Difference between revisions of "Security Assistant"
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Revision as of 20:18, 18 April 2022
SECURITY DEPARTMENT | |
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Security Assistant | |
Security Assistant |
Difficulty: Medium Requirements: Play 5 rounds, see here for details. Access Level: Security, Brig, Maintenance, Firearms Carry Permit, Handling of Contraband Permit Additional Roleplay Access Level: None Supervisors: Head of Personnel, Captain, Head of Security Subordinates: None Responsibilities: Assist Security personnel, learn the in's and out's of Security Guides: Getting Started, Game FAQ, Space Law, Contraband, Security Officer, this page. |
A Security assistant is a newly employed agent, sent to support the security department when everything falls apart needed. As a shittier security officer, security assistants are expected to follow basic protocol by complying to chain of command, and avoiding excessive incarceration, murder, and extreme brutality.
As Security's little helper, they often don't hold as many duties (or responsibilities) as officers. Their difficulty is also marginally less as security officers, detectives, and the HOS usually allow for assistants to have spare time to learn and help if they want.
The result is a role that allows NEW players to practice or learn security practices, without the pressure of protecting the station from external threats every minute. The role can also be used by veteran players when they want to play a relatively chill sec round.
When Can I Play Security Assistant?
Security Assistant requires 5 rounds played. You can play as whatever job you'd like, and what server you played on and whether the server was RP or not don't matter either. The important thing is that a round counts for the timelock if:
- For both RP and non-RP servers, you connected to the server and declared ready before roundstart
- For the non-RP servers, you joined the round after roundstart before the 40 minute mark while there was no shuttle on route
- For the RP servers, same as above but before the 60 minute mark.
If 5 rounds doesn't like a huge barrier to entry, that's the point. There's a time requirement in the first place because the role's is a little more intense than more relaxed newbie-friendly roles like Janitor and Botanist, but since it's a trainee role that isn't meant to be too intense, it's a lot lower the requirement for Security Officer, which is 30 rounds. This isn't a knowledge gate; you can still be learning some things! It's just there to make learning other things about this role easier.
By the time you have those rounds, you hopefully have a good grasp of the controls, because if you think trying to learn how to be a good Space Law enforcer is hard, imagine trying to learn it when you don't even know how to put on a pair of shoes or what a Traitor is, much less whether a Traitor should get jailtime or fines for stealing shoes--and imagine how hard it is for your teacher! Moreover, the work environment is somewhat dangerous, since you can expect to see combat and maybe die, and people sometimes have unrealistic expectations of you, both things you probably won't like when starting out.
Basically, the timelock is there to help ease you into a role that, while relatively low-profile compared to full Security roles like Security Officer or Detective that have much more responsibilities, can still be fairly challenging (in multiple ways) and demands more from you than something like say, Chef. It's not about producing someone who has encyclopedic knowledge of game mechanics or an exemplar rules-abiding citizen, but knowing a few things about the game and being familiar with the Goonstation's Rules definitely still helps.
Your Purpose
Your initiative is to help other sec members, be it detectives, officers, or even other assistants, in ensuring the safety and order of the station. Be it with helping to find a threat, helping to detain him, or updating their record when brigged or released. Certain duties like dealing with top priority threats is best left with to the big guys, while less dangerous and dare say TEDIOUS tasks can be done yourself. Some such "work" may include;
- Ticketing/fining miscreants
- Setting a person's status
- Getting food for your Sec friends
- Desk reception
- Shadowing more experienced security members doing their job.
- Searching for evidence in at a crime scene.
- Overlooking the security cameras.
Starting Out
When you arrive, you'll be equipped with SecHUD shades, a sec radio headset, a Sec PDA, and a security pouch with flashes, handcuffs, whistle, and ONE donut inside. Press :g to use the security channel. Your sec PDA reveals several features after you click files, including a Ticket Master, Forensic scanner, Port a Brig remote, and Security records. The PDA also has a Security Crisis Alert function at the top left of the screen that replaces the flashlight, which allows you to send an urgent message sharing your location to all Security, Engineering and Medical PDAs. In order to keep you at bay ease you into Security, you don’t have much as the cool stuff that the Security Officers have, but, you will barely go into combat anyway, and you will most likely only be arresting small violators. You should still be mindful and you should not brutally flash someone’s innocent eyes, or, brig anyone that does not warrant a arrest (which you most likely won’t be doing anyway).
You also start out with an assistant's requisition token which, when used on a security weapons vendor, gives;
- Forensic Scanner: Use it on clothing, tools, weapons, blood stains, people, etc. to find forensic evidence including fingerprints, blood DNA, bullet calibers, and gunshot residue. Be mindful of the ways someone might fake DNA evidence and gunshot residue. While your PDA can do forensics, this scanner is much more convenient as it has a search function.
- Energy Barrier: An energy weapon that will expand and become a shield when activated inhand. Use disarm or harm intent and click a far-away tile to form an energy field that reflects projectiles.
Operating a Security Records Computer
Using a Security Records Computer is an overlooked but integral practice all Security assistants should learn to perfect. Procedures in using one depend on your goal, be it searching for fingerprint matches to setting someone to arrest, but the general procedures are to;
- Open a Security Records Computer
- Put your ID card into the ID card slot
- Type in "login"
- Type in "secmate"
- If your searching for someone, type in "02"
- Type in the name, fingerprint, or DNA sample of your subject
- Type in the corresponding number for the certain function you want to do with the subject and follow the in-computer instructions.
- Press "0" until you log out and take out your card.
Crew Objectives
As a Security Assistant, you have no assigned objective to do before the end of the round. However, you should still help Security out the best you can and do your job to protect the Station.
Jobs on Space Station 13 | ||
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Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |
Department Guides | |
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Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |