Security Assistant
Security Assistant
SECURITY DEPARTMENT | |
---|---|
Security Assistant | |
Security Assistant |
Difficulty: Medium Requirements: None Access Level: Security, Brig, Maintenance, Firearms Carry Permit, Handling of Contraband Permit Additional Roleplay Access Level: None Supervisors: Head of Personnel, Captain, Head of Security Subordinates: None Responsibilities: Assist others when requested Guides: Getting Started, Game FAQ |
A Security assistant is a newly employed agent, sent to support the security department when everything falls apart needed. As a shittier security officer, security assistants are expected to follow basic protocol by complying to chain of command, and avoiding excessive incarceration, murder, and extreme brutality.
As Security's little helper, they often don't hold as many duties (or responsibilities) as officers. Their difficulty is also marginally less as security officers, detectives, and the HOS usually allow for assistants to have spare time to learn and help if they want.
The result is a role that allows NEW players to practice or learn security practices, without the pressure of protecting the station from external threats every minute. The role can also be used by veteran players when they want to play a relatively chill sec round.
Your Purpose
Your initiative is to help other sec members, be it detectives, officers, or even other assistants, in ensuring the safety and order of the station. Be it with helping to find a threat, helping to detain him, or updating their record when brigged or released. Certian duties like dealing with top priority threats is best left with to the big guys, while less dangerouse and dare say TEDIOUS tasks can be done yourself. Some such "work" may include;
- Ticketing/fining miscreants
- Setting a person's status
- Getting food for your Sec friends
- Desk reception
- Shadowing more experienced security members doing their job.
- Searching for evidence in at a crime scene.
- Overlooking the security cameras.
Starting Out
When you arrive, you'll be equipped with SecHUD shades, a sec radio headset, a Sec PDA, and a security pouch with flashes, handcuffs, whistle, and ONE donut inside. Press :g to use the security channel. Your sec PDA reveals several features after you click files, including a Ticket Master, Forensic scanner, Port a Brig remote, and Security records. The PDA also has a Security Crisis Alert function at the top left of the screen that replaces the flashlight, which allows you to send an urgent message sharing your location to all Security, Engineering and Medical PDAs.
You also start out with an assistant's requisition token which, when used on a security weapons vendor, gives;
- Forensic Scanner: Use it on clothing, tools, weapons, blood stains, people, etc. to find forensic evidence including fingerprints, blood DNA, bullet calibers, and gunshot residue. Be mindful of the ways someone might fake DNA evidence and gunshot residue. While your PDA can do forensics, this scanner is much more convenient as it has a search function.
- Energy Barrier: An energy weapon that will expand and become a shield when activated inhand. Use disarm or harm intent and click a far-away tile to form an energy field that reflects projectiles.
Operating a Security Records Computer
Using a Security Records Computer is an overlooked but integral practice all Security assistants should learn to perfect. Procedures in using one depend on your goal, be it searching for fingerprint matches to setting someone to arrest, but the general procedures are to;
- Open a Security Records Computer
- Put your ID card into the ID card slot
- Type in "login"
- Type in "secmate"
- If your searching for someone, type in "02"
- Type in the name, fingerprint, or DNA sample of your subject
- Type in the corresponding number for the certain function you want to do with the subject and follow the in-computer instruction.
- Press "0" until you log out and take out your card.
Other Security Stuff
Other security procedures may and should be learned in-game. You may also read them HERE.
Crew Objectives
There are none, do your job.
Supplementary Videos
Gallery
Don't know:/
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |
Department Guides | |
---|---|
Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |