Chemicals and Traits: Difference between pages

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Traits are little things that can make your character unique. There are two types of traits: ones you gain by selecting them in "Character Setup" and ones you gain by joining as a certain [[job]].  
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This is a list of the various '''chemicals''' in the game, including the fabled secret chemicals (but not any precursors that are secret). Here you'll find how to make and/or obtain them, what they do in certain situations, and so much more. You'll also find information on chemicals as a whole, including how they affect plants, how they affect tiles in the game world, and how they affect mobs, whether through the life loop, TOUCH/INGEST effects, or through various other mechanics.
While there is some overlap, as some traits give mutations, these should be considered distinct from [[Guide to Genetics#Mutations|Genetics Mutations]], which use a very different system and have different methods for obtaining them. Similarly, while [[Guide to Botany#Gene Strains|gene strains]] are sometimes called "traits", they are also part of an entirely separate set of game mechanics.


If you have a sample of a chemical in-game and don't want to consult this page to figure out how to make it, putting it in the [[Chemistry#CheMaster_3000|CheMaster 3000]] can show you any non-secret recipes.
==Character Setup Traits==
These are traits that you gain by configuring the "Traits" screen in "Character Setup". Some are purely cosmetic, like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like having an addiction, being blind, or not being able to be cloned.  


If you're looking for information about the machines that manipulate chemicals or want a tutorial that will gently guide you through this vital game mechanic, you ought to check out [[Chemistry]].
Character-setup traits use a point-build system. Positive traits usually take away points when you add them on, while negative ones typically give points, increasing the amount of positive traits you can get. Traits that are completely cosmetic, have little gameplay impact, or have upsides that are balanced by downsides tend to give zero points. You start with 1 point. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have as many traits as you want!


==Preliminary information that you need to know!!==
There are a couple of ways to configure your character's traits. If you want to get the most mechanical benefit out of this system, pick as many positive traits as you can and try to get down to 0. Alternatively, if you want to give yourself a challenge, try picking nothing but negative traits.  
Chemicals have a variety of effects depending on where they end up. All chems deplete while they're in a mob, and some chems also do extra effects while they're inside someone. Some chems also do different things depending on how you apply them to someone, e.g. applying them via a patch vs through a pill, and certain chems can also affect plants or flooring. Some chemicals do something special upon reaching a certain temperature, usually they explode. The following sections explain these in further detail.


===The Life Loop===
You can also use these traits to facilitate roleplay and flesh out characters. For example, you could give your character [[#Matrix Flopout|Matrix Flopout]] and [[#Blind|Blind]] and say your character learned some sweet-ass moves training for the Pod Wars but lost their sight during the fighting. Or, you could give them [[#Medical Allergy|Medical Allergy]] and make it so one of their flaws is that they're scared of going to the doctor/[[Medbay]], and for good reason.  
Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process is programmed to run in '''4 second''' intervals governed by the mob loop.  


Among other things, the life loop governs chems that are inside's person's bloodstream; it essentially models the body metabolizing chemicals. Chemicals usually enter the body via application methods that apply through INGEST and various methods that put chems straight into the bloodstream; the [[#TOUCH & INGEST Effects|following section]] explains this in further detail. Every time it runs, each chemical decreases by a certain amount of units per chemical, listed under "Depletion rate", and some chemicals also do some additional effects, such as heal some damage or give a stamina boost, listed under "Per life cycle".
However, the life loop doesn't always tick every 4 seconds exactly, sometimes due to the game deliberately slowing itself down when the server is under stress, sometimes due to lag (occasionally itself due to the life loop consuming so much CPU). To compensate for these time fluctuations, the chem's on-life effects are multiplied by a number, logically called a multiplier, which changes based on how much time has actually passed. All chems are coded assuming a 2 second time frame, an artifact of the old system where the life loop ticked every 2 seconds, so the multiplier is usually around 2, but it can and does change, and a few chems' multipliers work somewhat differently.
So if a chemical does 2 toxin damage each time life is called, it'll do 4 damage every four seconds. With a depletion rate of 1, it'll deplete 2 units every four seconds, and so on and so on. These values can be and often will be different depending on server lag. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.
====Addiction====
You can become [[Doctoring#Addictions|addicted]] to certain chemicals, usually [[#Drugs|drugs]], if you have a certain amount of them in your system, based on random chance. Mechanically, for each addictive chem you've had in your body recently, the game keeps track of how much of it you've metabolized in what's called the "addiction tally". If you've metabolized enough recently to potentially cause an addiction, it rolls a percentage chance each cycle, with the exact chance varying between each reagent; if it rolls successfully, you become addicted!
Certain [[Traits|traits]] can influence this. The Addictive Personality trait not only doubles the chance of becoming addicted to any given reagent, for instance, but also doubles the amount added to your addiction tally. The Strong-Willed trait is the opposite -- it both halves addiction chance ''and'' the amount added to your addiction tally, so you can have twice as much before you're at risk of becoming addicted.
The amount of each addictive reagent you've taken is reduced by roughly 0.01 every life cycle in which any reagent is present in your body. Even [[#Water|water]] will suffice, but there has to be ''something;'' with no reagents, your addiction tally won't be reduced. Like many other chem effects, this number is subjected to the multiplier. You might notice that this is a very low number; indeed, for every unit of an addictive reagent that metabolizes in your body, you'll need to wait a whopping ''one hundred'' life cycles (or so) with other reagents in you to fully clear it. Drugs don't play around! It might be more helpful to think of this as a per-shift budget; once you pass your budget for the round for a given reagent, addiction is a real possibility.
Addiction probabilities are listed in the tables following this section, with the percentage chance provided alongside the minimum threshold to addict. For instance, '''5% @ 15u''' would mean that, for each life cycle, you have a 5% chance to become addicted to that chemical if you've taken at least 15 units of it recently.
===TOUCH & INGEST Effects===
Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.
* TOUCH means direct exposure to the body. Acids that burn your face off and topical meds are examples of this.
** Applied by: chemical smoke, chemical foam, [[Medical Objects#Dropper|dropper]], [[Medical Objects#Medical Patch|medical patch]], [[Construction#Flamethrower|flamethrower]], [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Spray Bottle|spray bottle]], splashing chemicals from a beaker-type container, [[Medical Objects#Cryogenic Healing Pod|cryogenic healing pod]], shower, bathtub, [[Critter#Antagonist-Exclusive Ghost Critters|fly vomit]]
* INGEST reactions are things that happen immediately from consumption.
** Applied by: [[Medical_Objects#Syringe|syringe]], [[Medical_Objects#Pill|pill]], [[Medical Objects#Blood Bag|IV drip]], [[General Objects#Cigarette|cigarette]], [[Clothing#Injector Belt|injector belt]] and [[Clothing#Vapo-Matic|mask]], eating or drinking something, [[Medical Objects#Ampoule|ampoule]], breathing chemical smoke, [[Roboticist#LegSynth|synthetic/plant legs]] and [[Kudzu#The vines must grow|kudzuperson legs]] absorbing fluid puddles
* Certain methods of transference bypass both of these and go straight into the bloodstream.
** Applied by: [[Medical Objects#Hypospray|hypospray]], [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]], [[Syndicate Items#Sleepy Pen|sleepy pen]], [[Syndicate Items#Syringe Gun|syringe gun]], [[General Objects#E-Cigarette|e-cig]], [[Construction#Poisoned surgery tools|poisoned surgery tools]], [[Construction#Poisoned arrows|poisoned arrows]], [[Critter#Antagonist-Exclusive Ghost Critters|mosquito bite]]
====INHALE Effects====
A small number of reagents also care if you've inhaled them, due to their smell or otherwise. INHALE is specifically granted by chemical smoke,  [[General Objects#Cigarette|cigarettes]], [[Clothing#Vapo-Matic|vapor masks]] and [[Medical Objects#Ampoule|ampoules]], but is otherwise identical to INGEST.
===Botany===
:''Further information: [[Guide to Botany#Infusions|Seed Infusions]] and [[Guide to Botany#Tray Chemistry|Tray Chemistry]]''
Some chemicals can affect plants and their seeds, such as by making it grow faster or boosting plant health. Per plant cycle effects apply when a chemical is in a [[Guide to Botany#Hydroponics Tray|hydroponics tray]]. Some chemicals also have different effects when used in a [[Guide to Botany#Infusion|botanical infusion]].
===Miscellaneous Effects===
If a certain amount of chems are applied onto a turf, such as a steel floor, it creates a fluid puddle. Some chemicals also have unique effects when applied on tiles. For example, [[#Carbon|carbon]] makes dirt, while [[#Salt|salt]] makes salt piles that can link up into salt lines, mystical.
==The Wonderful World of Chemicals==
===Base Elements===
Not everything that comes out of the chem dispenser or similarly simple sources is inert; some have their own quirks that you should watch out for.
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
|- id="Aluminium"
|Aluminium  <span style="color:#dcdcdc;background-color:#404040">▮</span>|| 0.4 || {{No}} || || || || Or aluminum for the Space Americans and Space Canadians. One of the accepted chems for [[#Foamed Metal|foamed metal]]. Can also be found in pills from "designer drug"/"cyberpunk" pill bottles, those bottles that show up as "pill bottle (???)" that appear in sketchy places.
|- id="Barium"
|Barium <span style="color:#dcdcdc;background-color:#404040">▮</span>||0.4||{{No}}||Starts reacting when mixed with water, explodes (1x1, low severity) when either barium or water (or both) runs out. Barium and water deplete at 1u per cycle, but every cycle there is a 50% chance to speed the reaction up by 1, the speed stacks. Does not scale with volume.|||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting delayed and stealthy explosive.
|- id="Bromine"
|Bromine <span style="color:#963232;background-color:#ffffff">▮</span>||0.4||{{No}}|||||||||Nowhere near as reactive as in real life (but just be glad this game doesn't simulate its horrid stench.)
|- id="Carbon"
|Carbon <span style="color:#000000;background-color:#ffffff">▮</span>||0.4||{{No}}||||Clears space lube when applied to floor tiles. 5+ UNITS: Creates dirt when applied to floor tiles.|||||
|- id="Calcium"
|Calcium <span style="color:#ffffff;background-color:#404040">▮</span>||0.4||{{No}}|||||||||Unlike in real life it does not heal your bones.
|- id="Chlorine"
|Chlorine <span style="color:#dcffa0;background-color:#404040">▮</span>||0.6||{{Yes|Yes (0.33 per 1 unit splashed)}}||+1 {{BURN}}|||||||
|- id="Chromium"
|Chromium <span style="color:#dcdcdc;background-color:#404040">▮</span>||0.4||{{No}}|||||||||
|- id="Copper"
|Copper <span style="color:#b87333;background-color:#ffffff">▮</span>||0.4||{{No}}|||||||||Not to be confused with and cannot be extracted from [[Ore Processing#Copper|copper material]] extracted from wires or [[Guide to Mining#Pharosium|pharosium]], the sci-fi version of copper. In addition to the [[Chemistry#Chem Dispenser|chem dispenser]], copper can also be obtained by breaking down [[#Hemolymph|hemolymph]].
|- id="Ethanol"
|Ethanol <span style="color:#ffffff;background-color:#404040">▮</span>||0.05||{{No}}||15+ UNITS: Slurred speech/stuttering, 10% chance for confused movement, 20% chance for dizziness. 10% chance for hiccuping, burping, mumbling, and grumbling.<br>25+ UNITS: Another 10% chance for more stuttering and another 10% chance for hiccuping and burping. <br>45+ UNITS: 15% chance of even more stuttering. 8% chance for confused movement. Another separate 10% chance for hiccuping and burping. <br>55+ UNITS: 10% chance to fart, hiccup, mumble, or grumble, 6% chance to vomit. Still more stuttering. 33% chance of blurred vision, 15% chance of confused movement, 4% of misstep, 15% of dizziness.<br> 60+ UNITS:  Blurred vision, 6% chance of more drowsiness 5% chance of +1/+2 {{TOX}}. <br><br>40-54+ UNITS: volume/2% chance of 0.25 [[Doctoring#Liver Damage|liver damage]] <br>55+ UNITS: volume/2% chance of 0.4 [[Doctoring#Liver Damage|liver damage]]<br><BR>OVERDOSE (100) - Ethanol poisoning! 10% chance of extra 1-3 damage to the liver, 15% chance of 1-3 [[Doctoring#Kidney Damage|damage to left kidney]], and 35% chance of 1-3 to right kidney. 1% chance of causing heart disease. <br><br>But also: drunken boxing. 40% chance to completely shrug off a [[Guide to Being Robust#Punch|punch]] (and only punches). Separate 40% chance to also give your punches 3-5 extra damage. |||||1% @ 50u||Ethanol, it messes your speech and movement, and sometimes even your vision or organs at high enough doses. The [[Guide to Genetics#Alcohol Resistance|Alcohol Resistance]] gene blocks most of these effects, and you do not receive the respective organ damage if you have [[Roboticist#Cyberkidney|cyberkidneys]] or a [[Roboticist#Cyberliver|cyberliver]], which also has healing benefits related to ethanol.<br><Br> Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. <br><br>It's also possible to get this chemical by putting [[Guide to Botany#Clear Corn|clear corn]] into a [[Foods and Drinks#Still|still]].<br><br>You can ''Examine'' people to figure how much [[ethanol]] is in their bloodstream. Different levels of ethanol have different descriptions, functioning as a verbal reagent scan of sorts.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
! Description !! Amount of Ethanol
|-
| "Seem(s) buzzed" || <10
|-
| "Look(s) a little tipsy || 10 - 20
|-
| "Pretty drunk" || 20 - 40
|-
| "Pretty stewed" || 20 - 40
|-
| "Totally smashed" || 40 - 70
|-
| "Badly inebriated" || 70 - 100
|-
| "Zonked off her/his/their rocker" || 70 - 100
|-
|-
| "Dying of drink" || 100+
! Name !! Point Change !! Category !!Description !! Effect
|}
|- id="Adamantium Skeleton"
|- id="Fluorine"
| Adamantium Skeleton || -2 || Body || Halves the chance that an explosion will blow off your limbs. || Halves the chance that an explosion will blow off your limbs.
|Fluorine <span style="color:#ffd7a0;background-color:#404040">▮</span>||0.4||{{Yes|Yes (0.33 per 1 unit splashed)}}||+0.75 {{BURN}}, +0.75 {{TOX}}|||||||
|- id="Deaf"
|- id="Helium"
| Deaf  || +1 || Body || Spawn with permanent deafness and an auditory headset. || You spawn with permanent deafness and an auditory headset.
|Helium <span style="color:#fffaa0;background-color:#404040">▮</span>||0.4||{{No}}||Does what you'd expect.|||||||Harmless.
|- id="Swedish"
Can be obtained from [[General Objects#Tank|helium tanks]] usually found in the [[Clown#Zen_and_the_Art_of_Honking|clown hole]].
| Swedish || 0 || Language || You are from Sweden. Meatballs and so on. || You speak with a [[Frontal Gyrus Alteration Type-B|Swedish accent mutation]].
|- id="Hydrogen"
|- id="French"
|Hydrogen <span style="color:#cafefc;background-color:#404040">▮</span>||0.4||{{No}}|||||||||Nowhere near as flammable or reactive in real life. Still good in [[General Objects#Balloon|balloons]] though. Can also be found in some Discount Dan's food products (seems someone at DD didn't quite understand hydrogenation).
| French || 0 || Language || You are from Quebec. Y'know, the other Canada. || You have the accent of the [[Frontal Gyrus Alteration Type-Q|Space French Space Québécois]].
|- id="Iodine"
|- id="Scots"
|Iodine <span style="color:#7f00ff;background-color:#ffffff">▮</span>||0.4||{{No}}|||||||||The mineral of choice in [[Foods and Drinks#Decirprevo Bottled Water|Decirprevo Bottled Water]].
| Scots || 0 || Language || Hear the pipes are calling, down thro' the glen. Och aye! || You speak with a [[Frontal Gyrus Alteration Type-F|Scottish accent mutation]].
|- id="Iron"
|- id="Tyke"
|Iron <span style="color:#918787;background-color:#ffffff">▮</span>||0.4||{{No}}||Regenerates blood half a unit a time, 10% chance of -1 {{OXY}}<br><br>OVERDOSE (20) Causes +1 {{TOX}}, 5% chance of vomiting, stun, and a further +10 {{TOX}}|||||||Basically a shittier version of [[#Filgrastim|Filgrastim]] with more side effects.
| Tyke || 0 || Language || You're from Oop North in Yorkshire, and don't let anyone forget it! || You speak with a [[Frontal Gyrus Alteration Type-Y|Yorkshire accent]], like the Space Yorkies who live in the "oop North" parts of Space England.
|- id="Lithium"
|- id="Chav"
|Lithium <span style="color:#dcdcdc;background-color:#404040">▮</span>||0.4||{{No}}||Drooling and confused movement.|||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
| Chav || 0 || Language || U wot m8? I sware i'll fite u. || You speak with a [[Frontal Gyrus Alteration Type-C|chav accent mutation.]]
|- id="Magnesium"
|- id="Funky Accent"
|Magnesium <span style="color:#ffffff;background-color:#404040">▮</span>||0.4||{{No}}||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.|||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do, however, also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents. <br><br>In addition to the chem dispenser, it is also possible to get it from [[General Objects#Firework|fireworks]]. Cut it open with a [[Foods and Drinks#Knife|knife]] or similar, then use a [[Chemistry#Beaker|beaker]] or similar to scoop up the resulting magnesium pile.
| Funky Accent || 0 || Language || Give a man a banana and he will clown for a day. Teach a man to clown and he will live in a cold dark corner of a space station for the rest of his days. - Elvis, probably. || You speak the king's English...the King of Rock and Roll! You speak with an [[Frontal Gyrus Alteration Type-E|Elvis Presley accent mutation]].
|- id="Mercury"
|- id="Finnish Accent"
|Mercury <span style="color:#a0a0a0;background-color:#ffffff">▮</span>||0.2||{{Yes|Yes (0.2 per 1 unit splashed)}}||70% chance of +1 BRAIN<br><br>5% chance to cure [[Virus#Space Plague|space plague]].|||||||Can also be extracted from [[Guide to Botany#Houttyunia Cordata|houttyunia cordata]] (aka fishmint) and [[Guide to Botany#Omega Weed|omega weed]].
| Finnish Accent || 0 || Language || . . . and you thought space didn't have Finns? || You speak with the [[Frontal Gyrus Alteration Type-FI|accent]] of the taciturn, knife-wielding Space Finns.
|- id="Nickel"
|- id="German"
|Nickel <span style="color:#dcdcdc;background-color:#404040">▮</span>||0.4||{{No}}|||||||||Stands in for a catalyst in a handful of reactions. If you had one of these for every time you...
| German || 0 || Language || You're from somewhere in the middle of Texas. Prost y'all. || You spawn with [[Frontal Gyrus Alteration Type-DE|Frontal Gyrus Alteration Type-DE]], aka a German accent (specifically the Hochdeutsch dialect). Notably, "w" becomes "v". Sometimes, you pronounce "th" as "d", other times, "th" becomes "z".
|- id="Nitrogen"
|- id="Cat Eyes"
|Nitrogen <span style="color:#cafefc;background-color:#404040">▮</span>||0.4||{{No}}|||||||||It's not gonna help your plants or anything.
| Cat Eyes || -1 || Vision || You can see 2 tiles further in the dark. || You can see 2 tiles further in the dark.
|- id="Oxygen"
|- id="Infravision"
|Oxygen <span style="color:#cafefc;background-color:#404040">▮</span>||0.4||{{No}}|||||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your blood?
| Infravision || -1 || Vision || You gain permanent infravision. || You can see text people have written with [[Engineering Objects#Infrared Pen|infrared pens]] and [[Engineering Objects#Infrared Crayon|infrared crayons]]. Blocks off [[Traits#Reptilian|Reptilian]] and [[Traits#Roach|Roach]]. This is actually a good thing, because those traits already let you see infrared, so picking this would be a waste of a point.
|- id="Phosphorus"
|- id="Short-Sighted"
|Phosphorus <span style="color:#966e6e;background-color:#ffffff">▮</span>||0.4||{{No}}|||||||||An essential ingredient for a few recipes, but not terribly exciting on its own.<br><br>In addition to [[Chemistry#Chem Dispenser|chem dispensers]] giving this element, you can also get phosphorus by clicking on a [[Chemistry#Beaker|beaker]] or similar with a unlit [[General Objects#Matchbook|match]], yielding one unit of it.
| Short-Sighted || +1 || Vision || Spawn with permanent short-sightedness and glasses. || You spawn with [[Diminished Optic Nerves|bad eyesight]] and a pair of glasses.
|- id="Plasma"
|- id="Blind"
|Plasma <span style="color:#8228a0;background-color:#ffffff">▮</span>||0.4||{{No}}||+1 {{TOX}}. Increases depletion rate of [[#Epinephrine|epinephrine]] by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 seconds of Burning|||||When it reaches 374 K, it ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br>Basic ingredient in chems with more fantastical effects.
| Blind || +2 || Vision || Spawn with permanent blindnesss and a VISOR. || You are [[Blindness|blind]] and can only see by wearing a [[Medical Objects#VISOR|VISOR]]. Your blindness cannot be removed with mutadone or oculine.
|- id="Platinum"
|- id="Stable Genes"
|Platinum <span style="color:#dcdcdc;background-color:#404040">▮</span>||0.4||{{No}}|||||||||In the far future of 2053, platinum is as readily available as hydrogen. But not THAT shiny.
| Stable Genes || -2 || Genetics || You are less likely to mutate from radiation or mutagens. || Your mutation chance is halved. Most of the time.
|- id="Potassium"
|- id="Mildly Mutated"
|Potassium <span style="color:#bebebe;background-color:#404040">▮</span>||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.|||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
| Mildly Mutated || +1 || Genetics || A random mutation in your gene pool starts activated and immune to mutadone. || You start with a random [[Guide to Genetics#Mutation List|mutation]] in your [[Guide to Genetics#Potential|Potential Genes pool]] activated. It may be good, it may be bad, it may be neither, but since it's part of your Potential, you can only get mutations that appear naturally (i.e. no admin-only mutations).<br><br>Whatever gene it is, it starts with the [[Guide to Genetics#Chromosomes|Reinforced chromosome]], so [[Chemicals#Mutadone|mutadone]] can't remove it. Instead, someone must use the [[Medical Objects#Genetic Scanner|GeneTek]] to either scramble your genes with radiation, reclaim it (if [[Guide to Genetics#DNA Reclaimer|DNA Reclaimer]] is unlocked) or store it in the GeneTek (if [[Guide to Genetics#Mutation Storage|Mutation Storage]] is unlocked).  
|- id="Radium"
|- id="NT Loyalist"
|Radium <span style="color:#dcdcdc;background-color:#404040">▮</span>||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||+0.05 sieverts||Temporarily creates an eerie green glow when applied to floor tiles.|||||Sieverts are cumulative and deplete at a rate of 0.02 per cycle. As it ramps up, it starts doing {{TOX}} in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
| NT Loyalist || -1 || Trinkets || Start with a Nanotrasen Beret as your trinket. || You spawn with a Nanotrasen Beret as your trinket.  
|- id="Silicon"
|- id="Petasusaphilic"
|Silicon <span style="color:#788c96;background-color:#ffffff"></span>||0.4||{{No}}|||||||||Not something you extract from your silicon friends ([[Artificial Intelligence|AI]], [[Cyborg]], and [[Ghostdrone]]).
| Petasusaphilic || -1 || Trinkets || Start with a random hat as your trinket. || Start with a random hat as your trinket.
|- id="Silver"
|- id="Conspiracy Theorist"
|Silver <span style="color:#c8c8c8;background-color:#404040"></span>||0.4||{{No}}|||||||||You can [[Construction#Silver Handcuffs|dip a pair of handcuffs in this]] to make [[Security Objects#Silver Handcuffs|silver handcuffs]] and [[Construction#Silver Bullets|coat certain bullets in silver to make silver bullets]].
| Conspiracy Theorist || -1 || Trinkets || Start with a tin foil hat as your trinket. || Start with a [[Clothing#Tinfoil Hat|tinfoil hat]] as your trinkets. You also get an objective with a silly randomly-generated conspiracy theory. Taking this trait does not make you an [[Antagonist]].
|- id="Sodium"
|- id="Pawn Star"
|Sodium <span style="color:#c8c8c8;background-color:#404040">▮</span>||0.4||{{No}}|||||||||Surprisingly does not react at all with water.
| Pawn Star || 0 || Trinkets || You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. || The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance.
|- id="Sugar"
|- id="BEEst Friend"
|Sugar <span style="color:#ffffff;background-color:#404040">▮</span>||0.4||{{No}}||Jitteriness, +2 Stamina Regeneration. Reduces duration of incoming Knocked-down, Stunned, and Unconscious debuffs by 6%, 4% chance to produce a unit of [[#Epinephrine|epinephrine]].<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 {{TOX}}.|||||||Having a bit of sugar in you gives you a small stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
| BEEst Friend || -1 || Trinkets || Start with a bee egg as your trinket. || Your trinket is a [[Botanist#Bee-keeping|space bee egg]]. Adorable!
|- id="Sulfur"
|- id="Pet Person"
|Sulfur <span style="color:#ffff00;background-color:#404040">▮</span>||0.4||{{No}}|||||||||In addition to the chem dispensers, you can also get it from [[Foods and Drinks#Spooky Dan's Horrortastic Cola|Spooky Dan's Horrortastic Cola]] and pills from pill bottles marked "pill bottle (???)". Also good for concrete.
| Pet Person || -1 || Trinkets || Start with your (possibly lovable) pet! || Your trinket is now a [[General Objects#Pet Carrier|pet carrier]] containing a random [[critter]], with a random name and appearance if applicable. They don't defend you if you get attacked, but they will fight back if someone messes with them specifically. In addition, animals that are normally hostile start tame. Pets from this do not count for [[Medals#Noah's Shuttle|Noah's Shuttle]].<br><br>The expandable below shows the possible pets you can get via this trait. Notice that it does ''not'' include [[Adventure Zone]] enemies, fish, [[monkey]]s, [[Rancher#Chicken|chickens]], space bees (get [[#BEEst Friend|BEEst Friend]] for that), pets that already spawn elsewhere (e.g. Remy), mentor mice, or admin-only creatures.<br><br>
|- id="Water"
<div class="mw-collapsible mw-collapsed" style="width:175px">
|Water <span style="color:#0aa5fe;background-color:#ffffff">▮</span>||0.4||{{No}}||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.<br><br>10% of healing 1 [[Doctoring#Kidney Damage|kidney damage]] (for both kidneys).||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Lowers duration of the Burning status effect when splashed onto people, objects or turfs that are on fire, directly proportional to amount, e.g. 30 units = 30 seconds of Burning removed. This is not affected by chemical protection.|||||Has different behavior depending on temperature:<br>Above 200C: immediately turns into [[#Steam|steam]].<br>100C-200C: gradually boils into steam; each tick, turns 1u water into steam for every 4 degrees above 100C.<br>If boiled in an open container (includes beakers currently inside a chem dispenser), the evaporation cools down the container by 2 degrees per unit, and the steam will immediately escape.<br>Below 0C: Immediately becomes [[#Ice|ice]]<br>Helps plants grow more quickly.
<div style="font-weight:bold">Possible Pets</div>
|}
<div class="mw-collapsible-content">
 
*Armadillos
===Basic compounds===
*Bats
Basic starting recipes. Most are pointless on their own, but they're all ingredients in the vast majority of chemicals in the world of SS13, so it's good to memorize them.
*Bunnies
 
*Butterflies
{| style="font-size: 85%;" class="wikitable sortable"
*Cats
!Reagent
*Cockroaches
!class="unsortable" | Recipe
*Crabs
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
*Dogs
!<abbr title="Synthesis speed">Syn. speed</abbr>
*Ferrets
!class="unsortable" | Per life cycle
*Frogs
!class="unsortable" | Immediate effect upon application
*Hares
!class="unsortable" | Notes
*Iguanas
|- id="Acetone"
*Living plush toys
|Acetone <span style="color:#c8c8c8;background-color:#404040">▮</span>||(1) [[#Oil|Oil]] + (3) [[#Welding_Fuel|Welding Fuel]] + (0.1) Chlorine & Time-> (2) Acetone + (2) [[#Phenol|Phenol]]||{{No}}||1u||+1.5 {{TOX}}||TOUCH - Destroy one [[General_Objects#Sticker_Box|sticker]] for every 10 units applied. Unglues people/objects stuck together with [[#Space Glue|space glue]], in any amount.||Common ingredient in other recipes. Useful for removing glue, whether from stickers or space glue.
*Mice
|- id="Ammonia"
*Moths
|Ammonia <span style="color:#ffffb4;background-color:#404040">▮</span>||(1) Nitrogen + (3) Hydrogen -> (3) Ammonia{{OR}} Extract from [[Guide to Botany#Golden Pea Pod|golden pea pods]].||{{No}}||{{Instant}}||||||Fertilizer, and an ingredient in a lot of other chems.
*Parrots
|- id="Diethylamine"
*Possums
|Diethylamine <span style="color:#3c3200;background-color:#ffffff">▮</span>||(1) [[#Ammonia|Ammonia]] + (1) Ethanol @ 374 K & Time -> (2) Diethylamine||{{No}}||1u||||||Cools down its container as it synthesises. Used for certain medical recipes and as fertilizer. Explodes at 523.15K.
*Raccoons
|- id="Oil"
*Rattlesnakes
|Oil <span style="color:#000000;background-color:#ffffff">▮</span>||(1) Carbon + (1) Hydrogen + (1) [[#Welding Fuel|Welding Fuel]] & Time -> (1) Carbon + (1) Hydrogen + (1) Oil{{OR}}(1) [[#Fish Oil|Fish Oil]] @ 423 K & Time -> (0.2) [[#Potash|Potash]] + (0 - 0.8) Oil + (0 - 0.8) [[#Ash|Ash]]{{OR}}Extract from [[Foods and Drinks#Orange Goop|orange goop]], which comes from [[Guide to Botany#Leaker|leaker plants]].{{OR}}Obtain from oil [[Guide to Mining#Geodes|geodes]].||{{No}}||Welding fuel reaction: 0.02u and scales w/heat<br><br>Fish oil reaction: 0.4u||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH:
*Scorpions
*Cyborgs - Gives (volume * 0.5) seconds of the Freshly Oiled status effect, capped at 15 seconds (i.e. 30 units). Freshly Oiled is explained further [[Cyborg#Well-Oiled Machine: Oil and You|here]]. Gives message about lubricating joints ("Your joints and servos begin to run more smoothly.")
*Slugs
*Humans - Funny but harmless message for recipient ("You feel greasy and gross.")
*Snails
||The [[#Welding Fuel|welding fuel]]-based reacton has a few special rules:
*Sparrows
*Mixes extremely slowly, but can be sped up by heating the mixture above 303.15K. The higher, the faster it reacts.
*Wasps
*If mixed above 303.15K, produces less oil per welding fuel unit; at worst makes 0.5u oil from 1.5u welding fuel.
</div></div></div>
*Once the welding fuel is exhausted, the remaining carbon and hydrogen will begin reacting.
<br>The fish oil reaction is faster and provides more oil, but it has its own nuances:
*If container is open, all the fish oil burns up, yielding just 0.8 units of ash.
*If container is closed, you get more oil and less ash the closer you are to 438K, whether you're above or below it. The maximum amount of oil is 0.8.
<br>Oil can ignite, if the mixture it's in reaches 474 K and at least 25% of the mixture consists of oil (e.g. 7 units of [[#Black Powder|black powder]] and 3 u. of oil works, but not 8 u. of black powder and 2 u. of oil.) Upon ignition, it creates a small to large fireball that scales with volume (up to 8x8), leaving behind some [[#Ash|ash]] as a byproduct.<br><Br>Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|- id="Phenol"
|Phenol <span style="color:#b4b4b4;background-color:#404040">▮</span>||(1) [[#Oil|Oil]] + (3) [[#Welding_Fuel|Welding Fuel]] + (0.1) Chlorine & Time-> (2) [[#Acetone|Acetone]] + (2) Phenol||{{No}}||1u||||||Used for certain medical recipes.
|- id="Stabilizing Agent"
|Stabilizing Agent<span style="color:#ffff00;background-color:#404040"></span><br>(Stabilizer)||(1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent||{{No}}||{{Instant}}||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|}


===Medical Chems===
|- id="Lunchbox"
A malignant scientist is expected to hurt people. A benevolent one is expected to heal people. If you're the latter, then this chart is your best friend.
| Lunchbox || -1 || Trinkets || Start your shift with a cute little lunchbox, packed with all your favourite foods! || Instead of your usual trinket, you get a [[Foods and Drinks#Lunchbox|lunchbox]]! There are many different colors, and each one comes with three food items from a set list and an amusing note.
|- id="Bald"
| Bald || 0 || Trinkets || Start your shift with a wig instead of hair. I'm sure no one will be able to tell. || Start completely bald! A wig in the style of your hair from the character editor will spawn in your inventory.  This has fewer restrictions than [[Traits#Hairy|Hairy]], but if your job requires certain headwear (e.g. [[Miner]], [[Security Officer]]), you have to juggle it and the wig, since the wig occupies the head slot. Cannot be used with [[Traits#Hairy|Hairy]].
|- id="All Ears"
| All Ears || 0 || None || You lost your headset on the way to work. || You spawn without a headset. If you have [[Traits#Deaf|Deaf]], you still have your [[Medical Objects#Auditory Headset|auditory headset]].
|- id="Smooth Talker"
| Smooth Talker || -1 || Skill || Traders will tolerate 50% more when you are haggling with them. || Traders are 50% less likely to reject your haggling offer.
|- id="Matrix Flopout"
| Matrix Flopout || -2 || Skill || Flipping lets you dodge bullets and attacks for a higher stamina cost! || Your [[Game FAQ#Emotes|flips]] now cost 50 stamina, but every flip now gives you a brief quarter-second period where you dodge all melee attacks, [[Murder#Guns|bullets, lasers, tasers, phasers]], and everything else the game, for whatever reason, considers a projectile. 
|- id="Happyfeet"
| Happyfeet || -1 || Skill || Sometimes people can't help but dance along with you. || When you [[Game FAQ#Emotes|dance]], you have a 33% chance of making others dance too.
|- id="Claw School Graduate"
| Claw School Graduate || - 1 || Skill || Your skill at claw machines is unparalleled. || You will never botch an attempt to grab something from a [[General Objects#Claw Machine|claw machine]], i.e. each try will always yield a prize.
|- id="Martyrdom"
| Martyrdom || -1 || Skill || If you have a grenade in-hand, arm it on death || If you happen to be holding a [[Murder#Grenades|hand grenade of some sort]] ([[Murder#Pipe bomb|pipe bombs]], [[Murder#Transfer valve bomb|TTVs]], etc. don't count) when you die, you automatically set it off. (Unlike in some ''Call of Duty'' games, it does not spawn an explosive.) Somewhat of a joke trait, as most methods of death make you fall and drop what you're holding.
|- id="Touch Shy"
| Touch Shy || -1 || Skill || You really don't like people touching your head (or anywhere else), and will reflexively shove anyone who tries. || When someone clicks on you with {{Help}} intent, you automatically do the [[Guide to Being Robust#Disarm Special|disarm-shove]], assuming you're not handcuffed or incapacitated. It triggers not only on flavor interactions like people patting your head, but also on ones with mechanical effects, like people putting out the flames with their hands when you're on fire.
|- id="Athletic"
| Athletic || -2 || Stats || Great stamina! Frail body. || You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but take 33% more {{BRUTE}} damage from all sources.
|- id="Big Bruiser"
| Big Bruiser || -2 || Stats || Stronger punches but higher stamina cost! || Your punches do 1.25x stamina damage than normal but cost 2x as much stamina.
|- id="Slow Strider"
| Slow Strider || +2 || Stats || What's the rush? You can't sprint anymore || Yep, you can't sprint. Abilities that use sprint, like the [[Vampire#Bat Form|vampire ''Bat Form'' ability]], still work, but you don't receive the sprint speed boost. You also still get the small movement boosts from going in a straight line for a long enough time.
|- id="Hemophilia"
| Hemophilia || +1 || None || You bleed more easily and you bleed more. || You have a 300% chance to bleed more. You cannot take both this and the [[#Bovine|Bovine trait]] (which gives innate hemophilia anyways).
|- id="Frail Constitution"
| Frail Constitution || +2 || None || Your internal organs (brain included) are extremely vulnerable to damage. || You take twice as much [[Doctoring#Organ Damage & Ailments|organ damage]] and [[Doctoring#Brain|brain damage]], e.g. [[Chemicals#Methamphetamine|meth]] now has a chance of dealing 2 brain damage instead of just 1, and being in critical condition is more deadly. The extra vulnerability still applies if you replace your organs or augment them with synthorgans or cyberorgans.
|- id="Slow Metabolism"
| Slow Metabolism || 0 || None || Any chemicals in you body deplete much more slowly. || Any chemicals in your body deplete twice as slowly.
|- id="Career Alcoholic"
| Career Alcoholic || 0 || None || You gain alcohol resistance but your speech is permanently slurred. || You gain alcohol resistance like the [[Bartender|bartender]], but your speech is slurred.
|- id="Medical Allergy"
| Medical Allergy || +1 || None || You're allergic to some medical chemical... but you can't remember which. || You're allergic to a specific [[Chemicals#Medical Chem|medicine]], randomly drawn from a special list. The game doesn't tell you which one at round-start, but you can find it out by looking at your [[ThinkDOS#MedTrak|MedTrak]] record on a [[Medical Objects#Medical Computer|medical computer]].  


{| style="font-size: 85%;" class="wikitable sortable"
When you have this chem in your system, your body produces 1.4 units of [[Chemicals#Histamine|histamine]] every 2 seconds, halved if you have [[diphenhydramine]] in your system too. Your allergic reaction stops producing [[Chemicals#Histamine|histamine]] if you have more than 120 units of it in you. In other words, you always have room for anti-allergy drugs.  
!Reagent
!class="unsortable" | Recipe
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!<abbr title="Addiction probability; syntax is '[chance per cycle] @ [minimum amount metabolized]'">Addict prob.</abbr>
!class="unsortable" | Notes
|- id="Ammonium Bicarbonate"
|Ammonium Bicarbonate<span style="color:#14ff3c;background-color:#ffffff">▮</span><br>(Smelling Salts)||(1) [[#Ammonia|Ammonia]] + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate||0.4||{{No}}||{{Instant}}|| 30% chance of -0.005 sieverts, 5% of +1 {{TOX}}. +2 Stamina Regeneration boost.<br><br>Removes 3 units of each of the following depressants/knockout drugs:
*[[#Neurotoxin|Neurotoxin]]
*[[#Neurodepressant|Neurodepressant]]
*[[#Capulettium|Capulettium]]
*[[#Sulfonal|Sulfonal]]
*[[#Ketamine|Ketamine]]
*[[#Sodium Thiopental|Sodium Thiopental]]
*[[#Pancuronium|Pancuronium]]
||INHALE (>3u) -  Grants following effects:
*Removes any Drowsy and Passing out debuffs and wakes you up if you're asleep.
*Restores 20% of your maximum Stamina if you're below 0 Stamina.
*If you're Unconscious or Knocked-down, causes 10 {{BURN}}, but removes 20 seconds of Unconscious and Knocked-down.
*Gives "Perked up" status for 6 minutes, which temporarily boosts max health by 30, decaying over 1 minute.
||||INHALE is granted by [[Medical Objects#Ampoule|ampoules]]. <br><br> Burns your sinuses out, preventing the INHALE effect until the 6 minutes have elapsed. <br><br>Perks you up immediately if you're knocked out or in shallow crit, and offers a surprisingly significant stamina regeneration buff. Also flushes several debilitating knockout drugs. It just might save you in a pinch!
|- id="Antihol"
|Antihol <span style="color:#00c8b4;background-color:#ffffff">▮</span>||(1) Ethanol + (1) [[#Charcoal|Charcoal]] -> (2) Antihol||0.4||{{No}}||{{Instant}}||Removes 8 units of [[#Ethanol|ethanol]].<br><br>If below +25 health: -2 {{TOX}}||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|- id="Atropine"
|Atropine <span style="color:#000000;background-color:#ffffff">▮</span>||(1) Ethanol + (1) [[#Diethylamine|Diethylamine]] + (1) [[#Acetone|Acetone]] + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (4) Atropine {{OR}} Extract from [[Guide to Botany#Black Venne|black venne]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||{{Instant}}||Dizziness, confused movement, -20 Max Stamina, warms you up slightly when cold.<br><br> Attempts to cap {{OXY}} at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>If below -25 health: -1 {{TOX}}, -3 {{BRUTE}}, -3 {{BURN}}. Also, if [[Doctoring#Brain|brain damage]] is less than 80, removes 2 brain damage.<br><br>If above 15 health AND {{TOX}} damage < 70: +1 {{TOX}} Removes 20 units of [[#Saxitoxin|saxitoxin]]. <br><br>Reduces the chance of death when used with [[#Synaptizine|synaptizine]]. Boosts chance of CPR curing [[Doctoring#Cardiac arrest|cardiac arrest]] to 5%.<br><br>If [[Doctoring#Brain|brain damage]] is greater than 80, removes 5 brain damage.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Effective at healing severe [[Doctoring#Brain|brain damage]], though less so at the lower levels. Flushes [[#Saxitoxin|saxitoxin]] extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|- id="Calomel"
|Calomel <span style="color:#19c832;background-color:#ffffff">▮</span>||(1) Mercury + (1) Chlorine @ 374 K -> (1) Calomel||0.8||{{No}}||{{Instant}}||Removes 3 units of all chemicals in the bloodstream.<br><br>Can cause vomiting.<br><br>If above +20 health: +5 {{TOX}}||||||Aggressive purgative, often shortened to "calo". It'll do a lot of {{TOX}} damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
|- id="Charcoal"
|Charcoal <span style="color:#000000;background-color:#ffffff">▮</span>||(1) Carbon + (1) [[#Ash|Ash]] @ 413.15 K & Time -> (1) Charcoal {{OR}} (1) Carbon + (1) [[#Ash|Ash]] + (2) [[#Steam|Steam]] & Time -> (4) Charcoal {{OR}} Extract from [[Guide to Botany#Venne|venne]].||0.4||{{No}}||5u (10u with steam)||-1.5 {{TOX}}.<br><br>50% chance of removing 1 unit of every other chem in the bloodstream. ||||||You get better yields if you keep the steam from escaping, such as by making charcoal in a beaker with a lid or inside some other closed container.<br><br>Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons and cannot heal [[Doctoring#Organ Damage & Ailments|organ damage]].
|- id="Cryoxadone"
|Cryoxadone <span style="color:#0000c8;background-color:#ffffff">▮</span>||(2) [[#Cryostylane|Cryostylane]] + (1) Platinum + (2) Water & Time @ Below 323K-> (2) Cryoxadone ||0.4||{{No}}||1u||If body temp below 210 K and above 35 k: -2 {{OXY}}, -3 {{TOX}}, -2 {{BRUTE}}, -2 {{BURN}}, -2 all [[Doctoring#Organ Damage & Ailments|organ damage]], heals 2 [[Doctoring#Brain|brain damage]] if at 80 or below brain damage. 50% chance of -1 LOSEBREATH. While it is active, it has the same death reduction chance as combining [[#Synaptizine|Synaptizine]] and [[#Atropine|Atropine]] (this effect does not stack).<br><br>Warms you up 12.5 degrees while its active. Requires cooling the target before it kicks in, and recooling to offset the healing.||||||Heals a broad range of damage types, including [[Doctoring#Organ Damage & Ailments|organ damage]] and (to a point) [[Doctoring#Brain|brain damage]], but only if the person is cold. Useful for stabilizing dying patients and dealing with minor injuries. This is what [[Medical Objects#Cryogenic Healing Pod|Medbay's cryo tanks]] <br><br>Cools down the reaction vessel and all its contents when synthesized, so you'll need to heat it so that the water doesn't turn into ice.
|- id="Diphenhydramine"
|Diphenhydramine <span style="color:#64e6ff;background-color:#404040">▮</span><br>(Antihistamine)||(1) [[#Oil|Oil]] + (1) Carbon + (1) Bromine + (1) [[#Diethylamine|Diethylamine]] + (1) Ethanol -> (4) Diphenhydramine||0.4||{{No}}||{{Instant}}||Reduces jitteriness, -3 Stamina Regeneration. Removes 3 units of [[#Histamine|histamine]] and 3 units of [[#Itching Powder|itching powder]]. 3% chance of stunning briefly and causing drowsiness.||||1% @ 10u||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder. Mildly debilitating.
|- id="Ephedrine"
|Ephedrine <span style="color:#d2fffa;background-color:#404040">▮</span>||(1) Sugar + (1) [[#Oil|Oil]] + (1) Hydrogen + (1) [[#Diethylamine|Diethylamine]] -> (3) Ephedrine {{OR}} Extract from [[Guide to Botany#Asomna|asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Find in [[Foods and Drinks#Grife-O|Grife-O]] soda.||0.3||{{No}}||{{Instant}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%, +2 Stamina Regeneration, causes jitteriness, reduces drowsiness, warms you up slightly.<br><br> Attempts to cap LOSEBREATH at 3. Heals 1 {{OXY}} if {{OXY}} damage > 75.<br><br>If above 0 health: 33% chance of -1 {{BRUTE}}, -1 {{BURN}}. 8% of -1 {{TOX}}<br>If below 0 health: -1 {{BRUTE}}, -1 {{BURN}}. 25% of -1 {{TOX}}<br><br>OVERDOSE (35) - 8% chance of +1/+2 {{TOX}}, 15% of extra +1/+2 {{TOX}}. 5% of stunning briefly and causing dizziness.||||0.1% @ 10u||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|- id="Epinephrine"
|Epinephrine <span style="color:#d2fffa;background-color:#404040">▮</span>|| (1) [[#Phenol|Phenol]] + (1) Hydrogen + (1) Oxygen + (1) Chlorine + (1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] -> (4) Epinephrine ||0.2||{{No}}||{{Instant}}||Attempts to cap LOSEBREATH at 3 and {{OXY}} at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>Removes 3 units of [[Chemicals#Histamine|histamine]] and reduces overdose severity. Warms you up by 7 Kelvin. Slows down progression of [[#Saxitoxin|saxitoxin]] by 20%. <br><br>Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 10%. +3 Stamina Regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness. Partially negates movement slowdown from damage, making you move as if you had 15 more health.<br><br>If health is between -10 to -65, heals 1 {{TOX}}, 1 {{BRUTE}}, 1 {{BURN}}.<br><br>Boosts chance of CPR curing [[Doctoring#Cardiac arrest|cardiac arrest]] to 5%<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}, 5% of stunning briefly and causing dizziness.||||||Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Counters histamine / allergic reactions, but won't resolve a severe reaction on its own. Can function as a minor stimulant, roughly on par with [[#Coffee|coffee]].
|- id="Diethyl Ether"
|Diethyl Ether <span style="color:#a9fbfb;background-color:#404040">▮</span>||(1) Ethanol + (1) [[#Hydrochloric Acid|Hydrochloric Acid]] + (1) Oxygen @ 303 K & Time -> (1) Diethyl Ether||0.3<br><br> IF MORE THAN 10 UNITS OR CAUSING KO: 0.6||{{No}}||0.5 units, faster with heat.||-4 Stamina Regeneration, reduces jitteriness. Will double its depletion if more than 10 units, but also progress twice as fast(KOing on the 15th cycle instead of 30th for example). Will cause drowsiness after the 7th cycle and knock you out on the 30th cycle.<br><br>Removes 4 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]], removes 2 seconds of the [[Doctoring#The Health System|Recent Trauma debuff]].<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}.||||10% @ 15u||Sometimes simply called "ether", it behaves like a more debilitating [[#Morphine|morphine]], minus the speed bonus and with a bigger stamina penalty. Can KO faster than most alternatives depending on amount.<br><br>Extremely flammable, will turn into a fireball at 353K or when in contact with open flames(unless inside of a mob in less than 50u).<br><br> Will offgas 1u every 6 cycles if above 283K. Producing in an open container will offgas 1u when reacting, and the reaction speed increases severely with applied heat. Reaction cannot occur if there is more ether than ethanol present.
|- id="Filgrastim"
|Filgrastim <span style="color:#9db4a1;background-color:#ffffff">▮</span>||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Beff|Beff]] + (1) [[#Spaceacillin|Spaceacillin]] -> (2) Filgrastim ||0.2||{{No}}||{{Instant}}||+2u blood.||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|- id="Fish Oil"
|Fish Oil <span style="color:#b4c83c;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Fishing|fish]].}}||0.4||{{No}}||{{n/a}}||+1 blood if under 500u of blood, -1 blood if over 500u of blood. 4% chance of decaying into up to 2 units of cholesterol.||||||A great supplement to keep your blood level in check. Also handy for making [[#Oil|oil]], if you hit the 453K sweet spot.
|- id="Glaucogen"
|Glaucogen <span style="color:#f0f0f0;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Find in the blood of patients with a [[Roboticist#Cyberpancreas|cyberpancreas]].}}||0.4||{{No}}||{{n/a}}||Decays into 1.2 units of sugar.||||||Functionally identical to [[#Corn Syrup|Corn Syrup]]. A cyberpancreas will produce this automatically to maintain a low level of sugar. An emagged one gets a little [[Doctoring#Hyperglycaemic shock|carried away]].
|- id="Hairgrownium"
|Hairgrownium <span style="color:#64ff64;background-color:#ffffff">▮</span>|| (1) [[#Synthflesh|Synthflesh]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Carpet|Carpet]] -> (3) Hairgrownium {{OR}} Extract from [[Guide to Botany#Fuzzy Nureous|fuzzy nureous]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{Yes}}||{{Instant}}||10% chance of growing a full set of hair.||||||Great cure for baldness.
|- id="Haloperidol"
|Haloperidol <span style="color:#ffdcff;background-color:#404040">▮</span>||(1) Chlorine + (1) Fluorine + (1) Aluminium + (1) [[#Potassium Iodide|Potassium Iodide]] + (1) [[#Oil|Oil]] -> (4) Haloperidol {{OR}} Find in haloperidol bottles from restricted medical cabinets and [[Quartermaster#Restricted Medicine Shipment|Restricted Medicine Shipments]], syringes (haloperidol), and [[Foods and Drinks#Dr. Pubber|Dr. Pubber]] bottles. {{OR}}Extract from certain [[Foods and Drinks#Popsicle|popsicles]] and [[Guide to Botany#Omega Weed|omega weed]]{{OR}} [[Foods and Drinks#Still|Distill]] [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Randomly appears in [[General Objects#Cigarillo|Rowdy 'Rillos]] and pills from ???? bottles.||0.4||{{No}}||{{Instant}}||Reduces druggy effects and jitteriness, causes drowsiness. -5 Stamina Regeneration. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]]. 10% of causing drooling.<br><br>Removes 15 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]]. Removes 5 units of each of the following stimulating/hallucinogenic drugs:
*[[#Bath Salts|Bath Salts]]
*[[#Cat Drugs|Cat Drugs]]
*[[#Crank|Crank]]
*[[#Ephedrine|Ephedrine]]
*[[#Epinephrine|Epinephrine]]
*[[#LSBee|LSBee]]
*[[#Lysergic Acid Diethylamide|LSD]]
*[[#Methamphetamine|Methamphetamine]]
*[[#Psilocybin|Psilocybin]]
*[[#Space Drugs|Space Drugs]]
*[[#Tetrahydrocannabinol|THC]]
*[[#Synaptizine|Synaptizine]]
||||||Abbreviated to "halo" and, less commonly, "halop". Treat it like a general anti-psychotic. Severe stamina regen penalty, drowsiness, and chem flushing makes useful for treating/neutralizing drugged-up maniacs. <br><br> This is the secret behind [[Security Objects#Tranquilizer Rifle|tranq rifle darts]]. [[Robots#Wardbuddy|WardBuddies]], fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this. One of the [[Security Objects#Lawbringer|Lawbringer's]] modes shoots darts containing this.
|- id="Heparin"
|Heparin <span style="color:#eee6da;background-color:#404040">▮</span>||(1) Sugar + (1) Blood + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Heparin||0.4||{{No}}||{{Instant}}||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||An anticoagulant.
|- id="Insulin"
|Insulin <span style="color:#fffff0;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Available in bottle from the [[Medical Objects#NanoMed Plus|NanoMed Plus]]. {{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]] {{OR}} Extract from [[Guide to Botany#Green Grape|green grapes]].}}||0.4||{{No}}||{{n/a}}||Removes 5 units of [[#Sugar|sugar]].||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
|- id="Lexorin"
|Lexorin <span style="color:#7dc3a0;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]] {{OR}} [[Medical Objects#Old Medkit|Dusty First Aid Kits]].}}||0.2||{{No}}||{{n/a}}||+1 {{TOX}}, removes the need to breathe.||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals {{TOX}} damage over time.
|- id="Mannitol"
|Mannitol <span style="color:#dcdcff;background-color:#404040">▮</span>||(1) Sugar + (1) Hydrogen + (1) Water -> (2) Mannitol {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||{{Instant}}||If [[Doctoring#Brain|brain damage]] is less than 80: Heals 3 brain damage.<br><br> If [[Doctoring#Brain|brain damage]] is 80 or higher: Heals 0.25 brain damage.||||||Heals [[Doctoring#Brain|brain damage]], but is less effective when treating severe (or worse) levels of brain damage. Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|- id="Menthol"
|Menthol <span style="color:#eff9ca;background-color:#404040">▮</span>||(1) [[#Mint|Mint]] + (1) Ethanol @ 324 K -> (2) Menthol {{OR}} Put [[Guide_to_Botany#Mint|mint]] into a [[Foods_and_Drinks#Still|still]].||0.1||{{Yes}}||{{Instant}}||Tries to return high body temps towards normal, 55% chance of -2 {{BURN}}.||||||Use for minor burn damage.
|- id="Morphine"
|Morphine <span style="color:#a9fbfb;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Poppies|poppies]]. {{OR}} Obtain from [[Medical Objects#NanoMed Plus|NanoMed Plus vendors]], [[Foods and Drinks#Dr. Pubber|Dr. Pubber]], and [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]].}}||0.4||{{No}}||{{n/a}}|| -2 Stamina Regeneration, reduces jitteriness. Removes 7.5 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]]. <br><br>Dramatically counters movement reduction from severe injury. Removes 5 seconds of the [[Doctoring#The Health System|Recent Trauma debuff.]]<br><br>Causes yawning and has a 10% chance causing drowsiness starting on the 16th cycle, and a 20% chance of more drowsiness starting on the 36th cycle.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Will cause constant drowsiness starting on the 16th cycle and knock out on the 36th cycle.||||10% @ 15u||Low doses are useful for the painkiller effects, but high doses can knock someone out for a while. Be careful with the slight stamina regen penalty and drowsiness.
|- id="Mugwort"
|Mugwort <span style="color:#271c10;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Wizard#Mugwort|Wizard shuttle]] or  [[Foods and Drinks#Discount Dan's Quik-Noodles|Dan's Quik-Noodles - Katchup Flavor noodle cups.]] }}||0.4||{{No}}||{{n/a}}||If target is [[wizard]]: Removes 5 units of [[#Saxitoxin|saxitoxin]].||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 {{OXY}}, -1 {{TOX}}, -6 {{BRUTE}} and -6 {{BURN}}.  ||||Can patch up minor injuries of magic users.
|- id="Mutadone"
|Mutadone <span style="color:#5096c8;background-color:#ffffff">▮</span>||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Mutadone {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||{{Instant}}||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|- id="Oculine"
|Oculine <span style="color:#ffffff;background-color:#404040">▮</span>||(1) [[#Atropine|Atropine]] + (1) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Spaceacillin|Spaceacillin]] -> (4) Oculine {{OR}} Extract from [[Guide to Botany#Carrot|carrots]].||0.4||{{Yes}}||{{Instant}}||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing [[Guide to Genetics#Diminished Optic Nerves|genetic nearsightedness]], 30% of curing [[Guide to Genetics#Blindness|genetic blindness]]. Does not fix blindness from [[Doctoring#Eye|eye damage]].<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|- id="Omnizine"
|Omnizine <span style="color:#dcdcdc;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]]. {{OR}} Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].{{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||0.2||{{No}}||{{n/a}}|| Heals 2 {{BRUTE}}, 2 {{BURN}}, 1 {{TOX}}, 1 {{OXY}}, 1 of all [[Doctoring#Organ Damage & Ailments|organ damage types]], and 1 [[Doctoring#Brain|brain damage]]. 50% chance of removing 1 LOSEBREATH. Regenerates 1 unit of blood if you're under 500 units, 10% of removing 1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||0.2% @ 5u||Potentially addictive if used a lot, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|- id="Pentetic Acid"
|Pentetic Acid <span style="color:#b2ffd1;background-color:#404040">▮</span>||(1) [[#Photophosphide|Photophosphide]] + (3) [[#Ammonia|Ammonia]] + (1) [[#Cyanide|Cyanide]] -> (8) Pentetic Acid{{OR}}"Extract" from [[Guide to Botany#White Radweed|white radweed plants]].||0.4||{{No}}||{{Instant}}||-0.05 sieverts, removes 3 units of all chemicals in bloodstream.<br><br> -3 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. <br><br>75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}. ||||||Apex anti-tox/anti-rad treatment, typically referred to as "pent".
|- id="Perfluorodecalin"
|Perfluorodecalin <span style="color:#ff6464;background-color:#ffffff">▮</span>||(1) Hydrogen + (1) Fluorine + (1) [[#Salicylic Acid|Salicylic Acid]] @ 374 K -> (2) Perfluorodecalin||0.4||{{No}}||{{Instant}}||-25 {{OXY}}, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]], 33% chance of -1 {{BRUTE}} and -1 {{BURN}}.<br><br>Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||0.2% @ 10u||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|- id="Potassium Iodide"
|Potassium Iodide <span style="color:#14ff3c;background-color:#ffffff">▮</span>||(1) Potassium + (1) Iodine -> (2) Potassium Iodide {{OR}} Extract from [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||{{Instant}}||75% chance of -0.01 sieverts.<br>Also gives you some radiation resistance.<br><br>-1 {{TOX}}. 33% chance of -1 [[Doctoring#Kidney Damage|kidney]] and [[Doctoring#Liver Damage|liver damage]].||||||Sieverts are cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|- id="Proconvertin"
|Proconvertin <span style="color:#fcfce0;background-color:#404040">▮</span>||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Mannitol|Mannitol]] + (1) [[#Salt|Salt]] -> (2) Proconvertin||0.3||{{No}}||{{Instant}}||50% chance of -1 BLEEDING. -2 Stamina Regeneration <br><br> OVERDOSE (10) - Scaling chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||A coagulant that helps stop bleeding, at the cost of dinging your stamina somewhat. If you use too much, you might get a clot, depending on the dose. For reference, there's a 60% chance of a clot with 15 units.
|- id="Promethazine"
|Promethazine <span style="color:#b4ff8c;background-color:#404040">▮</span>||(1) [[#Oil|Oil]] + (1) [[#Ammonia|Ammonia]] + (1) [[#Space Cleaner|Space cleaner]] + (1) Sulfur -> (4) Promethazine||0.4||{{No}}||{{Instant}}||Stops most vomiting. <br><br>OVERDOSE (100) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be slowness, dizziness, and blurred vision.||||||A anti-emetic agent that stops you from puking from most sources. Useful for getting over food poisonings, the effects of certain chems, and withdrawals.
|- id="Robustissin"
|Robustissin <span style="color:#6b1d7a;background-color:#ffffff">▮</span>||(1) [[#Menthol|Menthol]] + (1) [[#Morphine|Morphine]] + (1) Hydrogen + (1) [[#Acetone|Acetone]] -> (4) Robustissin {{OR}} (1) [[#Diphenhydramine|Antihistamine]] + (1) [[#Oil|Oil]] + (1) [[#Salicylic Acid|Salicylic Acid]] + (1) [[#Menthol|Menthol]] -> (4) Robustissin{{OR}}Find in the [[Medical Objects#NanoMed Plus|NanoMed Plus]] in bottle form or  [[Foods and Drinks#Fancy Cola|randomly-named space cola]] as an ingredient.||0.4||{{No}}||{{Instant}}||Separate 25% chances of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].<br><br> OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting {{TOX}} damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.||||6% @ 10u||Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
|- id="Salbutamol"
|Salbutamol <span style="color:#00ffff;background-color:#404040">▮</span>||(1) [[#Phenol|Phenol]] + (1) Sodium + (1) Carbon + (1) Oxygen + Physical Shock -> (4) Salbutamol {{OR}} Extract from [[Guide to Botany#Shivering Contusine|shivering contusine]].||0.2||{{No}}||{{n/a}}|| -6 {{OXY}}, -4 LOSEBREATH, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]].<br><br> OVERDOSE (50) - Has a chance to damage the kidneys. The severity of the damage increases considerably with the severity of the overdose.||||||Same ingredients as [[#Salicylic Acid|salicylic acid]], but rather than heat, you finish by exposing it to physical shock, such as having it on you while walking. More shocks, more product. <br><br>Keep it cold! It is exothermic, adding 3K per cycle, and reaching 373.15K causes a flashbang effect that destroys most of the reactants and salbutamol. This also means you can't make this and [[#Salicylic Acid|salicylic acid]] simultaneously.<br><br>Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since {{OXY}} damage is usually what kills in-crit patients in the end.
|- id="Salicylic Acid"
|Salicylic Acid <span style="color:#b54848;background-color:#ffffff">▮</span><br>(Painkiller/<wbr>Analgesic)||(1) [[#Phenol|Phenol]] + (1) Sodium + (1) Carbon + (1) Oxygen @ 373.15K -> (4) Salicylic Acid {{OR}} Extract from [[Guide to Botany#Contusine|contusine]].||0.1||{{No}}||{{n/a}}|| Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. Removes 2.5 seconds of the [[Doctoring#The Health System|Recent Trauma debuff.]]<br><br>55% chance of -2 {{BRUTE}}.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}.||||||Same ingredients as [[#Salbutamol|salbutamol]], but instead of physical shock, you expose it to high, and ideally escalating, heat. It starts reacting at 373.15K and yields 3u extra product per cycle if the temperature is at least 3K higher than it's been before for that reaction. Endothermic, removes 3K per cycle.<br><br>Exposing it to physical shock causes a big flash and destroys much reactant and product. This not only forces you to handle it with care, but also prevents you from making this and [[#Salbutamol|salbutamol]] in the same reaction.<br><br> Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|- id="Saline-Glucose Solution"
|Saline-<wbr>Glucose Solution <span style="color:#dcdcdc;background-color:#404040">▮</span>||(1) [[#Salt|Salt]] + (1) Water + (1) Sugar -> (3) Saline-Glucose Solution {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Meat Slurry|Meat Slurry]] + (1) [[#Spaceacillin|Spaceacillin]] + (1) [[#Copper|Copper]] + (1) [[#Denatured Enzyme|Denatured Enzyme]]||0.15||{{Yes}}||{{Instant}}||33% chance of -2 {{BRUTE}}, -2 {{BURN}}. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]]. Rolls a chance to fix [[Doctoring#Shock|shock]].||||||Decent med for healing a respectable amount of {{BRUTE}}/{{BURN}} damage over time and for stabilizing low-crit patients.
|- id="Silver Sulfadiazine"
|Silver Sulfadiazine <span style="color:#f0dc00;background-color:#ffffff">▮</span>|| (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) Oxygen + (1) Sulfur + (1) Silver -> (5) Silver Sulfadiazine {{OR}} (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) [[#Silver Nitrate|Silver Nitrate]] -> (?) Silver Sulfadiazine {{OR}} Extract from [[Guide to Botany#Commol|commol]].||3||{{No}}||Delayed instant, depletes at 1u per cycle, adds product when all reagents have stopped reacting and deletes leftovers||-2 {{BURN}}||TOUCH - Heals 1 {{BURN}} per unit applied. (up to 10 units per application)<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested. (up to 10 units per application)||||Each cycle spent reacting adds more product to end of reaction, with regular recipe adding 5u to the final product amount per cycle of reaction, and the [[#Silver Nitrate|Silver Nitrate]] recipe gives double the amount of final product. Adding any amount of oil to the mix multiplies the amount of final product by a 1.5 multiplier. After 50 cycles of mixing, the yield will be twice as big as it would normally be, stacks with recipe and oil multipliers. After 70 cycles, no more extra product will be added to the final amount.<br><br>The go-to {{BURN}} medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of {{TOX}} damage, so don't do that.
|- id="Simethicone"
|Simethicone <span style="color:#00ff00;background-color:#ffffff">▮</span>||(1) Oxygen + (1) Chlorine + (1) Hydrogen + (1) Silicon -> (3) Simethicone||0.4||{{No}}||{{Instant}}||Makes the victim unable to fart. Fiendish.||||||Truly fiendish.
|- id="Space Ipecac"
|Space Ipecac <span style="color:#021405;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Ipecacuanha|ipecacuanha roots]] or the [[Guide to Botany#Bilious Ipecacuanha|bilious]] and [[Guide to Botany#Invigorating Ipecacuanha|invigorating]] variations.{{OR}} Comes in pill form from [[Medical Objects#NanoMed Plus|NanoMed Plus machines]].}}||0.8||{{No}}||{{n/a}}||25% chance to induce vomiting.<br><br>IF HEALTH > 25: +1 {{TOX}} damage. <br><br>5% chance to cause [[Virus#Food Poisoning|food poisoning]].||||||Think the last thing you just ate was poisoned? Take this to vomit it out as a [[Foods and Drinks#Half-Digested Food Chunk|half-digested food chunk]] containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
|- id="Spaceacillin"
|Spaceacillin <span style="color:#0ab478;background-color:#ffffff">▮</span>||(1) [[#Space Fungus|Space Fungus]] + (1) Ethanol -> (2) Spaceacillin {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (1) [[#Spaceacillin|Spaceacillin]] + (1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Copper|Copper]] + (1) [[#Denatured Enzyme|Denatured Enzyme]]{{OR}}Find in bottle form inside [[Medical Objects#NanoMed Plus|NanoMed Plus machines]].||0.2||{{No}}||{{Instant}}||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#Food Poisoning|food poisoning]], and [[Virus#Grave Fever|grave fever]].||||||You probably won't use this much unless some [[Vampire]] is giving people [[Virus#Grave Fever|grave fever]], or you're treating someone in early stages of [[Virus#Cluwneing Around|cluwneing]] (will not work on wizard converted cluwnes). Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
|- id="Strange Reagent"
|Strange Reagent <span style="color:#a0e85e;background-color:#ffffff">▮</span>||(1) [[#Omnizine|Omnizine]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Holy Water|Holy Water]] -> (2) Strange Reagent {{OR}} Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.2||{{No}}||{{Instant}}||10% chance of +2 {{BRUTE}} and +2 {{TOX}}||1+ UNIT - Can reanimate the dead. An electric shock (such as one from a defibrilator) is required to revive the body. If the corpse is rotten, has the [[Traits#Puritan|Puritan trait]], or has more than 150 combined {{BRUTE}}+{{BURN}}, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||While SR can revive players, it will only heal their {{OXY}} damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|- id="Styptic Powder"
|Styptic Powder <span style="color:#ff9696;background-color:#404040">▮</span>||(?) Aluminium + (1) Oxygen + (?) Hydrogen + (?) [[#Sulfuric Acid|Sulfuric Acid]] -> (?) Styptic Powder||3||{{No}}||Delayed instant, removes all reagents after 30 cycles and adds product||-2 {{BRUTE}}||TOUCH - Heals 1 {{BRUTE}} per unit applied (up to 10 units per application). Has a 50% chance of -1 BLEEDING at minor bleed levels, drops to 5% at higher bleed levels.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested. (up to 10 units per application)||||Amount of product depends on the amount of reagents added, but all of them besides [[#Sulfuric Acid|Sulfuric Acid]] are capped at 20 units. Physically shocking the beaker will add 5u to the amount of final product, so take your powder for a jog. It can only be shocked once per cycle.<br><br>The {{BRUTE}} damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses. While it looks pink, it is not [[#Strawberry Milk|Strawberry Milk]] and should be shielded from any drinking straw wielding Clowns.
|- id="Super Hairgrownium"
|Super Hairgrownium <span style="color:#64ff64;background-color:#ffffff">▮</span>|| (1) [[#Hairgrownium|Hairgrownium]] + (1) [[#Methamphetamine|Methamphetamine]] + (1) Iron -> (3) Super Hairgrownium {{OR}} Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.4||{{Yes}}||{{Instant}}||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||
|- id="Synaptizine"
|Synaptizine <span style="color:#c800ff;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Available in bottle form from [[Medical Objects#NanoMed Plus|NanoMed dispensers]].{{OR}}Extract from [[Guide to Botany#Robust Asomna|Robust asomna]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Spaghetti Arrabiata|arrabbiata]].{{OR}} Eat [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], and draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV bag]].}}||0.4||{{No}}||{{n/a}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 31%, +4 Stamina Regeneration buff, reduces drowsiness.<br><br>If [[Doctoring#Brain|brain damage]] is more than 80, removes 10 brain damage. Otherwise, 50% chance of removing 1 brain damage.<br><br>Reduces the chance of death when used with [[#Atropine|atropine]].<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be dizziness, stuns, up to 2 units of [[#Rajaijah|rajaijah]], or extra +1 {{TOX}}.||||||Similar to ephedrine in regards to stun reduction, but with less severe overdose effects and a better stamina benefit. Will prevent braindeath and heal severe brain damage pretty effectively, but you'll still need [[mannitol]] to fix your brain the rest of the way. In addition to the bottles of synaptizine in the [[Medical Objects#NanoMed Plus|NanoMed]], there's also [[Medical Objects#Emergency Auto-Injector|auto-injectors]] of it in the [[Medical Objects#Port-a-NanoMed|Port-a-NanoMed]].
|- id="Synthetic Pustule"
|Synthetic Pustule||(1) [[#Blood|Blood]] + (2) [[#Styptic Powder|Styptic Powder]] -> Synthetic Pustule ||N/A||{{No}}||Delayed instant, removes all reagents from the beaker and exits it.||
In large pustules:
* Organs are converted to 80u of synthflesh
* 1u of blood is converted into 2u of synthflesh at the speed of 5u per cycle.
* Over time, one piece of [[Guide to Mining#Viscerite|viscerite]] becomes 14u of [[synthflesh]] and 3.5u of [[martian flesh]]. 10% chance of releasing [[sulfuric acid]] per cycle.  


In medium pustules:  
The collapsible below shows all the medical chems you may be allergic to, which number 26 in total. Some of them are fairly common, so this trait can prove quite debilitating.
* Organs are converted to 20u of synthflesh.
<div class="mw-collapsible mw-collapsed">
* 1u of blood is converted into 1u of synthflesh at the speed of 30u per cycle.
<div style="font-weight:bold">Possible Medical Allergens</div>
* Over time, one piece of [[Guide to Mining#Viscerite|viscerite]] becomes 7u of [[synthflesh]] and 7u of [[martian flesh]]. 20% chance of releasing [[sulfuric acid]] per cycle.
<div class="mw-collapsible-content">
*[[Ammonium bicarbonate]]
*[[Antihol]]
*[[Atropine]]
*[[Calomel]]
*[[Charcoal]]
*[[Cryoxadone]]
*[[Diphenhydramine]]
*[[Ephedrine]]
*[[Epinephrine]]
*[[Haloperidol]]
*[[Insulin]]
*[[Mannitol]]
*[[Morphine]]
*[[Mutadone]]
*[[Omnizine]]
*[[Pentetic acid]]
*[[Perfluorodecalin]]
*[[Potassium iodide]]
*[[Salbutamol]]
*[[Salicylic acid]]
*[[Saline-glucose solution]]
*[[Silver sulfadiazine]]
*[[Spaceacillin]]
*[[Synthflesh]]
*[[Styptic powder]]
*[[Teporone]]
</div></div></div>


In small pustules: Pre-loaded with 10u of synthflesh. Does not convert blood or organs, converts [[Guide to Mining#Viscerite|viscerite]] with the same output as a medium pustule.
|- id="Allergy"
||PICK UP or HOLD (for large and medium pustules) - If the pustule is in an Angry state, removes an arm based on currently selected hand/hand holding the pustule. The amputation does not deal any {{BRUTE}} or bleeding.<br><br>TOUCH (for small pustules) - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied (small pustules always have 10u). Instantly heals all BLEEDING. ||||Not really a chemical, but no one decided what exactly it is yet. Often referred to as "flesh abomination", "meat creature" or "oh what the hell is this".<br><br>The size of the pustule is based on the amount of styptic powder and blood used in the initial reaction, with the minimum of 20u styptic powder and 10u blood creating the smallest pustule. Adding [[#Carbon|carbon]] to the reaction will produce one or more small pustules, based on the amount of other ingredients. Does not mix in the bloodstream unless blood is present as a separate reagent.<br><br>If a medium or large pustule is left alone without feeding it organs or blood, it will become Angry, in which state it will pulsate irregularly and bite your arm off if you try to pick it up or hold it. To calm it down, use an organ or a beaker of blood on it, or beat it up with a heavy object e.g. fire extinguisher.<br><br>Besides organs and blood, pustules will also eat [[Guide to Mining#Viscerite|viscerite]], breaking it down into [[viscerite viscera]]. This eventually becomes [[synthflesh]] and [[martian flesh]], with large ones being more efficient.<br><br>Large pustules can hold a maximum of 800u of blood or synthflesh in it, and medium ones can hold up to 100u. Small pustules can only hold 10u of synthflesh in them but can be thrown at people, acting like a 10u synthflesh patch, but gross.
| Allergy || 0 || None || You're allergic to... something. You can't quite remember, but how bad could it possibly be? || You're allergic to a random chemical, which can include bad things like poisons or good things like medicine. You don't know which one at round-start, but you can find it out by looking at your [[ThinkDOS#MedTrak|MedTrak]] record on a [[Medical Objects#Medical Computer|medical computer]].  
|- id="Synthflesh"
|Synthflesh <span style="color:#ffebeb;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Use a [[#Synthetic Pustule|Synthetic Pustule]] on a beaker.}}||0.4||{{No}}||Depends on the size of [[#Synthetic Pustule|Synthetic Pustule]].||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied (up to 10 units per application). Instantly heals all BLEEDING. Heals face disfigurement.<br><br>INGEST - Heals voice disfigurement.||||An excellent fixer of {{BRUTE}}, {{BURN}} and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with bottles full of this. It's also the only way to fix a disfigured face or scarred vocal chords.
|- id="Teporone"
|Teporone <span style="color:#d264e1;background-color:#404040">▮</span>||(1) Silicon + (1) [[#Acetone|Acetone]] + (1) Plasma -> (2) Teporone||0.4||{{No}}||{{Instant}}||Attempts to return body temp to normal in ten degree increments.<br><br>Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 {{TOX}}.||||0.1% @ 10u||Not really ever used much, but spacewalking cocktails might need it.
|- id="Triple Citrus"
|[[Foods and Drinks#Triple_Citrus|Triple Citrus]] <span style="color:#0ce548;background-color:#ffffff">▮</span>|| (1) Orange Juice + (1) Lemon juice + (1) Lime Juice -> (3) Triple Citrus ||0.4||{{No}}||{{Instant}}||||INGEST - Heals 1-2 {{TOX}} damage||||A basic {{TOX}}-healer a [[Bartender]] or clever [[Botanist]] could easily/readily make.
|- id="Yobihodazine"
|Yobihodazine <span style="color:#000000;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Foods and Drinks#Rum|Spaced rum]].}}||0.4||{{No}}||{{n/a}}||Attempts to return body temp to normal in fifteen degree increments. If at least 1 unit is present, clears all {{OXY}} damage (but not LOSEBREATH) and deals BRAIN equal to 1/15th of oxy damage cleared.||||0.2% @ 5u||Another legacy spacewalking chem.
|}


===Poisons and Toxic Shit===
When you have this chem in your system, your body produces 1.4 units of [[Chemicals#Histamine|histamine]] every 2 seconds, halved if you have [[diphenhydramine]] in your system too. Your allergic reaction stops producing [[Chemicals#Histamine|histamine]] if you have more than 120 units of it in you. In other words, you always have room for anti-allergy drugs.  
The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.


{| style="font-size: 85%;" class="wikitable sortable"
The full list of chemicals you can be allergic to is shown below. There are 76 possible candidates, drawn from near every [[Chemicals|reagent category]].
!Reagent
<div class="mw-collapsible mw-collapsed">
!class="unsortable" | Recipe
<div style="font-weight:bold">Possible Allergens</div>
!<abbr title="Depletion rate">Dep. rate</abbr>
<div class="mw-collapsible-content">
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
*[[Ammonium bicarbonate]]
!<abbr title="Synthesis speed">Syn. speed</abbr>
*[[Antihol]]
!class="unsortable" | Per life cycle
*[[Ants]]
!class="unsortable" | Immediate effect upon application
*[[Atropine]]
!class="unsortable" | Notes
*[[Bath salts]]
|- id="Acetaldehyde"
*[[Chemicals#Blood|Blood]] (normal blood—your allergy only triggers if extra blood enters your system, rather than your blood constantly triggering a reaction)
|Acetaldehyde <span style="color:#b44b00;background-color:#ffffff">▮</span>||(1) Chromium + (1) Oxygen + (1) Copper + (1) Ethanol @ 549 K -> (3) Acetaldehyde||0.6||{{Yes|Yes (0.33 per 1 unit splashed)}}||{{Instant}}||+1 {{BURN}}||||Basic poison.
*[[Calomel]]
|- id="Aconitine"
*[[Capsaicin]]
|Aconitine <span style="color:#81c674;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Aconite|aconite flowers]].}}||0.4||{{No}}||{{n/a}}||+2 {{TOX}}. 10% chance of stun and extra +2 {{TOX}}, 8% chance of +1 LOSEBREATH||||Toxic + suffocation, behaves like a weaker coniine.
*[[Cat drugs]]
|- id="Amanitin"
*[[Chemicals#Blood|Changeling blood]]
|Amanitin <span style="color:#ffffff;background-color:#404040">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], [[Syndicate Items#Poison Bottle|poison bottles]], [[Guide to Botany#White Mushroom|white mushrooms]].}}||0.4||{{No}}||{{n/a}}||Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 {{TOX}} damage, [[Doctoring#Kidney Damage|kidney damage]], and [[Doctoring#Liver Damage|liver damage]].||||This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
*[[Charcoal]]
|- id="Ants"
*[[Chemicals#Cheese|Cheese]]
|Ants <span style="color:#993333;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with an animated sprite.{{OR}}Obtain from (rare) ants [[Guide to Mining#Geodes|geodes]].}}||0.4||{{No}}||{{n/a}}||+2 {{BRUTE}}||1+ UNITS AND TOUCH/INGEST -  Does 4 {{BRUTE}} damage||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes {{BRUTE}} damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
*[[Chemicals#Chicken Soup|Chicken soup]]
|- id="Atrazine"
*[[Chlorine trifluoride]]
|Atrazine <span style="color:#330066;background-color:#ffffff">▮</span><br>(Weedkiller)||(1) Chlorine + (1) Nitrogen + (1) Hydrogen -> (3) Atrazine||0.4||{{No|No (0.3 per 1 unit splashed against [[Syndicate Items#Maneater Seed|Maneater]], though)}}||{{Instant}}||Inflicts 2 {{TOX}} (3 {{TOX}} against [[Syndicate Items#Maneater Seed|Maneater]]) and 2 [[Doctoring#Pancreas Damage|pancreas damage]]. Causes 2 damage to all synthorgans, e.g. [[Doctoring#Eye|eye damage]] if you have [[Roboticist#EyeSynth|synth eyes]], [[Doctoring#Liver Damage|liver damage]] if you've a [[Roboticist#LiverSynth|synth liver]] (but not [[Doctoring#Brain|brain damage]] if you've a [[Roboticist#BrainSynth|synthbrain]]).<br><br> Removes 1 unit of [[#Cannabidiol|CBD]] and 1 unit of [[#Tetrahydrocannabinol|THC]] if they're also in the person's bloodstream.||25 UNITS TOUCH/INGEST/INHALE: Causes {{TOX}} if the person has [[Roboticist#ArmSynth|synth arms]] and/or [[Roboticist#LegSynth|synth legs]]. The precise amount is either the volume applied or a random number between 20 and 40, whichever is lower. More synthlimbs means more damage rolls, and the limbs can melt into green goop if the damage is especially high.<br><br>The above only occurs if the synth limbs are attached to someone; it does nothing against synthlimbs in your inventory or the game world.||Poison used to kill certain plants, with a punny twist. Like in real life, this chem kills weeds in plant trays and harms your endocrine system when ingested (hence the {{TOX}} and [[Doctoring#Pancreas Damage|pancreas damage]]). Unlike in real life, it also kills the [[Guide to Botany#Cannabis|weed]] byproducts inside people, hurts people with plant-based/synthetic organs, and works against [[Syndicate Items#Maneater Seed|walking plants]]. Botany has a bunch of it right away.
*[[Chemicals#Chocolate|Chocolate]]
|- id="Capulettium"
*[[Chemicals#Coffee|Coffee]]
|Capulettium <span style="color:#64916e;background-color:#ffffff">▮</span>||(1) [[#Neurotoxin|Neurotoxin]] + (1) Chlorine + (1) Hydrogen -> (1) Capulettium{{OR}}Put [[Guide to Botany#Delicious Apple|delicious-looking apples]] into a [[Foods and Drinks#Still|still]].||0.4||{{No}}||{{Instant}}||Causes blurred vision and drowsiness.<br><br>On the 19th cycle, the victim gets knocked over into a state of near paralysis. In this death-like state, they ''cannot'':
*[[Chemicals#Compost|Compost]]
*Speak louder than the slightest whisper. They have no typing indicator, and text doesn't appear above them when they speak.
*[[Crank]]
*Move.
*[[Cryostylane]]
*"Turn" (use {{Key|I}}, {{Key|J}}, {{Key|K}}, and {{Key|L}} to turn their character sprite).
*[[Cryoxadone]]
*Point.
*[[Diphenhydramine]]
*Use [[Game FAQ#Emotes|emotes]], including custom ones.
*[[Chemicals#Ectoplasm|Ectoplasm]]
They are still aware of their surroundings. Anyone who examines the victim will see the same description as any other dead player. This applies until the chemical depletes from their system.
*[[Chemicals#Egg|Egg]]
|
*[[Ephedrine]]
|Compared to something like [[#Ketamine|ketamine]] and similar knockout chems, it's relatively easier to obtain, and its lower depletion rate means people stay down for relatively longer, but it takes longer to knock out the victim and if someone gets close enough to them, they may be able to ask for help. Very fun to use for villain monologues. Could be used to non-lethally down an attacker, but remember that forcefully feeding/injecting people with it just for kicks is considered [[Grief]].
*[[Epinephrine]]
|- id="Capulettium Plus"
*[[Ethanol]]
|Capulettium plus <span style="color:#64916e;background-color:#ffffff">▮</span>||(1) [[#Capuelettium|Capulettium]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Methamphetamine|Methamphetamine]] -> (3) Capulettium Plus||0.4||{{No}}||{{Instant}}||Causes blurred vision and drowsiness. On the 19th cycle, victim falls to floor (they can still get back up) with a false "seizes up and falls limp..." message. Makes the victim appear dead if they're laying down or sleeping. Prevents emotes, causes speech to appear as whispers.||||This essentially lets you play possum. You can only whisper, but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, unlike [[#Capulettium|capulettium]], so you can get back up and ambush them when they least suspect it. Unlike capulettium, you simply need to lay down to appear dead, rather than being unconscious.
*[[Fartonium]]
|- id="Coniine"
*[[Haloperidol]]
|Coniine <span style="color:#7dc3a0;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.05||{{No}}||{{n/a}}||Causes 2 {{TOX}}, 2 [[Doctoring#Lung Damage|lung damage]] to both lungs, and 5 LOSEBREATH||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take rapid suffocation damage and be unable to say anything over the radio.
*[[Insulin]]
|- id="Curare"
*[[Iron]]
|Curare <span style="color:#191919;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.2||{{Yes}}||{{n/a}}||+1 {{TOX}}, +1 {{OXY}}, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
*[[Krokodil]]
|- id="Cyanide"
*[[LSD]]
|Cyanide <span style="color:#0019b4;background-color:#ffffff">▮</span>||(2) [[#Ammonia|Ammonia]] + (1) [[#Oil|Oil]] + (2) Oxygen @ 374 K -> (1) Cyanide {{OR}} Extract from [[Guide to Botany#Deathweed|deathweed]].{{OR}}Obtain from cyanide [[Guide to Mining#Geodes|geodes]].||0.1||{{Yes}}||5u||+1.5 {{TOX}}. <br><br> 15% chance of +1 LOSEBREATH<br><br>Chance of stun that scales with how long it's been in you(up to 25%) and up to extra 1.5 {{TOX}}||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide without a lid on the beaker will create clouds of cyanide and offgas 1u when reacting. Cyanide in an open container will offgas 1u per 6 cycles unless cooled below 303 K. A fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than {{TOX}} depending on how the RNG rolls.
*[[Mannitol]]
|- id="Formaldehyde"
*[[Mercury]]
|Formaldehyde <span style="color:#b44b00;background-color:#ffffff">▮</span><br>(Embalming Fluid)||(1) Ethanol + (1) Oxygen + (1) Silver @ 424K -> (2) Formaldehyde {{OR}} Find inside embalming fluid bottles.||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||{{Instant}}||+1 {{TOX}}, 10% chance of decaying into 5 to 15 units of histamine||||Inject into a corpse to prevent [[decomposition]]. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way. Also prevents the [[Wraith|wraith]]'s absorption ability when the corpse has at least 25 units inside it. This is the secret behind the [[Implants#Rotbusttec|Rotbusttec]] implants. <br><br> Just about every [[Morgue]] has a bottle of this, as a "embalming fluid bottle". Cargo's [[Quartermaster#Morgue Supplies|Morgue Supplies]] also has a bottle.
*[[Methamphetamine]]
|- id="Glitter"
*[[Chemicals#Monosodium Glutamate|Monosodium glutamate]] (MSG)
|Glitter <span style="color:#e6e6f0;background-color:#404040">▮</span>||(1) [[#Itching Powder|Itching Powder]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Silver -> (4) Glitter {{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.1||{{Yes}}||{{Instant}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||Makes your mob glitter. Not completely harmless: it causes occasional {{BRUTE}} damage from scratching, similar to itching powder, so be careful.
*[[Morphine]]
|- id="Glowing Slurry"
*[[Mutadone]]
|Glowing Slurry <span style="color:#00ff00;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||{{n/a}}||+0.02 sieverts. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||Scrambles your genes to hell and back.
*[[Nicotine]]
|- id="Histamine"
*[[Neurotoxin]]
|Histamine <span style="color:#fa6464;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], [[Guide to Botany#Quivering Contusine|contusine mutation]], byproduct of certain reagents.}}||0.2||{{Yes|Yes (Capped at 10 units)}}||{{n/a}}||10% chance of blurred vision with message about how "your eyes itch", along with blinking or sneezing. 10% chance of +1 {{BRUTE}}  and grumbling, with messages about how someone "scratches at an itch" and. 5% of up to +2 {{BRUTE}}, described as them "getting a rash".<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates 2 + ((amount of histamine)/10) additional units of histamine, i.e. more histamine means even more units created. This caps at having 120 units in your bloodstream at once. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness.<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed.<br><br>NOT TOUCH - Drooling, message about a "burning sensation in your throat".||Dose-dependent, ranges from annoying to incredibly lethal. Diphenhydamine and epinephrine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.
*[[Chemicals#Oil|Oil]]
|- id="Hyper_Vomitium"
*[[Omnizine]]
|Hyper Vomitium <span style="color:#023219;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Artifact pitcher, pills from ???? bottles and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.2||{{No}}||{{n/a}}||50% chance to vomit, dealing 3 {{TOX}}.<br><br>After 10th cycle: Vomiting has a 35% chance to puke blood, dealing 6 {{TOX}} and causing missteps. Has a 9 second cooldown. <br><br>After 20th cycle: Vomiting ejects an internal organ, causing stun, missteps and further blood loss. <br><br>From 40th cycle: The organ ejected can also be the brain or heart||||Delayed but extremely potent poison that empties out the poor victim completely, organs included. The escalating {{OXY}} and {{TOX}} damage will make quick work of anyone injected with this devious cousin of space ipecac.
*[[Chemicals#Oxygen|Oxygen]]
|- id="Initrobeedril"
*[[Partially hydrogenated space-soybean oil]]
|Initrobeedril <span style="color:#7fbe05;background-color:#ffffff">▮</span>||[[#Initrobeedril Hint|Secret!]].||0.2||{{No}}||{{Instant}}||+1 {{TOX}}, turns the victim yellow.<br><br>1st to 4th cycles: 33% chance of 2 seconds of Stunned.<br><br>5th to 15th cycles: 33% chance of 3 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 {{OXY}}<br><br>16th to 25th cycles: 33% chance of 4 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 {{OXY}}, (separate) 10% chance for extra +5 {{OXY}}, +1 LOSEBREATH, ''and'' 5 seconds of Knocked-down.<br><br>26th cycle: Turns victim's heart into a bee, which violently ejects itself, causing a lot of bleeding. Said bee is named "[victim's name]'s heart" and matches color of victim's blood. If victim had a [[Roboticist#HeartCyber|cyberheart]], the bee resembles a [[Robots#GuardBuddy|GuardBuddy]], but bee-themed.||||Terrifyingly powerful poison, that will quickly, and obviously, turn the victim's heart into a bee, causing [[Doctoring#Cardiac abscondment|cardiac abscondment]] and ending their life shortly after. Less RNG-dependent than [[#Initropidril|initropidril]], as it's virtually guaranteed to kill them once it hits the 26th cycle, unless they get a new heart quickly [[Changeling|or they don't need it]].
*[[Pentetic acid]]
|- id="Initropidril"
*[[Perfluorodecalin]]
|Initropidril <span style="color:#7f10c0;background-color:#ffffff">▮</span>||[[#Initropidril Hint|Secret!]] {{OR}} Get from [[Syndicate Items#Poison Bottle|poison bottles]].||0.4||{{No}}||{{Instant}}||+33 Stamina Regeneration.<br><br>33% chance of causing 5-25 {{TOX}} and 5 heart damage. 33% of 3 seconds of Stunned. 10% of causing 10 {{OXY}} and 1 LOSEBREATH. 10% of causing 10 {{OXY}}, 1 LOSEBREATH, 4 seconds of Knocked-down, ''and'' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||RNG-based poison with a big stamina buff, can either kill you ridiculously fast or agonizingly slowly.
*[[Phlogiston]]
|- id="Itching Powder"
*[[Chemicals#Plasma|Plasma]]
|Itching Powder <span style="color:#c8c8c8;background-color:#404040">▮</span>||(1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Space Fungus|Space Fungus]] -> (4) Itching Powder {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.3||{{Yes}}||{{Instant}}||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 {{BRUTE}}. 6% chance of decaying into up to 3 units of histamine.||||Prank chem but can be mildly debilitating in large doses. A low source of histamine.
*[[Potassium iodide]]
|- id="Ketamine"
*[[Pure hugs]]
|Ketamine <span style="color:#6496fa;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.8||{{Yes}}||{{n/a}}||-20 Maximum Stamina. Causes blurred vision, KOs on 11th cycle.||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this knockout drug with a major stamina penalty. A typical dose from one should last 6-8 minutes.
*[[Pure love]]
|- id="Lipolicide"
*[[Radium]]
|Lipolicide <span style="color:#f0fff0;background-color:#404040">▮</span>|| (1) [[#Ephedrine|Ephedrine]] + (1) [[#Diethylamine|Diethylamine]] + (1) Mercury -> (2) Lipolicide {{OR}} Find inside [[Drinks#Weight-Loss Shake|weight-loss shakes]].||0.2||{{No}}||{{Instant}}||30% chance <!-- First, there's probmult(60) roll for any effect at all, meaning a 60% chance of occuring. Then the code randomly choses between 1 and 2, and only the 2 choice has an actual effect, so this is essentially a 50-50 chance. 60% times 50% equals 30%--> of causing 1 {{TOX}} and 1 [[Doctoring#Stomach Damage|stomach damage]], unless the victim keeps eating food.||Deals massive damage to [[blob]] lipid cells.||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
*[[Salbutamol]]
|- id="Miasma"
*[[Salicylic acid]]
|Miasma <span style="color:#a019a0;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Corpses have a 90% chance of emitting a [[#Smoke Powder|smoke-powder-based cloud]] of this when decay.}}||0.4||{{No}}||{{n/a}}||Causes "Miasma" status effect. More details in [[Decomposition#Miasma|Decomposition]]||||Miasma makes you sick; it causes vomiting and {{TOX}}, with more drastic effects the more you're exposed. Practice proper corpse disposal or medbay can get stunk up with this!<br><Br>Miasma also reacts with [[#Lavender Essence|lavender]], because good air purges bad air. Whenever the two mix (whether inside someone's body, in a beaker, etc.), the lavender essence neutralizes the miasma, at a ratio of one unit of lavender essence to two units of miasma
*[[Saline-glucose solution]]
|- id="Mimicotoxin"
*[[Salt]]
|Mimicotoxin <span style="color:#bc6fcf;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Injected by mimics.}}||0.2||{{No}}||{{N/a}}||5+ UNITS: 2% chance to hallucinate an item within 5 tiles of you suddenly revealing eyes and teeth; there is a 25% chance that this is accompanied by the message "[item] suddenly opens eyes that weren't there and sprouts teeth!" Hallucination ends 10 seconds later.<br><br>15+ UNITS: Blinded for 10 seconds. This is a status effect, not a mutation, so [[#Mutadone|mutadone]] will not fix it.<br><br>30+ UNITS: Causes +1 [[Doctoring#Eye|eye damage]]. If not human(oid), causes +1 {{TOX}} instead.||||Aka, mimic toxin, a poison used by mimics. Mimicotoxin causes hallucinations in low doses, temporary blindness in medium ones, and actual eye damage in higher ones.
*[[Saxitoxin]]
|- id="Neurotoxin"
*[[Sewage]]
|Neurotoxin <span style="color:#64916e;background-color:#ffffff">▮</span>||(1) [[Chemicals#Space Drugs|Space Drugs]] @ 674 K -> (1) Neurotoxin||1||{{No}}||{{Instant}}||Reduces jitteriness, causes dizziness, drowsiness and confused movement. +1 {{TOX}}, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle. On the 18th cycle, they are rendered mute and immobile. In this state, they:
*[[Silver sulfadiazine]]
*Can only whisper. They have no typing indicator, and text doesn't appear above them when they speak.
*[[Simethicone]]
*Cannot move or get up.
*[[Smoke powder]]
*Cannot "turn" (use {{Key|I}}, {{Key|J}}, {{Key|K}}, and {{Key|L}} to turn their character sprite).
*[[Spaceacillin]]
*Cannot point.
*[[Space drugs]]
*Cannot use [[Game FAQ#Emotes|emotes]], including custom ones.
*[[Space lube]]
||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant paralysis all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Neurotoxic Sting|changelings]] and queen bees can sting you with.
*[[Space-soybean oil]]
|- id="Neurodepressant"
*[[Chemicals#Spiders|Spiders]]
|Neurodepressant <span style="color:#8c9187;background-color:#ffffff">▮</span>||(2) [[Chemicals#Neurotoxin|Neurotoxin]] + (1) [[Chemicals#Acetone|Acetone]] + (1) [[Chemicals#Sulfuric Acid|Sulfuric Acid]] @ 724 K -> (2) Neurodepressant {{OR}} Randomly find in ??? pill bottles/[[Artifact Research#Injector|artifact injectors]].||0.2||{{No}}||{{Instant}}||Remains dormant until the 5th cycle, then starts causing drooling and missteps, after the 10th cycle, causes constant drowsiness and amped up missteps.<br><br>After the 18th cycle, causes even more missteps and messages about feeling numb and dizzy, with extra random slowness and muted effects taking place.||||Basically [[#Neurotoxin|neurotoxin]] without the brain damage and paralysis (or with just the inhibited movement). Not dangerous on its own, but the missteps and drowsiness can be quite debilitating, and it mimics neurotoxin's early symptoms.<br><br>Somewhat useful as a way to subdue someone or just scare the shit out of them. <br><br>Effects cease if the person is paralysed by [[#Capulettium|capulettium]], so it will still look like they are dead.
*[[Synthflesh]]
|- id="Pancuronium"
*[[Styptic powder]]
|Pancuronium <span style="color:#2d5096;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#NanoMed Plus|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||{{n/a}}||-30 Maximum Stamina. Will permastun on 18th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare that also comes with a severe stamina penalty. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
*[[Chemicals#Sugar|Sugar]]
|- id="Polonium"
*[[Teporone]]
|Polonium <span style="color:#787878;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.1||{{Yes}}||{{n/a}}||+0.125 sieverts||||Lasts a long time and ramps your cumulative radiation (causes {{TOX}} and mutations) way the hell up, very deadly.
*[[THC]]
|- id="Rajaijah"
*[[Triple Meth]]
|Rajaijah <span style="color:#9dce45;background-color:#ffffff">▮</span><br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.1||{{No}}||{{Instant}}||+0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||Often simply abbreviated to "Raj" or "Raja". You may have fought against [[Monkey#Monkey AI|monkeys]] or even Syndicate NPCs randomly summoned by [[Telescience]]. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.
*[[Unstable mutagen]]
|- id="Royal Initrobeedril"
*[[Vomit]]
|Royal Initrobeedril <span style="color:#6600ff;background-color:#ffffff">▮</span>||[[#Royal Initrobeedril Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.2||{{No}}||{{Instant}}||+1 {{TOX}}, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 {{OXY}}. Gibs the victim on 26th cycle and leaves a queen bee behind.||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
*[[Chemicals#Water|Water]]
|- id="Saxitoxin"
*[[Welding Fuel]]
|Saxitoxin <span style="color:#ffffff;background-color:#404040">▮</span>||[[#Saxitoxin Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{Yes}}||{{Instant}}||+1 {{TOX}}, +1 BRAIN, +1 {{BURN}}. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 {{TOX}}<br><br>25+ UNITS: 8% chance of additional +1/+2 {{TOX}}||||"Saxi" for short and formerly known as "sarin", it bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. [[#Atropine|Atropine]] rapidly depletes it, [[#Epinephrine|epinephrine]] can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad.<br><br> Be sure to have your [[Medical Objects#Biosuit|biosuit hood]] when producing it, lest you huff up the cloud of saxitoxin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?
</div></div></div>
|- id="Sodium Thiopental"
|- id="Addict"
|Sodium Thiopental <span style="color:#6496fa;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.7||{{No}}||{{n/a}}||-30 Maximum Stamina, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||Like an incredibly fast-acting ketamine, but with slightly slower depletion and a worse total stamina penalty; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts.
| Addict || +2 || None || You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. || You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse.
|- id="Space Ricin"
|- id="Strong willed"
|Space Ricin <span style="color:#ffffff;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Put rice sprigs from a [[Guide to Botany#Ricin Rice|ricin rice plant]] into a [[Foods and Drinks#Still|still]].{{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]]/??? pill bottles/[[Artifact Research#Injector|artifact injectors]].}}||0.025||{{No}}||{{n/a}}||Remains dormant for the first 75 cycles, then has a 15% chance to cause food poisoning as well as a 15% chance per cycle of applying +1 {{TOX}} and +1 {{BRUTE}} to a random organ.<br><br>On the 125th cycle, has a 25% chance per cycle of applying +1 {{TOX}} and +1 {{BRUTE}} to a random organ, causes random drowsiness and blurriness.<br><br> On the 175th cycle, the damage chance ramps up to a 50% chance per cycle of applying +1 {{TOX}} and +1 {{BRUTE}} to a random organ, causes blood puking, constant drowsiness, random stuns and slowness.||||Very small lethal dose and depletion makes this a good weapon for a silent delayed murder, but it acts extremely slowly and can be easily dealt with if found out before the damage starts to rank up.<br><br>Directly damaging organs makes it so it's harder to treat and notice in time, as the victim's health counter is not affected by organ damage.<br><br>Flusher chemicals are only 15% effective at flushing it, so it might take a while to completely get rid of in large amounts.
| Strong willed || -1 || None || You are more resistant to addiction. || Your chance of [[Chemicals#Addiction|getting addicted]] to each of the [[Chemicals|addictive chemicals]] is halved.
|- id="Sparkles"
|- id="Addictive Personality"
|Sparkles <span style="color:#e6e6f0;background-color:#404040">▮</span>||(1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Platinum -> (1) Sparkles||0.1||{{Yes}}||{{Instant}}||Glitter particle effect.||5+ UNITS: Creates glitter when applied to floor tiles.||Makes your mob glitter. Sometimes called safe glitter or harmless glitter, because it's basically [[#Glitter|glitter]] without the itching effects and because in-game it appeared as just "glitter" before being renamed to "sparkles" on April 26th, 2021.
| Addictive Personality || +1 || None || You are less resistant to addiction. || You are twice as likely to [[Chemicals#Addiction|gain a drug addiction]] than normal.
|- id="Spiders"
|- id="Unionized"
|Spiders <span style="color:#160505;background-color:#ffffff">▮</span>||Ingest [[#Ants|ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote {{OR}} see the [[#Spiders Hint|recipe hint]]. {{OR}} Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.4||{{No}}||{{Instant}}||50% chance of +1 {{BRUTE}}. 10% chance of +2 {{BRUTE}} '''OR''' +5 {{BRUTE}} and brief stun '''OR''' 10% of +4 {{BRUTE}} and barfing up some spiders||5+ UNITS: Creates a "spiders" decal when applied to floor tiles, similar to vomit piles. Has a flat chance to create a spider, can very rarely be aggressive if poured on an existing spider deal.<br><br>1+ UNITS AND TOUCH/INGEST - You get spiders all over you! You also take +2 {{BRUTE}}.||Spider friends! Sometimes they're a bit grumpy, though.
| Unionized || -1 || None || You start with a higher paycheck than normal. || Your paycheck is 150% of its normal value. This also prevents you from getting a magnetic field from the [[Random Events#Bio-Magnetic Field|Bio-Magnetic Field event]], because puns.
|- id="Stable Mutagen"
|- id="Jailbird"
|Stable Mutagen <span style="color:#7dff00;background-color:#ffffff">▮</span>||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Lithium + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Stable Mutagen {{OR}} (3) [[#Mutadone|Mutadone]] + (1) Lithium -> (4) Stable Mutagen||2||{{No}}||{{Instant}}||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. This includes [[Detective#Fingerprints|fingerprints]], [[Detective#Blood DNA|Blood DNA]], and [[Guide to Genetics#Possible Mutations|mutations]], both activated and unactivated, but not [[Traits]]. ||||The changeling's ''[[Changeling#DNA Sting|DNA Sting]]'' works like this, for instance.
| Jailbird || -1 || None || You have a criminal record and are currently on the run! || You are wanted for a random minor and major crime, which are visible on the [[ThinkDOS#Secmate|Secmate]] records and told to you upon spawning, and your [[ThinkDOS#Secmate|Secmate]] status is set to Arrest. In addition, Nanotrasen automatically sends out a wanted poster with your name, crimes, and starting outfit to every printer. Be careful around Beepsky and fear anybody with SecHUD vision. Having Jailbird does not make you an [[Antagonist]].
|- id="Sulfonal"
|- id="Clerical Error"
|Sulfonal <span style="color:#7dc3a0;background-color:#ffffff">▮</span>||(1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] + (1) Sulfur -> (2) Sulfonal||0.1||{{No}}||{{Instant}}||+1 {{TOX}}. -10 Maximum Stamina, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle. Removes 10 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]].||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, and the stamina penalty is rather minor, sulfonal is still very debilitating.
| Clerical Error || 0 || None || The name on your starting ID is misspelled. || The name on your starting ID is misspelled.
|- id="Strychnine"
|- id="Chem Resistant"
|Strychnine <span style="color:#f4f4f4;background-color:#404040">▮</span>||[[#Strychnine Hint|Secret!]]||0.2||{{No}}||{{Instant}}||Gives you +75 Max Stamina. On the 25th cycle stops boosting stamina and instead gives -50 Max Stamina and -2 Stamina Regeneration. On the 36th cycle begins to inflict Losebreath and {{OXY}} damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick.||||A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
| Chem Resistant || -2 || None || You are more resistant to chem overdoses. || You overdose at 65% higher amounts than normal.
|- id="Tetrodotoxin"
|- id="Clown Disbelief"
|Tetrodotoxin <span style="color:#ffb4f0;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from pufferfish or meals cooked from pufferfish without chef training.}}||0.2||{{No}}||{{n/a}}||After 10 cycles, small chance of misstep, messages about being numb, random stutters and blurry vision.<br><br>On the 28th cycle, begins causing constant blurry vision, slowness, and stuttering, as well as increasing LOSEBREATH and misstep. Causes loud heart palpitations.<br><br> On the 42nd cycle, severely ramps up LOSEBREATH and causes [[Doctoring#Cardiac arrest|cardiac arrest]].||||TTX for short, this dangerous pufferfish borne neurotoxin shuts down the nervous system and heart.<br><br>While it does take a while to reach deadly levels and is not the subtlest poison, tetrodotoxin's heart paralysing effects can be incredibly lethal if not treated quickly and is mildly debilitating due to the missteps and oxygen damage.
| Clown Disbelief || 0 || None || You refuse to acknowledge that clowns could exist on a space station. || You become unable to see [[Clown|anyone wearing a clown suit]] and cannot hear what they're saying at all (as in no message appears, including "flying chat"), whether over the radio or in face-to-face conversation. This includes yourself, so if you spawn as Clown with this trait, you can't see or hear yourself.<br><br>Clowns are able to tell if someone has this trait by examining them, which will return that the person "doesn't seem to notice you".
|- id="Toxic Slurry"
|- id="Puritan"
|Toxic Slurry <span style="color:#00c81e;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Slurrypod|slurrypods]].{{OR}}Put [[Guide to Botany#Slurrypod|slurrypods]] into a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||{{n/a}}||10% chance of up to 4 {{TOX}}, 7% of stunning briefly||||Mostly just annoying, but it can be deadly over time if the RNG cooperates.
| Puritan || +2 || None || You can not be cloned or revived except by cyborgification. Any attempt will end badly. || If someone tries to clone you, you pop out the clone pod prematurely, heavily damaged, missing limbs, and majorly deformed. You'll likely die, unless the docs are very skilled. [[Chemicals#Strange Reagent|Strange reagent]] flat-out doesn't work. You gib on death, but to facilitate [[Roboticist#Construction|cyborging]], you always drop your brain (or at least your head).  
|- id="Toxin"
|Toxin <span style="color:#191900;background-color:#ffffff">▮</span>||(5) [[#Sewage|Sewage]] + (4) [[#Beff|Beff]], [[#Cholesterol|Cholesterol]] or [[#Meat_Slurry|Meat Slurry]] -> (5) [[#Sewage|Sewage]] + (1) [[#E.Coli|E.Coli]] + (2) [[#Compost|Compost]] + (1) Toxin {{OR}}Bee/wasp stings.{{OR}} Extracted from harvest from plants with [[Guide to Botany#Toxic|Toxic gene]].||0.4||{{No}}||{{n/a}}||+2 {{TOX}}||||The old generic toxin, still kicking around in few places. For example, it's one of the byproducts of creating [[#E.Coli|E.Coli]].
|- id="Unstable Mutagen"
|Unstable Mutagen <span style="color:#00ff00;background-color:#ffffff">▮</span>||(1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen {{OR}}(1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Epinephrine|Epinephrine]] -> (2) Unstable Mutagen ||0.3||{{No}}||{{Instant}}||+0.02 sieverts, 4% chance of a bad mutation||TOUCH - ((3 * volume) + 2)% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|- id="Uranium"
|Uranium <span style="color:#282828;background-color:#ffffff">▮</span>||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]]. {{OR}} Purchase from [[Space_Diner#Sketchy_D-5|Sketchy D-5]] in the [[Space Diner]]. }}||0.4||{{No}}||{{n/a}}||+0.075 sieverts||||Some vending machine junk contains this, as does the [[Foods_and_Drinks#Yellow_Cake|yellow cake]].
|- id="Cytotoxin"
|Cytotoxin <span style="color:#f0fff0;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Randomly find inside in [[Syndicate Items#Poison Bottle|Syndicate poison bottles]]. {{OR}} Get bitten by certain spiders. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].{{OR}}Find inside cytotoxin bottles from [[Chemistry#IgniChem|IgniChems]] that have been [[Hacking#Vending Machines and Fabricators|hacked]].}}||0.2||{{No}}||{{n/a}}||+0.75 {{TOX}}, +0.75 {{BRUTE}}. 25% chance of decaying into 5 to 10 units of histamine.<br><br>20+ UNITS: +1.25 {{TOX}} and +1.25 {{BRUTE}} (total, not additionally), 8% chance to vomit, causes a limb to fall off every 25 cycles, accompanied by 15-25 BLEEDING and 4 seconds of Knocked-down. Non-human beings suffer 25 {{BRUTE}} instead of limb loss.<br><br>40+ UNITS: +2 {{TOX}} and +2 {{BRUTE}} (total), 8% chance to vomit, causes a limb to fall off every 10 cycles, with same effects as delimbing at 20+ UNITS level.||||Very dangerous, melts your limbs off.<br><br>Formerly known as venom, as some of the unfriendly spider critters can inject you with this.
|- id="Hemotoxin"
|Hemotoxin <span style="color:#d2b419;background-color:#ffffff">▮</span>||(1) [[#Heparin|Heparin]] + (2) [[#Hydrochloric Acid|Hydrochloric Acid]] + (3) [[#Diethyl Ether|Diethyl Ether]] @ 348 K -> (2) Hemotoxin {{OR}} Get bitten by space rattlesnakes. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]]. {{OR}} Find in ??? pill bottles/[[Artifact Research#Injector|artifact injectors]].||0.3||{{No}}||{{n/a}}||+1 {{TOX}}, messages about being in pain. If above 300 units of blood then lose 5u of blood, else lose 3u of blood. <br><br>10% chance of getting a 5 second slowdown and jitteriness, 10% chance of getting a 5 second slowdown and blurry vision.||||Overall very painful and mildly debilitating hemotoxic venom that will make you bleed a lot. Disregarding a rattlesnake's personal space will get lots of this in you. (Hence its old name, viper venom.)<br><br>Production gets dangerously close to ether's very low combustion temperature.
|}


====Disease Reagents====
You cannot take this with the [[Traits#Skeleton|Skeleton trait]].
Nastier stuff than most chemical poisons, these will leave a medical condition behind even after they fully deplete. They require a certain amount of units to infect someone, and the depletion rate must also be taken into account when administering a dose. To this end, all entries have been adjusted accordingly for easy reference.
|- id="Survivalist"
| Survivalist || -1 || None || Food will heal you even if you are badly injured. || Normally, eating food heals you, but only if you are above around 55 HP (or whatever 55% maximum health is for you). This trait lowers that cutoff value. Now, food will still heal you if you are above 10% maximum health.
|- id="Smoker"
| Smoker || -1 || None || You will not absorb any chemicals from smoking cigarettes. || You will not absorb any chemicals from smoking cigarettes. You will also spawn with a [[General Objects#Lighter|zippo lighter]] as an extra trinket.
|- id="Pilot"
| Pilot || 0 || Background || You spawn in a pod off-station with a Space GPS, Emergency Oxygen Tank, Breath Mask and proper protection, but you have no PDA and your pod cannot open wormholes. || More specifically, you spawn in a civilian [[Space Pod#MiniPutt|MiniPutt]] (space-based maps)/[[Space Pod#Civilian Minisub|minisub]] (ocean-based maps) and get a [[Science Objects#Space GPS|Space GPS]], [[Clothing#Breath Mask|breath mask]], [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]], and either [[Clothing#Emergency Suit|emergency suit]] & [[Clothing#Emergency Hood|hood]] set if you're in space or a [[Clothing#Civilian Diving Suit|civilian diving suit]] & [[Clothing#Civilian Diving Helmet|helmet]] if you're in the ocean. You spawn with no PDA, but still get an ID.  


Note that in reality, due to [[#The Life Loop|real-time reagent processing's lag compensation system]], depletion rate can vary, and it can often be higher than listed. When in doubt, round the number listed under "ideal units to infect" up.
This putt/sub has good health, but it has no comms system, and its engine cannot make wormholes. It has a [[Space Pod#Mining Phaser System|weak mining tool]], in case you spawn entirely surrounded by rock walls. On ocean maps, you'll appear in a random spot in the [[Trench]], while on space maps, you can appear in either the [[Debris Field]] or [[Mining Level]]; in any case, the game will try not to spawn you near enemies.
|- id="Heavy Sleeper"
| Heavy Sleeper || 0 || Background || You always sleep through the start of the shift, and wake up in a random bed. || You spawn in one of the beds on the station/ship, asleep. You'll wake up 10 seconds after spawning, (and you'll get a message, "Hey, you! You're finally awake!", because memes) though it's still up to you if you want to actually get out of bed. You can't spawn in beds that are off-station (e.g. [[Adventure Zone]]), on the [[Listening Post]], in [[Space]], or on the [[Seafloor]]. If you spawn with something in your hands, it's "glued" to you for 10 seconds, to keep you from dropping/losing it.
|- id="Party Animal"
| Party Animal || 0 || Background || You don't remember much about last night, but you know you had a good time. || You spawn in the [[Bar]], wearing a [[Clothing#Party Hat|party hat]], with 0 to 60 units of [[Chemicals#Ethanol|ethanol]] in your bloodstream. If you have 20 units or more of [[Chemicals#Ethanol|ethanol]] or join after roundstart, you also spawn lying down, Unconscious for 3 seconds. If you readied up before roundstart, you start near a stool, sometimes with a snack, drink bottle, or other party item near you, sometimes with vomit or other debris nearby. If you latejoin, you spawn under a table and roll out, with no party clutter. 
|- id="Nervous"
| Nervous || +1 || None || Witnessing injuries or violence will sometimes make you freak out. || Witnessing injuries or violence will make you freak out 8% of the time. These freakouts leave you Stunned for a short time (2 seconds) and make you drop your items. You can prevent this entirely by having [[Chemicals#Cannabidiol|CBD]] in your bloodstream.
|- id="Human Torch"
| Human Torch || +2 || None || Fire no longer slowly peters out when you're burning. || If you're on fire, the fire won't go away on its own, so you'll keep burning until you fix it yourself. In fact, you can theoretically burn forever, even after you die. As a result, getting stunned while on fire is a lot more dangerous, and [[Engineering Objects#Welder|welder's]] "Flame" [[Murder#Special Attacks|special attacks]] and other things that normally ignite you for a few moments can be a problem. This indirectly makes stop-drop-roll slightly worse at putting you out.
|- id="Spontaneous Combustion"
| Spontaneous Combustion || 0 || None || You very, VERY rarely spontaneously light on fire. || Every two seconds or so, there's a 0.01% chance you randomly burst into flames for no apparent reason, gaining 100 seconds of Burning. While far from an instant kill, at that point, it causes its maximum amount of {{BURN}}, so it'll likely kill you unless you put it out.
|- id="Carpenter"
| Carpenter || -1 || None || You can construct things more quickly than other people. || You construct things at 2x speed. If you have [[#Engineering Training|Engineering Training]], you do not get any additional construction speed boost (and vice versa).
|- id="Kleptomaniac"
| Kleptomaniac || +1 || None || You will sometimes randomly pick up nearby items.|| You will pick up nearby items 9% of the time, occasionally chuckling and acting smug all the while.
|- id="Clutz"
| Clutz || +2 || None || When interacting with anything you have a chance to interact with something different instead. || When interacting with anything you have a 10% chance to interact with something different instead..
|- id="Two Left Feet"
| Two Left Feet || +1 || None || Every now and then you'll stumble in a random direction. ||  You have a 5% chance to stumble in a random direction when you try to move.
|- id="Scared Shitless"
| Scared Shitless || 0 || None || Literally. When you scream, you fart. Be careful around Bibles! || Actually only works on involuntary screaming and not when you use the *scream emote.
|- id="Hyperallergic" 
| Hyperallergic || +1 || Allergy || You have a severe sensitivity to allergens and are liable to slip into anaphylactic shock upon exposure. || [[Chemicals#Histamine|Histamine]] readily multiplies by itself in your system, to the point where it replenishes itself faster than even [[Chemicals#Diphenhydramine|diphenhydramine]] removes it. Be wary of insect stings and other sources of histamine. You also start out with an [[Medical Objects#Emergency Auto-Injector|auto-injector]] of [[Doctoring#Epinephrine|epinephrine]] (essentially acting as an EpiPen), which will reduce the effects of high amounts of histamine, but not cure the source of it.
|- id="Atheist"
| Atheist || 0 || None || In this moment, you are euphoric. You cannot receive faith healing, and prayer makes you feel silly. ||Reduces downsides of bibles  but also nullifies its upsides. The [[Chaplain#Bible|Bible]] cannot heal you, though you get less brain damage when it fails to heal you (i.e. always). Farting on one does not gib you, though using [[Brown Note]] around one is still a bad idea, and farting on [[Syndicate Items#Miniature Bible|mini-Bibles]] still turns you into chunky salsa.<br><br>Makes [[Chemicals#Holy Water|holy water]] less effective. Getting splashed with does not heal brain damage or remove [[Wraith#Path 2: The Plaguebringer|plaguebringer curses]]; instead you just feel "insulted". It still helps put you out if you're on fire though.<br><br>If you're standing in the [[Chapel]], you do not generate [[Chaplain#Faith Mechanics|Faith]] for the [[Chaplain]]. If you ''are'' the Chaplain, your Faith gains are reduced by 80%. Using/losing Faith is unaffected.<br><br>Also changes flavor when praying. When you use the ''pray'' command, you get a silly flavor message, and admins who have hearing prayers enabled will see you have the atheist trait (because your prayer shows to them as "PRAYER (atheist):").   
|- id="Reptilian"
| Reptilian || -1 || Species || You are an abhorrent humanoid reptile, cold-blooded and ssssibilant. || You start out with the [[Saurian Genetics|Saurian Genetics mutation]]. In summary, lizards have enhanced vision but decreased thermoregulation. Instead of hair, lizards can customize scale colors and patterns and can eat certain organs to change them on the fly. They also talk like snakes.


For example: nanomachines: 1.5 (threshold) + (2 [ [[#The Life Loop|Multiplier]] ] x 0.4 [typical depletion rate] ) = 2.4 (infection on the next life tick).
You're not an [[Antagonist]] and are considered [[Human|human by the AI and cyborgs]]. Even if you weren't, the [[Rules]] still apply. People can't [[Grief]] you just for being a lizard when they're non-antag, and they also can't roleplay being bigoted against lizards, because bigotry against fictional reptiles is stupid and has no place on Goonstation.


{| style="font-size: 85%;" class="wikitable sortable"
This is incompatible with [[Traits#Infravision|Infravision]], as lizards can already see infrared.
!Reagent
|- id="Bovine"
!class="unsortable" | Recipe
| Bovine || -1 || Species || You are a hummman, always have been, always will be, and any claimmms to the contrary are mmmoooonstrous lies|| You start out with [[Bovine Genetics]]. In summary, bovines are a CowRP reference. Your blood is milk, and it bleeds easily. Your feet/hooves protect you from glass and are good at kicking but can't fit shoes, and your hooves and horns can be customized to different colors. The letter M gives you trouble.  
!<abbr title="Synthesis speed">Syn. speed</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Ideal units to infect (adjusted)">Ideal units to infect (adj.)</abbr>
!class="unsortable" | Application effects
!class="unsortable" | Notes


|- id="Activated Plasma"
You're sure you are human, and you are [[Human|considered one according to the silicons' laws]]. In any case, you'd still be protected by the [[Rules]].  
|Activated Plasma||{{N/a|align=left|N/A. Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Inflicts victim with [[Virus#Plasmatoid|Plasmatoid]].|| Eventually renders victim more tolerant of [[Gas#Plasma|plasma gas]] but much less able to breathe [[Gas#Oxygen|oxygen]]. Previously called "liquid plasma"; its connections to [[#Plasma|regular plasma reagent]] are mostly lore-based (you can't convert regular plasma into this, for example.)
|- id="Banana Peel"
|Banana Peel||{{N/a|align=left|N/A. Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Inflicts victim with [[Virus#Monkey Madness|Monkey Madness]].||Transforms victim into a [[monkey]].
|- id="Bee"
|Bee||{{N/a|align=left|N/A. [[Botanist#Bee-keeping|Space bee eggs]].}}||{{N/a}}||{{No}}||1.2||Infects the host with a space bee larva, which will eventually be coughed up (causing some {{TOX}} damage) unless removed surgically.||Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
|- id="Concentrated Initropidril"
|Concentrated Initropidril||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{N/a}}||{{No}}||5.3||Causes [[Doctoring#Cardiac arrest|cardiac arrest]] when threshold to infect is reached.||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|- id="Corrupted Nanomachines"
|Corrupted Nanomachines||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||2.4||Causes [[Virus#Nano-Infection|nano-infection]] when threshold to infect is reached.||Or just corrupted nanites for the lazy. This technohorror monstrosity turns people into horrific hybrids of machines and flesh that are helpless and yearn to die. For [[Monkey|monkeys]] though, it just makes the NPC [[robots]].
|- id="E.Coli"
|E.Coli||(5) [[#Sewage|Sewage]] + (4) [[#Beff|Beff]], [[#Cholesterol|Cholesterol]] or [[#Meat_Slurry|Meat Slurry]] -> (5) [[#Sewage|Sewage]] + (1) E.Coli + (2) [[#Compost|Compost]] + (1) [[#Toxin|Toxin]] ||0.25u/tick||{{No}}||5.3||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||E.coli basically has three different recipes, where you take [[#Sewage|sewage]] and mix it with either [[#Beff|beff]], [[#Cholesterol|cholesterol]] or [[#Meat_Slurry|meat slurry]].<br><br>Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|- id="Lungrot Bloom"
|Lungrot Bloom||(1) [[#Miasma|Miasma]] + (0.1) [[#Salbutamol|Salbutamol]] -> (1) Lungrot Bloom ||0.5u/tick||{{No}}||8.4||Inflicts victim with [[Virus#Lungrot|Lungrot]]. Decays into [[#Miasma|Miasma]]||The reaction only takes place inside a mob and only up to 15u of Lungrot. It is also inhibited by [[#Robustissin|Robustissin]]. A very nasty side effect of too careless use of [[#Salbutamol|Salbutamol]] that turns the person affected into a walking [[#Miasma|Miasma]]-factory. The damage afflicted is fairly low and the biggest problem will be cleaning up all the [[#Miasma|Miasma]] in and around the person.
|- id="Feather Fluid"
|Feather Fluid||[[#Feather Fluid Hint|Secret!]]||{{N/a}}||{{No}}||5.3|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
|- id="Gibbis"
|Gibbis||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{N/a}}||{{No}}||3.3||Infects the victim with a non-contagious version of [[Virus#GBS|GBS]].||Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a [[Medical Objects#Cloning Scanner|backup copy]] of the victim's DNA.
|- id="Grave Dust"
|Grave Dust||{{N/a|align=left|N/A. Find inside certain ???? pill bottles.}}||{{N/a}}||{{No}}||5.3||Infects victim with [[Virus#Grave Fever|grave fever]].||Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
|- id="Liquid Spacetime"
|Liquid Spacetime||{{n/a|align=left|Rare find in [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||{{N/a}}||{{No}}||4.9||Infects the victim with [[Virus#Teleportitis|teleportitis]].||Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
|- id="Loose Screws"
|Loose Screws||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Beaker|artifact beakers/watering cans]]. {{OR}} Eat [[Guide to Mining#Viscerite|viscerite]], extract your blood via [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]]}}||{{N/a}}||{{No}}||5.3||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space madness gives you hallucinations, and not the mushroom samba kind. You might see monkeys or monsters from a completely different game attack you, get fake messages in your chat about nearby people threatening or insulting you, and/or hear gunshots, explosions, and more...unusual sounds. It might not ravage your body, but it does mess with your head, if only because it can get pretty annoying.
|- id ="Mewtini"
|Mewtini||(1) [[#Cat Drugs|Cat Drugs]] + (1) [[#Mutini|Mutini]] + (1) Milk + (1) [[#Catonium|Catonium]] -> (2) Mewtini||{{N/a}}||{{No}}||5.3||Infects the victim with [[Virus#Toxoplasmosis|toxoplasmosis]].||Slowly turns victim into a playable cat.
|- id="Mucus"
|Mucus||{{N/a|align=left|N/A. Put a [[Foods and Drinks#Little Danny's Legally-Distinct Creme-Filled Snack Loaf|Little Danny's Legally-Distinct Creme-Filled Snack Loaf]] in a [[Foods and Drinks#Still|still]] and collect the results. {{OR}} One of the possible [[General Objects#Cigarillo Packet|Juicer Schweet's Rowdy 'Rillo]] adulterants. One way to extract it is to click on a beaker or similar with the [[General Objects#Cigarillo|'rillo]].}}||{{N/a}}||{{No}}||0.8||Infects victim with [[Virus#Common Cold|the common cold]].||Causes a cold. Surprisingly, you ''don't'' get mucus from anything living, but instead...something else.
|- id="Nanomachines"
|Nanomachines (Nanites)||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Roburger|roburgers]], [[Foods and Drinks#Cheeseborger|cheeseborgers]], and [[Foods and Drinks#Meatal|meatal]].{{OR}}One of the possible selections for [[Syndicate Items#Poison Bottle|Syndicate poison bottles]].}}||{{N/a}}||{{No}}||2.4||Infects the victim with [[Virus#Robotic Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself or turning a bunch of [[Monkey|monkeys]] into [[Robots|NPC robots]], if you need that for some reason.
|- id="Painbow Eggs"
|Painbow Eggs || [[#Painbow_Eggs Hint|Secret!]]. {{OR}} Eat/extract the egg of a [[Rancher#Cluwne Chicken|Cluwne Chicken]] ||{{N/a}}|| {{No}}|| 5.3 || Infects victim with [[Virus#Cluwnespider Parasites|Cluwnespider Parasites]]. || Not directly a disease but egg based parasites for cluwnespiders, you'll get some ominious messages as a warning before it happens though, so if you can see your fate coming get to medical before your new "children" maul you to death.
|- id="Painbow Fluid"
|Painbow Fluid ||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Beaker|artifact beakers/watering cans]]. }}||{{N/a}}|| {{No}}|| 5.3 || Infects victim with [[Virus#Cluwneing Around|Cluwneing Around Disease]], a special version of Clowning Around, if they're not a [[Clown]]. || Victim slowly falls from [[Admin|grace]] as they become an extremely clusmy [[Cluwne]], mind and body. This doesn't kill them, but it still severely cripples them. Fortunately, a Bible applied to the face by a [[Chaplain|holy one]] can cleanse the unholy cluwne spirits possessing the victim; [[Chemicals#Spaceacillin|spaceacillin]] also helps, but only in the initial stages.
|- id="Prions"
|Prions||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Foods and Drinks#Brainburger|Brainburgers]].}}||{{N/a}}||{{No}}||5.9||Infects the victim with [[Virus#Space Kuru|space kuru]].||Space kuru is incurable and, unless they're a [[Guide to Genetics#Aquatic Genetics|squid]] (squids are immune to space kuru) will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
|- id="Pubbie Tears"
|Pubbie Tears||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Infects victim with [[Virus#Berserker|Berserker]].||While "pubbie" is a Something Awful term for someone outside of the SA community, pubbie tears makes you embody people getting mad on the internet in general. You swear and twitch a lot, which in later stages might cause you to drop whatever you're holding or hit someone nearby. This is curable.
|- id="Pure Bacon Grease"
|Pure Bacon Grease||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{N/a}}||{{No}}||5.3||100% chance to cause [[Doctoring#Cardiac failure|cardiac failure]].||Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
|- id="Rainbow Fluid"
|Rainbow Fluid ||{{N/a|align=left|N/A. Rare random find in [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||{{N/a}}|| {{No}}|| 5.3 || Infects victim with [[Virus#Clowning Around|Clowning Around Disease]] if they're not a [[Clown]]. || Victim slowly becomes a clumsy [[Clown]], complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at [[Clown|clowning]].
|- id="Rat Spit"
|Rat Spit||{{N/a|align=left|N/A. A Plaguebringer using the [[Wraith#Defile|Defile]] ability will inject this. {{OR}} Being bit by a plague rat}} {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]]||{{N/a}}||{{No}}||5.3||Infects the victim with the [[Virus#Rat Plague|Rat Plague]]. || Weaker version of [[rat venom]] with less deadly diseases at its disposal, but don't be fooled! It can still cause some serious damage if you aren't careful. Like it's stronger variant, the plague can be cured with [[Mercury | mercury]].
|- id="Rat Venom"
|Rat Venom||{{N/a|align=left|N/A. Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].}}||{{N/a}}||{{No}}||5.3||Infects the victim with [[Virus#Space Plague|Space Plague]]. || It's not the plague itself that kills; it's the chance of suddenly catching one of those [[Virus#Known virsues|nasty, incurable diseases.]] Despite what the analyzer readout says, you ''can'' cure it by drinking [[Mercury | mercury]] (a reference to a folk cure for the Black Plague).
|- id="Rotting"
|Rotting||[[#Rotting Hint|Secret!]]||{{N/a}}||{{No}}||5.3|| Infects host with [[Virus#Tissue Necrosis|Tissue Necrosis]]. || Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing [[Roboticist|borging]]), unless you have a special [[Medical Objects#NecroScan II Cloner Upgrade Module|cloning module]].
|- id="Space Heartworms"
|Space Heartworms||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]] and [[General Objects#Cigarette Packet|odd cigarette packets]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Instantly destroys the heart. Causes [[Doctoring#Cardiac abscondment|cardiac abscondment]].||Generally lethal without an immediate heart transplant.
|- id="Spider Eggs"
|Spider Eggs||{{N/a|align=left|N/A. Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||{{N/a}}||{{No}}||3.3||Infects the victim with [[Disease#Parasites|parasites]].||Each successful infection rips the host apart and spawns a couple of [[Critter|baby ice spiders]], which are extremely aggressive and will attack nearby humans and monkeys.
|- id="Too Much"
|Too Much||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]].}}||{{N/a}}|| {{No}}||5.3||Infects victim with [[Virus#High Fever|high fever]].|| Makes the host's body temperature very hot and eventually gives them arms that melt things and sometimes burn people. It's also possible to extract them from "sickly pears", an admin-spawn-only item.
|- id="Vampire Serum"
|Vampire Serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||{{N/a}}|| {{No}}||5.3 || Infects host with [[Virus#Draculaculiasis|Draculaculiasis]]. || Slowly turns host in a [[Vampire]] with the associated powers, but not the actual [[Antagonist]] status or the ability to acquire ''[[Vampire#Enthrall|Enthrall]]''. Blehh!
|- id="Werewolf Serum"
|Werewolf Serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||{{N/a}}|| {{No}}||3.8|| Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]] with the associated passives, but not the abilities or [[Antagonist]] status. Howl about it!
|}


===Acids===
Incompatible with [[#Hemophilia|Hemophilia]], because it's redundant. All bovines are hemophiliacs and gain that trait automatically.
Good old acid. Primarily used to destroy items for good.
|- id="Skeleton"
| Skeleton || -1 || Species || Compress all of your skin and flesh into your bones, making you resemble a skeleton. Not as uncomfortable as it sounds. || You start out with the [[Ossification|Ossification mutation]]. [[Chemicals#Milk|Milk]] heals you a bit, your blood is [[Chemicals#Calcium|calcium]], your head and limbs feel rather loose, and making certain foods has unique interactions. You might not expect it, but [[Human|AI and cyborgs ''do'' consider you human for law purposes]], and like everyone, you're still protected by the [[Rules]]. <br><br>You cannot take this with the [[Traits#Puritan|Puritan trait]].
|- id="Roach"
| Roach || -1 || Species || One space-morning, on the shuttle-ride to the station, you found yourself transformed in your seat into a horrible vermin. A cockroach, specifically || You start out with [[Blattodean Genetics]], so you're  not completely a roach like ''The Metamorphosis'', but a mix between human and roach. You see sliiightly better in the dark and can read writing made with infrared pens. You're immune to radiation, but {{BRUTE}} hurts you real bad. For the purposes of [[AI Laws]], [[Human|you are considered human]].


{| style="font-size: 85%;" class="wikitable sortable"
This is incompatible with [[Traits#Infravision|Infravision]]. Roachpeople can already see infrared writing, so picking that trait is redundant.  
!Reagent
|- id="Random Species"
!class="unsortable" | Recipe
| Random Species || -1 || Species|| You feel like something's different today, but you can't quite put your finger/tail/hoof/antennae on it. || Can't decide between [[#Bovine|Bovine]], [[#Reptilian|Reptilian]], [[#Roach|Roach]], and [[#Skeleton|Skeleton]]? Why not let the game choose? It'll pick one of those species at random, with an equal chance for each. It also has an extremely rare (0.01%) chance to pick something completely different but not game-breaking, which can include the fabled "Bingus" race.
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Notes
|- id="Acetic Acid"
|Acetic Acid <span style="color:#0080ff;background-color:#ffffff">▮</span>||(1) [[#Acetaldehyde|Acetaldehyde]] + (1) Oxygen + (4) Nitrogen -> (3) Acetic Acid||{{No}}||{{Instant}}||||TOUCH - Does not melt items.<br><50 UNITS: Up to +5 {{BURN}}<br>50+ UNITS: 75% chance of +10 {{BURN}} and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 {{BURN}}||It's basically raw vinegar. It can even be used to make [[#Cheese|cheese]], like in real life. Otherwise, it behaves like a much weaker sulfuric acid.
|- id="Fluorosulfuric Acid"
|Fluorosulfuric Acid <span style="color:#5050ff;background-color:#ffffff">▮</span>||(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid||{{No}}||{{Instant}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Always melts items.<br><10 UNITS: Up to +10 {{BURN}}, 20% chance of melting headgear,<br>10+ UNITS: always melts headgear if it is not acidproof, otherwise up to 50 {{BURN}} and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +50 {{BURN}}||Was once called Polytrinic acid, and still is internally. The go-to acid if you want to melt items and faces. Note that some items are resistant to acid and cannot be melted.
|- id="Hydrochloric Acid"
|Hydrochloric Acid <span style="color:#00c8ff;background-color:#ffffff">▮</span>||(1) Hydrogen + (1) Chlorine + (1) Water -> (3) Hydrochloric Acid||{{No}}||{{Instant}}||See notes.||||Behaves exactly the same as sulfuric acid and nitric acid, but used as a precursor for different chems.
|- id="Nitric Acid"
|Nitric Acid <span style="color:#00c8ff;background-color:#ffffff">▮</span>||(1) Water + (3) [[#Nitrogen Dioxide|Nitrogen Dioxide]] -> (2) Nitric Acid||{{No}}||{{Instant}}||See notes.||||Behaves exactly the same as sulfuric acid and hydrochloric acid, but used as a precursor for different chems.
|- id="Sulfuric Acid"
|Sulfuric Acid <span style="color:#00ff32;background-color:#ffffff">▮</span>||(1) Sulfur + (1) Water + (1) Oxygen & Time -> (2) Sulfuric Acid{{OR}}(1) Sulfur + (1) Steam + (1) Oxygen & Time -> (2) Sulfuric Acid <font color=red>'''- (1) Sulfur - (1) Water'''</font>{{OR}}Obtain from sulfuric acid [[Guide to Mining#Geodes|geodes]].||{{No}}||3u||+1 {{BURN}}||TOUCH - 40% chance of melting items.<br><25 UNITS: Up to 5 {{BURN}},<br>25+ UNITS: +10 {{BURN}} and has a 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 {{BURN}}||Control the heat. If it gets so hot that the water becomes steam, additional sulfur and oxygen is removed upon synthesis, making the reaction more resource-intensive. Amount removed is half the amount of sulfuric acid made, e.g. 10 units of acid = 5 u. of water and 5 u. of sulfur removed.<br><br>Has a few special rules with its synthesis, depending on whether it's in an open vs closed container.<br>
If in open container:
*Heats up by 4 Kelvin per cycle.
*Offgasses sulfuric acid smoke based on how hot the reaction is. Cap of 15u per cycle. No smoke if reaction is under 60 C/333.15 K.
If in closed container (includes beakers in chem dispensers):
*Heats up by 8 Kelvin per cycle.
*Shatters (without projectile debris) if it reaches 150 C/423.15 K.
*Mix more sulfuric acid based on heat. Adds extra heat based on amount of extra heat used.<br><br>
A precursor to many other chems. Note there are some items that this acid cannot melt. The contact damage of this and similar (Nitric, Hydrochloric) is reduced by 50% for each acid after the first if used together (So using all 3 at once would do double damage instead of triple)
|- id="Aqua Tenebrae"
|Aqua Tenebrae <span style="color:#503cff;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. The ocean on planet Magus, where [[Nadir]] is located, is made of this.}}||{{No}}||{{N/a}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Can melt or degrade worn items<br>VIA LIQUID - <br> UNITS/6 {{BURN}} to a max of 10 (blocked by a sealed suit or protective gear)<br>30+ UNITS: Disfigures the victim's face (blocked by headgear)<br>VIA BEAKER - <br>6-29 UNITS: UNITS/6 {{BURN}},<br>30+ UNITS: UNITS - 5 {{BURN}} up to 50 with a minimum of 8, disfigures the victims face (blocked by headgear)<br><br>INGEST - UNITS/6 {{BURN}}<br><br>[[Changeling|Changelings]] do not take damage from it, but can still get disfigured.||This acid has a few unique traits that sets it apart from other acids.<br>Instead of being synthesized, it's found primarily in the ocean of [[Nadir]].<br>It behaves slightly differently depending on whether the victim touches it while its in a liquid form or the victim had it splashed on them.<br>It also doesn't deal damage to [[Changeling|Changelings]], so if they're fine with being disfigured, they're free to roam the outside of [[Nadir]] in the same way they can safely roam the outside of any other station.<br>The way it interacts with items is interesting too: It doesn't melt or degrade items when applied to them directly, but can melt and degrade items when they're being worn!
|}


===Pyrotechnic Chems===
Incompatible with [[#Hairy|Hairy]], [[#Hemophilia|Hemophilia]], [[#Infravision|Infravision]], and [[#Puritan|Puritan]]. (Basically, all the traits that are blocked if you picked one of the four Species traits.)
The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that cause the Burning status effect also have an effect on {{BURN}} damage  - the longer the duration and intensity of the fire, the more {{BURN}} damage you will take per cycle.
|- id="Pug"
| Pug || -4 || Species || Should a pug really be on a space station? They aren't suited for space at all. They're practically a liability to the compan... Aw, look at those little ears! || You start out with [[Canine Genetics]] and spawn with a [[Foods and Drinks#Dog Biscuit|dog treat with good buffs]]. As a pug, you get a unique *sleuth ability, plus some cute easter eggs, but you also have a lot of disadvantages, like taking twice as much {{OXY}} due to your poor respiratory system. This is designed as a "hard mode" species that's played as bragging rights, hence the point cost and drawbacks.
|- id="Slipping Hazard"
| Slipping Hazard || +1 || None || You never were good at managing yourself slipping. || When you slip (e.g. when walking over a [[Foods and Drinks#Banana Peel|banana peel]]), it's at least as intense as slipping on [[Chemicals#Space Lube|space lube]]. Note this does not affect how often or how likely you are to slip.
|- id="Stumped"
| Stumped || 0 || Body || Because of a freak accident involving a piano, a forklift, and lots of vodka, both of your legs had to be amputated. Fortunately, NT has kindly supplied you with a wheelchair out of the goodness of their heart. (due to regulations) || You start the shift without legs and with a [[wheelchair]].
|- id="Plasma Lungs"
| Plasma Lungs || +2 || Body || You signed up for a maintenance experiment involving someone who was definitely a scientist and your lungs are now only capable of breathing in plasma. At least they gave you a free tank to breathe from. || Both your lungs are [[Roboticist#Plasmatoid Lung|plasmatoid lungs]], essentially meaning you can breathe in [[Gas#Plasma|plasma gas]], but [[Gas#Oxygen|oxygen gas]] now harms to you. (Other forms of plasma and oxygen are not affected.) Your body cannot accept other [[Roboticist#Lung|lung]] types (i.e. you can't just replace your lungs), and they persist if you are [[Medical Doctor#The Cloner|cloned]].<br><br>You also spawn equipped with a mini plasma tank and [[Clothing#Breath Mask|breath mask]] (if your job doesn't already provide you with a suitable mask), with [[Terminology#Internals|internals]] toggled on so you don't immediately start choking on oxygen. Handily, the tank can fit in your belt slot.
|- id="Hairy"
| Hairy || 0 || Body || You will grow hair even if you usually would not (due to being a lizard or something). || Normally, if you pick the [[Traits#Bovine|Bovine]], [[Traits#Reptilian|Reptilian]], or [[Traits#Roach|Roach]], you cannot use hair customization options. Now you can with this trait, just like those featherless bipeds called "humans". Unlike with [[Traits#Bald|Bald]], you can have funky hair and wear a hat at the same time, without having to juggle between a wig and important headwear.<br><br>Not compatible with the [[Traits#Skeleton|Skeleton]] (skeletons don't have hair), [[Traits#Pug|Pug]] (they have their own customization scheme), and [[Traits#Bald|Bald traits]] (because being both bald and hairy is a logical paradox).
|- id="Stinky"
| Stinky || +1 || Body || Your body has exceedingly sensitive sweat glands that overproduce, causing you to become stinky unless frequently showered. || You have the [[Motives#Hygiene|Hygiene motive]] enabled, so you have to keep yourself clean (e.g. don't wade in vomit or blood) or else you'll suffer max Stamina penalties. While the description says you should shower, you can also maintain hygiene by washing your hands at a sink and using a [[General Objects#Bathtub|bathtub]]
|- id="Picky eater"
| Picky eater <!--Yeah, it really is capitalized that way--> || 0 || None || Your refined palate only tolerates a handful of foods. || You have a list of five favorite foods, viewable via the ''Notes'' command. You can ''only'' eat those five foods. You can't eat anything else, and if someone tries to feed you food not on your list, it provides no healing, with a 70% chance of extra side effects: it might either make you vomit (30% chance), cause you to become dizzy and prone to missteps (40%), or render you unconscious for 2.5 seconds (30%).<br><br>On the Roleplay servers, eating one of your favorites heals a flat 20% Hunger, even if it's something that normally restores very little Hunger. If you get below 30% Hunger, your character becomes desperate enough to eat dishes that aren't on their favorites list. You'll still suffer the above adverse effects.
|- id="Trippy"
| Trippy || +1 || None || You have a tendency to randomly trip while moving. || When you move, you have a 2% chance to trip, which in this case means you involuntarily enter Rest mode. You can still move (albeit slowly), but you drop whatever you're holding.
|- id="Was It Something I Said?"
| Was It Something I Said? || +2 || None || You did something to attract their ire, and the small robots of the station hate your guts! || Various [[robots]] will try to inconvenience you or even outright refuse to help you.
*[[Robots#Cleanbot|Cleanbots]] may randomly (7% chance) trip you with their mop.
*[[Robots#Firebot|Firebots]] won't put you out.
*[[Robots#GuardBuddy|GuardBuddies]] will make rude gestures instead of waving at you. If you hug them, they'll feel sad and not hug you back. When they're seeking crew members to hug, they'll shoot you instead of hugging you.
**If the tourbot GuardBuddy notices you, they may (5% chance) call you a lame insult.
*[[Robots#Medibot|Medibots]] refuse to heal you, unless they're [[emag]]ged. Instead of simply ignoring you, they insult you instead.
*If you're in the way of a [[Robots#MULEBot|MULEbot]], it will just straight up run you over, safety limits or not.
*[[Robots#Securitron|Securitrons]] will try to arrest you if [[Contraband#Beepsky and The Securitrons|your threat level]] is 1 or more, when they normally arrest at 4. If they apprehend you, they'll baton you a bunch.
[[Robots#Amusing Duck|Amusing Ducks]], [[Robots#Boogie Bot|boogie bots]], [[Robots#Buttbot|buttbots]], [[Robots#Cambot|cambots]], [[Robots#Chefbot|chefbots]], [[Robots#Digbot|digbots]], [[Robots#Floorbot|floorbots]], and [[Robots#Skullbot|skullbots]] still behave as normal.


{| style="font-size: 85%;" class="wikitable sortable"
You automatically acquire this trait if you read [[Robots#Officer Beepsky|Beepsky's]] diary, because he tells all his robot friends about your dastardly deed. This only applies if you're playing a human (or roach person, skeleton, etc.), so [[Cyborg]]s and [[AI]]s can read it with impunity.
!Reagent
|- id="Cyber-Incompatible"
!class="unsortable" | Recipe
| Cyber-Incompatible || +1 || None || All cybernetic limbs and organs will fail, including cyborgification. || You cannot be turned into a [[cyborg]]. If someone tries to put your brain into a cyborg's head, your brain disintegrates. [[Artifact Research#Cyborg Converter|Cyborg converter artifacts]] and [[Virus#Robotic Transformation|Robotic Transformation]] just straight up kill you, leaving behind a NPC [[robot]]. The [[Syndicate Items#Conversion Chamber|Syndicate cyborg converter]] still works as usual.
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!<abbr title="Ignition temperature">Ign. temp</abbr>
!class="unsortable" | Ignition effect
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Notes
|- id="Aerosol Propellant"
|Aerosol Propellant <span style="color:#c8c8ff;background-color:#404040">▮</span>||{{N/a|align=left|N/A. [[Artifact Research#Beaker|artifact beakers/watering cans]].}}||0.4||{{No}}||{{n/a}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5. Size caps at 50u.||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|- id="Argine"
|Argine <span style="color:#32c8c8;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. [[Wizard|Magical beans]], [[Artifact Research#Beaker|artifact beakers/watering cans]]..}}||0.4||{{No}}||{{n/a}}||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|- id="Black Powder"
|Black Powder <span style="color:#000000;background-color:#ffffff">▮</span>||(1) [[#Charcoal|Charcoal]] + (1) Sulfur + (1) [[#Saltpetre|Saltpetre]] -> (3) Black Powder{{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.05||{{Yes}}||{{Instant}}||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||A lot of "BP" in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later. Splashing 10 or more units onto someone makes them appear on [[Security Objects#Forensic Scanner|forensic scanners]] to have gunshot residue on their person.
|- id="Chlorine Azide"
|Chlorine Azide||[[#Chlorine Azide Hint|Secret!]]||{{n/a}}||{{n/a}}||{{Instant}}||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|- id="Chlorine Trifluoride"
|Chlorine Trifluoride (CLF3) <span style="color:#ffc8c8;background-color:#404040">▮</span>||(1) Chlorine + (3) Fluorine @ 424 K -> (2) Chlorine Trifluoride{{OR}}"Extract" from [[Guide to Botany#Smoldering Radweed|smoldering radweed plants]].||4||{{No}}||{{Instant}}||{{N/a|align=left|N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)}}||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 seconds of Burning.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 seconds of Burning.<br><br>INGEST - Scales with volume, up to +90 {{BURN}}.||A very popular starting deathchem, but be careful when mixing.
|- id="Cryostylane"
|Cryostylane <span style="color:#0000dc;background-color:#ffffff">▮</span>||(1) Nitrogen + (1) Plasma + (1) Water -> (3) Cryostylane {{OR}} Extract from [[Guide to Botany#Chilly Pepper|chilly peppers]].||0.4||{{No}}||{{Instant}}||Mix with oxygen/iodine||Comes into existence at 20 °C.If in a container with oxygen, cryostylane will slowly cool all other reagents and objects on its tile down towards 0K, regardless of current surface or container. If in a container with iodine, it will slowly cool all other reagents and objects in a 3x3 area. The oxygen and iodine are removed after the reaction ends, not during it.||Reduces body temperature by 10 degrees. -10 seconds of Burning.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets duration of Burning status effect to zero. Cools mob down by 2 * amount of cryostylane used. Freezes anybody in a large block of ice, see notes for more info.||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons and can perform any actions short of speaking or breaking out. The health of the ice cube is equal to the amount of cryostylane applied divided by 2, to a maximum of 10 health. The ice cube also cools you down by 20 °C every few seconds, damaging it by one health each time.


You can break out if you move in random directions or if someone kicks your cube (i.e. clicks on it) enough times. Explosions, melee weapons, and bullets can also destroy the cube. Kinetic bullets do double damage against them, while energy ones do only a fourth of their damage and armor-piercing ones half.
You also cannot accept cybernetic augmentations. If someone tries to outfit you with robot limbs, the limbs fall off. Cyberorgans, such as [[Roboticist#Cyberlung|cyberlungs]], get violently tossed away.  
|- id="FOOF"
|FOOF (Dioxygen Difluoride) <span style="color:#ffc8c8;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Beaker|artifact beakers/watering cans]].}}|| 1.8 ||{{No}}||{{n/a}}||{{n/a}}||{{N/a|align=left|N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) }}|| +50 seconds of Burning ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 seconds of Burning <br><br> INGEST: Up to 90 {{BURN}} damage, scales with volume.|| Horrifying and thankfully rare hellchem with a funny name.
|- id="Flash Powder"
|Flash Powder <span style="color:#c8c8c8;background-color:#404040">▮</span>||(1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (5) Flash Powder||0.4||{{Yes}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|- id="Fluorosurfactant"
|Fluorosurfactant <span style="color:#64ffff;background-color:#404040">▮</span>||(1) Fluorine + (1) Carbon + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (3) Fluorosurfactant||0.4||{{No}}||{{Instant}}||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume.||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|- id="Hootingium"
|Hootingium <span style="color:#c8c8c8;background-color:#404040">▮</span><br>(Sonic Powder)||(1) Oxygen +  (1) [[#Cola|Cola]] + (1) Phosphorus (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (2) Hootingium||0.4||{{Yes}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|- id="Hydrogen-Carbon_Reaction"
|Hydrogen-Carbon Reaction||(1) Hydrogen + (1) Carbon -> Physical shock! ||{{n/a}}||{{n/a}}||2u (consumed)||{{n/a}}||Creates a small physical shock.|||||| Useful for creating styptic powder and salbutamol. This reaction is prevented by [[#Welding_Fuel|welding fuel]] - but since they turn welding fuel into [[#Oil|oil]] over time, they'll eventually react if left unattended.
|- id="Kerosene"
|Kerosene <span style="color:#fafafa;background-color:#404040">▮</span>||[[#Kerosene Hint|Secret!]]||0.4||{{No}}||{{Instant}}||874 K||Small to large fireball, scales with volume (up to 8x8).||||||Has a secret, unlisted property.
|- id="Liquid Dark Matter"
|Liquid Dark Matter <span style="color:#210021;background-color:#ffffff">▮</span>||(1) Plasma + (1) Radium + (1) Carbon (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Liquid Dark Matter||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a [[Space Pod]]), instead of sucking things, deals {{BRUTE}} damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. |||||25% chance of being applied to floor tiles.|||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of {{BRUTE}} damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|- id="Magnesium Explosion"
|Magnesium Explosion||(1) Magnesium + (1) Copper + (1) Oxygen -> BOOM!||{{n/a}}||{{n/a}}||{{Instant}}||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||The explosion is not prevented by stabilizing agent.
|- id="Napalm Goo"
|Napalm Goo <span style="color:#c86432;background-color:#ffffff">▮</span>||(1) Sugar + (1) [[#Welding Fuel|Welding Fuel]] + (1) Ethanol -> (3) Napalm Goo||0.4||{{No}}||{{Instant}}||374 K||Small to large fireball, scales with volume (up to 8x8). Cannot melt floors.||If already on fire: +(2 * volume) seconds of Burning. <br><br> Can directly make the Burning status effect more severe (independent of more time = stronger burn relationship) based on volume. Removes itself.||TOUCH - If already on fire: +(2 * volume) seconds of Burning.<br><br>Does up to 35 {{BURN}} damage based on severity of fire. Medium severity ("very much on fire") does (2.25 * volume), and high ("extremely on fire") does (5.25 * volume).|||Fire accelerant which is deadly to people already on fire because it causes direct damage and makes the fire even stronger, but mostly harmless to people who aren't.
|- id="Phlogiston"
|Phlogiston <span style="color:#faaf00;background-color:#ffffff">▮</span>||(1) Phosphorus + (1) Plasma + (1) [[#Sulfuric Acid|Sulfuric Acid]] (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Phlogiston {{OR}} Extract from [[Guide to Botany#Burning Commol|Burning Commol]].||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 224 K)||||If reagent temperature is above 224 K: +2 seconds of Burning, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - +33 seconds of Burning, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
If created without the [[#Stabilizing Agent|Stabilizing Agent]], will ignite into a fireball on mixing.
|- id="Phlogiston Dust"
|Phlogiston Dust <span style="color:#faaf00;background-color:#ffffff">▮</span>||(1) [[#Phlogiston|Phlogiston]] + (1) [[#Charcoal|Charcoal]] + (1) Phosphorus + (1) Sulfur -> (2) Phlogiston Dust||0.4||{{No}}||{{Instant}}||{{n/a}}||||If reagent temperature is above 224 K: +2 seconds of Burning, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - +15 seconds of Burning, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|- id="Photophosphide"
|Photophosphide <span style="color:#9577a3;background-color:#ffffff">▮</span>|| (1) Plasma + (1) Phosphorus + (1) Iron + (1) [[#Diethylamine|Diethylamine]] -> (1) Photophosphide|| 0.4 ||{{No}}||{{Instant}}||Instant (stabilizer: darkness)||Explodes at any contact with light (1x1, low severity). Does not scale with volume.|| || || Leading cause of injury in helpful Scientists. The explosion itself is not too deadly, but the glass shards from your exploded beaker can be. It is recommended to keep the beaker in a dark room at all times, as not even containers (lockers, backpacks, crates etc.) can protect it from light.
|- id="Pyrosium"
|Pyrosium <span style="color:#64c896;background-color:#ffffff">▮</span>||(1) Plasma + (1) Radium + (1) Phosphorus -> (3) Pyrosium||0.4||{{No}}||{{Instant}}||Mix with oxygen/magnesium||Comes into existence at 20 °C. If in a container with oxygen, pyrosium will slowly heat all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container. If in a container with magnesium, it will slowly heat up all other reagents and objects in a 3x3 area. The oxygen/magnesium will only be used up at the end of the interaction.||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right. Pyrosium cannot be smoked.
|- id="Silver Fulminate"
|Silver fulminate <span style="color:#808080;background-color:#ffffff">▮</span>||(1) [[#Silver Nitrate|Silver Nitrate]] + (1) [[#Nitric Acid|Nitric Acid]] + (1) Ethanol @ 353 K-> (1) Silver Fulminate|| 0.4 ||{{No}}||{{Instant}}||Instant||Plays a pop-like gunshot sound similar to a [[Syndicate_Items#Revolver_Box|revolver]] firing, heating up any mix it's present in. Volume/temperature/loudness scales with volume.||||||Will not detonate from running/walking if less than 25% concentrated. As in real life, make in small batches...or not.
|- id="Smoke Powder"
|Smoke Powder <span style="color:#c8c8c8;background-color:#404040">▮</span>||(1) Potassium + (1) Sugar + (1) Phosphorus (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (3) Smoke Powder||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 298 K)||Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents.||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
|- id="Sorium"
|Sorium <span style="color:#5a64c8;background-color:#ffffff">▮</span>||(1) Mercury + (1) Carbon + (1) Nitrogen + (1) Oxygen (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Sorium||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying away from the detonation point, with anything and anyone directly on the detonation point getting thrown in a random direction. Range (up to 3x3) and throw-force scale with volume.|||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, in that it knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|- id="Sea4"
|Sea4||[[#Sea4 Hint|Sea-cret!]]||0.05||{{No}}||{{Instant}}||474 K||Sparks and then explodes. Damage scales with volume.<br><br>< 14 UNITS: Smoke, minor damage. <br>15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings). <br>41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.<br> > 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.||||5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.<br><br>Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).||Makes bees and booms, what more can you want? Well, on top of being an <strike>awful</strike> pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade [[#Thermite|thermite]], and you can then use an [[Science Objects#Igniter|igniter]] or pour [[#Pyrosium|pyrosium]] and oxygen on it to ignite it.


|- id="Syndicate Napalm"
|- id="Butterfingers"
|Syndicate Napalm <span style="color:#c86432;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Only found in the firebrand's [[Murder#Vega_Flamethrower|Vega flamethrower]]}} backpack.||0.4||{{No}}||{{n/a}}||374 K||Small to large fireball, scales with volume (up to 8x8). Cannot melt floors.||If already on fire: +(2 * volume) seconds of Burning. <br><br> Can directly make the Burning status effect more severe (independent of more time = stronger burn relationship) based on volume. Removes itself.||TOUCH - Slows for 4 seconds. If already on fire: +(3 * volume) seconds of Burning.<br><br>Does up to 35 {{BURN}} damage based on severity of fire. Medium severity ("very much on fire") does (2.25 * volume), and high ("extremely on fire") does (5.25 * volume).||The secret behind the [[Murder#Vega_Flamethrower|Vega flamethrower]], burns people more efficiently than normal napalm, and slows you down for 4 seconds as well.
| Butterfingers || +2 || None || You have difficulty keeping hold of things || You have a 10% chance to drop whatever you're holding in any of your hands every few seconds.
|- id="Thermite"
|Thermite <span style="color:#550000;background-color:#ffffff">▮</span>||(1) Aluminium + (1) [[#Iron Oxide|Iron Oxide]] -> (3) Thermite ||0.4||{{No}}||{{Instant}}||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 10+ UNITS: 100% chance of burning through walls. ||||10+ UNITS - Creates a thermite powder pile when applied to floor tiles and walls. It always contains 10 units of thermite, even if you applied more than that.<br><br>TOUCH - If already on fire: +10 seconds of Burning||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|- id="Welding Fuel"
|Welding Fuel <span style="color:#000000;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Find in [[General Objects#Tank|large]] and [[General Objects#Fuel Tank|handheld-size]] fuel tanks found across the station.{{OR}}Extract from [[Guide to Botany#Seething Tomato|seething tomatoes]].}}||0.6||{{No}}||{{n/a}}||474 K, 10% threshold (see notes)||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 seconds of Burning. <br><br>1% chance to cause vomiting. If health is above 20, 33% chance of 1 {{TOX}}.||TOUCH - If already on fire: +30 seconds of Burning||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes. Not safe to drink, even if the fuel can might tempt you into doing otherwise.<br><br>If used alongside other chems, at least 10% of the mixture must be made of welding fuel for the welding fuel to ignite.
|}
|}


===Drugs===
==Job Traits==
420 smoke weed errydayy
In addition, some [[jobs]] spawn with certain traits. Rather than choosing from a list like with traits available through character setup, you gain these automatically when spawning as a certain job. Most give some sort of job-related perk or benefit.


{| style="font-size: 85%;" class="wikitable sortable"
{| class="wikitable sortable"
!Reagent
|-
!class="unsortable" | Recipe
! Name !! Associated Jobs !! Effect
!<abbr title="Depletion rate">Dep. rate</abbr>
|- id="Medical Training"
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
| Medical Training || [[Roboticist]] <br>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!<abbr title="Addiction probability; syntax is '[chance per cycle] @ [minimum amount metabolized]'">Addict prob.</abbr>
!class="unsortable" | Notes
|- id="Aranesp"
|Aranesp <span style="color:#78fff0;background-color:#404040">▮</span>||(1) [[#Cryoxadone|Cryoxadone]] + (1) [[#Insulin|Insulin]] + (1) [[#Nickel|Nickel]] @ below 273 K -> (2) Aranesp + (1) [[#Nickel|Nickel]] {{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.4||{{No}}|| 0.25 || +15 Stamina Regeneration, +25 Maximum Stamina. 8% chance of encouraging messages about feeling buff and "made of steel".<br><br>90% chance of +1 {{TOX}}, 5% of a stun alongside +15 {{OXY}} and +1 LOSEBREATH|| || ||The nickel is a catalyst; it must be present but is not consumed. You must keep the reaction below 273 K/0 C, or else it will produce [[#Carbon|carbon]] and [[#Green Vomit|green vomit]] instead of aranesp.<br><br> While aranesp grants a significant, almost unrivaled stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating {{OXY}} and {{TOX}} damage.
|- id="Bath Salts"
|Bath Salts <span style="color:#fafafa;background-color:#404040">▮</span>
|}
|}


==== Regular Drinks ====
{{Game Mechanics}}
 
[[Category:Tutorial]]
All of the following drinks have no particular special properties. They all have a depletion rate of 0.4.
 
{| style="font-size: 85%;" class="wikitable sortable"
!Drink
!class="unsortable" | Recipe
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Ethanol">Eth.</abbr>
 
|- id="Apple Juice"
| Apple Juice <span style="color:#e9d800;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Apple|apples]].}}
| {{No}}
| {{n/a}}
 
|- id="Appletini"
| Appletini <span style="color:#e0f6c3;background-color:#404040">▮</span>
| (1) [[#Vodka|Vodka]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Cider|Cider]] -> (3) Appletini
| {{No}}
| 0.12 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Bee's Knees"
| Bee's Knees <span style="color:#ffec8b;background-color:#404040">▮</span>
| (1) [[#Gin|Gin]] + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Honey|Honey]] -> (3) Bee's Knees
| {{No}}
| 0.12 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Blackberry Juice"
| Blackberry Juice <span style="color:#1d222f;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Blackberry|blackberries]].}}
| {{No}}
| {{n/a}}
 
|- id="Black Russian"
| Black Russian <span style="color:#63200f;background-color:#ffffff">▮</span>
| (1) [[#Vodka|Vodka]] + (1) [[#Coffee|Coffee]] -> (2) Black Russian {{OR}} (1) [[#Vodka|Vodka]] + (1) [[#Freshly Brewed Coffee|Freshly Brewed Coffee]] -> (2) Black Russian {{OR}} (1) [[#Vodka|Vodka]] + (1) [[#Espresso|Espresso]] -> (2) Black Russian
| {{No}}
| 0.08 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.20, 0.20 * 0.4 = 0.08-->
 
|- id="Bloody Mary"
| Bloody Mary <span style="color:#ff3500;background-color:#ffffff">▮</span>
| (1) [[#Vodka|Vodka]] + (1) [[#Tomato Juice|Tomato Juice]] -> (2) Bloody Mary
| {{No}}
| 0.1 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.25, 0.25 * 0.4 = 0.1-->
 
|- id="Blueberry Juice"
| Blueberry Juice <span style="color:#614049;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Blueberry|blueberries]].}}
| {{No}}
| {{n/a}}
 
|- id="Blue Hawaiian"
| Blue Hawaiian <span style="color:#59d0ff;background-color:#404040">▮</span>
| (3) [[#Piña Colada|Piña Colada]] + (1) [[#Curacao|Curacao]] + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian {{OR}} (1) [[#Rum|Rum]] + (1) [[#Curacao|Curacao]] + (1) [[#Pineapple Juice|Pineapple Juice]] + (1) Coconut Milk + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian
| {{No}}
| 0.072 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.18, 0.18 * 0.4 = 0.072 -->
 
|- id="Blue Raspberry Juice"
| Blue Raspberry Juice <span style="color:#65d8e6;background-color:#404040">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Blue Raspberry|blue raspberries]] or [[Foods and Drinks#Saltwater Taffy|blue-raspberry-flavored/blue saltwater taffy]].}}
| {{No}}
| {{n/a}}
 
|- id="Brass Monkey"
| Brass Monkey <span style="color:#fdc62f;background-color:#ffffff">▮</span>
| (1) Rum + (1) Vodka + (1) Orange Juice -> (3) Brass Monkey
| {{No}}
| 0.1 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.25, 0.25 * 0.4 = 0.1-->
 
|- id="Cafe Gele"
| Cafe Gele <span style="color:#8c6e1e;background-color:#ffffff">▮</span>
| (6) [[#Coffee|Coffee]] + (1) [[#Sugar|Sugar]] + (1) [[#Vanilla|Vanilla]] -> (8) Cafe Gele {{OR}} (6) [[#Freshly Brewed Coffee|Freshly Brewed Coffee]] + (1) [[#Sugar|Sugar]] + (1) [[#Vanilla|Vanilla]] -> (8) Cafe Gele {{OR}} (6) [[#Espresso|Espresso]] + (1) [[#Sugar|Sugar]] + (1) [[#Vanilla|Vanilla]] -> (8) Cafe Gele
| {{No}}
| {{n/a}}
 
|- id="Carrot Juice"
| Carrot Juice <span style="color:#ff8147;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Carrot|carrots]].{{OR}}Put [[Guide to Botany#Carrot|carrots]] into a [[Foods and Drinks#Still|still]] and collect the results.}}
| {{No}}
| {{n/a}}
 
|- id="Cherry Juice"
| Cherry Juice <span style="color:#eb0000;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}}Extract from [[Guide to Botany#Cherry|cherries]] or [[Foods and Drinks#Saltwater Taffy|red/cherry-flavored saltwater taffy]].}}
| {{No}}
| {{n/a}}
 
|- id="Chocolate Milk"
| Chocolate Milk <span style="color:#85432c;background-color:#ffffff">▮</span>
|  (1) [[#Milk|Milk]] + (1) [[#Chocolate|Chocolate]] -> (2) Chocolate Milk
| {{No}}
| {{n/a}}
 
|- id="Coconut Milk"
| Coconut Milk <span style="color:#ffffff;background-color:#404040">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].}}
| {{No}}
| {{n/a}}
 
|- id="Cranberry Juice"
| Cranberry Juice <span style="color:#ff0000;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].}}
| {{No}}
| {{N/a}}
 
|- id="Crème de Menthe"
| Crème de Menthe <span style="color:#37b366;background-color:#ffffff">▮</span>
| (1) [[#Mint|Mint]] + (1) Vodka + (1) Sugar -> (3) Crème de Menthe
| {{No}}
| 0.08 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08 -->
 
|- id="Daiquiri"
| Daiquiri <span style="color:#084107;background-color:#ffffff">▮</span>
| (1) Rum + (1) Lime Juice + (1) Sugar -> (3) Daiquiri {{OR}} (1) Rum + (2) [[#Limeade|Limeade]] -> (2) Daiquiri
| {{No}}
| 0.08 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08-->
 
|- id="Derby"
| Derby <span style="color:#fde022;background-color:#404040">▮</span>
| (1) Gin + (1) Bitters + (1) [[#Mint|Mint]] -> (3) Derby
| {{No}}
| 0.16 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.4, 0.4 * 0.4 = 0.16-->
 
|- id="Duck Fart"
| Duck Fart <span style="color:#fdf5e6;background-color:#404040">▮</span>
| (1) [[#Bourbon|Bourbon]] + (1) [[#Milk|Milk]] + (1) [[#Coffee|Coffee]] -> (3) Duck Fart {{OR}} (1) [[#Bourbon|Bourbon]] + (1) [[#Milk|Milk]] + (1) [[#Freshly Brewed Coffee|Freshly Brewed Coffee]] -> (3) Duck Fart {{OR}} (1) [[#Bourbon|Bourbon]] + (1) [[#Milk|Milk]] + (1) [[#Espresso|Espresso]] -> (3) Duck Fart
| {{No}}
| 0.24 <!-- alcohol added = alch_strength * depletion rate, alch_strength = 0.6, 0.4 * 0.6 = 0.24-->
 
|- id="Fluffy Critter"
| Fluffy Critter <span style="color:#fcf0bc;background-color:#404040">▮</span>
| (1) Rum + (1) Lime Juice + (1) [[#Lemonade|Lemonade]] + (1) [[#Strawberry Juice|Strawberry Juice]] -> (4) Fluffy Critter
| {{No}}
| 0.08 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08-->
 
|- id="Fruit Punch"
| Fruit Punch <span style="color:#eb4034;background-color:#ffffff">▮</span>
| (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Lime Juice|Lime Juice]] + (1) [[#Pineapple Juice|Pineapple Juice]] + (1) [[#Ginger Ale|Ginger Ale]] -> (5) Fruit Punch
| {{No}}
| {{n/a}}
 
|- id="Gimlet"
| Gimlet <span style="color:#deffce;background-color:#404040">▮</span>
| (1) Gin + (1) Lime Juice -> (2) Gimlet
| {{No}}
| 0.1 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.25, 0.25 * 0.4 = 0.1-->
 
|- id="Gin"
| Gin <span style="color:#c8c8c8;background-color:#404040">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].}}
| {{No}}
| 0.16 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.4, 0.4 * 0.4 = 0.16-->
 
|- id="Grenadine"
| Grenadine <span style="color:#ea1313;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Dispense from a [[Foods_and_Drinks#Dispenser|soda fountain]].}}
| {{No}}
| {{N/a}}
 
|- id="Half and Half"
| Half and Half <span style="color:#8e7333;background-color:#ffffff">▮</span>
| (1) Lemon Juice  + (1) [[#Sweet Tea|Sweet Tea]] -> (2) Half and Half {{OR}} (1) [[#Lemonade|Lemonade]] + (1) [[#Sweet Tea|Sweet Tea]] -> (2) Half and Half {{OR}} (1) [[#Lemonade|Lemonade]] + (1) [[#Tea|Tea]] -> (2) Half and Half
| {{No}}
| {{n/a}}
 
|- id="Horse's Neck"
| Horse's Neck <span style="color:#fccd3f;background-color:#404040">▮</span>
| (1) [[#Bourbon|Bourbon]] + (1) Bitters + (1) [[#Ginger Ale|Ginger Ale]] -> (3) Horse's Neck
| {{No}}
| 0.2 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.5, 0.5 * 0.4 = 0.2-->
 
|- id="Hot Buttered Rum"
| Hot Buttered Rum <span style="color:#d1935d;background-color:#ffffff">▮</span>
| (1) Rum + (1) Cider + (1) [[#Butter|Butter]] -> (3) Hot Buttered Rum
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12-->
 
|- id="Jean Harlow"
| Jean Harlow <span style="color:#e96153;background-color:#ffffff">▮</span>
| (1) Rum + (1) Vermouth -> (2) Jean Harlow
| {{No}}
| 0.24 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.6, 0.6 * 0.4 = 0.24 -->
 
|- id="Laura Palmer"
| Laura Palmer <span style="color:#846e29;background-color:#ffffff">▮</span>
| (1) [[Chemicals#Coffee|Coffee]] + (1) [[#Lemonade|Lemonade]] -> (2) Laura Palmer {{OR}} (1) [[Chemicals#Freshly Brewed Coffee|Freshly Brewed Coffee]] + (1) [[#Lemonade|Lemonade]] -> (2) Laura Palmer {{OR}} (1) [[#Espresso|Espresso]] + (1) [[#Lemonade|Lemonade]] -> (2) Laura Palmer
| {{No}}
| {{n/a}}
 
|- id="Lavender Latte"
| Lavender Latte <span style="color:#9d86ba;background-color:#ffffff">▮</span>
| (1) [[#Lavender Essence|Lavender Essence]] + (1) [[Chemicals#Espresso|Espresso]] + (2) [[#Milk|Milk]] -> (4) Lavender Latte
| {{No}}
| {{n/a}}
 
|- id="Lemon Drop"
| Lemon Drop <span style="color:#fdffe5;background-color:#404040">▮</span>
| (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Orange Juice|Orange Juice]] + (1) [[#Vodka|Vodka]] -> (4) Lemon Drop {{OR}} (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Lemon Juice|Lemon Juice]] + (2) [[#Screwdriver|Screwdriver]] -> (4) Lemon Drop
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12-->
 
|- id="Long Beach Iced Tea"
| Long Beach Iced Tea <span style="color:#e5364d;background-color:#ffffff">▮</span>
| (1) Tequila + (1) [[#Bliss on the Beach|Bliss on the Beach]] + (1) Rum + (1) Gin + (1) Lemon Juice -> (5) Long Beach Iced Tea
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Long Island Iced Tea"
| Long Island Iced Tea <span style="color:#aeab33;background-color:#ffffff">▮</span>
| (1) Tequila + (1) [[#Screwdriver|Screwdriver]] + (1) Rum  + (1) Gin + (1) Lemon Juice + (1) [[#Cola|Cola]] -> (6) Long Island Iced Tea
| {{No}}
| 0.08 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08 -->
 
|- id="Mai Tai"
| Mai Tai <span style="color:#e76b19;background-color:#ffffff">▮</span>
| (1) Rum + (1) Lime Juice + (1) Orange Juice -> (4) Mai Tai
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Manhattan"
| Manhattan <span style="color:#a4540e;background-color:#ffffff">▮</span>
| (1) [[#Bourbon|Bourbon]] + (1) Vermouth + (1) Bitters -> (3) Manhattan
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Margarita"
| Margarita <span style="color:#b7f251;background-color:#ffffff">▮</span>
| (1) Tequila + (1) Orange Juice + (1) Lime Juice -> (3) Margarita
| {{No}}
| 0.08 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08 -->
 
|- id="Martini"
| Martini <span style="color:#eeeeee;background-color:#404040">▮</span>
| (1) Gin + (1) Vermouth -> (2) Martini
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Mead"
| Mead <span style="color:#084107;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Dispense from a [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].{{OR}} Put [[Foods_and_Drinks#Honey|honey]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Milk Punch"
| Milk Punch <span style="color:#f8c8e6;background-color:#404040">▮</span>
| (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Lime Juice|Lime Juice]] + (1) [[#Pineapple Juice|Pineapple Juice]] + (1) [[#Ginger Ale|Ginger Ale]] + (1) [[#Milk|Milk]] -> (6) Milk Punch {{OR}} (5) [[#Fruit Punch|Fruit Punch]] + (1) [[#Milk|Milk]] -> (6) Milk Punch
| {{No}}
| {{n/a}}
 
|- id="Mojito"
| Mojito <span style="color:#c6dc5c;background-color:#404040">▮</span>
| (3) [[#Daiquiri|Daiquiri]] + (1) [[#Mint|Mint]] -> (4) Mojito {{OR}} (1) [[#Mint|Mint]] + (1) Lime Juice + (1) Rum + (1) Sugar -> (4) Mojito
| {{No}}
| 0.08 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08-->
 
|- id="Murdini"
| Murdini <span style="color:#ffeeee;background-color:#404040">▮</span>
| (1) [[#Martini|Martini]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Suicider|Suicider]] -> (3) Murdini
| {{No}}
| 1.4 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 3.5, 3.5 * 0.4 = 1.4 -->
 
|- id="Negroni"
| Negroni <span style="color:#a70000;background-color:#ffffff">▮</span>
| (1) Gin + (1) Vermouth + (1) Bitters -> (3) Negroni {{OR}} (2) [[#Martini|Martini]] + (1) Bitters -> (3) Negroni
| {{No}}
| 0.1 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.25, 0.25 * 0.4 = 0.1-->
 
|- id="Phil Collins"
| Phil Collins <span style="color:#f0f8ff;background-color:#404040">▮</span>
| (1) [[#Vodka Tonic|Vodka Tonic]] + (1) [[#Lemonade|Lemonade]] -> (2) Phil Collins
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 -->
 
|- id="Pineapple Juice"
| Pineapple Juice <span style="color:#fff947;background-color:#404040">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Pineapple|pineapples]]}}
| {{No}}
| {{n/a}}
 
|- id="Pine-Ginger"
| Pine-Ginger <span style="color:#e6d25a;background-color:#404040">▮</span>
| (2) [[Chemicals#Pineapple Juice|Pineapple Juice]] + (1) [[Chemicals#Ginger Ale|Ginger Ale]] + (1) [[Chemicals#Ice|Ice]] -> (4) Pine-Ginger
| {{No}}
| {{n/a}}
 
|- id="Pisco Sour"
| Pisco Sour <span style="color:#e9f6c3;background-color:#404040">▮</span>
| (1) [[#Egg|Egg]] + (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Bitters|Bitters]] + (1) [[#Lime Juice|Lime Juice]] + (1) [[#White Wine|White Wine]] -> (5) Pisco Sour
| {{No}}
| 0.16 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.4, 0.4 * 0.4 = 0.16-->
 
|- id="Pink Lemonade"
| Pink Lemonade <span style="color:#fde6ed;background-color:#404040">▮</span>
| (1) Grenadine + (1) [[#Lemonade|Lemonade]] -> (2) Pink Lemonade
| {{No}}
| {{n/a}}
 
|- id="Pumpkin Juice"
| Pumpkin Juice <span style="color:#ff7518;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Pumpkin|pumpkins]].{{OR}}Put [[Guide to Botany#Pumpkin|pumpkins]] into a [[Foods and Drinks#Still|still]] and collect the results.}}
| {{No}}
| {{n/a}}
 
|- id="Pumpkin Spice Latte"
| Pumpkin Spice Latte <span style="color:#e76a00;background-color:#ffffff">▮</span>
| (1) [[#Pumpkin Juice|Pumpkin Juice]] + (2) [[#Milk|Milk]] + (1) [[#Espresso|Espresso]] + (1) [[#Cinnamon|Cinnamon]] -> (5) Pumpkin Spice Latte{{OR}}Put [[Guide to Botany#Spiced Pumpkin|spiced pumpkins]] into a [[Foods and Drinks#Still|still]] and collect the results.
| {{No}}
| {{n/a}}
 
|- id="Raspberry Juice"
| Raspberry Juice <span style="color:#a30325;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Raspberry|raspberries]].}}
| {{No}}
| {{n/a}}
 
|- id="Rum"
| Rum <span style="color:#f0781e;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Sugar|sugarcane]] or [[Foods_and_Drinks#Sugar|sugar]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| 0.24 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.6, 0.6 * 0.4 = 0.24 -->
 
|- id="Rum and Cola"
| Rum and Cola <span style="color:#73264d;background-color:#ffffff">▮</span>
| (1) Rum + (1) Cola -> (2) Rum and Cola
| {{No}}
| 0.28 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.7, 0.7 * 0.4 = 0.28 -->
 
|- id="Sail Boat"
| Sail Boat <span style="color:#a0dc5a;background-color:#ffffff">▮</span>
| (1) [[#Lime Juice|Lime Juice]] + (4) [[#Ginger Ale|Ginger Ale]] + (1) [[#Ice|Ice]] -> (6) Sail Boat
| {{No}}
| {{n/a}}
 
|- id="Simple Syrup"
| Simple Syrup <span style="color:#e6dacc;background-color:#404040">▮</span>
| (1) Sugar + (1) Water @ 353 K -> (2) Simple Syrup
| {{No}}
| {{n/a}}
 
|- id="Soda Water"
| Soda Water <span style="color:#fafafa;background-color:#404040">▮</span>
| (1) Carbon + (1) Oxygen + (1) Water -> (2) Soda Water
| {{No}}
| {{n/a}}
 
|- id="Strawberry Juice"
| Strawberry Juice <span style="color:#c3150f;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from, naturally, [[Guide to Botany#Strawberry|strawberries]], [[Foods and Drinks#Strawberry Pie|strawberry pies]], and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]].}}
| {{No}}
| {{n/a}}
 
|- id="Strawberry Milk"
| Strawberry Milk <span style="color:#f8c4c4;background-color:#404040">▮</span>
|  (1) [[#Milk|Milk]] + (1) [[#Strawberry Juice|Strawberry juice]] -> (2) Strawberry Milk
| {{No}}
| {{n/a}}
 
|- id="Suicider"
| Suicider <span style="color:#ff3500;background-color:#ffffff">▮</span>
| (1) Cider + (1) Vodka + (1) [[#Epinephrine|Epinephrine]] + (1) [[#Welding Fuel|Welding fuel]] -> (4) Suicider {{OR}} Extract or [[Foods_and_Drinks#Still|distill]] from [[Guide to Botany#Omega Weed|omega weed]].
| {{No}}
| 1.2 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 3, 3 * 0.4 = 1.2-->
 
|- id="Sweet Tea"
| Sweet Tea <span style="color:#8b5a36;background-color:#ffffff">▮</span>
| (1) Sugar + (1) [[#Tea|Tea]] -> (2) Sweet Tea
| {{No}}
| {{n/a}}
 
|- id="Three Mile Island Iced Tea"
| Three Mile Island Iced Tea <span style="color:#b2fe0f;background-color:#ffffff">▮</span>
| (1) Vodka + (1) Gin + (1) Tequila + (1) [[#Cola|Cola]] + (1) [[#Curacao|Curacao]] -> (5) Three Mile Island Iced Tea
| {{No}}
| 0.4 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 1, 1 * 0.4 = 0.4 -->
 
|- id="Tequila"
| Tequila <span style="color:#fffc90;background-color:#404040">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].}}
| {{No}}
| 0.24 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.6, 0.6 * 0.4 = 0.24 -->
 
|- id="Tequini"
| Tequini <span style="color:#fbffc1;background-color:#404040">▮</span>
| (1) Tequila + (1) Vermouth -> (2) Tequini
| {{No}}
| 0.16 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.4, 0.4 * 0.4 = 0.16 -->
 
|- id="Thai Iced Coffee"
| Thai Iced Coffee <span style="color:#daac8c;background-color:#404040">▮</span>
| (3) [[#Coffee|Coffee]] + (1) [[#Ice|Ice]] + (1) [[#Milk|Milk]] + (1) [[#Sugar|Sugar]] -> (6) Thai Iced Coffee {{OR}} (1) [[#Freshly Brewed Coffee|Freshly Brewed Coffee]] + (1) [[#Ice|Ice]] + (1) [[#Milk|Milk]] + (1) [[#Sugar|Sugar]] -> (6) Thai Iced Coffee {{OR}} (1) [[#Espresso|Espresso]] + (1) [[#Ice|Ice]] + (1) [[#Milk|Milk]] + (1) [[#Sugar|Sugar]] -> (6) Thai Iced Coffee
| {{No}}
| {{n/a}}
 
|- id="Tomato Juice"
| Tomato Juice <span style="color:#ff0000;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Tomato|tomatoes]].{{OR}} Put [[Guide to Botany#Seething Tomato|seething tomatoes]] or [[Guide to Botany#Tomato|(unmutated) tomatoes]] into a [[Foods and Drinks#Still|still]] and collect the results.}}
| {{No}}
| {{n/a}}
 
|- id="Tom Collins" <!--Anybody else always think of the In the Air Tonight guy when they read this drink's name?-->
| Tom Collins <span style="color:#e8e0c5;background-color:#404040">▮</span>
| (1) Gin + (1) Tonic Water + (1) [[#Lemonade|Lemonade]] -> (3) Tom Collins {{OR}} (2) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#Lemonade|Lemonade]] -> (3) Tom Collins
| {{No}}
| 0.072 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.18, 0.18 * 0.4 = 0.072-->
 
|- id="Vermont Breeze"
| Vermont Breeze <span style="color:#dcc850;background-color:#ffffff">▮</span>
| (4) [[#Lemonade|Lemonade]] + (1) [[#Grenadine|Grenadine]] + (1) [[#Tonic Water|Tonic Water]] -> (6) Vermont Breeze
| {{No}}
| {{n/a}}
 
|- id="Vodka"
| Vodka <span style="color:#a5ffff;background-color:#404040">▮</span>
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Potato|potatoes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| 0.2 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.5, 0.5 * 0.4 = 0.2-->
 
|- id="Vodka Gimlet"
| Vodka Gimlet <span style="color:#deffce;background-color:#404040">▮</span>
| (1) Vodka + (1) Lime Juice -> (2) Vodka Gimlet
| {{No}}
| 0.1 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.25, 0.25 * 0.4 = 0.1 -->
 
|- id="Vodka Martini"
| Vodka Martini <span style="color:#eeeeee;background-color:#404040">▮</span>
| (1) Vodka + (1) Vermouth -> (2) Vodka Martini
| {{No}}
| 0.12 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.3, 0.3 * 0.4 = 0.12 -->
 
|- id="Watermelon Juice"
| Watermelon Juice <span style="color:#fd4659;background-color:#ffffff">▮</span>
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Watermelon|watermelons]], [[Foods and Drinks#Saltwater Taffy|pink/watermelon-flavored saltwater taffy]], and random [[Foods and Drinks#Gummy Worm|gummy worms]].}}
| {{No}}
| {{n/a}}
 
|- id="Whiskey Sour"
| Whiskey Sour <span style="color:#aabc43;background-color:#ffffff">▮</span>
| (1) [[#Bourbon|Bourbon]] + (1) Lemon Juice + (1) Sugar -> (3) Whiskey Sour {{OR}} (1) [[#Bourbon|Bourbon]] + (2) [[#Lemonade|Lemonade]] -> (2) Whiskey Sour
| {{No}}
| 0.08 <!-- ethanol added = alch_strength * depletion rate, alch_strength = 0.2, 0.2 * 0.4 = 0.08-->
|}
 
=== Miscellanea ===
A section for the stranger chems in the game that are hard to classify anywhere else.
 
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!<abbr title="Addiction probability; syntax is '[chance per cycle] @ [minimum amount metabolized]'">Addict prob.</abbr>
!class="unsortable" | Notes
|- id="Ageinium"
|Ageinium <span style="color:#a0c0c0;background-color:#404040">▮</span>|| [[#Ageinium Hint|Secret!]] {{OR}} Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].||0.4||{{No}}||IF AGE < 140: 30% chance to increase age by one. If this happens, there's also a 3% chance of a mildly concerning message about feeling older and a separate 1.2% chance of screaming.||||||Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, [[Syndicate Objects#Cyalume Saber|c-saber]] swinging, and [[General Objects#Toy Sword|toy sword]] swiping in...interesting ways.<br><br>You might not expect it, but it affects [[Rancher#Chickens|chickens]] too. Specifically, it makes them age twice as fast if injected into them.
|- id="Ash"
|Ash <span style="color:#000000;background-color:#ffffff">▮</span>|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. {{OR}} (1) [[#Paper|Paper]] @ 424K -> (1) Ash {{OR}} (2) [[#Oil|Oil]] @ 474 K (see notes) -> (1) Ash ||0.4||{{No}}||||||||Fertilizer and a basic ingredient in a couple of recipes. You can get it by either burning paper or burning oil, which requires at least 25% of the reagents to be oil for it to ignite.
|- id="Bacterial Medium"
|Bacterial Medium||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Or specifically Bacterial Growth Medium as the Path-o-Matic calls it. It's used to grow bacteria under [[Guide to Pathology|pathology]]...except pathogens are disabled, so you can't.
|- id="Biocide"
|Biocide||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Beakers of this from the Path-o-Matic call it "Biocide''s''" for some reason. It's used to make cures for fungus and parasite pathogens through the [[Guide to Pathology|pathology system]], which is currently disabled. Otherwise, it's pretty inert towards other forms of biological life.
|- id="Blood"
|Blood <span style="color:#c80000;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]]. Found in [[Guide_to_Botany#Suspicious_Tomato|killer tomatoes]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them. [[Guide to Botany#Man-Eater|Man-eaters]] accept blood as a substitute for water.
|- id="Booster Enzyme"
|Booster Enzyme <span style="color:#7fa0c0;background-color:#ffffff">▮</span>||[[#Booster Enzyme Hint|Secret!]]{{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].{{OR}}Extract from harvests from plants with the [[Guide to Botany#Enzymatic|Enzymatic gene]].||0.4||{{No}}||For each of the following reagents, creates 2 units of it, if there is more than 0 and less than 20 units of said reagent in your bloodstream:
*[[#Charcoal|Charcoal]]
*[[#Epinephrine|Epinephrine]]
*[[#Mannitol|Mannitol]]
*[[#Methamphetamine|Methamphetamine]]
*[[#Menthol|Menthol]]
*[[#Oculine|Oculine]]
*[[#Omnizine|Omnizine]]
*[[#Pentetic Acid|Pentetic Acid]]
*[[#Perfluorodecalin|Perfluorodecalin]]
*[[#Potassium Iodide|Potassium Iodide]]
*[[#Salbutamol|Salbutamol]]
*[[#Salicylic Acid|Salicylic Acid]]
*[[#Saline-Glucose Solution|Saline-Glucose Solution]]
*[[#Silver Sulfadiazine|Silver Sulfadiazine]]
*[[#Styptic Powder|Styptic Powder]]
*[[#Synaptizine|Synaptizine]]
*[[#Synthflesh|Synthflesh]]
*[[#Teporone|Teporone]]
Every time it duplicates a chemical, it leaves behind 1 unit of [[#Enzymatic Leftovers|enzymatic leftovers]].
||||||Essentially, it duplicates chems you consume alongside it. It can keep meth and certain medical chem levels at around 20 units within your bloodstream, at the cost of clogging your bloodstream with garbage. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that.<br><br> Useful for farming [[#Omnizine|omnizine]] and other somewhat rare reagents, if you extract them from the bloodstream with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]]. Could also help fuel a [[#Methamphetamine|meth]]-powered rampage or a heal-chem-mix for the dying.<br><br> Be wary of the enzymatic leftovers; they might not harm you directly, but if you let them accumulate, you might hit the 330u reagent cap, and then you'll have very little space left for any other chemicals, e.g. more booster enzyme or chems to get rid of the enzymatic leftovers.
|- id="Capsizin"
|Capsizin <span style="color:#172e6f;background-color:#ffffff">▮</span>||(4) Capsaicin + (1) Reversium -> (5) Capsizin||0.4||{{No}}||OVERDOSE (30) - Decays harmlessly into water.||INGEST - Flips your sprite upside down.||||A punny gimmick chem that causes your sprite to 'capsize'.
|- id="Carbon Tetrachloride"
|Carbon <span style="color:#000000;background-color:#ffffff">▮</span> Tetrachloride||(1) Chlorine + (1) Carbon + (1) Nickel -> (2) Carbon Tetrachloride + (1) Nickel||0.4||{{No}}|| ||TOUCH - When splashed onto people, objects or turfs that are on fire, reduces duration of Burning status effect by 30 seconds.<br><br>TOUCH - When splashed onto a fire elemental, causes <code>volume * 1.5</code> {{BRUTE}}, to max of 65 (since they take 1.15x extra {{BRUTE}}, 65 is more like 74.75) and knocks them down for 2 seconds. This has a 5 second cooldown.||||AKA firefighting foam (ff foam for short), because this chemical's pretty good at putting out fires. Logically, since it's good for fighting fires, it's also great for fighting fire elementals from the [[Random Events#Hostile Critter|Hostile Critter event]].<br><br>If it mixes with [[#Chlorine Trifluoride|CLF3]], it explodes!
|- id="Carpet"
|Carpet <span style="color:#701345;background-color:#ffffff">▮</span>||(1) [[#Space Fungus|Space Fungus]] + (1) [[#Blood|Blood]] -> (2) Carpet||0.4||{{No}}||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||
|- id="Catonium"
|Catonium <span style="color:#00ff00;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]}}||0.4||{{No}}|||| || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|- id="Chalk"
|Chalk <span style="color:#ffffff;background-color:#404040">▮</span>||(4) [[#Calcium Sulfate|Calcium Sulfate]] + (1) [[#Oil|Oil]] -> (5) Chalk||0.4||{{No}}||||5+ UNITS: Creates a stick of chalk when applied to floor tiles.||||
|- id="Cloaked Panellus Extract"
|Cloaked Panellus Extract <span style="color:#3232ff;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Cloaked Panellus|cloaked panellus mushrooms]].}}||0.1||{{No}}||||||||If there are 5+ units of this in a container or mob, it is impossible to assess the chemical contents of it with a [[Chemistry#Reagent Scanner|reagent scanner]] or similar. Instead, scanning outputs the message "ERR: SPECTROSCOPIC ANALYSIS OF THIS SUBSTANCE IS NOT POSSIBLE."
|- id="Colorful Reagent"
|Colorful Reagent <span style="color:#ffffff;background-color:#404040">▮</span>||(1) Plasma + (1) Radium + (1) [[#Stabilizing Agent|Stabilizing Agent]] + (1) [[#Space Drugs|Space Drugs]] + (1) [[#Cryoxadone|Cryoxadone]] + (1) [[#Triple Citrus|Triple Citrus]] -> (6) Colorful Reagent{{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.4||{{No}}||||INGEST - Changes your blood to a random color.<br><br>TOUCH - Paints almost everything it touches with a random color.||||Foaming or smoking this can be fun.
|- id="Coagulated Gnesis"
|Coagulated Gnesis <span style="color:#4d736d;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers.{{OR}}Obtain from (rare) coagulated gnesis [[Guide to Mining#Geodes|geodes]].}}||0.25, see Notes||{{No}}||40+ UNITS: Converts your blood into more coagulated gnesis, at 0.7 units converted to 0.7 units of gnesis per second. Ominous messages about various body parts changing. Hearing [[Flockmind#Flockdrone|flockdrone]] beeping. <br><Br>100+ UNITS: Beeping and messages occur more often, small chance every cycle to replace one of your organs with a solid shard of gnesis.<br><br>200+ UNITS: Possibility of gibbing into an AI (i.e. non-controllable) [[Flockmind#Flockbits|flockbit]]. Precise chance is either a flat 2% or <code>(volume - 200)/5</code>, which ever is higher. ||ON TURF: <br> 10+ UNITS: Creates either a scrap of [[Guide to Mining#Gnesis|gnesis]] or shard of [[Guide to Mining#Gnesis|transparent gnesis]] <br> 50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs. <br><br>TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since [[General Objects#Showerhead|showers]] and such still remove it.<br><Br>INGEST: Amusing message about the gnesis tasting like children's modeling clay.||||It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with [[Medical Objects#Blood Bag|packs]] or [[#Filgrastim|filgrastim]], [[#Saline-Glucose Solution|saline]], and other blood-restoring chems. To avoid it, drink a [[Foods_and_Drinks#Tealquila_Sunrise|Tealquila Sunrise]], or take lots of [[#Calomel|calomel]] or other flushing chems to flush it out faster than it can convert it. <br><br> Converts other reagents in the container into more gnesis, at a max of 0.7 units of gnesis for 0.7 units of non-gnesis reagent,  per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 0.7 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.
|- id="Compost"
|Compost <span style="color:#643700;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].}}||0.4||{{No}}||||||||Fertilizer. It helps plants growing in [[Guide to Botany#Hydroponics Tray|hydroponics trays]] regain health and can substitute for [[#Water|water]].
|- id="Copper Nitrate"
|Copper <span style="color:#b87333;background-color:#ffffff">▮</span> Nitrate||(1) Copper + (3) Oxygen + (1) Nitrogen -> (1) Copper Nitrate||0.4||{{No}}||||||||Precursor to other chems. Used to create [[#Nitrogen Dioxide|Nitrogen Dioxide]].
|- id="Deageinium"
|Deageinium <span style="color:#59f28c;background-color:#404040">▮</span>|| [[#Deageinium_Hint|Secret!]].||0.4||{{No}}||30% chance to decrease age by one, with a minimum of 18 for humans and 10 for chickens. This may be accompanied by a mildly concerning message about feeling younger (3% chance) and/or screaming (1.2% chance).||||||Decreasing your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, [[Syndicate Objects#Cyalume Saber|c-saber]] swinging, and [[General Objects#Toy Sword|toy sword]] swiping in...interesting ways.<br><br>You might not expect it, but it affects [[Rancher#Chickens|chickens]] too.
|- id="Denatured Enzyme"
|Denatured Enzyme <span style="color:#2a2413;background-color:#ffffff">▮</span>||(1) [[#Booster Enzyme|Booster Enzyme]] @ 424 K -> (1) Denatured Enzyme {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (1) [[#Denatured Enzyme|Denatured Enzyme]] + (1) [[#Spaceacillin|Spaceacillin]] + (1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Copper|Copper]] {{OR}} Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]] {{OR}} Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.4||{{No}}|| || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.
|- id="Diluted Fliptonium"
|Diluted Fliptonium <span style="color:#f50c4a;background-color:#ffffff">▮</span>||(1) [[#Fliptonium|Fliptonium]] + (2) Water -> (3) Diluted Fliptonium||0.1||{{No}}||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}.||||0.01% @ 15u||
|- id="Diluted Transparium"
|Diluted Transparium <span style="color:#0afefe;background-color:#404040">▮</span>||(1) [[#Transparium|Transparium]] + (2) Water -> (3) Diluted Transparium||0.4||{{No}}||Works like regular [[#Transparium|transparium]], but just makes you a bit translucent instead of invisible.||||||Basically a gimmick chem. Fun for confusing people!
|- id="Ectoplasm"
|Ectoplasm <span style="color:#b3e197;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Spooky Dan's Horrortastic Cola|Spooky Dan's Horrortastic Cola]]. {{OR}} Extract from [[Foods and Drinks#Ectoplasm|ectoplasm globs]]; [[Foods and Drinks#Slice of Dread|slices of dread]]; [[Foods and Drinks#Slice of Terror Toast|terror toast]]; [[Foods and Drinks#Killed Cheese Sandwich|"killed" cheese sandwiches]]; [[Foods and Drinks#Peanut Butter and Jelly Meet Breadula|spooky peanut butter sandwiches]]; [[Foods and Drinks#Killer Beenut Butter Sandwich|killer beenut butter sandwiches]]; [[Foods and Drinks#Scare Wich Project|"scare wich project" sandwiches]]; [[Foods and Drinks#Murderwich|murderwiches]]; [[Foods and Drinks#Synthmeat Steinwich|synthmeat steinwiches]]; [[Foods#Spookie|spookies]]; and [[Foods and Drinks#Full Moon Pie|full moon pies]]. }}||0.4||{{No}}||Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies.||10+ UNITS: Creates a [[Foods#Ectoplasm|surprisingly edible blob of ectoplasm]].||||As a blob, it's surprisingly malleable when [[Ore Processing#So fucking metal!|processed]].
|- id="Enzymatic Leftovers"
|Enzymatic Leftovers <span style="color:#2a2413;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Have [[#Booster Enzyme|booster enzyme]] duplicate a chemical, extract it from your blood using a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]].}}||0.01||{{No}}|||||||| Enzymatic leftovers are the byproducts created when [[#Booster Enzyme|booster enzyme]] duplicates a chemical. Not harmful it of itself, but it depletes very slowly and takes up space that could be used for more useful chemicals.
|- id="Fartonium"
|Fartonium <span style="color:#f77a20;background-color:#ffffff">▮</span>|| (1) [[#Egg|Egg]] + (1) [[#Refried Beans|Refried Beans]] + (1) [[#????|????]] + (1) [[#Cheese Substitute|Cheese Substitute]] -> (2) Fartonium {{OR}} Extract from [[Foods and Drinks#Buttburger|buttburgers]]{{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.4||{{No}}||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 {{BRUTE}}||||||Non-stop farty party.
|- id="Flaptonium"
|Flaptonium <span style="color:#64c8ff;background-color:#404040">▮</span>||(1) [[#Egg|Egg]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Chicken Soup|Chicken Soup]] + (1) [[#Strange Reagent|Strange Reagent]] + (1) [[#Blood|Blood]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}|||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|- id="Fliptonium"
|Fliptonium <span style="color:#d11f75;background-color:#ffffff">▮</span>||(1) [[#Gin and Sonic|Gin and Sonic]] + (1) [[#Liquid Dark Matter|Liquid Dark Matter]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Ephedrine|Ephedrine]] -> (4) Fliptonium{{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.2||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 9%, +2 Stamina Regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||0.2% @ 10u||Increases your stamina regen and stun resistance somewhat and makes you spin, whoa.
|- id="Foamed Metal"
|Foamed Metal||(3) (Aluminium or Iron) + (1) [[#Fluorosurfactant|Fluorosurfactant]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> REACTION||{{n/a}}||{{n/a}}||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|- id="Fog"
|Fog <span style="color:#b5b5b5;background-color:#404040">▮</span>||{{N/a}}||0.4||{{No}}||||||||The secret of [[Security Objects#Fog Grenades|fog grenades]]. [[#Smoke Powder|Smoke powder]] clouds made from fog block line of sight. [[Guide to Genetics#X-Ray Vision|X-Ray Vision]] counteracts it, letting you see what's lurking inside and outside the fog, while with [[Engineering Objects#Meson Goggles|mesons]], you only see the walls and floors beyond.
|- id="Fungal Medium"
|Fungal Medium||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Also known as Fungal Growth Medium. In [[Guide to Pathology|pathology]], this chem is, as the name implies, used to grow fungi for various purposes. Pathogens are currently disabled though, so you can't do that right now. Has no effect on the fungus found in [[maintenance]] or the various types grown via [[Guide to Botany|botany]].
|- id="Glowing Fliptonium"
|Glowing Fliptonium <span style="color:#9e105e;background-color:#ffffff">▮</span>||[[#Glowing Fliptonium Hint|Secret!]] {{OR}} Rare, random find in [[Artifact Research#Beaker|artifact beakers/watering cans]].||0.1||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 60%, +4 Stamina Regeneration. Makes you jittery, reduces drowsiness by 12. <br><br>Makes you spin a random direction. Starts fast and becomes slower the longer it's in you.<br><br>OVERDOSE (15) - Same as [[#Fliptonium|fliptonium]]||When applied a mob or object, makes it spin a random direction and speed. No effects on turfs. Effects do not change with dose.||1% @ 5u||Basically, [[#Fliptonium|fliptonium]] but even more powerful. Don't go too crazy or you'll ruin your eyes. <br><br>Once upon a time (as in, before April 22nd, 2021), glowing fliptonium could spin flooring too. You can probably imagine how bizarre (and perhaps disorienting) this looked.
|- id="Graphene"
|Graphene <span style="color:#141414;background-color:#ffffff">▮</span>||(1) [[#Iron|Iron]] + (1) [[#Silicon|Silicon]] + (4) [[#Welding Fuel|Welding Fuel]]  @ 424K -> (2) Graphene + (2) Oxygen + (2) Salt||0.4||{{No}}||||||||Used in [[#Graphene Hardening Compound|Graphene Hardening Compound]].
|- id="Graphene Hardening Compound"
|Graphene Hardening Compound <span style="color:#0a0a0a;background-color:#ffffff">▮</span>||(1) [[#Graphene|Graphene]] + (9) [[#Space Glue|Space Glue]] -> (10) Graphene Hardening Compound ||0.4||{{No}}||||Improves strength of atmos pipes, multiplying their pressure tolerance by <code>2 ^ volume</code>. This can't raise pressure tolerance beyond one billion.<br><br> Provides some explosive resistance to walls and windows.||||Useful for [[scientist]]s who want to make [[Plasma Research]] explode less often and help set up [[Terminology#Pipeburn|pipeburns]].
|- id="Grass Gro"
|Grass Gro <span style="color:#00ff00;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grass|grass leaves]].}}||0.4||{{No}}||||When applied on floor tiles, creates a tile of grass. There are many purely aesthetic variations of these tiles, and they can be removed by prying out the tile with a [[crowbar]] and placing it back on the plating.||||Pretty. A viable alternative to [[#Carpet|carpet]].
|- id="Green Vomit"
|Green vomit <span style="color:#78ff78;background-color:#ffffff">▮</span>||(1) [[#Cryoxadone|Cryoxadone]] + (1) [[#Insulin|Insulin]] + (1) [[#Nickel|Nickel]] @ 273 K -> (1) Green Vomit + (1) [[#Carbon|Carbon]] + (1) [[#Nickel|Nickel]]{{OR}}Put [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]] in a [[Foods and Drinks#Still|still]].{{OR}} Click on a green vomit pile with a beaker or similar container.{{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].||0.4||{{No}}||||5+ UNITS: Creates a slippery glob of green vomit. Grody.||||The nickel is a catalyst; it must be present for the reaction to occur but is not consumed. Keep it above 273 K/0 C or you'll make [[#Aranesp|aranesp]] instead. (This is technically aranesp's "waste"/tar reaction.)<br><br>When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting [[#Toxic Slurry|toxic slurry]], and they can be found in a few disgustingly ill-kept places and occasionally around a [[Syndicate Items#Port-a-Puke|Port-a-Puke]].
|- id="Hemolymph"
|Hemolymph <span style="color:#0490a5;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Draw blood from a [[Guide to Genetics#Blattodean Genetics|roachperson]] with a syringe or [[Medical Objects#Blood Bag|IV drip]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||||Essentially, blue-green bug blood, found in [[Guide to Genetics#Blattodean Genetics|roachpeople]], cockroaches, butterflies, and scorpions. Behaves much like [[#Blood|regular blood]], and while it doesn't work for recipes that require blood, it does have a unique reaction where heating it alongside [[#Acetone|acetone]] and [[#Space Cleaner|space cleaner]] makes [[#Meat Slurry|meat slurry]], [[#Spaceacillin|spaceacillin]], [[#Copper|copper]], [[#Saline-Glucose Solution|saline-glucose solution]], and [[#Denatured Enzyme|denatured enzyme]], a nod to how horseshoe crab hemolymph in real life is used to detect bacteria.
|- id="Holy Water"
|Holy Water <span style="color:#0aa5fe;background-color:#ffffff">▮</span>||(1) Water + (1) Wine + (1) Mercury -> (3) Holy Water {{OR}} Extract from [[Guide to Botany#Garlic|garlic]], [[Foods and Drinks#Garlic Bread|garlic bread]], or [[Foods and Drinks#Cheesy Garlic Bread|cheesy garlic bread]]. {{OR}} Find in holy water vials from the [[Chapel|Chapel office]].||0.4||{{No}}||||TOUCH - Decreases the Burning status effect by 20 seconds when splashed onto people, objects or turfs that are on fire.<br><br>TOUCH AND IF TARGET IS NOT [[Traits#Atheist|ATHEIST]]:
*Heals [[Doctoring#Brain|BRAIN damage]] at 1 BRAIN per unit, capped at 10.
*1% chance of curing diseases.
*Removes [[Wraith#Curse of Blindness|blindness]], [[Wraith#Curse of Blood|blood]], [[Wraith#Curse of Death|death]], [[Wraith#Curse of Rot|rot]], and [[Wraith#Curse of Weakness|weakness plaguebringer curses]], releasing black smoke and inflicting 5 {{BURN}} on the target.
TOUCH/INGEST - If target is [[vampire]]: Causes 1.25 {{BURN}} and removes 1.25 blood, both per unit applied, to a max of 80.
||||Hurts vampires (but not their thralls) and, if your target does not have the [[Trait#Atheist|Atheist trait]], cures [[Doctoring#Brain|brain damage]] and [[Wraith#Path 2: The Plaguebringer|plaguebringer]] hexes. Fun fact: [[Guide to Botany|plants]] can use it in place of plain water, though the [[Chaplain]] might consider it blasphemous.
|- id="Honkfartium"
|Honkfartium <span style="color:#ffb6c1;background-color:#404040">▮</span>||(1) [[#Simethicone|Simethicone]] + (1) [[#Fartonium|Fartonium]]@ 374 K -> (1) Honkfartium||0.4||{{No}}||Changes your fart sounds into honking noises.||||||Farty party clown style.
|- id="Ice"
|Ice <span style="color:#c8c8fa;background-color:#404040">▮</span>||(1) Water @ 273 K -> (1) Ice||0.4||{{No}}||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||The frozen state of water. The reagent turns to water when brought to a temperature higher than 0 °C.
|- id="Iron Oxide"
|Iron Oxide <span style="color:#700928;background-color:#ffffff">▮</span>||(1) Iron + (1) Oxygen + (1) [[#Acetic Acid|Acetic Acid]] + (1) [[#Salt|Salt]] @ 373 K -> (4) Iron Oxide{{OR}}Click on a rust stain with a [[Chemistry#Beaker|beaker]] or similar container.||0.4||{{No}}||||||||Artificially rusted iron. Used to make [[#Thermite|thermite]].
|- id="Invisible Organic Superlubricant"
|Invisible Organic Superlubricant||{{N/a|align=left|N/A. [[Syndicate Items#Slip and Sign|Slip and Sign]] starts with this inside its removable bucket reservior.}}|||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an invisible extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.||||The secret behind the [[Syndicate Items#Slip and Sign|Slip and Sign]]. Invislube if you will. Unlike regular superlubricant,  there is no overlay indicating the tile has been lubed when applied onto a floor. Hence, the "invisible" moniker.
|- id="Lavender Essence"
|Lavender Essence||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lavender|lavender]].}}||0.4||{{No}}||Gives you messages about "feeling calm" ||TOUCH: Grants the "fragrant" effect for (Volume*5) seconds, up to 5 minutes, creating a nice particle effect around you.||||In addition to smelling nice, it also removes [[Chemicals#Miasma|miasma]], at a 1:2 ratio of lavender essence to miasma (both chems are consumed.) This effect occurs when it's poured into a container, when drunk, etc.
|- id="Life"
|Life||(5x) [[#Synthflesh|Synthflesh]] + (2x) [[#Blood|Blood]] + (x) [[#Strange Reagent|Strange Reagent]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube - while the ratio is provided, you need to have a certain "x" multiplier to get a good result.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|- id="Liquified Space Rubber"
|Liquified Space Rubber||[[#LSR Hint|Secret!]]||0.4||{{No}}||When you come in contact with a mob, both you and the mob bounce off of each other. The bouncing itself does not hurt, but you can take damage if you collide into something, moreso if it's something like a glass table.|||||| Also known as flubber or LSR. People can be flung more than a screen length away by this chem, quite far. Being on {{Help}} intent does not prevent being bounced, but wearing [[Engineering Objects#Magnetic Boots|magboots]] does, for both sides.
|- id="Luminol"
|Luminol <span style="color:#ffffcc;background-color:#404040">▮</span>||(1) Oxygen + (1) Hydrogen + (1) Nitrogen + (1) Carbon -> (3) Luminol {{OR}} Extract from [[Guide to Botany#Light Lotus|glowing fruits]].{{OR}}Put [[Guide to Botany#Light Lotus|glowing fruits]] into a [[Foods and Drinks#Still|still]] and collect the results.||0.4||{{No}}||||5+ UNITS: Shows blood stains that might have been removed.||||Add hydrogen and nitrogen last so you don't make [[#Ammonia|ammonia]]. Highly useful for [[Detective]]s!
|- id="Magnesium-Ammonium Chloride"
|Magnesium-Ammonium Chloride <span style="color:#ffffff;background-color:#404040">▮</span>||(1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] @ 303K -> (1) Magnesium-Ammonium Chloride||0.4||{{No}}||||||||
|- id="Magnesium Chloride"
|Magnesium Chloride <span style="color:#ffffff;background-color:#404040">▮</span>||(1) Magnesium + (2) [[#Hydrochloric Acid|Hydrochloric Acid]] -> (1) Magnesium Chloride + (2) Hydrogen {{OR}} (1) Magnesium-Ammonium Chloride @ 423K -> (1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] ||0.4||{{No}}||||||||Magnesium Chloride prevents the breakdown of Carbon and Hydrogen when making [[#Plastic|plastic]].
|- id="Martian Flesh"
|Martian Flesh <span style="color:#b4e1af;background-color:#404040">▮</span>||{{N/a|align=left|N/a. Produced by [[Chemicals#Synthetic Pustule|synthetic pustules]] as they digest [[Chemicals#Viscerite Viscera|viscerite viscera]].{{OR}} Use a beaker or other container on chunky martian goop or sticky martian goop.}}|| 0.4 || {{No}} ||IF YOU ARE A MARTIAN:
*Heals 2 {{BRUTE}}, 1 {{OXY}}, 1 {{TOX}}, and 1 [[Doctoring#Brain|brain damage]].
*Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%.
*10% chance of healing an extra 4 {{BRUTE}}, 4 {{OXY}}, and 4 [[Doctoring#Brain|brain damage]] (signified by a "burst of vitality").
 
IF YOU ARE NOT A MARTIAN: Deals 1 {{TOX}}. 10% chance of causing 4 [[Doctoring#Intestines Damage|intestines damage]], 4 [[Doctoring#Stomach Damage|stomach damage]], and an additional 4 {{TOX}}, indicated by a gross chat message (e.g. "You can feel your insides squirming, oh god!")
||IF YOU ARE A MARTIAN & TOUCH/INGEST: Heals 5 {{BRUTE}}<br><br>IF YOU ARE NOT A MARTIAN:
*TOUCH: Just a slightly weird chat message ("Well, that was gross.")
*INGEST: Get Knocked-down for 3 seconds. Chat message about how this was a bad idea (e.g. "IT TASTES LIKE ANGRY MUTANT BROCCOLI!!")
|| || Weird alien tissue. Heals you and confers some stun resistance if you're a Martian, hurts you if you're not.<br><Br>"Martian" includes the playable Martians who sometimes appear as [[Tourist]]s, [[Salesman|Salesmen/Merchants]], and Diplomats/Ambassadors, as well as the subclasses only playable via admin shenanigans.
|- id="Mirabilis"
|Mirabilis <span style="color:#479fbc;background-color:#ffffff">▮</span>||(1) [[#Coagulated_Gnesis|Coagulated Gnesis]] + (1) [[Port]] + (1) [[Oculine]] {{OR}} Find in drugs from ??? pill bottles.||0.4||{{No}}||||||||Scanning any object containing mirabilis will transfer some of its reagents into you, the amount equal to the volume of mirabilis.
|- id="Mutation Inhibitor"
|Mutation Inhibitor||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||The Path-o-Matic calls it Inhibition Agent, which makes it sound like it's similar to [[#Stabilizing Agent|stabilizing agent]], but it's not, not at all.<br><br>Despite the name, it interacts with neither [[Guide to Genetics#Mutations|genetic mutations]] nor [[Guide to Botany#Crop Mutations|plant mutations]]; you're probably looking for [[#Mutadone|mutadone]]. Instead, it's used in [[Guide to Pathology|pathology]] (which is currently disabled) to make cures for disease caused by great mutatis cells.
|- id="Nectar"
|Nectar <span style="color:#dddd18;background-color:#ffffff">▮</span>||{{N/a|align=left|N/a. Automatically produced by some [[Guide_to_Botany#Available_Crops|plants]] in their hydroponics tray; use [[#Propellant|Propellant]] to smoke it out.}}||0.4||{{No}}||||||||Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
|- id="Nitrogen Dioxide"
|Nitrogen Dioxide <span style="color:#802020;background-color:#ffffff">▮</span>||(1) [[#Copper Nitrate|Copper Nitrate]] @ 453.15 K -> (2) Nitrogen Dioxide + (2) Oxygen {{OR}} (1) Silver + (1) [[#Nitric Acid|Nitric Acid]] -> (1) Nitrogen Dioxide + (1) Water + (1) [[#Silver Nitrate|Silver Nitrate]]||0.4||{{No}}||+1 {{TOX}}||||||Common ingredient in other recipes.
|- id="Orange Crime"
|Orange Crime <span style="color:#ff8820;background-color:#404040">▮</span>||{{N/a|align=left|N/A.Find inside Pumpin' Spies Latte.}}||0.4||{{No}}||See [[Chemicals#Crime Hint|crime]].||INGEST - Gives the "Dripping with Paint" status effect for volume*3 seconds.||||[[Chemicals#Crime Hint|Crime]], except it sprays you with orange paint when ingested, replicating a [[Security Objects#Security Weapons Vendor|paint marker round]].
|- id="Organic Superlubricant"
|Organic Superlubricant||(1) [[#Space Lube|Space Lube]] + (1) [[#Helium|Helium]] -> (1) Organic Superlubricant||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.|||| [[#Space Lube|Space Lube's]] meaner counterpart. Also known as superlube or harmlube, though regular lube can do harm too.
|- id="Paper"
|Paper <span style="color:#ffffff;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||
|- id="Parasitic Medium"
|Parasitic Medium||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||This is used to grow parasite-type pathogens under the [[Guide to Pathology|pathology system]], though since pathogens are disabled, this is not currently possible.
|- id="Plastic"
|Plastic||(10) [[#Oil|Oil]] + (10) [[#Carbon|Carbon]] + (20) [[#Hydrogen|Hydrogen]] + (40) [[#Chromium|Chromium]] -> (1) Plastic sheet||N/A||N/A||||||||Not actually a chemical, this recipe instead produces a single solid plastic sheet that can inserted into a [[Making_and_Breaking#Automated|manufacturer]] to produce anything that requires plastic or rubber. [[#Silicon Dioxide|Silicon Dioxide]] will prevent the chromium from depleting, while [[#Magnesium Chloride|Magnesium Chloride]] will speed up the reaction and prevent the carbon and hydrogen from fighting.
|- id="Potash"
|Potash <span style="color:#f0f0f0;background-color:#404040">▮</span>||(1) [[#Ash|Ash]] + (1) Water @ 354 K -> (1) Potash{{OR}} (1) Potassium + (1) Chlorine + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Potash||0.4||{{No}}||||||||Fertilizer.
|- id="Pure Hugs"
|Pure hugs <span style="color:#ff97b9;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Hug a [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. {{OR}} Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].}}|| 0.4 ||{{No}}|| || || || Dawwww.
|- id="Pure Love"
|Pure Love <span style="color:#ff83a5;background-color:#404040">▮</span>|| (1) [[#Pure Hugs|Pure hugs]] + (1) [[#Chocolate|Chocolate]] -> (2) Pure Love{{OR}}Extract from [[Foods and Drinks#Heartburger|heartburgers]] or [[Foods and Drinks#Saltwater Taffy|pink/watermelon-flavored saltwater taffy]]. {{OR}}Randomly find in [[Artifact Research#Beaker|artifact beakers/watering cans]].|| 0.4 ||{{No}}||Sets your intent to {{Help}} intent if you were on {{Harm}} intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.
|- id="Reversium"
|Reversium <span style="color:#fffaa0;background-color:#404040">▮</span>||[[#Reversium Hint|Secret!]]||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-R|'reversed speech' mutation]] for 3 min, making you say everything backwards.||TOUCH / INGEST - Same effect.<br><br>When poured on [[Engineering Objects#Insulated Gloves|insulated gloves]], makes them into [[Clothing#Unsulated Gloves|unsulated gloves]], removing their electrical protection.||||Harmless though somewhat annoying fun. The duration can be extended by having excess reversium in your bloodstream.
|- id="Rubber"
|Rubber <span style="color:#323232;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Deep-fry and extract a sheet of [[Guide_to_Botany#Rubber_Tree|rubber]] or melt any rubber item.}}||0.4||{{No}}||||5+ UNITS IF TEMPERATURE < 180 °C: Creates a sheet of rubber when applied to floor tiles.||
|- id="Sakuride"
|Sakuride <span style="color:#ffa1cb;background-color:#404040">▮</span>||(1) [[#Pure Love|Pure Love]] + (1) [[#Tea|Tea]] + (1) [[#Colorful Reagent|Colorful Reagent]] -> (3) Sakuride||0.4||{{No}}||||1+ UNITS: Creates sakura petals when applied to turf.||||Petal overlays are a cleanable mess.
|- id="Saltpetre"
|Saltpetre <span style="color:#f0f0f0;background-color:#404040">▮</span>||(1) [[#Compost|Compost]] + (1) [[#Potash|Potash]] + (1) Nitrogen -> (1) Saltpetre + (1) Water ||0.4||{{No}}||||||||Or saltpeter if you prefer American English. Either way, it's often [[Guide to Botany#Tray Chemistry|put in trays]] or [[Guide to Botany#Infusions|infused into seeds]] to improve potency. It's also usually your bottleneck when making [[#Black Powder|black powder]].
|- id="Silicate"
|Silicate <span style="color:#2680bf;background-color:#ffffff">▮</span>||(1) Aluminium + (1) Silicon + (1) Oxygen -> (3) Silicate ||0.4||{{No}}||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||A standard reinforced window has about 80 durability.
|- id="Silver Nitrate"
|Silver Nitrate <span style="color:#dcdcdc;background-color:#404040">▮</span>||(1) Silver + (2) [[#Nitric Acid|Nitric Acid]] @ 374K -> (1) Silver Nitrate + (1) Water + (1) [[#Nitrogen Dioxide|Nitrogen Dioxide]]||0.4||{{No}}||||TOUCH - On volume >= 10 lowers bleeding by 1 and deals 2 {{BURN}} per splash.||||Used to create [[#Silver Fulminate|Silver Fulminate]].
|- id="Slug Slime"
| Slug Slime <span style="color:#74e249;background-color:#404040">▮</span>||{{N/a|align=left|N/a. Extract from [[Foods#Lesser Slug|lesser slugs]] (25 units) and [[Foods#Slurger|slurgers]] (25).{{OR}}Click on the slug slime puddles from people with [[Foods#Slimy|Slimy]] or slime trails left by a slug or snail with a beaker or other container.}}||0.6||{{No}}|||||When applied to floor tiles, it becomes slimy for 60 seconds. People moving through the slimy floor are slowed down for 3 seconds, up to a max of 10 seconds.||||Basically less powerful [[Space Glue]]. It can't stick things together (and you can't huff it), but it can make floors that slow people down.
|- id="Space Cleaner"
|Space Cleaner <span style="color:#6edcdc;background-color:#404040">▮</span>||(1) [[#Ammonia|Ammonia]] + (1) Ethanol + (1) Water -> (3) Space Cleaner||0.4||{{No}}||OVERDOSE (5) - 8% chance of +1/+2 {{TOX}}.||TOUCH - Removes cleanable messes and [[Detective#Forensics|forensic evidence]] when splashed onto people, objects or turfs. Clears "Dripping with Paint" status if you have it from [[Murder#40mm Paint Marker Rounds|paint marker rounds]].||||Cleans stuff.
|- id="Space Fungus"
|Space Fungus <span style="color:#c87d28;background-color:#ffffff">▮</span>||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Space Fungus|mushrooms from botany]] {{OR}} Click on patches of fungus growing on walls with a beaker or similar container.}}||0.4||{{No}}|||| ||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|- id="Space Lube"
|Space Lube <span style="color:#00fff5;background-color:#ffffff">▮</span>||(1) Water + (1) Silicon + (1) Oxygen -> (3) Space Lube ||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects. The turf stays slippery a minute. Applying Lube to the turf again doesn't reset this timer.||||Has a [[#Organic Superlubricant|damaging variant]].
|- id="Space Glue"
|Space Glue <span style="color:#e6e63c;background-color:#404040">▮</span>||(1) Plasma + (0.25) [[#Phenol|Phenol]] + (1) Hydrogen + (1) Oxygen + (1) [[#Formaldehyde|Formaldehyde]] -> (4) Space Glue ||0.6||{{No}}||After 20 cycles, causes pretty lights and missteps.||When applied to floortiles, causes the tile to become sticky for up to 10 seconds depending on amount splashed, slowing down anyone who passes over it. <br><br>When splashed on a mob, it will slow them down, also for up to 10 seconds depending on amount splashed.||||It's glue. You can make the floor not be slippy anymore with it (or get high). You can remove the glue by pouring [[#Acetone|acetone]] onto any of the attached people/objects.
|- id="Steam"
|Steam <span style="color:#e1f7f7;background-color:#404040">▮</span>|| Heat [[#Water|water]] above 100C in a closed container ||0.4||{{No}}||||||||Immediately all escapes if in an open container.
|- id="Transparium"
|Transparium <span style="color:#ffffff;background-color:#404040">▮</span>|| [[#Transparium Hint|Secret!]]||0.4||{{No}}||Does nothing until it exits your body, at which point you become invisible for a number of seconds equal to how long it was in you (to a maximum of 100). If it was in you for longer than 75 cycles, this also causes +10 BRAIN.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, and fainting.||||~3.75% @ 15u||Transparium works by setting your sprite's alpha to 0, rather than removing you from the screen entirely like [[Syndicate_Items#Cloaking_Device|cloaking devices]]. This means that ''nobody'' can see you -- not even [[Cyborg|Cyborgs]], the [[AI]], or people with thermals! On the flip side, things like [[Critter|critters]] and [[Robots#Securitron|Securitrons]] can still target you, since their targeting is controlled by the server and not by players who need to use their eyes.<br><br>You can [[Murder|interact]] with things, use items, etc. without breaking the invisibility, but the limited duration and long metabolizing time means you have to prepare and time your uses carefully. You can see the duration of time you have left as a status effect, so you won't have to guess at when it expires.<br><br>Ineffective when used in patches; it'll just cause you to flicker randomly while the patch is on you, so you can't use them to circumvent the depletion rate.
|- id="Triplepissed"
|Triplepissed <span style="color:#ff3232;background-color:#ffffff">▮</span>||[[#Triplepissed Hint|Secret!]] {{OR}} Find in drugs from ??? pill bottles.||0.4||{{No}}||||Has a 10% chance to change your intent to {{Harm}} if it's not already that. If this happens, it also makes you twitch and quiver, with a 50% chance of also making you scream.||||Previously known by the less elegant name "triplepiss", referencing one of the joke responses former admin Popecrunch gave when asked about the recipe for initropidril. It also used to act like a reskin of the now removed urine reagent.
|- id="Viral Serum"
|Viral Serum||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Also known as antiviral agent, which should not be confused with [[#Spaceacillin|spaceacillin]]. It is used to make cures for virus-type pathogens via [[Guide to Pathology|pathology]], which is currently disabled.
|- id="Viscerite Viscera"
|Viscerite Viscera <span style="color:#c887c8;background-color:#404040">▮</span>|| {{N/a|align=left|N/a. When feeding a [[Chemicals#Synthetic Pustule|Synthetic Pustule]] a piece of [[Guide to Mining#Viscerite|viscerite]], it produces 20 units of this.}} || 0.4 || {{No}} || Heals 2 {{BRUTE}} and 1.5 {{BURN}}, but inflicts 0.5 {{TOX}}, 0.5 [[Doctoring#Stomach Damage|stomach damage]], and 0.5 [[Doctoring#Intestines Damage|intestines damage]]. 20% chance of Knocked-down for 3 seconds.<br><br>10% chance to receive a suitably gross chat message (e.g. "You feel your insides moving around and shifting.")||INGEST - 3 seconds of Knocked-down. Comes with a selection of gross chat messages (e.g. "The viscera burns your mouth as it goes down.")<br><br>TOUCH - Just a simple message in your chat ("The pink viscera partially hangs off of your clothes.")|| ||What happens when you give a [[Chemicals#Synthetic Pustule|weird fleshblob]] some [[Guide to Mining#Viscerite|alien meat ore]]? You get viscerite viscera, which the Pustule eventually digests into [[synthflesh]] and [[martian flesh]], producing [[sulfuric acid]] in the process.
 
Functionally reverse [[pentetic acid]]. It's great at fixing {{BRUTE}} and {{BURN}} but causes {{TOX}}, [[Doctoring#Stomach Damage|stomach damage]], and [[Doctoring#Intestines Damage|intestines damage]] in the process. Also generally feels gross.
|- id="Vomit"
|Vomit <span style="color:#ffff50;background-color:#404040">▮</span>||{{N/a|align=left|N/A. Use a beaker on a puddle of vomit. {{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]]. }}||0.4||{{No}}||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.|||| You can vomit by getting drunk and puking all over the floor or by ingesting [[#Sewage|sewage]] or [[#Space Ipecac|space ipecac]]. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|- id="Yee"
|Yee <span style="color:#53610a;background-color:#ffffff">▮</span>||{{N/a|align=left|Nee/yee. Yee yee yee ''[[Artifact Research#Injector|Yee yee]]''. <br><br>(N/A. Possible reagent for [[Artifact Research#Injector|artifact injectors]].)}}||0.4||{{No|Nee}}|| Yee yee yee ''[[Guide to Genetics#Saurian Genetics|yee-yee]]''. Yee  ''[[Guide to Genetics#Yee|yee]]'' yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee. <br><br>(Makes you a [[Guide to Genetics#Saurian Genetics|lizard-person]]. Grants [[Guide to Genetics#Yee|yee]] accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.) |||||| Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.<br><br>(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)
|}
 
====Cement and Concrete====
Creating cement and concrete is a suprisingly involved process involving several chems not typically seen in other processes.
 
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
|- id="Calcium Carbonate"
|Calcium Carbonate <span style="color:#ffffff;background-color:#404040">▮</span>
|(1) Calcium + (2) Chlorine + (2) Sodium + (1) Carbon + (3) Oxygen -> (1) Calcium Carbonate + (2) [[#Salt|Salt]]
|0.4
|{{No}}
|
|
|
|
|- id="Calcium Oxide"
|Calcium Oxide <span style="color:#ffffff;background-color:#404040">▮</span>
|(1) Calcium Carbonate @ 873.15K -> Calcium Oxide
|0.4
|{{No}}
|
|
|
| Also known as lime.
|- id="Calcium Sulfate"
|Calcium Sulfate <span style="color:#ffffff;background-color:#404040">▮</span>
|(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) [[#Calcium Carbonate|Calcium Carbonate]] -> (1) Calcium Sulfate + (1) Water
|0.4
|{{No}}
|
|
|
| Also known as gypsum.
|- id="Silicon Dioxide"
|Silicon Dioxide <span style="color:#ffffff;background-color:#404040">▮</span>
|(2) Sodium + (3) Silicon + (7) Oxygen + (1) Sulfuric Acid -> (3) Silicon Dioxide + (1) Water + (1) [[#Sodium Sulfate|Sodium Sulfate]]
|0.4
|{{No}}
|
|
|
|Useless on its own, but is used alongside water to turn cement into concrete.
|- id="Sodium Sulfate"
|Sodium Sulfate <span style="color:#ffffff;background-color:#404040">▮</span>
|(2) Sodium + (3) Silicon + (7) Oxygen + (1) Sulfuric Acid -> (3) [[#Silicon Dioxide|Silicon Dioxide]] + (1) Water + (1) Sodium Sulfate
|0.4
|{{No}}
|
|
|
|A drying agent, can be used to refine Coffee into [[#Espresso|Espresso]]. Produced as a byproduct in the Silicon Dioxide recipe.
|- id="Ultrahigh Grade Supercement"
|Ultrahigh Grade Supercement
|(1) [[#Calcium Oxide|Calcium Oxide]] + (1) Magnesium + (1) [[#Thermite|Thermite]] + (1) [[#Calcium Sulfate|Calcium Sulfate]] + (4) Oxygen + (1) Sulfur -> 9 Ultrahigh Grade Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#Ultra High Grade Superconcrete|Ultra High Grade Superconcrete]]
|- id="High Grade Cement"
|High Grade Cement
|(1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Calcium Sulfate + (1) Oxygen-> 5 High Grade Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#High Grade Concrete|High Grade Concrete]]
|- id="Cement"
|Cement
|(1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Oxygen -> 4 Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#Concrete|Concrete]]
|- id="Low Grade Cement"
|Low Grade Cement
|(1) Calcium Oxide + (1) Thermite -> 2 Low Grade Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#Low Grade Concrete|Low Grade Concrete]]
|- id="Ultra High Grade Superconcrete"
|Ultra High Grade Superconcrete
|(1) [[#Ultrahigh Grade Cement|Ultrahigh Grade Cement]] + (5) [[#Silicon Dioxide|Silicon Dioxide]] + (1) Water -> (7) Ultra High Grade Superconcrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 120 health.
|
|
|- id="High Grade Concrete"
|High Grade Concrete
|(1) [[#High Grade Cement|High Grade Cement]] + (5) Silicon Dioxide + (1) Water -> (7) High Grade Concrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 90 health.
|
|
|- id="Concrete"
|Concrete
|(1) [[#Cement|Cement]] + (5) Silicon Dioxide + (1) Water -> (7) Concrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 60 health.
|
|
|- id="Low Grade Concrete"
|Low Grade Concrete
|(1) [[#Low Grade Cement|Low Grade Cement]] + (5) Silicon Dioxide + (1) Water -> (7) Low Grade Concrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 30 health.
|
|
|}
 
===SECRET CHEMS===
[[File:ClueScroll.png|64px]]
 
A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:
#The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent. 
#The reveal must take place in private. This is more nuanced than you think.
#*Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and [[Ghost]]s can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.
#*Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.
#*Obviously, public Goonstation Discord and forums are definitely not private.
#*On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.
 
To be clear, saying the names of secret chems or explaining their effects is not violating secret content policy; those are not what makes them secret.
 
Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys their job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.
 
Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge. If you're stuck, you can use your [[Spacebux]] to buy a [[Spacebux#Clue Scroll|clue scroll]], which will give you a hint for one ingredient for one secret chemical. You're also allowed to ask others for hints.
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!<abbr title="Components">Comps</abbr>
!class="unsortable" | Hint
!Difficulty
!class="unsortable" | Effect
!class="unsortable" | Notes
|- id="Ageinium Hint"
|Ageinium||5||What reminds you of old people?||data-sort-value="5"|Moderate||Gradually increases your age.||At the moment this only affects various sounds you make. How far can you go? Works on chickens to make them age faster.
|- id="Anima Hint"
|Anima||5||What's happening to the objects? Take this into consideration.||data-sort-value="7"|Difficult||Brings inanimate objects to life to attack people, gives odd visions when injected.||The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!<br><br>'''Note:''' Fiddling around with this in small doses is fine, but for the love of God, ''don't throw it at everywhere and everything if you aren't a round antagonist''!
|- id="Bombini Hint"
|Bombini||4||Bombini wouldn't bee drinking one of these. A couple shots will leave your ears ringing.||data-sort-value="3"|Easy (maybe Average)||A sweet and tasty drink when enjoyed in moderation. OVERDOSE (20) Fire 8 spikes, take 10 {{BRUTE}} damage, deplete 5u. OVERDOSE (40) Fire 16 spikes, take 20 {{BRUTE}}, deplete 10u. Multiple spikes can hit a single target and each spike deals 7 {{BRUTE}} damage with a chance to slightly bleed||Excessive consumption may result in a stinging sensation.
|- id="Booster Enzyme Hint"
|Booster Enzyme||7||Do a little research on real life enzymes.||data-sort-value="7"|Difficult||Duplicates certain beneficial chemicals in your bloodstream.||Each time booster enzyme decays, it will create 2 units of any beneficial medical chem that's already in your body up to a cap of 20 - note that this does ''not'' proc overdose thresholds of 20 or higher (but it will for lower thresholds!). A neat tool for farming rarer medicinal reagents, or for making you nigh-immortal with said reagents.
|- id="Bubsium Hint"
|Bubsium || 4 || What does bubs like? Go bother him to find out. ||data-sort-value="3"|Easy|| Consumption of this chemical may lead to bubs-like properties. || bubs
|- id="Chlorine Azide Hint"
|Chlorine Azide||6||How is chlorine azide basically made in real life? ||data-sort-value="1"|Elementary||Explodes ''the moment it's created'', stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser.|| There's a reason the code for its recipe has the comment "death 2 chemists". You might stumble upon it accidentally when mixing lots of random basic chems together.
|- id="Crabby Party Secret Formula Hint"
|Crabby Party Secret Formula||4||100% Sea Weed||data-sort-value="1"|Easiest||Creates a Party Crab on synthesis|| He's having a great time. are you having a great time?
|- id="Crime Hint"
|Crime||5|| A bunch of things assistants might like. ||data-sort-value="5.5"|Average-Hard||Allows you to remove things from people five times faster. Wow. || Become the world's speediest shoe thief.
|- id="Deageinium Hint"
|Deageinium||5 / 2|| What reminds you of youth and their endless energy? You can take another approach to this and make a twist on something else. ||data=sort-value="5"|Moderate||Gradually decreases your age.||Only effects the sounds you make in a human, can be useful with chickens increasing their lifespan without compromising egg production.
|- id="Deep Fried Dabs Hint"
|Deep Fried Dabs||2|| It's all in the name. ||data-sort-value="2"|Easy||Forces you to dab. Wow. || How do you do, fellow kids?
|- id="Pure Dabs Hint"
|Pure Dabs||4|| Starts out extremely potent and extra greasy; needs to be cleansed before it's safe to consume. ||data-sort-value="5"|Medium|| Makes you a master in the art of dabbing. || Not that that's anything to be proud of
|- id="Extreme Dabs Hint"
|Extreme Dabs||5|| EXTREME!! ||data-sort-value="7"|Extreme|| Your dabs will rock the station. And also likely kill you. || It's probably what you deserve, anyways.
|- id="Disguiseium Hint"
|Disguiseium || 5 || What chems make things look like other things? || data-sort-value = "5.5"|Average-Hard||A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed. || You'll never trust a reagent scanner again.
|- id="Directed Nanites Hint"
|Directed Nanites ||4||What would nanites need to help you rather than harm you?||data-sort-value="3"|Easy||Slowly replaces one or more organs with their cyber variants. || A good chem for doctors to use!
|- id="Dragon's Breath Hint"
|Dragon's Breath||5||Hot chemicals.||data-sort-value="3"|Easy||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||This has a chance of rolling instant death for every cycle it's in your blood, yikes! And if the RNG spares you, you'll still be utterly wasted. This is technically a [[bartender]] concoction, but it's dangerous enough to have been thrown into this list.
|- id="Energy Drink Hint"
|Energy Drink||3||If you can figure out voltagen, the remaining two ingredients should be quite obvious.||data-sort-value="3"|Easy||Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.<br>On depletion - slowed movement, dizziness, blurred vision, random chance to KO. <br>OVERDOSE - May cause [[Doctoring#Cardiac failure|cardiac failure]].||Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
|- id="English Breakfast Hint"
|English Breakfast||2||[[File:EnglishBreakfastHint.jpg|220px|center]]||data-sort-value="3"|Easy||See [[#English Breakfast|Food and Drink]]||Cursed breakfast, basically. There's also a "fake" recipe if you use a similar, but not quite right ingredient. Remember, as the picture shows, the English prefer cold beans!
|- id="Enriched MSG Hint"
|Enriched MSG||12||Think of really tasty things.||data-sort-value="7"|Difficult||See [[#Enriched_MSG|Food and Drink]].||Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem.
|- id="Feather Fluid Hint"
|Feather Fluid||7||Amnesiac bird.||data-sort-value="3"|Easy||Infects you with the Avian Flu, which will eventually turn you into a bird.||Don't overthink the recipe. What do you know already?<br><br>'''Note:''' Don't use this on other people unless you're an antag or they agree!
|- id="Fermid Hint"
|Fermid||4||Consider the name "fermid" and what a fermid looks like.||data-sort-value="7"|Difficult||Creates a hostile fermid at the point of reaction.||Fermids are the nasty critters that plagued the (now removed) mining z-level, being stubbornly durable and injecting any human they see with harmful toxins; fortunately they cannot target cyborgs. The recipe used to be laughably easy, but after seeing the harm spontaneous fermid swarms could cause, it was wisely made more difficult and thrown into secrets section.<br><br>'''Note:''' PLEASE don't spam these as a non-antag. This is why the recipe was changed in the first place.
|- id="Freeze Hint"
|Freeze||5||Cold chems. What makes you freeze?||data-sort-value="4"|Average||Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.2% * volume] chance of being irreversibly turned into an ice statue. Hope you had a clone scan!||Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you.
|- id="Glowing Fliptonium Hint"
|Glowing Fliptonium||4||Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy.||data-sort-value="6.9"|Difficult (Hopefully?)||Works like regular fliptonium, with the exception that it affects mobs and objects on application, as opposed to just mobs. It also gives more stun resistance/stamina buff/etc than normal fliptonium.||The recipe is intended to be difficult to ''make'', not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
|- id="Grog Hint"
|Grog||11||Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Grog was created before Kerosene was a thing.||data-sort-value="9.5"|Immensely Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Another horrifying drink from [[Bartender]] territory, it ignores biosuits and will ''always'' captainize and do some {{BRUTE}} face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the [[Guide_to_Genetics#Mutations|alcohol resistance mutation]] before chugging it.
|- id="Hootagen Hint"
|Hootagen||6 / 6||What are some things that are alive? What are owls known for? Where can you do more research on Owls?||data-sort-value="4.9"|Average / Difficult||Has a stable and unstable variant. The stable one gives you an owl suit and mask that you can't take off yourself. The unstable one... well, it's a little more violent.||The unstable variant has some utility as a pseudo-deathchem. Also, owl masks don't work as internals. Use that as you will.
|- id="Initrobeedril Hint"
|Initrobeedril||4||The name is a strong hint in and of itself.||data-sort-value="4"|Average||Turns your heart into a memorial bee and makes it fly away.||You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with [[Doctoring#Cardiac abscondment|cardiac abscondment]].<br><br>'''Note:''' And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
|- id="Initropidril Hint"
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepissed.||data-sort-value="8"|Heart-stopping||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|- id="Juggernaut Hint
|Juggernaut||5||A pain-killing and injury-treating concoction.||data-sort-value="3"|Easy||A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system. <br>OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe. ||The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
|- id="Kerosene Hint"
|Kerosene||6||You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route.||data-sort-value="7"|Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
|- id="Marteeny Hint"
|Marteeny||6||Think of chemicals that are associated with shrinking, stunted growth, and being small.||data-sort-value="4"|Average||Makes you a small, squeaky-voiced mini-person that can squeeze under doors. Watch out, though, you'll take double damage while shrunk!|| Great for sneaking into/out of places you don't have access to, or just being an overall smol bean.
|- id="Miasmosa Hint"
|Miasmosa||2 (?)||It's all in the name. Sorta.||data-sort-value="2"|Easy||Reverses the effects of rotting in dead bodies, or makes living people spew a cloud of miasma.|| The rotting corpse of the clown could use a stiff drink.
|- id="Mimicillium Hint"
|Mimicillium||4||Glamore, Stealth, Teleportation and American Freedom. These were the ingredients used to create Senator Death Badman.||data-sort-value="6.99"|Difficult Kinda?||A compound that attracts the undying attention of Senator Death Badman, know for his random crotch shots.||Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
|- id="Lumen Hint"
|Lumen||5||Think about what makes big lights. Now mix them together.||data-sort-value="4"|Average||A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it.||The strength of the light scales with the amount of Lumen used.
|- id="LSR Hint"
|Liquified Space Rubber || 5 || Requires some botany work. Contains several other griefy and movement-related chems. ||data-sort-value="4"|Average|| A powerful chem that makes you bounce off of other mobs when it is in your system. Can easily turn a room into a pinball machine. || Combined with other chems like liquid dark matter, this can instantly turn a crowd into pure screaming chaos.
|- id="Medusa Hint
|Medusa||6|| A variety of rock-related chems are included. || data-sort-value="6" | Hard || Slowly turns the victim into stone. || Be sure to artfully arrange your victims. Open a museum, charge admission.
|- id="Mutini Hint"
|Mutini||5||Every ingredient has its opposite. Keep in mind that and its effect, and most of it should be straight forward.||data-sort-value="3"|Easy||Gets you drunk, gives some brain damage, then cures it. More importantly, mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get!||A cocktail for the aspiring mad scientist and an excellent choice for getting your feet wet in figuring out secret chems. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension. If you find some gamebreaking error or weirdness, don't be afraid to adminhelp it and report via the Bug Report button in the top left! Bugs are bugs, warning or no.
|- id="Omega Hairgrownium Hint"
|Omega Hairgrownium||5 / 5||Gives you trippy and irregular haircuts.||data-sort-value="3"|Easy||Changes your hairstyle. Has a stable and unstable variant. One picks from all possible hairstyles, while the other picks from the pool of special genetics/barber haircuts.||Pretty straightforward in effect. Don't use both variants together.
|- id="Painbow Eggs Hint"
|Painbow Eggs||3||The first two ingredients are given away by the effect and name, its just a silly simple chem to get them to mix! ||data-sort-value="2"| Potentially Trivial ||Gives the victim [[Virus#Cluwnespider Parasites|Cluwnespider Parasites]].||Straightforward, mainly comes from another source, but possible to make with this secret recipe.
|- id="Quark-Gluon Plasma Hint"
|Quark-gluon Plasma||?||Very chaotic, very fun and last but not least very deadly!||data-sort-value="9"|Very Difficult||Makes you one with the world, what does that mean? Find out!||''Do not mix this near other people if you are not an antagonist.'' QGP is the crowning jewel in any aspiring chemist's journey, it will kill you and takes a while to make but it can be very fun to show off with.
|- id="Rajaijah Hint"
|Rajaijah<br>(Madness toxin)||7||Most of the ingredients are bad for your mind. Keep its effects in mind and most of it should be straightforwards.||data-sort-value="7"|Difficult||See [[#Rajaijah|Poisons and Toxic Shit]].||Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the [[Syndicate Items#Poison Bottle|poison bottle]].
|- id="Reversium Hint"
|Reversium||4||One screws with your sprite, one screws with your DNA, one screws with your sprite ''and'' DNA, and one...is friendship?||data-sort-value="4.5"|Normal||See [[#Miscellanea|Miscellanea]]|| Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
|- id="Rotting Hint"
|Rotting||4 ||Think of horrible food and something else unpleasant.||data-sort-value="7"|Difficult||Infects the victim with [[Virus#Tissue Necrosis|tissue necrosis.]]||Gradually turns you into a spooky skeleton, which makes you <b>unclonable</b> without a certain [[Medical Objects#NecroScan II Cloner Upgrade Module|cloning module]]. Good for keeping people you want to keep down, down.
|- id="Royal Initrobeedril Hint"
|Royal Initrobeedril||5||Again, the hint is in the name.||data-sort-value="7"|Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
|- id="Saxitoxin Hint"
|Saxitoxin||8||One is a gift from Hydroponics. The other seven reflect how sarin is deployed in real life.||data-sort-value="7"|Difficult||Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against saxitoxin when made into chemsmoke. It features an unholy BRAIN-{{TOX}}-{{BURN}} triad on top of distinct jittering and stuns.||This was formerly known as "sarin", which is why the recipe references it. If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out [[Nuclear Operative#Toys for big boys|the nerve agent grenades]], this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine. <br><br> Oh, and,uh, try not to end up on some watchlist.<!-- reminder to remove/rework when saxitoxin gets a new recipe-->
|- id="Sea4 Hint"
|Sea4||5||One ingredient is the Sea, one gives Sea4 its blasting power, one gives it a sticky yellow color, and two like to burn.||data-sort-value="3.5"|Easy-Average||Precision blasting explosive. Explosion scales, similarly to [[#Black Powder|black powder]]; small amounts create small explosions; higher amounts make larger ones that also create sea bees, how cute! ||Get it?
|- id="Sheltergrog Hint"
|Sheltergrog||3-99|| The first two ingredients are easy. How to get the reaction to happen is the hard part. || data-sort-value = "5"| Average || It makes you a frog. Nice. || Lovingly sponsored by frogs everywhere.
|- id="Sheltestgrog Hint"
|Sheltestgrog||3-99|| Like sheltergrog, just be more precise. || data-sort-value = "5"| Average || It makes you a frog but more. Nice. || :shelterfrog:
|- id="Spiders Hint"
|Spiders||2||Spiders have even more arms to hug with.||data-sort-value="2"|Easy-Peasy||Makes spiders and spider piles when poured onto a tile. Bites people when it's inside them, youch.|| Get it? Spider has [[#Spiders|one recipe]] that's not secret, and one that is, because that one is meant to be a cute joke, similar to Crabby Party Secret Formula.
|- id="Strychnine Hint"
|Strychnine||7||Robert Woodward could've taken some shortcuts.||data-sort-value="5"|Moderate||A rather quite unpleasant, crunchy death.||Can be used as a performance enhancer!
|- id="Transparium Hint"
|Transparium||5||Can you see me? See through me?||data-sort-value="3"|Easy||Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream.||This has an overdose threshold of 30 units. You might not wanna go over that!
|- id="Triple Meth Hint"
|Triple Meth||1||Requires methamphetamine, obviously. The challenge is figuring out what to do with it.||data-sort-value="3"|Easy||Makes you unstunnable, very robust, and very dizzy.||Taking this will cause your stamina regeneration to rise to ''obscene'' levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Does not combine with regular [[#Methamphetamine|meth]]; in fact, having meth in you makes triple meth have no effect. Addictive. Has a secret use.
|- id="Triplepissed Hint"
|Triplepissed||3||Things that get you hot under the collar, a real salty piece of work.||data-sort-value="5.5"|Average-Hard||Makes you quite upset.||Just as [[#Pure Love|pure love]] is made from things that are sweet, [[#Triplepissed|triplepissed]] is made from things that are angry.
|- id="Voltagen Hint"
|Voltagen (Liquid Electricity)||4 (+ Stabilizer)||Think about stuff that could be used to produce power.||data-sort-value="4"|Average||Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent.||Found in [[Murder#Shock grenade|shock grenades]] and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing [[Engineering_Objects#Insulated_Gloves|insulated gloves]], so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
|- id="Warp Hint"
|Warp||5||Things that get you around quickly.||data-sort-value="4"|Average||Once injected, it saves your location. When it's out of your system, you teleport back to the start point. || Great insurance policy for running into dangerous areas.
|}
 
==Supplementary Video==
<youtube>Q56vdUgYm4s</youtube>
<youtube>pgcC9CsK8IE</youtube>
 
==Gallery==
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File:R310nvtg90k51.png
</gallery>
{{Department Guides}}

Revision as of 06:24, 14 September 2025

Traits are little things that can make your character unique. There are two types of traits: ones you gain by selecting them in "Character Setup" and ones you gain by joining as a certain job.

While there is some overlap, as some traits give mutations, these should be considered distinct from Genetics Mutations, which use a very different system and have different methods for obtaining them. Similarly, while gene strains are sometimes called "traits", they are also part of an entirely separate set of game mechanics.

Character Setup Traits

These are traits that you gain by configuring the "Traits" screen in "Character Setup". Some are purely cosmetic, like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like having an addiction, being blind, or not being able to be cloned.

Character-setup traits use a point-build system. Positive traits usually take away points when you add them on, while negative ones typically give points, increasing the amount of positive traits you can get. Traits that are completely cosmetic, have little gameplay impact, or have upsides that are balanced by downsides tend to give zero points. You start with 1 point. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have as many traits as you want!

There are a couple of ways to configure your character's traits. If you want to get the most mechanical benefit out of this system, pick as many positive traits as you can and try to get down to 0. Alternatively, if you want to give yourself a challenge, try picking nothing but negative traits.

You can also use these traits to facilitate roleplay and flesh out characters. For example, you could give your character Matrix Flopout and Blind and say your character learned some sweet-ass moves training for the Pod Wars but lost their sight during the fighting. Or, you could give them Medical Allergy and make it so one of their flaws is that they're scared of going to the doctor/Medbay, and for good reason.

Name Point Change Category Description Effect
Adamantium Skeleton -2 Body Halves the chance that an explosion will blow off your limbs. Halves the chance that an explosion will blow off your limbs.
Deaf +1 Body Spawn with permanent deafness and an auditory headset. You spawn with permanent deafness and an auditory headset.
Swedish 0 Language You are from Sweden. Meatballs and so on. You speak with a Swedish accent mutation.
French 0 Language You are from Quebec. Y'know, the other Canada. You have the accent of the Space French Space Québécois.
Scots 0 Language Hear the pipes are calling, down thro' the glen. Och aye! You speak with a Scottish accent mutation.
Tyke 0 Language You're from Oop North in Yorkshire, and don't let anyone forget it! You speak with a Yorkshire accent, like the Space Yorkies who live in the "oop North" parts of Space England.
Chav 0 Language U wot m8? I sware i'll fite u. You speak with a chav accent mutation.
Funky Accent 0 Language Give a man a banana and he will clown for a day. Teach a man to clown and he will live in a cold dark corner of a space station for the rest of his days. - Elvis, probably. You speak the king's English...the King of Rock and Roll! You speak with an Elvis Presley accent mutation.
Finnish Accent 0 Language . . . and you thought space didn't have Finns? You speak with the accent of the taciturn, knife-wielding Space Finns.
German 0 Language You're from somewhere in the middle of Texas. Prost y'all. You spawn with Frontal Gyrus Alteration Type-DE, aka a German accent (specifically the Hochdeutsch dialect). Notably, "w" becomes "v". Sometimes, you pronounce "th" as "d", other times, "th" becomes "z".
Cat Eyes -1 Vision You can see 2 tiles further in the dark. You can see 2 tiles further in the dark.
Infravision -1 Vision You gain permanent infravision. You can see text people have written with infrared pens and infrared crayons. Blocks off Reptilian and Roach. This is actually a good thing, because those traits already let you see infrared, so picking this would be a waste of a point.
Short-Sighted +1 Vision Spawn with permanent short-sightedness and glasses. You spawn with bad eyesight and a pair of glasses.
Blind +2 Vision Spawn with permanent blindnesss and a VISOR. You are blind and can only see by wearing a VISOR. Your blindness cannot be removed with mutadone or oculine.
Stable Genes -2 Genetics You are less likely to mutate from radiation or mutagens. Your mutation chance is halved. Most of the time.
Mildly Mutated +1 Genetics A random mutation in your gene pool starts activated and immune to mutadone. You start with a random mutation in your Potential Genes pool activated. It may be good, it may be bad, it may be neither, but since it's part of your Potential, you can only get mutations that appear naturally (i.e. no admin-only mutations).

Whatever gene it is, it starts with the Reinforced chromosome, so mutadone can't remove it. Instead, someone must use the GeneTek to either scramble your genes with radiation, reclaim it (if DNA Reclaimer is unlocked) or store it in the GeneTek (if Mutation Storage is unlocked).
NT Loyalist -1 Trinkets Start with a Nanotrasen Beret as your trinket. You spawn with a Nanotrasen Beret as your trinket.
Petasusaphilic -1 Trinkets Start with a random hat as your trinket. Start with a random hat as your trinket.
Conspiracy Theorist -1 Trinkets Start with a tin foil hat as your trinket. Start with a tinfoil hat as your trinkets. You also get an objective with a silly randomly-generated conspiracy theory. Taking this trait does not make you an Antagonist.
Pawn Star 0 Trinkets You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance.
BEEst Friend -1 Trinkets Start with a bee egg as your trinket. Your trinket is a space bee egg. Adorable!
Pet Person -1 Trinkets Start with your (possibly lovable) pet! Your trinket is now a pet carrier containing a random critter, with a random name and appearance if applicable. They don't defend you if you get attacked, but they will fight back if someone messes with them specifically. In addition, animals that are normally hostile start tame. Pets from this do not count for Noah's Shuttle.

The expandable below shows the possible pets you can get via this trait. Notice that it does not include Adventure Zone enemies, fish, monkeys, chickens, space bees (get BEEst Friend for that), pets that already spawn elsewhere (e.g. Remy), mentor mice, or admin-only creatures.

Possible Pets
  • Armadillos
  • Bats
  • Bunnies
  • Butterflies
  • Cats
  • Cockroaches
  • Crabs
  • Dogs
  • Ferrets
  • Frogs
  • Hares
  • Iguanas
  • Living plush toys
  • Mice
  • Moths
  • Parrots
  • Possums
  • Raccoons
  • Rattlesnakes
  • Scorpions
  • Slugs
  • Snails
  • Sparrows
  • Wasps
Lunchbox -1 Trinkets Start your shift with a cute little lunchbox, packed with all your favourite foods! Instead of your usual trinket, you get a lunchbox! There are many different colors, and each one comes with three food items from a set list and an amusing note.
Bald 0 Trinkets Start your shift with a wig instead of hair. I'm sure no one will be able to tell. Start completely bald! A wig in the style of your hair from the character editor will spawn in your inventory. This has fewer restrictions than Hairy, but if your job requires certain headwear (e.g. Miner, Security Officer), you have to juggle it and the wig, since the wig occupies the head slot. Cannot be used with Hairy.
All Ears 0 None You lost your headset on the way to work. You spawn without a headset. If you have Deaf, you still have your auditory headset.
Smooth Talker -1 Skill Traders will tolerate 50% more when you are haggling with them. Traders are 50% less likely to reject your haggling offer.
Matrix Flopout -2 Skill Flipping lets you dodge bullets and attacks for a higher stamina cost! Your flips now cost 50 stamina, but every flip now gives you a brief quarter-second period where you dodge all melee attacks, bullets, lasers, tasers, phasers, and everything else the game, for whatever reason, considers a projectile.
Happyfeet -1 Skill Sometimes people can't help but dance along with you. When you dance, you have a 33% chance of making others dance too.
Claw School Graduate - 1 Skill Your skill at claw machines is unparalleled. You will never botch an attempt to grab something from a claw machine, i.e. each try will always yield a prize.
Martyrdom -1 Skill If you have a grenade in-hand, arm it on death If you happen to be holding a hand grenade of some sort (pipe bombs, TTVs, etc. don't count) when you die, you automatically set it off. (Unlike in some Call of Duty games, it does not spawn an explosive.) Somewhat of a joke trait, as most methods of death make you fall and drop what you're holding.
Touch Shy -1 Skill You really don't like people touching your head (or anywhere else), and will reflexively shove anyone who tries. When someone clicks on you with Help intent, you automatically do the disarm-shove, assuming you're not handcuffed or incapacitated. It triggers not only on flavor interactions like people patting your head, but also on ones with mechanical effects, like people putting out the flames with their hands when you're on fire.
Athletic -2 Stats Great stamina! Frail body. You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but take 33% more BRUTE damage from all sources.
Big Bruiser -2 Stats Stronger punches but higher stamina cost! Your punches do 1.25x stamina damage than normal but cost 2x as much stamina.
Slow Strider +2 Stats What's the rush? You can't sprint anymore Yep, you can't sprint. Abilities that use sprint, like the vampire Bat Form ability, still work, but you don't receive the sprint speed boost. You also still get the small movement boosts from going in a straight line for a long enough time.
Hemophilia +1 None You bleed more easily and you bleed more. You have a 300% chance to bleed more. You cannot take both this and the Bovine trait (which gives innate hemophilia anyways).
Frail Constitution +2 None Your internal organs (brain included) are extremely vulnerable to damage. You take twice as much organ damage and brain damage, e.g. meth now has a chance of dealing 2 brain damage instead of just 1, and being in critical condition is more deadly. The extra vulnerability still applies if you replace your organs or augment them with synthorgans or cyberorgans.
Slow Metabolism 0 None Any chemicals in you body deplete much more slowly. Any chemicals in your body deplete twice as slowly.
Career Alcoholic 0 None You gain alcohol resistance but your speech is permanently slurred. You gain alcohol resistance like the bartender, but your speech is slurred.
Medical Allergy +1 None You're allergic to some medical chemical... but you can't remember which. You're allergic to a specific medicine, randomly drawn from a special list. The game doesn't tell you which one at round-start, but you can find it out by looking at your MedTrak record on a medical computer.

When you have this chem in your system, your body produces 1.4 units of histamine every 2 seconds, halved if you have diphenhydramine in your system too. Your allergic reaction stops producing histamine if you have more than 120 units of it in you. In other words, you always have room for anti-allergy drugs.

The collapsible below shows all the medical chems you may be allergic to, which number 26 in total. Some of them are fairly common, so this trait can prove quite debilitating.

Allergy 0 None You're allergic to... something. You can't quite remember, but how bad could it possibly be? You're allergic to a random chemical, which can include bad things like poisons or good things like medicine. You don't know which one at round-start, but you can find it out by looking at your MedTrak record on a medical computer.

When you have this chem in your system, your body produces 1.4 units of histamine every 2 seconds, halved if you have diphenhydramine in your system too. Your allergic reaction stops producing histamine if you have more than 120 units of it in you. In other words, you always have room for anti-allergy drugs.

The full list of chemicals you can be allergic to is shown below. There are 76 possible candidates, drawn from near every reagent category.

Addict +2 None You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse.
Strong willed -1 None You are more resistant to addiction. Your chance of getting addicted to each of the addictive chemicals is halved.
Addictive Personality +1 None You are less resistant to addiction. You are twice as likely to gain a drug addiction than normal.
Unionized -1 None You start with a higher paycheck than normal. Your paycheck is 150% of its normal value. This also prevents you from getting a magnetic field from the Bio-Magnetic Field event, because puns.
Jailbird -1 None You have a criminal record and are currently on the run! You are wanted for a random minor and major crime, which are visible on the Secmate records and told to you upon spawning, and your Secmate status is set to Arrest. In addition, Nanotrasen automatically sends out a wanted poster with your name, crimes, and starting outfit to every printer. Be careful around Beepsky and fear anybody with SecHUD vision. Having Jailbird does not make you an Antagonist.
Clerical Error 0 None The name on your starting ID is misspelled. The name on your starting ID is misspelled.
Chem Resistant -2 None You are more resistant to chem overdoses. You overdose at 65% higher amounts than normal.
Clown Disbelief 0 None You refuse to acknowledge that clowns could exist on a space station. You become unable to see anyone wearing a clown suit and cannot hear what they're saying at all (as in no message appears, including "flying chat"), whether over the radio or in face-to-face conversation. This includes yourself, so if you spawn as Clown with this trait, you can't see or hear yourself.

Clowns are able to tell if someone has this trait by examining them, which will return that the person "doesn't seem to notice you".
Puritan +2 None You can not be cloned or revived except by cyborgification. Any attempt will end badly. If someone tries to clone you, you pop out the clone pod prematurely, heavily damaged, missing limbs, and majorly deformed. You'll likely die, unless the docs are very skilled. Strange reagent flat-out doesn't work. You gib on death, but to facilitate cyborging, you always drop your brain (or at least your head).

You cannot take this with the Skeleton trait.

Survivalist -1 None Food will heal you even if you are badly injured. Normally, eating food heals you, but only if you are above around 55 HP (or whatever 55% maximum health is for you). This trait lowers that cutoff value. Now, food will still heal you if you are above 10% maximum health.
Smoker -1 None You will not absorb any chemicals from smoking cigarettes. You will not absorb any chemicals from smoking cigarettes. You will also spawn with a zippo lighter as an extra trinket.
Pilot 0 Background You spawn in a pod off-station with a Space GPS, Emergency Oxygen Tank, Breath Mask and proper protection, but you have no PDA and your pod cannot open wormholes. More specifically, you spawn in a civilian MiniPutt (space-based maps)/minisub (ocean-based maps) and get a Space GPS, breath mask, emergency oxygen tank, and either emergency suit & hood set if you're in space or a civilian diving suit & helmet if you're in the ocean. You spawn with no PDA, but still get an ID.

This putt/sub has good health, but it has no comms system, and its engine cannot make wormholes. It has a weak mining tool, in case you spawn entirely surrounded by rock walls. On ocean maps, you'll appear in a random spot in the Trench, while on space maps, you can appear in either the Debris Field or Mining Level; in any case, the game will try not to spawn you near enemies.

Heavy Sleeper 0 Background You always sleep through the start of the shift, and wake up in a random bed. You spawn in one of the beds on the station/ship, asleep. You'll wake up 10 seconds after spawning, (and you'll get a message, "Hey, you! You're finally awake!", because memes) though it's still up to you if you want to actually get out of bed. You can't spawn in beds that are off-station (e.g. Adventure Zone), on the Listening Post, in Space, or on the Seafloor. If you spawn with something in your hands, it's "glued" to you for 10 seconds, to keep you from dropping/losing it.
Party Animal 0 Background You don't remember much about last night, but you know you had a good time. You spawn in the Bar, wearing a party hat, with 0 to 60 units of ethanol in your bloodstream. If you have 20 units or more of ethanol or join after roundstart, you also spawn lying down, Unconscious for 3 seconds. If you readied up before roundstart, you start near a stool, sometimes with a snack, drink bottle, or other party item near you, sometimes with vomit or other debris nearby. If you latejoin, you spawn under a table and roll out, with no party clutter.
Nervous +1 None Witnessing injuries or violence will sometimes make you freak out. Witnessing injuries or violence will make you freak out 8% of the time. These freakouts leave you Stunned for a short time (2 seconds) and make you drop your items. You can prevent this entirely by having CBD in your bloodstream.
Human Torch +2 None Fire no longer slowly peters out when you're burning. If you're on fire, the fire won't go away on its own, so you'll keep burning until you fix it yourself. In fact, you can theoretically burn forever, even after you die. As a result, getting stunned while on fire is a lot more dangerous, and welder's "Flame" special attacks and other things that normally ignite you for a few moments can be a problem. This indirectly makes stop-drop-roll slightly worse at putting you out.
Spontaneous Combustion 0 None You very, VERY rarely spontaneously light on fire. Every two seconds or so, there's a 0.01% chance you randomly burst into flames for no apparent reason, gaining 100 seconds of Burning. While far from an instant kill, at that point, it causes its maximum amount of BURN, so it'll likely kill you unless you put it out.
Carpenter -1 None You can construct things more quickly than other people. You construct things at 2x speed. If you have Engineering Training, you do not get any additional construction speed boost (and vice versa).
Kleptomaniac +1 None You will sometimes randomly pick up nearby items. You will pick up nearby items 9% of the time, occasionally chuckling and acting smug all the while.
Clutz +2 None When interacting with anything you have a chance to interact with something different instead. When interacting with anything you have a 10% chance to interact with something different instead..
Two Left Feet +1 None Every now and then you'll stumble in a random direction. You have a 5% chance to stumble in a random direction when you try to move.
Scared Shitless 0 None Literally. When you scream, you fart. Be careful around Bibles! Actually only works on involuntary screaming and not when you use the *scream emote.
Hyperallergic +1 Allergy You have a severe sensitivity to allergens and are liable to slip into anaphylactic shock upon exposure. Histamine readily multiplies by itself in your system, to the point where it replenishes itself faster than even diphenhydramine removes it. Be wary of insect stings and other sources of histamine. You also start out with an auto-injector of epinephrine (essentially acting as an EpiPen), which will reduce the effects of high amounts of histamine, but not cure the source of it.
Atheist 0 None In this moment, you are euphoric. You cannot receive faith healing, and prayer makes you feel silly. Reduces downsides of bibles but also nullifies its upsides. The Bible cannot heal you, though you get less brain damage when it fails to heal you (i.e. always). Farting on one does not gib you, though using Brown Note around one is still a bad idea, and farting on mini-Bibles still turns you into chunky salsa.

Makes holy water less effective. Getting splashed with does not heal brain damage or remove plaguebringer curses; instead you just feel "insulted". It still helps put you out if you're on fire though.

If you're standing in the Chapel, you do not generate Faith for the Chaplain. If you are the Chaplain, your Faith gains are reduced by 80%. Using/losing Faith is unaffected.

Also changes flavor when praying. When you use the pray command, you get a silly flavor message, and admins who have hearing prayers enabled will see you have the atheist trait (because your prayer shows to them as "PRAYER (atheist):").
Reptilian -1 Species You are an abhorrent humanoid reptile, cold-blooded and ssssibilant. You start out with the Saurian Genetics mutation. In summary, lizards have enhanced vision but decreased thermoregulation. Instead of hair, lizards can customize scale colors and patterns and can eat certain organs to change them on the fly. They also talk like snakes.

You're not an Antagonist and are considered human by the AI and cyborgs. Even if you weren't, the Rules still apply. People can't Grief you just for being a lizard when they're non-antag, and they also can't roleplay being bigoted against lizards, because bigotry against fictional reptiles is stupid and has no place on Goonstation.

This is incompatible with Infravision, as lizards can already see infrared.

Bovine -1 Species You are a hummman, always have been, always will be, and any claimmms to the contrary are mmmoooonstrous lies You start out with Bovine Genetics. In summary, bovines are a CowRP reference. Your blood is milk, and it bleeds easily. Your feet/hooves protect you from glass and are good at kicking but can't fit shoes, and your hooves and horns can be customized to different colors. The letter M gives you trouble.

You're sure you are human, and you are considered one according to the silicons' laws. In any case, you'd still be protected by the Rules.

Incompatible with Hemophilia, because it's redundant. All bovines are hemophiliacs and gain that trait automatically.

Skeleton -1 Species Compress all of your skin and flesh into your bones, making you resemble a skeleton. Not as uncomfortable as it sounds. You start out with the Ossification mutation. Milk heals you a bit, your blood is calcium, your head and limbs feel rather loose, and making certain foods has unique interactions. You might not expect it, but AI and cyborgs do consider you human for law purposes, and like everyone, you're still protected by the Rules.

You cannot take this with the Puritan trait.
Roach -1 Species One space-morning, on the shuttle-ride to the station, you found yourself transformed in your seat into a horrible vermin. A cockroach, specifically You start out with Blattodean Genetics, so you're not completely a roach like The Metamorphosis, but a mix between human and roach. You see sliiightly better in the dark and can read writing made with infrared pens. You're immune to radiation, but BRUTE hurts you real bad. For the purposes of AI Laws, you are considered human.

This is incompatible with Infravision. Roachpeople can already see infrared writing, so picking that trait is redundant.

Random Species -1 Species You feel like something's different today, but you can't quite put your finger/tail/hoof/antennae on it. Can't decide between Bovine, Reptilian, Roach, and Skeleton? Why not let the game choose? It'll pick one of those species at random, with an equal chance for each. It also has an extremely rare (0.01%) chance to pick something completely different but not game-breaking, which can include the fabled "Bingus" race.

Incompatible with Hairy, Hemophilia, Infravision, and Puritan. (Basically, all the traits that are blocked if you picked one of the four Species traits.)

Pug -4 Species Should a pug really be on a space station? They aren't suited for space at all. They're practically a liability to the compan... Aw, look at those little ears! You start out with Canine Genetics and spawn with a dog treat with good buffs. As a pug, you get a unique *sleuth ability, plus some cute easter eggs, but you also have a lot of disadvantages, like taking twice as much OXY due to your poor respiratory system. This is designed as a "hard mode" species that's played as bragging rights, hence the point cost and drawbacks.
Slipping Hazard +1 None You never were good at managing yourself slipping. When you slip (e.g. when walking over a banana peel), it's at least as intense as slipping on space lube. Note this does not affect how often or how likely you are to slip.
Stumped 0 Body Because of a freak accident involving a piano, a forklift, and lots of vodka, both of your legs had to be amputated. Fortunately, NT has kindly supplied you with a wheelchair out of the goodness of their heart. (due to regulations) You start the shift without legs and with a wheelchair.
Plasma Lungs +2 Body You signed up for a maintenance experiment involving someone who was definitely a scientist and your lungs are now only capable of breathing in plasma. At least they gave you a free tank to breathe from. Both your lungs are plasmatoid lungs, essentially meaning you can breathe in plasma gas, but oxygen gas now harms to you. (Other forms of plasma and oxygen are not affected.) Your body cannot accept other lung types (i.e. you can't just replace your lungs), and they persist if you are cloned.

You also spawn equipped with a mini plasma tank and breath mask (if your job doesn't already provide you with a suitable mask), with internals toggled on so you don't immediately start choking on oxygen. Handily, the tank can fit in your belt slot.
Hairy 0 Body You will grow hair even if you usually would not (due to being a lizard or something). Normally, if you pick the Bovine, Reptilian, or Roach, you cannot use hair customization options. Now you can with this trait, just like those featherless bipeds called "humans". Unlike with Bald, you can have funky hair and wear a hat at the same time, without having to juggle between a wig and important headwear.

Not compatible with the Skeleton (skeletons don't have hair), Pug (they have their own customization scheme), and Bald traits (because being both bald and hairy is a logical paradox).
Stinky +1 Body Your body has exceedingly sensitive sweat glands that overproduce, causing you to become stinky unless frequently showered. You have the Hygiene motive enabled, so you have to keep yourself clean (e.g. don't wade in vomit or blood) or else you'll suffer max Stamina penalties. While the description says you should shower, you can also maintain hygiene by washing your hands at a sink and using a bathtub
Picky eater 0 None Your refined palate only tolerates a handful of foods. You have a list of five favorite foods, viewable via the Notes command. You can only eat those five foods. You can't eat anything else, and if someone tries to feed you food not on your list, it provides no healing, with a 70% chance of extra side effects: it might either make you vomit (30% chance), cause you to become dizzy and prone to missteps (40%), or render you unconscious for 2.5 seconds (30%).

On the Roleplay servers, eating one of your favorites heals a flat 20% Hunger, even if it's something that normally restores very little Hunger. If you get below 30% Hunger, your character becomes desperate enough to eat dishes that aren't on their favorites list. You'll still suffer the above adverse effects.
Trippy +1 None You have a tendency to randomly trip while moving. When you move, you have a 2% chance to trip, which in this case means you involuntarily enter Rest mode. You can still move (albeit slowly), but you drop whatever you're holding.
Was It Something I Said? +2 None You did something to attract their ire, and the small robots of the station hate your guts! Various robots will try to inconvenience you or even outright refuse to help you.
  • Cleanbots may randomly (7% chance) trip you with their mop.
  • Firebots won't put you out.
  • GuardBuddies will make rude gestures instead of waving at you. If you hug them, they'll feel sad and not hug you back. When they're seeking crew members to hug, they'll shoot you instead of hugging you.
    • If the tourbot GuardBuddy notices you, they may (5% chance) call you a lame insult.
  • Medibots refuse to heal you, unless they're emagged. Instead of simply ignoring you, they insult you instead.
  • If you're in the way of a MULEbot, it will just straight up run you over, safety limits or not.
  • Securitrons will try to arrest you if your threat level is 1 or more, when they normally arrest at 4. If they apprehend you, they'll baton you a bunch.

Amusing Ducks, boogie bots, buttbots, cambots, chefbots, digbots, floorbots, and skullbots still behave as normal.

You automatically acquire this trait if you read Beepsky's diary, because he tells all his robot friends about your dastardly deed. This only applies if you're playing a human (or roach person, skeleton, etc.), so Cyborgs and AIs can read it with impunity.

Cyber-Incompatible +1 None All cybernetic limbs and organs will fail, including cyborgification. You cannot be turned into a cyborg. If someone tries to put your brain into a cyborg's head, your brain disintegrates. Cyborg converter artifacts and Robotic Transformation just straight up kill you, leaving behind a NPC robot. The Syndicate cyborg converter still works as usual.

You also cannot accept cybernetic augmentations. If someone tries to outfit you with robot limbs, the limbs fall off. Cyberorgans, such as cyberlungs, get violently tossed away.

Butterfingers +2 None You have difficulty keeping hold of things You have a 10% chance to drop whatever you're holding in any of your hands every few seconds.

Job Traits

In addition, some jobs spawn with certain traits. Rather than choosing from a list like with traits available through character setup, you gain these automatically when spawning as a certain job. Most give some sort of job-related perk or benefit.

Name Associated Jobs Effect
Medical Training Roboticist
Medical Doctor
Medical Trainee
Pharmacist
Medical Director
Makes you more proficient at using certain medical tools, lets you assess revival state of brains, and comes with a slight downside. To go into specifics:
  • You perform surgeries faster, and when you do, you can achieve higher maximum success rates and possibly cause less damage when you do screw up.
  • You can Examine brains to see if there's a still a player connected to a brain, e.g. they're dead and still awaiting revival ("still warm") or they've moved on to another body, e.g. they've set themselves to DNR or are already revived ("gone cold").
  • If you're standing on an operating table with an operating computer next to it, you can look at your damage levels, blood contents, and other health info on the computer. If someone without training tries this, the computer can't track them at all.
  • You are more likely to successfully get a reading from a stethoscope instead of comically failing.
  • Getting an apple thrown at you does more damage (specifically 3 BRUTE, up from 1), because "an apple a day keeps the doctor away", get it?
Scientist Training Research Director
Scientist
Research Trainee
Allows you to examine artifacts to gain special information on what type of artifact it might be. This includes the "appears to have a handle" messages, even though you probably don't need a PhD to see that.
Chaplain Training Chaplain, duh You are immune to various Vampire, Wraith, or Wizard powers, causing them to have no effect on you. More details here.
Kitchen Training Chef
Sous Chef
Allows you to examine food to see what buffs it will give as well as if the food is high quality. In addition, you can handle pufferfish specimens without getting pricked, and when cutting pufferfish, you're able to extract the source of the pufferfish's poison, its liver, resulting in pufferfish fillet that doesn't poison whoever eats it.
Professional Drinker Bartender
Detective
Head of Security
You spawn with Alcohol Resistance. Unlike Career Alcoholic, this does not make you talk like a drunkard or otherwise change how you speak.
Security Training Security Officer
Head of Security
Nanotrasen Security Consultant
You handcuff people twice as fast. For reference, handcuffing someone normally takes 4 seconds, and this trait bumps it down to just 2. It also allows you to "batonfry", which is when you make donuts by hitting raw dough with a stun baton.
Miner Training Miner You can examine asteroids to see what kind of ore is inside. Also, whenever you *fart, you have a 1% chance to fart out a glowstick. This is a reference to Deep Rock Galactic, a sci-fi FPS about dwarven miners in SPACE!; there, F is puts down a light source, but here, it makes you fart.
Engineering Training Engineer
Technical Trainee
Chief Engineer
Salvager
Constructing and deconstructing structures by hand (e.g. building a regular wall) takes only half the time. Since most of these take 5 seconds, this means they'll only take 2.5 seconds. One of the exceptions is building catwalks; it normally takes 2 seconds, but this trait makes it instant. This does not stack with Carpenter. In addition, you can fix the salvager zip gun if it jams.
Quartermaster Training Quartermaster Traders will now tolerate 50% more when haggling. This does not stack with Smooth Talker. In addition, you can carry up to six crates with the forklift, instead of just three.
Clown Training Clown
Blue Clown
You can juggle (that is, use the *juggle emote) and automatically spawn with the Dyspraxia (you are comically clumsy and may screw up in amusing ways) and Frontal Gyrus Alteration Type-CS mutations (you speak with a Comic Sans font). These cannot be removed by any means. This trait mostly exists to ensure clowns who get cloned still get their starting clown font and clumsiness.
Mime Training Mime You automatically spawn with the Melanin Eraser (ghostly white pallor) and Frontal Gyrus Suspension mutations (aka muteness). These cannot be removed by any means, so if you die and are cloned, you are still mute and really pale. (Commit to the bit!) On the bright side, you can juggle (that is, use the *juggle emote).
Bartender Training Bartender You know how to assess a drink's alcohol content (i.e. how strong it is), can break bottles and spin glassware without looking like a fool, and are to able identify drink components by taste, to a point. In more specific detail:
  • When you use a reagent scanner on a drinking glass or other container, the game tells you the total amount of ethanol the mixture inside will produce over time as it's being digested. (In the game's fictional world, your character is calculating the number in their head.)
  • You can figure out a drink's alcohol by volume (ABV) just by tasting it. In this game, ABV is the total amount of ethanol the drink produces over time as it's being digested, divided by total volume.
  • When breaking bottles into weapons, you have better odds of actually getting something usable than a normal crew member would and are less likely to cut your hand or smash your bottle into shards.
  • You can *spin and *twirl drinks without spilling them.
  • When you drink something, you can immediately identify some the reagents inside, without needing a reagent scanner.
Stowaway Stowaway You spawn in a random locker or crate on the station; the game picks from lockers/crates without access locks, so you can't spawn in, say, a Security equipment locker or a personal locker.

Since you've been smuggled aboard, you do not get normal employee provisions:
  • You do not spawn with your job's associated ID or starting cash.
  • You do not have a bank account.
  • The arrivals announcement computer does not proclaim your presence.
  • You are not on the crew manifest.
  • You do not get a PDA, unless you also spawn as a Spy Thief.
Game Mechanics
The Basics Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials
Critters Critters · Cyborgs · Robots · Viruses
Game Abstractions Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level
Miscellaneous Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Pod Travel · Traits