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- 07:43, 19 September 2019 diff hist +211 N File:MantaSubmarineBayPort.png One of the public sub bays on Manta, located on the "Port", or left side. A submarine that releases smaller submarines, would you look at that. If only there those small subs released smaller subs too. Hmmmm….
- 07:38, 19 September 2019 diff hist +128 N File:MantaSubmarineBayMining.png One of Manta's Sub Bays and the one that invites the most Beatles references. Do the Miners who use this dock get the reference?
- 07:26, 19 September 2019 diff hist +133 N File:MantaAIUploadFoyerStarboard.png The AI Upload Foyer on Manta's Starboard, or right, side, which has lots of semi-important circuit boards with delusions of grandeur.
- 07:16, 19 September 2019 diff hist +130 N File:MantaAIUploadFoyerPort.png The AI Upload Foyer on the "Port", or left, side of the ship. Has modules needed for convincing the AI that's they're a space bee.
- 07:14, 19 September 2019 diff hist +155 N File:MantaHoPPersonalQuarters.png The personal quarters of Manta's Head of Personnel. If one sleeps with a bottle of alcohol near the foot of their bed, what does that say about one's life?
- 07:13, 19 September 2019 diff hist +87 N File:MantaHoPOffice.png The office of Manta's Chief of All-Access Refusal, the Head of Personnel. So much wood.
- 07:11, 19 September 2019 diff hist +81 N File:MantaCaptainQuarters.png The Captain's private quarters on Manta. Wonder how much that gold toilet cost...
- 07:10, 19 September 2019 diff hist +128 N File:MantaCaptainOffice.png The office of Manta's pickleman, the Captain. What a nice ship in a bottle they've got, shame if somewhere were to happen to it.
- 07:09, 19 September 2019 diff hist +68 N File:MantaTeleporter.png Manta's Teleporter room. Lot bigger than other maps' versions of it.
- 07:08, 19 September 2019 diff hist +83 N File:MantaAIUploadChamber.png The AI's bedroom on Manta. Lots of space means plenty of room to dodge the turrets.
- 07:05, 19 September 2019 diff hist +61 N File:MantaCommunicationsOfficeBedroom.png The rather spartan bedroom of Manta's Communications Officer.
- 07:05, 19 September 2019 diff hist +73 N File:MantaBarmanOffice.png The office of Manta's Bartender. Its APC is labelled "Bar", oddly enough.
- 07:03, 19 September 2019 diff hist +78 N File:MantaBar.png Manta's somewhat-naval themed Bar, the Rising Tide. Bit sparse on table space.
- 07:00, 19 September 2019 diff hist +127 N File:MantaCommunicationsOffice.png Manta'S Communications Office, home to its on-station radio lab and the hub of its rather dangerously centralized comms system.
- 06:58, 19 September 2019 diff hist +111 N File:MantaTunnelSnakeMiningRig.png The Miners' personal base on the Manta map. It rules...and its image was way harder to create than the others'.
- 06:56, 19 September 2019 diff hist +62 N File:MantaSyndicateAssaultVessel.png Some Syndicate submarine trailing suspiciously close to Manta.
- 06:55, 19 September 2019 diff hist +83 N File:MantaSeaDiner.png Shitty Bill, Don Glabs, Father Jack, Bambini, and many others' hangout NE of Manta.
- 06:54, 19 September 2019 diff hist +133 N File:MantaGhostDroneFactory.png Manta's spooky ghost drone factory below the Port and Mining Sub Bays. It dispenses cute lil' boxes that go beep, boop, and birdwell.
- 06:52, 19 September 2019 diff hist +94 N File:MantaRobotTradingOutpost.png Sketchy medibot trader D.O.C.'s ship NW of Manta, which kinda looks like a pod from Star Wars.
- 06:51, 19 September 2019 diff hist +78 N File:MantaAbandonedShip.png Some abandoned derelict southeast of Manta, with a portal to a Martian trader.
- 06:49, 19 September 2019 diff hist +96 N File:MantaClownHole.png The Clown's little ship floating above Manta, honk! Good thing it's not called the Clown's Hole.
- 06:36, 19 September 2019 diff hist +313 Changelog Sep 18th update
- 06:44, 18 September 2019 diff hist +221 Changelog The rest of the Sep 17th update
- 06:43, 18 September 2019 diff hist +125 Changeling Buttcrabs can wear hat + means of enhattening them
- 06:42, 18 September 2019 diff hist −376 SS13 Wiki:Current events Got the buttcrabs (ick) stuff done, made an entry on HEDP rounds that could use some more info, got the damage and notes for 7.62 NATO, pretty satisfied with the current taser shotgun entry
- 06:37, 18 September 2019 diff hist +143 SS13 Wiki:Current events Need some info on triple triple and triple piss heah
- 06:28, 18 September 2019 diff hist +97 Space Pod Sec subs can open all hangar doors, which is more useful now that the Sec Dock is restricted entry.
- 06:25, 18 September 2019 diff hist +114 N File:MantaMedicalStorage.png Where all the medicalses are stored in Manta's Medbay. And some other medicines and medical doohickeys, I suppose.
- 06:23, 18 September 2019 diff hist +1 User:Studenterhue/Manta MedicalStorage.png, not MedbayStorage.png
- 06:21, 18 September 2019 diff hist +148 N File:MantaMDIROffice.png The office of Manta's Medical Director, who may or may not have an actual medical license. Definitely doesn't have the license for that tranq rifle.
- 06:18, 18 September 2019 diff hist +102 N File:MantaTreatmentRooms.png Some cells in Manta's Medbay where the docs can abandon patients in...and so can the rest of the crew.
- 06:16, 18 September 2019 diff hist +219 N File:MantaMedbayStaffArea.png A lovely little lounge on the right end of Manta's Medbay where the staff can relax and enjoy some coffee. Its APC calls it Medbay Lobby, but a different area already has that name, and Medbay Staff Area is better term.
- 06:15, 18 September 2019 diff hist +112 N File:MantaRobotics.png The Robotics lab near the right end of Manta's Medbay, where the Robutticists re-enact Robocop but with farting.
- 06:14, 18 September 2019 diff hist +127 N File:MantaMedbayRestroom.png The restroom serving Manta's Medbay. Everything's so luxurious-the stalls are spacious and it even has a shower and tub--fancy!
- 06:12, 18 September 2019 diff hist +156 N File:MantaMedbayOperatingTheater.png Medbay Operating Theater (-er rather than -re because its designer comes from the land of FREEDOM), where most of the organ harvesting on Manta takes place.
- 06:11, 18 September 2019 diff hist +57 N File:MantaCryo.png Manta's magnet for ice puns, Medbay's Cryo-medicine area.
- 06:09, 18 September 2019 diff hist +218 N File:MantaMedbayTreatmentArea.png A nice and spacious open area right of Medbay Lobby on Manta. Its APC calls it Medbay Lobby, but it's clearly not, so I'm calling it the Medbay Treatment Area since, next to the lobby, people do often get treated here.
- 06:06, 18 September 2019 diff hist +39 N File:MantaMorgue.png Morty's home on Manta, Medbay's Morgue.
- 06:06, 18 September 2019 diff hist +207 N File:MantaMonkeyDome.png Manta's take on the monkey holding pen. Not technically its own area since it doesn't have an APC or Teleport location, but a good amount of people do separate it from Genetics, so I think it's worth noting.
- 05:58, 18 September 2019 diff hist +127 N File:MantaMedicalResearch.png Manta's Medical Research area, which is another, kinda fanciful way of masking all the crazy genetics experiments they do here.
- 05:50, 18 September 2019 diff hist +103 N File:MantaCloning.png Manta's Cloning area, equipped with a state of the art human-cloning lab. It's a Xerox, but for people.
- 05:47, 18 September 2019 diff hist +117 N File:MantaMedbayLobby.png The lobby of Manta's Medbay. Not a lot of sitting room here compared to Cog1, just a couple of benches and that's it.
- 05:46, 18 September 2019 diff hist +82 N File:MantaBeepskyHouse.png House. Beepsky House. On Manta. Above Medbay too, the mortage must be pretty high.
- 05:41, 18 September 2019 diff hist +79 N File:MantaMedbay.png Scrubs. Scrubs everywhere in Manta's Medbay on the eastern portion of the ship.
- 05:39, 18 September 2019 diff hist +7 User:Studenterhue/Manta Move Medbay Lobby thumb closer to the top, ahead of the locations branching out from it, correct name of Medbay Operating Theater file
- 05:11, 18 September 2019 diff hist +74 N File:MantaCellBlockControl.png A room in Manta's Brig where Officers can pretend to watch the brig cells.
- 05:08, 18 September 2019 diff hist +96 N File:MantaDefendantChair.png Where the defendant sits during trials on Manta, which are really more like extended executions.
- 05:07, 18 September 2019 diff hist +61 N File:MantaCourtroom.png Manta's Courtroom, where trials are never fail nor impartial.
- 05:06, 18 September 2019 diff hist +89 N File:MantaVisitation.png A plain room where visitors can talk to prisoners on Manta...or help them break them out.
- 05:05, 18 September 2019 diff hist +125 N File:MantaGenpopCell.png Manta's version of General Population. Seems awfully close to the public hallway, but at least there's other cells available.
- 05:03, 18 September 2019 diff hist +94 N File:MantaSolitaryConfinement.png Manta's version of Solitary Confinement. It's just a dark hole. With blood and a moldy burger.
- 05:02, 18 September 2019 diff hist +106 N File:MantaBrigCell1.png One of the cells in the Brig on Manta, fit for one person, maybe more. No clue where the other Cells were.
- 05:01, 18 September 2019 diff hist +94 N File:MantaBrig.png The Brig on the upper right side of Manta's Security Wing, a place where red runs onto orange.
- 04:59, 18 September 2019 diff hist +139 N File:MantaSecurityFoyerCheckpoint.png The Security Foyer Checkpoint near the entrance of Sec, where Sec Officers can sleep on the job looking like they're watching the Sec cams.
- 04:58, 18 September 2019 diff hist +109 N File:MantaInterrogationRoom.png The Interrogation Room in the middle of Manta's Sec area, where Security Officers make jokes about "probing".
- 04:57, 18 September 2019 diff hist +89 N File:MantaArmory.png Manta's Armory, an shining example of why you should lock up your guns if they're loaded.
- 04:55, 18 September 2019 diff hist +65 N File:MantaHoSOffice.png The office of Manta's reddest of redshirts, the Head of Security.
- 04:54, 18 September 2019 diff hist +107 N File:MantaSecOfficersQuarters.png Manta's Sec. Officers Quarters in the lower left end of Sec. No one does any resting here except equipment.
- 04:52, 18 September 2019 diff hist +71 N File:MantaSecurityWing.png Manta's Security Wing in the midsection, home to its army of redshirts.
- 04:49, 18 September 2019 diff hist +140 N File:MantaEngineeringControlRoom.png Manta's Engineering Control Room, home to the weird spinning magnetic tether thing and that shield generator that everyone keeps leaving on.
- 04:48, 18 September 2019 diff hist +15 User:Studenterhue/Manta Can't forget the Rusty Krab is another name for the Kitchen
- 04:46, 18 September 2019 diff hist +115 User:Studenterhue/Manta Add Engineering Restroom and Singularity Core, remove an extra Escape thumbnail, rearrange some of the engineering thumbnails
- 04:42, 18 September 2019 diff hist +168 N File:MantaSingularityCore.png The Singularity Core in the middle of Manta's Inner Engineering section, where the black hole that's powering the station actually spawns (or at least, is supposed to).
- 04:41, 18 September 2019 diff hist +140 N File:MantaInnerEngineering.png The center of Manta's Engineering sector, where all the fancy doodads the Engineers need to power the station from a black hole are located.
- 04:39, 18 September 2019 diff hist +212 N File:MantaEngineeringPowerRoom.png The Engineering Power Room in the southern parts of Manta's Engineering area, where the engine is practically asking to be hotwired. Created/updated after the SMES units were rewired and the room's APC was moved.
- 04:37, 18 September 2019 diff hist +150 N File:MantaEngineeringGasStorage.png Manta's Engineering Gas Storage area on the south end of Engineering. Awfully nice of the designers to make a safe place for Engineers to huff plasma.
- 04:36, 18 September 2019 diff hist +110 N File:MantaEngineeringStorage.png Manta's Engineering Storage area on the right side of Engineering, where they keep supplies they'll never use.
- 04:31, 18 September 2019 diff hist +129 N File:MantaCEPrivateQuarters.png No, dummy, not the CE's genitalia. The little section of their office that's set aside for them and their pet singularity buster.
- 04:28, 18 September 2019 diff hist +63 N File:MantaCEOffice.png The office of Manta's Chief Engineer and their pet loudspeaker.
- 04:27, 18 September 2019 diff hist +128 N File:MantaEngineeringBreakRoom.png Manta's Engineering Break Room, where Engineers go to drown their sorrows after all their singularity buster rockets shots miss.
- 04:25, 18 September 2019 diff hist +130 N File:MantaEngineeringRestroom.png Manta's Engineering Restroom, a section of Engineering Quarters where Engineers go when they've realized the singularity is loose.
- 04:24, 18 September 2019 diff hist +152 N File:MantaEngineeringQuarters.png Manta's Engineering Quarters, where Engineers go to sleep and rest. Must be quite hazardous if they need to have radiation suits so close by their beds.
- 04:23, 18 September 2019 diff hist +86 N File:MantaEngineering.png The '''''ABYSS''''', Manta's Engineering department in the very south end of the ship.
- 04:21, 18 September 2019 diff hist −7 User:Studenterhue/Manta Make some file names match up with room names
- 03:30, 18 September 2019 diff hist +91 N File:MantaSubmarineBayStarboard.png One of the public sub bays on Manta, located on the east/right/starboard side. So spacious!
- 03:26, 18 September 2019 diff hist +105 N File:MantaSubmarineBaySecurity.png The Security Sub Bay on Manta's eastern side, outfitted with red subs to hide their pilots' blood stains.
- 03:25, 18 September 2019 diff hist +82 N File:MantaWasteDisposal.png Manta's Waste Disposal area in the eastern parts of the ship, where anime belongs.
- 03:23, 18 September 2019 diff hist +61 N File:MantaEVA.png Manta's EVA area, an entire room dedicated to the color blue.
- 02:41, 18 September 2019 diff hist +113 User:Studenterhue/Manta Actually add an thumbnail for CE'S Private Quarters, fix the Engineering Power Room, Genpop Cell, Captain's Office, and Solitary thumbs, add
- 02:35, 18 September 2019 diff hist +78 N File:MantaTechnicalStorage.png Manta's Technical Storage below Research, a shrine dedicated to blinkenlights.
- 02:31, 18 September 2019 diff hist +82 N File:MantaPathologyResearch.png Manta's Pathology Research lab in the Research Sector, where the many germs unite.
- 02:28, 18 September 2019 diff hist +121 N File:MantaTestChamber.png Manta's Test Chamber in the Research Sector, a place with a disturbing tendency to take others with it when it goes down.
- 02:27, 18 September 2019 diff hist +79 N File:MantaRobotDepot.png Manta's Robot Depot in the Research Sector, where's the sub's EMP magnets live.
- 02:25, 18 September 2019 diff hist +250 N File:MantaRDPrivateQuarters.png The RD's private quarters (& office) in Manta's Research Sector. For some reason, it's all just two rooms whose doors are both called "Private Quarters" with one APC, rather than an office and a separate private quarters with their own separate APCs.
- 02:20, 18 September 2019 diff hist +91 N File:MantaChemistry.png Manta's Chemistry lab, a place whose purpose is to find interesting ways to destroy itself.
- 02:19, 18 September 2019 diff hist +92 N File:MantaResearchRestroom.png Manta's Research Restroom. If '''''SCIENCE!''''' never rests, what's the point of this room?
- 02:13, 18 September 2019 diff hist +132 N File:MantaTelescience.png Manta's Telescience area, a place to leave this conveniently-manta-shaped sub for a rundown, abandoned derelict teeming with danger.
- 02:07, 18 September 2019 diff hist +60 N File:MantaArtifactLab.png Manta's Artifact Lab, a magnet for cruel and unusual deaths.
- 02:01, 18 September 2019 diff hist +81 N File:MantaResearchSector.png The Research Sector on Manta's lower east side, where '''''SCIENCE!''''' blooms.
- 01:59, 18 September 2019 diff hist +71 N File:MantaEscape.png The empty yet mildly interesting vacant lot that's Manta's Escape area.
- 01:58, 18 September 2019 diff hist +91 N File:MantaArrivals.png Manta's Arrivals, where a wonderful world of violence, blood, water, and explosions begins.
- 00:56, 18 September 2019 diff hist +70 User:Studenterhue/Manta Add Test Chamber
- 06:24, 17 September 2019 diff hist +325 Arrivals Update image, mention cryo unit and new area
- 06:18, 17 September 2019 diff hist 0 File:HorizonArrivalsShuttleV2.png Studenterhue uploaded a new version of File:HorizonArrivalsShuttleV2.png
- 06:16, 17 September 2019 diff hist +2 User:Studenterhue/Horizon New arrival shuttle image
- 06:16, 17 September 2019 diff hist +275 N File:HorizonArrivalsShuttleV2.png On Horizon, people join after roundstart spawn in this (unfortunately stationary) shuttle. Here, new meat gets a taste of the station's signature h o r i z o n t a l orientation. Now with a cryo unit and a nice little side area on the top for easy acce...
- 06:14, 17 September 2019 diff hist +127 Template:Books Add Singularity buster book and Torpedos and You. Boy, this chart is getting full.
- 06:10, 17 September 2019 diff hist +376 Books Add How to properly operate Singularity Buster rocket launcher and Torpedos and You
- 05:40, 17 September 2019 diff hist +1,370 N How to properly operate Singularity Buster rocket launcher
- 05:22, 17 September 2019 diff hist +2,245 N Torpedoes And You Aka How To Not Blow Yourself Up Kinda looks weird without the spacing
- 04:50, 17 September 2019 diff hist +384 Vampire Vampires lose their blood and unlocked abilities upon death and coffin revival cannot prevent this
- 04:37, 17 September 2019 diff hist +748 Medical Objects Update contents of fire and brute medkits, add many more links
- 04:07, 16 September 2019 diff hist +324 Changelog The rest of the Sep 15th updates
- 03:35, 16 September 2019 diff hist +24 Guide to Mining Add the image of the jetpack seen on non-Manta maps
- 03:34, 16 September 2019 diff hist +22 Gas Add the image of the blue jetpack on other stations
- 03:34, 16 September 2019 diff hist +22 Clothing Add the image of the blue jetpack on non-Manta maps.
- 03:32, 16 September 2019 diff hist +337 Engineering Objects Errrrrrrr, the new jetpack sprites are for Manta only and utilize the new magnetic tether. Other stations use the older jetpack image.
- 03:15, 16 September 2019 diff hist +188 User:Studenterhue/Manta Add to/update the intro and list of new features, create a framework for a section on the ship movement mechanics
- 02:55, 16 September 2019 diff hist +156 Medical Doctor Add Atlas's Cloning and Cryo areas
- 02:53, 16 September 2019 diff hist −489 Medical Doctor Update images for Oshan's Cloning and Medbay areas, remove Linemap, Mushroom, and Donut 2 now that they're no longer really relevant (and we have other pages for preserving their existence)
- 02:51, 16 September 2019 diff hist +27 General Objects You can often find hand labelers in the Operating Theater now too
- 02:49, 16 September 2019 diff hist +88 Operating Theatre Update Oshan's image, mention its hand labeler
- 02:47, 16 September 2019 diff hist +4 Oshan Laboratory Updated images of Medbay, Pharmacy, Staff Area, Treatment Rooms, Cloning, and Operating Theater
- 02:45, 16 September 2019 diff hist 0 Medbay Add new Medbay image
- 02:45, 16 September 2019 diff hist +293 N File:OshanPharmacyV4.png The new and slightly improved version of Medbay's Pharmacy on Oshan Lab. It's still really just a chemistry lab for Medbay, but since it's used for manufacturing medicine rather than chemical weapons, it's called a pharmacy. Now with a new book sprite...
- 02:44, 16 September 2019 diff hist +241 N File:OshanMedbayStaffAreaV3.png The Medbay Staff Area in the initial iteration of Oshan Lab returns as a modest chamber on the west side of Medbay with sitting space, a coffee machine, and extra potent sleeping tonic. Now there's an extra plant a door in a different place.
- 02:43, 16 September 2019 diff hist +225 N File:OshanTreatmentRoomsV4.png Oshan Lab's Treatment Rooms, small, private rooms for monitoring chronically-ill or special-needs patients. The rooms themselves haven't changed, but the rooms around it have. Again, and only with a door in a different place.
- 02:42, 16 September 2019 diff hist +157 N File:OshanMedbayOperatingTheatreV2.png They'll cut you up...in the Medbay Operating Theatre of Oshan Lab's Medbay. Which has only one surgery table for some reason. But now there's a hand labeler!
- 02:41, 16 September 2019 diff hist +196 N File:OshanCloningV2.png Oshan Lab's human cloning room. If you ever wanted to loot your own corpse or cannibalize your own body, this is the place to go. And now someone just dropped a gene booth near the entrance. Cool.
- 02:25, 16 September 2019 diff hist 0 User:Studenterhue/Horizon Update Mining Outpost image
- 02:22, 16 September 2019 diff hist 0 m Cogmap2 Put the off-station locations that are on the station z-level closer and ones that aren't closer together
- 02:19, 16 September 2019 diff hist 0 Clarion Update Mining Outpost image, move it and the Wizard's Den with the other locations not on the station z-level
- 02:19, 16 September 2019 diff hist 0 Destiny Update Mining Outpost image, move it and the Wizard's Den with the other locations not on the station z-level
- 02:17, 16 September 2019 diff hist 0 Cogmap1 Add updated Mining Outpost image, rearrange off-station images
- 02:16, 16 September 2019 diff hist 0 Cogmap2 Add updated Mining Outpost image
- 02:16, 16 September 2019 diff hist 0 Atlas Add updated Mining Outpost image. Apparently it was still using the old Mining Outpost from like 2017.
- 02:14, 16 September 2019 diff hist 0 Mining Outpost Add updated Mining Outpost image
- 02:13, 16 September 2019 diff hist +229 N File:MiningOutpost5.png The re-rearranged Mining Outpost, after the Bombini is Missing event. Now has a dock for John's Bus, a little submodule with internals instead of the Space Diner, a transport chute, a couple more lattices, and lots, lots of food.
- 02:11, 16 September 2019 diff hist 0 File:OshanMedbayV4.png Studenterhue uploaded a new version of File:OshanMedbayV4.png
- 02:07, 16 September 2019 diff hist +201 N File:OshanMedbayV4.png Oshan Lab's Medbay, which is essentially an underwater hospital. Same scrubs and malpractice, now there's an extra layer of maintenance in front of the lobby, hand labelers for limbs, and a gene booth.
- 02:03, 16 September 2019 diff hist +256 Changeling Add the buttcrab ability. Not a sentence I say everyday.
- 01:54, 16 September 2019 diff hist +60 Guide to Genetics Note that deafness protects against ear damage, fix an incorrect plural
- 01:51, 16 September 2019 diff hist +263 Guide to Genetics Mention that the Lesser-Relevant Menus appear when you have an occupant, that you can sell things at the gene booth in the mutations menu, and that Appearance only appears depending on the occupant
- 01:18, 16 September 2019 diff hist +6 Geneticist Now that I've used some monkeys for getting genebooth stuff alone, I can say a more kind things about using monkeys
- 00:45, 16 September 2019 diff hist +833 Geneticist Mention/praise the gene booth, split the Normal Workflow section off into separate subsections
- 00:07, 16 September 2019 diff hist +666 Medical Objects Add Gene Booth
- 23:51, 15 September 2019 diff hist −61 Murder Tactical Grenades no longer have flashbangs
- 23:50, 15 September 2019 diff hist −12 Murder Sarin 'nades don't just coat people with sarin now, they actually create a gas cloud.
- 23:44, 15 September 2019 diff hist +116 Murder Should mention where to get 40mm HEDP shells too.
- 23:38, 15 September 2019 diff hist +283 Murder Nuke op grenade launcher now comes with 8 HEDP rounds instead of being empty, riot launcher def start with smoke shells, 40mm HE shells use a different sprite now, what I know about HEDP shells.
- 22:21, 15 September 2019 diff hist +163 Contraband Vamp thralls' threat rating according to the scanners, secbots, and Buddies
- 22:08, 15 September 2019 diff hist +62 Human Vampire thralls are definitely not human now
- 17:52, 15 September 2019 diff hist +45 m Murder Add link in the S90 marksman rifle entry to the marksman class crate
- 17:47, 15 September 2019 diff hist +394 Quartermaster Add Anti-Singularity Pack, shove a note that it only appears on Manta
- 17:42, 15 September 2019 diff hist +36 Syndicate Items Heavy Weapons Specialist's LMG is now the M90 Machine Gun, and their HE grenade pouch has 6 HE grenades
- 17:38, 15 September 2019 diff hist −4 Contraband Light Machine Gun is now called the M90 Machine Gun
- 17:37, 15 September 2019 diff hist −5 Murder LMG is now M90 Machine Gun
- 17:31, 15 September 2019 diff hist −3 m Jobs Spend on your? No, just spend your.
- 17:29, 15 September 2019 diff hist +701 Engineering Objects Add Singularity Buster Rocket Launcher
- 17:20, 15 September 2019 diff hist +1,262 Murder Add Singularity Buster Rocket Launcher and its rockets
- 16:57, 15 September 2019 diff hist +333 Contraband Add ratings for singularity buster and marksman rifle
- 16:55, 15 September 2019 diff hist +69 N File:TranquilizerPistol.png A pistol that fires tranquilizer darts and wants to be in Metal Gear.
- 16:48, 15 September 2019 diff hist +49 N File:TobaccoLeaf.png A leaf of tobacco, perfect for making cigarettes.
- 16:46, 15 September 2019 diff hist +57 N File:GeneticsBooth.png A machine for granting and selling mutations, for a cost.
- 16:45, 15 September 2019 diff hist +104 N File:SingularityBusterRocketLauncher.png A rocket launcher designed to launch rockets for degrading singularities...or just mutilating the Clown.
- 16:44, 15 September 2019 diff hist +117 N File:SingularityBusterRocket.png A rocket for the singularity buster that could potentially downgrade a singularity. Or just blow the Clown's arm off.
- 16:44, 15 September 2019 diff hist +123 N File:ChangelingIconButtcrab.png Icon for the Changeling's Buttcrab ability, which creates a walking, potentially talking butt. This is Firebarrage's fault.
- 06:55, 15 September 2019 diff hist +102 User:Studenterhue/Manta The off-station locations have names too. And there's apparently also a mining rig on the trench
- 00:22, 15 September 2019 diff hist −268 User:Studenterhue/Manta Pretty much all the room names, save for one of the derelict ships
- 22:12, 14 September 2019 diff hist +681 Guide to Genetics Add the Gene Booth upgrade
- 21:54, 14 September 2019 diff hist 0 m User:Studenterhue/Manta aaa wrong link to the goonhub map
- 21:51, 14 September 2019 diff hist +43 User:Studenterhue/Manta Wow, how'd I not notice the STICKIED Manta bug thread
- 21:49, 14 September 2019 diff hist −281 User:Studenterhue/Manta Add in a couple of correct names
- 19:02, 14 September 2019 diff hist +60 Crew Quarters B Mention where the Crew Module transport chute is on Horizon
- 18:56, 14 September 2019 diff hist −2 Vampire Chiropteran screech's cooldown is actually 1 min. Funny thing is, my screenshots from May showed it was 1 min too, so I really goofed here.
- 18:44, 14 September 2019 diff hist −122 SS13 Wiki:Current events Got the buttcrab sprite, the mining sub capacity, and lot of info on which vamp abilities can be used while cuffed and/or stunned
- 18:27, 14 September 2019 diff hist +28 Vampire Hide Coffin also lets you freely choose which tile you're spawn rather than where you're on. Also, surprised Hide Coffin implies Coffin Escape is like a teleport and that Coffin Escape doesn't mention the coffin reviving vamps.
- 18:22, 14 September 2019 diff hist −14 Vampire Thanks to Flaborized for the info on which abilities can be used while stunned and which can be used while cuffed
- 18:16, 14 September 2019 diff hist +228 Traits More on the effects of Stowaway
- 16:52, 14 September 2019 diff hist +70 Critter Mention buttcrabs here too. Doesn't seem like they have Boil Blood?
- 16:49, 14 September 2019 diff hist +21 Changeling Add buttcrabs to (almost) all the mentions of limb critters in the rest of the page. Doesn't seem like they have Boil Blood.
- 16:47, 14 September 2019 diff hist +419 Changeling Describe buttcrabs in the hivemind section. Uncommon word: buttcrabbing
- 16:38, 14 September 2019 diff hist +97 N File:Buttcrab.png A butt that has...been given crab legs and autonomy by a changeling. This is Firebarrage's fault.
- 07:19, 14 September 2019 diff hist +30 Cyborg A music vid about robots who have overthrown their masters, apparently with plasma
- 07:17, 14 September 2019 diff hist +2,958 AI Chamber Add Horizon's version of the AI Chamber
- 06:29, 14 September 2019 diff hist +1,396 Barbershop Add Horizon's...take on the Barbershop
- 05:33, 14 September 2019 diff hist +1,425 N Medbay Break Room For Horizon's version
- 04:57, 14 September 2019 diff hist +1,549 Crew Quarters B Add Horizon's Crew Quarters B
- 03:55, 14 September 2019 diff hist +1,428 Waste Disposal Add Horizon's Disposal area
- 03:38, 14 September 2019 diff hist +7 Implants Kyle's given up on fixing the bug preventing implanting pills and such into people and will not touch chest implants until a major surgery revamp. Until then, removed/rewrote references to implanting containers.
- 03:32, 14 September 2019 diff hist +15 Chief Engineer Substitute Linemap image of the CE Office with Horizon's
- 02:05, 14 September 2019 diff hist +205 User:Studenterhue/Manta Yeah,sure, let's put a modified version of an unofficial map without the telesci coords, we can always put in another one without ghosts, different labels, whatever later
- 01:47, 14 September 2019 diff hist 0 User:Studenterhue It's still not 7777th aaaaaaa
- 01:46, 14 September 2019 diff hist +8 User:Studenterhue aaa line breaks
- 01:46, 14 September 2019 diff hist +238 User:Studenterhue 7000th and 7777th contribution, a link to my Manta project
- 01:41, 14 September 2019 diff hist +44 User:Studenterhue/Manta And that interesting derelict with a can of Surströmming
- 01:39, 14 September 2019 diff hist +1,970 User:Studenterhue/Manta And west too
- 01:14, 14 September 2019 diff hist +2,351 User:Studenterhue/Manta And some for the east side of Manta
- 00:36, 14 September 2019 diff hist +993 User:Studenterhue/Manta Actually fill in the comman section this time
- 00:26, 14 September 2019 diff hist +1,355 User:Studenterhue/Manta Fill in some rooms for the Upper Midsection
- 00:09, 14 September 2019 diff hist +1,060 User:Studenterhue/Manta Fill in some locations in Manta's Lower Midsection. Not sure what a few of their names are, so they have question marks
- 17:21, 13 September 2019 diff hist +776 Vampire A caveat to the Glare + Hypno combo
- 16:37, 13 September 2019 diff hist 0 m Making and Breaking Mask, not Maks
- 16:37, 13 September 2019 diff hist +105 Making and Breaking General manufacturer can now make fluid tanks/canisters
- 16:34, 13 September 2019 diff hist +156 Engineering Objects Where to find fluid canisters, how to make them
- 16:28, 13 September 2019 diff hist +29 Syndicate Items Put the info on the pickpocket gun settings in the description, mention a few ways Harass lets you annoy people.
- 16:24, 13 September 2019 diff hist +136 Syndicate Items Mention how someone can voluntarily sign a pact and how many souls Summon Contract costs, move the sentence on how to get more contracts to the notes column to break up the wall of text somewhat
- 06:59, 13 September 2019 diff hist −7 Vampire Nice, Speak to Ghouls costs 0 blood now
- 06:58, 13 September 2019 diff hist −3 Engineering Fix a gas extractor link and a few grammar mistakes
- 06:55, 13 September 2019 diff hist −1 m Research Storage Gore, not gorse
- 06:54, 13 September 2019 diff hist +613 Research Storage Updated image for and contents of Horizon's Research Storage
- 04:52, 13 September 2019 diff hist +77 N File:HorizonResearchStorageNew.png Horizon's new version of Research Storage, now with even more crap than more.
- 04:51, 13 September 2019 diff hist +222 Engineering Objects On where to get the blue and red versions of the jetpacks
- 04:10, 13 September 2019 diff hist +3 Guide to Mining Add the new blue jetpack sprite
- 04:09, 13 September 2019 diff hist +30 Gas Add new jetpack sprites
- 04:08, 13 September 2019 diff hist +28 Clothing New sprites for the jetpack
- 04:06, 13 September 2019 diff hist +107 N File:JetpackNew.png Your usual jetpack, but now with extra grebbly bits that make it truly feel like something from the future.
- 04:05, 13 September 2019 diff hist +120 N File:JetpackRed.png An evil red jetpack used by evil red syndicates to reach evil red space stations so they can blow them up. Evily. Redly.
- 04:00, 13 September 2019 diff hist +119 N File:HorizonEngineeringDock.png The Engineering Dock below Horizon's Sec area, where Engineers can go to escape the utter mess they made of the engine.
- 03:57, 13 September 2019 diff hist +152 N File:HorizonSouthSolarArray.png Horizon's South Solar Array. Aside from looking significantly better than the North Array, I can't really think of anything interesting or funny to say.
- 03:56, 13 September 2019 diff hist +160 N File:HorizonSouthSolarMaintenance.png Horizon's South Solar Maintenance, a room for, well, maintaining the ship's south solar array. As opposed to sun-themed maintenance of the ship's south section.
- 03:54, 13 September 2019 diff hist +130 N File:HorizonWasteDisposal.png Horizon's Waste Disposal area. We have a machine for processing garbage next to a machine with absolute garbage code. Coincidence?
- 03:46, 13 September 2019 diff hist +92 N File:HorizonQMStorage.png Horizon's Quartermaster's Storage, where rectilinear six-sided solids achieve record speeds.
- 03:45, 13 September 2019 diff hist +59 N File:HorizonPathologyResearch.png Horizon's Pathology Research area, where mistakes are born.
- 03:45, 13 September 2019 diff hist +95 N File:HorizonMonkeyDome.png Horizon's Monkey Dome, located in the Medsci Nacelle. Home to its most productive crew members.
- 03:43, 13 September 2019 diff hist +97 N File:HorizonTreatmentRooms.png The Treatment Rooms in the Medbay's Medsci Nacelle, where patients of Horizon go to get swirlied.
- 03:41, 13 September 2019 diff hist +60 N File:HorizonMorgue.png Horizon's Morgue, where the dead go to be slapped by salmon.
- 01:12, 13 September 2019 diff hist +53 N File:HorizonNorthSolarArray.png The hunk of junk that is Horizon's North Solar Array.
- 00:46, 13 September 2019 diff hist +101 N File:HorizonNorthSolarMaintenance.png Horizon's North Solar Maintenance. Surprised it's so intact given the state the North Solar Array is.
- 00:12, 13 September 2019 diff hist +141 N File:HorizonNorthElectricalSubstation.png Horizon's North Electrical Substation, where the AI keeps its moonshoes stash. And make sure it's getting juice from its solar panels, probs.
- 00:06, 13 September 2019 diff hist +94 N File:HorizonBarbershop.png The "Barbershop" of Horizon, or rather, the remains of one...and probably several other rooms.
- 00:00, 13 September 2019 diff hist +107 N File:HorizonAIChamber.png The personal bedroom of Horizon's AI and their friends, Announcement computer, buttbot, and nuclear charge.
- 23:58, 12 September 2019 diff hist +76 N File:HorizonPodBay.png The main pod bay of Horizon, which is surprisingly small for its importance.
- 23:57, 12 September 2019 diff hist +74 N File:HorizonMedbayBreakRoom.png Horizon's Medbay Break Room, which doesn't actually much break room stuff.
- 23:47, 12 September 2019 diff hist +50 N File:HorizonCrewQuartersB.png Horizon's Crew Quarters B area. Looks like an egg.
- 20:28, 12 September 2019 diff hist +166 SS13 Wiki:Current events Could use some more info on nukeman and the nuclear charge
- 07:15, 12 September 2019 diff hist +3,889 Engineering A tab for Horizon's Engineering area. Really should get to making tabs for all these rooms some time.
- 05:08, 12 September 2019 diff hist +6 Engineering Complete an unfinished sentence about the combustion chamber in Cog2's tab.
- 05:07, 12 September 2019 diff hist +5 User:Studenterhue/Horizon Come to think of it, Warcrimes is definitely more than mentor now
- 05:05, 12 September 2019 diff hist +21 User:Studenterhue/Horizon Gonna give each substation its own page since they're so different
- 04:59, 12 September 2019 diff hist +155 SS13 Wiki:Current events Need some info on...buttcrabs. This is firebarrage's fault.
- 04:54, 12 September 2019 diff hist +242 User:Studenterhue/Horizon Add Engine Room, Engine Control Room, & Combustion Chamber and the correct name for CE's private area.
- 04:52, 12 September 2019 diff hist +99 N File:HorizonEngineeringCombustionChamber.png The Combustion Chamber of Horizon's thermoelectric engine, ready to become a towering blue inferno.
- 04:49, 12 September 2019 diff hist +110 N File:HorizonCargoDock.png Horizon's Cargo Dock by QM, where you can fly pods out of the station like that part in Star Wars: A New Hope.
- 04:38, 12 September 2019 diff hist +90 N File:HorizonQM.png The Cargo Bay/Quartermaster's Office on Horizon, home of the local ''Stacker'' cosplayers.
- 04:37, 12 September 2019 diff hist +159 N File:HorizonEastElectricalSubstation.png Horizon's East Electrical Substation, a place where Engineers can hotwire the engine and fill the nearby halls with poisonous gases to poison the crew's asses.
- 03:54, 12 September 2019 diff hist +165 N File:HorizonEngineControlRoom.png The Engine Control Room on the NSS ''Horizon'', where the Engineers store their stash of insulated yellow gloves. And monitor the thermo-electric generator, I guess.
- 03:50, 12 September 2019 diff hist +156 N File:HorizonEngineRoom.png The Engine Room of Horizon's thermoelectric engine, where the actual TEG unit is set up and most the actual hellburn spicyness contest actually takes place.
- 03:45, 12 September 2019 diff hist +121 N File:HorizonHotLoop.png The Hot Loop of Horizon's Thermoelectric Generator engine, where Engineers compete to see who can make the spiciest burn.
- 03:40, 12 September 2019 diff hist +104 N File:HorizonColdLoop.png The Cold Loop in Horizon's TEG, where Engineers pop open some cold ones to cool their very spicy engine.
- 03:38, 12 September 2019 diff hist +91 N File:HorizonCEQuarters.png The office of Horizon's Bob the Builder cosplayer and table enthusiast, the Chief Engineer.
- 03:31, 12 September 2019 diff hist +293 N File:HorizonEngineering.png '''''JIGOKU''''', except not really because the Space gap between the combustion chamber and hot loop really help tighten down the effects of hellburning Horizon's Engineering section. It's also on the east end of the ship instead of the middle, so the...
- 02:33, 12 September 2019 diff hist +126 Killing the AI Apparently you can't shoot at turrets when they're retracted.
- 02:30, 12 September 2019 diff hist +88 Guide to Being Robust Dunno if you still can't dodge artifact or pod weapon projectiles, but resting on the floor to dodge lasers reduces the chance of a laser hitting you to 50%
- 02:01, 12 September 2019 diff hist −13 m Cyborg One of the best personal digging toolS, not tool. Also, make use of ew
- 02:00, 12 September 2019 diff hist +533 Murder Add NT Syringe Gun
- 06:41, 11 September 2019 diff hist 0 m Research Wing Dang forgot to change General Objects#Air Tank to General Objects#Gas Tank like it should be
- 06:39, 11 September 2019 diff hist +3,171 Research Wing A tab for Horizon's Research area
- 05:59, 11 September 2019 diff hist −184 Murder Remove references to infiltrators getting the M92 and its ammo
- 05:51, 11 September 2019 diff hist +273 Research Outpost A tab about Horizon's Research Outpost equivalent current
- 05:47, 11 September 2019 diff hist +88 N File:HorizonResearchWing.png A place where you can fail in biology and be blinded by science, Horizon's Research Wing
- 05:45, 11 September 2019 diff hist +105 Syndicate Items Infiltrator's cloaking device is now limited to 5 uses, and they get a tranq pistol with sodium thiopental darts instead of M92s
- 05:35, 11 September 2019 diff hist +68 N File:HorizonRDOffice.png The office of Horizon's own Heisenbee minder, the Research Director.
- 05:34, 11 September 2019 diff hist +18 m User:Studenterhue/Horizon Links under the rooms in the Testing Asteroid actually lead to their respective map pages, rather than the general Testing Asteroid page
- 05:27, 11 September 2019 diff hist +30 N Test Asteroid Redirected page to Testing Asteroid current
- 05:27, 11 September 2019 diff hist +1,856 N Testing Asteroid On Horizon's Testing Asteroid current
- 04:10, 11 September 2019 diff hist +51 N Solar Array Redirected page to Powering the station#The solar arrays
- 04:01, 11 September 2019 diff hist +2,325 N Research Storage For Horizon's Research Storage area. Kinda went off in some weird directions with the humor here, honestly.
- 02:57, 11 September 2019 diff hist +1,815 N Research Restroom For Horizon's Research Restroom
- 01:56, 11 September 2019 diff hist +2,505 N Research Sector Construction Area For Horizon's Research Construction Area current
- 01:30, 11 September 2019 diff hist +25 Test Chamber Actually, there are surgery tools in Horizon's Research Storage
- 01:28, 11 September 2019 diff hist +199 Revolutionary Rev conversion still makes sounds, but it's more quiet when you use a regular flash
- 01:21, 11 September 2019 diff hist +2,726 Test Chamber Something I haven't done in a while: add a tab for Horizon's Test Chamber
- 00:19, 11 September 2019 diff hist −18 Syndicate Items Some updates on the combat medic crate, based on a pastebin Gannets shared about a week ago
- 00:04, 11 September 2019 diff hist −29 General Objects Transport chutes are even easier to use now that you can just click-drag yourself in.
- 06:50, 10 September 2019 diff hist +556 Revolutionary Loyalty implants stun head revs and mark them with a blue R in SecHUD vision, they're also in SecTechs now
- 04:51, 10 September 2019 diff hist −8 m Spy Thief Security Vendor->SecTech
- 04:50, 10 September 2019 diff hist +13 Security Objects Another old name for the SecTech
- 04:49, 10 September 2019 diff hist −1 Head of Personnel aaaaaa mispelled sectech aaaaa how
- 04:48, 10 September 2019 diff hist −7 m Head of Personnel Security Vendor->SecTech
- 04:48, 10 September 2019 diff hist −8 m Security Officer Security Vendor, SecVend->SecTech
- 04:47, 10 September 2019 diff hist −8 m Quartermaster Security Vendor->SecTech
- 04:46, 10 September 2019 diff hist −8 m Murder Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Implants Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Security (place) Security Vendor->SecTech
- 04:43, 10 September 2019 diff hist +49 Security Objects Today's the day I'm changing the Security Vendor to its actual in-game name SecTech.
- 04:40, 10 September 2019 diff hist +137 Being A Better Traitor Dunno if emagging an auto-mender or NT syringe gun makes sparks, but it definitely removes their security features.
- 04:39, 10 September 2019 diff hist +37 Medical Objects Correct a small verb mistake, point out something obvious about the syringe gun
- 04:34, 10 September 2019 diff hist +746 Medical Objects Add NT Syringe gun
- 03:35, 10 September 2019 diff hist 0 m Janitor Make the image of Atlas's Janitor Office actually link to Atlas's, rather than Oshan's
- 03:31, 10 September 2019 diff hist −1 m AI Upload Foyer Four tasers shots-> four taser shots
- 03:30, 10 September 2019 diff hist +1 m Listening Post the warning'll attract->the warnings'll attract
- 03:28, 10 September 2019 diff hist +134 Contraband Add taser shotgun's contraband rating
- 03:56, 9 September 2019 diff hist +10 Murder So the taser shotgun's spread mode is in fact stam damage, even though the tooltip claims it's 100% lethal damage. Also,its appears the stun mode actually costs 15 PU
- 20:21, 8 September 2019 diff hist +178 N File:Kleptomaniac64.png The embodiment of items, some maniac who's somehow obtained Gnome Chompski, an RCD, an NASSA suit, galoshes, the obsidian crown, a captain bedsheet cape, and who knows what else.
- 20:20, 8 September 2019 diff hist +106 N File:HoSBeret64.png An ever-popular Head of Security, who aligns himself with the Beret faction of the eternal HoS Hat Debate.
- 20:19, 8 September 2019 diff hist +116 N File:GuideWizard64.png A wizened old man with the hair and beard of a wise man, flowing with ancient wisdom and guiding guides of guidance.
- 20:17, 8 September 2019 diff hist +59 N File:JohnBill64.png Brother of Shitty Bill and driver of John's Bus, John Bill.
- 20:16, 8 September 2019 diff hist +51 N File:AssDrFloorpills64.png The inimitable Dr. Floorpills as a Staff Assistant.
- 20:15, 8 September 2019 diff hist +171 N File:GannetsNukeOp64V2.png A lone nuclear operative in specialist combat helmet and heavy combat armor, drawn by Gannets, wielding a MPRT to blow themself up and a c-saber they'll lose to the Clown.
- 20:14, 8 September 2019 diff hist +252 N File:GannetsNukeOp64V1.png A nuclear operative in Gannet's specialist heavy combat armory and helmet, wielding a MPRT they're going to blow a teammate up with and a csaber that they'll drop and will end up being used by a crew member to destroy the nuclear bomb they're carrying.
- 19:39, 8 September 2019 diff hist +191 Revolutionary Mention Rev Heads can instantly identify Heads of Staff, note the roundstart Heads are the ones mentioned in Rev objectives, shove the note about only roundstart Heads countingtowards the beginning where it fits somewhat better
- 19:26, 8 September 2019 diff hist −18 Engineering Objects Replace power cell's link to the mining guide to the cyborg section on batteries. While it's mostly written for cyborgs, it's general enough that non-borgs can get something else or it. Or, at least, not get an entry that leads back to itself.
- 19:08, 8 September 2019 diff hist +8 Quartermaster "Airlock near the console" & "mail chute" are true for most maps, but I'd say "outbound belt and pod bay" and "any chutes" are better because they're more general
- 18:53, 8 September 2019 diff hist −3 Ghostdrone What ghostdrones hear humans as
- 18:51, 8 September 2019 diff hist 0 m Ghostdrone Meant to put fire guns, not fire anys. Not sure how I did that.
- 18:50, 8 September 2019 diff hist +1 m Engineering Objects Furnaces can accept, not furnace can accept
- 18:47, 8 September 2019 diff hist +73 Medical Objects Specify where in Medbay straight jackets are found, note that only Clarion's Armory has straight jackets now (the older maps still do, but it's outside scope of normal gameplay)
- 18:35, 8 September 2019 diff hist −1 m Medical Objects Unfuck a link in the implant gun entry
- 06:40, 8 September 2019 diff hist +76 Implants Seems I've been misreading the changelog. It specifically mentions the Rev Flash, not all flashes, converting through loyalty implants, which implies the implant prevents conversion when other flashes are used.
- 06:17, 8 September 2019 diff hist +464 Revolutionary Head Revs can now convert with any flash. This is probably the change, of out many, that involves the least rewriting.
- 05:40, 8 September 2019 diff hist +671 Security Objects Mention that SecTechs can vend items for people who can't open Security equipment lockers, make a table of items vended by SecTechs, including the hidden ones
- 05:18, 8 September 2019 diff hist −5 Syndicate Items Put Flash/Cell Assembly image in its original size, because before it was resized to 13px, and boy it looked so weird.
- 04:57, 8 September 2019 diff hist −1 Murder Have the energy cost and damage for the taser shotgun's spread mode. Seems to 100% lethal damage though, not sure what type it is (or if it's intended to be that way, which would be interesting)
- 03:49, 8 September 2019 diff hist +37 Syndicate Items Combat Medic gets a poison bottle now...and perhaps some other stuff too
- 03:48, 8 September 2019 diff hist +12 Syndicate Items The Assault Trooper's assault rifle is now...the M19A4 Assault Rifle.
- 03:47, 8 September 2019 diff hist +12 Contraband Assault Rifle is now M19A4 Assault Rifle
- 03:46, 8 September 2019 diff hist +12 Murder Neat the assault rifle from the Assault Trooper class crate has a sorta real name now
- 03:43, 8 September 2019 diff hist +428 SS13 Wiki:Current events Now we've a mostly updated page of the new version of vampire, there's still quite a few things left to ascertain
- 23:54, 7 September 2019 diff hist +294 Clothing Add the specialist combat cover, make a list of the specialist combat helmet variants
- 23:45, 7 September 2019 diff hist +145 Clothing Add Specialist operative marksman suit. It's not that I don't have the sprite, it's that its sprite is same as the espionage suit.
- 23:42, 7 September 2019 diff hist +111 N File:SpecialistCombatCover.png The standard specialist combat helmet, but now there's a bigass scarf covering it. Apparently marksmen like it.
- 23:39, 7 September 2019 diff hist −3 m Clothing remove this random word sitting in the cap space suit entry
- 19:50, 7 September 2019 diff hist +95 Murder Precise damage numbers for the marksman rifle and its mag, notes about how it slows you down and requires holding shift/space with movement keys to zoom around.
- 19:47, 7 September 2019 diff hist +30 Syndicate Items Also, marksman rifle slows you down
- 19:45, 7 September 2019 diff hist −60 Syndicate Items Marksman crate doesn't actually have a cham projector which is odd, because the uplink description mentions one. Also, rifle two shots into crit, smoke grenade pouch has 6 nades, and you WASD while holding shift/space
- 06:45, 7 September 2019 diff hist +2,403 N User:Studenterhue/Manta V. barebones map page
- 05:52, 7 September 2019 diff hist +11,357 Vampire Finally, after four months since the vamp revamp, update this page with most of the new changes. Heard rumors someone was offering a prize for this.
- 05:43, 7 September 2019 diff hist +340 User:Studenterhue/Vampire Specifiy that most blood drain abilities require a human victim, though there are ways around it current
- 05:32, 7 September 2019 diff hist −63 Critter The bats that follow vamps now are not real critters
- 05:28, 7 September 2019 diff hist +3 Admin Rewrite a reference to a vamp power that summons angry bats
- 05:26, 7 September 2019 diff hist +69 Security Officer Update the entry on vampires
- 05:18, 7 September 2019 diff hist 0 User:Studenterhue/Vampire Image is kinda larger
- 05:16, 7 September 2019 diff hist +205 Chaplain Mention the bible hurts vamps
- 05:12, 7 September 2019 diff hist −88 Chaplain Mention Chaplain's immune to Diseased Touch and Hypnotize as well, rewrite a reference to the old Summon Bats ability
- 05:05, 7 September 2019 diff hist +47 User:Studenterhue/Vampire Add a gallery with a image of Space Funeral's Dracula describing the things he loves in...life?
- 05:00, 7 September 2019 diff hist +104 N File:StonerVamp.png A conversation in ''Space Funeral'' describing a vampire who seems to once have been a botanist on SS13.
- 04:55, 7 September 2019 diff hist +3 m Gym Being the sane room->being in the same room
- 04:52, 7 September 2019 diff hist +292 User:Studenterhue/Vampire Lots of grammar & style fixes, some more questions
- 04:04, 7 September 2019 diff hist +759 User:Studenterhue/Vampire Mention that the Chaplain's immune to Chiropteran Screech (but only partially to its MkII version) and Diseased touch and that bible beatings hurt vamps, remove references to the old Summon Bats ability, split up para on holy water, the Chaplain, & bibles
- 03:23, 7 September 2019 diff hist +71 User:Studenterhue/Vampire Mention vamps can't breathe in space
- 01:47, 7 September 2019 diff hist +1 m User:Studenterhue/Vampire Other Perks->Other Traits
- 01:47, 7 September 2019 diff hist +44 User:Studenterhue/Vampire Mention you need to toggle Bat Form on to actually allow you to transform into a bat in the first place
- 01:46, 7 September 2019 diff hist +99 User:Studenterhue/Vampire Mention Bite victim doesn't need a grabhold and that Blood Steal doesn't work if you're in a pod or whatever.
- 01:38, 7 September 2019 diff hist +342 User:Studenterhue/Vampire Bat Form does indeed drain humans, some info on vamps and blood chems
- 06:23, 6 September 2019 diff hist +122 User:Studenterhue/Vampire Some things I still want to know about thralls
- 06:21, 6 September 2019 diff hist +45 User:Studenterhue/Vampire These section titles will have to do I suppose
- 06:08, 6 September 2019 diff hist +2,940 User:Studenterhue/Vampire Finally, write the thralls section. Section titles later.
- 04:55, 6 September 2019 diff hist +597 Nuclear Operative Add instructions for getting from Manta's Listening Post to the ship, based on the Goonhub map
- 03:43, 6 September 2019 diff hist −1,625 Listening Post Substitute Cog1,Cog2, Destiny, Clarion, Oshan's, Atlas's, and Horizon's directions to the station with a link to Nuke Op's directions to the station and advice
- 03:37, 6 September 2019 diff hist +4,147 Nuclear Operative Add detailed info on how to get from each map's listening post to the station, with common landing spots and ways to enter the nearby airlocks
- 02:47, 6 September 2019 diff hist +3,540 Nuclear Operative Greatly expand the Rolling Out section, with two sections detailing how to get to the station by pod and by the listening post
- 00:41, 6 September 2019 diff hist −5 Murder oops that's not the real sprite for sonic grenade
- 17:42, 5 September 2019 diff hist +243 User:Studenterhue/Vampire Mention Bat Form as another method of gaining blood, add a to-do item on the effects of filgrastim on vamps.
- 17:35, 5 September 2019 diff hist +109 User:Studenterhue/Vampire Glare still allows people to talk, Hypnotize specifically renders people unconscious (and the other stuff), Glare + Hypno is a pretty cool combo, Hypno + Chaplain is not
- 17:23, 5 September 2019 diff hist −1 User:Studenterhue/Vampire Move the most general tip to the very top
- 17:19, 5 September 2019 diff hist +569 User:Studenterhue/Vampire Add some tips on subverting the AI, moving the coffins, grabbing people, and using the Glare & Hypnotize combo, update the ones for making cloak of darkness better, reorganize them so the general & early ability tips come first
- 06:14, 5 September 2019 diff hist +421 User:Studenterhue/Vampire Some interesting reactions between vamps and health analyzers, syringes, and IV drips.
- 05:45, 5 September 2019 diff hist +206 User:Studenterhue/Vampire Mention more ways to gain blood in the first paragraph of the Blood and Abilities section, specify how much ingestion reduces blood gains
- 05:27, 5 September 2019 diff hist +354 User:Studenterhue/Vampire A very specific question about vamps and a specific crate
- 05:26, 5 September 2019 diff hist +686 User:Studenterhue/Vampire Make a new section that describes vampire immunities and interactions with coffins
- 04:40, 5 September 2019 diff hist +32 N Mechanic Workshop Man, there are way too many names for the Mechanics Workshop current
- 04:40, 5 September 2019 diff hist +36 N Atmospherics Technician aaaaa what's the difference aaaa current
- 04:39, 5 September 2019 diff hist +24 N Roboticists aaaa current
- 04:37, 5 September 2019 diff hist +2,071 Cyborg Add a table describing the different batteries a borg can have.
- 04:05, 5 September 2019 diff hist −70 Cyborg Roundstart borgs have 15k batteries now, so we can now claim the most borgs have 15k cells
- 03:53, 5 September 2019 diff hist −201 Roboticist Borgs at roundstart start witih 15k cells now, and inserting a new cell no longer requires removing the old one
- 03:22, 5 September 2019 diff hist +10 Murder Add new stamina damage value for the wave gun's single shot mode, add a more specific link
- 03:20, 5 September 2019 diff hist +89 Murder Specify which crate you get taser shotguns from
- 03:19, 5 September 2019 diff hist +90 Murder More details on getting the 300 PU cell, including a mention of the taser shotgun
- 03:18, 5 September 2019 diff hist 0 m Murder No need for an underscore in the taser shotgun, a space is fine
- 03:08, 5 September 2019 diff hist −2 m Murder Also, "next paragraph" is kinda weird when it's in a table. Personally, I thought it was referring to the next row when I first saw it. Maybe "next section" is better.
- 03:06, 5 September 2019 diff hist +697 Murder Add a column to the grenades chart with all the grenade sprites
- 03:00, 5 September 2019 diff hist +19 Syndicate Items Add new-ish sprites for fake cleaner, banana, and moustache grenades, swap out old flashbang sprite for a frag grenade in the Tact Grenades entry since none of the 'nades in box actually look like that now.
- 02:55, 5 September 2019 diff hist +13 Engineering Objects Add new (well, a month old at least) sprites for fire-fighting foam and metal foam grenades
- 02:53, 5 September 2019 diff hist +10 Security Objects Add new sprite for crowd dispersal grenades and flashbangs
- 02:50, 5 September 2019 diff hist +134 N File:FragGrenadeNew.png Makes smoke, tears limbs, goes boom--is there anything more a frag grenade can do? Now a dark green ball instead of a green pineapple.
- 02:48, 5 September 2019 diff hist +3 Janitor Add the new sprite for the cleaner grenade
- 02:47, 5 September 2019 diff hist +97 N File:CryoGrenade.png Creates lots of ice on the floor and on people. Looks like something for preserving dino embryos.
- 02:46, 5 September 2019 diff hist +122 N File:MoustacheGrenade.png Gives people permanent moustaches. Naturally, the new sprite has a moustache too--and a really silly detonating animation.
- 02:45, 5 September 2019 diff hist +103 N File:SmokeGrenadeNew.png Creates a blinding cloud of smoke. Now with a sprite that actually looks like real-life smoke grenades.
- 02:44, 5 September 2019 diff hist +166 N File:CrowdDisperalGrenade.png Creates a cloud of capsaicin, spicy. Now with a nice orange-red sprite and a unique detonating animation that makes it look like it's cooking up something real nasty.
- 02:41, 5 September 2019 diff hist +89 N File:MustardGasGrenade.png No, not a grenade that squirts mustard onto hotdogs. A grenade that unleashes deadly gas.
- 02:39, 5 September 2019 diff hist +209 N File:SarinGrenade.png Creates poisonous clouds of gas for debilitating fellow nuclear operatives. Not serenading them with love/teamwork songs. Now actually looks like a chemical weapon instead of a generic, garden-variety grenade.
- 02:37, 5 September 2019 diff hist +150 N File:ShockGrenade.png A bomb that creates lightning and pools of voltagen. Now with a new sprite and cool detonating animation that looks like it's unleashing a tesla coil.
- 02:36, 5 September 2019 diff hist +129 N File:SonicGrenade.png A grenade that creates a deafening noise that breaks both glass and ears. Now with a new sprite with a colors of a fast hedgehog.
- 02:34, 5 September 2019 diff hist +141 N File:MetalFoamGrenade.png Creates a large glob of metal foam. Now with an actual sprite similar to the substance it's making instead of the old generic grenade sprite.
- 02:32, 5 September 2019 diff hist +190 N File:HighRangeIncendiary.png Creates an almost screen-length large ball of fire, goodness gracious. Now a unique sprite similar to the new sprite for the regular incendiary grenades, except with a red band for coolness.
- 02:31, 5 September 2019 diff hist +143 N File:IncendiaryGrenadeNew.png Creates great balls of fire, goodness gracious! Now with a unique grenade sprite that seems to be taking cues from CS:GO's incendiary grenades.
- 02:29, 5 September 2019 diff hist +147 N File:FlashbangNew.png Creates a blinding flash and deafening noise, like a bad clown. Now instead with an actual M84-inspired sprite instead of a generic grenade sprite.
- 02:26, 5 September 2019 diff hist +139 N File:FirefightingGrenade.png Spews out lots of fire-fighting foam. Now looks like a fire extinguisher instead of a regular grenade. Still looks like a dangerous weapon.
- 02:25, 5 September 2019 diff hist +98 N File:BananaGrenadeNew.png Creates banana peels, honk! Now actually looks like a banana instead of just being banana-colored.
- 02:24, 5 September 2019 diff hist +171 N File:GravitonGrenadeNew.png Moves scenery and objects around like a drunk badmin. Now with a metal ball with a singulo-colored sprite instead of a chemgrenade with glowly blue bits hanging off of it.
- 02:23, 5 September 2019 diff hist +226 N File:CleanerGrenade.png A grenade that creates a foam cloud of cleaning fluid, maybe with actual space cleaner for removing messes, maybe with something else for removing life. Now with a new sprite that makes people slightly less likely to run away.
- 02:02, 5 September 2019 diff hist +19 Guide to Genetics Seems you need a gas mask, not internals, for protection from chemsmoke
- 02:00, 5 September 2019 diff hist −128 Guide to Genetics Toxin Resist and Anaerobic Metabolism no longer lock damage values, protecting from chemsmoke is more involved,
- 05:51, 4 September 2019 diff hist +73 Clothing Grenader bandolier can also hold those grenade launcher shells
- 05:47, 4 September 2019 diff hist +100 Changelog Sep 3rd update
- 05:46, 4 September 2019 diff hist +102 Blob Blob's 'Thick Membrane' tiles will now block fluid and smoke spreads.
- 05:37, 4 September 2019 diff hist −9 Syndicate Items Heavy Weapons Specialist gets high explosive 'nades pouch too. Still not sure what's in them.
- 05:35, 4 September 2019 diff hist +149 Syndicate Items Grenadier crate now comes with some explosive rounds, including some new HEDP rounds, and a HE nade pouch...if only I knew what the last two were.
- 05:25, 4 September 2019 diff hist +7 Computers Mention ID Computer can change PINs, shorten a link. Entry's oddly sparse
- 05:18, 4 September 2019 diff hist +521 SS13 Wiki:Current events Sure could use some info on the S90A1 rifle and cartridge, the 40mm HEDP rounds, and the high-explosive grenade pouches and a very specific thing about the fire axe
- 05:07, 4 September 2019 diff hist +67 Engineering Objects Specifically describe what air scrubber filters out and mention its ability to drain chemsmoke clouds
- 05:01, 4 September 2019 diff hist −95 Random Events Random event antagonists will now ignore antag preferences.
- 04:54, 4 September 2019 diff hist +680 Murder Add some barebones entries for the S90A1 Marksman's Rifle and its associated mag, again mostly with info from the Changelog
- 04:46, 4 September 2019 diff hist +141 N File:762NATOMagazine.png Ammo for the S90A1 Marksman's Rifle, chambered in 7.62 NATO. Probably will end up in the head of the Clown, intentionally or unintentionally.
- 04:44, 4 September 2019 diff hist +763 Syndicate Items Add a fairly barebones entry for the new Marksman crate, with mostly info gleemed from the Changelog, the uplink's About entry, and some brief observation
- 04:15, 4 September 2019 diff hist −125 SS13 Wiki:Current events Finally added more complete info on syndi subs...and apparently forgot to remove the "update the LMG damage" task long ago
- 04:12, 4 September 2019 diff hist +15 Space Pod Clarion has locked pods too
- 04:12, 4 September 2019 diff hist +43 Space Pod Syndie subs actually have 150 HP and come with Pod Locking Mechanisms.
- 03:57, 4 September 2019 diff hist +35 Nuclear Operative Specify which revolver and what kind of ammo ops spawn with, add periods on some list items because the lack of it is weirdly disturbing me
- 03:05, 4 September 2019 diff hist −74 Syndicate Items Class crates no longer give a spare agent card and tele remote
- 03:04, 4 September 2019 diff hist +415 Syndicate Items Note that the combat engineer's turret is immune to tasers but not other damage sources, add their shotgun gear and the contents of the utility belt. Not sure what the 7th item on the belt is, but pretty sure about the other 6.
- 02:41, 4 September 2019 diff hist −19 m Nuclear Operative Unfuck a Syndicate Shuttle link
- 02:40, 4 September 2019 diff hist +72 Being A Better Traitor Speaking over radio also shows an icon associated with the headset used.
- 02:38, 4 September 2019 diff hist +120 Being A Better Traitor Add dungeon robes and cultist robes to list of face-concealing clothing
- 02:31, 4 September 2019 diff hist +150 Being A Better Traitor Mention how wearing face-concealing clothing without a mask makes you show up as "Unknown", give the list of face-conceaing clothings its own bullet point separate from the other tips on Face, ID, and vocie
- 02:18, 4 September 2019 diff hist +91 N File:NTSyringeGun.png The standard syringe gun, only blue and only able to use whatever chems the hypospray uses.
- 02:17, 4 September 2019 diff hist +885 Clothing Add +2 Robes of Dungeon Mastery and weird cultist robe
- 02:14, 4 September 2019 diff hist +49 N File:WeirdCultistRobe.png Spooky cultist robes for being spooky, ooo spooky
- 01:48, 4 September 2019 diff hist +217 Clothing Add clown dress
- 01:39, 4 September 2019 diff hist +92 General Objects Robotics fabs can now make station bounced radios
- 01:33, 4 September 2019 diff hist +135 Making and Breaking Robotics Fab can now make station bounced radios
- 20:40, 3 September 2019 diff hist +87 N File:ClownDress.png A colorful dress for the Clown. Instead of honking big pants, it's a honking big skirt.
- 06:26, 3 September 2019 diff hist +453 Nuclear Operative Mention that the commander now spawns with unique gear
- 06:15, 3 September 2019 diff hist +453 Clothing Add commander great coat
- 06:00, 3 September 2019 diff hist +350 Clothing Add Commander's Cap
- 05:47, 3 September 2019 diff hist +102 N File:CommanderGreatCoat.png A fancy overcoat Syndicate nuke op commanders wear to protect themselves from Space and friendly fire.
- 05:37, 3 September 2019 diff hist +94 N File:CommanderCap.png A cap Syndicate nuclear operative commanders wear when they want to cosplay a WH40K commissar.
- 05:01, 3 September 2019 diff hist +301 Changelog Updates for Sep 2. Seems the stuff under Sep 2 was meant to be for Sep 1
- 17:37, 2 September 2019 diff hist −3 Implants Security Vendor, not Security Dispenser. Some day, I'll change it a more reasonable name
- 17:36, 2 September 2019 diff hist +256 Implants Should specify that loyalty implants only damage people who are already revs
- 17:22, 2 September 2019 diff hist +270 Implants Loyalty implants can now be found in SecTechs, briefly stun rev heads, and cause damage during the deconversion process
- 17:09, 2 September 2019 diff hist +567 Mining Outpost More on how to get to the Mining Outpost by bus, which facilities are now public access, and a bit on where the Tech Outpost is.
- 16:48, 2 September 2019 diff hist +94 Mining Outpost The Mining Shuttle also docks at just the Diner now, so you also need John's Bus to get onto the Outpost--or a pod
- 16:36, 2 September 2019 diff hist −368 Mining Outpost Space Diner has been separated from the Mining Outpost (Jokes will come back when I make a page on the diner)
- 16:32, 2 September 2019 diff hist −2 Adventure Zone Space Diner and Mining Outpost have been separated, but now John's Bus goes to both. Specifically mention that's the bus you need to take and remove the awkward parenthesis.
- 16:28, 2 September 2019 diff hist +178 Z-level More on going back to the station from the Debris Field
- 16:17, 2 September 2019 diff hist +400 Z-level Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle
- 15:31, 26 August 2019 diff hist +1 m Chemistry Gonna go ahead and change the row id to Coagulated Gnesis too, since the chem's only mentioned here now (and the mention of flockburgers containing gnesis has been removed)
- 15:29, 26 August 2019 diff hist −108 Foods and Drinks Would prefer the reference to flockburgers once containing gnesis be redacted entirely.
- 02:26, 26 August 2019 diff hist +318 Ghostdrone Explain how to use the dronechat, go into a bit more detail about the deadchat example
- 01:54, 26 August 2019 diff hist +60 Ghostdrone There is no fart cooldown, but there are unique sounds for certain emotes
- 01:48, 26 August 2019 diff hist +31 Artificial Intelligence Another supplementary video, this time describing an AI who opens and closes doors on a station full of forgetful meatbags.
- 01:36, 26 August 2019 diff hist +184 Cyborg Mediborg patches have been replaced with automenders
- 01:21, 26 August 2019 diff hist +270 Syndicate Items How to tele the bomb with the syndi tele remote
- 01:12, 26 August 2019 diff hist +152 Chemistry On how gnesis converts multiple different reagents
- 06:06, 25 August 2019 diff hist +3 Game Modes Mention the time limit for Rev is a bit random, rewrite the first sentence, especially the "are given the power" part
- 06:01, 25 August 2019 diff hist +51 m Game Modes Wow, the vamp mode description sucks like the antags it features, let's rewrite it, especially the joke
- 04:54, 25 August 2019 diff hist +100 Security Objects How to break the energy shield created by the barrier
- 04:52, 25 August 2019 diff hist +615 Chemistry Lots more on the other effects of gnesis added after the flockburger nerf, including its self-replication and decay
- 04:40, 22 July 2019 diff hist 0 m Revolutionary Meant to be a comma here
- 04:36, 22 July 2019 diff hist +682 Revolutionary Loyalty implants now drop out of Head Revs, more implant locations and tabs of them for better organization,
- 04:28, 22 July 2019 diff hist +96 User:Studenterhue/Vampire More on Speak to Ghouls (I swear I haven't abandoned this page)
- 03:51, 22 July 2019 diff hist +44 Implants What the box of loyalty implants is killed, which is probably bordering on Captain Obvious
- 03:48, 22 July 2019 diff hist +213 Implants Loyalty implants now fall out of Head Revs, another place on Cog1 to find loyalty implants, some more specific numbers on how implants per source
- 00:15, 21 July 2019 diff hist +13 Artifact Research Message for touching a cyborg converter as a borg has been changed
- 22:47, 20 July 2019 diff hist +6 m Changelog Fix formatting
- 22:31, 20 July 2019 diff hist +111 Murder LMG bullets now do 10 dmg.
- 05:26, 17 July 2019 diff hist +864 Changelog July 11th, 13th, and 14th updates
- 05:12, 17 July 2019 diff hist +925 Medical Objects Add automender
- 04:50, 16 July 2019 diff hist +176 N File:AutoMenderBrute.png Some sort of medical device that looks like a tape measure for quickly and wisely administering medicine. This one is pink, the color of styptic and flesh waiting to be beaten.
- 04:37, 16 July 2019 diff hist +108 N File:AutoMenderBurn.png Some magical chip tend for applying medicine. This one is yellow, the color of silver sulfadiazine and fire.
- 04:36, 16 July 2019 diff hist +2 Medical Objects "Over time" isn't quite what I was thinking of.
- 04:32, 16 July 2019 diff hist +226 Medical Objects On the new patch mechanics
- 02:55, 16 July 2019 diff hist +271 Foods and Drinks On the silly names of spaghetti
- 02:40, 16 July 2019 diff hist +91 Foods and Drinks Pizza-ghetti requires the saucy pastas and also accepts pizza slices.
- 04:50, 11 July 2019 diff hist +345 Changelog July 10th update
- 02:55, 9 July 2019 diff hist +381 Killing the AI How to use a barrier to deal with turrets
- 02:48, 9 July 2019 diff hist +194 Ghostdrone Mention that ghostdrones can put on bedsheets
- 02:45, 9 July 2019 diff hist +156 Ghostdrone Add more details about channels available as a ghost drone, shove the stuff about speaking over dronechat and deadchat into the other section
- 01:45, 9 July 2019 diff hist +128 Guide to Genetics Hulk also negates slowdown from pulling corpses, etc.
- 01:33, 9 July 2019 diff hist −1 m Boxer A slightly less awkward way of describing slot availability
- 01:26, 9 July 2019 diff hist +235 Being A Better Traitor List more face-covering clothing
- 01:22, 9 July 2019 diff hist +133 m Syndicate Items Rewrite the faustian bargain kit entry, so that it sounds less like the Chaplain page's writeup on it and actually mentions that contracts bestow certain benefits
- 01:16, 9 July 2019 diff hist +104 Chaplain More details on what contracts can offer, especially the ones that are actually interesting
- 00:54, 9 July 2019 diff hist −213 Antagonist Faustian Bargain Kit no longer makes people antag. Also, fix a small tense issue.
- 00:52, 9 July 2019 diff hist −129 Changing Room Because of the AIEye update, the AI (and sec cams) now can't see through that stall door. current
- 00:47, 9 July 2019 diff hist +27 General Objects Add new alt image for coffin, note that coffins can also spawn around the Chapel
- 05:01, 8 July 2019 diff hist +123 Ghostdrone Can't forget that drones can still be stunned
- 05:00, 8 July 2019 diff hist −35 m Ghostdrone A better example for law 2 now that you don't have to hack doors to exit places, some grammar stuff
- 04:57, 8 July 2019 diff hist +2,488 Ghostdrone Add a honestly pretty looong section listing traits of drones
- 04:54, 8 July 2019 diff hist +444 Changelog July 6th update
- 03:05, 8 July 2019 diff hist +4,286 Ghostdrone Add a section on how to recharge your battery and where to find rechargers. Pretty sure Oshan has some more chargers, but I'm not sure where.
- 03:04, 8 July 2019 diff hist +77 N File:CoffinFancy.png An extra fancy box of dead wood and velvet lining for dead things and people.
- 03:03, 8 July 2019 diff hist +54 N File:DroneRecharger.png Big strong arms for recharging a tiny lil' ghostdrone.
- 05:00, 5 July 2019 diff hist +417 Adventure Zone Add Frontier Space Owlery. Hope it's as good and not-spoilery as the other sections
- 04:52, 5 July 2019 diff hist +23 Jobs Drones can now squeeze through doors
- 04:47, 5 July 2019 diff hist +147 Changelog July 4th update
- 04:30, 5 July 2019 diff hist +32 Being A Better Traitor How to twirl your fake stache
- 04:14, 5 July 2019 diff hist +2 m Security Objects Missing article
- 04:13, 5 July 2019 diff hist −1 m Security Objects Induce, not induces
- 04:12, 5 July 2019 diff hist −90 Syndicate Items Any object can cut down the base space kudzu growth
- 04:48, 4 July 2019 diff hist +364 Changelog July 3rd update
- 05:03, 3 July 2019 diff hist +119 SS13 Wiki:Current events More info needed on the readjusted LMG and new grenadier pouch
- 05:01, 3 July 2019 diff hist +126 Murder Note how canbombs now always announce themselves, mention the effects of said announcing
- 04:57, 3 July 2019 diff hist +24 Construction Canbombs announce time to explosion too
- 04:56, 3 July 2019 diff hist −102 Construction Canister bombs are now automatically announced, and you can't announce radios to them
- 04:53, 3 July 2019 diff hist +733 Changelog July 1st and 2nd updates
- 04:51, 3 July 2019 diff hist +614 Lawyer More details on the availibilty of the Lawyer job and the location/uses of their equipment and "office"
- 04:30, 3 July 2019 diff hist +232 Barber Update on the availability of the Barber job
- 04:16, 3 July 2019 diff hist +833 Tourist Mention what the tourist role is for now, what equipment they get, how many slots there are for them, and how they can spawn as some of the mutant races.
- 04:30, 2 July 2019 diff hist +25 Mail Courier More specific links for the mailman clothing
- 04:22, 2 July 2019 diff hist −3 Mail Courier More info about availability, specifically when it can appear
- 04:19, 2 July 2019 diff hist +65 Radio Host Surprised more precise directions to the radio station aren't on here.
- 04:17, 2 July 2019 diff hist +6 Radio Host Randomly available? Now it's always available!
- 04:11, 2 July 2019 diff hist +202 Boxer An update on its availability, a more compelling connection to the Gym stuff
- 04:06, 2 July 2019 diff hist −4 Part-Time Vice Officer Specifiy which day Vice Officer can appear
- 03:48, 2 July 2019 diff hist +67 Monkey Add a gallery with images about fighting monkeys and monkeys ruining sec