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- 05:07, 4 September 2019 diff hist +67 Engineering Objects Specifically describe what air scrubber filters out and mention its ability to drain chemsmoke clouds
- 05:01, 4 September 2019 diff hist −95 Random Events Random event antagonists will now ignore antag preferences.
- 04:54, 4 September 2019 diff hist +680 Murder Add some barebones entries for the S90A1 Marksman's Rifle and its associated mag, again mostly with info from the Changelog
- 04:46, 4 September 2019 diff hist +141 N File:762NATOMagazine.png Ammo for the S90A1 Marksman's Rifle, chambered in 7.62 NATO. Probably will end up in the head of the Clown, intentionally or unintentionally.
- 04:44, 4 September 2019 diff hist +763 Syndicate Items Add a fairly barebones entry for the new Marksman crate, with mostly info gleemed from the Changelog, the uplink's About entry, and some brief observation
- 04:15, 4 September 2019 diff hist −125 SS13 Wiki:Current events Finally added more complete info on syndi subs...and apparently forgot to remove the "update the LMG damage" task long ago
- 04:12, 4 September 2019 diff hist +15 Space Pod Clarion has locked pods too
- 04:12, 4 September 2019 diff hist +43 Space Pod Syndie subs actually have 150 HP and come with Pod Locking Mechanisms.
- 03:57, 4 September 2019 diff hist +35 Nuclear Operative Specify which revolver and what kind of ammo ops spawn with, add periods on some list items because the lack of it is weirdly disturbing me
- 03:05, 4 September 2019 diff hist −74 Syndicate Items Class crates no longer give a spare agent card and tele remote
- 03:04, 4 September 2019 diff hist +415 Syndicate Items Note that the combat engineer's turret is immune to tasers but not other damage sources, add their shotgun gear and the contents of the utility belt. Not sure what the 7th item on the belt is, but pretty sure about the other 6.
- 02:41, 4 September 2019 diff hist −19 m Nuclear Operative Unfuck a Syndicate Shuttle link
- 02:40, 4 September 2019 diff hist +72 Being A Better Traitor Speaking over radio also shows an icon associated with the headset used.
- 02:38, 4 September 2019 diff hist +120 Being A Better Traitor Add dungeon robes and cultist robes to list of face-concealing clothing
- 02:31, 4 September 2019 diff hist +150 Being A Better Traitor Mention how wearing face-concealing clothing without a mask makes you show up as "Unknown", give the list of face-conceaing clothings its own bullet point separate from the other tips on Face, ID, and vocie
- 02:18, 4 September 2019 diff hist +91 N File:NTSyringeGun.png The standard syringe gun, only blue and only able to use whatever chems the hypospray uses.
- 02:17, 4 September 2019 diff hist +885 Clothing Add +2 Robes of Dungeon Mastery and weird cultist robe
- 02:14, 4 September 2019 diff hist +49 N File:WeirdCultistRobe.png Spooky cultist robes for being spooky, ooo spooky
- 01:48, 4 September 2019 diff hist +217 Clothing Add clown dress
- 01:39, 4 September 2019 diff hist +92 General Objects Robotics fabs can now make station bounced radios
- 01:33, 4 September 2019 diff hist +135 Making and Breaking Robotics Fab can now make station bounced radios
- 20:40, 3 September 2019 diff hist +87 N File:ClownDress.png A colorful dress for the Clown. Instead of honking big pants, it's a honking big skirt.
- 06:26, 3 September 2019 diff hist +453 Nuclear Operative Mention that the commander now spawns with unique gear
- 06:15, 3 September 2019 diff hist +453 Clothing Add commander great coat
- 06:00, 3 September 2019 diff hist +350 Clothing Add Commander's Cap
- 05:47, 3 September 2019 diff hist +102 N File:CommanderGreatCoat.png A fancy overcoat Syndicate nuke op commanders wear to protect themselves from Space and friendly fire.
- 05:37, 3 September 2019 diff hist +94 N File:CommanderCap.png A cap Syndicate nuclear operative commanders wear when they want to cosplay a WH40K commissar.
- 05:01, 3 September 2019 diff hist +301 Changelog Updates for Sep 2. Seems the stuff under Sep 2 was meant to be for Sep 1
- 17:37, 2 September 2019 diff hist −3 Implants Security Vendor, not Security Dispenser. Some day, I'll change it a more reasonable name
- 17:36, 2 September 2019 diff hist +256 Implants Should specify that loyalty implants only damage people who are already revs
- 17:22, 2 September 2019 diff hist +270 Implants Loyalty implants can now be found in SecTechs, briefly stun rev heads, and cause damage during the deconversion process
- 17:09, 2 September 2019 diff hist +567 Mining Outpost More on how to get to the Mining Outpost by bus, which facilities are now public access, and a bit on where the Tech Outpost is.
- 16:48, 2 September 2019 diff hist +94 Mining Outpost The Mining Shuttle also docks at just the Diner now, so you also need John's Bus to get onto the Outpost--or a pod
- 16:36, 2 September 2019 diff hist −368 Mining Outpost Space Diner has been separated from the Mining Outpost (Jokes will come back when I make a page on the diner)
- 16:32, 2 September 2019 diff hist −2 Adventure Zone Space Diner and Mining Outpost have been separated, but now John's Bus goes to both. Specifically mention that's the bus you need to take and remove the awkward parenthesis.
- 16:28, 2 September 2019 diff hist +178 Z-level More on going back to the station from the Debris Field
- 16:17, 2 September 2019 diff hist +400 Z-level Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle
- 15:31, 26 August 2019 diff hist +1 m Chemistry Gonna go ahead and change the row id to Coagulated Gnesis too, since the chem's only mentioned here now (and the mention of flockburgers containing gnesis has been removed)
- 15:29, 26 August 2019 diff hist −108 Foods and Drinks Would prefer the reference to flockburgers once containing gnesis be redacted entirely.
- 02:26, 26 August 2019 diff hist +318 Ghostdrone Explain how to use the dronechat, go into a bit more detail about the deadchat example
- 01:54, 26 August 2019 diff hist +60 Ghostdrone There is no fart cooldown, but there are unique sounds for certain emotes
- 01:48, 26 August 2019 diff hist +31 Artificial Intelligence Another supplementary video, this time describing an AI who opens and closes doors on a station full of forgetful meatbags.
- 01:36, 26 August 2019 diff hist +184 Cyborg Mediborg patches have been replaced with automenders
- 01:21, 26 August 2019 diff hist +270 Syndicate Items How to tele the bomb with the syndi tele remote
- 01:12, 26 August 2019 diff hist +152 Chemistry On how gnesis converts multiple different reagents
- 06:06, 25 August 2019 diff hist +3 Game Modes Mention the time limit for Rev is a bit random, rewrite the first sentence, especially the "are given the power" part
- 06:01, 25 August 2019 diff hist +51 m Game Modes Wow, the vamp mode description sucks like the antags it features, let's rewrite it, especially the joke
- 04:54, 25 August 2019 diff hist +100 Security Objects How to break the energy shield created by the barrier
- 04:52, 25 August 2019 diff hist +615 Chemistry Lots more on the other effects of gnesis added after the flockburger nerf, including its self-replication and decay
- 04:40, 22 July 2019 diff hist 0 m Revolutionary Meant to be a comma here
- 04:36, 22 July 2019 diff hist +682 Revolutionary Loyalty implants now drop out of Head Revs, more implant locations and tabs of them for better organization,
- 04:28, 22 July 2019 diff hist +96 User:Studenterhue/Vampire More on Speak to Ghouls (I swear I haven't abandoned this page)
- 03:51, 22 July 2019 diff hist +44 Implants What the box of loyalty implants is killed, which is probably bordering on Captain Obvious
- 03:48, 22 July 2019 diff hist +213 Implants Loyalty implants now fall out of Head Revs, another place on Cog1 to find loyalty implants, some more specific numbers on how implants per source
- 00:15, 21 July 2019 diff hist +13 Artifact Research Message for touching a cyborg converter as a borg has been changed
- 22:47, 20 July 2019 diff hist +6 m Changelog Fix formatting
- 22:31, 20 July 2019 diff hist +111 Murder LMG bullets now do 10 dmg.
- 05:26, 17 July 2019 diff hist +864 Changelog July 11th, 13th, and 14th updates
- 05:12, 17 July 2019 diff hist +925 Medical Objects Add automender
- 04:50, 16 July 2019 diff hist +176 N File:AutoMenderBrute.png Some sort of medical device that looks like a tape measure for quickly and wisely administering medicine. This one is pink, the color of styptic and flesh waiting to be beaten.
- 04:37, 16 July 2019 diff hist +108 N File:AutoMenderBurn.png Some magical chip tend for applying medicine. This one is yellow, the color of silver sulfadiazine and fire.
- 04:36, 16 July 2019 diff hist +2 Medical Objects "Over time" isn't quite what I was thinking of.
- 04:32, 16 July 2019 diff hist +226 Medical Objects On the new patch mechanics
- 02:55, 16 July 2019 diff hist +271 Foods and Drinks On the silly names of spaghetti
- 02:40, 16 July 2019 diff hist +91 Foods and Drinks Pizza-ghetti requires the saucy pastas and also accepts pizza slices.
- 04:50, 11 July 2019 diff hist +345 Changelog July 10th update
- 02:55, 9 July 2019 diff hist +381 Killing the AI How to use a barrier to deal with turrets
- 02:48, 9 July 2019 diff hist +194 Ghostdrone Mention that ghostdrones can put on bedsheets
- 02:45, 9 July 2019 diff hist +156 Ghostdrone Add more details about channels available as a ghost drone, shove the stuff about speaking over dronechat and deadchat into the other section
- 01:45, 9 July 2019 diff hist +128 Guide to Genetics Hulk also negates slowdown from pulling corpses, etc.
- 01:33, 9 July 2019 diff hist −1 m Boxer A slightly less awkward way of describing slot availability
- 01:26, 9 July 2019 diff hist +235 Being A Better Traitor List more face-covering clothing
- 01:22, 9 July 2019 diff hist +133 m Syndicate Items Rewrite the faustian bargain kit entry, so that it sounds less like the Chaplain page's writeup on it and actually mentions that contracts bestow certain benefits
- 01:16, 9 July 2019 diff hist +104 Chaplain More details on what contracts can offer, especially the ones that are actually interesting
- 00:54, 9 July 2019 diff hist −213 Antagonist Faustian Bargain Kit no longer makes people antag. Also, fix a small tense issue.
- 00:52, 9 July 2019 diff hist −129 Changing Room Because of the AIEye update, the AI (and sec cams) now can't see through that stall door. current
- 00:47, 9 July 2019 diff hist +27 General Objects Add new alt image for coffin, note that coffins can also spawn around the Chapel
- 05:01, 8 July 2019 diff hist +123 Ghostdrone Can't forget that drones can still be stunned
- 05:00, 8 July 2019 diff hist −35 m Ghostdrone A better example for law 2 now that you don't have to hack doors to exit places, some grammar stuff
- 04:57, 8 July 2019 diff hist +2,488 Ghostdrone Add a honestly pretty looong section listing traits of drones
- 04:54, 8 July 2019 diff hist +444 Changelog July 6th update
- 03:05, 8 July 2019 diff hist +4,286 Ghostdrone Add a section on how to recharge your battery and where to find rechargers. Pretty sure Oshan has some more chargers, but I'm not sure where.
- 03:04, 8 July 2019 diff hist +77 N File:CoffinFancy.png An extra fancy box of dead wood and velvet lining for dead things and people.
- 03:03, 8 July 2019 diff hist +54 N File:DroneRecharger.png Big strong arms for recharging a tiny lil' ghostdrone.
- 05:00, 5 July 2019 diff hist +417 Adventure Zone Add Frontier Space Owlery. Hope it's as good and not-spoilery as the other sections
- 04:52, 5 July 2019 diff hist +23 Jobs Drones can now squeeze through doors
- 04:47, 5 July 2019 diff hist +147 Changelog July 4th update
- 04:30, 5 July 2019 diff hist +32 Being A Better Traitor How to twirl your fake stache
- 04:14, 5 July 2019 diff hist +2 m Security Objects Missing article
- 04:13, 5 July 2019 diff hist −1 m Security Objects Induce, not induces
- 04:12, 5 July 2019 diff hist −90 Syndicate Items Any object can cut down the base space kudzu growth
- 04:48, 4 July 2019 diff hist +364 Changelog July 3rd update
- 05:03, 3 July 2019 diff hist +119 SS13 Wiki:Current events More info needed on the readjusted LMG and new grenadier pouch
- 05:01, 3 July 2019 diff hist +126 Murder Note how canbombs now always announce themselves, mention the effects of said announcing
- 04:57, 3 July 2019 diff hist +24 Construction Canbombs announce time to explosion too
- 04:56, 3 July 2019 diff hist −102 Construction Canister bombs are now automatically announced, and you can't announce radios to them
- 04:53, 3 July 2019 diff hist +733 Changelog July 1st and 2nd updates
- 04:51, 3 July 2019 diff hist +614 Lawyer More details on the availibilty of the Lawyer job and the location/uses of their equipment and "office"
- 04:30, 3 July 2019 diff hist +232 Barber Update on the availability of the Barber job
- 04:16, 3 July 2019 diff hist +833 Tourist Mention what the tourist role is for now, what equipment they get, how many slots there are for them, and how they can spawn as some of the mutant races.
- 04:30, 2 July 2019 diff hist +25 Mail Courier More specific links for the mailman clothing
- 04:22, 2 July 2019 diff hist −3 Mail Courier More info about availability, specifically when it can appear
- 04:19, 2 July 2019 diff hist +65 Radio Host Surprised more precise directions to the radio station aren't on here.
- 04:17, 2 July 2019 diff hist +6 Radio Host Randomly available? Now it's always available!
- 04:11, 2 July 2019 diff hist +202 Boxer An update on its availability, a more compelling connection to the Gym stuff
- 04:06, 2 July 2019 diff hist −4 Part-Time Vice Officer Specifiy which day Vice Officer can appear
- 03:48, 2 July 2019 diff hist +67 Monkey Add a gallery with images about fighting monkeys and monkeys ruining sec
- 03:33, 2 July 2019 diff hist +40 Clown Add a gallery, with an image of a clown getting beaten up
- 03:18, 2 July 2019 diff hist +17 Security Officer Add a pic showing a policeman acting like a sec officer in Mother 3, make the max image sizes bigger, remove this unnecessary perrow tag
- 03:14, 2 July 2019 diff hist +68 N File:WarningMonkey.jpg A poorly written sign warning about the dangers of fighting monkeys.
- 03:13, 2 July 2019 diff hist +140 N File:MonkeyInSec.gif A lawyer monkey wreaking havoc upon a police station, illustrating the effects of monkeys (both player-controlled and NPC ones) on security.
- 03:12, 2 July 2019 diff hist +82 N File:SecOfficerInMother3.jpg A security officer in ''Mother 3'' who appears to have been trained by NanoTrasen.
- 03:11, 2 July 2019 diff hist +109 N File:ClownBeatdown.png A clown being beaten with shoes in varying states of wear, illustrating the Clown's role on the space station
- 03:10, 2 July 2019 diff hist +2 Murder New spacker sprite
- 03:09, 2 July 2019 diff hist +2 Syndicate Items New spacker sprite
- 03:07, 2 July 2019 diff hist +2 Contraband New spacker sprite
- 03:04, 2 July 2019 diff hist +118 N File:Spacker12.png The room-clearing shotgun available from the Syndicate, with a sprite that actually looks like the gun it's imitating.
- 02:28, 2 July 2019 diff hist +496 Game FAQ Explain the new way to link internals
- 02:21, 2 July 2019 diff hist +84 m Game FAQ Should probably link to an section describing what the turret deactivation control when discussing the hotkeys for it
- 02:14, 2 July 2019 diff hist 0 m Killing the AI Update links to Computers's entry on turret deactivation controls
- 02:13, 2 July 2019 diff hist 0 m Head of Personnel Update link to Computers's Turret Deactivation Control entry
- 02:12, 2 July 2019 diff hist +85 AI Module Storage Add and update turret deactivation control links, fill in a missing period that was really bothering me for some reason.
- 02:10, 2 July 2019 diff hist +42 m AI Upload Update and add Turret Deactivation Control links
- 02:07, 2 July 2019 diff hist 0 m Computer Core Update Turret Deactivation Control links
- 02:06, 2 July 2019 diff hist +49 AI Chamber Add and update links to the Turret Deactivation Control entry, remove a reference to it looking like a proximity sensor
- 02:04, 2 July 2019 diff hist +11 Computers New image and link for turret deactivation control for consistency
- 02:01, 2 July 2019 diff hist +98 N File:TurretDeactivationControl.gif Control panel for a room's turrets, now without the inexplicable resemblance to proximity sensors.
- 04:08, 29 June 2019 diff hist +5 Robotics Specifically, they're dark grey tiles, as opposed to light grey.
- 05:24, 28 June 2019 diff hist +50 m Ghostdrone Fix "which can be got", change grills to grilles, add a link to the Making and Breaking's section on the general manufacturer
- 05:21, 28 June 2019 diff hist +163 Chemistry Describe the cure for space plague. Bit a weird place to explain it.
- 05:10, 28 June 2019 diff hist +13 Virus Spell out cure for space plague
- 04:25, 28 June 2019 diff hist −3 Jobs Construction Worker has been brought back...mostly. Still need to update the mugshot.
- 04:19, 28 June 2019 diff hist +197 Construction Mention that deploying APCs automatically creates data terminals
- 04:09, 28 June 2019 diff hist +273 Construction Explain how to open a hidden door, mention the lack of space requirements
- 04:37, 27 June 2019 diff hist +100 User:Studenterhue/Vampire Fill in some info on the Thrall ability, shove the info on zmobies into their own section
- 04:27, 27 June 2019 diff hist 0 Chaplain Actually, Vamps need "just" 1800 units of blood to not get burned by the Chapel
- 04:23, 27 June 2019 diff hist +368 Chaplain Add some basic location info and new captions for the Chapel images
- 04:10, 27 June 2019 diff hist −125 Chaplain Remove the Linemap tab because Linemap's not a current map, and it's little confusing for new people. Still keeping the tab on the Chapel page for historical interest
- 04:08, 27 June 2019 diff hist +211 Chaplain Explain how to use to crematorium, rework some weirdly map-specific info on where the mass drier, confessionals, and other features are
- 03:56, 27 June 2019 diff hist +649 Terminology Explain hard-mode traitor more
- 03:03, 27 June 2019 diff hist +450 Terminology Add fluke ops
- 02:50, 27 June 2019 diff hist +141 Terminology Shove in a mention of the floorpills guideline
- 02:42, 27 June 2019 diff hist −3 m Grief Remove an extra if
- 01:48, 27 June 2019 diff hist +80 Revolutionary A better explanation of why people don't like having their personal space violated
- 01:22, 27 June 2019 diff hist +216 Chef Ellaborate on why people generally don't eat the chef's food, beyond just a simple link to the Syndicate sauce entry, acknowledge the other extreme of avoiding food entirely
- 01:09, 27 June 2019 diff hist +145 Cogmap1 Add the AI Upload Foyer and the actual AI Upload Chamber, use the image for the actual AI Chamber
- 01:05, 27 June 2019 diff hist +160 Template:Locations Add links to Cog1 and Cog2's AI Upload and AI Upload Foyer areas. Also, fix a link in the Cog1 that actually led to the Cog2 version. Oops!
- 01:00, 27 June 2019 diff hist +31 Engineer Add the "Trust me, I'm an engineer" video, partly to justify the reference in the intro
- 00:57, 27 June 2019 diff hist −3 m AI Upload Foyer Also, turn it the mic on?
- 00:56, 27 June 2019 diff hist +40 AI Upload Foyer Explain the function of Cog1's foyer better
- 00:42, 27 June 2019 diff hist +35 Critter Rephrase the description for the Other category, partly because the old one made the other categories seem more set in stone than they really are, partly because it honestly just sounds weird
- 00:29, 27 June 2019 diff hist +141 Critter Explain which of the critters available through polymorph can phase through doors, allude to it in their descriptions
- 00:20, 27 June 2019 diff hist +66 Critter Point out an obvious fact about opening windoors as a ghost critter
- 00:19, 27 June 2019 diff hist −31 Critter Condense this awkward "you have the unique ability to...(besides, it's not really that unique)
- 00:13, 27 June 2019 diff hist −41 m Revolutionary Rewrite an weird "keep in mind..." sentence
- 05:01, 26 June 2019 diff hist +211 Bar Another way to access Atlas's Bar
- 04:57, 26 June 2019 diff hist +358 Chef Some basic info on how to get to the kitchen areas
- 04:47, 26 June 2019 diff hist +681 Bar Explain how to get to the staff area behind Atlas's Bar
- 04:33, 26 June 2019 diff hist +532 Bartender Add some basic location info about the stations' bars
- 04:15, 26 June 2019 diff hist −177 Bartender Wow, somehow forgot to actually update Cog1's Bar image. Also, remove the Linemap tab since it's not a current map and thus not relevant (besides, anyone who actually wants to know about Linemap's bar can still visit the Bar page)
- 04:10, 26 June 2019 diff hist +52 User:Studenterhue/Vampire Fill in info about Coffin Escape
- 05:32, 25 June 2019 diff hist +287 Changelog June 25th update
- 03:56, 25 June 2019 diff hist +23 User:Studenterhue/Vampire What exactly happens when you try to drain a chaplain.
- 03:52, 25 June 2019 diff hist −164 User:Studenterhue/Vampire Mention what happens when the bite victim reaches 0 blood, update the draining time, shove the info about biting in the main body into the actual Bite description
- 03:39, 25 June 2019 diff hist +68 User:Studenterhue/Vampire On how much blood you can gain from Blood Steal
- 03:24, 25 June 2019 diff hist −310 User:Studenterhue/Vampire Complete some info about call frost bats
- 04:02, 24 June 2019 diff hist +98 Changelog June 23rd update. While it has no date (AGAIN!), I know from experience it was added on that day
- 03:57, 24 June 2019 diff hist +517 Space Pod Add Emergency Pods
- 03:50, 24 June 2019 diff hist +347 Space Pod Add the Syndicate Minisub. Still need precise health and starting armaments
- 03:38, 24 June 2019 diff hist +416 General Objects Add Emergency Pod Fabricator
- 03:33, 24 June 2019 diff hist +100 N File:EmergencyPodFabricator.png Some robot arms thingajigs that make a surprisingly good pod in a surprisingly short period of time.
- 03:32, 24 June 2019 diff hist +98 N File:SyndicateMinisub.png The syndicate minisub Nuclear Operatives get on ocean maps. Red, black, and fluke-opular all over.
- 03:30, 24 June 2019 diff hist +107 Changeling On the delayed neurotoxin release for hallucinogenic sting
- 02:09, 23 June 2019 diff hist −3 m Game Modes Vote on for? It's either/or, we can't go porque no los dos on this.
- 23:40, 20 June 2019 diff hist +309 Changelog June 19th update
- 04:53, 19 June 2019 diff hist +1,572 Scientist Add images + relative location of the research areas too
- 04:49, 19 June 2019 diff hist +1,150 Scientist Rewrite the intro, add a section highlighting the equipment scientists start with
- 23:41, 18 June 2019 diff hist +73 Jobs Let's not also forget about the gimmick jobs that aren't in black font or the other jobs slots under the Special Jobs heading.
- 23:36, 18 June 2019 diff hist +119 SS13 Wiki:Current events Sure could use info about the Martian and Frog body types too
- 23:34, 18 June 2019 diff hist +428 Jobs There's also some gimmick jobs that appear randomly, namely Regional Director, Inspector, Test Subject, and Hollywood Actor (which turned out to still be available )
- 20:49, 18 June 2019 diff hist +198 Changelog the mysterious June 17th update
- 02:47, 18 June 2019 diff hist −15 SS13 Wiki:Current events I've covered the new genetics mutations kyle added, but now I need some info about some other ones. Also, apparently, I forgot there was another task for space pods
- 02:12, 18 June 2019 diff hist +92 Guide to Genetics Describe what messages sent through telepathy look like, update the link to the rules
- 02:07, 18 June 2019 diff hist −15 Guide to Genetics Add more info about empathic thought, remove the reference to the wizard clairvoyance spell, because I think it's distinct enough that mentioning it isn't really helpful
- 01:47, 18 June 2019 diff hist +327 Guide to Genetics Add anemia
- 04:41, 17 June 2019 diff hist −6 m Intruder After or in 2017?
- 04:34, 17 June 2019 diff hist +668 Grief Caveats to the Floorpill rule, based on a forum thread about it from March.
- 03:55, 17 June 2019 diff hist +116 Guide to Genetics Mention that mimes get gyrus suspension, explain how vamps get their cloak of darkness now
- 03:51, 17 June 2019 diff hist +1 User:Studenterhue/Vampire A small style change for the vampiric vision description
- 03:50, 17 June 2019 diff hist −49 User:Studenterhue/Vampire Update bat form info
- 23:09, 16 June 2019 diff hist −344 User:Studenterhue/Vampire Full power no longer allows you to use vamp powers in chapel, safe to assume cloak of darkness isn't a separate ability for some reason
- 23:07, 16 June 2019 diff hist +1 m Pipe bomb Messed up the link to the old syndicate pipebomb, d'oh current
- 22:58, 16 June 2019 diff hist −4 User:Studenterhue/Vampire Finally, some unlock costs, based on some info I got from Flaborized.
- 22:53, 16 June 2019 diff hist +211 Pipe bomb Update this page, now that syndicate pipebomb has been revamped
- 04:59, 16 June 2019 diff hist +310 Changelog June 5th and what I think is the June 15th update (latest one doesn't have a date)
- 04:44, 16 June 2019 diff hist +64 Scientist Rewrite the examples for the artifact research section, because they implies one artifact can have multiple activation stimuli. Also, mention artifacts' randomness.
- 04:39, 16 June 2019 diff hist +1,363 Scientist Completely rewrite the plasma research section. Now it discusses what people in toxins usually do and actually explains why you might want to do toxins
- 23:39, 15 June 2019 diff hist +55 Clothing Add images of other helmet styles
- 23:22, 15 June 2019 diff hist 0 Security Objects Three MILE or three TILE radius for the thermals, Stud Enter The Hue?
- 23:22, 15 June 2019 diff hist +56 Security Objects Add the new helmet styles, fix some weird image spacing with the body armor images
- 23:06, 15 June 2019 diff hist +218 N File:HelmetAlt4.png An alternate style for the standard Sec helmet that without a dehumanizing face shield, so that people who punch you can know they're punching a human being with an ugly mug instead of a soulless mook with an ugly mug.
- 23:01, 15 June 2019 diff hist +111 N File:HelmetAlt3.png An alternate style for the standard Sec helmet with a more translucent face shield and generally darker colors.
- 00:28, 13 June 2019 diff hist +15 Telescience specify the kind of math done, at least two math nerds have told me that linear algebra is completely different from the math telesci requires.
- 04:43, 12 June 2019 diff hist +19 Getting Started More details about what Goonstation servers look like on the BYOND hub. Also the Galactic Order of Oppressive Neckbeards thing is gone too, which I really liked.
- 04:33, 12 June 2019 diff hist −171 Getting Started Oh boy, the servers got renamed again, this time to just Goonstation and Goonstation Roleplay. Also Goon #3 (and others) have been taken down.
- 04:30, 12 June 2019 diff hist +289 Game FAQ Some notes about the renames in regards to server address changes
- 04:24, 12 June 2019 diff hist +429 Game FAQ And now a section about the rename to Goon and Goon RP. It's supposed to be a subsection of the rename from LLJK.
- 04:12, 12 June 2019 diff hist +4 Game FAQ Bugger, have to update the RP questions section too because the server is now just Goonstation Roleplay
- 04:09, 12 June 2019 diff hist +18 Game FAQ Server names have been changed, so need to update the section about connecting via BYOND hub. Also changing its name so I don't have to change it whenever they rename a server.
- 04:07, 12 June 2019 diff hist +174 Jobs Elaborate on player expectations
- 03:38, 12 June 2019 diff hist +4 Jobs Server names have been changed, also, bugger, of course I miss some grammar mistake spellchecker doesn't pick up
- 03:32, 10 June 2019 diff hist +342 Jobs Actually, Regional Dir is still here it seems
- 03:30, 10 June 2019 diff hist +32 Security Objects What the area flash does now, as well as a small style fix
- 03:06, 10 June 2019 diff hist −76 Revolutionary Oh, the flash AOE DOESN'T stun you too. Also, finish this about sentence about using staggered to convert people.
- 02:58, 10 June 2019 diff hist +963 Guide to Genetics Add Polycythemia, Electromagnetic Field, and Physically Fit
- 04:40, 9 June 2019 diff hist +119 SS13 Wiki:Current events Need images for the taser shotgun and helmet too...and where to find them.
- 04:38, 9 June 2019 diff hist +282 Quartermaster Add the Weapons Crate - Security Equipment Upgrade
- 04:34, 9 June 2019 diff hist +247 SS13 Wiki:Current events Some info needed about the new genetic mutations, taser shotgun, and elite helmet
- 04:07, 9 June 2019 diff hist +932 Guide to Genetics Add Tinnitus, Physically Unfit, and Nectar Perspiration
- 03:29, 9 June 2019 diff hist 0 Guide to Genetics The French Canadian accent mutation is now called Frontal Gyrus Alteration Type-Q
- 03:29, 9 June 2019 diff hist +41 Guide to Genetics More info on Ink Glands
- 03:23, 9 June 2019 diff hist +301 Implants Explain that Security members actually DON'T start with loyalty implants, as some believe
- 22:20, 8 June 2019 diff hist −37 Antagonist Actually, no, you only see the tokens prompt when round is in setup
- 16:12, 8 June 2019 diff hist +40 Terminology Link to our actual section on antag tokens, mention they are also given out as mulligans
- 16:09, 8 June 2019 diff hist +255 Being A Better Traitor On cutting cams
- 16:00, 8 June 2019 diff hist +514 Being A Better Traitor List some items that can cover your face.
- 15:47, 8 June 2019 diff hist −10 Being A Better Traitor Not being spotted by thermals while in a floor closet doesn't matter now that thermals don't actually let you spot people
- 15:45, 8 June 2019 diff hist +42 Detective Thermals also let you see farther in the dark now
- 15:43, 8 June 2019 diff hist −29 Syndicate Items Cham projector's protection from thermals bit is irrelevant now that thermals no longer let you spot people in the dark
- 15:42, 8 June 2019 diff hist +10 Terminology Thermals now let you see farther in the dark and no longer let you simply see people in the darkness
- 15:40, 8 June 2019 diff hist +244 Security Objects How the thermals let you see better in the dark, how they affect being flashed, where to find them
- 04:37, 8 June 2019 diff hist +27 User:Studenterhue/Vampire Shortening handcuffed to cuffed adds marginally more space for the description. Also, a link to Sec Objects's handcuffs entry
- 04:36, 8 June 2019 diff hist +197 User:Studenterhue/Vampire On the sound/chat effects on Cancel stuns
- 04:25, 8 June 2019 diff hist +2 User:Studenterhue/Vampire AND THE ]]
- 04:25, 8 June 2019 diff hist +406 User:Studenterhue/Vampire Bugger, forgot all about Blood Steal
- 04:12, 8 June 2019 diff hist −528 User:Studenterhue/Vampire Cancel Stuns 2 is...cancelled, Radio Interference has been subsumed as a Chiropteran Screech upgrade, Vampiric vision is now just thermals
- 04:07, 8 June 2019 diff hist +345 Guide to Genetics Add Hemopoiesis Overdrive, based on the code kyle posted on the forums.
- 04:03, 8 June 2019 diff hist −11 User:Studenterhue/Vampire An estimate for Diseased touch's unlock
- 04:03, 8 June 2019 diff hist +458 User:Studenterhue/Vampire An update on Glare, Hypnotize, and Cancel Stuns, based on info given by MBC and received from observing a vamp
- 04:11, 7 June 2019 diff hist +437 Changelog June 3rd update
- 02:06, 7 June 2019 diff hist +784 Jobs On the colors the job menus use for each job.
- 01:24, 7 June 2019 diff hist −13 Jobs "Fight
- 06:09, 6 June 2019 diff hist +912 Jobs Let's expand a bit on the "these are jokes" thing and much more on the "try to do your job", because "for the love of god try to do your job" isn't really accurate.
- 05:33, 6 June 2019 diff hist +4 Jobs Hey, you can bold headings. And, combined with uping the heading, make the warning that the descriptions are jokes more prominent
- 05:32, 6 June 2019 diff hist −1,405 Engineering Gas Storage Atlas's Engineering Gas Storage room is now Databank Room, meaning I've to replace the three lies for one joke with something else.
- 05:27, 6 June 2019 diff hist 0 Head of Personnel We know have an actual page on some stations' Engineering Gas Storage rooms
- 05:26, 6 June 2019 diff hist +2,146 N Databank Room
- 05:13, 6 June 2019 diff hist −545 Jobs Seems like Actor and Regional Director are RIP
- 05:12, 6 June 2019 diff hist +38 Jobs All them gimmick jobs are available now. Still limited and only for latejoiners of course.
- 04:47, 6 June 2019 diff hist −20 Tech Storage Atlas's Engineering Gas Storage area is now Databank Room
- 04:47, 6 June 2019 diff hist −20 Atlas Engineering Gas Storage is now Databank Room. Better off that guy I suppose.
- 04:35, 6 June 2019 diff hist +169 Ore Processing Add some pretty bare entries for the fuels rods
- 03:36, 6 June 2019 diff hist +18 Jobs Engineering Jobs instead of Maintenance Jobs, Command/Security Jobs instead of just Command Jobs or Personnel Jobs, as the game really uses
- 03:23, 4 June 2019 diff hist +233 Miner Explain how to use the GPS to get to the sea elevator, mention that functionality in other places.
- 03:14, 4 June 2019 diff hist +4 Medical Doctor Update images of Destiny and Oshan's Medbays
- 03:13, 4 June 2019 diff hist +167 Powering the station Update image of GPS, explain how to use it to get back to the station.
- 03:12, 4 June 2019 diff hist −7 Medbay Add new image for Destiny's Medbay, remove this NO TOC bit that's longer useful since the section doesn't have any actual sections
- 03:11, 4 June 2019 diff hist +17 Guide to Mining New Space GPS sprite, mention another use of the GPS
- 02:50, 4 June 2019 diff hist +2 Destiny Update image for Medbay area
- 02:46, 4 June 2019 diff hist +138 Science Objects The new sprite and pinpointer function of the Space GPS
- 02:42, 4 June 2019 diff hist +74 N File:SpaceGPSNew.png The Space GPS unit, now with a screen that supports eight kinds of arrows!
- 02:39, 4 June 2019 diff hist +98 N File:DestinyMedbayV2.png The Medbay of Destiny. An entire wing on the west with scrubs and malpractice, can you imagine it?
- 05:01, 3 June 2019 diff hist −26 m Revolutionary Rewrite some weird bits in the intro of the Head Rev section
- 04:57, 3 June 2019 diff hist +82 Revolutionary Mention that the Rev flash is indeed scannable
- 04:56, 3 June 2019 diff hist +1 m Revolutionary Bugger, forget an = for one of the section titles
- 04:55, 3 June 2019 diff hist +317 Revolutionary Add some section titles to the Head Rev, Heads, and Sec section, to make them less intimidating reads. Head Rev gets references to The Internationale, other sections get more utilitarian titles
- 04:38, 3 June 2019 diff hist −32 m Revolutionary Remove the weird "The Revolutionaries", which is a remnant of some random categorization scheme I thought of. Could probably go through with it, but honestly, it wouldn't be too useful.
- 04:36, 3 June 2019 diff hist −54 Revolutionary The rev flash now converts instantly. This does change up things a bit, I'll have to write some more on this later.
- 03:38, 3 June 2019 diff hist −187 Revolutionary Implants are instant again. Still doesn't change too much for this page.
- 02:29, 3 June 2019 diff hist −343 SS13 Wiki:Current events Got info on the contents of the combat medic's lifesaver bag and the acid splash hivemind members get during shambler mode, now want info on French juice
- 02:25, 3 June 2019 diff hist +42 Changeling Mention that the acid splash can still be dodged
- 02:17, 3 June 2019 diff hist +1,229 Guide to AI Talk about the Create Viewport command
- 00:16, 3 June 2019 diff hist +374 Changeling Finally, some info on the acid splash
- 19:10, 2 June 2019 diff hist +901 Changelog May 31th update + what I think is the June 1st update
- 04:12, 2 June 2019 diff hist +67 Syndicate Items Mention that the DNA scrambler takes a while when injecting others
- 04:08, 2 June 2019 diff hist +125 Medical Objects Implanters are now instant. Also, some info on how to insert implants into implanters and implant guns
- 04:00, 2 June 2019 diff hist −2 m Being A Better Traitor Errr, correct link for Construction's section on tables
- 03:59, 2 June 2019 diff hist +1 m Science Objects arrrgh balls'd up the implanter link
- 03:58, 2 June 2019 diff hist −18 Science Objects Replace the info on implants and implanters with links to Medical Objects' entries on them, because 1) I don't want to upgrade both those pages whenever they change up implants and 2) it's more a medical thing now anyways
- 03:50, 2 June 2019 diff hist −38 Syndicate Items All implanters are instant again. Doesn't actually change much on this page though.
- 03:34, 2 June 2019 diff hist +1,536 Being A Better Traitor Some tips on for the Combat Engineer crate
- 02:22, 2 June 2019 diff hist +58 Being A Better Traitor The obvious tip for the Combat Medic crate...an update on the e-tank tip now that the crate has its own satchel
- 02:16, 2 June 2019 diff hist +1,057 Syndicate Items What's in the medical lifesaver bag, more info and a reformatting for the combat medic crate entry
- 01:46, 2 June 2019 diff hist +41 Template:Books NAST manual goes here I guess
- 01:46, 2 June 2019 diff hist +249 Books Shove the NAST manual here
- 01:40, 2 June 2019 diff hist +704 N Nuclear Agent Sentry Turret Manual
- 01:35, 2 June 2019 diff hist +159 Syndicate Items Should also mention how to move the turret after it's deployed.
- 01:28, 2 June 2019 diff hist +1,153 Syndicate Items Add the Combat Engineer crate
- 23:31, 1 June 2019 diff hist +171 Clothing Add specialist operative engineering uniform
- 23:28, 1 June 2019 diff hist +192 N File:NASTDeployer.png The Nuclear Agent Sentry Turret, or NAS-T, used by Syndicate combat engineers to lock down areas, ready to be deployed and shoot your asst into the past to the age where ships still had masts.
- 23:25, 1 June 2019 diff hist +130 N File:SpecialistOperativeEngineeringUniform.png The space suit of Syndicate combat engineers. Overalls because they're engineers, black and red to mask the bloodstains and burns.
- 23:19, 1 June 2019 diff hist +89 N File:BattleWrench.png A big wrench used by Syndicate combat engineers to fix turrets and knock up crew members.
- 04:43, 31 May 2019 diff hist +11 Escape Arm The lounge area in Cog2's escape arm can get air from East Emergency Air Hookup too, because it also has a vent.
- 04:41, 31 May 2019 diff hist +1,461 Escape Arm Update image for Cog2's tab, add maint info, expand on its contents. Fitting that the last Cog2 tab I have to update (hopefully) is for the area where rounds reach their end.
- 04:11, 31 May 2019 diff hist +1,758 Emergency Storage A Update Cog2's image, add maint info, significantly expand on its contents
- 03:51, 31 May 2019 diff hist +1,198 Engineering Gas Storage A tab for Cog2's Engineering area
- 03:36, 31 May 2019 diff hist +1,077 Engineering Update images for Cog2, replace its sections with a table, add a bit more info. The table is most likely going to be replaced.
- 04:54, 30 May 2019 diff hist −1 m Medbay damnit it's Augmentation, not Augmentations
- 04:53, 30 May 2019 diff hist +1,783 Medbay Update image and maint info for cog2's tab, significantly expand on its contents.
- 03:20, 30 May 2019 diff hist +1,566 Operating Theatre Update image for Cog2's tab, add maint info, flesh out contents
- 04:33, 29 May 2019 diff hist +1 m Auxiliary Storage damnit balls up the sheets link
- 04:32, 29 May 2019 diff hist +896 Auxiliary Storage Rewrite Cog2's tab to discuss the actual Auxiliary Storage room
- 04:28, 28 May 2019 diff hist +581 Cogmap2 Add Escape Security Checkpoint, Security Foyer Checkpoint, and the rest of the station's routers.
- 04:22, 28 May 2019 diff hist +118 N File:Cogmap2EscapeSecurityCheckpoint.png Cogmap2's Escape Security Checkpoint. Perfect place to sit back and watch the chaos unfold in the upper arm of Escape.
- 04:18, 28 May 2019 diff hist +125 N File:Cogmap2CateringRouter.png Cogmap2's Catering Router, servicing both the eldritch sandwich factory that is Kitchen and the pothouse that is Hydroponics.
- 04:16, 28 May 2019 diff hist +60 N File:Cogmap2MedSciRouter.png Cogmap2's MedSci Router, servicing both Research and Medbay.
- 04:13, 28 May 2019 diff hist +138 N File:Cogmap2EscapeRouter.png Cogmap2's Escape Router. It's belt hell station in the lower portion of Escape, not a handy button for getting out of networking hardware.
- 04:09, 28 May 2019 diff hist +97 N File:Cogmap2ArrivalsRouter.png Cogmap2's Arrivals Router. Seems like a good destination for a bomb being sent through belt hell.
- 04:07, 28 May 2019 diff hist +940 Security (place) Update images and contents for Cog2's tab, add row on Security Foyer Checkpoint, remove the one on Interrogation Room
- 04:04, 28 May 2019 diff hist +107 N File:Cogmap2DefendantChair.png Cogmap2's Defendant Chair, where prisoners go to spend the last moments of their lives splatted with fruit.
- 04:02, 28 May 2019 diff hist +87 N File:Cogmap2SecurityFoyerCheckpoint.png Cogmap2's Security Foyer Checkpoint, home to the station's most judgemental owl, Hooty.
- 02:10, 28 May 2019 diff hist +624 Brig Mention where Cog2's general pop and solitary cells are, describe the general pop bathroom and vistor's area, update images
- 04:44, 27 May 2019 diff hist +769 Changelog May 26th update. Probably.
- 04:37, 27 May 2019 diff hist +13 Geneticist New image for Cog2's tab
- 04:36, 27 May 2019 diff hist +1,199 Genetics Update image for Cog2's tab, add its maint info, expand on its contents, mention the monkey dome, modify the warning slightly
- 04:09, 27 May 2019 diff hist +757 Pathology Add new image and maint details for Cog2's tab, talk more about its contents
- 03:54, 27 May 2019 diff hist +408 Morgue Update image and maint details for Cog2's tab, talk bit more about its contents, indirectly.
- 03:28, 27 May 2019 diff hist +6 Quartermaster New image for Cog2's Cargo Bay
- 03:27, 27 May 2019 diff hist +137 Cogmap1 Give most sections some general directions, based on the names of the maint tunnels
- 03:13, 27 May 2019 diff hist +519 Cogmap1 Add belt hell routers, move Jazz Lounge image to a somewhat more logical place, correct spelling of cafeteria
- 02:54, 27 May 2019 diff hist +115 N File:CogmapSecurityRouter.png Cogmap1's Security Router. Seems like the perfect place to deliver a bomb to Sec, perhaps for a daring Brig escape.
- 02:53, 27 May 2019 diff hist +148 N File:CogmapMedSciRouter.png Cogmap1's MedSci Router. Bordered by Medbay's Pharmacy on the righ, Science's Chemistry on the left, and surrounded by scrubs and quacks all around.
- 02:44, 27 May 2019 diff hist +75 N File:CogmapEVARouter.png Cogmap1's EVA Router, the router behind EVA. Who would think to check here?
- 02:41, 27 May 2019 diff hist +103 N File:CogmapEngineRouter.png Cogmap1's Engine Router. It's in Engineering, so it's called Engine Router. As opposed to ering Router.
- 02:36, 27 May 2019 diff hist +138 N File:CogmapCateringRouter.png Cogmap1's Catering Router. It makes up part of the Catering Pod Bay, takes half of its name, and is wholly confused with Cafeteria Router.
- 02:33, 27 May 2019 diff hist +190 N File:CogmapCafeteriaRouter.png Cogmap1's Cafeteria Router. While it's also really close to Pool and Fitness Room, it chose to take the namesake of Cafeteria because they were a really good singer. It regrets that choice.
- 02:30, 27 May 2019 diff hist +208 N File:CogmapAirbridgeRouter.png Cogmap1's Airbridge Router. It's right next to an airbridge, it's a router for Belt Hell, therefore it's Airbridge Router. But apparently it doesn't have enough wrapping paper to be Christmas Airbridge Router
- 02:26, 27 May 2019 diff hist +6 m Head of Personnel's Office Another wooden table, not another wooden, excuse me
- 04:37, 26 May 2019 diff hist +269 Foods and Drinks Add pizza ghetti
- 04:29, 26 May 2019 diff hist +32 Making and Breaking Add pic of material processor
- 04:27, 26 May 2019 diff hist +107 N File:MaterialProcessor.png Magically transform raw material in refined blocks, bars, and blobs. Like mauxite ore, ectoplasm, butts....
- 04:26, 26 May 2019 diff hist +118 N File:PizzaGhetti.png It's pizza, it's spaghetti, and when they're together on a plate, it's pizza-ghetti! God, this does not look healthy.
- 02:52, 26 May 2019 diff hist +235 Guide to Genetics More details on the French accent. Trying out a bullet list since it's fairly complex
- 00:35, 26 May 2019 diff hist −5 Revolutionary Ehhh oops emergency hood doesn't block your face.
- 23:40, 25 May 2019 diff hist +1 Cogmap2 It's also Monkey Dome, rather than just Monkey Pen, fancy
- 23:39, 25 May 2019 diff hist +10 Cogmap2 The correct names of Cog2's Genetics and Pathology Research
- 05:30, 25 May 2019 diff hist +201 Traits Add French trait
- 05:24, 25 May 2019 diff hist +48 Doctoring Atropine also heals brain, brute, and burn damage
- 05:23, 25 May 2019 diff hist +31 Chemistry Atropine after kyle's changes, based the post for his proposed patch
- 04:15, 25 May 2019 diff hist +208 Changelog May 24th update, a minor adjument to the May 23rd update
- 04:02, 25 May 2019 diff hist +7 Robot Depot Update image of Cog'2 Robot Depot
- 03:58, 25 May 2019 diff hist +217 Warehouse Rewrite Cog2's tab to actually focus on its contents instead of Tech Storage's
- 03:39, 25 May 2019 diff hist +2,155 Tech Storage Give Cog2's Tech Storage its own tab, because it actually is its own room
- 02:37, 25 May 2019 diff hist 0 m Cargo Bay Tileness? No, tileless. Apparently the former is an actual word?
- 02:31, 25 May 2019 diff hist +1,776 Cargo Bay Flesh out Cog2's tab
- 01:44, 25 May 2019 diff hist +306 Clothing Rewrite the fedora entry
- 05:18, 24 May 2019 diff hist −91 User:Studenterhue/Vampire Apparently, thermals actually can see through cloak of darkness? Maybe?
- 05:16, 24 May 2019 diff hist +59 User:Studenterhue/Vampire Some simple questions about hypnotise.
- 05:15, 24 May 2019 diff hist +25 User:Studenterhue/Vampire Seems like Glare stuns for 20 secs?
- 05:13, 24 May 2019 diff hist +389 User:Studenterhue/Vampire More about Bite Victim. Fairly solid about this one
- 05:07, 24 May 2019 diff hist +278 User:Studenterhue/Vampire Some info about the new Enthrall, which I know even less about
- 05:00, 24 May 2019 diff hist +2 User:Studenterhue/Vampire Actually don't know about the unlock levels or handcuff usability for any of these abilities
- 04:58, 24 May 2019 diff hist +5 User:Studenterhue/Vampire kurwa balls'd up the icon for frost bats
- 04:57, 24 May 2019 diff hist +591 User:Studenterhue/Vampire Some info about Frost Bats, which I know slightly more about
- 04:50, 24 May 2019 diff hist +645 User:Studenterhue/Vampire Add info and questions for Coffin Escape and Hide Coffin abilities, which I know even less about
- 04:40, 24 May 2019 diff hist +306 User:Studenterhue/Vampire What I barely know about Speak to Ghouls
- 04:35, 24 May 2019 diff hist +242 User:Studenterhue/Quickstart Probs not gonna work on this in a while, but set up some basic formatting for the Connecting to a Server bit
- 04:35, 24 May 2019 diff hist +678 User:Studenterhue/Vampire Some things I know on Bat Form and its MkII version
- 04:26, 24 May 2019 diff hist +51 User:Studenterhue/Vampire Thoughts on where cloak of darkness probs ended up
- 04:25, 24 May 2019 diff hist +177 User:Studenterhue/Vampire I'll just shove the old abilities that I'm not sure are in into another table
- 04:19, 24 May 2019 diff hist +279 EVA Mention the Secure Shutters switch on Cog2's EVA
- 04:10, 24 May 2019 diff hist +506 Changelog May 24th update
- 03:09, 24 May 2019 diff hist +322 Being A Better Traitor More on face-concealing helmets
- 02:54, 24 May 2019 diff hist 0 Revolutionary A more accurate reason Revs might want Sec weapons
- 02:45, 24 May 2019 diff hist +124 m Revolutionary Add a few transitions, move some stuff around so that it hopefully flows better
- 02:37, 24 May 2019 diff hist −3 Revolutionary Feels like the gibbing is at 60 mins and later
- 02:35, 24 May 2019 diff hist +1,289 Revolutionary More tips and observations on what to do when caught , with a few of kyle's tips from a recent forum thread
- 01:02, 24 May 2019 diff hist +10 Being A Better Traitor Can't forget that certain hats/helmuts can conceal faces too
- 00:52, 24 May 2019 diff hist +349 Revolutionary Yeah, I guess I'll just shove the new rule about deconverted revs not ratting out other revs in the Station Crew section
- 05:41, 23 May 2019 diff hist −26 Revolutionary there's still a possibility that they'll? Why not just, they still can be..., Stud Enter the Hue?
- 05:39, 23 May 2019 diff hist +62 Foods and Drinks Mention that donk pockets should be warmed and link to how to warm them for the donk pockets box entry
- 05:37, 23 May 2019 diff hist +139 Foods and Drinks Surprised this page doesn't mention other ways to heat up donk pockets
- 05:35, 23 May 2019 diff hist +794 Revolutionary What the melee attacks only dereving people in crit mean for sec, more on considerations and weapons for this method, new section title to better reflect these changes
- 05:07, 23 May 2019 diff hist +1,370 Revolutionary How to beat the revolution out of people, now that it only works on crit
- 04:34, 23 May 2019 diff hist +337 Revolutionary Mention the implant gun Sec sometimes has, note how implanters now have a delay
- 04:17, 23 May 2019 diff hist +21 Hosting a server note that this wiki guide is somewhat different and more current than the forum post cited
- 04:16, 23 May 2019 diff hist −278 Hosting a server On what versions of the code to download
- 21:53, 22 May 2019 diff hist +862 Changelog May 22th update
- 04:20, 22 May 2019 diff hist +2,210 Pod Bay Of course I screwed up the link to the welder. Also, more info + links on the Mining Outpost Dock of most maps.
- 04:13, 22 May 2019 diff hist +124 Cogmap2 Add Escape and Arrivals Dock, update some of the pod bay names
- 04:10, 22 May 2019 diff hist +3,144 Pod Bay Update iamges of cog2's tab and each pod bay's name and contents, add Research Outpost, Escape, and Arrival docks
- 04:06, 22 May 2019 diff hist +86 N File:Cogmap2ResearchOutpostDock.png Cog2's Research Outpost's pod bay. Gotta enter your secret mad scientist lair somehow.
- 04:00, 22 May 2019 diff hist +147 N File:Cogmap2EscapeDock.png The Escape Dock on Cogmap2, for people who prefer to die in a dark maint tunnel rather than a well-lit hallway trying to leave this miserable hole.
- 03:52, 22 May 2019 diff hist +151 N File:Cogmap2ArrivalsDock.png The Arrivals Dock and its associated pod beacon on Cogmap2. It kinda says a lot that new arrivals can fuck off from the station the moment they arrive.
- 04:21, 21 May 2019 diff hist +174 N File:VampireIconSpeakToGhouls.png The icon for the Vampire's Speak to Ghouls ability. It's explicitly said to be telepathic and go directly to the brain, so I guess it makes sense that it's depicting a brain.
- 04:20, 21 May 2019 diff hist +81 N File:VampireIconHideCoffin.png The icon for the Hide Coffin ability, depicting a coffin that's half disappeared.
- 04:19, 21 May 2019 diff hist +176 N File:VampireIconCallFrostBats.png The icon for the Vampire's Call Frost Bats ability, illustrating a winged creature motioning blue bats towards something. A contact lens it lost, maybe? The nearest SpaceBucks?
- 04:17, 21 May 2019 diff hist +170 N File:VampireIconBloodSteal.png The icon for the vampire's blood stealing ability, depicting a hand apparently taking blood from someone through thin air. A hand with four fingers, apparently. Poor guy.
- 04:15, 21 May 2019 diff hist +407 N File:VampireCoffin.png Behold the omen, cross like St. Peter's doom! Convergence of evil awaits in this tomb! A demon resides in its living corpse. Cut off the head, and another springs...actually, no that definitely would end the vampire hiding inside this thing. It wou...
- 04:11, 21 May 2019 diff hist +162 User:Studenterhue/Vampire Cancel Stuns's cooldown is drastically reduced, but now it does damage to the vamp.
- 04:06, 21 May 2019 diff hist +13 User:Studenterhue/Vampire Diseased Touch's unlock has been increased to...some level
- 04:05, 21 May 2019 diff hist −7 User:Studenterhue/Vampire First: hypnotise is now free but has longer cooldown
- 03:57, 21 May 2019 diff hist +10,401 N User:Studenterhue/Vampire just copying and pasting most of the current vamp page
- 03:56, 21 May 2019 diff hist −177 SS13 Wiki:Current events Got the Construction Visualizer and Clock 188 down
- 03:52, 21 May 2019 diff hist +621 Murder Add Clock 188
- 03:43, 21 May 2019 diff hist −25 Syndicate Items Dang, fire axe doesn't fit into pockets after all
- 03:40, 21 May 2019 diff hist +126 N File:Clock188Tan.png A Clock 188, an old-school pistol carried by NT Security Operatives. This one has tan housing to emphasize how obsolete it is.
- 03:39, 21 May 2019 diff hist +137 N File:Clock188Black.png A Clock 188, an old-school pistol carried by NT Security Operatives. This one is black to highlight the cheap plastic's constructed from.
- 03:38, 21 May 2019 diff hist +294 Cyborg Add Construction Visualizer, which is rather underwhelming.
- 03:33, 21 May 2019 diff hist +160 Medical Objects Add a link to the implants page on the implanter entry, mention that you don't need to remove implant's glass cases.
- 03:19, 21 May 2019 diff hist +20 Science Objects Copy and paste Medical Objects's description of the implanter
- 03:16, 21 May 2019 diff hist +228 Syndicate Items Note which implants implant instantly and which don't and that mindslaving implantation stuns
- 03:03, 21 May 2019 diff hist +17 Implants Elaborate on the etc. that can trigger chest implants
- 03:02, 21 May 2019 diff hist +525 Game Modes Add the vampire game mode
- 23:17, 20 May 2019 diff hist +31 Antagonist Vampire now has its own mode.
- 23:15, 20 May 2019 diff hist +84 Medical Objects Implanters now have a two second delay for implanting, while implant guns do not
- 22:37, 20 May 2019 diff hist −116 Jobs Hooray, Vamp has its own mode now. Welcome to the club.
- 20:36, 20 May 2019 diff hist +107 Changelog The rest of the May 19th update
- 13:39, 20 May 2019 diff hist +43 Nuclear Operative Mention that unscrewing the nuke takes a while
- 13:33, 20 May 2019 diff hist +204 Nuclear Operative For all the syndies wondering if nukies can unscrew the nuke themselves
- 13:30, 20 May 2019 diff hist +12 Nuclear Operative Rewrite a reference to thermals letting you see in the dark
- 04:07, 20 May 2019 diff hist +3 West Crew Lounge New image for Oshan's West Crew Lounge
- 04:07, 20 May 2019 diff hist +3 Oshan Laboratory New image for West Crew Lounge
- 04:07, 20 May 2019 diff hist 0 Wizard Add the new icon for Bull's Charge
- 04:06, 20 May 2019 diff hist +94 N File:WizardIconBullsCharge.png At least, the icon of the Wizard's Bull's Charge spell, depicting a blue bull ready to charge.
- 04:05, 20 May 2019 diff hist +272 N File:OshanWestCrewLoungeNew.png Oshan Lab's West Crew Lounge, which is really more of a Southwest Crew Lounge. Not sure why it exists, but it certainly makes the space below the Quartermaster's Office a little bit cosier. Now with a MiniMed and a pair of airlocks that are supposed to...
- 03:56, 20 May 2019 diff hist −2 Contraband Of course I screw up the links for Death Weed and Lifeweed
- 03:54, 20 May 2019 diff hist +393 Contraband Huh, cannabis is contraband too
- 03:30, 20 May 2019 diff hist +2,030 Captain's Quarters Update Cog2's image, add maint info and more info about contents of room
- 02:37, 20 May 2019 diff hist −429 Revolutionary Now that deconverted revs can't tell who converted them anymore, there goes that strategy.
- 02:29, 20 May 2019 diff hist +4 m Captain's Quarters A Captain Murphy expy day care to be specific
- 02:26, 20 May 2019 diff hist +463 Bridge Completely rewrite Cog2's tab to focus on the room called the Bridge, update its image, add maint info
- 01:36, 20 May 2019 diff hist −223 EVA Remove references to the Atmospheric Technician job...except maybe on Donut 2's tab, which might have had them in its time
- 01:33, 20 May 2019 diff hist +967 EVA Update Cog2's image, expand on its contents.
- 01:14, 20 May 2019 diff hist −544 Teleporter Room let's rewrite the other tabs' explanations of the teleporter equipment too, remove some redundancy, remind people the hand tele portals are temporary, and find more verbs that begin with r
- 00:33, 20 May 2019 diff hist +1 m Teleporter Room forgot a space in Atlas's tab
- 00:22, 20 May 2019 diff hist +484 Teleporter Room New image and explanation for Cog2's tab
- 23:42, 19 May 2019 diff hist +3 Syndicate Pipe Bomb Redirecting to the revamped version of the Syndicate Pipebomb current
- 23:41, 19 May 2019 diff hist +91 Syndicate Items Looks like the Assault Trooper got breaching charges too
- 23:39, 19 May 2019 diff hist +2 m Syndicate Items Syndicates spawn will->Syndicates spawned will
- 23:30, 19 May 2019 diff hist +58 Clothing Mention Very Syndicate Hat's unique suicide
- 05:05, 19 May 2019 diff hist +422 Changelog May 18th update, one of my favorite updates so far
- 05:02, 19 May 2019 diff hist +154 Cogmap2 Update image for Escape, add comms dish and auxiliary comms dish
- 05:00, 19 May 2019 diff hist +185 N File:Cogmap2EscapeShuttleHallway.png Cogmap2's Escape Shuttle Hallway, an absolute magnet of near-round-end chaos. Now with more vending machines and new window, door, and APC sprites and without the alert computer thingy.
- 04:54, 19 May 2019 diff hist +250 Cogmap2 Update and rearrange images for the Security and Command areas, give them their own galleries, add Solitary and Security Router
- 04:49, 19 May 2019 diff hist +131 N File:Cogmap2CaptainQuarters.png Cogmap2's Captain Quarters. Now with a rack of captain-themed space equipment, new door and APC sprites, and lots of other goodies.
- 04:46, 19 May 2019 diff hist +539 Cogmap2 Update and rearrange images for Medbay and Researach areas, add Monkey Pen, Medbay Staff Area, Medical Storage, and Toxin Lab
- 04:44, 19 May 2019 diff hist +31 N Operating Theater Redirected page to Operating Theatre current
- 04:33, 19 May 2019 diff hist +81 Cogmap2 Add Pod Bay/Main Hangar #1 & #2
- 04:31, 19 May 2019 diff hist +85 N File:Cogmap2NerdDungeon.png Cogmap2's Nerd Dungeon, where the station's tabletop gaming nerds hole themselves up.
- 04:30, 19 May 2019 diff hist +73 N File:Cogmap2TeleporterRoom.png Cogmap2's Teleporter Room. Now with new hand tele, door, and APC sprites.
- 04:27, 19 May 2019 diff hist +7 Medical Doctor New images for Cogmap2's Medbay, Cloning, and Cryo areas
- 04:26, 19 May 2019 diff hist +6 Head of Security A new image for Cogmap2's HoS office
- 04:24, 19 May 2019 diff hist +6 Medical Director New image for Cog2's Medical Director office
- 04:24, 19 May 2019 diff hist +347 Beepsky's House Update Cog2's image, add location and maint info, mention the blood stain
- 04:19, 19 May 2019 diff hist +51 N File:Cogmap2MonkeyPen.png Cogmap2's Monkey Pen, where monkey business reigns.
- 04:18, 19 May 2019 diff hist +113 N File:Cogmap2MedicalResearch.png Cogmap2's Medical Research/Genetics lab, now with new door and APC sprites and a couple new goodies on the table.
- 04:12, 19 May 2019 diff hist +157 N File:Cogmap2GuardBuddyDepot.png The Guard Buddy Depot on Cogmap2, an apartment for cute and adorable GuardBuddies. Now without the air monitor thing-a-jig and with new door and APC sprites.
- 04:09, 19 May 2019 diff hist +84 N File:Cogmap2CloningLab.png The Cloning Lab on Cogmap2, now with just one clonepod and new door and APC sprites.
- 04:08, 19 May 2019 diff hist +188 N File:Cogmap2PathologyResearch.png Cogmap2's Pathology Research area, where nature's lil'est killers reside. And its plasma farters and Shakespeare reciters and...god knows what else. Now with a fridge of pathology samples.
- 04:06, 19 May 2019 diff hist +82 N File:Cogmap2Morgue.png Cogmap2's Morgue, where bodies are left to rot. Now with new door and APC sprites.
- 04:02, 19 May 2019 diff hist +84 N File:Cogmap2MDOffice.png The office of Cogmap2's Medical Director, now with an medical announcement computer.
- 04:00, 19 May 2019 diff hist +139 N File:Cogmap2MedicalStorage.png Where much of the reserve beakers, medical carts, and medical fabricator are kept on Cogmap2's Medbay, unofficially called Medical Storage.
- 03:55, 19 May 2019 diff hist +333 N File:Cogmap2MedbayStaffArea.png A colorful little room in Cogmap2's Medbay, unofficially called the Medbay Staff Area after similar sections on other maps, where docs can change uniform and eat and drink stuff they wouldn't recommend to their patients. Surprisingly not different from...
- 03:50, 19 May 2019 diff hist +196 N File:Cogmap2PatientBedding.png Where patients in Cogmap2's Medbay are sent to recover...and never leave. Not what it's called on the map, but it's worth highlighting for the Port-a-Medbay, wheelchairs, and blood bags kept here.
- 03:40, 19 May 2019 diff hist +201 N File:Cogmap2CryoV2.png A place in Cogmap2's Medbay for icing people...so they can live. Not too different from the previous version aside from a new oxygen tank sprite and an additional water tank instead of a Port-a-Medbay.
- 03:37, 19 May 2019 diff hist +52 N File:Cogmap2MedbayOperatingTheater.png A section of Cogmap2's Medbay for harvesting organs.
- 03:36, 19 May 2019 diff hist +112 N File:Cogmap2Pharmacy.png A section of Cogmap2's Medbay for offering "medicinal drugs" to the public. Now with a phone for easier pushing.
- 03:26, 19 May 2019 diff hist +308 N File:Cogmap2MedbayLobby.png The lobby of Cogmap2's Medbay, where they prepare you for the malpractice to come. Now with a snack machine with food 6 out of 5 doctors recommend against, glass tables to slam into, a coffee machine, and lots of other interesting goodies. They also re...
- 03:22, 19 May 2019 diff hist +283 N File:Cogmap2Medbay.png Cogmap2's Medbay, more than 3 years after the old image grim sleeper uploaded. Lots of things of been replaced or rearranged, and new things, like phones, drains, and wheelchairs have been added. Lots of sprites look different, but it's still the same...
- 03:18, 19 May 2019 diff hist +182 N File:Cogmap2GeneralPopulation.png A jail on Cogmap2 for people with no particular special security status or accommodations. Now with a French monkey, some drains, and an image that actually shows the visitor's area.
- 03:15, 19 May 2019 diff hist +129 N File:Cogmap2SecurityOffice.png The wide open expanse connecting Cogmap2's various Security-related areas together. Now with phones, more charges, and a MiniMed.
- 03:11, 19 May 2019 diff hist +106 N File:Cogmap2HoSOffice.png The office of Cogmap2's Reddest of All Redshirts, the Head of Security. Now with a fancy framed war medal!
- 03:10, 19 May 2019 diff hist +44 N File:Cogmap2SecurityRouter.png Where crates for Security end up on Cogmap2.
- 03:10, 19 May 2019 diff hist +100 N File:Cogmap2BeepskyHouseV2.png Beepsky's House (?) on Cogmap2, with a new APC sprite and some new stuff in the rooms surrounding it
- 03:08, 19 May 2019 diff hist +177 N File:Cogmap2SolitaryCells.png Solitary Confinement on Cogmap2, now without the weird air monitor. Not that different from the previous version, but this new pic should give a better idea of what's around it.
- 03:00, 19 May 2019 diff hist +82 N File:Cogmap2SecureDock.png Secure Dock on Cogmap2 and its respective beacon. Now with new pod weapon sprites.
- 01:53, 19 May 2019 diff hist +168 N File:Cogmap2SecurityV2.png Cogmap2's Security area in the east, after the addition of phones, a police wagon thing, a medal frame for the HoS, and probably some other goodies I've yet to mention.
- 01:37, 19 May 2019 diff hist +71 N File:Cogmap2Bridge.png Cogmap2's Bridge, the battleground for many shuttle call & recall wars.
- 01:36, 19 May 2019 diff hist +130 N File:Cogmap2EVA.png Cogmap2's EVA room, where the Heads of Staff keep their spess suits, spess helmets, spess jetpacks, spess tools, and other things.
- 01:33, 19 May 2019 diff hist +73 N File:Cogmap2MainHangar2.png The bottommost of Cogmap2's public pod bay, loaded with two big boy pods.
- 01:32, 19 May 2019 diff hist +78 N File:Cogmap2MainHangar1.png The topmost of Cogmap2's two public pod bays, stocked with two smol miniputts.
- 01:30, 19 May 2019 diff hist +60 N File:Cogmap2CommunicationsDish.png Cogmap2's main communications dish, located near the Bridge.
- 01:03, 19 May 2019 diff hist +390 Guide to Genetics Add Frontal Gyrus Alteration Type-F. Don't actually know too much about it save for the curse words and th->z conversion.
- 00:54, 19 May 2019 diff hist +140 Game Modes Some typical modes included in secret
- 00:50, 19 May 2019 diff hist +5 Antagonist What vampire thralls have been replaced with
- 00:39, 19 May 2019 diff hist +51 Wrestler New names for the mixed modes wrestler can appear in (I think)
- 00:37, 19 May 2019 diff hist +334 Antagonist Split the mixed column into two new columns for the new versions of mixed
- 00:25, 19 May 2019 diff hist +116 Jobs New names for the mixed modes antags can appear in
- 00:24, 19 May 2019 diff hist +17 Werewolf The new name for the mixed name werewolf appears in
- 00:23, 19 May 2019 diff hist +9 Wraith The new name for the mixed mode Wraith can appear in
- 00:15, 19 May 2019 diff hist +13 Game Modes Seems like mixed was also renamed to Mixed (Action)
- 00:14, 19 May 2019 diff hist +37 Game Modes Seems that Mixed RP was replaced with Mixed Mild?
- 18:59, 18 May 2019 diff hist +347 Changelog May 17th update
- 15:55, 18 May 2019 diff hist +16 Cogmap2 More modern names for some of the Engineering areas
- 05:12, 18 May 2019 diff hist −57 SS13 Wiki:Current events Got the contents of Combat Medic's new back and pouch items, just need the belt item now
- 05:11, 18 May 2019 diff hist −54 SS13 Wiki:Current events No, Bull's Charge doesn't have a new icon. Vampire on the other hand...
- 05:10, 18 May 2019 diff hist +32 Wizard what the heck bull's charge still uses the screech icon *scream
- 05:08, 18 May 2019 diff hist +224 Vampire First order of business: add a WIP warning that parts of this page are outdated, since there's so much to be checked and updated that a complete update will take a good while
- 05:04, 18 May 2019 diff hist +2 m Changelog wrong heading goofball
- 05:01, 18 May 2019 diff hist 0 Engineer Update Cog2's image
- 05:00, 18 May 2019 diff hist −76 Cogmap2 Most of Security Checkpoints are covered, removing this image representing all of them
- 04:58, 18 May 2019 diff hist +9 Chief Engineer Update Cog2 image
- 04:57, 18 May 2019 diff hist −5 Cogmap2 Believe it's just Engineering Pod Bay
- 04:56, 18 May 2019 diff hist +314 Cogmap2 Add Engine Router & Combustion Chamber, update Pod Bay Checkpoint and Engineering images and some names, give the engineering images their own gallery, rearrange them more sensibly.
- 04:55, 18 May 2019 diff hist +133 N File:Cogmap2PodBaySecurityCheckpoint.png The Security Checkpoint sandwiched between Cogmap2's Pod Bay#1 & Pod Bay #2. Must be pretty crazy working next to a giant laser beam.
- 04:49, 18 May 2019 diff hist +119 N File:Cogmap2EngineeringPodBay.png Cogmap2's Engineering Pod Bay, where Engineers go when the thermoelectric generator inevitably starts imitating Moloch.
- 04:46, 18 May 2019 diff hist +55 N File:Cogmap2EngineRouter.png Where crates sent to Cogmap2's engineering area end up.
- 04:46, 18 May 2019 diff hist +214 N File:Cogmap2EmergencyStorageA.png Cogmap2's Emergency Storage A, which is where the Engineering department keeps most of its supplies. Now with more medkits, more atmos stuff, and a general manufacturer, a real upgrade from the previous iterations.
- 04:42, 18 May 2019 diff hist +180 N File:Cogmap2ColdLoop.png The Cold Loop, where gases in one loop of Cog2's thermoelectric generator chill down into cool cats. Now with ABCUs instead of workbenches and lots more random tools and materials.