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- 16:37, 13 September 2019 diff hist +105 Making and Breaking General manufacturer can now make fluid tanks/canisters
- 16:34, 13 September 2019 diff hist +156 Engineering Objects Where to find fluid canisters, how to make them
- 16:28, 13 September 2019 diff hist +29 Syndicate Items Put the info on the pickpocket gun settings in the description, mention a few ways Harass lets you annoy people.
- 16:24, 13 September 2019 diff hist +136 Syndicate Items Mention how someone can voluntarily sign a pact and how many souls Summon Contract costs, move the sentence on how to get more contracts to the notes column to break up the wall of text somewhat
- 06:59, 13 September 2019 diff hist −7 Vampire Nice, Speak to Ghouls costs 0 blood now
- 06:58, 13 September 2019 diff hist −3 Engineering Fix a gas extractor link and a few grammar mistakes
- 06:55, 13 September 2019 diff hist −1 m Research Storage Gore, not gorse
- 06:54, 13 September 2019 diff hist +613 Research Storage Updated image for and contents of Horizon's Research Storage
- 04:52, 13 September 2019 diff hist +77 N File:HorizonResearchStorageNew.png Horizon's new version of Research Storage, now with even more crap than more.
- 04:51, 13 September 2019 diff hist +222 Engineering Objects On where to get the blue and red versions of the jetpacks
- 04:10, 13 September 2019 diff hist +3 Guide to Mining Add the new blue jetpack sprite
- 04:09, 13 September 2019 diff hist +30 Gas Add new jetpack sprites
- 04:08, 13 September 2019 diff hist +28 Clothing New sprites for the jetpack
- 04:06, 13 September 2019 diff hist +107 N File:JetpackNew.png Your usual jetpack, but now with extra grebbly bits that make it truly feel like something from the future.
- 04:05, 13 September 2019 diff hist +120 N File:JetpackRed.png An evil red jetpack used by evil red syndicates to reach evil red space stations so they can blow them up. Evily. Redly.
- 04:00, 13 September 2019 diff hist +119 N File:HorizonEngineeringDock.png The Engineering Dock below Horizon's Sec area, where Engineers can go to escape the utter mess they made of the engine.
- 03:57, 13 September 2019 diff hist +152 N File:HorizonSouthSolarArray.png Horizon's South Solar Array. Aside from looking significantly better than the North Array, I can't really think of anything interesting or funny to say.
- 03:56, 13 September 2019 diff hist +160 N File:HorizonSouthSolarMaintenance.png Horizon's South Solar Maintenance, a room for, well, maintaining the ship's south solar array. As opposed to sun-themed maintenance of the ship's south section.
- 03:54, 13 September 2019 diff hist +130 N File:HorizonWasteDisposal.png Horizon's Waste Disposal area. We have a machine for processing garbage next to a machine with absolute garbage code. Coincidence?
- 03:46, 13 September 2019 diff hist +92 N File:HorizonQMStorage.png Horizon's Quartermaster's Storage, where rectilinear six-sided solids achieve record speeds.
- 03:45, 13 September 2019 diff hist +59 N File:HorizonPathologyResearch.png Horizon's Pathology Research area, where mistakes are born.
- 03:45, 13 September 2019 diff hist +95 N File:HorizonMonkeyDome.png Horizon's Monkey Dome, located in the Medsci Nacelle. Home to its most productive crew members.
- 03:43, 13 September 2019 diff hist +97 N File:HorizonTreatmentRooms.png The Treatment Rooms in the Medbay's Medsci Nacelle, where patients of Horizon go to get swirlied.
- 03:41, 13 September 2019 diff hist +60 N File:HorizonMorgue.png Horizon's Morgue, where the dead go to be slapped by salmon.
- 01:12, 13 September 2019 diff hist +53 N File:HorizonNorthSolarArray.png The hunk of junk that is Horizon's North Solar Array.
- 00:46, 13 September 2019 diff hist +101 N File:HorizonNorthSolarMaintenance.png Horizon's North Solar Maintenance. Surprised it's so intact given the state the North Solar Array is.
- 00:12, 13 September 2019 diff hist +141 N File:HorizonNorthElectricalSubstation.png Horizon's North Electrical Substation, where the AI keeps its moonshoes stash. And make sure it's getting juice from its solar panels, probs.
- 00:06, 13 September 2019 diff hist +94 N File:HorizonBarbershop.png The "Barbershop" of Horizon, or rather, the remains of one...and probably several other rooms.
- 00:00, 13 September 2019 diff hist +107 N File:HorizonAIChamber.png The personal bedroom of Horizon's AI and their friends, Announcement computer, buttbot, and nuclear charge.
- 23:58, 12 September 2019 diff hist +76 N File:HorizonPodBay.png The main pod bay of Horizon, which is surprisingly small for its importance.
- 23:57, 12 September 2019 diff hist +74 N File:HorizonMedbayBreakRoom.png Horizon's Medbay Break Room, which doesn't actually much break room stuff.
- 23:47, 12 September 2019 diff hist +50 N File:HorizonCrewQuartersB.png Horizon's Crew Quarters B area. Looks like an egg.
- 20:28, 12 September 2019 diff hist +166 SS13 Wiki:Current events Could use some more info on nukeman and the nuclear charge
- 07:15, 12 September 2019 diff hist +3,889 Engineering A tab for Horizon's Engineering area. Really should get to making tabs for all these rooms some time.
- 05:08, 12 September 2019 diff hist +6 Engineering Complete an unfinished sentence about the combustion chamber in Cog2's tab.
- 05:07, 12 September 2019 diff hist +5 User:Studenterhue/Horizon Come to think of it, Warcrimes is definitely more than mentor now
- 05:05, 12 September 2019 diff hist +21 User:Studenterhue/Horizon Gonna give each substation its own page since they're so different
- 04:59, 12 September 2019 diff hist +155 SS13 Wiki:Current events Need some info on...buttcrabs. This is firebarrage's fault.
- 04:54, 12 September 2019 diff hist +242 User:Studenterhue/Horizon Add Engine Room, Engine Control Room, & Combustion Chamber and the correct name for CE's private area.
- 04:52, 12 September 2019 diff hist +99 N File:HorizonEngineeringCombustionChamber.png The Combustion Chamber of Horizon's thermoelectric engine, ready to become a towering blue inferno.
- 04:49, 12 September 2019 diff hist +110 N File:HorizonCargoDock.png Horizon's Cargo Dock by QM, where you can fly pods out of the station like that part in Star Wars: A New Hope.
- 04:38, 12 September 2019 diff hist +90 N File:HorizonQM.png The Cargo Bay/Quartermaster's Office on Horizon, home of the local ''Stacker'' cosplayers.
- 04:37, 12 September 2019 diff hist +159 N File:HorizonEastElectricalSubstation.png Horizon's East Electrical Substation, a place where Engineers can hotwire the engine and fill the nearby halls with poisonous gases to poison the crew's asses.
- 03:54, 12 September 2019 diff hist +165 N File:HorizonEngineControlRoom.png The Engine Control Room on the NSS ''Horizon'', where the Engineers store their stash of insulated yellow gloves. And monitor the thermo-electric generator, I guess.
- 03:50, 12 September 2019 diff hist +156 N File:HorizonEngineRoom.png The Engine Room of Horizon's thermoelectric engine, where the actual TEG unit is set up and most the actual hellburn spicyness contest actually takes place.
- 03:45, 12 September 2019 diff hist +121 N File:HorizonHotLoop.png The Hot Loop of Horizon's Thermoelectric Generator engine, where Engineers compete to see who can make the spiciest burn.
- 03:40, 12 September 2019 diff hist +104 N File:HorizonColdLoop.png The Cold Loop in Horizon's TEG, where Engineers pop open some cold ones to cool their very spicy engine.
- 03:38, 12 September 2019 diff hist +91 N File:HorizonCEQuarters.png The office of Horizon's Bob the Builder cosplayer and table enthusiast, the Chief Engineer.
- 03:31, 12 September 2019 diff hist +293 N File:HorizonEngineering.png '''''JIGOKU''''', except not really because the Space gap between the combustion chamber and hot loop really help tighten down the effects of hellburning Horizon's Engineering section. It's also on the east end of the ship instead of the middle, so the...
- 02:33, 12 September 2019 diff hist +126 Killing the AI Apparently you can't shoot at turrets when they're retracted.
- 02:30, 12 September 2019 diff hist +88 Guide to Being Robust Dunno if you still can't dodge artifact or pod weapon projectiles, but resting on the floor to dodge lasers reduces the chance of a laser hitting you to 50%
- 02:01, 12 September 2019 diff hist −13 m Cyborg One of the best personal digging toolS, not tool. Also, make use of ew
- 02:00, 12 September 2019 diff hist +533 Murder Add NT Syringe Gun
- 06:41, 11 September 2019 diff hist 0 m Research Wing Dang forgot to change General Objects#Air Tank to General Objects#Gas Tank like it should be
- 06:39, 11 September 2019 diff hist +3,171 Research Wing A tab for Horizon's Research area
- 05:59, 11 September 2019 diff hist −184 Murder Remove references to infiltrators getting the M92 and its ammo
- 05:51, 11 September 2019 diff hist +273 Research Outpost A tab about Horizon's Research Outpost equivalent current
- 05:47, 11 September 2019 diff hist +88 N File:HorizonResearchWing.png A place where you can fail in biology and be blinded by science, Horizon's Research Wing
- 05:45, 11 September 2019 diff hist +105 Syndicate Items Infiltrator's cloaking device is now limited to 5 uses, and they get a tranq pistol with sodium thiopental darts instead of M92s
- 05:35, 11 September 2019 diff hist +68 N File:HorizonRDOffice.png The office of Horizon's own Heisenbee minder, the Research Director.
- 05:34, 11 September 2019 diff hist +18 m User:Studenterhue/Horizon Links under the rooms in the Testing Asteroid actually lead to their respective map pages, rather than the general Testing Asteroid page
- 05:27, 11 September 2019 diff hist +30 N Test Asteroid Redirected page to Testing Asteroid current
- 05:27, 11 September 2019 diff hist +1,856 N Testing Asteroid On Horizon's Testing Asteroid current
- 04:10, 11 September 2019 diff hist +51 N Solar Array Redirected page to Powering the station#The solar arrays
- 04:01, 11 September 2019 diff hist +2,325 N Research Storage For Horizon's Research Storage area. Kinda went off in some weird directions with the humor here, honestly.
- 02:57, 11 September 2019 diff hist +1,815 N Research Restroom For Horizon's Research Restroom
- 01:56, 11 September 2019 diff hist +2,505 N Research Sector Construction Area For Horizon's Research Construction Area current
- 01:30, 11 September 2019 diff hist +25 Test Chamber Actually, there are surgery tools in Horizon's Research Storage
- 01:28, 11 September 2019 diff hist +199 Revolutionary Rev conversion still makes sounds, but it's more quiet when you use a regular flash
- 01:21, 11 September 2019 diff hist +2,726 Test Chamber Something I haven't done in a while: add a tab for Horizon's Test Chamber
- 00:19, 11 September 2019 diff hist −18 Syndicate Items Some updates on the combat medic crate, based on a pastebin Gannets shared about a week ago
- 00:04, 11 September 2019 diff hist −29 General Objects Transport chutes are even easier to use now that you can just click-drag yourself in.
- 06:50, 10 September 2019 diff hist +556 Revolutionary Loyalty implants stun head revs and mark them with a blue R in SecHUD vision, they're also in SecTechs now
- 04:51, 10 September 2019 diff hist −8 m Spy Thief Security Vendor->SecTech
- 04:50, 10 September 2019 diff hist +13 Security Objects Another old name for the SecTech
- 04:49, 10 September 2019 diff hist −1 Head of Personnel aaaaaa mispelled sectech aaaaa how
- 04:48, 10 September 2019 diff hist −7 m Head of Personnel Security Vendor->SecTech
- 04:48, 10 September 2019 diff hist −8 m Security Officer Security Vendor, SecVend->SecTech
- 04:47, 10 September 2019 diff hist −8 m Quartermaster Security Vendor->SecTech
- 04:46, 10 September 2019 diff hist −8 m Murder Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Implants Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Security (place) Security Vendor->SecTech
- 04:43, 10 September 2019 diff hist +49 Security Objects Today's the day I'm changing the Security Vendor to its actual in-game name SecTech.
- 04:40, 10 September 2019 diff hist +137 Being A Better Traitor Dunno if emagging an auto-mender or NT syringe gun makes sparks, but it definitely removes their security features.
- 04:39, 10 September 2019 diff hist +37 Medical Objects Correct a small verb mistake, point out something obvious about the syringe gun
- 04:34, 10 September 2019 diff hist +746 Medical Objects Add NT Syringe gun
- 03:35, 10 September 2019 diff hist 0 m Janitor Make the image of Atlas's Janitor Office actually link to Atlas's, rather than Oshan's
- 03:31, 10 September 2019 diff hist −1 m AI Upload Foyer Four tasers shots-> four taser shots
- 03:30, 10 September 2019 diff hist +1 m Listening Post the warning'll attract->the warnings'll attract
- 03:28, 10 September 2019 diff hist +134 Contraband Add taser shotgun's contraband rating
- 03:56, 9 September 2019 diff hist +10 Murder So the taser shotgun's spread mode is in fact stam damage, even though the tooltip claims it's 100% lethal damage. Also,its appears the stun mode actually costs 15 PU
- 20:21, 8 September 2019 diff hist +178 N File:Kleptomaniac64.png The embodiment of items, some maniac who's somehow obtained Gnome Chompski, an RCD, an NASSA suit, galoshes, the obsidian crown, a captain bedsheet cape, and who knows what else.
- 20:20, 8 September 2019 diff hist +106 N File:HoSBeret64.png An ever-popular Head of Security, who aligns himself with the Beret faction of the eternal HoS Hat Debate.
- 20:19, 8 September 2019 diff hist +116 N File:GuideWizard64.png A wizened old man with the hair and beard of a wise man, flowing with ancient wisdom and guiding guides of guidance.
- 20:17, 8 September 2019 diff hist +59 N File:JohnBill64.png Brother of Shitty Bill and driver of John's Bus, John Bill.
- 20:16, 8 September 2019 diff hist +51 N File:AssDrFloorpills64.png The inimitable Dr. Floorpills as a Staff Assistant.
- 20:15, 8 September 2019 diff hist +171 N File:GannetsNukeOp64V2.png A lone nuclear operative in specialist combat helmet and heavy combat armor, drawn by Gannets, wielding a MPRT to blow themself up and a c-saber they'll lose to the Clown.
- 20:14, 8 September 2019 diff hist +252 N File:GannetsNukeOp64V1.png A nuclear operative in Gannet's specialist heavy combat armory and helmet, wielding a MPRT they're going to blow a teammate up with and a csaber that they'll drop and will end up being used by a crew member to destroy the nuclear bomb they're carrying.
- 19:39, 8 September 2019 diff hist +191 Revolutionary Mention Rev Heads can instantly identify Heads of Staff, note the roundstart Heads are the ones mentioned in Rev objectives, shove the note about only roundstart Heads countingtowards the beginning where it fits somewhat better
- 19:26, 8 September 2019 diff hist −18 Engineering Objects Replace power cell's link to the mining guide to the cyborg section on batteries. While it's mostly written for cyborgs, it's general enough that non-borgs can get something else or it. Or, at least, not get an entry that leads back to itself.
- 19:08, 8 September 2019 diff hist +8 Quartermaster "Airlock near the console" & "mail chute" are true for most maps, but I'd say "outbound belt and pod bay" and "any chutes" are better because they're more general
- 18:53, 8 September 2019 diff hist −3 Ghostdrone What ghostdrones hear humans as
- 18:51, 8 September 2019 diff hist 0 m Ghostdrone Meant to put fire guns, not fire anys. Not sure how I did that.
- 18:50, 8 September 2019 diff hist +1 m Engineering Objects Furnaces can accept, not furnace can accept
- 18:47, 8 September 2019 diff hist +73 Medical Objects Specify where in Medbay straight jackets are found, note that only Clarion's Armory has straight jackets now (the older maps still do, but it's outside scope of normal gameplay)
- 18:35, 8 September 2019 diff hist −1 m Medical Objects Unfuck a link in the implant gun entry
- 06:40, 8 September 2019 diff hist +76 Implants Seems I've been misreading the changelog. It specifically mentions the Rev Flash, not all flashes, converting through loyalty implants, which implies the implant prevents conversion when other flashes are used.
- 06:17, 8 September 2019 diff hist +464 Revolutionary Head Revs can now convert with any flash. This is probably the change, of out many, that involves the least rewriting.
- 05:40, 8 September 2019 diff hist +671 Security Objects Mention that SecTechs can vend items for people who can't open Security equipment lockers, make a table of items vended by SecTechs, including the hidden ones
- 05:18, 8 September 2019 diff hist −5 Syndicate Items Put Flash/Cell Assembly image in its original size, because before it was resized to 13px, and boy it looked so weird.
- 04:57, 8 September 2019 diff hist −1 Murder Have the energy cost and damage for the taser shotgun's spread mode. Seems to 100% lethal damage though, not sure what type it is (or if it's intended to be that way, which would be interesting)
- 03:49, 8 September 2019 diff hist +37 Syndicate Items Combat Medic gets a poison bottle now...and perhaps some other stuff too
- 03:48, 8 September 2019 diff hist +12 Syndicate Items The Assault Trooper's assault rifle is now...the M19A4 Assault Rifle.
- 03:47, 8 September 2019 diff hist +12 Contraband Assault Rifle is now M19A4 Assault Rifle
- 03:46, 8 September 2019 diff hist +12 Murder Neat the assault rifle from the Assault Trooper class crate has a sorta real name now
- 03:43, 8 September 2019 diff hist +428 SS13 Wiki:Current events Now we've a mostly updated page of the new version of vampire, there's still quite a few things left to ascertain
- 23:54, 7 September 2019 diff hist +294 Clothing Add the specialist combat cover, make a list of the specialist combat helmet variants
- 23:45, 7 September 2019 diff hist +145 Clothing Add Specialist operative marksman suit. It's not that I don't have the sprite, it's that its sprite is same as the espionage suit.
- 23:42, 7 September 2019 diff hist +111 N File:SpecialistCombatCover.png The standard specialist combat helmet, but now there's a bigass scarf covering it. Apparently marksmen like it.
- 23:39, 7 September 2019 diff hist −3 m Clothing remove this random word sitting in the cap space suit entry
- 19:50, 7 September 2019 diff hist +95 Murder Precise damage numbers for the marksman rifle and its mag, notes about how it slows you down and requires holding shift/space with movement keys to zoom around.
- 19:47, 7 September 2019 diff hist +30 Syndicate Items Also, marksman rifle slows you down
- 19:45, 7 September 2019 diff hist −60 Syndicate Items Marksman crate doesn't actually have a cham projector which is odd, because the uplink description mentions one. Also, rifle two shots into crit, smoke grenade pouch has 6 nades, and you WASD while holding shift/space
- 06:45, 7 September 2019 diff hist +2,403 N User:Studenterhue/Manta V. barebones map page
- 05:52, 7 September 2019 diff hist +11,357 Vampire Finally, after four months since the vamp revamp, update this page with most of the new changes. Heard rumors someone was offering a prize for this.
- 05:43, 7 September 2019 diff hist +340 User:Studenterhue/Vampire Specifiy that most blood drain abilities require a human victim, though there are ways around it current
- 05:32, 7 September 2019 diff hist −63 Critter The bats that follow vamps now are not real critters
- 05:28, 7 September 2019 diff hist +3 Admin Rewrite a reference to a vamp power that summons angry bats
- 05:26, 7 September 2019 diff hist +69 Security Officer Update the entry on vampires
- 05:18, 7 September 2019 diff hist 0 User:Studenterhue/Vampire Image is kinda larger
- 05:16, 7 September 2019 diff hist +205 Chaplain Mention the bible hurts vamps
- 05:12, 7 September 2019 diff hist −88 Chaplain Mention Chaplain's immune to Diseased Touch and Hypnotize as well, rewrite a reference to the old Summon Bats ability
- 05:05, 7 September 2019 diff hist +47 User:Studenterhue/Vampire Add a gallery with a image of Space Funeral's Dracula describing the things he loves in...life?
- 05:00, 7 September 2019 diff hist +104 N File:StonerVamp.png A conversation in ''Space Funeral'' describing a vampire who seems to once have been a botanist on SS13.
- 04:55, 7 September 2019 diff hist +3 m Gym Being the sane room->being in the same room
- 04:52, 7 September 2019 diff hist +292 User:Studenterhue/Vampire Lots of grammar & style fixes, some more questions
- 04:04, 7 September 2019 diff hist +759 User:Studenterhue/Vampire Mention that the Chaplain's immune to Chiropteran Screech (but only partially to its MkII version) and Diseased touch and that bible beatings hurt vamps, remove references to the old Summon Bats ability, split up para on holy water, the Chaplain, & bibles
- 03:23, 7 September 2019 diff hist +71 User:Studenterhue/Vampire Mention vamps can't breathe in space
- 01:47, 7 September 2019 diff hist +1 m User:Studenterhue/Vampire Other Perks->Other Traits
- 01:47, 7 September 2019 diff hist +44 User:Studenterhue/Vampire Mention you need to toggle Bat Form on to actually allow you to transform into a bat in the first place
- 01:46, 7 September 2019 diff hist +99 User:Studenterhue/Vampire Mention Bite victim doesn't need a grabhold and that Blood Steal doesn't work if you're in a pod or whatever.
- 01:38, 7 September 2019 diff hist +342 User:Studenterhue/Vampire Bat Form does indeed drain humans, some info on vamps and blood chems
- 06:23, 6 September 2019 diff hist +122 User:Studenterhue/Vampire Some things I still want to know about thralls
- 06:21, 6 September 2019 diff hist +45 User:Studenterhue/Vampire These section titles will have to do I suppose
- 06:08, 6 September 2019 diff hist +2,940 User:Studenterhue/Vampire Finally, write the thralls section. Section titles later.
- 04:55, 6 September 2019 diff hist +597 Nuclear Operative Add instructions for getting from Manta's Listening Post to the ship, based on the Goonhub map
- 03:43, 6 September 2019 diff hist −1,625 Listening Post Substitute Cog1,Cog2, Destiny, Clarion, Oshan's, Atlas's, and Horizon's directions to the station with a link to Nuke Op's directions to the station and advice
- 03:37, 6 September 2019 diff hist +4,147 Nuclear Operative Add detailed info on how to get from each map's listening post to the station, with common landing spots and ways to enter the nearby airlocks
- 02:47, 6 September 2019 diff hist +3,540 Nuclear Operative Greatly expand the Rolling Out section, with two sections detailing how to get to the station by pod and by the listening post
- 00:41, 6 September 2019 diff hist −5 Murder oops that's not the real sprite for sonic grenade
- 17:42, 5 September 2019 diff hist +243 User:Studenterhue/Vampire Mention Bat Form as another method of gaining blood, add a to-do item on the effects of filgrastim on vamps.
- 17:35, 5 September 2019 diff hist +109 User:Studenterhue/Vampire Glare still allows people to talk, Hypnotize specifically renders people unconscious (and the other stuff), Glare + Hypno is a pretty cool combo, Hypno + Chaplain is not
- 17:23, 5 September 2019 diff hist −1 User:Studenterhue/Vampire Move the most general tip to the very top
- 17:19, 5 September 2019 diff hist +569 User:Studenterhue/Vampire Add some tips on subverting the AI, moving the coffins, grabbing people, and using the Glare & Hypnotize combo, update the ones for making cloak of darkness better, reorganize them so the general & early ability tips come first
- 06:14, 5 September 2019 diff hist +421 User:Studenterhue/Vampire Some interesting reactions between vamps and health analyzers, syringes, and IV drips.
- 05:45, 5 September 2019 diff hist +206 User:Studenterhue/Vampire Mention more ways to gain blood in the first paragraph of the Blood and Abilities section, specify how much ingestion reduces blood gains
- 05:27, 5 September 2019 diff hist +354 User:Studenterhue/Vampire A very specific question about vamps and a specific crate
- 05:26, 5 September 2019 diff hist +686 User:Studenterhue/Vampire Make a new section that describes vampire immunities and interactions with coffins
- 04:40, 5 September 2019 diff hist +32 N Mechanic Workshop Man, there are way too many names for the Mechanics Workshop current
- 04:40, 5 September 2019 diff hist +36 N Atmospherics Technician aaaaa what's the difference aaaa current
- 04:39, 5 September 2019 diff hist +24 N Roboticists aaaa current
- 04:37, 5 September 2019 diff hist +2,071 Cyborg Add a table describing the different batteries a borg can have.
- 04:05, 5 September 2019 diff hist −70 Cyborg Roundstart borgs have 15k batteries now, so we can now claim the most borgs have 15k cells
- 03:53, 5 September 2019 diff hist −201 Roboticist Borgs at roundstart start witih 15k cells now, and inserting a new cell no longer requires removing the old one
- 03:22, 5 September 2019 diff hist +10 Murder Add new stamina damage value for the wave gun's single shot mode, add a more specific link
- 03:20, 5 September 2019 diff hist +89 Murder Specify which crate you get taser shotguns from
- 03:19, 5 September 2019 diff hist +90 Murder More details on getting the 300 PU cell, including a mention of the taser shotgun
- 03:18, 5 September 2019 diff hist 0 m Murder No need for an underscore in the taser shotgun, a space is fine
- 03:08, 5 September 2019 diff hist −2 m Murder Also, "next paragraph" is kinda weird when it's in a table. Personally, I thought it was referring to the next row when I first saw it. Maybe "next section" is better.
- 03:06, 5 September 2019 diff hist +697 Murder Add a column to the grenades chart with all the grenade sprites
- 03:00, 5 September 2019 diff hist +19 Syndicate Items Add new-ish sprites for fake cleaner, banana, and moustache grenades, swap out old flashbang sprite for a frag grenade in the Tact Grenades entry since none of the 'nades in box actually look like that now.
- 02:55, 5 September 2019 diff hist +13 Engineering Objects Add new (well, a month old at least) sprites for fire-fighting foam and metal foam grenades
- 02:53, 5 September 2019 diff hist +10 Security Objects Add new sprite for crowd dispersal grenades and flashbangs
- 02:50, 5 September 2019 diff hist +134 N File:FragGrenadeNew.png Makes smoke, tears limbs, goes boom--is there anything more a frag grenade can do? Now a dark green ball instead of a green pineapple.
- 02:48, 5 September 2019 diff hist +3 Janitor Add the new sprite for the cleaner grenade
- 02:47, 5 September 2019 diff hist +97 N File:CryoGrenade.png Creates lots of ice on the floor and on people. Looks like something for preserving dino embryos.
- 02:46, 5 September 2019 diff hist +122 N File:MoustacheGrenade.png Gives people permanent moustaches. Naturally, the new sprite has a moustache too--and a really silly detonating animation.
- 02:45, 5 September 2019 diff hist +103 N File:SmokeGrenadeNew.png Creates a blinding cloud of smoke. Now with a sprite that actually looks like real-life smoke grenades.
- 02:44, 5 September 2019 diff hist +166 N File:CrowdDisperalGrenade.png Creates a cloud of capsaicin, spicy. Now with a nice orange-red sprite and a unique detonating animation that makes it look like it's cooking up something real nasty.
- 02:41, 5 September 2019 diff hist +89 N File:MustardGasGrenade.png No, not a grenade that squirts mustard onto hotdogs. A grenade that unleashes deadly gas.
- 02:39, 5 September 2019 diff hist +209 N File:SarinGrenade.png Creates poisonous clouds of gas for debilitating fellow nuclear operatives. Not serenading them with love/teamwork songs. Now actually looks like a chemical weapon instead of a generic, garden-variety grenade.
- 02:37, 5 September 2019 diff hist +150 N File:ShockGrenade.png A bomb that creates lightning and pools of voltagen. Now with a new sprite and cool detonating animation that looks like it's unleashing a tesla coil.
- 02:36, 5 September 2019 diff hist +129 N File:SonicGrenade.png A grenade that creates a deafening noise that breaks both glass and ears. Now with a new sprite with a colors of a fast hedgehog.
- 02:34, 5 September 2019 diff hist +141 N File:MetalFoamGrenade.png Creates a large glob of metal foam. Now with an actual sprite similar to the substance it's making instead of the old generic grenade sprite.
- 02:32, 5 September 2019 diff hist +190 N File:HighRangeIncendiary.png Creates an almost screen-length large ball of fire, goodness gracious. Now a unique sprite similar to the new sprite for the regular incendiary grenades, except with a red band for coolness.
- 02:31, 5 September 2019 diff hist +143 N File:IncendiaryGrenadeNew.png Creates great balls of fire, goodness gracious! Now with a unique grenade sprite that seems to be taking cues from CS:GO's incendiary grenades.
- 02:29, 5 September 2019 diff hist +147 N File:FlashbangNew.png Creates a blinding flash and deafening noise, like a bad clown. Now instead with an actual M84-inspired sprite instead of a generic grenade sprite.
- 02:26, 5 September 2019 diff hist +139 N File:FirefightingGrenade.png Spews out lots of fire-fighting foam. Now looks like a fire extinguisher instead of a regular grenade. Still looks like a dangerous weapon.
- 02:25, 5 September 2019 diff hist +98 N File:BananaGrenadeNew.png Creates banana peels, honk! Now actually looks like a banana instead of just being banana-colored.
- 02:24, 5 September 2019 diff hist +171 N File:GravitonGrenadeNew.png Moves scenery and objects around like a drunk badmin. Now with a metal ball with a singulo-colored sprite instead of a chemgrenade with glowly blue bits hanging off of it.
- 02:23, 5 September 2019 diff hist +226 N File:CleanerGrenade.png A grenade that creates a foam cloud of cleaning fluid, maybe with actual space cleaner for removing messes, maybe with something else for removing life. Now with a new sprite that makes people slightly less likely to run away.
- 02:02, 5 September 2019 diff hist +19 Guide to Genetics Seems you need a gas mask, not internals, for protection from chemsmoke
- 02:00, 5 September 2019 diff hist −128 Guide to Genetics Toxin Resist and Anaerobic Metabolism no longer lock damage values, protecting from chemsmoke is more involved,
- 05:51, 4 September 2019 diff hist +73 Clothing Grenader bandolier can also hold those grenade launcher shells
- 05:47, 4 September 2019 diff hist +100 Changelog Sep 3rd update
- 05:46, 4 September 2019 diff hist +102 Blob Blob's 'Thick Membrane' tiles will now block fluid and smoke spreads.
- 05:37, 4 September 2019 diff hist −9 Syndicate Items Heavy Weapons Specialist gets high explosive 'nades pouch too. Still not sure what's in them.
- 05:35, 4 September 2019 diff hist +149 Syndicate Items Grenadier crate now comes with some explosive rounds, including some new HEDP rounds, and a HE nade pouch...if only I knew what the last two were.
- 05:25, 4 September 2019 diff hist +7 Computers Mention ID Computer can change PINs, shorten a link. Entry's oddly sparse
- 05:18, 4 September 2019 diff hist +521 SS13 Wiki:Current events Sure could use some info on the S90A1 rifle and cartridge, the 40mm HEDP rounds, and the high-explosive grenade pouches and a very specific thing about the fire axe
- 05:07, 4 September 2019 diff hist +67 Engineering Objects Specifically describe what air scrubber filters out and mention its ability to drain chemsmoke clouds
- 05:01, 4 September 2019 diff hist −95 Random Events Random event antagonists will now ignore antag preferences.
- 04:54, 4 September 2019 diff hist +680 Murder Add some barebones entries for the S90A1 Marksman's Rifle and its associated mag, again mostly with info from the Changelog
- 04:46, 4 September 2019 diff hist +141 N File:762NATOMagazine.png Ammo for the S90A1 Marksman's Rifle, chambered in 7.62 NATO. Probably will end up in the head of the Clown, intentionally or unintentionally.
- 04:44, 4 September 2019 diff hist +763 Syndicate Items Add a fairly barebones entry for the new Marksman crate, with mostly info gleemed from the Changelog, the uplink's About entry, and some brief observation
- 04:15, 4 September 2019 diff hist −125 SS13 Wiki:Current events Finally added more complete info on syndi subs...and apparently forgot to remove the "update the LMG damage" task long ago
- 04:12, 4 September 2019 diff hist +15 Space Pod Clarion has locked pods too
- 04:12, 4 September 2019 diff hist +43 Space Pod Syndie subs actually have 150 HP and come with Pod Locking Mechanisms.
- 03:57, 4 September 2019 diff hist +35 Nuclear Operative Specify which revolver and what kind of ammo ops spawn with, add periods on some list items because the lack of it is weirdly disturbing me
- 03:05, 4 September 2019 diff hist −74 Syndicate Items Class crates no longer give a spare agent card and tele remote
- 03:04, 4 September 2019 diff hist +415 Syndicate Items Note that the combat engineer's turret is immune to tasers but not other damage sources, add their shotgun gear and the contents of the utility belt. Not sure what the 7th item on the belt is, but pretty sure about the other 6.
- 02:41, 4 September 2019 diff hist −19 m Nuclear Operative Unfuck a Syndicate Shuttle link
- 02:40, 4 September 2019 diff hist +72 Being A Better Traitor Speaking over radio also shows an icon associated with the headset used.
- 02:38, 4 September 2019 diff hist +120 Being A Better Traitor Add dungeon robes and cultist robes to list of face-concealing clothing
- 02:31, 4 September 2019 diff hist +150 Being A Better Traitor Mention how wearing face-concealing clothing without a mask makes you show up as "Unknown", give the list of face-conceaing clothings its own bullet point separate from the other tips on Face, ID, and vocie
- 02:18, 4 September 2019 diff hist +91 N File:NTSyringeGun.png The standard syringe gun, only blue and only able to use whatever chems the hypospray uses.
- 02:17, 4 September 2019 diff hist +885 Clothing Add +2 Robes of Dungeon Mastery and weird cultist robe
- 02:14, 4 September 2019 diff hist +49 N File:WeirdCultistRobe.png Spooky cultist robes for being spooky, ooo spooky
- 01:48, 4 September 2019 diff hist +217 Clothing Add clown dress
- 01:39, 4 September 2019 diff hist +92 General Objects Robotics fabs can now make station bounced radios
- 01:33, 4 September 2019 diff hist +135 Making and Breaking Robotics Fab can now make station bounced radios
- 20:40, 3 September 2019 diff hist +87 N File:ClownDress.png A colorful dress for the Clown. Instead of honking big pants, it's a honking big skirt.
- 06:26, 3 September 2019 diff hist +453 Nuclear Operative Mention that the commander now spawns with unique gear
- 06:15, 3 September 2019 diff hist +453 Clothing Add commander great coat
- 06:00, 3 September 2019 diff hist +350 Clothing Add Commander's Cap
- 05:47, 3 September 2019 diff hist +102 N File:CommanderGreatCoat.png A fancy overcoat Syndicate nuke op commanders wear to protect themselves from Space and friendly fire.
- 05:37, 3 September 2019 diff hist +94 N File:CommanderCap.png A cap Syndicate nuclear operative commanders wear when they want to cosplay a WH40K commissar.
- 05:01, 3 September 2019 diff hist +301 Changelog Updates for Sep 2. Seems the stuff under Sep 2 was meant to be for Sep 1
- 17:37, 2 September 2019 diff hist −3 Implants Security Vendor, not Security Dispenser. Some day, I'll change it a more reasonable name
- 17:36, 2 September 2019 diff hist +256 Implants Should specify that loyalty implants only damage people who are already revs
- 17:22, 2 September 2019 diff hist +270 Implants Loyalty implants can now be found in SecTechs, briefly stun rev heads, and cause damage during the deconversion process
- 17:09, 2 September 2019 diff hist +567 Mining Outpost More on how to get to the Mining Outpost by bus, which facilities are now public access, and a bit on where the Tech Outpost is.
- 16:48, 2 September 2019 diff hist +94 Mining Outpost The Mining Shuttle also docks at just the Diner now, so you also need John's Bus to get onto the Outpost--or a pod
- 16:36, 2 September 2019 diff hist −368 Mining Outpost Space Diner has been separated from the Mining Outpost (Jokes will come back when I make a page on the diner)
- 16:32, 2 September 2019 diff hist −2 Adventure Zone Space Diner and Mining Outpost have been separated, but now John's Bus goes to both. Specifically mention that's the bus you need to take and remove the awkward parenthesis.
- 16:28, 2 September 2019 diff hist +178 Z-level More on going back to the station from the Debris Field
- 16:17, 2 September 2019 diff hist +400 Z-level Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle
- 15:31, 26 August 2019 diff hist +1 m Chemistry Gonna go ahead and change the row id to Coagulated Gnesis too, since the chem's only mentioned here now (and the mention of flockburgers containing gnesis has been removed)
- 15:29, 26 August 2019 diff hist −108 Foods and Drinks Would prefer the reference to flockburgers once containing gnesis be redacted entirely.
- 02:26, 26 August 2019 diff hist +318 Ghostdrone Explain how to use the dronechat, go into a bit more detail about the deadchat example
- 01:54, 26 August 2019 diff hist +60 Ghostdrone There is no fart cooldown, but there are unique sounds for certain emotes
- 01:48, 26 August 2019 diff hist +31 Artificial Intelligence Another supplementary video, this time describing an AI who opens and closes doors on a station full of forgetful meatbags.
- 01:36, 26 August 2019 diff hist +184 Cyborg Mediborg patches have been replaced with automenders
- 01:21, 26 August 2019 diff hist +270 Syndicate Items How to tele the bomb with the syndi tele remote
- 01:12, 26 August 2019 diff hist +152 Chemistry On how gnesis converts multiple different reagents
- 06:06, 25 August 2019 diff hist +3 Game Modes Mention the time limit for Rev is a bit random, rewrite the first sentence, especially the "are given the power" part
- 06:01, 25 August 2019 diff hist +51 m Game Modes Wow, the vamp mode description sucks like the antags it features, let's rewrite it, especially the joke
- 04:54, 25 August 2019 diff hist +100 Security Objects How to break the energy shield created by the barrier
- 04:52, 25 August 2019 diff hist +615 Chemistry Lots more on the other effects of gnesis added after the flockburger nerf, including its self-replication and decay
- 04:40, 22 July 2019 diff hist 0 m Revolutionary Meant to be a comma here
- 04:36, 22 July 2019 diff hist +682 Revolutionary Loyalty implants now drop out of Head Revs, more implant locations and tabs of them for better organization,
- 04:28, 22 July 2019 diff hist +96 User:Studenterhue/Vampire More on Speak to Ghouls (I swear I haven't abandoned this page)
- 03:51, 22 July 2019 diff hist +44 Implants What the box of loyalty implants is killed, which is probably bordering on Captain Obvious
- 03:48, 22 July 2019 diff hist +213 Implants Loyalty implants now fall out of Head Revs, another place on Cog1 to find loyalty implants, some more specific numbers on how implants per source
- 00:15, 21 July 2019 diff hist +13 Artifact Research Message for touching a cyborg converter as a borg has been changed
- 22:47, 20 July 2019 diff hist +6 m Changelog Fix formatting
- 22:31, 20 July 2019 diff hist +111 Murder LMG bullets now do 10 dmg.
- 05:26, 17 July 2019 diff hist +864 Changelog July 11th, 13th, and 14th updates
- 05:12, 17 July 2019 diff hist +925 Medical Objects Add automender
- 04:50, 16 July 2019 diff hist +176 N File:AutoMenderBrute.png Some sort of medical device that looks like a tape measure for quickly and wisely administering medicine. This one is pink, the color of styptic and flesh waiting to be beaten.
- 04:37, 16 July 2019 diff hist +108 N File:AutoMenderBurn.png Some magical chip tend for applying medicine. This one is yellow, the color of silver sulfadiazine and fire.
- 04:36, 16 July 2019 diff hist +2 Medical Objects "Over time" isn't quite what I was thinking of.
- 04:32, 16 July 2019 diff hist +226 Medical Objects On the new patch mechanics
- 02:55, 16 July 2019 diff hist +271 Foods and Drinks On the silly names of spaghetti
- 02:40, 16 July 2019 diff hist +91 Foods and Drinks Pizza-ghetti requires the saucy pastas and also accepts pizza slices.
- 04:50, 11 July 2019 diff hist +345 Changelog July 10th update
- 02:55, 9 July 2019 diff hist +381 Killing the AI How to use a barrier to deal with turrets
- 02:48, 9 July 2019 diff hist +194 Ghostdrone Mention that ghostdrones can put on bedsheets
- 02:45, 9 July 2019 diff hist +156 Ghostdrone Add more details about channels available as a ghost drone, shove the stuff about speaking over dronechat and deadchat into the other section
- 01:45, 9 July 2019 diff hist +128 Guide to Genetics Hulk also negates slowdown from pulling corpses, etc.
- 01:33, 9 July 2019 diff hist −1 m Boxer A slightly less awkward way of describing slot availability
- 01:26, 9 July 2019 diff hist +235 Being A Better Traitor List more face-covering clothing
- 01:22, 9 July 2019 diff hist +133 m Syndicate Items Rewrite the faustian bargain kit entry, so that it sounds less like the Chaplain page's writeup on it and actually mentions that contracts bestow certain benefits
- 01:16, 9 July 2019 diff hist +104 Chaplain More details on what contracts can offer, especially the ones that are actually interesting
- 00:54, 9 July 2019 diff hist −213 Antagonist Faustian Bargain Kit no longer makes people antag. Also, fix a small tense issue.
- 00:52, 9 July 2019 diff hist −129 Changing Room Because of the AIEye update, the AI (and sec cams) now can't see through that stall door. current
- 00:47, 9 July 2019 diff hist +27 General Objects Add new alt image for coffin, note that coffins can also spawn around the Chapel
- 05:01, 8 July 2019 diff hist +123 Ghostdrone Can't forget that drones can still be stunned
- 05:00, 8 July 2019 diff hist −35 m Ghostdrone A better example for law 2 now that you don't have to hack doors to exit places, some grammar stuff
- 04:57, 8 July 2019 diff hist +2,488 Ghostdrone Add a honestly pretty looong section listing traits of drones
- 04:54, 8 July 2019 diff hist +444 Changelog July 6th update
- 03:05, 8 July 2019 diff hist +4,286 Ghostdrone Add a section on how to recharge your battery and where to find rechargers. Pretty sure Oshan has some more chargers, but I'm not sure where.
- 03:04, 8 July 2019 diff hist +77 N File:CoffinFancy.png An extra fancy box of dead wood and velvet lining for dead things and people.
- 03:03, 8 July 2019 diff hist +54 N File:DroneRecharger.png Big strong arms for recharging a tiny lil' ghostdrone.
- 05:00, 5 July 2019 diff hist +417 Adventure Zone Add Frontier Space Owlery. Hope it's as good and not-spoilery as the other sections
- 04:52, 5 July 2019 diff hist +23 Jobs Drones can now squeeze through doors
- 04:47, 5 July 2019 diff hist +147 Changelog July 4th update
- 04:30, 5 July 2019 diff hist +32 Being A Better Traitor How to twirl your fake stache
- 04:14, 5 July 2019 diff hist +2 m Security Objects Missing article
- 04:13, 5 July 2019 diff hist −1 m Security Objects Induce, not induces
- 04:12, 5 July 2019 diff hist −90 Syndicate Items Any object can cut down the base space kudzu growth
- 04:48, 4 July 2019 diff hist +364 Changelog July 3rd update
- 05:03, 3 July 2019 diff hist +119 SS13 Wiki:Current events More info needed on the readjusted LMG and new grenadier pouch
- 05:01, 3 July 2019 diff hist +126 Murder Note how canbombs now always announce themselves, mention the effects of said announcing
- 04:57, 3 July 2019 diff hist +24 Construction Canbombs announce time to explosion too
- 04:56, 3 July 2019 diff hist −102 Construction Canister bombs are now automatically announced, and you can't announce radios to them
- 04:53, 3 July 2019 diff hist +733 Changelog July 1st and 2nd updates
- 04:51, 3 July 2019 diff hist +614 Lawyer More details on the availibilty of the Lawyer job and the location/uses of their equipment and "office"
- 04:30, 3 July 2019 diff hist +232 Barber Update on the availability of the Barber job
- 04:16, 3 July 2019 diff hist +833 Tourist Mention what the tourist role is for now, what equipment they get, how many slots there are for them, and how they can spawn as some of the mutant races.
- 04:30, 2 July 2019 diff hist +25 Mail Courier More specific links for the mailman clothing
- 04:22, 2 July 2019 diff hist −3 Mail Courier More info about availability, specifically when it can appear
- 04:19, 2 July 2019 diff hist +65 Radio Host Surprised more precise directions to the radio station aren't on here.
- 04:17, 2 July 2019 diff hist +6 Radio Host Randomly available? Now it's always available!
- 04:11, 2 July 2019 diff hist +202 Boxer An update on its availability, a more compelling connection to the Gym stuff
- 04:06, 2 July 2019 diff hist −4 Part-Time Vice Officer Specifiy which day Vice Officer can appear
- 03:48, 2 July 2019 diff hist +67 Monkey Add a gallery with images about fighting monkeys and monkeys ruining sec
- 03:33, 2 July 2019 diff hist +40 Clown Add a gallery, with an image of a clown getting beaten up
- 03:18, 2 July 2019 diff hist +17 Security Officer Add a pic showing a policeman acting like a sec officer in Mother 3, make the max image sizes bigger, remove this unnecessary perrow tag
- 03:14, 2 July 2019 diff hist +68 N File:WarningMonkey.jpg A poorly written sign warning about the dangers of fighting monkeys.
- 03:13, 2 July 2019 diff hist +140 N File:MonkeyInSec.gif A lawyer monkey wreaking havoc upon a police station, illustrating the effects of monkeys (both player-controlled and NPC ones) on security.
- 03:12, 2 July 2019 diff hist +82 N File:SecOfficerInMother3.jpg A security officer in ''Mother 3'' who appears to have been trained by NanoTrasen.
- 03:11, 2 July 2019 diff hist +109 N File:ClownBeatdown.png A clown being beaten with shoes in varying states of wear, illustrating the Clown's role on the space station
- 03:10, 2 July 2019 diff hist +2 Murder New spacker sprite
- 03:09, 2 July 2019 diff hist +2 Syndicate Items New spacker sprite
- 03:07, 2 July 2019 diff hist +2 Contraband New spacker sprite
- 03:04, 2 July 2019 diff hist +118 N File:Spacker12.png The room-clearing shotgun available from the Syndicate, with a sprite that actually looks like the gun it's imitating.
- 02:28, 2 July 2019 diff hist +496 Game FAQ Explain the new way to link internals
- 02:21, 2 July 2019 diff hist +84 m Game FAQ Should probably link to an section describing what the turret deactivation control when discussing the hotkeys for it
- 02:14, 2 July 2019 diff hist 0 m Killing the AI Update links to Computers's entry on turret deactivation controls
- 02:13, 2 July 2019 diff hist 0 m Head of Personnel Update link to Computers's Turret Deactivation Control entry
- 02:12, 2 July 2019 diff hist +85 AI Module Storage Add and update turret deactivation control links, fill in a missing period that was really bothering me for some reason.
- 02:10, 2 July 2019 diff hist +42 m AI Upload Update and add Turret Deactivation Control links
- 02:07, 2 July 2019 diff hist 0 m Computer Core Update Turret Deactivation Control links
- 02:06, 2 July 2019 diff hist +49 AI Chamber Add and update links to the Turret Deactivation Control entry, remove a reference to it looking like a proximity sensor
- 02:04, 2 July 2019 diff hist +11 Computers New image and link for turret deactivation control for consistency
- 02:01, 2 July 2019 diff hist +98 N File:TurretDeactivationControl.gif Control panel for a room's turrets, now without the inexplicable resemblance to proximity sensors.
- 04:08, 29 June 2019 diff hist +5 Robotics Specifically, they're dark grey tiles, as opposed to light grey.
- 05:24, 28 June 2019 diff hist +50 m Ghostdrone Fix "which can be got", change grills to grilles, add a link to the Making and Breaking's section on the general manufacturer
- 05:21, 28 June 2019 diff hist +163 Chemistry Describe the cure for space plague. Bit a weird place to explain it.
- 05:10, 28 June 2019 diff hist +13 Virus Spell out cure for space plague
- 04:25, 28 June 2019 diff hist −3 Jobs Construction Worker has been brought back...mostly. Still need to update the mugshot.
- 04:19, 28 June 2019 diff hist +197 Construction Mention that deploying APCs automatically creates data terminals
- 04:09, 28 June 2019 diff hist +273 Construction Explain how to open a hidden door, mention the lack of space requirements
- 04:37, 27 June 2019 diff hist +100 User:Studenterhue/Vampire Fill in some info on the Thrall ability, shove the info on zmobies into their own section
- 04:27, 27 June 2019 diff hist 0 Chaplain Actually, Vamps need "just" 1800 units of blood to not get burned by the Chapel
- 04:23, 27 June 2019 diff hist +368 Chaplain Add some basic location info and new captions for the Chapel images
- 04:10, 27 June 2019 diff hist −125 Chaplain Remove the Linemap tab because Linemap's not a current map, and it's little confusing for new people. Still keeping the tab on the Chapel page for historical interest
- 04:08, 27 June 2019 diff hist +211 Chaplain Explain how to use to crematorium, rework some weirdly map-specific info on where the mass drier, confessionals, and other features are
- 03:56, 27 June 2019 diff hist +649 Terminology Explain hard-mode traitor more
- 03:03, 27 June 2019 diff hist +450 Terminology Add fluke ops
- 02:50, 27 June 2019 diff hist +141 Terminology Shove in a mention of the floorpills guideline
- 02:42, 27 June 2019 diff hist −3 m Grief Remove an extra if
- 01:48, 27 June 2019 diff hist +80 Revolutionary A better explanation of why people don't like having their personal space violated
- 01:22, 27 June 2019 diff hist +216 Chef Ellaborate on why people generally don't eat the chef's food, beyond just a simple link to the Syndicate sauce entry, acknowledge the other extreme of avoiding food entirely
- 01:09, 27 June 2019 diff hist +145 Cogmap1 Add the AI Upload Foyer and the actual AI Upload Chamber, use the image for the actual AI Chamber
- 01:05, 27 June 2019 diff hist +160 Template:Locations Add links to Cog1 and Cog2's AI Upload and AI Upload Foyer areas. Also, fix a link in the Cog1 that actually led to the Cog2 version. Oops!
- 01:00, 27 June 2019 diff hist +31 Engineer Add the "Trust me, I'm an engineer" video, partly to justify the reference in the intro
- 00:57, 27 June 2019 diff hist −3 m AI Upload Foyer Also, turn it the mic on?
- 00:56, 27 June 2019 diff hist +40 AI Upload Foyer Explain the function of Cog1's foyer better
- 00:42, 27 June 2019 diff hist +35 Critter Rephrase the description for the Other category, partly because the old one made the other categories seem more set in stone than they really are, partly because it honestly just sounds weird
- 00:29, 27 June 2019 diff hist +141 Critter Explain which of the critters available through polymorph can phase through doors, allude to it in their descriptions
- 00:20, 27 June 2019 diff hist +66 Critter Point out an obvious fact about opening windoors as a ghost critter
- 00:19, 27 June 2019 diff hist −31 Critter Condense this awkward "you have the unique ability to...(besides, it's not really that unique)
- 00:13, 27 June 2019 diff hist −41 m Revolutionary Rewrite an weird "keep in mind..." sentence
- 05:01, 26 June 2019 diff hist +211 Bar Another way to access Atlas's Bar
- 04:57, 26 June 2019 diff hist +358 Chef Some basic info on how to get to the kitchen areas
- 04:47, 26 June 2019 diff hist +681 Bar Explain how to get to the staff area behind Atlas's Bar
- 04:33, 26 June 2019 diff hist +532 Bartender Add some basic location info about the stations' bars
- 04:15, 26 June 2019 diff hist −177 Bartender Wow, somehow forgot to actually update Cog1's Bar image. Also, remove the Linemap tab since it's not a current map and thus not relevant (besides, anyone who actually wants to know about Linemap's bar can still visit the Bar page)
- 04:10, 26 June 2019 diff hist +52 User:Studenterhue/Vampire Fill in info about Coffin Escape
- 05:32, 25 June 2019 diff hist +287 Changelog June 25th update
- 03:56, 25 June 2019 diff hist +23 User:Studenterhue/Vampire What exactly happens when you try to drain a chaplain.
- 03:52, 25 June 2019 diff hist −164 User:Studenterhue/Vampire Mention what happens when the bite victim reaches 0 blood, update the draining time, shove the info about biting in the main body into the actual Bite description
- 03:39, 25 June 2019 diff hist +68 User:Studenterhue/Vampire On how much blood you can gain from Blood Steal
- 03:24, 25 June 2019 diff hist −310 User:Studenterhue/Vampire Complete some info about call frost bats
- 04:02, 24 June 2019 diff hist +98 Changelog June 23rd update. While it has no date (AGAIN!), I know from experience it was added on that day
- 03:57, 24 June 2019 diff hist +517 Space Pod Add Emergency Pods
- 03:50, 24 June 2019 diff hist +347 Space Pod Add the Syndicate Minisub. Still need precise health and starting armaments
- 03:38, 24 June 2019 diff hist +416 General Objects Add Emergency Pod Fabricator
- 03:33, 24 June 2019 diff hist +100 N File:EmergencyPodFabricator.png Some robot arms thingajigs that make a surprisingly good pod in a surprisingly short period of time.
- 03:32, 24 June 2019 diff hist +98 N File:SyndicateMinisub.png The syndicate minisub Nuclear Operatives get on ocean maps. Red, black, and fluke-opular all over.
- 03:30, 24 June 2019 diff hist +107 Changeling On the delayed neurotoxin release for hallucinogenic sting
- 02:09, 23 June 2019 diff hist −3 m Game Modes Vote on for? It's either/or, we can't go porque no los dos on this.
- 23:40, 20 June 2019 diff hist +309 Changelog June 19th update
- 04:53, 19 June 2019 diff hist +1,572 Scientist Add images + relative location of the research areas too
- 04:49, 19 June 2019 diff hist +1,150 Scientist Rewrite the intro, add a section highlighting the equipment scientists start with
- 23:41, 18 June 2019 diff hist +73 Jobs Let's not also forget about the gimmick jobs that aren't in black font or the other jobs slots under the Special Jobs heading.
- 23:36, 18 June 2019 diff hist +119 SS13 Wiki:Current events Sure could use info about the Martian and Frog body types too
- 23:34, 18 June 2019 diff hist +428 Jobs There's also some gimmick jobs that appear randomly, namely Regional Director, Inspector, Test Subject, and Hollywood Actor (which turned out to still be available )
- 20:49, 18 June 2019 diff hist +198 Changelog the mysterious June 17th update
- 02:47, 18 June 2019 diff hist −15 SS13 Wiki:Current events I've covered the new genetics mutations kyle added, but now I need some info about some other ones. Also, apparently, I forgot there was another task for space pods
- 02:12, 18 June 2019 diff hist +92 Guide to Genetics Describe what messages sent through telepathy look like, update the link to the rules
- 02:07, 18 June 2019 diff hist −15 Guide to Genetics Add more info about empathic thought, remove the reference to the wizard clairvoyance spell, because I think it's distinct enough that mentioning it isn't really helpful
- 01:47, 18 June 2019 diff hist +327 Guide to Genetics Add anemia
- 04:41, 17 June 2019 diff hist −6 m Intruder After or in 2017?
- 04:34, 17 June 2019 diff hist +668 Grief Caveats to the Floorpill rule, based on a forum thread about it from March.
- 03:55, 17 June 2019 diff hist +116 Guide to Genetics Mention that mimes get gyrus suspension, explain how vamps get their cloak of darkness now
- 03:51, 17 June 2019 diff hist +1 User:Studenterhue/Vampire A small style change for the vampiric vision description
- 03:50, 17 June 2019 diff hist −49 User:Studenterhue/Vampire Update bat form info
- 23:09, 16 June 2019 diff hist −344 User:Studenterhue/Vampire Full power no longer allows you to use vamp powers in chapel, safe to assume cloak of darkness isn't a separate ability for some reason
- 23:07, 16 June 2019 diff hist +1 m Pipe bomb Messed up the link to the old syndicate pipebomb, d'oh current
- 22:58, 16 June 2019 diff hist −4 User:Studenterhue/Vampire Finally, some unlock costs, based on some info I got from Flaborized.
- 22:53, 16 June 2019 diff hist +211 Pipe bomb Update this page, now that syndicate pipebomb has been revamped
- 04:59, 16 June 2019 diff hist +310 Changelog June 5th and what I think is the June 15th update (latest one doesn't have a date)
- 04:44, 16 June 2019 diff hist +64 Scientist Rewrite the examples for the artifact research section, because they implies one artifact can have multiple activation stimuli. Also, mention artifacts' randomness.
- 04:39, 16 June 2019 diff hist +1,363 Scientist Completely rewrite the plasma research section. Now it discusses what people in toxins usually do and actually explains why you might want to do toxins
- 23:39, 15 June 2019 diff hist +55 Clothing Add images of other helmet styles
- 23:22, 15 June 2019 diff hist 0 Security Objects Three MILE or three TILE radius for the thermals, Stud Enter The Hue?
- 23:22, 15 June 2019 diff hist +56 Security Objects Add the new helmet styles, fix some weird image spacing with the body armor images
- 23:06, 15 June 2019 diff hist +218 N File:HelmetAlt4.png An alternate style for the standard Sec helmet that without a dehumanizing face shield, so that people who punch you can know they're punching a human being with an ugly mug instead of a soulless mook with an ugly mug.
- 23:01, 15 June 2019 diff hist +111 N File:HelmetAlt3.png An alternate style for the standard Sec helmet with a more translucent face shield and generally darker colors.
- 00:28, 13 June 2019 diff hist +15 Telescience specify the kind of math done, at least two math nerds have told me that linear algebra is completely different from the math telesci requires.
- 04:43, 12 June 2019 diff hist +19 Getting Started More details about what Goonstation servers look like on the BYOND hub. Also the Galactic Order of Oppressive Neckbeards thing is gone too, which I really liked.
- 04:33, 12 June 2019 diff hist −171 Getting Started Oh boy, the servers got renamed again, this time to just Goonstation and Goonstation Roleplay. Also Goon #3 (and others) have been taken down.
- 04:30, 12 June 2019 diff hist +289 Game FAQ Some notes about the renames in regards to server address changes
- 04:24, 12 June 2019 diff hist +429 Game FAQ And now a section about the rename to Goon and Goon RP. It's supposed to be a subsection of the rename from LLJK.
- 04:12, 12 June 2019 diff hist +4 Game FAQ Bugger, have to update the RP questions section too because the server is now just Goonstation Roleplay
- 04:09, 12 June 2019 diff hist +18 Game FAQ Server names have been changed, so need to update the section about connecting via BYOND hub. Also changing its name so I don't have to change it whenever they rename a server.
- 04:07, 12 June 2019 diff hist +174 Jobs Elaborate on player expectations
- 03:38, 12 June 2019 diff hist +4 Jobs Server names have been changed, also, bugger, of course I miss some grammar mistake spellchecker doesn't pick up
- 03:32, 10 June 2019 diff hist +342 Jobs Actually, Regional Dir is still here it seems
- 03:30, 10 June 2019 diff hist +32 Security Objects What the area flash does now, as well as a small style fix
- 03:06, 10 June 2019 diff hist −76 Revolutionary Oh, the flash AOE DOESN'T stun you too. Also, finish this about sentence about using staggered to convert people.
- 02:58, 10 June 2019 diff hist +963 Guide to Genetics Add Polycythemia, Electromagnetic Field, and Physically Fit
- 04:40, 9 June 2019 diff hist +119 SS13 Wiki:Current events Need images for the taser shotgun and helmet too...and where to find them.
- 04:38, 9 June 2019 diff hist +282 Quartermaster Add the Weapons Crate - Security Equipment Upgrade
- 04:34, 9 June 2019 diff hist +247 SS13 Wiki:Current events Some info needed about the new genetic mutations, taser shotgun, and elite helmet
- 04:07, 9 June 2019 diff hist +932 Guide to Genetics Add Tinnitus, Physically Unfit, and Nectar Perspiration
- 03:29, 9 June 2019 diff hist 0 Guide to Genetics The French Canadian accent mutation is now called Frontal Gyrus Alteration Type-Q
- 03:29, 9 June 2019 diff hist +41 Guide to Genetics More info on Ink Glands
- 03:23, 9 June 2019 diff hist +301 Implants Explain that Security members actually DON'T start with loyalty implants, as some believe
- 22:20, 8 June 2019 diff hist −37 Antagonist Actually, no, you only see the tokens prompt when round is in setup
- 16:12, 8 June 2019 diff hist +40 Terminology Link to our actual section on antag tokens, mention they are also given out as mulligans
- 16:09, 8 June 2019 diff hist +255 Being A Better Traitor On cutting cams
- 16:00, 8 June 2019 diff hist +514 Being A Better Traitor List some items that can cover your face.
- 15:47, 8 June 2019 diff hist −10 Being A Better Traitor Not being spotted by thermals while in a floor closet doesn't matter now that thermals don't actually let you spot people
- 15:45, 8 June 2019 diff hist +42 Detective Thermals also let you see farther in the dark now
- 15:43, 8 June 2019 diff hist −29 Syndicate Items Cham projector's protection from thermals bit is irrelevant now that thermals no longer let you spot people in the dark
- 15:42, 8 June 2019 diff hist +10 Terminology Thermals now let you see farther in the dark and no longer let you simply see people in the darkness
- 15:40, 8 June 2019 diff hist +244 Security Objects How the thermals let you see better in the dark, how they affect being flashed, where to find them
- 04:37, 8 June 2019 diff hist +27 User:Studenterhue/Vampire Shortening handcuffed to cuffed adds marginally more space for the description. Also, a link to Sec Objects's handcuffs entry
- 04:36, 8 June 2019 diff hist +197 User:Studenterhue/Vampire On the sound/chat effects on Cancel stuns
- 04:25, 8 June 2019 diff hist +2 User:Studenterhue/Vampire AND THE ]]
- 04:25, 8 June 2019 diff hist +406 User:Studenterhue/Vampire Bugger, forgot all about Blood Steal
- 04:12, 8 June 2019 diff hist −528 User:Studenterhue/Vampire Cancel Stuns 2 is...cancelled, Radio Interference has been subsumed as a Chiropteran Screech upgrade, Vampiric vision is now just thermals
- 04:07, 8 June 2019 diff hist +345 Guide to Genetics Add Hemopoiesis Overdrive, based on the code kyle posted on the forums.
- 04:03, 8 June 2019 diff hist −11 User:Studenterhue/Vampire An estimate for Diseased touch's unlock
- 04:03, 8 June 2019 diff hist +458 User:Studenterhue/Vampire An update on Glare, Hypnotize, and Cancel Stuns, based on info given by MBC and received from observing a vamp
- 04:11, 7 June 2019 diff hist +437 Changelog June 3rd update
- 02:06, 7 June 2019 diff hist +784 Jobs On the colors the job menus use for each job.
- 01:24, 7 June 2019 diff hist −13 Jobs "Fight
- 06:09, 6 June 2019 diff hist +912 Jobs Let's expand a bit on the "these are jokes" thing and much more on the "try to do your job", because "for the love of god try to do your job" isn't really accurate.
- 05:33, 6 June 2019 diff hist +4 Jobs Hey, you can bold headings. And, combined with uping the heading, make the warning that the descriptions are jokes more prominent
- 05:32, 6 June 2019 diff hist −1,405 Engineering Gas Storage Atlas's Engineering Gas Storage room is now Databank Room, meaning I've to replace the three lies for one joke with something else.
- 05:27, 6 June 2019 diff hist 0 Head of Personnel We know have an actual page on some stations' Engineering Gas Storage rooms
- 05:26, 6 June 2019 diff hist +2,146 N Databank Room
- 05:13, 6 June 2019 diff hist −545 Jobs Seems like Actor and Regional Director are RIP
- 05:12, 6 June 2019 diff hist +38 Jobs All them gimmick jobs are available now. Still limited and only for latejoiners of course.
- 04:47, 6 June 2019 diff hist −20 Tech Storage Atlas's Engineering Gas Storage area is now Databank Room
- 04:47, 6 June 2019 diff hist −20 Atlas Engineering Gas Storage is now Databank Room. Better off that guy I suppose.
- 04:35, 6 June 2019 diff hist +169 Ore Processing Add some pretty bare entries for the fuels rods
- 03:36, 6 June 2019 diff hist +18 Jobs Engineering Jobs instead of Maintenance Jobs, Command/Security Jobs instead of just Command Jobs or Personnel Jobs, as the game really uses
- 03:23, 4 June 2019 diff hist +233 Miner Explain how to use the GPS to get to the sea elevator, mention that functionality in other places.
- 03:14, 4 June 2019 diff hist +4 Medical Doctor Update images of Destiny and Oshan's Medbays
- 03:13, 4 June 2019 diff hist +167 Powering the station Update image of GPS, explain how to use it to get back to the station.
- 03:12, 4 June 2019 diff hist −7 Medbay Add new image for Destiny's Medbay, remove this NO TOC bit that's longer useful since the section doesn't have any actual sections
- 03:11, 4 June 2019 diff hist +17 Guide to Mining New Space GPS sprite, mention another use of the GPS
- 02:50, 4 June 2019 diff hist +2 Destiny Update image for Medbay area
- 02:46, 4 June 2019 diff hist +138 Science Objects The new sprite and pinpointer function of the Space GPS
- 02:42, 4 June 2019 diff hist +74 N File:SpaceGPSNew.png The Space GPS unit, now with a screen that supports eight kinds of arrows!
- 02:39, 4 June 2019 diff hist +98 N File:DestinyMedbayV2.png The Medbay of Destiny. An entire wing on the west with scrubs and malpractice, can you imagine it?
- 05:01, 3 June 2019 diff hist −26 m Revolutionary Rewrite some weird bits in the intro of the Head Rev section
- 04:57, 3 June 2019 diff hist +82 Revolutionary Mention that the Rev flash is indeed scannable
- 04:56, 3 June 2019 diff hist +1 m Revolutionary Bugger, forget an = for one of the section titles
- 04:55, 3 June 2019 diff hist +317 Revolutionary Add some section titles to the Head Rev, Heads, and Sec section, to make them less intimidating reads. Head Rev gets references to The Internationale, other sections get more utilitarian titles
- 04:38, 3 June 2019 diff hist −32 m Revolutionary Remove the weird "The Revolutionaries", which is a remnant of some random categorization scheme I thought of. Could probably go through with it, but honestly, it wouldn't be too useful.
- 04:36, 3 June 2019 diff hist −54 Revolutionary The rev flash now converts instantly. This does change up things a bit, I'll have to write some more on this later.
- 03:38, 3 June 2019 diff hist −187 Revolutionary Implants are instant again. Still doesn't change too much for this page.
- 02:29, 3 June 2019 diff hist −343 SS13 Wiki:Current events Got info on the contents of the combat medic's lifesaver bag and the acid splash hivemind members get during shambler mode, now want info on French juice
- 02:25, 3 June 2019 diff hist +42 Changeling Mention that the acid splash can still be dodged
- 02:17, 3 June 2019 diff hist +1,229 Guide to AI Talk about the Create Viewport command
- 00:16, 3 June 2019 diff hist +374 Changeling Finally, some info on the acid splash
- 19:10, 2 June 2019 diff hist +901 Changelog May 31th update + what I think is the June 1st update
- 04:12, 2 June 2019 diff hist +67 Syndicate Items Mention that the DNA scrambler takes a while when injecting others
- 04:08, 2 June 2019 diff hist +125 Medical Objects Implanters are now instant. Also, some info on how to insert implants into implanters and implant guns
- 04:00, 2 June 2019 diff hist −2 m Being A Better Traitor Errr, correct link for Construction's section on tables
- 03:59, 2 June 2019 diff hist +1 m Science Objects arrrgh balls'd up the implanter link
- 03:58, 2 June 2019 diff hist −18 Science Objects Replace the info on implants and implanters with links to Medical Objects' entries on them, because 1) I don't want to upgrade both those pages whenever they change up implants and 2) it's more a medical thing now anyways
- 03:50, 2 June 2019 diff hist −38 Syndicate Items All implanters are instant again. Doesn't actually change much on this page though.
- 03:34, 2 June 2019 diff hist +1,536 Being A Better Traitor Some tips on for the Combat Engineer crate
- 02:22, 2 June 2019 diff hist +58 Being A Better Traitor The obvious tip for the Combat Medic crate...an update on the e-tank tip now that the crate has its own satchel
- 02:16, 2 June 2019 diff hist +1,057 Syndicate Items What's in the medical lifesaver bag, more info and a reformatting for the combat medic crate entry
- 01:46, 2 June 2019 diff hist +41 Template:Books NAST manual goes here I guess
- 01:46, 2 June 2019 diff hist +249 Books Shove the NAST manual here
- 01:40, 2 June 2019 diff hist +704 N Nuclear Agent Sentry Turret Manual
- 01:35, 2 June 2019 diff hist +159 Syndicate Items Should also mention how to move the turret after it's deployed.
- 01:28, 2 June 2019 diff hist +1,153 Syndicate Items Add the Combat Engineer crate
- 23:31, 1 June 2019 diff hist +171 Clothing Add specialist operative engineering uniform
- 23:28, 1 June 2019 diff hist +192 N File:NASTDeployer.png The Nuclear Agent Sentry Turret, or NAS-T, used by Syndicate combat engineers to lock down areas, ready to be deployed and shoot your asst into the past to the age where ships still had masts.
- 23:25, 1 June 2019 diff hist +130 N File:SpecialistOperativeEngineeringUniform.png The space suit of Syndicate combat engineers. Overalls because they're engineers, black and red to mask the bloodstains and burns.
- 23:19, 1 June 2019 diff hist +89 N File:BattleWrench.png A big wrench used by Syndicate combat engineers to fix turrets and knock up crew members.
- 04:43, 31 May 2019 diff hist +11 Escape Arm The lounge area in Cog2's escape arm can get air from East Emergency Air Hookup too, because it also has a vent.
- 04:41, 31 May 2019 diff hist +1,461 Escape Arm Update image for Cog2's tab, add maint info, expand on its contents. Fitting that the last Cog2 tab I have to update (hopefully) is for the area where rounds reach their end.
- 04:11, 31 May 2019 diff hist +1,758 Emergency Storage A Update Cog2's image, add maint info, significantly expand on its contents
- 03:51, 31 May 2019 diff hist +1,198 Engineering Gas Storage A tab for Cog2's Engineering area
- 03:36, 31 May 2019 diff hist +1,077 Engineering Update images for Cog2, replace its sections with a table, add a bit more info. The table is most likely going to be replaced.
- 04:54, 30 May 2019 diff hist −1 m Medbay damnit it's Augmentation, not Augmentations
- 04:53, 30 May 2019 diff hist +1,783 Medbay Update image and maint info for cog2's tab, significantly expand on its contents.
- 03:20, 30 May 2019 diff hist +1,566 Operating Theatre Update image for Cog2's tab, add maint info, flesh out contents