Difference between revisions of "Research Wing"
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<tab name="Destiny"> | <tab name="Destiny"> | ||
{{Location | {{Location | ||
|Function='''''SCIENCE!''''' | |Function='''''SCIENCE!''''' | ||
|Picture=DestinySciencia.png | |Picture=DestinySciencia.png | ||
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*[[Artifact Lab#Destiny|Artifact Lab]] | *[[Artifact Lab#Destiny|Artifact Lab]] | ||
*[[Chemistry|Chemistry]] | *[[Chemistry|Chemistry]] | ||
*[[ | *[[Test Chamber#Destiny|Test Chamber]] | ||
*A bathroom at the end of the hall | *A bathroom at the end of the hall | ||
These are (With the exception of the Test Chamber and Toxin Storage) all linked together via the primary hallway. The hallway also has a sort of indent in the South side, with an office supply closet, a water fountain, a scientist uniform locker, a table with a few office supplies, and a general manufacturer. | These are (With the exception of the Test Chamber and Toxin Storage) all linked together via the primary hallway. The hallway also has a sort of indent in the South side, with an office supply closet, a water fountain, a scientist uniform locker, a table with a few office supplies, and a general manufacturer. | ||
</tab> | |||
<tab name="Clarion"> | |||
{{Location | |||
|Function='''''SCIENCE!''''' | |||
|Picture=ClarionSciencia.png | |||
|Access=[[Scientist]]s, [[Research Director]], [[Security]], all Heads}} | |||
The primary mission of the NSS ''Clarion'' is research into the unknown, and most of that research happens here. | |||
The Research Wing is composed of 8 parts, each devoted to some area of science: | |||
*[[Research Director|Research Director's office]], where the <strike>insane</strike> brave leader of these missionaries of science residess | |||
*[[Telescience]] Lab - Spacetime manipulation, [[Adventure Zone|archeology expeditions HQ]] | |||
*[[Artifact Lab#Destiny|Artifact Lab]] - Alien archeology | |||
*[[Robot Depot#Destiny|Robot Depot]] - Simple AI programming | |||
*[[Toxins|Toxin Lab]] - [[Gas#Plasma|Plasma]] research, especially into its reactivity with other gases. | |||
*[[Chemistry|Chemistry]] - <strike>Chemical weapons</strike> '''''Strictly''''' [[Chemistry#Medical Chems|pharmaceuticals]] and [[Chemistry#Drugs|quality-of-life]] [[Chemistry#Miscellanea|enhancement]] drugs, for a better living through chemistry | |||
*[[Test Chamber#Destiny|Test Chamber]] - Chemistry and plasma experiments | |||
*A breakroom with adjoining bathroom. All this science can make one quite hungry. | |||
These are (with the exception of the Test Chamber and Toxins Lab) all linked together via the primary hallway. The north end of hallway, near the breakroom entrance, also has various science-boosting amenities, such as an office supply closet, a water fountain, some scientist uniform lockers, and a QM Supply Request computer, as well as a general manufacturer/autolathe in the maint hall separating Toxins from the rest of Research. | |||
</tab> | </tab> | ||
Revision as of 17:04, 17 July 2017
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Geneva Convention violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.
The Research Wing includes the following facilities:
- Telescience Lab, where all the Adventure Zone nerds hang out
- The Artifact Lab, often just called Artlab
- Research Director's
nerd caveOffice, home to ever beloved Heisenbee - Toxins/Plasma Research, the City of Pipes and Fire
- Chemistry, which gets set on fire at least twice a round
- A Test Chamber, which is where the Chemistry fires are supposed to be
In addition, there is also a Pod Bay down south with a single miniputt, for artifact deliveries and trips to the Research Outpost
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Geneva Convention violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.
The Research Wing includes the following facilities:
- The Telescience Lab, where all the Adventure Zone nerds hang out
- The Artifact Lab, often just called Artlab
- Robot Depot, where all the adorable GuardBuddies live
and get EMP'd - The Research Director's
nerd caveOffice, home to ever beloved Heisenbee - Toxins/Plasma Research, the City of Pipes and Explosions
- Chemistry, which gets set on fire at least twice a round
- A Test Chamber, which is where the Chemistry fires are supposed to be
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Scientists, Research Director, Security, all Heads |
The NSS Destiny's primary mission is research into the unknown, and most of that research happens here.
The Research Wing is composed of 6 main parts:
- Telescience Lab
- Research Director's office
- Robot Depot
- Toxin Lab
- Toxin Storage
- Artifact Lab
- Chemistry
- Test Chamber
- A bathroom at the end of the hall
These are (With the exception of the Test Chamber and Toxin Storage) all linked together via the primary hallway. The hallway also has a sort of indent in the South side, with an office supply closet, a water fountain, a scientist uniform locker, a table with a few office supplies, and a general manufacturer.
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Scientists, Research Director, Security, all Heads |
The primary mission of the NSS Clarion is research into the unknown, and most of that research happens here.
The Research Wing is composed of 8 parts, each devoted to some area of science:
- Research Director's office, where the
insanebrave leader of these missionaries of science residess - Telescience Lab - Spacetime manipulation, archeology expeditions HQ
- Artifact Lab - Alien archeology
- Robot Depot - Simple AI programming
- Toxin Lab - Plasma research, especially into its reactivity with other gases.
- Chemistry -
Chemical weaponsStrictly pharmaceuticals and quality-of-life enhancement drugs, for a better living through chemistry - Test Chamber - Chemistry and plasma experiments
- A breakroom with adjoining bathroom. All this science can make one quite hungry.
These are (with the exception of the Test Chamber and Toxins Lab) all linked together via the primary hallway. The north end of hallway, near the breakroom entrance, also has various science-boosting amenities, such as an office supply closet, a water fountain, some scientist uniform lockers, and a QM Supply Request computer, as well as a general manufacturer/autolathe in the maint hall separating Toxins from the rest of Research.