Clothing
Uniform
Wearing a uniform is necessary to keep on your ID, anything in your pockets, and anything on your belt slot. Removing your uniform will dump all that to the ground in a pile. You can quickly and safely change uniforms by clicking the new uniform on the "INV" button.
Item | Image | Description | |
---|---|---|---|
Jumpsuit | Comes in many different colors and styles depending on your job. | ||
Generic Jumpsuit | Comes in many different colors, including white, grey, black, and all colors of the rainbow and then some. The Brig has prisoner orange versions, Biohazard lockers have white ones, and Crew Quarters and Locker Room usually have lockers of these in a handful of colors. Can be manufactured at a Personel Equipment Manufacturer or Uniform Manufacturer. | ||
Psychedelic Jumpsuit | Trippy. A frequent Novelty Clothing Crate inhabitant. | ||
Chameleon Suit | Can imitate any other color of jumpsuit. See Syndicate Items. | ||
Pride-O-Matic Jumpsuit | A pride jumpsuit for people of all stripes, literally--it can become other pride jumpsuits. You can click on it while it's in your hand to cycle through all the pride jumpsuit patterns. It's brought through Spacebux, which you can keep through rounds depending on certain conditions. | ||
Rancher's Overalls | Here's a reading comprehension test: who wears the rancher's overalls? The Rancher(s), of course. Spares can be found in "Rancher's equipment" boxes. | ||
Barman's Uniform | Available in the Bartender's closet. | ||
Chaplain's Uniform | Proper attire for every religious matter. | ||
Construction Worker's Overalls | There are two "construction worker's overalls" variants, one with orange shirt (right), and one with a yellow/tan shirt (right). The former appears in the Construction Equipment crate from Cargo. Worn not by the Construction Workers in the Construction Game Mode (who wore engineer jumpsuits), but by the version of the Construction Worker job that was bought back years after the Construction game mode's discontinuation, before becoming discontinued itself. | ||
Security Jumpsuit | Security officers can chose from a wide variety of colorful uniforms, some more relaxed than others. | ||
Chief Engineer's Jumpsuit | Found on the chief engineer and in their locker in engineering. | ||
Head of Personnel's Suit | Found on the head of personnel and the locker in their office. | ||
Research Director's Suit | Found on the research director and the locker in their office. | ||
Medical Director's Suit | Found on the medical director and the locker in their office. | ||
Captain's Jumpsuit | Found on the captain and the locker in their office. | ||
Head of Security's Uniform | In addition to the one worn by the head of security, a spare can be found in their office. On rounds with no HoS, there is no way to access this item short of emagging the HoS' locker. | ||
Clown Suit | Honk honk. | ||
Clown Dress | A dress for clowns, honk! Found in the Clown's quarters, naturally, amongst spare clown gear. | ||
Cursed Clown Suit | Standard equipment of cluwnes. Cannot be removed by its wearer by standard means. | ||
Owl Suit | Hoot. | ||
Mailman's Uniform | Available in either Disposals or Routing Depot, depending on the map. Does not have the effects of its Syndicate counterpart. | ||
Barber's Uniform | Available in the barbershop. | ||
Comfy Sweater | Or a jumper depending on where you live, or cosby sweater, its former name. It doesn't protect you from the cold any more than a standard jumpsuit does. It does, however, have three unique and vibrant designs. One of the many random uniform-slot items that can be found in the Novelty Clothing Crate and appears in the Radio Lab and other radio stations used by the Radio Host. | ||
Athletic Shorts | Available in the gym, and starting equipment for the wizard. | ||
Swim Trunks | Available in the gym. | ||
Wrestling Pants | Also available in the gym. The official pants of the Space WWE. | ||
Medical Scrubs | See Medical Objects | ||
Gown | See Medical Objects | ||
Black Suit | How formal. Can be fabricated at and from uniform manufacturers and found in formal wear closets, which typically spawn in the Barman's office and Stock Market Room. | ||
Mortician Suit | Worn by the retired head surgeon. Available in the medbay morgue. | ||
Lawyer Suit | OBJECTION! *slams table dramatically* Can be found at the courtroom. Comes in multiple colors. Click tables to slam them dramatically while equipped. | ||
Tactical Turtleneck | The garment of choice of infiltrators. Available in black and slightly darker black. | ||
Safari Suit | See Syndicate Items. | ||
Bowling Suit | Perfect for when you want a striking outfit. See Syndicate Items. | ||
Athletic Pants | You can't play Syndie American football without wearing these pants. | ||
Hunter Suit | See Hunter. | ||
Trash Bag | For when you literally feel like trash. Can hold an item when worn, but only one. You'll have to take it off to get the item back. | ||
Towel | Something to wrap around your body to wear it as a jumpsuit. Will also prevent you from slipping on wet surfaces (mostly water, not space lube or a comparable mess) if placed on the floor, for example near a shower stall. | ||
NASSA space suit | A spaceworthy jumpsuit with no slowdown! Wearing this means you can forgo the standard space helmet and spacesuit combo, freeing up a slot to show off your snazzy hat or stylish outerwear. Found only in a few fairly hard-to-reach places out in the Adventure Zone or Novelty Clothing Crates. | ||
SNAZZA suit | From the revolutionary spaceproofing technologies of the NASSA suit comes...let's not beat around the bush, it's a space bikini. It won't protect you from Space or even the Pool or ocean water, but it's perfect for when you want to be close as possible to being naked but find athletic shorts and trunks too tacky. | ||
Plumber's overalls | The overalls of strange men who crawl down pipes and beat up innocent mushrooms. Wear it with a plumber's hat for an interesting interaction with toilets. | ||
Striped Shirt and Jeans | The outfit of a man who was never really meant to be in Space. | ||
Diver Jumpsuit | The required uniform of crew members of NanoTrasen's underwater sealabs. The diver orange version is for regular crew; the captain's blue version (which is confusingly called "captain's jumpsuit") is for Command staff. | ||
Vault 13 Jumpsuit | War. War never changes. Neither does this communal fallout shelter uniform. Doesn't provide radiation protection, contrary to what you might think. | ||
Waitress's Dress | A frilly dress with an equally frilly apron. Costume version of a waitress's dress from a 1950s diner. Available in the Clothing Booth. |
(Exo)Suit
Item | Image | Description |
---|---|---|
Body Armor | See Security Objects. | |
Suicide Bomb Vest | See Murder. | |
Makeshift Armor | See Construction. | |
Cardboard Box | Tactical espionage aid that's a zero-emissions vehicle. Can hide identity under certain cirumstances, but blinds you unless you cut out eyeholes with wirecutters. Tacticality can be augmented by adding a moustache and/or drawing a face on it with a crayon (neither action can be reversed). There are many variants; Medbay's Head Surgeon sometimes appears as a box, the Clown can get a unique variant, and there is a Captain version in a Martian derelict. Plain boxes appear in a few odd places, and you can build your own by deconstructing certain crates with a wrench for cardboard sheets and using them to make a box. | |
Captain's Armor | Offers slightly more protection than the normal body armor. Captain spawns wearing this, naturally. | |
Captain's Coat | Offers slightly less protection than normal body armor, but offers better thermal protection. The cold resistance is equivalent to a regular winter jacket, essentially making this the Captain version of it. Found in the Captain's equipment locker. | |
Bomb Disposal Suit | See Security Objects. | |
Heavy Armor | See Security Objects. | |
Class II Radiation Suit | See Engineering Objects. | |
Biosuit | See Medical Objects. | |
Armored Biosuit | See Construction. | |
Firesuit | See Engineering Objects. | |
Armored Firesuit | See Construction. | |
Paramedic Suit | See Medical Objects. | |
Armored Paramedic Suit | See Construction. | |
Space-American Football Pads | You can't tackle people if you aren't wearing these (and a bunch of other stuff) ! See Syndicate Items for more info. | |
Space Suit | Available in EVA. Protects from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors. | |
Engineering Space Suit | See Engineering Objects. | |
Captain's Space Suit | As above, but green! Found in the captain's quarters. Lets you move at regular running speed. The helmet and suit together provide full space protection. | |
Red Space Suit | As above, but red! Also does not slow down your running speed indoors. Red suits are standard equipment of the dreaded nuclear operatives, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!" | |
Commander's Great Coat | Spawns on the Nuclear Operative commander. Offers more than twice the bullet and melee resistance of regular red suits, on top of excellent explosion resistance. As the Examine text suggests, it prevents damage from being in Space when paired with a spaceproof helmet--such as the cap they also spawn with. | |
Specialist Operative Combat Dress | Like the red space suits, down to the lack of a movement speed penalty, but more tacticool and extra protective too. These lower damage from melee attacks to the chest by 4, reduce damage from ranged projectiles (but not throwing items) by 60%, and lessen effect of explosions by 20%, decreasing damage and chance of losing limbs. Comes in the following varieties, each purely aesthetically different from the others:
| |
Specialist Heavy Operative Combat Armor | The extra-protective space suit of nuke op heavy weapons specialists. Comes with excellent explosion, melee, radiation, and cold resistance and above-average ranged protection. | |
Specialist Operative Bombsuit | Exactly like the standard specialist operative combat dress, but they lessen effect of explosions by 60% rather than 20%, significantly reducing damage and lowering chance of losing arms or legs. Comes with the Grenadier class crate from the Nuclear Operatives' Syndicate Weapons Vendor. | |
Specialist Operative Firesuit | Worn by syndicate firebrands. Similar to the usual combat dress but it gives more heat resistance and makes you fireproof. It also adds a snazzy pair of purely-aesthetic tanks on your back, presumably for non-existent oxidizer and fuel. | |
Specialist Operative Medic Uniform | Worn by nuclear operative field medics. This works like one half of a biosuit set, that is, it keeps you from contracting diseases somewhat and reduces amount of chemicals absorbed from beaker splashes, aerosol, and similar, if used in conjunction with internals | |
Syndicate Command Armor | Extra red, extra protective armored space suit found in surplus crates and sold by the Listening Post merchant. See Syndicate Items for more details. | |
Industrial Armor | See Guide to Mining. | |
Industrial Diving Suit | See Guide to Mining | |
Emergency Suit | Provides a decent amount of protection from the cold, but will slow you down significantly. Use if nothing better is available and try to avoid jumping into space with it. Found in Cargo's Emergency Equipment crates and sometimes spawns in emergency oxygen closets and a few other odd locations. | |
Civilian Diving Suit | Found in Oshan's EVA room as well as a few airlocks into the ocean. Offers good resistance against cold, reduces chance of contacting contagious viruses, fair resistance against heat, and a tinsy bit of protection from bullet and melee damage, but slows you down both indoors and out. You can navigate the surface ocean floor just fine without one of these, though you need it in the Trench to avoid burning up. | |
Engineering Diving Suit | Like the regular civilian diving suit, but in orange and yellow. | |
Security Diving Suit | Same as a civilian diving suit but red, so it'll hide the blood stains. Two of these can be found in Oshan's Secure Hangar. | |
Command Diving Suit | Exact same stats as the civilian version, except it's blue and spawns only in the offices of Oshan Lab's Captain and HoP. | |
Straightjacket | See Medical Objects. | |
Lab Coat | Functionally useless, but how else will you demonstrate your knowledge of science? Can be unbuttoned and buttoned to toggle scientific fashionability through a button in the top left. While the regular labcoats are blank and austere, more unique varieties often have special little markings on both the front and back. And there are many of them, each with the same stats but different designs:
| |
Hard Worn Coat | Required outfit of the detective. | |
Head of Personnel's Naval Coat | Head of Personnel (natch) spawns with this on Manta. Much less ranged and melee protection than an armor vest, but offers same warmth than the standard command winter coat. | |
Faded Trenchcoat | Essential for rugged chain-smoking vigilantes. | |
Overcoat and Scarf | Johnny, please. He had a family. References Johnny Five-Aces, protagonist of Zybourne Clock, an absurd, unfortunately abandoned game project beloved by the Something Awful forums. Often appears in the Information Office and can be bought from a salvage-themed robotic merchant, where it's sold as a "Strange Suit" and goes by the name "Johnny~~". | |
Winter Jacket | A stylish winter coat, customized in departmental colors. You'll still freeze in space in these, but you won't lose as much heat if you walk into an area with a hull breach. Department-specific ones are found in the relevant uniform/job lockers, while generic grey ones appear in Cold Weather Gear crates. | |
Hoodie | A nice sweater with a hood, in both orange and blue. Perfect for skaters and Casual Friday fans alike. Can sometimes be ordered from a totally radical QM merchant named Josh and is available as a Spacebux item. | |
Logo Jacket | A surprisingly warm jacket with a logo on the back. Sew-O-Matics offer these in several different colors with randomized logos, while a cerulean one with the Discount Dan's logo and slightly more cold resistance is available from the GTM. | |
Long Sleeved Logo Shirt | A simple overshirt with the Discount Dan's logo. One of the GTM prizes. | |
Santa Suit | Whoever's wearing this is either delivering presents or delivering a bomb. In any case, wearing this with a santa hat (or similar) provides full space/cold protection, with no slowdown! | |
Wizard's Robe | See Wizard. | |
Security Badge | See Security Objects. | |
Head of Security's Jacket | See Security Objects. | |
Head of Security's Cape | See Security Objects. | |
War Medal | This war medal belongs to the Head of Security and appears in their office inside a frame. Extracting it from the frame simply involves clicking on the frame twice, once to get the glass out, once to actually get the medal out. Being a simple medal, it is purely decorative and offers no resistances, shielding, or other stat bonuses. It does, however, have unique Examine text depending on whether or not you are a HoS in-game. | |
Bedsheet | A sheet for a bed. Can be worn over your body, see Construction. | |
Cape | See Construction. | |
Tiger Stripe Vest | Savage tiger stripes for a truly savage man. | |
+2 Robes of Dungeon Mastery | Hides most of your body and covers your face in complete blackness, potentially concealing your identity if you take some some extra precautions, though most headwear will still show. Spawns in the Nerd Dungeon to facilitate roleplaying a spooky, all-knowing, and mysterious tabletop game-master...or just a dork in a hood. | |
Weird Cultist Robe | Spawns in the Chaplain's Religious supplies locker in their Chapel, for pretend occultists or Flockmind worshippers seeking to be teal as their deities. Covers most of the body and completely conceals the face in pitch-black darkness, just like movie cultists. Can hide one's identity, with some effort. | |
Sneaking Suit | Does not actually aid in sneaking or stealth, but does provide as much melee and ranged damage resistance as an armor vest, as well as a badass eyepatch (don't worry, it doesn't actually block vision). Gang members can order these; it can also randomly be found when opening easter eggs or pulling from Spacemas/Christmas stockings. | |
Blue Apron | See Botanist |
Head
Helmets and hats offer various bonuses, for instance a built-in flashlight or concealment of your face. Some of them are very stylish as well! Certain helmets, and a few hats, prevent people from getting a chokehold on you, which also means Changelings can't absorb you and Vampires and Thralls can't use their Bite Victim ability (this still won't stop Blood Steal).
Item | Image | Description |
---|---|---|
Helmet | / |
See Security Objects. |
SWAT Helmet | Offers above-average melee-protection. Appears in equipment lockers for the Captain and Head of Security. | |
Riot Helmet | See Security Objects. | |
Blast Helmet | See Security Objects. | |
Siren Helmet | See Security Objects. | |
Class II Radiation Hood | See Engineering Objects. | |
Bio Hood | See Medical Objects. | |
Emergency Hood | The companion piece to the emergency suit. Wear it with that for some more complete Space and cold protection. Found in the Emergency Equipment crate from Cargo and sometimes in emergency oxygen closets and a few other odd places. | |
Space Helmet | Available in EVA. Protects your eyes while welding. | |
Engineering Space Helmet | See Engineering Objects. | |
Red Space Helmet | The iconic space helmet worn by nuclear operatives. | |
Specialist Combat Helmet | The standard red space helmet, now with a lime and blood orange visor to distinguish all specialist nuclear operatives from the regular ones. A few classes come with unique, purely aesthetic variants:
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Specialist Welding Helmet | Unique helmet used by nuclear operative engineers. Protects one's eyes when welding and also has a built-in, toggle-able meson goggles. | |
Specialist Combat Helmet | Unlike the other specialist helmets, this one in the nuclear operative medic class crate actually does something. Namely, it acts like ProDoc Health Goggles with an health analyzer upgrade installed, allowing you to access health levels at a glance using various icons and Examine people close to you get a more detailed health readout, same as you'd get from an unupgraded health analyzer. | |
Commander's Cap | Spawns on the head of the Nuclear Operative commander. Same stats as a space helmet, right down to protecting you from Space damage (and Trench damage to some extent) when paired with a space suit. Speaking of which... | |
Industrial Space Helmet | See Guide to Mining. | |
Industrial Diving Helmet | See Guide to Mining | |
Civilian Diving Helmet | Found in EVA and a few external airlocks on Oshan Lab. Protects your eyes while welding and comes with a nifty helmet light. Still not needed for navigating the Trench. | |
Engineering Diving Helmet | Exactly like the civilian version, but orange, yellow, and located in Mining & Engineering. | |
Security Diving Helmet | Same as a civilian one but for redshirts. Two spawn in Oshan's Secure Hangar. | |
Command Diving Helmet | Just like the civilian diving helmet, except it's command blue and spawns in only Oshan Lab's Captain Quarters and HoP Office. | |
Hard Hat | See Engineering Objects. | |
Firefighter Helm | See Engineering Objects. | |
Welding Helmet | See Engineering Objects. | |
Captain's Hat | Everyone knows the wearer of this hat is the true captain of the station. | |
HoS' Hat | Nothing says authority like a cool hat, or alternatively a stylish beret. Click on it to switch between the two. Both offer above-average melee protection. | |
Formal Hat | Part of the heads of staff's dress uniform. | |
Detective's Hat | A hat fit for a man down on his luck and all out of time on a station full of assholes. | |
DetGadget Hat | A hat that can hold many different items, accessible via a code phrase. See Security Objects for more details. | |
Fedora | Yes, just like in those digusting pictures of neckbeards. In addition to having a random adjective associated with the meme (like "euphoric" or "sexy"), bees and GuardBuddies actively admonish you for even thinking of offering them this hat, the Detective has one in their office just to show how down in the dumps they are, and if you *tip it, God Himself comes down to...send you early. | |
Chef's Hat | What kind of chef doesn't have a big white hat? A bad one. With awful food. | |
Merchant's Hat | An oversized white sombrero for merchants and salespeople of all stripes. | |
Sunhat | Beautiful. Sunhats can be brought from clothing booths, which are generally in either Crew Quarters or Locker Room, and Manta's Garbage Garbs store has hat racks with them. | |
Stunhat | From late-night Discord discussions. When worn, this hat creates sparks and briefly stuns shameful miscreants who are out to pat you on the head. See Construction for more details. | |
Top Hat | A fine chapeau for a space gentleman/lady of leisure. Standard black top hats can be found in formalwear closets and made with uniform and personnel equipment manufacturers. Glittering golden top hats can be bought with Spacebux, while the purple versions come with a "Victorian Confectionery Factory Owner" costume set sold by a Geoff Honkington, a Clown-themed merchant that lurks in the Clown Hole/Tent. | |
Beret | For bringing out your inner dictator. Or inner Space Frenchie. Monsieur Stirstir starts out with a special orange one, and there's supposedly an undead robot merchant that sells many versions of these hidden in the Debris Field. | |
NanoTrasen Beret | For showing your devotion to NanoTrasen. You are guaranteed to spawn with one if you have the NT Loyalist trait, Officer Beepsky has one in a crate in their house, and you can buy some from Thrifty B.O.B., a shady robot merchant in the Trench/Mining Level diner who would prefer that you not ask where it got them. | |
Hat | Generic knit caps available in many colors, including one that rapidly changes between all colors, which you can often find in the Locker Room or equivalent and make with a Personel Equipment Manufacturer or Uniform Manufacturer. | |
Mailman's Hat | Any true deliveryman needs one to show off how important their package is. | |
Chaplain's Wardrobe | The chaplain can chose from a wide selection of hats. | |
Wizard's Hat | See Wizard. | |
Safari Hat | See Syndicate Items. | |
Space-American Football Helmet | Provides a fair bit of melee protection, more than a standard helmet. Required headwear for Syndicate American football players. | |
Syndicate Hat | See Syndicate Items. | |
Very Syndicate Hat | Same traits as the Syndicate Hat but now it's extra illegal, bigger than your inventory slot, and much, much taller. Committing suicide by this hat is also far more explosive. It's better seen than explained, and it's worth seeing, for it primarily spawns through Admin shenanigans. | |
T.U.R.D.S. Helmet | A relic of a thankfully bygone era. Provides the same protection as a SWAT Helmet. | |
Butt | May or may not be your own. Available from the roboticist or synthbutt plants. | |
Cyberbutt | A hyper-advanced cyborg butt. Available from hacked robotics fabs. | |
Pumpkin | If you are having trouble seeing after wearing this, try carving a hole in it. | |
Cakehat | A long-time favourite of greyshirts. | |
Fruit Basket Hat | Like that of lady of the tutti-fruity hat. So tall it goes outside the regular 32x32 character sprite. Available primarily through Spacebux. | |
Plunger | Let's face it, there isn't much of a difference between assistants and a toilet. | |
Bucket Helmet | See Construction. | |
Bucket | Can be flipped up in-hand and worn as a helmet, dumping out all its contents and obscuring your vision if worn. | |
Camera Helmet | A video camera you can wear on your head! You can view the feed through either a television or certain camera viewers. Telescience gets a blue one so they can visually scout out their teleport locations, while Security sometimes spawns with a red version . | |
Paper Hat | Made from a piece of paper, obviously. Hold it in your active hand, right-click on it and select fold into hat. | |
Apprentice Cap | A more evolved form of the paper hat that may have some actual magic in it! Or maybe just asbestos. It certainly doesn't have enough magic to be a wizard hat though, so don't get any ideas. Rumored to have peculiar effects on mops and brooms when a Wizard is on the station. The pink version is often lurking in the Chapel or wherever tabletop-gaming nerds conglomerate, and the blue "royal apprentice cap" is a GTM prize. | |
Plumber's hat | The hats of strange men who punch boxes and save princesses. Wear it with plumber's overalls for an interesting interaction with toilets. | |
Bobble Hat and Glasses | The hat and/or glasses of a man you were never meant to see. | |
2k13 Vintage Santa Hat | Festive cranial adornment for Spacemas, suitable all year-round. Comes with a complementary fake santa beard too. Enchanted with Christmas magic to provide as much as cold protection as the other space helmets. A favorite amongst all Santas, naughty and nice. | |
Doo Rag | BECAUSE I'M WILD YEAH! | |
Birthday Hat | A special birthday hat for the birthday boy/girl/thing, available from Party Supplies crates. Comes in pink and blue variants. | |
Party Hat | A conical paper hat for every occasion, available from Party Supplies crates. Comes in 9 different flavors. | |
Cat Ears | Found in the Clothing Booth, they come in several differently-coloured varieties. If you stick a headset into them, they, themselves, turn into a headset with the appropriate functionality. | |
Antlers | Found in the Clothing Booth, has the same functionality as the cat ears. | |
Tinfoil Hat | Protects you from psychic attacks from Martians. Really. You are guaranteed to spawn with one with the Conspiracy Theorist trait and can it sometimes get through the Petasusaphilic trait. | |
Waitress's Hat | A hat that a waitress from a 1950s diner might have worn. Available in the Clothing Booth. |
Masks
Item | Image | Description |
---|---|---|
Paper Mask | See Construction. | |
Gasmask | Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. Comes in two varieties, regular and emergency, but both are functionally the same. Scientists all begin with these, and some are available in Engineering Storage and a few odd areas in maintenance. They also sometimes spawn in firefighting closets and emergency oxygen closets/cabinets. | |
Breath Mask | Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station. | |
Medical Mask | See Medical Objects. Same as breath mask. | |
Sterile Mask | See Medical Objects. | |
Surgical Face Shield | See Medical Objects. | |
Clown Mask | Honk! Click on yourself on Help intent to honk the nose! | |
Cursed Clown Mask | Mostly found on cluwnes, this horrible thing cannot be dropped or removed. | |
Muzzle | See Medical Objects. | |
Owl Mask | Hoot! | |
Horse Mask | Imbues its wearer with the power of bad puns. | |
Skull Mask | Spooky. See Construction. | |
Wrestling Mask | ¡Mucha Lucha! These wrestling masks come in several designs inspired by real-life luchador wrestlers and typically appear in the Gym, often in their own special wardrobe. | |
Balaclava | It's a ski mask with a fancy name. | |
Fake Mustache | See Syndicate Items. | |
Hunter Mask | See Hunter. | |
Vapo-Matic | Different slot, same functionality as the injector belt. | |
Vocal Translator | See Medical Objects. | |
Plague Doctor Mask | Spooky. Surprisingly functional: performs many of the same functions as gas mask. Sometimes appears in Cargo's Masquerade Crates. |
Gloves
Item | Image | Description |
---|---|---|
Insulated Gloves | See Engineering Objects. | |
Stun Gloves | See Construction. | |
Power Gloves | See Syndicate Items. | |
Unsulated Gloves | They look like insulated gloves, but they actually provide no insulation at all, so they won't protect you from electric shocks at all. You can't use them for stun gloves. You can make them by pouring reversium on insulated gloves, you can sometimes spawn with them as an "heirloom". They're also found in a few odd locales here and there, and Pianzi Huandan, a merchant accessible via the QM console, also sometimes sells these as "yellow gloves" . | |
Black Gloves | Standard equipment for the detective, quartermasters, botanists, and miners. Using a pair of scissors, knife or similar tool on these gives you fingerless gloves. | |
SWAT Gloves | Pretty much identical to black gloves, but they also protect from electrical shocks a fair bit and provide an 20% chance to deflect disarms, which include not only attempts to knock away your weapon but also shoves. Nuclear operatives start with these, and while Nanotrasen Security Operatives start with the blue Nanotrasen variant. | |
Fingerless Gloves | These don't hide your fingerprints for obvious reasons. Can by made by using a snipping or cutting tool on black gloves. | |
Latex Gloves | Sold by MiniMeds and available in Medbay, both out in the open and in latex glove boxes, which often have gloves in colors besides white, such as light pink or sea green. Partially obscure the fingerprints of those who wear them. | |
Cursed White Gloves | Lumpy and uncomfortable gloves found on cluwnes. Cannot be removed. | |
Boxing Gloves | WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE. | |
Concussive Gauntlets | See Guide to Mining. |
Eyes
Item | Image | Description |
---|---|---|
Sunglasses | Protects you from flashes and offers minor protection when welding. No longer standard security gear, but can be found around the station. Each Nuclear Operative also spawns with a pair. | |
(Tanning) Sunglasses | Inferior versions of the above often found in the Pool. While they'll protect you eyes while you're tanning and make you look like Corey Hart, they won't protect you against flashes or other bright lights. They look just like regular ones, so you'll have to Examine them closely to see if they're the real deal. | |
Security HUDs | See Security Objects. | |
Optical Thermal Scanner | See Security Objects. | |
Meson Goggles | See Engineering Objects. | |
Construction Visualizer | Relic of the Construction Worker and the Construction Game Mode. Lets you see markers placed down by the Floor and Wall Planner and Window Planner and see invisible monsters and invisibility fields created by cloaking devices, chameleon cloaks, and darkness cloaks. Currently unobtainable. | |
Spectroscopic Scanner Goggles | See Science Objects. | |
Spectroscopic Monocle | See Bartender. | |
ProDoc Health Goggles | See Medical Objects. | |
VISOR | See Medical Objects. | |
Prescription Glasses | See Medical Objects. | |
Medical Eyepatch | Yarr! Obscures half the screen, naturally. Using it in-hand lets you which side it obscures. You can also use a screwdriver on it to create a little hole, allowing you to see normally. This should ideally while not wearing the eyepatch, lest you poke your eye out instead. Medical fabs can make these. | |
Blindfold | See Medical Objects. | |
Advanced Optical Thermal Scanner | See Syndicate Items. | |
Night Vision Goggles | Lets you see dark areas much more clearly, albeit with a mild green tint. However, flashes and flashers will stun you longer. Security Weapons Vendors offer these as one of many options under the Utility category, Security's Special Equipment Lockers have some, and a few pairs can be found on the Syndicate Battlecruiser and in the Armory. | |
VR Goggles | Transmits you to a VR simulation. The public set loads the relaxation area. The detective's set loads up a private office (à la Heavy Rain). The scientist's set loads up the bomb testing simulator. | |
Monocle | Dapper. | |
Noir-Tech Glasses | See Detective. | |
Yellow Shades | Just like Randy's. | |
Ectoplasmoleic Imager | Or just ectogoggles if you're lazy. Goggles that let you see--not but touch, shoot, or otherwise interact with--Ghosts, Wraiths, and Poltergeists. Found in a spooky Adventure Zone area. | |
Peculiar Spectacles | They're peculiar because they're ectoglasses that let you see ghosts of all types, from regular ghosts to wraiths. However, they do not let you shoot them, stab them, hug them, or other interact with them beyond just pointing them. Found in a similarly-ghost themed Trench area and occasionally spawned due to spooky admin-only Random Events. | |
Custom Glasses | Custom-made glasses made through the nano-fabricator. They're more than simple glasses; while they do not fix short-sightedness, they do protect from Disorient (Eye) stun attacks (e.g. flashes) based on their density. |
Shoes
Walking barefoot will stun for a moment you and hurt you slightly if you walk over glass shards and mouse traps.
Item | Image | Description |
---|---|---|
Shoes | Black, white, brown, orange, all functionally the same. For the most part, they protect your feet from broken glass and mouse traps. | |
Military Boots | Offers more heat and cold resistance than regular shoes, though not by much, and reduces melee damage to the legs (and due to interesting design choices, chest and arms as well) by 1. More notably, they also make kicking and diving at people do 2 more damage. Security Officers, the Head of Security, the Captain, and Nuclear Operatives start with these shoes. | |
Heavy Military Boots | See Security Objects. Like military boots, but noisier! | |
Galoshes | Prevents the wearer from slipping on most wet floors. Exclusive to the janitor, locked away in the Custodial Closet. Not immune to space lube and ice. | |
Magnetic Boots | See Engineering Objects. | |
Mechanized Boots | See Guide to Mining. | |
Mechanised Diving Boots | See Guide to Mining. | |
Moon Shoes | The latest in trampoline-miniaturization technology. | |
Cowboy Boots | No self-respecting rustler would be seen without a pair of these. | |
Space Cowboy Boots | See Hunter. | |
Cleats | Expensive-looking boots worn by evil American football players. Has spikes on the bottom for extra hurt when kicking. | |
Boom Boots | See Syndicate Items | |
Hi-Grip Assault Boots | See Syndicate Items | |
Rocket Shoes | See Construction. | |
Magic Sandals | See Wizard. You can also get these from the chaplain's wardrobe. | |
Shackles | See Security Objects. | |
Clown Shoes | Mock the poor soul who tries clowning without these. When worn, clown shoes have a small chance to make you slip and fall to the floor for 2 seconds; if you're wearing some sort of headwear, it's only 1.2 seconds. If you have dyspraxia (e.g. you are a Clown), you can insert up to 5 crayons into these and make it so the shoes sometimes automatically write the character you set for the crayon(s) as you move. You can remove the crayons by clicking on the shoes with an empty hand while they're in your off-hand. | |
Cursed Clown Shoes | Cluwnes don't have it easy. Like all other cluwne items, these cannot be removed by the wearer. | |
Flippers | Flip, flop. Flip, flop. What possible use could these things have in space, you may ask? For swimming/wading through liquids (and the ocean!) faster, of course! | |
Heels | Glamorous shoes you can buy with cash at a clothing booth. Makes recognizable stepping sounds and has no laces, meaning pickpocket gun has no effect on it, but does otherwise hurt your feet or impede your movement. Comes in white, black, and red varieties. The red variety can also be found from easter eggs, randomly-spawned gifts, and stockings. | |
Dancin Shoes | These snazzy dancin' shoes reduce the cooldown on the *dance emote to 1.5 seconds, allowing you dance more often. This is an item you buy with Spacebux and can potentially keep through rounds. | |
Custom Shoes | See Ore Processing | |
Mary Janes | Dainty and formal shoes that make a pleasant clicking sound when you walk. Available at the Clothing Booth in four colors: black, brown, navy, and white. |
Belt
In addition to belts, this slot can hold your PDA, most guns and the emergency oxygen tank.
Item | Image | Description |
---|---|---|
Fanny Pack | See General Objects. | |
Funny Pack | See General Objects. | |
Mini Funny Pack | See General Objects. | |
Syndicate Tactical Espionage Belt Pack | See General Objects. | |
Pistol Belt | See Syndicate Items | |
Revolver Belt | See Syndicate Items | |
Security Belt | See Security Objects. | |
Utility Belt | See Engineering Objects. | |
Aurora Belt | See Engineering Objects. | |
Medical Belt | See Medical Objects. | |
Injector Belt | Once provided with a beaker, this fancy belt can be programmed to inject the user with stimulants when certain conditions are met, for example health thresholds or incapacitation. Can be bought from a space merchant. | |
Mining Belt | See Guide to Mining. | |
Wrestling Belt | See Syndicate Items. | |
Trophy Belt | See Hunter. | |
Inner Tube | Lets you move through fluids much faster. A Pool-time essential. |
Ears
Item | Image | Description |
---|---|---|
Radio Headset | Generic headset for assistants and certain other crew members. To speak into it, merely put a semicolon (;) before your words. One can also leave the microphone open to transmit everything within range or turn off the speaker to shut out the world. While the default frequency is 145.9, you may change that manually. | |
Civilian Headset | Can also operate on the civilian frequency, 135.5. Used by the chef, barman, botanist, janitor, chaplain and other civilian jobs. | |
Security Headset | See Security Objects. Can also operate on the security frequency, 135.9, by prefacing messages with :g. | |
Research Headset | Can also operate on the research frequency, 135.4. Starting equipment for scientists. Speak to others in the Research department by prefacing your message with :r. | |
Medical Headset | See Medical Objects. Can also operate on the medical frequency, 135.6, if you preface your message with :m. | |
Engineering Headset | See Engineering Objects. Can also operate on the engineering frequency, 135.7, by prefacing a message with :e. | |
Shipping Headset | Allows access to two channels: :h goes into engineering, :c into the civilian channel. Worn by quartermasters. | |
Command Headset | Default equipment for all heads of staff. Starting a message with :h addresses the command channel, :c broadcasts to civilians for the Captain and HoP, :g goes to security for the Captain and HoS. The CE may use :e to talk to his department. The RD and MD can use :r to speak to the research and :m to the medical staff respectively. | |
Multifrequency Headset | Available in the research wing. Works like a regular headset that can be manually tuned in to channels other than 145.9. It's mainly used to have a private communication channel while doing telescience. | |
Auditory Headset | See Medical Objects. | |
Earmuffs | Found in the CE's locker. Wearing these makes you unable to hear anything and protect you against some auditory attacks, for example flashbangs (if worn in combination with sunglasses) and vampire / changeling screeches. | |
Earplugs | See Syndicate Items | |
Cat Ears | Made from sticking a headset into cat ears headgear, they retain the colour of the headband and the functionality of the headset used. | |
Antlers | Same functionality as the cat ears, but now you look like a deer! |
ID
Only three item classes can be carried in this slot, namely ID cards, the Dabbing License, and PDAs.
Back
Item | Image | Description |
---|---|---|
Backpack | Your main storage space, comes in many different styles that are mechanically alike. Has 7 slots that can hold tiny- to normal-size items. You can move objects inside it around by click-dragging their sprites. To take it off your back, drag and drop it to an empty hand. Most jobs start with a plain grey one, and you can find more of them in personal lockers or make them at Uniform Manufacturers. | |
Captain's Backpack | Captain spawns wearing this. Like many backpack variants, it's not different from the regular backpack aside from looking much more gaudy and fancy. The default is green; the Brown Pants medal reward lets you make a red version, and the one for Icarus can make a blue variant. | |
Medic's Backpack | Every Medical Doctor spawns wearing one of these. Aside from a different sprite, these function exactly like standard backpacks; they aren't restricted to medical items or whatever. Extras are can be found in medical uniform lockers in Medbay, often in staff room type areas, and, if applicable, the Medical Booth. | |
NT Backpack | Nanotrasen Security Operatives get one of these. Though visually different, these are mechanically same as normal backpacks. It's also available as a Spacebux purchase. | |
Syndicate Backpack | Behaves exactly like every other backpack, but it's in sinister Syndicate crimson and black. Everybody on the Syndicate side in the Pod Wars game mode gets this. | |
Tactical Assault Rucksack | Your typical backpack, but with a whopping 10 slots. Every Nuclear Operative spawns with one. | |
Satchel | Functionally identical to backpack, down to some number of slots, and somewhat less common. If you have the Fish medal (which most people get at some point), you can convert any backpack into its respective satchel counterpart by using the Check Job Rewards in the Commands tab and then picking the (Skin) Satchel reward. Plain ol' grey satchels are also found in personal lockers and can be fabricated at Uniform Manufacturers. | |
Captain's Satchel | Obtained by using the Fish medal reward on a Captain's Backpack, as described here. Comes in green, red, and blue versions, depending on the color of the backpack used. | |
Medic's Satchel | Found in medical uniform lockers in Medbay, often in staff room type areas, and, if your map has one, the Medical Booth. | |
NT Satchel | Presently only available by using the Check Job Rewards command on an NT backpack as described above. | |
Syndicate Satchel | Use the Fish medal reward on a syndicate backpack, and this is what you get. Also used by a few Syndicate jobs that can only be enabled by admins. | |
Rucksack | See Spacebux | |
Randoseru | See Spacebux | |
Travel Backpack | See Spacebux | |
Quiver | See Ore Processing. | |
Gas Tank | See General Objects. | |
Jetpack | See Engineering Objects. | |
Jetpack MKII | See Guide to Mining. | |
Electropack | See Science Objects. | |
Grenade Bandolier | Holds up to seven grenades, grenade pouches, breaching/thermite charges, and grenade launcher shell boxes. In the code, but currently unavailable. | |
Fuelpack | See Murder. | |
Transfer Tank Valve | Adding wires to a TTV lets you wear it on your back; the sprite changes depending on what's attached to it. Still works as a bomb. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |