Difference between revisions of "Arrivals"
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The '''Arrival Shuttle''' (sometimes just called '''Arrivals''') is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival. '''Arrivals is a safe zone for people who have just joined, and harming anyone there is against the rules. This includes the hallways just outside it.''' | The '''Arrival Shuttle''' (sometimes just called '''Arrivals''') is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival. '''Arrivals is a safe zone for people who have just joined, and harming anyone there is against the rules. This includes the hallways just outside it.''' | ||
There is a [[Cogmap2 | There is a [[Security_Checkpoints#Cogmap2|Security Checkpoint]] at the end of the lower arm. | ||
==Maintenance information== | ==Maintenance information== | ||
It's air-vents can be supplied from the [[ | It's air-vents can be supplied from the [[Emergency Air Hookup#Cogmap2|Portside Emergency Air Hookup]]. | ||
The APC for this room is located in the maintenance area to the right of Emergency Storage B. | The APC for this room is located in the maintenance area to the right of Emergency Storage B. | ||
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The '''Arrival Shuttle''' (sometimes just called '''Arrivals''') is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival. | The '''Arrival Shuttle''' (sometimes just called '''Arrivals''') is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival. | ||
Just south lies a small checkpoint with an ID terminal for the [[Head of Personnel|HoP]] (if he isn't manning the [[Customs|customs]] desk), the [[Bar|bar]], which is usually filled with drunkards and puke, and finally, the main hallway to the rest of the station. | Just south lies a small checkpoint with an ID terminal for the [[Head of Personnel|HoP]] (if he isn't manning the [[Customs#Cogmap1|customs]] desk), the [[Bar#Cogmap1|bar]], which is usually filled with drunkards and puke, and finally, the main hallway to the rest of the station. | ||
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Revision as of 18:15, 7 May 2017
Arrivals | |
Location | |
---|---|
Your gateway to wonder and friendly faces. | |
Everybody |
The Arrival Shuttle (sometimes just called Arrivals) is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival. Arrivals is a safe zone for people who have just joined, and harming anyone there is against the rules. This includes the hallways just outside it.
There is a Security Checkpoint at the end of the lower arm.
Maintenance information
It's air-vents can be supplied from the Portside Emergency Air Hookup.
The APC for this room is located in the maintenance area to the right of Emergency Storage B.
The power is supplied via a cable in the Arrivals Dock.
Arrivals | |
Location | |
---|---|
Your gateway to wonder and friendly faces. | |
Everybody |
The Arrival Shuttle (sometimes just called Arrivals) is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival.
Just south lies a small checkpoint with an ID terminal for the HoP (if he isn't manning the customs desk), the bar, which is usually filled with drunkards and puke, and finally, the main hallway to the rest of the station.