Difference between revisions of "Mining Department"
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|Access=Refinery: [[Miner]], [[Chief Engineer]] <br> Equipment Area: [[Engineer]], [[Chief Engineer]]}} | |Access=Refinery: [[Miner]], [[Chief Engineer]] <br> Equipment Area: [[Engineer]], [[Chief Engineer]]}} | ||
If you ever come across a [[Guide to Mining#Plasmastone|weird glowing]] [[Guide to Mining#Cerenkite|space rock]] in your time on Mushroom Station, chances are that the '''Mining Department''' is responsible. | If you ever come across a [[Guide to Mining#Plasmastone|weird glowing]] [[Guide to Mining#Cerenkite|space rock]] in your time on Mushroom Station, chances are that the '''Mining Department''' is responsible. But only if they actually make it to their workplace; since the only way in (without a space suit or [[Space Pod]] at least) is via [[Engineering#Mushroom|Engineering]], and the [[Miner]]s usually don't start with Engineering access, they and the [[Engineer]]s tend to have...some curious (and perhaps unnecessarily negative) interactions. | ||
Anyways, this weird little detachment contains all/most of the equipment [[Miner]]s need to supply precious minerals to the station, including the [[Miner#Gettin' to work|mineral magnet and its controller computer]], material processors, a Mining Fabricator for various [[Guide to Mining#Equipment|mining tools]], and a state of the art [[Ore Processing|blacksmithing setup]], with a high-tech nano-fab and arc smelter. | Anyways, this weird little detachment contains all/most of the equipment [[Miner]]s need to supply precious minerals to the station, including the [[Miner#Gettin' to work|mineral magnet and its controller computer]], material processors, a Mining Fabricator for various [[Guide to Mining#Equipment|mining tools]], and a state of the art [[Ore Processing|blacksmithing setup]], with a high-tech nano-fab and arc smelter. |
Revision as of 05:41, 11 April 2018
Mining Department | |
Location | |
---|---|
Cerenkite and erebite supply | |
This Mining Department room is the center of operations for the station's resident asteroid miners, who pull in asteroids with the mineral magnet and harvest the valuable ores contained within. Depending on the shift, these minerals can go to the Quartermaster; so they can satiate the station's endless appetite for space bees and fancy hats; to the Mechanics, so they can outfit themselves as a public armory and give every Staff Assistant at least three guns; or to Robotics, so that the rogue Cyborgs that kill all the crew can have fancy self-charging cells and loads of swanky upgrades.
The left half of this room is an equipment room of sorts, a Mini-EVA only for Miners. The racks hold engineering space suits and jetpacks, and there are lockers loaded with essential mining gear. One of the mineral magnet computers is located in here, and next to it is a basic medkit and potassium iodide pills for radiation poisoning from handling radioactive ore, along with a recharger for power picks and hammers. The quantum telescope is located here, so Miners can pinpoint and pull in especially-mineral-rich asteroids.
The other half is an ore-processing room that contains various means of transporting ore across the station and processing ore into useful items. There are cargo transporters for shipping crates of ore to cargo pads, a mail chute, a Belt Hell label computer, and, most notably, super-handy cargo chutes for inevitably falling into due to lack of guardrails conveniently sending ore to the Quartermaster. There is also a Mining Fabricator, material processors, and a Nano-fab (Mining) for making custom mining tools.
Mining Department | |
Location | |
---|---|
Cerenkite and erebite supply | |
This Mining Department area is the center of operations for the station's resident asteroid miners, who pull in asteroids with the mineral magnet and harvest the valuable ores contained within. Depending on the shift, these minerals can go to the Quartermaster; so they can satiate the station's endless appetite for space bees and fancy hats; to the Mechanics, so they can outfit themselves as a public armory and give every Staff Assistant at least three guns; or to Robotics, so that the rogue Cyborgs that kill all the crew can have fancy self-charging cells and loads of swanky upgrades.
The room connected to the station is an equipment room of sorts, a Mini-EVA only for Miners. The racks hold engineering space suits and jetpacks, the lockers are loaded with essential mining gear, and there is Mining Fabricator and Nano-Fab (Mining) for making and refining ore into more advanced tools. The quantum telescope is located here, so Miners can pinpoint and pull in especially-mineral-rich asteroids.
The little mining shed on the catwalk to the mineral magnet is ore-processing/refinery area of sorts. The mineral magnet control computer is in here, and there are crates and cargo transporters for shipping ore to cargo pads, a Belt Hell station, and Mining's very own arc smelter, with accompanying Nano-Fab (Refining) and material processors. The little corner below contains a locker of welding supplies and a table with not one, but two medkits.
Mining Department | |
Location | |
---|---|
Cerenkite and erebite supply | |
This little cubbyhole right across from Cargo is the Mining Department, the base of operations for the ship's resident asteroid miners, who pull in asteroids with the mineral magnet and harvest the valuable ores contained within. On a good shift, these minerals may go to the Quartermaster to be sold for handsome profits or to Robotics to resupply the diligent Roboticist with metal for their silicon friends. On a bad shift, these minerals may go to the Quartermaster, to line the pockets of black marketers and embezzlers or to Robotics to a diligent Syndicate Roboticist and their (and only their) silicon friends.
The Miners gear up and put on their space suits here, and when they come back with their ores, they can send on a neat little conveyor belt directly to Cargo or bring it to the Ore Processing room above to refine and shape it into some lovely industrial furniture.
The Mineral Magnet
The mineral magnet itself is actually located quite further down, below the maint tunnels under the engine, and the magnet border catwalks are invisible. Yes, this means the miners work right below hell, with engine thrusters blasting just a few feet away, and a real risk of tripping and flying off into space away from the ship always apparent. Pray for these poor souls; when St. Peter calls, they won't come, because they sold their soul to NT.
Mining Department | |
Location | |
---|---|
Cerenkite and erebite supply | |
This little corner right below Cargo is the Mining Department, the base of operations for the ship's resident asteroid miners, who pull in asteroids with the mineral magnet and harvest the valuable ores contained within. On a good shift, these minerals may go to the Quartermaster to be sold for handsome profits or to Robotics to resupply the diligent Roboticist with metal for their silicon friends. On a bad shift, these minerals may go to the Quartermaster, to line the pockets of black marketers and embezzlers or to Robotics a diligent Syndicate Roboticist and their (and only their) silicon friends.
The Miners gear up and put on their space suits here, and, unlike on other ships, can simply walk through the southern door to get to the mineral magnet. Once they're done harvesting ore, they can place it on the little table open to Cargo for the Quartermaster to pick up or bring it to the Ore Processing room left of the equipment room to refine and shape it into some lovely industrial furniture.
Mining Department | |
Location | |
---|---|
Cerenkite and erebite supply | |
Refinery: Miner, Chief Engineer |
If you ever come across a weird glowing space rock in your time on Mushroom Station, chances are that the Mining Department is responsible. But only if they actually make it to their workplace; since the only way in (without a space suit or Space Pod at least) is via Engineering, and the Miners usually don't start with Engineering access, they and the Engineers tend to have...some curious (and perhaps unnecessarily negative) interactions.
Anyways, this weird little detachment contains all/most of the equipment Miners need to supply precious minerals to the station, including the mineral magnet and its controller computer, material processors, a Mining Fabricator for various mining tools, and a state of the art blacksmithing setup, with a high-tech nano-fab and arc smelter.
Maintenance Information
For hopefully obvious reasons, there is no vent.
The APC for both the mineral magnet and the Refinery is on the southern wall of the Refinery, the enclosed area with all the previously-mentioned machinery.