Difference between revisions of "Escape Arm"
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|Access=None required.}} | |Access=None required.}} | ||
When the | When the station is set on fire, blown to pieces and/or covered in corpses, the [[heads of staff]] or the [[AI]] will hopefully call the escape shuttle. The shuttle will then take ten minutes to get to the station, and when it arrives, it will dock here, the '''Escape Arm''', which appropriately looks like a departures area, with the boarding airbridge and airlock, the little [[Security Checkpoints#Clarion|Security post]] for [[Security Officer|Space TSA]] searches, and rows of benches strategically arranged to facilitate awkward waiting-room conversations. | ||
After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for [[antagonist]]s to arrive as everyone's waiting for the shuttle. | After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for [[antagonist]]s to arrive as everyone's waiting for the shuttle. | ||
</tab> | |||
<tab name="Linemap"> | |||
{{Location | |||
|Function=The ship's second biggest hotspot for pure chaos. | |||
|Picture=LinemapEscape.png | |||
|Access=None required.}} | |||
The '''Escape Arm''' is located just outside of [[Arrivals#Linemap|Arrivals]], somewhat offset from the middle of the station. When the station is set on fire, blown to pieces and/or covered in corpses, the [[heads of staff]] or the [[AI]] will hopefully call the escape shuttle. The shuttle will then take ten minutes to get to the station and docks here when it arrives. | |||
After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for [[antagonist]]s to arrive as everyone's waiting for the shuttle. | |||
A few meteor generators are kept here, as to be used as protection against meteor showers. There aren't any cell chargers here though, so when they run out of juice, you'll have to refill them somewhere else. | |||
</tab> | </tab> | ||
Revision as of 05:03, 31 July 2017
Escape Arm | |
Location | |
---|---|
The station's biggest hotspot for pure chaos. | |
None required. |
The escape arm lies in the southeast end of the station, near Mining and Mechanics. When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then arrive in ten minutes, and leave three minutes after that, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. One of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.
Escape Arm | |
Location | |
---|---|
The station's biggest hotspot for pure chaos. | |
None required. |
The escape arm lies in the south arm of the station, near Engineering. When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then arrive in ten minutes, and leave three minutes after that, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. One of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.
Escape Arm | |
Location | |
---|---|
The ship's second biggest hotspot for pure chaos. | |
None required. |
The escape dock lies in the bow of the ship on the starboard side, across from the Pod Bay. When the ship is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then arrive in ten minutes, and leave three minutes after that, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. One of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.
Escape Arm | |
Location | |
---|---|
The ship's second biggest hotspot for pure chaos. | |
None required. |
When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then take ten minutes to get to the station, and when it arrives, it will dock here, the Escape Arm, which appropriately looks like a departures area, with the boarding airbridge and airlock, the little Security post for Space TSA searches, and rows of benches strategically arranged to facilitate awkward waiting-room conversations.
After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.
Escape Arm | |
Location | |
---|---|
The ship's second biggest hotspot for pure chaos. | |
None required. |
The Escape Arm is located just outside of Arrivals, somewhat offset from the middle of the station. When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then take ten minutes to get to the station and docks here when it arrives.
After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.
A few meteor generators are kept here, as to be used as protection against meteor showers. There aren't any cell chargers here though, so when they run out of juice, you'll have to refill them somewhere else.