Difference between revisions of "Security (place)"
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Contains four lockers of riot equipment ([[Security Objects#Riot Shotgun|shotguns]], [[Security Objects#Flashbang|flashbangs]], [[Security Objects#Bomb Disposal Suit|EOD suits]]), a canister of N2O along with internals, several [[Space Pod#Linked Laser Array|laser arrays]], [[Construction#Electric Chair|electropacks]] and [[Medical Objects#Blood Bag|IV drips]] for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the lockers. | Contains four lockers of riot equipment ([[Security Objects#Riot Shotgun|shotguns]], [[Security Objects#Flashbang|flashbangs]], [[Security Objects#Bomb Disposal Suit|EOD suits]]), a canister of N2O along with internals, several [[Space Pod#Linked Laser Array|laser arrays]], [[Construction#Electric Chair|electropacks]] and [[Medical Objects#Blood Bag|IV drips]] for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the lockers. | ||
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The computer in the back is a backup communications console. | The computer in the back is a backup communications console. | ||
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{{Location | |||
|Function=Donut storage. | |||
|Picture=ClarionSecurity.png | |||
|Access=Security staff, [[Lawyer]]}} | |||
The security wing is located in the middle part of the ship, adjacent to the [[Bridge#Clarion|bridge]]. There is also a security checkpoint in the [[Security Checkpoints#Clarion|Escape Arm]]. | |||
==Security Office== | |||
The general reception area. Features some essential computers, various evidence-collecting devices, chairs for prisoners, a SecVend containing spare flashes and bulbs, the [[Security Objects#Portabrig|Port-a-Brig]], the ship's sole [[Security Objects#Riot launcher|riot launcher]], and most vital of all, the team's supply of [[Food#Snacks|donuts]]. | |||
==Equipment Room== | |||
[[File:ClarionEquipmentRoom.png|250px]]<br> | |||
Where the good goods are at. Each of these lockers contains vital Security Officer gear, such as [[Security Objects#Helmet|a helmet]], [[Security Objects#Body Armor|body armor]], [[Security Objects#Security Huds|SecHUD glasses]], a [[Security Objects#Secbelt|Security Belt]], and a choice of either a [[Security Objects#Flash|flash]], [[Security Objects#Stun Baton|stun baton]], and/or [[Security Objects#Taser|taser]]. There is also a recharger here for Security's weapons, and a locker containing to match your favorite brand of police movie reference. | |||
==[[Brig#Clarion|Brig]]== | |||
[[File:ClarionBrig.png|250px]]<br> | |||
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit near the equipment room, then automatically launched out into the hallway outside Security once they have served their sentence. The cell contains several luxurious amenities and observable from the main Security Office to hopefully keep your prisoners from climbing up the walls and going berserk in there. The worst cases get a solitary cell with less amenities. | |||
==Interrogation room== | |||
[[File:ClarionInterrogationRoom.png|150px]]<br> | |||
Conveniently accessible from the brig and security office. The [[Detective|detective]] can question suspects in relative safety here. | |||
==Head of Security's Office== | |||
[[File:ClarionHOSOffice.png|left|150px]] | |||
Right below the Security Office and conveniently below the [[Bridge#Clarion|Bridge]]. Only accessible by the [[Head of Security]]. Contains his locker, a security camera viewer, a security records computer, and spicy pasta. | |||
<br><br><br><br><br><br> | |||
==[[Armory#Destiny|Armory]]== | |||
[[File:ClarionArmory.png|left|150px]] | |||
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the lockers. | |||
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Revision as of 03:55, 18 July 2017
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located in the stern of the middle hull, right across from the bridge. There are also several security checkpoints dotted around the station.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Guard Office
For sitting down while eating donuts and treating people like scum.
Guard Quarters
Brig
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes.
Solitary Confinement
The worst cases get a solitary cell with less amenities.
Interrogation room
Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair
Accessible via the prisoner chute system, it is actually located way over by the chapel/courtroom. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
The 4 green crates contain, from left to right: 2 laser arrays , 4 shotguns and rubber ammo, 4 Phasers, a tranquilizer rifle with mutadone and haloperidol cartridges
The orange crate has a flamethrower, some fuel canisters, and a flare gun with a box of extra flares
The grey crate carries 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
The 2 racks hold 2 heavy armours with Nanotrasen Helmets, 2 bomb disposal suits and helmets, 2 Thermal Scanners, ...
On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
There are also 2 canisters of N2O along with internals and 4 electropacks.
Beepsky's House
This is Beepsky's House. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.
Maintenance information
It's air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with NO2 in the armory linked to these vents to knock out rioters.
The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the Conveyor Belt Routing Depot figures this out...
The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located in the western part of the station, adjacent to the courtroom and bridge. There is also a security checkpoint near the cargo bay.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Brig
Features a general population cell and is home to the segways. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes. The worst cases get a solitary cell just north of this one, with less amenities.
Mini-Brig
Located between the cargo bay and mining department, and features a single holding cell. Use this one when the main brig is unusable or too far away.
Interrogation room
Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair
Accessible from the brig. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
Contains four lockers of riot equipment (shotguns, flashbangs, EOD suits), a canister of N2O along with internals, several laser arrays, electropacks and IV drips for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an EMAG or the HoS himself can open the lockers.
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located on the port side of the ship, right below medbay.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Brig
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and observable from the main Security Office to hopefully keep your prisoners from climbing up the walls and going berserk in there. The worst cases get a solitary cell with less amenities.
Security Dock
This is Security's personal podbay. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your pods to catch those crimers.
Head of Security's Office
Right below the armory and the rest of the Security Office. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
The tables hold Electropacks and straightjackets for executions, as well as a tranq rifle for stopping drug-fueled rampages
The rack on the right holds a few laser arrays on the table, and a box of IV drips and a stand for lethal injection executions.
The rack on the left has some internals equipment, so Security isn't breathing in knock-out gas when it opens the nearby N2O canister on rioters.
The computer in the back is a backup communications console.
Security (place) | |
Location | |
---|---|
Donut storage. | |
Security staff, Lawyer |
The security wing is located in the middle part of the ship, adjacent to the bridge. There is also a security checkpoint in the Escape Arm.
Security Office
The general reception area. Features some essential computers, various evidence-collecting devices, chairs for prisoners, a SecVend containing spare flashes and bulbs, the Port-a-Brig, the ship's sole riot launcher, and most vital of all, the team's supply of donuts.
Equipment Room
Where the good goods are at. Each of these lockers contains vital Security Officer gear, such as a helmet, body armor, SecHUD glasses, a Security Belt, and a choice of either a flash, stun baton, and/or taser. There is also a recharger here for Security's weapons, and a locker containing to match your favorite brand of police movie reference.
Brig
250px
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit near the equipment room, then automatically launched out into the hallway outside Security once they have served their sentence. The cell contains several luxurious amenities and observable from the main Security Office to hopefully keep your prisoners from climbing up the walls and going berserk in there. The worst cases get a solitary cell with less amenities.
Interrogation room
150px
Conveniently accessible from the brig and security office. The detective can question suspects in relative safety here.
Head of Security's Office
Right below the Security Office and conveniently below the Bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.