Difference between revisions of "Staff Assistants' Quarters"
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<tab name="Cogmap2"> | <tab name="Cogmap2"> | ||
{{Location | {{Location | ||
|Picture= | |Picture=Cogmap2StaffAssistantQuarters-3-24-2019.png | ||
|Function=A place to hide from people who want to do 'experiments with you'. | |Function=A place to hide from people who want to do 'experiments with you'. | ||
|Access=Everybody | |Access=Everybody | ||
}} | }} | ||
This is '''Staff Assistants' Quarters''', because this is where [[Staff Assistant]]s usually spawn at when the round begins. It is also known as '''Crew Quarters A''', which is confusing considering there are various places that are just called [[Crew Quarters#Cogmap2|Crew Quarters]]. | This is '''Staff Assistants' Quarters''', because this is where [[Staff Assistant]]s usually spawn at when the round begins. It is also known as '''Crew Quarters A''', which is confusing considering there are various places that are just called [[Crew Quarters#Cogmap2|Crew Quarters]]. Here, crew members can do human things like: | ||
*Enter a [[General Objects#Industrial Cryogenic Sleep Unit|cryogenic sleep unit]] to exit the game when "real life" calls. | |||
*Have a cold Donk pocket or warm beer with the nice [[Antagonist|(?)]] people coming from the [[Arrivals#Cogmap2|Arrivals Shuttle]] nearby. | |||
*Observe [[Foods and Drinks#Microwave|microwave radiation]] heating up hydric acid molecules to provoke a thermodynamic exchange in organic compounds. | |||
*Sleep in a [[General Objects#Bed|bed]], maybe with, maybe without a bedsheet over it. Or maybe under it? [[Clothing#Bedsheet|While wearing it?]] | |||
*Substitute their external exoskeletons with [[Clothing#Head|cranial]] and [[Clothing#Uniform|thoracic]] [[Clothing#(Exo)Suit|adornment]] from the wardrobes and clothing booth. | |||
*Replace their skin with [[General Objects#Sticker Box|stickers]]. | |||
*Talk over a thin metal wire to other humans and hand-bearing lifeforms, through a [[General Objects#Phone|"far sound"]]. | |||
*Stimulate their processing organs with card games from the card vendor. | |||
*Script a "television" show or record one with one of the mobile cameras. | |||
*Pet a ferret. Or two ferrets. But not three. | |||
==Maintenance information== | ==Maintenance information== | ||
The room has no vents of its own but air is supplied via the arrivals hallway from the [[Emergency Air Hookup#Cogmap2| | The room has no vents of its own but air is supplied via the arrivals hallway from the [[Emergency Air Hookup#Cogmap2|West/Port Emergency Air Hookup]]. | ||
The APC for this room is located right next to the door on the far right side of the room. | The APC for this room is located right next to the door on the far right side of the room. |
Latest revision as of 04:29, 10 March 2021
Staff Assistants' Quarters | |
Location | |
---|---|
A place to hide from people who want to do 'experiments with you'. | |
Everybody |
This is Staff Assistants' Quarters, because this is where Staff Assistants usually spawn at when the round begins. It is also known as Crew Quarters A, which is confusing considering there are various places that are just called Crew Quarters. Here, crew members can do human things like:
- Enter a cryogenic sleep unit to exit the game when "real life" calls.
- Have a cold Donk pocket or warm beer with the nice (?) people coming from the Arrivals Shuttle nearby.
- Observe microwave radiation heating up hydric acid molecules to provoke a thermodynamic exchange in organic compounds.
- Sleep in a bed, maybe with, maybe without a bedsheet over it. Or maybe under it? While wearing it?
- Substitute their external exoskeletons with cranial and thoracic adornment from the wardrobes and clothing booth.
- Replace their skin with stickers.
- Talk over a thin metal wire to other humans and hand-bearing lifeforms, through a "far sound".
- Stimulate their processing organs with card games from the card vendor.
- Script a "television" show or record one with one of the mobile cameras.
- Pet a ferret. Or two ferrets. But not three.
Maintenance information
The room has no vents of its own but air is supplied via the arrivals hallway from the West/Port Emergency Air Hookup.
The APC for this room is located right next to the door on the far right side of the room.
The power is supplied via a cable in the Arrivals Dock.