Difference between revisions of "Listening Post"
Studenterhue (talk | contribs) (And now Revs can't quite get Agent cards easily) |
Studenterhue (talk | contribs) (Make this into a page with tabs, because each map's Listening Post is placed a bit differently. Also, add directions from the Post to the station, links to the Tele Remote entry. Also, how long has it said Revs have access here?) |
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<tabs> | |||
<tab name="Cogmap2"> | |||
{{Location | {{Location | ||
|Picture=ListeningPost2.png | |Picture=ListeningPost2.png | ||
|Function=Redsuit dispenser. | |Function=Redsuit dispenser. | ||
|Access=[[Nuclear Operative]], [[Traitor | |Access=[[Nuclear Operative]], [[Traitor]] | ||
}} | }} | ||
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | |||
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | |||
If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near [[Mining Department#Cogmap2|Mining]] or [[Escape Arm#Cogmap2|Escape]], perhaps [[Cargo Bay#Cogmap2|Cargo]]. | |||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | |||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | |||
</tab> | |||
<tab name="Cogmap1"> | |||
{{Location | |||
|Picture=ListeningPost2.png | |||
|Function=Redsuit dispenser. | |||
|Access=[[Nuclear Operative]], [[Traitor]] | |||
}} | |||
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | |||
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | |||
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly westward. When you can't see any more asteroids, turn north. You should end up somewhere near [[Mining Department#Cogmap2|Mining]]. | |||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | |||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | |||
</tab> | |||
<tab name="Destiny"> | |||
{{Location | |||
|Picture=ListeningPost2.png | |||
|Function=Redsuit dispenser. | |||
|Access=[[Nuclear Operative]], [[Traitor]] | |||
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | |||
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | |||
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the [[maintenance]] tunnel below the [[Morgue#Destiny|Morgue]]. If you see a pod bay hangar door, it's probably the one in [[Security (place)#Destiny|Security]]. Ion thrusters means you're below [[Engineering#Destiny|Engineering]]. | |||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | |||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | |||
</tab> | |||
<tab name="Clarion"> | |||
{{Location | |||
|Picture=ListeningPost2.png | |||
|Function=Redsuit dispenser. | |||
|Access=[[Nuclear Operative]], [[Traitor]] | |||
}} | |||
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | '''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | ||
A Syndicate spying station, stealthily disguised as an asteroid. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | ||
If you're an operative, there will be directions to the station proper. Though some equipment, like red space suits, hacking tools, and, most notably, a spare | If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You should end up below [[Mining Department#Clarion|Mining]] or [[Engineering#Clarion|Engineering]]. If you see ion thrusters, you're below one of the [[Electrical Substation#Clarion|Electrical Substations]]. | ||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | |||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | ||
</tab> | |||
<tab name="Linemap"> | |||
{{Location | |||
|Picture=ListeningPost2.png | |||
|Function=Redsuit dispenser. | |||
|Access=[[Nuclear Operative]], [[Traitor]] | |||
}} | |||
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | |||
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | |||
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of of either [[Research Wing#Linemap|Research Wing]] or [[Waste Disposal#Linemap|Disposals]], maybe even the [[Kitchen#Linemap|Kitchen]]. | |||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | |||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | |||
</tab> | |||
<tab name="Mushroom"> | |||
{{Location | |||
|Picture=ListeningPost2.png | |||
|Function=Redsuit dispenser. | |||
|Access=[[Nuclear Operative]], [[Traitor]] | |||
}} | |||
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.''' | |||
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies. | |||
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, and get out the airlock, and float towards the comms dish. From there, you could either 1) fly directly north, and, when you find the [[Ghost Drone Factory#Mushroom|Ghost Drone Factory]], turn right, going a bit north along the way or 2) go directly northeast. Both will put near the [[Kitchen#Mushroom|Kitchen]] and [[Owlery#Mushroom|Owlery]], which luckily has a public airlock you can sneak into the station through. | |||
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there. | |||
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]]. | |||
</tab> | |||
< | </tabs> | ||
{{Locations}} | {{Locations}} | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 05:07, 25 May 2018
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your jetpack and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near Mining or Escape, perhaps Cargo.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly westward. When you can't see any more asteroids, turn north. You should end up somewhere near Mining.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
{{Location |Picture=ListeningPost2.png |Function=Redsuit dispenser. |Access=Nuclear Operative, Traitor
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the maintenance tunnel below the Morgue. If you see a pod bay hangar door, it's probably the one in Security. Ion thrusters means you're below Engineering.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You should end up below Mining or Engineering. If you see ion thrusters, you're below one of the Electrical Substations.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of of either Research Wing or Disposals, maybe even the Kitchen.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, and get out the airlock, and float towards the comms dish. From there, you could either 1) fly directly north, and, when you find the Ghost Drone Factory, turn right, going a bit north along the way or 2) go directly northeast. Both will put near the Kitchen and Owlery, which luckily has a public airlock you can sneak into the station through.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.