Difference between revisions of "Traits"

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(All Ears is now part of the None category.)
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Traits are little things that can make your character unique. See also: [[Guide to Genetics#Mutations|Genetics Mutations]]
Traits are little things that can make your character unique. There are two types of traits: ones you gain by selecting them in "Character Setup" and ones you gain by joining as a certain [[job]].


Some are purely cosmetic like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like starting with an addiction, blindness, or not being able to be cloned.  
While there is some overlap, as some traits give mutations, these should be considered distinct from [[Guide to Genetics#Mutations|Genetics Mutations]], which use a very different system and have different methods for obtaining them. Similarly, while [[Guide to Botany#Gene Strains|gene strains]] are sometimes called "traits", they are also part of an entirely separate set of game mechanics.


Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have a maximum of 7 traits.
==Character Setup Traits==
These are traits that you gain by configuring the "Traits" screen in "Character Setup". Some are purely cosmetic, like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like having an addiction, being blind, or not being able to be cloned.
 
Character-setup traits use a point-build system. Positive traits usually take away points when you add them on, while negative ones typically give points, increasing the amount of positive traits you can get. Traits that are completely cosmetic, have little gameplay impact, or have upsides that are balanced by downsides tend to give zero points. You start with 1 point. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have as many traits as you want!
 
There are a couple of ways to configure your character's traits. If you want to get the most mechanical benefit out of this system, pick as many positive traits as you can and try to get down to 0. Alternatively, if you want to give yourself a challenge, try picking nothing but negative traits.
 
You can also use these traits to facilitate roleplay and flesh out characters. For example, you could give your character [[#Matrix Flopout|Matrix Flopout]] and [[#Blind|Blind]] and say your character learned some sweet-ass moves training for the Pod Wars but lost their sight during the fighting. Or, you could give them [[#Medical Allergy|Medical Allergy]] and make it so one of their flaws is that they're scared of going to the doctor/[[Medbay]], and for good reason.  


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Point Change !! Category !!Description !! Effect
! Name !! Point Change !! Category !!Description !! Effect
|- id="Robotic Arms"
| Robotic Arms || 0 || Body || Your arms have been replaced with light robotic arms. || Both of your arms are replaced with [[Robotics#ArmCyborgLight|light cyborg arms]].
|- id="Green Fingers"
| Green Fingers || -2 || Body || Excess exposure to radiation, mutagen, and gardening have turned your arms into plants. The horror! || Both of your arms are replaced with [[Roboticist#ArmSynth|synthlimbs]], organic arms that can be reattached without surgery.
|- id="Adamantium Skeleton"
|- id="Adamantium Skeleton"
| Adamantium Skeleton || -2 || Body || Halves the chance that an explosion will blow off your limbs. || Halves the chance that an explosion will blow off your limbs.
| Adamantium Skeleton || -2 || Body || Halves the chance that an explosion will blow off your limbs. || Halves the chance that an explosion will blow off your limbs.
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| Swedish || 0 || Language || You are from Sweden. Meatballs and so on. || You speak with a [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]].
| Swedish || 0 || Language || You are from Sweden. Meatballs and so on. || You speak with a [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]].
|- id="French"
|- id="French"
| French || 0 || Language || You are from Quebec. Y'know, the other Canada. || You have the accent (and curse words) of the [[Guide to Genetics#Frontal Gyrus Alteration Type-F|Space French Space Québécois]].
| French || 0 || Language || You are from Quebec. Y'know, the other Canada. || You have the accent of the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|Space French Space Québécois]].
|- id="Scots"
|- id="Scots"
| Scots || 0 || Language || Hear the pipes are calling, down thro' the glen. Och aye! || You speak with a [[Guide to Genetics#Frontal Gyrus Alteration Type-F|Scottish accent mutation]].
| Scots || 0 || Language || Hear the pipes are calling, down thro' the glen. Och aye! || You speak with a [[Guide to Genetics#Frontal Gyrus Alteration Type-F|Scottish accent mutation]].
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|- id="Finnish Accent"
|- id="Finnish Accent"
| Finnish Accent || 0 || Language || . . . and you thought space didn't have Finns? || You speak with the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|accent]] of the taciturn, knife-wielding Space Finns.
| Finnish Accent || 0 || Language || . . . and you thought space didn't have Finns? || You speak with the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|accent]] of the taciturn, knife-wielding Space Finns.
|- id="German"
| German || 0 || Language || You're from somewhere in the middle of Texas. Prost y'all. || You spawn with [[Guide to Genetics#Frontal Gyrus Alteration Type-DE|Frontal Gyrus Alteration Type-DE]], aka a German accent (specifically the Hochdeutsch dialect). Notably, "w" becomes "v". Sometimes, you pronounce "th" as "d", other times, "th" becomes "z".
|- id="Cat Eyes"
|- id="Cat Eyes"
| Cat Eyes || -1 || Vision || You can see 2 tiles further in the dark. || You can see 2 tiles further in the dark.
| Cat Eyes || -1 || Vision || You can see 2 tiles further in the dark. || You can see 2 tiles further in the dark.
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|- id="Blind"
|- id="Blind"
| Blind || +2 || Vision || Spawn with permanent blindnesss and a VISOR. || You are [[Guide to Genetics#Blindness|blind]] and can only see by wearing a [[Medical Objects#VISOR|VISOR]]. Your blindness cannot be removed with mutadone or oculine.
| Blind || +2 || Vision || Spawn with permanent blindnesss and a VISOR. || You are [[Guide to Genetics#Blindness|blind]] and can only see by wearing a [[Medical Objects#VISOR|VISOR]]. Your blindness cannot be removed with mutadone or oculine.
|- id="Robust Genetics"
| Robust Genetics || -2 || Genetics || You gain an additional 20 genetic stability. || You gain an additional 20 [[Guide to Genetics#Stability|genetic stability]].
|- id="Stable Genes"
|- id="Stable Genes"
| Stable Genes || -2 || Genetics || You are less likely to mutate from radiation or mutagens. || Your mutation chance is halved. Most of the time.
| Stable Genes || -2 || Genetics || You are less likely to mutate from radiation or mutagens. || Your mutation chance is halved. Most of the time.
|- id="Mildly Mutated"
|- id="Mildly Mutated"
| Mildly Mutated || 0 || Genetics || Activates a random mutation in your gene pool. || You start with a random one of the [[Guide to Genetics#Mutation List|mutations]] in your gene pool activated.
| Mildly Mutated || +1 || Genetics || A random mutation in your gene pool starts activated and immune to mutadone. || You start with a random [[Guide to Genetics#Mutation List|mutation]] in your [[Guide to Genetics#Potential|Potential Genes pool]] activated. It may be good, it may be bad, it may be neither, but since it's part of your Potential, you can only get mutations that appear naturally (i.e. no admin-only mutations).<br><br>Whatever gene it is, it starts with the [[Guide to Genetics#Chromosomes|Reinforced chromosome]], so [[Chemicals#Mutadone|mutadone]] can't remove it. Instead, someone must use the [[Medical Objects#Genetic Scanner|GeneTek]] to either scramble your genes with radiation, reclaim it (if [[Guide to Genetics#DNA Reclaimer|DNA Reclaimer]] is unlocked) or store it in the GeneTek (if [[Guide to Genetics#Mutation Storage|Mutation Storage]] is unlocked).  
|- id="NT Loyalist"
|- id="NT Loyalist"
| NT Loyalist || -1 || Trinkets || Start with a Nanotrasen Beret as your trinket. || You spawn with a Nanotrasen Beret as your trinket.  
| NT Loyalist || -1 || Trinkets || Start with a Nanotrasen Beret as your trinket. || You spawn with a Nanotrasen Beret as your trinket.  
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| Petasusaphilic || -1 || Trinkets || Start with a random hat as your trinket. || Start with a random hat as your trinket.
| Petasusaphilic || -1 || Trinkets || Start with a random hat as your trinket. || Start with a random hat as your trinket.
|- id="Conspiracy Theorist"
|- id="Conspiracy Theorist"
| Conspiracy Theorist || -1 || Trinkets || Start with a tin foil hat as your trinket. || Start with a [[Clothing#Tinfoil Hat|tinfoil hat]] as your trinkets. Semi-rarely, you also get an objective with a silly randomly-generated conspiracy theory.  
| Conspiracy Theorist || -1 || Trinkets || Start with a tin foil hat as your trinket. || Start with a [[Clothing#Tinfoil Hat|tinfoil hat]] as your trinkets. You also get an objective with a silly randomly-generated conspiracy theory. Taking this trait does not make you an [[Antagonist]].
|- id="Pawn Star"
|- id="Pawn Star"
| Pawn Star || -1 || Trinkets || You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. || The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance.
| Pawn Star || 0 || Trinkets || You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. || The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance.
|- id="BEEst Friend"
|- id="BEEst Friend"
| BEEst Friend || -1 || Trinkets || Start with a bee egg as your trinket. || Your trinket is a [[Botanist#Bee-keeping|space bee egg]]. Adorable!
| BEEst Friend || -1 || Trinkets || Start with a bee egg as your trinket. || Your trinket is a [[Botanist#Bee-keeping|space bee egg]]. Adorable!
|- id="Pet Person"
| Pet Person || -1 || Trinkets || Start with your (possibly lovable) pet! || Your trinket is now a [[General Objects#Pet Carrier|pet carrier]] containing a random [[critter]], with a random name and appearance if applicable. They don't defend you if you get attacked, but they will fight back if someone messes with them specifically. In addition, animals that are normally hostile start tame. Pets from this do not count for [[Medals#Noah's Shuttle|Noah's Shuttle]].<br><br>The expandable below shows the possible pets you can get via this trait. Notice that it does ''not'' include [[Adventure Zone]] enemies, fish, [[monkey]]s, [[Rancher#Chicken|chickens]], space bees (get [[#BEEst Friend|BEEst Friend]] for that), pets that already spawn elsewhere (e.g. Remy), mentor mice, or admin-only creatures.<br><br>
<div class="mw-collapsible mw-collapsed" style="width:175px">
<div style="font-weight:bold">Possible Pets</div>
<div class="mw-collapsible-content">
*Armadillos
*Bats
*Bunnies
*Butterflies
*Cats
*Cockroaches
*Crabs
*Dogs
*Ferrets
*Frogs
*Hares
*Iguanas
*Living plush toys
*Mice
*Moths
*Parrots
*Possums
*Raccoons
*Rattlesnakes
*Scorpions
*Slugs
*Snails
*Sparrows
*Wasps
</div></div></div>
|- id="Lunchbox"
|- id="Lunchbox"
| Lunchbox || -1 || Trinkets || Start your shift with a cute little lunchbox, packed with all your favourite foods! || Instead of your usual trinket, you get a [[Foods and Drinks#Lunchbox|lunchbox]]! There are many different colors, and each one comes with three food items from a set list and an amusing note.  
| Lunchbox || -1 || Trinkets || Start your shift with a cute little lunchbox, packed with all your favourite foods! || Instead of your usual trinket, you get a [[Foods and Drinks#Lunchbox|lunchbox]]! There are many different colors, and each one comes with three food items from a set list and an amusing note.  
|- id="Bald"
| Bald || 0 || Trinkets || Start your shift with a wig instead of hair. I'm sure no one will be able to tell. || Start completely bald! A wig in the style of your hair from the character editor will spawn in your inventory.  This has fewer restrictions than [[Traits#Hairy|Hairy]], but if your job requires certain headwear (e.g. [[Miner]], [[Security Officer]]), you have to juggle it and the wig, since the wig occupies the head slot. Cannot be used with [[Traits#Hairy|Hairy]].
|- id="All Ears"
|- id="All Ears"
| All Ears || 0 || None || You lost your headset on the way to work. || You spawn without a headset. If you have [[Traits#Deaf|Deaf]], you still have your [[Medical Objects#Auditory Headset|auditory headset]].
| All Ears || 0 || None || You lost your headset on the way to work. || You spawn without a headset. If you have [[Traits#Deaf|Deaf]], you still have your [[Medical Objects#Auditory Headset|auditory headset]].
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|- id="Claw School Graduate"
|- id="Claw School Graduate"
| Claw School Graduate || - 1 || Skill || Your skill at claw machines is unparalleled. || You will never botch an attempt to grab something from a [[General Objects#Claw Machine|claw machine]], i.e. each try will always yield a prize.  
| Claw School Graduate || - 1 || Skill || Your skill at claw machines is unparalleled. || You will never botch an attempt to grab something from a [[General Objects#Claw Machine|claw machine]], i.e. each try will always yield a prize.  
|- id="Meathead"
| Meathead || -1 || Stats || You can take quite a beating! You suffers from brain trauma, though. || You have 150 max health but start with 60 incurable [[Doctoring#Brain|brain damage]]. You'll stumble headfirst into airlocks often.
|- id="Athletic"
|- id="Athletic"
| Athletic || -2 || Stats || Great stamina! Frail body. || You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but take 33% more {{BRUTE}} damage from all sources.  
| Athletic || -2 || Stats || Great stamina! Frail body. || You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but take 33% more {{BRUTE}} damage from all sources.  
|- id="Big Bruiser"
|- id="Big Bruiser"
| Big Bruiser || -2 || Stats || Stronger punches but higher stamina cost! || Your punches do 1.25x damage than normal but cost 1.25x as much stamina.
| Big Bruiser || -2 || Stats || Stronger punches but higher stamina cost! || Your punches do 1.25x stamina damage than normal but cost 2x as much stamina.
|- id="Slow Strider"
| Slow Strider || +2 || Stats || What's the rush? You can't sprint anymore || Yep, you can't sprint. Abilities that use sprint, like the [[Vampire#Bat Form|vampire ''Bat Form'' ability]], still work, but you don't receive the sprint speed boost. You also still get the small movement boosts from going in a straight line for a long enough time.  
|- id="Hemophilia"
|- id="Hemophilia"
| Hemophilia || +1 || None || You bleed more easily and you bleed more. || You have a 300% chance to bleed more.
| Hemophilia || +1 || None || You bleed more easily and you bleed more. || You have a 300% chance to bleed more.
|- id="Frail Constitution"
| Frail Constitution || +2 || None || Your internal organs (brain included) are extremely vulnerable to damage. || You take twice as much [[Doctoring#Organ Damage & Ailments|organ damage]] and [[Doctoring#Brain|brain damage]], e.g. [[Chemicals#Methamphetamine|meth]] now has a chance of dealing 2 brain damage instead of just 1, and being in critical condition is more deadly. The extra vulnerability still applies if you replace your organs or augment them with synthorgans or cyberorgans.
|- id="Slow Metabolism"
|- id="Slow Metabolism"
| Slow Metabolism || 0 || None || Any chemicals in you body deplete much more slowly. || Any chemicals in your body deplete twice as slowly.
| Slow Metabolism || 0 || None || Any chemicals in you body deplete much more slowly. || Any chemicals in your body deplete twice as slowly.
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| Addictive Personality || +1 || None || You are less resistant to addiction. || You are twice as likely to gain a drug addiction than normal.
| Addictive Personality || +1 || None || You are less resistant to addiction. || You are twice as likely to gain a drug addiction than normal.
|- id="Unionized"
|- id="Unionized"
| Unionized || -1 || None || You start with a higher paycheck than normal. || Your paycheck is 150% of its normal value.
| Unionized || -1 || None || You start with a higher paycheck than normal. || Your paycheck is 150% of its normal value. This also prevents you from getting a magnetic field from the [[Random Events#Bio-Magnetic Field|Bio-Magnetic Field event]], because puns.
|- id="Jailbird"
|- id="Jailbird"
| Jailbird || 0 || None || You have a criminal record and are currently on the run! || You are wanted for a random minor and major crime, which are visible on the [[ThinkDOS#Secmate|Secmate]] records and told to you upon spawning, and your [[ThinkDOS#Secmate|Secmate]] status is set to Arrest. Be careful around Beepsky and fear anybody with SecHUD vision. Having Jailbird does not make you an [[Antagonist]].
| Jailbird || -1 || None || You have a criminal record and are currently on the run! || You are wanted for a random minor and major crime, which are visible on the [[ThinkDOS#Secmate|Secmate]] records and told to you upon spawning, and your [[ThinkDOS#Secmate|Secmate]] status is set to Arrest. In addition, Nanotrasen automatically sends out a wanted poster with your name, crimes, and starting outfit to every printer. Be careful around Beepsky and fear anybody with SecHUD vision. Having Jailbird does not make you an [[Antagonist]].
|- id="Clerical Error"
|- id="Clerical Error"
| Clerical Error || 0 || None || The name on your starting ID is misspelled. || The name on your starting ID is misspelled.
| Clerical Error || 0 || None || The name on your starting ID is misspelled. || The name on your starting ID is misspelled.
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| Chem Resistant || -2 || None || You are more resistant to chem overdoses. || You overdose at 65% higher amounts than normal.  
| Chem Resistant || -2 || None || You are more resistant to chem overdoses. || You overdose at 65% higher amounts than normal.  
|- id="Clown Disbelief"
|- id="Clown Disbelief"
| Clown Disbelief || 0 || None || You refuse to acknowledge that clowns could exist on a space station. || You become unable to see [[Clown|anyone wearing a clown suit]], and their overhead text seems to appear from nowhere. Clowns are able to tell if someone has this trait by examining them, which will return that the person "doesn't seem to notice you".
| Clown Disbelief || 0 || None || You refuse to acknowledge that clowns could exist on a space station. || You become unable to see [[Clown|anyone wearing a clown suit]], and their overhead text seems to appear from nowhere. This includes yourself, so if you spawn as Clown with this trait, you can't see yourself. Clowns are able to tell if someone has this trait by examining them, which will return that the person "doesn't seem to notice you".
|- id="Puritan"
|- id="Puritan"
| Puritan || +2 || None || You can not be cloned. Any attempt will end badly. || You will gib once the cloning process is started.
| Puritan || +2 || None || You can not be cloned. Any attempt will end badly. || You will gib once the cloning process is started. [[Chemicals#Strange Reagent|Strange reagent]] doesn't work either. You cannot take this with the [[Traits#Skeleton|Skeleton trait]].
|- id="Survivalist"
|- id="Survivalist"
| Survivalist || -1 || None || Food will heal you even if you are badly injured. || Food will still heal you if you are above 10 health.
| Survivalist || -1 || None || Food will heal you even if you are badly injured. || Food will still heal you if you are above 10 health.
|- id="Smoker"
|- id="Smoker"
| Smoker || -1 || None || You will not absorb any chemicals from smoking cigarettes. || You will not absorb any chemicals from smoking cigarettes. You will also spawn with a zippo lighter as your trinket.
| Smoker || -1 || None || You will not absorb any chemicals from smoking cigarettes. || You will not absorb any chemicals from smoking cigarettes. You will also spawn with a [[General Objects#Lighter|zippo lighter]] as an extra trinket.
|- id="Stowaway"
| Stowaway || +1 || Background || You spawn hidden away on-station without an ID or PDA. || You spawn without an ID or PDA and in a random locker or crate on the station; the game picks from lockers/crates without access locks, so you can't spawn in, say, a Security equipment locker or a personal locker. You do not spawn with your job's associated starting cash, the [[Computers#Arrivals Announcement Computer|arrivals announcement computer]] does not proclaim your presence, and you are not on crew manifest.
|- id="Pilot"
|- id="Pilot"
| Pilot || 0 || Background || You spawn in a pod off-station with a Space GPS, Emergency Oxygen Tank, Breath Mask and proper protection, but you have no PDA and your pod cannot open wormholes. || More specifically, you spawn in a civilian [[Space Pod#MiniPutt|MiniPutt]] (space-based maps)/[[Space Pod#Civilian Minisub|minisub]] (ocean-based maps) and get a [[Science Objects#Space GPS|Space GPS]], [[Clothing#Breath Mask|breath mask]], [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]], and either [[Clothing#Emergency Suit|emergency suit]] & [[Clothing#Emergency Hood|hood]] set if you're in space or a [[Clothing#Civilian Diving Suit|civilian diving suit]] & [[Clothing#Civilian Diving Helmet|helmet]] if you're in the ocean. You spawn with no PDA, but still get an ID.  
| Pilot || 0 || Background || You spawn in a pod off-station with a Space GPS, Emergency Oxygen Tank, Breath Mask and proper protection, but you have no PDA and your pod cannot open wormholes. || More specifically, you spawn in a civilian [[Space Pod#MiniPutt|MiniPutt]] (space-based maps)/[[Space Pod#Civilian Minisub|minisub]] (ocean-based maps) and get a [[Science Objects#Space GPS|Space GPS]], [[Clothing#Breath Mask|breath mask]], [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]], and either [[Clothing#Emergency Suit|emergency suit]] & [[Clothing#Emergency Hood|hood]] set if you're in space or a [[Clothing#Civilian Diving Suit|civilian diving suit]] & [[Clothing#Civilian Diving Helmet|helmet]] if you're in the ocean. You spawn with no PDA, but still get an ID.  


This putt/sub has good health, but it has no weapon or comms system, and its engine cannot make wormholes. On ocean maps, you'll appear in a random spot in the [[Trench]], while on space maps, you can appear in either the [[Debris Field]] or [[Mining Level]]; in both cases, the game will try not to spawn near enemies.
This putt/sub has good health, but it has no comms system, and its engine cannot make wormholes. It has a [[Space Pod#Mining Phaser System|weak mining tool]], in case you spawn entirely surrounded by rock walls. On ocean maps, you'll appear in a random spot in the [[Trench]], while on space maps, you can appear in either the [[Debris Field]] or [[Mining Level]]; in any case, the game will try not to spawn you near enemies.
|- id="Heavy Sleeper"
| Heavy Sleeper || 0 || Background || You always sleep through the start of the shift, and wake up in a random bed. || You spawn in one of the beds on the station/ship, asleep. You'll wake up 10 seconds after spawning, (and you'll get a message, "Hey, you! You're finally awake!", because memes) though it's still up to you if you want to actually get out of bed. You can't spawn in beds that are off-station (e.g. [[Adventure Zone]]), on the [[Listening Post]], in [[Space]], or on the [[Seafloor]].
|- id="Party Animal"
| Party Animal || 0 || Background || You don't remember much about last night, but you know you had a good time. || You spawn in the [[Bar]], wearing a [[Clothing#Party Hat|party hat]], with 0 to 60 units of [[Chemicals#Ethanol|ethanol]] in your bloodstream. If you have 20 units or more of [[Chemicals#Ethanol|ethanol]] or join after roundstart, you also spawn lying down, Unconscious for 3 seconds. If you readied up before roundstart, you start near a stool, sometimes with a snack, drink bottle, or other party item near you, sometimes with vomit or other debris nearby. If you latejoin, you spawn under a table and roll out, with no party clutter. 
|- id="Nervous"
|- id="Nervous"
| Nervous || +1 || None || Witnessing injuries or violence will sometimes make you freak out. || Witnessing injuries or violence will make you freak out 8% of the time. Doing so will cause a short stun and will make you drop your items.
| Nervous || +1 || None || Witnessing injuries or violence will sometimes make you freak out. || Witnessing injuries or violence will make you freak out 8% of the time. Doing so will cause a short stun and will make you drop your items. This can be prevented entirely by having [[Chemicals#Cannabidiol|CBD]] in your bloodstream.
|- id="Human Torch"
|- id="Human Torch"
| Human Torch || +1 || None || Extends the time that you remain on fire for, when burning. || Extends the time that you remain on fire for, when burning, 50% of the time.
| Human Torch || +2 || None || Fire no longer slowly peters out when you're burning. || If you're on fire, the fire won't go away on its own, so you'll keep burning until you fix it yourself. In fact, you can theoretically burn forever, even after you die. As a result, getting stunned while on fire is a lot more dangerous, and [[Engineering Objects#Welder|welder]] [[Murder#Special Attacks|special attacks]] and other things that normally ignite you for a few moments can be a problem. This indirectly makes stop-drop-roll slightly worse at putting you out.
|- id="Spontaneous Combustion"
| Spontaneous Combustion || 0 || None || You very, VERY rarely spontaneously light on fire. || Every two seconds or so, there's a 0.01% chance you randomly burst into flames for no apparent reason, gaining 100 seconds of Burning. While far from an instant kill, at that point, it causes its maximum amount of {{BURN}}, so it'll likely kill you unless you put it out.
|- id="Carpenter"
|- id="Carpenter"
| Carpenter || -1 || None || You can construct things more quickly than other people. || You construct things at 2x speed. If you have [[#Engineering Training|Engineering Training]], you do not get any additional construction speed boost (and vice versa).
| Carpenter || -1 || None || You can construct things more quickly than other people. || You construct things at 2x speed. If you have [[#Engineering Training|Engineering Training]], you do not get any additional construction speed boost (and vice versa).
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| Scared Shitless || 0 || None || Literally. When you scream, you fart. Be careful around Bibles! || Actually only works on involuntary screaming and not when you use the *scream emote.
| Scared Shitless || 0 || None || Literally. When you scream, you fart. Be careful around Bibles! || Actually only works on involuntary screaming and not when you use the *scream emote.
|- id="Hyperallergic"   
|- id="Hyperallergic"   
| Hyperallergic || +1 || None || You have a severe sensitivity to allergens and are liable to slip into anaphylactic shock upon exposure. || [[Chemicals#Histamine|Histamine]] readily multiplies by itself in your system, to the point where it replenishes itself faster than even [[Chemicals#Diphenhydramine|diphenhydramine]] removes it. Be wary of insect stings and other sources of histamine. You also start out with an [[Medical Objects#Emergency Auto-Injector|auto-injector]] of [[Doctoring#Epinephrine|epinephrine]] (essentially acting as an EpiPen), which will reduce the effects of high amounts of histamine, but not cure the source of it.  
| Hyperallergic || +1 || Allergy || You have a severe sensitivity to allergens and are liable to slip into anaphylactic shock upon exposure. || [[Chemicals#Histamine|Histamine]] readily multiplies by itself in your system, to the point where it replenishes itself faster than even [[Chemicals#Diphenhydramine|diphenhydramine]] removes it. Be wary of insect stings and other sources of histamine. You also start out with an [[Medical Objects#Emergency Auto-Injector|auto-injector]] of [[Doctoring#Epinephrine|epinephrine]] (essentially acting as an EpiPen), which will reduce the effects of high amounts of histamine, but not cure the source of it.  
|- id="Atheist"
|- id="Atheist"
| Atheist || 0 || None || In this moment, you are euphoric. You cannot receive faith healing, and prayer makes you feel silly. || Getting splashed with [[Chemicals#Holy Water|holy water]] does not heal you of brain damage, and you can't be healed by the [[Chaplain#Bible|Bible]], though you get less brain damage when it fails to heal you (i.e. always). Speaking of bibles, farting on one does not gib you, though you should still be careful when using [[Guide to Genetics#Brown Note|Brown Note]]. When you use the ''pray'' command, you get a silly flavor message, and admins who have hearing prayers enabled will see you have the atheist trait (because your prayer shows to them as "PRAYER (atheist):").  
| Atheist || 0 || None || In this moment, you are euphoric. You cannot receive faith healing, and prayer makes you feel silly. ||Reduces downsides of bibles  but also nullifies its upsides. The [[Chaplain#Bible|Bible]] cannot heal you, though you get less brain damage when it fails to heal you (i.e. always). Farting on one does not gib you, though using [[Guide to Genetics#Brown Note|Brown Note]] around one is still a bad idea, and farting on [[Syndicate Items#Miniature Bible|mini-Bibles]] still turns you into chunky salsa.<br><br>Makes [[Chemicals#Holy Water|holy water]] less effective. Getting splashed with does not heal brain damage or remove [[Wraith#Path 2: The Plaguebringer|plaguebringer curses]]; instead you just feel "insulted". It still helps put you out if you're on fire though.<br><br>If you're standing in the [[Chapel]], you do not generate [[Chaplain#Faith Mechanics|Faith]] for the [[Chaplain]]. If you ''are'' the Chaplain, your Faith gains are reduced by 80%. Using/losing Faith is unaffected.<br><br>Also changes flavor when praying. When you use the ''pray'' command, you get a silly flavor message, and admins who have hearing prayers enabled will see you have the atheist trait (because your prayer shows to them as "PRAYER (atheist):").  
|- id="Reptilian"
|- id="Reptilian"
| Reptilian || -1 || Species || You are an abhorrent humanoid reptile, cold-blooded and ssssibilant. || You start out with the [[Guide to Genetics#Saurian Genetics|Saurian Genetics mutation]]. In summary, lizards have enhanced vision but decreased thermoregulation. Instead of hair, lizards can customize scale colors and patterns and can eat certain organs to change them on the fly. They also talk like snakes.
| Reptilian || -1 || Species || You are an abhorrent humanoid reptile, cold-blooded and ssssibilant. || You start out with the [[Guide to Genetics#Saurian Genetics|Saurian Genetics mutation]]. In summary, lizards have enhanced vision but decreased thermoregulation. Instead of hair, lizards can customize scale colors and patterns and can eat certain organs to change them on the fly. They also talk like snakes.


You're not an [[Antagonist]] and are considered [[Human|nonhuman by the AI and cyborgs]], but people still can't [[Grief]] you just for being a lizard when they're non-antag. They also can't roleplay being bigoted against lizards, because bigotry against fictional reptiles is stupid and has no place on Goonstation.
You're not an [[Antagonist]] and are considered [[Human|human by the AI and cyborgs]]. Even if you weren't, the [[Rules]] still apply. People can't [[Grief]] you just for being a lizard when they're non-antag, and they also can't roleplay being bigoted against lizards, because bigotry against fictional reptiles is stupid and has no place on Goonstation.
|- id="Bovine"
|- id="Bovine"
| Bovine || -1 || Species || You are a hummman, always have been, always will be, and any claimmms to the contrary are mmmoooonstrous lies|| You start out with [[Guide to Genetics#Bovine Genetics|Bovine Genetics]]. In summary, bovines are a CowRP reference. Your blood is milk, and it bleeds easily. Your feet/hooves protect you from glass and are good at kicking but can't fit shoes, and your hooves and horns can be customized to different colors. The letter M gives you trouble.  
| Bovine || -1 || Species || You are a hummman, always have been, always will be, and any claimmms to the contrary are mmmoooonstrous lies|| You start out with [[Guide to Genetics#Bovine Genetics|Bovine Genetics]]. In summary, bovines are a CowRP reference. Your blood is milk, and it bleeds easily. Your feet/hooves protect you from glass and are good at kicking but can't fit shoes, and your hooves and horns can be customized to different colors. The letter M gives you trouble.  


Even though you're sure you are one, you're [[Human|not considered human according to the silicons]], but you're still protected by the [[Rules]].  
You're sure you are human, and you are [[Human|considered one according to the silicons' laws]]. In any case, you'd still be protected by the [[Rules]].  
|- id="Skeleton"
|- id="Skeleton"
| Skeleton || -2 || Species || Compress all of your skin and flesh into your bones, making you resemble a skeleton. Not as uncomfortable as it sounds. || You start out with the [[Guide to Genetics#Ossification|Ossification mutation]]. [[Chemicals#Milk|Milk]] heals you a bit, your blood is [[Chemicals#Calcium|calcium]], and making certain foods has unique interactions. You might not expect it, but [[Human|AI and cyborgs ''do'' consider you human for law purposes]], but you're still protected by the [[Rules]].  
| Skeleton || -1 || Species || Compress all of your skin and flesh into your bones, making you resemble a skeleton. Not as uncomfortable as it sounds. || You start out with the [[Guide to Genetics#Ossification|Ossification mutation]]. [[Chemicals#Milk|Milk]] heals you a bit, your blood is [[Chemicals#Calcium|calcium]], your head and limbs feel rather loose, and making certain foods has unique interactions. You might not expect it, but [[Human|AI and cyborgs ''do'' consider you human for law purposes]], and like everyone, you're still protected by the [[Rules]]. <br><br>You cannot take this with the [[Traits#Puritan|Puritan trait]].
|- id="Roach"
|- id="Roach"
| Roach || -1 || Species || One space-morning, on the shuttle-ride to the station, you found yourself transformed in your seat into a horrible vermin. A cockroach, specifically || You start out with [[Guide to Genetics#Blattodean Genetics|Blattodean genetics]], so you're  not completely a roach like ''The Metamorphosis'', but a mix between human and roach. You see sliiightly better in the dark and can read writing made with infrared pens. You're immune to radiation, but {{BRUTE}} hurts you real bad.  
| Roach || -1 || Species || One space-morning, on the shuttle-ride to the station, you found yourself transformed in your seat into a horrible vermin. A cockroach, specifically || You start out with [[Guide to Genetics#Blattodean Genetics|Blattodean genetics]], so you're  not completely a roach like ''The Metamorphosis'', but a mix between human and roach. You see sliiightly better in the dark and can read writing made with infrared pens. You're immune to radiation, but {{BRUTE}} hurts you real bad. For the purposes of [[AI Laws]], [[Human|you are considered human]].
|- id="Pug"
| Pug || -4 || Species || Should a pug really be on a space station? They aren't suited for space at all. They're practically a liability to the compan... Aw, look at those little ears! || You start out with [[Guide to Genetics#Canine Genetics|Canine Genetics]] and spawn with a [[Foods and Drinks#Dog Biscuit|dog treat with good buffs]]. As a pug, you get a unique *sleuth ability, plus some cute easter eggs, but you also have a lot of disadvantages, like taking twice as much {{OXY}} due to your poor respiratory system. This is designed as a "hard mode" species that's played as bragging rights, hence the point cost and drawbacks.
|- id="Slipping Hazard"
| Slipping Hazard || +1 || None || You never were good at managing yourself slipping. || When you slip (e.g. when walking over a [[Foods and Drinks#Banana Peel|banana peel]]), it's at least as intense as slipping on [[Chemicals#Space Lube|space lube]]. Note this does not affect how often or how likely you are to slip.
|- id="Stumped"
| Stumped || 0 || Body || Because of a freak accident involving a piano, a forklift, and lots of vodka, both of your legs had to be amputated. Fortunately, NT has kindly supplied you with a wheelchair out of the goodness of their heart. (due to regulations) || You start the shift without legs and with a wheelchair.
|- id="Plasma Lungs"
| Plasma Lungs || +1 || Body || You signed up for a maintenance experiment involving someone who was definitely a scientist and your lungs are now only capable of breathing in plasma. At least they gave you a free tank to breathe from. || Both your lungs are [[Roboticist#Plasmatoid Lung|plasmatoid lungs]], essentially meaning you can breathe in [[Gas#Plasma|plasma gas]], but [[Gas#Oxygen|oxygen gas]] now harms to you. (Other forms of plasma and oxygen are not affected.) Your body cannot accept other [[Roboticist#Lung|lung]] types (i.e. you can't just replace your lungs), and they persist if you are [[Medical Doctor#The Cloner|cloned]].<br><br>You also spawn equipped with a mini plasma tank and [[Clothing#Breath Mask|breath mask]] (if your job doesn't already provide you with a suitable mask), with [[Terminology#Internals|internals]] toggled on so you don't immediately start choking on oxygen. Handily, the tank can fit in your belt slot.
|- id="Hairy"
| Hairy || 0 || Body || You will grow hair even if you usually would not (due to being a lizard or something). || Normally, if you pick the [[Traits#Bovine|Bovine]], [[Traits#Reptilian|Reptilian]], or [[Traits#Roach|Roach]], you cannot use hair customization options. Now you can with this trait, just like those featherless bipeds called "humans". Unlike with [[Traits#Bald|Bald]], you can have funky hair and wear a hat at the same time, without having to juggle between a wig and important headwear.<br><br>Not compatible with the [[Traits#Skeleton|Skeleton]] (skeletons don't have hair), [[Traits#Pug|Pug]] (they have their own customization scheme), and [[Traits#Bald|Bald traits]] (because being both bald and hairy is a logical paradox).
|- id="Stinky"
| Stinky || +1 || Body || Your body has exceedingly sensitive sweat glands that overproduce, causing you to become stinky unless frequently showered. || You have the [[Motives#Hygiene|Hygiene motive]] enabled, so you have to keep yourself clean (e.g. don't wade in vomit or blood) or else you'll suffer max Stamina penalties. While the description says you should shower, you can also maintain hygiene by washing your hands at a sink and using a [[General Objects#Bathtub|bathtub]]
|- id="Picky eater"
| Picky eater <!--Yeah, it really is capitalized that way--> || 0 || None || Your refined palate only tolerates a handful of foods. || You have a list of five favorite foods, viewable via the ''Notes'' command. You can ''only'' eat those five foods. You can't eat anything else, and if someone tries to feed you food not on your list, it provides no healing, with a 70% chance of extra side effects: it might either make you vomit (30% chance), cause you to become dizzy and prone to missteps (40%), or render you unconscious for 2.5 seconds (30%).<br><br>On the Roleplay servers, eating one of your favorites heals a flat 20% Hunger, even if it's something that normally restores very little Hunger. If you get below 30% Hunger, your character becomes desperate enough to eat dishes that aren't on their favorites list. You'll still suffer the above adverse effects.
|- id="Trippy"
| Trippy || +1 || None || You have a tendency to randomly trip while moving. || When you move, you have a 2% chance to trip, which in this case means you involuntarily enter Rest mode. You can still move (albeit slowly), but you drop whatever you're holding.
|- id="Was It Something I Said?"
| Was It Something I Said? || +2 || None || You did something to attract their ire, and the small robots of the station hate your guts! || Various [[robots]] will try to inconvenience you or even outright refuse to help you.
*[[Robots#Cleanbot|Cleanbots]] may randomly (7% chance) trip you with their mop.
*[[Robots#Firebot|Firebots]] won't put you out.
*[[Robots#GuardBuddy|GuardBuddies]] will make rude gestures instead of waving at you. If you hug them, they'll feel sad and not hug you back. When they're seeking crew members to hug, they'll shoot you instead of hugging you.
**If the tourbot GuardBuddy notices you, they may (5% chance) call you a lame insult.
*[[Robots#Medibot|Medibots]] refuse to heal you, unless they're [[emag]]ged. Instead of simply ignoring you, they insult you instead.
*If you're in the way of a [[Robots#MULEBot|MULEbot]], it will just straight up run you over, safety limits or no.
*[[Robots#Securitron|Securitrons]] will try to arrest you regardless of arrest status. If they apprehend you, they'll baton you a bunch.
[[Robots#Amusing Duck|Amusing Ducks]], [[Robots#Boogie Bot|boogie bots]], [[Robots#Buttbot|buttbots]], [[Robots#Cambot|cambots]], [[Robots#Chefbot|chefbots]], [[Robots#Digbot|digbots]], [[Robots#Floorbot|floorbots]], and [[Robots#Skullbot|skullbots]] still behave as normal.
|}
|}
===Job Traits===
 
In addition, there is also a subset of traits that certain [[jobs]] spawn with. Most give some sort of job-related perk or benefit.
==Job Traits==
In addition, some [[jobs]] spawn with certain traits. Rather than choosing from a list like with traits available through character setup, you gain these automatically when spawning as a certain job. Most give some sort of job-related perk or benefit.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 148: Line 217:
! Name !! Associated Jobs !! Effect
! Name !! Associated Jobs !! Effect
|- id="Medical Training"
|- id="Medical Training"
| Medical Training || [[Roboticist]] <br> [[Medical Doctor]] <br> [[Jobs#Gimmick Jobs|Pharmacist]] <br> [[Medical Director]] || You are less likely to screw up [[Doctoring#Surgery|surgeries]], and when you do, you cause less damage. You can also Examine brains to see if there's a still a player connected to a brain, e.g. they're dead and still awaiting revival ("still warm") or they've moved on to another body, e.g. they've set themselves to DNR or are already revived ("gone cold"). In addition, you are more likely to successfully get a reading from a [[Medical Objects#Stethoscope|stethoscope]] instead of comically failing.
| Medical Training || [[Roboticist]] <br> [[Medical Doctor]] <br> [[Medical Trainee]] <br> [[Jobs#Gimmick Jobs|Pharmacist]] <br> [[Medical Director]] || Makes you more proficient at using certain medical tools, lets you assess revival state of brains, and comes with a slight downside. To go into specifics:
*You perform [[Doctoring#Surgery|surgeries]] faster, and when you do, you can achieve higher maximum success rates and possibly cause less damage when you do screw up.  
*You can Examine brains to see if there's a still a player connected to a brain, e.g. they're dead and still awaiting revival ("still warm") or they've moved on to another body, e.g. they've set themselves to DNR or are already revived ("gone cold").  
*If you're standing on an [[Medical Objects#Operating Table|operating table]] with an [[Medical Objects#Operating Computer|operating computer]] next to it, you can look at your damage levels, blood contents, and other health info on the computer. If someone without training tries this, the computer can't track them at all.
*You are more likely to successfully get a reading from a [[Medical Objects#Stethoscope|stethoscope]] instead of comically failing.
*Getting an [[Guide to Botany#Apple|apple]] thrown at you does more damage (specifically 3 {{BRUTE}}, up from 1), because "an apple a day keeps the doctor away", get it?
|- id="Scientist Training"
| Scientist Training || [[Research Director]] <br> [[Scientist]] <br> [[Research Trainee]] || Allows you to examine artifacts to gain [[Artifact_Research#Examining|special information]] on what type of artifact it might be. This includes the "appears to have a handle" messages, even though you probably don't need a PhD to see that.
|- id="Chaplain Training"
|- id="Chaplain Training"
| Chaplain Training || [[Chaplain]], duh || You are immune to various [[Vampire]], [[Wraith]], or [[Wizard]] powers, causing them to have no effect on you. More details [[Chaplain#The Wraith, the Wizard, The Vampire and You|here]].
| Chaplain Training || [[Chaplain]], duh || You are immune to various [[Vampire]], [[Wraith]], or [[Wizard]] powers, causing them to have no effect on you. More details [[Chaplain#The Wraith, the Wizard, The Vampire and You|here]].
|- id="Kitchen Training"
| Kitchen Training || [[Chef]] <Br>[[Jobs#Gimmick Jobs|Sous Chef]] || Allows you to examine food to see what [[Foods_and_Drinks#Food_Effects|buffs]] it will give as well as if the food is high quality. In addition, you can handle pufferfish specimens without getting pricked, and when cutting pufferfish, you're able to extract the source of the pufferfish's poison, [[Foods#Pufferfish Liver|its liver]], resulting in [[Foods#Pufferfish Fillet|pufferfish fillet]] that doesn't poison whoever eats it.
|- id="Professional Drinker"
|- id="Professional Drinker"
| Professional Drinker || [[Bartender]] <br> [[Detective]] <br> [[Head of Security]] || You spawn with [[Guide to Genetics#Alcohol Resistance|alcohol resistance]].
| Professional Drinker || [[Bartender]] <br> [[Detective]] <br> [[Head of Security]] || You spawn with [[Guide to Genetics#Alcohol Resistance|alcohol resistance]]. Unlike [[Traits#Career Alcoholic|Career Alcoholic]], this does not make you talk like a drunkard or otherwise change how you speak.
|- id="Security Training"
|- id="Security Training"
| Security Training  || [[Security Officer]] <br> [[Head of Security]] <br>[[Nanotrasen Security Operative]]<br> [[Jobs#Spooktober Jobs|Discount Superhero]]|| You [[Security Objects#Handcuffs|handcuff]] people twice as fast.  For reference, handcuffing someone normally takes 4 seconds, and this trait bumps it down to just 2. It also allows you to "batonfry", which is when you make [[Foods and Drinks#Donut|donuts]] by hitting raw dough with a [[Security Objects#Stun Baton|stun baton]].
| Security Training  || [[Security Officer]] <br> [[Head of Security]] <br>[[Nanotrasen Security Consultant]]|| You [[Security Objects#Handcuffs|handcuff]] people twice as fast.  For reference, handcuffing someone normally takes 4 seconds, and this trait bumps it down to just 2. It also allows you to "batonfry", which is when you make [[Foods and Drinks#Donut|donuts]] by hitting raw dough with a [[Security Objects#Stun Baton|stun baton]].
|- id="Miner Training"
|- id="Miner Training"
| Miner Training || [[Miner]] || You can examine asteroids to see what kind of ore is inside. Also, whenever you *fart, there is a 1% chance you fart out a [[General Objects#Emergency Glowstick|glowstick]]. Don't ask.
| Miner Training || [[Miner]] || You can examine asteroids to see what kind of ore is inside. Also, whenever you *fart, you have a 1% chance to fart out a [[General Objects#Emergency Glowstick|glowstick]]. This is a reference to ''Deep Rock Galactic'', a sci-fi FPS about dwarven miners in SPACE!; there, {{Key|F}} is puts down a light source, but here, it makes you fart.
|- id="Engineering Training"
|- id="Engineering Training"
| Engineering Training || [[Engineer]] <Br> [[Chief Engineer]]|| Constructing and deconstructing structures by hand (e.g. [[Construction#Regular Walls|building a regular wall]]) takes only half the time. Since most of these take 5 seconds, this means they'll only take 2.5 seconds. This does not stack with [[#Carpenter|Carpenter]].
| Engineering Training ||[[Engineer]] <Br> [[Technical Trainee]] <br> [[Chief Engineer]] <br> [[Salvager]]|| Constructing and deconstructing structures by hand (e.g. [[Construction#Regular Walls|building a regular wall]]) takes only half the time. Since most of these take 5 seconds, this means they'll only take 2.5 seconds. One of the exceptions is [[Construction#Catwalks|building catwalks]]; it normally takes 2 seconds, but this trait makes it instant. This does not stack with [[#Carpenter|Carpenter]]. In addition, you can fix the [[Salvager#Customized Zip gun|salvager zip gun]] if it jams.
|- id="Quartermaster Training"
| Quartermaster Training || [[Quartermaster]] || Traders will now tolerate 50% more when haggling. This does not stack with [[#Smooth Talker|Smooth Talker]].
|- id="Clown Training"
| Clown Training || [[Clown]]<br>[[Jobs#Spooktober Jobs|Blue Clown]]|| You can juggle (that is, use the *juggle [[Game FAQ#Emotes|emote]]) and automatically spawn with the [[Guide to Genetics#Dysphraxia|Dyspraxia]] (you are comically clumsy and may screw up in amusing ways) and [[Guide to Genetics#Frontal Gyrus Alteration Type-CS|Frontal Gyrus Alteration Type-CS mutations]] (you speak with a Comic Sans font). These cannot be removed by any means. This trait mostly exists to ensure clowns who get [[Medical Objects#The Cloner|cloned]] still get their starting clown font and clumsiness.
|- id="Mime Training"
| Mime Training || [[Mime]] || You automatically spawn with the [[Guide to Genetics#Melanin Eraser|Melanin Eraser]] (ghostly white pallor) and [[Guide to Genetics#Frontal Gyrus Suspension|Frontal Gyrus Suspension mutations]] (aka muteness). These cannot be removed by any means, so if you die and are [[Medical Objects#The Cloner|cloned]], you are still mute and really pale. (Commit to the bit!) On the bright side, you can juggle (that is, use the *juggle [[Game FAQ#Emotes|emote]]).
|- id="Stowaway"
| Stowaway || [[Stowaway]] || You spawn in a random locker or crate on the station; the game picks from lockers/crates without access locks, so you can't spawn in, say, a Security equipment locker or a personal locker.<br><br>Since you've been smuggled aboard, you do not get normal employee provisions:
*You do not spawn with your job's associated ID or starting cash.
*You do not have a bank account.
*The [[Computers#Arrivals Announcement Computer|arrivals announcement computer]] does not proclaim your presence.
*You are not on the crew manifest.
*You do not get a [[PDA]], unless you also spawn as a [[Spy Thief]].
|}
|}


{{Game Mechanics}}
{{Game Mechanics}}
[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 07:39, 18 November 2024

Traits are little things that can make your character unique. There are two types of traits: ones you gain by selecting them in "Character Setup" and ones you gain by joining as a certain job.

While there is some overlap, as some traits give mutations, these should be considered distinct from Genetics Mutations, which use a very different system and have different methods for obtaining them. Similarly, while gene strains are sometimes called "traits", they are also part of an entirely separate set of game mechanics.

Character Setup Traits

These are traits that you gain by configuring the "Traits" screen in "Character Setup". Some are purely cosmetic, like having a funny Swedish accent or getting a fancy hat. Some are debilitating, like having an addiction, being blind, or not being able to be cloned.

Character-setup traits use a point-build system. Positive traits usually take away points when you add them on, while negative ones typically give points, increasing the amount of positive traits you can get. Traits that are completely cosmetic, have little gameplay impact, or have upsides that are balanced by downsides tend to give zero points. You start with 1 point. Some traits are also associated with certain categories, and you can only have one trait from that category; you can freely combine traits with no category. You can have as many traits as you want!

There are a couple of ways to configure your character's traits. If you want to get the most mechanical benefit out of this system, pick as many positive traits as you can and try to get down to 0. Alternatively, if you want to give yourself a challenge, try picking nothing but negative traits.

You can also use these traits to facilitate roleplay and flesh out characters. For example, you could give your character Matrix Flopout and Blind and say your character learned some sweet-ass moves training for the Pod Wars but lost their sight during the fighting. Or, you could give them Medical Allergy and make it so one of their flaws is that they're scared of going to the doctor/Medbay, and for good reason.

Name Point Change Category Description Effect
Adamantium Skeleton -2 Body Halves the chance that an explosion will blow off your limbs. Halves the chance that an explosion will blow off your limbs.
Deaf +1 Body Spawn with permanent deafness and an auditory headset. You spawn with permanent deafness and an auditory headset.
Swedish 0 Language You are from Sweden. Meatballs and so on. You speak with a Swedish accent mutation.
French 0 Language You are from Quebec. Y'know, the other Canada. You have the accent of the Space French Space Québécois.
Scots 0 Language Hear the pipes are calling, down thro' the glen. Och aye! You speak with a Scottish accent mutation.
Tyke 0 Language You're from Oop North in Yorkshire, and don't let anyone forget it! You speak with a Yorksire accent, like the Space Yorkies who live in the "oop North" parts of Space England.
Chav 0 Language U wot m8? I sware i'll fite u. You speak with a chav accent mutation.
Funky Accent 0 Language Give a man a banana and he will clown for a day. Teach a man to clown and he will live in a cold dark corner of a space station for the rest of his days. - Elvis, probably. You speak the king's English...the King of Rock and Roll! You speak with an Elvis Presley accent mutation.
Finnish Accent 0 Language . . . and you thought space didn't have Finns? You speak with the accent of the taciturn, knife-wielding Space Finns.
German 0 Language You're from somewhere in the middle of Texas. Prost y'all. You spawn with Frontal Gyrus Alteration Type-DE, aka a German accent (specifically the Hochdeutsch dialect). Notably, "w" becomes "v". Sometimes, you pronounce "th" as "d", other times, "th" becomes "z".
Cat Eyes -1 Vision You can see 2 tiles further in the dark. You can see 2 tiles further in the dark.
Infravision -1 Vision You gain permanent infravision. You can see text people have written with infrared pens.
Short-Sighted +1 Vision Spawn with permanent short-sightedness and glasses. You spawn with bad eyesight and a pair of glasses.
Blind +2 Vision Spawn with permanent blindnesss and a VISOR. You are blind and can only see by wearing a VISOR. Your blindness cannot be removed with mutadone or oculine.
Stable Genes -2 Genetics You are less likely to mutate from radiation or mutagens. Your mutation chance is halved. Most of the time.
Mildly Mutated +1 Genetics A random mutation in your gene pool starts activated and immune to mutadone. You start with a random mutation in your Potential Genes pool activated. It may be good, it may be bad, it may be neither, but since it's part of your Potential, you can only get mutations that appear naturally (i.e. no admin-only mutations).

Whatever gene it is, it starts with the Reinforced chromosome, so mutadone can't remove it. Instead, someone must use the GeneTek to either scramble your genes with radiation, reclaim it (if DNA Reclaimer is unlocked) or store it in the GeneTek (if Mutation Storage is unlocked).
NT Loyalist -1 Trinkets Start with a Nanotrasen Beret as your trinket. You spawn with a Nanotrasen Beret as your trinket.
Petasusaphilic -1 Trinkets Start with a random hat as your trinket. Start with a random hat as your trinket.
Conspiracy Theorist -1 Trinkets Start with a tin foil hat as your trinket. Start with a tinfoil hat as your trinkets. You also get an objective with a silly randomly-generated conspiracy theory. Taking this trait does not make you an Antagonist.
Pawn Star 0 Trinkets You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance.
BEEst Friend -1 Trinkets Start with a bee egg as your trinket. Your trinket is a space bee egg. Adorable!
Pet Person -1 Trinkets Start with your (possibly lovable) pet! Your trinket is now a pet carrier containing a random critter, with a random name and appearance if applicable. They don't defend you if you get attacked, but they will fight back if someone messes with them specifically. In addition, animals that are normally hostile start tame. Pets from this do not count for Noah's Shuttle.

The expandable below shows the possible pets you can get via this trait. Notice that it does not include Adventure Zone enemies, fish, monkeys, chickens, space bees (get BEEst Friend for that), pets that already spawn elsewhere (e.g. Remy), mentor mice, or admin-only creatures.

Possible Pets
  • Armadillos
  • Bats
  • Bunnies
  • Butterflies
  • Cats
  • Cockroaches
  • Crabs
  • Dogs
  • Ferrets
  • Frogs
  • Hares
  • Iguanas
  • Living plush toys
  • Mice
  • Moths
  • Parrots
  • Possums
  • Raccoons
  • Rattlesnakes
  • Scorpions
  • Slugs
  • Snails
  • Sparrows
  • Wasps
Lunchbox -1 Trinkets Start your shift with a cute little lunchbox, packed with all your favourite foods! Instead of your usual trinket, you get a lunchbox! There are many different colors, and each one comes with three food items from a set list and an amusing note.
Bald 0 Trinkets Start your shift with a wig instead of hair. I'm sure no one will be able to tell. Start completely bald! A wig in the style of your hair from the character editor will spawn in your inventory. This has fewer restrictions than Hairy, but if your job requires certain headwear (e.g. Miner, Security Officer), you have to juggle it and the wig, since the wig occupies the head slot. Cannot be used with Hairy.
All Ears 0 None You lost your headset on the way to work. You spawn without a headset. If you have Deaf, you still have your auditory headset.
Smooth Talker -1 Skill Traders will tolerate 50% more when you are haggling with them. Traders are 50% less likely to reject your haggling offer.
Matrix Flopout -2 Skill Flipping lets you dodge bullets and attacks for a higher stamina cost! Your flips now cost 50 stamina, but every flip now gives you a brief quarter-second period where you dodge all melee attacks, bullets, lasers, tasers, phasers, and everything else the game, for whatever reason, considers a projectile.
Happyfeet -1 Skill Sometimes people can't help but dance along with you. When you dance, you have a 33% chance of making others dance too.
Claw School Graduate - 1 Skill Your skill at claw machines is unparalleled. You will never botch an attempt to grab something from a claw machine, i.e. each try will always yield a prize.
Athletic -2 Stats Great stamina! Frail body. You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but take 33% more BRUTE damage from all sources.
Big Bruiser -2 Stats Stronger punches but higher stamina cost! Your punches do 1.25x stamina damage than normal but cost 2x as much stamina.
Slow Strider +2 Stats What's the rush? You can't sprint anymore Yep, you can't sprint. Abilities that use sprint, like the vampire Bat Form ability, still work, but you don't receive the sprint speed boost. You also still get the small movement boosts from going in a straight line for a long enough time.
Hemophilia +1 None You bleed more easily and you bleed more. You have a 300% chance to bleed more.
Frail Constitution +2 None Your internal organs (brain included) are extremely vulnerable to damage. You take twice as much organ damage and brain damage, e.g. meth now has a chance of dealing 2 brain damage instead of just 1, and being in critical condition is more deadly. The extra vulnerability still applies if you replace your organs or augment them with synthorgans or cyberorgans.
Slow Metabolism 0 None Any chemicals in you body deplete much more slowly. Any chemicals in your body deplete twice as slowly.
Career Alcoholic 0 None You gain alcohol resistance but your speech is permanently slurred. You gain alcohol resistance like the bartender, but your speech is slurred.
Medical Allergy +1 None You're allergic to some medical chemical... but you can't remember which. You're allergic to a random medicine. The game doesn't tell you which one at round-start, but you can find it out by looking at your MedTrak record on a medical computer. When you have this chemical in your system, your body produces some histamine.
Allergy 0 None You're allergic to... something. You can't quite remember, but bad could it possibly be? You're allergic to a random chemical, chosen from a list that includes stuff like water, salt, soybean oil, oxygen, a few common drugs, a couple of medicines, some poisons--basically a sampling of every reagent category. You don't know which one at round-start, but you can find it out by looking at your MedTrak record on a medical computer. When you have this chem in your system, your body produces some histamine.
Addict +2 None You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse.
Strong willed -1 None You are more resistant to addiction. Your chance of getting addicted to each of the addictive chemicals is halved.
Addictive Personality +1 None You are less resistant to addiction. You are twice as likely to gain a drug addiction than normal.
Unionized -1 None You start with a higher paycheck than normal. Your paycheck is 150% of its normal value. This also prevents you from getting a magnetic field from the Bio-Magnetic Field event, because puns.
Jailbird -1 None You have a criminal record and are currently on the run! You are wanted for a random minor and major crime, which are visible on the Secmate records and told to you upon spawning, and your Secmate status is set to Arrest. In addition, Nanotrasen automatically sends out a wanted poster with your name, crimes, and starting outfit to every printer. Be careful around Beepsky and fear anybody with SecHUD vision. Having Jailbird does not make you an Antagonist.
Clerical Error 0 None The name on your starting ID is misspelled. The name on your starting ID is misspelled.
Chem Resistant -2 None You are more resistant to chem overdoses. You overdose at 65% higher amounts than normal.
Clown Disbelief 0 None You refuse to acknowledge that clowns could exist on a space station. You become unable to see anyone wearing a clown suit, and their overhead text seems to appear from nowhere. This includes yourself, so if you spawn as Clown with this trait, you can't see yourself. Clowns are able to tell if someone has this trait by examining them, which will return that the person "doesn't seem to notice you".
Puritan +2 None You can not be cloned. Any attempt will end badly. You will gib once the cloning process is started. Strange reagent doesn't work either. You cannot take this with the Skeleton trait.
Survivalist -1 None Food will heal you even if you are badly injured. Food will still heal you if you are above 10 health.
Smoker -1 None You will not absorb any chemicals from smoking cigarettes. You will not absorb any chemicals from smoking cigarettes. You will also spawn with a zippo lighter as an extra trinket.
Pilot 0 Background You spawn in a pod off-station with a Space GPS, Emergency Oxygen Tank, Breath Mask and proper protection, but you have no PDA and your pod cannot open wormholes. More specifically, you spawn in a civilian MiniPutt (space-based maps)/minisub (ocean-based maps) and get a Space GPS, breath mask, emergency oxygen tank, and either emergency suit & hood set if you're in space or a civilian diving suit & helmet if you're in the ocean. You spawn with no PDA, but still get an ID.

This putt/sub has good health, but it has no comms system, and its engine cannot make wormholes. It has a weak mining tool, in case you spawn entirely surrounded by rock walls. On ocean maps, you'll appear in a random spot in the Trench, while on space maps, you can appear in either the Debris Field or Mining Level; in any case, the game will try not to spawn you near enemies.

Heavy Sleeper 0 Background You always sleep through the start of the shift, and wake up in a random bed. You spawn in one of the beds on the station/ship, asleep. You'll wake up 10 seconds after spawning, (and you'll get a message, "Hey, you! You're finally awake!", because memes) though it's still up to you if you want to actually get out of bed. You can't spawn in beds that are off-station (e.g. Adventure Zone), on the Listening Post, in Space, or on the Seafloor.
Party Animal 0 Background You don't remember much about last night, but you know you had a good time. You spawn in the Bar, wearing a party hat, with 0 to 60 units of ethanol in your bloodstream. If you have 20 units or more of ethanol or join after roundstart, you also spawn lying down, Unconscious for 3 seconds. If you readied up before roundstart, you start near a stool, sometimes with a snack, drink bottle, or other party item near you, sometimes with vomit or other debris nearby. If you latejoin, you spawn under a table and roll out, with no party clutter.
Nervous +1 None Witnessing injuries or violence will sometimes make you freak out. Witnessing injuries or violence will make you freak out 8% of the time. Doing so will cause a short stun and will make you drop your items. This can be prevented entirely by having CBD in your bloodstream.
Human Torch +2 None Fire no longer slowly peters out when you're burning. If you're on fire, the fire won't go away on its own, so you'll keep burning until you fix it yourself. In fact, you can theoretically burn forever, even after you die. As a result, getting stunned while on fire is a lot more dangerous, and welder special attacks and other things that normally ignite you for a few moments can be a problem. This indirectly makes stop-drop-roll slightly worse at putting you out.
Spontaneous Combustion 0 None You very, VERY rarely spontaneously light on fire. Every two seconds or so, there's a 0.01% chance you randomly burst into flames for no apparent reason, gaining 100 seconds of Burning. While far from an instant kill, at that point, it causes its maximum amount of BURN, so it'll likely kill you unless you put it out.
Carpenter -1 None You can construct things more quickly than other people. You construct things at 2x speed. If you have Engineering Training, you do not get any additional construction speed boost (and vice versa).
Kleptomaniac +1 None You will sometimes randomly pick up nearby items. You will pick up nearby items 9% of the time, occasionally chuckling and acting smug all the while.
Clutz +2 None When interacting with anything you have a chance to interact with something different instead. When interacting with anything you have a 10% chance to interact with something different instead..
Two Left Feet +1 None Every now and then you'll stumble in a random direction. You have a 5% chance to stumble in a random direction when you try to move.
Scared Shitless 0 None Literally. When you scream, you fart. Be careful around Bibles! Actually only works on involuntary screaming and not when you use the *scream emote.
Hyperallergic +1 Allergy You have a severe sensitivity to allergens and are liable to slip into anaphylactic shock upon exposure. Histamine readily multiplies by itself in your system, to the point where it replenishes itself faster than even diphenhydramine removes it. Be wary of insect stings and other sources of histamine. You also start out with an auto-injector of epinephrine (essentially acting as an EpiPen), which will reduce the effects of high amounts of histamine, but not cure the source of it.
Atheist 0 None In this moment, you are euphoric. You cannot receive faith healing, and prayer makes you feel silly. Reduces downsides of bibles but also nullifies its upsides. The Bible cannot heal you, though you get less brain damage when it fails to heal you (i.e. always). Farting on one does not gib you, though using Brown Note around one is still a bad idea, and farting on mini-Bibles still turns you into chunky salsa.

Makes holy water less effective. Getting splashed with does not heal brain damage or remove plaguebringer curses; instead you just feel "insulted". It still helps put you out if you're on fire though.

If you're standing in the Chapel, you do not generate Faith for the Chaplain. If you are the Chaplain, your Faith gains are reduced by 80%. Using/losing Faith is unaffected.

Also changes flavor when praying. When you use the pray command, you get a silly flavor message, and admins who have hearing prayers enabled will see you have the atheist trait (because your prayer shows to them as "PRAYER (atheist):").
Reptilian -1 Species You are an abhorrent humanoid reptile, cold-blooded and ssssibilant. You start out with the Saurian Genetics mutation. In summary, lizards have enhanced vision but decreased thermoregulation. Instead of hair, lizards can customize scale colors and patterns and can eat certain organs to change them on the fly. They also talk like snakes.

You're not an Antagonist and are considered human by the AI and cyborgs. Even if you weren't, the Rules still apply. People can't Grief you just for being a lizard when they're non-antag, and they also can't roleplay being bigoted against lizards, because bigotry against fictional reptiles is stupid and has no place on Goonstation.

Bovine -1 Species You are a hummman, always have been, always will be, and any claimmms to the contrary are mmmoooonstrous lies You start out with Bovine Genetics. In summary, bovines are a CowRP reference. Your blood is milk, and it bleeds easily. Your feet/hooves protect you from glass and are good at kicking but can't fit shoes, and your hooves and horns can be customized to different colors. The letter M gives you trouble.

You're sure you are human, and you are considered one according to the silicons' laws. In any case, you'd still be protected by the Rules.

Skeleton -1 Species Compress all of your skin and flesh into your bones, making you resemble a skeleton. Not as uncomfortable as it sounds. You start out with the Ossification mutation. Milk heals you a bit, your blood is calcium, your head and limbs feel rather loose, and making certain foods has unique interactions. You might not expect it, but AI and cyborgs do consider you human for law purposes, and like everyone, you're still protected by the Rules.

You cannot take this with the Puritan trait.
Roach -1 Species One space-morning, on the shuttle-ride to the station, you found yourself transformed in your seat into a horrible vermin. A cockroach, specifically You start out with Blattodean genetics, so you're not completely a roach like The Metamorphosis, but a mix between human and roach. You see sliiightly better in the dark and can read writing made with infrared pens. You're immune to radiation, but BRUTE hurts you real bad. For the purposes of AI Laws, you are considered human.
Pug -4 Species Should a pug really be on a space station? They aren't suited for space at all. They're practically a liability to the compan... Aw, look at those little ears! You start out with Canine Genetics and spawn with a dog treat with good buffs. As a pug, you get a unique *sleuth ability, plus some cute easter eggs, but you also have a lot of disadvantages, like taking twice as much OXY due to your poor respiratory system. This is designed as a "hard mode" species that's played as bragging rights, hence the point cost and drawbacks.
Slipping Hazard +1 None You never were good at managing yourself slipping. When you slip (e.g. when walking over a banana peel), it's at least as intense as slipping on space lube. Note this does not affect how often or how likely you are to slip.
Stumped 0 Body Because of a freak accident involving a piano, a forklift, and lots of vodka, both of your legs had to be amputated. Fortunately, NT has kindly supplied you with a wheelchair out of the goodness of their heart. (due to regulations) You start the shift without legs and with a wheelchair.
Plasma Lungs +1 Body You signed up for a maintenance experiment involving someone who was definitely a scientist and your lungs are now only capable of breathing in plasma. At least they gave you a free tank to breathe from. Both your lungs are plasmatoid lungs, essentially meaning you can breathe in plasma gas, but oxygen gas now harms to you. (Other forms of plasma and oxygen are not affected.) Your body cannot accept other lung types (i.e. you can't just replace your lungs), and they persist if you are cloned.

You also spawn equipped with a mini plasma tank and breath mask (if your job doesn't already provide you with a suitable mask), with internals toggled on so you don't immediately start choking on oxygen. Handily, the tank can fit in your belt slot.
Hairy 0 Body You will grow hair even if you usually would not (due to being a lizard or something). Normally, if you pick the Bovine, Reptilian, or Roach, you cannot use hair customization options. Now you can with this trait, just like those featherless bipeds called "humans". Unlike with Bald, you can have funky hair and wear a hat at the same time, without having to juggle between a wig and important headwear.

Not compatible with the Skeleton (skeletons don't have hair), Pug (they have their own customization scheme), and Bald traits (because being both bald and hairy is a logical paradox).
Stinky +1 Body Your body has exceedingly sensitive sweat glands that overproduce, causing you to become stinky unless frequently showered. You have the Hygiene motive enabled, so you have to keep yourself clean (e.g. don't wade in vomit or blood) or else you'll suffer max Stamina penalties. While the description says you should shower, you can also maintain hygiene by washing your hands at a sink and using a bathtub
Picky eater 0 None Your refined palate only tolerates a handful of foods. You have a list of five favorite foods, viewable via the Notes command. You can only eat those five foods. You can't eat anything else, and if someone tries to feed you food not on your list, it provides no healing, with a 70% chance of extra side effects: it might either make you vomit (30% chance), cause you to become dizzy and prone to missteps (40%), or render you unconscious for 2.5 seconds (30%).

On the Roleplay servers, eating one of your favorites heals a flat 20% Hunger, even if it's something that normally restores very little Hunger. If you get below 30% Hunger, your character becomes desperate enough to eat dishes that aren't on their favorites list. You'll still suffer the above adverse effects.
Trippy +1 None You have a tendency to randomly trip while moving. When you move, you have a 2% chance to trip, which in this case means you involuntarily enter Rest mode. You can still move (albeit slowly), but you drop whatever you're holding.
Was It Something I Said? +2 None You did something to attract their ire, and the small robots of the station hate your guts! Various robots will try to inconvenience you or even outright refuse to help you.
  • Cleanbots may randomly (7% chance) trip you with their mop.
  • Firebots won't put you out.
  • GuardBuddies will make rude gestures instead of waving at you. If you hug them, they'll feel sad and not hug you back. When they're seeking crew members to hug, they'll shoot you instead of hugging you.
    • If the tourbot GuardBuddy notices you, they may (5% chance) call you a lame insult.
  • Medibots refuse to heal you, unless they're emagged. Instead of simply ignoring you, they insult you instead.
  • If you're in the way of a MULEbot, it will just straight up run you over, safety limits or no.
  • Securitrons will try to arrest you regardless of arrest status. If they apprehend you, they'll baton you a bunch.

Amusing Ducks, boogie bots, buttbots, cambots, chefbots, digbots, floorbots, and skullbots still behave as normal.

Job Traits

In addition, some jobs spawn with certain traits. Rather than choosing from a list like with traits available through character setup, you gain these automatically when spawning as a certain job. Most give some sort of job-related perk or benefit.

Name Associated Jobs Effect
Medical Training Roboticist
Medical Doctor
Medical Trainee
Pharmacist
Medical Director
Makes you more proficient at using certain medical tools, lets you assess revival state of brains, and comes with a slight downside. To go into specifics:
  • You perform surgeries faster, and when you do, you can achieve higher maximum success rates and possibly cause less damage when you do screw up.
  • You can Examine brains to see if there's a still a player connected to a brain, e.g. they're dead and still awaiting revival ("still warm") or they've moved on to another body, e.g. they've set themselves to DNR or are already revived ("gone cold").
  • If you're standing on an operating table with an operating computer next to it, you can look at your damage levels, blood contents, and other health info on the computer. If someone without training tries this, the computer can't track them at all.
  • You are more likely to successfully get a reading from a stethoscope instead of comically failing.
  • Getting an apple thrown at you does more damage (specifically 3 BRUTE, up from 1), because "an apple a day keeps the doctor away", get it?
Scientist Training Research Director
Scientist
Research Trainee
Allows you to examine artifacts to gain special information on what type of artifact it might be. This includes the "appears to have a handle" messages, even though you probably don't need a PhD to see that.
Chaplain Training Chaplain, duh You are immune to various Vampire, Wraith, or Wizard powers, causing them to have no effect on you. More details here.
Kitchen Training Chef
Sous Chef
Allows you to examine food to see what buffs it will give as well as if the food is high quality. In addition, you can handle pufferfish specimens without getting pricked, and when cutting pufferfish, you're able to extract the source of the pufferfish's poison, its liver, resulting in pufferfish fillet that doesn't poison whoever eats it.
Professional Drinker Bartender
Detective
Head of Security
You spawn with alcohol resistance. Unlike Career Alcoholic, this does not make you talk like a drunkard or otherwise change how you speak.
Security Training Security Officer
Head of Security
Nanotrasen Security Consultant
You handcuff people twice as fast. For reference, handcuffing someone normally takes 4 seconds, and this trait bumps it down to just 2. It also allows you to "batonfry", which is when you make donuts by hitting raw dough with a stun baton.
Miner Training Miner You can examine asteroids to see what kind of ore is inside. Also, whenever you *fart, you have a 1% chance to fart out a glowstick. This is a reference to Deep Rock Galactic, a sci-fi FPS about dwarven miners in SPACE!; there, F is puts down a light source, but here, it makes you fart.
Engineering Training Engineer
Technical Trainee
Chief Engineer
Salvager
Constructing and deconstructing structures by hand (e.g. building a regular wall) takes only half the time. Since most of these take 5 seconds, this means they'll only take 2.5 seconds. One of the exceptions is building catwalks; it normally takes 2 seconds, but this trait makes it instant. This does not stack with Carpenter. In addition, you can fix the salvager zip gun if it jams.
Quartermaster Training Quartermaster Traders will now tolerate 50% more when haggling. This does not stack with Smooth Talker.
Clown Training Clown
Blue Clown
You can juggle (that is, use the *juggle emote) and automatically spawn with the Dyspraxia (you are comically clumsy and may screw up in amusing ways) and Frontal Gyrus Alteration Type-CS mutations (you speak with a Comic Sans font). These cannot be removed by any means. This trait mostly exists to ensure clowns who get cloned still get their starting clown font and clumsiness.
Mime Training Mime You automatically spawn with the Melanin Eraser (ghostly white pallor) and Frontal Gyrus Suspension mutations (aka muteness). These cannot be removed by any means, so if you die and are cloned, you are still mute and really pale. (Commit to the bit!) On the bright side, you can juggle (that is, use the *juggle emote).
Stowaway Stowaway You spawn in a random locker or crate on the station; the game picks from lockers/crates without access locks, so you can't spawn in, say, a Security equipment locker or a personal locker.

Since you've been smuggled aboard, you do not get normal employee provisions:
  • You do not spawn with your job's associated ID or starting cash.
  • You do not have a bank account.
  • The arrivals announcement computer does not proclaim your presence.
  • You are not on the crew manifest.
  • You do not get a PDA, unless you also spawn as a Spy Thief.
Game Mechanics
The Basics Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials
Critters Remy.png Critters · CyborgV3-64x64.gif Cyborgs · RobuddyLoveV2.gif Robots · BiosuitNew.png Viruses
Game Abstractions IDCardBlankV2-27x13.png Access Levels · MartianRover.png Adventure Zone · Basicfishingrod.png Fishing · OmniTraitorV2-64x64.gif Game Modes · HealthImplantNewHUD.png Health Indicators · 2k13VintageSantaHatV2-32x32.png Holiday Cheer · InHand.png Inventory · WarMedal-32x32.png Medals · BasketballV2.png Random Events · Clipboard2.png Station Grade · MonsieurStirstirV2-32x32.png Traitor Objectives · GraduationCap-32x32.png XP · ScienceTeleporterComputer.png Z-level
Miscellaneous Falsemustache.png Being A Better Traitor · WizardSpellbookV2-32x32.gif Books · CommunicationsComputer.png Calling the Escape Shuttle · PaintMachine.png Fixing the Paint Machine · DrinkRobustEezV3.png Guide to Being Robust · LaserGunV2-32x32.png Guide to Murder · Men.png Kendo · NtcommanderNew64.png NT Reputation · StampV2.png Roleplay Tips and Tricks · WallSafe32x32.png Safe-Cracking · SpacebuxToken.png Spacebux · StGDeckV2.png Spacemen: The Grifening · MiniPutt.png Space Travel · NanotrasenBeret.png Traits · ZoldorfSprite.png Zoldorf