Difference between revisions of "Syndicate Battlecruiser"
Studenterhue (talk | contribs) (A page for the Syndicate Battlecruiser, hooray! Still don't have an image though...) |
Studenterhue (talk | contribs) (Fix a link, put the future file name for the battlecruiser image so I don't have to so much when the file finally gets made.) |
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<tab name="All Maps"> | <tab name="All Maps"> | ||
{{Location | {{Location | ||
|Picture= | |Picture=SyndicateBattlecruiser.png | ||
|Function=Redsuit depository. | |Function=Redsuit depository. | ||
|Access=[[Nuclear Operative]] | |Access=[[Nuclear Operative]] | ||
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'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | '''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | ||
The '''Syndicate Battlecruiser''' ''Cairngorm'' is where [[Nuclear Operative]]s spawn during [[Game | The '''Syndicate Battlecruiser''' ''Cairngorm'' is where [[Nuclear Operative]]s spawn during [[Game Modes#Nuclear|Nuclear mode]] rounds. While we can't tell you what a battlecruiser actually is in this universe, we can tell you about the weapons and supplies that spawn here, all detailed in the [[Nuclear Operative#Red Mean Syndicate Machine|Nuclear Operative page]]. In short, it's oodles of explosives and [[Clothing#Red Space Suit|red space]] [[Clothing#Red Space Helmet|suit sets]]. We can also tell you that, despite all appearances, this ship can't actually move. | ||
[[Nuclear Operative]]s can exit this ship by taking one of the [[Space Pod#Syndicate MiniPutt Armor|SyndiPutts]]/[[Space Pod#Red Heavy Pod Armor|SyndiPods]]/[[Space Pod#Syndicate Minisub|syndicate minisubs]] in the hangar or by using a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing over the telepad in the center of the ship, which will teleport them to the [[Listening Post]]. | [[Nuclear Operative]]s can exit this ship by taking one of the [[Space Pod#Syndicate MiniPutt Armor|SyndiPutts]]/[[Space Pod#Red Heavy Pod Armor|SyndiPods]]/[[Space Pod#Syndicate Minisub|syndicate minisubs]] in the hangar or by using a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing over the telepad in the center of the ship, which will teleport them to the [[Listening Post]]. |
Revision as of 08:30, 22 September 2019
Syndicate Battlecruiser | |
Location | |
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Redsuit depository. | |
Please be aware of the special guidelines regarding this facility.
The Syndicate Battlecruiser Cairngorm is where Nuclear Operatives spawn during Nuclear mode rounds. While we can't tell you what a battlecruiser actually is in this universe, we can tell you about the weapons and supplies that spawn here, all detailed in the Nuclear Operative page. In short, it's oodles of explosives and red space suit sets. We can also tell you that, despite all appearances, this ship can't actually move.
Nuclear Operatives can exit this ship by taking one of the SyndiPutts/SyndiPods/syndicate minisubs in the hangar or by using a syndie tele remote while standing over the telepad in the center of the ship, which will teleport them to the Listening Post.
While there's a couple ways for crew and Syndicate operatives to enter said Listening Post, both with and without using/obtaining an Agent ID, the only way to (re-)enter this ship is to use a syndie tele remote while standing on the Listening Post's telepad. Nuclear Operatives get a remote for free when they spawn, but regular crew members need to be more... creative to obtain one.