Difference between revisions of "Listening Post"
Studenterhue (talk | contribs) (Add a tab for Chiron's Listening Post. Also, some extra bits to Donut 2's directions.) |
Studenterhue (talk | contribs) (A slightly better way of explaining how to use the telepad and remote to get to the Syndie Shuttle) |
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If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near [[Mining Department#Cogmap2|Mining]] or [[Escape Arm#Cogmap2|Escape]], perhaps [[Cargo Bay#Cogmap2|Cargo]]. | If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near [[Mining Department#Cogmap2|Mining]] or [[Escape Arm#Cogmap2|Escape]], perhaps [[Cargo Bay#Cogmap2|Cargo]]. | ||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. | Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Stand on the teleport pad and use the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | ||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | ||
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If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the [[maintenance]] tunnel below the [[Morgue#Destiny|Morgue]]. If you see a pod bay hangar door, it's probably the one in [[Security (place)#Destiny|Security]]. Ion thrusters means you're below [[Engineering#Destiny|Engineering]]. | If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the [[maintenance]] tunnel below the [[Morgue#Destiny|Morgue]]. If you see a pod bay hangar door, it's probably the one in [[Security (place)#Destiny|Security]]. Ion thrusters means you're below [[Engineering#Destiny|Engineering]]. | ||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. | Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Stand on the teleport pad and use the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | ||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | ||
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If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You should end up below [[Mining Department#Clarion|Mining]] or [[Engineering#Clarion|Engineering]]. If you see ion thrusters, you're below one of the [[Electrical Substation#Clarion|Electrical Substations]]. | If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You should end up below [[Mining Department#Clarion|Mining]] or [[Engineering#Clarion|Engineering]]. If you see ion thrusters, you're below one of the [[Electrical Substation#Clarion|Electrical Substations]]. | ||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. | Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Stand on the teleport pad and use the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | ||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | ||
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If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of either [[Research Wing#Linemap|Research Wing]] or [[Waste Disposal#Linemap|Disposals]], maybe even the [[Kitchen#Linemap|Kitchen]]. | If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of either [[Research Wing#Linemap|Research Wing]] or [[Waste Disposal#Linemap|Disposals]], maybe even the [[Kitchen#Linemap|Kitchen]]. | ||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. | Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Stand on the teleport pad and use the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | ||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. |
Revision as of 05:25, 25 May 2018
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your jetpack and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near Mining or Escape, perhaps Cargo.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly westward. When you can't see any more asteroids, turn north. You should end up somewhere near Mining.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the maintenance tunnel below the Morgue. If you see a pod bay hangar door, it's probably the one in Security. Ion thrusters means you're below Engineering.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You should end up below Mining or Engineering. If you see ion thrusters, you're below one of the Electrical Substations.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of either Research Wing or Disposals, maybe even the Kitchen.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, and get out the airlock, and float towards the comms dish. From there, you could either 1) fly directly north, and, when you find the Ghost Drone Factory, turn right, going a bit north along the way or 2) go directly northeast. Both will put you near the Kitchen and Owlery, which luckily has a public airlock you can sneak into the station through.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid northwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly directly south. After a good long while, you should end up outside of the maintenance tunnels behind Medbay and Crew Quarters, maybe even Shuttle Bay if you strayed a bit to the right. If you're near a comms dish, you're in the tunnels left of Crew Quarters. Near some solar panels, the ones around Medbay. If you're going for Zeta Research Station, float northeastward around the Shuttle Bay and turn directly eastward when you pass the Arrivals Shuttle.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly due northeast. Hopefully, you end up somewhere around Mining. If you're going for the Research Vessel, fly directly north, going a good bit (say, ten tiles) left along the way.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.