Difference between revisions of "Shuttle Bay"
Studenterhue (talk | contribs) |
Studenterhue (talk | contribs) (There's two stations with shuttle bay rooms now, Mushroom and Donut 2) |
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<tabs> | |||
<tab name="Mushroom"> | |||
{{Location | |||
|Function=The station's biggest hotspot for pure chaos. | |||
|Picture=MushroomShuttleBay.png | |||
|Access=None required.}} | |||
This station's version of the Escape Dock is located at the very north end of the station, essentially where the central hallway ends. It's technically called the '''Shuttle Bay''', but most people just call it '''Escape''' because they usually go here to get the hell outta the station, either by [[Space Pod]], [[Mining Outpost|Mining Shuttle]], or [[Calling the Escape Shuttle|Escape Shuttle]], which docks on the hallway on the right. | |||
On weekdays, on certain times of the day, you may find a very fat, very sassy space bee running the checkpoint here. Although it may look very grumpy, it is in fact, quite benign and friendly, and is very fond of hugs, bubble baths, and [[Syndicate Items|tasty treats]]. | |||
==Maintenance Information== | |||
There is no vent. | |||
The APC for this room is on the southern wall, southwest of the Space Station 13 sign. | |||
</tab> | |||
<tab name="Donut 2"> | |||
{{Location | |||
|Function=The station's biggest hotspot for pure chaos. | |||
|Picture=Donut2ShuttleBay.png | |||
|Access=None required.}} | |||
The '''Shuttle Bay''' is the butt-ugly grandfather of [[Escape Arm|Escape]] and [[Arrivals]] of later stations. Players who joined after the round setup-time spawn in the little shuttle on its right wing, where they have lockers upon lockers of gaudy generic clothing to swap out, plus a few arcade consoles for who knows why. Players who want to leave and end the round typically gather in its left wing, once the [[Calling the Escape Shuttle|Escape Shuttle]] is called. | |||
In between these two wings is the [[Security Checkpoints#Donut 2|Arrivals Checkpoint]]. It is rarely ever used as an actual checkpoint. The [[Security Officer|Security Officers]] barely touch it, and usually go on patrol instead; the Head of Personnel uses it a place to upgrade people's access levels and increase where they can go, rather restrict it. The local fat and sassy space bee that occasionally works here usually...does nothing. | |||
This is also where the shuttle to [[Zeta Research Station]] docks. Not that you'd be able to tell without wandering about and looking closely at the names of airlocks, but it is. Tell all your [[Scientist|scientists]] about it. | |||
==Maintenance Information== | |||
There is no vent. | |||
The APC for this room is a little bit west of the Space Station 13 sign. | |||
</tab> | |||
</tabs> | |||
{{Locations}} | |||
[[Category:Locations]] |
Latest revision as of 22:34, 3 May 2018
Shuttle Bay | |
Location | |
---|---|
The station's biggest hotspot for pure chaos. | |
None required. |
This station's version of the Escape Dock is located at the very north end of the station, essentially where the central hallway ends. It's technically called the Shuttle Bay, but most people just call it Escape because they usually go here to get the hell outta the station, either by Space Pod, Mining Shuttle, or Escape Shuttle, which docks on the hallway on the right.
On weekdays, on certain times of the day, you may find a very fat, very sassy space bee running the checkpoint here. Although it may look very grumpy, it is in fact, quite benign and friendly, and is very fond of hugs, bubble baths, and tasty treats.
Maintenance Information
There is no vent.
The APC for this room is on the southern wall, southwest of the Space Station 13 sign.
Shuttle Bay | |
Location | |
---|---|
The station's biggest hotspot for pure chaos. | |
None required. |
The Shuttle Bay is the butt-ugly grandfather of Escape and Arrivals of later stations. Players who joined after the round setup-time spawn in the little shuttle on its right wing, where they have lockers upon lockers of gaudy generic clothing to swap out, plus a few arcade consoles for who knows why. Players who want to leave and end the round typically gather in its left wing, once the Escape Shuttle is called.
In between these two wings is the Arrivals Checkpoint. It is rarely ever used as an actual checkpoint. The Security Officers barely touch it, and usually go on patrol instead; the Head of Personnel uses it a place to upgrade people's access levels and increase where they can go, rather restrict it. The local fat and sassy space bee that occasionally works here usually...does nothing.
This is also where the shuttle to Zeta Research Station docks. Not that you'd be able to tell without wandering about and looking closely at the names of airlocks, but it is. Tell all your scientists about it.
Maintenance Information
There is no vent.
The APC for this room is a little bit west of the Space Station 13 sign.