Difference between revisions of "Armory"
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Studenterhue (talk | contribs) (Update the contents of Cog1's armory to the best of my ability) |
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* 4 [[Construction#Electric Chair|electropacks]] | * 4 [[Construction#Electric Chair|electropacks]] | ||
This area also houses Security's very own [[Computers#Communications Console|Comms Computer]] so the HoS can call the shuttle in the safety of his little castle, as well as the sole | This area also houses Security's very own [[Computers#Communications Console|Comms Computer]] so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the [[Security Objects#Riot Shotgun|riot shotguns]] and a recharger for the [[Murder#Sidearms (energy)|energy-based weapons]] | ||
</tab> | </tab> | ||
<tab name="Cogmap1"> | <tab name="Cogmap1"> | ||
{{Location | {{Location | ||
|Function=HoS's toy chest | |Function=HoS's toy chest | ||
|Picture= | |Picture=CogmapArmory-10-29.png | ||
|Access=[[Head of Security]], [[Security Officer]]}} | |Access=[[Head of Security]], [[Security Officer]]}} | ||
The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do. Within the layers of reinforced wall, electrified steel grilles, and IR beams are the following objects: | The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do, namely [[Revolutionary|riots]]. Within the layers of reinforced wall, electrified steel grilles, and IR beams are the following objects: | ||
* | *A rack of anti-riot gear, including [[Security Objects#Heavy Armor|riot armors]], [[Security Objects#SWAT Helmet| SWAT helmets]], [[Clothing#Gas Mask|complementary gas masks]], and, curiously, a few [[Security Objects#Optical Thermal Scanner|thermal goggles]] | ||
* | *A table right beside it with box of [[Security Objects#Stinger grenade|stinger]] and [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]] grenades. | ||
*On that same table, a box of [[Implants#Loyalty|loyalty implants]]. | |||
*Special Equipment Lockers, containing, alongside the standard [[Security Objects#Flash|flash]] and [[Security Objects#Sunglasses|shades]], [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotgun, and a boxful of[[Security Objects#Flashbang|flashbangs]]. | |||
*Within the same lockers, bomb squad gear, in the form of [[Security Objects#Bomb Disposal Suit|EOD suits]]. | |||
*A green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] with mutadone and haloperidol cartridges | |||
*An AmmoTech vendor with shells for said shotguns, as well as darts for the tranquilizer rifle. | |||
*The orange-red anti-biological crate, containing a flamethrower, some fuel canisters, and a flare gun with a box of extra flares | |||
*The grey grenades crate with 6 [[Syndicate_Items#Tactical Grenades|'Tactical Grenades' boxes]] on the table adjacent to it, each containing 2 [[Security Objects#Flashbang|flashbangs]], 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade. | |||
*Electropacks and remote signallers, necessary components for an [[Construction#Electric Chair|electric chair style]] execution. | |||
*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough | *Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough | ||
*A backup communications console. | *A backup communications console. | ||
Revision as of 07:11, 1 November 2017
Armory | |
Location | |
---|---|
HoS's toy closet | |
The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- The 4 green crates contain, from left to right: 2 laser arrays , 4 shotguns and rubber ammo, 4 Phasers, a tranquilizer rifle with mutadone and haloperidol cartridges
- The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, 2 bomb disposal suits and helmets, 2 Thermal Scanners, ...
- The orange crate: A flamethrower, some fuel canisters, and a flare gun with a box of extra flares
- The grey crate: 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
- 2 canisters of N2O along with internals, a reserve tank of N2O, hooked up to a pipe system for releasing N2O into the hallway outside Security in case of rioting
This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns and a recharger for the energy-based weapons
Armory | |
Location | |
---|---|
HoS's toy chest | |
The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. Within the layers of reinforced wall, electrified steel grilles, and IR beams are the following objects:
- A rack of anti-riot gear, including riot armors, SWAT helmets, complementary gas masks, and, curiously, a few thermal goggles
- A table right beside it with box of stinger and crowd dispersal grenades.
- On that same table, a box of loyalty implants.
- Special Equipment Lockers, containing, alongside the standard flash and shades, riot shotguns, spare rubber slugs for the shotgun, and a boxful offlashbangs.
- Within the same lockers, bomb squad gear, in the form of EOD suits.
- A green tranquilizer crate with a tranquilizer rifle with mutadone and haloperidol cartridges
- An AmmoTech vendor with shells for said shotguns, as well as darts for the tranquilizer rifle.
- The orange-red anti-biological crate, containing a flamethrower, some fuel canisters, and a flare gun with a box of extra flares
- The grey grenades crate with 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- Electropacks and remote signallers, necessary components for an electric chair style execution.
- Several laser arrays on the table, for when the pod tasers aren't enough
- A backup communications console.
While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.
Armory | |
Location | |
---|---|
HoS's toy cabinet | |
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Electropacks, straightjackets and IV drips for executions
- A tranq rifle for stopping drug-fueled rampages
- A backup communications console.
Armory | |
Location | |
---|---|
HoS's toy box | |
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Several laser arrays on the table, for when the pod tasers aren't enough *Electropacks, straightjackets and IV drips for executions
- A tranq rifle for stopping drug-fueled rampages
- A backup communications console.