Difference between revisions of "Inspector"
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Identifiable by their briefcase and ominous clipboard, the '''Inspector''' is a late-join gimmick role whose job is to watch, listen, and ask probing questions. While many associate inspectors with health and safety types (e.g. "Does [[Robotics]] normally contain this much blood?"), this job is designed to be flexible enough that you can be sort of inspector you wish, such as an internals affairs agent ("Why did that [[Security Officer]] just try to wrestle a French monkey in the [[Brig]]?") | Identifiable by their briefcase and ominous clipboard, the '''Inspector''' is a late-join gimmick role whose job is to watch, listen, and ask probing questions. While many associate inspectors with health and safety types (e.g. "Does [[Robotics]] normally contain this much blood?"), this job is designed to be flexible enough that you can be sort of inspector you wish, such as an internals affairs agent ("Why did that [[Security Officer]] just try to wrestle a French monkey in the [[Brig]]?"), a food/restaurant safety investigator ("What the hell just came from the [[Foods_and_Drinks#Prison_Loaf_Processor|loafer]]?"), or a building codes monitor ([[Singularity Generator|"Are we about to die?"]]). | ||
==The Inspector's Inspectin' Things== | ==The Inspector's Inspectin' Things== |
Revision as of 05:41, 26 March 2024
CIVILIAN DEPARTMENT | |
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Inspector | |
Inspector |
Difficulty: Medium Requirements: None Access Level: Bridge, Emergency Storage, EVA, Security Maintenance, Bar, Kitchen, Hydroponics, Ranch, Janitor's Closet, Technical Storage, Cargo Bay, Medical, Pathology, Genetics, Robotics, Research Sector, Chemistry, Toxins Additional Roleplay Access Level: None Supervisors: None (arguably Regional Director, VIP) Subordinates: None Responsibilities: Inspect everyone. Write a report. Give tickets. Guides: This is the guide! |
Identifiable by their briefcase and ominous clipboard, the Inspector is a late-join gimmick role whose job is to watch, listen, and ask probing questions. While many associate inspectors with health and safety types (e.g. "Does Robotics normally contain this much blood?"), this job is designed to be flexible enough that you can be sort of inspector you wish, such as an internals affairs agent ("Why did that Security Officer just try to wrestle a French monkey in the Brig?"), a food/restaurant safety investigator ("What the hell just came from the loafer?"), or a building codes monitor ("Are we about to die?").
The Inspector's Inspectin' Things
As an inspector, you spawn with a handful of objects for recording your observations and notes and relaying them to the relevant people, so they can ignore you:
- A TicketWriter 2000 for, well, writing tickets. Unlike real-life tickets, they have no monetary penalty and are meant to be slaps-on-the-wrist, so you can be as silly/tongue-in-cheek with them as you want. Clown spouting incredibly lame puns over the radio? Ticket them for having a bad sense of humor. Janitor not placing signs? Ticket the signs for being absent on the job and committing dereliction of duty. Bomb goes off in the Escape Arm? Ticket the bomb for vandalism. (It broke so many windows!)
- Speaking of tickets, your PDA comes with a Easy-Record DELUXE cartridge, so you have access to the Ticket Master program. This lets you write tickets, like the TicketWriter 2000, but it also allows you to fine people, deducting money from their account. As an Inspector, you can issue fines up to 500 credits; any higher, and the Captain, Head of Personnel, Head of Security, and/or Nanotrasen Security Consultant will need to approve it, using their copy of Ticket Master. Fines are good if you need a punishment that actually has some bite but isn't too harsh.
- A command headset with access to the general and command channels (and only those two channels). Feel free to report all issues found while inspecting direct to heads of staff. They will completely ignore you, but you do get to say "I told you so" later on.
- A special inspector's clipboard, with your name on it. See more here.
You are also armed with a single flash, for basic self-defense. You also get an armored nanotrasen jacket, which, in addition to going well with your NanoTrasen beret, offers the same amount of protection as an armor vest, without compromising on style.
The Report
The Inspector starts with a special fancy Nanotrasen-branded inspector's clipboard. Anything written on said clipboard will be displayed as a formatted report at the end of the round. Each sheet of paper makes a section, with the title of the paper at the top.
Note that while the clipboard is intended for your use, anyone can write on it. It's not access-, job-, fingerprint-, or location-locked, so if someone else gets a hold of it and adds their own papers, they'll wind up on the report, under your name. If, say, the Clown slips you and steals your clipboard while you're busy writing up a ticket, they could add a statement claiming that someone must have removed your ass and stapled it to your head, because your face looks like a butt (and smells like one too).
Corporate Bloodsucker: Antagonist Inspector
As a late join only role, antag Inspectors are rare, but having access to both command and research, and a license to be pretty much anywhere without question can make for some easy theft or sabotage. Most crewmembers and importantly AIs won't bat an eyelid at you asking to be let into the few areas you don't already have access to. If you want to be really mean, go around ticketing people for the things you broke, all the while tutting at their incompetence and scribbling syndicate propaganda in your report.
Traitor Inspector
As a traitor inspector, you can order one job-specific item: the black-market megaphone. If you're tired of people ignoring you at every turn, this item will rectify the issue quite nicely. It makes whatever you say so big and so obnoxious, that it's impossible for you to be ignored, especially if you're use it a lot and/or over the radio. But, beware of those who might, as they say, try to silence you permanently afterwards.
Jobs on Space Station 13 | ||
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Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |