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- 19:55, 10 April 2021 diff hist +18 Template:Main Menu Replace previous image for Game Modes with a picture of a heavy weapons specialist with an Antares MG. The previous one had the old MPRT sprite and showed dual-wielding an MPRT and saber together, which isn't possible, so it had to updated
- 06:41, 9 April 2021 diff hist +1,292 Changelog April 8th update and beginning of April 9th update
- 08:47, 8 April 2021 diff hist +965 User:Studenterhue/Retired Objectives →Amass Cash: elaborate on this one too
- 08:31, 8 April 2021 diff hist −2 m User:Studenterhue/Retired Objectives →Murder All Monkeys: "although" sounds a little awkward, "though" fits a little better
- 08:29, 8 April 2021 diff hist +1,610 User:Studenterhue/Retired Objectives →500 Units of Plasma: more details on this, plus a somewhat more descriptive rename
- 07:08, 8 April 2021 diff hist +647 Changelog Rest of April 7th
- 06:47, 8 April 2021 diff hist +225 Contraband Add ratings for the power swords
- 06:32, 8 April 2021 diff hist +91 Syndicate Items Clarify the sweep/swipe does knockback for both regular and special attacks
- 04:21, 8 April 2021 diff hist +52 Syndicate Items Switch to image for starting mode of power sword, clarify what the specials do
- 04:19, 8 April 2021 diff hist +77 Nuclear Operative Add Knight mugshot
- 04:14, 8 April 2021 diff hist +376 N File:SyndicateKnight-64x64.png A picture of a Nuclear Operative kitted out with the Knight loadout. A knight in shining armo(u)r or a black knight? 64x64 means it's 64 pixels wide by 64 tall. Such files are usually for the Jobs page, but this one is for gallery of classes for the N...
- 04:10, 8 April 2021 diff hist 0 m File:HadarHeavyPowerSwordStabMode-64x32.png Studenterhue moved page File:HadarHeavyPowerSword-64x32.png to File:HadarHeavyPowerSwordStabMode-64x32.png without leaving a redirect: This is specifically the sword in the stab special mode now rather than the default state current
- 04:09, 8 April 2021 diff hist +102 File:HadarHeavyPowerSwordStabMode-64x32.png A little more detail about what this sprite is meant to represent
- 04:09, 8 April 2021 diff hist +580 N File:HadarHeavyPowerSwordSwingMode-64x32.png The sprite for the huge "Hadar heavy power-sword" used by the Nuclear Operative Knight loadout. It gains power with each hit, can switch between a stab and a sweep special, and most importantly looks frigging huge. This is specifically the sprite for... current
- 04:03, 8 April 2021 diff hist +226 Syndicate Items Ooo, nearly forgot about the latest knight patch. Changes: lower deflection for gaunlets, only sweep does knockback, hitting corpses or monkeys or people in sanctuary don't raise sword power, sword cannot fit item arm
- 03:57, 8 April 2021 diff hist +2,661 Syndicate Items Add Knight loadout. This is still being beta-tested but it seems Gannets wants this added to wiki anyways! Gee, this is kinda long
- 03:51, 8 April 2021 diff hist +471 N File:HadarHeavyPowerSwordStabMode-64x32.png The sprite for the huge "Hadar heavy power-sword" used by the Nuclear Operative Knight loadout. It gains power with each hit, can switch between a stab and a sweep special, and most importantly looks frigging huge. Hey wait, doesn't this look like a...
- 02:10, 8 April 2021 diff hist −4 m Nuclear Operative →Red Mean Syndicate Machine: corrects a little grammar error
- 08:31, 7 April 2021 diff hist +2,813 Changelog April 4th, 5th, and 6th updates, beginning of 7th update
- 11:54, 5 April 2021 diff hist +155 Syndicate Items what happens when you get the slip and sign via the surplus crate
- 11:39, 5 April 2021 diff hist −135 Syndicate Items Probably don't need to mention that the tips for the uplink are in a section besides Being a Better Traitor anymore
- 11:37, 5 April 2021 diff hist +2 Janitor handheld vacuum can in fact disarm at range (and "guaranteed" is probably not a good way to describe it)
- 11:28, 5 April 2021 diff hist +956 Syndicate Items Add overcharged vacuum cleaner, sprite TBA
- 09:57, 5 April 2021 diff hist +9 m Janitor Add in a missing <center> tag
- 09:56, 5 April 2021 diff hist +6 m Janitor Close a paranthesis, clarify an ambiguous pronoun case
- 09:54, 5 April 2021 diff hist +1 m Janitor Add in a missing comma that made this sentence sound a little weird
- 09:53, 5 April 2021 diff hist +1,357 Janitor Add vacuum
- 09:23, 5 April 2021 diff hist +72 User:Studenterhue/Retired Objectives Add another old objective from r4407
- 09:22, 5 April 2021 diff hist +97 User:Studenterhue/Retired Objectives Add a date on when the cut power objective was removed
- 09:21, 5 April 2021 diff hist +1,016 User:Studenterhue/Retired Objectives Add some info on the kill monkeys objective
- 09:09, 5 April 2021 diff hist +431 User:Studenterhue/Retired Objectives →Plasma Bomb: Shed a bit more light an when the plasma bomb objective existed
- 08:56, 5 April 2021 diff hist +576 User:Studenterhue/Retired Objectives Add some more details about this one. Another one I've rather sparse info about.
- 08:33, 5 April 2021 diff hist −51 User:Studenterhue/Retired Objectives Don't really know enough to confidently categorize these objectives between stealing unique vs multiple items
- 08:32, 5 April 2021 diff hist +473 User:Studenterhue/Retired Objectives →Theft: add a lot of steal objectives from r4407 and a pre-open-SS13 version of SS13
- 08:17, 5 April 2021 diff hist +215 User:Studenterhue/Retired Objectives Some more history about the jumpsuit objective I learned from looking at r4407.
- 08:08, 5 April 2021 diff hist +2 m User:Studenterhue/Retired Objectives follow the format I just set
- 08:08, 5 April 2021 diff hist +291 User:Studenterhue/Retired Objectives Add a little more info about Cut Power. Know even less about this one.
- 07:51, 5 April 2021 diff hist +402 User:Studenterhue/Retired Objectives Flesh out Eject Engine section. Don't know much about this one.
- 07:52, 4 April 2021 diff hist +31 Robots buttbot irl
- 06:49, 4 April 2021 diff hist −1 Part-Time Vice Officer Mindslave implants info is on Syndicate Items page, not Security Objects (you wish)
- 06:43, 4 April 2021 diff hist +267 Jobs Add Research Assistant
- 06:32, 4 April 2021 diff hist +220 Staff Assistant Some more history, basically. A little more about Research Assistant and link to the new page, and a mention of the Assistant merging
- 03:59, 4 April 2021 diff hist +27 Template:Archive Add Research Assistant, properly alphabetize Technical Assistant
- 03:58, 4 April 2021 diff hist +1,287 N Research Assistant On the really old Research Assistant job. Not much known about this one.
- 03:35, 4 April 2021 diff hist +354 N File:ResearchAssistant-64x64.png A picture of a Research Assistant, a job from long ago. This probably isn't what they looked like back then but this is probably a good guess. 64x64 means it's 64 pixels wide by 64 tall. This is meant for the Jobs page and the Research Assistant page....
- 03:31, 4 April 2021 diff hist −9 m Hot Loop Remove a little piece in first-person since that POV is generally avoided current
- 06:54, 2 April 2021 diff hist +465 Changelog April 1st update
- 04:26, 1 April 2021 diff hist +2 m Powering the station I believe this is supposed to be spelled "molitz"
- 04:05, 1 April 2021 diff hist 0 Bartender These 20% chances were all upped to 40%
- 04:05, 1 April 2021 diff hist 0 Chaplain This chance of earning XP from Bible heals was upped from 30% to 40%
- 03:34, 1 April 2021 diff hist +1,720 User:Studenterhue/Retired Objectives →Activate Self-Destruct: ellaborate
- 03:05, 1 April 2021 diff hist +1,442 Traitor Objectives Add defibs objective
- 02:15, 1 April 2021 diff hist +188 Traitor Objectives Add text for hijack objectives and note that you can't get the hijack objective on RP
- 02:11, 1 April 2021 diff hist +114 Traitor Objectives Note that being in afterlife bar should count as assassinated
- 02:06, 1 April 2021 diff hist +293 User:Studenterhue/Retired Objectives Adds a bunch of new objectives and their respective texts (if possible), including a new section of destruction related objectives
- 22:43, 31 March 2021 diff hist +307 User:Studenterhue/Retired Objectives →Miscellaneous: add some other retired objectives
- 22:38, 31 March 2021 diff hist +89 User:Studenterhue/Retired Objectives →Head of Staff's Jumpsuit: one thing I forgot about this objective
- 22:36, 31 March 2021 diff hist +1,099 User:Studenterhue/Retired Objectives →Jumpsuit: elaborate on this one
- 08:43, 31 March 2021 diff hist +411 Changelog Rest of March 30th update
- 08:34, 31 March 2021 diff hist +108 Hacking Direct people to the Packets page if they go to here thinking it'll tell about packet-hackign
- 08:31, 31 March 2021 diff hist −8 m Traitor Objectives clarify somewhat ambiguous pronoun case
- 08:30, 31 March 2021 diff hist +10 Traitor Objectives Clarify you use the mindslave one
- 08:28, 31 March 2021 diff hist 0 m Traitor Objectives not a question :V
- 08:25, 31 March 2021 diff hist +4 m Traitor Objectives Construction#Airlocks, not Construction#Door
- 08:23, 31 March 2021 diff hist −14 m Traitor Objectives make this phrase a little less awkward
- 08:22, 31 March 2021 diff hist −3 m Traitor Objectives this choice of word sounds more and more awkward the more I say it so I'm changing it
- 08:21, 31 March 2021 diff hist +1 m Traitor Objectives "riot shogun" sounds really cool but that's not quite the link to Security Objects's section on riot shotguns
- 08:19, 31 March 2021 diff hist +4,309 Traitor Objectives Adds the riot shotguns objective. Tougher than I expected...
- 06:33, 31 March 2021 diff hist +81 Traitor Objectives →Protect/Free Monsieur Stirstir: turns out this objective is specifically called "Rescue Monsieur Stirstir...", rather than "free" or "protect"
- 06:31, 31 March 2021 diff hist +60 Vampire elaborate a little on what "synthblood" is
- 21:22, 30 March 2021 diff hist +174 Guide to Being Robust Mention blocking also reduces disarm chance
- 21:18, 30 March 2021 diff hist +1 Guide to Being Robust prepositions are hard okay
- 08:04, 30 March 2021 diff hist +1,582 Changelog Rest of March 29th update and part of March 30th update
- 07:56, 30 March 2021 diff hist +77 Guide to Being Robust clarify the relationship
- 07:53, 30 March 2021 diff hist +2,018 Guide to Being Robust Add back section on blocking, now with much more details
- 06:59, 30 March 2021 diff hist +11 Guide to Being Robust erm I think you mean block
- 06:58, 30 March 2021 diff hist +10 Guide to Being Robust hold on I figured out a better way to phrase that
- 06:57, 30 March 2021 diff hist +1,193 Guide to Being Robust →Unarmed Combat: add a basic overview of the unarmed attacks
- 06:33, 30 March 2021 diff hist −2,222 Guide to Being Robust Potentially disastrous idea: turns the bullet list of unarmed attacks into full sections for each attack (blocking is MIA for now, to be added later). Some things had to be rearranged for it, of course.
- 05:47, 30 March 2021 diff hist +41 Doctoring One more reason for butt surgery
- 05:43, 30 March 2021 diff hist +1 m Robots Roboticist#Butt->Roboticist#Butts
- 05:43, 30 March 2021 diff hist +1 m Doctoring Roboticist#Butt->Roboticist#Butts
- 05:43, 30 March 2021 diff hist +1 m Medical Objects Roboticist#Butt->Roboticist#Butts
- 05:43, 30 March 2021 diff hist +1 m Robotics Roboticist#Butt->Roboticist#Butts
- 05:42, 30 March 2021 diff hist +1 m Roboticist →Butt: plural like the rest of the section titles for body parts
- 05:40, 30 March 2021 diff hist +371 General Objects Chairs and butts
- 04:42, 30 March 2021 diff hist +488 User:Studenterhue/Security Assistant →When I Can Play Security Assistant?: fix a few grammar mistakes, refine this explanation of the timelock
- 04:14, 30 March 2021 diff hist +48 User:Studenterhue
- 04:14, 30 March 2021 diff hist +218 User:Studenterhue/Retired Objectives →Steal the AI's neural net processor: basically, changed the writing to reflect its nature as something of the past. Was a little more than just changing some tenses around.
- 00:49, 30 March 2021 diff hist −83 m Traitor Objectives Gets rid of an rather superfluous "Your Objective" header, up the heading levels to match. Should make things tidier.
- 00:14, 30 March 2021 diff hist +2,132 Traitor Objectives Adds the steal tasers objective
- 23:45, 29 March 2021 diff hist +543 Part-Time Vice Officer Might as well mention that Vice Officer "special" job here too
- 23:05, 29 March 2021 diff hist +167 Part-Time Vice Officer Explain Part-Time Vice Officer is latejoin-only and appears as a Saturday job of the day
- 23:03, 29 March 2021 diff hist −3 m Medals "doing enough damage"->"do enough damage", to maintain parallelism with "drive a..."
- 09:08, 29 March 2021 diff hist +60 Guide to Being Robust Add another source of punch damage: ethanol
- 09:05, 29 March 2021 diff hist +52 Chemicals Found where ethanol gives punch damage too
- 09:01, 29 March 2021 diff hist +170 Chemicals Finally found the info on ethanol shrugging off blows
- 08:57, 29 March 2021 diff hist +104 Guide to Being Robust Some more details on resisting vs grabbing
- 08:54, 29 March 2021 diff hist +13 Guide to Being Robust A little wrong about which grab levels have stamina penalties
- 08:50, 29 March 2021 diff hist +673 Guide to Being Robust well a meatshield is technically unarmed!!!
- 08:27, 29 March 2021 diff hist +56 Guide to Being Robust Blocking: there's been quite a few changes
- 07:45, 29 March 2021 diff hist 0 Guide to Being Robust these 8% chances to do a successful disarm are 5% chances now after the random chance to defect an attack while blocking was reworked
- 07:42, 29 March 2021 diff hist +40 Syndicate Items Update functionality of SWAT gloves since its deflection property works a little differently now
- 07:37, 29 March 2021 diff hist +49 Clothing Update SWAT gloves entry to reflect how its deflection property is now a disarm-blocker
- 07:27, 29 March 2021 diff hist +10 m Ore Processing Meant to have done this a while ago. Added a row ID to lens entry to make the link in the property tables above work.
- 07:26, 29 March 2021 diff hist +23 Ore Processing Au revoir, nuclear fuel rods, gears, and armor plates. Comments the nanofab descriptions of them out.
- 07:23, 29 March 2021 diff hist +1,978 Changelog March 27th and 28th updates, 29th so far
- 00:15, 29 March 2021 diff hist +41 Virus Turns out THC can cure berserker
- 00:14, 29 March 2021 diff hist +560 Chemicals Add pubbie tears. Huh?
- 08:24, 27 March 2021 diff hist +204 Mail Courier Move info on things mailman can get into a different paragraph, shove the info on the regular mailman suit there too. Also talk about how it plays
- 08:15, 27 March 2021 diff hist +110 Part-Time Vice Officer Mention Vice Officer can't join a Gang either and also that they can be mindslaved.
- 08:12, 27 March 2021 diff hist +923 Part-Time Vice Officer →A Brief History of Dope-Pushers: give specific date on when they were removed, give info on rename
- 07:49, 27 March 2021 diff hist −2 m Changelog →Friday, October 22, 2010: this should probably be on the previous line (or not)
- 07:44, 27 March 2021 diff hist +40 Part-Time Vice Officer Do some rearranging. The history portion is now in its own secton, and the info on what they get is in its own paragraph for readability
- 07:41, 27 March 2021 diff hist +30 Part-Time Vice Officer erp forgot a few places
- 07:40, 27 March 2021 diff hist +63 Part-Time Vice Officer yeah yeah update intro with new name
- 07:39, 27 March 2021 diff hist +36 N Vice Officer Studenterhue moved page Vice Officer to Part-Time Vice Officer: urk, this was renamed a few months back current
- 07:39, 27 March 2021 diff hist 0 m Part-Time Vice Officer Studenterhue moved page Vice Officer to Part-Time Vice Officer: urk, this was renamed a few months back
- 07:39, 27 March 2021 diff hist +413 Security Objects Mention assistant requisition token
- 07:25, 27 March 2021 diff hist −23 Security Objects Vice Officers no longer get regular requisition tokens
- 07:23, 27 March 2021 diff hist +217 Part-Time Vice Officer briefly mention vice officers get assistant requisition tokens (yes I'm aware this is only for part-time vice officer, the current iteration of them, I'll do something about it eventually
- 07:12, 27 March 2021 diff hist +251 Mail Courier The usual spiel about antag availability.
- 07:07, 27 March 2021 diff hist +9 Mail Courier →A Brief History of the (Other) Boys in Blue: okay i admit it this isn't that brief really
- 07:06, 27 March 2021 diff hist +15 Mail Courier Oh, they apparently get Bridge access too
- 07:05, 27 March 2021 diff hist +473 Mail Courier Some more info about the devstation era Mailman
- 06:28, 27 March 2021 diff hist +1,303 Mail Courier →A Brief History of the (Other) Boys in Blue: speaking of, some more history about the job, including an interesting footnote about how Mr Muggles relates to the Mailman
- 05:34, 27 March 2021 diff hist +1 Mail Courier Well they don't have access to Cargo consoles now so got to update that part
- 05:33, 27 March 2021 diff hist +302 Mail Courier Gives the info on history of the job into its own section, so people can add more about history without encroaching on the intro. Wrote up a little hook/intro and added a note this is late-join-only in intro
- 04:20, 27 March 2021 diff hist +270 Changelog March 26th update
- 06:45, 26 March 2021 diff hist +318 Changelog Rest of March 25th update
- 06:39, 26 March 2021 diff hist +21 N Head of Mailmanning Redirected page to Mailman
- 06:39, 26 March 2021 diff hist +21 N Head of Deliverying Redirected page to Mailman
- 06:35, 26 March 2021 diff hist +181 Jobs Add alt names for Mailman
- 06:20, 26 March 2021 diff hist +1,674 Heads of Staff Add section on people who aren't heads
- 05:49, 26 March 2021 diff hist +131 Mail Courier Mention the other names Mailman goes by and the fact they're not a Head just because of those names
- 05:33, 26 March 2021 diff hist +28 N Heads of staff Studenterhue moved page Heads of staff to Heads of Staff over redirect: Capitalize your titles correctly, bucko! current
- 05:33, 26 March 2021 diff hist 0 m Heads of Staff Studenterhue moved page Heads of staff to Heads of Staff over redirect: Capitalize your titles correctly, bucko!
- 05:32, 26 March 2021 diff hist +1 m Heads of Staff someone who enjoy->someone who enjoys
- 05:27, 26 March 2021 diff hist +33 N Amusing Duck Redirected page to Robots#Amusing Duck current
- 05:26, 26 March 2021 diff hist +33 N Duckbot Redirected page to Robots#Amusing Duck current
- 05:19, 26 March 2021 diff hist +3 File:Omelette2.png WHY IS THERE NO CONFIRM PROMPT ON THIS current
- 05:18, 26 March 2021 diff hist −3 m File:Omelette2.png Reverted edits by Jan.antilles (talk) to last revision by SaccharineChampion
- 05:18, 26 March 2021 diff hist +9 Adventure Zone Au revoir, Catmandu
- 05:16, 26 March 2021 diff hist +164 Werewolf Some more interesting things I found about Maul victim
- 05:07, 26 March 2021 diff hist 0 Werewolf Specify the victim needs to be immobile for maul victim, clarify what that means
- 07:53, 25 March 2021 diff hist +797 Changelog March 23rd and 24th updates, part of 25th
- 07:47, 25 March 2021 diff hist +1,796 SS13 Wiki:Current events Okay mother I'll list the drinks. 108 of them.
- 07:36, 25 March 2021 diff hist −136 SS13 Wiki:Current events Actually that technically reduces the amount of work for...no, it doesn't. There's more work but the list is just shorter since you can summarize it.
- 07:34, 25 March 2021 diff hist +439 SS13 Wiki:Current events oh not an update to the drinks sprites
- 07:22, 25 March 2021 diff hist −177 SS13 Wiki:Current events Nearly forgot but I got genetics/cloning scanner, botanist PDA, and medical PDA the other day
- 07:21, 25 March 2021 diff hist −678 SS13 Wiki:Current events Can rest better knowing some spy updates and the splitting of Weapons/Firearms permits and improvement of secHUDs, secbots, guardbuddies, and scanner's identification have finally been covered
- 07:19, 25 March 2021 diff hist −6 Jobs Note similar for Nuclear Operative (and kinda remove this somewhat outdated note)
- 07:17, 25 March 2021 diff hist +61 Jobs Noticed Syndie Special Operative gets Listening Post and Battlecruiser access
- 07:14, 25 March 2021 diff hist +951 Jobs Note who gets Firearms Carry Permit and Handling of Contraband Permits (besides HoP, Captain, HoS, and the other all-access jobs)
- 07:00, 25 March 2021 diff hist +78 Contraband →The Security Scanners: some extra clarification about that permit thing
- 06:59, 25 March 2021 diff hist +206 Contraband oooh forgot scanners checks permits too gotta update that
- 06:54, 25 March 2021 diff hist +5 m Robots Update a link to info on the Firearm Carry Permit
- 06:52, 25 March 2021 diff hist +452 Being A Better Traitor Briefly mention SecHUDs, GuardBuddies, scanners, and secbots use actual name rather than name on their ID and look at name on ID only if their face is obscured.
- 06:44, 25 March 2021 diff hist +602 Security Objects A somewhat lengthy explanation of how Security HUDS check identity
- 06:24, 25 March 2021 diff hist +242 Contraband →SecHUDs: Finally, there's also contraband permit checking for the SecHUDS
- 06:21, 25 March 2021 diff hist +198 Contraband →The GuardBuddies: briefly mention buddies check permits and have similar system for identifying people as secbots
- 06:16, 25 March 2021 diff hist +3 m Contraband Maybe make a bulletpoint? Yeah.
- 06:15, 25 March 2021 diff hist +367 Contraband →The Security Scanners: there's a similar face->ID system with the scanners too
- 06:09, 25 March 2021 diff hist +333 Contraband →Beepsky and The Securitrons: update the info on how it identifies people to arrest as well
- 06:01, 25 March 2021 diff hist +488 Contraband →Beepsky and The Securitrons: Update the info on how the secbots check for permits
- 05:16, 25 March 2021 diff hist +582 Access Levels Finally, add Handling of Contraband Permit access and give row-id for Firearms Carry Permit for easier linking
- 04:55, 25 March 2021 diff hist +253 Spy Thief →Other Spies: an alternative to killing each other
- 04:32, 25 March 2021 diff hist +55 Spy Thief →Mission Briefing: split this up into a few sections since it is getting a little long for just one section
- 04:29, 25 March 2021 diff hist +652 Spy Thief Talk about some updates to the bounty system, namely difficulty scaling, pathing to destination, and printing photos of target
- 04:01, 25 March 2021 diff hist +180 Werewolf Another new thing: feasting also tears out organs
- 03:54, 25 March 2021 diff hist +103 Werewolf One new thing about maul victim: you can now eat corpses, but not if they're rotten (which was already a thing) or have a certain amount of formaldehyde (which is new)
- 05:11, 24 March 2021 diff hist +53 File:BotanistPDA.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 05:10, 24 March 2021 diff hist +53 File:MedPDA.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 05:09, 24 March 2021 diff hist +24 Medical Objects Add new sprite for Medical PDA
- 05:08, 24 March 2021 diff hist +7 Guide to Botany Update sprite for botanist PDA
- 05:07, 24 March 2021 diff hist +747 N File:BotanistPDAV2-32x32.png It's the sprite for the botanist's PDA, the one what starts with a plant analyzer app. But not a lighter. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstati... current
- 05:03, 24 March 2021 diff hist +702 N File:MedPDAV2-32x32.png It's the sprite for the Medical PDA, used by the Medical Doctor and Roboticist. But not the Geneticist. They have their own PDA. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https:/... current
- 04:52, 24 March 2021 diff hist +1 Changelog →Tuesday, September 16th, 2014: probably should have a bullet point
- 04:52, 24 March 2021 diff hist +1 m Changelog →Tuesday, June 8, 2010: fix formatting
- 04:45, 24 March 2021 diff hist +55 N File:CloningMachineScannerOffV1.gif Studenterhue moved page File:CloningMachineScannerOffV1.gif to File:CloningMachineScannerOffV1-32x32.gif: forgot a little thing current
- 04:45, 24 March 2021 diff hist 0 m File:CloningMachineScannerOffV1-32x32.gif Studenterhue moved page File:CloningMachineScannerOffV1.gif to File:CloningMachineScannerOffV1-32x32.gif: forgot a little thing current
- 04:45, 24 March 2021 diff hist 0 m File:CloningMachineScannerOnV1-32x32.gif Studenterhue moved page File:Genescan-on.gif to File:CloningMachineScannerOnV1-32x32.gif without leaving a redirect: so as to have a more consistent file-naming scheme with the new version current
- 04:44, 24 March 2021 diff hist 0 m File:CloningMachineScannerOffV1-32x32.gif Studenterhue moved page File:Genescan-off.gif to File:CloningMachineScannerOffV1.gif without leaving a redirect: just to have a slightly more consistent file-naming scheme with the new version
- 04:43, 24 March 2021 diff hist +55 File:CloningMachineScannerOffV1-32x32.gif Reassign to Historical Images since it's no longer used by the game, note artist is unknown
- 04:42, 24 March 2021 diff hist +55 File:CloningMachineScannerOnV1-32x32.gif Reassign to Historical Images since it's no longer used by the game, note artist is unknown
- 04:38, 24 March 2021 diff hist +20 m Guide to Genetics Update sprite for gene scanner, using the one that's unoccupied and "off" so to speak
- 04:37, 24 March 2021 diff hist +19 Construction Update image for cloning scanner, specifically using the one that's unoccupied
- 04:36, 24 March 2021 diff hist +131 Medical Objects Add new sprites for genetics scanner and cloning scanner. Took the liberty of both going occupied and unoccupied sprites
- 04:34, 24 March 2021 diff hist +441 N File:CloningMachineScannerOnV2-32x32.gif Sprite for the cloning machine scanner, which shares sprites with the GeneTek scanner, with someone inside of it. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. It's animated too! [https... current
- 04:33, 24 March 2021 diff hist +434 N File:CloningMachineScannerOffV2-32x32.gif Sprite for the cloning machine scanner, which shares sprites with the GeneTek scanner, idle but blinking. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. It's animated too! [https://gith... current
- 04:07, 24 March 2021 diff hist +27 m File:SpacePossum64.png Assign to Unused Images for now current
- 04:06, 24 March 2021 diff hist −5 m File:MantaArmoryV5.png correct grammar error current
- 04:05, 24 March 2021 diff hist −11 m Construction add more specific link for plasma chem
- 04:04, 24 March 2021 diff hist +537 Construction Yeah might as well add rigged turtle here too
- 04:02, 24 March 2021 diff hist +659 Murder Add rigged turtle to the list. Wait, what?
- 04:01, 24 March 2021 diff hist +343 N File:Sylvester-32x32.png It's sprite of Sylvester, the Head of Security's pet turtle. Ain't he cute? Just keep him away from the clowns though. No, the actual clown, not the ones wearing red jackets. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, e... current
- 08:03, 23 March 2021 diff hist +213 User:Studenterhue/Security Assistant mention timelock in intro yeah
- 08:01, 23 March 2021 diff hist +2 m User:Studenterhue/Security Assistant →Your Gear: another frigging typo
- 08:00, 23 March 2021 diff hist +2 m User:Studenterhue/Security Assistant YOU CAN'T HAVE A TYPO IN THE INTRO
- 07:58, 23 March 2021 diff hist 0 User:Studenterhue/Security Assistant Okay that sentence sounds a little awkward, let me rewrite that.
- 07:56, 23 March 2021 diff hist +1,287 User:Studenterhue/Security Assistant hm i should mention the timelock
- 07:38, 23 March 2021 diff hist +12 m Mining Department Update links for Syndicate Items's entry on the Syndicate Robot Frame
- 07:38, 23 March 2021 diff hist +6 m AI's Guide to the Chain of Command Update link to Syndicate Items's entry on the Syndicate Robot Frame
- 07:37, 23 March 2021 diff hist +6 m Antagonist Update link to Syndicate Items's entry on the Syndicate Robot Frame
- 07:37, 23 March 2021 diff hist +6 m Guide to AI Update link to Syndicate Items's entry on the Syndicate Robot Frame
- 07:36, 23 March 2021 diff hist +6 m Security Objects Update link to Syndicate Items's entry on the Syndicate Robot Frame
- 07:36, 23 March 2021 diff hist +18 m Cyborg Update links to Syndicate Items's entry on the Syndicate Robot Frame
- 07:35, 23 March 2021 diff hist +6 m Roboticist Update link to Syndicate Items's entry on the Syndicate Robot Frame
- 07:34, 23 March 2021 diff hist +6 m Traitor Update link to Syndicate Items's entry on the Syndicate Robot Frame
- 07:34, 23 March 2021 diff hist +6 Syndicate Items Change Syndicate Robot Frame's row-id from just "Syndicate Robot" to "Syndicate Robot Frame"
- 07:30, 23 March 2021 diff hist +4 m Jobs Add link to new Musician page
- 07:28, 23 March 2021 diff hist +5,540 N Musician Not quite feeling the gimmicks inspiration for here as I did for Salesman
- 01:38, 23 March 2021 diff hist −84 Robots Mass amusing duck migration has been removed
- 01:03, 23 March 2021 diff hist +1,092 Construction Add section for reinforced railings, correct two small grammar errors in the railing section
- 00:58, 23 March 2021 diff hist +1,014 Construction Add section for railings
- 00:10, 23 March 2021 diff hist +494 Contraband Add Mini Wasp-Egg-Crossbow, pulse rifle, taser SMG, and SPES-6 to the list
- 00:03, 23 March 2021 diff hist +52 Conspirator →Welcome to the Beeluminati: Clarify here Conspirators spawn as part of crew
- 00:02, 23 March 2021 diff hist −1 m Contraband We've a real entry for the stun cane now. Good time to link to there.
- 00:02, 23 March 2021 diff hist +149 Contraband Add Clock 180's too
- 00:01, 23 March 2021 diff hist +150 Contraband Add Bellatrix SMG's rating
- 23:58, 22 March 2021 diff hist −7 m Contraband Detect is probably a better word here than find/discover
- 23:46, 22 March 2021 diff hist −5 m Conspirator remove a preposition in the intro that made it sound a little awkward. not grammatically incorrect, just awkward.
- 23:45, 22 March 2021 diff hist −5 m Conspirator →Conditions: remove a redundant word, add one that was missing
- 23:43, 22 March 2021 diff hist +22 Martian Mode →Epilogue: we have a page for the Merchant job, so let's add it here. there's another name for the job though
- 23:42, 22 March 2021 diff hist −1 Gang →Gang Uniforms: Add a missing comma, remove an extra period
- 23:41, 22 March 2021 diff hist −14 m Salesman →In the Red, Literally: Traitoring: fixes two grammar errors
- 07:34, 22 March 2021 diff hist +565 Ore Processing Permeability too, which turns out does something besides reducing chemical. That's based on something similarly-named but separate
- 07:15, 22 March 2021 diff hist +114 Blob TIL destroying replicators releases chems
- 07:07, 22 March 2021 diff hist 0 m Ore Processing Now this one isn't supposed to be capitalized
- 07:06, 22 March 2021 diff hist +682 Ore Processing Add info on Neutron Radioactivity property
- 06:08, 22 March 2021 diff hist +1,324 Changelog March 21st update
- 06:05, 22 March 2021 diff hist −19 SS13 Wiki:Current events Weellll I got this sprite at least
- 06:04, 22 March 2021 diff hist +549 SS13 Wiki:Current events Some more tasks for recent updates
- 05:55, 22 March 2021 diff hist +94 Chemicals Epinephrine now has a bit of movement speed penalty negation
- 05:48, 22 March 2021 diff hist +9 m Werewolf Rearrange and add line breaks to table entry on maul victim to make it hopefully more readable
- 05:46, 22 March 2021 diff hist +122 m Pathogen Symptoms Add row ids and Chemicals links to Wound Mending and Burn Healing entries
- 05:39, 22 March 2021 diff hist +10 m Nuclear Engine Rearrange a somewhat awkward sentence
- 05:29, 22 March 2021 diff hist +46 Engineering Objects Forgot another source of hi-vis vests, warehouses
- 05:28, 22 March 2021 diff hist +27 File:HighVisibilityVest.png I know who made this! current
- 05:27, 22 March 2021 diff hist −26 m File:HighVisibilityVest.png Remove this from Unused Images now that it is in fact used on the wiki now
- 05:23, 22 March 2021 diff hist +385 Engineering Objects Add hi-vis vest
- 05:15, 22 March 2021 diff hist −1 Murder You know, I don't quite think this one was intentional...
- 04:55, 22 March 2021 diff hist +59 Syndicate Items how2deployDatBeacon
- 04:48, 22 March 2021 diff hist +1 Murder The SMG DOES fit??
- 04:27, 22 March 2021 diff hist +1,126 Murder Add Bellatrix SMG and its magazine
- 03:55, 22 March 2021 diff hist +584 N File:BellatrixSubmachineGun-48x32.png The sprite for the Bellatrix submachine gun, named after one of the stars in the Orion constellation, just like the other nuclear operative loadout weapons. Though it's strictly a fictional gun borrowing only appearance from real life SMGs, IMFDB would... current
- 03:34, 22 March 2021 diff hist +1,390 Construction Add section for display case
- 22:51, 21 March 2021 diff hist +456 Rules →Discord Rules: we rewrote these!
- 08:46, 21 March 2021 diff hist +399 Changelog March 20th update
- 08:43, 21 March 2021 diff hist +38 N Salicyclic Acid brain please stop this. there are only two c's in this painkiller current
- 08:42, 21 March 2021 diff hist +221 Pathogen Symptoms Similar for Fever
- 08:33, 21 March 2021 diff hist +265 Pathogen Symptoms More on Muscle Aches, also gives row ID and link to Chemicals page
- 08:19, 21 March 2021 diff hist +1,008 Ore Processing And a lot on flammability
- 07:35, 21 March 2021 diff hist +733 Ore Processing →Properties
- 07:19, 21 March 2021 diff hist +8 m Ore Processing A few linebreaks for slightly more readability
- 07:18, 21 March 2021 diff hist +344 Ore Processing On reflectivity
- 06:46, 21 March 2021 diff hist +3,600 Ore Processing Adds column with property value and corresponding material analyzer description, gives row headers
- 05:51, 21 March 2021 diff hist −135 Ore Processing Adds some missing properties, gets rid of some ones that were wrong/don't exist now. No info on them just yet.
- 05:46, 21 March 2021 diff hist +775 Construction TIL damaging catwalks with chems
- 23:19, 20 March 2021 diff hist +710 Clothing Add Construction Worker's Overalls
- 23:12, 20 March 2021 diff hist +267 Clothing Add rancher's overalls
- 23:07, 20 March 2021 diff hist +10 Medical Objects Add sprite for surgical tray
- 23:04, 20 March 2021 diff hist +483 N File:RanchersOveralls-32x32.png Sprite for the rancher's overalls, garb for the Rancher job. Got some nice orange to match the hay, and some green to match the grass. Also complements red from blood from chicken slaughter. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a... current
- 23:01, 20 March 2021 diff hist +451 N File:ConstructionWorkersOverallsYellow-32x32.png Sprite for the construction worker's overalls, in the yellow undershirt version. Yellow, like caution tape or safety signs, you know. Yellow that keeps you from electrifying yourself on a wire or getting smacked by a crate while crossing belt hell. 32... current
- 23:01, 20 March 2021 diff hist +397 N File:ConstructionWorkersOverallsOrange-32x32.png Sprite for the construction worker's overalls, in the orange undershirt version. Orange, you know. Like orange you glad those orange cones warned you about not going out that airlock into space? 32x32 means it's 32 pixels tall by 32 pixels wide. Good... current
- 22:55, 20 March 2021 diff hist +8 Clothing Add an image for custom shoes
- 22:55, 20 March 2021 diff hist +252 N File:WhiteShoes-32x32.png Sprite for white shoes. Just generic white shoes. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. The identity of the artist who made this sprite is unknown. Category: Object Sprites current
- 22:54, 20 March 2021 diff hist +320 N File:SurgicalTray-32x32.png Sprite for surgical tray, essentially a table on wheels for holding surgery tools and supplies. Useful for serving food too. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. The identity... current
- 22:29, 20 March 2021 diff hist +2 m Security Objects Bumps up Security Vendor closer to the top, above the equipment locker section, since it's relatively more important than those
- 22:28, 20 March 2021 diff hist −78 Security Objects Experiment with having SecTech and AmmoTech be their own sections. Maybe a little prettier, maybe a little neater, I'd say
- 22:09, 20 March 2021 diff hist +407 Security Objects Add confiscated items crate
- 21:54, 20 March 2021 diff hist +195 Changelog March 20th update so far
- 21:52, 20 March 2021 diff hist +63 Construction There's a little extra after wrenching the pew into pew parts
- 21:46, 20 March 2021 diff hist +30 Syndicate Assault Vessel I declare it canonical (and rewrite a somewhat nonsensical link)
- 21:36, 20 March 2021 diff hist +143 File:PlasmaCrateV2-32x32.png Forgot something important current
- 21:35, 20 March 2021 diff hist +247 N File:PlasmaCrateV1-32x32.png The sprite for a generic "Plasma crate". 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. The identity of the artist who made this sprite is unknown. Category: Historical Images current
- 21:35, 20 March 2021 diff hist +362 N File:PlasmaCrateV2-32x32.png The sprite for a generic "Plasma crate", once only used as the sprite for the anti-biological crate, which has flamethrowers and flare guns. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites...
- 21:34, 20 March 2021 diff hist +244 N File:SecureGearCrateV1-32x32.png The sprite for a generic "Gear crate". 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. The identify of the artist who made this sprite is unknown. Category: Historical Images current
- 21:33, 20 March 2021 diff hist +470 N File:SecureGearCrateV2-32x32.png The sprite for a generic "Gear crate", once used for Security's special grenades crate and the Nuke Ops' nerve agent crate. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. The identify o... current
- 21:15, 20 March 2021 diff hist +26 Security Objects Add sprites for anti-biological crate and special grenades crate
- 21:14, 20 March 2021 diff hist +534 N File:PlasmaCrateV3-32x32.png The sprite for a generic "Plasma crate", today currently only used as the sprite for the anti-biological crate, which has flamethrowers and flare guns. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32... current
- 21:12, 20 March 2021 diff hist +475 N File:SecureGearCrateV3-32x32.png The sprite for a generic "Gear crate", currently used for Security's special grenades crate and the Nuke Ops' nerve agent crate. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://... current
- 20:48, 20 March 2021 diff hist +297 Construction Add section on pews
- 20:41, 20 March 2021 diff hist 0 m File:SecureCrateV2.png Studenterhue moved page File:SecureCrate.png to File:SecureCrateV2.png without leaving a redirect: Thanks to my file move powers I can correctly rename this file to the second (known) version of this sprite current
- 20:39, 20 March 2021 diff hist +64 Security Objects →Armory Crates: turns out we already had sprites for some of these but I didn't know it, d'oh
- 20:37, 20 March 2021 diff hist 0 Construction Just updating file for secure crate. Technically don't have to, but want to anyway in case I have to in the future
- 20:36, 20 March 2021 diff hist 0 m General Objects I moved the secure crate file, and I know the file redirect means it's already showing the correct secure crate image, but want to update here still
- 20:33, 20 March 2021 diff hist −61 File:SecureCrateGreenV3-32x32.png Now the name is in fact accurate current
- 20:33, 20 March 2021 diff hist +47 N File:SecureCrateGreenV2-32x32.png Studenterhue moved page File:SecureCrateGreenV2-32x32.png to File:SecureCrateGreenV3-32x32.png: As description points out this is actually the third (known) version of this sprite current
- 20:33, 20 March 2021 diff hist 0 m File:SecureCrateGreenV3-32x32.png Studenterhue moved page File:SecureCrateGreenV2-32x32.png to File:SecureCrateGreenV3-32x32.png: As description points out this is actually the third (known) version of this sprite
- 07:43, 20 March 2021 diff hist +823 Security Objects Add anti-bio crate
- 07:22, 20 March 2021 diff hist +347 Changelog March 19th update
- 07:10, 20 March 2021 diff hist +37 Jobs Wow, there are a couple more titles for Psychologist
- 07:06, 20 March 2021 diff hist +8 m Pathogen Symptoms Linebreaks would help here
- 07:05, 20 March 2021 diff hist +309 Pathogen Symptoms Some stats on Farts, plus more info in general about Sweating
- 06:59, 20 March 2021 diff hist +289 Guide to Pathology More about Touch
- 06:56, 20 March 2021 diff hist +45 Guide to Pathology Hm, was a little wrong about touch transmission
- 06:26, 20 March 2021 diff hist +358 N Merchant current
- 06:22, 20 March 2021 diff hist +4 m Jobs Add link to Salesman page
- 06:17, 20 March 2021 diff hist +11,272 N Salesman A good start to documenting gimmick jobs, IMO
- 08:03, 19 March 2021 diff hist +913 Changelog March 18th and 17th updates
- 07:41, 19 March 2021 diff hist −41 Wizard EXCEPT THEY ARE IMMUNE TO SPRAY
- 13:11, 17 March 2021 diff hist +4 m Making and Breaking oops forgot to update links for two other mentions of the light cyborg chest and head
- 13:10, 17 March 2021 diff hist +2 m Powering the station Update link to info on light cyborg chest
- 13:09, 17 March 2021 diff hist +1 m Making and Breaking oh forgot a space too after a comma
- 13:09, 17 March 2021 diff hist +1 m Making and Breaking Update links for light cyborg head and chest, note they are indeed light and not standard parts (stupid copy and paste errors)
- 13:07, 17 March 2021 diff hist +7 m Cyborg Similar thing for light cyborg chest. Basically makes linking easier/more consistent and makes searching for it easier too
- 13:06, 17 March 2021 diff hist +7 Cyborg Call light cyborg head by its actual in-game name rather than Head (Light) or CyborgHeadLight
- 13:05, 17 March 2021 diff hist +133 File:CyborgChestLight.png Reassign to Historical Images since it's no longer used by the game, guess at who might have made it current
- 13:04, 17 March 2021 diff hist +133 File:CyborgHeadLight.png Reassign to Historical Images since it's no longer used by the game, wager a guess at who might have made it current
- 13:01, 17 March 2021 diff hist −192 SS13 Wiki:Current events Just covered a couple of sprites
- 13:00, 17 March 2021 diff hist +15 Cyborg Add new images for light chest and light head
- 12:59, 17 March 2021 diff hist +578 N File:CyborgHeadLightV2-32x32.png It's sprite of a light cyborg head. The "fragile speedster" of cyborg heads: good for moving fast, but doesn't provide much protection. Still a liked nonetheless. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially wi... current
- 12:51, 17 March 2021 diff hist +403 N File:CyborgChestLightV2-32x32.png It's the sprite for a light cyborg chest. Light on materials, but light on protection too. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pul... current
- 12:32, 17 March 2021 diff hist +7 Foods and Drinks update image for juicer
- 12:31, 17 March 2021 diff hist +52 File:Juicer.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 12:31, 17 March 2021 diff hist +402 N File:JuicerV2-32x32.png A relic from a bygone era when cyborgs had needed this to juice things. That era has passed, thankfully. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/g... current
- 12:30, 17 March 2021 diff hist −7 m File:ThinkDOSPCV2-32x32.gif Actually ought to be under Sprites category since it's a sprite of the large objects you can't pick up current
- 12:23, 17 March 2021 diff hist +1 m Computers Update link to Wizard section on Magix System IV
- 12:23, 17 March 2021 diff hist +19 m Wizard Change Magix System IV and Magic Mirror row IDs to be name of item (or at least something close to it)
- 12:21, 17 March 2021 diff hist +57 File:Thinkdos-pc.gif Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 12:19, 17 March 2021 diff hist +6 Template:Objects Update image used for Computers
- 12:19, 17 March 2021 diff hist +6 Wizard Updated sprite for Magix System IV
- 12:19, 17 March 2021 diff hist +14 Computers Updated sprites for PC and Magix
- 12:18, 17 March 2021 diff hist +446 N File:ThinkDOSPCV2-32x32.gif Ancient ThinkDOS e-mail checker. Animated. I've been told this is specifically inspired by Windows 98. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goo...
- 07:09, 17 March 2021 diff hist +239 Pathogen Symptoms Restarting a small project to give precise numbers for symptoms by doing so for Shakespeare, Shivering, and Gasping
- 06:53, 17 March 2021 diff hist +32 N Pathology Mutations Studenterhue moved page Pathology Mutations to Pathogen Mutations: erm I meant to have it as Pathogen Mutations not Pathology Mutations. Like how the list of symptoms is specificalled called "Pathogen Symptoms" rather than "Pathology Symptoms" current
- 06:53, 17 March 2021 diff hist 0 m Pathogen Mutations Studenterhue moved page Pathology Mutations to Pathogen Mutations: erm I meant to have it as Pathogen Mutations not Pathology Mutations. Like how the list of symptoms is specificalled called "Pathogen Symptoms" rather than "Pathology Symptoms"
- 06:47, 17 March 2021 diff hist +680 Changelog March 16th update
- 06:41, 17 March 2021 diff hist +420 Clothing Uhhh I don't want to link back to Construction Visualizer's entries on Construction Worker or Construction Game Mode so let's explain what it does and how it's unobtainable
- 06:34, 17 March 2021 diff hist +97 Engineering Objects Miniaturized lamp manufacturer is now part of a Cargo crate rather than a job spawn item
- 06:32, 17 March 2021 diff hist +455 Quartermaster Add Construction Equipment crate
- 06:21, 17 March 2021 diff hist +2,234 Engineering Objects Adds Floor and Wall Planner and Window Planner, complete with the new sources for them. Can't seem to replicate the previously described functionality of having the RCD make custom-textured walls
- 05:40, 17 March 2021 diff hist −17 Cyborg Rewrite mention of Construction Worker now that the job is out of rotation, and redirect some links to (future) Engineering Objects entries about the tools mentioned in the Construction Visualizer upgrade
- 05:37, 17 March 2021 diff hist −73 Sea Turtle Remove mention of Construction Worker now that the job is out of rotation, rewrite link to the job page to a (future) Engineering Objects entry
- 08:24, 16 March 2021 diff hist −165 SS13 Wiki:Current events Guess we won't need these anymore!
- 08:24, 16 March 2021 diff hist +104 Manta uhhh yeah let's note there was a time Construction Worker WAS a job and call it a day
- 08:06, 16 March 2021 diff hist −152 Guide to Genetics Remove mentions of Construction Worker's Construction Visualizer now that the job is out of rotation
- 08:04, 16 March 2021 diff hist −27 Spy Thief Remove mention of Construction Worker now that the job is out of rotation
- 08:03, 16 March 2021 diff hist −150 Syndicate Items No need to mention the Construction Visualizer seeing cloaks now that the job that gets them is gone now
- 07:59, 16 March 2021 diff hist −79 Engineering Objects Remove mentions of Construction Worker in deconstruction device and tool belt entries
- 07:58, 16 March 2021 diff hist +13 Construction That man is dead, that Construction Worker job is discontinued
- 07:57, 16 March 2021 diff hist −28 Staff Assistant Remove mention of Construction Worker now that the job is out of rotation
- 07:56, 16 March 2021 diff hist −30 Traits Remove mention of Construction Worker now that the job is out of rotation
- 07:56, 16 March 2021 diff hist +15 Construction Worker Slap on a Historical template, substitute JobMenu template for Archive now that this job has been removed from rotation
- 07:55, 16 March 2021 diff hist +27 Template:Archive Welcome to the Archive Nursing Home, Construction Worker
- 07:54, 16 March 2021 diff hist −2 m Template:JobMenu oh hell to you you loose ]]
- 07:54, 16 March 2021 diff hist −81 Template:JobMenu Remove Construction Worker from the list now that it's removed from rotation
- 07:53, 16 March 2021 diff hist +13 Jobs Move Construction Worker to Discontinued Jobs section
- 07:36, 16 March 2021 diff hist +12 m Nuclear Operative Sort out this mildly weird inconsistency
- 07:31, 16 March 2021 diff hist +36 Nuclear Operative Mention Scout loadout, note Infiltrator's got disguise stuff now instead of a cloak
- 07:29, 16 March 2021 diff hist +46 m Detective Makes paragraphs on traitor detective specifically into its own section, per usual format. Had to reword a few things to have it all make sense
- 07:20, 16 March 2021 diff hist +470 Detective Mention the cool forensic scanner (Oh lord that's really the name for it)
- 07:11, 16 March 2021 diff hist +2,436 Discontinued Syndicate Items Adds Assault Rucksack and Syndicate Satchel
- 05:34, 16 March 2021 diff hist +680 Changelog March 15th update
- 07:17, 15 March 2021 diff hist +880 Changelog March 14th update
- 07:04, 14 March 2021 diff hist +1,718 Changelog March 13th update
- 07:03, 14 March 2021 diff hist +1 Syndicate Items THERE'S NO NEARER THAN POINT-BLANK
- 06:59, 14 March 2021 diff hist +1,101 Syndicate Items Now there's a Scout class crate. I'm gonna add the SMG sprite later, I swear
- 06:38, 14 March 2021 diff hist +323 Syndicate Items Some significant changes occured with the infiltrator kit. Basically, it's retooled for disguising now
- 08:10, 13 March 2021 diff hist +1,007 Changelog March 12th update
- 07:54, 13 March 2021 diff hist +312 Construction Worker Briefly mention floor and wall planner's new restore original mode
- 07:47, 13 March 2021 diff hist +539 Security Objects Add more info about where to get a tranq rifle and when you might use mutadone darts, with some small formatting changes
- 07:33, 13 March 2021 diff hist +287 Security Objects Add some more info about the barrier, like its Disorient protections
- 07:22, 13 March 2021 diff hist +2,206 Security Objects Breaks up the Weapons section into subsections based on lethal, less-than-lethal, non-lethal, and multi-role, with explanations of each to match
- 20:23, 12 March 2021 diff hist 0 m Security Objects Should probably file fog grenade under equipment rather than weapon since it's not meant to be used to attack people.
- 20:18, 12 March 2021 diff hist +153 m Security Objects Moves list of stun baton interactions into a table, which I think is easier to comprehend than a list
- 19:47, 12 March 2021 diff hist +152 Security Objects Give stun cane its own category, mostly to make the stun baton entry a little smaller. Also, that thing actually has four charges
- 11:45, 12 March 2021 diff hist +2,972 Security Objects Adds section for Armory crates, because explaining how the armory authorization can change the access on them gets annoying quickly
- 10:52, 12 March 2021 diff hist +639 Changelog March 11th update
- 10:16, 12 March 2021 diff hist +883 Janitor Add section for custodial supplies locker. Maybe we ought to make this a separate page
- 10:00, 12 March 2021 diff hist +96 Guide to AI One obvious reason someone might not be on the manifest..
- 09:51, 12 March 2021 diff hist +119 Guide to AI →Papers, please: now that stowaways don't show up on manifest, this significantly alters this section
- 09:29, 12 March 2021 diff hist −13 Traits Stowaway now does remove you from the Crew Maniffest
- 09:23, 12 March 2021 diff hist +1,370 Mini Custodial Closet Add tab for Manta's version. current
- 07:38, 12 March 2021 diff hist +28 Engineering Since Manta's Arrivals got moved, it's better to describe one of its engineering areas as relative the bar rather than Arrivals , since the bar is closer to Engineering now than Arrivals is
- 07:35, 12 March 2021 diff hist −2 Cargo Bay Manta's Arrivals got moved, so got to update the directions to Cargo from there
- 07:33, 12 March 2021 diff hist +29 Hydroponics Arrivals is now right of Manta's Hydryoponics area
- 07:32, 12 March 2021 diff hist +24 Mechanics Workshop Manta's Mechanics area is no longer below Arrivals since Arrivals got moved, so gotta update that
- 07:31, 12 March 2021 diff hist −32 Kitchen Manta's Kitchen is no longer above Arrivals now that Arrivals got moved
- 07:30, 12 March 2021 diff hist +17 Engineering Break Room Update location info on Manta's Engineering Break Room since Arrivals is no longer right next to Escape
- 07:25, 12 March 2021 diff hist +12 m File:MantaArrivals.png Reassign to Historical Map Images since it's an outdated screenshot of Manta's Arrivals area current
- 07:24, 12 March 2021 diff hist +12 m File:MantaGarbageGarbs.png Reassign to Historical Map Images since it's an outdated screenshot of Manta's Garbage Garbs area current
- 07:23, 12 March 2021 diff hist +2 Manta Add updated images of Manta's Arrivals and Garbage Garbs areas, move them to Supply section to reflect their new relative locations
- 07:21, 12 March 2021 diff hist −253 Arrivals Update image, location, and contents of Manta's Arrivals area
- 07:09, 12 March 2021 diff hist +234 N File:MantaArrivalsV3.png Manta's Arrivals, where a wonderful world of violence, blood, water, and explosions begins. This third iteration has three wall cabinets now and a door into Garbage Garbs, which were both added by Flourish. Category: Map Images current
- 07:07, 12 March 2021 diff hist +2 Garbage Garbs Frig did I really forget to update the image used for Manta's store? current
- 07:07, 12 March 2021 diff hist +343 Garbage Garbs Clarify Manta's Garbage Garbs isn't quite a store, update location info since it got moved like months ago
- 07:00, 12 March 2021 diff hist 0 File:MantaGarbageGarbsV3.png Studenterhue uploaded a new version of File:MantaGarbageGarbsV3.png current
- 06:59, 12 March 2021 diff hist +286 N File:MantaGarbageGarbsV3.png Manta's surprisingly high-quality clothing "store", Garbage Garbs. I haven't been good at keeping track, but as far as I know, this is the third iteration, which adds a second entrance into the area. The second moved it below Arrivals to make way for...
- 06:56, 12 March 2021 diff hist +52 Detective's Office Update direction info on Manta's Detective Office, since the Garbage Garbs area was moved across the hall and there's now a Ranch area in its place current
- 06:47, 12 March 2021 diff hist +2 Manta Add updated image for Janitor Supply Closet
- 06:46, 12 March 2021 diff hist +11 m File:MantaJanitorSupplyCloset.png Moving to Historical Map Images since it's an outdated screenshot of Manta's Janitor Supply Closet room now current
- 06:45, 12 March 2021 diff hist +322 N File:MantaJanitorSupplyClosetV3.png A section of the Sea Turtle ship on Manta that is pretty much a broom closet for the Janitor. This turtle's gotta clean itself up somehow. What's new? Someone (TTerc) put the sponge back on the rack and added a janitor supply closet. Stool had to be... current
- 06:43, 12 March 2021 diff hist +284 N File:MantaJanitorSupplyClosetV2.png A section of the Sea Turtle ship on Manta that is pretty much a broom closet for the Janitor. This turtle's gotta clean itself up somehow. This time around, someone moved the trash bag box back onto the rack and gave the Janitor a stool to sit on. [[... current
- 09:07, 11 March 2021 diff hist +885 Changelog March 10th update
- 09:02, 11 March 2021 diff hist +55 N Special Equipment Locker Redirected page to Security Objects#Special Equipment Locker
- 09:01, 11 March 2021 diff hist 0 Security (place) Update image used for Manta's Armory
- 09:00, 11 March 2021 diff hist +504 Armory Note Cog2, Atlas, Kondaru, and Manta armories have special equipment lockers now. Also removed an explanation of the old Special equipment locker I evidently missed
- 08:55, 11 March 2021 diff hist 0 Armory Update image used for Manta's Armory
- 08:55, 11 March 2021 diff hist −1 Manta Update image used for the armory area
- 08:54, 11 March 2021 diff hist 0 Head of Security Update image used for Manta's Armory
- 08:53, 11 March 2021 diff hist +468 N File:MantaArmoryV5.png Manta's Armory, an shining example of why you should lock up your guns if they're loaded, as of a build downloaded on February 21st, 2021. To my knowledge, this is the fifth iteration, which added a special equipment locker. Third was adding a pulse...
- 08:44, 11 March 2021 diff hist +2 Head of Security Update image used for Cog2's Armory
- 08:43, 11 March 2021 diff hist +2 Cogmap2 Update imaged used for Armory
- 08:42, 11 March 2021 diff hist +2 Armory Go ahead and update image for Cog2's Armory
- 08:30, 11 March 2021 diff hist +448 N File:Cogmap2Armory-Feb-21-2021.png The Armory of Cog2, as of February 21st, 2021. That's almost two years since the latest image, which is dated to March 24th, 2019. What's happened between these years? For one, quite a few re-sprites. Night vision goggles, crates, heavy armor, flashers...
- 08:26, 11 March 2021 diff hist +11 m File:Cogmap2Armory-3-24-2019.png Haven't uploaded the updated version yet, but gonna go ahead and assign to Historical Map Images since it's an outdated image of Cog2's Armory now current
- 08:16, 11 March 2021 diff hist +218 Head of Security Move "Other Duties" section up a bit, mostly for to be consistent about the job duties section being towards the beginning. Expanded on their duties a bit, rename it to reflect that
- 08:04, 11 March 2021 diff hist −5 m Head of Security wh why is it linking back its own page
- 07:55, 11 March 2021 diff hist −9 m Head of Security Say yes to a TOC (Table of Contents)! What could go wrong?
- 07:54, 11 March 2021 diff hist −10 Head of Security Subsume the tips section into other sections
- 07:43, 11 March 2021 diff hist +974 Head of Security Organize history of the role into one section, add a bit of my own knowledge, create an intro that establishes their duties to replace historical stuff that used to be the intro
- 06:47, 11 March 2021 diff hist −195 Detective No longer true after a big rework of cyberorgans
- 07:47, 10 March 2021 diff hist +37 SS13 Wiki:Current events Just one TermOS-related thing today
- 07:45, 10 March 2021 diff hist +693 Changelog March 9th update
- 07:43, 10 March 2021 diff hist −345 SS13 Wiki:Current events Sure was a lot of work just to cover a rename
- 07:41, 10 March 2021 diff hist +423 Cryo Make this is into a Disambiguation, because cryo can mean a lot of things besides the cryo cell current
- 07:36, 10 March 2021 diff hist +87 Medbay Make links to cryo redirect into links to Medical Doctor's section on cryo, since that is going to become a disambiguation soon
- 07:34, 10 March 2021 diff hist +4 m Medical Doctor link to section on cryo just below rather than Medical Objects's entry on the cryo cell object (that entry just links back to it anyways)
- 07:30, 10 March 2021 diff hist +17 Medbay Cryo cell is now called "cryogenic healing pod",so updating a link to Medical Objects's entry on it accordingly (there's surprisingly only one of those. most others link to the Medical Doctor section on cryo)
- 07:29, 10 March 2021 diff hist +55 m Spy Thief Cryo cell is now called "cryogenic healing pod",so updating the links to Medical Objects's entry on it accordingly
- 07:28, 10 March 2021 diff hist +17 m Operating Theatre Cryo cell is now called "cryogenic healing pod",so updating the link to Medical Objects's entry on it accordingly
- 07:27, 10 March 2021 diff hist +29 m Morgue Cryo cell is now called "cryogenic healing pod",so updating the link to Medical Objects's entry on it accordingly
- 07:26, 10 March 2021 diff hist +17 m Game FAQ Cryo cell is now called "cryogenic healing pod",so updating the link to Medical Objects's entry on it accordingly
- 07:25, 10 March 2021 diff hist +87 m Decomposition Cryo cell is now called "cryogenic healing pod",so updating the links to Medical Objects's entry on it accordingly
- 07:22, 10 March 2021 diff hist +17 Medical Objects Add yet another name for the cryo healing pods
- 07:22, 10 March 2021 diff hist +29 m Chemicals Cryo cell is now called "Cryogenic Healing Pod",so update the link to Medical Objects's entry on it accordingly
- 07:20, 10 March 2021 diff hist −1 m Medical Doctor okay tabs before the setting up the cryo system is kinda disturbing me let's move them inside it
- 07:19, 10 March 2021 diff hist +426 Medical Doctor →Using the Cryo Chambers: move info on using air mix instead of O2 to setup section, add a short explanation of the cryo system, make note about 170K gas temp requirement
- 07:17, 10 March 2021 diff hist +15 Medical Objects Add another name for the cryo healing pod
- 07:00, 10 March 2021 diff hist +68 Medical Doctor →Using the Cryo Chambers: split into two sections, one for setting it up, one for using it
- 06:59, 10 March 2021 diff hist −433 Medical Objects Updated name (and row-id) of cryo cell, condense info down into a summary and a redirect to a source of more info
- 06:49, 10 March 2021 diff hist −3 m Medical Doctor minor grammar thing whatever
- 06:39, 10 March 2021 diff hist +342 Hosting a server →Setting the map: some very important to remember about handling __build.dm
- 06:20, 10 March 2021 diff hist +320 Guide to Genetics Add some info on what meta-neural antenna DOESN'T hear
- 06:08, 10 March 2021 diff hist +22 m Decomposition oh god my writing is embarrassing
- 05:56, 10 March 2021 diff hist +123 Conspirator You now enable Conspirator in your char prefs to be able to play as a Conspirator instead of Traitor!
- 05:50, 10 March 2021 diff hist +83 Communications Officer Move note about there being no way to repair the communications array to the part that discusses the emergency uplink
- 05:47, 10 March 2021 diff hist +370 Communications Officer Comms Officer has a flash now, which does change up a few things
- 05:38, 10 March 2021 diff hist +143 Jobs Rewrite some references to the old time where there were only two servers
- 05:02, 10 March 2021 diff hist +9 m Manta →History: split up this long sentence
- 04:59, 10 March 2021 diff hist +3 m Manta Should be follow, not following here
- 04:53, 10 March 2021 diff hist +34 Atlas hey hey I found up where the passage quoted comes from
- 04:50, 10 March 2021 diff hist −43 Clarion Rewrite some references to the time when there were only two servers. Could maybe pizzazz this map up a bit.
- 04:45, 10 March 2021 diff hist +153 Destiny Also rewrite some references to the old scheme of there only being two servers
- 04:41, 10 March 2021 diff hist −34 Cogmap2 Rewrite some references to the old server organization scheme
- 04:38, 10 March 2021 diff hist +37 m Arrivals Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the links
- 04:37, 10 March 2021 diff hist +20 m Getting Started Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link
- 04:36, 10 March 2021 diff hist −5 m Game FAQ Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link
- 04:36, 10 March 2021 diff hist +5 m Battler Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link
- 04:35, 10 March 2021 diff hist +57 m Custodial Closet Add link to General Objects's entry on the Industrial Cryogenic Sleep Unit (formerly industrial cryogenics unit)
- 04:34, 10 March 2021 diff hist +53 Destiny Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link and add note about the old name
- 04:33, 10 March 2021 diff hist +57 m Teleporter Room Add link to General Objects's entry on the Industrial Cryogenic Sleep Unit (formerly industrial cryogenics unit)
- 04:32, 10 March 2021 diff hist +57 m EVA Add link to General Objects's entry on the Industrial Cryogenic Sleep Unit (formerly industrial cryogenics unit)
- 04:31, 10 March 2021 diff hist +50 Gym Add link to General Objects's entry on the Industrial Cryogenic Sleep Unit (formerly industrial cryogenics unit), slightly reword a phrase
- 04:29, 10 March 2021 diff hist +10 m Crew Quarters Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link
- 04:29, 10 March 2021 diff hist +10 m Staff Assistants' Quarters Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link current
- 04:28, 10 March 2021 diff hist +7 Locker Room Rewrite some references to the old time where there were only two servers
- 04:27, 10 March 2021 diff hist +10 m Locker Room Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link
- 04:26, 10 March 2021 diff hist +10 m Spacebux Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the links
- 04:26, 10 March 2021 diff hist −408 Oshan Laboratory Both the RP and non-RP versions of Oshan have the cryo unit in Arrivals now, so no need for this note any more
- 04:24, 10 March 2021 diff hist +5 m Industrial Cryogenics Unit Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link current
- 04:23, 10 March 2021 diff hist +5 m Cryosleep Unit Industrial cryogenics unit is now the industrial cryogenic sleep unit, so update the link current
- 04:21, 10 March 2021 diff hist +60 General Objects Industrial cryogenics unit is now the industrial cryogenic sleep unit. A note about the old name has been added.
- 07:50, 9 March 2021 diff hist +736 SS13 Wiki:Current events Still a few more things to go though
- 07:42, 9 March 2021 diff hist −536 SS13 Wiki:Current events Got a fair bit done recently
- 07:40, 9 March 2021 diff hist +10 m Syndicate Items Update link to invisible organic superlubricant entry, rearrange a few sentences
- 07:37, 9 March 2021 diff hist −1 Chemicals dammnit got the name wrong
- 07:36, 9 March 2021 diff hist +530 Chemicals Eh what the heck let's give invisible organic superlubricant its own entry just in case it gets expanded upon
- 07:29, 9 March 2021 diff hist +182 Syndicate Items Explain the invisible superlube with the slip and sign
- 07:24, 9 March 2021 diff hist +68 Syndicate Items Note cloning consoles attached to pods to cloning pods now have a unique UI
- 07:22, 9 March 2021 diff hist +210 Chemicals Add note in organic superlubricant about what invisible superlubricant is
- 07:15, 9 March 2021 diff hist +236 Changelog March 7th update
- 07:08, 9 March 2021 diff hist −39 Chemicals it still says that in the current source!
- 06:57, 9 March 2021 diff hist +325 Roboticist →Legs
- 06:54, 9 March 2021 diff hist +477 Roboticist →Arms: note which arms are unable to removed by Rathen's Secret and which can resist it but are otherwise vulnerable to it
- 05:48, 9 March 2021 diff hist +11 m Wizard okay maybe not this was not quite the words I wanted to use here
- 05:38, 9 March 2021 diff hist +358 m Wizard To finish up, row-ids for everyone!
- 05:36, 9 March 2021 diff hist +43 Wizard For Staff of Cthulhu (object) entry, add link to associated spell and give more sensible row ID
- 05:34, 9 March 2021 diff hist +298 Wizard Add some more precise numbers about staff of cthulhu effects, give row ID for it while we're here
- 05:13, 9 March 2021 diff hist +135 m Wizard Hm, maybe combine the Summon Staff of Cthulhu and Staff of Cthulhu entries?
- 05:01, 9 March 2021 diff hist +501 Wizard Staff of Cthulhu has its own category now, Equipment, and so does Pandemonium, Miscellaneous
- 04:55, 9 March 2021 diff hist 0 Wizard Someone's moved some spells around, because Teleport and Blink are now under Defensive
- 04:41, 9 March 2021 diff hist +16 m Wizard okay I don't know about you but without the <Br> the headers going Name (Voice, then Line) is bugging me a lot
- 04:32, 9 March 2021 diff hist +1,456 Wizard Okay, here's the reason for the new format: adding voice clips to each line (and explaining what they are)
- 04:11, 9 March 2021 diff hist +51 Wizard Finally same for offensive spells
- 04:07, 9 March 2021 diff hist +23 Wizard Similar for Defensive spells
- 04:02, 9 March 2021 diff hist +45 m Wizard New table format for Utility spells
- 03:58, 9 March 2021 diff hist +18 Wizard Moving to a new table format where it's name->icon->other stuff rather than icon->name->other stuff. Reason for it will become clear later. For now, here's the Free spells table under the new format
- 03:39, 9 March 2021 diff hist +137 m Wizard Try to organize Summon Golem and Sticks to Snakes entries by having separate parts for the creature itself and the ability's usage, add row ids to them while we're here
- 03:33, 9 March 2021 diff hist +21 Wizard Adds row id for Rathen's Secret because I'm probably gonna note the arse nath resistance on the Roboticist page
- 03:32, 9 March 2021 diff hist +3 Wizard In fact, most of them are capitalized like a title with all nouns capitalized
- 03:29, 9 March 2021 diff hist 0 m Wizard Rathen's Secret has TWO capitals!!
- 03:29, 9 March 2021 diff hist +740 Wizard Add info on Rathen's Secret's more complex mechanics for delimbing (and de-tailing)
- 03:10, 9 March 2021 diff hist +1 Random Events →Spectral Anomaly: this is apparently specifically called a "Flatulent Anomaly" in the code
- 03:02, 9 March 2021 diff hist +2 m History of SS13 Interesting, users->Interestingly, users
- 21:50, 8 March 2021 diff hist +358 Talk:Afterlife Bar →Should we explain that the bar is accesible for living players? current
- 06:21, 8 March 2021 diff hist −4 m XP →Which jobs have XP? Job Rewards?: turn those lists into a handy table
- 06:14, 8 March 2021 diff hist +182 XP Merge new job rewards section and section on get job rewards together since you'd probably go to either to learn how to redeem them, add some info on when rewards can be redeemed