Difference between revisions of "Spy Thief"

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(Captain's Quarters usually has a camera too)
(→‎Possible Bounty Items: many more bounties, cleaning up)
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| [[Kitchen]]
| [[Kitchen]]
| One of the larger objects that you have to steal. Drag it onto your PDA in order to accept it, else you'll just shove the PDA into the oven.
| One of the larger objects that you have to steal. Drag it onto your PDA in order to accept it, else you'll just shove the PDA into the oven.
|


|-
|-
| Computers
| Computers and Consoles
| Various
| Various
| These are also large objects; you can simply hit them with the spy PDA to claim them. Possible bounties you may get that count as this include, but are not limited to: a [[Quartermaster|Quartermaster's console]], the [[Reactor Statistics Computer]], a [[Geneticist|genetics console]], and more.
| These are also large objects; you can simply hit them with the spy PDA to claim them. Possible bounties you may get that count as this include, but are not limited to: a [[Quartermaster|Quartermaster's console]], the [[Reactor Statistics Computer]], a [[Medical_Objects#Machinery|genetics console]], and more.
 
|-
| Zaldorf
| [[Bar]]
| He probably couldn't see his future of getting teleported by a PDA off to who-knows-where.
 
|-
| [[Medical_Objects#Machinery|Enzymatic Reclaimer]]
| [[Medbay]]
| Rather tricky to get, especially if people are dying and being cloned. And even if you do end up somehow stealing it, its absence will be quickly noticed.
|
|


|-
|-
| Zaldorf
| [[Medical_Objects#Machinery|Cloning Pod]]
|[[Bar]]
| [[Medbay]]
|He probably couldn't see his future of getting teleported by a PDA off to who-knows-where.
| Like the enzymatic reclaimer, this is rather tricky to steal and very noticeable if and when it is stolen.
 
|-
| [[Medical_Objects#Machinery|GeneTek Scanner]]
| [[Genetics]]
| Depending on the map, this can be easy or hard to obtain, and will be very hard to obtain if there are [[Geneticist|geneticists]], unless you are one yourself.
 
|-
| [[Medical_Objects#Machinery|Cloning scanner]]
| [[Medbay]]
| Pretty obvious by now that this should be rather difficult to steal.
 
|-
| [[General_Objects|Fabricators]]
| Various; but usually the [[Cargo_Bay|Cargo Bay]] has most of them.
| Many different varieties of these can be found, so how hard they are to steal varies. Note that once stolen, the materials they had contained will be dumped onto the ground.
 
|-
| ID Cards
| On people
| Rather hard to steal; These will usually require you mugging the holder of the ID if you're ballsy enough to attempt these bounties. A tip: if your own ID is a bounty, it's better to not claim it.
 
|-
| [[PDA]]
| On people
| Like ID Cards, these will usually be pretty tricky to steal. Ironic if another spy's PDA ends up as a bounty and is claimed.
 
|-
| Limbs
| On people, but [[Doctoring#Surgical_removal|not for long...]]
| Extraordinarily difficult to steal. Odds are that in any given round none of these bounties will be claimed.
 
|-
| [[Science_Objects#Machinery|Chem Dispenser]]
| [[Chemistry]], [[Pathology]], [[Bar]]
| Most jobs can access one of these fairly easily.
 
|-
| Trinkets
| Various, depending on whether the original owner is still holding on to it.
| These are consistently small objects and, depending on how much the owner likes it, can be either easy or hard to obtain. And if it's a bee egg, you can be assured that it will definitely not be available, because who doesn't like bees?!
|}
|}



Revision as of 16:23, 19 June 2018

Jobspythief2.png

Your mission Spy Thief, if you choose to accept it, is to procure several items of utmost importance and turn them in at their designated locations. Upon successful delivery, you will be awarded with special spy gear to aid further extractions. As always, should you or any of your Syndicate operatives be caught or killed, the Syndicate will disavow any knowledge of your actions. Good luck, Spy Thief.

Mission Briefing

As a spy thief, you receive a special Syndicate PDA, separate from your main one, cleverly hidden in your backpack. To unlock it, you must first bind it to you by swiping it with your ID, then enter the given code (accessible by the Notes command). Once you've unlocked it, this PDA uplink will show a list of item bounties you'll have to complete to earn Syndicate Items.

The list of bounties refreshes every fifteen minutes or so. The list has nine bounties, generally in the form of:

  • Two Station Item Bounties: Swipe some sort of item found on the station. What does the Syndicate need spicy spaghetti and a cakehat for? Classified.
  • Two Personal Item Bounties: Snatch the target's ID Card, PDA, and/or trinket/heirloom--things your common mugger or ne'er-do-well might pilfer.
  • Two Organ Bounties: Become an arms dealer--by chopping off the unfortunate target's arm or leg.
  • Two Big Machine Bounties: Steal something that doesn't quite fit in a backpack. Ever wanted to steal that asshole Zaldorf? Or take the Pool's diving board? These are the bounties for you.
  • One Photograph Bounty: Take a photograph of certain crew member (or a monkey). For these, you must be careful not to include any other object in the picture, such as a firelock or a medkit or some tools or whatever. If your photo includes anything else, you won't be able to turn it in, even if the requested photography subject is in the picture!

To turn in these items, go to the listed location for it and click on your PDA while holding the item, and a random Syndicate Item will be teleported to the tile you're on. For larger objects, such as computers, all you have to do click on it with your PDA or drag-and-drop its sprite onto your PDA sprite and wait a few seconds. Items marked as **HOT** will grant Syndicate Items of higher telecrystal cost, and as you turn in more items, the chance of getting a high TC-value Syndicate item will greatly increase. Once you're on your fourth or fifth bounty, you reasonably expect to earn a 6 or 7-TC item from turning in an item.

On your completion of your final sixth bounty, in the lieu of a random Syndicate item, you'll receive target ID tracker tuned in to rival spy thieves and other dangerous agents. This brings us to the other important part of being a spy thief.

You see, very frequently, you're not the only spy thief around. These other spy thieves will have the same list of item bounties as you, and they can claim those bounties before you do, depriving you of useful spy gear. The Syndicate wants the very best spies among its agents; unfortunately, there are only so few openings for so many candidates. That's why you, special agent, must prove your superiority by eliminating the other spy thieves (and occasionally other obstacles) and escaping alive on the Emergency Shuttle, as the sole Spy Thief standing.

Possible Bounty Items

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Please add in any of the many, many possible bounty items that are not yet listed here.
Item Location(s) Notes
Camera Detective's Office, Telescience, Captain's Quarters, Crew Quarters/Staff Assistants' Quarters, Information Office (Cogmap1) Not something you need to turn in, but you need it for photograph bounties.
Watering can Hydroponics Native to Hydroponics, often found on a table or in the GardenGear vendor. There are plenty of these to go around, so the Botanists likely won't miss them. Also found in Hydroponics Starter Crates
Spectroscopic goggles Chemistry, Hydroponics, Bar A few of these can be found in the Chemistry Lab. Hydroponics, Bar, and Pathology also get their own pair. They can also be ordered by Cargo in the form of Chemistry Resupply Crates (Cardlocked [Research])
Multitool Tool Storage Super-common. Can be made in any general manufacturer (found in Tool Storage, Cargo Bay, and Ore Processing). If you really must steal something, they can be found in the open in Mechanics Workshop.
Barkley's basketball Gym One of its kind and hidden in plain sight. Logically found where Barkley is.
Beepsky's diary Beepsky's House One of its kind, so it's likely you'll bump into another spy thief vying for the same item. Opening the crate it's found in is the easy part, getting past the plastic flaps, not so much, maybe
'Freeform' AI-module AI Chamber Zealously guarded by turrets and kept in a room lined with r-walls, electrified grilles, and IR-detectors. A Command-level ID is highly advised.
'Reset' AI-module AI Chamber, Computer Core, Bridge (Cogmap1/Cogmap2) Similarly well-protected as the Freeform module. If you're not too inclined to get shot up by stun turrets and very likely discovered by the AI, try looking for the one on the Bridge if possible.
Cap'n Bubs(TM) Extra-Manly Bubble Bath Locker Room (Cogmap1/2, Clarion), Toilets (Destiny) One of a kind--snatch it before the other spy thieves do! Found next to a bathtub, as you'd expect.
Data disk-COMMaster Computer Core, Tech Storage, Bridge, EVA (Cogmap2) Try not to confuse it with the other, similar-sized disks.
Riot launcher Security, Armory Often found in proximity to Security equipment lockers. Sec doesn't use it often, but if it gets taken, they will notice.
Engineering space suit Mining Department, Mining Outpost , Engineering, Emergency Storage B (Cogmap2), Emergency Storage A (Cogmap2) Fairly common. Can be made fairly cheaply in Mining Manufacturers, found in Mining Department, the Mining Outpost, and Cargo Bay.
Staple gun Operating Theatre, Robotics, Medical Booth Fairly uncommon. Can be manufactured in Medical or Robotics Fabricators, located in Medbay, Robotics, and Cargo Bay.
Russian revolver Bar Specifically in the room where the Barman spawns, known as Barman's Closet/Bar Office. Ask nicely or face the barrel of a territorial Barman's riot shotgun.
Medical belt Medbay, Medical Booth, Medical Director's Office Rather uncommon. Two can be found out in the open on a rack with some paramedic suits, the others can be found in cardlocked Medical uniforms lockers.
Extravagant Chocolate Gateau Kitchen / Bar Usually on some table very close to the general Bar area, so it's quite easy to steal. There's only one of these around on the map, so the Chef will likely notice that his precious pastry has been pilfered.
Paramedic suit Medbay Two of these spawn on a rack somewhere in Medbay, usually near Operating Theatre. Also fairly popular amongst roaming Medical Doctors, so expect to find at least one of them wearing a paramedic suit.
Pinpointer(authenication disk) Captain's Quarters Found on the same table beneath the spare captain's ID, below a bunch of other junk. Some captains may keep the pinpointer on them, while entrusting the disk to someone else.
Stinkeye's Special Reserve Captain's Quarters, Bar Often well-hidden behind some bush or other potted plant. You can also ask for one from the Barman, if they've hacked the booze vendor.
Heisenbee's birthday cupcake Research Director's Office Found on one of the wooden tables, close by to Heisenbee himself. Nobody will probably miss it if you take it, unless someone is attempting to make some of the secret chems, but why would you steal something from a poor bee?
Knife Kitchen One can be found one of the kitchen tables. A bunch more can be found in the access-locked FoodVend. The Barman's BoozeVend also vends fruit wedge kits, which comes with a knife.
Defibrillator Medbay, Operating Theatre, Medical Director's Office At least one can be found on/near one of the surgical tables. The Medical Director's locker contains one of these, and depending on the map, the medical carts may have one.
Captain's spare ID Captain's Quarters The golden ticket itself. Some captains may offer it as an challenge or bounty award, other crew members may try to get a hold of it through less noble means. A smart thing to do would be to stop by Customs and give yourself captain-level access and THEN turn it in.
Cakehat Bar The one and only. Pluck from the bar counter before some Staff Assistant puts it on.
Football Crew Quarters Despite what you'd expect, this actually just spawns in a table in Crew Quarters instead of the Gym. Occasionally, you may get one from opening eggs from amusing ducks.
Pharmacopia Chemistry Lab, Pharmacy, Operating Theatre (Destiny/Clarion/Linemap), Public Market (Cogmap2) A nondescript grey book found in the Chemistry Lab of the Research Wing and Medbay's Pharmacy, which depending on the map, is usually either just a room with medkit lockers and floor health scanner machines or an actual chemistry lab. Also available from Books4u vending machines (usually found some where near the Cargo Bay) for a reasonable price.
Utility belt Tool Storage, Mechanics Workshop, Engineering, Warehouse (Cogmap1/Cogmap2), Maintenance (Cogmap2) Grab one for yourself, you'll appreciate the extra inventory space later. You can find these on a table or rack out in the open somewhere in Tool Storage and the Mechanics Workshop and hidden away in Engineer lockers. You can also get these from the QM through Utility Belt Crates.
Cleaner bottle Custodial Closet, Morgue Usually found on one of the tables in these rooms, below a few other things, so you don't have to look through the access-locked custodial supplies closet. Can brought quite cheaply from Cargo in form of Janitorial Supplies Refill crates.
Oxygen deprivation first aid Medbay, Emergency Storage (Cogmap2) Every medkit storage closet has at least one of these, color-coded a lovely shade of light blue for your convenience. These can also be occasionally found in similarly colored emergency oxygen closets.
Mop Custodial Closet Janitorial Supplies crates have these as well. You can also nab one of these off the rack when the Janitor isn't looking (which is fairly often, as their job doesn't require them to be in their office often), but why would you steal from the poor Janitor?
Jetpack (Oxygen) EVA, Mining Department, Captain's Quarters EVA and Mining Department both have these sitting on racks alongside the space suits. The Captain gets his own personal jetpack that's on a rack in his office.
Sperghetti/Spaghetti arrabbiata Head of Security Office You can also cook one yourself, if you've hot sauce and spaghetti noodles.
Oven Kitchen One of the larger objects that you have to steal. Drag it onto your PDA in order to accept it, else you'll just shove the PDA into the oven.
Computers and Consoles Various These are also large objects; you can simply hit them with the spy PDA to claim them. Possible bounties you may get that count as this include, but are not limited to: a Quartermaster's console, the Reactor Statistics Computer, a genetics console, and more.
Zaldorf Bar He probably couldn't see his future of getting teleported by a PDA off to who-knows-where.
Enzymatic Reclaimer Medbay Rather tricky to get, especially if people are dying and being cloned. And even if you do end up somehow stealing it, its absence will be quickly noticed.
Cloning Pod Medbay Like the enzymatic reclaimer, this is rather tricky to steal and very noticeable if and when it is stolen.
GeneTek Scanner Genetics Depending on the map, this can be easy or hard to obtain, and will be very hard to obtain if there are geneticists, unless you are one yourself.
Cloning scanner Medbay Pretty obvious by now that this should be rather difficult to steal.
Fabricators Various; but usually the Cargo Bay has most of them. Many different varieties of these can be found, so how hard they are to steal varies. Note that once stolen, the materials they had contained will be dumped onto the ground.
ID Cards On people Rather hard to steal; These will usually require you mugging the holder of the ID if you're ballsy enough to attempt these bounties. A tip: if your own ID is a bounty, it's better to not claim it.
PDA On people Like ID Cards, these will usually be pretty tricky to steal. Ironic if another spy's PDA ends up as a bounty and is claimed.
Limbs On people, but not for long... Extraordinarily difficult to steal. Odds are that in any given round none of these bounties will be claimed.
Chem Dispenser Chemistry, Pathology, Bar Most jobs can access one of these fairly easily.
Trinkets Various, depending on whether the original owner is still holding on to it. These are consistently small objects and, depending on how much the owner likes it, can be either easy or hard to obtain. And if it's a bee egg, you can be assured that it will definitely not be available, because who doesn't like bees?!

Tips for Bond Imitators

  • Be mindful that for photograph bounties, your PDA will only accept photos of the requested subject alone. If there's any objects on the tile they're on, if they're in a doorway with a firelock, etc., your PDA won't accept them.
  • Having trouble figuring out where your turn-in locations are? Our Locations page may help.
  • If you're extracting organs, do, obviously, actually know how to extract them unless you'll just pray they randomly get gibbed and rummage through their remains. Remember: it's scalpel, saw, scalpel on the target limb for arms and legs, scalpel, saw, scalpel, saw on the chest for hearts.
  • Frequently, you won't always have access to the places where your target items are stored or the places where you're supposed to turn them in. In times like these, it's useful to know door hacking or have a little thermite mix on hand.
  • You can receive ANY Syndicate Item from completing a bounty, even surplus crate-only and job-specific items. To get the best use of your items, you may want to see the Being A Better Traitor page.

Supplementary Video


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus