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- 04:47, 6 June 2019 diff hist −20 Atlas Engineering Gas Storage is now Databank Room. Better off that guy I suppose.
- 04:35, 6 June 2019 diff hist +169 Ore Processing Add some pretty bare entries for the fuels rods
- 03:36, 6 June 2019 diff hist +18 Jobs Engineering Jobs instead of Maintenance Jobs, Command/Security Jobs instead of just Command Jobs or Personnel Jobs, as the game really uses
- 03:23, 4 June 2019 diff hist +233 Miner Explain how to use the GPS to get to the sea elevator, mention that functionality in other places.
- 03:14, 4 June 2019 diff hist +4 Medical Doctor Update images of Destiny and Oshan's Medbays
- 03:13, 4 June 2019 diff hist +167 Powering the station Update image of GPS, explain how to use it to get back to the station.
- 03:12, 4 June 2019 diff hist −7 Medbay Add new image for Destiny's Medbay, remove this NO TOC bit that's longer useful since the section doesn't have any actual sections
- 03:11, 4 June 2019 diff hist +17 Guide to Mining New Space GPS sprite, mention another use of the GPS
- 02:50, 4 June 2019 diff hist +2 Destiny Update image for Medbay area
- 02:46, 4 June 2019 diff hist +138 Science Objects The new sprite and pinpointer function of the Space GPS
- 02:42, 4 June 2019 diff hist +74 N File:SpaceGPSNew.png The Space GPS unit, now with a screen that supports eight kinds of arrows!
- 02:39, 4 June 2019 diff hist +98 N File:DestinyMedbayV2.png The Medbay of Destiny. An entire wing on the west with scrubs and malpractice, can you imagine it?
- 05:01, 3 June 2019 diff hist −26 m Revolutionary Rewrite some weird bits in the intro of the Head Rev section
- 04:57, 3 June 2019 diff hist +82 Revolutionary Mention that the Rev flash is indeed scannable
- 04:56, 3 June 2019 diff hist +1 m Revolutionary Bugger, forget an = for one of the section titles
- 04:55, 3 June 2019 diff hist +317 Revolutionary Add some section titles to the Head Rev, Heads, and Sec section, to make them less intimidating reads. Head Rev gets references to The Internationale, other sections get more utilitarian titles
- 04:38, 3 June 2019 diff hist −32 m Revolutionary Remove the weird "The Revolutionaries", which is a remnant of some random categorization scheme I thought of. Could probably go through with it, but honestly, it wouldn't be too useful.
- 04:36, 3 June 2019 diff hist −54 Revolutionary The rev flash now converts instantly. This does change up things a bit, I'll have to write some more on this later.
- 03:38, 3 June 2019 diff hist −187 Revolutionary Implants are instant again. Still doesn't change too much for this page.
- 02:29, 3 June 2019 diff hist −343 SS13 Wiki:Current events Got info on the contents of the combat medic's lifesaver bag and the acid splash hivemind members get during shambler mode, now want info on French juice
- 02:25, 3 June 2019 diff hist +42 Changeling Mention that the acid splash can still be dodged
- 02:17, 3 June 2019 diff hist +1,229 Guide to AI Talk about the Create Viewport command
- 00:16, 3 June 2019 diff hist +374 Changeling Finally, some info on the acid splash
- 19:10, 2 June 2019 diff hist +901 Changelog May 31th update + what I think is the June 1st update
- 04:12, 2 June 2019 diff hist +67 Syndicate Items Mention that the DNA scrambler takes a while when injecting others
- 04:08, 2 June 2019 diff hist +125 Medical Objects Implanters are now instant. Also, some info on how to insert implants into implanters and implant guns
- 04:00, 2 June 2019 diff hist −2 m Being A Better Traitor Errr, correct link for Construction's section on tables
- 03:59, 2 June 2019 diff hist +1 m Science Objects arrrgh balls'd up the implanter link
- 03:58, 2 June 2019 diff hist −18 Science Objects Replace the info on implants and implanters with links to Medical Objects' entries on them, because 1) I don't want to upgrade both those pages whenever they change up implants and 2) it's more a medical thing now anyways
- 03:50, 2 June 2019 diff hist −38 Syndicate Items All implanters are instant again. Doesn't actually change much on this page though.
- 03:34, 2 June 2019 diff hist +1,536 Being A Better Traitor Some tips on for the Combat Engineer crate
- 02:22, 2 June 2019 diff hist +58 Being A Better Traitor The obvious tip for the Combat Medic crate...an update on the e-tank tip now that the crate has its own satchel
- 02:16, 2 June 2019 diff hist +1,057 Syndicate Items What's in the medical lifesaver bag, more info and a reformatting for the combat medic crate entry
- 01:46, 2 June 2019 diff hist +41 Template:Books NAST manual goes here I guess
- 01:46, 2 June 2019 diff hist +249 Books Shove the NAST manual here
- 01:40, 2 June 2019 diff hist +704 N Nuclear Agent Sentry Turret Manual
- 01:35, 2 June 2019 diff hist +159 Syndicate Items Should also mention how to move the turret after it's deployed.
- 01:28, 2 June 2019 diff hist +1,153 Syndicate Items Add the Combat Engineer crate
- 23:31, 1 June 2019 diff hist +171 Clothing Add specialist operative engineering uniform
- 23:28, 1 June 2019 diff hist +192 N File:NASTDeployer.png The Nuclear Agent Sentry Turret, or NAS-T, used by Syndicate combat engineers to lock down areas, ready to be deployed and shoot your asst into the past to the age where ships still had masts.
- 23:25, 1 June 2019 diff hist +130 N File:SpecialistOperativeEngineeringUniform.png The space suit of Syndicate combat engineers. Overalls because they're engineers, black and red to mask the bloodstains and burns.
- 23:19, 1 June 2019 diff hist +89 N File:BattleWrench.png A big wrench used by Syndicate combat engineers to fix turrets and knock up crew members.
- 04:43, 31 May 2019 diff hist +11 Escape Arm The lounge area in Cog2's escape arm can get air from East Emergency Air Hookup too, because it also has a vent.
- 04:41, 31 May 2019 diff hist +1,461 Escape Arm Update image for Cog2's tab, add maint info, expand on its contents. Fitting that the last Cog2 tab I have to update (hopefully) is for the area where rounds reach their end.
- 04:11, 31 May 2019 diff hist +1,758 Emergency Storage A Update Cog2's image, add maint info, significantly expand on its contents
- 03:51, 31 May 2019 diff hist +1,198 Engineering Gas Storage A tab for Cog2's Engineering area
- 03:36, 31 May 2019 diff hist +1,077 Engineering Update images for Cog2, replace its sections with a table, add a bit more info. The table is most likely going to be replaced.
- 04:54, 30 May 2019 diff hist −1 m Medbay damnit it's Augmentation, not Augmentations
- 04:53, 30 May 2019 diff hist +1,783 Medbay Update image and maint info for cog2's tab, significantly expand on its contents.
- 03:20, 30 May 2019 diff hist +1,566 Operating Theatre Update image for Cog2's tab, add maint info, flesh out contents
- 04:33, 29 May 2019 diff hist +1 m Auxiliary Storage damnit balls up the sheets link
- 04:32, 29 May 2019 diff hist +896 Auxiliary Storage Rewrite Cog2's tab to discuss the actual Auxiliary Storage room
- 04:28, 28 May 2019 diff hist +581 Cogmap2 Add Escape Security Checkpoint, Security Foyer Checkpoint, and the rest of the station's routers.
- 04:22, 28 May 2019 diff hist +118 N File:Cogmap2EscapeSecurityCheckpoint.png Cogmap2's Escape Security Checkpoint. Perfect place to sit back and watch the chaos unfold in the upper arm of Escape.
- 04:18, 28 May 2019 diff hist +125 N File:Cogmap2CateringRouter.png Cogmap2's Catering Router, servicing both the eldritch sandwich factory that is Kitchen and the pothouse that is Hydroponics.
- 04:16, 28 May 2019 diff hist +60 N File:Cogmap2MedSciRouter.png Cogmap2's MedSci Router, servicing both Research and Medbay.
- 04:13, 28 May 2019 diff hist +138 N File:Cogmap2EscapeRouter.png Cogmap2's Escape Router. It's belt hell station in the lower portion of Escape, not a handy button for getting out of networking hardware.
- 04:09, 28 May 2019 diff hist +97 N File:Cogmap2ArrivalsRouter.png Cogmap2's Arrivals Router. Seems like a good destination for a bomb being sent through belt hell.
- 04:07, 28 May 2019 diff hist +940 Security (place) Update images and contents for Cog2's tab, add row on Security Foyer Checkpoint, remove the one on Interrogation Room
- 04:04, 28 May 2019 diff hist +107 N File:Cogmap2DefendantChair.png Cogmap2's Defendant Chair, where prisoners go to spend the last moments of their lives splatted with fruit.
- 04:02, 28 May 2019 diff hist +87 N File:Cogmap2SecurityFoyerCheckpoint.png Cogmap2's Security Foyer Checkpoint, home to the station's most judgemental owl, Hooty.
- 02:10, 28 May 2019 diff hist +624 Brig Mention where Cog2's general pop and solitary cells are, describe the general pop bathroom and vistor's area, update images
- 04:44, 27 May 2019 diff hist +769 Changelog May 26th update. Probably.
- 04:37, 27 May 2019 diff hist +13 Geneticist New image for Cog2's tab
- 04:36, 27 May 2019 diff hist +1,199 Genetics Update image for Cog2's tab, add its maint info, expand on its contents, mention the monkey dome, modify the warning slightly
- 04:09, 27 May 2019 diff hist +757 Pathology Add new image and maint details for Cog2's tab, talk more about its contents
- 03:54, 27 May 2019 diff hist +408 Morgue Update image and maint details for Cog2's tab, talk bit more about its contents, indirectly.
- 03:28, 27 May 2019 diff hist +6 Quartermaster New image for Cog2's Cargo Bay
- 03:27, 27 May 2019 diff hist +137 Cogmap1 Give most sections some general directions, based on the names of the maint tunnels
- 03:13, 27 May 2019 diff hist +519 Cogmap1 Add belt hell routers, move Jazz Lounge image to a somewhat more logical place, correct spelling of cafeteria
- 02:54, 27 May 2019 diff hist +115 N File:CogmapSecurityRouter.png Cogmap1's Security Router. Seems like the perfect place to deliver a bomb to Sec, perhaps for a daring Brig escape.
- 02:53, 27 May 2019 diff hist +148 N File:CogmapMedSciRouter.png Cogmap1's MedSci Router. Bordered by Medbay's Pharmacy on the righ, Science's Chemistry on the left, and surrounded by scrubs and quacks all around.
- 02:44, 27 May 2019 diff hist +75 N File:CogmapEVARouter.png Cogmap1's EVA Router, the router behind EVA. Who would think to check here?
- 02:41, 27 May 2019 diff hist +103 N File:CogmapEngineRouter.png Cogmap1's Engine Router. It's in Engineering, so it's called Engine Router. As opposed to ering Router.
- 02:36, 27 May 2019 diff hist +138 N File:CogmapCateringRouter.png Cogmap1's Catering Router. It makes up part of the Catering Pod Bay, takes half of its name, and is wholly confused with Cafeteria Router.
- 02:33, 27 May 2019 diff hist +190 N File:CogmapCafeteriaRouter.png Cogmap1's Cafeteria Router. While it's also really close to Pool and Fitness Room, it chose to take the namesake of Cafeteria because they were a really good singer. It regrets that choice.
- 02:30, 27 May 2019 diff hist +208 N File:CogmapAirbridgeRouter.png Cogmap1's Airbridge Router. It's right next to an airbridge, it's a router for Belt Hell, therefore it's Airbridge Router. But apparently it doesn't have enough wrapping paper to be Christmas Airbridge Router
- 02:26, 27 May 2019 diff hist +6 m Head of Personnel's Office Another wooden table, not another wooden, excuse me
- 04:37, 26 May 2019 diff hist +269 Foods and Drinks Add pizza ghetti
- 04:29, 26 May 2019 diff hist +32 Making and Breaking Add pic of material processor
- 04:27, 26 May 2019 diff hist +107 N File:MaterialProcessor.png Magically transform raw material in refined blocks, bars, and blobs. Like mauxite ore, ectoplasm, butts....
- 04:26, 26 May 2019 diff hist +118 N File:PizzaGhetti.png It's pizza, it's spaghetti, and when they're together on a plate, it's pizza-ghetti! God, this does not look healthy.
- 02:52, 26 May 2019 diff hist +235 Guide to Genetics More details on the French accent. Trying out a bullet list since it's fairly complex
- 00:35, 26 May 2019 diff hist −5 Revolutionary Ehhh oops emergency hood doesn't block your face.
- 23:40, 25 May 2019 diff hist +1 Cogmap2 It's also Monkey Dome, rather than just Monkey Pen, fancy
- 23:39, 25 May 2019 diff hist +10 Cogmap2 The correct names of Cog2's Genetics and Pathology Research
- 05:30, 25 May 2019 diff hist +201 Traits Add French trait
- 05:24, 25 May 2019 diff hist +48 Doctoring Atropine also heals brain, brute, and burn damage
- 05:23, 25 May 2019 diff hist +31 Chemistry Atropine after kyle's changes, based the post for his proposed patch
- 04:15, 25 May 2019 diff hist +208 Changelog May 24th update, a minor adjument to the May 23rd update
- 04:02, 25 May 2019 diff hist +7 Robot Depot Update image of Cog'2 Robot Depot
- 03:58, 25 May 2019 diff hist +217 Warehouse Rewrite Cog2's tab to actually focus on its contents instead of Tech Storage's
- 03:39, 25 May 2019 diff hist +2,155 Tech Storage Give Cog2's Tech Storage its own tab, because it actually is its own room
- 02:37, 25 May 2019 diff hist 0 m Cargo Bay Tileness? No, tileless. Apparently the former is an actual word?
- 02:31, 25 May 2019 diff hist +1,776 Cargo Bay Flesh out Cog2's tab
- 01:44, 25 May 2019 diff hist +306 Clothing Rewrite the fedora entry
- 05:18, 24 May 2019 diff hist −91 User:Studenterhue/Vampire Apparently, thermals actually can see through cloak of darkness? Maybe?
- 05:16, 24 May 2019 diff hist +59 User:Studenterhue/Vampire Some simple questions about hypnotise.
- 05:15, 24 May 2019 diff hist +25 User:Studenterhue/Vampire Seems like Glare stuns for 20 secs?
- 05:13, 24 May 2019 diff hist +389 User:Studenterhue/Vampire More about Bite Victim. Fairly solid about this one
- 05:07, 24 May 2019 diff hist +278 User:Studenterhue/Vampire Some info about the new Enthrall, which I know even less about
- 05:00, 24 May 2019 diff hist +2 User:Studenterhue/Vampire Actually don't know about the unlock levels or handcuff usability for any of these abilities
- 04:58, 24 May 2019 diff hist +5 User:Studenterhue/Vampire kurwa balls'd up the icon for frost bats
- 04:57, 24 May 2019 diff hist +591 User:Studenterhue/Vampire Some info about Frost Bats, which I know slightly more about
- 04:50, 24 May 2019 diff hist +645 User:Studenterhue/Vampire Add info and questions for Coffin Escape and Hide Coffin abilities, which I know even less about
- 04:40, 24 May 2019 diff hist +306 User:Studenterhue/Vampire What I barely know about Speak to Ghouls
- 04:35, 24 May 2019 diff hist +242 User:Studenterhue/Quickstart Probs not gonna work on this in a while, but set up some basic formatting for the Connecting to a Server bit
- 04:35, 24 May 2019 diff hist +678 User:Studenterhue/Vampire Some things I know on Bat Form and its MkII version
- 04:26, 24 May 2019 diff hist +51 User:Studenterhue/Vampire Thoughts on where cloak of darkness probs ended up
- 04:25, 24 May 2019 diff hist +177 User:Studenterhue/Vampire I'll just shove the old abilities that I'm not sure are in into another table
- 04:19, 24 May 2019 diff hist +279 EVA Mention the Secure Shutters switch on Cog2's EVA
- 04:10, 24 May 2019 diff hist +506 Changelog May 24th update
- 03:09, 24 May 2019 diff hist +322 Being A Better Traitor More on face-concealing helmets
- 02:54, 24 May 2019 diff hist 0 Revolutionary A more accurate reason Revs might want Sec weapons
- 02:45, 24 May 2019 diff hist +124 m Revolutionary Add a few transitions, move some stuff around so that it hopefully flows better
- 02:37, 24 May 2019 diff hist −3 Revolutionary Feels like the gibbing is at 60 mins and later
- 02:35, 24 May 2019 diff hist +1,289 Revolutionary More tips and observations on what to do when caught , with a few of kyle's tips from a recent forum thread
- 01:02, 24 May 2019 diff hist +10 Being A Better Traitor Can't forget that certain hats/helmuts can conceal faces too
- 00:52, 24 May 2019 diff hist +349 Revolutionary Yeah, I guess I'll just shove the new rule about deconverted revs not ratting out other revs in the Station Crew section
- 05:41, 23 May 2019 diff hist −26 Revolutionary there's still a possibility that they'll? Why not just, they still can be..., Stud Enter the Hue?
- 05:39, 23 May 2019 diff hist +62 Foods and Drinks Mention that donk pockets should be warmed and link to how to warm them for the donk pockets box entry
- 05:37, 23 May 2019 diff hist +139 Foods and Drinks Surprised this page doesn't mention other ways to heat up donk pockets
- 05:35, 23 May 2019 diff hist +794 Revolutionary What the melee attacks only dereving people in crit mean for sec, more on considerations and weapons for this method, new section title to better reflect these changes
- 05:07, 23 May 2019 diff hist +1,370 Revolutionary How to beat the revolution out of people, now that it only works on crit
- 04:34, 23 May 2019 diff hist +337 Revolutionary Mention the implant gun Sec sometimes has, note how implanters now have a delay
- 04:17, 23 May 2019 diff hist +21 Hosting a server note that this wiki guide is somewhat different and more current than the forum post cited
- 04:16, 23 May 2019 diff hist −278 Hosting a server On what versions of the code to download
- 21:53, 22 May 2019 diff hist +862 Changelog May 22th update
- 04:20, 22 May 2019 diff hist +2,210 Pod Bay Of course I screwed up the link to the welder. Also, more info + links on the Mining Outpost Dock of most maps.
- 04:13, 22 May 2019 diff hist +124 Cogmap2 Add Escape and Arrivals Dock, update some of the pod bay names
- 04:10, 22 May 2019 diff hist +3,144 Pod Bay Update iamges of cog2's tab and each pod bay's name and contents, add Research Outpost, Escape, and Arrival docks
- 04:06, 22 May 2019 diff hist +86 N File:Cogmap2ResearchOutpostDock.png Cog2's Research Outpost's pod bay. Gotta enter your secret mad scientist lair somehow.
- 04:00, 22 May 2019 diff hist +147 N File:Cogmap2EscapeDock.png The Escape Dock on Cogmap2, for people who prefer to die in a dark maint tunnel rather than a well-lit hallway trying to leave this miserable hole.
- 03:52, 22 May 2019 diff hist +151 N File:Cogmap2ArrivalsDock.png The Arrivals Dock and its associated pod beacon on Cogmap2. It kinda says a lot that new arrivals can fuck off from the station the moment they arrive.
- 04:21, 21 May 2019 diff hist +174 N File:VampireIconSpeakToGhouls.png The icon for the Vampire's Speak to Ghouls ability. It's explicitly said to be telepathic and go directly to the brain, so I guess it makes sense that it's depicting a brain.
- 04:20, 21 May 2019 diff hist +81 N File:VampireIconHideCoffin.png The icon for the Hide Coffin ability, depicting a coffin that's half disappeared.
- 04:19, 21 May 2019 diff hist +176 N File:VampireIconCallFrostBats.png The icon for the Vampire's Call Frost Bats ability, illustrating a winged creature motioning blue bats towards something. A contact lens it lost, maybe? The nearest SpaceBucks?
- 04:17, 21 May 2019 diff hist +170 N File:VampireIconBloodSteal.png The icon for the vampire's blood stealing ability, depicting a hand apparently taking blood from someone through thin air. A hand with four fingers, apparently. Poor guy.
- 04:15, 21 May 2019 diff hist +407 N File:VampireCoffin.png Behold the omen, cross like St. Peter's doom! Convergence of evil awaits in this tomb! A demon resides in its living corpse. Cut off the head, and another springs...actually, no that definitely would end the vampire hiding inside this thing. It wou...
- 04:11, 21 May 2019 diff hist +162 User:Studenterhue/Vampire Cancel Stuns's cooldown is drastically reduced, but now it does damage to the vamp.
- 04:06, 21 May 2019 diff hist +13 User:Studenterhue/Vampire Diseased Touch's unlock has been increased to...some level
- 04:05, 21 May 2019 diff hist −7 User:Studenterhue/Vampire First: hypnotise is now free but has longer cooldown
- 03:57, 21 May 2019 diff hist +10,401 N User:Studenterhue/Vampire just copying and pasting most of the current vamp page
- 03:56, 21 May 2019 diff hist −177 SS13 Wiki:Current events Got the Construction Visualizer and Clock 188 down
- 03:52, 21 May 2019 diff hist +621 Murder Add Clock 188
- 03:43, 21 May 2019 diff hist −25 Syndicate Items Dang, fire axe doesn't fit into pockets after all
- 03:40, 21 May 2019 diff hist +126 N File:Clock188Tan.png A Clock 188, an old-school pistol carried by NT Security Operatives. This one has tan housing to emphasize how obsolete it is.
- 03:39, 21 May 2019 diff hist +137 N File:Clock188Black.png A Clock 188, an old-school pistol carried by NT Security Operatives. This one is black to highlight the cheap plastic's constructed from.
- 03:38, 21 May 2019 diff hist +294 Cyborg Add Construction Visualizer, which is rather underwhelming.
- 03:33, 21 May 2019 diff hist +160 Medical Objects Add a link to the implants page on the implanter entry, mention that you don't need to remove implant's glass cases.
- 03:19, 21 May 2019 diff hist +20 Science Objects Copy and paste Medical Objects's description of the implanter
- 03:16, 21 May 2019 diff hist +228 Syndicate Items Note which implants implant instantly and which don't and that mindslaving implantation stuns
- 03:03, 21 May 2019 diff hist +17 Implants Elaborate on the etc. that can trigger chest implants
- 03:02, 21 May 2019 diff hist +525 Game Modes Add the vampire game mode
- 23:17, 20 May 2019 diff hist +31 Antagonist Vampire now has its own mode.
- 23:15, 20 May 2019 diff hist +84 Medical Objects Implanters now have a two second delay for implanting, while implant guns do not
- 22:37, 20 May 2019 diff hist −116 Jobs Hooray, Vamp has its own mode now. Welcome to the club.
- 20:36, 20 May 2019 diff hist +107 Changelog The rest of the May 19th update
- 13:39, 20 May 2019 diff hist +43 Nuclear Operative Mention that unscrewing the nuke takes a while
- 13:33, 20 May 2019 diff hist +204 Nuclear Operative For all the syndies wondering if nukies can unscrew the nuke themselves
- 13:30, 20 May 2019 diff hist +12 Nuclear Operative Rewrite a reference to thermals letting you see in the dark
- 04:07, 20 May 2019 diff hist +3 West Crew Lounge New image for Oshan's West Crew Lounge
- 04:07, 20 May 2019 diff hist +3 Oshan Laboratory New image for West Crew Lounge
- 04:07, 20 May 2019 diff hist 0 Wizard Add the new icon for Bull's Charge
- 04:06, 20 May 2019 diff hist +94 N File:WizardIconBullsCharge.png At least, the icon of the Wizard's Bull's Charge spell, depicting a blue bull ready to charge.
- 04:05, 20 May 2019 diff hist +272 N File:OshanWestCrewLoungeNew.png Oshan Lab's West Crew Lounge, which is really more of a Southwest Crew Lounge. Not sure why it exists, but it certainly makes the space below the Quartermaster's Office a little bit cosier. Now with a MiniMed and a pair of airlocks that are supposed to...
- 03:56, 20 May 2019 diff hist −2 Contraband Of course I screw up the links for Death Weed and Lifeweed
- 03:54, 20 May 2019 diff hist +393 Contraband Huh, cannabis is contraband too
- 03:30, 20 May 2019 diff hist +2,030 Captain's Quarters Update Cog2's image, add maint info and more info about contents of room
- 02:37, 20 May 2019 diff hist −429 Revolutionary Now that deconverted revs can't tell who converted them anymore, there goes that strategy.
- 02:29, 20 May 2019 diff hist +4 m Captain's Quarters A Captain Murphy expy day care to be specific
- 02:26, 20 May 2019 diff hist +463 Bridge Completely rewrite Cog2's tab to focus on the room called the Bridge, update its image, add maint info
- 01:36, 20 May 2019 diff hist −223 EVA Remove references to the Atmospheric Technician job...except maybe on Donut 2's tab, which might have had them in its time
- 01:33, 20 May 2019 diff hist +967 EVA Update Cog2's image, expand on its contents.
- 01:14, 20 May 2019 diff hist −544 Teleporter Room let's rewrite the other tabs' explanations of the teleporter equipment too, remove some redundancy, remind people the hand tele portals are temporary, and find more verbs that begin with r
- 00:33, 20 May 2019 diff hist +1 m Teleporter Room forgot a space in Atlas's tab
- 00:22, 20 May 2019 diff hist +484 Teleporter Room New image and explanation for Cog2's tab
- 23:42, 19 May 2019 diff hist +3 Syndicate Pipe Bomb Redirecting to the revamped version of the Syndicate Pipebomb current
- 23:41, 19 May 2019 diff hist +91 Syndicate Items Looks like the Assault Trooper got breaching charges too
- 23:39, 19 May 2019 diff hist +2 m Syndicate Items Syndicates spawn will->Syndicates spawned will
- 23:30, 19 May 2019 diff hist +58 Clothing Mention Very Syndicate Hat's unique suicide
- 05:05, 19 May 2019 diff hist +422 Changelog May 18th update, one of my favorite updates so far
- 05:02, 19 May 2019 diff hist +154 Cogmap2 Update image for Escape, add comms dish and auxiliary comms dish
- 05:00, 19 May 2019 diff hist +185 N File:Cogmap2EscapeShuttleHallway.png Cogmap2's Escape Shuttle Hallway, an absolute magnet of near-round-end chaos. Now with more vending machines and new window, door, and APC sprites and without the alert computer thingy.
- 04:54, 19 May 2019 diff hist +250 Cogmap2 Update and rearrange images for the Security and Command areas, give them their own galleries, add Solitary and Security Router
- 04:49, 19 May 2019 diff hist +131 N File:Cogmap2CaptainQuarters.png Cogmap2's Captain Quarters. Now with a rack of captain-themed space equipment, new door and APC sprites, and lots of other goodies.
- 04:46, 19 May 2019 diff hist +539 Cogmap2 Update and rearrange images for Medbay and Researach areas, add Monkey Pen, Medbay Staff Area, Medical Storage, and Toxin Lab
- 04:44, 19 May 2019 diff hist +31 N Operating Theater Redirected page to Operating Theatre current
- 04:33, 19 May 2019 diff hist +81 Cogmap2 Add Pod Bay/Main Hangar #1 & #2
- 04:31, 19 May 2019 diff hist +85 N File:Cogmap2NerdDungeon.png Cogmap2's Nerd Dungeon, where the station's tabletop gaming nerds hole themselves up.
- 04:30, 19 May 2019 diff hist +73 N File:Cogmap2TeleporterRoom.png Cogmap2's Teleporter Room. Now with new hand tele, door, and APC sprites.
- 04:27, 19 May 2019 diff hist +7 Medical Doctor New images for Cogmap2's Medbay, Cloning, and Cryo areas
- 04:26, 19 May 2019 diff hist +6 Head of Security A new image for Cogmap2's HoS office
- 04:24, 19 May 2019 diff hist +6 Medical Director New image for Cog2's Medical Director office
- 04:24, 19 May 2019 diff hist +347 Beepsky's House Update Cog2's image, add location and maint info, mention the blood stain
- 04:19, 19 May 2019 diff hist +51 N File:Cogmap2MonkeyPen.png Cogmap2's Monkey Pen, where monkey business reigns.
- 04:18, 19 May 2019 diff hist +113 N File:Cogmap2MedicalResearch.png Cogmap2's Medical Research/Genetics lab, now with new door and APC sprites and a couple new goodies on the table.
- 04:12, 19 May 2019 diff hist +157 N File:Cogmap2GuardBuddyDepot.png The Guard Buddy Depot on Cogmap2, an apartment for cute and adorable GuardBuddies. Now without the air monitor thing-a-jig and with new door and APC sprites.
- 04:09, 19 May 2019 diff hist +84 N File:Cogmap2CloningLab.png The Cloning Lab on Cogmap2, now with just one clonepod and new door and APC sprites.
- 04:08, 19 May 2019 diff hist +188 N File:Cogmap2PathologyResearch.png Cogmap2's Pathology Research area, where nature's lil'est killers reside. And its plasma farters and Shakespeare reciters and...god knows what else. Now with a fridge of pathology samples.
- 04:06, 19 May 2019 diff hist +82 N File:Cogmap2Morgue.png Cogmap2's Morgue, where bodies are left to rot. Now with new door and APC sprites.
- 04:02, 19 May 2019 diff hist +84 N File:Cogmap2MDOffice.png The office of Cogmap2's Medical Director, now with an medical announcement computer.
- 04:00, 19 May 2019 diff hist +139 N File:Cogmap2MedicalStorage.png Where much of the reserve beakers, medical carts, and medical fabricator are kept on Cogmap2's Medbay, unofficially called Medical Storage.
- 03:55, 19 May 2019 diff hist +333 N File:Cogmap2MedbayStaffArea.png A colorful little room in Cogmap2's Medbay, unofficially called the Medbay Staff Area after similar sections on other maps, where docs can change uniform and eat and drink stuff they wouldn't recommend to their patients. Surprisingly not different from...
- 03:50, 19 May 2019 diff hist +196 N File:Cogmap2PatientBedding.png Where patients in Cogmap2's Medbay are sent to recover...and never leave. Not what it's called on the map, but it's worth highlighting for the Port-a-Medbay, wheelchairs, and blood bags kept here.
- 03:40, 19 May 2019 diff hist +201 N File:Cogmap2CryoV2.png A place in Cogmap2's Medbay for icing people...so they can live. Not too different from the previous version aside from a new oxygen tank sprite and an additional water tank instead of a Port-a-Medbay.
- 03:37, 19 May 2019 diff hist +52 N File:Cogmap2MedbayOperatingTheater.png A section of Cogmap2's Medbay for harvesting organs.
- 03:36, 19 May 2019 diff hist +112 N File:Cogmap2Pharmacy.png A section of Cogmap2's Medbay for offering "medicinal drugs" to the public. Now with a phone for easier pushing.
- 03:26, 19 May 2019 diff hist +308 N File:Cogmap2MedbayLobby.png The lobby of Cogmap2's Medbay, where they prepare you for the malpractice to come. Now with a snack machine with food 6 out of 5 doctors recommend against, glass tables to slam into, a coffee machine, and lots of other interesting goodies. They also re...
- 03:22, 19 May 2019 diff hist +283 N File:Cogmap2Medbay.png Cogmap2's Medbay, more than 3 years after the old image grim sleeper uploaded. Lots of things of been replaced or rearranged, and new things, like phones, drains, and wheelchairs have been added. Lots of sprites look different, but it's still the same...
- 03:18, 19 May 2019 diff hist +182 N File:Cogmap2GeneralPopulation.png A jail on Cogmap2 for people with no particular special security status or accommodations. Now with a French monkey, some drains, and an image that actually shows the visitor's area.
- 03:15, 19 May 2019 diff hist +129 N File:Cogmap2SecurityOffice.png The wide open expanse connecting Cogmap2's various Security-related areas together. Now with phones, more charges, and a MiniMed.
- 03:11, 19 May 2019 diff hist +106 N File:Cogmap2HoSOffice.png The office of Cogmap2's Reddest of All Redshirts, the Head of Security. Now with a fancy framed war medal!
- 03:10, 19 May 2019 diff hist +44 N File:Cogmap2SecurityRouter.png Where crates for Security end up on Cogmap2.
- 03:10, 19 May 2019 diff hist +100 N File:Cogmap2BeepskyHouseV2.png Beepsky's House (?) on Cogmap2, with a new APC sprite and some new stuff in the rooms surrounding it
- 03:08, 19 May 2019 diff hist +177 N File:Cogmap2SolitaryCells.png Solitary Confinement on Cogmap2, now without the weird air monitor. Not that different from the previous version, but this new pic should give a better idea of what's around it.
- 03:00, 19 May 2019 diff hist +82 N File:Cogmap2SecureDock.png Secure Dock on Cogmap2 and its respective beacon. Now with new pod weapon sprites.
- 01:53, 19 May 2019 diff hist +168 N File:Cogmap2SecurityV2.png Cogmap2's Security area in the east, after the addition of phones, a police wagon thing, a medal frame for the HoS, and probably some other goodies I've yet to mention.
- 01:37, 19 May 2019 diff hist +71 N File:Cogmap2Bridge.png Cogmap2's Bridge, the battleground for many shuttle call & recall wars.
- 01:36, 19 May 2019 diff hist +130 N File:Cogmap2EVA.png Cogmap2's EVA room, where the Heads of Staff keep their spess suits, spess helmets, spess jetpacks, spess tools, and other things.
- 01:33, 19 May 2019 diff hist +73 N File:Cogmap2MainHangar2.png The bottommost of Cogmap2's public pod bay, loaded with two big boy pods.
- 01:32, 19 May 2019 diff hist +78 N File:Cogmap2MainHangar1.png The topmost of Cogmap2's two public pod bays, stocked with two smol miniputts.
- 01:30, 19 May 2019 diff hist +60 N File:Cogmap2CommunicationsDish.png Cogmap2's main communications dish, located near the Bridge.
- 01:03, 19 May 2019 diff hist +390 Guide to Genetics Add Frontal Gyrus Alteration Type-F. Don't actually know too much about it save for the curse words and th->z conversion.
- 00:54, 19 May 2019 diff hist +140 Game Modes Some typical modes included in secret
- 00:50, 19 May 2019 diff hist +5 Antagonist What vampire thralls have been replaced with
- 00:39, 19 May 2019 diff hist +51 Wrestler New names for the mixed modes wrestler can appear in (I think)
- 00:37, 19 May 2019 diff hist +334 Antagonist Split the mixed column into two new columns for the new versions of mixed
- 00:25, 19 May 2019 diff hist +116 Jobs New names for the mixed modes antags can appear in
- 00:24, 19 May 2019 diff hist +17 Werewolf The new name for the mixed name werewolf appears in
- 00:23, 19 May 2019 diff hist +9 Wraith The new name for the mixed mode Wraith can appear in
- 00:15, 19 May 2019 diff hist +13 Game Modes Seems like mixed was also renamed to Mixed (Action)
- 00:14, 19 May 2019 diff hist +37 Game Modes Seems that Mixed RP was replaced with Mixed Mild?
- 18:59, 18 May 2019 diff hist +347 Changelog May 17th update
- 15:55, 18 May 2019 diff hist +16 Cogmap2 More modern names for some of the Engineering areas
- 05:12, 18 May 2019 diff hist −57 SS13 Wiki:Current events Got the contents of Combat Medic's new back and pouch items, just need the belt item now
- 05:11, 18 May 2019 diff hist −54 SS13 Wiki:Current events No, Bull's Charge doesn't have a new icon. Vampire on the other hand...
- 05:10, 18 May 2019 diff hist +32 Wizard what the heck bull's charge still uses the screech icon *scream
- 05:08, 18 May 2019 diff hist +224 Vampire First order of business: add a WIP warning that parts of this page are outdated, since there's so much to be checked and updated that a complete update will take a good while
- 05:04, 18 May 2019 diff hist +2 m Changelog wrong heading goofball
- 05:01, 18 May 2019 diff hist 0 Engineer Update Cog2's image
- 05:00, 18 May 2019 diff hist −76 Cogmap2 Most of Security Checkpoints are covered, removing this image representing all of them
- 04:58, 18 May 2019 diff hist +9 Chief Engineer Update Cog2 image
- 04:57, 18 May 2019 diff hist −5 Cogmap2 Believe it's just Engineering Pod Bay
- 04:56, 18 May 2019 diff hist +314 Cogmap2 Add Engine Router & Combustion Chamber, update Pod Bay Checkpoint and Engineering images and some names, give the engineering images their own gallery, rearrange them more sensibly.
- 04:55, 18 May 2019 diff hist +133 N File:Cogmap2PodBaySecurityCheckpoint.png The Security Checkpoint sandwiched between Cogmap2's Pod Bay#1 & Pod Bay #2. Must be pretty crazy working next to a giant laser beam.
- 04:49, 18 May 2019 diff hist +119 N File:Cogmap2EngineeringPodBay.png Cogmap2's Engineering Pod Bay, where Engineers go when the thermoelectric generator inevitably starts imitating Moloch.
- 04:46, 18 May 2019 diff hist +55 N File:Cogmap2EngineRouter.png Where crates sent to Cogmap2's engineering area end up.
- 04:46, 18 May 2019 diff hist +214 N File:Cogmap2EmergencyStorageA.png Cogmap2's Emergency Storage A, which is where the Engineering department keeps most of its supplies. Now with more medkits, more atmos stuff, and a general manufacturer, a real upgrade from the previous iterations.
- 04:42, 18 May 2019 diff hist +180 N File:Cogmap2ColdLoop.png The Cold Loop, where gases in one loop of Cog2's thermoelectric generator chill down into cool cats. Now with ABCUs instead of workbenches and lots more random tools and materials.
- 04:40, 18 May 2019 diff hist +177 N File:Cogmap2CEQuarters.png Chief Engineer's Quarters, where Cogmap2's Bob the Builder cosplayer lives. Now with an engine monitor instead of a general alert computer and a shiny new announcement computer.
- 04:38, 18 May 2019 diff hist +125 N File:Cogmap2EngineControlRoom.png The room where Engineers control the pumps of Cogmap2's thermoelectric generator, unofficially called the Engine Control Room
- 04:31, 18 May 2019 diff hist +127 N File:Cogmap2EngineRoom.png The room where Cogmap2's thermoelectric generator and power transmission laser are located, unofficially called the Engine Room
- 04:30, 18 May 2019 diff hist +120 N File:Cogmap2EngineeringGasStorage.png Cogmap2's Engineering Gas Storage, which stores cans of gas to be used in the thermoelectric generator. Or plasma fires.
- 04:27, 18 May 2019 diff hist +210 N File:Cogmap2HotLoop.png Where gases in Cogmap2's thermoelectric generator are heated to temperatures exceeding the energy of the Big Bang.Still not too different from the previous version aside from sprites and a few indicator labels.
- 04:24, 18 May 2019 diff hist +120 N File:Cogmap2CombustionChamber.png The Combustion Chamber of Cogmap2's thermoelectric generator. Not too different from the old version aside from sprites.
- 04:22, 18 May 2019 diff hist +155 N File:Cogmap2EngineeringQuarters.png Cogmap2's Engineering Quarters, where the zookeepers taming the beast that is the TEG start their day. Now with a cyborg docking station for robot friends.
- 04:19, 18 May 2019 diff hist +74 N File:Cogmap2Engineering.png Engineering, the cage of the beast that is Cog2's thermoelectric generator
- 04:15, 18 May 2019 diff hist +81 Gym Update Oshan's image, mention its new minimed
- 04:14, 18 May 2019 diff hist +3 Oshan Laboratory New image for Fitness Center
- 04:13, 18 May 2019 diff hist +70 N File:OshanFitnessCenterNew.png Oshan's Fitness Center, after someone added a very convenient MiniMed.
- 03:38, 18 May 2019 diff hist +1 Plasma Research arrrgh forgot the 2 in cogmap2toxinlab
- 03:38, 18 May 2019 diff hist +307 Test Chamber Update Cog2's image, add maint info, location info, and more Cog2-tab-specific links, bold its name
- 03:35, 18 May 2019 diff hist +97 N File:Cogmap2TestChamber.png Test Chamber, a rather cramped corner of Cog2's Research Sector that's meant to have holes in it.
- 03:32, 18 May 2019 diff hist +8 Plasma Research Update image for Cog2
- 03:32, 18 May 2019 diff hist +7 Research Director Update image for Cog2
- 03:31, 18 May 2019 diff hist +72 Telescience Mention the specific names of the Telescience labs on Atlas, Cog1, and Oshan
- 03:29, 18 May 2019 diff hist +34 Telescience Update image for Cog2, mention what it's specifically called on the map
- 03:26, 18 May 2019 diff hist +17 Artifact Research Update image for Cog2
- 03:26, 18 May 2019 diff hist +305 Research Wing Update Cog2's image, mention its Toxins Storage and Research Sector Construction Area, add some more cog2-tab-specific links
- 03:20, 18 May 2019 diff hist +100 Cogmap2 Add Cargo Security Checkpoint
- 03:18, 18 May 2019 diff hist +116 N File:Cogmap2CargoSecurityCheckpoint.png Cogmap2's Cargo Security Checkpoint, where Security Officers go to coerce the QMs into slipping them bees and booze.
- 03:02, 18 May 2019 diff hist −63 Ore Processing Update image for Cog2's Refinery, rewrite its intro
- 02:58, 18 May 2019 diff hist +576 Waste Disposal Update Cog2's image, add maint info and more details on what's in the rooms
- 02:46, 18 May 2019 diff hist +372 Market More details about Cog2's market, update its image and maint info
- 02:31, 18 May 2019 diff hist +197 Intruder Some more details on why flockdrone was abandoned
- 02:15, 18 May 2019 diff hist +191 Cogmap2 Add Tech Storage & Auxiliary Storage, update images and some names for South Sector section
- 02:08, 18 May 2019 diff hist +71 N File:Cogmap2ResearchPodBay.png Cogmap2's Research Pod Bay, where Scientists go to fuck off into space.
- 00:52, 18 May 2019 diff hist +71 N File:Cogmap2ArtifactResearch.png Cogmap2's Artifact Research area, now without the weird refinery thing.
- 00:51, 18 May 2019 diff hist +106 N File:Cogmap2Chemistry.png Cogmap2's Chemistry area, now with lab benches, glass recyclers, new sprites, and lots of other fun stuff.
- 00:49, 18 May 2019 diff hist +140 N File:Cogmap2ToxinLab.png Cogmap2's Toxin Lab, where Scientists go to make bombs and act out their terrorist fantasies. Now with new and improved combustion chambers.
- 00:47, 18 May 2019 diff hist +144 N File:Cogmap2ToxinStorage.png Cogmap2's Toxin Storage, where Scientists go to ask what the fuck CO2 is. Not too different from the previous version aside from sprite changes.
- 00:45, 18 May 2019 diff hist +199 N File:Cogmap2RDOffice.png The Research Director's Office on Cogmap2, after someone redrew the windows, took away the second terminal and weird rack of cameras and remotes, rearranged a few choice bits, and redrew the windows.
- 00:43, 18 May 2019 diff hist +125 N File:Cogmap2ScienceTeleporter.png Cogmap2's Science Teleporter, an absolute magnet for "Beam me up, Scotty" jokes. Now with some cool new flooring and sprites.
- 00:41, 18 May 2019 diff hist +117 N File:Cogmap2ResearchSector.png It's Cogmap2's Research Sector, after the addition of phones, many rearrangements, and a whole lot of sprite redraws.
- 00:40, 18 May 2019 diff hist +3 m Martian Mode missing verb
- 23:42, 17 May 2019 diff hist +145 Spacebux Some clarification on what qualifies as having escaped
- 23:30, 17 May 2019 diff hist +130 Spacebux Reword a sentence about when people are exempt from the Did Not Escape penalty, add a small note about being in cryostorage counting as not escaping
- 23:18, 17 May 2019 diff hist −453 SS13 Wiki:Current events Think it's safe to scratch intrument crafting recipes off the list
- 03:11, 17 May 2019 diff hist +126 N File:Cogmap2AuxiliaryStorage.png The place on Cogmap2 that's actually called Auxiliary Storage. All the crates just multiples of just one item for some reason.
- 03:10, 17 May 2019 diff hist +125 N File:Cogmap2AuxiliaryCommunicationsDish.png Cogmap2's second comms dish, in case someone bombs the one near the Bridge. Or the Chief Engineer feels too lazy to go there.
- 03:08, 17 May 2019 diff hist +102 N File:Cogmap2CargoPodBay.png The pod hangar by Cogmap2's Cargo Bay and the big-ass area around it leading to its respective beacon.
- 03:04, 17 May 2019 diff hist +149 N File:Cogmap2CargoBay.png Cogmap2's Cargo Bay, the land of stolen things, after the old smelting equipment was later substituted with an announcement computer and other stuff.
- 03:01, 17 May 2019 diff hist +176 N File:Cogmap2WasteDisposal.png Waste Disposal, where anime and manga lovers on Cogmap2 belong. Now with an small extra space by the ejector chute for the uniform of another deadbeat with no job, the mailman.
- 02:57, 17 May 2019 diff hist +92 N File:Cogmap2CentralStorage.png Cogmap2's junk drawer, Central Storage, after the entrance to the substation was redesigned.
- 02:56, 17 May 2019 diff hist +78 N File:Cogmap2TechnicalStorage.png Cogmap2's Technical Storage, way after someone put a utility tractor in there.
- 02:53, 17 May 2019 diff hist +142 N File:Cogmap2PublicMarket.png Cogmap2's Public Market, where bomb makers, arms dealers, and other unsavory people become entrepreneurs. Now with new sprites and fish tanks!
- 02:52, 17 May 2019 diff hist +49 N File:Cogmap2Refinery.png Cog2's Refinery, the most metal place on the map.
- 15:16, 16 May 2019 diff hist +54 Medical Objects Hooray, implant guns no longer waste implants on missed shot
- 20:52, 15 May 2019 diff hist +71 Armory An update on the contents on anti-biological crates
- 20:47, 15 May 2019 diff hist 0 Armory Seems like they're reduced the number of laser arrays and disruptor in the pod weapons crate
- 20:43, 15 May 2019 diff hist 0 Quartermaster Seems like there's just 2 cleaner bottles in the Janitorial Supplies Refill crate now
- 04:49, 15 May 2019 diff hist +168 Changelog May 14th update
- 04:45, 15 May 2019 diff hist +2,498 Listening Post A tab for Horizon's Listening Post
- 04:44, 15 May 2019 diff hist +21 General Objects Describe the colors of the pinpointers, rearrange a sentence with a dangling modifier
- 02:49, 15 May 2019 diff hist +1,167 Ghost Drone Factory A tab for Horizon's Drone Factory
- 02:27, 15 May 2019 diff hist +2 m Ghost Drone Factory Some strategically placed commas in Atlas's tab for clarity
- 22:55, 14 May 2019 diff hist +85 N File:HorizonGhostDroneFactory.png A spooky ship south of Horizon that spookily spits out spooky ghost drones. Spookily.
- 22:54, 14 May 2019 diff hist +6 User:Studenterhue/Horizon Oh, dear I ballsied up the image for Research Construction Area
- 22:53, 14 May 2019 diff hist +104 N File:HorizonResearchStorage.png A section of Horizon's Testing Area that stores of a bunch of random crap that could be used for a bomb.
- 22:52, 14 May 2019 diff hist +86 N File:HorizonResearchSectorConstructionArea.png A section of Horizon's Testing Asteroid that seems to partially be under construction.
- 22:09, 14 May 2019 diff hist +99 N File:HorizonTestChamber.png A special part of Horizon's Testing Asteroid specifically meant to be gone by the end of the round.
- 21:52, 14 May 2019 diff hist +64 N File:HorizonResearchRestroom.png Where people on Horizon's Testing Chamber go to complete the #2.
- 21:51, 14 May 2019 diff hist +71 N File:HorizonTestingAsteroid.png A bunch of rocks floating around Horizon where people go to test bombs.
- 21:50, 14 May 2019 diff hist 0 N File:HorizonListeningPost.png
- 21:25, 14 May 2019 diff hist +313 Syndicate Items A partial update on the Combat Medic crate. Still need info on the medical lifesaver bag
- 19:44, 14 May 2019 diff hist +65 Traits Updated cost and more info on...Dummy Thick.
- 17:34, 14 May 2019 diff hist +113 Foods and Drinks A interesting new function of the screwdriver drink
- 16:32, 14 May 2019 diff hist +464 Atmospheric Technician More on what behind of Atmos Techs and their department
- 16:22, 14 May 2019 diff hist +80 Jobs Move Atmos Tech to Discontinued, because it is definitely not a Job of the Day anymore.
- 16:08, 14 May 2019 diff hist −84 Atmospheric Technician No longer available as a gimmick job or job of the day
- 03:32, 14 May 2019 diff hist +63 N File:HorizonSpaceMotel.png The ruins of an old space motel that now floats around Horizon.
- 03:02, 14 May 2019 diff hist +83 N File:HorizonFrosterIceCreamWreck.png The skeleton of some sort of space ice cream truck floating around the NSS Horizon.
- 03:01, 14 May 2019 diff hist +90 N File:HorizonClownStationRuins.png The wreckage of a station inhabited by clowns in the outskirts of Horizon's station level.
- 02:12, 14 May 2019 diff hist +12 Changeling The precise dose of LSD for hallucinogenic sting.
- 01:20, 14 May 2019 diff hist +268 Foods and Drinks A more precise location for Mugwort Tea, add Farty Snott beans
- 01:18, 14 May 2019 diff hist +26 N Wizard Shuttle Redirected page to Wizard's Den current
- 20:24, 13 May 2019 diff hist +112 Changelog May 12th update
- 06:02, 13 May 2019 diff hist +885 Terminology More on Ass Day, especially its rules, or lack thereof
- 23:48, 12 May 2019 diff hist +1,486 Courtroom Explain parts of Cog1's Courtroom, offer an alternative reason trials aren't held in it, add maint info, update its image
- 23:25, 12 May 2019 diff hist +40 Chemistry Rewrite a mention of random disease events
- 23:14, 12 May 2019 diff hist +3 Engineering Storage Update image for Cog1's tab
- 23:14, 12 May 2019 diff hist +3 Mining Department Update image for Cog1
- 23:08, 12 May 2019 diff hist +3 Bridge New image for Cog1's Bridge
- 23:07, 12 May 2019 diff hist +204 Cogmap1 Add images for the comms dishes and Jury Room, update images for Courtroom, Mining Department, Primary Tool Storage, Bridge, and Defendant's Chair, move Teleporter and Routing Depot to more logical places
- 22:53, 12 May 2019 diff hist +118 N File:CogmapBridgeNew.png Cogmap1's Bridge, after some sprites were redrawn and someone added a phone and a cool chart of the system SS13 is in.
- 22:53, 12 May 2019 diff hist +117 N File:CogmapMiningDepartmentNew.png Cogmap1's Mining Department, after the regular nanofab was replaced with a mining one, as well as some sprite redraws
- 22:43, 12 May 2019 diff hist +62 N File:CogmapJuryRoom.png Where the Jury sits and falls asleep during trials on Cogmap1.
- 22:43, 12 May 2019 diff hist +136 N File:CogmapPrimaryToolStorageNew.png Cogmap1's confusingly-named Primary Tool Storage room, after someone inserted an energy shield gen in it and redrew some of the sprites.
- 22:40, 12 May 2019 diff hist +92 N File:CogmapDefendantChairNew.png The place where defendants sits during trials on Cogmap1, now with an actual bottle of piss.
- 22:40, 12 May 2019 diff hist +86 N File:CogmapCourtroomNew.png Cogmap1's Courtroom, after someone finally added the gavel and block and 2010 Vintage.
- 22:37, 12 May 2019 diff hist +98 N File:CogmapCommunicationsDish.png The communications dish that links Cog1 to Central Command, standing lonely outside of the Bridge.
- 22:36, 12 May 2019 diff hist +83 N File:CogmapAuxiliaryCommunicationsDish.png Cog1's other communications dish, standing silently between Pool and Routing Depot.
- 20:56, 12 May 2019 diff hist +682 Gym Flesh out and update the contents of Cog1's tab
- 20:19, 12 May 2019 diff hist +1,030 Shower Room Cog1 does indeed have a Shower Room
- 05:06, 12 May 2019 diff hist +1,673 Kitchen Update the image for Cog1's Kitchen, explain how to get to it, expand on its contents, add its maint info
- 04:37, 12 May 2019 diff hist +1,034 Hydroponics Update Cog1's image, expand on its contents, add its maint info
- 04:25, 12 May 2019 diff hist 0 Armory Actually update the image for Cog1's Armory this time
- 04:23, 12 May 2019 diff hist 0 Cogmap1 Update image of Armory
- 04:22, 12 May 2019 diff hist +58 Cogmap1 Fix image for Gym, add Shower Room
- 04:22, 12 May 2019 diff hist +79 Cogmap1 Add Hydroponics Lobby, update Hydroponics image
- 04:21, 12 May 2019 diff hist +141 N File:CogmapHydroponicsNew.png Cog1's Hydroponics area, after some sprites were drawn, a phone was added, the medkits were replaced with patch boxes, and some other things.
- 04:20, 12 May 2019 diff hist +82 N File:CogmapHydroponicsLobby.png An atrium of sorts for Cog1's Hydroponics area, a gateway to higher, harder drugs.
- 03:54, 12 May 2019 diff hist +2 m Revolutionary And are thus against, not are thus again
- 02:53, 12 May 2019 diff hist +24 Bar Update the image for Cog1's Bar, spice up some of its sentences
- 02:43, 12 May 2019 diff hist +419 Armory Update Cog1's Armory picture (again) and mention its emergency alcohol dispenser
- 02:06, 12 May 2019 diff hist +129 Hosting a server Explain the importance of getting the correct version and what the difference between them is
- 02:03, 12 May 2019 diff hist +455 Chemistry Add a major source of space soybean oil and its partially hydrogenated version: Discount Dan's
- 01:54, 12 May 2019 diff hist +103 Virus Discount Dan's Quik-Noodles actually do have chicken soup, but less than the actual chicken soup cans
- 01:50, 12 May 2019 diff hist +84 Foods and Drinks C
- 00:43, 12 May 2019 diff hist +217 N File:CogmapArmory-5-11-2019.png Cogmap1's Armory, after someone replaced the mail chute with an "emergency" alcohol dispenser and someone who is definitely not Studenterhue realized they took the previous screenshot when the server was on noir mode.
- 00:42, 12 May 2019 diff hist +186 Arcade Update the image of Cog1's arcade, mention its Robustris Cabinet
- 00:38, 12 May 2019 diff hist +34 Security Checkpoints Update images used for Cog1 and Cog2's tabs
- 00:36, 12 May 2019 diff hist +92 N File:CogmapShowerRoom.png Where the people of Cog1 go after a long robusting session in the Gym. Or flood the station.
- 04:39, 11 May 2019 diff hist +55 Calling the Escape Shuttle Add an supplementary video showing the general chaos of the escape shuttle, not just the calling part
- 04:06, 11 May 2019 diff hist +1,252 Emergency Storage Expand on the contents of Cog1's Emergency Storage
- 00:40, 11 May 2019 diff hist +396 Cogmap1 Add Construction Area, Secondary Construction Area, Catering Storage, Chapel Office, and Crematorium, update images for Arrivals Checkpoint, Bar, Kitchen, Fitness Room, Listening Post, and Emergency Storage
- 00:34, 11 May 2019 diff hist 0 Destiny Update image of Listening Post
- 00:34, 11 May 2019 diff hist 0 Cogmap2 →Off-Station
- 00:34, 11 May 2019 diff hist 0 Clarion Update image of Listening Post
- 00:32, 11 May 2019 diff hist 0 Listening Post Update images of Cog2, Cog1, Destiny, and Clarion's Listening Posts
- 00:30, 11 May 2019 diff hist +92 N File:CogmapFitnessRoom.png Cogmap1's Fitness Room, after someone replaced the fireworks box with a real wrestling bell.
- 00:29, 11 May 2019 diff hist +72 N File:CogmapCafeteria.png Cogmap1's Cafeteria/Bar/Roland's, where booze and blood flow like water.
- 00:27, 11 May 2019 diff hist +86 N File:CogmapKitchen-5-9-2019.png Cogmap1's Kitchen, after someone added a phone...and maybe some other stop since then.
- 00:23, 11 May 2019 diff hist +93 N File:CogmapEmergencyStorageNew.png Cogmap1's Emergency Storage area, after someone changed the medkits for patches all in a row.
- 00:22, 11 May 2019 diff hist +67 N File:CogmapCrematorium.png Cogmap1's Crematorium, where bodies hit the floor and become ashes.
- 00:19, 11 May 2019 diff hist +99 N File:CogmapChapelOffice.png Chapel Office, the office of Cog1's Christian-Muslim-Buddhist-Sikh-Atheist-Fucking-Anything cleric.
- 00:17, 11 May 2019 diff hist +37 N File:CogmapCateringStorage.png Where monkeys become meat on Cogmap1.
- 00:16, 11 May 2019 diff hist +94 N File:CogmapArrivalsSecurityCheckpointNew.png Cogmap1's Arrivals Security Checkpoint, after someone put an personnel equipment manufacturer.
- 00:15, 11 May 2019 diff hist +94 N File:CogmapArmory-5-9-2019.png Cogmap1's Armory, after someone replaced the mail chute with an "emergency" alcohol dispenser.
- 00:14, 11 May 2019 diff hist +71 N File:CogmapArcade-3-27-2019.png Cogmap1's Arcade room, after someone put a Robustris Pro cabinet in it.
- 00:09, 11 May 2019 diff hist +84 N File:CogmapConstructionArea.png The weird maintenance area right of Cogmap1's Arrivals area, full of weird ass crap.
- 00:07, 11 May 2019 diff hist +89 N File:CogmapSecondaryConstructionArea.png The weird maintenance area left of Cog1's Arrivals area. Maybe it's a baseball graveyard.
- 00:04, 11 May 2019 diff hist +139 N File:ListeningPost3.png The Listening Post of Cogmap1 and many other maps, after a expansion of the little bedroom, some flooring changes, and many sprite changes.
- 16:54, 9 May 2019 diff hist +115 SS13 Wiki:Current events 'minder about the Bull's Charge icon
- 06:33, 9 May 2019 diff hist −32 Wizard I've heard someone finally made an actual icon for bull's charge. But I don't have it, so Bull's Charge just has a sad TBA for now.
- 05:19, 9 May 2019 diff hist +161 Contraband Add Very Syndicate Hat's Very Contraband Rating
- 05:18, 9 May 2019 diff hist +440 Clothing Add Very Syndicate Hat
- 19:28, 8 May 2019 diff hist +40 N File:MagnifyingGlass.png Some sort of useless ass piece of glass.
- 19:27, 8 May 2019 diff hist +51 N File:BasketballJerseyDiscountDans.png A basketball jersey with Discount Dan's logo on it.
- 19:27, 8 May 2019 diff hist +123 N File:VerySyndicateHat.png A skyscraping stack of hat that totally is the apotheosis of the Syndicate and Warcrimes. No, not crimes of war, the admin.
- 19:23, 8 May 2019 diff hist −98 SS13 Wiki:Current events Somewhat confirmed that nukies and buy syndie hats. Also, I apparently never took the down the Atlas page task. Most of the Discount Dan's stuff is documented as well except...
- 19:19, 8 May 2019 diff hist −4 Syndicate Items Heard secondhand that yes, nukies can indeed buy the Syndie hat
- 19:17, 8 May 2019 diff hist +710 Foods and Drinks Add Little Danny's Legally-Distinct Creme-Filled Snack Loaf and Little Danny's Snack Cake
- 19:07, 8 May 2019 diff hist +95 N File:LittleDannySnackCake.png Some sort of rectangular cake that's probably full of poison. No longer it's hard to get these.
- 19:06, 8 May 2019 diff hist +46 N File:LittleDannyLegallyDistinctCremeFilledSnackLoaf.png A short little snack cake with a big-ass name.
- 19:03, 8 May 2019 diff hist +65 Wraith Specify what people hear Whisper text as
- 18:59, 8 May 2019 diff hist +15 Wraith Specify which ability causes them to manifest, give a timeframe
- 18:33, 8 May 2019 diff hist +216 Quartermaster Looks like they really expanded the radioactive emergency supplies crate
- 23:54, 7 May 2019 diff hist +229 PDA Mention the modules sold by GTMs
- 23:50, 7 May 2019 diff hist +231 Traits Add....Dummy Thick. God, now that is definitely not something I'd thought I'd be doing.
- 23:47, 7 May 2019 diff hist +42 Changelog The rest of the May 6th update. Gee, thanks Emarl.
- 05:09, 7 May 2019 diff hist +475 SS13 Wiki:Current events Now we need info about the new Syndie minisubs, the changes to the combat medic crate, and some info on the NTSO operative and their gun
- 04:51, 7 May 2019 diff hist +417 Changelog May 6th update
- 03:33, 7 May 2019 diff hist +62 Guide to Botany An interesting effect of apples
- 13:28, 6 May 2019 diff hist +139 Changelog The first update of May, the May 5th one
- 17:56, 5 May 2019 diff hist +207 Battler More about the battle pass and crate landings, substitute descriptors for something more informative, and fix a tiny grammar mistake
- 17:38, 5 May 2019 diff hist +50 m Martian Mode Fix some weird sentences
- 23:07, 4 May 2019 diff hist −282 Miner Replace Donut2, Mushroom, and Linemap's image with Atlas's now that they aren't current maps. Keeping their respective tabs around for history.
- 23:06, 4 May 2019 diff hist −286 Quartermaster Add Atlas's Cargo Bay, remove Linemap, Donut2, and Mushroom now that they're out of rotation. Still keeping their respective tabs for historical interest. Also, wrong it's/its
- 23:04, 4 May 2019 diff hist −280 Mechanic Add Atlas's Mechanic Lab, remove Linemap, Donut2, and Mushroom now that they're out of rotation. Still keeping their respective tabs for historical interest
- 21:36, 4 May 2019 diff hist +136 Guide to Genetics Mention expended activators, explain how to turn in filled activators
- 21:18, 4 May 2019 diff hist 0 m Engineering use preview dummy
- 21:18, 4 May 2019 diff hist +3 Engineering Update image for Atlas's tab
- 21:17, 4 May 2019 diff hist +13 Atlas Update images of Engineering, Engine Control Room, Engine Room, and Combustion Chamber
- 21:16, 4 May 2019 diff hist −280 Engineer Add Atlas's Engineering image, remove linemap, mushroom, and donut2 now that they're out of rotation. Still keeping the respective tabs for historical interest.
- 21:13, 4 May 2019 diff hist +81 N File:FilledActivator.png An DNA activator that successfully gave someone a mutation. Maybe it's superfart.
- 21:12, 4 May 2019 diff hist +188 N File:ExpendedActivator.png Either a DNA injector's that's been used or a DNA activator that contained a mutation that wasn't in the target's DNA. Or maybe just a syringe gun projectile that's about to hit your face.
- 21:05, 4 May 2019 diff hist +268 N File:AtlasEngineControlRoomNew.png A section of Atlas that contains various materials and machines that control certain parts of the engine, unofficially called the Engine Control Room. Here, you can play pranks with meteor shield. Now with much more stuff. Double-checked, everything sh...
- 21:04, 4 May 2019 diff hist +251 N File:AtlasCombustionChamberNew.png Atlas's Combustion Chamber, a section of the thermo-electric engine where oxygen and plasma mix together like cereal, if cereal burned in pretty shades of blue. Now with a redesigned cold loop with a manifold that's farther from the combustion chamber
- 21:00, 4 May 2019 diff hist 0 File:AtlasEngineRoomNew.png Studenterhue uploaded a new version of File:AtlasEngineRoomNew.png
- 20:59, 4 May 2019 diff hist +155 N File:AtlasEngineRoomNew.png A room in Engineering that holds the thermo-electric generator, unofficially called the Engine Room. It's like a bonsai TEG. Now slightly more rectangular.
- 20:58, 4 May 2019 diff hist 0 File:AtlasEngineeringNew.png Studenterhue uploaded a new version of File:AtlasEngineeringNew.png
- 20:52, 4 May 2019 diff hist +178 N File:AtlasEngineeringNew.png The new version of Atlas's Engineering area. Same '''''HELL AND DAMNATION''''', now with a slightly redesigned engine room, a revamped cold loop design, and mo' stuff all around.
- 20:49, 4 May 2019 diff hist −2 Crew Lounge Change this joke about Atlas's Arrival Dock now that I know it's not where merchant shuttles dock
- 20:48, 4 May 2019 diff hist −194 Arrival Dock Despite what I thought, the merchant shuttle on Atlas doesn't dock at the Arrival Dock
- 20:46, 4 May 2019 diff hist +97 Pod Bay What those double airlocks on Atlas are for
- 20:43, 4 May 2019 diff hist +110 Random Events Add Atlas's merchant shuttle spawns
- 22:13, 3 May 2019 diff hist +6 Atlas Update the image for Arrival Dock and Crew Lounge
- 22:12, 3 May 2019 diff hist +167 Crew Lounge Update the contents of Atlas's Crew Lounge. Evidently, I mislabeled the updated image as the Locker Room.
- 22:04, 3 May 2019 diff hist +3 m Tool Storage Missing a word in Atlas's tab
- 21:11, 3 May 2019 diff hist −101 m Battler You know what, forget about the roguelike artifact comparison.
- 04:31, 3 May 2019 diff hist −28 m User:Studenterhue/Quickstart Honestly, the controls are so important that they should get their own section, separate from the common scenarios
- 04:28, 3 May 2019 diff hist +3,664 User:Studenterhue/Quickstart A section explaining some rules
- 03:03, 3 May 2019 diff hist +344 SS13 Wiki:Current events Still haven't seen much about the spit ability hivemind members get during shambler mode. Or confirm anything about nuke ops getting syndie hats.
- 02:58, 3 May 2019 diff hist +23 N Central Warehouse Redirected page to Warehouse current
- 02:53, 3 May 2019 diff hist +184 Arrival Dock The blue drink machine in Atlas's Arrival Dock has been replaced with a robustris pro cabinet. Hooray.
- 02:49, 3 May 2019 diff hist +22 N Arrivals Shuttle Redirected page to Arrivals current
- 02:49, 3 May 2019 diff hist +8 Old Electronics Whoops it's Mushroom Station, not just Mushroom
- 02:48, 3 May 2019 diff hist +30 N Food and Drinks Redirected page to Foods and Drinks current
- 02:47, 3 May 2019 diff hist +12 m Revolutionary Should mention "will of the revolution" at the beginning of the section for people who got converted into revs for consistency.
- 02:46, 3 May 2019 diff hist −8 m Revolutionary What's this weird "heads in" bit doing here randomly lying around?
- 02:43, 3 May 2019 diff hist +150 Revolutionary Point out that willingly joining the Revs is against Rule 1
- 02:05, 3 May 2019 diff hist +22 Template:Archive Add the Old Electronics page. Time for some reorganizing?
- 02:04, 3 May 2019 diff hist +3,886 N Old Electronics Suddenly a page on the old version of the Mechanic job
- 01:54, 3 May 2019 diff hist +180 N File:MushroomElectronicsOld.png Mushroom's Mechanics Workshop, back when it was called Electronics, the electricians actually did something electricity related, and everything was in shitty MSPaint-esque sprites.
- 01:53, 3 May 2019 diff hist +183 N File:CogmapElectronicsOld.png Cogmap1's Mechanics Workshop, back when it was called Electronics, the people who ran this place used actual electrical components, and everything was in shitty MSPaint-esque sprites.
- 01:51, 3 May 2019 diff hist +223 N File:DataModule.png A old module used to upload schematics into device analyzers, used in the shitty old version of the Mechanic job. Maybe it has the shitty old energy gun of the shitty old captain, perhaps "borrowed" with a shitty old swipe.
- 01:50, 3 May 2019 diff hist +132 N File:ElectronicsFrame.png A basic machine frame used in the old version of the Mechanic Job, ready to accept components. Many components. Too many components.
- 18:11, 2 May 2019 diff hist −22 m Battler No, actual artifacts are not relevant.Yeah, both the crates and artifacts have randomly generated properties, but the crates don't need activating & have different properties, & you don't need to know how artifacts work to understand the loot crates.
- 04:40, 2 May 2019 diff hist +250 Chemistry Mention hyperallergic trait in the histamine entry and how it adds more histamine
- 04:13, 2 May 2019 diff hist +387 Traits Add the hyperallergic trait
- 03:22, 2 May 2019 diff hist −323 User:Studenterhue There's martian and intruder
- 15:29, 1 May 2019 diff hist +420 Changelog April 30th update
- 15:28, 1 May 2019 diff hist +550 Game Modes Guess Intrusion and Martian Mode belong here too
- 15:18, 1 May 2019 diff hist +42 Template:Archive Add Martian and Intruder to list of Discontinued Jobs
- 15:16, 1 May 2019 diff hist +502 Jobs Add Intruder and Martian to list of discontinued jobs
- 15:15, 1 May 2019 diff hist +70 Martian Mode Some witty quip for NPC martians
- 15:15, 1 May 2019 diff hist +34 Martian Mode Forgot that Martians are also available through the Tourist job and that the section is called Gimmick Jobs, not Gimmick jobs
- 15:13, 1 May 2019 diff hist +430 Martian Mode Martians today
- 14:54, 1 May 2019 diff hist +22 N Intrusion Redirected page to Intruder current
- 14:53, 1 May 2019 diff hist +24,225 N Martian Mode
- 14:52, 1 May 2019 diff hist +11,110 N Intruder
- 14:51, 1 May 2019 diff hist +113 User:Studenterhue/Intruder In case someone thinks the Intruder antag and Intruder Alert event are somehow related. current
- 14:47, 1 May 2019 diff hist +108 User:Studenterhue/Intruder I've had my history confused. The intruder stuff came after Cirrial began coding martian stuff
- 14:38, 1 May 2019 diff hist +1 Game Modes Disaster has a salvage crew, not a savage crew. Though that's probably what they degenerate into anyways.
- 14:37, 1 May 2019 diff hist +30 User:Studenterhue/Martian Some more concrete dates on when Martian mode was abandoned current
- 14:27, 1 May 2019 diff hist +123 User:Studenterhue/Martian Some finishing touches, fix some weird sentences
- 04:58, 1 May 2019 diff hist +718 User:Studenterhue/Martian Finally, some intros and a more appropriate template at the end
- 04:25, 1 May 2019 diff hist +19,290 User:Studenterhue/Martian Now to copy, paste, and reformat some interesting posts on ideas for Martian mode
- 03:40, 1 May 2019 diff hist +3,004 User:Studenterhue/Martian →The Station Under the Martians
- 02:30, 1 May 2019 diff hist +54 Traits The new version of illegal immigrant, now called stowawa
- 01:46, 1 May 2019 diff hist −3 Guide to Mining The low price of gold is because of some bug that's been around for way too long and has inspired some pretty dumb debates
- 01:37, 1 May 2019 diff hist −147 Murder Substitute info and column on number of shots with column on costs each mode has, add some info how many shots each mode fires
- 01:08, 1 May 2019 diff hist +297 Murder Replace the default setting column in the energy weapons table with a note on how to switch modes since it's not particularly useful and modes can be easily changed, add a column for raw damage
- 00:08, 1 May 2019 diff hist +1 Murder The smoke grenade does 25 damage
- 17:04, 30 April 2019 diff hist +49 Engineering Objects More on the locations of ABC-Us
- 16:58, 30 April 2019 diff hist +125 Construction More on finding ABCU units
- 16:39, 30 April 2019 diff hist −122 Guide to Genetics Rewrite some sentences into 2nd person for consistency, rephrase a few weirdly written sentences, clarify what mass emesis does
- 04:42, 30 April 2019 diff hist +629 Cogmap2 Give Routing Depot and its surrounding air hookups its own section, Central Sector, add Catering, Research, Security, and Engine Router air hookups
- 04:34, 30 April 2019 diff hist +1,307 Emergency Air Hookup Add Cog2's Research, Catering, Podbay, and Security Air Hookups, update some info on the Engine Router Hookups and maint info
- 03:54, 30 April 2019 diff hist +151 N File:Cogmap2ResearchAirHookup.png The Air Hookup the services Cog2's Research Hallway, Chemistry, and Medsci Hangar areas. Assuming Toxins has taken them out in the process, of course.
- 03:52, 30 April 2019 diff hist +114 N File:Cogmap2EngineRouter2AirHookup.png The Air Hookup that resupplies air to Cog2's Routing Depot and "Engine Router #2", the room this very hookup's in.
- 03:50, 30 April 2019 diff hist +112 N File:Cogmap2EngineRouter1AirHookup.png The Air Hookup that resupplies air to Cog2's Routing Depot and "Engine Router #1", the room the air hookup's in.
- 03:48, 30 April 2019 diff hist +74 N File:Cogmap2SecurityAirHookup.png The Air Hookup that resupplies air to Cog2's Security area. Great for N2O.
- 03:48, 30 April 2019 diff hist +153 N File:Cogmap2PodBay2AirHookup.png The Air Hookup that resupplies air to the lower half of Cog2's Pod Bay, creatively named Pod Bay#2. It also services Engineering Hallway for some reason.
- 03:47, 30 April 2019 diff hist +146 N File:Cogmap2Podbay1AirHookup.png The Air Hookup that resupplies air to the upper part of Cog2's main Pod Bay, called Pod Bay#1, and Engineering Hallway. What do pods need air for?
- 03:45, 30 April 2019 diff hist +87 N File:Cogmap2CateringAirHookup.png The Air Hookup that resupplies air to Cog2's Catering Hangar, Hydroponics, and Kitchen.
- 03:32, 30 April 2019 diff hist +1,579 Bar Flesh out Cog1's tab
- 02:51, 30 April 2019 diff hist −89 User:Studenterhue Yayyy, done with Atlas I guess
- 02:04, 30 April 2019 diff hist −17 Artificial Intelligence Rewrite this blurb about law priority to better address differences in AI laws across severs and the new rules on law numbers
- 00:50, 30 April 2019 diff hist +70 Changeling Forgot to mention the headspider is controllable in the section that discusses it in more detail
- 00:48, 30 April 2019 diff hist +44 Armory The N2O on Cog2 actually goes into Security
- 23:45, 29 April 2019 diff hist +1 Bar The actual name for the maint area Cog2's Bar APC is in
- 05:12, 29 April 2019 diff hist −116 Chef Update image for Cog2's Kitchen, remove Linemap's so that it doesn't confuse people when they see something isn't listed as one of the current maps. Still keeping Linemap's tab for ti around, of course.
- 05:09, 29 April 2019 diff hist +20 m Cogmap2 Give Catering Storage a link to Cog2's Kitchen tab. I was thinking of maybe making a new page for stations' Catering Storage, but I decided to just describe Cog2's in its Kitchen tab.
- 05:08, 29 April 2019 diff hist +2,090 Kitchen More details about Cog2's Kitchen and Catering Storage
- 04:54, 29 April 2019 diff hist −8 m Foods and Drinks Remove Freeze's </center> tag (and possibly other ones in the dispenser table when I have the will and time), since center alignment is already taken care of by the table. No wonder all the other <center> tabs were acting so strangely.
- 04:30, 29 April 2019 diff hist +1,388 Bar Fill in more details on Cog2's tab, including some maint info
- 04:08, 29 April 2019 diff hist −240 Janitor Update the image for Cog2's janitor closet, remove Linemap's image so people have a more accurate idea of where they can expect to be janitoring (and aren't as confused when linemap is mentioned). Still keeping its respective tab for historical interest.