Station Grade

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At the end of every round, the game takes the averages of a few stats and comes up with a ratting and an amusing note. For a few months, there used to be a Spacebux penalty based on Station Grade, but now it's simply a purely cosmetic stat the game can use to mock the round, presented as a report NanoTrasen uses to mock/praise the crew.

Criteria

The Total Score is an average of the scores of four departments: Security, Engineering, Research, and Civilian. Each of these department scores are themselves averages of particular criteria:

  • Security Department:
  • Engineering Department:
    • Station Structural Integrity: Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
    • Station Areas Powered: Percentage of rooms that were still receiving external power, regardless of their APC settings. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count.
  • Research Department: Percentage of artifacts sent through Cargo with the correct artifact analysis forms attached. Correct analysis means that the origin, type, and trigger fields on the form are right. However, getting the form right is not enough; Cargo has to send it back to Centcom to check it.
  • Civilian Department:
    • Overall Station Cleanliness: Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If for whatever reason some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
    • Station Profitability: Amount of money in the stations's whole budget, Research, Shipping, and Payroll (but not bank accounts or slot machine earnings), at the end of the round compared to the amount at the beginning (which is, at minimum, 37200). Quartermasters buy and sell things using the Shipping budget, so this grade indirectly measures their ability to turn a profit.
    • This section also includes "Mails Delivered / Frauded" statistics. The former counts the amount of mail opened by its intended recipient, while the latter counts amount of mail opened by force. However, these do not actually count towards the score.

Grade

The game also assigns a qualitative grade, based on the Final Rating. There's quite a few of them, all of which are surprisingly frank about the station's failure to live up to NanoTrasen's standards. From best to worse:

Rating Grade Range
NanoTrasen's Finest 100%+
The Pride of Science Itself 90-99%
Ambassadors of Discovery 91‒95%
Missionaries of Science 86‒90%
Promotions for Everyone 81‒85%
An Excellent Pursuit of Progress 76‒80%
Lean Mean Machine Thirteen 71‒75%
Best of a Good Bunch 66‒70%
Worthy Citizens 61‒65%
Ambiguously Ambivalent 56‒60%
Not Bad, but Not Good 51‒55%
Ambivalently Average 46‒50%
Not Worthy of Praise 41‒45%
Extremely Unsatisfactory 36‒40%
A Bad Bunch 31‒35%
The Undesireables 26‒30%
Outclassed by Lab Monkeys 21‒25%
A Wretched Heap of Scum and Incompetence 16‒20%
A Waste of Perfectly Good Oxygen 11‒15%
You're All Fired 6‒10%
Engine Fodder 1‒5%
Even the Engine Deserves Better 0% and less

Game Mechanics
The Basics Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials
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