History of SS13

From Space Station 13 Wiki
Jump to: navigation, search
what WORK IN PROGRESS! what
This wiki page is currently under construction!

Since this article is not complete, expect it to cut off abruptly or not contain all of the information you expected.
You can help by adding information, formatting or otherwise just helping to complete it.

A crash course in Space Station 13's history.

THIS PAGE IS A WORK IN PROGRESS

Creation: 2003

Space Station 13 was created by Exadv1 and released in BYOND on February 16, 2003. (Old Storyline)

The game was intended to be a simple atmospherics simulator. It was not a very popular game. A few servers were available, but player numbers rarely reached double digits.

(Details about how the code got leaked to be added)

This code was spread around from person to person until someone had the bright idea to start a community called OpenSS13. This was the first open-source version of Space Station 13. Around the same time, goons from Something Awful began to take interest in the game and goon-hosted servers appeared.

Popularity: 2007

Thanks to the open source, Space Station 13 gradually improved in quality and gained popularity within gaming communities. While other communities used the OpenSS13 code, Goonstation coders worked on their own closed-source code. Eventually, in 2009, Goonstation successfully produced a new and unique station, known as Donut Station. This was a major accomplishment for the game.

As the popularity of Space Station 13 rose even further, a second map was required to fit the higher number of players. Thus, in early 2010, Devstation was released. A large portion of the game's original code was rewritten and improved. On April 2010, goonstation released their current revision of the code, known as r4407.

Branching out: 2010 onwards

The release of r4407 allowed many communities to produce their own servers. For example, /tg/station came from 4chan's /tg/ community. Goonstation continued working on their own code, while other servers made their own changes to r4407. Each branch of SS13 had their own set of coders, and their own version of Space Station 13 code. New stations were produced and player numbers continued to rise. The game even started to receive recognition in gaming magazines.

Leak: 2016

On March 2nd 2016 most of Goonstation's code got leaked by someone named 0xCSRF. He obtained it by finding an admin's password in a hacked password dump from xsplit and found the Goonstation repository on bitbucket. A player named ErikHanson paid him 400$ in bitcoins to not leak it or to get him an exclusive copy, but that did not work at all. It was leaked and put on Github. The admins published a public response and put the proper current source on github, labeled Goonstation 2016. This release has inspired the goonstation community to contribute to the branch, prompting the admins to open up a patches subforum on the official forums.

Exadv1 interview: 2017

Exadv1 interview by BlackPantsLegion.


"Wow, that's insane. It's a fucking miracle that even compiles at all." - Tom, owner of BYOND, regarding the goonstation branch of SS13 (and his first swear on the forums)

Community
Changelog - History of SS13 - Storyline - Fan Videos - Fan Art - Pubbie Tears - Dumb Pubbies - Banned Camp

Sex and the Singularity - Maintenance Doggs - The Rapper - The Trial of Heisenbee - Albert and the Deep Blue Sea - HeadSurgeon