Security Checkpoints
Revision as of 03:24, 10 June 2017 by Studenterhue (talk | contribs)
Security Checkpoints | |
Location | |
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A place to sit while traitors run rampant across the station. | |
Security |
Security Checkpoints are small guardposts where traitors with electromagnetic cards can loot sec gear with various amenities important to the boys in red. Each checkpoint has a desk with a chair to to help you converse with the public in relative safety, a printer, an intercom panel tuned to the security channel, a Security equipment locker or SecVend, and a recharger.
There are checkpoints located at the following locations:
- Arrivals: A basic checkpoint with just a chair, a Security Equipment locker, a mail chute, an intercom, and a table with a recharger and printer.
- Escape: Another basic checkpoint just like the Arrivals one, located in the upper arm.
- Public Garden: A moderately-sized outpost, intended for safely and securely processing arrested criminals. In addition to the standard amenities, there's a Security Records computer for updating Security Records, a SecVendor with spare handcuffs and flashes, a chute straight to the Security, and a computer for making your very own Wanted posters.
- Public Market: A moderately-sized outpost just like the one in Public Garden, but outside the Cargo Bay
- Main Hangar: The most well-equipped checkpoint in the station. Not only does it have both a SecVend AND a Security Equipment locker, it also has an ID computer, so the Head of Personnel can work here when Customs is blown up, as well as a Security Records computer, a Security Cameras computer, and another one of those computers that can make Wanted posters. There are also shutter switches in case working next to a giant laser beam isn't working out too well.