Difference between revisions of "General Objects"
Studenterhue (talk | contribs) (→General Items (handheld): Note that Rocko can now in pet carriers, also courtesy of #21336) |
Studenterhue (talk | contribs) (→General Items (large): Write about some transportation chutes people might encounter, because each one seems to have a different naming scheme...) |
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! Pet Carrier | ! Pet Carrier | ||
| <center>[[File:PetCarrierOpen.png]] [[File:PetCarrierClosed.png]]<br>[[File:GoldenPetCarrierOpen.png]] [[File:GoldenPetCarrierClosed.png]]</center> | | <center>[[File:PetCarrierOpen.png]] [[File:PetCarrierClosed.png]]<br>[[File:GoldenPetCarrierOpen.png]] [[File:GoldenPetCarrierClosed.png]]</center> | ||
| Holds one [[critter]] for transport. To put a [[critter]] in the pet carrier, click on them while the pet carrier is in your active hand, on any intent besides {{Harm}}. To release them, click on the carrier while it's in your active hand (Hotkey: {{Key|C}} for Goon WASD mode controls, {{Key|Z}} for /tg/-style WASD controls) or use the ''Release occupant'' verb in your Local tab above the chat. Caging and release them both take two seconds.<br><br>By default, it can only hold a single "small" [[critter]], e.g. a [[Rancher#Chickens|chicken]], George the dog, a bee, | | Holds one [[critter]] for transport. To put a [[critter]] in the pet carrier, click on them while the pet carrier is in your active hand, on any intent besides {{Harm}}. To release them, click on the carrier while it's in your active hand (Hotkey: {{Key|C}} for Goon WASD mode controls, {{Key|Z}} for /tg/-style WASD controls) or use the ''Release occupant'' verb in your Local tab above the chat. Caging and release them both take two seconds.<br><br>By default, it can only hold a single "small" [[critter]], e.g. a [[Rancher#Chickens|chicken]], George the dog, a bee, [[Head of Security#Sylvester|Sylvester the turtle]], but not a fermid, a brullbar, or a flockbit. [[Chief Engineer#Rocko|Rocko]] can also go in, even though [[Chief Engineer#Rocko|Rocko]] is just a rock. It's also possible to capture [[Critter#Playable Critters|critters controlled by players]], who can attempt to escape by flipping (Hotkey: {{Key|R}}) or spamming ''Resist''. They can escape after 5 attempts.<br><br>The [[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Engineer]], and [[Medical Director]] each get one in their respective equipment lockers, so they can carry their personal pets. It's also possible to get a pet carrier from Cargo via the aptly-named [[Quartermaster#Pet Carrier|Pet Carrier crate]]. Ardent pet-gathers who have earned [[Medals#Noah's Shuttle|Noah's Shuttle]] can use the medal's associated reward to gild an existing carrier. | ||
|- id="Newspaper" | |- id="Newspaper" | ||
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! Transportation Chute | ! Transportation Chute | ||
| <center>[[Image:TransportationChute.png]]</center> | | <center>[[Image:TransportationChute.png]]</center> | ||
| A special pneumatic chute deliberately designed for transporting people. Just click-drag your sprite onto the chute's to ride. No awkward interface, no waiting for it to re-pressurize, just a fast and easy ride to your destination. | | A special pneumatic chute deliberately designed for transporting people. Just click-drag your sprite onto the chute's to ride. No awkward interface, no waiting for it to re-pressurize, just a fast and easy ride to your destination. The [[Mining Outpost]] has "Transport Chutes" linking the bus and mining shuttle docks. [[Kondaru]] specifically has "maintenance shunt units" that transport people between maintenance areas. | ||
|- id="Mail Chute" | |- id="Mail Chute" |
Latest revision as of 07:54, 10 December 2024
General Items (handheld)
Item | Image | Description | |||||||||||||||||||||
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Box | Your secondary storage space, which can hold up to seven tiny or small items. One of these spawns in every backpack and fanny pack. To add an item into it, click on the box with the item; the reverse (click on item with box) also works. To take it out, click on the box to access its inventory and click on the item of choice, or click-drag it onto a tile to dump everything out. | ||||||||||||||||||||||
Briefcase | Nice and classy hand-held storage case. Filled with paper sheets and a pen by default. Doubles as an excellent bludgeon. | ||||||||||||||||||||||
Secure Briefcase | A briefcase with a lock that works just like a safe. The main difference is that you click on it while it's in your hand to access the keypad lock and potentially enter the code, and once it's unlocked, you click-drag it to yourself to access its contents. Can also be cracked open with same techniques as safes, though there are no chat message outputs. | ||||||||||||||||||||||
Flashlight | Illuminates dark areas. Found in emergency toolboxes and the warehouse, among other places. Small enough to fit in a pocket or on your belt. Multiple light sources on your person will stack, lighting a larger area with greater luminosity. When emagged, will explode the next time someone attempts to turn it on. | ||||||||||||||||||||||
Emergency Glowstick | Also illuminates dark areas, almost as brightly as a flashlight but with a sickly green tint. Just click on it in-hand to snap the stick and create light, but don't fuss around with it afterwards. Often found in Emergency Storage. You can get more from Cargo by ordering Emergency Glowsticks Crates or Lighting Crates; Cargo also offers Assorted Glowsticks Crates which have glowsticks in 7 different colors, red, blue, cyan, orange, yellow, pink, and purple, that produce lights in other colors, naturally. Try dancing while holding one! | ||||||||||||||||||||||
Emergency Flare | Another emergency light source, not as bright as a flashlight but brighter than a glowstick or dinky PDA light. To use, simply click on it while it's in your active hand (Hotkey: C for Goon WASD, Z /tg/-style WASD), i.e. no lighter needed. It provides light for three to six minutes, but you have to hold it or set it down, because once it's lit, it won't fit in pockets and backpacks (or similar) anymore. Also, the flame and smoke effects aren't just for show; this can actually ignite things, so careful around flammables! You can find these in emergency toolboxes and the Lighting Crate from Cargo. | ||||||||||||||||||||||
Candle | Like the flashlight, but a little less bright and infinitely more stylish. They also heat the air around them a bit and never go out, which makes them surprisingly good for cleaning up pools of liquid. Can be found in the Chapel and sometimes the Bar, and Cargo can order more of these via Candles Crates. | ||||||||||||||||||||||
Paper | Use a pen on it to write stuff, examine it to read. Click on a noticeboard to pin it there. You can also hold the paper up to a camera to discreetly send messages to the AI. Click on it in-hand to fold it into a hat, a cigarette packet, a paper ball, or a paper airplane, click on it again to unfold it! Paper can be found in, unsurprisingly, paper bins. | ||||||||||||||||||||||
Paper Bin | Contains, what do you know, paper. There's two in each office supply closet, which are scattered throughout the map, and they sometimes appear by themselves in vaguely office-like areas. Clicking on a bin takes a paper out of it, while click-dragging its sprite onto yourself lets you pick it up. | ||||||||||||||||||||||
Sticky Notes | Like paper that can stay on a wall, floor tile, or person. Put the sticky note on the surface first, then use a pen/pencil/marker/rubber stamp/whatever to write on it. Messages with ! and ? will show a ! or ? on the note. You can peel a sticky note off by clicking on it with Help intent, applying acetone, or setting the surface on fire. | ||||||||||||||||||||||
Noticeboard | Good old-fashioned corkboards that can be found around a station. You can add papers, sticky notes and camera pictures to it by clicking on the board with the paper. The notes are saved on the board you pin it to through rounds, so you can write a memo to yourself or other players in the future to remember something! | ||||||||||||||||||||||
Pen | Used for writing on said paper/notes, or leaving graffiti on the floor and walls. Variants include the sleepy pen traitor item and infrared pen, used to leave infrared messages that can only be read with the help of Meson Goggles. | ||||||||||||||||||||||
Fancy Pen | A pen that uses blue instead of black ink. Writes letters in cursive. Often found in Offices and the Bridge. Sometimes, Syndicate sleepy pens can look like fancy pens. | ||||||||||||||||||||||
Pencil | Like pens, but text written with them on paper appears grey and in cursive. Can come in a three different colors, green, blue, and yellow, and can be found in the office supplies closets scattered throughout the map. | ||||||||||||||||||||||
Marker | Also like pens, but writing with them on paper makes thicker, colored text. Comes in many different colors. Regular "marker boxes" have markers in random colors, while "basic marker boxes" have markers in aqua, red, orange, yellow, green, blue, and purple. | ||||||||||||||||||||||
Crayons | For writing large letters and symbols on walls and floors, like you used to do in kindergarten! Can be put into clown shoes, depending on certain conditions, to write as you move. Boxes of crayons appear in themed sets of 7 in office supply closets and Office Supply Crates from the QM, and the Head of Personnel's Office has a special crayon that writes characters made out of gold. | ||||||||||||||||||||||
Artistic Toolbox | A fun toolbox that includes a variety of different paints inside, along with the fabulous one-and-only Crayon Creation Device, usually only available via Spacebux purchase! The chaplain's locker will always contain one, and others can be found in random areas such as the Crew Quarters or the Warehouse. It's also obtainable from Cargo, since every Artistic Supplies Crate contains an artistic toolbox. | ||||||||||||||||||||||
Hand Labeler | For labeling things, of course. Simply click/activate it in-hand to set the label text, and then click on someone or something to add the label. Putting nothing for the label text lets you remove labels. Whatever you put as the label text will be added to the name of the object, in parenthesis. You can usually find one of these in various office supply closets scattered through the station, the Morgue, the Operating Theater, the Chef's Catering supplies locker, or a Belt Hell station. | ||||||||||||||||||||||
Rubber Stamp | For adding stamps to paper of course. Click on it to set your choice of Approved, Rejected, X, Void, and Current Time, the latter of which will add the current "shift"/round duration in minutes and seconds. Various heads of staff (and the Clown for some reason) come with their own unique stamp with their title available as an option while stamping. | ||||||||||||||||||||||
Stapler | In iconic red! If you have a stapler in your off hand and a piece of paper in your active hand, and click on another piece of paper, you'll join the two pieces of paper together as a booklet, with actual pages and such. Suitable for limb reattachment. | ||||||||||||||||||||||
Folder | Bureaucrats love this! This nifty little thing can hold up to 10 pieces of paper. Click on it with a piece of paper to store it and click on the folder while its in your hand to open its inventory. You can order some folders through Bureaucracy Supply Crates from Cargo, there's always one folder in every office supply closet, and there're a few folders in random off-station locales that often contain juicy lore bits. | ||||||||||||||||||||||
Scissors | Used for cutting hair, removing unsightly bandages, wrapping things for gifts, and/or shanking people to make them bleed. | ||||||||||||||||||||||
Razor Blade | A glorified knife for trimming (or growing--don't ask how) facial hair. Excellent for shanking people and spilling their blood everywhere. | ||||||||||||||||||||||
Dice | Also known as probability cubes to brobocops. Clicking a die with one or more other dice groups them together, letting you roll them all at once to get a combined sum. Can be seen in the Nerd Dungeon and a few other odd locales and can be found in tabletop gaming kits, dice pouches, and dice boxes. There's a more dangerous version acquirable from a possessed Zoldorf's shop, too.. | ||||||||||||||||||||||
Dice Pouch | A cool bag for your dice! They function similarly to boxes, but can only store dice. You can buy them from card machines, and each one contains a four-sided, eight-sided, ten-sided, twelve-sided, twenty-sided, and hundred-sided die (i.e. your typical tabletop gaming dice), all of one randomly-chosen color. | ||||||||||||||||||||||
Dice Box | Contains 5 six-sided dice, all of one randomly-chosen color. Good for all your favorite dice games, such as Liar's Dice! Can be bought from card machines. | ||||||||||||||||||||||
Dice Cup | From the card machines. Not a drinking cup (it can't hold chemicals), but a cup for dice games, especially Liar's Dice. It has many different functions:
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Spray Bottle | Versatile liquid-spraying device with a capacity of 100 units. Some of the bottles (such as the janitor's) come filled with space cleaner, a strong cleaning chemical that doesn't leave floors wet. Spray bottles can be used with other liquids as well, and scientists therefore covet these items because they can delivery nasty chemicals into people's faces with them. | ||||||||||||||||||||||
Mousetrap | Sometimes used by jerks to kill the chef's only friend. You can also hide these in containers such as backpacks or emergency boxes to make traps for unsuspecting victims! For the ultimate party gag, try to combine them with certain other items...oh, the possibilities of a single mousetrap! Make sure to arm it by clicking on it in your hand before putting it down! | ||||||||||||||||||||||
Station Bounced Radio | Essentially a handheld transceiver. Less versatile than a regular headset, but it can be clipped to your belt. Found in every emergency toolbox and can be manufactured by robotics fabricators. | ||||||||||||||||||||||
Audio Log | A retro recording device that holds Audio Tapes. By clicking on one while it's in your active hand (Hotkey: C for Goon WASD, Z for /tg/style WASD) and using its interface, you can record things onto them, play them back (with an option to automatically loop back to the beginning), and clear their memory. What it picks up when recording depends on where it's stored; held in-hand, it records the holder's voice alone, but when placed on its own in a room it records everything said within seven tiles of it. Audio logs can be found in the Detective's Office, Radio Lab, various areas in the Research Wing and/or Research Outpost (which also sometimes feature wall-mounted versions), and some pre-recorded ones can be found in parts of deep space. You can make extras at a science fabricator. | ||||||||||||||||||||||
Audio Tape | A tape that usually starts empty and can be put into an Audio Log to fill with messages, perfect for roleplaying confessions and messages. If you need extra tapes, you can make more with a science fabricator. | ||||||||||||||||||||||
Fire Extinguisher | Useful for firefighting, as an impromptu jetpack and the weapon of choice for seasoned greyshirts. Click on a tile, with the safety off (click on it while it's in your active hand to toggle the safety), to spray out the foam or whatever's inside to the surroundings and anyone in the spray's path. Click on a person, on either setting (it'll automagically turn off the safety if it's on), while on Help intent, to spray them with the extinguisher. Click on them with any other intent, on any other setting, to apply the extinguisher to the face or body area of choice. Once emptied, you can go to a firefighting foam tank (they're white and say "F+") to refill it. If you're wondering, yes, you can fill with things that aren't foam, but not every chemical works. Putting acids, phlogiston, or phlogiston dust just makes it melt into upon use. Putting some of the "messy" reagents, like vomit or blood clogs the device, rendering it useless; you can sort of reverse this by click on a sink with it to empty the extinguisher. ClF3 and FOOF make it rupture into useless scrap, and if you have both ClF3 and black powder in it, it blows up on you upon use. They spawn in firefighting closets, large and small, and can be found in many storage areas such as Engineering Storage and Tool Storage. General manufacturers and medical fabricators can make them too. Certain types of cyborg modules have a special "fire extinguisher XL" with enhanced capacity. | ||||||||||||||||||||||
Gas Tank | These large tanks hold up to 1013 kPa of gaseous elements. By default, they contain an air mixture (white), O2 (blue w/ white stripe), N2O (white w/ red stripe) or plasma (special sprite). All can be worn on the back slot. Compatible with the connector port of air pumps, air scrubbers, tank transfer valves and gas canisters. Has roughly a fourteenth the capacity of a gas canister. | ||||||||||||||||||||||
Emergency Oxygen Tank | Works like a regular gas tank with a twelfth of the capacity. While these start off nearly empty, they are small enough to fit in the belt slot or in a jumpsuit pocket. They spawn in emergency closets and occasionally in the boxes of backpacks of new arrivals. | ||||||||||||||||||||||
Fuel Tank | This small tank has been designed specifically for holding flammable compounds. Consequently, they contain welding fuel by default. Essential component of flamethrowers. It can often be found in Pod Bays, and you can buy extras by ordering Portable Welding Fuel Tank crates. | ||||||||||||||||||||||
Cigarettes and Joints | Cigarettes come in a couple of different flavors, and you can get them in, naturally, cigarette packets from cigarette machines. You can also make your own cigs by using a sheet of paper on a cannabis leaf or any other herb, which will generate with a euphemism for a herb cigarette like "joint" or "doobie". Using a leaf of tobacco on a sheet of paper will name it "Rolled cigarette" instead. An explosive variety is available to traitors.
To smoke:
While a cigarette is equipped, you'll INGEST a portion of the chemicals inside every few seconds, unless you have the Smoker trait. Cigarettes in your pockets also won't give you its reagents if you're wearing a gas mask or internals. Equipping a cig in your mask slot, then unequipping it makes you inhale and exhale smoke from your nose, which also does the same thing and reduces the duration of the cigarette. | ||||||||||||||||||||||
Cigarette Packet | Comes in many different flavors, with 6 cigs in each. To take one out, pick it up, switch your active hand (click on your other hand slot or press E), and then click on the packet. You can also click it in-hand to automatically place a cig in your off-hand or the floor if your hands are full.
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Cigarillo | Cheap-ass "cigars" usually laced with questionable chemicals. Same amount of nicotine as cigars, and smoked the same way as cigarrettes. You can make your own by click on an herb from herb-type plants with a blunt wrap. The resulting cigarillo will contain all the chemicals from both the blunt and herb used and have a name in the format [chemical]-flavoured [herb name] [synonym for cigarillo], the latter of which includes names like "doink" and "brumbpo". | ||||||||||||||||||||||
Blunt Wrap | The result of clicking on a pre-made cigarillo from a cigarillo packet with some sort of cutting instrument, such as a knife. It inherits 20 units of chemicals from the cigarillo it was cut from, with roughly the same ratio, as well as the flavour name of the blunt wrap, e.g. a coffee-flavoured cigarrillo becomes a coffee-flavoured blunt wrap. Use it to make your own cigarillos! | ||||||||||||||||||||||
Cigarillo Packet | Contains two cigarillos. Similar to a cigarette packet, you take a cigarillo from them, pick them up, switch your active hand (click on your other hand slot or press E), then click on the packet to take out the cigarillo. Comes in two varieties:
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Cigar | The real deal. Functionally same as cigarettes, but much more stylish. Has 40 units of nicotine. Comes in two varieties that respawn in their respective cigar boxes: | ||||||||||||||||||||||
Cigar Box | Contains five cigars, which you can extract in the same way as cigarettes from cigarette packets. Comes in two varieties: | ||||||||||||||||||||||
Ashtray | A graveyard for cigarettes, as the Examine text wittily remarks. You can click on the ashtray with a lit cigarette, cigarillo, or cigar to instantly put it out, producing a cool smoke particle effect that dissipates after 80 seconds. It can fit a limitless amount of cig butts, though the sprite stops updating after three. If you want to clear it out, simply pick it up and click on it, which will create a pile of ash and dump out all the cig butts inside. The cigarette machine sells ashtrays; sometimes, the Bar has one too. | ||||||||||||||||||||||
Lighter | For lighting your cigarettes, heating beakers or making a light source by attaching it to your belt or pocket slots. Most certainly ranks cooler than an igniter, and any self-respecting detective would agree. Standard steel ones are sold from cigarette vendors and are given out as arcade prizes, where they're rebranded as "Burno" lighters. Snazzy golden ones can be brought via Spacebux. You can refill them by clicking on a large tank or handheld tank with welding fuel. | ||||||||||||||||||||||
Matchbook | A less reliable, less stylish alternative to lighters, also found in cigarette machines and bundled with every candle crate. To use, pick it up, switch your active hand (click on your other hand slot or press E), and then click on the matchbook to take out a match. Then click on the matchbook or any other surface to attempt to ignite the match; this has a chance to humorously fail. Explosions, sufficiently hot gas, and other flame sources can also light the match.
If someone has an unlit cigarette in their mouth, you can click on them with the match to help light it for them. Lit matches can also heat beakers and similar chemical containers, though matches have a limited lifespan. Clicking on a food item with an unlit match makes you sprinkle it over the food, adding a bit of phosphorus into it (if you're into that for some reason), and similar happens with clicking on a beaker and other containers with one. | ||||||||||||||||||||||
E-Cigarette | Creates a roughly 5x5 chemsmoke cloud using 10 units of the chems in the e-cig. By the default, the black ones from the cigarette machines only accept nicotine and THC, but there is a white medical version that can emit healing chemicals. Vape clouds can transmit over phone lines. Don't ask or think about how. | ||||||||||||||||||||||
E-Cigarette Refill Cartridge | Refills an e-cigarette with nicotine, so you can keep vaping. VapeNation | ||||||||||||||||||||||
Satchel | Miners and botanists have their own type. Drag and drop suitable objects onto a satchel to stuff them inside, for example ore or produce. They also interact nicely with tables (drag & drop), crates, mail chutes and other pieces of machinery. Satchels can be stored on the belt or in jumpsuit pockets. | ||||||||||||||||||||||
Balloon | Comes in many different shapes and colors. Can be filled with helium to make helium balloons, complete with string, and filled with other reagents to make water balloons, though they have a chance to burst when filling up. Clowns can also use them in-hand to make balloon animals. Boxes of these can be found in the Clown's personal quarters, naturally, and bought from Geoff Honkington, a merchant found in the same area. | ||||||||||||||||||||||
Water Balloon | Water balloons can be filled with helium or any other reagent and burst when thrown at somebody. Endless amusement. | ||||||||||||||||||||||
Wrapping Paper | The means for making presents, available through Party Supplies and, during the Spacemas season, Holiday Supplies crates from the Quartermaster and often found in the Bar or Warehouse. | ||||||||||||||||||||||
Easter Egg | A mysterious rare egg, hatched(?) by Amusing Ducks (where it's called a "duck egg") and found in some pretty weird places. You can open it up to receive a RANDOM PRIZE OF SOME SORT! Woo! The list of possible prizes mostly includes toys, instruments, and silly clothes, but on occasion, you might get a box of (raw) bacon, a first aid kit, or a...skull? | ||||||||||||||||||||||
Gift | A Christmas/Spacemas version of the Easter Egg, found in the Debris Field and in the wake of jolly holiday spirits. You can make your own using wrapping paper and scissors, though it'll just have whatever you wrapped up instead of a random object. | ||||||||||||||||||||||
Googly Eyes | A quaint selection of googly eyes for sticking onto robots and people. Comes in four varieties: Normal, Angry, Crazy, and Angry Crazy. | ||||||||||||||||||||||
Toy Figure | These come in little capsules you can get from the aptly-named capsule vending machine. To free a figure from its capsule, click on it while it's in your active hand to open it, then click on it with an empty hand to remove it. You may even find rare or special editions or ones of characters played by generous Patreon supporters! Collect them all! Try smacking them together on different intents! Try clicking on one while it's in your active hand to make it talk! | ||||||||||||||||||||||
Figurine Case | Stores up to thirty toy figures, saving previous inventory space, and can be bought from capsule machines. To put figures into it, you can click on the case while there's a figure in your hand, as if putting something into a backpack, or drag and drop a figure's sprite onto the case's to stuff all the figures around you into it. To take them out, you can click on case in-hand to drop all the figures out. | ||||||||||||||||||||||
Toy Sword | A replica cyalume saber, available as a arcade machine prize and Spacebux item. It doesn't retract like the real thing, but it spooks paranoid spacemen all the same. In fact, it's so spooky that it's considered minor contraband. It also doesn't deflect energy projectiles or kinetic bullets when blocking with it, but blocking with it does deflect foam bullets from foam dart weapons, so you can pretend you're Darth Vader during the opening scene of Star Wars: A New Hope. | ||||||||||||||||||||||
Plush Toy | An adorable little friend you get from somehow winning the claw machine or, sometimes, an arcade machine. Latter gives out bears, while the former grants kittens, penguins, and many other cute things, with special rare variants of each! Use them inhand to talk through them like a puppet! Attack someone with a plushie you're on Help intent to make the plushie hug them! | ||||||||||||||||||||||
Foam Dart Weapons | A small collection of Foam Dart products for harmless fun. The normal variant holds 1 dart and has to have it's tab pulled back before firing, Geoff Honkington sells it at the Clown Hole and the Brobocop Module for Cyborgs come with a version that synthesizes darts from the Cyborg's internal battery and degrades the darts after firing. The revolver variant holds 6 darts and requires no cocking before firing, it can be bought from Josh the trader through Cargo's computers. A certain place in the Adventure Zone may contain some Foam Dart guns. | ||||||||||||||||||||||
Russian Revolver | A special gun specifically designed for Russian roulette fun! Click on the gun while it's in your hand to reload it, click on the gun to spin the chamber, and click on yourself or any tile to point it at your head and fire. (No, you can't fire it at others, doofus.) Found in every Bartender's office and Mixology supplies closet. | ||||||||||||||||||||||
Handheld Arcade Games | Handheld versions of the Robustris Pro Cabinet and [Verb] the [Adjective] [Noun] Adventure Cabinet. Experience the frustrating fun of a arcade game without the joy of a prize at the end. Can be found inside special Game Capsules, which are a hidden item in the Capsule Vender. | ||||||||||||||||||||||
Firework | Boom! Click on it to prime it. It might explode in a lovely spray of colors and sparkles...or it might just blow up in your face and ruin the floor. Most spawn as trinkets, but arcade machines can dispense purely-aesthetically different versions called decloaking devices. Clicking on a firework with a knife or similar cutting tool drops some magnesium on the floor, which can be collected with beaker or similar. | ||||||||||||||||||||||
Bootleg Firework | Fireworks of questionable quality sold by a shady NPC merchant. Sometimes, instead of a magnesium payload, they come with flash powder or rarely a combination flash powder and black powder. Works like standard grade fireworks, but priming and cutting one open can be risky. | ||||||||||||||||||||||
Sparkler | Sparkle! Click on it with some sort of flame source, such as a lighter (similar to cigs, there are different messages for each source), and it'll ignite, emitting pretty light and sparks. The sparks and the sparkler itself can heat up and ignite items. Comes in 5 packs in sparkler boxes. | ||||||||||||||||||||||
Sparkler Box | Must be clicked on while it's in your hand to break the seal and access the five sparklers inside. The boxes otherwise works like other boxes, although they can fit only tiny-size items. Sparkler boxes are an item purchased through Spacebux. | ||||||||||||||||||||||
Sticker Box | Open the box, take one out (you'll need two hands for this), and stick on a floor/wall/door/person whatever. It's that simple! Protip: If you find one you don't like, you can put it back into the box and (hopefully) get a different one! Stickers can be removed with fire. One of these can usually be found somewhere in/near Crew Quarters, and the Captain has a special sticker box in their quarters that has nothing but gold stars. | ||||||||||||||||||||||
'BioToys' Sponge Capsule Packet | Take a capsule out of the packet, pour some water on it (or put it in a suitably wet place) , and an adorable Critter will pop out! Each packet comes with 12 capsules. Available in Sponge Capsule Crates from Cargo. | ||||||||||||||||||||||
Rubber Duck | A rubber duck, for classic bathtime fun. Click on it while it's in your hand (Hotkey: C for Goon WASD, Z for /tg/style WASD) to make it squeak! Has a rare chance to make a sound that...doesn't quite sound like squeaking. Generally found in Bathrooms and the like, near bathtubs. | ||||||||||||||||||||||
E-Meter | Lets you assess people's "body thetan" levels. This doesn't actually mean anything; it's just a random number between 1 and 10. Pretty much a joke item making fun of the pseudoscience of dianetics. It's one of the possible drops for stockings and randomly-generated gifts, and if you see the QM merchant Pianzi Hundan offer "scanning devices", you might receive this. | ||||||||||||||||||||||
Camera | An instant camera with a replaceable film cartridge (typically good for 10 photos, but can be up to 30). Using it on a person or tile will spit out a picture. The camera can be used in conjunction with thermals to take pictures of cloaked people through the surveillance camera. The Telescience Labs, Captain's Quarters, and Detective's Office all have cameras. The detective has a spare film cartridge in his locker. Spy Thieves spawn with a special camera with a hidden flash function. | ||||||||||||||||||||||
Photo | Produced by a camera, naturally. Examining the picture will show you the names of all people or things on that tile, as well as anything those people are holding in their hands. You can click on it with a pen or other writing instrument to either write something on the bottom on the photo or sign it, putting a huge signature on the photo. Both can be done multiple times, and neither accept fancy formatting. The color of both depends on the the ink/lead of the writing instrument used | ||||||||||||||||||||||
Lipstick | A tube of lipstick for adding color to your lips or writing rude messages on the walls and floors like a crayon. Click your character (or another person's) and to apply a tinsy bit on your lips. Make sure to stay perfectly still, or there'll be a lot more than a tinsy bit on your face. You'll have to go to the shower to wash it off. It's possible to craft one if you have access to an oven, and these sometimes show up as possible spawns for stockings, randomly-generated gifts, and heirlooms. | ||||||||||||||||||||||
Discount Dan's Bath Bomb | When inserted into a bathtub by clicking on it with the bomb in-hand, makes an unforgettable bathing experience. Comes in 12 flavors, some rarer than others. Each flavor has different reagents, but each bomb has nicotine, salt, and either barium or potassium, which is why it should not be exposed to water sources. Spawns in various Bathrooms and can be found in hacked MiniMeds and NanoMed Plus machines. | ||||||||||||||||||||||
Baseball Bat | Found, not in the Gym, but somewhere in Maintenance. There's no complimentary baseball, unfortunately, but you play baseball with just about anything with this slugger, because it will deflect anything thrown at you off into a random direction, provided, of course, you can get the timing right. Its special attack makes you do a wide swing that has a 15% chance to "crit", knocking out a sizeable chunk of the target's stamina and launching them backward. (Home run!) | ||||||||||||||||||||||
Basketball | A super-bouncy ball you use to play Space Basketball, obviously. Careful whom you throw it at though. If they're not ready to catch it (i.e. they're not in throw mode), you'll just bean them with the ball, causing them to lose 20 stamina and get very briefly disoriented for 1 second. If they're clumsy (e.g. they're a Clown), you'll actually stun them for 2 seconds. Has a secret use. | ||||||||||||||||||||||
Basketball Hoop | Mount it somewhere by clicking on a wall or similar with it in-hand, and you're ready to play some Space B-Ball! You can score points by throwing a basketball into it from a distance or getting close enough to simply slam the ball into it. | ||||||||||||||||||||||
Ouija Board | Allows the dead to send messages to the living. When you're a Ghost, you can click on the board and select one of several randomly-selected words from the pop-up menu. The board will then shake and magically spell out the word you picked for the "benefit" of any living or dead person watching. Using the board has a three second cooldown per ghost (not per board), and each use has a 20% chance to send a mildly spooky message about a "disturbance" to any Chaplains, itself on a cooldown of one minute. Great for spooky pranks by devious ghosts or AIs. Trick a janitor into investigating the "blob" in maintenance or convince the clown the AI is rogue, (as the AI). | ||||||||||||||||||||||
Pinpointer | A little device that points in the direction of an object of interest, once it has been configured by clicking on it while it's in your hand. Green arrow means target is 1-8 tiles away, blue 9-16, and red 17 and higher. Black dot means on same tile as target, usually in the context of it being in your inventory, while question mark indicates target has been destroyed/killed or is no longer on the same Z-level as the pinpointer. The Captain has a red one in their quarters for the nuke disk, the Detective gets a modified red version for blood DNA matches, and each loadout from the sec weapons vendor has one for gear provided. The Nuclear Operatives have green ones for their nuclear bomb, and the Infiltrator and Scout loadouts both come with red one for the nuke disk. | ||||||||||||||||||||||
Magnifying Glass | Bought from Discount Dan's GTMs. Click on certain books and records with it and you might find some interesting lore bits. | ||||||||||||||||||||||
Printing Press Modules | A variety of modules you can insert into a printing press. They are a color module that lets you use colored text, a cover module which lets you use special covers on your books, and a forbidden module which gives you some more interesting tidbits. | ||||||||||||||||||||||
Ink Cartridge | Contains a bunch of ink. You can't drink it, but you can insert it into your local printing press. | ||||||||||||||||||||||
Space Cash | Formally called "credits". Do not confuse with Spacebux. Every station job starts with a stack by default, some places have fat stacks of cash as loot, and you can withdraw cash from and add cash to your account using your PDA, or by using an ATM if you're old-fashioned. Cash can be put into a washing machine, for literal money laundering, but be aware that Security may not take kindly to it. If you mix laundered cash with cash that isn't laundered, the laundered cash loses its "freshly laundered" effect and becomes unlaundered, making it "dirty" again.
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Towel | A towel, usually for wiping down things such as noses, glasses, walls and floors. The Bartender, Janitor, and Clown all come with their own towel, more can be found in and around the station, and a plain white one can be fabricated at a Uniform Manufacturer as a hidden item. | ||||||||||||||||||||||
Fly Swatter | This electric fly swatter fries not just flies, but also mosquitoes, butterflies, and space wasps. If you hit one of those creatures with this thing (it's always on, so you don't need to like toggle a button or something), it deals 20 BURN and 20 BRUTE (more than its standard 10 BURN); if this doesn't kill them (those animals have fairly little health, so it likely will), the swatter kills them outright, instantly. Its special attack unleashes an electrical pulse, just like the multitool. Josh sometimes sells fly swatters; he calls it a "Radical Electrical Device". This item can also randomly appear in abandoned crates as part of the "player" item pool, and you can sometimes find it in maintenance, inside a tennis-themed "random room". | ||||||||||||||||||||||
Pet Carrier | Holds one critter for transport. To put a critter in the pet carrier, click on them while the pet carrier is in your active hand, on any intent besides Harm. To release them, click on the carrier while it's in your active hand (Hotkey: C for Goon WASD mode controls, Z for /tg/-style WASD controls) or use the Release occupant verb in your Local tab above the chat. Caging and release them both take two seconds. By default, it can only hold a single "small" critter, e.g. a chicken, George the dog, a bee, Sylvester the turtle, but not a fermid, a brullbar, or a flockbit. Rocko can also go in, even though Rocko is just a rock. It's also possible to capture critters controlled by players, who can attempt to escape by flipping (Hotkey: R) or spamming Resist. They can escape after 5 attempts. The Captain, Head of Personnel, Research Director, Chief Engineer, and Medical Director each get one in their respective equipment lockers, so they can carry their personal pets. It's also possible to get a pet carrier from Cargo via the aptly-named Pet Carrier crate. Ardent pet-gathers who have earned Noah's Shuttle can use the medal's associated reward to gild an existing carrier. | ||||||||||||||||||||||
Newspaper | Read some news and/or hide yourself. A rolled newspaper does no damage, but you can click on it while it's in your active hand (Hotkey: C for Goon WASD mode controls, Z for /tg/-style WASD controls) to open it up and read it...or just hide behind it, since holding it conceals your face. Holding an open newspaper requires two hands, so you need both hands free for this. Once you're done, you can use it in-hand again to roll it back up. The newspapers from Cargo's Old Newspaper Set crate come with randomly-generated publishers, headlines, and stories. You can also print your own newspapers at a printing press, with the option of either adding in your own headlines, stories, etc. or randomly-generating them all. |
General Items (large)
Item | Image | Description |
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Tank | Rather massive type of container typically often found in the maintenance corridors, tool storage and the warehouse. Depending on their designation, they either contain firefighting foam, water, welding fuel, fertilizer or helium. Water fountains come with a limited supply of paper cups, and welding fuel tanks will rupture if heated. All tanks support drag & drop functionality for certain targets (beaker or similar receptacle, spray bottle, plant pot, mop bucket) as well as the traditional method of drawing from their contents (using a beaker-type receptacle on the tank). Drag & drop can also be employed to transfer reagents from a beaker-type container to the tank. Finally, you can make water fountains mobile like the other tanks by using a screwdriver on them, and you can remove the plastic bottle by using a wrench. | |
Closets and Lockers | Widely used around the station. Can hold almost anything inside them, including people. There are many different kinds of lockers, some locked to certain Access Levels, some not. Traitors can order floor closets, which can pass through other objects even when it's closed and which disguises itself as the tile it's on. It may just look like a simple container, but there are actually quite a few interactions involving lockers:
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Personal Locker | A common sight in Crew Quarters and Locker Room. Swipe it with your ID (or ID in a PDA, etc.) to unlock and claim it as your own, swipe it again to close it; now only you and you alone can open it. You can then stuff it with items you want to hide, items you REALLY want to hide, and any other item you'd like. By default, you'll find a backpack, which will randomly be grey, red, blue, or green; a satchel, which will also randomly be grey, red, blue, or green; an extra headset; a pen; and, for some reason, a remote signaler. | |
Coffin | Exactly the same as a closet. These can be found in/around the Chapel and ordered from cargo as Morgue Supplies crates. They are meant to have bodies of the dearly deceased placed in them. It's mostly used for hiding murder victims. Vampires can also use them to regenerate their immortal bodies, and even resurrect from the dead. | |
Crate | Another location to store things or bodies. Like closets, they can be welded shut or, if it has a lock, can be locked. Emagging it permanently breaks its lock, allowing anyone to open it and preventing it from being locked again, great for breaking open Armory crates or Cargo opened crates you do not have access to. On a productive day, miners might use them to use a cargo transporter to send ore to the cargo bay, or they will crack open abandoned ones for some sweet loot. If a crate traps you, use drag & drop (your mob onto the crate) to scoot around it. | |
Cart | These work exactly like crates, down to click-dragging your mob onto the crate, with two additional functions. First, pulling and pushing a cart with a human, monkey, or other mob in it is faster than pushing and pulling a crate with one. Second, these can be attached to utility tractors/cargo tugs, on some conditions. Various areas on the station/ship get these in departmental colors, sometimes even with relevant supplies, and the Janitor gets one for trash. | |
Large Bin | Basically a reskinned crate used to give places personality, when a normal crate might not fit, e.g. in offices. There are some bins that are labelled "Lost and Found bin", which, aside from the name are alike to other bins. May contain gnomes. | |
Secure Safe | Lockable storage devices. You lock and unlock it by entering a four digit code that goes from 0 to 9 and A to D. Clicking on the safe brings up the keypad, letting you enter the code or set the combination if it hasn't been set. Click-dragging the safe onto you lets you access the contents once unlocked. Some maps' Crew Quarters and Detective's Office areas have them, and there are some in the Debris Field and Trench that contain goodies. Can also be broken open with an EMAG or cracked by those in the know. | |
Chair | Sitting in a chair and buckling yourself into it is easier than you think--see Game FAQ for how. People are effectively immobilized when buckled to the chair if the chair is secured to the floor. Folding chairs can be folded up and carried around, while office chairs moved after unscrewing them from the floor. Either way, you can climb chairs and do a chairflip--perfect for wrestlers! Chairs are also haunted; ghosts can also click on office chairs to spin them around, spooky. You can click on a chair with a butt to place it on it, so that when people buckle themselves to it (click-drag your sprite onto the chair's, or click on the chair while standing over it on any intent besides Grab), it plays the corresponding fart sound. Clicking on a chair with a crowbar will debutt it. | |
Bed | Sleepy? Buckle yourself to a bed, click the STAND button on your HUD so that it turns into REST, and wait. To wake up, click the REST button on your HUD so that it turns into STAND, and wait. Beds are movable if you use a screwdriver on them. | |
Stool | Small stool for decoration purposes. | |
Table | These can either be regular or reinforced, and can additionally be a corner piece, face a certain direction or stand-alone. There also glass versions, in both regular and reinforced versions, that are more fragile than regular ones, and all these types can be made from different materials. The Chemistry Lab gets a special version of these that can store loads of items. Tables have surprising combat utility, if you know how to "table" someone or throw them into one. Not the most formidable obstacle, but unlike other servers, you need another person's help to go over them. Click on them with Grab intent, click on the GRAB icon that appears to upgrade the grab, click on the table to put them on it, and, finally, press R to flip and switch places with them, putting yourself onto the table. If you're a Monkey, you can usually jump over one by yourself; simply click on the table to attempt to vault it. Certain critters can freely move under tables. You can change the shape of tables by clicking on it with a screwdriver while on Harm intent. (Being on any other intent places your tool on the table.) | |
Display Case | These can be built using 3 sheets of glass, and can hold and showcase any object by clicking on the completed display case with the object. Be thoughtful in your displays, though, because to remove an object from the case, you're going to have to break it. A Wrench can be used to break apart an already destroyed display case. | |
Shrub | Decorative plant that comes in a variety of forms and species. Shake it, and you might find some nice clothes or useful tools! (or smack whoever's hiding behind it). You can try to destroy them by hitting them with something; they have 50 "health", and every object, even those that do no damage, can harm them. | |
Light Switch | Turns on/off lights in an area. If the lights are off, but are otherwise still receiving power, these will glow red in the dark to aid in searching. Surprisingly, these can interface with MechComp machinery. These used to have a chance of breaking all the lights in the room, but that was removed. | |
Fire Alarm | When it detects a fire, these pull firelocks over doors into an area. Clicking on the fire alarm will open/closed them. It's possible to disable these with a pair of wirecutters, and they can be affected by MechComp devices. | |
Phone | More zeerust. To call another phone:
You can click on a phone with wirecutters (or other snipping tool) to cut the line and disable the phone, like in those horror movies; doing this on a phone with a cut line restores it. You also can rename a phone by clicking on it with a multitool (or similar pulsing tool); the character limit is 50 chars. Emagging it will cause the phone to ring endlessly, great for noise pollution and driving the crew insane. | |
Intercom | Fixed wall-mounted communication devices supplementing the crew's headsets that come in various colors. Some are tuned to the general channel, others are set to a department-specific frequency. Whichever they are tuned to, they can have the microphone turned on - which automatically picks up on nearby speech and transmits it - and the speaker on - which is needed if you want to hear what's going on on the channel. If you preface a message with ":" while near an intercom, you'll automatically talk into it, even if the microphone is off. The AI(s) might be snooping on this, either manually or through AI overrides. | |
Cell Charger | The most convenient way to recharge power cells. It will recharge high-capacity batteries (7500+ PUs) much faster than the APC's built-in version. | |
Recharger | This handy device is capable of replenishing the battery of almost any energy weapon, stun baton, small power cell and certain mining tools. Located in security, the cargo bay, the mining outpost and other places. For obvious reasons, access to one of these is usually critical for traitors. | |
Credit Transfer Device | So, you want to sell | |
ATM | If that isn't an option, one of the automated teller machines can be used to withdraw money directly from your account. Your PIN can be set from the character set-up menu and is otherwise randomly generated at the start of every round; type "notes" to retrieve your PIN. These can also be used to check how much Spacebux you have and transfer it to others. Shooting it with a lethal bullet or smacking with a sufficiently powerful melee weapon enough can destroy it, making it spit out a tiny amount of cash! | |
Slot Machine | Take a break and relax at Roland's Bar and Space Casino! To start your path to the high roller life, click on the machine with your card, enter your PIN (use the Notes command to check what it is), select Cash In on the slot machine's interface, set the amount of money you want to put into the machine for bets, and play! Once you're done, you can transfer your earnings to your bank account by either clicking Cash Out and specifying the amount of money you want to take out or simply clicking on the button for your ID on the interface to eject it, which transfers out the whole amount automatically. The odds are 10/9, and the possible outcomes include getting nothing, earning 3x your bet, 5x, 10x, or 50x, with some additional prizes depending on wager amount. Bet more than 250 credits, and there's a small chance of earning 100x or even 300x your wager. Bets lower than 250 can roll "Small Winner" prizes (i.e. bets higher than 250 can't roll Small Winner) that give your wager amount back, so while small bets don't earn the super big bucks, you do stand a chance of breaking even. Emagging the machine actually decreases your odds for each prize and makes rolling for the 300x prize impossible. | |
Arcade Machine | Found in the Arcade. Defeat treacherous monsters, win prizes such as toy swords and plush bears! Lead on, adventurer, your quest awaits! | |
Robustris Pro Cabinet | A cabinet in the Arcade that you can click on to play a surprisingly well-built Tetris clone. As the Examine text says:
Upcoming pieces are displayed on the right, with topmost being the next immediate piece. Your current score is in the top right, with the game speed current & high score above it. When you get a high score, it'll prompt you a name, which will be prominently displayed in the cabinet's Examine text; high scores also tracked a BYOND page! A slower, less colorful, and generally inferior version with an inexplicable pause button is included with every PDA. | |
Claw Machine | Just as frustrating as the real life ones, found in either the Arcade or the Bar. No money or keyboard input needed; just click on it and if you're lucky, you might get a cute and adorable plush toy...or just randomly flub up. But if you have the Claw School Graduate trait, your schooling will ensure you never fail your claw machine attempts! And if you have shambler arms or changeling claws (whether you used Morph Arm as a Changeling or stole them from one and attached them to yourself), your claws will beat the machine's claw, yielding guaranteed prizes. | |
Fabricator | A variety of different fabricators exist, each type serving a particular department. See Making and Breaking for more information. | |
Portable Reclaimer | Processes ores and other items into raw bars/blocks of material. See Making and Breaking for more information. | |
Vending Machine | Machines that dispense various items, sometimes for cash. Some machines may have access requirements. More info on Vending Machines. | |
Emergency Pod Fabricator | Creates an emergency pod in about 30 seconds. Despite what the Examine text may imply, these things do not require materials and can create pods ad infinitum. | |
Canister | Large storage containers of gas. Smaller tanks can be attached to them, to either draw or put in their contents. They can also be fixed to appropriate connector ports with a wrench. | |
Meteor Shield Generator | Drag it near a window or external wall and turn it on. It'll create a small energy barrier around that area, which busts up incoming meteors. Depending on the settings, the shield may have a radius of one to six tiles. It normally runs on battery power, but if you screwdriver open the cover and wrench it over a wire, it can use the station's power grid! They are usually stored in emergency storage and other places around the station. | |
Alert Button | The obligatory big red button, named "Ship Alert Button" if you're on a, well, ship and "Station Alert Button" if you're on a station. Click on it to take out the tiny hammer, then click on it again to break the glass. Press the button to officially declare a station emergency, which does the following:
Activating the alert has a 5 minute cooldown, while deactivating it has a 30 second one. It's possible to repair the glass afterwards. Found exclusively in the Bridge. | |
Communications Dish | A big and flashy radar dish used for external communications. If not connected to a communications console you will be unable to send messages to neighboring stations, send messages to central command and most importantly be unable to call and recall the shuttle without the use of an AI. | |
Cyborg Docking Station | Found in robotics and sometimes other places. Used by cyborgs to recharge their power and make repairs. Also allows people to change the cyborg's name, appearance, module and power cell, and lets the cyborg install upgrades and put on certain pieces of clothing. Charging stations are stocked with 250 units of welding fuel and 250 lengths of wire for repairs. If they ever run out, restocking them is simple. To refill the fuel, click on it while holding a container with welder fuel inside it. (If you're a human, fuel tanks are ideal.) You can fill it up at 50 u at a time, up to a maximum of 500 u in the station. To add cable, simply click on it with while holding a cable of wire. | |
Disposal Unit | As the name implies, they are connected to the pipe network and usually lead to waste disposal, though some of them have been repurposed for deliveries to the morgue, crematorium, and elsewhere instead. If in doubt, | |
Transportation Chute | A special pneumatic chute deliberately designed for transporting people. Just click-drag your sprite onto the chute's to ride. No awkward interface, no waiting for it to re-pressurize, just a fast and easy ride to your destination. The Mining Outpost has "Transport Chutes" linking the bus and mining shuttle docks. Kondaru specifically has "maintenance shunt units" that transport people between maintenance areas. | |
Mail Chute | The local pneumatic post system extends to every department plus several public areas of the station. You cannot climb into mail chutes without wearing the special mail courier suit or being a Monkey or Ghost Drone. A few other special critters, such as the hivemind critters created by a changeling, can ride them too. | |
Mass Driver | Launches any items, crates, and/or people placed on it at high velocities, often with the aid of an automatic mass driver loader (AMDL). The Cargo Bay uses these to receive and send crates, the Chapel often has one to send off corpses for burial in space, and Belt Hell systems integrate several of these for intra-station transport. | |
Washing Machine | While you can remove visible stains from clothes by washing them in the sink, you need this machine to remove those ugly vomit/blood/gib-stained modifiers. Just open the door, load your clothes in, and start the machine. It'll finish within a few minutes or so, and since it's a space washing machine, it also dries them for you. Convenient! Your now clean clothes will gain the "freshly-laundered" label for 2-4 minutes, giving it an additional 2% cold resistance. Laundering it again right after won't extend the duration, but the bonuses from multiple "freshly-laundered" clothes do stack, so it pays to wash an entire outfit. If you have a willing friend, or an unwilling foe, you can also stuff them in for a ride dealing a bit of BRUTE and washing them from head to toe. Yes, their clothes (or rather, their headwear, glasses, suit, outerwear, gloves, and/or shoes) will all get the "freshly-laundered" label too. You can put cash in there too, if you want to literally launder money, whether just for the pun or because it's soaked in blood. It usually goes tossed about and split into separate stacks; you did just throw it into a washing machine after all. | |
Toilet | No one poops or pees in space, so they're not for doing the #1 and #2, actually. If you use the *pee or *poo emotes while over a toilet, they just output their normal flavor text; there used to be urine and poo mechanics, but those are gone now. Instead, toilets have two more entertaining interactions:
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Bathtub | Basically a really big chemical beaker with a 500 unit capacity. You can click on it with an empty hand to turn on the tap, causing it to quickly fill up with water (although you can also fill it with other chemical reagents just fine provided you've a suitable container.) Once you're ready to hop in, you can click-drag your character sprite onto the tub's to climb into it, applying its contents' TOUCH effects and (if you are Stinky) restoring hygiene. You can hop out by moving normally. To drain the bathtub, just click-drag its sprite onto the floor to pull the plug.
Most of these are unfortunately stationary, but legends tell of a mobile one somewhere in the Adventure Zone... | |
Showerhead | Sprays water onto whatever/whoever's under it, washing away any visible blood stains, removing paint (including that from paint marker rounds), cleaning up any lipstick, and creating puddles. If you have the Stinky trait (or if sims motives are enabled for some reason), showering also restores your hygiene. If there's no power, it won't work. You can also load showerheads with reagents. | |
Tanning Bed | A little machine that lets you change skin color. You use the computer to activate it (shame you can't use it while in the bed) as well as set much time you'll be in there and whether it'll wait a while before activating. By default, it makes you a little bit darker, but you can also pry out the tubes with the crowbar and replace them with funky colored ones to get all sorts of Technicolor skin tones. Just remember to wear the appropriate eye protection for the UV rays and dress...very lightly (good thing there's usually tanning glasses and swimsuits nearby this thing.) This thing also basically cremates vampires. | |
Industrial Cryogenic Sleep Unit | Safe place for AFK people and people who want to leave the round, formerly called the "industrial cryogenics unit". If you click on it with an empty hand, it'll ask you if you want to enter cryogenic storage and give you the following options:
In addition, you can put braindead players to keep them safe till they get back into the game; they'll be able to instantly leave rather than having to wait. Cyborgs can simply click-drag the person inside to put them in, while humans need to click on the person with Grab intent and then click on the unit. | |
Player Piano | Automatic music maker found in the Chapel. When left-clicked with an empty hand, you can select either Choose Notes to add notes for it to play or Play Song to actually play music. Examples of songs in the piano's format are on the Piano Song Dump. You also can right-click it and choose the Claim Items verb to receive the in-game guide Your Player Piano and You, which describes several other functionalities not mentioned here, and a piano key that'll let you reset the piano and adjust its looping and timing. | |
Photocopier | A machine found in office areas that can make exact copies of papers and camera pictures. It runs on paper which is inserted while the lid is down either one sheet at a time or by using paper bins. If the lid is open, clicking the photocopier with a sheet of paper or a picture will scan it into memory. Clicking on a photocopier with an empty hand will open up a menu where you can either set an amount of copies to make, print copies of whatever's stored in memory, reset memory (which only holds 1 document/picture) or toggle the lid. | |
Filing Cabinet | A bureaucrat's best friend! This technological marvel is found in every map in rotation in either Customs or the Head of Personnel's Office. Clicking on it with an empty hand will open up a list of all of the filing cabinets' contents. Click on the dashed blue line to add something to the cabinet, and click on an item in the cabinet to remove it. A filing cabinet isn't only for holding paper though, it can hold folders too. And folders can be labelled... and it doesn't have any practical storage limitations... so let your inner paper pusher run wild! | |
Printer | Ah, the humble printer. Bulky, heavy and quite ugly. What would we do without you? Well actually quite a bit since most computers that need it already have a printer module built into them. But hey, at least you can always try connecting to one with using | |
VR Pod | The cutting edge of space technology, the VR Pod is your portal to a virtual dimension of wonder, joy, and bloodshed. You can usually find these at any Arcade worth its salt. Be careful - stay too long in it, and you'll begin suffocating. | |
Printing Press | A robust machine. Load in paper and ink cartridges, configure the settings, author, title, and contents, and then print out a bunch of books and/or newspapers! | |
Bookshelf | Furniture that can be found around the station. On each station, there is one persistent bookshelf where you are able to store books for reading during later rounds. On: |
Objects and Items | |
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Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |