Difference between revisions of "Botanist"

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[[File:Hydroponics - full.png|right|thumb|500px|Your personal Garden of Eden.]]
{{jobDetailsHeader
|jobTitle            = Botanist
|department          = CIVILIAN DEPARTMENT
|departmentBgColour  = #3499FF
|departmentTextColour = white
|jobBgColour          = #97C3F0
|jobTextColour        = black
|img                  = BotanistNew64.png
|difficulty          = Easy to Medium
|requirements        = None
|access              = [[Hydroponics]], [[Maintenance]]
|rpAccess            = None
|supervisors          = [[Captain]], [[Head of Personnel]]
|subordinates        = None
|responsibilities    = Grow crops for the benefit of others, yourself, and/or the general crew, raise cute and adorable bees
|guides              = [[Guide to Botany]], [[Chemicals]], [[Chemistry]]
}}


== So, You Signed Up Too Late to Be an Engineer ==
<tabs plain>
<tab inline name="Cogmap2">
[[File:Cogmap2Hydroponics.png|right|thumb|600px|[[Hydroponics#Cogmap2|Your personal Garden of Eden]] by the [[Bar#Cogmap2|Bar]].]]
</tab>


Welcome to [[Hydroponics]]! This is the department of the station which is responsible for growing produce, medicinal plants, and other crap the rest of the crew will murder you for. Botanists can supply the [[Chef]] with ingredients to make many in-demand dishes (e.g. [[Chef#RECIPES|pizza]]), the [[Barman]] with fruits/sugar for booze, [[Medbay]] with various medicines (you'll never do this), and the [[Quartermaster]]'s with shit to sell so they can order more <s>monkeys</s> paint. (You'll never do this either.) In truth, no one expects Hydroponics to do anything other than to grow weed and stay in their part of the station. Because of this, Botany is a great job for players new to the game; you have access to your own section of the station and you can walk around with a chainsaw without so much as a glance in your direction! Wow!
<tab inline name="Cogmap1">
Hydroponics is located across the main hall from [[Medbay]]. Botanists can be identified by their green jumpsuits.
[[File:CogmapHydroponicsV5.png|right|thumb|600px|[[Hydroponics#Cogmap1|Your personal ''Valley Forge'' biodome]], above the [[Chapel#Cogmap1|Chapel]].]]
</tab>


== Farming 101 ==
<tab inline name="Nadir">
[[File:NadirHydroponics.png|right|thumb|600px|Take a short trip around the block from the [[Bar#Nadir|cafeteria]], and you'll [[Hydroponics#Nadir|Hydroponics]], your personal strip of green in a sea full of grey and purple.]]
</tab>


So, you want to start growing food? Here's what you should do (if you're not immediately making a bee-line to ''Tool'' Storage. You should be doing that.)
<tab inline name="Clarion">
[[File:ClarionHydroponicsV2.png|right|thumb|600px|[[Hydroponics#Clarion|Your personal corner of Eden]], above the piece of heaven that is the [[Bar#Clarion|Bar]].]]
</tab>


* Head over to the main hall to your right and grab the wrench. You'll need this for later.
<tab inline name="Oshan">
[[File:OshanHydroponicsV2.png|right|thumb|600px|[[Hydroponics#Oshan|''♫ Under the sea/In an octopus's garden under the shade ♫'']].]]
</tab>


* Pop open a locker and take notice of your supplies: each locker contains the following: a watering can, a green chainsaw, a produce satchel, a plant analyzer, three bags of compost, and one vial of weedkiller. Grab a bag of compost and your watering can and mosey back over to the grow room.
<tab inline name="Atlas">
* If you haven't hacked the seed dispenser, (YOU REALLY SHOULD HAVE) pop out some seeds of your choice and get ready to grow. (Popular choices are chilis, tomatoes, synthmeat, and sugar. Stupid jerks tend to grow bananas, but ''you're better than that.'')
[[File:AtlasHydroponics.png|right|thumb|600px|[[Hydroponics#Atlas|Your corner of Arcadia]], a land of plenty by a [[Bar#Atlas|land of friendly folks]].]]
</tab>


* Remember that wrench? Centcom doesn't give two shits about Hydroponics, so they threw all the pots way around the room. Wrench in hand, click on a pot to bolt it out of the ground. Repeat this excruciating process until every pot is freed from their shackles. Move 'em to wherever you want and bolt 'em back down. Show upper management how it's really done!
</tabs>
Welcome to [[Hydroponics|hydroponics]]! This is the department of the station which is responsible for growing <strike>weed</strike> produce, medicinal plants, and other crap the rest of the crew will attempt to murder you for. Botanists can supply the [[Chef|chef]] with ingredients to make many in-demand dishes (e.g. [[Foods#Main_course|pizza]]), the [[Bartender|bartender]] with fruits/sugar for [[Foods#Drinks|booze]], [[Medbay|medbay]] with various medicines, and the [[Quartermaster|quartermasters]] with shit to sell so they can order more <s>monkeys</s> paint.  


* Plant your seeds. Easy enough. Preferably, you'll throw some compost into each pot to make the plants grow faster.
In an average round, most players expect hydroponics to simply grow weed and stay in their little cubbyhole. Because of this, botany is a great job for players new to the game; you get a weird green-blue jumpsuit and access to your own section of the station, and you can walk with a chainsaw without so much as a glance in your direction! Wow!


* Water as needed, harvest when able.
== The Greenhouse ==
Your workspace comes equipped with the following stuff:


'''Congratulations!!! You're a Botanist!!!'''
* Plant pots with status light meters. Feel free to move them to a more aesthetically pleasing formation, then use a wrench to fix them to the ground.


== Overflowing with Pubby Tears ==
* A seed dispenser, which can be hacked to provide some especially interesting selections.
 
* A GardenGear vending machine, containing your standard equipment like produce satchels and plant formulas.
 
* A PlantMaster Mk3 machine, which can extract seeds from produce as well as infuse seeds or splice them.
 
* A reagent extractor, which can extract reagents from produce. Also has built-in storage tanks.
 
* A CheMaster 3000, used to turn extracted reagents into pills or bottles.
 
== Making it Rain: Taking Care of your Plants ==


Every plant that isn't a weed needs water to live. Plain and simple. Any living plant in a pot will gradually use up its water supply. If the plant doesn't have enough water, it will slowly wither (LOSE HEALTH) and die; unhealthy plants will give worse harvests and cause the station to wonder why the hell they don't have enough tomatoes to churn out sick pizzas.
Every plant that isn't a weed needs water to live. Plain and simple. Any living plant in a pot will gradually use up its water supply. If the plant doesn't have enough water, it will slowly wither (LOSE HEALTH) and die; unhealthy plants will give worse harvests and cause the station to wonder why the hell they don't have enough tomatoes to churn out sick pizzas.
Conveniently, there are water indicators on every pot! '''WOW!''' The indicator has four colors it can flash.
Conveniently, there are water indicators on every pot! The indicators will decline as the plant gets dryer, blinking an ominous red when the soil is completely dry. Overwatering a plant will slow down its growth, and is indicated by a blinking blue indicator.


* '''RED''': ''Holy mother of fuck you're a bad botanist. Water this shit.''
You can use the fertilizer in your '''compost bags''' to make your plants healthier. Extra compost can be manufactured by placing unwanted seeds and produce into the compost tank.
* '''YELLOW''': Touch it up with a click of water and you're good to go.
* '''GREEN''': Everything's good to go!
* '''BLUE''': ''You're even worse than the guy who ignores his plants. Holy hell stop watering''


You can use the fertilizer in your '''compost bags''' to make your plants healthier, grow faster, and produce more produce, but they will dry them out quicker. Extra compost can be manufactured by placing unwanted seeds and produce into the compost tank.
The plant pots have two other light indicators. The pot will blink red if the plant is dead or dying, either from age, maltreatment, or the presence of harmful elements. The pot will blink green if the plant is ready to be harvested. You can either click on the plant with an empty hand to dump all harvested items and seeds on the floor, or use a produce satchel on it to automatically fill it up with usable items.


== Better Plants through Science ==
== Better Living through GMOs ==
Growing weed and banana peels not enough for you? Is your green thumb more a shade of... brown? Check out the [[Guide to Botany|technical shit]] you can do as a botanist!


Located directly south of the seed dispenser is the time waster that is the boon and bane of every Botanist in Centcom's employ: the Plant Gene Manipulator. With it, you can modify the genes of a seed to attempt to create a better plant. Place a seed (ONE SEED, two seeds screws up the interface for now) into the machine, select seed irradiation, and then pick a stat to try to improve. Be careful though! Every time you irradiate a seed, there's a chance that the seed will be destroyed. This chance increases as the seed is more irradiated and is certain if you irradiate it five times in a row.
== Bee-keeping ==


The plant stats are as follows: <br>
No garden is complete without nature's own gardeners; the bees. A bee-filled hydroponics is a well run hydroponics.
Maturation rate – Affects the time it takes for a plant to grow to maturity. Lower is better.<br>
Production rate -  Affects the time it takes for a plant to grow from maturity to harvest. Lower is better<br>
Lifespan – Affects the number of harvests possible from a single plant. Higher is better.<br>
Endurance – affects the amount of time a plant can live without water or with poison. Higher is better.<br>
Potency – affects the amount of drug which can be extracted from a plant's harvest. Higher is better.


Irradiating seeds may also lead to mutant plants, which is why you're spending twenty minutes clicking on a sentence. When you think you've got something worthwhile, use a [[plant analyzer]] or your Botanist's [[PDA]] to scan the seeds for any unusual genes. (You'll know when you've done right. Or wrong.)
=== My first bee ===
 
The first order of beesiness is to get your hands on a larva. At the start of each round, there is one bee box in hydroponics. The following steps will deploy it!
# Pick up the bee box
# Click the bee box to open the lid
# Click it with your other hand to take the larva out
#* Optionally, use a pen on the larva to name it
# Click the larva to wake it up
 
Congratulations, you are now a keeper of bees! Your new larva will wander around for a while and get used to your jungle of weed before it grows up to be a real bee.
 
In case you didn't already know, bees are pretty awesome. They like dancing and drinking nectar and making honey! Make sure to keep your bee happy. Things that will make your bee happy is talking to it and writing poems for it, dancing with it, petting it and feeding it the honey it produces. Bees also enjoy a tasty treat in the form of [[Foods and Drinks#Bee Kibble|bee kibble]]! You can use its honey for a lot of stuff, but if your bee ends up starving because you put it all in your coffee, his blood will be on your hands.
 
=== My second, third and one-hundred-and-seventy-billionth bee ===
 
Further bees can be bought from the [[Cargo Bay|cargo bay]]. They come in honey production crates that only botanists can unlock. Quartermasters don't really get bees, but they get weed. Barter with them until they agree that honey production gear is the way of the future and a reasonable thing to spend the entire station's budget on. Then follow the same steps as with your first bee and you will soon have your own bee swarm. Bee swarms are pretty awesome. They dance and drink and make honey and stuff!
 
=== What can my bee do for me? ===
 
It's all about you, isn't it? Well, your bee pollinates plants. That probably makes them grow faster or something, probably. Much more importantly, bees are your ticket into honey-having. Honey takes on the chemical properties of the plant the bee was feeding from. This can lead to some rather interesting honey products.


== The Ultimate Goal of Hydroponics ==
== The Ultimate Goal of Hydroponics ==


If you were EXTREMELY SMART AND CLEVER and bum-rushed ''Tool'' Storage (OR THE WAREHOUSE) over the flood of assistants, congratulations! You're one step away from achieving the only damn thing the station demands of you.
You'll need a [[Engineering Objects#Screwdriver|screwdriver]] and a [[Engineering Objects#Multitool|multitool]] to crack the seed machine to dispense cannabis seeds and thus make the annoying swarms of [[Staff Assistant|assistants]] happy forever.  You can get these in either the [[Warehouse]] or [[Tool Storage]], which is usually the closer of the two.
 
Screwdriver in hand, click on the seed dispenser and put it away. Grab your multitool and click on the machine with ''your free hand.'' Switch to the multitool and pulse the wires until you find the one that makes the white light turn on; this will add cannabis along with some other items to the vendor. (Nanotrasen, in all of its shitty glory, created a machine that doesn't require [[Engineering Objects#Insulated Gloves|insulated gloves]] to hack. You should be glad.) Do as you normally would and when harvest time comes around, pick up a leaf and a piece of paper. Paper in hand, click on some dank to roll it up into a blunt. You're better than smoking that shit yourself (and making yourself useless the rest of the round), so loudly announce that you have blunts available and throw them at the assistants that show up at your door.  Aim for the head.  They will snap up your dank like hippies at Woodstock.  Later, they will pass out in a maintenance shaft and be devoured by a [[Changeling|changeling]].
 
With the monkeys off your back, go have a chat with either the [[Quartermaster|quartermaster]] or [[Chef|chef]] and see if any of them are actually working this round.  Quartermasters can sell anything you grow for a profit, and the volume you can produce makes them very happy.  Chefs very rapidly run out of cooking ingredients without some sort of resupply, so if a chef is being industrious he will absolutely love you.


You'll need a [[screwdriver]] and a [[multitool]] to crack the machine. Screwdriver in hand, click on the seed dispenser and put it away. Grab your multitool and click on the machine with ''your free hand.'' Switch to the multitool and pulse the wires until you find the one that gives you access to [[cannabis]] seeds. (NOTE: Nanotransen, in all of its shitty glory, created a machine that doesn't require [[insulated gloves]] to hack. You should be glad.) Do as you normally would and when harvest time comes around, pick up a leaf and a piece of paper. Paper in hand, click on some dank to roll it up into a blunt. Put that shit in your mouth and light it up with whatever you've got on hand. If all goes to plan, you'll pass out in a tunnel, only get eaten by a [[changeling]].
Whomever you partner with, use them to fuel a fun gimmick. Like:
*A quartermaster can supply you with metal and medical syringes, so grow some plants that allow you to extract medicine, like [[Guide to Botany#Commol|commol]] for [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] and [[Guide to Botany#Asomma|asomma]] for [[Doctoring#Ephedrine|ephedrine]]. Get a decent amount of medicine grown, then use the metal to create a table outside your main door. Loudly announce that you've opened an 'all-natural medbay' and accuse 'that other medbay' of shooting people up with mind control drugs. 
*A chef can supply you with pizzas of any topping, so open a pizza parlor where every order comes with a free blunt, so you can get the munchies and immediately get rid of them.  
*Make as many mutant seeds as you can and spread the produce all over the station, just to see what happens if someone is dumb enough to try to eat the maximum potency mutant ghost chili pepper you grew.


== Tipz 'n Trickz ==
== Tipz 'n Trickz ==


*<s>Unlike the Chef and the Barman, you have the ability to get into ''Tool'' Storage. It's relatively close by and it's filled with all the shit you need to robust your way around the station. You don't have to do it, but it's recommended that you drop bricks and sprint there before everything's picked clean. You'll want a [[utility belt]] with the tools you'll need and an [[igniter]], but if it's been picked over, don't fret! Grab some metal, glass, and wires. You can make what you need if the hordes have left you with those shitty analyzers no one ever uses.</s> Hey, guess what? You can grab an easy multitool from the Warehouse in the middle of the station! And a screwdriver! <i><b>WOAH!</b></i> Unless you feel like a superhero spaceman life-saver, head over there, but if your messiah complex is still getting the better of you, try for good 'ol-fashioned Tool Storage instead. Same place, same stuff.
* Your watering can can hold more than water! Give one to [[Chemistry|research]]! Water the damn floors! Fill it with welding fuel and pour it about the station--but be careful about [[General Objects#Cigarette|potential ignition sources]]!
 
* In the rare event that every fire extinguisher has been bogarted, your chainsaw makes for a decent weapon. It's not very powerful, but it can stun the hell out of whoever is trying to make you dead. (You'll make them bleed like hell too! Dirty the station! Frustrate the shit out of the janitor!)
 
* If you've [[Hacking#Vending Machines and Fabricators|hacked]] the Seed Fabricator, you can grow grass. You can put them into a [[Chemistry#Reagent Extractor|reagent extractor]] to obtain [[Chemicals#Grass Gro|Grass Gro]], and you can pour Grass Gro on tiles to replace those soulless steel floors with beautiful grass. Your fellow crew may love you for this. Or hate you for replacing their good carpets. Or barely even notice! In any case, it's fun to do while waiting for your weed to grow.
 
* [[General Objects#Cigarette|You can roll a blunt]] from all sorts of herbs. It isn't limited to weed.
 
* Too many botanists and too few plant trays? Order some [[Quartermaster#Hydroponics: Starter Crate|hydroponics starter crates]] from the [[quartermaster]]s for more trays. Be sure to drag the hydroponics crate back to your place before opening it. The trays won't go back in the crate once it's been opened, and you don't want to drag them all around one at a time.
 
== Botanist XP ==
Not only is making joints, taking care of your crops, finding strange plant mutations, and making interesting hybrid plants fun and good, but you also earn [[XP]] for it. More specifically, you earn XP for:
 
{|class="wikitable sortable" style="text-align:center"
!Action!!data-sort-type=number|XP <Br> Gain
|-
|style="text-align:left"|Making a [[General Objects#Cigarette|cigarette/joint]].
|1
|-
|style="text-align:left"|Making a [[General Objects#Cigarette|cigarette/joint]] using a [[General Objects#Blunt Wrap|blunt wrap]].
|2
|-
|style="text-align:left"|Getting a regular-quality harvest. <br>30% chance of gaining XP for this action. 
|1
|-
|style="text-align:left"|Getting a good-quality harvest ("looks like a good harvest" when harvesting). <br>30% chance of gaining XP for this action
|2
|-
|style="text-align:left"|Getting a high-quality harvest ("It's a bumper crop!").<br>30% chance of gaining XP for this.
|4
|-
|style="text-align:left"|[[Guide to Botany#Splicing|Splicing seeds]]<br>XP given is <code>(100-splice chance)/20</code> rounded e.g. 0 XP for 100% chance of success, 4 for 10%
|0 to 4
|-
|style="text-align:left"|Completing the [[Botanist#Crew Objectives|"Make sure there are no cannabis plants..." objective]].
|50
|-
|style="text-align:left"|Completing the [[Botanist#Crew Objectives|"Have at least three mutant plants..." objective]].
|50
|}
 
In case you were wondering, you get no XP for bad ("kind of a crappy harvest") harvests.
 
XP doesn't affect how much you get from harvests or anything. Rather, it's tracked by a global [https://secure.byond.com/games/Slurm/GoonStationMedals#tab=scores leaderboard] and goes towards raising your Botanist job level.
 
===Botanist Job Rewards===
At certain job levels, you get certain rewards, which you access through the ''Check Job Rewards'' command, available through the Commands tab. The rewards include:
{| class="wikitable sortable" style="text-align:center"
! Name
! <abbr title="Level Required">Lvl. Req.</abbr>
! class=unsortable|Icon
! class=unsortable|Description
 
|- id="Strange Seed"
! Strange Seed
| 0
| [[File:Strangeseeds32x32.png]]
|style="text-align:left"| Grants an "strange seed" that grows into an alien plant, similar to [[Guide to Botany#Out of this World|the kind of seeds you sometimes find in off-station locations]].
 
|- id="Golden Watering Can"
! Golden Watering Can
| 3
| [[File:GoldenWateringCan-32x32.png]]
|style="text-align:left"| Turns a [[Guide to Botany#Watering Can|watering can]] into a golden version! <s>That also looks piss-yellow.</s> Otherwise functions like a regular watering can, as the description hints at.
 
|- id="Blue Apron"
! Blue Apron
| 5
| [[File:BlueApron32x32.png]]
|style="text-align:left"| Gives you a unique-looking blue apron that might look familiar if you play on other servers. It reduces chems absorbed from fluid puddles, clouds of [[Chemicals#Smoke Powder|smoke powder]] (but not [[Chemicals#Aerosol Propellant|propellant]]), and people splashing chems onto you somewhat.
 
|- id="Weed Watering Can"
! Weed Watering Can
| 8
| [[File:WeedWateringCan-32x32.png]]
|style="text-align:left"| Turns a [[Guide to Botany#Watering Can|watering can]] into one with a drawing of leaf of a "certain plant", that is, cannabis--blaze it! As the description for the job reward says, it still acts like a regular watering can.
 
|- id="Rainbow Watering Can"
! Rainbow Watering Can
| 10
| [[File:RainbowWateringCan-32x32.gif]]
|style="text-align:left"| Turns a [[Guide to Botany#Watering Can|watering can]] into one with that not only has a weed symbol but also a rainbow effect. It's unique that it's not simply flashing different colors, but it appears as though the color bands are traveling around the can. And it still functions like a normal, not-so-colorful watering can!
 
|- id="Senior Botanist Jumpsuit"
! Senior Botanist Jumpsuit
| 15
| [[File:SeniorBotanistsJumpsuitV2.png]]
|style="text-align:left"| Spawns a [[Clothing#Senior Botanist's Jumpsuit|senior botanist's jumpsuit.]] Show your devotion to growing trees by wearing a jumpsuit that makes you look like one. (Even if you were growing the [[Guide to Botany#Cannabis|other kind of "tree"]].)
 
|- id="Antique Watering Can"
! Antique Watering Can
| 20
| [[File:WateringCan.png]]
|style="text-align:left"| Turns a [[Guide to Botany#Watering Can|watering can]] into one with the janky old watering can sprite from before Octbober 2020. It might be a relic of a past, but it still works like a modern watering can!
|}
 
== Crew Objectives ==
As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. If you complete an objective by the end of the round, you'll get [[Spacebux#Crew Objective Bonus|some bonus Spacebux]] and a fair amount of [[Botanist#Botanist XP|Botanist XP]]; the more objectives you complete, the more [[Spacebux]] and [[Botanist#Botanist XP|Botanist XP]] you get. You may also earn a [[Medal]]. As a botanist, you can expect to see the following:<br>
 
'''Make sure there are no cannabis plants, seeds or products in Hydroponics at the end of the round.'''<br>
Just don't grow weed.  If someone bothers you for it, tell them to go get drunk instead. Although, this says nothing about growing weed in, say, the [[Bar]] or [[Medbay]]...
 
Completing this objective for the first time gives you the [[Medals#Reefer Madness|Reefer Madness medal]]. Aside from having an achievement that references a bizarre anti-marijuana film that's become a staple of stoner culture, there is sadly no reward associated with it.
 
'''Have at least three mutant plants alive at the end of the round.'''<br>
Put some Mutagenic Formula in the pots along with your seeds. You'll eventually get a mutant plant. Grab the seeds from the harvest, or extract them from the plant. Plant the mutant seeds when the shuttle is called. Presuming nobody decides it'd be a great idea to bomb Hydroponics (what sort of weirdo does that), you should complete this objective trivially.


* <strike>Unlike the other parts of the station, Hydroponics is relatively quiet. You may get a smug [[Operative]] that might think it's a good idea to break in via space, but for the most part, nothing usually happens in the grow room. Take advantage of the quiet.</strike> Centcom moved the Bar and the Kitchen south of Hydroponics! You're going to have a hell of a lot more company now that everyone's getting shitfaced in the other room!
Completing this objective for the first time gives you the [[Medals#Bill Masen|Bill Masen medal]]. There is unfortunately no reward associated with the medal, aside from whatever sort of pride or sense of accomplishment you get from having an achievement that references a post-apocalyptic science fiction story involving aggressive plants.


* There are two machines in the main hallway that you may not use, but are of great interest. These are the Reagent Extractor and the Seed Extractor. Sometimes, you may grow something that has valuable chemicals inside of it! Use the Reagent Extractor to siphon out those chemicals and make sorry the dumbass Engineer that won't stop begging for you for dank.
==Antagonist Botanist==


* Your watering can is capable of holding more than water! Give one to Research! Fill it with welding fuel! Go crazy and water the damn floors if you like!
[[Antagonist]] botanists usually go under the radar, as the whole botany department is often completely ignored by security. Also you almost never get other antags interrupting your work, as they are too busy blowing up the station elsewhere. However, in order to get the most powerful stuff in botany - be it healing nuts which make you unstoppable killing machines, hotboxes straight from hell or big bulky man eaters - you require a lot of time. Time which you will not have if the station gets [[Murder#Transfer valve bomb|TTV'd]] hell and back and the shuttle is called. It might sound weird at first, but even as an antag you probably should send medbay some of your healing plants such as [[Guide to Botany#Synthmeat|synthmeat]], or [[Guide to Botany#Out of this World|something even better]] you manage to grow. Other antags might end the game way too soon for you, and with just a little bit of your help the station might not call the shuttle until you get to unleash your potential in full blossom. Just don't send them too much of the good stuff.


* In the rare event that every fire extinguisher has been bogarted, (or the very common event of you being too slow to grab one) your chainsaw makes for a decent weapon. It's not very powerful, but it can stun the hell out of whatever's trying to make you dead. (You'll make them bleed like hell too! Dirty the station! Frustrate the shit out of the [[Janitor]]!)
=== Syndicate Shenanigans! ===


* If you have a crowbar and access to space grass seeds, you can rip up the tile on the station and replace those soulless steel floors with grass. Your fellow crew may love you for this.
Well aren't you a lucky bastard! As a traitor botanist, you can order several special things locked to your job class: deadly [[Syndicate Items#Maneater Seed|man-eater seeds]], deadly Wasp grenades, a modified Radbow that shoots wasp eggs, highly invasive space kudzu seeds, a specially-designed [[Syndicate Items#Hotbox Lighter|hotbox lighter]], and a organ-grinding [[Syndicate Items#Red Chainsaw|red chainsaw]]. This chainsaw, unlike the hedge trimmers in your vending machines, is very, VERY powerful and it can gib bodies if they have a ton of damage and had all their organs removed. Man-eaters, unlike other Syndicate items, take time to cultivate, but with a little TLC, (and a lot of meat) they'll pop out of their pots to wreak havoc across the station.


== Syndicate Shenanigans! ==
==Supplementary Videos==
<youtube>jacrv8SOhlA</youtube>


Well aren't you a lucky bastard! As a traitor Botanist, you can order two special things locked to your job class: deadly [[Maneater seeds]] and a meat-cleaving [[red chainsaw]]. This chainsaw, unlike the hedge trimmers in your lockers, is very, VERY powerful and they'll gib any dead body you hit. Man-eaters, unlike other Syndicate items, take time to cultivate, but with a little TLC, (and a lot of meat) they'll pop out of their pots to wreak havoc across the station.
<youtube>d0PJfUpaKu8</youtube>
<youtube>6jnecnhS-Z4</youtube>
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{{JobMenu}}
{{JobMenu}}
[[Category: Jobs]] [[Category: Tutorial]]

Latest revision as of 05:57, 21 May 2024

CIVILIAN DEPARTMENT
Botanist
BotanistNew64.png
Botanist
Difficulty: Easy to Medium
Requirements: None
Access Level: Hydroponics, Maintenance
Additional Roleplay Access Level: None
Supervisors: Captain, Head of Personnel
Subordinates: None
Responsibilities: Grow crops for the benefit of others, yourself, and/or the general crew, raise cute and adorable bees
Guides: Guide to Botany, Chemicals, Chemistry


Take a short trip around the block from the cafeteria, and you'll Hydroponics, your personal strip of green in a sea full of grey and purple.
Your personal corner of Eden, above the piece of heaven that is the Bar.

Welcome to hydroponics! This is the department of the station which is responsible for growing weed produce, medicinal plants, and other crap the rest of the crew will attempt to murder you for. Botanists can supply the chef with ingredients to make many in-demand dishes (e.g. pizza), the bartender with fruits/sugar for booze, medbay with various medicines, and the quartermasters with shit to sell so they can order more monkeys paint.

In an average round, most players expect hydroponics to simply grow weed and stay in their little cubbyhole. Because of this, botany is a great job for players new to the game; you get a weird green-blue jumpsuit and access to your own section of the station, and you can walk with a chainsaw without so much as a glance in your direction! Wow!

The Greenhouse

Your workspace comes equipped with the following stuff:

  • Plant pots with status light meters. Feel free to move them to a more aesthetically pleasing formation, then use a wrench to fix them to the ground.
  • A seed dispenser, which can be hacked to provide some especially interesting selections.
  • A GardenGear vending machine, containing your standard equipment like produce satchels and plant formulas.
  • A PlantMaster Mk3 machine, which can extract seeds from produce as well as infuse seeds or splice them.
  • A reagent extractor, which can extract reagents from produce. Also has built-in storage tanks.
  • A CheMaster 3000, used to turn extracted reagents into pills or bottles.

Making it Rain: Taking Care of your Plants

Every plant that isn't a weed needs water to live. Plain and simple. Any living plant in a pot will gradually use up its water supply. If the plant doesn't have enough water, it will slowly wither (LOSE HEALTH) and die; unhealthy plants will give worse harvests and cause the station to wonder why the hell they don't have enough tomatoes to churn out sick pizzas. Conveniently, there are water indicators on every pot! The indicators will decline as the plant gets dryer, blinking an ominous red when the soil is completely dry. Overwatering a plant will slow down its growth, and is indicated by a blinking blue indicator.

You can use the fertilizer in your compost bags to make your plants healthier. Extra compost can be manufactured by placing unwanted seeds and produce into the compost tank.

The plant pots have two other light indicators. The pot will blink red if the plant is dead or dying, either from age, maltreatment, or the presence of harmful elements. The pot will blink green if the plant is ready to be harvested. You can either click on the plant with an empty hand to dump all harvested items and seeds on the floor, or use a produce satchel on it to automatically fill it up with usable items.

Better Living through GMOs

Growing weed and banana peels not enough for you? Is your green thumb more a shade of... brown? Check out the technical shit you can do as a botanist!

Bee-keeping

No garden is complete without nature's own gardeners; the bees. A bee-filled hydroponics is a well run hydroponics.

My first bee

The first order of beesiness is to get your hands on a larva. At the start of each round, there is one bee box in hydroponics. The following steps will deploy it!

  1. Pick up the bee box
  2. Click the bee box to open the lid
  3. Click it with your other hand to take the larva out
    • Optionally, use a pen on the larva to name it
  4. Click the larva to wake it up

Congratulations, you are now a keeper of bees! Your new larva will wander around for a while and get used to your jungle of weed before it grows up to be a real bee.

In case you didn't already know, bees are pretty awesome. They like dancing and drinking nectar and making honey! Make sure to keep your bee happy. Things that will make your bee happy is talking to it and writing poems for it, dancing with it, petting it and feeding it the honey it produces. Bees also enjoy a tasty treat in the form of bee kibble! You can use its honey for a lot of stuff, but if your bee ends up starving because you put it all in your coffee, his blood will be on your hands.

My second, third and one-hundred-and-seventy-billionth bee

Further bees can be bought from the cargo bay. They come in honey production crates that only botanists can unlock. Quartermasters don't really get bees, but they get weed. Barter with them until they agree that honey production gear is the way of the future and a reasonable thing to spend the entire station's budget on. Then follow the same steps as with your first bee and you will soon have your own bee swarm. Bee swarms are pretty awesome. They dance and drink and make honey and stuff!

What can my bee do for me?

It's all about you, isn't it? Well, your bee pollinates plants. That probably makes them grow faster or something, probably. Much more importantly, bees are your ticket into honey-having. Honey takes on the chemical properties of the plant the bee was feeding from. This can lead to some rather interesting honey products.

The Ultimate Goal of Hydroponics

You'll need a screwdriver and a multitool to crack the seed machine to dispense cannabis seeds and thus make the annoying swarms of assistants happy forever. You can get these in either the Warehouse or Tool Storage, which is usually the closer of the two.

Screwdriver in hand, click on the seed dispenser and put it away. Grab your multitool and click on the machine with your free hand. Switch to the multitool and pulse the wires until you find the one that makes the white light turn on; this will add cannabis along with some other items to the vendor. (Nanotrasen, in all of its shitty glory, created a machine that doesn't require insulated gloves to hack. You should be glad.) Do as you normally would and when harvest time comes around, pick up a leaf and a piece of paper. Paper in hand, click on some dank to roll it up into a blunt. You're better than smoking that shit yourself (and making yourself useless the rest of the round), so loudly announce that you have blunts available and throw them at the assistants that show up at your door. Aim for the head. They will snap up your dank like hippies at Woodstock. Later, they will pass out in a maintenance shaft and be devoured by a changeling.

With the monkeys off your back, go have a chat with either the quartermaster or chef and see if any of them are actually working this round. Quartermasters can sell anything you grow for a profit, and the volume you can produce makes them very happy. Chefs very rapidly run out of cooking ingredients without some sort of resupply, so if a chef is being industrious he will absolutely love you.

Whomever you partner with, use them to fuel a fun gimmick. Like:

  • A quartermaster can supply you with metal and medical syringes, so grow some plants that allow you to extract medicine, like commol for silver sulfadiazine and asomma for ephedrine. Get a decent amount of medicine grown, then use the metal to create a table outside your main door. Loudly announce that you've opened an 'all-natural medbay' and accuse 'that other medbay' of shooting people up with mind control drugs.
  • A chef can supply you with pizzas of any topping, so open a pizza parlor where every order comes with a free blunt, so you can get the munchies and immediately get rid of them.
  • Make as many mutant seeds as you can and spread the produce all over the station, just to see what happens if someone is dumb enough to try to eat the maximum potency mutant ghost chili pepper you grew.

Tipz 'n Trickz

  • Your watering can can hold more than water! Give one to research! Water the damn floors! Fill it with welding fuel and pour it about the station--but be careful about potential ignition sources!
  • In the rare event that every fire extinguisher has been bogarted, your chainsaw makes for a decent weapon. It's not very powerful, but it can stun the hell out of whoever is trying to make you dead. (You'll make them bleed like hell too! Dirty the station! Frustrate the shit out of the janitor!)
  • If you've hacked the Seed Fabricator, you can grow grass. You can put them into a reagent extractor to obtain Grass Gro, and you can pour Grass Gro on tiles to replace those soulless steel floors with beautiful grass. Your fellow crew may love you for this. Or hate you for replacing their good carpets. Or barely even notice! In any case, it's fun to do while waiting for your weed to grow.
  • Too many botanists and too few plant trays? Order some hydroponics starter crates from the quartermasters for more trays. Be sure to drag the hydroponics crate back to your place before opening it. The trays won't go back in the crate once it's been opened, and you don't want to drag them all around one at a time.

Botanist XP

Not only is making joints, taking care of your crops, finding strange plant mutations, and making interesting hybrid plants fun and good, but you also earn XP for it. More specifically, you earn XP for:

Action XP
Gain
Making a cigarette/joint. 1
Making a cigarette/joint using a blunt wrap. 2
Getting a regular-quality harvest.
30% chance of gaining XP for this action.
1
Getting a good-quality harvest ("looks like a good harvest" when harvesting).
30% chance of gaining XP for this action
2
Getting a high-quality harvest ("It's a bumper crop!").
30% chance of gaining XP for this.
4
Splicing seeds
XP given is (100-splice chance)/20 rounded e.g. 0 XP for 100% chance of success, 4 for 10%
0 to 4
Completing the "Make sure there are no cannabis plants..." objective. 50
Completing the "Have at least three mutant plants..." objective. 50

In case you were wondering, you get no XP for bad ("kind of a crappy harvest") harvests.

XP doesn't affect how much you get from harvests or anything. Rather, it's tracked by a global leaderboard and goes towards raising your Botanist job level.

Botanist Job Rewards

At certain job levels, you get certain rewards, which you access through the Check Job Rewards command, available through the Commands tab. The rewards include:

Name Lvl. Req. Icon Description
Strange Seed 0 Strangeseeds32x32.png Grants an "strange seed" that grows into an alien plant, similar to the kind of seeds you sometimes find in off-station locations.
Golden Watering Can 3 GoldenWateringCan-32x32.png Turns a watering can into a golden version! That also looks piss-yellow. Otherwise functions like a regular watering can, as the description hints at.
Blue Apron 5 BlueApron32x32.png Gives you a unique-looking blue apron that might look familiar if you play on other servers. It reduces chems absorbed from fluid puddles, clouds of smoke powder (but not propellant), and people splashing chems onto you somewhat.
Weed Watering Can 8 WeedWateringCan-32x32.png Turns a watering can into one with a drawing of leaf of a "certain plant", that is, cannabis--blaze it! As the description for the job reward says, it still acts like a regular watering can.
Rainbow Watering Can 10 RainbowWateringCan-32x32.gif Turns a watering can into one with that not only has a weed symbol but also a rainbow effect. It's unique that it's not simply flashing different colors, but it appears as though the color bands are traveling around the can. And it still functions like a normal, not-so-colorful watering can!
Senior Botanist Jumpsuit 15 SeniorBotanistsJumpsuitV2.png Spawns a senior botanist's jumpsuit. Show your devotion to growing trees by wearing a jumpsuit that makes you look like one. (Even if you were growing the other kind of "tree".)
Antique Watering Can 20 WateringCan.png Turns a watering can into one with the janky old watering can sprite from before Octbober 2020. It might be a relic of a past, but it still works like a modern watering can!

Crew Objectives

As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. If you complete an objective by the end of the round, you'll get some bonus Spacebux and a fair amount of Botanist XP; the more objectives you complete, the more Spacebux and Botanist XP you get. You may also earn a Medal. As a botanist, you can expect to see the following:

Make sure there are no cannabis plants, seeds or products in Hydroponics at the end of the round.
Just don't grow weed. If someone bothers you for it, tell them to go get drunk instead. Although, this says nothing about growing weed in, say, the Bar or Medbay...

Completing this objective for the first time gives you the Reefer Madness medal. Aside from having an achievement that references a bizarre anti-marijuana film that's become a staple of stoner culture, there is sadly no reward associated with it.

Have at least three mutant plants alive at the end of the round.
Put some Mutagenic Formula in the pots along with your seeds. You'll eventually get a mutant plant. Grab the seeds from the harvest, or extract them from the plant. Plant the mutant seeds when the shuttle is called. Presuming nobody decides it'd be a great idea to bomb Hydroponics (what sort of weirdo does that), you should complete this objective trivially.

Completing this objective for the first time gives you the Bill Masen medal. There is unfortunately no reward associated with the medal, aside from whatever sort of pride or sense of accomplishment you get from having an achievement that references a post-apocalyptic science fiction story involving aggressive plants.

Antagonist Botanist

Antagonist botanists usually go under the radar, as the whole botany department is often completely ignored by security. Also you almost never get other antags interrupting your work, as they are too busy blowing up the station elsewhere. However, in order to get the most powerful stuff in botany - be it healing nuts which make you unstoppable killing machines, hotboxes straight from hell or big bulky man eaters - you require a lot of time. Time which you will not have if the station gets TTV'd hell and back and the shuttle is called. It might sound weird at first, but even as an antag you probably should send medbay some of your healing plants such as synthmeat, or something even better you manage to grow. Other antags might end the game way too soon for you, and with just a little bit of your help the station might not call the shuttle until you get to unleash your potential in full blossom. Just don't send them too much of the good stuff.

Syndicate Shenanigans!

Well aren't you a lucky bastard! As a traitor botanist, you can order several special things locked to your job class: deadly man-eater seeds, deadly Wasp grenades, a modified Radbow that shoots wasp eggs, highly invasive space kudzu seeds, a specially-designed hotbox lighter, and a organ-grinding red chainsaw. This chainsaw, unlike the hedge trimmers in your vending machines, is very, VERY powerful and it can gib bodies if they have a ton of damage and had all their organs removed. Man-eaters, unlike other Syndicate items, take time to cultivate, but with a little TLC, (and a lot of meat) they'll pop out of their pots to wreak havoc across the station.

Supplementary Videos



Jobs on Space Station 13
Command &
Security
CaptainNew64.gif Captain · HeadOfSecurityV2-64x64.gif Head of Security · HeadOfPersonnelV2-64x66.png Head of Personnel · ChiefEngineer64.png Chief Engineer · ResearchDirectorV2-64x70.png Research Director · MedicalDirectorNew64.png Medical Director

TankTopSecurityOfficer.gif Security Officer · DetectiveNew64.png Detective · SecurityAssistantNew64.png Security Assistant

NanotrasenSecurityOperativeWithSuit68.gif Nanotrasen Security Consultant

Medical &
Research
MedicalDoctorNew64.gif Medical Doctor · MedicalAssistantNew.png Medical Trainee · RoboticistNew64.png Roboticist · Genetics wiki big.gif Geneticist

ScientistV3-64x64.png Scientist · ResearchAssistantNew.png Research Trainee

Engineering EngineerCoatNew64.png Engineer · TechassistantNew.png Technical Trainee

QuartermasterNew64.png Quartermaster · MinerV3-64x64.png Miner

Civilian

AssistantNew64.png Staff Assistant · JanitorNew64.png Janitor · ChaplainNew64.png Chaplain · MailmanV2-64x64.png Mail Courier · RadioHostV2-64x64.png Radio Host · MimeNew64.png Mime

Chef64new.png Chef · BartenderNew64.png Bartender · BotanistNew64.png Botanist · Rancher2.png Rancher

ClownNew64.png Clown

SousChefV2-64x64.png Gimmick jobs

Silicon AIV3-64.gif Artificial Intelligence · CyborgV3-64x64.gif Cyborg
Jobs of the Day Dungeoneer64x64.png Dungeoneer · BarberV2-64x64.png Barber · WaiterV2-64x64.png Waiter · LawyerV2-64x66.png Lawyer · TouristNew64.png Tourist · MusicianV2-64x64.png Musician · BoxerV2-64x64.png Boxer
Antagonist Roles With own mode Arcfiend64x64.PNG Arcfiend · BlobOvermind64.png Blob · AbominationAnimated64x96.gif Changeling · GangLeaderV2-64x68.png Gang Member · Featherdrone-flockmind.gif Flockmind (Featherdrone-flocktrace.gif Flocktrace) · SyndicateAssaultTrooperV3-64x64.png Nuclear Operative · SpyThiefV2-64x64.png Spy Thief · TraitorNew64.png Traitor · HeadRevolutionaryV2-64x64.png Revolutionary · VampireV2-64x64.png Vampire (VampThrallV3-64x64.png Thrall) · WizardNew64.gif Wizard
Others HardmodeTraitorNew64.png Sleeper Agent · WerewolfV2-64x68.png Werewolf · WraithV2-64x64.png Wraith (Poltergeist64.png Poltergeist) · WrestlerV2-64x64.png Wrestler · PredatorV2-64x64.png Hunter · GrinchMitch.png Grinch · KrampusSquish.gif Krampus · OmniTraitorV2-64x64.gif Gimmick antagonist roles
Special Roles Drone64x64.png Ghostdrone · MonkeyResprite64.png Monkey · SpaceMouse64.png Critter · GhostV3-64x64.png Ghost · CluwneNew64.png Cluwne · SantaClausV2-64x64.png Santa Claus