Brig
Brig | |
Location | |
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Time-out corner | |
The Brig is where Security Officers and the like detain people who commit heinous violations of Space Law and do space crime, so the rest of the station doesn't have to worry about space crime in their space station on their space shift for a few minutes.
Its core feature is the general population cell, equipped with a brig chute system where prisoners can be flushed into the cell through a disposal unit, then let out automatically via a chute in the floor once they have served their sentence, if they haven't gone braindead or suicided from boredom and/or humiliation from being in space jail. In the meantime, there are several luxurious amenities, including a visitor's area, to keep your prisoners from tabling themselves and smashing through windows with their shoes.
Solitary Confinement
The worst cases get a far smaller cell with less amenities. This cell features a similar chute system to its general population counterpart and comes with a wall-mounted flasher for controlling unruly prisoners.
Brig | |
Location | |
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Segway hangar | |
The Brig is where people who are caught committing space crime go, not so much as punishment for the crimer but as temporary relief for the rest of the station, as well being one of Security's segway and space pod hangars.
Prisoners can be flushed into the cell through a disposal unit, then automatically released through a chute in the floor once they have served their sentence, with an automated locker with their stuff waiting for them just outside their cell. The general population cell contains several luxurious amenities, including a vistor's area, that will hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes.
In case of prisoner riots or escape attempts, there is a switch near the segways to lower the brig divider shutters.
The worst cases get a solitary cell just north of this one, with less amenities. This one has a chute and automated locker system just like general population's, but it comes with a wall-mounted flasher for controlling unruly captives.
Mini-Brig
A tiny version of the brig, located between the cargo bay and mining department, with just a single holding cell with an automatic locker and a chute to outside the QM lobby. Meant to be used when the main brig is too far away or unusable.
Brig | |
Location | |
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Time-out corner | |
Space crime seeps through even the farthest corners of the final frontier, and the Brig is where these space crimers go when they're caught by the long arm of the law, not so much as punishment for the crimer but as relief for the rest of the ship.
As with station brigs, prisoners can be flushed into the cell through a special red disposal unit just outside the entrance into this place. Once their alloted sentence is up, the striped yellow trapdoor will open up, releasing anyone who goes through back into the halls of the ship. In the meantime, General Population prisoners get several luxurious amenities that'll (hopefully) keep them from smashing through plasmaglass windows with their shoes. The worst cases get a solitary cell just north of this one, with less amenities.
This is also where the Port-A-Brig and its remote are stored.
Maintenance Information
There are no vents. Prisoner scum doesn't deserve air (though, Security Department doesn't have any air vents either...)
The APC for this area is located in the maintenance tunnel above.
Brig | |
Location | |
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Time-out corner. Actually a corner in this case. | |
Space crime seeps through even the farthest corners of the final frontier, and the Brig is where these space crimers go when they're caught by the long arm of the law, not so much as punishment for the crimer but as relief for the rest of the ship.
Prisoners can be safety processed in the small saferoom, where the attending Security Officer gets to choose one of three doors with fabulous prizes for the detainee: Interrogation, Solitary Confinement, and General Population Cell. Once the allocated time is up, a little chute in the floor will open up and release the prisoner back into the general populace.
In the meantime, the General Pop prisoners can indulge themselves in a number of recreational activities that don't involve smashing windows with shoes, like smashing martians and killer fruit or smashing generic arcade doomsday villains in SpaceHTML. Meanwhile, the worst cases get a solitary cell just north of this one, with less amenities.
Maintenance Information
There are no vents. Prisoner scum doesn't deserve air. They do need drains for their showers though, which is what that one in the bottom left corner is for.
The APC for this room is located in the general population cell, near the entrance. Better confiscate any crowbars and hacking tools before you let some prisoners in here.
Brig | |
Location | |
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Time-out boxes | |
The Brig is where Linemap's Security Officers detain Space Criminals, not necessarily to punish them for committing Space Crime, but to free the station, if only a little bit, of the tyranny and terrors of life under Space Crime. Prisoners are kept in one of four (technically five if you use the little ill-lit area near the Armory) small, austere cells, equipped with wall flashers and automatic lockers and chutes that open up when the set time is over. So long as no one tries to thermite down a wall or pry out a window, these cells should keep them reasonably well-protected and isolated.
Security's fleet of segways are also stored here. Despite embodying the very essence of bumbling mall cops, they can be surprisingly useful in chasing crooks.
Maintenance Information
There is no vent, but there is an air injector, which works in much the same way. This feeds from an connector port in the Emergency Air Hookup room near the Pool.
The APC for this room is on the eastern wall, near the segways.
Brig | |
Location | |
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Time-out boxes | |
Life on the final frontier is always changing. Spacemen and spacewomen come and go, and stations are built every shift and destroyed, renovated, and replaced in the same span. Two things stay the same: Space Crime and the inevitable fate of those that commit it, the Brig. It in this part of Security that the courageous guardians of Space Law imprison these Space Scum, not as punishment but relief for the station.
Witness the elegant simplicity of these three prisoner cells, each of which has a locker and chute back to the station that open up when the brig timer is finished. There is no Solitary Confinement or General Population, just Brig. Unlike today's stations, the imprisonment process is not so automated, but simple nonetheless:
- Open the cell's windoor.
- Drag/throw/teleport in via Port-a-Brig the detainee.
- Close the windoor.
- Set the timer.
Since every part of the cell is either super-explosion proof plasma glass or reinforced wall, and since windoors cannot be hacked, there's very little chance of escaping so long as the detainee is kept suitably restrained.
Maintenance Information
There are no vents. Prisoner scum doesn't deserve air. That's why they stand in transparent purple boxes.
The APC for this room is in the southeast corner, near the door into the Armory.
Brig | |
Location | |
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Time-out cave. | |
Some Brigs have reinforced plasmaglass windows. Some Brigs put reinforced tables before their windows. Chiron's Brig has neither; instead, it's in the middle of a cave. Prisoners can still break out, sure, but they'd be walking into a cave with no air and, if Security is smart, no access back to the station. It'd a better choice to serve their sentence and wait for the automatic chute to open up and release them into the Courtroom.
This design is also unique in that, in addition to having a standard brig chute in the main Security area, it also has a pair of safety shutters, so you can escort prisoners into the brig without having to worry about ne'er-do-wells trying to make you lose the prisoner for absolutely no reason.
Maintenance Information
There is no vent. Prisoners really do deserve air...but only so much.
The APC for this room is in the intermediate room before the actual prison area.