Difference between revisions of "Spy Thief"

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(Add SecTech, NanoMed, and Port-a-Nanomed, plus another way of getting the port-a-medbay app)
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| [[Computers#ID Computer|ID Computer]]
| [[Computers#ID Computer|ID Computer]]
| [[Customs]] <br> [[Security Checkpoints#Cogmap1|Arrivals Security Checkpoint]] (Cog1) <br> [[Security Checkpoints#Cogmap2|Main Hangar Security Checkpoint]] (Cog2)  
| [[Customs]] <br> [[Security Checkpoints#Cogmap1|Arrivals Security Checkpoint]] (Cog1) <br> [[Security Checkpoints#Cogmap2|Main Hangar Security Checkpoint]] (Cog2)  
| You usually don't have to do more than [[Making and Breaking#Reinforced Table|disassemble a reinforced table]]. Most [[Head of Personnel|HoPs]] leave Customs with 15 minutes or so roundstart, so it's sometimes better to wait a bit.
| You usually don't have to do more than [[Construction#Reinforced Tables|disassemble a reinforced table]]. Most [[Head of Personnel|HoPs]] leave Customs with 15 minutes or so roundstart, so it's sometimes better to wait a bit.


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Revision as of 18:20, 9 September 2018

Jobspythief2.png

Your mission, Spy Thief, if you choose to accept it, is to disrupt the business activities of NanoTrasen by stealing items and machines vital to everyday operations. Upon successful delivery, you will be awarded with special spy gear to aid further extractions. As always, should you or any of your Syndicate operatives be caught or killed, the Syndicate will disavow any knowledge of your actions. Good luck, Spy Thief.

Mission Briefing

As a spy thief, you receive a special Syndicate PDA, separate from your main one, cleverly hidden in your backpack. To unlock it, you must first activate it by swiping it with your ID, then entering the given code (accessible by the Notes command). Once you've unlocked it, this PDA uplink will show a list of item bounties you'll have to complete to earn Syndicate Items.

The list of bounties refreshes every fifteen minutes or so. **HOT** bounties grant Syndicate Items of higher-than-usual telecrystal cost. There are nine bounties, generally in the form of:

  • Two Station Item Bounties: Swipe some sort of item found on the station. What does the Syndicate need spicy spaghetti and a cakehat for? Classified.
  • Two Personal Item Bounties: Snatch the target's ID Card, PDA, and/or trinket/heirloom--things your common mugger or ne'er-do-well might pilfer. The area listed is the area the item (and usually its owner) is currently located.
  • Two Organ Bounties: Become an arms dealer--by chopping off the unfortunate target's arm or leg. As with personal items, the area listed is the limb's (and its owner's) current location.
  • Two Big Machine Bounties: Steal something that doesn't quite fit in a backpack. Ever wanted to steal that asshole Zaldorf? Or take the Pool's diving board? These are the bounties for you.
  • One Photograph Bounty: Take a photograph of certain crew member (or a monkey). For these, you must be careful not to include any other object in the picture, such as a firelock or a medkit or some tools or whatever. If your photo includes anything else, you won't be able to turn it in, even if the requested photography subject is in the picture!

To turn in these items, go to the listed location for it and click on your PDA while holding the item, and a random Syndicate Item will be teleported to the tile you're on. For larger objects, such as computers, all you have to do click on it with your PDA or drag-and-drop its sprite onto your PDA sprite and wait a few seconds. As you turn in more items, the chance of getting a high TC-value Syndicate item will greatly increase. Once you're on your fourth or fifth bounty, you reasonably expect to earn a 6 or 7-TC item from turning in an item.

On your completion of your final sixth bounty, in the lieu of a random Syndicate item, you'll receive target ID tracker tuned in to rival spy thieves and other dangerous agents. This brings us to the other important part of being a spy thief.

You see, very frequently, you're not the only spy thief around. These other spy thieves will have the same list of item bounties as you, and they can claim those bounties before you do, depriving you of useful spy gear. The Syndicate wants the very best spies among its agents; unfortunately, there are only so few openings for so many candidates. That's why you, special agent, must prove your superiority by eliminating the other spy thieves (and occasionally other obstacles) and escaping alive on the Emergency Shuttle, as the sole Spy Thief standing.

Possible Bounty Items

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Please add in any of the many, many possible bounty items that are not yet listed here.

Items

Item Location(s) Notes
Camera Detective's Office, Telescience, Captain's Quarters, Crew Quarters/Staff Assistants' Quarters, Information Office (Cogmap1/Oshan) Not something you need to turn in, but you need it for photograph bounties.
ID Card On people Go to the area listed to find the owner, and stun them for ~4-5 seconds to nab their ID. Tip: if your own ID is a bounty, it's best to not claim it.
PDA On people Like ID Cards, these can be tricky to steal if you're not an experienced mugger. If it's another Spy's though, don't turn it in! (Especially if it's almost completed.) Do their bounties and claim the prizes for yourself!
Limbs On people, but not for long... The most involved, but typically the most well-paying. You have to kill them or knock them unconscious (not just stun them for a few seconds); put them on a table, roller bed or surgery table; have a surgical saw and scalpel or equivalents handy; and then use them to saw off the required limb.
Trinkets Unpredictable If it's a hat or glasses item, it's often on their head, or at least their backpack. If it's a rock or other useless item, it's often abandoned by the owner and left in the area where they spawned. If it's a bee egg, it will most definitely not be available, because who doesn't like bees?!
Multitool Tool Storage Super-common. Can be made in any general manufacturer (found in Tool Storage, Cargo Bay, and Ore Processing). If you really must steal something, they can be found in the open in Mechanics Workshop.
Power cell Tool Storage, Robotics Charge level and capacity do not matter, though type does. In general, wherever there's cell chargers, there's power cells. In particular, Tool Storage and Robotics both have plenty of them out in the open. For extra hooligan points, steal one from an APC.
Hand teleporer Teleporter Room, Research Director's Office At least two spawn on a table in the Teleporter Room, another spawns in the RD's locker in their office. Both require a bit of breaking in. Very rarely, Mechanics may freely distribute these as an extension of their crew objective.
'Freeform' AI-module AI Chamber Zealously guarded by turrets and kept in a room lined with r-walls, electrified grilles, and IR-detectors. A Command-level ID is highly advised.
'Reset' AI-module AI Chamber, Computer Core, Bridge (Cogmap1/Cogmap2) Similarly well-protected as the Freeform module. If you're not too inclined to get shot up by stun turrets and very likely discovered by the AI, try looking for the one on the Bridge if possible.
Captain's spare ID Captain's Quarters The golden ticket itself. Some captains may offer it as an challenge or bounty award, other crew members may try to get a hold of it through less noble means. A smart thing to do would be to stop by Customs and give yourself captain-level access and THEN turn it in.
Pinpointer (authentication disk) Captain's Quarters Found on the same table beneath the spare captain's ID, below a bunch of other junk. Some captains may keep the pinpointer on them, while entrusting the disk to someone else.
Nuclear Authentication Disk Captain's Quarters Sometimes haphazardly abandoned on the floor of the Captain's Quarters, sometimes locked the quarters' secure safe, occasionally given to a confidant, more often just found on the Captain.
Data disk-COMMaster Computer Core, Tech Storage, Bridge, EVA (Cogmap2) Try not to confuse it with the other, similar-sized disks.
Captain's antique gun Captain's Quarters Spawns in neat little glass display case in the Captain's Quarters. Go ahead, bust it open with a fire extinguisher. Take your time, the glass is surprisingly strong. It's just a display model, so you aren't stealing restricted weaponry or anything.
Energy gun Captain's Quarters, Head of Security's Office One spawns in the Captain's equipment locker, another in the HoS's, and both are eagerly taken by their owners. On occasion, a Mechanic may freely pass these out just for kicks.
.38 revolver Detective's Office A.k.a. the Detective's gun. It spawns in a box in the confusingly named, Security-access-locked forensics locker. The Detective usually arms themself with it immediately, for good reason.
Stun baton Security, Most Security Checkpoints Typically found in Security equipment lockers, which can only be opened with a Security Officer ID (or super-packet hacking). Most Security Officers carry one on their person.
Taser Security, Most Security Checkpoints Same deal as stun batons. A bit easier to get, since three of them spawn in an open-access recharger rack.
Riot launcher Security, Armory Often found in proximity to Security equipment lockers. Sec doesn't use it often, but if it gets taken, they will notice.
Cakehat Bar The one and only. Pluck from the bar counter before some Staff Assistant puts it on.
Spectroscopic goggles Chemistry, Hydroponics, Bar A few of these can be found in the Chemistry Lab. Hydroponics, Bar, and Pathology also get their own pair. They can also be ordered by Cargo in the form of Chemistry Resupply Crates (Cardlocked [Research])
Paramedic suit Medbay Two of these spawn on a rack somewhere in Medbay, usually near Operating Theatre. Also fairly popular amongst roaming Medical Doctors, so expect to find at least one of them wearing a paramedic suit.
Engineering space suit Mining Department, Mining Outpost , Engineering, Emergency Storage B (Cogmap2), Emergency Storage A (Cogmap2) Fairly common. Can be made fairly cheaply in Mining Manufacturers, found in Mining Department, the Mining Outpost, and Cargo Bay.
Security Belt Equipment/Locker Room, most Security Checkpoints There's one in every Security equipment locker, which can only be opened with a Security Officer or Captain ID. They're fairly popular among officers, so you might have to rummage through a few lockers to find one.
Utility belt Tool Storage, Mechanics Workshop, Engineering, Warehouse (Cogmap1/Cogmap2), Maintenance (Cogmap2) Grab one for yourself, you'll appreciate the extra inventory space later. You can find these on a table or rack out in the open somewhere in Tool Storage and the Mechanics Workshop and hidden away in Engineer lockers. You can also get these from the QM through Utility Belt Crates.
Medical belt Medbay, Medical Booth, Medical Director's Office Rather uncommon. Two can be found out in the open on a rack with some paramedic suits, the others can be found in cardlocked Medical uniforms lockers.
Jetpack (Oxygen) EVA, Mining Department, Captain's Quarters EVA and Mining Department both have these sitting on racks alongside the space suits. The Captain gets his own personal jetpack that's on a rack in his office.
Galoshes Custodial Closet, Mini-Custodial Closet (Cogmap2/Cogmap1/Oshan) Usually, the station has only one pair on galoshes, which Janitor usually puts on ASAP. Mini-Custodial Closets have an extra pair, but the boots are locked behind a Janitor-ID-only locker. Supposedly, there's one in deep, deep space.
Cleaner bottle Custodial Closet, Morgue Usually found on one of the tables in these rooms, below a few other things, so you don't have to look through the access-locked custodial supplies closet. Can brought quite cheaply from Cargo in form of Janitorial Supplies Refill crates.
Mop Custodial Closet Janitorial Supplies crates have these as well. You can also nab one of these off the rack when the Janitor isn't looking (which is fairly often, as their job doesn't require them to be in their office often), but why would you steal from the poor Janitor?
Russian revolver Bar Specifically in the room where the Barman spawns, known as Barman's Closet/Bar Office. Ask nicely or face the barrel of a territorial Barman's riot shotgun.
Extravagant Chocolate Gateau Kitchen / Bar Usually on some table very close to the general Bar area, so it's quite easy to steal. There's only one of these around on the map, so the Chef will likely notice that his precious pastry has been pilfered.
Stinkeye's Special Reserve Captain's Quarters, Bar Often well-hidden behind some bush or other potted plant. You can also ask for one from the Barman, if they've hacked the booze vendor.
Spaced Rum Head of Personnel's Office Spawns on a table/desk in the HoP's office. The HoP hardly ever uses it all, so they're hardly gonna miss it.
Heisenbee's birthday cupcake Research Director's Office Found on one of the wooden tables, close by to Heisenbee himself. Nobody will probably miss it if you take it, unless someone is attempting to make some of the secret chems, but why would you steal something from a poor bee?
Sperghetti/Spaghetti arrabbiata Head of Security Office You can also cook one yourself, if you've hot sauce and spaghetti
Knife Kitchen One can be found one of the kitchen tables. A bunch more can be found in the access-locked FoodVend. The Barman's BoozeVend also vends a fruit wedge kit, which comes with a knife.
Oxygen deprivation first aid kit Medbay, Emergency Storage (Cogmap2) Every medkit storage closet has at least one of these, color-coded a lovely shade of light blue for your convenience. These can also be occasionally found in similarly colored emergency oxygen closets.
Staple gun Operating Theatre, Robotics, Medical Booth Fairly uncommon. Can be manufactured in Medical or Robotics Fabricators, located in Medbay, Robotics, and Cargo Bay.
Pharmacopia Chemistry Lab, Pharmacy, Operating Theatre (Destiny/Clarion/Linemap), Public Market (Cogmap2) A nondescript grey book found in the Chemistry Lab of the Research Wing and Medbay's Pharmacy, which depending on the map, is usually either just a room with medkit lockers and floor health scanner machines or an actual chemistry lab. Also available from Books4u vending machines (usually found some where near the Cargo Bay) for a reasonable price.
Defibrillator Medbay, Operating Theatre, Medical Director's Office At least one can be found on/near one of the surgical tables. The Medical Director's locker contains one of these, and depending on the map, the medical carts may have one.
Football Crew Quarters Despite what you'd expect, this actually just spawns in a table in Crew Quarters instead of the Gym. Occasionally, you may get one from opening eggs from amusing ducks.
Watering can Hydroponics Native to Hydroponics, often found on a table or in the GardenGear vendor. There are plenty of these to go around, so the Botanists likely won't miss them. Also found in Hydroponics Starter Crates
Barkley's basketball Gym One of its kind and hidden in plain sight. Logically found where Barkley is.
Beepsky's diary Beepsky's House One of its kind, so it's likely you'll bump into another spy thief vying for the same item. Opening the crate it's found in is the easy part, getting past the plastic flaps, not so much, maybe
Cap'n Bubs(TM) Extra-Manly Bubble Bath Locker Room (Cogmap1/2, Clarion), Toilets (Destiny) One of a kind--snatch it before the other spy thieves do! Found next to a bathtub, as you'd expect.
Oujia Board Chapel One of these always spawns in the Chapel. Sometimes, it's on a table in the public lobby, sometimes it's inside the confessional booth, sometimes it's in the chaplain's office.
Gnome Chompski Courtroom (Cogmap1), Security lobby (Cogmap2) A master of hide and seek, with a fondness for hiding out in Lost and Found bins. Snag 'im before some Staff Assistant successfully seeks him.
Saxophone Jazz Lounge Sexy. At least one spawns in the Jazz Lounge. You can also craft your own, given enough materials.
Harmonica Jazz Lounge, Brig One spawns in a table in the Jazz Lounge; another spawns in the Brig's general population cell. You may also occasionally find them in some of the station's nooks and crannies, as a reward for explorers and phase shifters, and it's a fairly common trinket item.

Big Objects

Item Location(s) Notes
Communications Dish Bridge
Mining Outpost
CE's Quarters (Cogmap2)
Above Routing Depot (Cogmap1)
Below Mining (Destiny/Clarion)
Arrivals (Oshan)
A grey sphere with a weird green pulse. More often that not located in Space, so bring a space suit and internals. (Or a diving suit if you're on Oshan).
Communications Console Bridge
Captain's Quarters
Armory
Of these, the one in the Bridge is most accessible, since it usually involves the least amount of door hacking/wall-melting/deconstruction. Unlike with other computer bounties, you can't build your own.
ID Computer Customs
Arrivals Security Checkpoint (Cog1)
Main Hangar Security Checkpoint (Cog2)
You usually don't have to do more than disassemble a reinforced table. Most HoPs leave Customs with 15 minutes or so roundstart, so it's sometimes better to wait a bit.
AI Upload AI Upload Guarded by at least one turret. Depending on the map, you might to be able to bypass them completely by deconstructing or melting the walls directly surrounding it.
Robotics Control AI Upload
Computer Core (Cogmap1/Destiny/Clarion)
Also typically protected by turrets. You don't need any special tools or skills to deal with them though, just a few solid objects. See Killing the AI's section on turrets for more information.
Oven Kitchen Drag it onto your PDA in order to accept it, else you'll just shove the PDA into the oven.
Gibber Kitchen/Catering Storage On most maps, the gibber has its own little room, sometimes called Catering Storage. It's pretty cold in there, so you might want to bundle up.
Party button Bar A little red button with mildy ominous yellow and black safety stripes, located behind the bar counter. Interestingly, if you claim while it's in PARTY! mode, the annoying flashing lights stay on.
Alcohol dispenser Bar Ask nicely for access if you don't want a faceful of rubber bullets. (Or don't, if you're totally robust enough to take it from the Barman by force.) Its sprite is identical to the soda fountain, so double-check that you're claiming the right object if you're having issues.
Soda fountain Bar Easy to mistake for the alcohol dispenser, so make sure you're actually clicking on the fountain rather than the dispenser before claiming it.
Hydroponics tray Hydroponics
Public Garden (Cogmap2)
Zen Garden (Oshan)
Botany's got bushels of these, as do Hydroponics Starter Crates.
Cloning scanner Cloning If it's stolen, people (usually) notice its absence. If you're tired of being a glorified greytider and want to cause a real ruckus, this is the bounty for you.
Enzymatic Reclaimer Cloning As with the cloning scanner, Medbay usually notices its absence. Also tends to be surrounded with corpses and personal effects, ripe with heirlooms, IDs, PDAs, and other high-value bounty items.
Cloning Pod Medbay Medbay will be mad if you make off with it. You could avoid confrontation by replicating it with Mechanics and stealing the deployed copy (which would make a good excuse/cover), but that's not what the Syndicate sent you here for.
GeneTek Scanner Genetics Depending on the map, you might need to hack lots of doors or melt down several walls just to get to Genetics, and once you're finally there, you must slip it under the nose of the Geneticists, who are often surprisingly territorial.
GeneTek Console Genetics Same deal with the GeneTek Scanner. The Geneticists are especially possessive of their consoles; the worst don't even let the Medical Director touch it, much less a thievin' schemin' spy like you. If dealing with rabid animals isn't your idea of fun, you could try building your own.
Cryo Chamber Cryo Often part of a much larger general-use area, though sometimes they get their own little room. Though it's rarely used, its absence is often comically jarring, considering just how huge they are.
Operating Table Operating Theatre
Robotics
Take the one in Robotics if you want to be a real nuisance. Clicking on it while holding your PDA will just put the PDA on the table; instead, drag-and-drop its sprite onto your PDA's to claim it.
Port-a-Medbay Medbay Often found along side cyro chambers for some reason. If you ask a Medical Doctor, Medical Director, or the AI to send you a copy of the Port-A-Medbay remote PDA app, or simply buy a Med-U Cart from a CartyParty vending machine, you can then simply use the remote app to call it to your current location and claim it there.
Port-A-NanoMed Medbay, otherwise highly variable As with the Port-A-Medbay, you can simply summon it to your location to claim it if you ask a Medical Doctor, Medical Director, or the AI to send you a copy of the Port-A-NanoMed remote PDA app. If neither are willing to send it, you can also buy a Med-U Cart from a CartyParty vendor.
NanoMed Plus Medbay
Medical Booth
Operating Theatre (Cog1/Cog2/Oshan)
Medbay Staff Area (Oshan)
Medical Storage (Oshan)
Often found hugging a wall or corner, alongside a couple medkit lockers, medicine storage lockers, and other medical doodads.
Chem Dispenser Chemistry
Pathology
Bar
Most jobs can access one fairly easily. The one in the Bar is especially easy, since people often break into counter area just for dispenser access.
DWAINE Terminal Artifact Research
Toxins
RD's Office
Tech Storage
Uncommon, but hardly hard to find. For extra screw-the-crew points, take the ones in Toxins and Artifact Research.
Port-A-Sci Research Wing Typically found in the corridors of the Research Wing, though it's not uncommon for it to be in Telescience. That said, you don't have to break into anything except your PDA program. If you ask the AI or Research Director to send you a copy of the Port-a-Sci remote PDA app, you can simply use your app to summon the Port-a-Sci and claim it.
Portable flasher Security Office Often found outside/near/in a side room with Security equipment lockers. Smart officers often put one near the main entrance to discourage vandals and hooligans. Better put on your sunglasses or welding mask before claiming this, lest you get flashed.
Port-a-Brig Security Office (Clarion/Cog2)
Interrogation Room (Cog1/Oshan)
Brig (Destiny)
If you can somehow convince the AI or a Security Officer to send you a copy of the Port-a-Brig remote PDA app, you can then simply summon it with your PDA, without having to break into anything.
SecTech Security
Most Security Checkpoints
Might want to hack it and take all the flashes and maybe even the flashbangs first before sending it to the Syndicate.
Reactor Statistics Computer Hot Loop (Cog1/Cog2)
Maint tunnel below Cold Loop (Destiny)
Engine Control Room (Clarion)
Easy to distinguish with its distinct animation and bright red screen that stands out against a sea of yellow. Might want to have firesuit ready in case the Engineers are hellburning though.
QM Supply Console Cargo Bay All Cargo Bays have at least two consoles: one near the conveyor belts for imports and exports, the other near a table open to the central hallway, ostensibly for in-person cargo orders.
Cyborg charging dock Robotics
Mining Outpost
At least one is guaranteed to be in Robotics, with another two in Mining Outpost if the map isn't Oshan Lab. Beyond those, the other ones are quite rare.
Escape Pod E-300 Escape Arm No one will miss these. At all. Hardly anybody bothers with them, so if you see someone checking them out, they're usually either new or an enemy spy. (Or both--it happens.)
Springboard Pool Drag-and-drop its sprite onto your PDA to turn it in, unless you actually do want a last cannon ball before it's gone.
Crusher Unit Disposals Might have to break a few windows or grilles to get to it. Clicking on it isn't going to crusher your PDA, so claim it as you wish. Just watch your step for any oil spills or comically-placed banana peels.
Zaldorf Bar He probably couldn't see his future of getting teleported by a PDA off to who-knows-where.
NanoTrasen poster Security Office (Oshan)
Security Office (Destiny)
Hallway outside Security (Clarion)
Specifically the one with the Head of Security saying "I want YOU for NT!"
Vendomat Plasma Research
Tool Storage
Supply Lobby (Cog1)
Robotics (Cog2)
West Crew Lounge (Destiny)
Cargo Bay (Clarion)
Central Warehouse (Oshan)
A generically-named vending machine with a distinct red screen, showcasing its remote signallers, proximity detectors, igniters, and other bomb components. If you thinks bombs are the bomb, you probably shouldn't claim this.
Robotics Fabricator Robotics
Cargo Bay
Hate robots? This one will surely rustle the Roboticists' jimmies, and the fact the materials within will be deposited on the floor when taken won't be enough to unrustle them.
Medical Fabricator Medbay
Medicine Room
Often found in the general hallway area between different facilities, though on Clarion, it's in the room with all the medkits and NanoMeds.
General Manufacturer Tool Storage
Cargo Bay
Research Wing
Might want to fabricate a few tools with it before you take it. If you want to really screw the crew and NanoTrasen over, go for the one in Tool Storage.

Tips for Bond Imitators

  • Be mindful that for photograph bounties, your PDA will only accept photos of the requested subject alone. If there's any objects on the tile they're on, if they're in a doorway with a firelock, etc., your PDA won't accept them.
  • Having trouble figuring out where your turn-in locations are? Our Locations page may help.
  • If you're extracting organs, do, obviously, actually know how to extract them unless you'll just pray they randomly get gibbed and rummage through their remains. Remember: it's scalpel, saw, scalpel on the target limb for arms and legs.
  • Frequently, you won't always have access to the places where your target items are stored or the places where you're supposed to turn them in. In times like these, it's useful to know door hacking or have a little thermite mix on hand.
  • You can receive ANY Syndicate Item from completing a bounty, even surplus crate-only and job-specific items. To get the best use of your items, you may want to see the Being A Better Traitor page.
  • If you want to really screw other thieves over, get a few robot arms and make every film camera besides yours into a cambot. You'll be able to freely snap pictures while everyone else has to pray that their cambot doesn't snap yet another picture of the goddamn floor.
  • Need more Syndicate Items? Had bad luck with your bounty prizes? Steal another Spy's PDA and redeem their bounties! Surprisingly, it's not picky about who's actually turning the items in.
  • Stealth is hardly top priority. Getting caught/seen but still managing to escape is often just as good as not getting caught at all. You can go far just by wearing a space helmet and generic jumpsuit and putting your ID & PDA in your backpack. In fact, you can get away quite a lot if you simply avoid stealing limbs or personal items.
    • That said, if you approach stealth as another game to play or puzzle to solve, rather than a clutch for a weakness, stealth Spy Thief can truly be an enjoyable experience. The trick is do other things besides hiding and waiting, like putting on disguises, creating distractions, and tampering with evidence.

Supplementary Video


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus