Changelog

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2021 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2020 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2019 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2018 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2017 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2016 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2015 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2014 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2013 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2012 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2011 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2010 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2009 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2008 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

September 2021

Thursday, September 16th, 2021

Azrun updated: (feature πŸ†•, balance βš–) #6024
  • Special Order events added. Help your QMs make some money today.
Flaborized updated: (sprites 🎨) #6004
  • Security personnel now spawn with a visually distinct bag.

Wednesday, September 15th, 2021

Emily updated: (mapping πŸ—Ί) #6020
  • Chickens partially reworked. Please report any bugs.

Minor Changes

Azrun updated: (bug πŸ›, balance βš–) #6013
  • Shield Generator and Meteor Generators use power to block melee and projectile attacks.

Monday, September 13th, 2021

Sovexe updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #5904
  • New item, glow stickers. Stickers that glow when stuck to something. Now provided to undersea miners.

Sunday, September 12th, 2021

aloe updated: (bug πŸ›) #5967
  • Cyborgs die a bit differently now- the destruction of your head will always kill you, and any sort of death will cause you to fall apart. Report any new bugs, please!
tarmunora updated (balance βš–)
  • Item slot machine rebalanced. Notably, the best prizes require a wager of no less than 250 credits
MarkNstein updated: (balance βš–) #5880
  • AI Law Boards now have tighter character limits.
Ikea updated: (sprites 🎨) #5969
  • New-style windoors are now hackable.

Minor Changes

Ikea updated: #5990
  • Cargo traders have realized they were accidentally selling fibrilith and will now sell cloth fabric instead.

Saturday, September 11th, 2021

tarmunora updated (balance βš–)
  • Emagging the NT syringe gun makes it fire it's entire contents, instead of clearing the whitelist.
Flappybat updated: (balance βš–) #5968
  • Strange reagent requires a minimum of 1u to revive.
Emily updated (balance βš–)
  • Chickens can now be butchered significantly faster to make cleaning out the ranch easier.
  • Flashbangs are now severely less available. Check the armory for them.
tarmunora updated (balance βš–)
  • Radprot now affects incoming rad status duration instead of existing rad status damage.
Ikea updated: #5970
  • Neurotoxin and capulettium sting cooldown has been increased to 140 seconds.

Minor Changes

Obama Gaming updated: #5936
  • Apprentice caps can now be handmade.
Flappybat updated: (balance βš–) #5798
  • Scanning Syndicate command helmet now requires a syndicate device analyser.
pali updated
  • The overcharged vacuum now has smaller movement penalty for the special attack.

Friday, September 10th, 2021

tarmunora updated
  • Blob overmind teleport only on right-click.
Flaborized updated: (sprites 🎨) #5961
  • Added some more clothing options to the clothing booth, and the detective's locker.
tarmunora updated (balance βš–)
  • Sprinting is less effective when lying down.
  • Speed penalty from lying down is extended through standup animation.

Minor Changes

edwardly updated: (mapping πŸ—Ί) #5953
  • Power monitor / solar controls are now computers that can be deconstructed
BatElite updated: (sprites 🎨) #5927
  • Headsets have new sprites and now look like something!
zjdtmkhzt updated: (balance βš–) #5960
  • Splicing garlic should now properly give the resulting plant the holy water reagent.

Thursday, September 9th, 2021

Zamujasa updated (rework πŸ”„)
  • The shipping market has been beaten with a hammer a few times. Fluctuations are now somewhat more consistent, and commodity prices will tend towards their base prices.
  • This means that commodity hyperinflation/total devaluation should no longer be a thing.
  • "Hot" prices only show up when a commodity's value is actually higher than its base price.
  • As usual, this is subject to further changes later.

Minor Changes

Zamujasa updated (rework πŸ”„)
  • Cleanbots no longer absorb reagents they mop up. No more Oshan Arrivals turning into a lubed up deathtrap.
  • You can still dump reagents into them to cause chaos, though. You knew about that, right?

Wednesday, September 8th, 2021

tarmunora updated (feature πŸ†•)
  • You can now craft windows by clicking the floor with glass sheets (also reinforced windows with reinforced sheets)

Tuesday, September 7th, 2021

Emily updated: (feature πŸ†•) #5935
  • Resist Buff: you can now struggle out of grabs and pulls while stunned using the resist button/key (Default Z), unless cuffed
Emily updated: #5933
  • You can now resist (Default Z) out of pulls like you can with grabs
Tarmunora updated (feature πŸ†•, balance βš–)
  • Gunbot (and fire elemental) critters can pointblank

Minor Changes

UnfunnyPerson updated: (balance βš–) #5913
  • Ling Island Iced Tea recipe now requires heating to 100C when being created.

Monday, September 6th, 2021

Zamujasa updated (feature πŸ†•, balance βš–)
  • The station's payroll budget is now funded automatically by Centcom, based on crewmembers' initially assigned jobs.
  • Any payroll stipend that is not distributed is added to the station's budget. If payroll is higher than the stipend, any deficit will be funded by the budget (unless that is also exhausted).
  • The banking control computer has a somewhat better interface.
Gannets & BatElite updated: (feature πŸ†•, sprites 🎨) #5876
  • Adds a new utility purchase to the Syndicate Weapons Vendor on the Cairngorm: the Military Headset.
  • This headset allows an operative to communicate on their usual radio frequencies, but with the advantage of blocking 100% of ear disorient damage from things like flashbang grenades.
DoctorStupid updated: (feature πŸ†•, sprites 🎨) #5830
  • toy guns sold by Geoff Honkington are much cheaper and have been reworked. More powerful toy guns are now sold by Josh in the QM console

Minor Changes

Flaborized updated: (sprites 🎨) #5902
  • Resprited some ore, material bars and other intermediate matsci products.

Sunday, September 5th, 2021

Zamujasa updated (feature πŸ†•)
  • Players in Ghost VR or the Afterlife Bar should now get alerts and be eligible for random event antagonist/pest spawns.
Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5903
  • Added a new spacebux ghost critter purchase; Lil Bird Ghost Critter. It costs 1000 spacebux and lets you play as a little sparrow or robin if you decide to respawn after tiring of the afterlife!

Minor Changes

Vaskritaya updated: (feature πŸ†•, mapping πŸ—Ί) #5789
  • Flasks are now available from the Spacebux menu.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #5909
  • Small set of Kondaru adjustments; cloning room rearranged for easier reclaimer loading and patient release, and hydro grow lamp count reduced for parity.
Tarmunora updated (rework πŸ”„)
  • Drowsiness migrated to status system.
Mordent updated: (balance βš–, removal β›”) #5878
  • Removed medical locker access from security officers on the RP servers (to be the same as the non-RP servers).
Zamujasa updated (bug πŸ›)
  • fix scissors

Saturday, September 4th, 2021

Emily updated (feature πŸ†•)
  • Chickens age twice as fast if injected with ageinium
  • Miners now spawn with the equipment needed to mine
  • There are now more miner job slots open

Minor Changes

UnfunnyPerson updated: (balance βš–) #5899
  • Werewolf serum requires 3 u to infect lycanthropy instead of 0 u

Friday, September 3rd, 2021

Yass + Flourish updated (balance βš–)
  • Shoving an unarmed target will do 1.5x the stamina damage shoving an armed (i.e. holding something in at least one of their hands) target will do.
Flourish updated
  • Cyborgs should now be able to hear and speak even when stunned or immobile.

Thursday, September 2nd, 2021

Yellow/Myco updated: (mapping πŸ—Ί) #5870
  • Refurbishes Destiny by updating walls, doors, and windows to the modern style!
Ikea updated: (mapping πŸ—Ί) #5849
  • Nanotrasen has decided to reconstruct the Tunnel snake with some design modifications, and has decommissioned the old mining outpost for manta.

Minor Changes

BatElite updated: (features πŸ†•, sprites 🎨) #5883
  • The radio show host found a pair of vintage headphones in their closet, so they now spawn with that.
Flappybat updated: #5882
  • Welders will always do damage on harm intent rather than trying to cauterize bleeding.
Flappybat updated: #5875
  • Added a sound to the hand labeler.
Flappybat updated: (bug πŸ›, balance βš–) #5869
  • You can no longer emote while unconscious.

Wednesday, September 1st, 2021

kyle updated: (feature πŸ†•, sprites 🎨) #5841
  • Changelings now automatically start to regrow their limbs after making a limbspider. (Don't be by anyone when the timer runs out or they might notice!)
Mordent & Flaborized updated: (feature πŸ†•, sprites 🎨) #5859
  • Geneticists get a new genetic analyzer device (which they spawn with) that lets them quickly check someone's genetics.

Minor Changes

Gannets updated: (balance βš–) #5858
  • Adjusted Field Medic autoinjector loadout:
  • Adds cardiac injector, filled with saline and epinephrine.
  • Adds lifesupport injector, filled with mannitol and salbutamol.
  • Adds blood-loss injector, filled with filgrastim and proconvertin.

August 2021

Tuesday, August 31st, 2021

Tarmunora updated: (balance βš–) #5837
  • Rebalances 'beneficial' bioeffects to accept the Power Booster chromosome. See PR for details. There are a lot of details.

Minor Changes

Tarmunora updated: (balance βš–) #5837
  • Rebalances genetic stability costs of many bioeffects (mostly buffs). See PR for details. Again,
  • Removes robust genes trait, increases base genetic stability
  • Change formula for genetic power failrates at lower stability
Tarmunora updated (balance βš–)
  • Artifact guns must be activated to swap cells.
  • Chef is keeping a closer eye on their meatcleaver

Monday, August 30th, 2021

Tarmunora updated (balance βš–)
  • Stimulants are now a 6TC purchase for 3 3-minute stimpacks. The syndicate would like to remind it's agents that withdrawl symptoms are natural, and to not try to ride them out with another dose, as you will eventually run out.
Tarmunora updated (balance βš–)
  • Reinforced walls are immune to being punched down by hulks

Minor Changes

UnfunnyPerson updated: (balance βš–) #5834
  • Skeletons heal 1 brute and 1 burn from milk per cycle instead of 2 brute, 2 burn, and 1 tox
Flaborized updated: (sprites 🎨) #5842
  • Resprited cats.

Sunday, August 29th, 2021

Zamujasa updated (feature πŸ†•)
  • Added the "cargo appraiser", a tool that will tell you what stuff will sell for when you use it on items or crates.
  • If a crate is tagged with a trader, it will show the value that trader will pay.
  • Will also scan the contents of hydro and mining satchels, so you can value your ore before dumping it all in that crate.
  • QMs start with one in their pockets. Hydro, Mining, and Cargo supply closets should also have one available.

Minor Changes

Azrun and Walpvrgis updated: (sprites 🎨) #5573
  • Graphical assets for snow experiences and future snow planets...
Azrun updated: (feature πŸ†•) #5765
  • Amusing Duck's will sometimes quack in response to interaction with the AI.
Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5815
  • Wasps, rockworms, seals and walruses have been resprited.
Vocalpocal updated: (balance βš–) #5824
  • Custom cigarettes now last half as long but make you twice as high #nofilter
Zonespace updated: (balance βš–) #5826
  • Poison Bottles no longer contain: Sulfonal, Loose Screws, and Cyanide.
Flaborized updated: (sprites 🎨) #5838
  • Resprited mass drivers.

Saturday, August 28th, 2021

Minor Changes

Tarmunora updated (balance βš–)
  • Full reagent container no longer provides immunity to changeling stings

Thursday, August 26th, 2021

Tarmunora updated (balance βš–)
  • Light Lotus plants act as UV growth lamps in a 1-tile radius when ready to harvest
Tarmunora updated (balance βš–)
  • Voltgen rework - no longer shocks on touch react, instead grants retaliatory arcflashes against attackers when drunk

Minor Changes

Tarmunora updated (balance βš–)
  • Adjust some bottle sizes. (sorry jan)

Tuesday, August 24th, 2021

Minor Changes

zjdtmkhzt updated: #5774
  • Clicking on the mailgroup name to reply to a message to a group should now actually work for replying to it.

Monday, August 23rd, 2021

Minor Changes

TTerc updated: (balance βš–) #5794
  • The MD now spawns with a medkit containing a brute and a burn automender, meaning that they have three menders total.
Flappybat updated: (rework πŸ”„) #5661
  • Microwaves now let you empty out the contents instead of throwing them away.
  • Microwaves now can be cleaned with a sponge

Sunday, August 22nd, 2021

kyle updated: #5781
  • Buff the brute/burn medkits, replace the refill carts with normal patches. Menders now need gold to manufacture not electrum.

Minor Changes

Waffleloffle updated: (sprites 🎨) #5776
  • Resprited the large tree found in most Owleries.
kyle updated: #5781
  • Give Roboticists a brute mender in their pocket on round start.

Saturday, August 21st, 2021

Tarmunora updated (balance βš–)
  • Donkpockets heated outside of proper cookware at temperatures exceeding 500F will be far too hot to enjoy eating (read: no omnizine if overheated). Please cook donk pockets responsibly.
Tarmunora updated (balance βš–)
  • Wizards get 6 spells up from 4. Staff of Cthulu, Fireball, Prismatic Spray, Clowns Revenge, Baleful Polymorph, Rathens Secret, Teleport, Doppenganger, and Summon Golem cost raised (1 -> 2)
Tarmunora updated (balance βš–)
  • DOC has come to its senses, and has stopped buying cyberorgans, and buys normal parts for about 20% of what it used to
  • Beds now count as somewhere inbetween regular tables and surgical tables. They require the patient to either by unconcious, or for them to be have ethanol/morphine in their system (same thresholds as standing self-surgery)
Kyle, Virva, Flab updated: (mapping πŸ—Ί, sprites 🎨) #5747
  • Greatly reduce the availability of Auto-Menders for non-doctors. Adds Auto-Mender Refill Cartridges for brute/burn to vendors.

Minor Changes

Tarmunora updated (balance βš–)
  • Reduce donkpocket to 10u omni, remove adding condiments to donks
Tarmunora updated (balance βš–)
  • Forcewall cooldown doubled (10s -> 20s)
Flourish updated
  • You can now buy packs of power cells (the large kind that fits in APCs) from QM.
Ikea updated: #5778
  • Incapacitators now have an unswappable battery.
Tarmunora updated (balance βš–)
  • MDir's Doctor Bag comes with surgical scissors
Flourish updated (balance βš–)
  • Removed the first aid kit from the sec support pool. Added a new type of donuts to the robust donut kit - robusted donuts. Robusted donuts contain salb, epi, saline, and salicylic, which are helpful for when you're in crit.
Flourish updated
  • You can now find menthol pills in public minimeds.

Friday, August 20th, 2021

Tarmunora updated (balance βš–)
  • Expresso will cease causing BRAIN damage past 60
  • Chem contact damage changes (see minor)
Tarmunora updated (balance βš–)
  • Wizard hats are acidproof.
Emily updated: #5768
  • Auto Call Time shortened from 120 minutes to 90 minutes
  • RP Respawn Time shortened from 15 minutes to 10 minutes
  • You can now leave Industrial Cryo after only 5 minutes (prev. 15)

Minor Changes

Tarmunora updated (balance βš–)
  • Reduce max acid contact damage by 1/3
  • Basic acids (sulferic, hydrochloric, nitric) have diminishing returns on touch reaction damage when used together
  • Hot/Cold chem contact damage changed to a flat 7 BURN, matching hot/cold chem ingestion damage
Tarmunora updated (balance βš–)
  • Prismatic spray projectiles have reduced chance to hit downed targets (90% -> 10)

Thursday, August 19th, 2021

Sovexe updated (bug πŸ›, balance βš–)
  • Resolved an issue with Arcfiend's discharge ability that was causing it to apply stamina damage twice per cast. Discharge and Jolt will now produce sparks when in use.

Wednesday, August 18th, 2021

Minor Changes

Flourish updated
  • Charcoal pills now contain 20u. Analgesic and menthol pills now contain 10u.
Sord + Flourish updated
  • Replaced the prefilled syringes in the Nanomed Plus with bottles. Reorganized the inventory a little.

Tuesday, August 17th, 2021

Tarmunora updated: (balance βš–, tgui πŸ“„) #5754
  • The house no longer takes such a massive loss on slot machines, and you can wager up to 1000 credits at once instead of just 20 (minimum bet 20 credits).
Sovexe updated: (feature πŸ†•) #5748
  • A new antagonist type, the Arcfiend joins the fray. Be sure to enable it in your job preferences to be among the first to play!

Minor Changes

Walpvrgis updated: (sprites 🎨) #5703
  • The cow mutantrace has had a few visual adjustments.
Flourish updated (balance βš–)
  • Security barriers now provide slight disarm resistance when activated. Let me know how this feels and if you think it makes a difference.
Flourish updated
  • Large mop buckets now have a capacity of 400u. Handheld mop buckets have a capacity of 120u.

Sunday, August 15th, 2021

Minor Changes

Arthur Holiday updated: (bug πŸ›, balance βš–) #5667
  • Hemostats now will fix EVERY bleeding caused by surgery, instead of only a few of them.
DoctorStupid updated: #5694
  • Donut boxes, egg cartons, and lollipop bowls are easier to move around in your inventory and can be re-closed by clicking/activating them in hand.
Tarmunora updated (balance βš–)
  • port a sci remote costs a telecrystal to print

Friday, August 13th, 2021

Tarmunora updated (balance βš–)
  • removed melee meatshielding. bet you didn't know it existed in the first place
Emily updated (feature πŸ†•)
  • New Chicken Breed! See Minor Changes for a hint!

Minor Changes

Emily updated (feature πŸ†•)
  • La vie est de la merde, petit clown. Fume avec moi. [Gen 2] [From Clown Chickens]

Tuesday, August 10th, 2021

Minor Changes

TTerc updated: (feature πŸ†•) #5709
  • You can now chug from all the drinking containers, not just glasses and pitchers (with a few exceptions).

Sunday, August 8th, 2021

Tarmunora updated (balance βš–)
  • Red chainsaw provides disarm resistance.

Minor Changes

Emily updated (removal β›”)
  • Removed meathead trait. I doubt anyone will notice.

Friday, August 6th, 2021

Minor Changes

Azrun updated: (mapping πŸ—Ί, balance βš–) #5611
  • Silicon folks can now use the Long Range Teleporter and Quantum Telescope from a distance.

Thursday, August 5th, 2021

Tarmunora updated (balance βš–)
  • Riot launchers are now a bulky item.
112358sam updated: (feature πŸ†•) #5565
  • Added a MedTrak Scanner PDA program for scanning people to search for their medical record.

Tuesday, August 3rd, 2021

Tarmunora updated (balance βš–)
  • Ectothermid adjustment - protection efficiency decreases if blocking lots of damage in a short time, and releases stored heat in a medium-sized fireflash on death.
Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5646
  • The Cranial Keratin Formation gene now randomly chooses sets of horns from several different sprite options.

Monday, August 2nd, 2021

Minor Changes

Flaborized updated: (sprites 🎨) #5653
  • Resprited the crusher.
zjdtmkhzt updated: #5587
  • The right click interact option should now hit stuff with held objects instead of dropping the current object and picking the other one up.

July 2021

Saturday, July 31st, 2021

Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5616
  • Three new furniture crates are now available for Quartermasters to purchase at Cargo; a fancy red-tableclothed table, a set of regal furniture, and a golden throne.
Walpvrgis updated: (sprites 🎨) #5567
  • The Floor and Wall Planner now has a few new flooring designs to choose from. Check the PR link above for preview images.

Minor Changes

Arthur Holiday updated: (balance βš–, mapping πŸ—Ί) #5635
  • A certain box of syndicate donkpockets on a certain ship now contains normal donk pockets

Friday, July 30th, 2021

Sovexe updated: (balance βš–) #5631
  • Roaches are now a little more durable to crushing and blunt damage. Roach vulnerability to crush / blunt reduced from 166% to 150%.

Thursday, July 29th, 2021

Janonas + jigjagboi45 updated: (balance βš–, feature πŸ†•, sprites 🎨) #5580
  • Added Rafflesias (corpseflowers) to the game. - Admire how pretty they look! Make them stink up the place! Wear them on your head like a silly person!

Minor Changes

Janonas + jigjagboi45 updated: (balance βš–, feature πŸ†•, sprites 🎨) #5580
  • The hydroponic trays are now open containers, as they should be.

Wednesday, July 28th, 2021

Tarmunora updated (balance βš–)
  • Projectiles bypass ground hit/miss rolls when passing over a mob within the first half-second of resting (other sources of resting (stunned/etc) not affected). i.e.: frame-perfect rest-dodging tasers will be less/not possible, while not affecting ground-hit system much outside of that case

Tuesday, July 27th, 2021

Sovexe updated: (balance βš–, feature πŸ†•, sprites 🎨) #5606
  • There is now a per herb hardcap on the reagents transferred into smoke when burning herbs.
  • Traitor botanists can now purchase a hotbox lighter for 1 credit. This lighter has unlimited fuel, bypasses the herb hardcap, and gives a bonus multiplier to the reagent volume of the smoke. Sprite by DimWhat.

Minor Changes

Flappybat updated: #5609
  • Supply requests are now shown with their price.

Sunday, July 25th, 2021

DimWhat updated: (sprites 🎨) #5597
  • Added several more monkey clothing sprites. Go bananas!

Minor Changes

DimWhat updated: (sprites 🎨) #5597
  • Made sprite edits for many monkey jumpsuit sprites.
Flappybat updated: (balance βš–) #5530
  • Gifts and duck eggs now give a costume version of the sneaking suit.

Friday, July 23rd, 2021

Azrun updated: (balance βš–, feature πŸ†•, sprites 🎨, tgui πŸ“„) #4861
  • Extreme-Pressure Pressurization Deviceβ„’: the latest in emergency pressurization equipment can now be ordered from cargo.
Emily updated: (balance βš–, feature πŸ†•) #5591
  • Implements heat capacity for reagents. This changes basically all reagent temperature exposures.

Minor Changes

DisturbHerb updated: #5574
  • (Most) PDAs will start with writing utensils in them by default.
Emily updated: (balance βš–, feature πŸ†•) #5591
  • Heat capacity water 4x, heat capacity weldingful 0.05x, heat capacity cryostylane 6x

Wednesday, July 21st, 2021

Tarmunora updated (balance βš–)
  • Adjust blob spread cooldown stuff again.
Kobold Commando & DimWhat updated: (sprites 🎨) #5424
  • Added several new clothing items to the clothing booth and two backpacks to Geoff Honkington.

Minor Changes

Tarmunora updated (balance βš–)
  • Revert buff to base spread cooldown (1.1s -> 1.6s base)
  • Change size-based cooldown increase to instead act as as multiplier to distance from nearest nucleus (1x penalty up to 400 tiles, +1x penalty for each 200 tiles past 400 [i.e.: if you try to spread 50 tiles away from nearest nucleus while at size 600, the cooldown penalty is as if you tried to spread 100 tiles from nearest nucleus at size 400])
Tarmunora updated (balance βš–)
  • Flashes always get 5 uses before burnout scaling begins; flash burnout scaling is much more agressive.
Kobold Commando & DimWhat updated: (sprites 🎨) #5424
  • Changed the clothing of a certain lizardy halloween role

Tuesday, July 20th, 2021

Minor Changes

Tarmunora updated (balance βš–)
  • Adjust radiation statuseffect to deal damage based on remaining duration.
  • 🀏radbow buff reverted

Sunday, July 18th, 2021

Minor Changes

TTerc updated: (balance βš–) #5483
  • Added latejoin traitor and sleeper agent spawn events to spy thief gamemode.

Saturday, July 17th, 2021

Minor Changes

112358sam updated: #5195
  • Adds custom job save slots to the ID card computer.
Tarmunora updated (balance βš–)
  • Emagging a welded door deals damage to the door equal to 80% of the door's current health (also fixes issue where emagged doors could not be attacked)
vocalpocal updated: (bug πŸ›, feature πŸ†•) #5486
  • Regent extractor auto-extract now works with produce satchels and drag and drop
Asche updated: (balance βš–) #5523
  • Made the vampire "Retreat to Coffin" ability a lot speedier

Friday, July 16th, 2021

Azrun updated: (balance βš–) #5250
  • UV Lamps now requires power. Plantpots display will only update when power is available.
Sovexe updated: (feature πŸ†•, sprites 🎨) #5522
  • Added a new dripper plant mutation, the Leaker. Leakers produce orange goop containing oil and yuck.

Minor Changes

Azrun updated: (balance βš–) #5250
  • Updated passive power usage for various machinery.
Flappybat updated: (balance βš–) #5526
  • Remove Syndicate hat from revhead uplink
Tarmunora updated (balance βš–)
  • add combat click delay to using patches on self
  • Increase base patch rate (0.35 -> 0.5)
  • Diminishing returns on multi-patch scaling: multi-patch rate scaling changed to only affect the rate at which the patch contents are used/transferred, while not affecting the rate at which it applies touch effects (i.e.: 2 patches will heal a total of 2x faster, but will use more than a total of 2x reagents/cycle to do so)
BatElite updated: (sprites 🎨) #5484
  • Capsule machines can now be restocked, cartridges available in the necessities restock crate. The empty capsules can also be crushed into oblivion now.

Thursday, July 15th, 2021

112358sam updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #5451
  • Made minisubs constructable on underwater maps
112358sam updated: (balance βš–) #5516
  • Triples the increase of the hunger motive from eating food on the RP servers.

Minor Changes

112358sam updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #5451
  • Added the heavy, industrial, and strange minisubs

Wednesday, July 14th, 2021

Tarmunora updated (balance βš–)
  • Misc blob balance (see minor changes)
Zonespace updated: (feature πŸ†•, mapping πŸ—Ί) #5248
  • Pod Wars team wins and deaths are now tracked, with a structure containing the stats being half-buried in an asteroid, near the Reliant.
Superlagg updated: #5463
  • Stable mutagen now only copies over "normal" mutants, like lizards and skeletons.
Jan.antilles updated: (feature πŸ†•, sprites 🎨) #5472
  • Added hairbows! Find them in the Clothing Booth!

Minor Changes

Tarmunora updated (balance βš–)
  • Blob tiles and obj critters cost 2 fuel when attacked by weldingtools (same as attacking mobs)
  • Ectothermids have a passive 0.5 biopoint drain instead of an active cost when absorbing damage
  • Blobs gain evo points every 25 size (was 20)
  • Blobs gain one evo point for every 100 new blob tiles placed (allowing blobs under assault to slowly gain in power if not killed decisively)
  • Base blob spread cooldown reduced by 0.4 seconds
  • Spread speed upgrade effect halved (1s reduction -] 0.5s reduction), cost scaling reduced (+4/buy-] +3/buy)
  • Nucleus distance spread penalty increased to 1s/20tiles distance (from 25)
  • Nucleus distance spread penalty grace zone fixed
  • Blob spread cooldown increased linerally at very high blob sizes (+0.1s cooldown/10 size after 400)
Ikea updated: (mapping πŸ—Ί, sprites 🎨) #5467
  • The refinery on Manta is now public access

Tuesday, July 13th, 2021

Minor Changes

Tarmunora updated (balance βš–)
  • Monkeys are now sold by traders at QM instead of an always-active crate.
Hans updated: (balance βš–) #5456
  • Changed the behaviour of cyanide to be more consistent and less RNG based.
Carbadox updated: #5361
  • White and brown fedoras can now be tipped without the risk of death.
Carbadox updated: #4352
  • Shitty grills can now be moved with screwdrivers/wrenches
Flappybat updated: #5446
  • Added crisis alert for janitors to the PDA, let them know of a big mess!

Monday, July 12th, 2021

Minor Changes

Flappybat updated: (balance βš–) #5382
  • Welding fuel is now slightly toxic.
Ikea updated: (mapping πŸ—Ί) #5468
  • Donut3 is now public access.
TTerc updated: (balance βš–) #5268
  • Increased the random antag event frequency on non-RP servers.
Carbadox updated: (balance βš–, feature πŸ†•) #5426
  • Lowered the cost of the midslave cloning module and the mindslav cloning module kit from from 7 to 6 and 11 to 10 respectively.
DimWhat updated: (sprites 🎨) #5455
  • Resprited the HoP uniform and suit as well as their in-hands.
TTerc updated: #5473
  • You can now click the APC with wirecutters/multitool to open the hacking panel, if wires are exposed.
Tarmunora updated: (bug πŸ›, mapping πŸ—Ί, removal β›”) #5477
  • Removes police baton
KoboldCommando updated: (bug πŸ›) #5458
  • Fixed incorrect lizard skin colors in preview windows

Sunday, July 11th, 2021

Minor Changes

Flappybat updated: #5465
  • Changeling lesser form, monkey burger, jungle fever and admin monkey transformation no longer drops all your items.

Saturday, July 10th, 2021

Flappybat updated: (balance βš–) #5299
  • C.A.R.L at the listening post now restricts his best contraband to syndicate agents.
Owari updated: (sprites 🎨) #5434
  • Added a new sprite for the magic mirror on the wizard shuttle.
Sovexe updated: (feature πŸ†•, sprites 🎨) #5410
  • Added golden peas plant mutation. Golden peas contain ammonia.
nefarious6th updated: (mapping πŸ—Ί, sprites 🎨) #5208
  • Added numerous new headwear clothing options to the clothing booth, new clothing qm crate, general sprite fixes.
Lythine updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #4884
  • Adds a new Space Casino space prefab.
Penny updated: (feature πŸ†•) #5055
  • Mechanics can now set the access requirements of newly constructed airlocks- find the new Access Lite in your secure lockers to try it out!

Minor Changes

Asche, Charlietan, MomoBerry, Penny, and Unfunny updated: (feature πŸ†•) #5213
  • Added three new drinks!
  • Fruit punch = apple juice + lime juice + simple syrup + ginger ale + pineapple juice
  • Milk punch = fruit punch + milk (probably will make you sick)
  • Hard punch = apple juice + sangria + simple syrup + ginger ale + pineapple juice (knocks you back when consumed)
TTerc updated: #5413
  • You can now click a vending machine/manufactuer/seed fabricator with wirecutters/multitool to access the hacking menu, if the panel is open.
Emily updated (removal β›”)
  • Removed the incredibly laggy internals display from the status tab. Maybe someone will fix it eventually.
112358sam updated: (tgui πŸ“„) #5193
  • Slot machines use bank account funds.
  • ATMs no longer withdraw to and deposit from ID cards.

Friday, July 9th, 2021

Minor Changes

Gerhazo updated: #5359
  • Back-end overhaul to how sechuds and prodocs work. This shouldn't be noticeable from a player standpoint.

Thursday, July 8th, 2021

Zonespace updated: (balance βš–, feature πŸ†•, sprites 🎨) #5385
  • You may now eject telecrystals from uplinks, to be put in any other unlocked uplink.
  • There is also an explosive version of these telecrystals, for when you want to be a little less cooperative.
Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5384
  • Adds the following recipes for Chefs looking to do some baking; baguette, garlic bread, cheesy garlic bread, fairy bread, croissant, pain au chocolat, apple danish, cherry danish, blueberry danish and the cannadanish!

Minor Changes

BatElite updated: (feature πŸ†•, rework πŸ”„, sprites 🎨) #3796
  • The lamp manufacturer can now make and remove fixtures!
Tarmunora updated (balance βš–)
  • Mousetrap pies and graviton accelerators now use the person who sets them up as the owner of the item throw instead of the person who triggeres them.
TTerc updated: (feature πŸ†•) #5420
  • Frogpeople can now chairflip further distance.
AmazingDragons updated: (balance βš–) #5234
  • Changes the minimum, maximum, and default times (in seconds) on the nuclear charge to 120, 600, and 180 respectively.
DisturbHerb updated: (feature πŸ†•, sprites 🎨) #4739
  • PDAs can now hold pens. And cigarettes. Because it's funny.
Flappybat updated: (balance βš–) #5281
  • Breaching charges now have an explosion effect and sound.

Wednesday, July 7th, 2021

Ikea updated: (mapping πŸ—Ί, sprites 🎨) #4818
  • Molitz B has more distinct indicators for if it's producing agent b and oxygen or just oxygen. Explosions near crystals leads to resonance, increasing the total amount of times Molitz can produce gas. Molitz B gas output has been overall buffed. Amount of Molitz B obtainable from mining has been nerfed.

Minor Changes

Zonespace updated: (removal β›”) #5058
  • Synth-O-Matic modules are no longer sold by merchants.

Tuesday, July 6th, 2021

Minor Changes

Tarmunora updated (balance βš–, feature πŸ†•)
  • Tweak botany mutations: add insulin to green grapes, swap synaptizine and methamphetamine mutations, replace erebite mutation with uqill
  • Change botany base reagents: Light lotus produces luminol instead of omnizine, melons produce watermelon juice instead of water

Monday, July 5th, 2021

Emily updated (balance βš–, feature πŸ†•)
  • New QGP Recipe and effect. Happy hunting. Nerds.
Lythine updated: (balance βš–) #5175
  • Rathen's Secret no longer weakens. Magic Missile's weaken time slightly shortened.
Tarmunora updated (balance βš–)
  • Acid takes 5 seconds to melt stuff

Minor Changes

Arthur Holiday updated: (balance βš–, feature πŸ†•) #5364
  • You can now deconstruct multiple chairs at a time.

Sunday, July 4th, 2021

Tarmunora updated (balance βš–)
  • Sec loadout weapons all start with 200u cells, and sec pouch contains a 200u cell. Power costs of wavegun, tasershotgun, taser SMG adjusted to compensate

Minor Changes

Lythine updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #5172
  • Adds a small ranch space prefab.

Saturday, July 3rd, 2021

Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #5365
  • Atlas' mining department and main pod bay have received a significant overhaul, including the opening of the main pod bay, the arc smelter, and the merchant docks to public access.

Minor Changes

Tarmunora updated: (balance βš–) #5368
  • disarm stam cost 10 -> 30
  • base disarm chance 37% -> 40%
  • Disarm chance scaled down to 50% of current (20%) at targets with 200 or more stamina, and linerally scaled to current value (40%) on targets with 100 or less. Blocking prevents disarm (not shovedown though), at the cost of (10) stamina if the disarm would have succeeded
  • Disarm targets all held items at once
DimWhat updated: (sprites 🎨) #5166
  • Made some sprite changes to the HoP uniform and dress as well as the HoS Dress.
TTerc updated: (feature πŸ†•) #5362
  • Added colorful backpacks and satchels to uniform manufacturer.
Flappybat updated: (balance βš–) #5374
  • Allow walking in clown shoes without slipping and added a cooldown to prevent chain slips.
zjdtmkhzt updated: (balance βš–, feature πŸ†•) #5217
  • Surgery type artifacts can now replace all kinds of organs.
zjdtmkhzt updated: #5367
  • Buddies should be able to rack the riot shotgun now.

Friday, July 2nd, 2021

Tarmunora updated (balance βš–)
  • Single tread leg blocks lying too

Minor Changes

UnfunnyPerson updated: (balance βš–) #5305
  • Frog Flu progresses much slower

Thursday, July 1st, 2021

MarkNstein updated: (balance βš–, sprites 🎨) #2152
  • Entering chutes now has an animation and action bar. Chute-entry has been made faster.

Minor Changes

112358sam updated: (bug πŸ›) #5345
  • Welding fuel tanks only refill welding tools if they contain welding fuel.
BatElite updated: (balance βš–) #5293
  • Miniature bibles are no longer visible in-hand, nor will they spare atheists.
Arthur Holiday updated: (balance βš–) #5311
  • The Head of Security does not get a taser at roundstart anymore.
BatElite updated: #5294
  • Emagging cyborgs no longer randomly fails.

June 2021

Wednesday, June 30th, 2021

Walpvrgis and BatElite updated: (sprites 🎨) #5300
  • AI players now have 20 new faces to choose from, so you can more effectively simulate just how disappointed you are in the crew.

Minor Changes

112358sam updated: (feature πŸ†•, mapping πŸ—Ί) #5140
  • QM consoles and supply request consoles are now constructable.
  • Added QM console and supply request circuitboards to tech storage for current maps.
UnfunnyPerson updated: (balance βš–) #5318
  • Laser Rifles now require more difficult materials.
Ryumi updated: (mapping πŸ—Ί) #5093
  • Significantly expanded Donut 3's Ranch
112358sam updated: #5194
  • Borgs and AI can now see packet sniffer device output and set filters.
112358sam updated: (feature πŸ†•, mapping πŸ—Ί) #5003
  • Makes the quantum telescope console constructable.
  • Adds the new quantum telescope circuit board to tech storage and the mining outpost.
DimWhat updated: (balance βš–, mapping πŸ—Ί) #5286
  • Removed the space proofness of the snow suit and altered its stats.

Tuesday, June 29th, 2021

Tarmunora updated (balance βš–)
  • Smoke and foam reactions will only succeed when reacted from "open" containers (e.g.: beakers, drinkss, puddles, etc) and will fail from closed containers (pills, mobs, foam-tiles, etc)

Minor Changes

Arthur Holiday updated: (balance βš–) #5307
  • If your gloves have atleast 7% heat resistance, patting out people on fire won't damage you and you will be 2x more effective at it

Monday, June 28th, 2021

Minor Changes

Flappybat updated: (feature πŸ†•) #5245
  • Scientists now start with a random pen or pencil. See if you get the rare red pen!

Saturday, June 26th, 2021

Tarmunora updated: (mapping πŸ—Ί) #5168
  • Improves the layout of cog1 mechanic's lab and adds equipment and a data closet

Minor Changes

Tarmunora updated (balance βš–)
  • Weldingtools now use 2 fuel each time you hit someone and have an improved special attack.

Friday, June 25th, 2021

Arthur Holiday updated: (feature πŸ†•, sprites 🎨) #5036
  • Added Customizable banners, use cloth on a wall to make one, color and draw on it with crayons.
Flappybat updated: (balance βš–) #5267
  • Made doors half as strong, you can now break them this century. Explosive/fire/projectile scaling is adjusted so it will still take the same number of bullets to destroy a door.
Kubius updated: (bug πŸ›, mapping πŸ—Ί) #5274
  • Kondaru detective's office front door is once again detective-only with remote open. Also made maintenance near the Foundry more construction-friendly and added a sink/drain to the Morgue.

Minor Changes

Flourish updated
  • There are now buttons for adjusting skintone in character setup.
Azrun updated: (balance βš–, bug πŸ›) #5244
  • Reduced power output from solar panels.
Arthur Holiday updated: (balance βš–, bug πŸ›) #5265
  • The werewolf feast ability now gets interrupted if the target stands up.
Tarmunora updated (balance βš–)
  • pill bottles and patch boxes from chemmasters cannot fit more items than they spawn with
Flappybat updated: (balance βš–) #5262
  • Nuclear bomb is now EMP proof.

Thursday, June 24th, 2021

Zonespace updated: (balance βš–, removal β›”) #5263
  • Prison Loafers no longer have nugget mode.

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #5237
  • Custom sandwiches now combine the healing and hunger restore of their ingredients.

Wednesday, June 23rd, 2021

Tarmunora updated (balance βš–, feature πŸ†•)
  • Crusher now has an actionbar

Minor Changes

Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5155
  • Two new backpacks are now able to be purchased from Geoff Honkington; one is a teddy bear and one is Bread.

Tuesday, June 22nd, 2021

Zonespace updated: (feature πŸ†•, mapping πŸ—Ί) #4933
  • Pod Wars team wins and deaths are now tracked, with a structure containing the stats being half-buried in an asteroid, near the Reliant.
Tarmunora updated (balance βš–, feature πŸ†•)
  • Replaced 40mmPBR ammo from sec utility purchases with a 40mm Paint Marker round, which will paint the target orange and cause them to leave a trail of paint behind them. 5 rounds/box.

Minor Changes

Sovexe updated: (feature πŸ†•) #5246
  • Repairing ruptured atmos pipes now only ever takes one successful weld, and has an action bar.
Sovexe updated: (bug πŸ›, feature πŸ†•) #5231
  • Made changes to pathfinding procs to resolve the chicken fence issues.
BatElite updated: (feature πŸ†•) #5089
  • The backpacks and satchels in personal lockers now come in a small variety of random colours!
Penny updated: (bug πŸ›) #5218
  • Networked equipment can finally now be re-deployed onto new data terminals
Flappybat updated: #5082
  • Every scientist now starts with a pen.
Tarmunora updated (balance βš–, feature πŸ†•)
  • Ammotech has more 40mmPBR ammo (5 boxes of 5 rounds each)
  • Drinking space cleaner no longer washes off blood/etc (?????)

Monday, June 21st, 2021

Flappybat & Gannets updated: (feature πŸ†•, sprites 🎨) #5125
  • Replaced the ocular prothesis (SecHUD) kit from surplus crates with a fully automatic implanter.
Flourish updated (feature πŸ†•)
  • Rearranged Oshan a little, primarily the area surrounding the bar. Let me know what you think.

Minor Changes

Zonespace updated: (balance βš–, feature πŸ†•) #5225
  • NARCS can now be scanned by a Syndicate Device Analyzer.
TTerc updated: #5219
  • You can now examine the broken APC to learn how to fix it. Also added actionbars for all the APC fixing steps that require the player to stand still

Sunday, June 20th, 2021

Minor Changes

eX.n0x, Sovexe, & ZeWaka updated: (bug πŸ›) #5141
  • The rad blowout event no longer changes access levels on non-maintenance doors.
Sasskp updated: (bug πŸ›) #5214
  • Added new layer for sheaths so they appear above overcoats

Friday, June 18th, 2021

DimWhat updated: (balance βš–) #5200
  • Made fabricating a nuclear charge take more difficult materials

Minor Changes

Tarmunora updated
  • buff concussive gauntlet block-special-thingy
  • add a tranq rifle and a mag of halop darts to surplus crates when safari kit is rolled
  • once their owner dies, podwars blasters stop charging, are non-rechargeable, and cannot have their cell swapped
Tarmunora updated: (balance βš–, mapping πŸ—Ί) #5201
  • Replaced a certain syndicate device analyzer with a certain specific manufacturing blueprint
  • Added syndicate device analyzers to surplus crate pool

Thursday, June 17th, 2021

eX.n0x updated: (bug πŸ›, mapping πŸ—Ί) #5148
  • Horizon genetics/monkey dome are completely restricted to geneticists.
  • Horizon/Kondaru detective receiving office is now open to the general public.

Minor Changes

Azrun updated: (feature πŸ†•) #5130
  • Gnesis and Gnesisglass tables will reform when smashed.

Wednesday, June 16th, 2021

Minor Changes

Penny updated: #5152
  • SoftTech vendors now sell data disks

Tuesday, June 15th, 2021

Yellow-Mushroom updated: (mapping πŸ—Ί) #5123
  • Reworks Cogmap2's robotics to increase player interaction
Penny & Ludolf updated: (feature πŸ†•, sprites 🎨) #4231
  • Players can now construct vending machines to sell their own items. Find the frames in the steel sheet menu and vending modules in your local general manufacturer! Sprites and animations by Ludolf!
DimWhat updated: (sprites 🎨) #5129
  • Added LOTS more monkey clothing items. Bonk into walls with style.

Minor Changes

UnfunnyPerson updated: #5156
  • You can no longer become a werewolf through mutini.
DimWhat updated: (sprites 🎨) #5129
  • Added a small zipper to the back of the human monkey suit sprite.

Monday, June 14th, 2021

Ikea updated: (balance βš–) #4765
  • EMP blast from the singularity has been removed, radiation damage has been buffed from singularities. Wear radsuits people!

Sunday, June 13th, 2021

Minor Changes

Tarmunora updated (balance βš–)
  • 25% increased evo-point gain from blob size
Nefarious6th updated: (feature πŸ†•) #5088
  • Added 5 new cocktail drink recipes: Bellini, Rossini, Appletini, Lemon Drop, and Pisco Sour
  • Bellini: white wine + peach juice. Rossini: white wine + strawberry juice.
  • Appletini: vodka + apple juice + cider
  • Lemon Drop: vodka + orange juice + lemon juice + simple syrup
  • Pisco Sour: egg + white wine + lime juice + bitters + simple syrup
eX.n0x updated: #5084
  • Reworded some traitor objectives for clarity.
eX.n0x updated: (bug πŸ›, tgui πŸ“„) #5077
  • Forklifts can now pick up/load restricted crates.

Saturday, June 12th, 2021

Tarmunora updated (balance βš–)
  • Wizard Empower spell now grants mild stamina regeneration and passive wrestler bonuses (improved suplex, punch, etc) instead of oldTK
Penny updated: (feature πŸ†•) #4989
  • Ruck kits now use Wi-Fi for all their networked functionality. Jab them with your multitools and start hacking!
Tarmunora updated (balance βš–)
  • Various blob balance changes -- check minor changes for details

Minor Changes

Tarmunora updated (balance βš–)
  • innate wrestlers (non-belt, non-empower) get some mild stat bonuses
zjdtmkhzt updated: (feature πŸ†•) #4900
  • Instrument player components can now choose which note to play via their input.
Penny updated: (feature πŸ†•) #4989
  • Airlocks can now be properly scanned with device analyzers and PDAs will now upload scans reliably
Tarmunora updated (balance βš–)
  • Blob spread cooldown affected slightly by distance from closest owned nucleus (1 second/20 tiles distance past 20 tiles).
  • Blob spread speed upgrade more expensive (+1 base cost, +1 cost-scaling)
  • Blob tiles have an internal 6 second cooldown before the blob repair ability can repair them again after being repaired. Spread the Love! (change does not interact with mitochondria)
  • Halved blob evo points from absorbing humans (4 -> 2)
  • Cost of most (all with cost >=2) single-purchase blob unlocks reduced by 1 evo point
  • Reinforced spread upgrade requires half as many material deposits (60 -> 30)

Friday, June 11th, 2021

DisturbHerb updated: #5083
  • RecordTrak scanners are now available from Security weapons vendors.

Minor Changes

Tarmunora updated (balance βš–)
  • Robot legs counteract damage slowdown for humans as opposed to direct speed buff.
  • Humans with tread legs will not fall over when resting, matching behavior when stunned etc.
UnfunnyPerson updated: (feature πŸ†•, sprites 🎨) #5008
  • Added toy guns! You can purchase ammo and the gun from Geoff Honkington.

Thursday, June 10th, 2021

Minor Changes

eX.n0x updated: (bug πŸ›) #5087
  • Radbow no longer shows an impact effect.

Wednesday, June 9th, 2021

Gannets & Tarmunora updated: (feature πŸ†•, sprites 🎨) #5071
  • Added the Hydra smart pistol to the Syndicate weapons vendor sidearm options on the Cairngorm.
Walpvrgis updated: (feature πŸ†•, sprites 🎨) #5080
  • Three new Spacebux bags are now available to purchase; Studded Backpack, Itabag (in one of 5 random pastel shades), and a brown backpack!
  • Backpacks and Satchels have been resprited. You also can now turn almost all backpacks into satchels using the medal reward.

Minor Changes

Tarmunora updated (balance βš–)
  • Beepsky's baton, if stolen, will get exactly 4 uses, and cannot be recharged or cell-swapped.
  • Nerf non-knockback side-effects of pulse projectile
  • Added small stamina damage and long disorient to EMP projectile
  • Lawbringer detain no longer has special-cased slow status, affected by range falloff
Flappybat updated: (balance βš–) #5085
  • Killer tomatoes now actually do damage (4-6) when biting you.
Gannets & Tarmunora updated: (feature πŸ†•, sprites 🎨) #5071
  • The Hydra smart pistol locks on to its target and never misses unless blocked by an object or dodged.
  • Can be charged with the fire button up to a burst of three bullets per target.
  • Will not target other nuclear operatives (but may still hit them by accident).

Tuesday, June 8th, 2021

Minor Changes

BatElite updated: #5073
  • Security belts now accept the RecordTrak

Monday, June 7th, 2021

Minor Changes

Jan.antilles updated: (sprites 🎨) #5024
  • Resprite of the Chef's FoodTech vending machine.
Gannets updated: (mapping πŸ—Ί) #5057
  • Added a pill bottle of mutadone to the Cairngorm medbay.
Superlagg updated: (bug πŸ›, feature πŸ†•) #4712
  • Securitrons locked or welded into a locker can no longer attack people. They aren't happy about this, though.
Superlagg updated: (feature πŸ†•) #3747
  • Most targetable emotes now bring up a menu of valid targets.
Carbadox updated: #5042
  • Raises the limit of posts on the notice board from 5 to 15. Now you can leave even more notes for your space friends, without fighting for advertising space. Hopefully.
112358sam updated: (bug πŸ›) #5046
  • Reagents will no longer be wasted when topping off reagent containers.
Jan.antilles updated:#5056
  • Touching an artifact with your own robotic arm counts as a silicon touch.
112358sam updated: #5040
  • Metal arms no longer bleed when picking up a rose.

Sunday, June 6th, 2021

Minor Changes

112358sam updated: (bug πŸ›) #5038
  • Prevents cyborgs repairing at docking station when out of materials.

Saturday, June 5th, 2021

Emily updated (feature πŸ†•)
  • Four New Chicken Breeds! See Minor Changes for hints!

Minor Changes

Emily updated (feature πŸ†•)
  • Onagadori; Japanese long-tailed chickens. Peanut feed. [Gen 1] [From White Chickens]
  • Shieldmaidhens; these armored chickens need a high-iron diet to maintain their natural armor. [Gen 2] [From Onagadori]
  • Phoenix; Love will set your heart on fire. Try breeding two appropriate chickens! [Gen 3]
  • Dreamsicle Chickens; Sweet ice cream. Try breeding two appropriate chickens! [Gen 3]
112358sam updated: #5027
  • Fixes borgs dropping items on the material processor.

Friday, June 4th, 2021

Minor Changes

Asche updated: (balance βš–, feature πŸ†•) #4984
  • You can now (usually) pull people out of cyborg converter artifacts to save them. The conversion process has also been made a bit more... gradual.
BatElite updated: (feature πŸ†•) #4994
  • The Detgadget hat will now automatically light requested cigarettes if it can, so you can continue punching crime and drinking uninterrupted.
Tarmunora updated (balance βš–)
  • Booster enzyme now produces some harmless but slow-depleting leftovers when replicating chemicals.
  • milk + vinegar -> cheese

Thursday, June 3rd, 2021

Minor Changes

Jan.antilles updated: (sprites 🎨) #4889
  • Added a new Diner Waitress's Dress in two colors, a matching hat, and four colors of Mary Jane shoes. Look for them in the Clothing Booth!

Tuesday, June 1st, 2021

Zonespace updated: (feature πŸ†•, mapping πŸ—Ί) #4977
  • In Pod Wars, general fabricators can now produce handcuffs on RP.
Tarmunora updated (balance βš–)
  • Port-a-brig now has a short delay before shoving someone inside
  • quivering contusine curare -> histamine

Minor Changes

Sovexe updated (bug πŸ›, feature πŸ†•)
  • Chicken carriers are now safe for aquatic chicken transportation. Chicken carriers can also scoop deceased chickens for ease of cleanup.
Zonespace updated: (feature πŸ†•, mapping πŸ—Ί) #4977
  • In Pod Wars, moved grenades and power cells to the general fabricators.
Asche updated: #4986
  • You can now dowse for hotspots indoors.
Sovexe updated: (bug πŸ›, feature πŸ†•) #4987
  • Constructing mineral magnets now displays an action bar. Corrected constructed magnets breaking fullbright space.
Jan.antilles updated: #4997
  • Inspecting mugs, paper cups, and the skull chalice will now allow you to see what's inside.
Flappybat updated: (balance βš–, mapping πŸ—Ί) #4827
  • Added some new spy bounties, most significantly the Head items such as the HoS medal. Removed the Port-A-Sci bounty,
Tarmunora updated (balance βš–)
  • Lie down while being used as a meatshield and bullets may pass over you at their normal rates.

May 2021

Monday, May 31st, 2021

Azrun updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #4809
  • Added experimental red oxygen grenade to station repair equipment. Violently releases large amounts of oxygen into an area.
Tarmunora updated (balance βš–)
  • 10 degree spread on dual-wielding guns.
DimWhat updated: (balance βš–) #4755
  • Made fanny packs (not funny packs) only have inventory 5 slots.

Minor Changes

Flaborized updated: #4978
  • Renamed the epilepsy mutation to 'Stupefaction'.
Azrun updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #4809
  • Red oxygen grenades are available from QM and each engineer starts with one.
Penny updated: (feature πŸ†•, tgui πŸ“„) #4940
  • Multitools can now wipe storage devices
  • Security disks are now read only, and read only disks can be read in the cloner
Flappybat updated: (balance βš–) #4973
  • Scanning Syndicate command armor now requires a syndicate device analyser.

Sunday, May 30th, 2021

Minor Changes

Arthur Holiday updated: (feature πŸ†•, mapping πŸ—Ί) #4858
  • Added a new prefab to water maps, a torpedo deposit, it contains a few torpedoes and a cool back story. Check it out!
Flappybat updated: (feature πŸ†•, sprites 🎨) #4958
  • Adds a roburger variant, the cheeseborger. Just add cheese! Sprite modification by BatElite.

Saturday, May 29th, 2021

Flourish updated
  • Player monkeys now must be dead in order to be monkey spiked or reclaimed, gibbers now require all victims to be dead.

Minor Changes

Walpvrgis updated: (sprites 🎨) #4942
  • Resprites bread loaves/slices/toast and related recipes found in food_bread.dmi.
Blackrep updated: (bug πŸ›) #4932
  • Fixed stun and radiation mines not applying their effects on people caught in their blast radiuses.
Walpvrgis updated: (sprites 🎨) #4853
  • Roach critters have had a resprite to match perspective better.

Friday, May 28th, 2021

Minor Changes

Flaborized updated: (sprites 🎨) #4925
  • Resprited land mines.
Kubius updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #4874
  • Kondaru mini fix-batch - Test Chamber control room no longer partially depressurized, toxins a bit bigger, market a bit spiffier.

Thursday, May 27th, 2021

Flourish updated (feature πŸ†•)
  • You can now use GPSes to track beacons, tracking implants, and other GPSes. Select your tracking target in the menu and your GPS will point you in the right direction!

Minor Changes

Tarmunora updated (balance βš–)
  • Synthflesh/styptic/sulfazdine consumed from fluid puddles on touch reactions.
Flappybat updated: (rework πŸ”„) #4911
  • Segway crashes now knock you down instantly, instead of waiting a few seconds to think about it.

Wednesday, May 26th, 2021

DimWhat updated: (sprites 🎨) #4860
  • Added a new medal "Brown Pants" which has the reward of the red captain set.
virvatuli updated (sounds 🎢)
  • Added six new songs to the random record pool, 3 metal and 3 funky for some more diverse tunes over the radio!

Minor Changes

DimWhat updated: (sprites 🎨) #4860
  • Made a red version of the captain's fancy uniform.
Kubius updated: (feature πŸ†•) #4872
  • Spatial Interdictors may now interdict spatial tears after they form, requiring a fresh initialization within range of the tear.
Vaskritaya updated: #4877
  • Salesman and tourists can now change their name on spawn, in case they spawn as a mutantrace or just if they feel like it.
DimWhat updated: #4888
  • Made satchels layer under tails.

Tuesday, May 25th, 2021

Minor Changes

Tarmunora updated (balance βš–)
  • Synthflesh/styptic/sulfazdine topical healing capped to 10u at a time.
Blackrep updated: (balance βš–) #4865
  • Arc plating small / large power cells no longer changes their capacity or recharge rate.
Walpvrgis updated: (sprites 🎨) #4843
  • Resprites donut boxes, and various cooking ingredients; check PR for a list and preview images.
COOLVAPE updated: #4799
  • Added vocal translators as a hidden item in Valuchimp Machines.

Monday, May 24th, 2021

Arthur Holiday updated: (balance βš–) #4575
  • The HoS can now unauthorize the armory.

Minor Changes

Zonespace updated: (feature πŸ†•) #4851
  • Getting splashed with Black Powder now gives gunshot residue.

Sunday, May 23rd, 2021

Minor Changes

edwardly updated: (feature πŸ†•) #4773
  • Sure, use a spoon to eat mashed potatoes, why not?

Saturday, May 22nd, 2021

Tarmunora updated
  • Swapped out a certain pressure tank by a certain cenote.
Disturbherb updated: (sprites 🎨) #4819
  • Added googly eyes to the game, and you can buy them from a certain trader! 🀑

Minor Changes

TDHooligan updated: (balance βš–) #4490
  • Increased frequency of gene strains when infusing with the PlantMaster.
edwardly updated: (bug πŸ›) #4821
  • duckbots, buttbots, chefbots, etc, can be contained within a crate and won't wander out of them
Azrun updated: (bug πŸ›) #4803
  • Fittings for atmos pipes re-adjusted to properly allow for rods when severely damaged.

Friday, May 21st, 2021

Minor Changes

edwardly updated: #4778
  • Include seconds in Cryosleep countdown so progress can be estimated below 1 minute.
kyle updated: (balance βš–) #4768
  • Poltergeists now need to be near an item to throw it telekinetically. Otherwise you only can toss it one tile.
112358sam updated: (tgui πŸ“„) #4810
  • Changes genetek combine to check genes to combine.

Wednesday, May 19th, 2021

kyle updated (balance βš–)
  • Changed the burning status effect so that now the burning state will decrease in intesnity as duration of the statuseffect approaches zero. This slightly changes the way burning damage is calculated. Edit - retweaked a bit
Mordent updated: (bug πŸ›) #4793
  • Cyborgs now correctly show their active upgrades (e.g. shields, propulsion) when they are toggled on/off.

Minor Changes

pali updated (πŸ¦ΎπŸ€–)
  • Cyborgs can now *flex if they have heavy arms.
Blackrep updated: (balance βš–, bug πŸ›) #4772
  • Fixed a bug that unintentionally nerfed a matsci space suit's ranged protection.
  • Buffed the melee and ranged protection of matsci space suits based on material used.
Sartorius7 updated: #4784
  • More possible gifts from ducks and santa.

Tuesday, May 18th, 2021

Mordent updated: (balance βš–, sprites 🎨) #4779
  • Cyborg treads reduce effect of heavier cyborg parts on the cyborg's speed.
Zonespace updated: (feature πŸ†•) #4745
  • C.A.R.L., the Syndicate merchant, now sells Voice Changers.
  • Part of C.A.R.L.'s inventory is now random.
Yellow-Mushroom updated: (feature πŸ†•, sprites 🎨) #4735
  • Kudzu people organs are now synthetic
  • New infusions to allow for an easier time coming across specific synthorgan plants
kyle updated (balance βš–)
  • Weapon power cells can now be swapped while moving. Still uses the timed action bar though.

Minor Changes

Tarmunora updated (balance βš–)
  • Migrate 1/4 of spacesuit slowdown to the helmet
  • Also do it to EOD and riot armour
  • And welding masks don't count as space helmets
  • Also made many many hats that are not space helmets no longer count as spacewear
Yellow-Mushroom updated: (feature πŸ†•, sprites 🎨) #4735
  • Addition of the synthetic version of appendixes, intestines, kidneys, livers, lungs, pancreata, spleens, and stomachs
  • Addition of crops for all the new synth organs
edwardly updated: (bug πŸ›) #4780
  • Fix guardbuddy logic so they will eventually stop trying to arrest you if there's more than one of them.
Flaborized updated: (sprites 🎨) #4761
  • Resprited plating.

Monday, May 17th, 2021

Mordent updated: (balance βš–, bug πŸ›) #4756
  • Cyborg shield upgrades have been pretty heavily reduced in effectiveness, especially against higher-damage weapons. They no longer reflect projectiles.
  • Drain rate of cyborg force shield upgrade reduced by 60% (250 to 100)

Minor Changes

112358sam updated: #4770
  • Added the names "Trench" and "Asteroid Field" to the landmarks the GPS device and app can report.
Pali and DimWhat updated: (sprites 🎨) #4763
  • Made off station space suits have an NT on their back instead of a 13.

Sunday, May 16th, 2021

Flappybat updated: (balance βš–, bug πŸ›) #4629
  • Spy thief objectives with difficult delivery locations now give a higher value reward.
DimWhat updated: (balance βš–, mapping πŸ—Ί) #4363
  • The hard hats that came with firesuits on station have been replaced with firefighter helmets
Flaborized updated: (sprites 🎨) #4716
  • Traitor tactical grenades, EMP grenades, sonic grenades, and banana grenades now come in pocket pouches instead of boxes, which can be reused as storage after you empty them of grenades.
SynthFox updated: #4318
  • Added "throw", "incendiary", "fog", and "clown" to the list of acceptable lawbringer mode phrases.
Gannets updated: (balance βš–) #4700
  • Nuke ops Scout armour now provides a move speed boost to the wearer.
edwardly updated: #4696
  • Ghosts now have a timeout before they can become a Ghost Drone.
Tarmunora updated: (removal β›”) #4760
  • Nitroglycerin recipe removed

Minor Changes

Hans updated: (balance βš–, feature πŸ†•) #4727
  • Changed chem vapor events to prevent exploits.
Erinexx updated: (sprites 🎨) #4401
  • Resprited APCs, they now show their cell and wires when opened
Flappybat updated: (balance βš–, bug πŸ›) #4629
  • Spy thief can no longer have multiple objectives for the same trinket/limb.
  • Spy limb/trinket rewards that roll the 10% chance to upgrade rewards are now marked as HOT
DimWhat updated: (balance βš–, mapping πŸ—Ί) #4363
  • Altered the stats of the firefighter helmet and suit.
  • Added firefighter helmets to fire lockers and crates
edwardly updated: #4715
  • Bees can wear a big big hat now.
Stonepillar updated: (feature πŸ†•) #4691
  • Lipstick now uses the same color as the crayon that was used to make it.
Kyle updated: (balance βš–, feature πŸ†•) #4740
  • Wearing the monkey suit will prevent most monkeys from trying to attack you.
Kubius updated: (feature πŸ†•, sprites 🎨) #4652
  • The Spatial Interdictor has received an adjustment to functionality; its frame now comes in a more portable box, and new weaker rods may be manufactured without requiring more exotic materials.
edwardly updated: #4759
  • Fix the `send_alert` function in PDAs

Saturday, May 15th, 2021

Superlagg updated: (bug πŸ›) #4711
  • Guardbuddies will now actually handcuff people instead of just bullying them all day.

Minor Changes

zjdtmkhzt updated: #4679
  • Artifact forms should now be easier to remove from non-artifacts. You can still remove them from artifacts via knives/scalpels/scissors/wirecutters/other stuff.
DimWhat updated: (sprites 🎨) #4747
  • Bang! guns are now more convincing
112358sam updated: #4706
  • Removes the blood level check for performing the milk emote.

Thursday, May 13th, 2021

Gannets updated: (balance βš–) #4699
  • Added belt packs to Heavy Weapons Specialist, Marksman & Firebrand class crates.
Gannets updated: (balance βš–) #4698
  • Added a pouch of napalm smoke grenades to the Firebrand class crate.
pali updated
  • Clonescanning people now implants people with a clonescan implant. This implant lets you see their health status on the cloning console (and the health implant no longer does this). It shows up as a red dot on health goggles view.

Minor Changes

Tarmunora updated (balance βš–)
  • Material stuff as blob maybe no longer worse than nothing? Try it.
Gannets updated: (balance βš–) #4698
  • Buffed damage and stamina damage of the fire-axe, in both one and two-handed modes.

Wednesday, May 12th, 2021

pali updated: (balance βš–, removal β›”) #4633
  • Cloners no longer automatically implant people with health implants on scanning.
UnfunnyPerson updated: (feature πŸ†•) #4559
  • You can no longer freely dab on the bible.

Tuesday, May 11th, 2021

pali updated: (feature πŸ†•, sprites 🎨) #4646
  • All cyborgs now have typewriters.
  • Brobocop cyborgs now also have ticket typewriters.
Zonespace updated: (feature πŸ†•) #4678
  • Syndicate Wiretap can now be scanned using a syndicate device analyzer.
Mordent updated: (balance βš–) #4675
  • You no longer randomly miss cyborgs when melee attacking them.
Penny updated: (feature πŸ†•, sprites 🎨) #4372
  • Handheld arcade machines are now available from Josh

Minor Changes

edwardly updated:#4648
  • Prevent showing paper through cameras when the camera is inactive.
Lythine updated: (mapping πŸ—Ί) #4584
  • Added more trays to Oshan's hydroponics.
DimWhat updated: (sprites 🎨) #4682
  • Added more lizard headwear sprites. Hiss.
112358sam updated: (bug πŸ›) #4670
  • Fixes the creation of invisible, zero item stacks when entering 0 in a dialog for splitting a stack of items.
Tarmunora updated (balance βš–)
  • Staff of Cthulhu summoning spell will generate a new staff if the old one is destroyed
  • Staff of Cthulhu will only do strong brainmelts (>1s stun) on attacks if the victim already has 30+ brain damage
  • Napalm direct burn damage is reduced by firesuits etc
  • erebite asteroids less dense and more dangerous

Monday, May 10th, 2021

Chickenish updated: (balance βš–) #4639
  • Replaced the Ghost Drone's RCD with the Cardboard RCD.

Minor Changes

Tarmunora updated
  • Salt melts ice decals, carbon (dirt) splashed on floors undoes lube
  • 1 second cooldown on being hit by magic missiles (will no longer get 'shotgunned' by a wizard at point-blank ranges)
112358sam updated: (bug πŸ›) #4655
  • Fixes the exploit with sheets, rods, shards, tiles, and cable coils in the material processor and re-enables processing these items.
edwardly updated: (bug πŸ›) #4667
  • Fix the 1 minute countdown on the cyborg killswitch timer.
RSG250 updated: #4661
  • booster genes now show what they are in the scanner like the record

Sunday, May 9th, 2021

pali updated: (feature πŸ†•, sprites 🎨) #4643
  • Dwarves are back! Better than ever!
pali updated: (balance βš–) #4548
  • Port-a-Puke now has unlimited capacity for mobs
pali updated: (feature πŸ†•, sprites 🎨) #4509
  • A new trait - Clown Disbelief. Pick it and clowns are no longer visible to you!
Flaborized updated: (sprites 🎨) #4637
  • Traitors may now buy a roll of duct tape for 1 TC, instead of it being exclusive to surplus crates. It's handcuffs that you can use ten times.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #4644
  • Engineering departments have received a crate for assembly of the Spatial Interdictor, a device which can mitigate certain random events in its range of influence given sufficient power.

Minor Changes

edwardly updated:#4647
  • AI is no longer an all-seeing entity and snipped cameras should correctly be removed from coverage.
Flourish updated (balance βš–)
  • The stun baton now features a stacking 15 second stun (up from a non-stacking 15 second stun).

Saturday, May 8th, 2021

Minor Changes

Sovexe updated: (balance βš–, bug πŸ›, feature πŸ†•, sprites 🎨) #4635
  • Lab monkey crates are now card locked and cost 2500 credits to purchase.
Tarmunora updated (balance βš–)
  • themite turf reaction in smoke nerfed
  • wizard crystal is no longer radioactive (but is still magical)
edwardly updated: (balance βš–) #4602
  • The cloning process now prioritizes pods that are closest to completion.
Penny updated: #4437
  • Portable reclaimers now load materials directly from boxes and satchels
Camryn Buttes updated: (bug πŸ›) #4631
  • Clown cars should now be able to reliably hold their passengers hostage again.

Friday, May 7th, 2021

Carbadox & pali updated: (feature πŸ†•, mapping πŸ—Ί) #4557
  • Added round persistent notice boards. Stick a message on them and they'll stay there, even between rounds!
Jan.antilles updated: #4583
  • Hitting a small storage container (such as a box or belt) with another small storage container that can't fit into it will move all its contents with one click.
DimWhat updated: (sprites 🎨) #4599
  • Added yet more monkey clothing sprites. Together strong!
Flaborized updated: (balance βš–, sprites 🎨) #4547
  • Added the captain's space helmet to their locker. Captain's hats and gas masks no longer count as space helmets.
Azrun updated: (balance βš–, feature πŸ†•) #4121
  • Allows department head of staff to lock down output from Genebooth and Ruckingenur Kit.
112358sam updated: (feature πŸ†•) #4604
  • Added a Space GPS program to the default list set of PDA programs.

Minor Changes

Lythine updated: (sprites 🎨) #4370
  • Butts and butt bombs can now be put on mousetraps.
Kubius updated: (bug πŸ›) #4457
  • Guardbots now (again?) use easier-to-escape biodegradable cuffs.
edwardly updated: #4550
  • Wearing other masks no longer protects you from the Honking of the Syndicate Clown Mask
Hans updated: (feature πŸ†•) #4572
  • Adds a new drink, caipirinha.
Penny updated: (bug πŸ›) #4597
  • Hand labeler will no longer destroy the names of borgs, ID cards, and other items
DimWhat updated: (mapping πŸ—Ί) #4618
  • The captain's space helmet resides with its respective space suit.
None updated: #4619
  • Fixed character names in examine text with empty PDA's in the ID slot
TDHooligan updated: (balance βš–) #4565
  • Silver fulminate is now hotter & significantly safer to carry when 25% concentrated or less.
TTerc updated: (balance βš–) #4614
  • You can no longer put cable coils into the material processor. Wires can still be inserted into the portable reclaimer, letting you convert one coil stack into one synthrubber block.
TTerc updated: #4360
  • Added reagent scanner to botany PDA cartridges.
Azrun updated: (balance βš–, feature πŸ†•) #4121
  • Department heads can now adjust price of Genebooth items as well as delete downloaded schematics from fabricators.

Thursday, May 6th, 2021

Flaborized updated: (removal β›”, sprites 🎨) #4515
  • Removed dwarfism.
edwardly updated: (balance βš–) #4564
  • Apply sonic stun to deaf mobs even without auditory headset - such as the shambler scream, vampire screech, and flashbangs.
pali updated
  • Honey (the item produced by bees) is now made out of a new honey material. Cloning pods now require honey instead of beeswax. (This is mostly because people understandably didn't know where to get beeswax.)

Minor Changes

Carbadox, Tarmunora updated: (balance βš–) #4427
  • The stun baton reduced to a non-stacking 15 second stun, down from a stacking 20 second stun.
Arthur Holiday updated: (balance βš–, sprites 🎨) #4603
  • Added a new fire elemental ability, fireball! it is similar to the wizard spell but a bit weaker.
Gannets updated: (balance βš–, mapping πŸ—Ί) #4595
  • Added acid-proof masks to the Cairngorm
Gannets updated: (balance βš–) #4593
  • Adds authentication disk pinpointer to the infiltrator and scout class crates.
  • Removes the authentication disk pinpointer that spawns with the nuke ops commander.
DimWhat updated: (sprites 🎨) #4594
  • Added eye coloring for cows

Wednesday, May 5th, 2021

Walpvrgis updated: (sprites 🎨) #4579
  • Added 11 new hairstyles (including two new options for layering bangs and a new faded style)! Check the Minor Changes for the style names. Time for ANOTHER makeover?!
edwardly updated: (balance βš–) #4566
  • Removes the ability to unanchor the nuclear bomb once it's been anchored

Minor Changes

pali updated
  • Cyborg CheMaster can now create patches and ampoules
Walpvrgis updated: (sprites 🎨) #4579
  • New hairstyles can be found under the following names; Two Bangs: Long, Two Bangs: Short, Long Mini Tail, Visual, Tulip, Bloom, Smooth Waves, Smooth Waves: Faded, Floof, Spiky and Subtle Spiky.

Tuesday, May 4th, 2021

Minor Changes

Tarmunora updated (balance βš–)
  • Riot launcher grenade conversion chamber now requires a 1 second delay before the grenade is loaded

Monday, May 3rd, 2021

Tarmunora updated (feature πŸ†•)
  • Sea Ladders may be used from the sea floor (on/around tiles with lightshafts)
  • Undersea explosions will open holes to the trench (allowing escape via ladder)
pali updated
  • The 'MakeCaptain' law module can now be emagged to stealthily turn it into an indistinguishable 'MakeClown' module.

Minor Changes

Tarmunora updated
  • Added more ladders to the trench
Flourish updated
  • You can now feed snacks to all kinds of critters.

Sunday, May 2nd, 2021

Tarmunora updated (removal β›”, balance βš–)
  • Port-a-sci PDA app can no longer summon the port-a-sci. The port-a-sci can be taken along on adventures either by dragging it with you, or via the RD's physical remote.
  • You can now fit sea ladders in bags.

Saturday, May 1st, 2021

Minor Changes

Jan.antilles updated: (sprites 🎨) #4534
  • Resprite of popcorn, fries, and the takeout box.
DimWhat updated: (balance βš–) #4407
  • Fabricating a stun baton now takes more difficult materials.
edwardly updated: (mapping πŸ—Ί, sprites 🎨) #4543
  • Add the Love Gun & Hide it in the Debris Field

April 2021

Friday, April 30th, 2021

MomoBerry updated: (balance βš–) #4392
  • Changes several values for sold and bought commodities, and increases the QM console buy cap from 20 to 99. New dialogue for traders, yay personality!
Tarmunora updated (balance βš–)
  • Zipguns changed to deny ammunition of too large calibre (notably adding 40mm shells and antisingularity rockets to blacklist).
Flappybat updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3751
  • Spies starting flash is replaced with a spy camera with a built in recharging flash! Use it to swap between flash and photo mode
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #4522
  • Kondaru's test chamber, accessed from the research pod bay, has been upgraded with more equipment and a pressurized causeway.
Walpvrgis updated: (sprites 🎨) #4505
  • Mimes now have a Fancy Mime Suit and Mime Dress to choose from as lvl 0 job rewards. Go forth and gesticulate wildly in style.
Carbadox updated: (balance βš–, feature πŸ†•) #4333
  • Added a new iron oxide reagent. The recipe is iron, oxygen, acetic acid and salt, heated. It's now a required ingredient for thermite.

Minor Changes

MomoBerry updated: (balance βš–) #4392
  • Removes Research Cardlock from "Chemistry Resupply" Crate.
Flappybat updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3751
  • Sprite modification by Gannets
Brixx79 updated: #4350
  • Added new Chemistry and Robotics radio tape adverts.
Flaborized updated: (sprites 🎨) 4526#
  • Added the ushanka, pinwheel hat and frog hat to the clothing booth. Added the boater hat to roundstart barbers.
Flourish Updated
  • The progress bar for entering a pod will now be interrupted by any movement.

Thursday, April 29th, 2021

Kubius updated: (balance βš–) #4513
  • Rathen's Secret nerfed - weaken duration reduced from 3 seconds to 0.1 seconds.
DimWhat updated: (balance βš–) #4510
  • The amount of time to break a loyalty implant with a revolutionary flash has been lowered to 4 seconds

Tuesday, April 27th, 2021

pali updated (feature πŸ†•)
  • A new trait, Mildly Mutated. It activates a random mutation in you when you spawn in!

Minor Changes

pali updated (feature πŸ†•)
  • RP respawn timer now has a better visual indication. It also no longer gets reset by ghost respawn options like ghostcritters or ghosdrones or VR etc.
  • Also the timer is now 15 minutes instead of 30!

Monday, April 26th, 2021

Azrun updated: (feature πŸ†•) #3917
  • Adds Haunted TEG Event. Spooky!
TTerc updated: (bug πŸ›) #4361
  • Added actionbars for unwelding the wall plating and all the console/computer construction steps.

Minor Changes

Superlagg updated: (feature πŸ†•) #4004
  • The station's floorbots now start the shift off, having tired themselves out from immediately running around gathering up metal and boarding up space every morning.
TTerc updated: (balance βš–, bug πŸ›) #4364
  • Vampire/thrall bite now only requires the player to take off victim's headgear, if the headgear has choking protection.
Luxizzle updated: (bug πŸ›) #4487
  • Fixed AIs not able to track players from chat.
  • Fixed AIs not able to interact with intercoms.
mopcat updated: #4458
  • NanoTrasen Security Operatives now spawn with a barrier on their belt.
DimWhat updated: (sprites 🎨) #4465
  • Added even more monkey clothing sprites. Chimpers.
Flourish updated
  • Attacking someone with a drinking glass while on harm intent no longer splashes your drink onto them (it just tries to forcefeed them).

Sunday, April 25th, 2021

Luxizzle updated: (tgui πŸ“„) #4339
  • Converted power monitors to tgui.
ZeWaka, BenLubar, & Rohesie updated: (mapping πŸ—Ί, sprites 🎨) #4468
  • Added some wall smoothing to the game. Expect some walls to look a lot smoother soon, and potentially other things too in the future!
Luxizzle updated: (tgui πŸ“„) #4325
  • Radio & Intercom UI's have been converted to tgui.
Flaborized updated: (sprites 🎨) #4451
  • Added two new hairstyles: Mermaid: Faded and Longbeard: Faded. They can be combined with the originals to make an interesting gradient effect.

Minor Changes

Ludolf and DimWhat updated: (sprites 🎨) #4386
  • Adds unique eyeballs to cows, skeletons, and lizards.

Saturday, April 24th, 2021

Minor Changes

DimWhat updated: (sprites 🎨) #4422
  • Several new sprites have been added for monkey clothing. Ook!
pali updated
  • Verbs for (un)muting (L)OOC have been removed because people kept clicking them accidentally. Use the chat filters in the chat cogwheel menu instead.
Tarmunora updated (balance βš–)
  • Armored fire/bio/paramedic suits no longer are more bulletproof than the armor used to make them.
Jan.antilles updated: (sprites 🎨) #4445
  • Fixed the Pride Locker to not appear locked.

Friday, April 23rd, 2021

Lythine updated: (feature πŸ†•, sprites 🎨) #4426
  • Adds skin tone customization and talk sounds to the roach mutantrace.
Chickenish updated: (balance βš–, bug πŸ›) #3984
  • Mutations are now lag adjusted.

Thursday, April 22nd, 2021

BatElite & ZeWaka updated: (sprites 🎨) #4086
  • Material sheets, rods and tiles look a lot better now. They also show roughly the amount that's on a stack.

Minor Changes

Mordent updated: (tgui πŸ“„) #4405
  • Pressing arrow keys when you have a tgui window focused will no longer attempt to move your character.

Wednesday, April 21st, 2021

Flappybat updated: (balance βš–) #4120
  • Removed some spy delivery locations: Asylum, AI core, singularity core and combustion chamber.
Luxizzle updated: (tgui πŸ“„) #4331
  • Converted weapon vendor to tgui.
Tarmunora updated (removal β›”, balance βš–)
  • Removed recipe for aerosol propellant.

Minor Changes

Flaborized updated: (sprites 🎨) #4410
  • Updated the cow sprite a bit more.
Tarmunora updated (balance βš–)
  • Limit acid splash damage against blobs to 10u worth (per acid)
  • Un-nerf fire damage against blobs somewhat
Tarmunora updated (removal β›”, balance βš–)
  • Changed recipe of one secret chem (think of what chem might *propel* something unanchored)
DimWhat updated: (mapping πŸ—Ί) #4348
  • Added medical clothing lockers to Atlas, Cog 1, Cog 2, Clarion, Destiny, Horizon, and Oshan.
  • Added medical winter coats to medical clothing lockers and increased their amount of clothing.

Tuesday, April 20th, 2021

Flaborized updated: (feature πŸ†•, rework πŸ”„, sprites 🎨) #4400
  • The Human Resprite has finally been completed, humans have been resprited! Huge thanks to everyone who helped make this impossibly large project a reality, see a full list in minor changelog.
Luxizzle updated: (tgui πŸ“„) #4326
  • Converted brig timers to tgui.
Gannets updated: (feature πŸ†•, mapping πŸ—Ί) #4375
  • Added a syndicate weapons vendor to the VR Sim/Murderbox. You can now practice with nuke ops gear without the pressure of letting your team down!
Azrun updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #4229
  • Chief Engineer now has a pet!
Luxizzle updated: (feature πŸ†•, rework πŸ”„, tgui πŸ“„) #4261
  • The Character Setup screen has been tgui-fied!

Minor Changes

Flaborized updated: (feature πŸ†•, rework πŸ”„, sprites 🎨) #4400
  • For Human Resprite: Huge thanks to Erinexx, Gannets, Supernorn, Jan-antilles, Flourish, Batelite, Skeletonman0, Matheus, Schwick, Virvatuli, Retrino and Walpvrgis for contributing sprites, and to Mordent, Zewaka and Pali6 for coding help and other technical stuff

Monday, April 19th, 2021

Chickenish updated: (balance βš–) #3950
  • Nuclear Operative garb and some other antag garb is now immune to acid splashing, see minor changes for details.

Minor Changes

Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #4362
  • Small change batch for Kondaru with assorted fixes and improvements, including a Ranch upgrade, lots more mugs, more clothing closets, and a Hooty duty rotation.
TTerc updated: (bug πŸ›) #4366
  • Having jailbird + stowaway trait combo sets you to arrest again. Creating a security record with a proper name clears the arrest status.
Chickenish updated: (balance βš–) #3950
  • The Syndicate space suit and helmet, the Safari hat and clothing, the Football armor, helmet, pants, and cleats, the Hunter suit, mask, belt, and boots, the Faustian lawyer suit and briefcase, the Wrestling Belt, and the Bowling suit and Syndicate Hat are now all immune to acid. The transition from the inside of a beaker to the outside of clothes may have removed the fire immunity property of that coating, but it looks like it acid-proofs just fine!

Saturday, April 17th, 2021

Minor Changes

Eagletanker updated: (mapping πŸ—Ί) #4328
  • The Atlas record is back on the NCS Atlas. Find it in the command room.

Friday, April 16th, 2021

Minor Changes

Sovexe updated: (balance βš–, bug πŸ›) #4337
  • The Nuclear Bomb Teleporter Remote can now summon a nuke contained within a pod's cargo hold.
DimWhat updated: (balance βš–) #4313
  • Anyone wearing the Head of Security's hat is now able to be choked or receive CPR.

Thursday, April 15th, 2021

Gannets updated: (balance βš–, feature πŸ†•) #4321
  • Nuke ops combat engineers can now hit the nuclear bomb with their battle wrench to repair a small amount of damage dealt to it.
Arthur Holiday updated: (mapping πŸ—Ί) #4271
  • Revamped the security department on Clarion.

Minor Changes

Gannets updated: (mapping πŸ—Ί) #4319
  • Additional pods added to the Syndicate Battlecruiser Cairngorm.
Carbadox updated: (feature πŸ†•) #3778
  • Added some basic ways to earn Job XP for Chefs.
Lythine updated: #4312
  • Added overhead health pop-up to upgraded ProDocs and floor scanners.

Wednesday, April 14th, 2021

Minor Changes

Carbadox updated: #4049
  • Ice dispensers now pour ice into containers if interacted with a glass in hand.
Azrun updated: (tgui πŸ“„) #4317
  • GeneTek Console now has toggle for DNA Sequence display on Mutations page.
Carbdox updated: #4276
  • Added some extra phrases for switching modes on the Lawbringer, specifically "exterminate" for execute, "sleepshot" for knockout and "push" for pulse

Tuesday, April 13th, 2021

Gannets updated: (balance βš–, mapping πŸ—Ί) #4310
  • Raised the total nuclear operatives possible in a round from 8 to 10. Scaling is also adjusted to account for higher population, for example, 48 players ready at round-start will result in 8 operatives. Any fewer players will mean less operatives.
  • Renamed the syndicate combat knife to syndicate fighting utility knife, increased it's damage, throwing damage & reduced it's stamina cost.

Minor Changes

zjdtmkhzt updated: (balance βš–) #4291
  • Reduced the maximum power level of melee and magic wand artifacts.
Azrun updated: (tgui πŸ“„) #4308
  • GeneTek Console now has toggle for Subject Preview (DNA Render).
Penny updated: #4170
  • Intercoms may now be fabricated by mechanics as well as deconstructed.

Monday, April 12th, 2021

Minor Changes

Jawns updated: (bug πŸ›) #4232
  • Clown names are now properly updated in security records.
Carbadox updated: (feature πŸ†•) #4262
  • Added the ability to make fingerless gloves by using snipping tools on black gloves.
Jan.antilles updated: (sprites 🎨) #4268
  • Resprited granola bar and yoghurt cup.

Sunday, April 11th, 2021

Minor Changes

Carbadox updated: (feature πŸ†•) #4244
  • Additional large air mix and oxygen canisters can now be purchased through the Quartermaster console

Saturday, April 10th, 2021

Flourish updated (balance βš–)
  • If you're a human, martian crevices will now, at worst, slash off both your arms. They also no longer contain laser guns, but rather an assortment of various baubles and artifacts.

Minor Changes

Flourish updated
  • Attacking someone with a feather will now make them sneeze.
  • Using a paper bin inhand will now dispense papers.

Friday, April 9th, 2021

Comradef191 updated: (mapping πŸ—Ί) #4256
  • You can now tell which cables on Cogmap 1 are directly connected to the Engine thanks to their Brown colour!
Gannets updated: #4255
  • The new prototype melee class, the Knight is now avaliable in syndicate weapons vendors on the Cairngorm. Full details in minor changes.

Minor Changes

Camryn Buttes updated: (feature πŸ†•) #3894
  • Added a new limb randomizing contract to the pool of satanic contracts
Camryn Buttes updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #4109
  • Made a bunch of minor improvements and additions to Donut 3.
Jan.antilles updated: (feature πŸ†•, sprites 🎨) #4267
  • Added Lasagna as a tasty new food item for the Chef to cook.
Comradef191 updated: (mapping πŸ—Ί) #4256
  • You can also now tell which cables are connected to the Solar Arrays on Cogmap 1, as they are now Yellow.
Gannets updated: #4255
  • The new prototype knight crate includes:
  • Hadar heavy power-sword, a two-handed melee weapon that can be used in-hand to swap between a long range stab special attack and a wide sweep that applies knockback. The sword will build up additional attack damage when used to hit living humans outside of the Cairngorm up to a maximum force of 100 (or 105?)
  • Citadel heavy combat cuirass and a great helm, a massive suit of armour that provides multiple large damage resistances at the cost of a slow walk speed.
  • Combat gauntlets that reduce the likelihood of disarms against you.
  • Combat sabatons with non-slip properties and magnetised soles to keep you planted on the point.

Thursday, April 8th, 2021

Arthur Holiday updated: (balance βš–) #3961
  • Securitrons don't target invisible people anymore. This includes those who are using a cloaking device or a genetics, vampire ability.

Wednesday, April 7th, 2021

pali updated
  • Baseball bats got a small overhaul. The range and angle of reflection is now slightly randomized and depends on a few factors (athletic trait, alcohol, ...). Bats are now scannable and craftable using wood.
Sovexe updated: (balance βš–, bug πŸ›, feature πŸ†•) #4174
  • Critter abilities can now be bound to ctrl/alt/shift+left click

Minor Changes

Erinexx updated: (sprite 🎨) #4219
  • TEG now has an additional turbine speed animation when at >10k atm.
  • Local generator now displays anchored state and whether there is a tank loaded.
Asche updated: (feature πŸ†•) #4198
  • Security personnel can now baton-fry dough into donuts. Remember to hold the baton the right way.

Tuesday, April 6th, 2021

Minor Changes

Penny updated: (feature πŸ†•) #4068
  • Multitools now detect if your equipment or data terminal is unplugged
TTerc & Virvatuli updated: #4224
  • Added a notification sound for receiving mentor PMs. You can adjusts its volume via the Audio tab in the top menu.
NeekothingFan2020 updated: (sprites 🎨) #4187
  • Chief Engineer now has access to all engineering PDA groups and programs.
Flaborized updated: (sprites 🎨) #4226
  • Resprited most organs.

Monday, April 5th, 2021

Gannets updated: (feature πŸ†•, sprites 🎨) #4212
  • The long awaited nuclear operatives melee class is being added in a prototype state.
  • It's listed in the syndicate weapons vendor under Knight (Prototype)
tarmunora updated (balance βš–)
  • Wizard den teleport computer now puts the teleport spell on cooldown if the person being teleported knows the spell.
tarmunora updated (balance βš–)
  • Replaced high-capacity power cell from sec vendor with distuptor charger power cell, reduced cost to 1 token

Minor Changes

DimWhat updated: (balance βš–) #4210
  • NTSO, Security Assistants, and Part-time Vice Officers now heal more from donuts
Flappybat updated: (balance βš–) #4116
  • Removes the following items from spy rewards: Boom Boots, Banana Grenades, Surplus crate
tarmunora updated (balance βš–)
  • shivering status shorter duration at milder temperatures

Sunday, April 4th, 2021

Camryn Buttes updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #3967
  • Added a new prefab to the pool of space prefabs: the candy shop! Complete with an open-ended mystery and some clues that don't quite add up. (also lots of candy)

Minor Changes

TTerc updated: (bug πŸ›) #3963
  • You can now split material stacks (ores, bars) by clicking them with empty hand and click material stacks with each other to stack them together, similarly to sheets.
Azrun updated: (balance βš–, feature πŸ†•) #4152
  • Riding through fires on segways, forklifts, and cats may catch you on fire.

Wednesday, April 1st, 2021

Goonstation Coding Team updated (feature πŸ†•, sprites 🎨)
  • A lot of people have brought up how the game has lost its 'soul' as of recent, especially with how the game looks. As such, we've made some changes to the sprites in the game to be more in-line with our classic ones.

Minor Changes

Goonstation Coding Team updated (feature πŸ†•, sprites 🎨)
  • Something's going wrong with the changelog, weird.

March 2021

Tuesday, March 30th, 2021

w arc updated (mapping πŸ—Ί)
  • compl,ete re-pipe of jhorizon, a;so remodele secuty , please repot bugs @ discod
pali updated
  • January monthly contest posters have been added to the game!
Tarmunora updated: (balance βš–, feature πŸ†•) #4160
  • Blocking unarmed while wearing concussive gauntlets will charge up a slam attack, similar to the power hammer.

Minor Changes

TTerc updated: #4119
  • Added actionbars to welding/unwelding singularity emitters and field generators.

Monday, March 29th, 2021

kyle updated: (balance βš–, feature πŸ†•, sprites 🎨) #4129
  • Injecting the right amount of formaldehyde into a corpse can now temporarily prevent a wraith from absorbing it.
Gremy updated: (mapping πŸ—Ί) #4167
  • Revamps the Atlas, Cog2 and Horizon ranches to include two pens, more access to other departments and extra amenities. Also chicken masks. Bok!
TTerc updated: (mapping πŸ—Ί) #3974
  • Donut 3: Expanded and improved the botany and ranch areas.
Flappybat updated: (balance βš–) #4016
  • Rebalanced firearm melee damage

Minor Changes

kyle updated: (balance βš–, feature πŸ†•, sprites 🎨) #4129
  • Slight rework to Poltergeists. Now they aren't strictly bound to X distance from their anchor/master, instead they can travel wherever and just take a bit of damage (up to 50%) and certain abilities require being close to their anchor/master.
  • Poltergeists also have a new ability that lets them teleport to their anchor or inside their master Wraith. When inside their master they can use all their spells and get increased point generation. Clicking on the master also makes em start following em.
Sovexe updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #4157
  • New handheld sea elevator pinpointers are now available on Oshan.

Sunday, March 28th, 2021

Gremy updated: (mapping πŸ—Ί) #3969
  • Expands the Manta ranch and changes the construction area below it to be a market stall with a cute little duck with a hat in it.
Lythine updated: (feature πŸ†•, sprites 🎨) #4113
  • Added the Block Stacker medal and a Tetris AI skin reward for it.

Minor Changes

DisturbHerb updated: (feature πŸ†•) #4023
  • You can now check the time on your PDA or the status screen, hooray!
TTerc updated: (removal β›”) #4162
  • Removed unused matsci recipes from the refining nanofab.
BatElite updated: (feature πŸ†•, sprites 🎨) #3833
  • You can now place butts on chairs. Pry them back off with a crowbar.

Saturday, March 27th, 2021

Tarmunora updated: (balance βš–) #4158
  • Random dodge chance from blocking removed.
  • Blocking armor bonus and disorient resist buffed, and blocking now prevent stamina criticals ("devastating hit")

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3896
  • Some minor changes to how artifact selling and the analysis forms work.
  • The research department now receives a score based on the accuracy of the artifact analysis forms they filled out.
Tarmunora updated: (balance βš–) #4158
  • Deflection object property now provides passive block chance against disarm attempts

Friday, March 26th, 2021

Minor Changes

Azrun updated: (balance βš–, bug πŸ›) #3933
  • Nanotrasen no longer pockets money from rounding down when paying out for PTL. Lower end MW drastically improved.

Thursday, March 25th, 2021

Mean Bitch Warc updated: #4136
  • Reverted buggy eating changes and various dependencies, pending rework.

Minor Changes

Jan.antilles updated: (sprites 🎨) #4132
  • Resprite of Omelette, Mashed Potatoes, and Mashed Brains.
Azrun updated: (balance βš–, bug πŸ›) #4127
  • Spliced and normal mutations can now coexist in the Gene Booth. Charge the crew accordingly.

Wednesday, March 24th, 2021

Nihisohel updated: (balance βš–) #4045
  • Replaces Part Time Viceoffs token with Assistant token
pali updated
  • Books from the February monthly contest have been added into the game. Most are in the Books4u vending machine, two are in Cairngorm.

Tuesday, March 23rd, 2021

Minor Changes

DimWhat updated: (mapping πŸ—Ί) #4110
  • Bombini is back from their fishing trip in oshan. buzz buzz

Sunday, March 21st, 2021

Penny updated: #4012
  • Multitools now show the netid and wifi frequency of devices they're used on
Nefarious6th updated: (bug πŸ›, mapping πŸ—Ί) #4055
  • Research on the NSS Destiny has gotten an overhaul.
Camryn Buttes updated: (bug πŸ›, feature πŸ†•, rework πŸ”„) #3845
  • Significantly improved consistency of stimuli interactions across different artifact types. Enabled usage of flyswatters, igniters, and multitools for improvised artifact testing.
Lythine updated: (feature πŸ†•, mapping πŸ—Ί) #4000
  • Added the ability to make display cases out of sheets of glass that any item can be stored in.

Minor Changes

Sovexe updated: (balance βš–) #4019
  • Reduced stuns from plates and trays. Plates and trays respect helmet protection
Lythine updated: (feature πŸ†•, mapping πŸ—Ί) #4000
  • Display cases can now be unanchored and anchored with a screwdriver.
  • Broken display cases can now be repaired by using a glass sheet or removed by using a wrench.

Saturday, March 20th, 2021

Minor Changes

TTerc updated: #3971
  • Removed the flip/rotate window for disposal pipes. Instead, you can click the pipe with a crowbar to rotate it and click the junction with empty hand to change its direction.
DimWhat updated: #4067
  • Added Hi-Vis to CE, mechanic, and engineer lockers. Safety first!
DimWhat updated: (balance βš–) #4061
  • Added disorient resistance to several suits.

Friday, March 19th, 2021

Sidewinder7 updated: (feature πŸ†•) #3980
  • Added a single-output mode to the mechcomp dispatch component.

Minor Changes

Flaborized updated: (sprites 🎨) #4052
  • Resprited lattices and catwalks.

Thursday, March 18th, 2021

Minor Changes

Carbadox updated: (bug πŸ›, feature πŸ†•) #4014
  • Pews are now deconstructaable

Wednesday, March 17th, 2021

Zamujasa updated
  • Health analyzers will show a flying-chat-esque health readout when used, with the overall health percentage and oxy-tox-burn-brute numbers.
  • The readout in the chat panel is unaffected.
  • This also follows the "flying chat" toggle, if you want to turn it off.
  • Feedback is appreciated. I may add this to the stationary floor scanners in Medbay as well...

Minor Changes

kyle updated
  • epinephrine has a similar effect to salicylic acid where it negates some of the movement speed penalty from damage.
  • Werewolf thrash tries to keep you in the same place as where you start. Werewolf feast will rip out some of the targets non-vital organs for an extra snack!

Tuesday, March 16th, 2021

Minor Changes

The Laundry (warc) updated
  • Ugh, that hat fuckin' REEKS dude, don't make me murder it off of you!
Flaborized updated: (sprites 🎨) #4030
  • Resprited disposal pipes.
Penny updated:#4002
  • The term_ping command now accepts a filter as the first option
  • The TermOS help command now documents the term_ping filter
Virvatuli updated: (sprites 🎨) #4028
  • The 40mm Riot Launcher has been given both visual and audio upgrades, have fun lobbing grenades around!

Monday, March 15th, 2021

Minor Changes

warc, or whoever you prefer, you pick updated β„’
  • Ranchers now start with a babby monitor on which they can look at they're burds. You can use this to uh, not make them died. Added the cams to most maps, minus those with pending ranch PRs.
Carbadox and Gannets updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3698
  • Added an ice dispenser to most bars.
TTerc updated: (sprites 🎨) #3957
  • Janitors can now turn their Head of Sanitation beret into a hat, similarly to HoS beret! Sprites by Arthur Holiday.

Sunday, March 14th, 2021

Kapu1178 & Virvatuli updated: (balance βš–, feature πŸ†•) #3804
  • Riot Shotguns now require racking between shots to fire

Minor Changes

Fosstar updated: (balance βš–) #3860
  • The detective's scanner (not their PDA) can now scan objects up to two tiles away.
ThePotato97 updated: (tgui πŸ“„) #4017
  • Fixed saving clone records to disks and alignment of damage indicators
Flappybat updated: (balance βš–) #4013
  • Stopped Boom Boots spawning in syndicate Surplus Crate.
Kapu1178 & Virvatuli updated: (balance βš–, feature πŸ†•) #3804
  • New shotgun sounds by Virvatuli

Saturday, March 13th, 2021

comradef191 updated: (removal β›”) #2523
  • Removed the Construction Worker job. Added QM crate containing most of their equipment.
TTerc updated: (balance βš–) #3885
  • Stun melee artifacts are now stamina damage based.
Flaborized updated: (bug 🎨) #3992
  • Updated the action bar sprite, added several variants.
Gannets updated: (balance βš–, feature πŸ†•, rework πŸ”„, sprites 🎨) #3978
  • Splits the Infiltrator nuclear operative class crate in to two kits. Infiltrator & Scout, details in minor changes.

Minor Changes

Penny updated: #3997
  • Adds the tape drive to hacked CompTech vendors.
Kubius updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #3985
  • Kondaru airbridge issue introduced in upgrade Tau has been fixed, partially by adding a new Book Nook, the home of the persistent bookshelf. See PR 3973 for Tau's changes.
Chickenish updated: (bug πŸ›) #3954
  • The Rad-Wick food effect works again.
Gannets updated: (balance βš–, feature πŸ†•, rework πŸ”„, sprites 🎨) #3978
  • Infiltrator kit now comes with: tranq pistol + ammo pouch, pod beacon deployer, dna scrambler, voice changer, emag, chameleon jumpsuit, chameleon projector
  • Scout kit comes with: burst fire smg + ammo pouch, light breaker, cloaking device, emag, nvg

Friday, March 12th, 2021

AwkwardDryad updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„, sprites 🎨)#3740
  • reworked playing cards and gave them a makeover! have fuuuun!
Zamujasa updated (feature πŸ†•)
  • Monkey Translator added.
  • Mask slot item that doesn't count as internals.
  • Monkeys wearing this will speak human.
  • Test Subjects start with one. There are also two in the Animal Control locker in Genetics, one in the monkey crate from cargo, and they can be scanned by mechanics.
Nefarious6th updated: (mapping πŸ—Ί, rework πŸ”„) #3756
  • Destiny has received some significant remapping; highlights include layout changes to Security and Medical and the addition of a Ranch. See PR for extended details.

Minor Changes

zjdtmkhzt updated: (feature πŸ†•, sprites 🎨) #3856
  • Added visual effect to plant helper artifacts.

Thursday, March 11th, 2021

Comradef191 updated: (mapping πŸ—Ί) #3724
  • Re-Added AI Displays to all currenty in-rotation maps.

Minor Changes

BatElite updated: (feature πŸ†•, sprites 🎨) #3711
  • The floor and wall planner now has a mode for reverting changes to turfs, so you can undo the avant-garde redecorating of any construction worker you manage to catch!
Chickenish updated: (balance βš–, feature πŸ†•) #3922
  • Stowaways are no longer in the manifest.

Wednesday, March 10th, 2021

Camryn Buttes updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #3907
  • Added a cargo teleporter and recharger to the artifact lab on donut 3
Flaborized updated: (sprites 🎨) #3956
  • Most computer screens now glow in the dark.

Minor Changes

Camryn Buttes updated: (feature πŸ†•) #3909
  • Claw machines are now scannable by mechanics.
Camryn Buttes updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #3907
  • Made a whole bunch of other smaller changes to donut 3, see if you can spot them!
TTerc updated: (balance βš–) #3955
  • Removed opossums from wizard polymorph list.

Tuesday, March 9th, 2021

Nebulacrity updated: (balance βš–, feature πŸ†•, sprites 🎨) #3666
  • After a raid on [REDACTED], there have been several sightings of what appeared to be a deep space beacon far away from the station. Not much information is amassed on it currently.
Sidewinder7 updated: (feature πŸ†•) #3930
  • The term_ping command now accepts a filter argument.

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3789
  • Artifact Guns can now sometimes have multiple different firing modes.

Sunday, March 7th, 2021

Comradef191 updated: (bug πŸ›, mapping πŸ—Ί) #3934
  • Firedoors will once again appear in Hallways, Inner Engineering & the Customs Desk on Cogmap 1.

Saturday, March 6th, 2021

Stonepillar updated: (feature πŸ†•) #3931
  • Added a rapid crayon creation device. It makes crayons. Purchase with spacebux or find in artistic toolboxes.
Camryn Buttes updated: (bug πŸ›, feature πŸ†•) #3859
  • Clown cars now have a car horn and a brake and should move much more smoothly (along with most other non-pod/sub/truck vehicles)! HONK HONK HONK!

Friday, March 5th, 2021

Superlagg updated: (feature πŸ†•) #3692
  • You can now pick your PDA's ringtone in character setup! Comes with a free copy of that ringtone's parent program.
Walpvrgis updated: (sprites 🎨) #3872
  • Adds new clothing to Clothing Booth/Vendor (30 outfits, 9 shoes and 2 hats)! Time for a makeover?

Minor Changes

Azrun updated: #3776
  • Improve tour guide floating chat display.
Carbadox updated: (feature πŸ†•) #3855
  • Added 2x rubber shell cartridges to hacked booze vendor menu.
TTerc updated: (feature πŸ†•) #3903
  • Added medical eyepatches to medbay manufacturers.
zjdtmkhzt updated: #3837
  • Sprinting into railings will make you start the process of vaulting over them.
Fosstar updated: #3861
  • Reagents are now clamped to the nearest 1000th, or 0.001

Thursday, March 4th, 2021

Superlagg updated: (bug πŸ›) #3852
  • Securitrons will no longer attack you if you're tucked away inside something.

Minor Changes

Carbadox updated: #3841
  • The industrial cryogenic unit has been renamed to the industrial cryogenic sleep unit and the Medical cyrogenic cell has been renamed to the cryogenic healing pod. This should make it easier to distinguish them from each other.
Chickenish updated: (balance βš–, feature πŸ†•) #3749
  • Recovery over time from blindness, eye blur, deafness, stuttering, and drug haze is now lag adjusted.

Wednesday, March 3rd, 2021

Camryn Buttes updated: (bug πŸ›, feature πŸ†•, rework πŸ”„) #3681
  • Revamped and rebalanced chaplain contracts. Replaced reversal contract with psychic meatcube contract. Monkey soul farming is gone too. RIP
zjdtmkhzt updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3377
  • Cog1 now has chemistry equipment in the actual pharmacy.

Minor Changes

Kyle updated (balance βš–)
  • Lizards now have a Regrow Tail ability. It lets you regrow your tail...
Zamuajasa updated (balance βš–)
  • Arse Nath/Rathen's Secret no longer causes clouds of smoke.
Sord updated: (balance βš–) #3797
  • Morphine, ether, and sulfonal now reduce stimulants active time
Superlagg updated: (feature πŸ†•, rework πŸ”„) #3313
  • Magic missiles are now speedier, bouncier, and more electrifying.
zjdtmkhzt updated: #3836
  • The artlab folder on Dwaine now has some scripts that should make working with gptio less cumbersome.
zjdtmkhzt updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3377
  • Added a dedicated Pathologist job. Snazzy clothing sprites made by nefarious6th!
  • Medical Doctors/Geneticists/Roboticists/Scientists no longer have access to the pathology facilities when Pathology is enabled.
  • Which it is not.

February 2021

Sunday, February 28th, 2021

Stonepillar updated: (mapping πŸ—Ί) #3781
  • Added the HoP's golden crayon, which can be found in their office on most maps. Beware of possible theft!

Minor Changes

DimWhat updated: (feature πŸ†•) #3858
  • Many mutantraces can now wear underwear.

Friday, February 26th, 2021

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3818
  • Artifacts are now sellable, more details below in the minor entries.
Superlagg updated: (balance βš–, feature πŸ†•) #3419
  • Added an action bar to feeding other people things, and made organs take multiple bites to eat.

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3818
  • Money depends on artifact rarity.
  • Artlab has these forms you can fill out. If you fill it out correctly and slap it on an artifact, you'll get a lot more money for it.
  • Sometimes cargo might get new artifacts sent in if they previously sent nice ones out.
Superlagg updated: (balance βš–, feature πŸ†•) #3419
  • Metachroitic factor now only has a 30% chance of being granted per point per bite.

Thursday, February 25th, 2021

Azrun updated: #3807
  • Multitools now provide encoded information about the network a powered cable is connected to.
Anachroniser updated: (balance βš–, feature πŸ†•) #3423
  • Singularities now come in variable sizes and can generate more power as they grow. Keep in mind the risks of a giant singularity.
Luxizzle updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3777
  • You can now frost donuts with an icing tube!

Minor Changes

Carbadox updated: #3717
  • Using a screwdriver / wrench on a credit transfer devices will now unanchor and let you move them.
Ludolf updated: (sprites 🎨) #3827
  • New sprite for soldering irons.

Wednesday, February 24th, 2021

Superlagg updated: (feature πŸ†•) #2921
  • The RCD can now build light bulb and light tube fixtures.
Borkatator updated: (balance βš–, feature πŸ†•) #3728
  • You can now create a viewport window when watching camera feeds

Minor Changes

kyle updated
  • Ethanol is now a good bit more forgiving in terms of liver damage.
Azrun updated: (bug πŸ›) #3815
  • Resolve issue with alloys in TEG Semiconductor. Mix and match your favorite flavors!

Tuesday, February 23rd, 2021

Azrun updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3191
  • Material science interactions with TEG! The prototype semiconductor can be removed from TEG via screwdriver-> wirecutter -> crowbar and brought to an Arc Plater near you! Re-install by reinserting -> adding wire -> snipping excess -> screwing it back in place.

Minor Changes

Azrun updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3191
  • TEG Semiconductor added as High Priority bounty to SpyThief.
Sovexe updated: (rework πŸ”„) #3745
  • Reworked clown shoes to have shorter slip durations. Fixed a bug where slipping as a clown didn't actually make you fall over.

Sunday, February 21st, 2021

Minor Changes

TTerc updated: (mapping πŸ—Ί) #3772
  • Donut 3: Made mineral magnet area larger, tweaked the mining office layout.
Luxizzle updated: #3794
  • Weapon vendor now shows the cost of a loadout option.
virvatuli updated: #3787
  • Added new welding tool audio to signal that it's been ignited!
Flappybat updated: (balance βš–) #3669
  • Telecrystal materials are less likely to warp when used on yourself/others. Self teleporting due to attacks has a 25% chance of dropping the item at the location you warped from.
Chickenish updated: (feature πŸ†•) #3775
  • Added an Implanter to the Security vendor.
Tarmunora updated: (balance βš–) #3760
  • Raised costs of power cells and 40mmPBR rounds in the sec loadout vendor.

Saturday, February 20th, 2021

Minor Changes

TTerc updated: (mapping πŸ—Ί) #3563
  • Cog1: Added extra purge pumps to the TEG and moved the reactor statistics computer to the engine control room.
Batelite updated: (sprites 🎨) #3768
  • Health analyzer screens now indicate what they're scanning

Friday, February 19th, 2021

zjdtmkhzt updated: (balance βš–, feature πŸ†•)#3731
  • Lots of non-handheld artifact types now actually trigger the faults they might get, so artifact use may have some unintended side effects now. Stay safe, everyone!

Minor Changes

BatElite updated: (sprites 🎨) #3739
  • Rechargers have new sprites!

Thursday, February 18th, 2021

Flappybat updated: (balance βš–) #3651
  • Blocks MRPT rocket ammo from being loaded into the zip gun.
Superlagg updated: (balance βš–, feature πŸ†•, rework πŸ”„) #3276
  • Upgraded bot AI to be more responsive in general.
  • Buddy combat AI has been upgraded to allow them to move *and* shoot
Flappybat updated: (balance βš–, bug πŸ›) #3580
  • Syndicate riot baton now deals stamina damage instead of instant stun, two hits are required to knockdown. Now functions like an infinite ammo stun baton with extra blunt damage on harm intent.

Minor Changes

Sord updated: (feature πŸ†•) #3726
  • New taser smg security loadout. Sprites by Matheus
virvatuli updated: #3736
  • Added a new and unique pulse rifle/lawbringer pulse firing sound!
TTerc updated: (balance βš–, feature πŸ†•) #3627
  • You can now refill the flamethrowers by simply clicking the large tanks with them.
Superlagg updated: (balance βš–, feature πŸ†•, rework πŸ”„) #3276
  • Secbots can be ordered to guard and lockdown specific areas.
  • Floorbots now eat loose floor metal by default.
  • Added actionbars to most times bot actions, like repairing floors and injecting people with drugs.
  • Ammofab now costs 1 TC.

Wednesday, February 17th, 2021

Sovexe updated: (feature πŸ†•) #3746
  • Spy Thieves can now print pictures of their targets out from their PDA!

Sunday, February 14th, 2021

Minor Changes

Carbadox updated: (bug πŸ›, sprites 🎨) #3718
  • Added the ability to make industrial table parts with reinforced metal sheets.
BenLubar updated: (balance βš–) #3381
  • Attacking someone with a drinking glass while in harm intent now splashes your drink onto them.
Anachroniser updated: (balance βš–) #3409
  • Arrow shafts now apply effects while implanted
  • Can use organic material in arrows and spears

Saturday, February 13th, 2021

Sord updated: (balance βš–, feature πŸ†•) #3413
  • Reworked Security loadouts in the Security equipment vendors.
pali updated
  • Building new cloning pods now requires uqill (to make the pod sturdy) and beeswax. Little known lore: NT's cloning pods are actually a technology copied from spacebees and the beeswax is necessary to make the clone heal up!
BenLubar updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, tgui πŸ“„) #3163
  • Cloning consoles can now communicate with up to 3 total cloning pods.
Azrun updated: (balance βš–, mapping πŸ—Ί, sprites 🎨) #3558
  • Increases "standard" burn chamber temperature and improve Molitz Beta drop chance. Research Director now has a briefcase with Molitz Beta in their office.
pali updated: (feature πŸ†•) #3691
  • You can now save game logs in the chatlog menu (the cogwheel in the top right corner of the chatlog).
  • You can also enter 5 more words for highlighting, toggle emoji style and toggle deletion of old messages.

Minor Changes

Xyzzy updated: (feature πŸ†•) #3324
  • Tugs can now pull wheeled carts.
Flappybat updated: (sprites 🎨) #3584
  • Radiation blowout uses the battlestorm effect to show unsafe areas.

Friday, February 12th, 2021

pali updated
  • Increased cloud save limit for character profiles to 15.

Minor Changes

tarmunora updated (balance βš–)
  • RCDs and their ammo are more expensive to manufacture
Azrun updated: #3695
  • Removes escalation of pipe rupture. Too much busy work.

Thursday, February 11th, 2021

mbc and Sord updated: (balance βš–) #3418
  • Added short action bar to power cell swapping
BatElite updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί, rework πŸ”„, sprites 🎨) #3682
  • Engineers have found some dusty AI displays in storage, and upgraded them to better represent out beloved silicon friends! Until NT stations and ships are properly fitted with the displays, mechanics can find some blueprints for them in their lockers.

Minor Changes

BatElite updated: (feature πŸ†•) #3456
  • Surgery trays and kitchen islands now have brakes. Toggle them by clicking the tray/island.
Tarmunora updated (balance βš–)
  • Pizza sharpener will slice an unsliced pizza when sharpening, and can now appear in surplus crates
Flappybat updated: (balance βš–) #3660
  • Reduced Old Hunting Rifle and Tranquilizer Rifle to a magazine size of 4.
pali updated
  • You can now crack coconuts by chairflipping onto them. Sound effect by KomradeJack
BatElite updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί, rework πŸ”„, sprites 🎨) #3682
  • Each AI status display now has an "owner", so it's possible to share them between AIs. You can still claim/steal any screen from other AIs by clicking on them.
BenLubar updated: (bug πŸ›) #3639
  • The network cards in the security records and engine control computers have been upgraded to new models which can transmit PDA messages to distances greater than 0.4 millifurlongs.
zjdtmkhzt updated: (feature πŸ†•) #3638
  • Enabled some new fault types for artifacts and changed distribution of faults a little.

Wednesday, February 10th, 2021

Azrun updated: (balance βš–, feature πŸ†•, sprites 🎨) #3633
  • Atmospheric pipes have a new severely damaged state that requires replacement by rods (and then welding). Reduced chance of removing pipes from explosions in favor of new state. Can also achieve new state through extreme pressure...

Minor Changes

Anachroniser updated: (balance βš–) #3407
  • Lashers now do more damage and blooming lashers are a source of booster enzyme, these can be spliced. Good luck growing one.

Sunday, February 7th, 2021

Flappybat updated: (bug πŸ›, removal β›”) #3578
  • Retired lawn darts from the traitor buy list.
Emily updated (balance βš–)
  • The cyborg force shield now more consistently drains battery across different sources of damage.
  • The cyborg force shield upgrade now has an "overheat" counter, making it less effective if you take rapid, repeated damage.
Emily updated (feature πŸ†•)
  • New Chicken Breed! See Minor Changes for a hint.

Minor Changes

Arthur Holiday updated: #3628
  • Added icing tubes to the kitchen vendor.
Emily updated (feature πŸ†•)
  • This chicken needs a serpent's tail; you'll have to find something close enough. [Gen 3] [From Stone Chickens]

Saturday, February 6th, 2021

zjdtmkhzt updated: (feature πŸ†•) #3571
  • Heater type artifacts are now more interesting (and more dangerous). Good thing research has air scrubbers ready!
Emily updated (feature πŸ†•)
  • New Chicken Breed! See Minor Changes for a hint.

Minor Changes

Emily updated (feature πŸ†•)
  • According to zjdtmkhzt, I always have an ulterior motive. They're right. [Gen 2] [From Cream Coloured Silkies]

Friday, February 5th, 2021

Emily updated (feature πŸ†•, bug πŸ›)
  • Incubators can now be disassembled using wrenches to transport them. You can screw or unscrew the nesting boxes with a screwdriver.
  • New Chicken Breed! See Minor Changes for a hint.
  • Peas

Minor Changes

Sovexe updated (feature πŸ†•, sprites 🎨)
  • New chicken carriers added in the garden gear vending machine. Ranchers also start out with one in their backpacks.
  • New Ranch Field Guide for Ranchers with details on how to make various chicken types.
Emily updated (feature πŸ†•, bug πŸ›)
  • Two words: Undersea Reefer [Gen 3]
  • Fixed bug where witchens weren't possible to make.

Thursday, February 4th, 2021

AwkwardDryad updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„, sprites 🎨) #1707
  • Added modular cakes - Create a cute cakes!・Frost with chems for fun designs!・Add toppings!
BenLubar updated:#3486
  • Cyborgs can now drag humans into the industrial cryogenic storage unit, and don't need to be holding an item to put themselves in.

Minor Changes

AwkwardDryad updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„, sprites 🎨) #1707
  • Items that are on fire now extinguish properly after being splashed with water or firefighting foam, fire extinguished, or dunked in sinks.
TTerc updated: (bug πŸ›) #3586
  • Traitors and miscreants can now roll the "Destroy the Captain's ship in a bottle." objective on Manta.
TTerc updated: (feature πŸ†•) #3589
  • Water pipes can now be found in hacked GardenGear vendors.
Superlagg updated: (balance βš–) #3579
  • The Wizards Federation has made a magical breakthrough! Rathens' Secret now has no problem severing light cyberlimbs.
zjdtmkhzt updated: #3602
  • Electroplaters should now only take one bar from a stack.
Stonepillar updated: (feature πŸ†•) #3592
  • You can put crayons into clown shoes and the shoes will automatically draw on the ground. Requires Klutz trait.

Wednesday, February 3rd, 2021

Emily updated (feature πŸ†•)
  • Three new chickens! See minor changes for clues.

Minor Changes

Emily updated (feature πŸ†•)
  • Ixworth chicken egg feed now only extends the lifespan of chickens; it doesn't make them immortal.
  • My hour is almost come, when I to sulph'rous and tormenting flames, must render up myself. [Gen 2] [From Black Silkies]
  • Some call these glass cannons, I call them high wizards [Gen 2] [From Glass Chickens]
  • These chickens are rather chilly, and you better keep them that way lest they melt. [Gen 2] [From White Silkies]

Tuesday, February 2nd, 2021

Minor Changes

Emily updated
  • Selkie chickens now come from White Silkies, not Black Silkies as they did previously.

Monday, February 1st, 2021

BenLubar updated: (feature πŸ†•) #2956
  • Added a new Chef traitor item: Pizza Sharpener.
Flappybat updated: (rework πŸ”„) #3363
  • Improved spy bounty target picking logic. Prevents duplicates, targets on the Listening Post and can find targets that were almost never shown before!

Minor Changes

Superlagg updated: (balance βš–, rework πŸ”„) #3297
  • NT struck a deal with the Wizard Federation to tone down Rathens' Secret regarding tails and cyberlimbs, in exchange for shooting a lot more blood and guts out of peoples' butts.
  • Rathens' Secret will only sever tails if their owner is missing limbs.
  • It'll also fail to sever most cyberlimbs and exotic appendages.
zjdtmkhzt updated: #3548
  • Dragging crates onto traders to sell their contents should now work again for all types of items.

January 2021

Sunday, January 31st, 2021

Sovexe updated (feature πŸ†•, sprites 🎨,)
  • New chicken breed added! View minor changes for hint [Gen 2] [From Clown Chicken] (Don't let Emily find out!)
Emily updated (feature πŸ†•)
  • Ixworth chickens added! Their eggs, when made into feed, prevent chickens from dying of old age. Give tomato feed to white chickens to make them!
ArbitraryKnapsack updated: #3169
  • Created a new radio channel, :d, for the detective's private use. Keep tabs on the station without annoying all of security.

Minor Changes

pali updated
  • You can now suicide into the arc electroplater.
  • It is now possible to fish in spatial tears.
  • Chaplains can now sometimes notice a disturbance in the force when ghosts are using the ouija board.
  • You can now fish in closed deep fryers. (If it doesn't have an item inside you'll fry your rod. Don't fry your rod.)
Sovexe updated (feature πŸ†•, sprites 🎨)
  • They're quite popular, I think they're really going to take off!
pali updated
  • Vacuums now clean ants.
BenLubar updated: #3552
  • MedTrak has been updated to display allergy information.
BenLubar updated: (bug πŸ›) #3550
  • Receiving a friendly pat on the head no longer counts as being attacked for the purpose of interrupts.
BenLubar updated: (sprites 🎨) #3547
  • Non-cheese burgers no longer have a mysterious yellow non-cheese substance on them.
ArbitraryKnapsack updated: #3169
  • Made a little chat icon for detective to visually identify them at a glance.

Saturday, January 30th, 2021

Superlagg updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„) #3473
  • Made flamethrowers more configurable and shoot chem-loaded projectiles.
Nefarious6th updated: (balance βš–, rework πŸ”„) #3491
  • Captains on the RP servers can now only roll conspirator as a potential antagonist type.

Minor Changes

Superlagg updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„) #3473
  • Flamethrowers can now be added to gun components.
BenLubar updated: #3499
  • Marking a job as favorite no longer creates a second copy of that job as unwanted.
zjdtmkhzt updated: (feature πŸ†•) #3504
  • Added a new type of bomb artifact that has a high chance of destroying either the science department or the economy.
Chickenish updated: (feature πŸ†•) #3529
  • It is now possible to anchor air scrubbers with a wrench.
Azrun updated: (balance βš–, bug πŸ›) #3537
  • Possessed canisters behave as expected in regards to gases. Possessed creates will no longer shuffle around when closed.
Moonlol updated: (bug πŸ›) #3542
  • You can no longer grab things from the other side of a thin window.
zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3509
  • Artifact activators are now more common, but not all of them will be universal anymore. Be wary of those of eldritch origin...

Friday, January 29th, 2021

Minor Changes

Flaborized updated: (sprites 🎨) #3496
  • Resprited personal computers.
Chickenish updated: (bug πŸ›) #3417
  • The cyborg weapons lock is no longer lengthened by lag

Thursday, January 28th, 2021

Minor Changes

pali updated
  • Some artifacts now sometimes have slightly tweaked visuals to provide greater variety.
BenLubar updated: (bug πŸ›) #3514
  • You can once again apply metal and glass sheets to several construction projects.

Wednesday, January 27th, 2021

pali updated: (feature πŸ†•, tgui πŸ“„) #3367
  • Radio station voice synthesizer got a new cool UI!
Kyle updated: #3477
  • Tracking implants now alert security when they are removed from a person with their location.
pali updated: (balance βš–) #3455
  • Blob temperature damage rebalanced a bit. Sources which create "smaller" hot areas are likely less effective.
BenLubar updated: (feature πŸ†•, tgui πŸ“„) #3206
  • GeneTek has released the next generation of their gene scanner computer interface!

Minor Changes

BenLubar updated: (bug πŸ›, tgui πŸ“„) #3498
  • The new GeneTek UI no longer makes the port-a-gene explode. Sorry about that.
BenLubar updated: (feature πŸ†•, tgui πŸ“„) #3206
  • Lab monkeys now have randomized ages and blood types.

Tuesday, January 26th, 2021

Minor Changes

BenLubar updated: #3484
  • The power issues aboard the Von Ricken have been resolved.
virvatuli updated: #3474
  • Added a new firing sound effect for the wavegun, that sounds appropriately sci-fi!
BenLubar updated: (bug πŸ›, mapping πŸ—Ί) #3449
  • Several fixes to the generation and contents of the mining z-level

Monday, January 25th, 2021

adharainspace updated: (feature πŸ†•, sprites 🎨) #3468
  • Ranchers now have a fishing rod in their backpacks. Fishing itself is pretty WIP but there's some content there for you.

Minor Changes

pali updated
  • Miasma now has a status effect and it does slightly different things based on how much of it is in you.
ZeWaka updated (bug πŸ›)
  • If you get set on fire while laying down, you now properly roll in agony.
Tarmunora updated (balance βš–, feature πŸ†•)
  • Stimulants are now a status effect

Sunday, January 24th, 2021

Flourish updated: (balance βš–) #3450
  • Authorizing the armory open now requires security equipment access (the access you need to open security lockers) as opposed to regular security access. This means lawyers, vice officers, and detectives can no longer help authorize it open.
Carbadox, Flaborized, and Flourish updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„, sprites 🎨) #3017
  • Added a new permanent security role, security assistant. This role will provide an entry point to players interested in the Security department without having to start off in a high pressure role like security officer. Please be nice to them!
  • Security PDAs now spawn with a special security alert module. When used, this module sends a "backup requested" PDA alert to the entire security department from the user's PDA.
  • Security departments now have a couple ticket writer devices laying around, which allow officers to issue tickets (and only tickets) without having to wrangle with their PDA.

Minor Changes

Tarmunora updated (balance βš–)
  • Cyberappendices now only inject chems if you are hurt, and will damage themself slightly doing so if you are more than superficially injured, forcing you to replace it eventually.
DimWhat updated: (balance βš–) #3463
  • Security crates ordered through QM now require security equipment access.
Flourish updated: (balance βš–) #3450
  • Vice officers no longer have security equipment access.
BenLubar updated: #3462
  • Ion Storms can no longer open/close emergency shutters, such as the doors around the crusher in most maps.
pali updated: #3331
  • NTSO job is now only available after HoS has been picked.
Carbadox updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #3334
  • Added a new Bartender job reward, the spectroscopic monocle.
BatElite updated: (feature πŸ†•) #3432
  • The cables in electrical toolboxes are now of a random colour. Go do aesthetic engineering.

Saturday, January 23rd, 2021

Minor Changes

BenLubar updated: #3411
  • Outgoing PDA messages are now shown in your chat log. The AI can take notes while looking at a camera. File sharing with groups is no longer broken!
Nefarious6th updated: (feature πŸ†•, sprites 🎨) #3424
  • Added recipes for chicken pot pie, chicken "pot" pie, stargazy pie, and chocolate mud pie.

Friday, January 22nd, 2021

Emily updated (feature πŸ†•)
  • New silkie breed added! View minor changes for hint. [Gen 2] [From Black Silkie]

Minor Changes

AwkwardDryad updated: (balance βš–) #3378
  • Added sterile masks and latex gloves to public MiniMeds.
  • MiniMed items are now more affordable!
Emily updated (feature πŸ†•)
  • To sleep: perchance to dream; for in that sleep of death what dreams may come must give us pause: there's the respect that makes calamity of so long life.

Thursday, January 21st, 2021

Tarmunora updated: (balance βš–, feature πŸ†•) #3415
  • Added bouncy mode to wave guns, moves old EMP mode to pulse rifles.
Carbadox updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„) #3390
  • Added an "official" Stations and Syndicates rulebook to the game, the SS13 version of Dungeons and Dragons. It's been made to accommodate SS13 virtual environment with a much light ruleset. It comes along with a basic monster manual. Check out your local nerd dungeons for a copy or a book/gaming vendor.
Emily updated (feature πŸ†•)
  • New silkie breed! Be sure to give it a tank with lots of water, or you'll regret it.
  • Another new silkie breed! These ones are quite dandy. :) [Gen 2] [From Cream Colored Silkies]

Minor Changes

BatElite updated: (feature πŸ†•, sprites 🎨) #3354
  • Implants cut out of or reclaimed from people now come in disposable paper wads instead of mysterious glass cases. Implant cases should also now be coloured properly based on their contents.
  • Said wads also have a forensic blood trace of the implant's previous owner, in case you need to be mindful of your traces.
Flourish updated: (balance βš–) #3404
  • NTSOs now only have access to command and security channels on their headset.
zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3316
  • Made artifact cells a little bit more interesting.

Wednesday, January 20th, 2021

pali & Cookie updated
  • The handheld vacuum cleaner got new sprites and its special attack got rebalanced. Also fixed a bunch of things. Oh and also experimentally adding an overcharged version of the vacuum cleaner to janitor's traitor uplink.

Minor Changes

BenLubar updated: (bug πŸ›) #3395
  • The CDC now has a more conventional understanding of how time and causality work.
Sovexe updated: (feature πŸ†•) #3412
  • Floor goblins now hide between the floor tiles and plating instead of under the floor.

Tuesday, January 19th, 2021

Flourish updated
  • The research radio channel is now purple and the medical radio channel is now blue (they were swapped before this!).
Flaborized updated: (feature πŸ†•) #3370
  • Musicians now have a guitar.
pali updated: (feature πŸ†•, sprites 🎨) #3397
  • Janitor closets now have a new handheld vacuum cleaner. It can suck up small items and smoke (like miasma). Temporary sprites unless you make me better ones.
UrsulaMajor updated (balance βš–, feature πŸ†•)
  • The Pathology Research test has concluded. Thank you for your participation! Please give your thoughts here: Pathology Feedback
pali updated: (feature πŸ†•) #3372
  • Enabled a certain locker-related random event.
Tarmunora updated (balance βš–, feature πŸ†•)
  • CPR now has a small chance to cure cardiac arrest, if the patient isn't too injured. Cardiac stimulants may help your odds.

Minor Changes

Flourish updated
  • When you send a crate of credits out QM, the traders will now take a 10% fee. Meaning if you send out 100 credits, you'll get 90 added to your shipping budget.
zjdtmkhzt updated: (balance βš–, feature πŸ†•) #3361
  • Devastating artifact bombs now give a stationwide message when armed or disarmed (you can use an activator artifact on them to do that!).

Monday, January 18th, 2021

pali updated
  • The bug report button (in the top right corner of your game client) has now an option for reporting exploits. Use this instead of the forum please.

Minor Changes

BenLubar updated: #3384
  • Fixed a bug with APCs not exiting their "fully charged" status. See the pull request for technical details.
Chickenish updated: #3330
  • The time that the oil buff for cyborgs lasts is no longer increased by lag.
Superlagg updated: (bug πŸ›) #3329
  • Fixed werewolf transformations not working properly with other mutant races.
  • Buffed werewolf transformation. Now also clears burning, radiation, and stagger, adds +10 stun resistance, applies twice as much regeneration than it did previously, and regrows any lost or robotic limbs.

Sunday, January 17th, 2021

Ursulamejor updated (feature πŸ†•)
  • Be nice to the clown chickens. Or else.
zjdtmkhzt updated: (balance βš–, feature πŸ†•, sprites 🎨) #3337
  • Pathogens can no longer reinfect a cured person
  • Spreading spreading symptoms reworked to use a new visual system instead of clouds. Details in the extended changelog.
Dions & Nefarious6th updated: (mapping πŸ—Ί) #3133
  • Clarion now uses the 3/4ths perspective tilesets

Minor Changes

Asche updated: (balance βš–) #3307
  • Ship components have fallen in price. On the bright side, space traders are accepting some new items.
zjdtmkhzt updated: (balance βš–, feature πŸ†•, sprites 🎨) #3337
  • The new pathogen visuals will slip people less, linger for a shorter period of time, and block clicks less.
  • You can protect yourself from pathogen stains via disease resistance (e.g. biosuit, spacesuit, certain foods), and particles via certain headwear (e.g. biohood, space helmet, sterile mask).
AwkwardDryad updated: (feature πŸ†•) #3346
  • Recent reports indicate that mimes are quiter than ever. They've even seemed darker and paler on occasion...
Flourish updated (feature πŸ†•)
  • Cows can now customize their hoof color with the mid detail option in character setup.

Saturday, January 16th, 2021

pali updated
  • Oshan ocean is now atmospherically inert instead of producing nitrogen. Wrenches can now be used to fiddle with atmos pump settings (instead of this being locked to multitools).
BatElite updated: (feature πŸ†•, sprites 🎨) #3022
  • Added the cyborg screen head, so that emotionally inclined cyborgs can share their feelings with the world visually! Ask your roboticist to make you one, and check your Robot Commands tab to change expressions.
pali updated
  • Air scrubbers are now way more effective (for both gases and smoke) at the cost of a lot of APC power. Sponges and mops no longer work on smoke.
Superlagg updated: (feature πŸ†•, rework πŸ”„) #3122
  • PDAs can now use different ringtones! Ask the clown if you can borrow their ringtone program.
  • PDAs can now block specific people, mailgroups, and alerts.

Minor Changes

Camryn Buttes updated: (bug πŸ›) #3357
  • Surstromming cans work again, stink your friends
BenLubar updated: (mapping πŸ—Ί) #3338
  • Added an ABCU to Donut 3.
Superlagg updated: (feature πŸ†•, rework πŸ”„) #3122
  • The Syndicate are dirty software pirates, supplying their agents with stolen copies of a certain PDA compatible sound effect library for a single TC.
  • The heads of staff have a new filesharing program, SpaceWire, which lets them automatically share PDA files to anyone who messages them a secret password.
glassofmilk updated: (feature πŸ†•) #3326
  • Signal components can now have their starting and ending strings set using MechComp signals.

Friday, January 15th, 2021

zjdtmkhzt updated: (balance βš–) #3325
  • Pathology fixes: cloud-based pathogens should now spread less and pathogens resulting from poor hygiene are now rarer and always non-contagious.

Minor Changes

zjdtmkhzt updated: (balance βš–) #3325
  • Plasma farts is now a higher tier symptom, trading places with Smoke farts.

Thursday, January 14th, 2021

zjdtmkhzt updated: (balance βš–, sprites 🎨) #3327
  • A person can now only have one pathogen at a time. Pathogens of a higher tier will replace weaker ones.
  • Nerfed most pathogen spreading symptoms. (Less clouds.)
Flourish updated: (rework πŸ”„) #3323
  • The motives system on RP has been slightly reworked. Instead of dropping clicks when your overall motives are too low, you now receive a maximum health debuff when your hunger is too low, and a stamina regeneration debuff when your thirst is too low.
UrsulaMajor and Nefarious6th updated: (rework πŸ”„) #3289
  • AI Law 3 now reads: "`You may always protect your own existence as long as such does not conflict with the First or Second Law."
Flourish updated: (feature πŸ†•) #3305
  • Cows now can't wear shoes (but are immune to stepping on regular and plasma glass shards) and have hemophilia, and also have a +3 damage bonus when kicking people.
pali updated
  • Experimental changes to how gases are rendered.

Minor Changes

zjdtmkhzt updated: (balance βš–, sprites 🎨) #3327
  • Plasma farts are now a T4 pathogen, Smoke farts are now a T3.
Flaborized updated: (sprites 🎨) #3302
  • Resprited syringes.
pali updated
  • Gibbing now expels your reagents in a puddle of fluid!

Wednesday, January 13th, 2021

UrsulaMajor updated (balance βš–, feature πŸ†•)

Minor Changes

Flaborized updated: (feature πŸ†•, sprites 🎨) #3290
  • Botanists now spawn with a field guide in their pocket explaining the very very basic mechanics of the job.
BenLubar updated: #3319
  • AI "eyebot" shells now have access to all radio channels, just like AI cyborg shells do.

Tuesday, January 12th, 2021

BatElite updated: (balance βš–, mapping πŸ—Ί, sprites 🎨) #3259
  • Almost all maps now have additional nuke planting targets!

Minor Changes

pali updated
  • Paint machine repair is no longer luck based. Paint application reworked to disallow obnoxious uses like "everything is now pitch black".

Monday, January 11th, 2021

Flourish updated: (feature πŸ†•) #3291
  • Conspirators now spawn with a secret radio frequency on their headset. You can access the frequency with the :z prefix to talk with your co-conspirators.
BenLubar updated: #3299
  • Cyborg arms, legs, and heads will now break properly rather than getting stuck in some quantum state.

Minor Changes

Flourish updated (mapping πŸ—Ί)
  • Pathology on Oshan can now be found in the research outpost.
Tarmunora updated (balance βš–)
  • Adjusted stamina cost/damage of disarm shoves. Disarm shoves should also now be incapable of causing stamina KOs.
pali updated
  • You can now stuff ammo casings, paper and floor tiles into crates en-masse by clickdragging.

Sunday, January 10th, 2021

Minor Changes

Flaborized updated: (sprites 🎨) #3284
  • Engineering jobs now have yellow tools.
kyle updated
  • I put away my robe and wizard hat.
DimWhat and WALPVRGIS updated: (sprites 🎨) #3263
  • Added mime clothing to Geoff Honkington's list of wares. Comes with its own special box! Spritework by WALPVGRIS.

Saturday, January 9th, 2021

Minor Changes

BenLubar updated:#3288
  • The AI is once again able to interface with sleeper consoles.
Flourish updated
  • Space lube, organic superlubricant, oil, and butter, when applied to a turf, now also apply a temporary "wet" overlay. Should be useful for telling when a tile is slippery!
Keisuki updated: (feature πŸ†•, sprite 🎨) #3283
  • Added the "Letter Display Component" for mechanics.
pali updated
  • Toggle-Ghost-Radio verb to toggle if you hear radio as a ghost.
  • You can now clickdrag barcode stickers onto things to stick them. Useful for borgs.
BenLubar updated: (feature πŸ†•) #3274
  • The escape shuttle announcer now announces manual shuttle calls.

Friday, January 8th, 2021

Flappybat updated: (balance βš–, rework πŸ”„) #3205
  • Changed spy thief reward logic. Rewards are now more proportional to the target's job or difficulty of accessing the object.
BatElite updated: (feature πŸ†•, sprites 🎨) #3203
  • Certain computers (most notably the cloning & genetic consoles) can now be made to re-scan for equipment by using a multitool on them!
BenLubar updated: (tgui πŸ“„) #3181
  • Ported sleeper consoles to tgui.
BenLubar updated: #3213
  • Lizards and cows and roaches and skeletons rejoice! You can now see a preview of your character in the character setup preview.

Minor Changes

Flourish updated: (balance βš–, feature πŸ†•) #3184
  • Capulettium plus now allows you to play as dead when you lay down, and appear alive and functionally normally when you stand up.
Superlagg updated: (feature πŸ†•) #3139
  • Katanas now sever butts and tails if they're in an accessible position.
BenLubar updated: #3160
  • Surgeons now pay more attention to their hand-EYE coordination. Sorry, that was terrible.
pali updated
  • Character preferences now contain a "Local ghost hearing" toggle - it switches between hearing all living-people chatter or restricting it to your screen. (Still also accessible as the confusingly named toggle-local-deadchat verb.)
Flappybat updated: (feature πŸ†•) #3199
  • Added cigar box to the cigarette vending machine.
TTerc updated: (mapping πŸ—Ί) #3268
  • Added Beepsky's house and several pet and monkey spawns to Atlas.
BenLubar updated: #3261
  • The Power Monitoring Computer has been upgraded to a state-of-the-art 6-color screen.
kyle updated
  • I put on my robe and wizard hat.

Thursday, January 7th, 2021

UrsulaMejor updated
  • A new chicken breed, with three variants. All are Gen 1 breeds: feed apples to white chikens! Two are obvious, and one you'll need to doctor to be an "opposite" of the other. ;)

Minor Changes

BenLubar updated: #3252
  • Moved allergen information to the "Allergies" section of the medical record.
TTerc updated: (balance βš–, feature πŸ†•) #3227
  • Adds a new traitor item: poison bottle bundle. It lets you spawn 7 poison bottles at once.

Wednesday, January 6th, 2021

Tarmunora updated (balance βš–, feature πŸ†•)
  • (re)Added a full auto firemode to the Clock-188 (replacing burstfire) and the Antares light machine gun (in addition to burstfire). Toggle the mode by clicking on the gun in-hand.
BatElite updated: (feature πŸ†•, sprites 🎨) #3107
  • Medical patch boxes are now coloured the same as the patches they were made to contain!
Retrino updated: (sprites 🎨) #3234
  • PDAs now have shiny new sprites by Jinnerotto (Jinnerotto) #8229 on Discord)!
comradef191 updated: (bug πŸ›, mapping πŸ—Ί) #2803
  • The Armoury & AI Core now use Plasma Glass windows, rather then Thindows, on Cogmap 1.
  • Overhauled the placement of items atop tables & racks on Cogmap 1
Gannets updated: (balance βš–, feature πŸ†•, rework πŸ”„) #3241
  • Added non-slip combat boots and an inflatable decoy nuclear bomb as utility purchases from syndicate weapons vendors.
UrsulaMejor updated
  • Two new chickens! These ones aren't secret, so tell your friends if you find them! Hint in Minor Changes.
  • Another new chicken! Not a secret! Tell your friends! Hint in Minor Changes! Shouting!

Minor Changes

BobertBrockson updated: (tgui πŸ“„) #3251
  • You can no longer select tooltips generated by `:hover` or holding `alt+:hover`.
Tarmunora updated (balance βš–)
  • Lizards can have a little thermoregulation, as a treat
Kubius updated: (balance βš–, feature πŸ†•) #3072
  • Added a new electrical maintenance crate to QM. Insulated gloves have moved to it, and it also contains multitools.
BatElite updated: (rework πŸ”„) #3097
  • Reworked how stepping on shards works - wearing shoes doesn't save you if you crawl over them, but having robtic legs (or being in a chair with no legs) lets you go over them with no problem.
comradef191 updated: (bug πŸ›, mapping πŸ—Ί) #2803
  • Fixed a bug on Cogmap1 where standing under some APCs would act as if you were in another room
  • The Securitron in Cogmap1 Arrivals no longer resides in the Shuttle, and is now placed infront of it in the Hallway
Gannets updated: (balance βš–, feature πŸ†•, rework πŸ”„) #3241
  • - Operative's now spawn with sunglasses and a breath mask equipped and an emergency O2 tank in their pocket.
Superlagg updated: (feature πŸ†•) #3232
  • Updated Guardbuddy weapon handling drivers: they no longer have trouble shooting someone at pointblank range.
UrsulaMejor updated
  • One chicken is vegetarian, in both senses of the word. The other chicken is synthetic, in a way the other one isn't.
  • This chicken is the result of voiding your chicken's stomach. Poor things. :(

Tuesday, January 5th, 2021

ThePotato97 updated: (feature πŸ†•, tgui πŸ“„) #2988
  • Converted chemistry dispenser to tgui

Minor Changes

TTerc updated: (mapping πŸ—Ί) #3226
  • Adds a routing depot camera monitor to Donut 3, letting the QMs monitor the cargo belts remotely.
Chickenish updated:#3209
  • Pills can now be thrown over tables.

Monday, January 4th, 2021

BenLubar updated: (balance βš–) #3178
  • Alerts can now be muted on the PDA's messaging app groups screen. The AI can now mute incoming PDA messages, and does not auto-join custom groups.
Ursulamejor updated (feature πŸ†•)
  • Four new chicken breeds, our first four truly secret chickens. See Minor Changes for hints.

Minor Changes

Flourish updated
  • Item icons have been temporarily removed from manufacturer windows. As a result, game windows should now load a lot faster during game setup and when you first join.
BenLubar updated: (balance βš–) #2947
  • The AI's killswitch now lasts 3 minutes rather than 60 mystery time units, each almost but not quite equal to 3 seconds.
virvatuli updated: (mapping πŸ—Ί) #3229
  • Added a mounted defibrillator to the Cairngorm's surgical suite.
Ursulamejor updated (feature πŸ†•)
  • It's not gonna be easy to find these birds; you might even need to go find some things from space.

Sunday, January 3rd, 2021

PJB & ZeWaka updated: #3219
  • Fixed movement. It is no longer stuttery, and is now buttery smooth.

Minor Changes

DisturbHerb updated: #3211
  • Janitor vendors now contain two body bag boxes.

Friday, January 1st, 2021

Tarmunora updated (feature πŸ†•)
  • Pod brakes will no longer slow a pod in a direction if you are holding the input key for that direction - i.e.: ( you can do 'handbrake turns' now.
BatElite updated: (feature πŸ†•) #3063
  • You can now take stuff from loose heads. Or put things on them, if you're into head spike fashion shows.
Efi, Troasta, & Ben Lubar updated: #3098
  • Changed the ion storm murder law _in RP servers_ to be way less murderous.
  • Added new ion storm laws that may be more fun to play around, I hope!
TTerc updated: (feature πŸ†•,mapping πŸ—Ί,) #3176
  • Janitors are now able to clean up ants and spiders off the floor using space cleaner or the sponge.
Flourish updated
Flourish updated (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„)
  • Happy New Year! In anticipation of all the new and wonderful things 2053 will bring, Nanotrasen has renovated parts of Oshan Laboratory's medbay and permanently hired a psychiatrist to ensure that the crew's mental and psychological health will continue to be in tiptop shape.

Minor Changes

Flourish updated: (balance βš–) #3183
  • Reduced the capacity of water cooler bottles to 500 units.

December 2020

Thursday, December 31st, 2020

Minor Changes

Flourish updated (feature πŸ†•)
  • Added the "Claw School Graduate" trait, which makes you infallible when playing claw machines! The super clever pun name is courtesy of Virvatuli.
Flourish updated (mapping πŸ—Ί)
  • Removed loafer blueprint from Manta.

Wednesday, December 30th, 2020

Minor Changes

Efi updated: (feature πŸ†•) #3125
  • Glass recyclers now also accept processed crystalline material pieces.
Flourish updated (feature πŸ†•)
  • Added two new supply packs to QM; firefighting foamtank crate and firefighting supplies crate.

Monday, December 28th, 2020

Minor Changes

Tarmunora updated (balance βš–)
  • Adjusted nitroglycerin stability.
kyle updated
  • Lower gang mode probability.

Sunday, December 27th, 2020

Tarmunora updated (balance βš–, feature πŸ†•)
  • Cyberorgans can now have their safeties disabled when exposed to certain (randomly determined per round) damage thresholds. Science is the art of hitting things until they break the way you wanted them to, right?
Kubius updated: (feature πŸ†•, sprites 🎨) #3085
  • Deployable warp beacons can now be manufactured in ship component fabricators. Some assembly required.

Minor Changes

Tarmunora updated (balance βš–, feature πŸ†•)
  • Tweaked the way napalm interacts with humans (causes some direct damage on touch, and will make people burn more when inside of them as opposed to making people into ticking firebombs), and made it no longer melt floors (use ClF3 or something for that)

Saturday, December 26th, 2020

Minor Changes

MatheusIsNotAvailable updated: (balance βš–, feature πŸ†•) #3142
  • Added both the golden and the clown's IDs to the agent card's color choosing option.

Thursday, December 24th, 2020

Minor Changes

kyle updated
  • Prayers are somewhat more noticable when sent from the chapel.
Nefarious6th updated: (mapping πŸ—Ί) #3129
  • Adds an ice cream machine, espresso machine, and claw machine to the Afterlife Bar

Tuesday, December 22nd, 2020

Minor Changes

Efi updated: #3127
  • Added pride jumpsuits to the Uniform Manufacturer. They can now be obtained OUT OF THE CLOSET.

Monday, December 21st, 2020

Tarmunora updated (balance βš–, feature πŸ†•)
  • Tweaked shivering status to proc a little more often and last a little longer. @ me on discord if it's too much
  • Changed lizard mutantrace to no longer naturally thermoregulate. Keep some hot cocoa or a space heater handy!

Saturday, December 19th, 2020

BatElite updated: (feature πŸ†•) #3075
  • Ghostdrones can now use deconstruction devices, and also have one in their inventory.
UrsulaMejor updated (bug πŸ›, feature πŸ†•)
  • Chicken Feed is now a snack you can monch on (and hand-feed to chickens)
  • Chickens now only show heart status for their favorite food

Minor Changes

UrsulaMejor updated (bug πŸ›, feature πŸ†•)
  • Bunch of changes to how chickens determine enemies/friends, please report any bugs!

Friday, December 18th, 2020

Minor Changes

virvatuli updated: (mapping πŸ—Ί) #3088
  • The Salyut derelict now has an appropriately Soviet space suit.

Thursday, December 17th, 2020

Tarmunora updated: (balance βš–) #3074
  • Amount of reagent inhaled from an aerosol propellant smoke now falls off over distance
Kubius updated: (mapping πŸ—Ί) #3065
  • Kondaru QoL: more multitools, Toxins heat exchanger adjustment, and "ingame documentation" of Research ejection and QM operation. Make sure to check out previous updates to see what else has changed!

Minor Changes

TTerc updated: (mapping πŸ—Ί) #3071
  • A ranch ship has docked at NSS Horizon!
Kubius updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„) #3064
  • Ranch, and Owlery, installed into Atlas.

Wednesday, December 16th, 2020

UrsulaMejor updated (bug πŸ›, feature πŸ†•)
  • Chicken aging and hunger should now be lag-compensated
  • You can now grab chickens without upsetting them
Carbadox updated: (feature πŸ†•, sprites 🎨) #2410
  • Added ways to earn Job XP for Bartender and Chaplain.

Minor Changes

Carbadox updated: (feature πŸ†•, sprites 🎨) #2410
  • For Chaplain, you can earn it by innately resisting Wizards spells and Vampire abilities as well as using your Bible to heal (or smite) people.
  • For Bartender, you can earn it by shaking your cocktail shaker and applying garnishes to glasses.
  • Added a Golden Cocktail Shaker reward for the bartender
Erinexx updated: (sprites 🎨) #2973
  • New, jigglier blob sprites.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί, rework πŸ”„) #3061
  • Installed a ranch into Clarion's base variant. Due to space constraints, avid tabletop gamers will need to head up to the Aviary.

Tuesday, December 15th, 2020

Tarmunora updated (balance βš–)
  • fluorosurfactant recipe changed to [1 oil, 1 fluorine, 1 sulferic acid -> 3 fluorosurfactant]

Minor Changes

TTerc updated: (mapping πŸ—Ί,) #3055
  • Donut 3, Cogmap 2 and Horizon have ranches and electroplaters now. Cog1 also has electroplaters.

Monday, December 14th, 2020

Tarmunora updated (balance βš–, feature πŸ†•)
  • Roach mutantrace is now raditaion resistant, but more vulnerable to blunt force trauma
UrsulaMejor updated: (feature πŸ†•, sprites 🎨) #3053
  • Adds a rancher job to the jobs list; be sure to update your preferences! Uniform sprite by virvatuli

Minor Changes

Nefarious6th updated: (mapping πŸ—Ί) #3043
  • Adds a bathroom and cargo transporter to the old mining station in the debris field

Sunday, December 13th, 2020

BenLubar updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί) #2980
  • Civilian and Brobocop cyborgs have some new toys to play with!
glassofmilk updated: (feature πŸ†•) #3041
  • Many wireless devices now respond to the command "help"
UrsulaMejor updated: (feature πŸ†•, sprites 🎨) #3047
  • Add rods to railings to make reinforced railings that chickens can't pass through. Undo with wirecutters. Sprite by Varali.

Minor Changes

virvatuli updated: #3045
  • Changed the Syndicate poison bottle to be more believable when examined
Superlagg updated: (bug πŸ›, feature πŸ†•) #2975
  • Monkeys and non-monkeys can now share limbs

Saturday, December 12th, 2020

Kubius updated (feature πŸ†•, mapping πŸ—Ί) #3009
  • Significant rework to Kondaru centered on the southeast region, improving the flow of the detention complex and considerably expanding Hydroponics.
UrsulaMejor updated (feature πŸ†•, sprites 🎨)
  • Added 3.5 new chicken types! Collect them all! Reminder that they are closed source but NOT SECRET! Tell your friends!

Minor Changes

Flourish updated: (feature πŸ†•) #3031
  • Brains once again carry the names of their owners so that you don't have to sit around and try to figure out who "human's brain" actually belongs to.
UrsulaMejor updated (feature πŸ†•, sprites 🎨)
  • One chicken likes to honk, one chicken likes to get stoned, and one chicken is a bipedal theropod from the Cretaceous period. The 0.5 is a variant of one of those.

Friday, December 11th, 2020

Scaltra updated: (balance βš–) #2986
  • Athletic trait now makes you take 33% more brute damage instead of reducing maximum health by 40 points

Minor Changes

Tarmunora updated (balance βš–)
  • sonic powder stamina damage and misstep will now fall off over distance
ThePotato97 updated: (tgui πŸ“„) #3010
  • Added <u> to sanitization whitelist to allow for underlining text in paper

Thursday, December 10th, 2020

Superlagg updated: (feature πŸ†•, sprites 🎨) #2945
  • Added two new colorblindness mutations. Collect them all!
Azrun updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί) #2902
  • TEG instructions have been updated to capture latest changes. Circulators description and instructions will provide an indication when the TEG is a special variant. Circulators now have visual indication when maintenance hatch is open. New less random serial number scheme.
  • TEG target circulator blower pressure differential can be adjusted with a multitool. Just like the majority of other ATMOS pumps/gates!
BenLubar updated: (feature πŸ†•, sprites 🎨) #2929
  • Cyborg cleaner bottles now automatically synthesize space cleaner!
glassofmilk updated: (balance βš–, feature πŸ†•) #2957
  • Using packets to force open lockers now requires security authorization!
Carbadox updated: (balance βš–, feature πŸ†•) #2985
  • Medical doctors now start with medical belts.

Minor Changes

Tarmunora updated
  • reverted fullauto nukie LMG
Azrun updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί) #2902
  • TEG circulators now support liquid electricity and hugs. Show the circulators some TLC!
  • TEG instructions added to a few maps.

Wednesday, December 9th, 2020

Minor Changes

BatElite updated: (feature πŸ†•, sprites 🎨) #2990
  • Redeeming the science and medical labcoats when you've bought the alternative jumpsuit now gives you matching labcoat colours!
ThePotato97 updated: (bug πŸ›, tgui πŸ“„) #3008
  • Fixed paper; stamp scrolling, shift time and clipboard interaction.

Tuesday, December 8th, 2020

ThePotato97 updated: (bug πŸ›, feature πŸ†•, rework πŸ”„, sprites 🎨, tgui πŸ“„) #2775
  • Converted paper to tgui - This also means it now uses Markdown formatting!

Minor Changes

ThePotato97 updated: (bug πŸ›, feature πŸ†•, rework πŸ”„, sprites 🎨, tgui πŸ“„) #2775
  • Fixed note on canister bombs
Nefarious6th updated: (mapping πŸ—Ί) #2918
  • Adds Spacemas variants of Atlas, Clarion, Horizon, Manta, and Oshan maps
virvatuli updated: (mapping πŸ—Ί) #2993
  • Removed taser shotgun from HoS locker on Manta

Monday, December 7th, 2020

Camryn Buttes updated: (balance βš–, removal β›”) #2972
  • Removed the obesity mutation

Sunday, December 6th, 2020

Flourish updated (feature πŸ†•)
  • You can now send letters to Santa! Find their helper under the Spacemas tree.

Minor Changes

BatElite updated: (feature πŸ†•) #2932
  • Crewmembers looking for early retirement can now use portable air pumps for that purpose.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #2900
  • Further small Ozymandias fixes/changes, primarily QM flow improvements and pod bay controls.

Saturday, December 5th, 2020

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #2459*
  • Trying to claim an item in the wrong area as a spy thief will now try to use the GPS system to show the way to the correct area.
pali updated: #2747
  • You can now adjust volume of emotes in the audio tab in the top bar.
retkid updated: #2690
  • Added a new song Dance On A Space Volcano to the collection of possible radio show host songs

Minor Changes

pali updated: #2955
  • The music record spacebux purchase now has a wider variety of songs!
BatElite updated: (feature πŸ†•, sprites 🎨) #2831
  • Updated portable air pumps, tank dispensers and the portable seed fabricator!
kyle updated
  • Lawbringer and E-gun now require rarer materials if you want to build more copies

Friday, December 4th, 2020

Minor Changes

Superlagg updated: (bug πŸ›, sprites 🎨) #2934
  • Kudzufolk can be visibly dismembered, and get gross synthorgans too.

Thursday, December 3rd, 2020

Retkid updated: #2853
  • Added sounds for the Wraith antagonist.

Minor Changes

BenLubar updated: (balance βš–) #2905
  • Random events no longer occur once the shuttle departs from the station or the round ends.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #2889
  • Kondaru's ready for Spacemas cheer!

Wednesday, December 2nd, 2020

UrsulaMajor updated: (balance βš–, feature πŸ†•, rework πŸ”„, sprites 🎨) #2909
  • Replaced cold slowdown with "shivering" status; click yourself with help intent to reduce it!

Tuesday, December 1st, 2020

Carbadox updated: (feature πŸ†•, mapping πŸ—Ί) #2899
  • Added departemental coffee machines to Clarion, Cog1, Cog2 and Horizon.
Carbadox updated: #2890
  • Adjusted the code for Janitor job rewards, red bucket and orange mop, to require a regular mop and bucket respectively when claiming the rewards, instead of them just popping out from thin air.
Gannets updated: (sprites 🎨) #2894
  • The spacemas tree is up again! Come contribute some new decorations over on the forums, there's 5 Byond memberships in it for ya!

Minor Changes

Kubius updated: (balance βš–) #2824
  • New arrivals after 20 minutes into the round will now always spawn with an O2 tank and crowbar.
Gannets updated: (mapping πŸ—Ί) #2903
  • Happy holidays, Spacemas is here! Thanks to TTerc for decorating Cog1 for us!
  • More maps will be decorated as the month continues. Feel free to contribute over on Github.
Kubius updated: (balance βš–) #2794
  • Adjusted the new wages to graduate more evenly. No more single dollars hanging around in your account, hopefully.
Carbadox and Gannets updated: (sprites 🎨) #2887
  • The Securotron-5000 (prisoner scanner) has been updated to use a new and shiny sprite and has been renamed to the Security RecordTrak. Sprites made by Gannets
Jan.antilles updated: (feature πŸ†•, sprites 🎨) #2895
  • Added antlers as a new hat, for Spacemas and beyond! The hat is available in the Clothing Booth.

November 2020

Sunday, November 29th, 2020

Minor Changes

Gannets updated: (sprites 🎨,) #2884
  • New bullet projectile icon.
BenLubar updated: #2871
  • Unbuttoning a labcoat now results in the labcoat not being buttoned.
Flourish updated: (bug πŸ›) #2865
  • You can now examine things while doing an action (such as uncuffing) without interrupting it.

Saturday, November 28th, 2020

Minor Changes

Superlagg updated: (balance βš–, bug πŸ›, feature πŸ†•) #2868
  • Severe drunkenness now helps counteract the loss of coordination and abject helplessness from losing a tail!

Friday, November 27th, 2020

Gannets updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί) #2849
  • Removed sarin grenades from the Cairngorm.
  • Added sarin grenade as a utility item purchased from the Syndicate Weapon Vendor.
Superlagg updated: (balance βš–, feature πŸ†•, rework πŸ”„, sprites 🎨) #1833
  • Tails can now be cut off and reattached to just about anyone.

Minor Changes

Gannets updated: (feature πŸ†•) #2852
  • Adds the main bridge to the cogmap1 nuke ops target location list.
Superlagg updated: (balance βš–, feature πŸ†•, rework πŸ”„, sprites 🎨) #1833
  • Dismembered mutants now show that they are missing limbs.
  • Mutant limbs now show up properly when attached to someone else.

Thursday, November 26th, 2020

pali updated: (balance βš–, tgui πŸ“„) #2738
  • When using packets to hack airlocks you now need to provide access_code. You can either guess it or read it from the wire panel.

Wednesday, November 25th, 2020

Minor Changes

Kubius updated: (mapping πŸ—Ί) #2827
  • Kondaru's research cargo endpoint is a little more spacious and now contains the artifact lab's cargo pad.
RSG250 updated: (feature πŸ†•) #2579
  • you can now make shoes at the Nanofabricator.
BenLubar updated: (feature πŸ†•) #2818
  • The arrivals announcement computer can now be set to use pronouns in messages.
BatElite updated: (sprites 🎨) #2816
  • The pyro class fire axe has new sprites, so you now look menacing while you chop up the crew!

Tuesday, November 24th, 2020

Azrun updated: (feature πŸ†•) #2520
  • Circulators now hold "lubricant" (accessible by opening maintenance hatch with screwdriver). See what it likes!
  • Circulators and TEG now stamped with a serial number. More experimental models to come!

Minor Changes

Kubius updated: (balance βš–, feature πŸ†•) #2823
  • Potato batteries scale more with potency and endurance, and the trimmed-down gun versions can now recharge with sufficiently high endurance.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #2810
  • Further Ozymandias changes, most notably a more resilient AI upload and a LOT of electrification.
Azrun updated: #2821
  • Special TEG variants should now produce power again.
TTerc updated: (mapping πŸ—Ί) #2815
  • Chicken equipment added to Donut 3.
Azrun updated: (feature πŸ†•) #2520
  • Furnaces now slowly heat up and are more accepting of alternative fuel sources.

Monday, November 23rd, 2020

UrsulaMajor updated (feature πŸ†•)
  • Chickens will now let you know how they feel about the different foods they eat with helpful status bubbles!
  • New Chicken Breed! Sorta! You'll know what I mean when you see it
adharainspace updated: (feature πŸ†•) #2795
  • new radio songs are now quieter. your ears may rest again....

Minor Changes

Flourish updated: (feature πŸ†•, sprite 🎨) #2801
  • Added an electric fly swatter that one-hit KOs player bugs. You can find it in locked crates or purchase it from Josh. Sprite stolen from Flaborized!
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #2806
  • All active Kubius maps (Kondaru, Ozymandias, Fleet, and Icarus) are now chicken-enabled.
UrsulaMajor updated (feature πŸ†•)
  • Some major chicken bugfixes in this patch
Flourish updated: #2805
  • Fixed the bug where you could clone someone that was just cloned.
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #2788
  • Small Kondaru upgrades: some bits of escape widened, a few things in Medbay shuffled about, and a new airlock in Mining.

Sunday, November 22nd, 2020

UrsulaMajor updated (feature πŸ†•)
  • Two New Chicken Breeds! See if you can find them all! (Not Secret! Feel free to share with your friends what you find out!)
  • You can now make chicken feed out of any food! This statement is most certainly not related to the previous one!
Kyle, Enakai, & Virvatuli updated (feature πŸ†•, sprites 🎨)
  • Adds a new energy gun to the NTSO's kit, the Signifer II, and removes the clock ammo pouch. It can shoot both stun and lethal rounds, but is far weaker than the E-Gun.

Minor Changes

Flaborized updated: (sprites 🎨) #2782
  • New scanner sprites!
Jawns updated: #2704
  • Sleeper agents should only get achievable objectives now- please submit a bug report if your objectives seem impossible!
Erinexx updated: (sprites 🎨) #2780
  • Resprited some devices

Saturday, November 21st, 2020

Minor Changes

Gannets updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #2772
  • Adds a memorial to the Cairngorm that shows nuke ops win/loss values

Friday, November 20th, 2020

Minor Changes

TTerc updated: (feature πŸ†•) #2726
  • Mailman spawns with a custom headset now
MatheusIsNotAvailable & Retrino updated: #2729
  • Added the ore scoop to the mining fabricator
pali updated: (mapping πŸ—Ί, sprites 🎨) #2712
  • Barman role renamed to Bartender
Innox updated: (feature πŸ†•) #2706
  • Allowed creating apple on a stick with rods too - take that popsicle sticks!
  • Allowed creating corndogs with popsicle sticks too - take that rods!

Thursday, November 19th, 2020

Gannets updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #2742
  • Nuclear Operative Combat Medic balance changes.
  • Removes donk pocket box from medic class crate.
  • Adds high-capacity autoinjector of donk pocket reagents to medic crate.
  • Adds a single warm donk pocket as a purchasable Utility item from the Syndicate Weapon Vendor on the Cairngorm.

Minor Changes

Gannets updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #2742
  • Adds sprite for syringe gun canister.
  • Adds a second canister of neurotoxin to medic crate.
  • Removes some medkits from the Cairngorm

Wednesday, November 18th, 2020

Minor Changes

Azrun updated: (bug πŸ›) #2732
  • Furnaces easier to load. Resolved issue where excess items in stacks would get consumed without benefit.
Chickenish updated: (bug πŸ›) #2735
  • Pill Bottles are now able to be quick filled again.
Luxizzle updated: (balance βš–, feature πŸ†•) #2725
  • Cyborgs now twitch when being disoriented.

Tuesday, November 17th, 2020

Minor Changes

kyle updated
  • Station NTSOs now only get standard security and bridge access.
  • Blunt bullet projectile types don't deal bleed damage. Looking at you 9mm NATO.
pali updated: (bug πŸ›) #2710
  • VR chess now works again!

Monday, November 16th, 2020

Kyle updated
  • Fix Clock 188 bug where its shot delay while on burst mode was too low.
Luxizzle updated: (feature πŸ†•, sprites 🎨) #2694
  • Added the Security HUD upgrade for cyborgs.
Chronoquest updated: (feature πŸ†•) #2664
  • 6 new radio station songs
UrsulaMajor updated (balance βš–)
  • Multitools now require high energy conductive material (such as clarentine) to fabricate, to limit the number of them that are easily available to would-be hackers at round start.

Minor Changes

Luxizzle updated: (feature πŸ†•, sprites 🎨) #2694
  • Replaced Repair Pack in brobocop module to the new Security HUD upgrade.

Sunday, November 15th, 2020

Flaborized updated: (sprites 🎨) #2695
  • Cyborgs and cyborg related items have a new look!
Luxizzle updated: (feature πŸ†•, sprites 🎨) #2688
  • The AI can now hold their point key (B) and click on a location to spawn a hologram.
UrsulaMajor updated (feature πŸ†•)
  • New Chicken Breeds! See if you can find them all! (Not Secret! Feel free to share with your friends what you find out!)

Minor Changes

TTerc updated: (mapping πŸ—Ί) #2647
  • Door-linked force fields added to Cogmap 2, Atlas, Clarion and Destiny

Saturday, November 14th, 2020

Minor Changes

Chickenish updated: (feature πŸ†•) #2659
  • Candles are now lit by environmental heat.
Retrino updated: (sprites 🎨) #2686
  • Added pink and orange hat sprites, printable from uniform and hop fabricators. Adjusts the psychedelic hat
virvatuli updated: (sprites 🎨) #2689
  • Added a bunch of previously missing clothing sprites for monkeys

Friday, November 13th, 2020

adharainspace updated: (feature πŸ†•) #2590
  • if you run into an issue where you can't join because of a vpn and you need to use one, please join the goonstation discord (https://discord.gg/zd8t6pY) and we'll see what we can do.

Thursday, November 12th, 2020

UrsulaMajor updated (feature πŸ†•)
  • Roosters now hatch eggs.

Wednesday, November 11th, 2020

UrsulaMajor updated (feature πŸ†•)
  • Roosters! They may not lay eggs, but they WILL peck your eyes out! :)
adharainspace updated: (feature πŸ†•) #2504
  • makes directional lights update more consistently when you change direction
CodeDude updated: (sprites 🎨) #2639
  • Added a new level 5 Botanist job reward, the blue apron.

Minor Changes

Carbadox updated: (removal β›”) #2651
  • Coffee/espresso machines no longer have removeable tops and don't need to be manually refilled with water anymore. This should solve the issue with unscrewing the machine even when unintended.
PissOffMate18 updated: #2645
  • Added the ability to cut open fireworks as a hobo source of magnesium.
Arahimine updated: (feature πŸ†•) #2654
  • AI-controlled cyborg shells now have access to the same communications channels as the AI.
Jan.antilles updated: (sprites 🎨) #2599
  • Replaced sprites for the salt and pepper shakers, and added new sprites for the GardenGear vending machine and the JaniTech vending machine.

Tuesday, November 10th, 2020

Erinexx, Flaborized, and Sovexe updated: (feature πŸ†•, sprites 🎨) #2631
  • New sprites for beakers, flasks, fountain jugs, and the chemicompiler made by Erinexx and touched up by Flaborized.

Monday, November 9th, 2020

Carbadox updated: (feature πŸ†•) #2613
  • Added a rubber hammer as the Clowns level 10 job reward

Minor Changes

Jawns updated: (bug πŸ›, mapping πŸ—Ί) #2597
  • Upgraded escape pod portal generator teleports you to the correct escape shuttle

Sunday, November 8th, 2020

Minor Changes

Arahimine updated: (feature πŸ†•) #2501
  • Cyborgs can now state their laws via the 'State Laws' and 'State Standard Laws' verbs, in the Robot Commands tab.
TTerc updated: (mapping πŸ—Ί) #2614
  • JaniTech vendor added to Donut 3 and Manta.
Luxizzle updated: (bug πŸ›) #2625
  • Examining brains to see if they are still warm now only requires medical training.
Luxizzle updated: (bug πŸ›) #2615
  • Fixed cyborg legs not showing up on humans.

Saturday, November 7th, 2020

UrsulaMajor updated: #2612
  • Major Chicken Update - Look for the Nesting Box in the Garden Gear!

Minor Changes

UrsulaMajor updated: (sprites 🎨) #2620
  • Chicken Sandwiches, Spicy and Original - Sprites by Jan!
virvatuli updated: #2594
  • New Clock gunfire audio, sounds less like someone whacking two sticks together

Thursday, November 5th, 2020

Tarmunora updated: (balance βš–, feature πŸ†•, sprites 🎨) #2593
  • Added Geiger Counters to mining and Radioactive Emergency Supplies Crate
  • Made radiation status effect hidden unless you have a health implant

Minor Changes

Azrun updated: (bug πŸ›) #2601
  • Should now be able to vent combustion chambers. Spaced areas of the station should now spread.

Wednesday, November 4th, 2020

Tarmunora updated: (balance βš–) #2558
  • Tweak pod health and speed values - notably industrial pods are slower, gold pods are much faster

Minor Changes

Chickenish updated: #2576
  • It is now possible to wet a sponge in a mop bucket.
Carbadox updated: (balance βš–) #2598
  • Corrected Rathens Secret delimb chance back to a fairer 30%, compared to the previous 100%
BatElite updated: (feature πŸ†•, sprites 🎨) #2554
  • Medbay's lockers now look mostly different from one another!
DisturbHerb updated: #2546
  • Adds the ability to center writen text on paper by enclosing it between [center] and [/center].
Tarmunora updated: (balance βš–) #2558
  • Buff podseekers (vs pods)

Monday, November 2nd, 2020

Superlagg updated: (balance βš–, feature πŸ†•, rework πŸ”„) #2460
  • Secbots no longer instantly zap you the moment they get in range. Instead, they take a moment to quickly charge their baton, then zap you!
Azrun updated: (bug πŸ›, feature πŸ†•) #2534
  • Atmospheric pipes now properly rupture and leak gas.

Minor Changes

Chickenish updated: #2575
  • Thermal Paper no longer creates smoke when burning.
Superlagg updated: (balance βš–, feature πŸ†•, rework πŸ”„) #2460
  • Every secbot, except for Officer Beepsky, forgot to attend mandatory handcuff training, and thus now take 4 seconds to cuff someone.
austin updated: (feature πŸ†•) #2529
  • Can now use Y then prefix with '%' to sing on the radio.
Azrun updated: (bug πŸ›) #2556
  • Blob tutorial marker visibility improved. Should now be able to complete and re-attempt tutorial ad infinitum.

Sunday, November 1st, 2020

UrsulaMejor updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #2572
  • Chickens! Still very WIP, so please give feedback in the feedback thread on the forums!
Azrun updated: (balance βš–, bug πŸ›, rework πŸ”„) #2550
  • Rework TEG circulator behavior to reduce "magic". Please ensure circulators have power and/or there is less pressure on the outlet side of the circulator to make the engine happy.
MarkNstein updated: (bug πŸ›) #2564
  • Rockworms now actually drop various gems on death (if they've eaten enough rocks).

October 2020

Saturday, October 31st, 2020

Jawns updated: (feature πŸ†•) #2555
  • New DWAINE command unset allows you to un-set variables. Very cool!
Fosstar updated: (feature πŸ†•) #2411
  • Miscreants are now reenabled on the RP server with new objectives. Be wary of these fiends, slinking around to cause all manner of trouble.

Minor Changes

MarkNstein updated: (bug πŸ›, mapping πŸ—Ί) #2562
  • Manta's rockworm enclosure now has a functioning feed-chute.

Friday, October 30th, 2020

ZeWaka updated (bug πŸ›)
  • Hopefully fixed that bug that was causing tgui/chat windows to be blank and require a restart.

Minor Changes

Sovexe updated: (feature πŸ†•, sprites 🎨) #2544
  • Grilles now use perspective sprites and will automatically join together.
Mordent updated: (feature πŸ†•) #2549
  • Sound synthesizers have 1 second use delay.

Thursday, October 29th, 2020

Minor Changes

imnotjames updated: #2531
  • Fix Pod HUD RCS button's alt text
Mordent updated: (feature πŸ†•) #2549
  • Sound synthesizers have 1 second use delay.
Azrun updated: #2526
  • PDA Power Checker now supports Radiation Collectors. Singularity will now consume items at the singularity

Wednesday, October 28th, 2020

Minor Changes

Tarmunora updated: (feature πŸ†•) #2539
  • Wizard crystals are a little more magical.
RSG250 updated: (feature πŸ†•) #2535
  • Enchanted Gems can now be found in the red industrial crates
Flaborized updated: (sprites 🎨) #2532
  • New sprites for tanks, extinguishers, and pod engines.
Flaborized updated: (sprites 🎨) #2533
  • New sprites for portable flashers, brig timers, door buttons, hotdog carts, and a special surprise!

Tuesday, October 27th, 2020

Kyle & Flaborized updated: (feature πŸ†•, sprites 🎨) #2530
  • Added holograms that the AI can project via its AI Eye.
ThePotato97 updated: (feature πŸ†•) #2418
  • Added progress bars to Window & Walls construction / deconstruction

Minor Changes

ThePotato97 updated: (feature πŸ†•) #2418
  • Added engineer trait for engineer related jobs which makes them do certain engineering actions 2x faster.
virvatuli updated: (sprites 🎨) #2528
  • Replaced the 12 gauge flare sprite with one more readable as a fire projectile

Monday, October 26th, 2020

Minor Changes

Tarmunora updated: (bug πŸ›) #2496
  • Fix/adjust plasmastone plasma production
Tarmunora updated: (balance βš–) #2497
  • Adjusted prices of station bots

Sunday, October 25th, 2020

Minor Changes

Azrun updated: (bug πŸ›) #2473
  • The Reactor Statistics Computer should work again.
RSG250 updated: (feature πŸ†•) #2510
  • Synthleather and Synthblubber now have alloying recipes!
TrustworthyFella updated: (feature πŸ†•) #2477
  • The enzymatic reclaimer now spits out any implants that were in the body when reclaiming
Flaborized updated: (sprites 🎨) #2508
  • Firefighter and Paramedic suits, both regular and armoured, have gotten a makeover!
Flaborized updated: (sprites 🎨) #2507
  • Large power cells, the recharger, and turboflashes have been resprited!

Saturday, October 24th, 2020

Gonzako updated: (balance βš–, feature πŸ†•) #2486
  • Added build-up to the yeti devouring you. Making it easier to be rescued from.

Minor Changes

TrustworthyFella updated: (balance βš–) #2462
  • Player monkeys are no longer affected by code designed with npc monkeys in mind. This includes: immunity to being sucked by vampires, immunity to being sucked by changelings, and not giving benefits to werewolves when mauled.
austin updated: (sprites 🎨) #2499
  • Borgs and AI can now sing too.

Friday, October 23rd, 2020

Minor Changes

RSG250 updated: (sprites 🎨) #2503
  • Things made with coral now have a texture on them!
RSG250 updated: (feature πŸ†•) #2502
  • Beeswax can now be made at the Material processor using honey!
Arahimine updated: (balance βš–) #2493
  • Roboticists now start with ProDoc healthgoggles.

Thursday, October 22nd, 2020

Fosstar updated: (feature πŸ†•) #2467
  • The captain is now timelocked to 20 rounds or more on the RP servers.

Minor Changes

RSG250 updated: #2453
  • Shield Generators (like the one in manta engine control) now give you feedback when activating/deactivating the shields.

Wednesday, October 21st, 2020

Minor Changes

Jawns updated: (mapping πŸ—Ί) #2488
  • The NSS Manta morgue disposal chute has been upgraded to "functional" status.
Jawns updated: (bug πŸ›) #2484
  • Alien ambassadors now spawn with their ID in their backpack when necessary, instead of inside them.
TrustworthyFella updated: (bug πŸ›) #2464
  • Fixed a bug where dead people could be reborn in new flesh multiple times due to not being killed properly the first time.

Tuesday, October 20th, 2020

Minor Changes

austin updated: (feature πŸ†•, sprites 🎨) #2447
  • Players can now sing by prefixing their messages with "%". Sing to parrots and they will chatter back. Monkeys don't like drunk or loud singing.
Monochromatism updated: (sprites 🎨) #2426
  • Added new borders to genetic power icons for use in player and genebooth UIs.

Monday, October 19th, 2020

Minor Changes

Flaborized updated: (sprites 🎨) #2458
  • Both devices and assemblies have had makeovers! New sprites for all kinds of device combinations, including bombs!

Sunday, October 18th, 2020

Kyle updated
  • Change to pod warping again. Removes the "moving run-up" part and now it projects the portal in front of you, or on top of you if no room. Still must be immobile to begin making a portal.
Tarmunora updated
  • Secretized Neutronium recipe. Experiment!
Gonzako updated: #2346
  • Everyone with the addict trait no longer shares their addiction with every other addict.

Minor Changes

Flaborized updated: (sprites 🎨) #2394
  • Tools and flamethrowers have had their sprites replaced with new and improved versions, new crowbar subtype
Gonzako updated: #2346
  • New allergic players joining no longer change everybody else's allergy

Saturday, October 17th, 2020

comradef191 updated: (feature πŸ†•) #2366
  • Added 9 new colours of wiring, see your local QM to order them.
Kyle updated:#2439
  • Pod balance changes: more pod health, very slightly slower acceleration, faster pod weapon travel time, Wormholes must be made when stationary and with several tiles of clearance in front.

Minor Changes

comradef191 updated: (feature πŸ†•) #2366
  • Added Yellow, Orange, Blue, Green, Purple, Black, Hot-Pink, Brown & White cables.

Friday, October 16th, 2020

Sidewinder7 updated: (feature πŸ†•, sprites 🎨) #2393
  • Added the Discount Superhero latejoin job.

Minor Changes

virvatuli updated: (bug πŸ›, mapping πŸ—Ί) #2437
  • Added the AI Reset Board to Atlas. Why was it missing? Nobody knows! But now it's a certified feature.

Thursday, October 15th, 2020

Phuzzy updated: (mapping πŸ—Ί) #2409
  • Adding three new radio tapes to the station! One of them is a secret though, and you'll have to go and find it yourself.

Minor Changes

Flaborized updated: (sprites 🎨) #2356
  • Cloning equipment has new sprites. Port-a-Brig and Port-a-Puke now have distinct sprites.

Wednesday, October 14th, 2020

Minor Changes

BatElite updated: (feature πŸ†•) #2408
  • Ghostdrones now ignore Manta's water currents so long as the magnetic tether is functional.

Tuesday, October 13th, 2020

Arivias updated: (feature πŸ†•) #2414
  • Added a 'pop' feature to the MechComp selection component.

Monday, October 12th, 2020

RSG250 updated: (feature πŸ†•) #2406
  • added Neutronium Alloy, discover how to make it!
Carbadox updated: (feature πŸ†•, sprites 🎨) #2416
  • Added 3 new Janitor job rewards. Red bucket, orange mop and Head of Sanitations beret as level 5, level 15 and level 20 rewards respectively.

Sunday, October 11th, 2020

RSG250 updated: (feature πŸ†•, sprites 🎨) #2372
  • Green Radioactive Circle event gets a shy friend, Blue Radioactive circle, who has the more deadly NEUTRON RADIATION
kyle updated
  • Changed pregame lobby timer from 150 seconds to 180 seconds. It accidentally got moved down a while ago, putting it back up a bit.

Saturday, October 10th, 2020

Minor Changes

Flaborized updated: (sprites 🎨) #2368
  • Added health indicator sprite animations to the Old, Mithril, and Vaporized themes, which also makes Colourblind redundant so it's been removed. New theme now contains the Colourblind theme health indicator.

Friday, October 9th, 2020

Jawns updated: (feature πŸ†•) #2371
  • "This object menaces with spikes of..." medal reintroduced. Try your hand at crafting the ultimate mining tool!

Minor Changes

kyle updated
  • Kudzumen now have a chance 7%(per tick) to cure their heart attack if they get it if they are receiving the healing benefits of standing on kudzu with max nutrients.

Thursday, October 8th, 2020

Nebulacrity updated: (sprites 🎨) #2350
  • A new colorful space bee type has been discovered recently!

Minor Changes

adharainspace updated: #2363
  • if you die with a health implant, the pda message thats sent out now includes whether or not you were clonescanned.
ThePotato97 updated: (balance βš–, bug πŸ›, feature πŸ†•, tgui πŸ“„) #2358
  • Only head IDs can delete cloner records now.
Jawns updated: (bug πŸ›) #2373
  • Chemicompiler isolate and dump features now work together as expected
  • Chemicompiler can now dump paper, thermite, and other chemicals too fun for the fluid system.
ThePotato97 updated: (feature πŸ†•) #2367
  • Added github button to right panel and changed the order.
Tarmunora updated
  • Gunbot antag critters get armor equal to secvest.

Wednesday, October 7th, 2020

Spooktober updated
  • A mysterious altar has a chance at spawning in the chapel. Please investigate, but do so at your own risk. Sprites by Makki.
Kyle & BatElite updated
  • Botanists have several job rewards to go with their job XP. Changes to watering can sprites. Sprites by BatElite.

Minor Changes

Kyle updated
  • Kudzumen heal now heals more, removes implanted bullets, heals organs, and can be used on yourself (at reduced efficacy).
ThePotato97 updated: (feature πŸ†•) #2312
  • Dude... Did that bee just talk to me?
RSG250 updated: (sprites πŸ›) #2369
  • Radiation burst event fixed to properly apply radiation to mobs caught inside the circles.

Tuesday, October 6th, 2020

Minor Changes

Flaborized updated: (sprites 🎨) #2354
  • New wraith, vampire ghoul and ling husk sprites
makkipakki updated: (sprites 🎨) #2365
  • Added directional sprites to the constable helmet.

Monday, October 5th, 2020

Cenith & Phuzzy updated: (feature πŸ†•, mapping πŸ—Ί) #2357
  • New radio station tape - Cloning PSA
RSG250 updated: (balance βš–) #2288
  • Changed how choking someone is handled, should be able to choke people if it LOOKS like they can be choked
Flappybat updated: (balance βš–, bug πŸ›) #2187
  • Fixed chameleon gene not disabling on movement
  • Chameleon invisibility drops when attacked, bringing closer parity to cloaking device

Minor Changes

adharainspace updated: (feature πŸ†•) #2348
  • The bodies of ghosts who have respawned as ghost critters/afterlife bar patrons/ghost vr people are now scannable/cloneable.
pali updated
  • Light switches now glow in the dark when powered
BatElite updated: (feature πŸ†•) #2339
  • You can now dissolve pills by using a suitable container on them instead of only the other way around. Cyborgs might find this particularly useful.
RSG250 updated: #2316
  • Made the Material Processor Deconstructable by Deconstruction Device & Scannable by device analyzer
RSG250 updated: (balance βš–, rework πŸ”„) #2289
  • Frozen Farts are no longer anchored, Still pretty slippery
Flaborized updated: (sprites 🎨) #2355
  • New Syndicate drone sprites

Sunday, October 4th, 2020

ThePotato97 updated: (feature πŸ†•, tgui πŸ“„) #2025
  • Converted cloning console UI to tgui.
Fosstar updated: (balance βš–, feature πŸ†•, sprites 🎨) #2334
  • Added a neat new tool to medical borgs, allowing them to administer better first-aid. Try it!
  • This replaces the epinephrine and charcoal beakers borgs used to have.

Minor Changes

AberrantQuerist updated: (sprites 🎨) #2353
  • New crow sprites!

Saturday, October 3rd, 2020

Minor Changes

Nebulacrity updated: (sprites 🎨) #2304
  • Added a grayscale portal sprite.

Friday, October 2nd, 2020

Minor Changes

makkipakki updated: (feature πŸ†•) #2336
  • For mentor and admin mice, added a bouncy dance animation and text for the *dance emote
Tarmunora updated
  • changed food synth to dispense water instead of milk

Thursday, October 1st, 2020

Spooktober updated: #2314
  • We are officially in the happiest and spookiest of seasons, Spooktober!

September 2020

Wednesday, September 30th, 2020

Tarmunora updated: (balance βš–) #2268
  • Rebalanced hyperallergenic, as well as the effects of epinephrine and diphenhydramine on histamine. Check PR for details
UrsulaMajor updated: (feature πŸ†•, sprites 🎨) #2209
  • Melee damage reduction by armor now has red sparks for heavy reduction and deflected attack particles for no damage.

Minor Changes

monochromatism updated: (sprites 🎨) #2099
  • Added a lamp manufacturer balanced for human use to the construction worker's toolset.
BatElite updated: (balance βš–, feature πŸ†•, sprites 🎨) #2274
  • Standard cyborg chests can now be turned into makeshift armor with a welder.

Tuesday, September 29th, 2020

MarkNstein updated: (feature πŸ†•, mapping πŸ—Ί) #2294
  • VR Murderbox: Added Nukie equip' vendor, changeling, and vampire features.
makkipakki & Flaborized updated: (feature πŸ†•, sprites 🎨) #2275
  • Reworked NTSO starting inventory (see linked PR for details), and added some cool new NTSO gear sprites by Flaborized! The exosuit and helmet are visually changed, plus a brand new gas mask.

Minor Changes

Tarmunora updated (balance βš–)
  • Changed Moonshine to be much more potent when used to spike drinks
RSG250 updated: #2301
  • can now secure the UV lamp to the floor via Wrench or Screwdriver
Kyle updated
  • Significantly lower power costs for energy shield generator for low power levels. (I always felt like this number was too high for use with a modest sized power cell but was too lazy to lower it)

Monday, September 28th, 2020

Janonas updated: (feature πŸ†•, sprites 🎨) #1989
  • Added tesla coils to the mechcomp dispenser - what will you do with the power of lightning at your disposal?
UrsulaMajor updated: (balance βš–) #2302
  • Security Officers no longer have supply console access
Nebulacrity updated: (feature πŸ†•, sprites 🎨) #2112
  • Added a new mutation: Achromia. A mild dosage of colorlessness doesn't hurt.
  • Added a new mutation: Noir. Colorlessness taken to the extreme has its benefits.
Tarmunora updated: (balance βš–) #2292
  • Rebalanced a number of nukie guns. See PR for details.
Tarmunora updated: (balance βš–, feature πŸ†•) #2267
  • Heart transplants only move a limited amount of reagents from the patient
Superlagg updated: (rework πŸ”„, sprites 🎨) #2260
  • Lizards, cows, skeletons, and roaches are removed from SpaceBux and moved to character traits.

Minor Changes

Gannets updated: (feature πŸ†•) #2291
  • Re-named many kinetic firearms.
Fosstar updated: (feature πŸ†•) #2284
  • New red alert message for the NSS Manta
Tarmunora updated: (balance βš–, feature πŸ†•) #2267
  • Skeletons have calcium blood.

Sunday, September 27th, 2020

Minor Changes

MarkNstein updated: (balance βš–) #2261
  • Carty Party: Apps are now sorted alphabetical.
  • Carty Party: Swapped the Diagnostic cart for the Mechanics cart (has the scanner app).
Tarmunora updated (balance βš–)
  • Increased the rate at which shock grenade's smoke will decay when zapping people

Saturday, September 26th, 2020

Minor Changes

Gannets updated: (mapping πŸ—Ί) #2271
  • Nuclear operative commanders now have an elevated level of access, required to open their office and the syndicate radio station on the Cairngorm.
Asche updated: (feature πŸ†•) #2245
  • Added a new artifact type.

Friday, September 25th, 2020

pali updated: (balance βš–) #2144
  • Eating food now has a short cooldown
Superlagg updated: (feature πŸ†•) #1998
  • Lizards can now change up their colors if they eat enough human organs.
Sidewinder7 updated: (feature πŸ†•, sprites 🎨) #2204
  • Added LSBee, a new psychedelic that's all the buzz right now!

Minor Changes

Superlagg updated: (feature πŸ†•) #1998
  • Added a mutation that lets people swap their hair colors around.
  • Increased the healing certain organs give when eaten by a werewolf.

Wednesday, September 23rd, 2020

Phuzzy updated: (mapping πŸ—Ί,) #2229
  • Adds a new ad! Find it at your local space radio station!
kyle updated: (feature πŸ†•) #2232
  • Solar Flares block all general radio frequencies from and to headsets. Secure/department radios now work through the solar flare though to compensate. Station bounced radios can send and receive radio signals through the flare.

Minor Changes

zjdtmkhzt updated: (balance βš–) #2215
  • Purchasing artifacts from Cargo will now properly choose artifact type. (They will no longer all be the same type and they can't be broken and useless.)

Tuesday, September 22nd, 2020

BatElite updated: (feature πŸ†•) #2235
  • The Port-a-Medbay now sends notifications to medical PDAs when sent to home turf with someone inside.
Zamujasa updated (feature πŸ†•) 
  • The Security Records computer has been more or less refurbished.
  • No, not that one. The one with the really old UI that was in Cog1's morgue, for example.
  • Some things aren't fully updated yet, but it should be at least slightly more usable?
  • No it isn't tgui, stop asking.
schwicky-schwag updated: (sprites 🎨,) #2230
  • Added a whole bunch of new gun sprites (with in-hands included) to replace old ones, and ones for coders to use in the future.

Minor Changes

makkipakki and (u)Adharainspace updated: (bug πŸ›) #2197
  • NTSOs can no longer be sleeper agents, and the way the sleeper agent event chooses who is ineligible is now decided by whether the job can roll traitor, rather than a list of specific jobs.
  • Added security training to NTSOs of both flavors
Flourish updated: (balance βš–,feature πŸ†•) #2160
  • You will now need medical locker access to unlock cloning pods.
UrsulaMejor updated: #2244
  • Clock 180s at QM now spawn unloaded
kyle updated
  • Removed Real Katana and C-Saber from gang item pool. The Reverse-Blade Katana and D-Saber are still available.
  • Gangers can no longer use a gang flyer on a person to show them a popup to join the gang, instead a player must pick up the flyer and use it in-hand.

Monday, September 21st, 2020

Minor Changes

zjdtmkhzt updated: (feature πŸ†•) #2233
  • All types of sea plants (or plantlike organisms) should now be removable with wirecutters.

Saturday, September 19th, 2020

Minor Changes

ThePotato97 updated: (feature πŸ†•, tgui πŸ“„) #1986
  • Converted AI airlock controls to tgui
zjdtmkhzt updated: (balance βš–) #2219
  • The Detectives BloodTrak now also works while moving but will shut down after a while, depending on how fresh the used blood was.
kyle updated
  • Lowered standard kudzu's to_spread cap somewhat. Trying to make placing the kudzu a more strategic selection than just placing it anywhere.
  • Health analyzers with a reagent scan upgrade now show if a subject is OD-ing on a reagent in their system. (note. Not all dangerous or deadly chems have OD thresholds so this doens't necessarily indicate poisons)

Thursday, September 17th, 2020

Minor Changes

adharainspace updated: (feature πŸ†•) #2201
  • your playtime is now tracked (use the .stats command in our Discord server to see your playtime)

Monday, September 14th, 2020

kyle updated
  • Rounds no longer end when the sol nerds trigger a disaster round. Play through to the end of the round before the disaster starts.

Minor Changes

Zamujasa updated
  • PDAs have an option to change the backlight color. You no longer have to use that wonky olive green color.
  • PDA window is now resizable and respects the "Popup Font Size" option in your preferences.
kyle updated
  • Undo last multitool cooldown change. Now it just checks if it is over a blob tile or a med kudzu tile and doesn't make a spark.

Sunday, September 13th, 2020

Comradef191 updated: (mapping πŸ—Ί, sprites 🎨) #2166
  • Overhauled Mushroom Stations Armoury, AI Satellite, Kitchen & Disposals system.
warc updated
  • horizon fixes: you can sell small items thu the ejection chute now - also i guess i forgot to put a still in the bar?????????

Minor Changes

kyle updated
  • Multitool pulse spark special attack now has a 3 second cooldown. Should make it slightly less oppressive for blobs and kudzu.
Comradef191 updated: (mapping πŸ—Ί, sprites 🎨) #2166
  • Mushroom Station now has a large Prototype Engine to the North-East!
  • Mushroom Station now has its Second Reset Board in the Computer Core, rather then Tech Storage.
RichardGere updated: (feature πŸ†•, tgui πŸ“„) #2003
  • Door hacking UI has been converted to TGUI.

Saturday, September 12th, 2020

Flourish updated: (feature πŸ†•) #2110
  • If you flip with a grab on help intent, your grabee will flip with you. And if they also have a grab and are on help intent, their grabee will also flip. And so on.
Enfaeutchie updated: (balance βš–) #2150
  • On the RP servers, changelings have had their neurotoxin sting replaced with a non-lethal capulettium sting which will make their victims appear to drop dead.

Minor Changes

Medoublej updated: (balance βš–,bug πŸ›) #2153
  • Vampire's chiropteran screech MK2 now silences radios properly and no longer emags robots.
Luxizzle updated: #2146
  • Jailbird no longer overwrites personal security note.
  • Jailbird now informs you of what crimes you've committed.
monochromatism updated: (feature πŸ†•) #2108
  • Added the "atheist" trait. Disables faith healing and has interesting flavor text about prayer, but might have an upside...
eckff updated: (sprites 🎨) #2131
  • Space tiles now more darker than before! Like real space!

Friday, September 11th, 2020

makkipakki updated: (feature πŸ†•) #2122
  • Added the HoS' Cape to their locker on all maps! Comes with a rebalancing to make it a sidegrade to the HoS' Jacket.

Minor Changes

makkipakki updated: (feature πŸ†•) #2122
  • HoS no longer spawns with the Cape on submarine maps.
  • Changes to both the HoS Jacket and Cape names and descriptions.
pali updated
  • The singularity can no longer be destroyed by weak explosions
  • Atlas stuff: (writing supplies for medbay, artlab and botany

drains in chemistry
compact sleeper in medbay (between the two cryocells)
thinktape in artlab
guaranteed labeller in artlab
additional thinktape in tech storage
audiolog + tapes in science
fixed bridge shield controls not working at all
Ol' Harner in robotics
purge valve + pumps for the generator
mechanics can now enter tech storage
APC powercell charger added to QM

ThePotato97 updated: #2068
  • Port-a-Gene can now be entered by dragging and can also redeem filled injectors!
UrsulaMejor updated
  • You can now change your preferred maps to maps that aren't currently pickable

Thursday, September 10th, 2020

Gannets updated: (balance βš–,feature πŸ†•,mapping πŸ—Ί,sprites 🎨) #2129
  • Added the Nuclear Bomb Teleporter Remote, a single-use item that allows nuke ops to teleport the bomb to their location.
  • Use it to either skip the bomb ferrying portion of the round or in an emergency to retrieve a stolen bomb.
MarkNstein updated: (bug πŸ›) #2141
  • Oshan PTL now works.
UrsulaMajor updated: (balance βš–,feature πŸ†•) #2053
  • Added the Clock 180. Buy it at QM. Wear your security badge.

Minor Changes

ThePotato97 updated: #2143
  • Centcomm's power announcement is no longer hardcoded to the TEG and will work on any map.
pali updated
  • Crayons now even better. They show their selected letter and let you queue up a text of up to 100 characters!
  • Two more personal lockers and an experimental artifact flusher added to Atlas.
zjdtmkhzt updated: #2136
  • Fixed a bug where critters were unable to throw people.
ThePotato97 updated: #2142
  • Toilet UI now updates correctly.
Tarmunora updated: (feature πŸ†•) #2133
  • Added very short cooldown to toggling rest state.
Superlagg updated: (feature πŸ†•) #2103
  • You can now also pick what a crayon draws by using it in-hand.
UrsulaMajor updated: (balance βš–,feature πŸ†•) #2053
  • Consolidated QM security crate contents.

Wednesday, September 9th, 2020

pali updated (mapping πŸ—Ί)
  • A bunch of Atlas changes, expand the minor changes section at the bottom to see the incomplete list
pali updated: (feature πŸ†•) #2081
  • Traitor janitors can now buy a very special wet floor sign. Also wet floor signs can now be anchored / unanchored with a wrench.
MarkNstein updated: #2124
  • ChemiCompiler no longer transfers double the intended amount when dumping.
MarkNstein updated: (feature πŸ†•, sprites 🎨) #2100
  • Digbot revived: a bot for miners. Craftable and has a blueprint in robotics and mining fabs.

Minor Changes

zjdtmkhzt updated: #2130
  • Filling a pipe with chems during pipebomb construction will no longer splash the rest of the chems onto it.
pali updated (mapping πŸ—Ί)
  • Atlas stuff:

New clown hole
Fixed and added disposal pipes and disposals
Readded the genebooth
Fixed placement of the QM lightswitch
Added a bunch of intercoms
Added more cameras
Added more surgery tools (for robotics too)
Added equipment for the third miner
Added a glass recycler to chemistry
Fixed some incorrect areas (looking at you, armory in the freezer)
Added a portable air pump to toxins
Added a heat exchange pipe going through toxins burn chamber
Added reagent extractor to the kitchen
More artifacts both on and off station
Added artlab, engineering and mechanics cargopads
Added a recharger to QM
Added minimed and the cigarette vending machine (also a pizza vending machine, kinda)
Telesci reorganized a bit so the person in the chair doesn't block others
Added GPS landmarks
Added Gnome Chompski
Added blood fridge and restricted medicine locker
Various mood lighting experiments
Added some background objects to look at in space
Added the regular nano-fab to minig
Added Tiny Geoff Honkington
Other minor changes I forgot about

Jawns updated: (feature πŸ†•) #2114
  • Enzymatic reclaimer now ejects meats, organs, and various limbs.
MarkNstein updated: #2126
  • Glass recycler accepts plate stacks.
Flaborized updated: (sprites 🎨) #2090
  • New sprites for a wide variety of glasses

Tuesday, September 8th, 2020

Minor Changes

Superlagg updated: (balance βš–, feature πŸ†•) #2111
  • Werewolves are no longer completely unintelligible.
Tarmunora updated: (balance βš–) #2109
  • Changed explosion resist property to be a percentage-based protection
Gannets updated: (balance βš–) #2106
  • Improved armour values for Nuclear Operative Specialist uniforms.
Zamujasa updated
  • Lowered the intensity of screen-shake effects across the board.
  • Manta will no longer fling your viewpoint halfway across the screen, for example.
  • Some effects may need to be intensif
Superlagg updated: (feature πŸ†•) #2102
  • Metal organs are no longer made of delicious flesh.

Monday, September 7th, 2020

kyle & pali & BatElite updated (feature πŸ†•)
  • Added the Spaceship of Theseus medal
SageAcrin & pali & Dogs updated (feature πŸ†•)
  • Added the Quit Cloning Around medal
Gannets updated: (balance βš–) #2093
  • Increased maximum number of Nuclear Operatives to 8 from 6.

Minor Changes

Flourish updated: (feature πŸ†•) #2104
  • Hit someone with a plush toy on help intent to make the plush toy hug them.
Aft2001 updated: #2098
  • An AI's PDA name is now based on its actual name, instead of just being labeled as 'AI'

Sunday, September 6th, 2020

Nebulacrity updated: (feature πŸ†•, sprites 🎨) #2057
  • Added a new mutation: Hemochromia. NanoTrasen has released a statement that differently colored blood is perfectly normal and not worth being alarmed over.
Zamujasa updated
  • Added the Rotbusttec implant to the medical and robotics fabricators.

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #2059
  • Electric wand type artifacts should now actually work. Some other small changes to wand artifacts were made too.
RichardGere updated: (balance βš–) #2082
  • Tweaked secbots responsiveness to accommodate the new movement change.
Zamujasa updated
  • The cloner now makes noises/jostles a bit when cloning a player.

Saturday, September 5th, 2020

Sovexe updated (feature πŸ†•) 
  • Added a new secret chem, Bombini.

Minor Changes

zjdtmkhzt updated: #2077
  • Fixed a bug where magical artifact wands would not work past melee range.

Friday, September 4th, 2020

Zamujasa updated (bug πŸ›, feature πŸ†•, rework πŸ”„)
  • The cloner now works a little differently: it will begin producing a new body automatically, if possible.
  • When you clone someone, they will either be put into that body (if it exists), or the cloner will start producing a body for them (and then put them in it).
  • The cloning pod will keep a ready body indefinitely until someone is cloned into it.
  • You can toggle this automatic pre-generation via the right-click menu "Toggle Auto Mode".
  • Premature clones can have their genes fixed by hanging out in a cold cryo cell at full health for a while.

Minor Changes

Zamujasa updated (bug πŸ›, feature πŸ†•, rework πŸ”„)
  • The cloner now accounts for server tick delay when processing.
  • Puritan-trait-havers will no longer die immediately upon cloning, but...
  • The cloner will now consider maximum HP changes when deciding how far along a clone is.
  • Reagents added to the cloner should now react properly. Previously they kinda didn't.
  • Checking the status of the cloning pod has been moved to Examine rather than requiring you to click on it.
  • Probably added a few bugs. Sorry. I tested what I could think of, but y'all are good at breaking things.
  • The cryo cell and freezer now show the temperature in Celsius.
Superlagg updated: (feature πŸ†•) #1904
  • Securitrons are now much more dutiful when patrolling and responding to summons
  • Securitrons also show a progress bar when cuffing someone. Careful, they don't like to be interrupted!
  • Upgraded the Hos' secbot PDA program to be able to summon every active securitron or force it to stun whoever its chasing.
Sovexe updated: (feature πŸ†•, tgui πŸ“„) #1879
  • Converted PTL to TGUI

Thursday, September 3rd, 2020

Nebulacrity updated: (feature πŸ†•, sprites 🎨) #2035
  • Added a new trait:Pilot. There has been an increased amount of reports of NanoTrasen employees getting lost off-station before their shifts.
  • Added a new pod component:Warp-0 Engine. An older sibling of the Warp-1 Engine, this engine is slightly worse power-wise while also lacking the ability to generate wormholes.
Shroopy updated: (feature πŸ†•) #1733
  • Added an option in Game->Effects to enable or disable view tinting from glasses, masks, etc.

Minor Changes

ThePotato97 updated: #2056
  • AI eyebot is now able to interact with tguis.
adharainspace updated: (feature πŸ†•, sprites 🎨) #2006
  • batons now flip around when held on harm intent
Nebulacrity updated: (feature πŸ†•, sprites 🎨) #2035
  • Added Pilot and Stowaway trait sprites.
Superlagg updated: (bug πŸ›, feature πŸ†•) #2047
  • Barber tools can cut 200% more hair than they used to, as they can now affect all three hair layers.
BatElite updated: (feature πŸ†•) #2033
  • You can now emag boogiebots!
pali updated
  • Mulebots are now a bit faster
Walter-Lin updated: #2013
  • Fixed the flying critter running sound.

Wednesday, September 2nd, 2020

Nebulacrity updated: (feature πŸ†•) #1859
  • Added Party Hard medal for dying while drunk either near neon lining or with a glowstick in your pocket.
Flaborized updated: (sprites 🎨) #2026
  • New sprites for all kinds of crates
ThePotato97 updated: (tgui πŸ“„) #2034
  • Updated tgui to a newer version (fixes input boxes)

Minor Changes

Sovexe updated: (feature πŸ†•, tgui πŸ“„) #1965
  • Converted TEG interface to TGUI
Sovexe updated: (feature πŸ†•, tgui πŸ“„) #1844
  • Converted disposal and mailchute to TGUI
Kubius updated: (mapping πŸ—Ί) #2038
  • Horizon's quartermasters now have access to a small set of cameras for jam detection.

Tuesday, September 1st, 2020

Minor Changes

Jawns updated: (feature πŸ†•) #2015
  • Chief engineers now have a space suit in their locker

August 2020

Monday, August 31st, 2020

Superlagg updated: (feature πŸ†•, rework πŸ”„, sprites 🎨) #1857
  • Barbering can be done anywhere now! Though it should really be done by a barber in the barber shop.

Minor Changes

Superlagg updated: (feature πŸ†•, rework πŸ”„, sprites 🎨) #1857
  • Barber tools can be switched between barber and murder mode by clicking them in-hand. They start set to murder, so be careful!
  • Dye bottles can target hair layers, and can be used three times if you're a barber.
pali updated
  • Monkey vaulting over tables is now less buggy and just generally tweaked in several ways.

Sunday, August 30th, 2020

pali updated: (feature πŸ†•, sprites 🎨) #1987
  • New expensive spacebux purchase to arrive to the station in an Oshan style arrival missile.
Sartorius7 updated: (feature πŸ†•) #1985
  • More trinket prefixes!

Minor Changes

Superlagg updated: (feature πŸ†•) #1988
  • Certain transformations inherit the target's mutant race.
Sartorius7 updated: (feature πŸ†•) #1984
  • Many, many more wizard names for the game to pick from!
Flaborized updated: (sprites 🎨) #1994
  • Furnaces, floppy disks, flashbangs and jukeboxes now have new sprites.

Friday, August 28th, 2020

Jawns updated: (feature πŸ†•) #1922
  • New Chief Engineer objective rewards excessive competence
makkipakki updated: (feature πŸ†•, mapping πŸ—Ί) #1923
  • Added a table-mounted defibrillator to the security department.

Minor Changes

BatElite updated: (feature πŸ†•, sprites 🎨) #1981
  • Surgical face shields now come in many stylish colours. You might even get lucky and find the rare variant!

Thursday, August 27th, 2020

Zamujasa updated (balance βš–, feature πŸ†•)
  • Major manufacturer UI update.
  • Rather than a straight list, manufacturers now show a grid of items they can produce. This includes reverse-engineering fabricators, which will show the eventual item made by a frame.
  • The manufacturer queue is always visible, rather than being on a separate page.
  • Manufacturers now show an action bar showing progress.
  • This is still very much a work in progress, so there will probably be issues. Please report bugs using the button in the top right.

Minor Changes

Michaellaneous updated: #1971
  • Ejecting beaker from chem dispensers now go into hand
  • Putting beaker into chem dispenser now opens interface
Zamujasa updated (balance βš–, feature πŸ†•)
  • Manufacturer speeds have been adjusted: lower speeds use much less power, higher speeds use considerably more.
  • Manufacturer times for some items have been changed across the board as part of a change to real-time.
  • The "search" and "filter" options are missing. They'll be back sooner or later, probably.
Michaellaneous updated: (feature πŸ†•) #1959
  • Slotting in a cartridge into a PDA now ejects the old one, if present

Wednesday, August 26th, 2020

Superlagg updated: (balance βš–, feature πŸ†•) #1842
  • Defibrillators now prevent cardiac arrest for a few seconds, and make it more likely for subsequent shocks to cure cardiac arrest.
Superlagg updated: (balance βš–, feature πŸ†•) #1777
  • Added the Lawbringer and egun to the Guardbuddy whitelist. They promise not to hurt anyone with them, though.

Minor Changes

Superlagg updated: (balance βš–, feature πŸ†•) #1842
  • Defibrillators are now about 60% less effective at curing robotic transformation.
Superlagg updated: (balance βš–, feature πŸ†•) #1777
  • Added several gimmick weapons to the Guardbuddy whitelist.
  • Guardbuddies are much more helpful if you're trying to change their parts, and can operate a wider variety of gunlike objects.
Sovexe updated: (feature πŸ†•, tgui πŸ“„) #1948
  • Converted SMES to TGUI
ThePotato97 updated: #1956
  • Monkey doesn't burn itself when going bump anymore.
Michaellaneous updated: #1957
  • ai eyes and ai in general cannot remove cells from opened APCs anymore
Superlagg updated: (feature πŸ†•) #1888
  • Rechargers and manufacturers should no longer take ages to work when exposed to spacelag.
  • Manufacturers should now deliver the thing you want it to make in the amount of time it promises.
BatElite updated: (sprites 🎨) #1955
  • Bees can wear butts again!

Tuesday, August 25th, 2020

glassofmilk updated: (feature πŸ†•, sprites 🎨) #1826
  • Added the new Association Component - a MechComp piece that stores key/value pairs
Superlagg updated: (balance βš–, feature πŸ†•) #1831
  • Werewolves now talk and see like a dog.
Janonas updated: (feature πŸ†•, sprites 🎨) #1873
  • Added a new botany plant, Ipecacuanha - use it to create a powerful emetic!
zjdtmkhzt updated: (feature πŸ†•) #1939
  • Lots of smaller artifact-related bugs were fixed, so artifacts may behave a little differently than they used to. Mysterious!
Superlagg updated: (balance βš–, feature πŸ†•) #1243
  • Tox, brain, and oxy medkits now have more useful auto-injectors!
RichardGere updated: (feature πŸ†•, tgui πŸ“„) #1802
  • Gas canisters and tanks have had their UIs updated. Report any bugs!

Minor Changes

Tarmunora updated: (balance βš–) #1942
  • Changed suplexing to interrupt some action bars, notably shambler devour
Superlagg updated: (feature πŸ†•) #1900
  • You now keep your held item if you were an antag at any point in the round, or you finish the round in the cryotron.
Carbadox updated: (feature πŸ†•, ) #1884
  • Added a trait to replace your trinket with a lunchbox.
  • Added a dozen of empty lunchboxes to the Kitchen vendor. Now chefs can prepare packed lunches for the whole crew! Maybe you'll cute handwritten note (or maybe death threat, who knows).
Kubius updated: (mapping πŸ—Ί,) #1943
  • Kondaru fix batch time again! Prominently, gene power module and more defibs.
Superlagg updated: (balance βš–, feature πŸ†•) #1243
  • Added a new emergency medkit specifically for deep crit. Ask your local QM or salesbot today!
ThePotato97 updated: #1846
  • Fixed the Infravision trait.
Michaellaneous updated: (balance βš–) #1918
  • Medium and small spiders now can't grab people anymore.
Jawns updated: (bug πŸ›) #1927
  • Ghost drone popsicle duplication feature removed
zjdtmkhzt updated: (balance βš–) #1891
  • AIs and cyborgs now have su access at terminals.
RichardGere updated: (feature πŸ†•, tgui πŸ“„) #1802
  • Fixed a bug where remote signalers attached to canister bombs didn't properly turn off the safety.

Monday, August 24th, 2020

Minor Changes

zjdtmkhzt updated: (feature πŸ†•) #1920
  • The pitcher in the artifact lab should now actually scale its power properly for force artifacts.
pali updated: (feature πŸ†•) #1913
  • Muzzle flashes now emit a bit of light.
Michaellaneous updated: #1919
  • Added logic to allow bowls to be recycled
Michaellaneous updated: (balance πŸ—Ί) #1915
  • Added siren helmets to gimmick wardrobe and removed the hardcoded items from maps

Sunday, August 23rd, 2020

Zamujasa updated
  • Updated the round setup stuff. The countdown now starts immediately, and the game setup takes place while the countdown is running. This means rounds start about 2-3 minutes faster on average.
  • Map voting is enabled with 60 seconds left on the countdown rather than after setup completes.
  • If setup hasn't finished yet, the countdown will automatically stop at 30 seconds until it finishes.
adharainspace updated: (feature πŸ†•) #1887
  • what counts as round participation should be more consistent now.

Minor Changes

Michaellaneous updated: (balance πŸ—Ί) #1912
  • Oshan - Removed duplicate items already present in adventure chest.

Saturday, August 22nd, 2020

Minor Changes

Superlagg updated: (balance βš–) #1894
  • X-Drones are now much more expensive to manufacture.

Thursday, August 20th, 2020

Minor Changes

zjdtmkhzt updated: (balance βš–) #1883
  • General Manufacturers can now produce rods directly.

Wednesday, August 19th, 2020

adharainspace updated: (bug πŸ›) #1876
  • manta should be able to start/stop effectively now, instead of being broken.
adharainspace updated: #1874
  • adds a 20 rounds played requirement to be a ghostdrone
adharainspace updated: (feature πŸ†•) #1832
  • adds a 13 round timegate to security.
Tarmunora updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1850
  • Added tactical flamethrower for nukeop firebrands! Sprites by Schwick
Emcee-Gore updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1822
  • Added a cozy drug den to the Z5 generation! Beware of space madness!

Minor Changes

Aft2001 updated: (feature πŸ†•, sprites 🎨) #1852
  • Adds 1 new status option for AI, "Text", which is a scrolling text screen. Your AI color will change the color of the lines
Emcee-Gore updated: (balance βš–) #1823
  • Increased prefab generation for Z5.
Emcee-Gore updated: (balance βš–, feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1822
  • Lowered maximum rockworm prefab spawns.
Emcee-Gore updated: (feature πŸ†•) #1829
  • Added a Spacemen the Grifening rulebook to the appropriate vending machine

Tuesday, August 18th, 2020

adharainspace updated: (features πŸ†•) #1851
  • fixes an oversight that made diseases (like avian flu) much slower than intended.

Minor Changes

Marksman2539 updated: (bug πŸ›, mapping πŸ—Ί) #1858
  • Horizon armory is now accessible.

Monday, August 17th, 2020

UUID updated: (bug πŸ›) #1847
  • Humans are once again allowed to voluntarily enter the port-a-puke.
pali updated: (bug πŸ›) #1839
  • Mentor mouse ping hotkey is now ctrl+click and players can whisper back using F3 if they have a mouse in their pocket. Other misc mentor mouse improvements.

Minor Changes

Comradef191 updated: (balance πŸ—Ί) #1824
  • Completely rewired Mushroom Station, Moved the Hanger & Re-Added the Arrivals Shuttle.
  • Mushroom Station now has a few Cyborg Docking Stations scattered around Maintenance.

Sunday, August 16th, 2020

Minor Changes

Tarmunora updated: (balance βš–) #1793
  • Adjusted nitroglycerin explosions.

Saturday, August 15th, 2020

Minor Changes

Jawns updated: (balance βš–, bug πŸ›) #1709
  • Sketchy D-5 now takes both grown and crate weed
glassofmilk updated: (feature πŸ†•) #1809
  • Replace Component Cabinets in Mechanic's lockers with frames to save space

Friday, August 14th, 2020

Zamujasa updated
  • Turned on Oshan's lag generator.
  • If it's *too* laggy, it'll be turned off again.
  • Also, I hope you aren't afraid of the dark.
MarkNstein updated: (balance βš–, rework πŸ”„) #1525
  • Monkey-table interaction changed: Tables cannot be walked through, but instead can be vaulted past.
adharainspace updated: (feature πŸ†•) #1790
  • you can now fix tipped over vending machines by hitting them with a crowbar!

Minor Changes

Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #1811
  • Miscellaneous Kondaru improvements, primarily more stuff in maintenance.

Thursday, August 13th, 2020

Minor Changes

UrsulaMajor updated: (feature πŸ†•, mapping πŸ—Ί) #1806
  • John's Bus now stops at the sea diner near Manta

Wednesday, August 12th, 2020

Nebulacrity updated: (feature πŸ†•, sprites 🎨) #1731
  • Nanotrasen brand neon lining is now available for purchase by the public!

Minor Changes

Carbadox updated: (feature πŸ†•) #1750
  • Added DIY Holy Water kit to Chaplains locker. Contains 3 bottles of wine and 3 bottles of mercury alongside a holy water container
BatElite updated: (sprites 🎨) #1791
  • Loose cyborg parts now match how they look on borgs.

Tuesday, August 11th, 2020

Emcee-Gore updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1537
  • Added Honkys Clownspider Farm to the Z5 mining level generation in space.
  • Added Discount Dan's delivery asteroid to the Z5 mining level generation in space.
Kubius updated: (feature πŸ†•) #1721
  • You can now buy yacht dice score sheets at card vendors. Dice sold separately.
Comradef191 updated: (mapping πŸ—Ί) #1753
  • Added Atmospherics Forcefields to Cogmap 1, located at the hanger bays and Cargo Routers.
makkipakki updated: (bug πŸ›) #1785
  • Made ghost drones emit a coloured glow like they used to!
adharainspace updated: (balance βš–) #1758
  • fixed an oversight that made it so blobs generated biopoints slower than intended.

Minor Changes

Flaborized updated: (sprites 🎨) #1694
  • Resprited captain's spacesuit, added captain's backpack.
Emcee-Gore updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1537
  • Added Discount Dan's crates and a Discount Dan's beret.
Comradef191 updated: (mapping πŸ—Ί) #1753
  • Revamped Engineering Access on Cogmap 1; Engineers no longer have direct access to the AI Upload Foyer, Engineering Storage and Engineering Dock moved to 'Engineering Storage' Access rather than 'Engineering Engine', Engineering Power Room & both substations now use 'Engineering Power' Access rather than 'Engineering Engine' & the entrance to Engineering no longer requires Engineering Engine access
  • Mining is no longer publicly accessible via space! Use the disposals chute in the Mining Shuttle Dock if needed!
  • QM Cargo Intake extended by two tiles
adharainspace updated: (balance βš–) #1758
  • blobs now have a small starting biopoint cap increase

Monday, August 10th, 2020

MarkNstein updated: (feature πŸ†•) #1759
  • You can now chug drinks by click-dragging them onto your sprite from your hand.
BatElite updated: (feature πŸ†•, sprites 🎨) #1665
  • Engineering and civilian cyborgs and ghostdrones now have a tool to replace lamps in fittings.
Phyvo updated: (balance βš–) #1583
  • Rebalanced artifact probabilities to make better artifacts more common.
system86 updated: (feature πŸ†•, sprites 🎨) #1257
  • Added MechComp component containers- they hold your mechcomp (and can be portable!)
Superlagg updated: (feature πŸ†•) #1627
  • Beepsky now drops his own personal stun baton, and he can now be properly rebuilt when he dies.

Minor Changes

BatElite updated: (feature πŸ†•, sprites 🎨) #1665
  • New sprites for the cyborg omnitool and atmospherics transporter. The latter now accepts fluid canisters for ocean map breaches.
nüke updated: (sprites 🎨) #1698
  • Added 8 new pyro airlock variants.
Carbadox updated: (feature πŸ†•, mapping πŸ—Ί) #1620
  • Added new items to the clothing booth, namely to the accessories, casual, costumes, formal, jackets and the new headwear section.
  • Added Clothing Booth to manta
Phyvo updated: (mapping βš–) #1583
  • Buffed these artifact types: mining tools, energy guns, power generators.
Superlagg updated: (feature πŸ†•) #1627
  • Beepsky's baton can be used to build other non-Beepsky securitrons, granting them some of his robustness.
nüke updated: (sprites 🎨) #1700
  • Updated floor guide decals and added 3 new floor guide icons.

Sunday, August 9th, 2020

Minor Changes

Moonlol updated: (feature πŸ†•, mapping πŸ—Ί) #1755
  • Adds janivend to oshan's janitorial closet.
Jawns updated: (bug πŸ›) #1763
  • Vending machines no longer erroneously take from machine credit instead of account
Jawns updated: (bug πŸ›) #1744
  • Cyborg cooking privileges revoked (for their own tools).
Carbadox updated: (feature πŸ†•) #1748
  • Chaplain can now earn Job XP by Bible Healing/Smiting

Saturday, August 8th, 2020

Minor Changes

Mordent updated: (feature πŸ†•, tgui πŸ“„) #1691
  • Cyborg module rewriter UI updated, now allows multiple modules to be inserted.
Chickenish updated: (bug πŸ›) #1705
  • Chili burps are now working closer to as intended.
Kubius updated: (mapping πŸ—Ί) #1743
  • Kondaru's export driver door now has an override button.

Thursday, August 6th, 2020

Zamujasa updated
  • Medal rewards that fail to redeem due to not having the required items will no longer be disabled, so you can redeem them properly later.

Wednesday, August 5th, 2020

Zamujasa updated (feature πŸ†•)
  • Some items will now show a quantity number when held in your hands. Metal sheets, cable, glass, money, some other tools.
  • These may not always update correctly or on time, though, but it should help cut down on constantly examining items.
  • Note that this does not apply when they're in your inventory; only when in your hands. Code limitation right now. Oh well.
Comradef191 updated: (mapping πŸ—Ί) #1684
  • Moved the cables ontop of the pipes in Cogmap 1 Engineering, now going through the TEG chamber instead of atop the Hot Loop Intake pipes.
Anachroniser updated: (balance βš–, feature πŸ†•) #1660
  • QoL and usability changes to bows.
  • Buffs to bow effectiveness

Minor Changes

zjdtmkhzt updated: (balance βš–, removal β›”) #1553
  • Portable flashers will no longer destroy some objects on their tile when triggering.
Flaborized updated: (sprite 🎨) #1611
  • Resprited manual valves, air injectors and pipe meters.
adharainspace updated: (feature πŸ†•) #1672
  • explosions should more consistently blow up stuff like kitchen equipment.
Comradef191 updated: (mapping πŸ—Ί) #1684
  • Removed some unneeded wiring from Cogmap 1 Engineering Gas Storage.
Tarmunora updated: (bug πŸ›) #1693
  • Cryoxadone will now properly heat the patient based on damage healed.

Tuesday, August 4th, 2020

UrsulaMajor updated: (balance βš–, feature πŸ†•, sprites 🎨) #1686
  • 15 new supplypacks added to the QM Buylist that will let them replace critical station infrastructure
  • Major QM Rebalancing concerning the sale of produce, ore, and material pieces

Minor Changes

Superlagg updated: (bug πŸ›) #1702
  • Lawbringer removed from Guardbuddy gun whitelist.
  • Pulse rifle added to Guardbuddy gun whitelist.
  • Guardbuddy traitor ammo fabricator now disables the bot's gun whitelist.
UrsulaMajor updated: (balance βš–, feature πŸ†•, sprites 🎨) #1686
  • Refactored how commodities determine if they can be sold for cash on the general market

Monday, August 3rd, 2020

Superlagg updated: (features πŸ†•, sprites 🎨) #1463
  • Guardbuddies can now use guns!
  • Traitor RDs can order an ammo fabricator for their Guardbuddies!

Minor Changes

Superlagg updated: (features πŸ†•, sprites 🎨) #1463
  • You can also swap out or remove Guardbuddy tools on the fly!

Sunday, August 2nd, 2020

Moonlol updated: (mapping βš–) #1555
  • All maps apart from Cog2, Donut 3, Horizon and Oshan cannot be voted past 80 players.

Minor Changes

Kubius updated: (mapping πŸ—Ί) #1681
  • Kondaru is now equipped with a JaniTech Vendor.

Saturday, August 1st, 2020

Minor Changes

Emcee-Gore updated: (mapping πŸ—Ί) #1650
  • Added Photocopiers to (Oshan, CogMap2, Manta, Horizon and Destiny).
Comradef191 updated: (mapping πŸ—Ί) #1655
  • Slightly Improved Radiator Coverage in the Cogmap1 Engineering Burnchamber

July 2020

Friday, July 31st, 2020

Flaborized updated: (feature πŸ†•, sprites 🎨) #1659
  • Added a new cosmetic HUD option to character setup, "vaporized".

Thursday, July 30th, 2020

Minor Changes

zjdtmkhzt updated: (feature πŸ†•) #1589
  • You can now use a Voltron to travel through active phone calls. Just use it while holding the phone handset in your other hand!
Kubius updated: (bug πŸ›, mapping πŸ—Ί) #1663
  • More Fleet fixes to make the map slightly closer to bearable.

Tuesday, July 28th, 2020

Minor Changes

Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #1629
  • Kondaru fix batch, inc. go board, photocopiers, luigi board, spooky asteroids.

Monday, July 27th, 2020

MarkNstein updated: (mapping πŸ—Ί) #1487
  • Cog1: Pathology now has proper pharmacy equipment: Reagent heater and glass recycler.
  • Cog2: Medical reception desk is now also a pharmacy.
Tarmunora updated: (balance βš–, feature πŸ†•, rework πŸ”„, sprites 🎨) #1534
  • Reworked most cyberorgans and their emagged effects - notably removed blanket stamina buffs from cyberorgans

Minor Changes

Tarmunora updated: (balance βš–, bug πŸ›) #1466
  • Nitro inside humans is no longer stable.
Nebulacrity updated: #1609
  • Updated portal sprites.

Sunday, July 26th, 2020

kyle updated (balance βš–)
  • Activating genes in the genetics console via the base-pair matching game now nets materials, chromosomes, and decryptors for humans like activators do... Probably, this is a pain to test so I assume it works.

Saturday, July 25th, 2020

ZeWaka updated: (feature πŸ†•, rework πŸ”„) #1542
  • Ported the tgui interface system from tgstation. If you encounter weird interaction or ui bugs, please report them with the bug report button on the top right!
  • Much credit given to StyleMistake, spookydonut, actioninja, neersighted, and Faerdan for making this possible.
mbc updated (feature πŸ†•, sprites 🎨)
  • New muzzle flash animations for taser, laser, advanced laser, phaser, wavegun, some launchers and others. Also improved muzzle flash visibility in general.

Minor Changes

ZeWaka updated: (feature πŸ†•, rework πŸ”„) #1542
  • Atmos Tank Dispensers now use a fancy tgui interface.
mbc updated (feature πŸ†•, sprites 🎨)
  • Fixed bug where glasses weren't correctly applying vision color mods.
Flaborized updated:🎨#1594
  • Resprited the AK-477

Friday, July 24th, 2020

mbc updated
  • New HUD highlights for humans to indicate where items may be placed, which hand(s) an item would go into, and making the intents/drop buttons more clear on the default hud.
  • You can toggle off the item ghosts that appear on mouse-over using the Game panel on the top left menu.
BatElite updated: (sprites 🎨) #1514
  • New cyborg upgrade sprites.
Superlagg updated: (feature πŸ†•) #1526
  • Zip guns now explode one shot later than they used to.

Minor Changes

Kyle and Flaborized updated: (feature πŸ†•, sprites 🎨) #1574
  • Wizard spell rings. Currently admin only. Sprites by flab, obviously.

Thursday, July 23rd, 2020

MarkNstein updated: (rework πŸ”„) #1536
  • Action(bar)s will no longer reset upon successive attempts.
mbc updated: (feature πŸ†•) #1584
  • Handspider can now pick up items but moves slowly and cannot sprint while doing so. Legworm has more stamina, can throw items by clicking on them, and fixed writhe ability (was stunning the legworm much longer than it should). Eyespider can move faster. Buttcrab farts can block line of sight.

Wednesday, July 22nd, 2020

Zamujasa updated (rework πŸ”„)
  • Tweaked some parameters of how the cloner and grinder work. May speed up cloning and make it less likely to get stuck in the cloner for long periods of time.
Carbadox updated: (features πŸ†•, mapping πŸ—Ί) #1458
  • Added the crate manufactor to Atlas, Clarion, Destiny, Cog1, Cog2, Horizon and Oshan
AwkwardDryad updated: (feature πŸ†•, sprites 🎨) #1179
  • Added chopsticks and premium plastic silverware

Minor Changes

mbc updated
  • QOL stuff for the hud - you can now mousedrag from slot to slot without directly clicking the item and see tooltips without pixel perfect hovering. Also slots enlarge slightly to let you know they will accept a held item. Doesnt work for containers hud yet.
Chickenish updated: (feature πŸ†•) #1507
  • Added a suicide for the Portable Reclaimer, it's quite cubular.
Kyle and BatElite updated: (bug πŸ›, features πŸ†•, sprites 🎨) #1563
  • Clownspiders now protect their momma when attacked.
  • Fire Elemental/Clown/Cluwne spider ability button sprites added by BatElite.
MarkNstein updated: (feature πŸ†•) #1428
  • Miners now get PDA notifications of RockBoxβ„’ sales.

Monday, July 20th, 2020

Zamujasa updated (feature πŸ†•) 
  • A countdown timer until the round starts has been added to the title screen. A similar countdown appears wen a round is ending.
mbc updated: #1559
  • Added sounds for when you are in space. Differences from normal sounds include : very limited range + muffled with limited reverb

Minor Changes

RichardGere updated: (balance βš–) #1535
  • Bulky items no longer fit into a patient's chest. Some exceptions apply.
zjdtmkhzt updated: #1552
  • Fixed bug where chemmaster would sometimes lose reagents when making patches between 15 and 20 units in size.

Sunday, July 19th, 2020

Zamujasa updated (rework πŸ”„)
  • The Genetics "dissolve" power no longer instantly kills you if it isn't synchronized. Instead, you drop all your equipment. Misfires drop a random organ instead. Hopefully not one of the important ones.
zjdtmkhzt updated: (feature πŸ†•, rework πŸ”„) #1465
  • Changed pathogen manipulator UI bigly, pathology is still disabled, but you can look at it and be sad.

Minor Changes

RichardGere updated: #1532
  • Fixed an issue that prevented possessed csabers from being able to attack.

Saturday, July 18th, 2020

Minor Changes

MarkNstein updated: (feature πŸ†•) #1416
  • Vending machines connected to MechComp can now commanded to vend a specific product.
  • When vending, Vending machines output a signal containing the name which product was dispensed.

Friday, July 17th, 2020

Minor Changes

MarkNstein updated: (bug πŸ›, feature πŸ†•, mapping πŸ—Ί) #1506
  • All printers on all maps are now properly hooked-up to the PNet grid.
  • Atlas now has printers.
Somethings updated: (bug πŸ›) #1508
  • Cloned non-infernal vampires will now keep their Blood Steal ability.

Thursday, July 16th, 2020

MarkNstein updated: (feature πŸ†•) #1468
  • RP server: Gang is added to the Intrigue gamemode picklist if >=20 players are ready at round-start.

Minor Changes

MarkNstein updated: (rework πŸ”„) #1503
  • The "Anti-Singularity Pack" can be ordered by QM's on any map (no longer restricted to Manta).
Flaborized updated: (sprites 🎨) #1484
  • Resprited medibots.
zjdtmkhzt updated: (balance βš–, removal β›”) #1489
  • Security Officers are no longer immune to being chairflipped.
Roselace: updated: (sprites 🎨) #1501
  • New sprites for radiation supplies closets.
RichardGere updated: (balance βš–, bug πŸ›) #1490
  • Shambling abominations can no longer sprint.
  • Fixed a bug where the changeling's horror form would drain an incorrect amount of DNA points.
makkipakki updated: #1475
  • The chaplain's pistol Faith now functions like a semi-auto

Wednesday, July 15th, 2020

mbc updated
  • Added overhead text for emotes. Emotes that make noise or animations will not be overhead.
  • Added a 'pulse' special attack for the multitool. (Remember, click a distant tile on harm/disarm)
MarkNstein updated: (feature πŸ†•) #1231
  • Major refactor of MechComp code. See Minor Changes for details. Please report any bugs!

Minor Changes

MarkNstein updated: (feature πŸ†•) #1231
  • A MechComp device can not have multiple connections to another device (only one connection per any two devices).
  • A connection cannot be longer than 14 tiles (one screen height).
  • TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
  • SelectionComp is more robust, and shouldn't fail to send a signal as often.
  • ToggleComp can now receive inputs without firing a signal.

Tuesday, July 14th, 2020

Flaborized updated: (sprites 🎨) #1472
  • Resprited genetics activators and injectors.

Minor Changes

mbc updated: (mapping πŸ—Ί, removal β›”) #1270
  • Galoshes will no longer spawn in janitor lockers.
Dabir updated: #1391
  • Fixed implanted hand teles queueing up way too many copies of their input UI if you got clicked on a bunch, like if you were being healed. You will now only be asked to select a teleporter once at a time.
glassofmilk updated: (feature πŸ†•) #1422
  • Reduced the cooldown on the wifi component to be in line with the cooldown on the PNET component.
mbc updated
  • Click+drag can be used to hit one item with another item now. This is mostly a QoL / learning thing.

Monday, July 13th, 2020

Kyle updated: (feature πŸ†•, sprites 🎨) #1451
  • Kudzu growth speed upped 40% and kudzuseeds have a max radius they spread on their own without kudzumen helping. ~50 tile radius. (both numbers are subject to change)
  • Gives kudzumen a couple more abilities based around making them exceptional botanists. Sprites from Flaborized and AwkwardDryad.

Minor Changes

Flaborized updated: (sprites 🎨) #1467
  • Resprited the butcher knife, syndicate dagger, monkey barrel, powersink, stimulants and cloaking device.

Sunday, July 12th, 2020

Sovexe updated: (bug πŸ›, feature πŸ†•, rework πŸ”„) #1462
  • Playable pests are now treated as ghost critters and as such are subject to a number of additional restrictions.
Ryumi updated: (bug πŸ›) #1454
  • Fixed a major bug where nukies would be given a Donut3 nuke target that doesn't exist... w h a t
mbc updated
  • Using the equip hotkey or button, you can now stow items into any worn storage. You must have the HUD of the storage (your backpack or whatever) opened for this to work. If no storage is found, the game will also try to put things in your pockets.
AwkwardDryad updated: (mapping πŸ—Ί) #1369
  • Cogmap 1, Cogmap 2, and Destiny research now have a quantum telescope computer!

Minor Changes

MarkNstein updated: (feature πŸ†•) #1363
  • PDA DEPT list is now collapsible.
MarkNstein updated: (feature πŸ†•) #1362
  • New mail group: Station Repair. Engineers, mechanics, and janitors.
Sovexe updated: (feature πŸ†•) #1455
  • There is now a 10 second rate limit on changing the station payroll status.
Genessee updated: (feature πŸ†•) #1427
  • Five new types of bottle can now be printed at a Glass Recycler.
MarkNstein updated: (feature πŸ†•) #1361
  • The chaplain has their own PDA mail group: Spiritual Affairs.
  • The chaplain gets health-implant notifications.
Flaborized updated: (sprites 🎨) #1448
  • Resprited the taser shotgun and added/modified some gun in-hand sprites.
Tarmunora updated: (balance βš–, bug πŸ›) #1447
  • Fix elecflashes shocking electricity-immune mobs

Saturday, July 11th, 2020

AwkwardDryad updated: (feature πŸ†•, sprites 🎨) #1328
  • Added hanafuda! You can purchase it at a card vendor for 298 credits

Minor Changes

Flaborized updated: (sprite 🎨) #1434
  • Resprited the Colt SAA.
AwkwardDryad updated: (feature πŸ†•, sprites 🎨) #1328
  • You can now place cards on floor tiles in the same manner as on a table
  • Cards have new solitaire stacking functionality. Check playing cards tips and tricks for more information
Tarmunora updated: (bug πŸ›) #1354
  • Fix monkeys incorrectly astral projecting melee attacks.
MarkNstein updated: (bug πŸ›, mapping πŸ—Ί) #1435
  • Manta: Armory access fixed, requirements match other maps.

Friday, July 10th, 2020

Gerhazo updated: (feature πŸ†•) #1249
  • Random event antagonist critters now drop various loot after being slain.
mbc updated: #1425
  • Reworked sparks + added electric flashes (think zappy fireflash)

Minor Changes

MarkNstein updated: (feature πŸ†•) #1374
  • PDA mail groups can be individually muted in the Groups page.

Thursday, July 9th, 2020

Flaborized updated: (sprites 🎨) #1415
  • Resprited most of the bottled drinks.

Minor Changes

AwkwardDryad updated: (bug πŸ›, mapping πŸ—Ί) #1380
  • Shinai can now be used to mitigate damage from other weapons while blocking
  • Additional kendo gear is available from QM
  • Kendo gear now spawns in the hidden workshop

Wednesday, July 8th, 2020

Minor Changes

Ryumi updated: (mapping πŸ—Ί) #1411
  • Donut3: Expanded and added more fluff to the Medbay.
  • Donut3: Added all the necessary chemistry equipment to Chemistry
Sovexe updated: (bug πŸ›, mapping πŸ—Ί) #1410
  • The Long Range Teleporter in Manta's Sea Turtle mining ship is once again functional.
MarkNstein updated: (rework πŸ”„) #1312
  • On the RP server: Cogmap 1 can only be voted for when at least 14 players are connected.
Tarmunroa updated: (balance βš–) #1402
  • Tweaked taser shotgun singlefire + falloff
Tarmunora updated: (balance βš–) #1404
  • Adjusted wavegun energy costs and effects - EMP AoE is now range-dependant

Tuesday, July 7th, 2020

mbc + LovelyMimic updated
  • Added a third new trench enemy. Note that all the trench enemies drop a unique item on death.
Ryumi updated: (mapping πŸ—Ί) #1395
  • Added three security checkpoints and a medical checkpoint to Donut3. The sec checkpoints are next to: Arrivals, the hangar, and in Escape. The Medical checkpoint is in the Public Market, next to Escape.

Minor Changes

mbc updated
  • Fixed issue where screen color modifiers weren't displaying (sunglasses, lsd, etc)
MarkNstein updated: (mapping πŸ—Ί) #1394
  • Cog2: TTV VR now properly connected and functioning.
Ryumi updated: (mapping πŸ—Ί) #1395
  • Added an owlrey and pool to Donut3! You'll find them both in an asteroid that is located in the northwestern corner of the station z-level!

Monday, July 6th, 2020

mbc + LovelyMimic updated: #1389
  • Added two new friends to the trench!
Gannets & Roselace updated: (balance βš–, sprites 🎨) #1383
  • New sprites for the MPRT7 rocket launcher by Roselace and Gannets.
  • It is now a two-handed weapon that can be worn on the backpack slot.

Sunday, July 5th, 2020

AwkwardDryad updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1258
  • Added kendo! Gear can be found in VR and in any gym on station!
Flaborized updated: (sprites 🎨) #1371
  • Resprited small gas tanks, jetpacks and fuel tanks.
mbc + Flaborized updated: (mapping πŸ—Ί, sprites 🎨) #1372
  • Added new table mounted defibrillator.
mbc updated: (mapping πŸ—Ί, sprites 🎨) #1372
  • Defibrillators can apply a Very short stun on targets who aren't in critical condition. Also, doctors spawn with defibrillators in their backpacks.
Gannets updated: (balance βš–, feature πŸ†•) #1346
  • Rebalanced some aspects of the Syndicate Weapon Vendor.
Fikou updated: (feature πŸ†•) #1171
  • New medal, Vehicular Manslaughter, obtainable by... you probably already know how.
mbc updated (feature πŸ†•)
  • Added a radio chat sfx when the AI speaks.
Tarmunora updated: (balance βš–) #1333
  • Changed recipes for perfluorodecalin and salbutamol. (switched oil and salicyclic acid as ingredients between the two)
Tarmunora updated: (balance βš–, bug πŸ›) #1311
  • Borgs will now pull mobs at slightly less than full speed

Minor Changes

MarkNstein updated: (feature πŸ†•) #1347
  • PNetComp now displays it's address and settings when observed.
RichardGere updated: (balance βš–, rework πŸ”„) #1341
  • Fixed chaplain immunity inconsistencies. For a full list of covered abilities, please see the PR.
mbc updated (balance βš–)
  • Medbots will begin healing their target more quickly on approach (same fix that beepsky recently got)
Gannets updated: (balance βš–, feature πŸ†•) #1346
  • Removed storage catagory.
  • Added utility catagory containing belt-pack, combat knife and MPRT ammo pouch.
  • Operatives spawn with rucksack.
Kubius updated: (mapping πŸ—Ί) #1365
  • Kondaru's reactor computer works properly now.
Ryumi updated: (mapping πŸ—Ί) #1366
  • Donut3: Added more tanks of welder fuel and firefighting foam. There should be one weldtank in each maintenance area.
  • Donut3: Moved player critter spawns into public maint halls.
  • Donut3: Even MORE trash spawners in maint! You'll only notice a little bit more junk though.
  • Donut3: Moved a pipe cart next to the loafer, and added another next to the crusher. You know what to do.
  • Donut3: Added cleaner grenades to the janitor closets. Oops.
mbc updated (bug πŸ›)
  • Fixed bug where vampiric zombies could not blood steal.
Tarmunora updated: (balance βš–, bug πŸ›) #1356
  • Changed rajaijah to properly make you buff again
UrsulaMajor updated: (feature πŸ†•) #1358
  • Added a nonlethal deconstruction device to the engineering borg module

Saturday, July 4th, 2020

UrsulaMajor updated: (balance βš–) #1337
  • Significantly lowered zip gun failure chances for low caliber rounds
UrsulaMajor and makkipakki updated: (balance βš–, feature πŸ†•, sprites 🎨) #1335
  • The chaplain now starts with a four shot .22 Beretta in their personal bible. Sprites by makkipakki

Minor Changes

UrsulaMajor updated: (balance βš–, removal β›”) #1338
  • Removed 0.38 Stun Rounds from the General Manufacturer
RichardGere updated: (feature πŸ†•) #1272
  • Added witchfinder outfit to religious supply lockers.
adharainspace updated: (feature πŸ†•) #1246
  • GPS tracking no longer broken while inside pods/subs.

Friday, July 3rd, 2020

Superlagg updated: (balance βš–, feature πŸ†•) #1244
  • Patches and styptic powder are now less effective at stopping bleeding.
  • However, bandages are now quicker to apply and a bit more effective!
  • Changed how several medical chems work.
Superlagg updated: (balance βš–, sprites 🎨) #1315
  • Securitrons no longer drop stun batons. Beepsky isn't any ordinary securitron, though!
mbc, UrsulaMajor updated
  • Armory's Special Equipment locker now contains 2 backup security weapon vendor tokens, 2 deployable turrets, and 2 night vision goggles. We also made sure it was placed on all maps.

Minor Changes

MarkNstein updated: (bug πŸ›) #1264
  • Cyborg frames no longer disappear after fully disassembling a borg.
Ryumi updated: (mapping πŸ—Ί) #1325
  • Added many more fixes and QoL + plolish improvements to Donut3.
UrsulaMajor, Flaborized, and Tarmunora updated: (balance βš–, feature πŸ†•, sprites 🎨) #1314
  • Combat Buffs for Circular Saw, Botany Saw, and Deconstruction Device
  • New sprites for Deconstruction Device
  • Adjusted surgical tool poisoning and armor-piercing statistics

Thursday, July 2nd, 2020

mbc updated
  • Security loadouts will also output a pinpointer that helps the officer find their chosen weapons (baton/gun) if they are stolen or lost.

Minor Changes

Emcee-Gore updated: (bug πŸ›) #1310
  • Admin spawned bedsheet/cape items work now.

Wednesday, July 1st, 2020

mbc + Flaborized + UrsulaMajor updated
  • Security loadout vendor - All officers start with a token that, inserted into a weapons vendor, will allow them to choose from several starter loadouts. This replaces the baton/belt/taser combo you'd normally find in sec lockers.
mbc updated
  • Beepsky is more robust. Only Beepsky - not all security bots.

Minor Changes

UrsulaMajor updated: (balance βš–) #1261
  • Made tasers and energy swords audible from further away (not louder)
UrsulaMajor updated: (balance βš–, feature πŸ†•) #1299
  • Security starts with a larger power cell in their pouch; taser, egun, and laser gun cell sizes and projectile costs adjusted to compensate
Tarmunora updated: #1294
  • Made stun gloves take less power to charge.
Moonlol updated: (feature πŸ†•) #1288
  • Borg atmos analyzers are now upgraded
Ryumi updated: (mapping πŸ—Ί) #1292
  • Donut3: Now you can mail things like a normal person
  • Donut3: The HoP now has a personnel manufacturer next to their uniform manufacturer
mbc updated: #1290
  • Walk-slipping a bit more forgiving, and banana peel slips are a bit more suitable for pranks again.
Ryumi updated: (mapping πŸ—Ί) #1287
  • Donut3 floor flushers should stop misbehaving... maybe.
Tarmunora updated: (balance βš–) #1281
  • Nuclear bombs strongly resist wavegun EMP attacks.

June 2020

Tuesday, June 30th, 2020

Ryumi updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1253
  • Added a new map, Donut3! This is a med to highpop map designed to work well on both S2 and RP! It features an all new style of colored walls, a new style of maintenance designed to be grungy, spooky and trashy, a library, a huge indoor escape shuttle bay, a new home for the gnome, and more!
  • Added railings, which you can build with one sheet of metal. They block you walking through them in their direction like thindows. Click a railing with an empty hand to vault over them after a delay (athletic trait users do this faster!) You can fasten/unfasten them with a screwdriver, and disassemble them with a welding tool.
mbc updated: #1278
  • Moved antagonist points display (changeling DNA etc) to onscreen text instead of the stat panel.
mbc updated: (balance βš–) #1260
  • Belts will no longer fit inside backpacks

Minor Changes

Ryumi updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1253
  • Added a sarcophagus. Appears naturally in Donut3.
  • Added indoor catwalks. They only naturally appear on Donut3, and you can't build them, but they look nice! Clicking them with anything that isn't a snipping tool will redirect that click to the floor they're on.
Tarmunora updated: (balance βš–, bug πŸ›) #1269
  • Fixed issue making detain projectiles more powerful than intended.

Monday, June 29th, 2020

MarkNstein updated: (mapping πŸ—Ί) #1256
  • Every map in rotation now has a RockBox on station.

Minor Changes

RichardGere updated: (bug πŸ›) #1242
  • Fixed drinking glasses not applying their reagents to mobs
MarkNstein updated: (mapping πŸ—Ί) #1256
  • Cog2 AI Core: Announcement Console swapped for QM

Sunday, June 28th, 2020

Minor Changes

UrsulaMajor updated
  • There's a new arcade at the diner! I hear they have an "experimental" VR game there? Maybe Bill knows more about it.

Saturday, June 27th, 2020

Gannets updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1236
  • Nuclear Operatives now use a weapon vendor on the Cairngorm to select their equipment.
  • Insert your requisition token in to the vendors in the armory to select gear from the sidearm, loadout and storage catagories. Build your own custom loadout!
  • Many elements of class crates and spawning equipment have been altered to enable this.
Flaborized updated: (sprites 🎨) #1137
  • Resprited ID cards, emags and dabbing licences.
Comrade f191 updated: (mapping πŸ—Ί) #1237
  • Moved Arrivals on Manta to QM rather than Escape.

Friday, June 26th, 2020

pali updated: (feature πŸ†•) #1235
  • Cyborg eyes now glow in the dark.

Minor Changes

Avatharian updated: (bug πŸ›) #1238
  • Produce satchels now update their icon when removing items by hand.
Carbadox updated: (feature πŸ†•) #1176
  • Added new cocktails namely, Bee's Knees, Duck Fart, Phil Collins, Spiced Rum, Methacola, Pink Lemonade and the cocktail syrup, grenadine.
UrsulaMajor updated: #1230
  • Mentor mice now have a bible fart interaction
RichardGere updated: (bug πŸ›) #1233
  • Fixed a number of AI related bugs.
Sovexe updated: (rework πŸ”„) #1223
  • Significantly reduced the loudness of noise maker artifacts.

Wednesday, June 24th, 2020

Comradef191 updated: (feature πŸ†•, mapping πŸ—Ί) #728
  • Added some additional items to the Cog1 armory; an EOD suit, a N2O canister, a tranq crate, and a box of stinger grenades.
zjdtmkhzt updated: (balance βš–) #1192
  • Changed the Rathen's Secret wizard spell to only delimb if you have no arse. It also now always removes exactly one randomly chosen limb in that case.
Sovexe and UrsulaMajor updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #1202
  • Added pilot's seat to all escape shuttles. Being buckled into this seat when the round ends grants a pilot's bonus in the form of additional spacebux earnings.

Minor Changes

Sovexe updated: (bug πŸ›) #1210
  • The Oshan carousel now correctly routes packages to the north and south delivery zones.
kyle updated: (feature πŸ†•) #1190
  • Clicking an item with an item storage container attempts to place it in the storage item.

Tuesday, June 23rd, 2020

Minor Changes

Flaborized updated: (sprites 🎨) #1181
  • Resprited SKULLS.
glassofmilk updated: (feature πŸ†•) #1184
  • Nav beacons now respond to wireless pings.

Monday, June 22nd, 2020

UrsulaMajor updated: #1187
  • Blob Riobosomes now produce biopoints for the blob, making them much more important for the crew to target.
Awkward Dryad updated: (feature πŸ†•, sprites 🎨) #1169
  • Added go board to card vendors

Minor Changes

Flaborized updated: (sprites 🎨) #1161
  • Resprited the cyalume saber.

Sunday, June 21st, 2020

Minor Changes

UrsulaMajor updated: (mapping πŸ—Ί) #1172
  • The Cairngorm now has an office for its commander, as well as a pirate radio station!
mbc updated: (balance βš–) #1160
  • Disarming someone does a bit of stamina damage to them.
UrsulaMajor updated: (balance βš–) #1159
  • Blobs no longer need to make ribosomes to mitigate the blob size spread speed slowdown.
zjdtmkhzt updated: (balance βš–, bug πŸ›) #1151
  • Pathogens can now be cured via just keeping it suppressed in the patient. This change will be explained in more detail if pathology is ever reenabled, which it is not!

Saturday, June 20th, 2020

Moonlol & F191 & RichardGere & Rybek & Enakai & Pali updated: (feature πŸ†•, sprites 🎨) #517
  • Added flock gamemode and antag setting. FLOCK IS NOT IN THE SECRET ROTATION.
  • Flockminds now use a rift structure instead of a single egg when starting.
  • Flock nanite spray harm intent added.
mbc updated:#1157
  • Rebalanced stamina damage of lots of items - fixes many cases where an item would consume more stamina than it was dealing! (subject to further adjustment pending testing)
  • Tooltips have more clarity about stamina consumption and throw force
UrsulaMajor updated (feature πŸ†•)
  • Thank you for participating in Urs Dungeon 5: Shitty Bill Is Missing! The dungeon is now available to the public outside of ass jam, but its prize has been removed.

Minor Changes

glassofmilk updated: (feature πŸ†•) #1088
  • Clone scans now use the computer file system instead of being a property of floppy disks.
Moonlol & F191 & RichardGere & Rybek & Enakai & Pali updated: (feature πŸ†•, sprites 🎨) #517
  • Flockdrone ai will butcher dead drones.
  • Added a number of flock examinations to flock items.
  • Rift sprite by Enakai. Resource cube sprite by Pali.
mbc updated: #1153
  • Automenders will ramp up their healing more slowly over time (instead of 1 cycle to reach max, now it's 7 cycles and the healing amount will increase each cycle from 1 - 6).
  • Thrown items can cancel progress bars that were normally interrupted by only melee attacks now. This affects the mender, for example.

Friday, June 19th, 2020

Mordent updated: (feature πŸ†•) #1132
  • OOC channel disabled mid-round on RP server
pali updated: (feature πŸ†•) #1130
  • Added full dark mode and other related options. Check Display->Window in the top bar. For the true dark mode experience turn on all the buttons and also CHUI and custom CHUI frames if they don't break the game for you.

Minor Changes

Kubius updated: (mapping πŸ—Ί) #1122
  • Adjustments to the southern region of Oshan Laboratory, primarily centered around Security by the maintenance side.
AwkwardDryad updated: #347
  • Fixed tons of clothing booth bugs :D
Kubius updated: (mapping πŸ—Ί) #1133
  • Kondaru tweaks, including a rockbox and a cleaner AI perimeter.

Thursday, June 18th, 2020

mbc updated
  • BYOND 513 is no longer in beta. Please upgrade to the latest STABLE version - includes some fixes like eliminating the right-click lag again.
mbc updated: #1128
  • When someone in a secure channel you can hear speaks on the radio, you will get a short chat sound indicating this.

Minor Changes

Mordent updated: (balance βš–) #1123
  • Added variant "mini funny pack" that replaces the regular version found in comedy equipment crates that cargo can order.
Mordent updated: (mapping πŸ—Ί) #1127
  • Destiny: fix HoP's office wiring.

Wednesday, June 17th, 2020

Minor Changes

Sovexe updated: (rework πŸ”„) #1121
  • Drones are now capable of shooting projectiles properly again. Don't get shot.

Monday, June 15th, 2020

mbc updated
  • New and improved directional lights (optimized + smoother)
glassofmilk updated: (feature πŸ†•, sprites 🎨) #830
  • Added a new File Component to the MechComp Dispenser that allows saving and re-sending computer files

Minor Changes

pali updated
  • Cairngorm now has a plaque tracking nukie wins / losses
glassofmilk updated: (feature πŸ†•, sprites 🎨) #830
  • Wifi and Powernet-networking Components now also transmit any files attached to packets they receive
pali updated
  • Create Viewport HUD button for AIs.
Sovexe updated: (bug πŸ›, feature πŸ†•) #1105
  • Borgs can now pickup and carry mentor mice.

Sunday, June 14th, 2020

mbc + Flaborized updated: (sprites 🎨) #1103
  • Added triangle, tambourine, and cowbell instruments. You can order these through the QM.
mbc updated: #1092
  • The cyalume saber is now an excellent blocking weapon that provides very high disorient resistance as well as reflecting all incoming projectiles while in block mode.
  • Removed the cyalume saber's ability to stun.
UrsulaMajor updated: (feature πŸ†•, rework πŸ”„) #1099
  • You can now vote for multiple maps

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #1077
  • Changed the way spreading pathogen symptoms work to hopefully make it more obvious how to avoid being infected. (Pathology is still disabled.)
zjdtmkhzt updated: (feature πŸ†•) #1037
  • Added incubator to grow your pathogen samples. It can also fill vials by clicking it. (Pathology is still disabled.)

Saturday, June 13th, 2020

mbc updated: (feature πŸ†•, sprites 🎨) #1089
  • Added a new way to play the sax, trumpet, fiddle, and piano.
kyle updated: (feature πŸ†•) #1072
  • Added fake wrestling belts so you can wrestle to your heart's content without actually hurting your opponent! Just like "real" wrestling!

Minor Changes

Tarmunora updated: (bug πŸ›) #1025
  • Corpses in body bags and welded lockers/etc will no longer produce miasma

Friday, June 12th, 2020

pali & kubius updated: (mapping πŸ—Ί, rework πŸ”„, sprites 🎨) #1047
  • Nicer shuttle floors and shuttle lighting. Cog1 and Cog2 arrivals refurbished.

Minor Changes

UrsulaMajor updated: #1069
  • On Ass Jam, YEET! explosions are real
Tarmunora updated: (removal β›”) #1050
  • Lights will no longer break from being toggled off and on.

Thursday, June 11th, 2020

pali updated
  • Ghosts' Toggle Lighting now has a thrid state which removes the pseudo-night vision.
Gerhazo updated: (balance βš–, rework πŸ”„) #968
  • Added a "handling of contraband permit" access level present on appropriate jobs' ID cards and identification computers. Firearm permit now only permits you to carry firearms, other kinds of contraband apply under this new permit, which scanners and bots will take into account.
  • Security sechud glasses, securitrons, guardbuddies and security scanners now prioritise a person's real identity rather than just the ID card they're holding, if the target's face is not concealed.
pali updated: (rework πŸ”„, sprites 🎨) #1010
  • New airbridge visuals and other minor improvements.

Minor Changes

Erinexx updated: (sprites 🎨) #805
  • New chemgrenade sprites, now with visible coloured reagents!
kyle updated: #1038
  • Mapvoting for the succeeding round will now begin ~30 seconds into the pre-game lobby.

Wednesday, June 10th, 2020

pali updated: (feature πŸ†•, mapping πŸ—Ί) #1035
  • Added Noah's Shuttle medal for rescuing 6 station pets on the shuttle.

Minor Changes

pali updated: #972
  • Internal explosion changes that will hopefully make it harder to run away from them
Tarmunora updated: (rework πŸ”„) #1007
  • Changed cryotubes to give a constant drip of reagents. Total transfer rate unaffected

Tuesday, June 9th, 2020

Minor Changes

Tarmunora updated: (balance βš–) #1008
  • Added nukie grenade launcher to the pool of items ineligible for arm surgery
mbc updated: #1029
  • Fixed regression where pushing a dense item you were pulling would break the pull.
Sovexe updated: (feature πŸ†•, rework πŸ”„) #1013
  • Items on surgical trays now appear in the right-click context menu. Additionally items won't appear under the tray, and will now glide smoothly with the tray.
glassofmilk updated: (feature πŸ†•) #656
  • Added Toggle Allow Duplicate Entries setting to the Selection Component.

Monday, June 8th, 2020

mbc updated: #1009
  • Add Synaptizine to medical vendors + buffed the stun resist effect on synaptizine a bit
pali updated: (feature πŸ†•) #986
  • Heisenbee gets better hats the more rounds she's alive. Killing Heisenbee resets this but drops the hat!
Tarmunora updated: (balance βš–) #957
  • Tweaked explosion power scaling over range, and changed how the human body responds to being caught in explosions.

Minor Changes

mbc updated: #1015
  • Morphine is a little more effective at ignoring damage slows and a little less punishing on your stamina.
Tarmunora updated: (bug πŸ›) #1006
  • Fixed issue where you could unanchor a shambler and throw them
Tarmunora updated: (bug πŸ›) #995
  • Fixes moveslow on nukie LMG and sniper - now slows in-hand, but not on back
Sovexe updated: (bug πŸ›) #982
  • Credits "sold" via QM crate are now refunded as profit instead of lost.
Tarmunora updated: (balance βš–) #957
  • Added small amount of explosion resistance to sturdy-limbs foodEffect

Sunday, June 7th, 2020

UrsulaMajor updated: #979
  • New Clown Traitor Item by Dr. Floorpills: Boom Boots. They make a boom sound with every step.
mbc updated: (balance βš–, feature πŸ†•, rework πŸ”„) #981
  • Certain kinds of random events will be preferred when many players are dead or all the antagonists are dead.
  • Added two new random events : one that spawns dead players as random ghost critter pests (different from normal ghost critters) and another that spawns 1-3 dead players as an antagonistic critter
UrsulaMajor updated: (balance βš–) #969
  • Biomagnetic Fields now use charge to produce their effects. Charge builds up when you take tight turns.

Minor Changes

Tarmunora updated: (feature πŸ†•) #947
  • Taught critters how to dual-wield
UrsulaMajor updated: (balance βš–, sprites πŸ›) #984
  • You can now deconstruct everything a mechanic constructs (again)
Sovexe updated: #978
  • Monkeys will now drop all equipped items when meat spiked
UrsulaMajor updated: (sprites πŸ›) #977
  • Fixed bug where critters could attack really fast
Tarmunroa updated: (balance βš–, rework πŸ”„) #692
  • Globally enabled experimental smoke spread
MarkNstein updated: #971
  • Command jobs now displayed as filled when late-joining during Rev-mode.

Saturday, June 6th, 2020

ZeWaka updated: (feature πŸ†•) #141
  • Added a basic custom keybinding system to the game. 😸
  • Change your keybinds by going to the interface menu in the top left.

Minor Changes

mbc updated: #966
  • Fixed a few pushing related bugs relating to grabbing and stamina consumption while sprinting.

Thursday, June 4th, 2020

mbc updated: #955
  • Fixed bug where you couldn't push/pull someone else into a slip. Also fixed a bug where a stacked slip might gib you.
TrustworthyFella updated: (balance βš–) #823
  • Made seething tomatoes into incendiaries rather than explosives. They now do a sizable chunk of burn damage on impact, and a fireflash. Potency affects the burn damage done, and how long you're on fire. The burn damage is affected by the targets clothing(heat resistance).

Minor Changes

TrustworthyFella updated: (balance βš–) #823
  • Seething tomatoes now contain welding fuel

Wednesday, June 3rd, 2020

UrsulaMajor updated: (balance βš–, bug πŸ›) #952
  • Nukie Snipers now get a pair of traitor thermals. Enjoy!
Erinexx updated: (feature πŸ†•, mapping πŸ—Ί) #818
  • Added jellybean plants that grow jellybeans
HydroFloric updated (sprite 🎨) 
  • The Intelligence Formation Chip has a new sprite (and name).

Minor Changes

zjdtmkhzt updated: (balance βš–, feature πŸ†•) #953
  • Rebalanced microbody types and added a cap for amount of symptoms a pathogen can have. Pathology is still disabled.
zjdtmkhzt updated: (balance βš–, feature πŸ†•) #942
  • Fart pathogen symptoms can now be actively triggered by farting (with a cooldown). Pathology is still disabled!
MarkNstein updated: (mapping πŸ—Ί, sprites 🎨) #872
  • New Z5 asteroid field prefab: Sequestered Cloner. Contains lore, a puzzle, and loots!
Tarmunora updated: (feature πŸ†•) #929
  • Made metal foam a little better to use for sealing breaches
zjdtmkhzt updated: (feature πŸ†•) #920
  • Only mining tools will now be automatically used when bumping into asteroid tiles. (This prevents things like emptying ore holders on accident.)
  • Borgs can now also automatically use their mining tools without having to click.

Tuesday, June 2nd, 2020

UrsulaMajor updated: (sprites 🎨) #933
  • Syndicate Omnitool traitor item now has a weldingtool mode

Minor Changes

zjdtmkhzt updated: (feature πŸ†•) #464
  • Added a new mutation-based pathology symptom that can be used for benevolent or nefarious purposes.
UrsulaMajor updated: #935
  • Nukie Engineer Class Crate now has welding-safe helmet w/ built in mesons
  • Nukie Medic Class Crate now has ProDocs built into their helmet
UrsulaMajor updated: (mapping πŸ—Ί) #934
  • Added a Syndicate Omnitool to the Cairngorm

Monday, June 1st, 2020

UrsulaMajor updated: #932
  • Refactored how welding tools work. Please report any bugs with the bug report button at the top right of the status pane.

May 2020

Sunday, May 31st, 2020

tloy-x updated: (feature πŸ†•) #834
  • Added option in character setup for auto-capitalization of sent chat messages

Minor Changes

Chickenish updated: (balance βš–, bug πŸ›, feature πŸ†•) #863
  • Cyberlungs now have improved resistance to hot air, reducing damage even past the temperature threshold.
  • Singular lungs now have more intuitive interactions with hot air.
Sovexe updated:: (feature πŸ†•) #921
  • Remy, Morty, Monkey, Piggy, and Blair can now escape with you to centcom. Can you save all of the pets?
tloy-x updated:: (feature πŸ†•) #834
  • Added "cancel" button to input box when using the radio hotkey
MarkNstein updated: (mapping πŸ—Ί) #895
  • All TEG maps now have two TTVs in the engineering department.

Saturday, May 30th, 2020

mbc updated: #908
  • Slips can also be avoided by manually slowing your movement (tap keys slower instead of holding)
mbc updated: (balance βš–) #906
  • Slipping protection no longer checks for "walk" intent and instead is based off actual speed
UrsulaMajor updated: #898
  • Mash the movement keys or flip for a chance to bust out of disposal pipes

Minor Changes

Sovexe updated: (feature πŸ†•) #894
  • Changed escape checks to consider you as having escaped if you are anywhere on Centcom at round end.
UrsulaMajor updated: #900
  • You no longer slip on ice decals while crawling
Tarmunora updated: (balance βš–) #774
  • Reduced the immediate cooling effect of cryostylane.
zjdtmkhzt updated: (feature πŸ†•, sprites 🎨) #897
  • Added dabbing license to spacebux purchases. Start keeping track of your sick dabs today! (Sprite by UrsulaMajor)
mbc updated: (balance βš–, bug πŸ›, sprites 🎨) #899
  • Fixed some bugs where diagonal step effects would trigger more often than intended.
  • Combat stagger breaks a sustained run.

Friday, May 29th, 2020

UrsulaMajor updated: (sprites 🎨) #893
  • Added a concealable Syndicate Omnitool (with Knife mode!) to the syndicate buylist for 2TC
mbc updated: #889
  • The HoS can now walk in/out of the armory without using the auth computer.

Minor Changes

Flaborized updated: (balance βš–) #883
  • Traitor barmen and scientists can now buy the syringe gun
Kubius updated: (feature πŸ†•, mapping πŸ—Ί) #890
  • Small batch of Kondaru changes, including a space cooling loop in Toxins.

Thursday, May 28th, 2020

mbc updated: (sprites 🎨) #879
  • Smoothly cornering your turns (diagonally) will no longer cancel 'run sustain' boost.
mbc updated: (sprites 🎨) #878
  • Added "sustained run" mechanic - if you run in a straight line for a bit you will get a speed boost as long as you do not stop moving or change direction. This change is meant to address traveling around the station, make it smoother. It has a small visual indication (small puff) when this happens. Sprites/exact number values subject to change as usual.
mbc updated: #874
  • Fixed a bug where the hand-to-hand melee attack cost was being added to the cost of all item attacks. This meant every item cost 20 more stamina to swing than was intended
mbc updated: #873
  • You can use a (less powerful) sprint while stagger (combat status effect) or blocking is active now.

Minor Changes

Dabir updated: #877
  • Fixed a bug where when you moved after activating a hand tele but before picking your teleporter, the hand tele's portal would incorrectly appear on the spot it was first activated.

Wednesday, May 27th, 2020

mbc updated
  • Not exactly my fix, I just helped to report the issue. LummoxJR fixed the screen freeze bug - update your BYOND version to the latest beta!
mbc updated: (sprites 🎨) #869
  • New sprint hud icons
  • While blocking, beginning a sprint will instantly cancel the block (instead of doing nothing)
mbc updated: (balance βš–) #831
  • Temporarily disabled antag weighting.
Tarmunora updated: (balance βš–) #776
  • Changed Spes-12 to blow off limbs and cause massive organ damage.

Minor Changes

MarkNstein updated: (balance βš–, mapping πŸ—Ί) #862
  • Moved Cog1 AI chamber APC to be beside the AI, like Kondaru.
Primebie1 updated: (bug πŸ›) #846
  • Fixed drug score checks at the end of Gang War rounds.
Tarmunora updated: (balance βš–, bug πŸ›) #870
  • Doubled passive bleedout rate (fixes longstanding bug where passive bleedout was half intended rate)
Sovexe updated: (feature πŸ†•, mapping πŸ—Ί) #855
  • Added a Bee Sanctuary Z5 space variant.
Tarmunora updated: (balance βš–) #776
  • Replaced buckshot in armory with weaker variant.

Tuesday, May 26th, 2020

mbc updated: (balance βš–, sprites 🎨) #854
  • Movement rebalance : Sprints are more effective at countering slows. Slows reduced across the board. Sprints activate instantaneously on button press instead of waiting for next step. Lower base movespeed. Sprint consumes a bit less stamina. And other small adjustments/fixes.
  • Note that the rebalance is subject to change after testing!!

Monday, May 25th, 2020

Sovexe updated: (feature πŸ†•, mapping πŸ—Ί) #839
  • Added a new underwater Z5 location - Bee Sanctuary

Minor Changes

Tarmunora updated: (balance βš–) #827
  • Buffed nuclear operative sniper rifle
Tarmunora updated
  • Faster health updates when you take damage instead of waiting for the next Life tick.
Erinexx updated: (sprites 🎨) #842
  • Animated stunbaton inhands
UrsulaMajor updated (balance βš–)
  • Lightbreaker now costs 4TC instead of 3TC and has a shorter stun duration.
UrsulaMajor updated: (balance βš–) #835
  • Suppressed .22 Traitor Item now starts with all Hollow Point ammo
UrsulaMajor updated: (balance βš–) #832
  • You can now rewind the Lightbreaker using a screwdriver.
Chickenish updated: (bug πŸ›) #821
  • fixed broken lungs and kidneys being effectively the same as healthy ones.

Sunday, May 24th, 2020

mbc updated: (mapping πŸ—Ί) #836
  • Added armory authorization computer - Officers can now put in 3 individual authorizations to open the armory. HoS can still open it by themselves using the Authorization PC.
pali updated: (feature πŸ†•, mapping πŸ—Ί, sprites 🎨) #791
  • PDA lights now have higher range (and are slightly less bright).
Sovexe updated: (feature πŸ†•, mapping πŸ—Ί) #814
  • Added a new underwater Z5 location - Water Treatment Facility
UrsulaMajor updated: (balance βš–, mapping πŸ—Ί, sprites 🎨) #738
  • Adds the RockBox Cloud Storage Device, a storage container for ores that also allows the crew to buy said ores from any manufacturing unit.

Minor Changes

Flourish updated: (feature πŸ†•) #793
  • There are now sound effects for when you click together figures.
mbc updated: (mapping πŸ—Ί) #836
  • Boost disorient resist of the heavy riot armor
system86 updated: (sprites 🎨) #815
  • New ThinkTape sprite.

Saturday, May 23rd, 2020

pali & Cameron updated: (mapping πŸ—Ί, sprites 🎨) #813
  • New intercom sprites.

Minor Changes

Carbadox updated: (feature πŸ†•) #769
  • Added a cocktail party supplies crate. Available through QM!
  • Added a cocktail shaker to the booze vending machine.
Flourish updated: (feature πŸ†•) #816
  • When you try to put or remove something from someone, the progress bar will display the item's icon. Removing items from pockets will continue to show up as secret though!
adharainspace updated: (feature πŸ†•, sprites 🎨) #819
  • Batons auto switch off when de-powered, and cant be switched back on until they're charged.
  • Batons now have activated/deactivated sprites that show on your mob, instead of just on the item.
Sovexe updated: (balance βš–, bug πŸ›) #822
  • Space spiders from syndicate sponge capsules are now aggressive.

Friday, May 22nd, 2020

tloy-x updated: #798
  • Changed how spray bottle and mop bucket show contents upon inspection to act more like beakers. They now show a general description instead of an exact listing of all chems, like a spectroscopic scan.

Minor Changes

tloy-x updated: #803
  • Added "Back to Setup" option in Job Preferences Window.
Erinexx updated: (sprites 🎨) #808
  • Added unique inhands for autoinjectors!
Erinexx updated: (sprites 🎨) #810
  • Added inhand sprites for the hand labeler!
Flourish updated: (enhancement πŸ†•) #795
  • Made the emergency shuttle call message an actual station announcement.
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #806
  • Kondaru fix batch 19: second janitor spawn, atmospheric forcefields, assorted tweaks.
Comrade f191 updated: (mapping πŸ—Ί) 801
  • Added AI Intercoms to a few maps; Manta, Oshan, Clarion, Destiny, Cogmap1 and Cogmap2.
tloy-x updated: #798
  • Fixed spray bottle not showing contents upon inspection.
pali updated
  • Personal lockers can no longer be unlocked by any random id

Thursday, May 21st, 2020

Phuzzy updated: (mapping πŸ—Ί) #775
  • New ad tape for the radio station!

Minor Changes

Tarmunroa updated: (balance βš–) #794
  • Fixed some probability rolls for critical effects (losing HP, falling over, etc) that were lower than expected
Sovexe updated: (sprites 🎨) #786
  • Added NT Headset and radio icon
Bubs updated: (balance βš–) #780
  • Fixes pinning so the pinner still has some stamina regen instead of none and makes pins a bit harder to break out of
Bubs updated: (sprites 🎨) #781
  • Frag grenades now have an distinct icon when they're armed.
Jicksaw updated: (bug πŸ›) #783
  • Wireless computer signals now appear on Packet Sniffer

Wednesday, May 20th, 2020

pali updated
  • Erebokinesis and darkness artifact should now be slightly less infuriating.

Minor Changes

pali updated: (bug πŸ›) #772
  • Scooping up fluids with a beaker now removes only as much fluid as can fit in the beaker
pali updated: (balance βš–) #771
  • Activated nuclear bombs now glow softly.
TrustworthyFella updated: (enhancement πŸ†•) #701
  • Made Original Sin blood floods size and reagent depend on the amount of blood in you, and what your blood reagent is.

Tuesday, May 19th, 2020

Tarmunora updated: (enhancement πŸ†•, rework πŸ”„) #756
  • Magboots made more versatile, and toggleable, at the cost of a minor slowdown
Erinexx updated: (sprites 🎨) #750
  • Updated powernet & Artsci sprites
Gannets updated: (balance βš–, sprites 🎨) #746
  • New sprites for many nuclear operative class weapons.
  • Nuclear operative grenade launcher is now two-handed.
Keiya updated: #749
  • Compost and high-capacity water tanks can now be bolted down or released with a screwdriver or wrench.

Minor Changes

Flourish updated: (enhancement πŸ†•, sprites 🎨) #764
  • Added a cardboard clown car box as a level 5 clown job reward. Sprites by Erinexx.
Sovexe updated: (bug πŸ›) #731
  • AIs and Borgs can no longer be given blank names.
  • You can no longer specify a blank name in the character creator.
Sovexe updated: (bug πŸ›) #748
  • Fixed a bug that allowed DNA Reclaimer to wipe out surplus research materials

Monday, May 18th, 2020

Minor Changes

Tarmunora updated: (balance βš–) #664
  • Buffed taser shotgun

Sunday, May 17th, 2020

Erinexx updated: (rework πŸ”„, sprites 🎨) #717
  • Resprited all non-artifact plants
  • Added unique sprites to several mutant plants
Erinexx updated: (mapping πŸ—Ί, sprites 🎨) #723
  • Added perspective robuddy, cleanbot, and mulebot sprites!

Minor Changes

pali updated
  • AIs that buy a hat for spacebux should now start with that hat equipped
Flourish updated: (enhancement πŸ†•, sprites 🎨) #718
  • You can now draw faces on cardboard boxes and deconstruct packing crates and pizza boxes for cardboard sheets.
Naksu updated: (bug πŸ›) #706
  • Reagents inside mobs no longer get adjusted towards body temperature - 30, but body temperature. Reagent temperature reactions do not happen if there was no change in temperature.
Mordent updated: #726
  • Fixed non-humans being unable to connect mechanics components even if holding a multitool.
pali updated: #721
  • Increased max name length to 50 letters.
TrustworthyFella updated: (balance βš–) #696
  • Makes the clock work on armored targets, gives it additional slow(capped at 3s), and increases fire rate. 9mm NATO also has a higher(75%) chance of hitting prone targets.
  • Adds clock ammo to the Ammotech + Sectech

Saturday, May 16th, 2020

UrsulaMajor updated: (balance βš–) #660
  • Removed Bladder and Energy motives from RP. Made Hygiene motive cosmetic only.
mbc updated: (balance βš–) #714
  • Self surgery does a bit more damage.
mbc updated: (balance βš–) #715
  • Blocking reduces the chance of being disarmed. May be subject to change later!
zjdtmkhzt updated: (balance βš–, enhancement πŸ†•) #710
  • The mining z-level now has a map. Find it in your PDA!

Friday, May 15th, 2020

Minor Changes

TrustworthyFella updated: (balance βš–) #694
  • Buffed derringer damage from 50 to 80. Higher falloff given to compensate.
Tarmunora updated: (balance βš–) #651
  • Tweaked the delivery mechanism in shock grenades; they now smoke voltagen instead of leaving puddles behind.
Tarmunora updated: (balance βš–) #674
  • Haloperidol is slightly better at tranquilizing.

Thursday, May 14th, 2020

mbc updated: (enhancement πŸ†•) #690
  • Added directional lights. They are in use for most things that would make sense (flashlights hard hats pods etc). A Bonus of this is that they are less laggy than normal lights (because they cover less tiles)!
Carbadox and Gannets updated: (sprites 🎨) #607
  • Added a roundstart cocktail shaker item for bartenders! Press C to shake like a real classy dude.

Minor Changes

Keiya updated: (enhancement πŸ†•) #695
  • Card boxes now have varying sizes. Notably, you can now put tarot decks back in their box easily.
Fosstar updated: (enhancement πŸ†•, sprites 🎨) #430
  • Adds a stethoscope to the MD's medical bag that can be used to diagnose many conditions. Be careful though, your ears are at risk if you use it without the proper training or if you're a clown!
pali updated: #688
  • "Corpse" spacebux purchase now doesn't carry over between rounds.

Wednesday, May 13th, 2020

pali updated: #678
  • Ass jam changelog is now only shown during ass jam. Also it is light brown (I tried ok, I'm not good at colours) and above the regular changelog.

Minor Changes

Gannets updated: (balance βš–) #669
  • Reduced light machine gun slow effect by two thirds.

Tuesday, May 12th, 2020

RichardGere updated: (ass jam πŸ‘, enhancement πŸ†•) #665
  • ASS JAM: Added a third emag stage to securitrons
Sovexe updated: (enhancement πŸ†•, sprites 🎨) #646
  • Added a cyborg battery distress indicator. Conveys that a robot is likely in desperate need of outside assistance.

Minor Changes

system86 updated: (enhancement πŸ†•) #616
  • DWAINE "eval" improvements and additions. New/fixed commands: # . .s del ' (single quote)
Tarmunora updated: (ass jam πŸ‘) #541
  • ASS_JAM: experimental change to newsmoke spreading
Kyle updated: (balance βš–) #608
  • Stamina buffs and debuffs of different reagents now stack with eachother. You can use two stamina buff chems to add their effects together.

Monday, May 11th, 2020

pali updated: (balance βš–, enhancement πŸ†•) #657
  • Complete darkness is now black.
Mordent updated: (enhancement πŸ†•, mapping πŸ—Ί, sprites 🎨) #622
  • Reworked cyborg module rewriter to let users re-order or remove tools from the inserted module.

Minor Changes

Tarmunora updated: (balance βš–, enhancement πŸ†•) #583
  • Added plastic cuffs, which take a shorter amount of time to break out of, to security vendors.

Sunday, May 10th, 2020

Minor Changes

mbc updated: #650
  • Did a big behind-the-scenes optimizing of machine popup window refresh handling. You shouldn't notice anything different, but if any new bugs turn up please report them.
UrsulaMajor updated: (enhancement πŸ†•) #638
  • As a clown, give your diploma to someone! See what happens!

Saturday, May 9th, 2020

Sovexe updated: (enhancement πŸ†•) #592
  • Added borg death alert PDA messages for medresearch
Flaborized updated: (enhancement πŸ†•, sprites 🎨) #535
  • Security department roles now start with badges that they can show off!
Kyle updated
  • High tier Janitor XP rewards moved to debris field instead of being spawnable. This is to bring them in line with our general philosophy on XP rewards; which is that having a higher job level should not give you a competitive advantage.

Minor Changes

Tarmunora updated: (balance βš–) #617
  • Increased active cooling rate on cryotubes
Carbadox updated: (balance βš–, enhancement πŸ†•) #610
  • Loosened the job restrictions for Syndicate items like sonic grenade, amplified vuvuzela, pickpocket gun, hotdog grenade, moustache grenade, poison bottles and syndicate sauce.
Dabir updated: (enhancement πŸ†•) #609
  • Hand teleporters now work when implanted as a chest item.
RichardGere updated: (balance βš–) #554
  • Dashing with a katana no longer delimbs, but instead applies a disorient

Friday, May 8th, 2020

Minor Changes

Sovexe updated: (enhancement πŸ†•) #624
  • Clicking an airlock that you don't have permission to open with the help intent will now cause you to knock on the door
Tarmunora updated: (ass jam πŸ‘) #605
  • ASS JAM: Changed pulse to pullse
glassofmilk updated: (enhancement πŸ†•) #597
  • Changed to allow more configuration for guardbuddy and navbeacon settings

Thursday, May 7th, 2020

glassofmilk updated: (enhancement πŸ†•, sprites 🎨) #529
  • Added a Radio Scanner Component to the MechComp Dispenser. It can monitor voice radio channels and output a packet accordingly.
Kyle updated: (enhancement πŸ†•) #606
  • Added Clown Job XP and Rewards. Get it from doing Clown things.

Minor Changes

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #614
  • Kondaru fix batch seventeen: mainly the engine again

Wednesday, May 6th, 2020

Minor Changes

Carbadox updated: (enhancement πŸ†•) #573
  • Removed Port-a-brig from Security Equipment Crate and moved it to it's own seperate purchase
  • Added general Security gear like belt, helmet and vest in place of the Brig
Naksu updated: #576
  • Triple triple now has a constant multiplier effect rather than a speed-dependent additive or multiplicative effect. It should still go plenty fast.

Tuesday, May 5th, 2020

Kyle updated: #582
  • New gang mode event: Kidnapping. A target is selected from the crew that is not a member of the currently winning gang that . The rest of the gangs have to stop the target from being kidnapped or killed.
  • Gang members wearing their gang clothes get slight passive heal and stun reduction if they are on turf that they own corresponding to the inverse of the distance between them and their gang locker.

Minor Changes

Tarmunora updated: (balance βš–) #457
  • Tweaked stun gloves use the stunbaton special (spark throw) as an unarmed special attack override, replacing their old behaviour outright

Monday, May 4th, 2020

Goonstation Administration Team updated
  • Removed player access to starter pathogen samples
Erinexx updated: (mapping πŸ—Ί, sprites 🎨) #546
  • Some new grenade sprites

Minor Changes

Kyle updated
  • Gang members should now be able to pull members of their own gang without movespeed penalty. That is pulls, not grabs.
Gannets updated: (sprites 🎨) #578
  • New sprites for 9mm pistol, tranqulizer pistol, .22 magazines, gun cases + attache cases.

Sunday, May 3rd, 2020

mbc updated: #566
  • You can chain a block into an attack directly now (instead of needing to swap hands / drop the block). To balance this utility, beginning a block now applies combat click delay just like a punch or a throw would.
mbc updated: #559
  • Bonus protection when blocking incoming damage with a proper weapon raised to give +2 protection instead of +1.

Minor Changes

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #567
  • Kondaru fix batch 16: wrestling enhancements and more.
Tarmunora updated: (balance βš–) #560
  • Numbers tweak on backpack blocks.
Naksu updated: (enhancement πŸ†•) #557
  • Added preliminary chat window theming support
mbc updated: #559
  • Fixed bug where chair flips could be executed while lying/stunned
Tarmunora updated: (balance βš–) #544
  • Changed the damage type of crafted spears from blunt to stabbing.
Tarmunora updated: (balance βš–) #547
  • Made sarin grenades more concentrated and changed the delivery mechanism of capsaicin grenades

Saturday, May 2nd, 2020

Kyle updated
  • The HoS now has a pet turtle named Sylvester. He starts in the HoS office and wears an adorable beret.
mbc updated: #549
  • The suture can be used for limb attachment as well as the stapler now.

Minor Changes

mbc updated: #549
  • Fixed a bug where a limb's surgery state could get 'stuck' and not mendable.
  • Adjusted speed at which an open surgical incision would increase your bleeding amount.
UrsulaMajor updated: (balance βš–, sprites 🎨) #516
  • Adjusted the .22 Suppressed Pistol Box to have 2 mags of hollow point rounds and 2 mags of regular ammo
glassofmilk updated: #538
  • Added signal changing toggle to Delay Component
Naksu updated :#527
  • UpdateOverlays should be a touch faster.

Friday, May 1st, 2020

Uta updated: (enhancement πŸ†•, rework πŸ”„) #449
  • You can now transplant organs via drag and drop, including mediborgs. L/R organs will randomly pick a side. Can only drag organs, so you still need a human doc to staple that nuke disc to your bleeding stump arm.
  • Skulls can now be re-inserted into an empty head. A skull must be present for a brain to be inserted into a human head.

Minor Changes

Kyle updated: (balance βš–, enhancement πŸ†•) #508
  • Blob Bridge ability now much more useful and usable.
UrsulaMajor updated: (mapping πŸ—Ί, sprites 🎨) #509
  • Renovated the Afterlife Bar, splitting it into a sanctuary lounge and a basement bar
Uta updated: (enhancement πŸ†•, rework πŸ”„) #449
  • Added additional examine text for the process of decapitating heads and other operations.
  • Added stapler to medical borg module.

April 2020

Thursday, April 30th, 2020

mbc updated
  • This isn't my change, but download the newest BYOND version (513.1521)! Coupled with our recent verb changes, it fixes right click menu lag.
adharainspace updated: (enhancement πŸ†•, sprites 🎨) #488
  • Added a muzzle flash when you fire (most) bullet based weapons!

Minor Changes

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #502
  • Kondaru fix batch 15: wide swath of minor improvements, from eggnog to wardrobes.
Naksu updated: #498
  • Refactored examine-code to pass and eventually join a list instead of sending separate browser output for every line of text
Gannets updated: (enhancement πŸ†•, sprites 🎨) #489
  • New sprites for the revolver, detective revolver, .22 pistol and derringer.
zjdtmkhzt updated: #491
  • Hopefully fixed the CDC.

Wednesday, April 29th, 2020

AwkwardDryad updated: (enhancement πŸ†•) #407
  • All MechComp components can be modified by clicking them with a multitool.
  • Most object rotation is handled with a crowbar instead of right clicking (windows,pipes,etc.)

Minor Changes

AwkwardDryad updated: (enhancement πŸ†•) #407
  • Atmosphere shields can be clicked while activated and their range and power settings are accessed by clicking them with a multitool.
zjdtmkhzt updated: (balance βš–) #470
  • Readded the old delay to the pathogen manipulator when adjusting pathogens with >65 maliciousness.
Uta updated: (bug πŸ›) #474
  • Forklifts now eject rider when attacked to prevent an attack spam bug.
Ryumi updated: (mapping πŸ—Ί) #466
  • Added a pulse rifle rack to Manta's armory and fixed up some of its wiring.
mbc updated: #479
  • Improved the range and fixed the knockback effect of the SPES-12 and SPES-6 guns.
mbc updated: #478
  • Hivemind members can leave at will.
Somethings updated: #475
  • Mail chutes now show the expected UI when interacted with, and thus can be used again to mail items.

Tuesday, April 28th, 2020

MarkNstein updated: (mapping πŸ—Ί) #437
  • Added freezers to Cog1 engine, and additional valves.
mbc updated: (balance βš–)
  • Disorient statuseffect will no longer randomly make you drop items. Increased the likelihood of a changeling or vampire scream forcing you to drop items to compensate.
Fosstar updated: (ass jamπŸ‘, balance βš–, mapping πŸ—Ί) #450
  • Modernized and fixed up Donut 2 a bunch. The map is available during Ass Jam!

Minor Changes

Kubius updated:(enhancement πŸ†• , mapping πŸ—Ί) #471
  • Kondaru fix batch 14 - most prominently, emergency lights.
Fautz0 updated: #358
  • Zippo lighters now have a limited capacity of 100 fuel units. You can refill them with handheld or regular welding fuel tanks.
Flourish updated: (bug πŸ›) #463
  • Fixed a bug with portable reclaimers outputting fewer processed materials than inputted.
mbc updated: (balance βš–) #461
  • Doors have a small chance to open when taking damage at very low health.
Tarmunora updated: (balance βš–) #456
  • Kinetic projectiles stagger on hit
Kubius updated:(enhancement πŸ†•) #439
  • QM's emergency crate now contains emergency-grade spacesuits and tanks.

Monday, April 27th, 2020

Minor Changes

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #453
  • Kondaru fix batch 13 - further minor tuneups and fixes, inc. fire alarms.
zjdtmkhzt updated: (balance βš–, enhancement πŸ†•) #423
  • Minor pathology GUI improvements. You can now use the + and - buttons to select multiple segments when splicing.
Moonlol updated: (enhancement πŸ†•, mapping πŸ—Ί) #447
  • Murderbox now features test dummies.

Sunday, April 26th, 2020

Tarmunora updated: (balance βš–, enhancement πŸ†•) #239
  • Changed pod(etc)seeking 40mmHE shells to have a high chance of not detonating on impact unless they have found a target to seek. Additionally boosted their direct-impact stats to compensate somewhat.
mbc updated: (sprites 🎨) #443
  • You no longer need a crowbar to access a pod's maint/lock panel, just click it with free hand and use the multicontext buttons. Also fixed bugs where you could not hit a pod with an item.
Uta updated: (bug πŸ›) #426
  • Mediborg can now perform surgery on organs requiring L/R side selection. Use tool slot 1 for the left and slot 3 for the right

Minor Changes

saccharineChampion updated: (enhancement πŸ†•) #415
  • You can now load deep-fried (and grilled) stuff, as well as other particularly coal-like culinary mistakes, into the engine's furnaces. Credit to Studenterhue for the idea & Flourish and ZeWaka for code help!

Saturday, April 25th, 2020

mbc updated: #431
  • Moved all pod verbs to a multicontext menu (just click the pod) instead of rclick verbs
mbc updated: #420
  • Shoving a person who is downed and using item limbs will cause them to attack themselves just like they would if they were standing upright.

Minor Changes

Tarmunora updated: (balance βš–, sprites 🎨) #422
  • Security barriers have a slightly more robust block, but only when turned on
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #429
  • Kondaru fix batch twelve - more cargo pads and miscellaneous tuneups.
Tarmunora updated: (balance βš–, enhancement πŸ†•) #410
  • Added special block functionality to backpacks/satchels.
mbc updated: #421
  • Click+Drag chairs in order to rotate them. They also rotate when you are buckled in and trying to move.
mbc updated: #420
  • Fixed bug where item limbs wouldn't show icons on your hud.

Friday, April 24th, 2020

Flourish updated:(bug πŸ›, enhancement πŸ†•) #400
  • Cloning and stable mutagen now properly copy blood DNA, fingerprints, and genetic effects. The advanced genetic analysis option on the cloning computer toggles copying active genetic effects (yes, that includes mutantraces).
AwkwardDryad updated: (sprites 🎨) #385
  • Added the Double-Part and Drill hairstyles.
Erinexx updated: (enhancement πŸ†•, sprites 🎨) #406
  • Glowsticks are now colored. You can buy their colored variants from QM. You can also change csaber blade colors by unscrewing them and swapping out the glowstick inside!

Minor Changes

Tarmunora updated: (bug πŸ›) #395
  • Fixed issue where guns treated you as if you were always slightly drunk for the purposes of aiming.
UrsulaMajor updated: (enhancement πŸ†•) #394
  • You can now ladle soup back into the soup pot, if you want. Soups also now drop their bowls when eaten.

Thursday, April 23rd, 2020

Minor Changes

Erinexx updated: (bug πŸ›, sprites 🎨) #335
  • Added a tonne of new and resprited inhands, including toolboxes, backpacks, and arms and legs!

Wednesday, April 22nd, 2020

mbc updated: #378
  • Reduced lag when you right click on objects. You shouldn't notice any significant changes to the menu functions, but I did move around and merge some commands.

Minor Changes

Kubius updated: (bug πŸ›, enhancement πŸ†•, mapping πŸ—Ί) #370
  • Atlas fixes and improvements, including lighting and powernet.
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #374
  • Kondaru fix batch 11: Medbay bigger - and this time, the booth too!

Tuesday, April 21st, 2020

mbc updated
  • Blocking will now grant you some minor resistance to Disorient(Body)
  • When someone is using an item limb, shoving them to the ground will cause them to attack themselves (same as when you 'disarm' them).
Erinexx updated: (sprites 🎨) #302
  • Updated sprites for cigarettes, cigarette packets, zippos, cigar cases and ashtrays!

Minor Changes

Flaborized updated: (balance βš–, enhancement πŸ†•, sprites 🎨) #326
  • Added the security pouch, a small pocket pouch containing all the kit previously contained in the Security Starter Kit. Starts in security officers', vice officers' and the HoS' pocket. Can be used to hold extra small items.
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #353
  • Kondaru fix batch ten: Towels! And some other stuff.
Somethings updated: #342
  • You now see the expected messages for the Necrotic Detonation and Necrotic Resurrection symptoms on a pathogen when you look at the pathogen holding petri dish under a microscope after applying some synthflesh on it with a mechanical dropper.

Monday, April 20th, 2020

Gerhazo, Flaborized updated: (enhancement πŸ†•, sprites 🎨) #329
  • Added heavy military boots with unique distinctive footstep sounds to the Head of Security's locker.
Flourish updated: (enhancement πŸ†•, rework πŸ”„) #331
  • Made the floor health scanners in medbay more useful. Step on top of one of them to receive a readout of your health and trigger a PDA alert to medical if you're in crit.
Flaborized updated: (enhancement πŸ†•, sprites 🎨) #303
  • You can now destroy chemical dispensers, ATMs and shrubs by smashing them with a weapon. ATMs will spew out small amounts of money if you do this, and can also be shot to destroy them! Also improved visual feedback when destroying fabricators through brute force.
Kubius updated:πŸ—Ί (mapping) #337
  • Kondaru FB9: significant reworks to Medbay and Security.

Minor Changes

Fautz0 updated: (balance βš–, enhancement πŸ†•) #327
  • You can now blindfold monkeys and humans by attacking their head with a blindfold.
Erinexx updated: (ass-jam πŸ‘, sprites 🎨)#277
  • Added new plate sprites and fixed a display bug.
Tarmunora updated: (balance βš–) #241
  • MPRT-7 launcher no longer supports dual-wielding
MarkNstein updated: (enhancement πŸ†•) #339
  • Similar to airlocks, APCs will now show their powernet address when unscrewed.
RichardGere updated: (bug πŸ›) #308
  • Fixed an issue where players were able to equip items attached to limbs.

Sunday, April 19th, 2020

Flourish updated: (enhancement πŸ†•) #292
  • Added hats as an AI spacebux reward.

Minor Changes

ZeWaka updated: #258
  • Reverted #203, crowbars on harm intent once again pry up floors.
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #323
  • Assorted small improvements to Horizon.
Gerhazo updated: #311
  • Fixed certain cuff types not breaking apart on removal as well as trying to remove silver handcuffs from your belt breaking that slot.
Awkward Dryad updated: #299
  • Fixed plant layering in pots <3

Saturday, April 18th, 2020

mbc updated: (balance βš–) #314
  • Pods have improved braking and occupants get stunned for far less time when impacted by melee.
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #306
  • Kondaru fix batch seven: relocation/rework of test chamber, plus a bit.

Minor Changes

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #316
  • Kondaru fix batch eight - assorted QoL upgrades, including clown gear.
pali updated: (enhancement πŸ†•) #256
  • Turned on C-Sabers now actually emit light!
Gannets updated: (sprites 🎨) #300
  • Added missing pulse rifle in-hand sprites.

Friday, April 17th, 2020

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #301
  • Kondaru fix batch 6. Notable: QM import upgrades, Engine cold loop radiator.
Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #298
  • Kondaru fix batch 5, including bookshelf and a map image refresh.
Tarmunora updated: (rework πŸ”„) #217
  • Cigarettes now have a fixed burn time, with the reagent/cycle adjusted to match
  • Pocket cigs no longer transfer reagents if you have on active internals or a gas mask
Kubius updated: (mapping πŸ—Ί) #274
  • Second batch of post-launch fixes to Kondaru. See pull request 274 for details

Minor Changes

Kubius updated: (mapping πŸ—Ί) #295
  • Kondaru Fixes IV: The Voyage Home (in an escape pod). PR #295
RichardGere updated: #275
  • Fixed an issue that would let explosions destroy the nuclear bomb on certain floor types.
Enfaeutchie updated: (bug πŸ›) #273
  • Click+dragging produce into crates won't overfill them, so you can ship and sell it more easily.

Thursday, April 16th, 2020

trerri updated: (mapping πŸ—Ί) #263
  • Added a windoor to Oshan sec
Kubius updated: (mapping πŸ—Ί) #267
  • First batch of post-launch fixes to Kondaru. See pull request 267 for details.

Wednesday, April 15th, 2020

Kubius updated: (enhancement πŸ†•, mapping πŸ—Ί) #247
  • Kondaru (Kubius Map 3: Third Time's the Charm) has moved into official rotation.
  • Please provide suggestions on the official Kondaru thread and please report bugs through the Bug Report button in the upper right corner.
mbc updated: (balance βš–, enhancement πŸ†•, rework πŸ”„) #252
  • Added blocking. Replaced classic passive-disarm-intent-blocking with a new block function tied to Resist.
  • You can block barehanded OR with a weapon. Weapons have block properties attached (you can see them on the tooltip) to tell you what kinds of damage they are effective against. You get a small armor boost while blocking, which is increased when you have an effective item matchup.
  • Added Resist hotkey (Z on default controls, C on /tg/)
Erinexx updated: (bug πŸ›, spriting 🎨) #112
  • New hydro tray sprite!
  • Hydro trays now properly update visual water level without having to have a plant growing!
  • Hydro trays now properly display reagent-colour in the trays water pool!
Tarmunora updated: (balance βš–) #244
  • Power picks, hammers, shovels now use standard small power cells for their internal charge. This makes them charge more quickly, as an aside. Additionally, attacking things that aren't asteroids with them will drain their cell much more quickly - if using one as a weapon, keep an eye on your charge!
Tarmunora updated: #242
  • Rebalanced meatcleaver to fumble far less often on hit and removes stun on throw

Minor Changes

Kubius updated: (bug πŸ›, mapping πŸ—Ί) #250
  • Fixed habitat dome prefab - no longer shrouded in shadow.
trerri updated
  • Added extra supplies to the Oshan locker room.

Tuesday, April 14th, 2020

Minor Changes

comradef191 updated
  • Fixed up Mushroom a lot.
adharainspace updated
  • Fixed weird photocopier bugs and makes them less painful to use.

Monday, April 13th, 2020

ASS_JAM updated
  • Hello It is ASS_JAM. Please remember, you must not grief on ASS_JAM as a non-antag. Just play as usual. The entertainment this month is brought to you by:
  • Pali - AIs have a 5% chance to start with legs, HoS locker contains The Loose Cannon, trinket pool is unrestricted (all items), 25% chance for the game to pick a mutation at roundstart and give it to everyone - and much more
  • Moonlol - New wizard spell: Timestop. "This very handy dandy feature surely wont cause any runtimes"
  • Polivilas - Disables zipgun, adds a slamgun. "I will pay out 100k spacebux for better sprites - contact 2027#2027 on discord for more details."
  • Kubius - 2 new maps: Fleet and Kondaru. Do they compile? A mystery!!
  • Warcrimes - Updated reskinned Trunkmap, a couple tweaks here and there. Also enabled voting for most of the maps in the codebase.
  • UrsulaMajor - Updated Density, map smol.
Flaborized updated
  • Added a few small items to the surplus crate!
Tarmunora updated
  • On ass day you can shoot as fast as you can click.
  • Guns have a little bit of extra spread when drunk. Alcohol immunity mitigates this, to an extent

Minor Changes

Kubius updated
  • Batch one of small improvements and fixes to Kondaru.
Erinexx updated
  • Resprited janitor equipment (mops, buckets, laundry machines, ...).
Tarmunora updated
  • Added the ability to refill/combine ammo boxes by hitting them with a box of the same type
  • Changed pointblanking to hit with all the projectiles in a burst, not just one
  • Fixes up gunpoint grabs a little bit (should shoot more consistently)

Sunday, April 12th, 2020

Goonstation Administration Team updated
  • Hello, we're changing ass day! Griefing is no longer allowed and we're adding a bunch of small fun changes. Click here for more details.
Flaborized updated
  • Resprited a bunch of the ore in the game!
adharainspace updated
  • finally added cross-round bookshelves to every map you can normally vote in! have fun!
Moonlol updated
  • Soup is now serve-able in the afterlife bar!

Minor Changes

Enfaeutchie updated
  • The Lawgiver now comes with an instructional pamphlet.
  • Fixed a couple of Lawgiver typos, and a bug where knockout was listed as detain in examine text.
adharainspace updated
  • minor qol changes to printing press

Saturday, April 11th, 2020

Erinexx updated
  • New doughnuts sprites!
  • New bagel sprites!
  • New english muffin sprite!
Tarmunora updated
  • Cloakers now deactivate on picking things up, throwing, and unarmed specials
RichardGere updated
  • Energy weapons can now have their power cells swapped out by clicking on the cells with an energy gun in hand

Minor Changes

2027 updated
  • Adds acquiring methods to old medals.
Gannets updated
  • Removed Nuclear Operative assault rifle, marksman's rifle and light machine gun as options for item-arm surgery.
Erinexx updated
  • Added new tool inhand sprites
  • Tweaked outline on fries sprite (what the fuck was i thinking before)
  • Crowbars no longer pry floortiles while on harm intent, hopefully now we won't uproot the entire station floor when trying to beat people to death
Tarmunora updated
  • Chopping weapons work properly on bolted doors
RichardGere updated
  • Fixed a bug that prevented players from swapping out the egun's power cell
  • Fixed a bug that prevented players from swapping energy weapons to their other empty hand
SaccharineChampion updated
  • Added more cans to Atlas engineering storage, most notably its first empty cans.
adharainspace updated
  • Quantum telescope locations now work again

Friday, April 10th, 2020

Tarmunora updated
  • Surgical tools now hit a bit harder and pierce a bit of armor
  • Chemical dipped scalpels no longer are foiled by having the reagents fall out of your target on the same stab that they were transferred in
  • Attaching a synthlimb will now fully attach it instead of leaving it at the last surgical stage

Minor Changes

Gannets updated
  • Nuclear operatives now pull their names from 6 callsign pools, nato alphabet, melee weapons, colors, birds, mammals and moons.
adharainspace updated
  • gives captains sabre a tooltip by making it use get_desc instead of examine
  • fixed radio host jumpsuit variants being invisible sometimes
trerri updated
  • Made some small sprite changes to the deconstruction device sprite.
  • Redid examine text for deconstruction device.
Tarmunora updated
  • Fix messaging when repairing bleeding while having open surgical wounds
Scaltra updated
  • Adds the botanical mister as a valid transfer target for high capacity watering tanks
saccharineChampion updated
  • Additional argument in projectile code allows sounds to correctly play to drivers of large vehicles.
  • Large pod code changed to utilize this additional argument.

Thursday, April 9th, 2020

Minor Changes

TDHooligan updated
  • Sped up the chemicompiler significantly.
saccharineChampion updated
  • Corrected improper feedback on incorrect pod and secure safe lock guesses.

Wednesday, April 8th, 2020

mbc updated
  • High amounts of Brute and Burn damage will be weighted more heavily in deciding whether you die or not. In practice this means that you previously could take 600 brute/burn damage before dropping dead, and now you can take 400.

Tuesday, April 7th, 2020

Minor Changes

Ryumi updated
  • Added a bit more lighting to the Afterlife Bar's garden.

Monday, April 6th, 2020

mbc updated
  • Fixed a number of assorted bugs where blood cleanables would get wrong unit amounts and bloody footprints were handling things improperly
  • Fixed bloodletting not working if you were under the max bleed level (that means when you bleed, some reagents in bloodstream should properly come out with the blood regardless of the bleed type)
  • Made some changes that should increase client side FPS a bit, especially on ocean maps (water on station zlevel will look a little bit uglier re:lighting, sorry)

Sunday, April 5th, 2020

mbc updated
  • You can now buckle into chairs by clicking yourself while standing on them. Same with climbing on chairs - click self with grab intent.
Flaborized updated
  • Added a new colorblind accessible HUD option! You can access it in the character setup options.
Flourish updated
  • Added Roach and Saxophone as spacebux rewards.
  • Disaster mode now includes a wraith at roundstart.
pali updated
  • Nukies on ass day can now get much wilder target locations.
adharainspace updated
  • Added fancy new RCD sprites, courtesy of Flaborized!
Jero1717 updated
  • Made Robustris Pro fancier and better

Minor Changes

pali updated
  • Until we rework matsci somewhat light bulbs, light tubes and tripod bulbs are now 5 times more expensive when it comes to material cost

Saturday, April 4th, 2020

Awkward Dryad updated
  • Plates can now be stacked one by one instead of click-drag only.
Nexusuxen updated
  • Added experimental "Equality" silicon law module.
Tarmunora updated
  • Added range falloff to stun projectiles (to a minimum of half initial power)
  • Stun projectile pointblanks no longer apply bonus stuns on top of what the projectile would normally do
  • Reworked the wavegun found in QM experimental weapons crates to have more unique firing modes, all of which have non-standard range characteristics - try them out and experiment! Includes shiny new sprites by Flaborized
  • Rebalanced the detain and pulse projectiles to be hopefully closer together in power: detain now stuns in 2-3 shots, pulse now experiences some falloff with range on the disorient and throw
  • Taser shotgun pointblank implemented, and regular firing slightly rebalanced
Mordent updated
  • Fixed bug with cable coils in cyborg modules not having the correct amount
  • Fixed bug with steel rods and cable coils in cyborg modules not starting with the correct sprite.

Minor Changes

ZeWaka updated
  • Handcuffing should be more consistent across the board.
Awkward Dryad updated
  • Fixed a plate stack runtime error.
mbc updated
  • Fixed bug where attack particle showed incorrect sprite when the attack obj was being deleted or dropped
  • Fixed bug where hit twitch animations wouldnt play in many circumstances
Mordent updated
  • Fixed bug with cable coils in cyborg modules not having the correct amount.
  • Fixed bug with steel rods and cable coils in cyborg modules not starting with the correct sprite.
Tarmunora updated
  • Hopefully killed any last traces of the projectile doublehit bug

Friday, April 3rd, 2020

RichardGere updated
  • Reduced the stamina damage dealt by csabers. Now it should take 2 hits to stun a person.
Erinexx updated
  • New dough, produce, herb, bowling melon and snack sprites!
  • Clockwork orange is now a little more vivacious
  • A bunch of other new food sprites!

Minor Changes

Archlinuxusa updated
  • Eggs no longer produce a meaty explosion in the microwave, splattered egg will now splatter all over your microwave... Yummy.
Erinexx updated
  • Shitty jpg pancake sprites have been preserved for future use.

Thursday, April 2nd, 2020

Flourish updated
  • Added some spacebux rewards as suggested in one of our monthly contests - Mail Order, NT Backpack, Pride-O-Matic Jumpsuit, and Dancin Shoes.
ManlyDwarf updated
  • Added a new traitor objective to steal Gooncode.

Tuesday, April 1st, 2020

mbc updated
  • New tile-flinging special attack for crowbars.
  • Fixed bug where an item with a material property could have its throwforce weakened below its base value.
  • Improved the damage of basic special attacks to match their direct-click power levels (they still can't crit, that should be the main drawback)
Flaborized, SimianC and Flourish updated
Tarmunora updated
  • Added a recipe for plasmaglass in the arc smelter (plasmastone + glass)
RichardGere updated
  • Added simethicone + superfart gibbing.

March

Tuesday, March 31st, 2020

ZeWaka updated
  • Reorganized Centcom a bunch.
Gannets updated
  • Flaborized : Captain can now exchange their e-gun for a sabre. Check your job rewards menu. Nuclear Operative Commanders now get one on spawn.

Sunday, March 29th, 2020

mbc updated
  • 'Mutiny' buff will no longer be given to heads by proximity to revs. Instead, Mutiny will increase when a head witnesses revolutionary-incited violence. I made this change a week or two ago but forgot to write it on the changelog.

Tuesday, March 24th, 2020

pali updated
  • AwkwardDryad : Zoldorf (there's a new item in that wizard-in-a-box, go hack it to access the item and start something wonderful)

Monday, March 23rd, 2020

pali updated
  • AwkwardDryad : Emergency hood now covers hair
  • Sidewinder7 : Chemicompiler improvement
  • Polivilas : Compact medical sleepers (in escape shuttles for now)
  • glassofmilk : Dispatch mechcomp component
  • Polivilas : Owners of the Too Cool medal (monthly contest winners) can now use the :shelterbee: emote in OOC
  • DasBrain : Add "select item + send" to the mechanics selection component
  • AwkwardDryad & Erinexx : Sushi
  • Polivilas : Small blobs now have reflective nuclei
  • UrsulaMejor : Spacebux Sparklers
  • UrsulaMejor : Soup Pot and Customizeable Soups
  • UrsulaMejor : Conspiracy Theorist Trait

Saturday, March 21st, 2020

mbc updated
  • Fixed a longstanding bug where being impacted by certain effects (projectiles + blob attacks) would prevent you from being able to talk or click for a brief period without stunning you.

Thursday, March 19th, 2020

pali updated
  • RichardGere : Boxing gloves now slightly increases stamina damage
  • Adhara : NT-SO Commander Uniform now recolours all variants of captain uniform to blue. Also added red variants that are not used yet.
  • Optimized stuff and things.
  • saccharineChampion : choosing a job on the id console changes the colour appropriately
  • UrsulaMejor : misstep severity scaling

Wednesday, March 18th, 2020

Mordent updated
  • Spectroscopic Scanner Upgrade now available for cyborgs (free for those who choose the Chemistry module).
pali updated
  • Nano-fabricators and other such objects can now set their output by click-dragging (just like manufacturers and vending machines).

Tuesday, March 17th, 2020

pali updated
  • Avatharian : Adds new Spacegrass Tile Variations to GrassGro
  • Flaborized : Added visual indicators and resprites to some energy weapons + syringe gun
  • Phyvo : resist button for critters

Monday, March 16th, 2020

pali updated
  • DasBrain : Make the Longrange Teleporter a MechComp component
  • RichardGere : Boxing gloves no longer allow stamina critting
  • More powernet fixes and optimizations.

Sunday, March 15th, 2020

Flourish updated
  • Added Corpse and Space Diner Patron as spacebux rewards, from February's Monthly Contest! The other winners will be implemented shortly!

Saturday, March 14th, 2020

mbc updated
  • Probably fixed the bug where 'stale' lights would persist and create dark shaded rregions with no source (fueltank explosions for example). Fix has been in a few days but I wanted to let things run for a while before confirming.

Wednesday, March 11th, 2020

pali updated
  • Fixed the bug that kept breaking powernets. Please report any powernet weirdness.
Gannets updated
  • A pile of Atlas fixes by discord user gallowsCalibrator. Thanks very much!

Tuesday, March 10th, 2020

pali updated
  • You can now middle click an ability and then hit a number to bind the ability to that number.
  • Shift/Ctrl/Alt + click should now also work for all abilities (and not just blobs). This might be annoying and bad so please yell feedback at me.
kyle updated
  • bugfix- Fix lawgiver detain projectile.
mbc updated
  • moonlol : Dab animations
  • Tarmunora : Armor part 2: the buffening
  • Tarmunora : higher probability to hit intended target zone in ran_zone + tiny readability
  • Tarmunora : Stunhats
  • saccharineChampion : Space cola is not longer basically teplerone
  • Tarmunora : Deployed barrier no longer wearable on belt
  • Urs : AI Radio Click to Track Changes
  • glassofmilk : Button Panel mechcomp component
  • AwkwardDryad : Kitchen Island
  • AwkwardDryad : Kitchen Organization Update
  • Sidewinder7 : Traitor Item: Cursed Clown Mask
  • Avatharian : Adds Decorative Plant Pots!

Monday, March 9th, 2020

pali updated
  • Tarmunora : Scalpel poisoning now takes armor into account
  • Fixed some bugs. Big pods travelling through z-level edges for example

Sunday, March 8th, 2020

mbc updated
  • Bat form consumes 5 stamina on activation.
  • Bat form cannot be activated when a vampire can't move or does not have enough stamina to sprint.
  • Fixed bug where bat form would move faster than intended while flying diagonally.

Saturday, March 7th, 2020

pali updated
  • saccharineChampion : Beep-Boops on Code Lock Fixes
  • Erinexx : Cheese-Shaped Sponges

Friday, March 6th, 2020

pali updated
  • Moonlol : Ling Island Iced Tea

Thursday, March 5th, 2020

pali updated
  • AwkwardDryad : Clothing booth.

Wednesday, March 4th, 2020

pali updated
  • Flaborized : Red chainsaw rework to remove organs
  • Maegor : New genetic recipes
  • Adhara : Concrete chemicals

Sunday, March 1st, 2020

mbc updated
  • Tarmunora : Armor fixes and armored glove nerf/change + Fix the attacks/second line in tooltips
  • Flaborized : Noir-Tech Glasses
  • Naksu : Components and signals
  • RichardGere : Batman mask hides the face
  • Raevenmaester : AP damage fix
  • mbc also adjusted some of the armor piercing bullets damage a bit lower than it was - Raeven's bugfix incidentially will increase their damage vs. unarmored targets!

February 2020

Friday, February 28th, 2020

Flourish updated
  • Added some cool sci-fi clothing pieces by Sartorius. Purchase the complete set from Geoff!

Thursday, February 27th, 2020

pali updated
  • Fixed a bunch of bugs that I'm too lazy to list here. Check the Resolved Bugs subforum if you care.

Wednesday, February 26th, 2020

pali updated
  • Speech popups should be more fixed now.
  • Sticks to Snakes is fixed to target objets far away from you.

Tuesday, February 25th, 2020

mbc updated
  • Light LMG rounds (from shark drones) were not intended to apply the slow effect and this has been fixed.
  • Maegor : Chronic Sneezing Mutation
  • Vextrom : Light Breaker Device For Traitors
  • polivilas : Blue hoodie
  • Sov : New Genes - Temporal Displacement and Chronal Additive Inversement
  • Rocket : Constructable wooden doors
  • Camryn Buttes : Angry Wasp Crossbow
  • TDHooligan : Chemicompiler heating speedup
  • Ryumi : Adds two new alcoholic cocktails: Rum and Cola, + Honky Tonic
  • Enfaeutchie : Yorkshire accent (w/trait)

Monday, February 24th, 2020

mbc updated
  • Podrick Equus : Pathology Benevolent Symptom additions
  • Naksu : Machine optimizations
  • MarkNstein : P.T.L. Payout Fix
  • Flaborized : Traitor detective thermals, luminol and fog grenades
  • AlfredoChicken : Opening Crates and Lockers Sets off Armed Mousetraps Inside
  • Adhara In Space : makes char select lipstick look good
  • Rain2025 : All Ears Trait (Spawn without Headset)
  • Ryumi : Makes sec metal detectors emaggable
  • fosstar : Adds a bad and dumb shakespeare reference
  • UrsulaMejor : Paper Trees + Chill Pill Tweak + Cloaked Panellus Mushroom + Sleeper Agent Event

Sunday, February 23th, 2020

mbc updated
  • Bullets will do extra impact damage to doors and windows depending on their type.
  • Mender whitelist expanded to match that of the hypospray. Its not as efficient for non-touch chems but why not.
  • polivilas : Stick dead people in pod cargobay + Signaler mouse traps
  • zjdtmkhzt : Pathology changes, fixes and additions
  • Tarmunora : Hypo/booster whitelist update
  • AwkwardDryad : Stackable Plates :D
  • Flaborized : Slide-y bit that goes back on some pistols when empty
  • Sidewinder7 : Syndicate Shot Glasses
  • Ryumi : Adds wall-mounted rechargers
  • Avatharian : Adds Spacegrass reagent!
kyle updated
  • Emagged cyberorgans now slowly take damage while in the body to add some risk to counter the reward of the huge stamina buffs.

Saturday, February 22th, 2020

mbc updated
  • polivias : Crew objectives now grant spacebux, Sound on 120min shuttle call, Removes ghostdrone DNR check, Spy console shows current area
  • Naksu : Slightly smarter machine processing
  • Ryumi : Adds auto-positoning small lights
  • moonlol : Nicotini
  • AwkwardDryad : Sakuride
Gannets updated
  • The NCS Atlas has had a long overdue refit.
  • You should find it more spacious and convenient, it even has a shower!
  • Please post any new bugs, suggestions or changes to the forums.

Friday, February 21th, 2020

Flourish updated
  • Added a bunch of roundstart tips and tricks from January's monthly contest! Thanks everyone for contributing!
  • The cargo tug and the floor buffer should now prove slightly smoother rides. The former also now has two speeds which you can toggle between. Hopefully this makes quartermasters' lives slightly easier!
Flaborized updated
  • More radio icons for heads of staff and clown!
pali updated
  • More new sprites by Erinexx.
  • Merged AwkwardDryad's kitchen island patch. Dispense them from the kitchen dispenser.
  • Merged Naksu's patch optimizing solar panels' impact on performance a bit.
  • Added the sea4 reagent by Drago and Tarmunora.
  • Merged Phyvo's patch that makes lizard tails show up properly with suit overlays.
  • The speech popups are now enabled fulltime. You can switch then on / off in character prefrences or in the Commands verb tab.
  • Merged a bunch of bugfixes by Polivilas.

Thursday, February 20th, 2020

pali updated
  • The flying chat / speech popups got a rework that should make it good enough to be turned on full-time. But I expect bugs so it's still locked behind an admin toggle.

Wednesday, February 19th, 2020

pali updated
  • New icecream and other snack sprite by Erinexx.
  • Merged glassofmilk's patch that makes gps distress signal use packets.
  • Merged AwkwardDryad's hot dog rework. New sprites, overlays and recipes!
  • Merged glassofmilk's PDA group messaging patch. Create a messaging group in the PDA app, invite your friends and share the dankest station memes in your own groupchat.
  • Merged AwkwardDryad's patch that resprites silverware, adds round glasses and reorganizes glass recycler menu.
  • Merged Adhara's gun gun patch. A gun that shoots guns. Currently admin spawn only.
  • Merged Sidewinder7's patch that makes chemicompiler heating faster and also makes it so you can open the menu by clicking on it with a beaker.
  • Merged Sidewinder7's patch making it so changelings can sting glasses, food and other such things. Also Sticks to Snakes should now be able to target stuff in your inventory.
  • Merged Podrick Equus's patch Flesh Restructuring + Minor Beneficial Pathogen Changes.
  • Also did some refactoring of welding tool code so let me know if something broke because of that.

Monday, February 17th, 2020

pali updated
  • Added Mewtini by SlackerMagician.
Gannets updated
  • Rolled out an improved armory design on cogmap 1.
  • New gear includes: A recharger rack holding three pulse rifles, these two-handed energy weapons fire the same projectile as the lawgiver pulse setting.
  • Armory riot shotgun ammo has been replaced with plastic baton rounds (PBR) which do additional stun on hit.
  • Added an airlock breaching sledgehammer, does additional damage to doors like the Firebrand fire-axe.
  • Reduced the move speed penalty for wearing heavy riot armour.
  • Some gear that used to be armory exclusive has been moved out to the rest of the brig so that it can be used even without HoS oversight.
  • Please let me know how it feels so it can be tweaked and added to our other maps! Sprite credit goes to Schwick for the hammer and Enakai for the initial pulse rifle design!
  • New nuclear bomb sprites by Flaborized!

Sunday, February 16th, 2020

pali updated
  • Merged UrsulaMajor's botany patch adding Clear Corn, Dogwood, H Cordata, and W.Cordata.
  • All mobs can now pray. Also you can now type 'pray "yee' into the pink command bar to pray without opening an input popup.
  • Dying as a ghost critter now doesn't change your ghost name.
Mordent updated
  • Manta: Wiring fixes for several security rooms.
Gannets updated
  • Adds Flaborized's wavegun sprites.

Saturday, February 16th, 2020

pali updated
  • A few new fruit and vegetable sprites by Erinexx.
  • Most scanners now have a cool little scanning animation.
  • Fixed a bunch of screen overlay bugs. Also blindness no longer prevents clicking, you're welcome.
  • Fixed clicking the "buckled" status not unbuckling you.
  • While in the lobby pressing T will now use OOC.
  • Mentors can now respawn as helpful mentor mouse ghost critters. Click a purple mentor mouse to put it in your pocket and receive help.

Thursday, February 14th, 2020

Warc updated
  • you can now push people down or up ladders with a grab. useful for saving private ryan
Mordent updated
  • Clarion: fake drains replaced with real drains.
  • Clarion: crematorium sink now placed somewhere sensible.

Wednesday, February 12th, 2020

Flourish updated
  • Added high capacity styptic powder and silver sulfadiazine reserve tanks which contain 400u. Find these in your medical reservoir crate supply packs from QM.
  • You can now click drag to fill automenders.
  • Barcode stickers function as actual stickers now, which means they'll show up when stuck to people.
  • You can set a spy sticker's radio and camera (if it has a camera) by clicking it rather than having to right click it.

Tuesday, February 11th, 2020

pali updated
  • Added Sheltestgrog

Monday, February 10th, 2020

pali updated
  • Fixed AI-eye sprinting.
  • Click on yourself on grab intent to honk the nose on your clown mask.

Saturday, February 8th, 2020

mbc updated
  • Balanced scream sounds to be a bit quieter and more equivalent to each other.
  • Add new step sounds for galoshes, sandals, and robots.
pali updated
  • New button for redeeming antag tokens. No more popups.
  • Merged Erinexx's patch that improves water coolers. Use a wrench to remove their tank (to replace its contents with something more nefarious). Use a screwdriver to unanchor them. And they are also scannable using device scanners now.
Zamujasa updated
  • Some PDA cartridges have new icons.
  • PDAs also have a little bright spot when their flashlight is enbabled.

Friday, February 7th, 2020

Mordent updated
  • Manta wiring fixes. The inner engineering wiring loop is now isolated from the rest of the sub, and that one SMES in the control room is solely responsible for powering the stuff needed for the engine.
Zamujasa updated
  • More elbow grease applied to the character preferences system. Some game settings are now profile-independent, like end-of-round popups and other things.
  • Job preferences window is slightly better! Slightly! Hopefully! Report issues as usual, please.
  • Windows that don't have chui enabled will now look less like 1999 default websites.
  • You can change the default font size for said popup windows in your character settings.
  • If any of this breaks your save files, I'm sorry. Somepotato said it was okay to push it.
pali updated
  • Buffed Sheltergrog.
  • Cyborg painting is back.
  • Sticks to Snakes fixes and balancing. Now snakes revert back to items after two minutes.
  • When you click on a link in a window it should now more or less preserve the scroll position.
  • Related to the above - the supply request console now shows you a message in chat instead of switching to a different content of the window when you order something.
  • Reagent scanners now work properly with fluids and smoke.

Thursday, February 6th, 2020

Zamujasa updated
  • Borg hud updates. Now feating an easy-to-access PDA button and, for AI shells, a "recall to mainframe" button.
  • Borg and ghostdrone equipment menus can be scrolled with the scroll wheel. This was a thing before, but now they scroll item-by-item instead of entire pages, so it's a little easier to use.
  • Oh yeah, you can finally cilck the storage background to equip an item. The future is now. #wow #woah
  • Spacebux can be withdrawn from an ATM without logging in. (It's always YOUR spacebux, mind.)
  • Spacebux tokens are stackable, splittable, and show how much they're worth in the name. Different amounts are colored differently, too (bronze, silver, gold, platinum, ...)
  • ATMs will now ask for your PIN when you swipe your card, like vending machines.
  • As usual things are probably broken, please yell at me on Discord or on the forums.
  • I have a bounty for finding spacebux duplication exploits, so report them if you happen to find one.

Wednesday, February 5th, 2020

mbc updated
  • New device - the access-pro. Use it to change access requirements of many different kinds of machines. It will copy the access requirements from any ID that you insert into the access-pro. The user must be wearing an ID with id-change priveliges to do this. Find it in the HoP locker.
  • Added an AND/OR toggle to the access-pro if you use it in-hand when its empty. This lets you specify if you want a door to require a list of accesses for entry, or allow anyone who meets any one value in the list.
  • If a door has 0 access requirements, it can be deconstructed with the deconstruction device now.
  • There will probably be some items I forgot to flag as access-changable or some bugs. Please report as usual
Zamujasa updated
  • A bunch of changes to how RCDs work behind the scenes.
  • Construction RCD (the RCD Deluxe) improved.
  • As usual, complain on the forums.

Tuesday, February 4th, 2020

Flourish updated
  • Added some cool new hairstyles from January's monthly contest! We have: Fun Bun, Croft, and Disheveled by Awkward Dryad, Sage by Specturesque, and Temsik by cyberTripping!
Firebarrage updated
  • New clowning item: Canned laughter
  • Available at your local clown supply store
mbc updated
  • Welding helmet now provides a bit less head armor when it's flipped down. Full protection is only given when flipped up.
  • Weakened the intensity of scanlines and other vision-impairing wearables
Gerhazo updated
  • Fixed trying to flip while out of stamina ("You fall over, panting and wheezing.") causing you to be unable to ever use emotes afterwards.
pali updated
  • Borg mesons no longer make your eyes bleed.
  • Cyborgs now get access to department radio channels based on their module.
  • Merged Adhara's fixes for her printing press patch.
  • Green poker visor added to the clothing vendor, thanks to Kirill for the sprites.
  • Bees can now wear buckets.
  • Fixed station cleanliness in station credits.
  • Fixed MechComp payment components money ejection.

Monday, February 3rd, 2020

pali updated
  • Merged Urs's vending machine output patch. You can now clickdrag a vending machine onto floor tiles / crates / etc. to set the output target there. Also fixed a bug that caused items from vending machines to appear under them.
  • Artifact instruments are now usable in the instrument player MechComp component.
  • Fixed a bug where ghosts could peek into place where they shouldn't see.
  • TTVs now actually equalize gas between the two tanks instead of shoving it all into one tank.
  • You can now deconstruct unanchored windows by clicking on them with a wrench.
  • And you can also remove reinforcements from glass / crystal sheets.
  • Fixed a bunch of minor bugs. Among others: Changing telepad in a telesci computer is now less buggy. Masks will now show a proper message about protecting you from a cold liquid if it's cold. If your backpack is full you can no longer accidentally attach a breaching charge to it. Expanded to which containers you can piss. Burst canisters no longer block the port forever. Borgs can no longer steal connected canisters and break the port. Some machines could be used from any distance, that's been probably fixed. A certain circle in a certain adventure zone now registers clicks in a more intuitive way.

Sunday, February 2nd, 2020

Zamujasa updated
  • GAME MODE: FOOTBALL
  • look its still the second here. im only a few hours late.
  • (this is a gimmick mode like battle royale, but worse)
mbc updated
  • Deconstruction Device will appear in engineer lockers as well as mechanic lockers.
  • The Deconstruction Device can now be used to deconstruct more kinds of objects, and not just things mechanics have created (either click in-hand or use mousedrag). When you deconstruct an object, it turns into a mechanics frame that can later be soldered up at a different location. Most things will require some tool use to deconstruct as well, depending on complexity of the object.
  • There will probably be some bugs or objects I've forgotten to whitelist as 'deconstructable'. Please report if you encounter those!
Gerhazo updated
  • Fixed a lot of miscallenous inhand sprites. More items should now be visible on your character when they're in your hand. Please report any oddities like an item suddenly using a weird not-fitting sprite.
  • Syringe inhand sprite now properly updates to reflect on how filled it is as its contents change.

Saturday, February 1st, 2020

mbc updated
  • Stamina bar updates more frequently.
  • The time it takes to pin someone with an aggressive grab will be reduced proportionally depending on their remaining stamina (as opposed to the previous implementation where they had to be at 0 for a fast pin)
  • Replaced the existing (byond built-in) sound falloff rate with our own custom one. Also reduced the max ranges of sounds a bit.
Gerhazo updated
  • Fixed the interaction between ghosts and the destabilizing projectile. You can return to busting ghosts.
  • Fixed an issue with mechanic frames acting weird if you got interrupted while deploying one.
  • Frame deploying action is interrupted by more things, such as starting several deploy actions at the same time, sorry!.

January 2020

Friday, January 31st, 2020

Zamujasa updated
  • Liquid dark matter will no longer meatcube mobs when it reacts inside a container. Instead, it will deal brute damage dependent on the amount created in the reaction. Large enough reactions will also destroy the container.

Thursday, January 30th, 2020

warcrimes updated
  • fart atmos
  • farts now have a trace gas. you can smell it when it's in a room. you can vomit when you've had enough. you can't breathe just farts. please be careful, report any bugs immediately. *fart
  • fart atmos (fart atmos)
Gerhazo updated
  • The syndicate hat has been removed from the petasusaphilic trait random hat trinket pool due to repeatedly causing confusion as well as devaluing the hat and its purpose. Rest assured that anyone wearing it is without a doubt a super criminal.
Zamujasa updated
  • Construction Worker now starts with fancy overalls.
  • The issue where there may have been multiple "Construction Worker" roles in the job preferences menu should be fixed.

Wednesday, January 29th, 2020

mbc updated
  • Fixed bot pathfinding to not get stuck on unopenable doors.

Tuesday, January 28th, 2020

mbc updated
  • Moved hold-at-gunpoint functions to the new item grabs framework. Hold any gun and click someone on Grab intent to hold them hostage. This behaves similar to the old gunpoint mode, but now it's more flexible and you can get a tight hold + pull the target around.
  • Fixed bullets that throw the impacted player, like shotgun rounds - they were throwing in basically random directions instead of the direction the bullet was moving and weren't throwing at all on pointblank shots. Also, players who are thrown through the air by bullets will no longer be able to counteract the throw by running (this behavior is unchanged for normal throws)
Zamujasa updated
  • Firebots will now correctly spray firefighting foam fires, making them approximately 90% more useful.
  • Floorbots changed a bunch. idk. Maybe they'll be less awful now.

Monday, January 27th, 2020

Zamujasa updated
  • Merged part of adhara's book/printing press feature. Order your gear from your local quartermaster.
mbc updated
  • Fixed reinforced cables not being immune to explosions.
  • Fluid movement gear (flippers etc) will prevent sea plants from slowing you down. It also won't slow you on mined rock tiles anymore.
  • Increased time it takes to remove a jumpsuit from someone else.
Kyle updated
  • Sturdy and Heavy Robot parts don't slow borgs down quite as much as they used to.

Sunday, January 26th, 2020

Zamujasa updated
  • Attempted fix for atmos misbehaving when fixing breaches / building.
  • You can now shove people against artifacts. Passive grabs are safe, reinforced grabs will trigger the artifact effects (if it is on).
  • Defibs and human limbs can be used as artifact stimuli as well, if you wanna do that.
mbc updated
  • Revolution leaders can now buy daggers and standard flashes through their uplink.
  • Pins can be executed a little faster on targets who have 0 stamina.
  • You can chair flip off of boxing rope corners now (same input - mousedrag)
  • Knives can be used to strangle and inflict minor bleed damage.
  • Cable coil can be used to strangle and inflict a bit extra oxygen deprivation.
  • Added overlay for inhand item grabs.
Azungar updated
  • Fixed a lot of the mining related bugs on Manta, really appreciated the feedback in the thread. Thanks once again.
  • [RP ONLY] Motives are entering version 0.1, feel free to yell at Azungar if there is anything incredibly weird with them.
  • You can now use carts to be a target of manufacturer outputs and you can also input materials from them.
Pali & Flaborized updated
  • Added Sticks to Snakes, a new wizard spell! Sprites by Flab, code by Pali.
  • Basically, you can target items to turn them into snakes. If you target people, you can turn whatever they have in their active hand into a snake. If you use your staff, the resulting snakes will be aggressive. If you don't, they'll only act in self defense. Killing the snakes reverts them back to the original item!
  • There are a couple special snakes from casting your spell on specific items. Collect them all (set up a zoo)!
Flourish updated
  • The radio show host now spawns with a sleeve of exclusive radio station records. Thanks again to Urs for helping curate this collection. *Also, now, most records should have some basic identifying descriptions so you can keep track of your favorites.
  • Thanks to Phuzzy, we now have a new radio station advertisement tape, featuring Discount Dan's Quik Noodles. It's very good. Find it (and its friends) in the radio station's trash can.
  • Added the grapefruit grape mutation patch by UrsulaMajor and LovelyMimic! You can cut grapefruits into wedges and garnish drinks with them. Also, having grapefruit juice in your system makes medical chems deplete quicker!
mbc updated
  • You can now pin someone by grabbing them and clicking the floor. The action will happen faster if you have a tight grip before starting. Neither party will be able to move during the pin (but the target can resist), and the pin will break when the attacker's stamina runs out.
  • Fixed bot and mulebot pathfinding, for real this time. Probably.

Saturday, January 25th, 2020

mbc updated
  • Split the disorient resist armor property into 3 types - Body, Eye, and Ear. Body protects from mostly anything, Eye for flashes, and Ear for sonic stuns. Also added some different amounts of Eye/Ear protection to existing headwear where it would fit.
  • You can now dose a material cloth with a small amount of reagents to force targets you strangle to inhale from it.
  • You can now strangle someone with a breath mask. If you're holding an internals tank in your off-hand, they will be forced to inhale from the tank.

Friday, January 24th, 2020

Zamujasa updated
  • Air canisters and tanks have slightly updated UI. Now includes a bar showing the percent full it is.
  • Green on black for normal, yellow on red for overfilled. If you see a full yellow bar, you should probably run.
  • Also, ejecting a tank from a canister will now auto-close the valve if it was open.

Thursday, January 23rd, 2020

mbc updated
  • Revolutionary flashbangs will shatter loyalty implants in affected targets.
Zamujasa updated
  • Changed a bunch of pathology numbers.
  • The CDC should no longer charge you an arm and several legs for a single cure.
  • More things can be vaccinated. The Synth-o-Matic might also be more useful in making cures? idk. Also, oxygen farts.
  • A lot of numbers were fussed with so something is surely broken. As usual, please report problems you run into.

Wednesday, January 22nd, 2020

Zamujasa updated
  • What is and isn't considered a "good" mutation has been changed (mostly w/r/t Boosters).
  • The cyberize-organs ailment would eject your spleen without providing a proper replacement. Rude. This has been fixed.
  • Card vendors have some new items, sprited by AwkwardDryad. Heh.

Tuesday, January 21st, 2020

Zamujasa updated
  • Sticky notes no longer show up completely black when written on. Thanks to AwkwardDryad for the initial patch. They were also more or less entirely re-coded. Welp.
  • Writing on them will update their appearance. Messages with ! and ? will show a ! or ? on the note instead.
  • You can stamp them with various stamps. It makes them look different, too.
  • They're now actual stickers that you can stick to things. You can also write on them while they're stuck to things.
  • Help intent will peel a sticky note off of whatever it's stuck to.
  • Old sticky notes still exist in some places, for now. As a temporary measure, a box of sticky notes will accompany any natural stack of sticky notes.
mbc updated
  • Adjusted triplemeth stun reduction from 100% to 98%.
Flourish updated
  • Oshan chemistry has been very slightly expanded. You'll see some of Manta's very cool and good cabinets around there and medbay.
  • Ghosts now have a Toggle Arrest Status verb that lets them see (surprise!) someone's arrest status.
Zamujasa updated
  • Implemented party crab patch (code by UrsulaMajor, sprites by Aleks)
  • Implemented figurine carrying case patch (code by UrsulaMajor, sprites by Studenterhue). You can buy one from the capsule vending machines!
  • The Cyborg jumper cables thing may be slightly less obtuse in its use now. Hopefully.
mbc updated
  • Use Grab intent with a cloth (material piece) to hold someone aggressively with an additional effect of muffled speech. Not a 'quiet' effect, it's normal volume and more unintelligible.
  • Adjusted hot/cold food buffs to only apply their effect appropriately when you are too hot / too cold.
  • You can now suplex two people at once.
  • Slightly changed suplex stun times.

Monday, January 20th, 2020

Zamujasa updated
  • False walls now properly mimic the floor tiles they're on, rather than showing a black void. They may also slide "behind" other walls when open, to make them slightly more sneaky.
mbc updated
  • You can now dive off the pool springboard with a technique identical to the chair flip. Also, people can now be thrown into/out of the pool instead of always needing to enter through the ladder.

Sunday, January 19th, 2020

Gerhazo updated
  • Syndicate assault trooper rifle now has single and burst firing modes. The former functions as the gun has all this time. The latter fires a burst of projectiles that each do less damage and have lower effective range, sacrificing precision and ammo efficiency for close-range stopping power.
  • Made very minor changes in gun-related code. It has been tested extensively but if something were to start to break for whatever reason regardless, please post a bug report and/or scream at me.
mbc updated
  • Reworked the way stun reductions work. (They used to reduce all stuns by some amount per life tick. Now, stuns are reduced on the instant of application by some percentage value). This affects lots of drugs, but also fixes some stuff like the changeling abomination form.
  • Disorient reductions have been introduced as properties of armor. Currently the only things that grant a disorient reduction are the security barrier, heavy riot suit, and EOD armor. Probably make some craftable civilian version at some point.
  • You can view these protection values by using the STAT tooltip on the ingame HUD.
  • Fixed a longstanding bug where you could get the benefits of armor simply by holding it in your hand (no more spacewalking by holding a space suit, sorry)
Gannets updated
  • Slight amendments to some Nuckear Operative classes:
  • Assault Trooper's rifle now fires the 3-round burst you always thought it did.
  • Medic's curare canister has been swapped for a less devastating neurotoxin canister.
Zamujasa updated
  • Experimenting with something at the start of rounds to make the transition less jarring.
  • As usual, report bugs, etc...

Saturday, January 18th, 2020

Azungar updated
  • Some things might have changed around a bit on Manta. Maybe. I'm not sure.
Zamujasa updated
  • Trench map (as in, the map of it, not the trench itself) generation sped up.
  • Also changed how it looks a little in prep for possibly making it available on the asteroid mining level.
  • Cut down Oshan boot time. May also improve Manta boot time slightly.

Friday, January 17th, 2020

Flourish updated
  • Traitor chefs, sous-chefs, and waiters can buy a very gimmicky 1 bad guy coin "hotdog bomb".
  • You can now hit a glass recycler with a box to attempt to recycle all the contents of said box.
  • I've slightly reworked the left side of Oshan medbay. Let me know what you think. Also, I'm thinking of completely removing pathology, because it looks really aesthetically unpleasing... Also let me know your thoughts!
Gannets updated
  • Nuclear Operative Specialist Medics no longer recieve a random poison bottle.
  • To make up for it, they now recieve a large canister of curare to fill their syringe guns with. They also get a chunky injector with three applications of the exciting new juggernaut chem to buff their pals with.
  • Let me know how these balance changes feel.

Thursday, January 16th, 2020

Flaborized updated
  • Flourish implemented Flaborized's cool new botany resprites (check them out!) and wrote on behalf of Flaborized in the changelog.
Zamujasa updated
  • Microbomb implanters no longer show a message to everyone on use.
  • When implanted into another person, microbomb implants will no longer show the "Your implanted microbomb will go off..." message.
  • As usual, subject to change based on observations and feedback.

Wednesday, January 15th, 2020

Zamujasa updated
  • Dying by nanomachines while in VR will no longer make you die for real.
  • Botany changes: Certain crops will have the correct names again (synthlimbs, synthorgans, etc.)
  • The plant analyzer has a new readout that includes a nifty graph. Green good, red bad.
  • "Maturation Rate" and "Production Rate" have been changed to be in line with the other stats - positive is good, negative bad. Effects that changed them one way or the other have been updated accordingly.
  • The botanical mister now has a "high power" mode where it outputs more reagents to plant pots at once. It can also be examined for a hint about what's inside.
  • As usual, report any weird issues, because lord knows there will be some.

Tuesday, January 14th, 2020

Zamujasa updated
  • Pod buttons have tooltips now. It isn't much, but hey, at least you know what Return to Station does now.
  • The text colors for Engineering and blobsay have been changed for better visibility (to darker orange and dark green, respectively)
  • Fixed flockbrains not doing flockbrain things.
  • Ability cooldowns should update more consistently. Hopefully.
  • Blob ability and upgrade buttons now show cooldown timers and point costs similarly to other abilities.

Sunday, January 12th, 2020

mbc updated
  • In the 'Display' menu on the top left you now have the option to toggle framerate up to 60. This won't look good for everyone and may look worse, depending on your PC.
  • Chair flip is now a targeted ability where you can click on a tile to throw yourself in that direction. Flipping will launch you in whatever direction your character is facing.
  • Chair flip range extended to 3 tiles instead of 2. You will deal more damage to targets who are farther away. Missing your target (slamming into walls etc) can hurt a little.
  • Added little pull/unpull icon effects.

Saturday, January 11th, 2020

Firebarrage, Gerhazo, and Pali updated
  • Chem nerds rejoice!
  • You can now purchase secret chem hints for 3.5k spacebux on round start!
  • Each hint can only be read once, so feel free to sell it to others!
  • Many thanks to the many players who helped write these!
  • Along with this we now have nine new secret chems for you to find
  • Disguiseium, Crime, Stable/Unstable Omega Hairgrownium, Medusa, Directed Nanites, Juggernaut, Deep Fried Dabs, Warp
  • Details will be on the wiki shortly
  • The first player to discover each chem can choose to add their name to the chem's description! PM Firebarrage on discord if you find one to claim your reward.
Gerhazo updated
  • Click-dragging people into scanners, sleepers etc no longer changes your intent, which it used to without indicating the change on your HUD. If you sometimes had issues with surgeries not working properly, this was very often the cause

Friday, January 10th, 2020

Zamujasa updated
  • Limbs will have the names of their owners. You can once again hit people with their own arms.
  • The Wizard spellbook now shows the correct cooldowns for spells.

Thursday, January 9th, 2020

Firebarrage updated
  • Added pali's "Days since last accident" sign

Wednesday, January 8th, 2020

Zamujasa updated
  • Quartermaster console UI updated. Nothing really new feature-wise, just prettier. I guess.
  • As usual, please report any issues

Tuesday, January 7th, 2020

Flourish updated
  • You can now staple masks to people's faces. Just have them on an operating table, and target their head while on help intent. Highly recommended for devout clowns and mimes.
  • Trying to remove someone's stapled mask will give them some noninsignificant brute damage (much like with stapled butts) and stun them for 4 seconds. This should hopefully prevent nerds from abusing this, but let me know if that still proves an issue.

Monday, January 6th, 2020

Flourish updated
  • New year, new things. The radio station has finally refreshed its brain numbing, headache inducing repertoire of repetition. Instead of being stowed away inside the wooden desks, these records are now found in two very lovely record sleeves on top of the desks (well, now, tables).
  • A big thanks to everyone who participated in the November monthly contest and submitted their art for record sleeves! This includes: Pali, Sartorius, Valterak, Wisecrack34, Tewf, Crazyabe, Schwicky_Schwag, Bologna Prime, Monolithburger, saccharinChampion, Studenterhue, and Flaborized!
  • And another big thanks to UrsulaMajor for curating the new selection of music!
Zamujasa updated
  • Some more AI changes:
  • AI cores now have 250 HP instead of 100.
  • AI cores will die at 0 HP, instead of going into a sort of timed "crit" state. In practice this mostly just means that if your HP is below 0, you won't suddenly die five minutes later, you'll die now.
  • Power is also a little different. Hitting 0 charge will kill an AI. However, if the AI core starts charging and reaches 100 charge, it will turn back on (assuming it hasn't been otherwise damaged beyond operating).
  • Reviving an AI can be done by clicking on it at any time while it's dead, not just while it's fully assembled.

Sunday, January 5th, 2020

mbc updated
  • Pods can now aim and shoot diagonally.
  • Pods can brake (hold your SPRINT button)
  • Pods bump into things and take/deal damage just like subs do.
  • When impacted by a taser, there is a chance that the pod's wormhole recharge will be put on cooldown.
Kyle updated
  • Slight update to wraith. Now they have a visible health bar at the top right of the screen.
  • Wraith has a new ability "poltergeist". The old "poltergeist" ability is now called "spook", and the new one creates a portal that tries to summon a poltergeist from a pool of eligible dead players.
  • Poltergeists get several of the weaker wraith abilities and must stay within a certain distance of their portal or thier master.

Friday, January 3rd, 2020

Warcrimes updated
  • Fixed weird corners on certain shuttles
  • Merchant shuttles should rarely dock at the Diner instead of the station.
Zamujasa updated
  • chui windows like the TEG output monitor will no longer auto-close due to distance reasons for AI / silicons.

Thursday, January 2nd, 2020

Gerhazo updated
  • AI announcements now also make a sound like the regular announcement computers!
  • Fixed (hopefully) all of the lingering bee honey bugs!
  • Bees spawned from eggs weren't having proper maximum reagent volume set, often making them unable to produce honey, particularly in the case of queen bees, which spawn unique big blobs of honey. That has been fixed.
  • Honey would pre-spawn with some honey already in it, causing there to be less room for the bee's reagents, meaning that usually produced honey would not have all of the bee's reagents in it. This has also been rectified. This also means that from now on if your bee feeds on for example a cannabis plant, you can be certain that the reagents of the mentioned will carry over to the honey's reagents.
  • Fixed merchant shuttles not cleaning up after themselves while leaving, resulting in a bunch of shuttle floor remaining where they landed. *Also meddled with certain chairs' rotations to remove any instances of them hiding beneath those.

Wednesday, January 1st, 2020

Firebarrage updated
  • You can now transfer spacebux between online players and check your balance mid round. Check an ATM for details
  • You can also withdraw it as a token. But dont lose it or the thief can cash it in themselves at any ATM!
Gerhazo updated
  • Happy New Years!
  • Oshan had an issue with merchant announcements followed by no trader actually arriving. This has been fixed, as a result of which the *Oshan merchant bay has been very slightly expanded.
  • Fixed an issue with merchants sometimes hiding under their shuttle chairs, often completely vanishing from sight.

December 2019

Tuesday, December 31th, 2019

Zamujasa updated
  • We managed to have a changelog entry every day this month. Neat.
  • AI QOL: As AI, "Y" gives you the radio channel popup, so you can pick from all your radio channels.
  • AIs have a HUD now! It shows the AI core's health, charge, and tracking info, as well as buttons to open the APC for the area your eye is under and to change your status/color.
  • Cyborgs and the AI, when killswitched, will eject their brains instead of spontaneously gibbing.
  • When a cyborg's head is destroyed, the brain is dropped onto the ground.
  • AI shells now take on the name of the AI while the AI is using it. It will reset back to the default afterwards.
  • AI is a high-priority role again. Basically, the game will try to add an AI to every round. This will allow people who have it on medium or low to get assigned to it instead of a round starting with no AI at all. (AI defaults to Unwanted in your job preferences.)
  • As usual, please report any issues.
Kyle updated
  • Merge dice rework patch by Awkward Dryad. Dice rolls are a lot easier to read now, you can purchase dice and dice paraphernalia at your local card machine.

Monday, December 30th, 2019

ZeWaka updated
  • Escape shuttles have been spiffed up a bit with a new look!

Sunday, December 29th, 2019

Flourish updated
  • Wrestling timberdoodles have been added as a random antag respawn possibility. For reference, they should show up about as often as blobs.
Zamujasa updated
  • The Character Preferences menu now has a few tooltips that explain what the various options do.
  • The AI can now dispense from the Port-a-Nanomed, just like it can from regular Nanomeds.

Saturday, December 28th, 2019

mbc updated
  • Disarm will shove/roll away anyone who is already lying down.
  • Help intent can be used to help pat out flames on someone else. You can burn your hands doing this, careful!!
  • Help intent does a bit more stun reduction (-5 seconds instead of -3 seconds)
Kyle updated
  • Merge Photocopier patch by Adhara. You can find photocopiers on Cog1 and Clarion crew lounges.
  • New sprites for pod weapon, sensor, and engine handheld items courtesy of schwick.

Friday, December 27th, 2019

Gannets updated
  • Some changes to Nuke Op Specialist Engineers:
  • Turrets can now be thrown to activate, skipping the usual construction steps and getting from zero to shooting in a far quicker time.
  • Each turret has two charges of quick-deploy juice. So after that you'll have to do it the old-fashioned way. The turret will aim in the direction thrown when deployed this way.
  • Thanks to Urs for this exciting new feature & thanks to Schwick for the new sprites!
Zamujasa updated
  • PlantMaster spliced seeds now merge the names of the seeds as "Xxxyyy" rather than making "Hybrid Xxxxxx".
  • Botany's UV lamp and mister have a range of 2 instead of 1, so you don't have to keep them directly next to plants.
  • The UV lamp also actually acts like a lamp.
  • Produce grown in botany will have names based on splices and mutations. Sometimes it might carry over to things made with them, who knows! *This almost certainly broke something esoteric I didn't find so please report any bugs

Thursday, December 26th, 2019

Zamujasa updated
  • Messed with the PlantMaster Mk3 UI. Feedback appreciated.

Wednesday, December 25th, 2019

Somepotato updated
  • Merry Spacemas, crew! For a short time after suiciding, you can suicide again to succumb to guarantee your (un)timely death.

Tuesday, December 24th, 2019

Azungar & Keelin updated
  • Nanotrasen Commander has arrived to investigate the NSS Polaris incident and can be found in the bridge of Manta & Oshan.
  • Nanotrasen faction reputation is now enabled. You can earn (or lose) reputation with Nanotrasen. Currently there are no features if you lose it enough, but gaining enough earns you some cool rewards.
  • The ocean around NSS Manta is SWARMING with Syndicate Gunsharks and Fishdrones, seems like they are launching a full frontal assault now that the Nanotrasen Commander is here.. Stay tuned for more as the war between Nanotrasen and Syndicates heats up.
  • Yes, faction reputation persists through played rounds. Get grindin'!
Zamujasa updated
  • It's still Monday in my timezone. Oh well.
  • Cyborgs have a new health readout.
  • Clicking the health icon (the one in the top right) will toggle it between mini, full, and hidden.

Monday, December 23rd, 2019

Flourish & Flaborized updated
  • Super cool claw machines have come to your local station! Play 2day for a chance of winning some ultra adorable plushies. As always, extremely cute and good sprites by Flab.
  • Oh, did I mention that you can now make plushies talk? Yep, just click 'em while they're inhand.
Kyle updated
  • AI Cores can WEAR HATS!!!
Zamujasa updated
  • The "You have died!" message in chat is bigger and tells you how to do ghost things.
  • Ghosts using the Enter VR command no longer occupy a real VR pod. (May be buggy. Report issues.)

Sunday, December 22nd, 2019

mbc updated
  • Fixed bug where you could no longer RESIST to roll out fires. ALSO I want to mention even though its not a new feature, you don't have to mash the button to keep rolling! Just click it once and your character rolls automatically
Zamujasa updated
  • VR Murderbox now has a button that cleans up all (or most of) the mess
  • Setting DNR should now properly keep you from being yoinked out of the afterlife bar.

Saturday, December 21st, 2019

mbc updated
  • Fixed issues with ghost critters ignoring their restrictions (speech + item usage + grife prevention)
Zamujasa updated
  • Real wizards no longer get the VR spellbook.
  • Fixed some VR issues where you could get sent to nowhere.
  • Fixed a bug where your ghost could get deleted while you were still in it.
  • Fixed some bugs where things broke because they tried to use your old body after it got deleted.

Friday, December 20th, 2019

Zamujasa updated
  • Some more updates to VR I guess. hopefully this didn't break anything.

Thursday, December 19th, 2019

Zamujasa updated
  • VR has been updated a bit.
  • Most notably is THE MURDERBOXβ„’. Be a wizard! Werewolf! Wrestler! Or just use some Syndicate gear I guess.

Wednesday, December 18th, 2019

mbc updated
  • If you put lattice, a dowsing rod, some reinforced wire, OR a thermal vent over a seafloor tile, it cannot be exploded into a hole anymore.
Zamujasa updated
  • Construction and action bar images now have a little white outline to help show they're not actual items, just the image of one.
  • VR-flavor wirecutters are no longer invisible.

Tuesday, December 17th, 2019

ZeWaka updated
  • Implemented the Pears, Peaches, Roses, and Cats botanical patch by UrsulaMajor.
Kyle updated
  • Add level 0 job reward for detective to exchange his revolver with a single action revolver, the peacemaker.
  • Wraiths now have the blood writing ability from spooktober ghosts, thanks flab for painstakingly drawing all those letters!
updated
  • Some lighting stuff fixed (for a certain adventure zone puzzle, mainly)
  • Barbers can now give people the fancy gimmick hairstyles too
  • Fixed instances of things like "steel void", "steel snow" etc.
  • Various other mild touches here and there, probably

Monday, December 16th, 2019

mbc updated
  • Oshan engineers will now be able to boost the speed of the carousel by diverting power into the new 'carousel power unit' machine.

Sunday, December 15th, 2019

Readster updated
  • A list of changes to dabbing that I have made over the last few days
  • -Captains, Traitors, and Nuke ops can now dab, and everybody can dab on assday
  • -The Syndicate hat now negates the braindamage penalty (You can still dab your arms off!)
  • -Dabbing next to somebody who is lying on the ground will now dab "on" them. Allowing you to officially dab on people to assert dominance and shame them.
mbc updated
  • Oshan inner maintenance is expanded into a cargo carousel.
  • Dowsing rods will now notify you when they are placed over the 'true center' of a hotspot
Zamujasa updated
  • Oshan's vent capture generators will now show their output in kW, MW, etc.
  • The PTL might show how much money it's earned, now, so you can brag about that.
  • deleted most of the vr race track. sorry. it's in a better place
  • the vr area now has a ladder going to the gauntlet area instead of the disposal chutes.
  • the chess board is part of the gauntlet area too now. wow!
  • ???

Saturday, December 14th, 2019

mbc updated
  • Pods now count as something you can hold on to in space without drifting away.
  • Fixed some passability issues (like the door in disposals)
  • Revolutionary flashes will only stun people who are being converted.
  • Add new item Revolutionary Sign, that lets a revhead put small combat buffs on nearby revs.
Zamujasa updated
  • You can use pens to write on floors again.
  • Implemented Ryumi's patch for faster floor replacement.
  • Fixed the Spacemas-special fruitcake recipe.

Friday, December 13th, 2019

warc updated
  • Potato Batteries by Kubius
  • have you met bill ?

Thursday, December 12th, 2019

mbc updated
  • Rev heads get an uplink that gives them a small selection of revolutionary items.
  • Added 'Revoultionary Flashbang', which does what it suggests.

Wednesday, December 11th, 2019

mbc updated
  • Comm dishes will now log any large items or mobs that exit the station zlevel as 'lost cargo'. Heads of staff can access these logs through the communications console. The list will erase older entries if it gets too long.
  • Corpses will release small amounts of a gaseous slightly-toxic reagent 'Miasma' into the air as they decompose.
  • Lowered wait time for ghost critter spawns a bit.
Flourish updated
  • Added wasp grenades as a new traitor botanist item. They cost 4 evil nerd bucks, let me know if you think they're too weak (or strong!).
Zamujasa updated
  • To change the text on AI Law modules, you must use them in hand. They will no longer prompt you just by picking them up.
  • The law modules have also been cleaned up and their descriptions somewhat updated.
  • You know how when there were multiple AIs, and using a Rename would rename all of them? That sure was awful, good thing it's fixed!
  • There might be problems related to these changes that I couldn't test. Please report any bugs like not getting law update dings or other weird crap.

Tuesday, December 10th, 2019

Zamujasa updated
  • Constuction worker tools may let you make fancy autowalls now. Probably buggy, oh well.
  • Another big UI rework for late-joiners. It probably sucks and is full of bugs.

Monday, December 9th, 2019

Zamujasa updated
  • Ghosts that use the "Teleport" verb can now cancel instead of being forced to teleport somewhere.
Kyle updated
  • New Ghost HuD button for respawn options.

Sunday, December 8th, 2019

Zamujasa updated
  • The Afterlife Bar now has a proper exit, for some meaning of exit.

Saturday, December 7th, 2019

Kyle updated
  • Experimental change for light grenade. It no longer instantly kills you forever removing you from the round. It does something... else...
mbc updated
  • Heads of staff will get a new 'Mutiny' stat boost when revs are standing nearby within a few tiles distance. They can unconsciously sense a disloyalty!! They're just bossy like that!.
  • Added onscreen button for ghosts to respawn as animal alongside the afterlife bar option.
  • Epinephrine in the bloodstream will slow the progression of sarin somewhat. Doesn't actually cure it like atropine does, though!
  • Wizards who drink mugwort will find that it now has sarin-reducing properties.
Somepotato updated
  • Borgs and ghostdrones can now scroll through their module list. Neat. Sorry Mac users with only one mouse button.

Friday, December 6th, 2019

Zamujasa updated
  • Changed the way the character setup menu looks. If something is broken, sorry, yell at someone to revert it I guess.

Thursday, December 5th, 2019

Kyle updated
  • Merge adhara's allergy trait patch. Two new traits, get a completely random allergy or a medical chemical allergy

Wednesday, December 4th, 2019

zamujasa updated
  • New MOTD, featuring more links and incredible art.

Monday, December 2nd, 2019

zamujasa updated
  • Using the "unequip" hotkey with a magtractor will unequip it if it isn't holding anything, or will drop the held item if it is.
  • Ghostdrones and mobs that "squeeze" through doors will now try to open them when pulling things (but will still squeeze through if it doesn't open).
  • Ghostdrones have some fancy maptext on their UI. Really preliminary and bad maptext.
  • When music plays, a message will appear in chat telling you how to make it stop, probably. Maybe.

Sunday, December 1st, 2019

Gannets updated
  • It's Spacemas time, everyone!
  • Cogmap 1 has been decorated to match, expect other maps to join in the spirit of the season throughout the month.
  • Also, the spacemas tree decoration thead is open again! Come draw a cute new ornament! https://forum.ss13.co/showthread.php?tid=13406
warcrimes updated
  • Horizon and Atlas reporting for spacemas duty. Reports of a docking incident have been grossly exagerated. All is according to spacemas plan.
azungar updated
  • Cleared out the Manta bug thread on the forums. Thanks for everyone who has contributed, sorry for being so damn slow with them and keep them coming.

November 2019

Saturday, November 30th, 2019

kyle updated
  • Wraith has new GUI for the poltergeist ability. Also wraith now has the click-drag-throw ability that the telekinesis power has. Sprites by Flaborized.

Friday, November 29th, 2019

Flourish updated
  • You can now order party supplies via QM, thanks to UrsulaMejor. They contain, among other things, birthday hats and red duo cups. Sprites by Flaborized.
  • Also there are more wrapping paper variants. Wrap your dead space pals in these new fun and fruity colors 2day.
Somepotato updated
  • Ghosts can now point. Neat.
  • ---
  • Blobs now have access to viewports.
  • You can now teleport to a tile in your viewport by clicking on it (as AI or Blob).
  • Space is now unpowered.

Thursday, November 28th, 2019

Flourish updated
  • UrsulaMejor and Schwicky_Schwag proudly present... Popsicles! Find these tasty frozen treats at your local snack machines and in your chef's refrigerator.
  • Your space pals Urs and Schwick have also bestowed botany blueberries.
Somepotato updated
  • If you've donated to us using Patreon, you can use !shelterfrog in Discord to be granted the ability to use the emote in OOC.
  • If your key is not currently linked, you may have to do so with !link first.

Wednesday, November 27th, 2019

mbc updated
  • Hitting a pod or minisub with a melee weapon will have a chance to stun the occupants. Intent is to make taking on a vehicle at point-blank range a viable thing and not a death wish.
  • Vampire ranged blood suck ability should now begin its cooldown when interrupted (either from the target running away or being bumped), and the cooldown was increased from 30 to 45.
  • Bat form will now try to open doors as it flies through.
  • Thrall ability point cost reduced from 200 to 100. Keeps the same effect as before (making a thrall with 200 bloodpoints)
ZeWaka updated
  • Implemented forklift adjustment, heartburger, and Esoteric Naming patches by UrsulaMejor, Cyclical, and AwkwardDryad.
Somepotato updated
  • Your radio and admin volume settings have been reset. However, they now persist across servers.
  • In addition, 3 new volume verbs have been added, pending a UI. Master, Ambient, and Game audio.
  • Master audio controls everything, so a master audio of 0 would mute the game.
  • Ambient/Game control ambient zone music, and game sounds (like airlocks etc) respectively.

Tuesday, November 26th, 2019

zamujasa updated
  • Tweaked sound volume falloff by messing with some numbers. Things will probably be louder and stuff from three tiles away will no longer be nigh-silent. Experimental, so yell at me on Discord if you like/hate it.
kyle updated
  • Lawgiver gun now shoots flames for several tiles when shooting a flare on "Hot Shot" mode.

Monday, November 25th, 2019

kyle updated
  • Merge visible crate barcodes patch by Pali.
  • Merge lipstick sprite positioning "patch" by Adhara.
  • Kudzu-people are here! Dead bodies on kudzu tiles will be changed into kudzumen. Their goal is to live in harmony in the station and cultivate kudzu... Mostly. NT has kidnapped their God, the Captain's Bonsai Tree
  • They get a couple defensive/healing abilities and take damage when not standing on kudzu tiles. The defend their kudzu, but aren't necessarily antags; not that they would be good at it anyway with their low stamina and speed. But they can stop and start the growth of kudzu in areas.
  • Kudzu-person and bulb sprites by Awkward Dryad. HuD buttons and benign kudzu sprites by Flaborized.

Saturday, November 23rd, 2019

warcrimes updated
  • 11-23-2053 - There has been an incident at the NSS Horizon moored research installation. Severe gravimetric distortions detected. Unidentified debris collision, port flank. Navigation offline. Thrusters offline. Minimal casualties.
  • Temporary evacuation measures are now in place. All assigned personnel are to report to the aft starboard propulsion section for evacuation. Follow signs for Research.
  • Extrication and salvage operations will resume shortly. A service is being held at [REDACTED]. Forward mail to your liaison officer.
Kyle updated
  • Vampires heal slightly from drinking blood via the bite power.
  • Thralls get a non-healing, weakened version of the vampire's bite power.

Friday, November 22nd, 2019

warcrimes updated
  • NSS Horizon's research wing has been completely redesigned.
  • Toxins is gone. New open concept multidisciplinary L.E.A.N. workspace has taken its place. You'll also find a new Tool Storage and a new Pod Hangar, public access (despite the name)
  • Minimally tested, please post relevant bugs in the appropriate forum thread. Thank you, be gay, do crimes.
Kyle updated
  • New "pulse" setting for Lawgiver gun.

Wednesday, November 20th, 2019

Kyle updated
  • New resource for gangs to buy: Janktank Implants. It's drugs but not; it gives you slight combat bonuses and bonuses to spraypainting speed. The a status effect that lasts a good deal of time but you go into withdrawl if it times out. The price goes up over time.

Tuesday, November 19th, 2019

Warcrimes updated
  • You can cut 'rillos open to make blunt wraps now, they keep some of the chems in your 'rillo.
  • Wrap "herbs" in them to make really fat doinks
  • Oh, speaking of herb, CBD is a thing now. Let me know if that changes anything for ya.
Kyle updated
  • You can scan the occupants of cryo cells by hitting the cell with a health analyzer.

Saturday, November 16th, 2019

Warcrimes updated
  • Y'know those shitty "cigars" they sell at the gas station, two fer a buck? Ya got those now.
  • I hear there's a shady brand out there that loads em with all sorts a spice and junk, know what i'm sayin Big J?

Wednesday, November 13th, 2019

Firebarrage and Hyrdofloric updated
  • A new Ass Day event: The Ass Day Arena!
  • Travel there with your ghost ability buttons, just like the afterlife bar
  • In the arena is a special artifact. If you pick it up and dont let anyone else pick it up for 30 seconds you will respawn!

Saturday, November 9th, 2019

Kyle updated
  • Merge functional plates and trays patch by adhara. Put items on plates or trays and carry them around with you. Find trays in the kitchen vendomat.
  • Gang members can once again make and use TTVs, but know that I will be very disappointed in them if they do.

Friday, November 8th, 2019

Kyle updated
  • Merge sasafrass tree and beans botany patch by urs. alternate recipie for spacedrugs using Safrole, water, salbutamol, and nitrogen.

Thursday, November 7th, 2019

Kyle updated
  • Merge watermelon botany patch by pali. You can infuse hydrogen/helium to make baloons and increase endurance to make melon bowling balls.

Wednesday, November 6th, 2019

Kyle updated
  • Gang leaders now get prompted to choose their gang name from randomized choices. And they can choose their gang uniform.
  • Points earned by doing gang activities (stealing guns, cash, tagging turfs) can be spent at the gang locker for items.
  • Changes to point generation. Tagging turfs generates points over time. Cash can only be deposited in $500 increments.
  • Wearing your gang uniform grants significant bonuses to max health and stamina.
  • Gang members can no longer make or use TTVs. You want to rule the criminal underworld of the station, not destroy it.

Tuesday, November 5th, 2019

Kyle updated
  • Add Vestigal Ballistics genetics power. Found from combination or random chance.

October 2019

Monday, October 28th, 2019

Firebarrage updated
  • New secret chem - Liquified Space Rubber. Good luck!
Kyle updated
  • Katanas can parry other katanas at the cost of stamina. New special attack for katana too!

Sunday, October 27th, 2019

HydroFloric updated
  • Merged the chalk patch by Adhara. Made with Calcium Carbonate and Acid, and some oil. See the chemistry page for more information.
  • Merged the "cooler soda cans!" patch by Adhara. Space cola cans now have tabs that have to be pulled to open them. Empty soda cans are now crushable aswell! (Just click on the can in your hand dummy.)

Thursday, October 24th, 2019

Flourish updated
  • Added a bunch of cool new costumes and outfits by Schwicky_Schwag!
  • Some of these are tied to new Halloween jobs, others will be sold by Geoff Honkington (sorry he's kinda backlogged so they'll probably appear later today).
mbc updated
  • Unconvertable targets will not be affected by the revolutionary flash stun.
kyle updated
  • Salt piles are now more robust. Removed base chance to destroy a pile even when walking. Examine piles to see how near they are to being destroyed.
  • C-sabers now parry hits at the cost of stamina from other C-sabers only. Dumb math needed for this by everyone's pal, Pali.

Wednesday, October 23th, 2019

Kyle updated
  • Lizard people now can be different colours and details shifted towards darker colours. Depending on your hair detailing colours from you character preferences, your lizard form will look different. Sprites for skin detailing by Aleks.
Keelin updated
  • Fix longstanding job reward redemption bug. Now you need to be the proper level to redeem a reward.

Tuesday, October 22th, 2019

Flourish updated
  • There's a new item on the traitor uplink: Syndicate Sponge Capsules! A pack costs 4 bad guy coins and contains 6 sponge capsules, each harboring a terrifying critter.
Kyle updated
  • Job experience for Medical Doctors. Perform actions such as: applying patches to the injured, performing heart transplants, clone scanning people, giving your precious blood to Dr. Acula.
  • Job rewards for Medical Doctor coming soon...

Sunday, October 20th, 2019

mbc updated
  • Fixed a bug where beating a revolutionary who is in crit could fail to derev them.
  • When revs beat a normal non-implanted crewmember into crit, that crewmember will be converted to a rev and healed up a bit (as opposed to dying).
  • Added a little heal to a derev-beating as well.
kyle updated
  • Potassium iodide now very slightly heals tox damage (including kidneys/liver). Pentetic acid heals organs now.
  • Fix bug where organs that "died" from too much damage were still able to heal, yet remain broken.

Saturday, October 19th, 2019

Flourish updated
  • Monkeys will now fight back against critters when attacked. This means they'll be your comrades in times of wraith hauntings and martian infestations and such.
  • NPCs (this includes monkeys!) will now slowly break out of ice cubes. They'll also dismount from vehicles themselves.
  • Let me know if anything about monkeys or critters seems weird or bugged!
mbc updated
  • Added mosquito ghost critter and changed fly ghost critter - they are now only available for dead antagonists and get a special ability (fly vomits, mosquito sucks blood)
  • Changed door crush behavior - far less likely to happen outright on a whim, but the longer a door is forced to stay open the more likely it is to crush. Also fixed the Safety wire being unmended at round start.

Friday, October 18th, 2019

kyle updated
  • Make hulk more robust. More likely to send people flying with punches and able to bust all the way through walls.
  • Add playable piano patch from Adhara. Find them in your local chapel or bar and the guide book in any library vendomat.
  • Example songs to see here: https://wiki.ss13.co/Piano_Song_Dump

Tuesday, October 15th, 2019

HydroFloric updated
  • Fixed multiple duplication bugs related to attaching items to your arm. Please report any additional bugs on the forums if you spot them.

Monday, October 14th, 2019

kyle updated
  • Add closet skeletons random halloween event patch by urs.

Saturday, October 12th, 2019

mbc updated
  • Add toggle to Audio settings in the top-left tabs that will let you mute VOX/Dectalk. (Your settings might be reset as a result of this change, please note.)
  • Quieter air raid siren and emergency siren

Thursday, October 11th, 2019

HydroFloric updated
  • Added 14 new bartending recipes from our good friend Dr. "sartorius" Floorpills.
Flourish updated
  • You can now respawn as a housefly ghost critter. Super cool sprites by TheVeseloff.

Wednesday, October 10th, 2019

kyle updated
  • Added gang member antagonist popup when players join a gang by aleks.

Sunday, October 6th, 2019

mbc updated
  • Taser racks are now cardlocked + hackable.

Saturday, October 5th, 2019

HydroFloric updated
  • Added a mistake to Botany. (By UrsulaMajor)
  • Added Lumen... again. Coded by Adhara.
warcrimes and Hufflaw updated
  • Person-sized VR chess is now available in uh, VR. Click + Drag to move a piece.
  • It's not perfect yet, sometimes captures arent registered, sometimes things get willy wonky. Let crimes know if you can pinpoint some awkward piece behavior.
mbc updated
  • You can attach almost all items in place of severed limb now. If you try to disarm an attached item, it will instead roll a chance to whack the user.

Friday, October 4th, 2019

Kyle updated
  • New Phaser projectile sprite from Vex.
  • New spawn animations for ghost ability: Decorate by Flaborized.

Thursday, October 3rd, 2019

Kyle updated
  • Spooktober is here, but the ghosts forgot until 4 days later it seems. New spooky abilities that ghosts can team up and use to scare the living!
  • All ghosts share the same spookpoints resource pool, work together! You can gain points by doing ghostly things like spinning chairs and farting on the living!

Wednesday, October 2nd, 2019

Gannets updated
  • Nuke Op Combat Medic class kit has been adjusted to improve efficiency and reduce inventory juggling.
  • Rather than pills and bottles, they now recieve high-capacity autoinjectors in their medical belt.
  • They have a capacity of 50 units and inject 5 units per application, this should speed up treatment in combat.
  • The first aid kits in the medical satchel have been replaced with brute and burn auto-menders.

Tuesday, October 1st, 2019

Flourish updated
  • Happy Spooktober! A couple more spooky latejoin jobs are now available.
Gannets updated
  • Heavy Weapons Specialist's light machine gun now applies a slow on-hit for more suppressive fire.
  • It also does slightly more damage per bullet and goes a further distance before losing power.
  • Firebarrage also moved the class kits to the top of the uplink buy list.

September 2019

Monday, September 30th, 2019

SpyGuy updated
  • Added a respawn timer to the RP server. Currently set to 30 minutes, after which you can respawn.
  • Players using this feature are expected to not re-use a character that has played in the current round, nor use knowledge gained before the respawn.

Sunday, September 29th, 2019

Gannets updated
  • Nuclear Operatives now spawn with a call-sign instead of a number as part of their randomly generated names. This should make identification slightly easier instead of yelling at Op #3 all the time.
  • Radio room removed from the Oshan nuclear operative bomb target list.
  • A pile of bomb pinpointers has been added to the Syndicate Battlecruiser Cairngorm's equipment room. Now there's no excuse for losing the bomb!
  • Thanks to pali + urs for the code help.

Saturday, September 28th, 2019

kyle updated
  • Merged Adhara's gold bullion patch for trinket gold clarity.
  • Blobs no longer need to manually absorb humans. When they spread to a tile, it automatically starts absorbing if a human is present. Ability button still exists for outliers.
warcrimes updated
  • Grenades will no longer immediately fucking prime and throw if you happen to click on any goddang turf. God have mercy.
  • hauntdog. hopdog. Thanks to UrsulaMajor, and to Telltolin for the animations. Be a skeleton and go make spooky tube sandwiches.
  • Also you can now give snacks to John Bill. Useful if you accidentally piss him off.
HydroFloric updated
  • Added the Bath Bomb patch by UrsulaMajor. Find them in your nearest bathroom or restricted medical vendor.
  • Also thank you Slacker Magician for the cool bath bomb sprite. (Totally didn't forget to credit you originally.)
  • Also added a new right click verb to fill the tub with water.
Kyle updated
  • New effects for when projectiles impact mobs by Vex. Different effects for kinetic, energy, and stun projectiles.

Thursday, September 26th, 2019

Gannets updated
  • Nuclear Operative Assault Troopers now spawn with a pouch containing 3 regular STENAG magazines as well as 2 new armour piercing magazines.
  • Previously they only recieved 5 regular magazines, this change gives them some flexability in hunting armoured targets.
Kyle updated
  • New sprite for the Lawgiver by Schwick. Sorry Frank! The original version will be available as an even more exclusive HoS reward, the "Antique Lawgiver".

Wednesday, September 25th, 2019

Flourish updated
  • Spooktober isn't quite here yet, but that doesn't mean we can't have some mildly spooky jobs! Of course, the real frightening ones will come out next month. Let me know if you have suggestions!

Sunday, September 22nd, 2019

Kyle updated
  • New internal organs and cyber organs!
  • Adds 8 functional new organs and surgery paths to the spaceman body. The liver, kidneys, lungs, spleen, pancreas, stomach, intestines, appendix.
  • New surgery tool, surgical scissors, for use with existing surgery tools for getting at those juicy new organs. Surgical textbook in medbay and medical vendors describes the organs in more detail.
  • Cyber variant of all new organs in medical and robotics fabricators.
  • Various new additions to current chems that damage/heal specific organs in addition to their existing effects.
  • New diseases for organ failures if organs take too much damage such as Respiratory Failure, Liver Failure, Kindey Failure, Pancreatitis, Appendicitis.
  • Slight update to medical Cryo Cells. New eject button on the screen and can place people inside by click-drag.

Saturday, September 21th, 2019

Kyle updated
  • Nice new collapsable and less safe stun baton for the NTSO. Starts in their pocket and powered by a self charging power cell that can't be removed. Don't lose it! All sprites and animations by Vex.
  • "Lawgiver" gun job reward for Head of Security.
  • Can lay connecting wires by click-dragging from floor to adjacent floor. Partch by urs.
  • Space GPS now forces chui for usability.

Friday, September 20th, 2019

Azungar updated
  • Even more Manta bugfixes, the disposal pipes are no longer invisible either. Woo.
  • Addendum: Fixed centrifuge sprite on all maps, added more medical supplies to Manta, some other minor fixes.

Thursday, September 19th, 2019

Gannets updated
  • After years of frankly pathetic attacks via their shuttle, the Syndicate have brought the Syndicate Battlecruiser Cairngorm in to range of the station to serve as a staging post for nuclear operative strikes.
Kyle updated
  • Add ability buttons for some ghost verbs, more to come. Currently has teleport, observe, re-enter corpse, afterlife bar. Can toggle them on/off with ghost verb "Toggle Ability Buttons". Sprites by Flaborized.
warcrimes updated
  • home improvement for the soul.

Wednesday, September 18th, 2019

mbc updated
  • More deletion optimizations, I can't predict exactly what it will affect but speed will be improved across many objects or deleters.
Azungar updated
  • Fixed some minor bugs, also you can now examine emitters/field generators to see if they're bolted/welded.

Tuesday, September 17th,2019

mbc updated
  • Fixed singularity collision bounds - instead of occupying 1 tile it will occupy a 3x3 area in the center of its mass. Should make it a bit easier to land shots on, maybe make it more clearly eat stuff idk
Azungar updated
  • Third round of Manta bug fixes, the grand architect of NSS Manta was a bit tired yesterday so uh, engineering wiring was a tad fucked. Sorry about that. It's fixed now. Barman also no longer spawns inside my WIP area (oops). And I removed the energy shields from blocking QM. If someone else has QoL suggestions, PM them my way.

Monday, September 16th, 2019

Azungar updated
  • Second round of Manta bugfixes, let me know if the SMES wires are still not functional. It's also now safe to shoot borgs out of the torpedo tube.
mbc updated
  • Fixed a bug where objects that take up more than 1 tile (like big pods) were not responding to certain kinds of collisions (like projectiles) on certain *tiles in their bounding box.
HydroFloric updated
  • Added an official Triple Triple cocktail. The recipe is pretty obvious. Courtesy of Slacker Magician.
Azungar updated
  • First round of Manta bugfixes also apologies for a somewhat messy launch, some people just don't want anyone to have fun.

Saturday, September 14th, 2019

Azungar updated
  • So here we are, Manta has been made public. You can now vote for it whenever you feel like playing on it. There is a handy bug tracking thread on the forums, please use it to submit any bugs that you WILL find.
  • I'd like to thank the following people for helping me with my vision regarding NSS Manta, in no particular order: Schwick, Haine, Gannets, Spooky, Firebarrage, MBC, Kremlin, Slacker Magician, AwkwardDryad, Keelin, Bill, Valterak, Flourish, Kyle, Avack, Cameron and I've probably forgotten half of the others that helped me. I also would like to thank the commnunity for being so damn supportive about the map.
  • And now for the actual changelog:
  • Added A BUNCH OF decoration stuff, clocks, new plants, new floor tiles, new posters, new doors, new space dividers (on the bridge) and so much other stuff that I can't even remember all of it.
  • A system that allows you to "move" NSS Manta, if you are caught in the current, you'll find yourself in the trench.
  • A computer that uses Keelin's dialogue system that can be found in the bridge, tells you NSS Manta lore and other handy info.
  • New gameplay enchancing mechanics such as the magnetic tether and the communication tower, both can be broken for different effects on the map and gameplay.
  • A goddamn functional roulette table.
  • A SAUNA (buff for sitting in a warm sauna will be coming later)
  • A clothing store with a bunch of brand spanking new clothes, I also went through all previously used ones and added a ton of those there too.
  • Miners get their very own mining ship in the trench, alongside a new fancy teleporter which allows to get back in on the ship.
  • Engineers get some new firefighting gear, a loudspeaker system and anti-singularity measure. Also a bunch of other useful gear.
  • COFFEEMAKERS, COFFEE FOR EVERYONE.
  • New fancy click-to-use cabinets by Keelin. They are the future of storage.
  • QM's can buy anti-singularity kits and upgraded security gear. Also shipping container galore. Oh and you can craft all kinds of new crates too with the new manufacturer.
  • Chaplain gets a new garment and a couple candelabras that they can light up for more atmospheric effect.
  • Communications Officer has entered service aboard NSS Manta, they are a slightly fancier radio host with a new set of gear.
  • Speaking of gear, the captain, HoP and the HoS have received more naval looking clothes. The captain's armor can be used in-hand to toggle the new look, on all maps.
  • Research has received some new posters and a couple new pieces of glassware to use (and abuse). Pathology has also been moved to research.
  • NEW traitor objectives which involve smashing the captains priced ship-in-a-bottle or stealing one of the new prized items that each head has. (RD diploma, MD medical license, HoP first bill and HoS medal.)
  • Medical has received some new clothes.
  • Security pods/submarines can now open ALL bay doors but civilian/engineering ones can't open the security bay.
  • The clown is not actually part of the crew but they have arrived for the party anyway. Be careful as you spawn in.
  • Vastly expanded Syndicate assault submarine, new faint signal, new diner and another new set piece.
  • + Other stuff that I've forgotten about by now. But since you made it this far, the Manta secret has now been enabled. Let the best explorer figure it out first. ;)
  • NSS Manta storyline changing events will be played out on specific dates, expect a forum post about this later on.

Friday, September 13th, 2019

urs & cog & crime updated
  • where the fuck is shitty bill?
  • christ bro I TOLD you not to touch anything in the bus! aw heck what the fuck are we gonna do now?
  • I warned you about the goggles man, I told you brud. but I'm gonna to getcha you out.

Wednesday, September 11th, 2019

firebarrage updated
  • Changeling buttcrabs

Sunday, September 8th, 2019

Gannets updated
  • Reworked the Infiltrator nuclear operative specialist.
  • Alas, all good things must come to an end, this extremely powerful kit has been trimmed down to focus on sneaking aboard the station and aquiring important goods unaware.
  • Removed portions of the original loadout will likely be reused in a later class.
  • The new Infiltrator kit now comes with a 15 round tranquilizer pistol loaded with sodium thiopental to knock-out any crew who spot you.
  • The cloaking device is now limited to a total of 5 activations, so use it sparingly on entry!
  • Other elements of the old kit remain, such as the speed-boosting knife, cryptographic sequencer, smoke greandes and night-vision goggles.

Wednesday, September 4th, 2019

mbc updated
  • Add voodoo cameras patch by Kubius
  • Add rcd airlock upgrade by Kubius
  • Add Circus Board patch by glassofmilk
  • Add floor guides patch by twoski (not used anywhere currently)
  • Add projectile power fixes by Vextrom
  • Add new emag functions by Cyclical

Tuesday, September 3rd, 2019

Kyle updated
  • Can't telesci directly onto blob nuclei anymore.

Monday, September 2nd, 2019

mbc updated
  • Add pali6's piss patch.
  • Add bucket helmets + bucket suicide from UrsulaMejor
  • Add plastic utinsels from UrsulaMejor
  • Add AI State Laws (Advanced) verb from UrsulaMejor
  • Add satchel searching from UrsulaMejor
  • Add harmless glitter from Adhara In Space

Sunday, September 1st, 2019

Gannets updated
  • Adds a new nucelar operative specialist, the Marksman!
  • This kit is built around a high-powered rifle that can be used from a great distance, but also comes with a brace of smoke grenades.
  • Features of the Marksman's rifle include: 4 shot capacity, back-slot carriable, high damage, stun and knockback on hit.
  • Holding the SPRINT key enters your rifle scope's zoom mode. (Shift on default controls, space on tg layout)
  • From here you can use the WASD keys to move your view to hit targets at a range further than your usual vision permits.
  • You will remain stationary when zooming.
  • Thanks to MBC and pali6 for the help coding this class!

August 2019

Saturday, August 31th, 2019

Flourish updated
  • I've been fixing some silicon stun and status effect stuff. Let me know if you find anything odd or broken.

Friday, August 30th, 2019

mbc updated
  • Stun projectiles will now damage a pod instead of stunning its occupants.
kyle updated
  • Wraith can now use the whisper ability to talk to the crew much faster and for less points.
  • Excess levels of radiation now have a chance to give you beneficial or neutral genes in addition to harmful ones.

Thursday, August 29th, 2019

Flourish updated
  • The mailman now spawns with a syndicate mail suit and a little additional access.
  • Paper mechanics have been slightly changed. To label a paper, you now use a hand labeler (makes sense, right?).
  • Now, when you click a paper inhand, you can fold it into a hat, plane, or ball. You can unfold planes and balls, so they're good for secret messages. Paper ball sprite by Slacker.

Wednesday, August 28th, 2019

Kyle updated
  • New drunkenness status indicator in the HuD so you can be extra sure that the booze is working.

Tuesday, August 27th, 2019

Gannets updated
  • Nuclear Operative Specialist balance changes:
  • The Engineer's turret now takes less damage from gunshots and no damage from taser shots. Thanks to Urs for the fix!
  • They also receive a shotgun and a shotgun shell pouch.
  • The Medic now receives a random poison bottle to stock their syringe gun with.
  • The Heavy Weapons Specialist no longer gets 2 stingers, instead they get a high explosive grenade pouch.
mbc updated
  • Fixed slow metabolism chem depletion bug
  • Full biosuit + gloves + gas mask setup will properly protect you from new smoke
  • Heavily reduced burn damage from smoke inhalation
  • Fixed bioeffects purchased from the gene booth going invisible (probably)
Kyle updated
  • Add floor light parts to constructable object list in metal sheets. 2 sheets per light.
Keelin updated
  • After scanning (and saving/discarding) a number of asteroids with the telescope, you now get a choice of ores. Rarer ores might require more scans to show up. This might or might not be a temporary solution until something better comes along.
mbc updated
  • Reduced client FPS drops from large stacks of blood (too many overlays stacking, put a limit on the max amount per blood)
  • Fix vuvuzela gun not stunning
  • Fix some flashes stunning too long
  • Fix bots not pathing sometimes
Keelin updated
  • Quantum Telescope has been rewritten.
  • Expect the occasional bugs.
  • Requires IE9+
  • More things to follow soon.

Saturday, August 24th, 2019

mbc updated
  • Fixed some lighting bugs related to creating or destroying floors and walls.
warcrimes updated
  • VERY LATE LOG ENTRY IM SORRY IM SORRY
  • The brothers Bill have finally saved up the dosh to revitalise their precious hangout- and the first rule of business is Location Location Titration. They've uprooted their homestead and transplanted it in untamed fields of minerals and prospect. (You'll find them on z5, that is.)
  • Mechanically, this means that each station's mining shuttle now leads directly to the center of the mining z-level, making it easier than ever to exploit the ressources there. John Bill has added a new stop to his bus, now transiting between the old mining station on z3, and the diner on z5.
  • Old Mining Station is also seeing some renovations- access restrictions have been relaxed, free internals and fresh air tanks are available, as well as a transport chute to and from John's new shuttle dock. Check it out!

Friday, August 23th, 2019

mbc updated
  • Add new machine - gene booth. Genetics can sell mutations here! Scan your ID card on the genetics PC you're using to take a cut of the profits. (Will normally go to the research budget)
  • Fix propellant reactions inside fluid/smoke.
  • Area flashing power drops off with increased distance.

Thursday, August 22th, 2019

kyle updated
  • Merge Adhara's to/twobacco botany patch.
  • Add NT approved syringe gun to the Medical Director's locker. Uses the hypospray reagent whitelist, but that's subject to change.
  • Buffed Epinephrine's ability to warm you up a bit.
  • Fix some browser window sizes.

Sunday, August 18th, 2019

mbc updated
  • Security vendors will contain some spare loyalty implants.

Saturday, August 17th, 2019

mbc updated
  • Sechud icons will now reveal more detail about who was loyalty implanted (rev heads shown with R icon)
  • Implanting a rev head will now briefly stun them.
  • Implanting a revolutionary will no longer instant-deconvert them. Instead, it will do damage over time (per implant) until the target reaches crit, and then derev them (and heal them a bit back out of crit).
  • Revolutionary Flashes will be able to deprogram a loyalty implant when used by a rev head. This operation takes a long time, though.
  • Rev Heads can now instantly identify station heads regardless of disguise (H icon)
  • Added little speech sounds that play when you send a chat message. You can pick from several options for a 'voice' in character setup. Cyborgs might get one of their own later.
  • The 'Audio' tab at the top of the screen now has options to disable game audio as well as specifically disable speech sounds. Note : this update to the window buttons will usually reset your other settings toggles (even icon size). Just so you know.

Thursday, August 15th, 2019

Infinite Monkeys updated
  • Revolutionary flash is now a much weaker stun, since it's available from round start and doesn't break or need recharging.

Wednesday, August 14th, 2019

Zamujasa updated
  • An end-of-round announcement is sent once the round has ended, to let everyone know when it's OK to grief the shuttle.
SpyGuy updated
  • Round stats are calculated immediately when the shuttle arrives at Centcom, instead of potentially being delayed.

Sunday, August 11th, 2019

Zamujasa updated
  • During map votes, you can now vote for a map with the little voting box doodad. It'll even give you a sticker!
  • You can also pay the machine to vote for your choice... but someone else can pay more to make it vote for them instead.
  • Map votes show an ongoing tally of how many people voted next to the time remaining.
  • Anaerobic and Toxic Resist should no longer "lock" you to damaged values.
  • Canisters, headsets, and intercoms have slightly updated interfaces.
  • Robotics manufacturers can build station-bounced radios.
  • Cyborgs can now change their paint and built-in decorations.
  • You can now swap a Cyborg's power cell by just inserting. No need to remove first. The future is now.
mbc updated
  • Any flash can convert for the purposes of the revolution. Default flashes will still do the conversion SFX, but I quieted the flash sound a bit.
  • Correction to the previous message : The Spooky bug only affected new smoke. Old smoke was intended to use these higher amounts. I believe it's all been sorted out now?
  • Fixed a spooky bug where TOUCH application amounts recieved from smoke (both old and new, I believe) were way off proportion and much higher than they should be. (NOTE : If this changes any reagents that depended on the bug to function properly in smoke, let me know on discord or forums)
  • Changed the effect of a critical hit on stamina. The previous behavior was to always set the target's stamina to 1 if they were above, and KO if they were below. The new behavior is to apply a multiplier to the stamina damage of the attack, diceroll for stun when below or at 0.
  • Add Propellant reagent recipe from Sayuta (replicates old smoke behavior). Mix Chlorine, Platinum, Hydrogen, Sugar, Stabilizing Agent.

Thursday, August 8th, 2019

Zamujasa updated
  • Clarion's cremator now works.
  • SMES unit UI redone.

Wednesday, August 7th, 2019

Zamujasa updated
  • Windows near ground zero of a big bomb will now break instead of defiantly staying unharmed.

Monday, August 5th, 2019

Firebarrage updated
  • The first of the three contest winner ideas is complete
  • This means the station has a new hide-and-seek champion
Gannets updated
  • Nuclear Operative Specialist Grenadiers now have had some improvements.
  • The class crate now spawns with 40mm HEDP and HE grenade rounds, in packs of 8, which can be loaded 4 at a time.
  • The bandolier can now hold 40mm grenade round packs.
  • While the launcher can still convert single grenades, these new packs allows for a mutch higher rate of fire.
  • The launcher now makes a satisfting 'fwoomp' when fired.
Zamujasa updated
  • Changed ProDoc overlays to match the standard HUD health ranges.
  • Ghostdrone health indicator fixed. Ghostdrones can use deadchat with just ';'.

Sunday, August 4th, 2019

ZeWaka updated
  • Doing some sound threshold changes to eliminate lag. Let me know if there's terrible issues.
  • Also did some ambience tweaks while I was in the area.

Saturday, August 3rd, 2019

UwU arcrimes updated
  • Nyeh Heh Heh
Gannets updated
  • Nuclear Operative Commander's coat is now more resistant to explosions, melee damage and ranged weapons.
  • Fixed grenade pouches not opening in pockets and allowed greande pouches to fit in the grenadier's bandolier.

Friday, August 2nd, 2019

Podrick Equus & warcrimb updated
  • Blob Ambassador activated. Mission: Slimy Peace
mbc updated
  • Blob's 'Thick Membrane' tiles will now block fluid and smoke spreads.
ZeWaka updated
  • The long-missed and much-hated button for brave explorers is back.

Thursday, August 1st, 2019

Kyle updated
  • Wraith's item possession ability no longer gives you an obscene amount of points. You get nothing, you lose!

July 2019

Wednesday, July 31th, 2019

mbc updated
  • Fixed an issue that caused unwanted click-delays for players who like to spamclick during combat.
  • Some smoke bugs fixed

Tuesday, July 30th, 2019

mbc updated
  • Air scrubbers should now drain smoke (basically behave like a fluid drain)
  • Made a lot of balance changes to smoke, it should now behave more similarly to classic smoke in how it applies to stuff. Also fixed some broken reactions in fluids + smoke.
Gannets updated
  • Nuclear Operative Commanders now spawn with a new, unique outfit. It's spaceproof despite appearences and as robust as other *Syndicate Specialist Armour
  • Syndicate headsets now have a chat icon, marked with an S
  • Syndicate Commanders also have an icon, a white star

Monday, July 29th, 2019

mbc updated
  • Reworked chemical smoke into 'airborne fluids'
  • Added a new special attack for the welder.

Friday, July 26th, 2019

Zamujasa
  • You can now toggle chui windows using normal window frames.
  • Random event antagonists will now ignore your antag preferences.
  • The Nano-Fabricators should now always use chui instead of being broken without it.

Thursday, July 25th, 2019

Firebarrage updated
  • AIs can now make station announcements
  • Patch written by Ursula!
Zamujasa updated
  • The Construction Worker's room planner can now change the appearance of most floor tiles and walls.
  • Vending machine UI is slightly better and should be readable when chui is enabled.
  • You can eject gems and other blocks from manufacturers without taking them apart now.

Wednesday, July 25th, 2019

mbc updated
  • View map vote tally by clicking the (View Tally) link that appears in the chat log.
  • Increased the honk rate of the clown's horn a bit.
ZeWaka updated
  • Optimized/reworked the algorithm for the PTL. I also took the time to brush up on my calculus while doing so.
  • The PTL can now 'steal' money if something special is done to it.
  • Here's the equation if you want, for some weird reason: desmos.com/calculator/c5qvuzaj2e

Tuesday, July 23th, 2019

mbc updated
  • Spy theft bounty tracker will now tell you what the rewards are before you deliver the bounty.
  • Added some more variety to spy thief objectives.

Saturday, July 21st, 2019

mbc updated
  • Removed the artificial 2-second delay for flashes in-between attacks. To compensate, flashes now do less stamina damage and disorient (ideally the amount of time to down someone is the same, but you have to land another click or two instead of click->wait->click)

Saturday, July 20th, 2019

mbc updated
  • While pulling something, you will now only suffer the slowed effect if you are taking a step that actually moves the pulled object
Flourish updated
  • Thanks to Cicadalek, clowns now have a dress variant of their clown suit in their clown crate!
  • AIs now have two additional commands: Unbolt All Airlocks and Access Area APC. Eventually we'll move all the commands to the game window, I promise.
  • Fixed some AI eyebot hotkey and click issues; let me know if something isn't working!

Thursday, July 18th, 2019

mbc updated
  • Did a lot of optimising on deletions over the past week or so
  • This doesn't target explosions and one-off events. instead I targeted the constant background deletions that pile up over the course of a normal round, keeping the game a lot smoother probably. we'll continue to work on this over time.

Wednesday, July 17th, 2019

ZeWaka updated
  • Improved performance of lighting and made the pitch-black darkness brighter. Let me know if there's any new issues.

Tuesday, July 16th, 2019

mbc updated
  • The hydroponics reagent extractor can now flush all of specific reagent.
ZeWaka updated
  • Used my fancy math JND thing from fire to reduce lighting lag overall. Let me know if you see any issues.

Sunday, July 14th, 2019

ZeWaka updated
  • Implemented patch by UrsulaMejor allowing the nuclear bomb to be teleported with the stationary teleporter.
  • Implemented wizard uplink cleanup patch by Kubius.
  • Implemented PDA QoL patch by glassofmilk.
  • Implemented modified ID console PIN updating patch by Triacontakai.

Saturday, July 13th, 2019

Azungar updated
  • Added new book sprites by Schwick, also the fabled Space Law 1st Print that is sought after by many of the security forces. Head of Securitys should probably go visit their old pal' Beepsky to find it and reminiscent about the old war?

Thursday, July 11th, 2019

mbc updated
  • Movement keys will now rotate your character even if you are already taking a step. Doesnt affect gameplay, it just feels way better. I think this was a classic ss13 quirk that we lost along some many reworks?

Wednesday, July 10th, 2019

mbc updated
  • Add new medical item : 'auto-mender'. It heals over a few seconds via TOUCH application. You need to stand still while applying it but you can otherwise use your hands and interact with stuff.
  • Patches no longer apply their contents instantly and are instead digested over a longer time period.

Saturday, July 6th, 2019

kyle updated
  • If certain Command jobs are vacant on round start, the job picker now selects a crew member within that department to be the department head.
  • Positions that can be promoted currently are Medical Doctor, Scientist, and Engineer to Medical Director, Research Director, and Chief Engineer respectively.
  • Place command roles on unwanted in your job preferences if you don't ever want to be promoted.

Thursday, July 4th, 2019

kyle updated
  • Ghost drones now can squeeze through closed doors.
  • Fix ghost drone laying cable wire while moving.

Wednesday, July 3rd, 2019

Gannets & Gerhazo updated
  • Centcom got their randomized drinks fixed! Thanks to Gerhazo for smushing this particular bug.
HydroFloric & Gerhazo updated
  • After multiple calls to their IT department, Space Bees finally drink from plants again (Hopefully). Everyone give a round of applause to Gerhazo for also smushing this bug.

Tuesday, July 2nd, 2019

ZeWaka updated
  • Canister bombs now always announce when they're primed. Thus, you can no longer attach radios to them.
Gannets updated
  • Grenades now have an explosion effect when they go off. Always thought it looked weird that they didn't before now.
  • Nuke Ops Class balance changes: Engineer turret depoloyer fits in backpacks. Heavy LMG does more damage. Grenadier spawns with an extra grenade pouch of new high explosive grenades.
Flourish updated
  • Added three brand new and shiny medals, icons courtesy of cyberTripping!
  • Also added two monthly contest medals and their respective rewards.

Monday, July 1st, 2019

kyle updated
  • Added 16 new grenade sprites by The Gorog.

June 2019

Monday, June 25th, 2019

HydroFloric, Cogwerks, Warcrimes updated
  • It's time for you to free Bombini and unravel the mystery around her dissapearance.
  • There's a whole new place to die, and a new way to get there. Maybe Shitty Bill knows the way...
  • Wait why do I smell Barbeque?

Saturday, June 23rd, 2019

Azungar updated
  • In-game RP ruleset has been -finally- updated.

Wednesday, June 19th, 2019

warcrimes updated
  • Added three new randomly generated structures to z5, made by Kubius and Adhara
  • New type of gloves and specialised janitorial equipment by Adhara
  • Try defibrilating some dough. Just try it, I promise.
  • No really give it a shock, see if it does anything.

Monday, June 17th, 2019

ZeWaka updated
  • Added thongarangs, MEGA VELOCITY edition.
kyle updated
  • Losing a limb also drops the item in that hand, should update your hud immediately now too.

Saturday, June 15th, 2019

MBC updated
  • Fixed loyalty implants not working when shot from a gun.
  • Fix broken 'loyalty implant resist' message.

Wednesday, June 5th, 2019

warcrimes updated
  • Added Pride Jumpsuits, by Schwicky_Schwag
  • One locker (with 7 unique jumpsuits) has been hidden on each map

Monday, June 3rd, 2019

Flourish updated
kyle & Azungar updated
  • Thermals let you see farther in the dark again. What took so long amirite?
  • Merged part of my genetics effects patch, there's a few new low-key ones. Genetics Computer uses its custom UI again.

Saturday, June 1st, 2019

Warcrimes updated
  • fixed an apparent bug where fried foods never reach the "HOLY FUCK ITS ON FIRE" stage. Now they actually will. Watch your fucking fryer, nerd.
MBC updated
  • Rev flashes and implants are both instant again.
  • Click an O2 tank with a mask or vice-versa to auto-equip the internals.
kyle updated
  • Improvements to pod sensors. You can track targets by clicking on them or by using the sensor scan window. Certain conditions will affect the range and reliability of sensors.
  • Update to Space-GPS. Functions a bit more like a simplified version of pinpointers now. Input a gps coordinate and it will guide you there. Pod sensors also have similar functionality.

May 2019

Friday, May 31th, 2019

Daeren updated
  • Petty crimers be warned, the Captain now gets an alert when someone destroys the bonsai tree (or the ship in a bottle on Oshan.)

Sunday, May 26th, 2019

MBC updated
  • New icons that display someone's rank when they speak on the radio. (These icons are tied to the radio headset itself and not your actual identity)
Gannets updated
  • Updated Nuclear Operative Specialist - Combat Engineer: Turret
  • Click on the turret in-hand to deploy, then weld in place and screwdriver to activate.
  • Wrenching an active turret now provides you an aiming reticule to allow you to set the firing direction more easily.
MBC updated
  • Fix storage HUD boxes not responding to clicks when you are trying to remove an item. EDIT : Turns out this problem was localized to an issue with the latest BYOND version and my fix broke previous versions. I have properly put a band-aid over the bug on all versions now.

Friday, May 24th, 2019

kyle updated
  • Fix surgical trays, they'll work a lot more smoothly and consistently from now on. You can't use the pick_up verb on items on the tray, but you can just click em.
Hempuli and MBC updated
  • Updated explosion sprites.

Thursday, May 23th, 2019

kyle updated
  • Change to atropine. Now it can't do enough tox damage on its own to put you into crit, heals brain damage, and shortens the movement misstep duration after it's out of your system.
  • Moved misstep chance and dizzy effects to the realtime processing.
Warcrimes updated
  • New trait: French (language)
  • Added pizza-ghetti. Just slap some pizza on a plate of saucy noodle and watch out. Sprite by Partheosis

Tuesday, May 21th, 2019

Gannets updated
  • New Nuke Ops Class Crate - Combat Engineer
  • This kit comes with a deployable gun turret for holding areas as well as a variety of tools, including a high-capacity weldingtool and a combat wrench.
  • The turret fires at non-syndicate threats in a 30 degree arc.
  • Weld it to the floor to secure it, screwdriver to turn it on, and wrench it to set the angle.
  • The firing angle is set in terms of degrees clockwise from North.
  • Inputting a negative angle will result in a setting in terms of degrees counterclockwise from North.
  • Welding the turret while it is active will allow you to perform repairs.
  • Turret code written by UrsulaMajor, sprites submitted by schwicky_schwag
MBC updated
  • Status effects for being buckled or cuffed will appear. You can click the buckled/cuffed/burning status effects to resist them.

Sunday, May 19th, 2019

MBC updated
  • I just discovered suplexing has been broken for the last XXX? days/weeks so it's fixed now
Infinite Monkeys updated
  • Revolutionaries that are de-revved no longer remember who else was a revolutionary, including the rev heads.
  • Implanters now take 2 seconds to work, with the exceptions of microbomb and mindslave implants, which use magical syndicate technology to work instantly.
  • Melee attacks now de-rev when putting someone into critical condition (less than 0 health) rather than when knocking someone out.

Saturday, May 18th, 2019

MBC updated
  • Added option to disable Chui to the 'Game>Interface' menu on the top-left.
Infinite Monkeys updated
  • Fixed bug where damage overlays would be drawn on missing limbs.
  • Spy thief limb objectives should work again now.
  • Attaching a limb to someone other than its original owner may have side effects.
  • Added hand labelers to some surgery areas to keep track of limb ownership.

Friday, May 17th, 2019

MBC updated
  • Added a variant of Mixed mode without Blob, Wraith, Wizard, and Werewolf
Infinite Monkeys updated
  • Limbs and organs now gain your fingerprint when severed, rather than being labeled with your name. Thanks to UrsulaMejor for the suggestion.
  • Fixed inconsistent combustion chamber labeling on Cogmap 2.

Thursday, May 16th, 2019

MBC updated
  • Vampire rework. Lots of abilities replaced or modified. I dont feel like typing everything out, lets hope someone puts it on the wiki instead :). Thank you to everyone who helped me make new sprites : ReturnOfTheJefe, KikiMofo, Navi, NeroIsPretty, and Mewaka!

Tuesday, May 14th, 2019

Somepotato updated
  • All windows should be slightly prettier now. There will be bugs that come of this, please report them on the forums

Sunday, May 12th, 2019

ZeWaka updated
  • All variants of screwdrivers now properly act like screwdrivers.

Monday, May 6th, 2019

MBC updated
  • Syndicate station gets 2 minisubs when spawning underwater. (Sprite by Azungar)
  • Patch by Kyle, sprites by schwick : Added a gun to replace the detective revolver that late-join NTSO start with.
Somepotato updated
  • You can now emag telecrystals.
Gannets updated
  • Nukeops Combat Medic loadout now has their medical supplies split in to a unique pouch, belt and satchel.
Emarl updated
  • Added Dummy Thick trait.

Sunday, May 5th, 2019

Somepotato updated
  • Added an experimental verb for AIs. Check the AI Commands tab to try it out

April 2019

Tuesday, April 30th, 2019

MBC updated
  • Fixed an issue where a quick tap on the movement keys could be ignored. This should fix dropped inputs during server lag too.
SpyGuy updated
  • The illegal immigrant trait has been renamed to stowaway, in keeping with our tradition of naval shenanigans.
  • It also makes you start in a random locker or crate on-station, in keeping with our tradition of general shenanigans.

Thursday, April 25th, 2019

Cirrial updated
  • After mass complaints, our neighborhood alien hologram trader has made some changes to their culinary offerings.

Tuesday, April 23th, 2019

MBC updated
  • Implemented Dr.Acula and Bat flavor patch from kyle.
Readster and Firebarrage updated
  • Added dabbing
  • Firebarrage is ashamed
  • Readster is not

Monday, April 22th, 2019

MBC updated
  • Raised the minimum floor of where your stamina will lock when you are performing attacks. Previously your stamina would drop to 30~50 if you were repeatedly attacking someone. Now it will stop at 91. This value is subject to change, but should make the stamina investment for attacking a bit less harsh.
ZeWaka updated
  • Decreased fire lighting lag by implementing peer-reviewed low-cost JND color perception research.
SpyGuy
  • New trait - "Hyperallergic (+1)", means histamines will affect you worse than they normally would. On the other hand, how often do you get hit by histamines? Free trait point, what could go wrong?

Friday, April 19th, 2019

MBC updated
  • Some lighting optimizations and a little hack based around playercount should reduce the slowdown you see on Oshan specifically and speed up space maps a bit too!
Cirrial updated
  • Be careful when buying burgers from weird aliens. They might eat you after you eat them.

Thursday, April 18th, 2019

Flourish updated
  • Oshan now has an inner maintenance that connects the area outside hydroponics to the area outside tech storage. Sounds kinda confusing, so go see it for yourself!

Tuesday, April 16th, 2019

MBC updated
  • For Sleepers and Scanners you can : Click+drag a mob to move them inside, click-drag to floor to eject, and use movement keys to exit while inside. (You no longer need to use right click verbs!)

Monday, April 15th, 2019

MBC updated
  • Loyalty implanted humans will now be labeled 'L' on the sechud.
  • Add particle to display interactions on some objects (things that are not picked up, like fire alarms)

Sunday, April 14th, 2019

MBC updated
  • Changeling headspider is now player-controlled.
  • Changeling can activate horror form or regenerative stasis while KO'd.
  • Neurotoxin takes a bit longer to fully knockout. (In a way, this compensates for recent realtime chemistry processing)
  • While the changeling is in horror form : Each hivemind observer gains the ability to spit a weak toxic projectile.
  • Cog2 will only appear in the map voter if player count exceeds 40. Atlas will only appear in the map voter if the player count is below 30.
  • Mining phaser has higher destructive power vs. rocks.
  • Adjusted Trench ore generation to create higher rarity ores in big chunks.

Tuesday, April 9th, 2019

ZeWaka updated
  • Tetris highscores are now uploaded to the medal hub at the end of the round. Get your name in the history books!
Gannets updated
  • Firebrand kit updates:
  • Fire-axe now does 4 times damage against doors.
  • Damage in general has increased in both 1 and 2 handed use. Stamina damage also increased.
  • Firebrand flamethrower now contains napalm that fires in a 3 tile cone.
  • Ammo and grenade pouches can now be opened while in pockets, similar to how backpacks function.

Monday, April 8th, 2019

MBC updated
  • Rewrote space-pod movement controller to use proper 2D velocity and acceleration.
  • Replaced Syndicate Pipebomb in the traitor buylist with a new kind of bomb that sends out tiny syndicates. They have no alleigance to anyone, so watch out!!
Firebarrage updated
  • Cryo cells now put out fire
  • Telecrystals have been renamed to avoid confusion with the actual tasty crystals you can find.

Sunday, April 7th, 2019

ZeWaka updated
  • Implemented the Scanner Patch by glassofmilk and the additional buttless farts patch by JohnWarcrimes.
Gannets updated
  • New Nuclear Operative Class: Firebrand
  • This kit contains a flamethrower, fire-axe that can be two-handed for more damage and an incendiary grenade pouch. Their suit is also fire resistant.
  • Other classes have been balanced to include ammo pouches rather than loose magazines.
Mordent updated
  • Fixed a bunch of reported minor issues with Oshan map.
  • Fixed the magnesium-ammonium chloride recipe.

Sunday, April 7th, 2019

ZeWaka updated
  • Implemented the Scanner Patch by glassofmilk and the additional buttless farts patch by JohnWarcrimes.

Wednesday, April 3rd, 2019

Gannets updated
  • Added KikiMofo's detective shoulder-holster sprites. Works like a secbelt, detective spawns with one.
  • Added CameronWoof's new reagent bottle sprite.

Tuesday, April 2nd, 2019

MBC updated
  • New 'light queue' to reduce the impact of lights while the game is under heavy load.
  • Instead of processing all lights immediately, they may be delayed for a time if the server is preoccupied with other stuff. Hopefully will result in a smoother experience.

Monday, April 1st, 2019

Firebarrage & Keelin updated
  • Due to budget cuts the Goonstation team has decided to take this game in a new more sustainable direction
  • Goonstation is being re-branded as a Battle Royale, sure to draw in the Gen Z crowd
  • Be sure to purchase the BattlePass for only 1k spacebux!
  • Not enough spacebux? Purchase more at goonhub.com/spacebux! Keep an eye out for great deals!

March 2019

Saturday, March 30th, 2019

Mordent updated
  • Cyborg PDAs are now internal, like the AI PDAs, and can be accessed via the Robot Commands tab.
  • Cyborgs no longer take on the name of the AI if the AI deploys to them, making it easy to connect to the same one and easy for roboticists to keep track.

Friday, March 29th, 2019

Gannets & Warcrimes updated
  • Adds a new 12tc item to the traitor pda buylist, the Syndicate Hat!
  • This impressive headwear will show everyone on the station how tough you are. It also provides some other utilities.
  • Idea & code by Warcrimes, art & debugging by Gannets.

Tuesday, March 26th, 2019

ZeWaka updated
  • Implemented Robustris PRO by QwertyQwerty.

Monday, March 25th, 2019

MBC updated
  • Robotics late-join brain patch from HydroFloric
  • Pod weapon sprites from Awkward Dryad (patch from kyle2143)
  • Small fixes : Tanks/Cars have better deceleration, RCD/build on flooded floor by clicking the fluid, misc vehicles will work on ocean flooring
  • Oshan security podbay gets some police siren shipcomponents.

Sunday, March 24th, 2019

MBC updated
  • Reagent metabolism, breathing, food digestion, and blood processing will now happen on a real-time basis instead of byond-time.
  • You will now instantly get up when stun timers deplete to 0.
  • Fixed bug where a broken grab would stick to your hand for a bit.

Saturday, March 23th, 2019

MBC updated
  • Stamina regeneration will now happen on a real-time basis instead of byond-time. (This means that when the game is lagging, your stamina regeneration will no longer be slowed)
  • Oshan will now generate a rough map of the trench.
  • The trench map can be viewed through physical 'sea trench map' objects, or through your PDA home screen
Dr. Cogwerks updated
  • Some minor updates to cogmaps 1&2
  • Mailchutes in the armories
  • Securitron added to arrivals + medbay hall
  • Visual differentiation of arrivals shuttles
  • More navigational aides for cog1
  • Cryotrons added at crew quarters
  • More water coolers
Flourish updated
  • The bar's party button has been reworked. Steal the bar's lights while a party is in progress to get cool colors for your own hangout.

Tuesday, March 19th, 2019

ZeWaka & MBC updated
  • Hey, we've been doing a lot of optimization stuff so let us know if anything's super strange.

Monday, March 18th, 2019

Dr. Cogwerks updated
  • Raised job limits to compensate for the huge wave of new staff

Friday, March 15th, 2019

MBC updated
  • Footstep sounds (different kinds of tiles make different sounds)

Monday, March 11th, 2019

MBC updated
  • Fixed bug where thrown objects would sometimes stop in space.
  • Adjust tasers to properly implement a Disorient slowdown (instead of their previous Slowed status).
  • Fixed handling of multiple barriers shielding at the same time.
  • Fixed an (apparently?) long-standing bug where detective stunners would not properly apply taser slow/stun effects at range.

Friday, March 8th, 2019

MBC updated
  • Some stunning weapons will now interact with stamina. They will reduce a large amount of stamina on hit (examples : Baton 120, Csaber 210). If the target is left with 0 or less stamina after the hit, they will be stunned normally. Otherwise when the target has greater than 0 stamina after being hit, they will be afflicted with a new 'Disorient' effect that causes them to stumble around slowly and drop items for some period of time.
  • High capacity air canisters will contain more air at roundstart.
  • Security barrier can be wielded with one hand
Dr. Cogwerks updated
  • Added some background moons and objects
  • Buford Tenin's froggos can occasionally visit now
  • Chance now for special job Tourists and Salesmen to arrive as not-humans
  • Survey map added to cog1/cog2 research sectors and bridge
  • Cut out a few of the Too Many Pods on cog2

Wednesday, March 6th, 2019

ZeWaka updated
  • Implemented Character Select box patch by kyle2143.

Monday, March 4th, 2019

MBC updated
  • Changed the way that armor reduces stamina damage - Stamina is now reduced by the same proportion that the base attack damage was reduced. (So if an attack does 10 damage and the armor reduces 5, stamina damage would also be 50%)
SpyGuy updated
  • New trait! You can be a space Finn.
Grayshift updated
  • Macrobombs have been rebalanced to catch up to their smaller, more numerous cousins. Also pumped up to the full 12TC cost, and power boosted to match 12 micros.

Saturday, March 2nd, 2019

Grayshift updated
  • Sarin is now more volatile. Take precautions.

February 2019

Thursday, February 28th, 2019

Gannets updated
  • Added assets and custom jobs for Nanotrasen Special Operatives vs Syndicate Special Operatives event rounds.
  • Recoloured blue Syndicate Specialist uniforms for NT-SO.
  • Added ammo pouches: containers that fit in pockets & can fit up to five magazines/clips/cells.
  • Spec-ops uniforms can't be removed now, avoiding misidentifying friends & foes.
  • Syndies in this context don't get a pile of free pda bombs.

Wednesday, February 20th, 2019

Grayshift updated
  • Some experimental space lube changes. Less teleport-y in general!
  • Regular space lube now has no damage component and is thus no longer restricted to antag use. Lubing the hallways is still a very good way to get yourself murdered and thrown into a star.
  • A more powerful variant can be obtained by adding helium. This one does do damage so don't spray it everywhere as a non-antag.

Sunday, February 17th, 2019

Haine updated
  • Added some new hairstyles courtesy of snek:
  • Combed, Long Half-Shaved, Geisha, Bobcut Alt, Combed Bob, Shoulder-Length Mess, Mid-Length Curl, Long Flip, and Left/Right Bang. Also one to get through genetics!

Friday, February 15th, 2019

Flourish updated
  • Chicken soup and weight loss shakes now have some cool sprites thanks to Schwicky_Schwag!

Thursday, February 14th, 2019

ZeWaka updated
  • Implemented interaction put in hands patch by qwertyquerty.

Wednesday, February 13th, 2019

Gannets updated
  • Late changelog announcing our two new maps, Horizon & Atlas!
  • Horizon was launched on the 3rd of February, created by John Warcrimes and ported by Haine.
  • It's the first of our maps to really take advantage of the game being in widescreen, with departments designed to be wider than they are tall!
  • Atlas was released on the 9th of February, made by me, Gannets.
  • It was originally created to be the smallest reasonable, feature-complete map possible to improve compile times when developing new features. However Lummox fixed that, so now it's just very small!

Tuesday, February 12th, 2019

SpyGuy updated
  • New item for syndicate operatives. A fibre wire for 3 tc, a guaranteed* silent kill on an isolated target. Use in both hands, sneak up from behind and go. They won't know what hit 'em, until it's too late!
  • *Void in case of loose grip on wire, poor sneakmanship or chemical interference

Tuesday, February 5th, 2019

MBC updated
  • Moved WASD toggle to the Game tab (at the top of the screen). Instead, TAB will now focus the command bar without clearing text you have entered.
  • Added a couple new options to the Display tab (at the top of the screen) to give you some control over the scaling mode and FPS target.

Monday, February 4th, 2019

Somepotato updated
  • You can now build girders by clicking on floor tiles with steel in your hand.
  • You can now scan APCs with a device analyzer.
MBC updated
  • Sea hotspots cannot spawn under the station. They can still drift under the station mid-round through chance or player action, but no longer will they erupt fire over the station on round start.
  • Add new 'eject occupants' verb for pods and subs. Will take about 5 seconds to execute (progress bar) on an unlocked vehicle.
  • Less janky pod boarding : You can no longer board a pod while stunned or running around the room.
Somepotato updated
  • Building in space adjacent to a room will now extend that room to your new tile, primarily for the purposes of power distribution.
  • Building out in space will create a new area. Build tiles adjacent to each other to expand your new area; APCs built in these areas will use this new area.
  • Name your new areas by using a hand labeler on an APC.
  • You can now build floor tiles by clicking in space without requiring a lattice to be built.

Sunday, February 3rd, 2019

Haine updated
  • Ghosts can now laugh.

Friday, February 1st, 2019

MBC updated
  • Vent capture units can be deconstructed - use wrench, crowbar, or screwdriver.

January 2019

Sunday, January 27th, 2019

MBC updated
  • Reduced click delay (outside of combat) for more responsive feel. The combat click delay will remain at 1 second per attack.
  • Fixed double-hit special attack (second hit was not working properly)

Saturday, January 26th, 2019

SpyGuy updated
  • Added "Preferred Map" option under your character preferences. When selected you will always count as voting towards that map, unless you make an active choice to vote for something else.
  • Democracy made easy!
MBC updated
  • Engineers on Oshan get a crate of weak explosives that they can use to dig trench holes.
Flourish updated
  • Pod-seeking shells can now be found in the pod weapons crate in the armory. Two pairs of night vision goggles can be found in the armory as well.

Friday, January 25th, 2019

SpyGuy updated
  • New options if you want to add some extra detail to your character.
  • Add some text that shows up as an Important Note in the security- or medical computers, in case someone goes looking.
  • Tell everyone about past trauma (that time you watched Suicide Squad) or past crimes (that time you directed Suicide Squad).

Thursday, January 24th, 2019

MBC updated
  • Optimize some fluid drainage code to reduce lag from many drains being active at the same time (i'm lookin at YOU, late-round oshan)

Wednesday, January 23th, 2019

MBC updated
  • You can now bust down a door (with time and a good source of blunt damage)
  • Made some minor Oshan layout changes : Detective's office is more inviting. Arrivals has liquid barriers. Rearranged drain placement - generally moved out of departments and into the hallways

Tuesday, January 22th, 2019

Somepotato updated
  • Toxins now has bomb testing strips. Check out the dispenser!

Saturday, January 19th, 2019

MBC + Azungar updated
  • Add new SharkDrone enemy into the trench. Watch out for that gun.
ZeWaka updated
  • Implemented cargo pod hold & manufacturer polish patch by Kyle2143.

Friday, January 18th, 2019

MBC updated
  • The trench floor will now contain randomly-placed boxes of assorted loot. They may contain medical supplies, general tools, clothing, ship components, rare ore, etc.
  • Objects and people can now 'jump over' trench holes - this only works if the entity in question is moving very quickly over the hole area.

Thursday, January 17th, 2019

MBC updated
  • The AI can now remotely pulse wires on vending machines and manufacturers.
  • Added naval mines into the trench (sprites by Schwicky_Schwag)
  • Destroyed fishdrones will now drop simple mining picks along with a chainsaw. It doesn't really make sense, but it does give you more oppurtunity to dig your way out.

Tuesday, January 15th, 2019

Haine updated
  • RP Motives: Adjusted dehydration rates for all alcoholic beverages. Also adjusted it so that ice hydrates you as much as normal water because it uh is water. Hopefully now you guys won't die of thirst from drinking booze or eating some ice cream (at least not as much)!
  • Please let me know if this still needs adjustment!

Friday, January 11th, 2019

MBC updated
  • Added an option to use a HUD styled after the /tg/ code layout.
  • Moved the /tg/ controls option (as well as the new HUD option) to the Game tab at the top of the screen. You can even toggle them ingame now!

Thursday, January 10th, 2019

ZeWaka updated
  • Implemented the borgs being able to recharge from APCs patch by Kyle2143.

Tuesday, January 8th, 2019

MBC updated
  • Spy Thieves can now continue to deliver bounties after completing the initial 6. There is an increase in the bounty requirement per reward as deliveries increase.
  • Non-spies can no longer deliver a bounty through a PDA.
  • Added some sea ladders for engineers to deploy over trench holes to climb in/out.
  • Explosions affecting the ocean floor may now create holes to the trench
  • Bomb created trench holes are a little different - they move you to the corresponding location under the hole instead of all routing to the same landing.

Monday, January 7th, 2019

MBC updated
  • Explosions affecting a large liquid container may now spill the contained reagents onto the floor.
  • Sealed helmets will now hide your hair.
  • Spy target trackers will no longer work for non-spy users.
  • Pulsing a powered door without gloves now has a chance to shock you.

Sunday, January 6th, 2019

MBC updated
  • Security barriers will no longer break when they reflect a projectile.

Saturday, January 5th, 2019

ZeWaka updated
  • Implemented werewolf fix & synthlimb patches by Kyle2143.
  • Basically, you can now attach Botany's synthlimbs without surgery.
  • Implemented Blind trait by CandleCandleCandles.
  • Implemented pump and passive gate UI by elan_oots.

Tuesday, January 1st, 2019

Firebarrage updated
  • Added a new janitor reward.
  • You can now be heard over the radio when calling in to the radio station.
Gannets updated
  • Happy new year!
  • We've taken the spacemas decorations down. Thanks to everyone who contributed spacemas tree decorations!

December 2018

Monday, December 31th, 2018

ZeWaka updated
  • Implemented donut suicide by NateTheSquid.
  • Implemented cyrogenic observing by fosstar.

Saturday, December 29th, 2018

ZeWaka updated
  • Implemented kudzu door protection & inertia direction patches by Kyle2143.
  • Implemented bee cheer & lowball glasses patches by qwertyquerty.
Firebarrage updated
  • Ghosts can now choose to hang out in the Afterlife Bar. Check your ghost commands tab!

Sunday, December 23th, 2018

Firebarrage updated
  • You can now vape over the phone
  • I'm so ashamed

Friday, December 21th, 2018

Firebarrage updated
  • Added a new telephone system to the station.
  • Sprites by Gannets

Thursday, December 20th, 2018

Readster updated
  • E-Cigarettes are now available at cigarette machines along with refill cartriges.
  • Blow those fat smoke clouds to show off to your crewmates!

Thursday, December 13th, 2018

Gannets updated
  • Implemented Kyle's neutral pronoun patch.
  • This doesn't cover all instances of he/she pronouns yet.

Tuesday, December 4th, 2018

Wire updated
  • Reduced the effects of poison on blobs (possibly maybe, blobcode is weird ok)
Firebarrage updated
  • Implemented Saxophone Honk Bonks by Wraithcraft

Monday, December 3th, 2018

Firebarrage updated
  • The mindslave cloning module has been tweaked a bit
  • MD and Doctors can now order the mindslave module
  • A new Deluxe Mindslave Module Kit that comes with a premade cloning lab for 11 TC. Be sure to use that last TC for a stylish moustache!
  • Fancy lights and sounds, and it no longer blows up when removed with a screwdriver

Saturday, December 1st, 2018

Gannets updated
  • Spacemas season has arrived!
  • Expect our many rotating maps to become more decorated as time goes on.
  • Also, head on over to the forums and submit a decoration for the spacemas tree!

November 2018

Sunday, November 25th, 2018

SpyGuy updated
  • Some considerable improvements to strychnine, courtesy of Schwicky_Schwag.
Gannets updated
  • The pool is no longer a valid Nuke Ops target.
  • Nuclear bomb timer increased to 10 minutes and unscrew time has been slightly increased too.
  • Added a new sound clip that plays on bomb planting.

Tuesday, November 20th, 2018

Gannets updated
  • New icons for explosive and fragmentation grenades. As well as breaching charges.
  • More medicines and posions for the medic loadout.
  • Increased LMG bullet strength.
Grayshift updated
  • Shocking Touch no longer has a charge time, as it has donated it to spells that cause worse-than-death effects.

Tuesday, November 13th, 2018

Gannets updated
  • New class crate, Medic: Includes a syringe gun and a bunch of different medical supplies. Post in the thread if you think they're missing some essential meds.
  • New icons for Medic and Infiltrator suits.
  • Infiltrator knife makes you move faster when equipped and has a sound effect when drawn.

Monday, November 12th, 2018

Gannets updated
  • Nuclear Operatives now have the option of trading their 12 telecrystals for a class crate containing a full, unique loadout. Each crate contains a primary weapon, ammunition, a new space-worthy suit and several other goodies.
  • The current class list is;
  • Grenadier: Includes a single handed grenade launcher, bandolier and an assortment of grenades that can be loaded in to the launcher like the riot launcher.
  • Heavy Weapons Specialist: Includes a light machine gun which can be stowed on your back, ammo and some stinger grenades. The LMG fires a large spread of low-power bullets and slows down the user when carried or fired.
  • Assault Trooper: Includes an assault rifle that fires in bursts as well as some utility grenades.
  • Infiltrator: A stealth focused class with dual pistols, smoke grenades, a combat knife and a cloaking device.
  • This list will be expanded upon in time and all loadouts are subject to change
Grayshift updated
  • Being on fire (a condition known in the medical community as 'burning') is now less strenuous to the body thanks to advances in not lightly dusting crews with a fine charcoal powder constantly.

Saturday, November 3rd, 2018

Somepotato updated
  • You can now eat telecrystals.
Gannets updated
  • Added vending machine restock patch by kyle2143, including LovelyMimic's sprites.

October 2018

Sunday, October 28th, 2018

Flourish updated
  • Added monkey burning sprites by Eibel and monkey skeleton and labcoat sprites by PhysicalFormOfCurrency.

Saturday, October 27th, 2018

Gannets updated
  • Added the mobile disposal pipe dispenser, avaliable in engineering.
Infinite Monkeys updated
  • Taser stuns now stack better, so shooting someone a lot with a taser should stun for longer without each individual shot being stronger.

Friday, October 26th, 2018

Flourish updated
  • Hitting a toolbox, box, or toolbelt with another of the aforementioned will automatically load items from the latter to the former.
  • Hitting someone with an open box of patches will attempt to apply a patch to them.
Grayshift updated
  • We apologize for sending untrained thugs to enforce security on the station for many years.
  • Our thugs have now received some special training. (Passive boosts for security officers have been increased.)

Sunday, October 21th, 2018

Dr. Cogwerks updated
  • Been updating some drone stuff in Z3
  • Pod occupants will hear shots and impacts from projectiles
  • Pod computer will alerts you when drones begin pursuit of your ship
  • Pod sensor scan will also return a threat rating for drones
  • Reduced volume of pod-death alarms
Infinite Monkeys updated
  • Increased the number of antagonists in Traitor, Changeling and Mixed modes.
  • Hopefully fixed the spray paint noise not playing in Gang mode.
  • The eye beam mutation can now be used while cuffed.
  • Pulling the nuclear bomb will now slow you a bit. Pull slows affect cyborgs as well as humans.

Saturday, October 20th, 2018

ZeWaka updated
  • Implemented tweaked patch by pali6 - The AI's tertiary radio has been replaced with a headset to monitor all department channels.
  • So, to talk through the headset normally use the prefix ':3'. You can also talk on the department channels by adding it after, e.g. ':3c' to talk on the civilian channel.
  • Implemented bork bork bork patch by Kubius.

Sunday, October 14th, 2018

Infinite Monkeys updated
  • You can now use wire on a tank transfer valve to add straps, allowing it to be worn on your back.

Thursday, October 11th, 2018

Gannets updated
  • Added sound clips for shuttle recall, departure from station & arrival at centcom

Monday, October 8th, 2018

MBC updated
  • While you are dying/suffocating, instead of gasping you will whisper quietly when you attempt to speak. Whispers cannot be transmit over the radio.
Infinite Monkeys updated
  • Thrown heavy items no longer cause the staggered status effect for the thrower or target.
  • Oshan toxins should work now.
  • Rev flashes now actually flash people on use.

Sunday, October 7th, 2018

Infinite Monkeys updated
  • Blob turrets will now target pods.

Saturday, October 6th, 2018

MBC updated
  • Added a hotkey for 'speak on radio'. Press 'Y' to bring up a list of available channels and auto-speak through your selected channel.
  • Spy thieves can now steal limbs just by attacking a human with their PDA. They also spawn with a flash at roundstart.
  • Added new security weapon - two-handed barrier. Click in hand to activate, and use its special attack (harm or disarm intent on a ranged tile) to deploy a temporary barrier that can reflect projectiles.
Infinite Monkeys updated
  • Lasers now heat tiles they pass through, so they can ignite plasma etc.
  • Increased the power of the detective's stun rounds.

Friday, October 5th, 2018

Infinite Monkeys updated
  • Fixed werewolf heads staying when they transform back to human, and made the cooldown for their transform ability reset if their transformation is interrupted.
  • Hopefully fixed a bug where welding fuel wouldn't ignite sometimes.
  • Human shields no longer protect you from their own attacks, are more likely to be dropped, and function more consistently between melee and ranged attacks.

Wednesday, October 3rd, 2018

MBC updated
  • Fixed some issues that allowed you to repeatedly suplex / throw / chair flip into someone for an unending stun.
Infinite Monkeys updated
  • Thrown objects with a weight class of 3+ (extinguishers, toolboxes and other large objects) now stagger both the thrower and target.
  • Clicking on floors no longer activates the click delay unless it actually has an effect, so missing a click in combat won't prevent you from swinging again.
  • Fixed shoes and gloves still being visible after losing their limb.

Tuesday, October 2nd, 2018

MBC updated
  • Ported all abilities from the commands tab into the top-of-screen bar.
Infinite Monkeys updated
  • Added a 'staggered' status caused by inflicting or receiving melee hits, which prevents sprinting and slows slightly. The idea is to make it harder to flee from melee combat once it's started. Will be tweaked if necessary.

Monday, October 1st, 2018

Infinite Monkeys updated
  • Reduced laser damage from 60 to 45, and dropped their chance to hit prone targets from 90% to 50%.
  • Increased taser power from 15 to 20, and stun duration from 1 second to 2 seconds.

September 2018

Thursday, September 27th, 2018

MBC updated
  • Changed drop-and-roll to be an automatic action so you only have to click RESIST once.

Tuesday, September 25th, 2018

MBC updated
  • Fixed tactical flip (it was doing nothing on a successful dodge)
  • Fixed chat interrupt (the "--URK") not playing when you get KO'd
  • Added some small things over the last week including a new pick-up animation and new sound effects for many actions

Wednesday, September 19th, 2018

MBC updated
  • Added cloning module patch by Firebarrage.
  • Added cryo patch by Kyle2143

Sunday, September 16th, 2018

MBC updated
  • Added a bunch of debris-field style locations to the seafloor surrounding Oshan (not trench).

Saturday, September 15th, 2018

MBC updated
  • Replaced the water surrounding Oshan with an OSHA-approved chemically indistinct slip-surpressant seawater.

Friday, September 14th, 2018

MBC updated
  • Traders that spawn in Oshan's trench now have unique GPS identifiers. (Also the mining outpost + greenhouse)
  • Add new sound effects for some machines, gun reloads, and other small things

Tuesday, September 11th, 2018

MBC updated
  • Fixed bug where cloning an antagonist would block them from using abilities.
Infinite Monkeys updated
  • You can now mix smoke powder and pyrosium without it evaporating instantly. The pyrosium evaporates as soon as the smoke powder ignites, instead. Let me know if this causes problems.

Sunday, September 9th, 2018

Readster updated
  • Shambling Abominations can no longer be pushed about like chumps. This will hopefully make them threatening again. Also makes it a lot harder to interrupt devour!

Saturday, September 8th, 2018

MBC updated
  • Made some small adjustments to combat stuff over the past few days. Most notably, disarming an item from someone's hand has a chance to throw the item in a random direction.
  • Eyespiders can squeeze through doors like vermin can.

Thursday, September 6th, 2018

MBC updated
  • Spythieves can now see the area of any personal bounty in their PDA.

Wednesday, September 5th, 2018

Wire updated
  • Re-enabled map voting. Removed Mushroom and Donut from votable options.
MBC updated
  • Fire alarms now have an 'inactive' period after you manually switch them off (they will not reactivate until some time has passed)

Sunday, September 2nd, 2018

Infinite Monkeys updated
  • Gangs now get an alert when their locker is under attack.

Saturday, September 1st, 2018

Infinite Monkeys updated
  • Added high priority areas to gang mode. They are announced over the gang radio channels starting at 10 minutes into the round, and the gang that controls them after 5 minutes gets a bunch of points.
  • Gang affiliation is now tied to your mind, rather than body, so cloning etc. will maintain your gang status.
  • The time taken to spray a gang tag has been increased to 15 seconds, but is reduced by 5 seconds for each piece of gang gear you're wearing.

August 2018

Friday, August 31th, 2018

MBC updated
  • Added new werewolf abilities patch from Kyle2143.
  • Food buffs will now appear in the status effects UI.
Infinite Monkeys updated
  • Shocking Grasp spell cooldown almost halved.
  • More gang changes:
  • - Member limit is now 5, plus the leader, and doesn't increase.
  • - Adjusted scoring: guns are worth more, cash is worth less.
  • - When you join a gang, your headset will automatically gain access to the gang radio channel (use :g to talk on it).
  • - Gang members should now be able to see if someone is in their gang. Members have a red G overlay, while their leader has a blue G.

Thursday, August 30th, 2018

MBC updated
  • Added portable fluid canisters with pump-in function.
Gannets updated
  • Added a glowstick crate to the cargo orders list, as well as to the bottom of the trench elevator.
Infinite Monkeys updated
  • Fixed mail system on Oshan.
  • Changed a lot of things about gang mode:
  • - Gang members are now considered antagonists and can kill or be killed by the crew.
  • - It is no longer compulsory to wear a gang uniform.
  • - Items worth points must be stored in the gang's locker in order to gain the points.
  • - Lockers can be destroyed with brute weapons or bombs to break them open and steal their loot.
  • - Gang recruitment is now done via flyers rather than the locker itself. The gang leader can get flyers from the locker.
  • - Probably some other stuff too. If there are any problems, please let me know in IRC or on the forum.

Wednesday, August 29th, 2018

MBC updated
  • Fixed fire alarms + Fire alarms trigger in deep water.
Infinite Monkeys updated
  • Added a disposal pipe route between the research pod bay and research outpost.
  • Added a new type of disposal unit for transporting mobs.

Tuesday, August 28th, 2018

MBC updated
  • Fix thing where examining a fluid body say it was empty
  • Fix deconstructed walls not flooding
  • Shooting a sub or pod with a stun weapon will also zap the occupants
Gannets updated
  • Added a nautilus to the pool of aquatic critters.
  • Thanks to LovelyMimic for contributing the sprite on the forums!
  • Changed the dowser to display a blue/red gradient rather than yellow/red.
  • Let me know if this is more readable.

Sunday, August 17th, 2018

MBC updated
  • Added a new right-click action 'Interact' that may come in handy trying to deal with submerged drains and otherwise covered objects that you cannot pickup

Saturday, August 25th, 2018

MBC, Flourish, and ZeWaka updated
  • Introducing a new map: Oshan Laboratory, located deep beneath the ocean, at the precipice of a dark and unexplored trench!
  • Much is different about this station, including: power systems, transportation, and exploration.
  • Many thanks to:
    • -Our amazing head artist Gannets for making the map look beautiful.
    • -Our amazing community for help with playtesting, ideas, and sprites.
    • -The Goonstation administration and coding staff for helping with so many bits and bobs.
  • We really hope you enjoy this unique experience, and have lots of fun!

July 2018

Monday, July 30th, 2018

Haine updated
  • Added wheelchairs. They will make you move quicker when you have limb-related issues. Watch out for stairs!

Thursday, July 26th, 2018

MBC updated
  • Add spacebux purchases Golden Ghost and Alt Ghost Critter.
Flourish updated
  • You can now purchase lunchboxes with spacebux! The neat sprites are courtesy of PhysicalFormOfCurrency.

Wednesday, July 25th, 2018

ZeWaka updated
  • Cyborgs with the physical shield upgrade take more power loss on blob attack.
  • Cyborg shield upgrades now scale with a 50% damage reduction, and ignoring very low ammounts of damage.
  • Cyborg shield upgrades now bounce projectiles off of them, rather than just absorbing the projectiles.
  • Cyborg recovery upgrade now requires more energy upon activation.
SpyGuy updated
  • Cyborg module expansion slots now require exponentially more power the more slots you get.

Tuesday, July 24th, 2018

Haine updated
  • The shuttle will now automatically be called at 2 hours into the shift, and every hour after that. Please plan accordingly!

Sunday, July 22th, 2018

SpyGuy updated
  • Fixed bug that caused AI to get all sent PDA messages.

Friday, July 20th, 2018

SpyGuy updated
  • Fixed issue where airborne pathogens were transmissible through windows.
  • A lone soundwave floats through the air, looking for an ear to live in. A local syndie escapes its notice due to his cloaking device. Whew.
  • Implemented pathogen mutation delay patch by Noah_Buttes
Mordent updated
  • The "observe" verb for ghosts now only lists mobs that actually have logged-in players. There's probably a couple of cases when this is irritating, but should make the experience a lot nicer for most.
  • Medical belts can now hold defibrillators.

Wednesday, July 18th, 2018

SpyGuy updated
  • Fixed bug with changelings becoming permanently shortsighted.
  • Fixed antag token redemption on a lot of gamemodes. Please continue reporting any issues.

Monday, July 16th, 2018

ZeWaka updated
  • Applied patch by NinjaKyat to fix grep -o.
  • Applied patch by Kyle2143 regarding a cigarette pack QoL change.
Readster updated
  • Some much-needed karma rebalancing and a few admin utilities for it.

Sunday, July 15th, 2018

Grayshift updated
  • Bugfix: Wraith command power now works.

Friday, July 13th, 2018

Mordent updated
  • Powerhammers and picks now fit in mining belts, but don't fit in pockets.

Thursday, July 12th, 2018

Haine updated
  • You can now use pills, patches and auto-injectors in-hand to use them on yourself. Auto-injectors now work on player-controlled animals, as well.
SpyGuy updated
  • Samedi removed from regular map rotation pending a rework to account for player feedback.

Monday, July 9th, 2018

SpyGuy (feat. Noah_Buttes) updated
  • Some needed pathology improvements.
  • You can purchase a new low-level sample from the pathogen synthesizer. Remember to share the money brotherly with genetics.
  • Coughing is no longer a total stun-fest.
Mordent updated
  • Powered pick and powerhammer drain charge when used to attack other things, and have their damage values fixed.

Monday, July 2nd, 2018

ZeWaka updated
  • Fixed earmuffs.

June 2018

Saturday, June 30th, 2018

Flourish updated
  • Peach Schnapps: Vodka + Peach juice; Moscow Mule: Vodka + Ginger ale + Lime Juice; Tequila Sunrise: Tequila + Orange juice + Sugar; Paloma: Tequila + Grapefruit Juice + Lime juice

Thursday, June 28th, 2018

Gannets updated
  • Implemented character set-up preview rotation patch by kyle2143.

Sunday, June 24th, 2018

SpyGuy updated
  • Strychnine, for when you REALLY hate someone.
  • This recipe brought to you by a shady woodward-like creature.

Saturday, June 23th, 2018

ZeWaka updated
  • New Map: Samedi by Kubius

Wednesday, June 20th, 2018

Gannets updated
  • Added a sound clip that plays when the shuttle docks.

Monday, June 18th, 2018

ZeWaka updated
  • Implemented energy shield patch by kyle.

Saturday, June 16th, 2018

ZeWaka updated
  • You know that atmos bug where you couldn't repressurize rooms? Fixed.
  • Also, that bug where holes in the station wouldn't drain air? Fixed.
  • Implemented Pod-Seeking Ammo by Noah Buttes.

Friday, June 15th, 2018

ZeWaka updated
  • Added some new wall posters by Sundance & Sex_Robot.
Flourish updated
  • The ConservePower and ProtectStation modules have been removed from AI uploads sector wide and replaced with Emergency and RemoveCrew modules. Thanks to LuigiThirty for the module ideas!

Thursday, June 14th, 2018

ZeWaka updated
  • Sped things up a bit. Shuttle now only takes 6 minutes to get to the station. You can recall it before it reaches 2 minutes.
  • Rounds also start 30 seconds faster, to account for Z5 loading.

Tuesday, June 12th, 2018

Flourish updated
  • Implemented Air Vending Machine patch by elan_oots. Buy the oxygen that you need to live today!
  • The capacity of emergency oxygen tanks has been reduced. They're still very useful, but shouldn't last you the whole round if filled up.

Monday, June 11th, 2018

MBC updated
  • Fixed issues where chemistry reactions wouldn't work if triggered inside a fluid body.

Friday, June 8th, 2018

Wire updated
  • Blowout event changes. Halved siren volume. Halved screen shake strength. Moved the "un-irradiate everywhere" bit to before the announcement, to hopefully eliminate that whole thing where you get an all clear, go outside, and die because centcom are dirty liars.

Tuesday, June 5th, 2018

Grayshift updated
  • Stable mutagen is now Approved Safe. Changeling stings won't be immediately obvious now.
  • Anyone who wipes out your style/identity is still owed a good beatdown.

Monday, June 4th, 2018

ZeWaka updated
  • Implemented Literal Item Spinning by Dieting Hippo.
  • Implemented Distance Atmospheric Scanning by kyle2143.
  • Implemented Secure Pod Crates by Kubius.

Sunday, June 3rd, 2018

Goonstation Coding Team updated
  • Shuttles from the station are now being directed towards Centcom's Earth Headquarters.

Saturday, June 2nd, 2018

ZeWaka & Grayshift updated
  • Changed it so you can change the bodytype of monkeys, but activators won't work on non-players.
  • However, rewards for using activators on players has been boosted.
  • To encourage players to visit geneticists, it's now possible (low chance) to flip-unlock a genetics scanner.

Friday, June 1st, 2018

ZeWaka & Flourish updated
  • Added a new option: Depth Shadowing! It's pretty neat!
ZeWaka updated
  • You now cannot change the body type of monkeys. Interact with your fellow 'humans', geneticists.
  • Reorganized some settings. Audio settings can now be found at the top of your screen, via the Audio tab.
  • Organized and did some more option menu stuff on the top bar.

May 2018

Thursday, May 31th, 2018

Wire updated
  • Blob fire resistant walls are now more vulnerable to damage besides fire (brute etc).

Saturday, May 26th, 2018

Grayshift updated
  • Expresso: Espresso + Neurotoxin

Thursday, May 24th, 2018

Gannets updated
  • Fixed weapon racks and food boxes accepting items over their amount limit.

Monday, May 21th, 2018

MBC updated
  • Bunch of AI eye fixes.
  • Removed some public access medkits from Cog1. You get mini patches instead, jerks.

Sunday, May 20th, 2018

ZeWaka updated
  • Re-did a bunch of area naming stuff. Tell me if you see anything wrong.

Thursday, May 17th, 2018

Keelin updated
  • Fixes and improvements to Z5 generation. Using crowbars/prying tools on asteroid floors now removes them.

Wednesday, May 16th, 2018

ZeWaka updated
  • Implemented Radioactive, Snapping, and Brewery pathology symptoms by Noah Buttes.

Sunday, May 13th, 2018

Gannets updated
  • New icons for industrial mining armor + helmet.

Thursday, May 10th, 2018

Gannets updated
  • Fixed mining tool overlays being broken, new icons for the power pick, hammer and drill.
  • Added SFX for when you turn a mining tool on or off.
  • Dart rifle is now 2-handed with a new icon.

Wednesday, May 9th, 2018

kremlin updated
  • Cameras are now scannable/constructable. Thanks Noah_Buttes and Elusiff for patch.

Monday, May 7th, 2018

Gannets updated
  • Security has some new toys! The armory now has a riot shotgun rack and the security equipment room has taser recharger rack.
  • Also, riot shotguns and the old hunting rifle are now two handed, along with a new sprite.
  • To reload you can either click on ammo with your gun or drag and drop ammo from your person or the environment on to your weapon.
  • Many thanks to Keelin for putting two handed weapons together in the first place.
Flourish updated
  • You can now set the output location of chemistry machinery (dispensers, CheMaster 3000s, and reagent extractors).
  • P is now the hotkey for the Pick Up verb.

Sunday, May 6th, 2018

Keelin updated
  • Added Z5 as a randomized mining / exploration level. Can be reached by touching the edge of the map (like debris field)
  • This is really quite experimental right now. Since the whole thing is very randomly generated it might range from utterly terrible to amazing.

Saturday, May 5th, 2018

MBC updated
  • Security officers and the Head of Security now spawn with a small energy cell (200PU capacity) in their security starter kit. Swap it into your taser for more charges!
Flourish updated
  • The Chief Engineer now spawns with 50 RCD ammo in their backpack.

Friday, May 4th, 2018

MBC updated
  • Patch from Noah Buttes : You can load any type of grenade into security's 40mm shell launcher now!
  • Patches from kyle2143 : Space heater changed to space HVAC + minor change to the save/load profile text

April 2018

Saturday, April 28th, 2018

MBC updated
  • Grab rework : Removed grab level 2. Merged level 2 and 3 grabs together into one grab. There are now 3 grab levels : passive, aggressive, and strangle.
  • An aggressive grab is a lot more Robust now. Harder to break than a simple pull! You'll need to Disarm or Resist your captor to flee them.
  • Added progress bar action for starting a stranglehold.

Wednesday, April 25th, 2018

MBC updated
  • Added a 'hotkey' to stop pulling : ctrl+click any distant tile.
  • Fixed bug where your Pull could be cancelled by pushing a different object.
  • Added SFX for throw impacts + missing door stuff

Saturday, April 21th, 2018

Flourish updated
  • You now have five save slots and five cloud saves.
  • Added the prismatic spray (wizard spell) patch by Noah Buttes. Spell icons are courtesy of Kubius.

Friday, April 20th, 2018

MBC updated
  • Changed pushing behavior slightly for more smoothness.

Thursday, April 19th, 2018

MBC updated
  • Slightly increased the distance (from center of screen) that you must click to trigger a special attack. The special attack radius now resembles a full circle instead of a square.

Saturday, April 14th, 2018

Keelin updated
  • Radiation moved over to status system. Implementation differs from what it was before so expect wonkyness. Balancing is WIP.

Friday, April 13th, 2018

Keelin updated
  • Burning stages now ramp up instead of down. The duration still goes down.
  • Long story short; The longer you ignore it the worse it gets, but you have more time to react initially.
  • Rolling on the ground to extinguish a fire is more effective now.
  • Human torch trait no longer does the exact opposite of what it was supposed to do (what the heck)

Thursday, April 12th, 2018

Flourish updated
  • Added Tombi's unequip all on firegib patch.

Wednesday, April 11th, 2018

Keelin updated
  • Burning moved to status system. More stun value fixes etc.
  • Burning will likely behave very much differently from before. Values will be tweaked.
Flourish updated
  • Added Tombi's QoL hand labelers patch.
  • Added Bartorex's power generator artifact patch.
  • Added Snakebite and Diesel from LuigiThirty's cocktails patch.
  • Added The Grim Sleeper's unscannable party button patch.

Tuesday, April 10th, 2018

Keelin updated
  • Paralysis moved to status system. Fixed some incorrect stun/weakened values.

Monday, April 9th, 2018

MBC + Keelin updated
  • Special Attacks - these have been in the game for a few weeks now, may as well mention it here. Click any distant tile on Disarm or Harm intent to use a special that is tied to the weapon you are holding. You can only do this if you have enough stamina. Some weapons have unique specials - we will be adding more over time!
Keelin updated
  • Implemented a status effect system.
  • Experimentally switched stuns over to new system.
  • There WILL be incorrect stun values etc. Well over ~1000 references to stuns had to be changed. There's guaranteed to be mistakes in this. Let me know if something is misbehaving.
  • Keep in mind that not everything that "stuns" you actually uses the stun var. So if you don't see the status effect for a "stun" it probably doesn't actually use stuns
  • Weakened now moved over as well. This accounts for 2/3 of stuns.

Saturday, April 7th, 2018

MBC updated
  • For those of you who use the chatbar : Press ESC or ENTER(when the bar is empty) to shift keyboard focus back to the game window. This means that if you're sending a message with the chatbar, you can just double-tap ENTER to shift focus back to the game instead of using mouse clicks.
Mordent updated
  • Behind-the-scenes refactor of how ID access works to give us more flexibility in ID requirements. It is VERY likely that I messed up something's ID requirements while doing this. Let me know!

Thursday, April 5th, 2018

MBC updated
  • Fixed the old problem of clicks being ignored on tiles that you cannot see. This means that you can fire guns in tight hallways or small rooms without having to click the floor!
  • Added Kusibu's Chiron Outpost to the mapvote options.

Tuesday, April 3th, 2018

Flourish updated
  • Implemented Dieting Hippo's limb targeting hotkeys with the 567890 keys.
  • Use the - and = keys to toggle walking and resting respectively.

March 2018

Saturday, March 31th, 2018

MBC updated
  • Use the IJKL keys to rotate your character.

Saturday, March 24th, 2018

MBC updated
  • You can move objects around inside of your inventory by click+dragging.

Friday, March 23th, 2018

Flourish updated
  • Two new secret chems: feather fluid and transparium (I'll take suggestions for better names).

Wednesday, March 21th, 2018

MBC updated
  • Spy thief number adjustments
  • You should be able to get bounties for large items (machines, vehicles, etc) now. In the case of a large bounty, either tap it with your PDA or click+drag it to your PDA to claim. This action takes about 3 seconds to execute.

Sunday, March 18th, 2018

ZeWaka updated
  • Implemented Pod Lights & Exit patches by Tombi and a gavel + block patch by QuiltyQuilty.

Friday, March 16th, 2018

Keelin updated
  • Material recipes for steel, electrum and plasmasteel.
  • Futzed about with the material processor. Who knows what that's gonna do.
  • Space suits added to nanofabs.
  • Steel off-color issues hopefully fixed.
  • Sheets recipe from nanofab now produces 10 times as many sheets.

Thursday, March 15th, 2018

MBC updated
  • Foods are now digested, and release their reagents into your system over time instead of immediately when bitten
  • Added food bonuses. Bonus depends on what kind of food you ate! Click the 'stat' button on the lower right hand side of the UI to see the names of any current Bonuses.

Sunday, March 11th, 2018

Flourish updated
  • Discount Dan's GTMs have finally arrived on your station! Eat some burritos and redeem those shiny golden tickets for fantastic rewards today!
  • Mushroom and Donut2's armories have been remodeled.

Saturday, March 10th, 2018

Mordent updated
  • Added the mining magnet communications array, ore scoop/hold, and rock drilling rig to the pod manufacturer.

Thursday, March 8th, 2018

Flourish updated
  • A couple more guns now have inhand sprites, thanks to Gannets!

Tuesday, March 6th, 2018

Mordent updated
  • Cyborg modules have been shuffled around/combined. The new modules are: civilian, engineering, mining, medical, chemistry, brobocop.
  • This is a first-pass at making cyborgs a little more pleasant to play, expect tweaks in the near-future for balancing and more features to come.

Monday, March 5th, 2018

Keelin updated
  • CE has a new toy in the locker.

Saturday, March 3rd, 2018

Keelin updated
  • Custom-made power cells should no longer be horribly disappointing. Hopefully.
  • Material analyzer will now spit out exact values in addition to descriptions.
Flourish updated
  • There are new sec uniform, armor, and helmet sprites thanks to Gannets! And yes, the helmet now has a flashlight.
  • You can now use the Stop the Radio! command to stop radio station tunes from playing. You can also alter the volume with an in game command (Alter

February 2018

Wednesday, February 21th, 2018

Flourish updated
  • A collection of clown car records, made by Arborinus, can be found somewhere in the debris field.

Tuesday, February 20th, 2018

Wire updated
  • I've made some rather significant changes to the tooltip code in an effort to alleviate the dreaded "stolen focus" issue that was eating everyone's clicks. I know tooltips are alt-only by default now, but if ya'll could turn them on for a bit to see if there's any improvement that would be dandy. Ta!

Sunday, February 18th, 2018

Flourish updated
  • Pills that you make are now the color of their contained reagents.
  • Botanists can now grow poppies for morphine. The cool sprites are courtesy of Hufflaw.

Saturday, February 17th, 2018

Flourish updated
  • A bit late, but, yes, you can now play records at the radio station! Find them stashed away in a wooden desk. More to come!

Friday, February 16th, 2018

Flourish updated
  • You can now save and load cloning records to and from data disks.
  • Security officers and the HoS now spawn with said data disks, complete with their cloning record. Hand the disk to a trusted friend or medbay, and skip the immense ordeal of getting scanned in the cloner.
MBC updated
  • Added a security scanner object. When a human passes through, the scanner will calculate an overall contraband rating from 0-10 (depending on the objects and how they are held) and report it to the security PDA mailgroup if the threat is greater than 4.

Tuesday, February 13th, 2018

MBC updated
  • Added 3 fashionable alt-backpacks you can buy with spacebux. thanks, Gannets!

Monday, February 12th, 2018

MBC updated
  • Clicking a person with a fire extinguisher on Help intent will harmlessly spray them instead of beating them.

Sunday, February 11th, 2018

MBC updated
  • AI can interact with vending machines. There's also a new wire in vending machines that will disable AI control when cut.
  • AI is now on the PDA mailing/alert list for all departments.
  • AI can now use portable machinery, bot control, and crisis alert programs through the PDA. The target location will be the position of your AI Eye, if you're standing on an area visible to cameras.

Saturday, February 10th, 2018

MBC updated
  • Increased reagent capacity of janitor buckets + mop
  • Fixed drinking glass interactions : you can now pour them out on the floor, or scoop up fluids using an empty one
  • Added new roach sprites by Skunkrocker
  • Added a crustacean sprite from manezinho

Monday, February 5th, 2018

Flourish updated
  • Un singe franοΏ½ais a οΏ½tοΏ½ arrοΏ½tοΏ½ par le personnel sοΏ½curitaire de NanoTrasen. Il porte un bοΏ½ret formidable et il est trοΏ½s orange!
  • Oh no, the Syndicate vandalized the changelog! Poor accents. But why? Perhaps, is this monkey...

Sunday, February 4th, 2018

Mordent updated
  • Monkeys can now wear the Head of Personnel's suit and black suits (and dress variants) without looking ridiculous... well, it's a monkey in a suit, so I guess some baseline ridiculousness is there, but at least it fits now.

Saturday, February 3rd, 2018

Mordent updated
  • Clarion has mildly sensible hallway sections now (i.e. doesn't immediately decompress).

January 2018

Tuesday, January 30th, 2018

ZeWaka updated
  • Implemented grep and Slurred Announcement patches by The Grim Sleeper and darkbitt, respectively.

Saturday, January 27th, 2018

Flourish updated
  • Implemented Candy Hearts patch by Arborinus. You can find individual hearts in goodybags or get a whole box from a QM crate.

Thursday, January 25th, 2018

Cirrial updated
  • Okay, loot crates are now worth 8 telecrystals instead of 11. This implies a very, very nice synergy for a specific other traitor item. Have fun.
  • Oh and at some point they were buffed to give more stuff so there's that too.
Mordent updated
  • Added monkey worn sprites for fire suits and emergency suits (courtesy of A4Brogan), improved a couple of other monkey worn sprites.
  • Fixed atmospherics mixer sprite (courtesy of kremlin).

Friday, January 12th, 2017

Cirrial updated
  • Implemented Loot Crates by Gannets. Actually it's by Frankity but sssh you didn't hear that from me.

Friday, January 5th, 2018

Gannets & Flourish updated
  • There's a new radio station (or is it a ship?) in the debris field, thanks to Gannets.
Flourish updated
  • New traitor item: barrel of monkeys. Available to staff assistants, test subjects, and geneticists, and also found in surplus crates.

December 2017

Thursday, December 28th, 2017

ZeWaka updated
  • Implemented the BloodTrak blood finder patch by Crystalwarrior.
  • Just swipe your BloodTrak-compatible device on blood and you will be given a direction towards the darn bleeder, provided you stand still!

Monday, December 25th, 2017

ZeWaka updated
  • Implemented christmas fruitcake as a holiday treat by LuigiThirty.
  • Implemented pipebomb assemblies patch by The Grim Sleeper! Now combinable with Signaler, Proximity, and Timer assemblies.

Sunday, December 24th, 2017

Flourish updated
  • You may start to notice shiba inus wandering through the halls. The adorable sprites are courtesy of PhysicalFormOfCurrency.

Saturday, December 23th, 2017

Flourish updated
  • There's another trader in the debris field. This one's location is a bit obscure.

Friday, December 22th, 2017

Flourish updated
  • In case you were wondering, the voice that tells you to vote at the start of map vote is Hufflaw's.

Thursday, December 21st, 2017

ZeWaka & Flourish updated
  • Implemented kremlin's TEG statistics computer patch. Learn calculus for farty spacemen today!
Flourish updated
  • Added butterflies as playable critters. The awesome sprites are courtesy of locusts/protowizard.

Friday, December 15th, 2017

Cirrial updated
  • Please give a warm welcome to our new visitor.

Thursday, December 14th, 2017

Flourish updated
  • Homemade pizza can finally taste amazing! Also, pizzas can now fit as many toppings as you'd like (unless people abuse this).

Wednesday, December 13th, 2017

MBC updated
  • Using Rest to lie down will now recover damage VERY slowly. It won't save your life but it might be nice to lie on a bed as you are treated in the medbay and stuff.

Sunday, December 10th, 2017

Cirrial updated
  • Cubes of varying varieties can no longer pilot pods, due to having no appendages to do so.
  • Animals that don't know how to read or write can no longer pilot pods due to it being beyond their tiny little brains to comprehend advanced spaceflight concepts.
  • Krampus is no longer unpoppable. You heard me. Apparently people can find a way to be shit even as a meatcube. Christ.

Thursday, December 7th, 2017

Cirrial updated
  • Critters can now, at long last, finally commit suicide.

Wednesday, December 6th, 2017

MBC updated
  • Being turned into a mouse will now inherit your character's hair and eye color.

Tuesday, December 5th, 2017

MBC updated
  • You can weld drains shut now. You may also clog them temporarily by stuffing in bits of cloth.
  • Mechanics can scan drains. Don't worry about piping when you lay them down... they run on mini-singularity technology.

Sunday, December 3rd, 2017

ZeWaka updated
  • Implemented the Cogmap1 Gas Mixer Control patch by Kremlin.
  • Implemented the Brig Flusher Adjustment patch by Firebarrage.

Friday, December 1st, 2017

ZeWaka updated
  • Merry Spacemas month!
  • As a gift to start off the holiday season, the Chemicompiler is back! Rejoice!

November 2017

Wednesday, November 29th, 2017

Cirrial updated
  • Implemented Dieting Hippo's chest items patch. Crack a dude open and sew a saxophone into them or whatever. (Psst, it's grab intent on torso)
  • As an experimental new feature, we're trialling a new respawn feature for ghosts. Want to respawn as an unintelligible, illiterate cockroach? We have you covered.

Sunday, November 26th, 2017

ZeWaka updated
  • New Space Suit sprites, courtesy of snek! They're great!

Saturday, November 25th, 2017

Flourish updated
  • Implemented Wraithcraft's Robustissin patch.
  • There are now some new and improved miscreant objectives!

Thursday, November 23th, 2017

Cirrial updated
  • Critters should now be able to use flashlights again, I sincerely hope.
  • Added new wizard voice if you decide to gear up in full necromancer gear. Have fun.

Tuesday, November 21th, 2017

Flourish updated
  • Four new hairstyles: bangs, bobcut, mini pigtails, and double buns. This should make layering more interesting!

Sunday, November 19th, 2017

Cirrial updated
  • Now, when calling the escape shuttle, you have to give a reason. It doesn't need to be particularly compelling, but it will be broadcast to the entire station!
Flourish updated
  • Added purple, pink, and yellow clown suits. As of now, clowns can purchase them with spacebux.
  • Rudimentary Discount Dan's Rewards System. Eat those burritos!
ZeWaka updated
  • Fixed cogmap2 bugs, the Chaplain cloning bug, and the gas canister layering thing. Some others as well.

Thursday, November 16th, 2017

MBC updated
  • Added Mushroom into map rotation + updated the station

Wednesday, November 15th, 2017

Flourish updated
  • The rice and bean plants have been re-added with new food recipes. Rice can also be brewed into rice wine.

Tuesday, November 14th, 2017

ZeWaka updated
  • Projectiles should be a bit less laggy now.

Sunday, November 12th, 2017

Wire updated
  • Chat messages that are identical to the last message received now increment a "stack" counter and increase the font size of the last message, rather than appending to the bottom of chat. This is a small step towards alleviating chat spam.
MBC updated
  • Widescreen and horizontal split modes. Option is accessible via the Display dropdown menu on the window top bar.
  • Experimental attack particle animation (This has been in for a few days already, but we've made some changes.)
Flourish updated
  • A couple small QoL changes: vending machine and emote messages are now two distinct shades of gray and the pointing arrow color now corresponds to your hair color.
ZeWaka updated
  • If you're looking for it, Claim Achivement was moved to the commands tab.

Thursday, November 9th, 2017

ZeWaka updated
  • Patch Day!
  • Assburgers now contain fartonium, by Maegor.
  • Wrestlers now have cool ability icons, by Sundance.
  • Space figurines now can preform actions. Also, a basketball suicide by LuigiThirty.
  • Iron now helps regenerate blood, by Fosstar.

Monday, November 6th, 2017

Wire updated
  • Map voting system. Once a round has lasted for 5 minutes, an automated map vote will trigger allowing you to vote on the next round's map. By default the vote lasts 2 minutes.
  • If you're wondering why this vote isn't at the end of the round, well there's technical reasons as a map switch triggers a full recompile of the game, which takes like 3-5 minutes.

Saturday, November 4th, 2017

Mordent updated
  • Created the omnitool for cyborgs, which can cycle between modes comparable to screwdrivers, crowbars, wrenches, wirecutters, and multitools (click on it while in-hand).
  • May have overlooked interactions with the above tools in certain cases while refactoring, report in the forums if you notice any existing tools not working or places where the omnitool should be working.

Wednesday, November 1st, 2017

MBC updated
  • Changed the pool to contain fluids instead of the fake 'water' that it used before. You can drown in fluids now too!
  • lots of fixes + improvements behind-the-scenes (this is ongoing)

October 2017

Sunday, October 29th, 2017

MBC updated
  • Fluid simulation
  • thanks to somepotato for the initial prototype, zewaka for advice, and everybody else who helped out!
  • Lots of cool things, like evaporation, draining, water guns, reagents, and physics!

Saturday, October 28th, 2017

Flourish updated
  • Apples now have a mutation, and there are two new alien plants.

Wednesday, October 25th, 2017

Flourish updated
  • Added mint plant and its derivative foods/drinks. Menthol is also now a thing.

Wednesday, October 11th, 2017

MBC updated
  • Added Crystalwarrior's Ghost VR patch. Click a VR pod as a ghost to enter.

Sunday, October 8th, 2017

Wire updated
  • Revolution mode now requires at least 15 people to be declared ready as the game starts in order to get picked.
  • Ghostdrones can now hear the dead and talk to them via the :d chat prefix.

Friday, October 7th, 2017

MBC updated
  • Reworked AI cameras to use a free observer. Static hides areas that are not seen by cameras.
  • Credit goes to Somepotato for making the base 'camera static overlay' effect. thank u!!
  • There WILL be bugs. Report them to an admin or on the forums.

Tuesday, October 3th,2017

MBC updated
  • Removed access to traitor items from Rev heads. They must now use the new Revolutionary Flash to convert. Gave security loyalty implants

Monday, October 2th, 2017

MBC updated
  • Testing out a higher framerate (client-side only!). Things should look smoother. This will Probably not break anything!

September 2017

Monday, September 25th, 2017

MBC updated
  • Spacebux purchases will now persist between rounds as long as you escape alive.
  • Purchases will probably need some more adjusting after this change. Post your feedbacks on the forums!

Sunday, September 24th, 2017

MBC updated
  • Butchering a player controlled animal will now drop a brain.

Tuesday, September 19th, 2017

Mordent updated
  • More monkey uniforms! Most uniforms that starting (non-gimmick) jobs start with now have sprites for when monkeys wear them. Still more to come?!

Monday, September 18th, 2017

MBC updated
  • Persistent Bank
  • Earn cash by completing rounds. Base pay is your job's starting salary. Achieving a high station grade and escaping alive will increase pay.

Sunday, September 17th, 2017

ZeWaka updated
  • Tweaked some values regarding reflectivity, and switched out some stuff. Experiment!
Mordent updated
  • More monkey sprites for worn things: engineering space suits, engineering space suit helmets, and (non-emergency) gas masks. More to come!

Friday, September 15th, 2017

MBC updated
  • Added changeling leg worms (another detachable hivemind critter). They are a bit beefier than the other changeling pets.
Mordent updated
  • Monkeys can now wear any of the standard colored jumpsuits (rather than just the colors that the Muggles family, Krimpus, and Mr. Rathen like) without looking ridiculous. Monkey fashion is important.

Thursday, September 14th, 2017

ZeWaka updated
  • Implemented New food recipes/items by Flourish.
  • Implemented Go Go Inspector Noir patch by CrystalWarrior.

Monday, September 11th, 2017

Mordent updated
  • Implemented Ageinium reagent by Noah Buttes.

Sunday, September 10th, 2017

Mordent updated
  • Implemented Hootagen and Unstable Hootagen reagents by Noah Buttes.

Thursday, September 7th, 2017

ZeWaka updated
  • Implemented fix for RegEx Replace/Find Component by Ronriteki.

Thursday, September 2nd, 2017

ZeWaka updated
  • Implemented and modified 8 new traits by Crystalwarrior.
    • Meathead You have higher max health, but you suffer from permanent brain damage.
    • Athletic You have higher max stamina and stamina regen, but you have much lower max health.
    • Big Bruiser Your punches take way more stamina, but you hit harder.
    • Jailbird You get a randomized criminal record and are out for arrest.
    • Matrix Flopout Flipping has a higher stamina cost, but you can dodge bullets and attacks! Some stamina gets refunded if you successfully dodge.
    • Spaceaphobia Reworked this a bit so you are scared of people talking about space as well as actual space.
    • Pithecophobia Monkeys are horrifying. You hate those dissease-ridden furry beasts.
    • Robophobia Robots are going to take over the world! You're scared of the tinny metal beep-boopers.
  • Implemented BEEst friend and Happyfeet traits by Flourish.

August 2017

Thursday, August 24th, 2017

ZeWaka updated
  • Implemented the Traitor Katana item patch by RobertGN. Yatta!
  • That smoke and foam and who knows what else bug where it only affected one tile has now been fixed.

Sunday, August 20th, 2017

Wire updated
  • Trimmed about 20mb off the resource file by not including the billion vox audio files. They're loaded on use now.
  • Reintroduced starter assistance for blobs if their initial spread-blast doesn't reach 25 tiles (the price of the first evo point).
  • Made messages for blob nucleus attack much easier to see, to avoid blobs getting stealth killed by some punk in a pod and a voltron.

Friday, August 18th, 2017

ZeWaka updated

I reverted some of my portable material processor changes. It should play nicer now, perhaps.

Tuesday, August 5th, 2017

ZeWaka updated
  • Implemented the following patches: Honkpocket by LuigiThirty, Crit Fix by FoxMcCloud, Riffle Shuffle by elan_oots, and the Elvis Trait by Noah Buttes.

Tuesday, August 1st, 2017

ZeWaka updated
  • I've been working on lighting bugfixes, like the black explosive dark doom spots and false walls. Let me know if you see anything amiss!

July 2017

Wednesday, July 26th, 2017

ZeWaka updated
  • Introducing Josh: The hippest trader on the market. Check out his radical rides.

Monday, July 24th, 2017

ZeWaka updated
  • Implemented Equipment Locker Overhaul by CameronWoof.
  • Implemented meatcube emotes by LuigiThirty.

Saturday, July 22th, 2017

ZeWaka updated
  • Added new gas canister sprites courtesy of Mageziya.

Tuesday, July 17th, 2017

ZeWaka updated
  • Implemented two traits and a mutation by LuigiThirty. Icons by me.
  • Implemented complex list functionality for Power-Networking Packets by ihenn.
  • Implemented ampoules and reworked smelling salts by QuiltyQuilty.

Sunday, July 16th, 2017

Wire updated
  • Latejoin antag selections no longer count towards your antag weighting chances in the future. (Not terribly fair to have reduced selection chances if you happen to join as a changeling for 2 minutes at the end of a round or something)
  • Antag selections during ass day no longer count for weighting

Sunday, July 10th, 2017

ZeWaka updated
  • Thermite now requires 15u or more to melt walls.
  • Implemented Sponge Capsules patch by QuiltyQuilty. They can be found in a QM crate.

Sunday, July 9th, 2017

ZeWaka updated
  • Implemented Jukebox Instrument & Banh Mi patches by QuiltyQuilty.

Saturday, July 8th, 2017

ZeWaka updated
  • Security Officers now spawn with security-issue health implants, which message security and medbay.
BurntCornMuffin updated
  • Added cyborg recharge stations to AI core, engineering, mining sections on Cogmap1 and Cogmap2.

June 2017

Friday, June 30th, 2017

ZeWaka updated
  • Implemented Urine Beaker patch by LuigiThirty and CartyParty patch by CameronWoof.

Tuesday, June 27th, 2017

BurntCornMuffin updated
  • Fixed material duplication bugs involving floor tiles.
  • Assigned default materials to certain floor types.

Sunday, June 25th, 2017

Wire updated
  • Refactored the (only a week old) antag weighting system. It now relies on a set % of rounds each player should play as an antag.
  • For example, if we have set that antags should get to play as a traitor for 10% of all of their played traitor rounds, it will give higher preference to people that have the lowest percentage of traitor rounds played. It's very annoying to describe but it should work wonderfully ok.
  • As before, please post feedback to: https://forum.ss13.co/showthread.php?tid=8931
Cirrial updated
  • Made the brig on Cogmap1 a little less trivially easy to break out of.
  • Achieved this by making the chairs into stools and replacing the glass with plasmaglass.
  • Today's historical lesson is: when Cogmap1's brig was designed, you couldn't pick up and throw chairs! Times have changed.
  • Also got rid of the weird floating stray ashtray in escape.

Thursday, June 22th, 2017

Cirrial updated
  • Added baseball bats, thanks to WrongEnd & Gannets. Can YOU find the hidden baseball bat?
  • Implemented Discount Dan's Covfefe patch by LuigiThirty.

Wednesday, June 21th, 2017

Cirrial updated
  • Added better eyespider sprites courtesy of Arborinus. Thanks!
  • Added eyespiders to changelings. *scream
  • They're even weaker than handspiders, but they're free!*
  • *Price may include loss of one or more eyes.

Tuesday, June 20th, 2017

Haine updated
  • Fixed paper bins, game kits, donut boxes, egg cartons and lollipop bowls.
  • You can now take paper out of paper bins AND put paper BACK IN! This is truly the most glorious scifi future!!!

Monday, June 19th, 2017

ZeWaka updated
  • Wraiths can now see a bit more in the dark like blobs can.
  • Music should now mute if your volume is set to 0, and all music sources should respect the volume setting.
  • Implemented Cockaroach patch by LuigiThirty.
Cirrial updated
  • Ghost drones can now build furniture. Turns out it was a bug, whoops!
  • Reverted pull speed changes for everything except player mobs (so, humans, basically).
  • Full speed pulling if the target has help intent selected.
  • Full speed pulling if the target is standing.
  • Containers that contain mobs that are not on help intent will still be slow.

Sunday, June 18th, 2017

Wire updated
  • Antag Selection Weighting
    • When the game selects antagonists for a new round, instead of being completely random chance, it will be based on how many previous plays as that antag type you have had before. This allows people with lower selections to play something they haven't been lucky enough to get before.
    • Caveat: The system needs data to function as expected, so you probably won't notice any change for the first little while.
    • Also, there remains a low chance to ignore weighting for an antag pick and just select any old shmuck.
    • Feedback thread: https://forum.ss13.co/showthread.php?tid=8931
  • Fixed blob tutorial, insofar as you can actually complete it now and not be stuck forever.
Cirrial updated
  • Added a popup when a ghost possesses a soulsteel item to remind them they shouldn't be murdering dudes, COME ON. COME ON, GUYS, PLEASE STOP
  • Also relatedly I added something like this for polymorph a while back and forgot to add it to the changelog, so here we go!

Saturday, June 17th, 2017

Cirrial updated
  • Congratulations to our new mentors, YoukCat, Tom Clancy's Gay Ghost, Sovexe and Ferriswheel!
Haine updated
  • Fixed the bug making it so borgs that clicked themselves with their own medical patches would irreparably break said patches.

Thursday, June 15th, 2017

ZeWaka updated
  • Implemented Throwing stuff patch by Arborinus.
Cirrial updated
  • Finally, you can grab player critters. Rejoice.
  • You can't choke them out, though. Most of them don't even breathe, anyway!
  • Slightly less arcane error messages for trying to scan critters into the cloner or do surgery on them. You still can't do either of those, but at least you won't be scratching your head about space mice not being carbon-based lifeforms.

Wednesday, June 14th, 2017

ZeWaka updated
  • Implemented Tall Hats patch by Arborinus.

Sunday, June 11th, 2017

Wire updated
  • Playable critters are now vulnerable to all blob attacks (as opposed to entirely invulnerable).

Tuesday, June 6th, 2017

ZeWaka & Haine updated
  • When I fixed mesons, I don't think they were supposed to be THAT green. That's fixed now.
  • I also installed an on & off button on them, to toggle the GREEN VISION. Don't ask how the button works for the meson eyeballs. You don't want to know.

Sunday, June 4th, 2017

Cirrial + Gannets updated
  • Added a whole new bunch of cargo packs by Gannets.
  • Added some shiny new sprites, too.
  • An old friend awaits you in cargo. Old, terrible, and powerful.

Sunday, June 4th, 2017

Wire updated
  • Blob Balancing Tweaks
  • Blobs no longer get a insta-spread starting assistance at spawn. Instead, 20-30 blob tiles will instantly spawn around the first placed nucleus.
  • Blobs now receive a roughly 5 minute "grace period" upon spawning, within which they can retry from scratch if they die.
  • Upon the death of a nucleus, blobs will receive a debuff for a short period (lose all biopoints and half generation rate). In addition, blob tiles adjacent to the nucleus will die.

May 2017

Sunday, May 28th, 2017

Dr. Singh updated
  • It's halfway through 2017 and you can now edit your preferences mid round. Sheesh. Say hello to the "Character Setup" verb in the Commands tab.
ZeWaka updated
  • Implemented Semolina and Wheat patch by Mordent.

Saturday, May 27th, 2017

MBC updated
  • Added Spy Thief into the pool of antagonists for Mixed mode.
  • Added an option to choose whether or not you play as a Spy Thief into occupation settings. Set your preferences accordingly!

Thursday, May 25th, 2017

SpyGuy updated
  • New feature for AI turrets: if they're retracted into the floor you can walk over them. Lasers will also miss the turret.
  • TG-style controls now includes non-wasd (hotkey) mode. Hopefully arrow key spacemen will now have a more comfortable experience.
Haine updated
  • Added a couple new things to the random loot crates you get through mining/the debris field.

Wednesday, May 24th, 2017

SpyGuy & ZeWaka updated
  • We're finally adding a long-awaited /tg/-like control scheme. You can set it under Character Setup. If you're into that sort of thing.
  • New hotkeys in WASD mode: O for OOC. M to use a custom emote.
  • AI and cyborgs got some love. They can now change the turret fire mode by holding the BOLT key (default SHIFT) and clicking the turret control. You can also turn them off or on using the OPEN key (default CTRL).
  • The AI and cyborgs can toggle the APCs with the OPEN key. Annoy a spaceman by flashing the entire room, not just the lights.

Monday, May 23th, 2017

MBC updated
  • Added Spy Theft mode into the random rotation. If you encounter any problems while playing this mode, please tell an admin or report in the forum topic.

Monday, May 22th, 2017

ZeWaka updated
  • Added recipe for luminol by HydroFloric. Oxygen + Hydrogen + Nitrogen + Carbon.
  • Added recipe for ash by Wraithcraft. Heat paper to 424K in a beaker.

Sunday, May 21th, 2017

Wire updated
  • People wearing cure-blindness eyewear (such as the VISOR goggles) will now suffer less negative effects from the Wizard's blind spell.
  • The station renaming program now has a 60 second global cooldown between name changes. You can only blame yourselves for this.

Friday, May 19th, 2017

MBC updated
  • Added a bunch of missing items to cogmap1 (that were previously only on cogmap2)

Monday, May 15th, 2017

SpyGuy updated
  • Fixed bug that let silenced hivemind members take control of the ling that ate them.
  • Does this count as a ling buff? Am I the worst?

Sunday, May 14th, 2017

Wire (on behalf of Tobba) updated
  • The default clicking behavior has been changed slightly. Where before there was a flat 1 second delay for click-actions to register, now there is some fancy grace periods, so it should seem more responsive and less like you're spamming clicks on shit for ages waiting for something to happen.

Friday, May 12th, 2017

ZeWaka updated
  • I'm working on improving performance with how some back end stuff functions. Let me know if anything looks really wrong.

Tuesday, May 8th, 2017

ZeWaka updated
  • Due to popular request, gang and revolution have been re-added into rotation. Y'all asked for this.

Sunday, May 7th, 2017

ZeWaka updated
  • I've transitioned all maps to use the new material reclaimers now, and there is a portable version. Lemme know if there is issues.

April 2017

Tuesday, April 25th, 2017

Some Asshole updated
  • Someone has vandalized some of the NASSA suits, fuuuuuuck
  • Exploring a bit might locate replacements

Sunday, April 23th, 2017

Wire updated
  • Tooltip preferences (set in character settings) now apply to all tooltips, rather than just item tooltips.
  • Station name changer popup now has a "randomise" button, in case you're lacking creativity and need to button mash your way to hilarious station names.
Haine updated
  • Implemented the Green Fingers Trait patch by AmaranthineApocalypse and the Toilet warp pipes and swirlie suicide patch by Noah_Buttes.

Saturday, April 15th, 2017

Wonk updated
  • Admin names including apostrophe versions are now on the whitelist. This cannot POSSIBLY be abused.

Saturday, April 15th, 2017

Wire updated
  • Port-A-Brigs will now stun the occupant briefly when they are ejected. (The lore explanation for this is that being transported in a weird tube thing is very disorienting ok)
SpyGuy updated
  • Made some changes to how multiple foams behave.
  • I expect some chemistry nerd will get ideas and cause a ruckus with this.

Thursday, April 13th, 2017

ZeWaka updated
  • There are now stinger grenades available for Security Officers, and fragmentation grenades available for Syndicate personnel.
Grayshift updated
  • Sprinting is now more effective. Both against cold-slows, and for pulling things over short distances.

Wednesday, April 12th, 2017

Grayshift updated
  • Pull speed of containers now vaguely reflects whatever the fuck is inside them! This will generally be faster.
  • You may need to open and close them once to get them to rebalance.

Sunday, April 9th, 2017

Wire updated
  • Words that are all uppercase in the station name changer will now properly carry over to the actual name (as opposed to a lowertext + capitalise transform)

Thursday, April 6th, 2017

Haine updated
  • Changed it so that blood on the floor will make you slip you depending on how much there is: a few drops won't trip you up, but a big puddle will.
  • Gave the Detective a set of radio-only spy stickers. They're locked to the security channel. You can find them in Forensics equipment lockers.
  • Traitor spy sticker kit price has been dropped to 1TC.

Tuesday, April 4th, 2017

Haine updated
  • You can now make little camera robots. Camera + robot arm + proximity sensor. Have fun!

Sunday, April 2nd, 2017

Wire updated
  • Captain PDAs have a new program that lets them name the station (based on a whitelist of words so you fuckers don't ruin everything)

Saturday, April 1st, 2017

Spyguy updated
  • What the assing fuck.
  • DarkChis no longer a coder.
DarkChis updated
  • After taking feedback from several members of the community we've decided to add a filter to the chat to prevent toxic speech in order to create a safe space for players of all ages and walks of life, as well as combat white privilege and cis male oppression.
  • This will be successively rolled out and may take some time to activate.

March 2017

Friday, March 31th, 2017

Keelin updated
  • Various mining tool additions and changes.
  • Industrial space helmet now has radiation resistance.
  • Mining now has a few bottles of potassium iodide.

Tuesday, March 30th, 2017

Keelin updated
  • Work on new mining tools has begun.
  • It's all very WIP right now but i decided to put the fabs on the map anyhow.
  • Expect bugs etc etc. This is not meant for real gameplay yet. More to come.
  • New mining tools should now properly derrive stats from their materials. (Hopefully the stats used will make sense to people)
  • New mining tools will now show their mining power in their tooltips.
  • Might want to keep certain explosive somethings in the fab when making new mining tools. Just saying.
  • Those tools i was talking about? You should be able to actually manufacture them now. Woops.

Wednesday, March 29th, 2017

Keelin updated
  • Bumping into asteroid tiles will now cause you to effectively "click" them. In other words, bump into the tiles to mine them

Tuesday, March 28th, 2017

Keelin updated
  • More Quantum telescope stuff. Yes, I'm being vague.
  • Miraclium now behaves ... strangely when exposed to high temperatures.
  • Material infusing is back at the nano-fabs. Sort of. Oh dear.
  • There's now a small chance that starstones can be found via the telescope.

Monday, March 27th, 2017

Keelin updated
  • Quantum telescope moved to mining. (For now on #2)
  • Added new stuff to the telescope.
  • More to follow.

Friday, March 24th, 2017

Zewaka updated
  • Implemented Brewable Burrito patch by NoahButtes. You can now shove burritos into the still.
Wire updated
  • Hey maybe tooltips wont steal focus and flash whitespace errwhere how about that huh.
  • Credit to EMP Fingers and Cgrn10 for helping me debug tooltip issues for like 2 hours solid.
  • As always, your first round or two with the new tooltip code will probably be broken as fuuuuck because of caches. Just roll with it.
  • This patch was pushed and quickly reverted last week after it broke clicking on things for people. Maybe now it wont do...that. Original Date: Sunday, March 19th, 2017

Thursday, March 23th, 2017

Zewaka updated
  • Implemented Slicing IV patch by CameronWoof. You can now pour IV bags into beakers if you slash them with a scalpel.
  • Implemented Cryostylane and fires patch. You can now put out fires on dudes with cyrostylane if they get cold.
  • Implemented Pathogen Splice UI change. Now instead of manipulating a single DNA sequence, you manipulate the start and end pointers, adding or removing everything inbetween.

Wednesday, March 15th, 2017

Wire updated
  • Tooltips should no longer get stuck if you hover over a bunch of 'em too fast. Or not I dunno, fuckin race conditions man.

Monday, March 6th, 2017

ZeWaka updated
  • Blobs are now required to spawn on station.

February 2017

Tuesday, February 28th, 2017

ZeWaka updated
  • When you recieve a new law as a silicon, there will now be a notification noise.
MBC updated
  • DNR protects ghosts from being yanked into changeling hivemind. Hivemind members will have the option to leave if their host goes AFK or is inactive for a long enough period of time.
  • Shaking a bush while someone hides inside will smack them with branches.

Monday, February 27th, 2017

MBC updated
  • Changelings can absorb their own handspiders with grab intent. Handspider corpses grant a reduced amount of DNA. So clean those gross things up!
  • Certain kinds of shoes can deal a bit of extra damage when kicking someone.
  • Did some football kit buffs
SpyGuy updated
  • Auto screenshot button works again. It's F2. Hit it and you'll get a screenshot in your Documents/BYOND folder.
Grayshift updated
  • A couple items that were previously duplicable by mechanics, and then not, are once again.

Sunday, February 26th, 2017

ZeWaka updated
  • Latex from rubber trees now works when crafting gloves.
  • The steel on station has been stripped of rust and is hard again.

Thursday, February 23th, 2017

ZeWaka updated
  • You can now switch out the lights on tanning beds, for a sick custom tan!
  • Buddies and robots are now faster to pull.

Wednesday, February 22th, 2017

SpyGuy updated
  • Fixed a bug in the manufacturer material validation. You know what this means. The honeymoon is over.
Grayshift updated
  • Items should now provide the actual amount of cold/heat resistance in their tooltip.
  • Wearing a full spacesuit is automatic 100% still.

Monday, February 20th, 2017

ZeWaka updated
  • A tanning bed straight from Space Hawaii is now available in the Health Spa! Get your tan on today!
  • No more racially insensitive asshats.

Sunday, February 19th, 2017

ZeWaka updated
  • Updated QM's ordering interface a bit. There are now categories, and it's all pretty!
  • Went and prettied some more machines near QM as well. Crates should also be faster to pull!

Thursday, February 16th, 2017

ZeWaka updated
  • Custom large and small energy cells are craftable again at a nano-fabricator.
  • Restored swapping functionality to energy guns and stun batons. To swap cells, simply click the device with a cell.

Wednesday, February 15th, 2017

Grayshift updated
  • Bleeding damage should be harder to stack up to "all my blood fell out, help" levels.
  • Some of the traitor items that involve dragging them around have had their pull speeds increased.

Tuesday, February 14th, 2017

Haine updated
  • Dragging people who are standing up is now faster.
ZeWaka updated
  • There is now a mulebot and forklift not located in QM. Forklift speed increased.

Monday, February 13th, 2017

Haine updated
  • I've tweaked the settings on the pull speeds for stuff and changed the backend just a bit. See what you think.
  • The Port-A-Medbay is back again, this time as an actual sleeper! Click it with an empty hand to access the console. Medical PDAs have a remote like the Port-A-NanoMed.
Grayshift updated
  • Further tinkering with individual object drag speeds (mostly faster). Genetically strong and/or green people can pull things real good!
  • The tranquilizer rifle is now less likely to kill people. It turns out it should knock people out from the haloperidol, not the blood loss
  • Borgs are now good for heavy duty work, exempt from the pull changes. Visit robotics for an upgrade!
  • A few crucial pieces of gear are a bit faster to move pull.
ZeWaka updated
  • It looks like someone left the 'low power' switch on the mulebot on! It's now 200% faster, along with other tweaks.
  • The Magnetic field event has been re-enabled, and toned down from it's previous gibbing mayhem!
  • The Black Hole event now takes longer to de-stabilize, and is more obvious.

Sunday, February 12, 2017

Grayshift updated
  • Pulling objects is now much less speedy, depending on the weight and bulk of the object.
  • There are probably a lot of things that have pull speeds that make little sense. There will be a forum topic to report anything critically stupid (all of it)
  • I am fueled by hate.

January 2017

Tuesday, January 31st, 2017

ZeWaka updated
  • Implemented Haggis patch by Cirrial and Robo-Artifact patch by The Grim Sleeper.

Sunday, January 29th, 2017

Wire updated
  • Fancy tooltip-esque popup windows are now enabled for all robotics bots that previously opened popups.
  • These should get more use than the airbridge control computers, which were used approximately once every blue moon.

Saturday, January 28th, 2017

Haine updated
  • Fixed a couple bugs with surgery that made it so you couldn't cut out headspiders or ice spiders. Part of the issue: trying to cut parasites out of someone would make it try to cut them out of the surgeon, not the patient. Whoops.

Thursday, January 26th, 2017

Grayshift updated"
  • Disposals is now "safe" as an escape route, or for flushing people you don't like. Hufflaw made me do it.

Wednesday, January 25th, 2017

ZeWaka updated
  • Fixed Meson Goggles based on community feedback. Enjoy your new 540-280THz Attenuation Goggles!
Dr. Singh updated
  • You can throw stuff to an exact spot now.

Monday, January 23th, 2017

Grayshift updated
  • Testing out a thing: Suicided bodies now get a line in their description. Good for working out who wanted to live or not.

Sunday, January 22th, 2017

Wire updated
  • Blob overminds can now see in the dark a little bit. This is so they can see their own goddamn blob tiles. Except for those dicks that set their color to black, they're still screwed.
ZeWaka updated
  • Implemented both formatting patches by CameronWoof.

Thursday, January 19th, 2017

Daeren updated
  • Everybodie gie Cirrial a roon' o' applause fur codin' th' Scottish Accent patch. Guid shit, weel duin, reek weit, brin' hint keech, an' a' thon.
  • ZeWaka note: Also that un-noir patch.

Sunday, January 15th, 2017

ZeWaka updated
  • Implemented Cube Friends patch by Cirrial.
  • Also as a note: Tooltip stuff has been being fixed, so a lot of the issues with those should be resolved.

Sunday, January 1st, 2017

ZeWaka updated
  • Whoo! First commit in the new year!
  • Just in time for the first harvest, the Oat Crops patch by Mordent is implemented!

December 2016

Saturday, December 24th, 2016

SpyGuy updated
  • Somewhat late perhaps: Introducing Silver Fulminate and Silver Nitrate courtesy of Mordent.
  • If you are experiencing graphical glitches we recommend updating to Byond version 511.1366 as this will likely resolve the issue. If this does not work we recommend the old solution of .configure graphics-hwmode on or updating directx.

Thursday, December 22th, 2016

ZeWaka updated
  • You can now move those bulky television cameras using screwdrivers and wrenches.
  • Purple is no longer named "urple".
  • All funky trait bugs should be resolved. Apologies.

Wednesday, December 21th, 2016

ZeWaka updated
  • Implemented pizza cutters by Cirrial.

Sunday, December 18th, 2016

Wire updated
  • Airbridge computers now have a fancy new type of interface that I'm testing (which is why it's only on these rather specific computers). Please report any weirdness to me (Wire) via adminhelp, the forums or IRC.
  • Blob rounds will no longer be randomly picked when the playing population is less than 15 players.

Thursday, December 8th, 2016

Haine updated
  • IMPORTANT CHANGE: The wizard shuttle is now no longer on the station z-level! You will no longer be able to reach it without the ability to teleport, so it works like the nuke station, except there's currently no teleport pad to get there.

Sunday, December 4th, 2016

Haine updated
  • Sleepers now run on actual time instead of byond time, so if you put someone in for 1 minute the alarm will go off after 1 actual minute instead of some vague amount of time that could be similar to 1 minute but is more likely to be like 3-5 minutes.

Thursday, December 1st, 2016

Haine updated
  • Merry Spacemas!

November 2016

Wednesday, November 30th, 2016

SpyGuy updated
  • Changelings absorbing a corpse will now integrate the player into the hivemind, even if they have already left their body.

Sunday, November 27th, 2016

Haine updated
  • I adjusted how addictions function so hopefully now you won't just suddenly become addicted to nicotine the second you look at a cigarette wrong.
  • This change will absolutely need adjustments because this is pretty hard for me to test properly on my own to get it at the right feel. Let me know if something needs changing!

Friday, November 25th, 2016

Haine updated
  • Bathroom stall doors can now be locked, and those (and wooden doors) can be picked open with screwdrivers.

Thursday, November 24th, 2016

Haine updated
  • Hey, you remember that map I released almost a year ago? The Destiny? Yeah, the tourbuddy finally has a complete tour now. You're welcome!!

Wednesday, November 23th, 2016

Haine updated
  • The security toolbelt is no longer a medal reward and is instead now just a regular belt available in security equipment lockers.

Sunday, November 20th, 2016

Haine updated
  • Destiny now has a gym and a pool! You'll find them where the mining magnet used to be - the magnet is now behind the ship.

Saturday, November 19th, 2016

SpyGuy updated
  • Added ability for changelings to give control of their body to members of their hivemind. Useful if you wanna impersonate someone REALLY well.
  • The hivemind member is slaved to the master, much like a regular mindslave. The master can regain control of their body at any point using the "Retake Control" verb.
ZeWaka updated
  • Implemented Ability Labels and Nitrogen/Air Extracting patches by Urs and Mortvert respectively.

Thursday, November 17th, 2016

SpyGuy updated
  • Three cheers for Grumpchkin, our newest mentor .

Sunday, November 13th, 2016

ZeWaka updated
  • Implemented modified Security Belt, Captain's Dress, and Egg Foods patches.

Friday, November 11th, 2016

Haine updated
  • Names are in a new, more exciting format, which your game will probably yell at you about when it loads your character save. It'll try to convert your old name to the new format, but it might fail. Sorry!
  • Flavor text (text that will show up when your character has been examined) has been added as well. Keep in mind that your flavor text is subject to the same rules as anything else on our servers! Also it may be buggy for the moment. Please report issues on the forums as always.

Sunday, November 6th, 2016

Haine updated
  • IMPORTANT MINOR CHANGE: Headsets now all use the same channel prefixes for the same channels, so :h will always be for the command channel, :r is always research, etc. I know this will be confusing at first but it will be better in the long run, I swear!

Friday, November 4th, 2016

Keelin updated
  • Added support for 2-handed items.
  • Added support for attack speed.

Thursday, November 3rd, 2016

Somepotato updated
  • Fixed some UI showing below lighting
  • You can now poke a hole in eyepatches.

October 2016

Friday, October 28th, 2016

Somepotato updated
  • Added a ghost tab for the dead where all the ghost verbs are.
  • New showers include toggle lighting! Also, ghosts can click chairs to spin them or players to observe them.
  • AIs are now notified when their core or their core room turrets are attacked.
  • Temporarily disabled the chemicompiler while we work on fixing it up.

Thursday, October 27th, 2016

SpyGuy updated
  • Fixed issue where genetic stability would fail to reset correctly when storing / adding mutations.
Keelin updated
  • Player preferences now contain a setting for tooltip behaviour. On, off, on ALT.
  • If tooltips are on, items on the map will now also display tooltips while ALT is held.

Wednesday, October 26th, 2016

Haine updated
  • One new wizard spell: Baleful Polymorph. Try it today! Or, you know, whenever you next have a wizard round. Try it that day!

Tuesday, October 25th, 2016

Somepotato updated
  • Slightly decreased the brain damage you get from trying to pull/pick up the staff of cthulu.
  • Also slightly increased the chance it'll deal brain damage when you attack someone with it.

Monday, October 24th, 2016

SpyGuy updated
  • The repairman came by with a brand new AntiBlend X for the enzymatic reclaimer.
  • Note that electromagnetic interference voids the warranty.

Monday, October 24th, 2016

Keelin updated
  • Experimental tooltips for worn and held items.

Sunday, October 23th, 2016

Somepotato updated
  • Security scanners! If you walk through these with contraband on you will make it boop angrily.
  • This is not a traitor detector! Contraband is anything that Beepsky will freak out over if you were holding it.
  • Except this doesn't care if you're security or not. They're typically placed at brig entrances.

Friday, October 21th, 2016

Somepotato updated
  • Sponges fit in pockets. Thats gross though, don't actually do it.

Thursday, October 20th, 2016

MBC updated
  • Access implants for the HoP. Set up using the ID computer and then implant someone to grant them temporary access (2 door/machine uses).
Haine updated
  • Added a toggle feature for the Buff-R-Matic, which will toggle whether or not it dispenses from the holding tank.

Tuesday, October 18th, 2016

Haine updated
  • Destiny: You can now force braindead players into cryosleep for safekeeping. They can leave immediately if they log back in.

Monday, October 17th, 2016

SpyGuy updated
  • The auto-undresser on the Biomatter Reclaimer has broken. Maintenance has been called and will be with you momentarily.
  • We thank all our geneticists for their patience in this matter.
Haine updated
  • Added recipes for Heparin, Proconvertin, and Filgrastim, the new blood-related chemicals. You can find them on the wiki!
Daeren updated
  • Our crack team of drunken thermodynamics engineers has investigated the station's deep fryer and found it was using some form of black magic to force any and all chemicals put into it to stay at the factory regulation frying temperature of 365 degrees fahrenheit, regardless of how hot or cold they were. This feature has been changed so that 365 degrees fahrenheit is the minimum temperature, and oil additives that exceed that temperature will not be cooled during the frying process.
  • This should make certain forms of mad science with the deep fryer much more entertaining. As always, please report any horrible/overly abusable unintended side effects.

Sunday, October 16th, 2016

BurntCornMuffin updated
  • Behind the scenes changes to implants. There should be no obvious changes, so if anything behaves strangely let me know.

Thursday, October 13th, 2016

MBC updated
  • American football kit for traitors.

Wednesday, October 12th, 2016

Haine updated
  • Made player-creatable AI cores. Check the robotics manufacturers! Might be buggy?
MBC updated
  • If you are deployed to an external shell as AI, you will still be able to click people's names over the radio. This will boot you out of the shell and begin tracking.
  • As AI in normal camera view, click someone to start tracking them.

Monday, October 10th, 2016

MBC updated
  • New changeling ability 'Morph arm' - transform one of your arms into a stronger one for about three minutes. Costs DNA depending on the transformation.
  • Made some handspider adjustments - replaced 'Chomp' ability with 'Gnaw'. Gnaw will let a handspider snack on human flesh and collect a small amount of DNA. Handspiders can return to their master and give them any DNA they've collected by touching them.

Saturday, October 8th, 2016

Tobba updated
  • Hooked up the current lighting system to the backend of the new lighting system and ported some features over.
  • This probably broke something.

Friday, October 7th, 2016

MBC updated
  • Hold a gun in both hands at once to fire both at the same time.
  • EDIT: turns out that double-spackers and the like are super strong! You can only dual-wield guns that make sense now.
Tobba updated
  • Arrow-key mode should work a lot better now, in theory, maybe.
Keelin updated
  • Various body parts now have materials assigned to them. Grody.
Hull updated
  • Rotting no longer impossible to make.

Thursday, October 6th, 2016

MBC updated
  • Attack someone with a gun on Grab intent to hold them at gunpoint instead of shooting immediately. In this state, if the victim tries to move or fight they will be shot automatically.
Keelin updated
  • Fixed up Arborinus' Material Plants Patch for the reworked materials system and implemented it. (Rubber tree, wood, bamboo, latex)
  • Material analyzers work once again. Although a bit differently.
  • Fixed some really annoying bugs that were left in the material systems. (Soft soft pizza is gone forever)

Sunday, October 2nd, 2016

MBC updated
  • Changelings will now collect anyone they absorb into a hivemind. Members of a hivemind communicate telepathically. The changeling can talk back using the 'Speak Hivemind' ability.
  • New 'Handspider' ability will let the changeling pick one member of their hivemind to turn into a weak scouting critter. Cost is 4 DNA and one arm.
  • Use the 'Silence Hivemind Member' ability to boot players out of your hivemind if you'd rather not keep them.

Saturday, October 1st, 2016

Tobba updated
  • You can (finally) drift in pods again.
  • Entering pods by click-dragging yourself onto them now works worth a damn; no need to right click them anymore.

September 2016

Friday, September 30th, 2016

Haine updated
  • Head transplants now work again (they still work as badly as before but you can do them again, I mean)

Monday, September 26th, 2016

Keelin updated
  • Material textures now actually properly apply to worn items. Aaaaah.

Sunday, September 25th, 2016

Keelin updated
  • Fixed up Marquesas' bows a bit.
  • Bows will now automatically take arrows from a quiver on your back.
  • Experimental: Bow aiming will now start when you begin holding the mouse button. It will still fire when you let go. That's the theory. It's a little buggy.
  • Arrow stacks can now be picked up and arrow stacking in general should be smoother.
  • If you hadn't noticed. Bows, arrows and quivers can be made at the material nanofabs.
  • Arrowhead material now *actually* properly affects projectile damage. Bow material now affects bow performance.
  • a69andahalf: .tell AngriestIBM Bee wool has to be a thing: http://i.imgur.com/Gx7fVRn.jpg. I'm not IBM but okay.
  • Material textures (think pizza, blob, bee wool) will now show up on most worn items instead of just on the world sprite.

Saturday, September 24th, 2016

Haine updated
  • Destiny now has a bigger bar and a ghost drone machine! You'll find it in maintenance below the teleporter/QM.

Wednesday, September 21th, 2016

Haine updated
  • Started fussing around with a lot of medical stuff, mainly blood/bleeding. Still WIP, you know where to get a hold of me if something's broken now.
  • Personal note: A year ago today, SpyGuy proposed to me. We would never have met if not for Goonstation. Thank you to all the coders, admins and players that have made this game great and formed the community that helped me meet the person I love.
  • I apologize for the above gushy feelings nonsense. It's just that kinda day.
BurntCornMuffin updated
  • Witches now have female voices
  • D'awwwwwwwww

Tuesday, September 20th, 2016

Keelin updated
  • Material recipes re-enabled.
  • Added new material recipe. On that note, soulsteel can now be made. Recipe isn't too hard to find if you think about it for a moment.
  • Einstein-rosen loafs will possibly be in high demand now. Same with ghosts. For different reasons.
  • Very reflective materials may reflect energy based bullets.
  • Huh ... have armor vests always ... looked like that?
  • Wonk has his very own material now ... Oh dear.

Monday, September 19th, 2016

Keelin updated
  • Few more fab recipes.
  • Smelter suicide is back by popular demand.
  • Very hard shards will now ignore shoes when you step on them.

Sunday, September 18th, 2016

Keelin updated
  • Very rough first version of new fabricators for material stuff.
  • Expect bugs. More recipes will be added soon. It's still missing features.
  • Added filtering and some more recipes to fabs.
  • Increased ore stack size.
MBC updated
  • As an observing ghost, click+drag yourself to another player to quick-observe them. Click+drag yourself to the floor to jump to that tile.

Saturday, September 17th, 2016

Keelin updated
  • Smelter is back.
ZeWaka updated
  • Humans with health implants can now be seen by upgraded prodocs.

Wednesday, September 14th, 2016

MBC updated
  • Added five pipe bomb construction modifications. Try stuffing an item into the frame before adding fuel.

Tuesday, September 13th, 2016

Haine updated
  • Fussed with some things related to the bleeding system. Please let me know if you find yourself exsanguinated too easily now.
  • You can now use pieces of cloth to bandage yourself, which makes ripping up bedsheets twice as useful as before!

Sunday, September 12th, 2016

Keelin updated
  • Expanded item stacking to items with materials, including ores and bars etc.
  • Added material processors to relevant locations to allow for conversion between raw and processed material states (this is likely temporary).

Sunday, September 11th, 2016

MBC updated
  • Put on a light show by using the *dance emote while holding a glowstick! Additionally, glowsticks are prone to bursting open when heated. After they've been heated, take care not to shake them or throw them.

Saturday, September 10th, 2016

MBC updated
  • More misc. small tools and electronics will fit in the belt slot now.
  • Light a cigarette with another lit cigarette! Wow!
Keelin updated
  • Material rewrite in progress. Expect material related things to be horribly broken.

Thursday, September 8th, 2016

Haine updated
  • Fixed up some bugs with patch boxes and making them via chemmasters, along with some other misc stuff.
  • Patch boxes and pill bottles (from a chemmaster) can now have things click-dragged into them to fill them, and the boxes can be emptied by click-dragging them to the floor.

Wednesday, September 7th, 2016

BurntCornMuffin updated
  • Cyborg suicide flavor text/effects changed, no longer completely totals the borg.
  • Reset board brings dead AIs with functional core units back to life.

Tuesday, September 6th, 2016

Grayshift updated
  • Artifact beakers should be more fun now.

Sunday, September 5th, 2016

ZeWaka updated
  • Implemented Wires dragging into portable reclaimer, Flip and grab buxfixes, and Reclaimers failing to verify contents patches by ErikHanson.
  • Implemented Hemostats in Fabricators patch by Mordent.

Thursday, September 1st, 2016

ZeWaka updated
  • Implemented Mildly Useful Rubber Stamps patch by Mordent.

August 2016

Wednesday, August 31th, 2016

ZeWaka updated
  • You can now construct some new parts at the workbench.
BurntCornMuffin updated
  • Fixed a bug with plant reagent extraction; synthflesh can now be extracted from grown synthmeat.

Saturday, August 19th, 2016

ZeWaka updated
  • Cyborg Docking Stations and power cells are on speaking terms again!

Sunday, August 15th, 2016

Grayshift updated
  • Throwing at windows should be less terrible now. Not perfect, but less terrible.
  • Custom power cells no longer scale beyond artifact power cells.
  • im coder

Tuesday, August 2nd, 2016

ZeWaka updated
  • New ATM, notice board, and briefcase-related sprites by CameronWoof.

July 2016

Friday, July 29th, 2016

Wire updated
  • Red alert! RED ALERT!

Tuesday, July 26th, 2016

ZeWaka updated
  • More contract stuff has been fixed. You can also now buy contracts with souls or enhance your weapons with them.

Monday, July 25th, 2016

Wire updated
  • Re-added the cakehat to the bar. This is very important ok.

Friday, July 15th, 2016

ZeWaka updated
  • Implemented expanded toxins patch by a69andahalf.

Sunday, July 10th, 2016

ZeWaka updated
  • Implemented a new traitor item by Noah_Buttes.
  • July 13th addendum: Slightly reworked, added more contracts, bugfixed, and cleaned up. Still somewhat WIP.

Friday, July 8th, 2016

I Said No updated
  • Genetic instability is no longer lethal in and of itself. Instead, as it gets lower, good genes have a chance per tick to mutate into bad ones, and usable powers may misfire.

Thursday, July 7th, 2016

ZeWaka updated
  • The security force has been outfitted with fancy HUD glasses that can see if you should be in the brig or not patch by Grayshift.

Sunday, July 3rd, 2016

ZeWaka updated
  • You can now disassemble and reassemble all types of tables.

June 2016

Thursday, June 30th, 2016

Wire updated
  • Added device analyzer and cable coil items to ghostdrone tools.
  • RCD updates. They can now: build on and remove girders, build floors on lattices (no more pixel hunting) and build/remove windows.
  • Also lattices are removed when a floor is placed on the same tile.
ZeWaka updated
  • Morgue chute in mini-medbay, misc solarium fixes.

Tuesday, June 28th, 2016

ZeWaka updated
  • Swedish fisk. Modified icons by Arborinus.
  • Luchador shorts, Trashman singlet, HoS coats, and American Pride clothing by MegaPaco and a flame shirt by Arborinus.
  • Updated clutter courteous of quiltyquilty. Monkey damage sprites by Pirate-Rob. Chemistry countertops by a69andahalf.

Monday, June 27th, 2016

ZeWaka updated
  • Fruit and wire assemblies. Have fun, and safe snacking! Addendum: Difficulty ramped up.
  • I'm working on updating a bunch of interfaces, lemme know if you have any issues.

Sunday, June 26th, 2016

I Said No updated
  • New Random Event: Magnetic Anomaly - all crew become temporarily charged with magnetic fields. Don't bump into each other!
  • Black Hole Event: Now spawns as a dark anomaly which must be fed mass. If it isn't fed enough within a time limit, it becomes a full-fledged black hole.
  • Radiation Storm Event: Shimmering anomalies now emit green rings which warn of areas that are about to be struck by radiation.
  • Ion Storm Event: Now affects things other than the AI. The laws the AI recieves from this event have been re-written.
  • Solar Flare Event: Now blocks signals on a % chance rather than a hard 100% block. Also turns space yellow for the duration.
  • Virus Event: Removed.

Saturday, June 25th, 2016

Wire and Haine updated
  • Ghostdrones! Little guys that you can take control over when you die to fix up the station or whatever.
  • Dead peeps teleport to Ghost-Drone-Factory and float over the ghost catcher to get put in the queue.
  • Some balance things will likely be necessary after some initial testing on live so be patient.

Saturday, June 25th, 2016

ZeWaka updated
  • Implemented Port-A-Puke 2 patch by ErikHanson. You can now wrench it to the ground.
SpyGuy updated
  • Doors are now about as dangerous as you'd expect massive hydraulic-powered steel contraptions would be.Fortunately they come with a new safety doohickey. Please note that airlocks are not user-serviceable.
  • Courtesy of ErikHanson.

Friday, June 24th, 2016

ZeWaka updated
  • Implemented modified wizard skeleton and syndicate borg patches by Grayshift.
  • Implemented modified pepperoni patch by Arborinus.

Wednesday, June 22th, 2016

ZeWaka updated
  • Implemented modified lots of new custom crops patch by HulkHogan, Drsingh, Myself, and MegaPaco.
  • New crops: Tomaccos, Cherries, Pineapples, Coconuts, Peanut Butter Sandwich Plants, and Coffee. Some custom foods with these as well.

Saturday, June 18th, 2016

SpyGuy updated
  • Brave spacemen poke crushers. Who knows what might happen?

Friday, June 17th, 2016

SpyGuy updated
  • THE RETURN OF THE SKIN TONE PICKER: The Revengening.
  • New "Custom..." option at the bottom of the skin tone preset list. Sets your skin tone just like in the good ol' days.
  • Exploding pods will no longer send cargo to a space between dimensions. Instead it will get flung out.

Monday, June 13th, 2016

Somepotato updated
  • No more instant chokeouts
  • TG-style thing lister, use ctrl+alt+shift and click on something to throw all the stuff on that tile into your verbs menu. Max distance is 6 tiles because its handy; but if you move its removed.

Thursday, June 9th, 2016

ZeWaka updated
  • Fixed a long-standing bug with the corners of catwalks being ugly.
  • You can now readjust the stretching for tables by using a screwdriver.

Tuesday, June 7th, 2016

ZeWaka updated
  • Implmented nerf for monkeys giving lots of blob points patch by Greyshift.
  • Port-a-Puke now has an 'Enter' verb patch by ErikHanson.
  • Engine and PTL Monitoring PDA App patch by FishDance.

Sunday, June 5th, 2016

ZeWaka updated
  • Implemented the security remap revamp patch by 69andahalf.
  • Implemented the observable Port-A-Puke patch by ErikHanson.
  • Implemented the copper wires patch by Noah_Buttes.
  • Implemented the reasearch outpost patch by 69andahalf.

Wednesday, June 1st, 2016

Somepotato updated
  • GPS! New players can use the GPS button to get directions to an area.
  • No more getting into walls on the shuttle. They are now telelocked.
  • Pods can't skirt the nose, either, anymore. I am the fun police, sorry.

May 2016

Tuesday, May 31th, 2016

Somepotato updated
  • RemovedReplaced arrivals
Somepotato updated
  • Hulks are no longer immune to stun batons. Why was this a thing, I have no idea.
  • Removed the wizard shuttle teleport computer cooldown. Why was this was also a thing, no clue.
  • AI turrets now fire at blobs, because otherwise AIs are incredibly defenseless and thats a bad thing against blobs.

Monday, May 30th, 2016

ZeWaka updated
  • Implemented modified GPS interface patch by Rocket.
  • Wizards have their own comm array patch by ErikHanson.

Sunday, May 29th, 2016

SpyGuy updated
  • Miscellaneous fixes.
  • Humanized monkies no longer speak "monkey". The human is no longer the captain.
  • Hand labelers work again.

Saturday, May 28th, 2016

ZeWaka updated
  • Implemented salvagable cyborg debris patch by me.
  • Instrument icon, PDA ID eject verb, and chess patches by Rubidium_Bradford.
  • Biscuits, Butter, and MacGuffins patch by Heredth.
  • QoL Borg tool selector patch by Isilkor.

Thursday, May 26th, 2016

Somepotato updated
  • Hull: CHANGELOGS!!!!
  • Blobs now have pretty organs that are the brightest version of the color selected.
  • New organ sprites are props to Gannets!
Hull updated
  • Messed with playsound code in an attempt to make stop the music work consistently, speak up if it doesn't.

Monday, May 25th, 2016

Somepotato updated
  • Fireball cooldown increased by 15s, and golems should no longer target chaplains. Should being the opportune word here.
  • Clowns' Revenge can now be cured by the chaplain or other via another method without resorting to cloning. Subject to change
ZeWaka updated
  • You can now add faux wood finishes to reinforced tables with a wood plank.

Monday, May 24th, 2016

Tobba updated
  • Rewrote all/most movement code to use a new system. This is probably a bit more broken than it seemed in testing.
  • Doubled the tickrate
  • Oh and you can sprint by holding shift, throw is on spacebar instead.
  • If you're using AZERTY mode you'll need to enable it in preferences before you join. I'm working on making this smoother.
  • Somepotato addendum: Pressing tab will also toggle focus to the input bar like it used to.

Monday, May 23th, 2016

Somepotato updated
  • Adjusted the Wizard fireball some. Its slightly nerfed, but significantly more reliable.
  • Wraith's decay can no longer affect the shuttle, but decaying humans has been buffed a bit.

Sunday, May 22th, 2016

Somepotato updated
  • Decoupled scream sounds from gender.
  • You can now set a custom fart/scream sound, selectable in preferences.
  • Sounds courtesy of ISaidNo
  • Experimental protection of arrival shuttle, please let me know how this turns out

Thursday, May 19th, 2016

Somepotato updated
  • Scooch in chairs at your own risk

Monday, May 16th, 2016

MBC updated
  • Smoother tile movement animation at medium/low speeds.
  • Boosted temperature resistance of spacepeople a bit. Emergency suits will provide better protection from the cold as well.

Thursday, May 5th, 2016

Haine updated
  • Siren helmets now available in security.

Wednesday, May 4th, 2016

Haine updated
  • Adjusted addiction to nicotine and coffee and some other minor things to be less severe than addictions to hard drugs. Probably still annoying, though.
  • Added odd cigarette packets back to the cigarette machines, but you can't get NI3 or QGP from them anymore.

Tuesday, May 3rd, 2016

MBC updated
  • Fixed the click-buffer, it was doing nothing before. When toggled on in character prefs: if you click during the post-action delay, the action will be executed as soon as the delay ends. Basically you will only have to click once on stuff.

Sunday, May 1th, 2016

MBC updated
  • Blow smoke from a cigarette by taking it from your mouth to your hand.
  • Pool patches from ZeWaka and ErikHanson!

April 2016

Saturday, April 30th, 2016

Haine updated
  • Fixed up some issues with Cogmap2 that have been hanging around for a while, notably with toxins' burn chambers.

Wednesday, April 28th, 2016

MBC updated
  • New verb for observers : Toggle-Widescreen
  • Ghosts hear sounds while observing (Thanks, ErikHanson)

Wednesday, April 27th, 2016

MBC updated
  • Wall intercoms will show speech bubbles. Also, DID YOU KNOW : You can talk into a nearby intercom by using ':in' before your message!
  • Right-click a spy sticker to change its broadcast camera network and sticker graphic (radio options have been moved to right-click menu as well).
Haine updated
  • Ordering welding fuel tanks, watertanks and compost bins through QM now works properly so they make it to QM instead of getting stuck at the edge of the map.

Monday, April 25th, 2016

MBC updated
  • New traitor item: Spy sticker kit!

Sunday, April 24th, 2016

Marquesas updated
  • Added the Port-A-Vomit, thanks to Erik.
  • Fuck.

Wednesday, April 20th, 2016

Haine updated
  • Added more patches. Contributions courtesy of: ErikHanson, ZeWaka, Grayshift and Grek.

March 2016

Wednesday, March 23th, 2016

Haine updated
  • Added more patches. Contributions courtesy of: ZeWaka, Z3shep, MyBlueCorners, ErikHanson, Rubidium_Bradford and Grayshift.

Wednesday, March 16th, 2016

Somepotato updated
  • Removed UI click delay. This will probably have some horrifying bugs involved with it, so be sure to report them.

Tuesday, March 15th, 2016

Somepotato updated
  • Cloud saves! You can now upload your saves to be stored on goonhub.
  • This means your save can work cross-servers, as well as your antag tokens should you have them.

Friday, March 11th, 2016

Haine updated
  • A feature and a couple bugfixes courtesy of MyBlueCorners and ErikHanson.
  • Unstable Refraction has been disabled for the time being since it needs work.

Thursday, March 10th, 2016

Haine updated
  • Some bugfixes, optimizations, features and sprites courtesy of Isilkor, ErikHanson, Isratosh, Zewaka, Iamgoofball, Azungar, atomic1fire, Grayshift and Hyphz.

Thursday, March 3rd, 2016

SpyGuy updated
  • Changed up some high-end secret chem recipes. More to come?

Feburary 2016

Thursday, February 18th, 2016

SpyGuy updated
  • Fixed some issues with human shields. They should work reliably now.

Friday, February 15th, 2016

Wire updated
  • Swapped servers #1 and #5. Meaning #1 now runs destiny/RP mode and #5 now runs normal cogmap2 mode. This was done for performance reasons.

Friday, February 12th, 2016

Haine updated
  • Destiny only: You can now return to cryosleep in the cryotron, if you have to leave for whatever reason. There's a 15 minute wait before you can leave cryosleep again once you enter. That time may be adjusted in the future.

January 2016

Saturday, January 30th, 2016

Haine updated
  • Fixed the end-of-round nuke animation for successful exploding of the station.

Monday, January 25th, 2016

Haine updated
  • Hopefully fixed the issues Destiny was having with nuke mode. Please let me know if it bugs out (on any map, not just Destiny).

Friday, January 8th, 2016

Marquesas updated
  • Nitroglycerin.
  • Good luck.

Thursday, January 7th, 2016

Haine updated
  • Throwing people should be working again.

December 2015

Saturday, December 12th, 2015

Dr. Cogwerks updated
  • woop woop cogmap2 day woop woop
  • Many thanks to:
    • NEW PERSPECTIVE SPRITE PROJECT: Supernorn, SLthePyro, Haine, etc.
    • NEW LIGHTING: Tobba (UPDATE TO BYOND 509!!!)
    • The coding and administrative staff for all sortsa updates and for helping to keep this goofy old game going
    • Our awesome community for a ton of help with playtesting, ideas and process critiques
    • All the folks who helped keep me afloat while life was topsy-turvy. <3 <3 <3
  • Have fun!

Thursday, December 10th, 2015

Wire updated
  • New popups! Sorta. This is an introduction of a brand spanking new popup framework we're testing. As the end-user, you wont see much beyond an initial style change, but trust me some magic is happening behind the scenes.
  • Yes this changelog looks a little janky with the new theme, will fix. Also if shit goes real south and your changelog can't be closed or whatever, just issue the "Changelog" verb and it will go away.
  • (New popup framework coded largely by Somepotato)

Monday, December 7th, 2015

Haine updated
  • Destiny only: Security Officers now have access to everywhere but heads' offices and other command locations (bridge/EVA/AI/etc). HoS now have all access plus their armory access. Please don't abuse this so I don't have to remove it again.

Tuesday, December 1st, 2015

Haine updated
  • Merry Spacemas!
  • To help make new ornaments for the tree, see this thread: [1]

November 2015

Monday, November 30th, 2015

SpyGuy updated
  • Mercury no longer a stealth poison.
  • Also: paper hats. HAINE NOTE: YOU HAVE TO FOLD THEM NOW WITH A COMMAND BY RIGHT CLICKING ON THEM OR SOMETHING, SPY FORGOT TO MENTION THAT

Sunday, November 29th, 2015

SpyGuy updated
  • Tweaked how conveyor belts work. They should now be significantly faster. As such the cargo routing system can actually be used to deliver things in a timely manner!

Friday, November 27th, 2015

SpyGuy updated
  • Fixed a long-standing issue with clown car reliability.
  • This update brought to you by our sponsors, the Tinfoil Hat Society.
Haine updated
  • Mentorhelp is now hot pink. This is partially (mostly) because mentorhelps were getting lost in admin PM messages since they were all the same blue color.
  • F3 is now a hotkey for mentorhelp.

Wednesday, November 25th, 2015

Haine updated
  • New wizard outfit available, made by Gannets!
  • You can now cut eyeholes into cardboard boxes. You can also now put fake moustaches on them.
  • Fixed syndicate saws so, when you see one in someone's hand, it's red, not green.

Friday, November 20th, 2015

SpyGuy updated
  • A brand new interface for the pathology computer. It's cool as heck.
  • It's also kind of experimental, fitting for a sciencey department.
Haine updated
  • New/"New" HUD styles: Classic, the blue and green style from early goonstation days, and Mithril, a HUD style by quiltyquilty.
  • Fixed: "You're too far away from the left hand to deal a card!"

Monday, November 16th, 2015

Haine updated
  • New HUD sprites, courtesy of Bartorex! Additional thanks to Somepotato for setting up a dmi with the sprites, and letting me have said dmi, so I could be lazy.
  • You can still use the old HUD! You'll find a new option in your preferences to use the old style, or you can switch at any time with the Change HUD Style command.

Monday, November 9th, 2015

Wire updated
  • The highlight string functionality in the chat window will now only highlight matched words rather than the whole line.

Monday, November 2nd, 2015

Haine updated
  • Shocking Grasp is now Shocking Touch. It no longer instantly vaporizes people, and instead instantly puts them in crit, while stunning people nearby. Yes, I do hate fun, why do you ask?

October 2015

Monday, October 26th, 2015

Wire updated
  • Enabled tooltips on all the health HUD information (for Humans). They have the same description text as when they're clicked. I am unreasonably pleased with how this turned out.

Thursday, October 22th, 2015

Haine updated
  • Eye surgery! It's janky and awful. Probably also buggy. Let me know on the forums!
  • It's spoon-scalpel-spoon, and you need to use both tools with the hand on the same side as the eye you want to do surgery on. Right hand for right eye, left for left, like that. It was either this, or pop-up prompts.
  • Eventually surgery in general will be re-written and this will all be less stupid. For now, though, please enjoy this terrible mess.

Wednesday, October 21th, 2015

Haine updated
  • Pills no longer need something to be in a beaker/whatever already to be dissolved. Realistic? No. More fun? Yes.

Saturday, October 17th, 2015

Convair updated
  • Buffed the Staff of Cthulhu a little to hopefully make it a more viable choice, especially when considering that you have to sacrifice a spell slot for the thing.
  • Use the associated ability and it'll magically show up in your hand (or on the floor if you have both hands full), and the staff is also a slightly better melee weapon than before.

Thursday, October 8th, 2015

Wire updated
  • Tooltip support for pod UI buttons

Tuesday, October 6th, 2015

Wire updated
  • Added some swanky tooltips to the game. They appear for most ability buttons in the top left of your screen.
  • A notable omission are pod buttons. They're a bit more difficult.
  • This is using some hitherto unknown black magic to pull off and could be either very laggy or just plain broken so uh, we'll see how this goes.

Monday, October 5th, 2015

SpyGuy updated
  • Guess what. NI3 got ran into the ground. You horrible jerks.
  • Now it's gone until I can work out what to do with it.

September 2015

Wednesday, September 30th, 2015

Convair updated
  • Given that very little nuke round development took place since May, it seemed appropriate to finally make some simple but significant adjustments based on user feedback.
  • Added seven new target areas. Some are more in the crew's favour than others, but they're all temporary and will have to be rebalanced for Cogmap 2 anyway.
  • Timer now defaults to 8 min, and unscrewing the nuke halves the countdown instead of dropping it to 60 seconds. The good ol' auth disk can be inserted to add (crew member) or shave off (nuke ops) 3 min once, but this is entirely optional.
  • The Syndicate leader spawns with an old-fashioned auth disk pinpointer. His team may want to use it to infiltrate the station stealthily in preparation for the main strike.
  • Made the nuke invulnerable to explosions (shame on you, suicide bombers). However, it actually takes damage from melee attacks now, and a couple of people with looted eswords will make short work of it. Unchanged: you can also shoot, laser or EMP the nuke.
  • Removed some 2011-era code that would magically teleport the nuke back to Z1 under certain circumstances. The pod method of dealing with the nuke should be more reliable as a result.
  • Late-joining antagonists no longer make an appearance in this game mode.

Saturday, September 26th, 2015

Keelin updated
  • Added an option to select your preferred targeting cursor to player preferences.
  • Ported over number binding for abilities to changelings, wizards and vampires. ctrl+shift click an ability to enable binding mode, then press a number you want bound to that ability. This only works in WASD mode.
  • Made some changeling and wizard abilities "sticky". This means they will stay on your cursor after using them unless they are on cooldown afterwards. Clicking their button again or pressing the assigned hotkey again will remove them from your cursor.

Friday, September 25th, 2015

SpyGuy + FreshLemon updated
  • Mentoring HotawhatBaabhabhiat (did I spell that right? I got no idea)

Thursday, September 24th, 2015

SpyGuy updated
  • Fixed a longstanding issue where monkies would be nonresponsive to rajaijah. This probably pleases a handful of people

Wednesday, September 23th, 2015

SpyGuy updated
  • Fixed explosions doing no damage to people.
  • Nerfed pipe bombs because by default they should not be able to gib a dude. Sorry guys, you'll just have to make them stronger if you want to do that.

Thursday, September 17th, 2015

Wire updated
  • Reduced the resource file even further (by another 20mb or so) with help from ErikHanson.
  • Some sounds might be a bit off! There's like 2000+ sound files so we couldn't test them all. If you spot one that does, please post in this topic: http://forum.ss13.co/viewtopic.php?f=7&t=5865

Wednesday, September 16th, 2015

Wire updated
  • Ok it's back in (with some additional help from ErikHanson), this time the sprites shouldn't be visibly affected.
  • HAHA JUST KIDDING OF COURSE THIS FUCKED STUFF UP. OF. COURSE. (Changes reverted)
  • Reduced the resource filesize by like 25mb or so because I'm freakin' awesome.
  • Ok it's like, 90% because Somepotato made a thing for me but I'm still taking the credit ok.

Monday, September 7th, 2015

Wire updated
  • Fixing up a bunch of popups that I probably broke with the CDN introduction. This includes: the Material Recombobulator, the Workbench (smelter) and the Artifact Research Computer.
  • Fix for the traits popup appearing underneath the top byond titlebar, preventing movement/closing.

Wednesday, September 2nd, 2015

Convair updated
  • Due to popular demand, wrestling moves don't use manual aiming anymore in case there's only one target nearby.
  • Inconsistent behavior is unintuitive to some extent (and was the motivation for that particular change), but it's acceptable if you prefer the status quo.

Tuesday, September 1st, 2015

Convair updated
  • Sprites for all changeling abilities have been added, courtesy of Sundance420.

August 2015

Monday, August 31th, 2015

Convair updated
  • Wrestling belts no longer use the legacy verb-based system.

Friday, August 28th, 2015

Haine updated
  • Radioactive Blowouts were disabled for a little bit and now have been enabled again after some fixes.
  • PLEASE LET ME KNOW IF: you get irradiated in an area where you don't think you should get irradiated during a blowout

Wednesday, August 26th, 2015

Hull updated
  • Added some protection for wraiths losing both of their lives too quickly. Added: New genetic effect, chemical, and food

Tuesday, August 25th, 2015

Convair updated
  • Vampire: did away with the legacy verb-based system. Abilities should be easier to use as a result, and provide better feedback to the player.

Monday, August 24th, 2015

Wire updated
  • Enabled what I'm calling "CDN resource mode". This basically stops byond from sending you files necessary for popups and such, and instead links to where they are hosted on an external server (goonhub).
  • This replaces the resource preloader thing and will eliminate all popup related lag. Aside from that, you shouldn't notice much difference.
  • However, if you do spot a popup with a broken image or broken styling or whatever, please let me know.

Sunday, August 23th, 2015

Haine updated
  • Added an AZERTY mode for WASD hotkeys. Look for the toggles in the Toggles tab and your character preferences.
Daeren updated
  • IT'S A WRAITH REBALANCE HOEDOWN, EVERYBODY GET HYPE
  • After a bunch of testing and discussion I've made a bunch of changes, some major and some minor. If it goes well I might bump up wraith spawn rate.
  • The Big Change: Absorb Corpse's cooldown starts at 45 seconds and scales exponentially with each use. Much faster early game, much harder to get into scientific notation with your wraith points.
  • The Big Change 2: Wraiths can only survive one banishment now, instead of two. When banished, Absorb Corpse's scaling and cooldown are reset.
  • Revenants make a bigger, angrier red message when animated.
  • Push has apparently had a very long-standing bug where it didnt work right on objects or doors, w h o o p s that's fixed now.
  • Possess Object's cooldown reduced by 30 seconds.
  • Salt lines can now be destroyed by careless foot traffic. Walking dramatically reduces the chance to scuff up a salt line, but its still not a great idea to put them in incredibly high traffic areas. Try using walls or redundant layers.
  • If you notice any added bugs or weirdness dial 1-800-IMC-ODER
  • These tweaks, as always, are subject to re-tweaking based on further testing and input.

Thursday, August 20th, 2015

Wire updated
  • I know this changelog window is looking a little weird around the titlebar (probably). No need to message me about it, I'll fix it when I'm not hella tired.

Sunday, August 16th, 2015

SpyGuy updated
  • Adding gimmick reasons / details to assassination missions. Make sure your targets know WHY they're on the list!
  • Huge thanks to, in no particular order, ErikHanson, Nurdock, Azungar, Nitrous, Dabir, Xavieri, oxy and Gannets for the great help in coming up with these!
Haine updated
  • Added a command to toggle seeing mentorhelps on or off for mentors. Somehow we made it this long without having that. Whoops!
  • May be buggy, I can't really test it fully by myself. Let me know if there's a problem!

Friday, August 14th, 2015

Convair updated
  • Added shortcuts for the AI's internal radios. Prefix your message with ':1', ':2' or ':3' respectively.
  • AI shells and AI-controlled cyborgs can also use them, assuming you have a mainframe and it isn't incapacitated.

Thursday, August 13th, 2015

SpyGuy updated
  • Modified the resource distribution code to make joining rounds smoother.
  • In case any web-based interfaces / windows behave strangely, please report it on the forums.

Sunday, August 9th, 2015

Convair updated
  • AI shells and AI-controlled cyborgs now have access to the 'Open nearest door' verb.
SpyGuy updated
  • The AI changing its status will now be reflected on the core as well.
  • It can also set its own colour at will.
  • Nukeops pinpointers now point to the nuke instead.

Saturday, August 8th, 2015

SpyGuy updated
  • A new attachment for tank transfer valves! Wow!
  • More pressure = more better.

Thursday, August 6th, 2015

volundr updated
  • Made atmos drain rooms with holes in them much faster. This causes less lag, but has the side effect of making you die. Wear internals when shit gets busted.
  • Fixed a memory leak related to animation and matrix transforms. Should make for much less round-end lag.

July 2015

Friday, July 31th, 2015

Convair updated
  • Fixed click-dragging barcode labels onto crates and stuff. Cyborgs might find it useful.
  • Also fixed the optical meson upgrade for cyborgs.

Thursday, July 16th, 2015

Convair updated
  • Certain assemblies are somewhat more flexible now:
  • Mousetrap bomb (+ non-chem grenade), mousetrap car (+ non-chem grenade and pipe bomb), suicide bomb vest (+ non-chem grenade and pipe bomb).
Haine updated
  • The ice moon lattice bug should be fixed now. Lemme know if not.

Wednesday, July 15th, 2015

Haine updated
  • ProDocs now accept health analyzer upgrades. This lets them scan people's health from a distance. Click on the goggles in-hand to toggle it.
  • Fixed up pens and the like so that they use fancy fonts again.
  • Everyone now starts with a (probably) unique handwriting style and signature.

Tuesday, July 14th, 2015

Wire updated
  • Fiddled with the status tab area a bit. Removed the "Game" tab. Let me know of any formatting issues.
Infinite Monkeys updated
  • You can now name your save profiles. The name is displayed instead of a number under the Load menu.
  • Heads can now be impaled on rods, up to three per rod.

Monday, July 13th, 2015

Wire updated
  • Three new buttons in the top-right with corresponding verbs. Will open up relevent pages in your browser. No more lazy people mentorhelping for the wiki.
  • The chat should possibly maybe preserve history on round restart now (instead of clearing). We'll see if this actually works
Infinite Monkeys updated
  • Syndicate and Wizard modes will no longer end instantly if the antagonists die. Instead, once they are all dead late join antagonists may begin to appear. This won't happen if the bad guys are kept alive and locked up somewhere!
  • You can now chop off people's limbs from the strip menu while holding certain items. This is slower than surgery, but only requires them to be unable to move.

Friday, July 10th, 2015

Infinite Monkeys updated
  • The power transmission laser's earnings are no longer linear. Feedback is needed on the forums - even just posting data on round duration, peak laser output and your earnings would be helpful!
  • The PTL beam will now change alpha depending on how much power it is transmitting.

Thursday, July 9th, 2015

Wire updated
  • Prototype popup window reskin thing! Only applied to this very changelog window at the moment.
  • If it completely messes up for you, just use the "Changelog" verb again to close the window manually.
  • Major credit to Somepotato for the original idea and code.

Wednesday, July 8th, 2015

Infinite Monkeys updated
  • Added a load more object suicides. See if you can find them all!

Saturday, July 4th, 2015

Haine updated
  • Underwear now works like hair and all that other nonsense and your old underwear choices are probably now broken, so go re-clothe yourselves you naked freaks.
  • The thing that randomizes appearances now works the same regardless of if you're doing it via the character options panel or a DNA scrambler. It used to be two similar but different sets of code. Might be a bit buggy from the change, let me know.

June 2015

Monday, June 29th, 2015

Convair updated
  • The captain's antique laser gun can now be repaired. How? Up to you to find out.
  • You may want to use some decent-quality replacement parts, though.
Haine updated
  • You can now use an AI interface board in place of a brain when making a cyborg. This allows the AI to use the borg's body. This is a terribly hacky mess and it's undoubtedly still buggy for the moment.
  • AI shells can now be built with any power cell you'd like. Why would you use a really big cell in a shell? Who knows, but you can.

Thursday, June 24th, 2015

Haine updated
  • Another stationary chemicompiler in the test chamber itself.

Wednesday, June 24th, 2015

I Said No updated
  • Added a handful of new genetics genes.

Tuesday, June 23th, 2015

I Said No updated
  • Chameleon and Cloak of Darkness now grant powers that allow you to switch them on and off at will.

Monday, June 22th, 2015

I Said No updated
  • Additional genetics UI tweaks. Markers will now turn white when you have the correct sequence.
  • Added Autocomplete feature. If you have already activated a gene once, you can hit autocomplete to get the sequence. Encryption locks must still be broken, however.
  • Added Booster Gene Y and Booster Gene Z.
  • High Complexity DNA is easier to unlock now (2 locks instead of 4), and also can be used as a wildcard in gene combination.
  • Appearance and Body Type are now fully accessible from the beginning.
  • Removed: Booster Gene Q, Saturated Junk DNA, Hair Follicle Research, Body Type Research
Haine updated
  • Removed a bunch of sprites that were no longer needed - if you see something weird happening with clothing like a missing sprite, please let me know.

Sunday, June 21th, 2015

SpyGuy updated
  • Adding an automatic ban for clientside mods that affect data being sent to the server.
  • In case you are running any sort of mods and still wish to play here you should disable them now.
  • If you don't know if your client is modded or not it isn't.
Convair updated
  • Reworked medical sleepers, which should now be capable of keeping light-crit patients stabilized for a reasonable amount of time (as opposed to being pretty much pointless).
  • They're still no substitute for a doctor, but it should buy you enough time to grab the right type of medicine from the medical vendor or something.
Hull updated
  • Split medbay off into seperate areas for the lobby and operating theater which should spread out the APC drain.

Wednesday, June 17th, 2015

I Said No updated
  • Genetics interface changed a bit. Grey genes have not been researched, yellow ones have been researched but not activated, and green ones have been activated.
  • Fixed a bug that prevented you from adding stored mutations to a subject.
Convair updated
  • The experimental generator (available through QM) is now capable of charging APCs, and I also buffed the charge rate.

Tuesday, June 16th, 2015

Convair updated
  • Back end changes to porters (Port-a-Brig etc) and old (non-PDA) remotes.
  • Home turf and remote-to-device link aren't hard-coded anymore. Click-drag the machine onto a floor tile to designate it as the new home location.
  • You can order additional Port-a-Brigs from the cargo bay if you so desire.

Sunday, June 14th, 2015

Infinite Monkeys updated
  • You can now buy things directly from the Supply Request Console outside the Quartermasters' Office using money from your personal account. It's still delivered to the same place, though, so you'll need the quartermasters to give it to you.

Saturday, June 13th, 2015

Convair updated
  • Added Port-a-NanoMed remote to most medical PDAs, and a Port-a-Sci remote to the RD's PDA.
I Said No updated
  • Activators that have successfully activated a power in a human (not monkeys!) can be recycled by putting them back in the genetics terminal.
  • Doing this yields various rewards, and will decrease research costs and times up to a cap.
  • One of the new rewards is Chromosomes, which can be used on activated mutations to improve them in various ways.
  • The research time and cost reduction research articles are gone, as they are obsolete due to activator recycling.
  • Booster Gene A, B and C are also gone as they were obsoleted by the new chromosomes feature.

Wednesday, June 10th, 2015

Convair updated
  • Security and HoS PDAs now come pre-loaded with a Port-a-Brig remote. Also added a few blank PDAs to the sec vending machine, considering that redshirts are a frequent target for PDA bombers.
Wire updated
  • New 'Link IRC' verb. Associates your byond username with your irc nickname. Will be useful in the future for certain IRC bot commands.
I Said No updated
  • Genetics can now access DNA samples directly from the station's medical database instead to having to scan them.
  • Activating a gene from someone's latent pool no longer causes any stability loss.
  • Geneticists can now create Activator syringes, which only activate latent powers.
  • Fixed a few interface bugs in the genetics computer.

Tuesday, June 9th, 2015

I Said No updated
  • Hairstyles and detail options have been merged into one list. Go hog wild.
  • Your customization choices preview should sync up with what you actually get in game now.

Monday, June 8th, 2015

I Said No updated
  • Meteor Shield Generators now use far less power. Due to some other unlisted changes, I strongly recommend taking advantage of this buff.

Sunday, June 7th, 2015

Infinite Monkeys updated
  • The power transmission laser can now instantly detonate people at high enough energies.
  • Improved the controls for input and output of the laser.

Friday, June 5th, 2015

Haine updated
  • New and improved escape shuttle! It now spends a bit of time in transit to centcom before arriving. Buckle up!
SpyGuy updated
  • Changes to how human icons are handled. Please report any bugs or strange behaviour you find.
I Said No updated
  • Traitor objectives have been messed with. There are now many more combinations of objectives available, in addition to some all-new objectives:
  • Damage Area: Cause a significant amount of damage to a chosen room.
  • Destroy Equipment: Destroy all instances of a chosen piece of equipment on the station.
  • Job Genocide: Kill all crewmembers of a particular job.
  • Off the Heads: Kill all the head personnel.
  • No Clones: Make sure no cloned crew survive.
  • Supremacy: Be the last antagonist standing.
  • Gimmick and Miscreant objective lists have also been tweaked a bit.

Wednesday, June 3rd, 2015

I Said No updated
  • Pod changes: You can click-drag yourself onto a pod to board it. There is now also a Leave Pod button in the bottom-right corner when inside a pod.
  • Pod Cargo Hold change: You can click-drag the pod to a nearby tile to unload stuff there.
  • New pod secondary system: Ore Scoop. Drive over ore to pick it up, clickdrag the pod to a nearby tile to unload it.
  • New pod comms system part: Magnet Link Array. Allows you to control the mining magnet from within 7 tiles from inside a pod.
  • The mining department now starts with a Mineral Accumulator.

Tuesday, June 2nd, 2015

SpyGuy updated
  • Tweaked critter backend, should significantly reduce lag.
  • Critters might be lazier as a result. Please report any issues.
I Said No updated
  • Pod communication systems are now used to interface with dock controls. If you don't have a comms system or you have the wrong one, you'll be denied access.
  • Syndicate pods start with a different communications system to station pods. You can't just go in through the pod bays anymore.
Haine updated
  • There's now a civilian radio channel, for chefs/botanists/etc.

May 2015

Sunday, May 31th, 2015

Marquesas updated
  • New stock market event type.
  • Also adjusted the effects events have. Overall, they should leave a larger dent. Or a larger profit in your hands.
Convair updated
  • Gun components have finally been updated for the new projectile code.
Infinite Monkeys updated
  • Engineers can now sell power with a giant laser. Thanks to Gannets for the awesome sprites! It'll definitely need adjusting so please leave feedback on the forums.

Saturday, May 30th, 2015

I Said No updated
  • Cytines have been replaced with a variety of different gemstones.
  • You can now load mined Viscerite into enzymatic reclaimers.
Haine updated
  • Ehh nevermind about the cloning for money thing.
  • Clowns have functional bank accounts again.

Friday, May 29th, 2015

Haine updated
  • Due to budget cuts, cloning is no longer provided for free from Nanotrasen.
Keelin updated
  • Adding, removing and changing various traits. As per usual, nothing is final.

Wednesday, May 27th, 2015

Marquesas updated
  • Dump out any storage objects by taking them in a hand and click-dragging it onto the ground (or a table).
Convair updated
  • Light bulb fixture parts can now be crafted from metal sheets. Also fixed the bug that made it impossible to attach them to reinforced walls.
Keelin updated
  • Fixed the fat trait swallowing your PDA and ID and such. They can now be found in your backpack.
  • Short-sighted trait now spawns you with glasses.
  • Toned down kleptomaniac slightly and made sure it only fires when you're alive.
  • Career alcoholic will now only somewhat slur your speech.
  • Traits are now visible in the medical records.
  • New traits: Deaf, Adamantium skeleton, Cat eyes, Infravision, Spacephobia, Robust genetics, Good genes, Bad genes.
  • Removed Trait: Overly soggy
  • Mutations gained through traits will now show up in your notes.
Haine updated
  • Fixed not being able to unlock APCs with a PDA that has an ID in it. Made swapping IDs quicker, just click with the new one and the old one will automatically be ejected.

Tuesday, May 26th, 2015

SpyGuy updated
  • The pray verb returns. Use it to in an attempt to gain the attention of whatever god happens to be listening.
  • Note that divine attention may not be something you want and it might not end well for you. Use at your own peril.
  • Also there's a high chance that nobody is listening, but you never know...
Keelin updated
  • First batch of traits.
  • All traits are subject to change. Especially ones that change damage, health or stamina. They are controversial and we're just gonna test this for a bit.

Monday, May 25th, 2015

I Said No updated
  • The nuke should no longer repeatedly detonate when the timer counts down.
  • Examining the nuke now shows whether or not it is unsecured, and how much time is left on the bomb if it is armed. It also shows roughly how much damage the bomb has taken.
Keelin updated
  • Putting down the framework for selectable traits in your player options. The stuff that's in there is all silly placeholders (but they do work).
  • It might be a bit unresponsive & look like ass until im done.

Sunday, May 24th, 2015

Marquesas updated
  • Adding events to the stock exchange. Good analysts may be able to predict the outcome. Bad analysts will lose a lot of money.
SpyGuy updated
  • Refactoring crates into a new standard. Report bugs with crates and crate-like things if you see any.
I Said No updated
  • Nuclear Emergency mode has been substantially changed. The operatives must now take the bomb to a specific location on the station, arm it, and then make sure it detonates.
  • The crew ideally must prevent the bomb from being armed, but if it is it can either be destroyed by various means or unanchored by using a screwdriver and taken off the station map to avoid the station's destruction.
  • The nuclear bomb can be loaded into pods. Also, the nuclear disk no longer exists. Good riddance.
  • More changes to come. This stuff is WIP for now.

Thursday, May 21th, 2015

Haine updated
  • PUT THE CLAMPS TO YA!

Tuesday, May 19th, 2015

Convair updated
  • The teleport gun should no longer be unreliable and temperamental.
SpyGuy updated
  • Being invisible will no longer make you deaf because the soundwaves can't see you (what)
  • Cloakers shouldn't turn off in your pocket any more.
Wire updated
  • Having the chat area focused and pressing arrow keys will now correctly switch focus.
  • Screenshot and reconnect commands now send a notification to the chat area.
  • Added error message for a chat output load-failure (very rare case).

Saturday, May 16th, 2015

Haine updated
  • Solars are no longer hotwired by default.

Friday, May 15th, 2015

Convair updated
  • The wizard's spellshield now protects against projectiles as advertised. More of a bug fix, really.

Thursday, May 14th, 2015

Wire updated
  • Fixed a shitload of html encoding issues (or lack thereof) affecting newchat.
  • Fixed a bunch of exploits reported by Somepotato.
  • Please note I am a terrible coder so I'm not 100% sure that I didn't just break everything. Let me know if the following start screwing up:
  • Fabricators, vending machines, the HoP ATM computer thing, the PDA Ticketmaster module, pod "Create Wormhole" action, adding power cells to a recharging dock, removing a cyborg's brain and basically every mechanic tool that spits text to chat.
  • Good luck!

Tuesday, May 12th, 2015

Marquesas updated
  • Changeling acid spit now functions as a splash of fluorosulfuric acid rather than that illogical knockout biz it did before.

Monday, May 11th, 2015

Convair updated
  • Tweaked electric chairs a little. You can either...
  • 1) Deploy them in a powered area as usual (lethal does around 80 BURN).
  • 2) Wire them directly into the power grid. Don't bother if the engine's output isn't half-decent, though.
Wire updated
  • Clickable links in the chat area will now open in your default browser (rather than all IE all the time).

Sunday, May 10th, 2015

Wire updated
  • Greatly reduced the spam of "Connection may be closed..." messages.
  • Now you can choose up to 5 strings to highlight. Also the strings and the color persist through rounds now (they save themselves).

Thursday, May 7th, 2015

Wire updated
  • Improved an annoying bit of the chat output with regards to focus stealing. Now, if your focus happens to be on the chat output and you start typing, it will send the first character to the input box (whereas before it skipped the first character you pressed).
  • Also fixed a mildly rare occurring error for the chat output in cases on blank messages being sent to it. If your output tended to break entirely at random points, this will probably fix that.
  • New option: Clear all messages. Pretty much what it sounds like.
Marquesas updated
  • It's-a me, Marquesas doing more changes which:
  • - Best case scenario, go completely unnoticed
  • - Worst case scenario, break people attacking eachother (a p insignificant feature)
  • All I'm saying is if something is off, please write it down on a paper, go to your nearest DongLabs Customer Support Window, get in line with the 50 other outraged players and hand it to the nice lady with the butt hat.
  • On the plus side I no longer need a plastic bag while looking at mob attack code so there's a plus.

Monday, May 4th, 2015

Wire updated
  • Fixed ctrl + c on highlighted text in the chat output not actually copying text.
  • New chat feature: highlight string. Will put a yellow background on a defined string for all future messages. Probably mostly useful to highlight your own name.
Marquesas updated
  • Fixed numerous issues with the new changeling ability system.
  • Everything finally seems to be using this new system. This may have introduced several regressions, however. Keep me posted.

Sunday, May 3rd, 2015

Keelin updated
  • Rewriting large parts of the material system. Expect wonky behaviour until I'm done.
  • Quality of asteroids now affects quality of the resulting material. Material quality now changes the maximum of property values (toughness etc.).

Saturday, May 2nd, 2015

Conor12 updated
  • Strawberries!
  • Strawberry plants, strawberry pies and other strawberry stuff.
  • Sprites provided by a strawberry clown.
Marquesas updated
  • Moved changelings to the ability system that wizards and other very able stuff are using.
  • Naturally, this might mean a myriad of bugs. As usual, you know where to find me.

Friday, May 1st, 2015

Wire updated
  • Fixed new chat output for those who had issues loading it.
  • Implemented a new ping meter that displays in the chat area. Updates every 60 seconds and displays visually. We'll see how well this works live.
  • A bunch of other minor improvements and fixes related to the chat panel.
  • Added option to disable the ping display. Revamped the options menu UI.
Haine updated
  • A few new hairs.
  • Monkeys behave slightly differently.

April 2015

Thursday, April 30th, 2015

Haine updated
  • Presents containing dead guys are no longer invisible and named "spresent".
  • Voice changers are now an item that can be put into masks, rather than a mask itself.
  • IV drips/blood packs/etc now hold up to 250u, rather than 100u.

Wednesday, April 29th, 2015

Wire updated
  • Some UI improvements to the chat output. Also changed the font. I expect this to fuck with all of you appropriately.
Keelin updated
  • Ouija boards are now observable. The cooldown period on ouija boards is now per-person - so you can still use them when there's a bunch of other ghosts.

Tuesday, April 28th, 2015

Wire updated
  • Chat output now has an options dropdown menu that contains the text zoom buttons as well as a new "Save Chat Log" button.
  • The chat log thing opens an IE window containing the css and html of everything in your current chat output. You then have to copy and paste this to save it. No it's not ideal, but it's the best I can do for now.
Keelin updated
  • The chapel now has 3 ouija boards to allow the crew to speak to spirits. Kinda. Sorta. Uhhh excuse me.

Sunday, April 25th, 2015

Conor12 updated
  • Added a new vehicle to the warehouse. Feel free to tell me what you think of it.

Thursday, April 23th, 2015

Wire updated
  • Blob players now get an alert if any of their nuclei are under attack.

Wednesday, April 22th, 2015

Wire updated
  • Added options in the chat window for changing your font size. Increased default font size from 12px to 13px;
  • Changing the size should save it automatically. Let me know if it doesn't.
  • Re-added a form of the 'Connection closed.' message back. It isn't perfect and will occur during heavy lag. Further work will be done on it.
  • Fixed a caching issue momentarily preventing new functionality (and in some cases breaking existing functionality).
  • Improved 'click tolerance' with regards to the chat window stealing focus. Should help with cases of clicking on the chat window and not being able to input byond commands.

Tuesday, April 21th, 2015

Wire updated
  • MAJOR UPDATE
  • The chat area of your interface has been changed to what is known in shitty byond coding circles as a browser output window.
  • Initially you won't see much of a change at all, but it allows us to do a lot more things with output in general. I have also tried my best to keep the functionality as identical as possible to the old output.
  • However! This involved changing code in roughly 800+ files so there is bound to be something fucked up that I missed! Please report it here: http://forum.ss13.co/viewtopic.php?f=7&t=5022

Monday, April 20th, 2015

Convair updated
  • Made a number of backend changes regarding kinetic firearms and ammo handling. Better user feedback, fewer bugs. What this means for you:
  • Automatic updates (descriptions and icons where applicable) for all ammo boxes. Guns can be examined to check the current ammo type, and also be unloaded at will. The .357 Mag revolver can chamber .38 Spc rounds like in RL.
  • Spent casings are now a thing. Some guns eject them automatically (shotguns, .22 pistol), others on reload (revolvers, zip gun). And yes, the forensic profile of the gun is taken into account.
Marquesas updated
  • Happy 420!
  • Slightly reorganized how spells are attached to the wizard. This might result in some unexpected behaviour. As usual, you know where to find me.

Sunday, April 19th, 2015

Convair updated
  • Fixed the bullet schematics of the general manufacturer, which were set up improperly for like 6 months. Zip gun users rejoice.

Saturday, April 18th, 2015

Convair updated
  • The bomb VR shouldn't be broken anymore. If the bomb doesn't trigger after ~10 seconds, chances are it's a dud.
Haine updated
  • Half of the rewrite of crates/closets is now done - all closets and lockers are now using the new system. Please let me know if you see weirdness going on with them or if something's broken.
  • Health monitor implants (the ones from the cloner and medbay/robotics manufacturers) will now alert medical staff when the person implanted drops into crit or dies.
  • DNA scramblers now make people look kinda sorta a bit more normal and are likely more useful as a result.

Thursday, April 16th, 2015

Daeren updated
  • Wraiths are now hopefully less ridiculously unstoppable in experienced hands due to a slight nerf of Absorb Corpse's scaling.
  • Additionally, the chaplain has enrolled in a mail-order ghostbuster training program, and can resist many (but not all) of a wraith's powers. Clever wraiths still have several options to fight back.
  • Bibles now hurt wraiths and revenants.
  • This update totally didn't disappear for most of a day due to a drive-by imcodering

Tuesday, April 14th, 2015

Daeren updated
  • Chaplains are now actually immune to (most) vampire shenanigans a la immunity to (most) wizard shenanigans. There may be Surprises for vampires who try anyway.
  • This update brought to you by me trying to make the chaplain anything but a permanently enrolled gimmick job, so more changes are in the works.

Monday, April 13th, 2015

Daeren updated
  • Blobs and wraiths now have their own preference buttons that work in theory.
  • Alert us if this screws up the selection process or objectives somehow so I can immediately blame Mport.

Sunday, April 12th, 2015

Wire updated
  • Blobs can now talk to each other via a special 'channel'
  • They can also now hear people within range of the blob overmind
  • (aaand fixed the bug that allowed everyone to hear the blobchat)

Saturday, April 11th, 2015

SpyGuy updated
  • Bringing some of the limb stuff up to the new standard (mostly robolimb stuff).
  • Getting augmented should now be a lot more attractive.
  • Changed ~something~ about item pies and the fryer.

Friday, April 10th, 2015

Convair updated
  • We're still tweaking vampires, don't panic. Rejuvenate fully replenishes stamina, for instance.
  • There's been some backend changes regarding eye and ear protection checks. All in all, things should be fairly consistent across the board now.
  • Can't flash somebody who's blindfolded, a deaf person isn't affected by sonic grenades, sunglasses and welding masks do the same etc. You get the idea.

Wednesday, April 8th, 2015

Haine updated
  • Finally made vampires drain actual blood from people rather than just doing 10 points of damage and then saying "welp they have no more blood" when they hit 200 total brute
  • This will probably change the balance of vampires a bit, I guess. eh.

Tuesday, April 7th, 2015

Convair updated
  • AP ammo for the .38 revolver now comes in a box of three. 1 speedloader for 2 TC was poor value compared to other traitor items.
  • Added one of those fancy self-charging power cells to the surplus crate pool.

Monday, April 6th, 2015

Keelin updated
  • You can now switch out the energy cells used by guns. The recipe for this is on the workbench.

Sunday, April 5th, 2015

Convair updated
  • Gibs can now be analyzed for forensic evidence.

Wednesday, April 1st, 2015

SpyGuy updated
  • Strawberry the clown thought she'd help the heads by washing their fancy hats. Unfortunately she used too hot water and they shrank! Oh no!
  • 'laugh track'
Marquesas updated
  • Disabled motives temporarily as they underwent some fine-tuning.
  • All-in-all you should be experiencing a richer RP experience from the revised rates of affection.
  • HAPPY APRIL FOOLS' DAY!

March 2015

Tuesday, March 31th, 2015

Marquesas updated
  • In an effort to give more utility to some unique jobs, we are introducing a motive system. Keeping your motives high is rewarding on your long run!
  • Remember, this is a system in beta testing. You know where to find a coder if you find any weird issues.

Thursday, March 26th, 2015

Wire updated
  • Fixed the light given from being on fire from sticking around after the fire is gone.
  • Those with good memories will know that this is my third attempt at fixing this. :hngh:
Haine updated
  • The default-to-WASD thing is back again since it now actually works! Check your preferences.

Wednesday, March 25th, 2015

Haine updated
  • You can put your ID in your PDA now. Some shit probably be broken from this, yell at me if so.

Sunday, March 22th, 2015

SpyGuy updated
  • Yet another batch of chemistry backend tweaks.
  • Let me know if I broke everything.

Thursday, March 19th, 2015

Convair updated
  • Somewhat extensive update of forensics:
  • Every pair of gloves has an unique ID, so detecting "insulative fibers" on a door isn't as useless anymore.
  • Gunshot residue has been added for kinetic firearms. If you found those on a greyshirt, chances are they were up to something.
  • Reminder: forensic profiles for guns and projectiles were already a thing.
  • The fingerprint system should be more robust in general now. Melee attacks, pulling, accessing somebody's inventory etc. all leave prints on the victim.
  • Forensic scanners have also been updated. Detectives will be pleased to learn that the non-PDA version (new sprite courtesy of Gannets) can search the security records on the go.
  • How to get rid of implicating evidence? Take a shower or wash the item in question with space cleaner (a sink does the trick as well).
  • Other misc changes: added user feedback for silenced guns (.22 pistol, crossbow), stungloves are charged by using a power cell on them.

Monday, March 16th, 2015

SpyGuy updated
  • Throw a thing at disposal outlets. (please note that jerks count as things for the purposes of this exercise)

Sunday, March 15th, 2015

Haine updated
  • Okay the auto wasd thing is going away again for now because it's creating hella runtimes.
  • IT WORKED IN TESTING YESTERDAY OKAY
  • IT JUST DOESN'T WORK IN TESTING TODAY

Saturday, March 14th, 2015

Haine updated
  • Check your preferences window: you now have the option to have WASD mode turn itself on by default when you open the game.
  • It should work.
  • Maybe.
  • It worked in testing.

Monday, March 9th, 2015

Marquesas updated
  • In case you're wondering, it's 12:01 AM so it's the 9th in the significant places of the world.
  • Update ft. Pacra: Total telecrystal cost reorganization.
  • Further extending the module research stuff in Robotics. Phasing out powerful modules in favour of future research and assembly.

Tuesday, March 3rd, 2015

Haine updated
  • Mousetrap + borg arm + pie. Have fun.
  • Blood packs are now reagent containers, like beakers or syringes. There are also now IV stands you can hang them on, which can attach to beds or chairs by click-dragging them.

Monday, March 2nd, 2015

Haine updated
  • Click on a die with another die to bunch them together, or click-drag a die onto another die to gather any die around you into a bunch. There can be up to 20 dice in a handful of them.

February 2015

Saturday, February 28th, 2015

SpyGuy updated
  • Chemistry reactions instant again. Some other chem related tweaks.
Haine updated
  • Some emote changes, mostly backend stuff.
  • THE ALT EMOTE FOR BIRDWELL IS NO LONGER *flex. It's now *burp. This may or may not have anything to do with the hotkey for *burp being CTRL+B.
  • New hotkeys for pointing: CTRL+P to toggle point mode on or off, P in WASD mode. Hold down B in WASD to quickly point.
  • If you manage to open a crate/locker inside of something else (say, a pod), it'll now throw all its contents out on the ground, rather than implanting them into the pod's very being, never to be seen again.

Thursday, February 26th, 2015

SpyGuy updated
  • Expendable borg upgrades will no longer break upgrade slots. Safe to use now.

Wednesday, February 25th, 2015

Haine feat. Convair updated
  • Vendor Borg Memorial Update.

Sunday, February 22th, 2015

Hull updated
  • Changed how the blob random event works.
Haine updated
  • Changes to surgery: a greater base chance to fuck up a cut, anesthesia/analgetics will reduce this, as well as the over-all damage the patient takes during surgery. If you fuck up, you gotta redo the cut. You need to be way more drunk to do self-surgery now. Glasses no longer get in the way of surgeries that target the head.
  • Body bags.

Saturday, February 21th, 2015

Wire updated
  • Added the "Reconnect" command to the menu under File
Hull updated
  • Changing light bulbs and tubes is easier, just smack a fixture with a bulb or tube in your hand and you'll swap them, including broken ones.

Friday, February 20th, 2015

SpyGuy updated
  • Changed AI camera behaviour so that cameras match NORTH-SOUTH connections.
  • What this means in practice is that if you head south from one camera, then north it will lead you back to where you started (in most cases).
  • There will still be cases where this does not work 100%

Thursday, February 19th, 2015

SpyGuy updated
  • AI Camera backend optimizations. AI play should be a lot smoother now.
  • Cut cameras will no longer be a confusing jump. They will show static.
  • Tweaked the camera pathfinding, it should behave a lot more like you would expect now.
  • If you find bugs please report them.
Haine updated
  • Moving rollerbeds. Also moving office chairs (unscrew them from the floor). Also you can tuck sheets into beds and then they move with the bed.
  • Bugtesting this code last night is the reason I'm exhausted today so you BETTER ENJOY IT (it's still probably buggy and weird)

Wednesday, February 18th, 2015

Haine updated
  • Security jobs now start with two new verbs: "Say Miranda Rights" and "Set Miranda Rights". There's also an emote for those with the verbs, *miranda

Tuesday, February 17th, 2015

SpyGuy updated
  • Telekinesis works by click-dragging items from one tile to another now, sending them flying.

Wednesday, February 11th, 2015

SpyGuy updated
  • You can now create announcements using the computer in the communications room.
  • Here's to the faint hope that it will not get ran into the ground.
Haine updated
  • Finally added in some stuff that I've had the sprites for for a while (bucket helmets, skull chalices, surgical shields, wrestling masks, bald caps)
  • Thanks to SLthePyro, Gannets and Hempuli for the sprites!
  • Some other stuff.

Tuesday, February 3rd, 2015

Haine updated
  • CTRL+X now does a thing for borgs.
  • And AIs and AI shells too, whoops.

Sunday, February 1st, 2015

Marquesas updated
  • Increased damage to blob done by sarin, cyanide, fluorosulfuric acid, polonium and radium.
  • Poison now does double damage. In addition to its initial damage, it does the same amount of damage over time as well.
  • Poison damage now propagates. If a blob tile dies, the remaining poison DoT is split evenly between all surrounding blob tiles.
  • QUITE POSSIBLY fixed the ripping out of your body brain bug. Hopefully. IDK. I think I did.
  • This might cause some oddities or deviations from old behaviour. Please note these on the bug reports forums.

January 2015

Friday, January 30th, 2015

Marquesas updated
  • Blobs are now vulnerable to quite a few poisons. You'll want to spray these, preferably without friendly fire!
  • Further fiddled with the way fires work.
SpyGuy updated
  • Something we've missed for a long time is finally brought back.
  • It's the O2 indicator.

Tuesday, January 27th, 2015

Haine updated
  • Clowns now have a new traitor item available. Happy pranking!
  • New under your Commands tab: Stop the Music! Does what it says: if one of us admin jerks has played something, this'll make it stop.

Saturday, January 24th, 2015

Marquesas updated
  • By cutting someone to Bald in barber shop, you can now retain their hair as a wig. Wow!
  • The singularity generator should do stuff now.

Friday, January 23th, 2015

SpyGuy updated
  • Turns out the cloner was running slow because all your healthy organs were MOOCHING on that sweet, sweet healing provided by the machine.
  • This will probably also boost a lot of healing stuff.

Thursday, January 22th, 2015

Marquesas updated
  • This update is not an essay.
  • Blobs should have a new tool for fighting fire. MAYBE SOMETIME SOON WE MIGHT REACH AN EQUILIBRUM.

Wednesday, January 21th, 2015

Daeren updated
  • After the barrage of genetics nerfs it's time to tweak one that was probably too punishing in retrospect.
  • This wasn't in the changelog before now (I think) but the feature is this: Powers give you genetic instability. The lower it is, the more Terrible Things happen to you.
  • The change: BAD mutations now give you MORE stability, and low stability doesn't make you mutate like you gargled with the Ooze from Teenage Mutant Ninja Turtles.
  • Yes, this means that if you want to activate a bunch of superpowers at once, you will either deal with the Bad Shit that happens with low stability or you need to layer Bad Shit on yourself with bad mutations. IMO this is way more entertaining than just having an arbitrary "fuck you" limit.
  • The actual stability increases and decreases for certain genes have been tweaked a bit, and may require further balancing after "playtesting" (watching people run shit into the ground), so please give your input on the forums/to admins/whatever if you've got a bone to pick about the new system.

Sunday, January 18th, 2015

Daeren updated
  • You may notice that medbay has been remodeled. We noticed that genetics wasn't really using half of its floor space so they don't get to have it anymore.
  • We also noticed that genetics would ignore corpses in favor of fetching more monkeys from the monkey pen, so now their access to it goes through the surgical bay so the antisocial fuckers are forced to at least acknowledge the rest of the station.
  • We took away the Port-A-Genes too while we were at it because wow, THAT experiment backfired!
  • Nearly forgot, we put safety inhibitors in the enzymatic reclaimer so you can't just stuff living people that have mildly annoyed you inside without emagging it first.
  • As part of the remodeling to encourage geneticists to do their goddamned jobs, surgery and cryo share their space now to give a more natural flow to treating the critically injured.
  • This update was brought to you by Roboticists.

Thursday, January 15th, 2015

Marquesas updated
  • Here's a list of things I committed the past few days, because I forgot to update this I guess?
  • Pod artillery platform now works with 40mm HE grenades. That means you have to resupply. Insert the ammo while the panel is open.
  • You only have yourself to blame for this change if this bothers you.
  • Ingesting phlogiston and chlorine trifluoride now should be a much worse idea. Why was this literally harmless in the first place?
  • Smoke size now scales with the amount of reagents it is composed of. You'll find that your 1-unit smokes are now barely a puff of dust.
  • Finally, but most importantly: Blob has been released. I'm still working on the balance but it shouldn't be far too biased in favour of one side.

Wednesday, January 14th, 2015

Haine updated
  • Okay 3,267 parrots is a bit excessive. Flaptonium now works like Life, lest we nearly crash a server with an excess of birds again.

Saturday, January 10th, 2015

Marquesas updated
  • RIP Cyborg phantom health.
  • In theory this means everything should work in a sane way now.
  • In practice this means I'll be still sifting through your bug reports in two weeks.

Friday, January 9th, 2015

SpyGuy updated
  • The cyborg teleport upgrade suddenly remembered it needs a telecrystal to work. Oh dear.
Haine updated
  • The code for hearts and heart surgery has changed a bit - you shouldn't notice any changes, but if you do, let me know.
  • Cards can now be tapped and untapped, see the playing card tips & tricks page in the card vendor for more info.
  • Shuffling a tarot deck will reverse some of the cards now. Spooky.

Wednesday, January 7th, 2015

SpyGuy updated
  • No more mystery reagents in pills.
  • Fuck you, horrendously obscure bastard bug. I win.

Tuesday, January 6th, 2015

SpyGuy updated
  • Updated the materials counter on the genetics modifier to show the current generation rate.
  • The cloning pod now comes with the ability to disable the granting of this bonus for a slight increase in cloning speed.
  • In practice this will mean that geneticists should be interested in ensuring they're the ones operating the cloner.

Monday, January 5th, 2015

SpyGuy updated
  • Genetics now gets a bonus to material generation and equipment cooldown speeds when the cloner is running nominally.

Sunday, January 4th, 2015

Daeren updated
  • im coder
  • My first order of business: screwing with Poltergeist PDA messages because obviously that's critically important.
  • Oh yeah, the medal code had a few weird bits that I smoothed out. Four medals are now actually obtainable!
  • Three of them are crew objectives that now get handed out, the fourth involves poor decisions involving mulebots, alcohol, and innocent bystanders.
SpyGuy updated
  • Due to recent scientific breakthroughs the MD has ordered a new kind of dart for their rifle.

Saturday, January 3rd, 2015

SpyGuy updated
  • Rebiggified foam. Also made chem machinery update itself properly during extended reactions.
  • Back to raising hell now, chemists.
  • An assistant, a chaplain and a clown walked into a bar... they found a dodgy item.

Friday, January 2nd, 2015

Keelin updated
  • Added a new actions system. This will eventually replace all those "wait X seconds with no visible indicator" actions with ones that provide more feedback and options.
  • Handcuff removal has been ported to this new system. More to follow.
Marquesas updated
  • Security has a new toy. All hail the big brother.

December 2014

Wednesday, December 31th, 2014

Tobba updated
  • Chemical reactions are no longer instantaneous (except for reactions such as smoke).
  • You can affect the reaction speed through heating or cooling.
  • Pyrosium and cryostylane need to be mixed with oxygen to do anything.

Monday, December 29th, 2014

volundr updated
  • Added stationary chemicompiler to chemlab. Try not to blow yourselves up.

Saturday, December 27th, 2014

Haine updated
  • Added some cancel buttons to stuff in the chem machines; making pills/patches, the borg chem menu, etc.

Wednesday, December 24th, 2014

SpyGuy updated
  • Jenny Antonsson hits the pen with the large beaker!
  • Fuck that shit. Merry Christmas.
Haine updated
  • You now have to wear a labcoat in order to claim the Alchemist Robes or the two department labcoats. Merry Christmas!!

Tuesday, December 23th, 2014

SpyGuy updated
  • Fixed a bug with secure safes causing mechanics to infinitely duplicate their loot.
  • To make up for this the Captain and Detective now get their own secure safes.
  • How does this compensate the mechanics? Not at all. RIP your free gold, nerds.
Marquesas updated
  • Something is very tasty now. Sure hope it doesn't break on the way down, cause that would be a disaster. Oh, the humanity.

Sunday, December 21th, 2014

Marquesas updated
  • Here's your pod verbs back proper. Enjoy I guess.
  • Due to popular request, the secondary system and wormhole hotkeys were removed, and the fire hotkey is now Space.
  • Wormhole HUD button is coming up. Later.
  • I'm pretty sure I did something else too but I can't remember for the life of me so that's all.

Saturday, December 20th, 2014

SpyGuy updated
  • Genetics backend optimizations. You may not notice a difference. You may notice it's smoother than before.
  • It also may introduce bugs. It's been tested extensively, but I hope you'll help me hunt down any stragglers.
Haine updated
  • Bees can now wear hats.

Friday, December 19th, 2014

SpyGuy updated
  • MERRY SPACEMAS!
  • Krampus returns. Better than ever. Make sure to BE NICE!
  • Miniputts get their phasers back.

Tuesday, December 16th, 2014

I Said No updated
  • Facial Hair slot and Detail slot have been changed to Detail 1 and Detail 2 respectivley, as the Beard and Detail lists have been merged. Now the ladies among you have more customization options. Or for the men among you, you can finally realize your dream of having two beards.

Sunday, December 14th, 2014

I Said No updated
  • Cosmetic choice backend has been reworked. This may affect your current hair, facial hair and detail preferences; just set them back up and save to avoid any further fuss.

Saturday, December 13th, 2014

Tobba updated
  • Fixed a bug in the beaker application code, applying directly from the reserve tanks may be a lot less effective.
I Said No updated
  • You may notice a little tab in the bottom left corner - this can be used to switch between hotbars at the top of the screen.
  • Genetics powers are now buttons that appear at the top of the screen. In addition, some of them have been changed so you can click the button and then your target, similar to Wizard spells.
  • Late changelog entry: Genetics has been messed with. There's a bunch of new powers, and the rarity ratios have been re-adjusted.
  • There is now a tier 3 research item that allows you to store mutations in the genetics scanner, whereupon they can be inserted back into a different subject, have injectors made of them, or be combined with other mutations to create new ones.
  • An example recipe for you: combining the Immolate and Glowy mutations gets you Fire Resistance.
  • You can also view a list of mutations you've researched and make injectors of them.

Friday, December 12th, 2014

Haine updated
  • Get ready for the best news ever: you can now build and deconstruct operating computers!!!!!!! WOAH!!!!
  • Please try to not be too excited
  • Health analyzers won't detect implants now - only bullets and shrapnel and other stuff you should actually be cutting out.

Thursday, December 11th, 2014

Marquesas updated
  • Hello. I completely reorganized projectiles being shot. This might mean things are broken.
  • If things do turn out to be broken, yell at me in an unaggravated, yet confident, but still relatively quiet manner.
  • In other news, miniputts no longer start with a weapon, however, normal pod weapons now go into both miniputts and pods.
  • The Strelka is an exception, it still has its shiny russian laser thing.
  • Tasers are now a bit more dangerous to pods. Yes. Tasers.
SpyGuy updated
  • Changed ling.
  • No longer immortal. Made of sterner stuff than humans, though.
  • Horrorform quite strong now, but it costs DNA to maintain it.
  • Horrorform no longer a picky eater. Will eat things wearing hats and masks now.
Haine updated
  • Beepsky no longer gets confused and can finally make his way to the southern end of the station again. You can't outrun a radio! Unless the next beacon is too far away. Then the radio'll just hang out in the pool instead.
  • Some medal rewards are now claimable more than once, notably the NT-SO Commander Uniform, since you need specific things to get it anyway.
  • Cloaking generator: no longer useless due to layer issues.
  • Stamina icon on your HUD will now report details of your stamina if you click on any part of it, not just the stamina bar itself.
  • The Robotics operating computer will no longer tie itself to an operating table on Mars.
  • Implants weren't properly being cut out of people; the implant itself wasn't being relocated, so cutting one out from someone just sorta made an empty case and never actually removed the thing - except from the list of implants in the person, so then you could never get it out.

Wednesday, December 10th, 2014

Aphtonites updated
Haine updated
  • Snowballs!

Monday, December 8th, 2014

volundr updated
  • Rebuilt main loop controller. Enjoy (maybe) less lag.
SpyGuy updated
  • Punch a borg. May or may not be a bad idea.
Marquesas updated
  • New secondary systems in the colosseum: Force wall (tier 1), Mines (tier 1).
  • Shield boosts now restore 25 shields instead of 10.
  • Comms systems have been added to Colosseum Putts. Communicate with each other simply by talking.
  • Fixed iron curtain being permanent.
  • 4 new drone types have been added for more variety.
  • Unrelated: Fire hotspots just became far more dangerous.

Sunday, December 7th, 2014

Marquesas updated
  • The Pod Colosseum is now officially released for public beta testing.
  • 1-4 players, located north of the gauntlet (accessible via the CRITTER GAUNTLET chutes in the VR lobby)
  • It also is a preview of the new pod controls which will soon be applied to all pods.
  • FIGHT AWAY! BE THE BEST! KILL SOME FUCKING DRONES.

Wednesday, December 3rd, 2014

Haine updated
  • Both HeadSurgeon the box and HeadSurgeon the medibot count for the staff assistant objective.
  • The Botanist objective to get rid of all cannabis stuff on the station level is now to get rid of it from just hydroponics

Tuesday, December 2nd, 2014

Haine updated
  • Medibots updated to the new perspective.
  • I messed with the organization and inheritance of a bunch of boxes. If something's gone weird with them, lemme know.

Monday, December 1th, 2014

Marquesas updated
  • Added the canned drama sound as requested.
  • In the form of a dramatic bike horn. Sue me.
  • It is scannable, and the chef holds the only one.
  • It also has a secret use similar to that of the bike horn.
Tobba updated
  • Observers can now see their targets HUD.

November 2014

Sunday, November 30th, 2014

Tobba updated
  • Touched up the character randomizer a bit, it's not perfect but you wont like complete gibberish anymore.
  • Ported the human HUD over to the new HUD backend, this required a lot of modifications to the equipping code.
  • Please yell at me if you wind up equipping a PDA on your head or something.
Haine updated
  • Patches now can repair bleeding as well.
SpyGuy updated
  • Some QM bugfixes. Like the belts heading into the warehouse. They go the right way now. Hooray!
  • View shopping cart straight from the trader order screen!
  • NPC trader interface optimizations and improvements.

Saturday, November 29th, 2014

SpyGuy updated
  • More chem optimizations. The dispenser should feel a lot smoother to use now.
  • Let me know if anything seems broken.
Haine updated
  • Staples will no longer drain all your blood like some kind of horrific tiny metal vampire living in your body.
  • OKAY NOW THEY REALLY DON'T DO THAT I'M DUMB SORRY GUYS <3
  • Fixed broken bottles so when you stab someone with them, it doesn't make, uh, YOU bleed and take damage. Whoops!!
  • The butcher's knife now does more brute damage (any at all vs none) because whoops when I was converting things to the bleeding system I accidentally forgot to return the brute damage stuff to it. Whoops!!

Friday, November 28th, 2014

Dr. Cogwerks updated
  • Added a bunch of supply carts.
  • They're just resprited crates but they look distinctive!
Haine updated
  • BLOOD SYSTEM NOW ON BY DEFAULT! Please go to the forums to give me yours thoughts on it.
  • Centralized AI laws so they're no longer owned by the AI core itself.
  • What This Means 4 U: You can upload laws regardless of whether or not there's an AI core, and now all present AI cores will have the same set of laws, if there's somehow more than one.

Thursday, November 27th, 2014

SpyGuy updated
  • The telesci perm portal now takes quite a fair bit of power to keep going.
  • Engineering no longer irrelevant as a result.

Tuesday, November 25th, 2014

Dr. Cogwerks updated
  • Rearranged the mining office
  • Mining magnet gets a barcode printer and launcher
  • Barcode printer in warehouse smelter
SpyGuy updated
  • The highly experimental technology employed by some is now even higher and... experimentaler?
Haine updated
  • Non-PDA reagent scanners.

Monday, November 24th, 2014

SpyGuy updated
  • I did a chemistry backend rewrite and may have broken everything. Let me know if I broke everything.
  • Turns out I've been killing traitors while I was sleeping. Oops. I'm fix.
I Said No updated
  • A new thing for genetics - the Port-A-Gene. It's the genetics computer and scanner rolled into one object. Hopefully the Geneticists will get out a bit more with this. There's still a regular console in there if you want to use that though.
Haine updated
  • Clowns can now make balloon animals. Use a balloon in-hand (only clowns need apply.) Thanks to monty for the sprites.

Sunday, November 23th, 2014

Marquesas updated
  • The entrance to the Critter Gauntlet is in the VR lobby. It's four disposal units, leading to the same place.
  • Your high scores are now logged to goonhub and should soon be viewable.
Haine updated
  • I'm starting to port things to the new blood/bleeding system. It's not enabled by default yet, but if you see something related to blood acting weirdly, let me know.

Saturday, November 22th, 2014

SpyGuy updated
  • New toy for chemists.
  • New item for treasonous clowns.
Haine updated
  • I fussed with all of the surgery code, you shouldn't notice much of a change, but if something broke, lemme know.
  • Relatedly, you'll no longer start heart surgery on someone while just trying to remove an implant from them.
  • Butts can be put back on now.
  • I.Sett and Apo123 added to mentors. The way we set this has changed a little, so please let me know if you guys see this but don't have mentor status, alright?

Friday, November 21th, 2014

Haine updated
  • Shuffled the order of the Port-A-NanoMed's inventory a bit and fixed that awful bug where it'd appear above the things on the floor below it for a frame.
  • Atropine Auto-Injectors now dropped to 5u.
Marquesas updated
  • The Critter Gauntlet is now available in VR.
  • No high score recording _yet_.

Wednesday, November 19th, 2014

Hull updated
  • The Emergency shuttle console has been coaxed out of hiding from the shuttle wall and should be visible again.
Tobba updated
  • Changed the timings on doors so they you can pass through them a whole lot faster.

Tuesday, November 18th, 2014

SpyGuy updated
  • Ghost inside containers! #wow #whoa
  • Cyborgs now see their upgrades in the HUD as they should.
Haine updated
  • Fussed with the contents of the Port-A-NanoMed to make it more on-the-spot, emergency medicine kinda stuff. Tell me what you think of the change.

Monday, November 17th, 2014

Hull updated
  • Camera viewers and computers should work again.
Haine updated
  • Epinephrine syringes in medkits are now emergency auto-injectors.
  • Cut paper and then add some cable to make a mask. Color it in with a pen. Thanks to Gannets for the sprites.

Wednesday, November 12th, 2014

SpyGuy updated
  • Key a pod.
Haine updated
  • Cable on bedsheet to make a cape. Thanks to Gannets for the sprites.

Monday, November 10th, 2014

SpyGuy updated
  • A new reagent: Nitrogen Triiodide
  • The worrying amalgamation of black powder and chlorine azide.

Saturday, November 8th, 2014

SpyGuy updated
  • You can now use AI modules in-hand to modify them, instead of dropping and picking them back up etc.

Friday, November 7th, 2014

Marquesas updated
  • You have the right to bear arms.
  • Quite literally.

Thursday, November 6th, 2014

Haine updated
  • Cyborgs now have a command to lock or unlock their interfaces.
  • Emagged cyborgs will now show up in the end-of-round info.
I Said No updated
  • The work time of looms has been sped up drastically. You can also now load shoes into them to get leather.

Wednesday, November 5th, 2014

Haine updated
  • Clown cars now come with a clown costume. This should make them more useful when they show up in surplus crates.
SpyGuy updated
  • Houka, Xavieri, Dylanhall34 and ClassyD are now mentors.

Monday, November 3rd, 2014

Dr. Cogwerks updated
  • Added some randomly-available gimmick jobs. Try to play them up interestingly if you get them.
  • Added a whistle item. HALT!

Sunday, November 2nd, 2014

Tobba updated
  • One ingot/block of material counts as 10 within manufacturers now, should bring the balance back to what it was before.
SpyGuy updated
  • The emag rewrite is now complete, tested and functional. Probably.
  • The first steps of an emag backend rewrite. You won't and shouldn't notice anything new.
  • If you do, please gimme a shout and a van will pick you up shortly.
Marquesas updated
  • Dear god I haven't touched this in weeks. WEEKS.
  • Right, so, some of you may have noticed that #1 is running construction continuously now.
  • Build your own station! PvE only!
  • Power shouldn't arbitrarily fuck up anymore. If it does, it is likely to unfuck itself in 90 seconds. If it STILL doesn't work, we have a bigger problem and you should assault our code directly with a flamethrower.
  • Wired power -- only available in construction. Machines must be powered by leading wire knots to under them. Light fixtures on the walls require a full wire which ends on the border with the wall.
  • Fast cable laying. Use a cable coil in your active hand and run around. WOO.

Saturday, November 1st, 2014

SpyGuy updated
  • Redid some backend stuff. If you suddenly can't steal shoes / IDs / clothes / whatever yell at me
  • Turns out forcibly ripping a stapled thing off of someone's face hurts them. Go figure.
  • Staple once. Staple twice. Empty the staple gun.
Dr. Cogwerks updated
  • Thermals no longer see through walls. This may be temporary, pending rework if possible.
  • Kinda sucks for players to get spotted through walls by someone most of a screen away in the hallway.
  • At least cameras can be snipped to prevent that!

October 2014

Friday, October 31th, 2014

Tobba updated
  • Rebalanced the reclaimer so that 10 sheets becomes one bar and 30 pieces of cable becomes one bar (and changed the recipe for manufacturing cables accordingly). No more infinite materials.
  • You can now fuel furnaces with dead critters.
SpyGuy updated
  • Staple. Head. Help. Butt.

Thursday, October 30th, 2014

Wire updated
  • Adminhelp text is now bigger and more obvious.

Tuesday, October 28th, 2014

Hobnob updated
  • Re-enabled a separate overlay for head damage to humans.

Sunday, October 26th, 2014

edad updated
  • OOC has been re-disabled during rounds because it was a pretty pointless change.

Thursday, October 23th, 2014

Haine updated
  • You can now make miniputts. Wow! Woah! Huge thanks to Hempuli for help with the sprites.
  • They use the same armor and paintkits as large pods.
  • Right now they spawn with weapons. Coming soon: changing miniputt components??
  • Note to self: actually add things to the manufacturers when adding a new feature that requires manufactured things.

Wednesday, October 22th, 2014

edad updated
  • Added an option in Character Setup to toggle your default OOC visibility. It can also be toggled at any time during a round using the (Un)Mute OOC verb.
Haine updated
  • You can now make any backpack into a satchel via medal rewards. Everyone should have the option since it's from 'Fish'.
  • There are a couple special admin-spawn-only backpacks that I didn't bother making satchel versions of, so if you happen to get one of those, too bad!
Hobnob updated
  • Gave foods with intrinsic reagents some room for extra stuff to be injected.
  • Changed behaviour of chem_extractor so reagents are extracted in proportion.

Tuesday, October 21th, 2014

edad updated
  • Reenabled OOC during rounds. Rules about OOC conduct brought back from the dead, don't conflate IC in OOC and vice versa.
  • Fixed an issue where OOC was always visible from mentors/admins.

Monday, October 20th, 2014

Haine updated
  • Two new medal rewards.

Sunday, October 19th, 2014

Dr. Cogwerks updated
  • Detective revolver starts loaded with stunners
  • Nobody ever cared about room-temperature nitrogen gas, so...
  • Nitrogen canisters now default to a frosty 80 degrees Kelvin.
  • This makes it significantly more dangerous but should give it some new uses.
  • Might give nitrogen tanks a cold storage room like the meat locker later.
  • Flipping inside closets and lockers can now damage them and eventually break them open.

Saturday, October 18th, 2014

Haine updated
  • One new medal reward.

Thursday, October 16th, 2014

Dr. Cogwerks updated
  • PDA Forensics Scan will now return the contraband level of illegal items.
  • That's the same value that makes beepsky yell about infraction levels.
  • PLAYER SUGGESTION: It would be rad if you folks could punish criminals based on these criteria:
  • How dangerous is their contraband?
  • How dangerous or destructive was their behavior?
  • This would be a lot more interesting than the usual "he's got traitor gear, legit kill time! he has nothing, let him go" stuff.
  • Changelingchat: I quietly changed health code a few weeks ago. Changelings will only die if their bodies are destroyed. Have fun.

Tuesday, October 15th, 2014

Keelin updated
  • New revision of the modular manufacturers as workbenches.
  • This is VERY much under construction. Expect more items and blueprints soon.
  • This will allow us to make proper custom items and objects. This can (in part) be seen in the flash and flashlight you can make right now.

Tuesday, October 14th, 2014

Haine updated
  • Silver sulfadiazine's recipe has been changed so that it no longer requires oil.
  • The recipe is now: silver, sulfur, oxygen, chlorine and ammonia.

Sunday, October 12th, 2014

Haine updated
  • Write on walls and the floor and whatever with pens.

Thursday, October 9th, 2014

Haine updated
  • Rename vehicles by hitting them with a champagne bottle on harm intent

Wednesday, October 8th, 2014

Haine updated
  • Clown is back.
  • Any and all complaints regarding this change should be directed at Wonk.

Tuesday, October 7th, 2014

Haine updated
  • YJHGHTFH has started to re-resprite all the vending machines, and here's the first wave of 'em.
  • One new medal reward.
  • Reagent extractor storage tank size increased.

Monday, October 6th, 2014

Haine updated
  • Fiddled with the detective's office a bit more - there's now an entrance into the jazz lounge as well.
  • Interrogation room is back.

Sunday, October 5th, 2014

Haine updated
  • The detective's office has been moved to a more appropriate location.
  • The brig now has a visitor's area. Come say hello to all those dirty criminal scum!
  • As always, hit up my feedback thread in Ideas & Suggestions to tell me what you think, and how to improve things.

Saturday, October 4th, 2014

Haine updated
  • You can now properly shake salt and pepper onto food with the shakers. Wow!!

Friday, October 3th, 2014

Marquesas updated
  • Added two new reagents.
  • One of them is liquid electricity, which has 4 primary components. Think about stuff that could be used to produce power.
  • The other one is an energy drink. This contains three components and should be mostly self-explanators.
  • Pathology is coming along nicely. You may have noticed that in the past few weeks. More information coming soon.
  • And by that I mean if you behave yourselves nicely you might get some toys to play with as soon as possible.
Haine updated
  • I didn't notice what the power was for the microbombs you could buy from PDAs and as a result macrobombs were only half the power they shoulda been WHOOPS!! Fixed now.
  • Two(!!) reward skins added for one medal.

Thursday, October 2th, 2014

Haine updated
  • Changed airtanks, canisters, and freezers to have an input prompt for what you wanna set them to. Hit up my feedback thread to suggest other things that should work like this.
  • Added a little button to the Pharmacy desk and the MD's office that opens the front doors to medbay. Wee.
  • I've been replacing the old computer sprites with the new style, and I think I've finally gotten all of the ones that are currently in-use on the map. Let me know if you find one that's still the old kind.
I Said No updated
  • Added an Automatic Mode for the Mining Magnet. It will activate the magnet when the cooldown has finished, if the mining area is clear of anything it couldn't normally transport.

Wednesday, October 1th, 2014

Hull updated