Inspector
CIVILIAN DEPARTMENT | |
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Inspector | |
Inspector |
Difficulty: Medium Requirements: None Access Level: Bridge, Emergency Storage, EVA, Security Maintenance, Bar, Kitchen, Hydroponics, Ranch, Janitor's Closet, Technical Storage, Cargo Bay, Medical, Pathology, Genetics, Robotics, Research Sector, Chemistry, Toxins Additional Roleplay Access Level: None Supervisors: None (arguably Regional Director, CEO etc.) Subordinates: None Responsibilities: Inspect everyone. Write a report. Give tickets. Guides: This is the guide! |
Identifiable by their briefcase and ominous clipboard, the Inspector is a late-join gimmick role with far too much access. Their job is to watch, listen, and ask probing questions such as "Is this much blood normal?", "What the hell is that?", and "Are we about to die?". Inspectors get a command headset with access to only general and command channels, so feel free to report all issues found while inspecting direct to heads of staff. They will completely ignore you, but you do then get to say "I told you so" later on.
The Report
The Inspector starts with a special fancy Nanotrasen-branded inspector's clipboard. Anything written on said clipboard will be displayed as a formatted report at the end of the round. Each sheet of paper makes a section, with the title of the paper at the top.
Note that while the clipboard is intended for your use, anyone can write on it. It's not access-, job-, fingerprint-, or location-locked, so if someone else gets a hold of it and adds their own papers, they'll wind up on the report, under your name. If, say, the Clown slips you and steals your clipboard while you're busy writing up a ticket, they could add a statement claiming that someone must have removed your ass and stapled it to your head, because your face looks like a butt (and smells like one too).
Corporate Bloodsucker: Antagonist Inspector
As a late join only role, antag Inspectors are rare, but having access to both command and research, and a license to be pretty much anywhere without question can make for some easy theft or sabotage. Most crewmembers and importantly AIs won't bat an eyelid at you asking to be let into the few areas you don't already have access to. If you want to be really mean, go around ticketing people for the things you broke, all the while tutting at their incompetence and scribbling syndicate propaganda in your report.
Jobs on Space Station 13 | ||
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Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |