Difference between revisions of "Interrogation Room"

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(Manta interrogation room)
(Update link to info on the space law book. When PR #20199 was merged, it technically just changed the book's contents, not its title, but the changes are so extensive it's basically a new book...yeah)
 
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{{Location
{{Location
|Function=Q & A sessions.
|Function=Q & A sessions.
|Picture=InterogationRoom.png
|Picture=Cogmap2InterrogationRoomV3.png
|Access=[[Head of Security]], [[Security Officer]]}}
|Access=[[Head of Security]], [[Security Officer]]}}


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{{Location
{{Location
|Function=Q & A sessions.
|Function=Q & A sessions.
|Picture=ClarionInterrogationRoom.png
|Picture=ClarionInterrogationRoomV2.png
|Access=[[Head of Security]], [[Security Officer]]}}
|Access=[[Head of Security]], [[Security Officer]]}}


The '''Interrogation Room''' is a special place in the general center  of [[Security (place)#Clarion|Security]], strategically located right next to the [[Brig#Clarion|Brig]], dedicated to fine art of interviewing criminals. There's not much here, just a table with chairs, a [[General Objects#Audio Log|tape]], some paper, some pens, and a cabinet of more office supplies, but that's really all you need to carry out an interrogation. The [[Security]]-only windowdoor will provide you some safety, and hearty RP will supply the rest.  
The '''Interrogation Room''' is a special place in the general center  of [[Security (place)#Clarion|Security]], strategically located right next to the [[Brig#Clarion|Brig]], dedicated to the fine art of interviewing criminals. There's not much here, just a table with chairs, a [[General Objects#Audio Log|tape]], some paper, some pens, and a switch to lower/raise the blinds, but that's really all you need to carry out an interrogation. Hearty RP will supply the rest.  


The [[Security Objects#Port-a-Brig|Port-a-Brig]] spawns here; this is also its home location by default, which helps speed up the questioning process in a small but noticeable way. That means more roleplaying time!
==Maintenance Information==
This room has no vent. Just roleplay it.
The Interrogation Room shares an APC with the [[Security (place)#Clarion|general Security area]], whose APC is in the top right of the main Sec area, near the big table with Hooty and folding chairs.
That APC gets its power from a wire running under the one Security door facing the public hallway.
</tab>
</tab>


Line 61: Line 69:
|Access=[[Head of Security]], [[Security Officer]]}}
|Access=[[Head of Security]], [[Security Officer]]}}


The '''Interrogation Room''' is a special part of [[Security (place)#Donut 2|Security]] dedicated to the ancient art of asking criminal scum pointed questions. Technically, any room can be used as an Interrogation Room, but this one is special, because it does double duty as a '''Gas Chamber'''. Underneath that chair is a vent, which connects to a connector port in [[Security Gas Storage]]. The execution of the execution is pretty simple; all you have to do is go down there, wrench a canister of your [[Gas|deadly gas]] of choice on the port and turn the valve. Feel free to peep through the Camera Monitor and watch that criminal scum get what they deserved, or make a witty remark about their death, paying no attention to the book on [[Frontier Justice: A Treatise on Space Law|space law]] beside you.
The '''Interrogation Room''' is a special part of [[Security (place)#Donut 2|Security]] dedicated to the ancient art of asking criminal scum pointed questions. Technically, any room can be used as an Interrogation Room, but this one is special, because it does double duty as a '''Gas Chamber'''. Underneath that chair is a vent, which connects to a connector port in [[Security Gas Storage]]. The execution of the execution is pretty simple; all you have to do is go down there, wrench a canister of your [[Gas|deadly gas]] of choice on the port and turn the valve. Feel free to peep through the Camera Monitor and watch that criminal scum get what they deserved, or make a witty remark about their death.


Preparation of the execution is a bit more involved; you should obviously keep the Interrogation Door closed (perhaps [[Engineering Objects#Welder|welded]] shut for good measure) and restrain the perp and strip them of [[Chemistry#Pyrotechnic Chems|any]][[Construction#Reinforced Walls|thing]] that might let them escape, but, as with brigging, this should hopefully be obvious.
Preparation of the execution is a bit more involved; you should obviously keep the Interrogation Door closed (perhaps [[Engineering Objects#Welder|welded]] shut for good measure) and restrain the perp and strip them of any [[Chemicals#Thermite|thermite mix]] batches, tools used for [[Construction#Reinforced Walls|deconstructing reinforced walls]], and other things that might let them escape, but, as with brigging, this should hopefully be obvious.


Warning: NanoTrasen is no way responsible for any property/station losses, injuries, and/or deaths incurred from executing a criminal who, by [[Syndicate Items#Microbomb Implant|various]] [[Syndicate Items#Macrobomb Implant|means]], may explode upon their demise.  
Warning: NanoTrasen is no way responsible for any property/station losses, injuries, and/or deaths incurred from executing a criminal who, by [[Syndicate Items#Microbomb Implant|certain means]], may explode upon their demise.  
</tab>
</tab>


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|Function=Q & A sessions.
|Function=Q & A sessions.
|Picture=OshanInterrogationRoom.png
|Picture=OshanInterrogationRoom.png
|Access=[[Head of Security]], [[Security Officer]]}}
|Access=[[Head of Security]], [[Security Officer]], [[Detective]]}}
 
The '''Interrogation Room''' is a special place in the eastern wing of of [[Security (place)#Cogmap1|Security]] dedicated to the ancient practice of probing criminals and asking them tough questions. Top half's for Sec, bottom's for the subject. Technically, any room can be used as an Interrogation Room, but this one is special. Not only is there a chute leading into it for convenience, located near the [[Security (place)#Cogmap1|Security]] into the main hall, but it's also near the [[Courtroom#Oshan|Defendant's Chair]], so that the judge and lawyers can probe criminals some more when Security's done with them.


The '''Interrogation Room''' is a special place in the eastern wing of of [[Security (place)#Cogmap1|Security]] dedicated to the ancient practice of probing criminals and asking them tough questions. Technically, any room can be used as an Interrogation Room, but this one is special. Not only does it house the [[Security Objects#Port-a-Brig|Port-a-Brig]] and have the most donuts, but it's also near the entrance to the [[Courtroom#Oshan|Defendant's Chair]], so that the judge and lawyers can probe criminals some more when Security's done with them.
Speaking of Security, there are lots of treats for them too. Not only is there the usual cabinet of office supplies, copy of [[Nanotrasen Space Law|Space Law]], [[General Objects#Audio Log|audio log]], wall charger, and [[Security Objects#Port-a-Brig|Port-a-Brig]] with remote, but there's also a whole box of donuts and a [[Medical Objects#Brute Medkit|brute medkit]], just in case things get...physical.


==Maintenance Information==
==Maintenance Information==
Line 80: Line 90:


The APC for this room is on its top wall.  
The APC for this room is on its top wall.  
The APC gets its power from a wire running under the topmost door, that is, the one that leads to the half of the room that DOESN'T have a disposal room.
</tab>
</tab>


</tabs>
<tab name="Manta">
{{Location
|Function=Q & A sessions.
|Picture=MantaInterrogationRoomV2.png
|Access=[[Head of Security]], [[Security Officer]]}}
 
The '''Interrogation Room''' is a special place towards the middle [[Security (place)#Manta|Security]] dedicated to the ancient practice of squeezing answers from perps, sometimes with words, good or bad, sometimes by force. Technically, any room can be used as an interrogation room, but this one is special, because once you know a perp is guilty as charged, you can send them to [[Brig#Manta|Genpop]] with the special red chute on the right wall. There's also a [[General Objects#Camera|photographic camera]], so Security members can better document the info they extract.
 
The [[Security Objects#Port-a-Brig|Port-a-Brig]] and its remote spawn here too, so officers can shove people into the Port-a-Brig and interrogate them in a secure area without much fuss.
 
This room also happens to contain the entrance into Sec's [[Armory#Manta|armory]], which is locked behind an [[Security Objects#Armory Authorization|armory authorization computer]].
 
==Maintenance Information==
There is no vent for the room. A vent would make this room a little too cold, and besides, a carefully worded question can be just as chilling as improper air conditioning.
 
The APC is located on the northern wall.
</tab>


<tab name="Oshan">
<tab name="Kondaru">
{{Location
{{Location
|Function=Q & A sessions.
|Function=Q & A sessions.
|Picture=OshanInterrogationRoom.png
|Picture=KondaruInterrogationRoom.png
|Access=[[Head of Security]], [[Security Officer]]}}
|Access=[[Head of Security]], [[Security Officer]]}}


The '''Interrogation Room''' is a special place in the eastern wing of of [[Security (place)#Manta|Security]] dedicated to the ancient practice of probing criminals and asking them tough questions. Technically, any room can be used as an Interrogation Room. The Port-a-Brig and it's remote are here. Once their guilt is determined, use the [[Security Objects#Brig Chute|brig chute]] and send them to the brig.
Kondaru's '''Interrogation Room''' lies at a crossroads of the Head of Personnel's Desk, the Trial Room, Security Hall, and the Head of Security's room. Don't expect complete privacy to perform advanced techniques in here - on the plus side, you can easily allow the criminal their "one phone call" from here.


==Maintenance Information==
==Maintenance Information==
There is no vent for the room.
There is no vent. No escape.
 
This room uses the APC in the middle of the main security hall, named Brig APC. Because of this, flipping off the lightswitch in here turns off all the lights from the brig, through the main security hall, to this room. Huh.


The APC is located on the northern wall.
</tab>
</tab>
</tabs>


{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 06:03, 11 August 2024

Interrogation Room
Location

Cogmap2InterrogationRoomV3.png

Q & A sessions.

Access

Head of Security, Security Officer


The Interrogation Room is a special place in the northeastern parts of Security dedicated to the ancient art of asking criminal scum armor-piercing questions. Technically, any room can be used as an Interrogation Room, but this one is special, because it has a mobile camera and intercom that can be tuned to the general 145.9 channel, so all the crew can watch a live interrogation like it's some sort of sick reality television show.

Maintenance Information

There is no vent. Vents and carpeting don't mix well.

The APC for this room is in the maintenance tunnel left of the whole Security sector.

Interrogation Room
Location

CogmapInterrogationRoom.png

Q & A sessions.

Access

Head of Security, Security Officer


The Interrogation Room is a special place in the eastern parts of Security dedicated to the ancient art of asking criminal scum carefully-worded questions. Technically, any room can be used as an Interrogation Room, but this one has the best aesthetic. Dim mood lighting, strategically-placed desk lamp (that, unfortunately, can't be pointed at people's faces for dramatic effect), thin plate glass window for self-righteous taunting--it's just like the ones in those movies!

Maintenance Information

There is no vent. The ones in the movies don't have them.

This room shares an APC with the general Security Office, and its APC is in the maintenance office left of here.

Interrogation Room
Location

ClarionInterrogationRoomV2.png

Q & A sessions.

Access

Head of Security, Security Officer


The Interrogation Room is a special place in the general center of Security, strategically located right next to the Brig, dedicated to the fine art of interviewing criminals. There's not much here, just a table with chairs, a tape, some paper, some pens, and a switch to lower/raise the blinds, but that's really all you need to carry out an interrogation. Hearty RP will supply the rest.

The Port-a-Brig spawns here; this is also its home location by default, which helps speed up the questioning process in a small but noticeable way. That means more roleplaying time!

Maintenance Information

This room has no vent. Just roleplay it.

The Interrogation Room shares an APC with the general Security area, whose APC is in the top right of the main Sec area, near the big table with Hooty and folding chairs.

That APC gets its power from a wire running under the one Security door facing the public hallway.

Interrogation Room
Location

LinemapInterrogationRoom.png

Use your imagination.

Access

Head of Security, Security Officer


The Interrogation Room is a special place in the far western parts of Security dedicated to the fine art of implied horror. There are all sorts of awful fates a criminal could receive, but none of them can even compare to the ones the criminal thinks or anticipates they'll get when they see everything in this room. The officers don't have to even say a single word, and all sorts of things could be going in their mind. What's with the glass shard? Why is there a dried puddle of blood here? How long has it been here? How long has that GODDAMN SKELETON been here, and why is it right near the exit? Why? Why? WHY?

By the way, that skeleton's name is Jimmy. The Head of Security nabbed it from the Medical Director and their pet bat Dr. Acula a long time ago. Neither have been none of the wiser, much to the Head of Security's dismay.

Maintenance Information

There is no vent. Skeletons and vents don't mix too well.

The APC for this room is in the maintenance area below, which also controls the Security area.

Interrogation Room
Location

Donut2ExecutionChamber.png

Q & A sessions.

Access

Head of Security, Security Officer


The Interrogation Room is a special part of Security dedicated to the ancient art of asking criminal scum pointed questions. Technically, any room can be used as an Interrogation Room, but this one is special, because it does double duty as a Gas Chamber. Underneath that chair is a vent, which connects to a connector port in Security Gas Storage. The execution of the execution is pretty simple; all you have to do is go down there, wrench a canister of your deadly gas of choice on the port and turn the valve. Feel free to peep through the Camera Monitor and watch that criminal scum get what they deserved, or make a witty remark about their death.

Preparation of the execution is a bit more involved; you should obviously keep the Interrogation Door closed (perhaps welded shut for good measure) and restrain the perp and strip them of any thermite mix batches, tools used for deconstructing reinforced walls, and other things that might let them escape, but, as with brigging, this should hopefully be obvious.

Warning: NanoTrasen is no way responsible for any property/station losses, injuries, and/or deaths incurred from executing a criminal who, by certain means, may explode upon their demise.

Interrogation Room
Location

OshanInterrogationRoom.png

Q & A sessions.

Access

Head of Security, Security Officer, Detective


The Interrogation Room is a special place in the eastern wing of of Security dedicated to the ancient practice of probing criminals and asking them tough questions. Top half's for Sec, bottom's for the subject. Technically, any room can be used as an Interrogation Room, but this one is special. Not only is there a chute leading into it for convenience, located near the Security into the main hall, but it's also near the Defendant's Chair, so that the judge and lawyers can probe criminals some more when Security's done with them.

Speaking of Security, there are lots of treats for them too. Not only is there the usual cabinet of office supplies, copy of Space Law, audio log, wall charger, and Port-a-Brig with remote, but there's also a whole box of donuts and a brute medkit, just in case things get...physical.

Maintenance Information

There is no vent.

The APC for this room is on its top wall.

The APC gets its power from a wire running under the topmost door, that is, the one that leads to the half of the room that DOESN'T have a disposal room.

Interrogation Room
Location

MantaInterrogationRoomV2.png

Q & A sessions.

Access

Head of Security, Security Officer


The Interrogation Room is a special place towards the middle Security dedicated to the ancient practice of squeezing answers from perps, sometimes with words, good or bad, sometimes by force. Technically, any room can be used as an interrogation room, but this one is special, because once you know a perp is guilty as charged, you can send them to Genpop with the special red chute on the right wall. There's also a photographic camera, so Security members can better document the info they extract.

The Port-a-Brig and its remote spawn here too, so officers can shove people into the Port-a-Brig and interrogate them in a secure area without much fuss.

This room also happens to contain the entrance into Sec's armory, which is locked behind an armory authorization computer.

Maintenance Information

There is no vent for the room. A vent would make this room a little too cold, and besides, a carefully worded question can be just as chilling as improper air conditioning.

The APC is located on the northern wall.

Interrogation Room
Location

KondaruInterrogationRoom.png

Q & A sessions.

Access

Head of Security, Security Officer


Kondaru's Interrogation Room lies at a crossroads of the Head of Personnel's Desk, the Trial Room, Security Hall, and the Head of Security's room. Don't expect complete privacy to perform advanced techniques in here - on the plus side, you can easily allow the criminal their "one phone call" from here.

Maintenance Information

There is no vent. No escape.

This room uses the APC in the middle of the main security hall, named Brig APC. Because of this, flipping off the lightswitch in here turns off all the lights from the brig, through the main security hall, to this room. Huh.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality