Difference between revisions of "Beepsky's House"
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{{Location | {{Location | ||
|Function=Where '''''THE LAW''''' never sleeps | |Function=Where '''''THE LAW''''' never sleeps | ||
|Picture= | |Picture=ClarionBeepskysHouseV2.png | ||
|Access=Everyone who knows how to get past plastic flaps}} | |Access=Everyone who knows how to get past plastic flaps}} | ||
This is Beepsky's House, because Beepsky is so important that he gets his own room, with its own APC, separate from the rest of Security for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck. | This is '''Beepsky's House''', because Beepsky is so important that he gets his own room, with its own APC, separate from the rest of Security for some reason. It's located in a dark corner of [[maintenance]] below [[Security (place)#Clarion|Security]] and above [[Mechanics Workshop#Clarion|Mechanics]], as if emulating the homes of hard-boiled heroes in noir movies. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck. | ||
There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a [[Elite Security|bygone era]]. | There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a [[Elite Security|bygone era]]. | ||
==Maintenance Information== | |||
There is no vent. No time to breath when you're busy serving up '''''JUSTICE'''''. | |||
The APC for this..."room" is on the top wall. | |||
That APC gets its power from a wire that runs under the wall and in the nearby [[maintenance]] area. | |||
</tab> | </tab> | ||
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<tab name="Oshan"> | <tab name="Oshan"> | ||
{{Location | |||
|Function=Where '''''THE LAW''''' never sleeps | |||
|Picture=OshanBeepskyHouseV2.png | |||
|Access=Security. And everyone who knows how to get past plastic flaps}} | |||
[[Robots#Securitron|Officer Beespky]] never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called '''Beepsky's House''', just right of the [[Brig#Oshan|Brig]], and it's pretty nice. | |||
Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), with a [[Security Objects#RP-3 Micro Phaser|RP-3 micro phaser]] tucked inside it, an old-school (and therefore good, according to Beepsky) [[Security Objects#Security Cameras|camera monitor]], and two crates. One is a sort of memento box that contains his private journal (?) and relics of his [[Elite Security|role models]], while the other is tool crate of sort that has a [[multitool]] and [[Engineering Objects#Mechanical Toolbox|toolbox]]. On the wall is a wall charger! What could that be for... | |||
==Maintenance Information== | |||
There is no vent. When you're '''''THE LAW''''' human needs like air are a distant secondary need to dispensing '''''JUSTICE'''''. | |||
The APC for this room is on the left wall, near the bed. | |||
This room gets its power from two wires, one that goes under the south-facing door with the [[Security Objects#Security Scanner|Security scanner]] and one that goes under the east-facing door leading into the [[Brig#Oshan|Brig]], which is marked "Processing Room". | |||
</tab> | |||
<tab name="Manta"> | |||
{{Location | |||
|Function=Where '''''THE LAW''''' never sleeps | |||
|Picture=MantaBeepskyHouse.png | |||
|Access=Everyone who knows how to get past plastic flaps}} | |||
[[Robots#Securitron|Officer Beespky]] never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called '''Beepsky's House''', in maintenence behind the [[Head of Personnel's Office#Manta|Head of Personnel's Office]]. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security camera viewer, and his crate of personal effects, including his personal journal (don't read it!), a spare Nanotrasen beret, and photo album with pictures from his early days as a law enforcer. | |||
==Maintenance Information== | |||
There is no vent. Beepsky doesn't need air or sleep. | |||
The APC for this room is on its southern wall. | |||
The room gets power from a wire that goes under the flaps. | |||
</tab> | |||
<tab name="Kondaru"> | |||
{{Location | {{Location | ||
|Function=Where '''''THE LAW''''' never sleeps | |Function=Where '''''THE LAW''''' never sleeps | ||
|Picture= | |Picture=KondaruBeepskyHouse.png | ||
|Access= | |Access=Everyone who knows how to get past plastic flaps}} | ||
Kondaru has one of the really small homes for [[Robots#Securitron|Officer Beespky]], found in the maintenance tunnel just east of security. This tiny iteration of '''Beepsky's House''', has his bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security television, and his crate of Beepsky's stuff. Don't touch it, or he may get pretty upset at you! | |||
==Maintenance Information== | |||
There is no vent. Beepsky vents his bad vibes by dedicating himself to his work. | |||
The APC for this room is on the east wall, behind the crate. | |||
That APC gets its power a wire that runs under the plastic flaps into this room. You can get through if you have a [[vehicle]] or enter REST mode to start crawling. | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
Latest revision as of 05:27, 10 April 2024
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
This is Beepsky's House, because Beepsky is so important that he gets his own room in top right of the general Security area with a separate APC from the rest of Sec for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck. Just don't ask where the blood stain below the chair came from...
There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.
Maintenance Information
There is no vent. Beepsky doesn't need air.
The APC for this area is on the topmost area.
Power for this area comes from a wire that goes under the right set of plastic flaps.
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
This is Beepsky's House, because Beepsky is so important that he gets his own room with a separate APC from the rest of Security for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.
There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
This is Beepsky's House, because Beepsky is so important that he gets his own room with a separate APC from the rest of Security for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.
There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
Everyone who knows how to get past plastic flaps |
This is Beepsky's House, because Beepsky is so important that he gets his own room, with its own APC, separate from the rest of Security for some reason. It's located in a dark corner of maintenance below Security and above Mechanics, as if emulating the homes of hard-boiled heroes in noir movies. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.
There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.
Maintenance Information
There is no vent. No time to breath when you're busy serving up JUSTICE.
The APC for this..."room" is on the top wall.
That APC gets its power from a wire that runs under the wall and in the nearby maintenance area.
Beepsky still has his own little room, located in the Courtroom, but unlike newer stations, it's doesn't have its own APC. Not that it needs one; it's just a bed and a crate with his personal affects. Poor Beepsky.
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
Everyone who knows how to get past plastic flaps |
Officer Beespky never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he makes residence in the general southeast of the station, in a quiet corner of the maintenance tunnel around Mechanics. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), his private journal (?), and relics of his role models.
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
Security. And everyone who knows how to get past plastic flaps |
Officer Beespky never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called Beepsky's House, just right of the Brig, and it's pretty nice.
Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), with a RP-3 micro phaser tucked inside it, an old-school (and therefore good, according to Beepsky) camera monitor, and two crates. One is a sort of memento box that contains his private journal (?) and relics of his role models, while the other is tool crate of sort that has a multitool and toolbox. On the wall is a wall charger! What could that be for...
Maintenance Information
There is no vent. When you're THE LAW human needs like air are a distant secondary need to dispensing JUSTICE.
The APC for this room is on the left wall, near the bed.
This room gets its power from two wires, one that goes under the south-facing door with the Security scanner and one that goes under the east-facing door leading into the Brig, which is marked "Processing Room".
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
Everyone who knows how to get past plastic flaps |
Officer Beespky never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called Beepsky's House, in maintenence behind the Head of Personnel's Office. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security camera viewer, and his crate of personal effects, including his personal journal (don't read it!), a spare Nanotrasen beret, and photo album with pictures from his early days as a law enforcer.
Maintenance Information
There is no vent. Beepsky doesn't need air or sleep.
The APC for this room is on its southern wall.
The room gets power from a wire that goes under the flaps.
Beepsky's House | |
Location | |
---|---|
Where THE LAW never sleeps | |
Everyone who knows how to get past plastic flaps |
Kondaru has one of the really small homes for Officer Beespky, found in the maintenance tunnel just east of security. This tiny iteration of Beepsky's House, has his bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security television, and his crate of Beepsky's stuff. Don't touch it, or he may get pretty upset at you!
Maintenance Information
There is no vent. Beepsky vents his bad vibes by dedicating himself to his work.
The APC for this room is on the east wall, behind the crate.
That APC gets its power a wire that runs under the plastic flaps into this room. You can get through if you have a vehicle or enter REST mode to start crawling.