Difference between revisions of "Listening Post"

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(And now Revs can't quite get Agent cards easily)
(Make this into a page with tabs, because each map's Listening Post is placed a bit differently. Also, add directions from the Post to the station, links to the Tele Remote entry. Also, how long has it said Revs have access here?)
Line 1: Line 1:
<tabs>
<tab name="Cogmap2">
{{Location
{{Location
|Picture=ListeningPost2.png
|Picture=ListeningPost2.png
|Function=Redsuit dispenser.
|Function=Redsuit dispenser.
|Access=[[Nuclear Operative]], [[Traitor]], [[Revolutionary]]
|Access=[[Nuclear Operative]], [[Traitor]]
}}
}}
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near [[Mining Department#Cogmap2|Mining]] or [[Escape Arm#Cogmap2|Escape]], perhaps [[Cargo Bay#Cogmap2|Cargo]].
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
</tab>
<tab name="Cogmap1">
{{Location
|Picture=ListeningPost2.png
|Function=Redsuit dispenser.
|Access=[[Nuclear Operative]], [[Traitor]]
}}
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly westward. When you can't see any more asteroids, turn north. You should end up somewhere near [[Mining Department#Cogmap2|Mining]].
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
</tab>
<tab name="Destiny">
{{Location
|Picture=ListeningPost2.png
|Function=Redsuit dispenser.
|Access=[[Nuclear Operative]], [[Traitor]]
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the [[maintenance]] tunnel below the [[Morgue#Destiny|Morgue]]. If you see a pod bay hangar door, it's probably the one in [[Security (place)#Destiny|Security]]. Ion thrusters means you're below [[Engineering#Destiny|Engineering]].
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
</tab>


<tab name="Clarion">
{{Location
|Picture=ListeningPost2.png
|Function=Redsuit dispenser.
|Access=[[Nuclear Operative]], [[Traitor]]
}}
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''


A Syndicate spying station, stealthily disguised as an asteroid. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.


If you're an operative, there will be directions to the station proper. Though some equipment, like red space suits, hacking tools, and, most notably, a spare is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the teleporter remote to go there.  
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You should end up below [[Mining Department#Clarion|Mining]] or [[Engineering#Clarion|Engineering]]. If you see ion thrusters, you're below one of the [[Electrical Substation#Clarion|Electrical Substations]].
 
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there.  


C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
</tab>
<tab name="Linemap">
{{Location
|Picture=ListeningPost2.png
|Function=Redsuit dispenser.
|Access=[[Nuclear Operative]], [[Traitor]]
}}
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''


A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of of either [[Research Wing#Linemap|Research Wing]] or [[Waste Disposal#Linemap|Disposals]], maybe even the [[Kitchen#Linemap|Kitchen]].
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
</tab>
<tab name="Mushroom">
{{Location
|Picture=ListeningPost2.png
|Function=Redsuit dispenser.
|Access=[[Nuclear Operative]], [[Traitor]]
}}
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your [[Engineering Objects#Jetpack|jetpack]] and space suit, and get out the airlock, and float towards the comms dish. From there, you could either 1) fly directly north, and, when you find the [[Ghost Drone Factory#Mushroom|Ghost Drone Factory]], turn right, going a bit north along the way or 2) go directly northeast. Both will put near the [[Kitchen#Mushroom|Kitchen]] and [[Owlery#Mushroom|Owlery]], which luckily has a public airlock you can sneak into the station through.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real [[Syndicate Shuttle|Syndicate shuttle]]. Use the teleport pad and the [[Syndicate Items#Syndicate Teleporter Remote|teleporter remote]] you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' [[traitor]] with the patience to get lots of money can access it with an [[Syndicate Items#Agent Card|agent card]].
</tab>


<br><br><br><br><br><br><br><br><br>
</tabs>
{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Revision as of 05:07, 25 May 2018

Listening Post
Location

ListeningPost2.png

Redsuit dispenser.

Access

Nuclear Operative, Traitor


Please be aware of the special guidelines regarding this facility.

A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.

If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your jetpack and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near Mining or Escape, perhaps Cargo.

Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.

C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.

Listening Post
Location

ListeningPost2.png

Redsuit dispenser.

Access

Nuclear Operative, Traitor


Please be aware of the special guidelines regarding this facility.

A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.

If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly westward. When you can't see any more asteroids, turn north. You should end up somewhere near Mining.

Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.

C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.

{{Location |Picture=ListeningPost2.png |Function=Redsuit dispenser. |Access=Nuclear Operative, Traitor

Please be aware of the special guidelines regarding this facility.

A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.

If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the maintenance tunnel below the Morgue. If you see a pod bay hangar door, it's probably the one in Security. Ion thrusters means you're below Engineering.

Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.

C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.

Listening Post
Location

ListeningPost2.png

Redsuit dispenser.

Access

Nuclear Operative, Traitor


Please be aware of the special guidelines regarding this facility.

A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.

If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You should end up below Mining or Engineering. If you see ion thrusters, you're below one of the Electrical Substations.

Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.

C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.

Listening Post
Location

ListeningPost2.png

Redsuit dispenser.

Access

Nuclear Operative, Traitor


Please be aware of the special guidelines regarding this facility.

A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.

If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of of either Research Wing or Disposals, maybe even the Kitchen.

Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.

C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.

Listening Post
Location

ListeningPost2.png

Redsuit dispenser.

Access

Nuclear Operative, Traitor


Please be aware of the special guidelines regarding this facility.

A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.

If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, and get out the airlock, and float towards the comms dish. From there, you could either 1) fly directly north, and, when you find the Ghost Drone Factory, turn right, going a bit north along the way or 2) go directly northeast. Both will put near the Kitchen and Owlery, which luckily has a public airlock you can sneak into the station through.

Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.

C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality