Access Levels: Difference between revisions
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Studenterhue (talk | contribs) Add some crates that require Armory access |
Studenterhue (talk | contribs) Remove FoodTech vendors from the list of machines that require Kitchen access. Add a note that the FoodTech is not access-locked, due to commit fe34019 |
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| Line 53: | Line 53: | ||
| Kitchen | | Kitchen | ||
| [[Kitchen]] | | [[Kitchen]] | ||
| | | [[Foods and Drinks#Chef's Cookbook|Catering supplies lockers]] <br> [[Foods and Drinks#Catering Apparel|Catering Apparel vendor]] | ||
| Also allows access to the chef's [[Chemistry#ValuChimp|ValuChimp]]. | | Also allows access to the chef's [[Chemistry#ValuChimp|ValuChimp]]. Surprisingly, [[Foods and Drinks#FoodTech|FoodTech vendors]] ''don't'' use this; they are not access-locked! | ||
|- id="Hydroponics" | |- id="Hydroponics" | ||
| Line 72: | Line 72: | ||
| {{N/a|align=left|None}} | | {{N/a|align=left|None}} | ||
| [[Security Objects#Security TicketWriter 2000|Security TicketWriter 2000]]<br>Crusty old security TicketWriter 1000 | | [[Security Objects#Security TicketWriter 2000|Security TicketWriter 2000]]<br>Crusty old security TicketWriter 1000 | ||
| The TicketWriters require this access level, | | The TicketWriters require this access level, as does the Ticket Master PDA app, which checks the ID in the PDA rather than the one you're wearing. | ||
|- id="Engineering" | |- id="Engineering" | ||
| Line 127: | Line 121: | ||
| [[Guide to Mining#Mineral Magnet Controls|Mineral Magnet Controls]] (on the [[Mining Outpost]])<br>[[Guide to Mining#RockBox|RockBox]] (on the [[Mining Outpost]]) | | [[Guide to Mining#Mineral Magnet Controls|Mineral Magnet Controls]] (on the [[Mining Outpost]])<br>[[Guide to Mining#RockBox|RockBox]] (on the [[Mining Outpost]]) | ||
| The [[Guide to Mining#Mineral Magnet Controls|mineral magnet computer]] and [[Guide to Mining#RockBox|RockBox]] on the [[Mining Outpost]] can accept Mining Outpost access in lieu of [[#Mining Department|Mining Department access]]. | | The [[Guide to Mining#Mineral Magnet Controls|mineral magnet computer]] and [[Guide to Mining#RockBox|RockBox]] on the [[Mining Outpost]] can accept Mining Outpost access in lieu of [[#Mining Department|Mining Department access]]. | ||
|- id="Engine Control Room" | |- id="Engine Control Room" | ||
| Line 139: | Line 127: | ||
| [[Engineering Objects#Shield Generator|Shield Generator]] ([[Clarion]]) | | [[Engineering Objects#Shield Generator|Shield Generator]] ([[Clarion]]) | ||
| Lets you into whatever the map has designated the engine's control room, which is usually where there is an Engineering Output Monitor Computer. | | Lets you into whatever the map has designated the engine's control room, which is usually where there is an Engineering Output Monitor Computer. | ||
|- id="Cargo Bay" | |- id="Cargo Bay" | ||
| Line 209: | Line 191: | ||
| Security | | Security | ||
| [[Security (place)|Security]] | | [[Security (place)|Security]] | ||
| [[Security Objects#SecTech|SecTech Vendors]] <br> [[Security Objects#Security Apparel|Security Apparel]]<br> [[Robots#Securitron|Secbots]] <br> [[Security Objects#Security Computer|SecMate computer]] <br> | | [[Security Objects#SecTech|SecTech Vendors]] <br> [[Security Objects#Security Apparel|Security Apparel]]<br> [[Robots#Securitron|Secbots]] <br> [[Security Objects#Security Computer|SecMate computer]] <br> Secure Transfer crate | ||
| [[Security Objects#Portable Flasher|Portable flashers]] do not flash people with this access level; in fact, when someone with the Security access level passes by a portable flasher, it is temporarily deactivated for 1.5 seconds. [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turrets]] will also not fire upon people with the Security access level, because the NARCS are good boys. | | [[Security Objects#Portable Flasher|Portable flashers]] do not flash people with this access level; in fact, when someone with the Security access level passes by a portable flasher, it is temporarily deactivated for 1.5 seconds. [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turrets]] will also not fire upon people with the Security access level, because the NARCS are good boys. | ||
| Line 245: | Line 227: | ||
| Armory | | Armory | ||
| [[Armory]] (by default) | | [[Armory]] (by default) | ||
| [[Security Objects#AmmoTech|AmmoTech]]<br>[[Security Objects#Anti-Biological Crate|Anti-biological crate]]<br>[[Security Objects#RP-4 Phaser Gun|Phaser rack]]<br>Phaser smg rack<br>[[Security Objects#Pod Weapons Crate|Pod weapons crate]]<br>[[Security Objects#Pulse Rifle|Pulse rifle rack]]<br>[[Security Objects#Shotgun Crate|Shotgun crate]]<br>[[Security Objects#Special Equipment Crate|Special equipment crate]]<br>[[Security Objects#Special Grenades Crate|Special grenades crate]]<br>[[Security Objects#Tranquilizer Crate|Tranquilizer crate]] | | [[Security Objects#AmmoTech|AmmoTech]]<br>[[Security Objects#Anti-Biological Crate|Anti-biological crate]]<br>[[Security Objects#RP-4 Phaser Gun|Phaser rack]]<br>[[Security Objects#RP-4S Phaser SMG|Phaser smg rack]]<br>[[Security Objects#Pod Weapons Crate|Pod weapons crate]]<br>[[Security Objects#Pulse Rifle|Pulse rifle rack]]<br>[[Security Objects#Shotgun Crate|Shotgun crate]]<br>[[Security Objects#Special Equipment Crate|Special equipment crate]]<br>[[Security Objects#Special Grenades Crate|Special grenades crate]]<br>[[Security Objects#Tranquilizer Crate|Tranquilizer crate]]<br>[[Quartermaster#Weapons Crate - Macro Phaser|Weapons Crate - Macro Phaser]] | ||
| You cannot get this from the [[Computer#ID Computer|ID computer]] or its Security-specific version. | | You cannot get this from the [[Computer#ID Computer|ID computer]] or its Security-specific version. | ||
| Line 254: | Line 236: | ||
| But not [[TermOS#GuardBuddies|control of GuardBuddies]] or do anything requiring su/superuser access. | | But not [[TermOS#GuardBuddies|control of GuardBuddies]] or do anything requiring su/superuser access. | ||
|- id=" | |- id="Personnel Management" | ||
| | | Personnel Management | ||
| {{N/a|align=left|None}} | | {{N/a|align=left|None}} | ||
| [[Computers#ID Computers|ID Computer]] | | [[Computers#ID Computers|ID Computer]] | ||
| Lets you modify access levels of ID cards using the ID Computer and tinker with the [[ThinkDOS#RoleControl|RoleControl]] program. | | Lets you modify access levels of ID cards and [[Implants#Access|access implants]] using the [[Computers#ID Computer|ID computer]], use the [[Head of Personnel#The AccessPro|AccessPro]], and tinker with the [[ThinkDOS#RoleControl|RoleControl]] program. | ||
|- id="AI Upload" | |- id="AI Upload" | ||
| Line 287: | Line 263: | ||
| Budget Control | | Budget Control | ||
| {{N/a|align=left|None}} | | {{N/a|align=left|None}} | ||
| | | {{N/a|align=left|None}} | ||
| Lets you transfer money between departmental payrolls or crew accounts, | | Lets you transfer money between departmental payrolls or crew accounts, adjust wages, and more using BankBoss 2, a program on the [[Head of Personnel#Personnel Management Computer|personnel management computer]]. Usually only comes up when [[Head_of_Personnel|someone]] has embezzled the entire budget. | ||
|- id="Head's Quarters/Bridge" | |- id="Head's Quarters/Bridge" | ||
Latest revision as of 06:50, 31 October 2025
A table of various access levels, which the game uses to determine if you can enter certain areas or open certain lockers and crates, among many other things. Generally, rooms, vending machines/dispensers, and containers are access locked, while the items and machines are not. To use something access-locked, you need to be wearing an ID card or implanted with an access implant with the relevant level. ID cards and access implants are modified at an ID computer, and it is possible to change the access levels of certain devices directly through the Head of Personnel's Access-Pro.
| Name | Area(s) Accessible | Lockers/Machinery Accessible | Additional Notes |
|---|---|---|---|
| Morgue | Morgue | None | Both the one in Medbay and the one in the Chapel. |
| Maintenance | Maintenance Tool Storage (usually) |
None | Usually allows you to go through the airlocks into the station as well. |
| Chaplain's Office | Chaplain's Office | Deus Ex Machina | Basically means you get access to the machine with snazzy outfits (and holy water vials). |
| Technical Storage | Tech Storage | None | |
| Bar | Behind the Bar | Catering Apparel vendor | The general bar area is open to everyone; it's the area behind the counter (and the clothing vendor used by its staff) that need this access level. Not the same as Kitchen access! |
| Janitorial Equipment | Custodial Closet | Custodial Supplies lockers | But not the JaniTech, surprisingly |
| Crematorium | None | None | Not the room containing it, but rather the switch that turns it on. |
| Kitchen | Kitchen | Catering supplies lockers Catering Apparel vendor |
Also allows access to the chef's ValuChimp. Surprisingly, FoodTech vendors don't use this; they are not access-locked! |
| Hydroponics | Hydroponics | Botanical Supplies lockers | But not the Seed Fabricators or GardenVends--those are open-access! |
| Ranch | Ranch | None | |
| Ticketing | None | Security TicketWriter 2000 Crusty old security TicketWriter 1000 |
The TicketWriters require this access level, as does the Ticket Master PDA app, which checks the ID in the PDA rather than the one you're wearing. |
| Engineering | Electrical Substation | Engineer's Equipment lockers Engineering Apparel |
These are the rooms with the SMES Units for the Solar Arrays |
| Engineering Storage | Engineering Storage | None | |
| Electrical Equipment | None | Power Transmission Laser APCs |
Lets you unlock APCs and configure their settings. This also lets you claim some (or all) of the money produced by the PTL. |
| Engine Room | Engine Room, duh | Emitters Field Generators |
Lets you into the room(s) that contain the engine itself. For example, for a map with a Thermoelectric Generator, this would be the "core" of the TEG, while for a map with a Singularity Generator, this is often a containment area for the gravitational singularity generator. |
| Mechanical Lab | Mechanics Workshop | Mechanic's lockers | |
| Engineering Gas Storage/Atmospherics | Engineering Gas Storage Atmospherics |
None | |
| Mining Department | Mining Department | Miner's Equipment lockers Mineral Magnet Controls RockBox |
|
| Mining Outpost | Mining Outpost | Mineral Magnet Controls (on the Mining Outpost) RockBox (on the Mining Outpost) |
The mineral magnet computer and RockBox on the Mining Outpost can accept Mining Outpost access in lieu of Mining Department access. |
| Engine Control Room | Engine Control Room,duh | Shield Generator (Clarion) | Lets you into whatever the map has designated the engine's control room, which is usually where there is an Engineering Output Monitor Computer. |
| Cargo Bay | Cargo Bay | Quartermaster's Equipment lockers | Also lets you unlock MULEBots (actually controlling them uses a PDA app though), and, more importantly, make announcements on the Quartermaster Announcement computer, but does not let you use the Supply console! |
| QM console | None | Quartermaster's Console | But does not grant access to the Cargo Bay or the lockers inside! |
| Medical | Most of Medbay Pathology |
Medical Apparel Path-o-Matic Medical Records computer Medibots |
Basically any part of Medbay that isn't Genetics or Robotics, but not the lockers and most of the vendors within. Those need Medical Equipment access. |
| Toxins Research | Plasma Research | None | Pipes and connecters and burn chambers and most of the canisters and such, but not the place where the plasma canisters are actually stored. |
| Toxins Storage | Plasma Research | None | For the restricted area where the canisters of plasma in Plasma Research are actually stored. |
| Genetics | Genetics | None | |
| Medical Equipment | None | NanoMed dispenser Port-a-NanoMed Medkit storage lockers Blood supply fridge Pathology fridge Medicine Storage lockers Anesthetic lockers Animal Control lockers Medical uniform lockers |
Basically any locker/vendor in Medbay that's not the restricted medicine locker (requires Medical Director Office access). Also used for Genetic's ValuChimp. Sometimes informally called medical locker access. |
| Research Sector | Research Wing corridors. | Research Apparel Chemical Storage lockers |
Lets you into the Research Wing and a few science-related lockers and machines but not the labs within, each of which have their own individual access levels. Also needed for ValuChimp's within research, such as in the Test Chamber or otherwise. |
| Robotics | Robotics | None | |
| Chemical Lab | Chemistry | IgniChem | Aside from the IgniChem, every machine inside can by used by everyone though, Chem Lab access or no. |
| Security | Security | SecTech Vendors Security Apparel Secbots SecMate computer Secure Transfer crate |
Portable flashers do not flash people with this access level; in fact, when someone with the Security access level passes by a portable flasher, it is temporarily deactivated for 1.5 seconds. N.A.R.C.S. turrets will also not fire upon people with the Security access level, because the NARCS are good boys. |
| Brig | Brig | Automatic Locker Confiscated Items safe |
|
| Forensics | Detective's Office | Forensics equipment locker Security Records |
|
| Security Equipment | None | Security equipment lockers Security weapon recharger rack |
Now, this is what you need to open Security equipment lockers and the room that contains them. The weapons themselves, however, are not access-restricted. At all. |
| Firearms Carry Permit | None | None | Securitrons, scanners, and GuardBuddies will not freak out if you're holding a gun or have one on your belt. This does not cover weapons that aren't guns, e.g. a stun baton. |
| Handling of Contraband Permit | None | None | This allows you to carry certain non-gun Contraband (e.g. an EMAG you're confiscating, but not a SPES-12) in your hand or belt without alerting the Securitrons, scanners, GuardBuddies, and the like. |
| Armory | Armory (by default) | AmmoTech Anti-biological crate Phaser rack Phaser smg rack Pod weapons crate Pulse rifle rack Shotgun crate Special equipment crate Special grenades crate Tranquilizer crate Weapons Crate - Macro Phaser |
You cannot get this from the ID computer or its Security-specific version. |
| Research Director's Office | Research Director's Office | Research Director's locker | But not control of GuardBuddies or do anything requiring su/superuser access. |
| Personnel Management | None | ID Computer | Lets you modify access levels of ID cards and access implants using the ID computer, use the AccessPro, and tinker with the RoleControl program. |
| AI Upload | AI Chamber AI Upload AI Module Storage Computer Core |
Turret deactivation control | Any chump can upload a law, however, if they've an AI Law board. |
| Teleporter | Teleporter Room | None | Not the one in Research, it's the other one that only teleports to beacons. |
| EVA | EVA | None | |
| Budget Control | None | None | Lets you transfer money between departmental payrolls or crew accounts, adjust wages, and more using BankBoss 2, a program on the personnel management computer. Usually only comes up when someone has embezzled the entire budget. |
| Head's Quarters/Bridge | Bridge | Communications console! Airbridge Computer Research Mainframe. |
Want to call the escape shuttle? You need this. If the GuardBuddies are on purge, they will leave you alone. This access level also prevents you from being targeted by N.A.R.C.S. turrets. |
| Captain's Quarters | Captain's Quarters | Captain's equipment locker | |
| Chief Engineer's Office | Chief Engineer's Office | Chief Engineer's locker | |
| Medical Director's Office | Medical Director's Office | Medical Director's locker Restricted medicine locker |
|
| Head of Personnel's Office | Head of Personnel's Office | Head of Personnel's locker. |
Supplementary Video
| Game Mechanics | |
|---|---|
| The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
| Critters | |
| Game Abstractions | |
| Miscellaneous | |

