Security (place)
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located in the stern of the middle hull, right across from the bridge. There are also several security checkpoints dotted around the station. Not only does it have a brig, armory, and a house for Beepsky, but also a number of smaller but nonetheless useful rooms:
Room | Picture | Description |
---|---|---|
Security Office | This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts. | |
Guard Quarters | Medical supplies, loads of gear, and everything else a Security Officer] needs for sleeping on the job. Expect many break-ins. | |
Interrogation room | Accessible from the brig and security office. The detective can question suspects in relative safety here. | |
Defendant's Chair | Technically part of the Chapel/Courtroom, but it's linked to the prisoner chute system, so in a way, it's connected to Security. Theoretically this is where the defendant would sit during a trial, but it's is more often used for public executions. | |
Head of Security's Office | Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta. |
Maintenance information
It's air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with NO2 in the armory linked to these vents to knock out rioters.
The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the Conveyor Belt Routing Depot figures this out...
The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The Security Wing is located in the northwestern part of the station, and it the primary
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Dispatch
A buffer zone of sorts between the station and the rest of Security. It's basically a mini-Security Office, with some of the same machines and amenities. Because it's relatively narrow, it's a good place to put one of the portable flashers, so that any unruly criminal scum being brought manually into the brig will get blinded by the light.
Interrogation room
Accessible from the brig and security office. The detective can question suspects in relative safety here. By default, the Port-a-Brig's home turf is that little niche near the entrance. The station's sole copy of Frontier Justice: A Treatise on Space Law is located in this room.
Defendant's Chair
Accessible from the security office. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located on the port side of the ship, right below medbay.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Brig
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and observable from the main Security Office to hopefully keep your prisoners from climbing up the walls and going berserk in there. The worst cases get a solitary cell with less amenities.
Security Dock
This is Security's personal podbay. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your pods to catch those crimers.
Head of Security's Office
Right below the armory and the rest of the Security Office. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
The tables hold Electropacks and straightjackets for executions, as well as a tranq rifle for stopping drug-fueled rampages
The rack on the right holds a few laser arrays on the table, and a box of IV drips and a stand for lethal injection executions.
The rack on the left has some internals equipment, so Security isn't breathing in knock-out gas when it opens the nearby N2O canister on rioters.
The computer in the back is a backup communications console.
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located in the middle part of the ship, adjacent to the bridge. There is also a security checkpoint in the Escape Arm.
Security Office
The general reception area. Features some essential computers, various evidence-collecting devices, chairs for prisoners, a SecVend containing spare flashes and bulbs, the Port-a-Brig, the ship's sole riot launcher, and most vital of all, the team's supply of donuts.
Equipment Room
Where the good goods are at. Each of these lockers contains vital Security Officer gear, such as a helmet, body armor, SecHUD glasses, a Security Belt, and a choice of either a flash, stun baton, and/or taser. There is also a recharger here for Security's weapons, and a locker containing to match your favorite brand of police movie reference.
Brig
250px
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit near the equipment room, then automatically launched out into the hallway outside Security once they have served their sentence. The cell contains several luxurious amenities and observable from the main Security Office to hopefully keep your prisoners from climbing up the walls and going berserk in there. The worst cases get a solitary cell with less amenities.
Interrogation room
150px
Conveniently accessible from the brig and security office. The detective can question suspects in relative safety here.
Head of Security's Office
Right below the Security Office and conveniently below the Bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.