Genetics
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier. Watch out, as antagonists are known to blow up the nearby cloning devices so their victims can't be revived, and nuclear strike teams are known to occasionally blow down the walls and gun down any unfortunate bystanders in this place.
See also: Guide to Genetics
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics, also known as Medical Research, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier. Watch out, though, as antagonists are known to blow up the nearby cloning devices so their victims can't be revived, and nuclear strike teams occasionally blow through this area to get to Medbay.
See also: Guide to Genetics
Maintenance Information
There is no vent.
The APC for this room is in the maintenance tunnel right of it. Not only does it control the Genetek consoles, but it also controls the Cloning equipment above, even though it's not Geneticist-restricted like the genetics consoles.
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics, also known as Medical Research, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier while pathology researchers accidentally recreate the Black Plague but with involuntary Shakespeare quoting and plasma farts. It is mercifully isolated from the the cloning lab right down the hall.
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics Research, often just called Genetics, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier and hopefully remember to clone the dead people in the room above them. Speaking of which, despite the green tile border, the room above is open to all Medical, Security personnel, and Janitorial staff, not just Geneticists.
Maintenance Information
There is no vent.
The APC for this room is in the maintenance tunnel below it.
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics is an huge but strangely sparse laboratory where geneticists attempt to find and research superpowers hidden in the human genome. This usually involves shoving unfortunate lab monkeys from the room above the morgue into the genetics scanner, magically turning them into humans, and looking through their genetic code via the GeneTek Constole for interesting/useful mutations. This process is extensively documented in the Guide to Genetics and part of the Geneticist page.
At any point of this process, they may remember to check the cloning equipment below for people to scan and clone or ask for a crew member to come to Genetics so they can activate some choice mutations (which, rather unfortunately, tends to fall on deaf ears).
Maintenance Information
There is no vent.
The APC for this room is in the maintenance tunnel above it.
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics is a great wide room in Medbay where geneticists attempt to create the next great generation of X-Men. This usually involves injecting multiple unfortunate monkeys with several hideous mutations, which is why there's an Monkey Pen and accompanying morgue area next to it.
Maintenance Information
There is no vent. That is the true cost of creating superhumanity--no ventilation.
The APC for this room is on the southernmost wall.
Genetics | |
Location | |
---|---|
Where doctors play God. | |
Genetics is a fairly small room in the western end of Medbay where geneticists make monkeys into men and make men into monkeys, usually attempting to somehow find super-powers along the way. Being a monkey is usually considered improvement; being able to move under tables and through mail chutes makes this miserable rock of a station a whole lot less cramped, and not being able to talk to humans isn't so bad when they've all gone mad from isolation (plus, the extra speed and mobility helps evading the more violently psychotic ones).
Maintenance Information
There is no vent. Better not monkey around with any bombs in there.
The APC for this room is on the southernmost wall, near the disposal chute.