Difference between revisions of "Armory"
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*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough | *Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough | ||
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions | *[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions | ||
*A [[Security | *A [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages | ||
*A backup communications console. | *A backup communications console. | ||
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*A canister of N2O along with internals on the rack | *A canister of N2O along with internals on the rack | ||
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions | *[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions | ||
*A [[Security | *A [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages | ||
*A backup communications console. | *A backup communications console. | ||
Revision as of 00:56, 12 June 2017
Armory | |
Location | |
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HoS's toy chest | |
The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- The 4 green crates contain, from left to right: ... , 4 shotguns and rubber ammo, 4 Phasers, ....
- The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, 2 bomb disposal suits and helmets, 2 Thermal Scanners, ...
- The orange crate: A flamethrower, some fuel canisters, and a flare gun with a box of extra flares
- The grey crate: 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
- 2 canisters of N2O along with internals, a reserve tank of N2O, hooked up to a pipe system for releasing N2O into the hallway outside Security in case of rioting
- 2 laser arrays for taking down space-faring crooks
This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole Ammovend on the station, for refilling the riot shotguns and a recharger for the energy-based weapons
Armory | |
Location | |
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HoS's toy box | |
The Armoury is a special room for all the special situations where the standard taser and stun baton won't do. Within the layers of reinforced wall, electrified steel grilles, and IR beams are the following objects:
- Anti-riot equipment, including lockers containing (shotguns and flashbangs and a canister of N2O along with internals on the rack
- A bomb squad locker with EOD suits
- Several laser arrays on the table, for when the pod tasers aren't enough
- Electropacks, straightjackets and IV drips for executions
- A tranq rifle for stopping drug-fueled rampages
- A backup communications console.
While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.
Armory | |
Location | |
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HoS's toy cabinet | |
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Electropacks, straightjackets and IV drips for executions
- A tranq rifle for stopping drug-fueled rampages
- A backup communications console.