Spy Thief
Your mission Spy Thief, if you choose to accept it, is to procure several items of utmost importance and turn them in at their designated locations. Upon successful delivery, you will be awarded with special spy gear to aid further extractions. As always, should you or any of your Syndicate operatives be caught or killed, the Syndicate will disavow any knowledge of your actions. Good luck, Spy Thief.
Mission Briefing
As a spy thief, you receive a special version of the Syndicate Uplink that, rather than showing a list of Syndicate Items you can buy, shows a list of item bounties you'll have to complete to earn Syndicate Items. The list of bounties refreshes every ten minutes or so, and there are a variety of items that the Syndicate may request. Often, the bounties will be for station items of varying rarity, which the following section covers. Sometimes, the bounties are for personal items, such as a crew member's ID card, their PDA, their trinket/heirloom, or even one of their limbs! Other times, you'll be asked to photograph a crew member (or a random monkey). For these, you must be careful not to include any other object in the picture, such as a firelock or a medkit or some tools or whatever. If your photo includes anything else, you won't be able to turn it in, even if the requested photography subject is in the picture.
To turn in these items, go to the listed location for it and click on your PDA while holding the item, and a random Syndicate Item will be teleported to the tile you're on. Items marked as **HOT** will grant Syndicate Items of higher telecrystal cost, and as you turn in more items, the chance of getting a high TC-value Syndicate item will greatly increase. Once you're on your fourth or fifth bounty, you reasonably expect to earn a 6 or 7-TC item from turning in an item.
On your completion of your final sixth bounty, in the lieu of a random Syndicate item, you'll receive target ID tracker tuned in to other spy thieves and dangerous agents. This brings us to the other important part of being a spy thief.
You see, very frequently, you're not the only spy thief around. These other spy thieves will have the same list of item bounties as you, and it's possible for them to claim those bounties before you do, depriving you of useful spy gear. The Syndicate wants the very best spies among its agents; unfortunately, there are only so few openings for so many candidates. That's why you, special agent, must prove your superiority by eliminating the other spy thieves (and occasionally other obstacles), remaining as the sole spy thief standing, and escaping alive on the Emergency Shuttle.
Possible Bounty Items
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Item | Location(s) | Notes |
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Camera | Detective's Office, Telescience, Crew Quarters/Staff Assistants' Quarters, Information Office (Cogmap1) | Not something you need to turn in, but you need it for photograph bounties. |
Watering can | Hydroponics | Native to Hydroponics, often found on a table or in the GardenGear vendor. There are plenty of these to go around, so the Botanists likely won't miss them. Also found in Hydroponics Starter Crates |
Spectroscopic goggles | Chemistry, Hydroponics, Bar | A few of these can be found in the Chemistry Lab. Hydroponics, Bar, and Pathology also get their own pair. They can also be ordered by Cargo in the form of Chemistry Resupply Crates (Cardlocked [Research]) |
Multitool | Tool Storage | Super-common. Can be made in any general manufacturer (found in Tool Storage, Cargo Bay, and Ore Processing). If you really must steal something, they can be found in the open in Mechanics Workshop. |
Barkley's basketball | Gym | One of its kind and hidden in plain sight. Logically found where Barkley is. |
Beepsky's diary | Beepsky's House | One of its kind, so it's likely you'll bump into another spy thief vying for the same item. Opening the crate it's found in is the easy part, getting past the plastic flaps, not so much, maybe |
'Freeform' AI-module | AI Chamber | Zealously guarded by turrets and kept in a room lined with r-walls, electrified grilles, and IR-detectors. A Command-level ID is highly advised. |
'Reset' AI-module | AI Chamber, Computer Core, Bridge (Cogmap1/Cogmap2) | Similarly well-protected as the Freeform module. If you're not too inclined to get shot up by stun turrets and very likely discovered by the AI, try looking for the one on the Bridge if possible. |
Cap'n Bubs(TM) Extra-Manly Bubble Bath | Locker Room (Cogmap1/2, Clarion), Toilets (Destiny) | One of a kind--snatch it before the other spy thieves do! Found next to a bathtub, as you'd expect. |
Data disk-COMMaster | Computer Core, Tech Storage, Bridge, EVA (Cogmap2) | Try not to confuse it with the other, similar-sized disks. |
Riot launcher | Security, Armory | Often found in proximity to Security equipment lockers. Sec doesn't use it often, but if it gets taken, they will notice. |
Engineering space suit | Mining Department, Mining Outpost , Engineering, Emergency Storage B (Cogmap2), Emergency Storage A (Cogmap2) | Fairly common. Can be made fairly cheaply in Mining Manufacturers, found in Mining Department, the Mining Outpost, and Cargo Bay. |
Staple gun | Operating Theatre, Robotics, Medical Booth | Fairly uncommon. Can be manufactured in Medical or Robotics Fabricators, located in Medbay, Robotics, and Cargo Bay. |
Russian revolver | Bar | Specifically in the room where the Barman spawns, known as Barman's Closet/Bar Office. Ask nicely or face the barrel of a territorial Barman's riot shotgun. |
Medical belt | Medbay, Medical Booth, Medical Director's Office | Rather uncommon. Two can be found out in the open on a rack with some paramedic suits, the others can be found in cardlocked Medical uniforms lockers. |
Extravagant Chocolate Gateau | Kitchen / Bar | Usually on some table very close to the general Bar area, so it's quite easy to steal. There's only one of these around on the map, so the Chef will likely notice that his precious pastry has been pilfered. |
Paramedic suit | Medbay | Two of these spawn on a rack somewhere in Medbay, usually near Operating Theatre. Also fairly popular amongst roaming Medical Doctors, so expect to find at least one of them wearing a paramedic suit. |
Pinpointer(authenication disk) | Captain's Quarters | Found on the same table beneath the spare captain's ID, below a bunch of other junk. Some captains may keep the pinpointer on them, while entrusting the disk to someone else. |
Stinkeye's Special Reserve | Captain's Quarters, Bar | Often well-hidden behind some bush or other potted plant. You can also ask for one from the Barman, if they've hacked the booze vendor. |
Heisenbee's birthday cupcake | Research Director's Office | Found on one of the wooden tables, close by to Heisenbee himself. Nobody will probably miss it if you take it, unless someone is attempting to make some of the secret chems, but why would you steal something from a poor bee? |
Knife | Kitchen | One can be found one of the kitchen tables. A bunch more can be found in the access-locked FoodVend. The Barman's BoozeVend also vends fruit wedge kits, which comes with a knife. |
Defibrillator | Medbay, Operating Theatre, Medical Director's Office | At least one can be found on/near one of the surgical tables. The Medical Director's locker contains one of these, and depending on the map, the medical carts may have one. |
Captain's spare ID | Captain's Quarters | The golden ticket itself. Some captains may offer it as an challenge or bounty award, other crew members may try to get a hold of it through less noble means. A smart thing to do would be to stop by Customs and give yourself captain-level access and THEN turn it in. |
Cakehat | Bar | The one and only. Pluck from the bar counter before some Staff Assistant puts it on. |
Football | Crew Quarters | Despite what you'd expect, this actually just spawns in a table in Crew Quarters instead of the Gym. Occasionally, you may get one from opening eggs from amusing ducks. |
Pharmacopia | Chemistry Lab, Pharmacy, Operating Theatre (Destiny/Clarion/Linemap), Public Market (Cogmap2) | A nondescript grey book found in the Chemistry Lab of the Research Wing and Medbay's Pharmacy, which depending on the map, is usually either just a room with medkit lockers and floor health scanner machines or an actual chemistry lab. Also available from Books4u vending machines (usually found some where near the Cargo Bay) for a reasonable price. |
Utility belt | Tool Storage, Mechanics Workshop, Engineering, Warehouse (Cogmap1/Cogmap2), Maintenance (Cogmap2) | Grab one for yourself, you'll appreciate the extra inventory space later. You can find these on a table or rack out in the open somewhere in Tool Storage and the Mechanics Workshop and hidden away in Engineer lockers. You can also get these from the QM through Utility Belt Crates. |
Cleaner bottle | Custodial Closet, Morgue | Usually found on one of the tables in these rooms, below a few other things, so you don't have to look through the access-locked custodial supplies closet. Can brought quite cheaply from Cargo in form of Janitorial Supplies Refill crates. |
Oxygen deprivation first aid | Medbay, Emergency Storage (Cogmap2) | Every medkit storage closet has at least one of these, color-coded a lovely shade of light blue for your convenience. These can also be occasionally found in similarly colored emergency oxygen closets. |
Tips for Bond Imitators
- Be mindful that for photograph bounties, your PDA will only accept photos of the requested subject alone. If there's any objects on the tile they're on, if they're in a doorway with a firelock, etc., your PDA won't accept them.
- Having trouble figuring out where your turn-in locations are? Our Locations page may help.
- For Router locations, please turn to the relevant QM section.
- If you're extracting organs, do, obviously, actually know how to extract them unless you'll just pray they randomly get gibbed and rummage through their remains. Remember: it's scalpel, saw, scalpel on the target limb for arms and legs, scalpel, saw, scalpel, saw on the chest for hearts.
- Frequently, you won't always have access to the places where your target items are stored or the places where you're supposed to turn them in. In times like these, it's useful to know door hacking or have a little thermite mix on hand.
- You can receive ANY Syndicate Item from completing a bounty, even surplus crate-only and job-specific items. To get the best use of your items, you may want to see the Being A Better Traitor page.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |