Conspirator
Trust no one. There is a secret conspiracy haunting over the station/ship, and your own fellow crew members are its Conspirators. United under one cause, they will stop at nothing to ensure their plans come to fruition.
Conditions
Like Revolutionary and Nuclear Operative, Conspirators are part of their own game mode, aptly called "Conspiracy". It's part of the Intrigue rotation, meaning you can only see it on the Roleplay servers, barring Admin shenanigans.
There isn't a minimum or maximum number of players required for the game mode to appear. It scales with population, at roughly one Conspirator for roughly every five players, with a minimum of two Conspirators to a maximum of six. For some strange reason, you need to have Traitor enabled (i.e. the box in Job Preferences is checked) to be eligible for the role.
Conspirators are considered Antagonists and thus are allowed to commit Grief. However, the Roleplay servers' RP Rules encourage Conspirators to do more roleplay-friendly forms of it. In addition, since Conspirators are designed to act as a team, it is usually against the rules for a Conspirator to intentionally kill or otherwise harm a fellow Conspirator.
Welcome to the Beeluminati
Conspirators are a very simple antag. Upon spawning, they know the names of fellow Conspirators and have access to a secret Conspirator-only radio channel. Like Gang, access to it is added onto the radio headset rather than tied to a specific headset, so those who spawn with the Deaf trait and such do not have to juggle multiple ear pieces. It is tied to :z and is used like all other department-specific radio channels. That is, to use it, you can:
- Press Y, select the option for :z, and then type in what you want to say, without any prefixes necessary.
- Press T, type
:z
, then type whatever you wanted to say, e.g.:z Let's do this, gang!
- Type
say ":z
command bar/text parser at the bottom, fallowed by what you want to say; the game should automatically put a quotation mark if you say in right. For example:say ":z Spare the facility...They can be made to serve us.
Conspirators also get a suggested meeting place (selected from Arcade, Aviary/Owlery, Bar, Chapel, Escape Arm, and Pool), though they are free to pick another one. Likewise, each Conspirator gets a Conspirator objective, and it's the same one for every Conspirator. Conspirators are likewise allowed to try to a different gimmick from what their objective suggests.
That's it! No magic spells, no alien powers, no access to Syndicate gear, that's all. This is an antagonist that leans heavily on creativity of players and cooperation, so let it run wild. Like the Conspirator prompt says, it's all about creating a good story.
Possible Conspirator Objectives
Conspirators can get a couple of objectives unique to the game mode. As per most objectives on Goonstation, Conspirator objectives are purely optional and mostly suggestions on what to do. There is no in-game or out-of-game punishment for not completing them.
Secret Beeluminati Plans List of Possible Conspirator Objectives
- Lay claim to a vital area of the station, fortify it, then announce your independance. Annex as much of the station as possible."
- Abolish any sort of hierarchy and start a commune.
- Vandalize as much of the station as possible without killing anyone.
- Murder the diner patrons and frame a non-conspirator for it.
- Host an insane life-or-death quiz show and kidnap non-conspirators to serve as contestants.
- Kidnap a non-conspirator and hold them hostage for a ransom.
- Convince or coerce the crew to abandon their duties and be lazy.
- Convince the crew to forsake Nanotrasen and join the Syndicate.
- Rid the station of any sort of advanced technology and promote an austere and simple lifestyle.
- Floor cluwnes are real.
- A reference to a Goonstation in-joke about a mysterious Cluwne that can suddenly pull people under the floor to who-knows-where, with people jokingly denying its existence.
- Establish a curfew for the station. Those wandering outside of crew quarters after curfew must be harassed and detained.
- Throw a surprise party for the rest of the crew.
- Throw a birthday party for Shitty Bill.
- That is, Shitty Bill of Sea/Space Diner fame.
- Host a murder mystery tea party.
- Embezzle as much money as possible from the station accounts.
- Swap the locations of two entire departments, their staff, and their equipment.
- Murder Jones and frame George for it.
- Jones is the cat owned by the Captain, and George is a dog who usually hangs out in the Jazz Lounge and sometimes other bizarre places.
- Completely remodel the entire station.
- Establish a super cool and exclusive drug ring.
- Establish the station's first ever wresting championship. Coerce the crew into participating.
- Liberate all monkeys on the station and ensure that they can live peaceful lives.
- Write up a new dress code for the station and enforce it on all crew.
- Start a D&D campaign and force crewmembers to participate.
- Organize a play or musical and persuade crewmembers to participate by offering notions of fame and grandeur.
- Convince the crew that the station and in fact all of space is flat.
- Explain to the crew how, yes, Heisenbee really was framed by the Chompski brothers.
- A reference to the in-game book The Trial of Heisenbee.
- Convince the crew that Central Command has forsaken them.
- Establish and enforce a set of station protocols and policies.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |