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==Oh boy, You're a traitor!:==
[[Image:TraitorNew64.png|128px]]


Oh boy, you're a '''Traitor'''! Wait, what are they?


Traitors are spies, assassins or thieves sent from the shadowy Syndicate to do foul deeds! Disguised as normal crewmembers, each traitor is given 2 or more objectives to complete and a special syndicate uplink hidden in their PDA which allows them to request items from the Syndicate by inputting a special code.  
Traitors, informally known as taters, tots, or tater tots, are thugs, thieves, saboteurs, and other criminals sent by a shadowy organization known simply as the Syndicate. Disguised as normal crewmembers, each traitor is given a special syndicate uplink hidden in their [[PDA]] which allows them to request unique and/or powerful [[Syndicate Items|items from the Syndicate]] by inputting a special code. They're otherwise normal human though, and once the heat is on, they must rely on their wits and Syndicate gear to make it through!


As a traitor, you have complete and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. Please be aware that being a traitor does not prevent you from being punished for being racist or creepy! [[Rules]]
Traitors also get two or more [[Traitor Objectives]], such as assassinating specific crewmembers, stealing items such as [[Security Objects#Taser|tasers]] or the [[Engineering Objects#Aurora Belt|aurora belt]], and freeing Monsieur Stirstir from the [[Brig]], among many others. While they're tracked, these objectives are more suggestions than anything else, and traitors are allowed to completely disregard their objectives to do whatever.


A varying number of traitors are chosen randomly from among players at the start of every round, and very occasionally from late joining crew. There can be multiple traitors in a single round, and they are free to team up with or murder their fellow traitors for sweet traitor loot, convenience, or because they're bored. Traitors can recognize each other if they are wearing sunglasses. Of course, with all the freedom and power they have, traitors are still only human. A laser to the face makes them just as dead as anyone else. More so, even, since they're very unlikely to be [[Genetics|cloned]] once exposed.
As a traitor, you have complete and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. [[Rules|Please be aware that being a traitor does not prevent you from being punished for being racist or creepy!]] If you're selected to be a traitor, you get a giant popup that basically says HEY BUDDY YOU ARE A TRAITOR and using the ''notes'' command brings you Syndicate objectives. If you're not sure, ask in adminhelp (Hotkey: {{Key|F1}}) if you're a traitor!


All jobs except for [[Security Officer]] and [[Head of Security]] are potential traitors. If you're selected to be a traitor, you get a giant popup that says HEY BUDDY YOU ARE A TRAITOR so if you're not sure if you're a traitor, you aren't, don't kill anyone.
==Syndicate FAQ==
:''Potentially useful pages: [[Syndicate Items]], [[Being A Better Traitor]], [[Traitor Objectives]]''


==Top Traitor Tips!:==  
===Oh god I'm a traitor for the first time, help! ===
Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the [[Captain]] and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all!


*Don't spawn your syndicate items where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.
===I lost my code/objectives!===
Crashed on roundstart or simply forgotten the code you need to enter into your [[PDA]] to get [[Syndicate Items]]? Use the ''Notes'' command. You can enter <code>notes</code> into your text parser at the very bottom of the screen or find it in your Commands tab on your right above the chat.
 
===Who can be a traitor?===
 
All jobs except for [[Captain]], [[Head of Security]], [[Nanotrasen Security Consultant]], [[Security Officer]], and [[Security Assistant]] are potential traitors, though antag selection happens BEFORE job selection, so you won't lose a fair chance of being a traitor. There can be multiple traitors in a single round.
 
Traitors are [[Antagonist#Roundstart Antagonist Selection|randomly selected from those who ready up before roundstart]]. It is also possible, under [[Antagonist#Latejoin Antagonist Selection|certain conditions]], to become a traitor upon late-joining. Redeeming an [[Antagonist#Antag Tokens|antag token]] can also potentially make you a traitor. Not every [[Game Modes|game mode]] allows for traitors.
 
===Can traitors work together/kill each other?===
 
Traitors are free to team up with fellow traitors if they wish. Sometimes, it's a good idea to. Not only is being evil more fun and less stressful when you have a friend, but you can also complement each others' skills and loadouts, i.e. having a fellow traitor [[Medical Doctor]] or [[Quartermaster]] get you medicine while you get tools and weapons for a heist. At the very least, you have someone who're hopefully at least somewhat inclined to help you out of a sticky situation.
 
However, collaborations are quite fragile. Traitors ''don't know who else is a traitor'' by default, and it's difficult to find out who is one unless you've seen them wielding/using [[Syndicate Items]], know their [[PDA]] has an Syndicate uplink, or have a [[Syndicate Items#Syndicate Robot Frame|Syndicate robot]] (who can identity traitors at a glance) tell you (i.e. same methods non-traitors have to use). It's perfectly within the [[Rules#General Game Rules|General Game Rules]] (though maybe not the [[RP Rules]] for the RP servers) for traitors to murder their fellow traitors, whether for sweet traitor loot, convenience, or just entertainment.
 
==Sleeper Agents==
[[File:HardmodeTraitorNew64.png|128px]]
 
Also known as ''sleepers,'' sleeper agents are a special type of traitor with no uplink! Unlike regular traitors, sleepers are created through a specific [[Random_Events#Sleeper_Agents_Signal|random event]]. Without an uplink, they cannot order [[Syndicate Items]] directly (although they can find them in dead drops — more on that later.) No code, no PDA, no nothing; they must do their dirty deeds without them. They can of course still try to use Syndicate gear from regular traitors, certain merchants, and/or some [[Adventure Zone]] locations.
 
Sleepers may not get an uplink, but they've still got some useful tools of their own. Most notably, the [[Listening Post]] is accessible to sleeper agents, who can use a hand scanner by the door to open the airlock. You can stock up on whatever goodies C.A.R.L. is selling, or just use it as a safe haven to rest and prepare your schemes.
 
===Dead Drops===
 
If you're lucky, you might remember the location and access code of a '''dead drop''' some time after awakening — stashes of useful supplies hidden inside of station objects. An arrow near your character will point you towards your dead drop, like the one that appears when you're using a [[General Objects|pinpointer]]; once you've found the right object, you can interact with it and enter the code (which should be conveniently stored in your Notes) to open the drop and retrieve your stuff! Nobody else can access the dead drop or verify that it's there, so barring certain [[Singularity_Generator#Singuloose|exceptional circumstances,]] it'll remain there until you're ready to retrieve it.
 
Dead drops contain a handful of random illicit goods (typically including [[Syndicate Items|Syndicate items]]) such as agent cards, flash/cell assemblies, omnitools, and handguns. On the Classic server, you'll find lots of weapons, like syringe guns and bear traps; on the RP servers, the pool of potential items is larger and based less around overt murder and more around sabotage and sneakiness: radio jammers, light breakers, cloaking devices, and the like.
 
Remembering a dead drop is tied to an entirely separate random event, so it's up to chance whether or not they'll show up in a given round. Like a surplus crate, the selection of items might be very useful, or it might be basically useless for your plans. Making do with weird items can be fun in its own right, though!
 
==Hard-Mode Traitors==
In previous versions of the game, [[admin]]s could assign you "Hard-Mode Traitor" (sometimes spelled "Hardmode Traitor"), a traitor without a uplink and therefore limited access to [[Syndicate Items]]. Admins can still do this, but now the game simply sees this as a traitor that wasn't given their job equipment and abilities, rather than its own separate role.
 
In the past, this was also used as a generic [[antagonist]] role. For example, before they got more specific roles, the [[Random Events#Hostile Critter|Hostile Critter]] event antags were assigned Hard-Mode Traitor, even though they never get uplinks for Syndicate gear. [[Admin]]s sometimes used this as a general-purpose antag role for special events, sometimes with a unique objective, when other antag roles might not be appropriate. For example, for a ''Blade Runner''-inspired event, an admin might assign a few people this role and give them an objective saying that they're secretly an android on the run from bounty hunters. Nowadays, admins can simply opt not to give someone antag equipment and abilities when doling antag roles for events.
 
==Top Traitor Tips==
 
*Don't spawn your [[Syndicate Items|traitor gear]] where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.


*Try to be at least a little subtle! Don't murder your target in a room full of people with a sword. Don't mow down random people unless you feel you can take the heat.  
*Try to be at least a little subtle! Don't murder your target in a room full of people with a sword. Don't mow down random people unless you feel you can take the heat.  
Line 18: Line 58:
*Make sure your target is dead! So you've caught your target or incapacitated him? Make sure he's dead and not faking! Make sure he does not get cloned, healed or revived. The easiest way is to take his corpse to the nearest airlock and fling it into the depths of space.
*Make sure your target is dead! So you've caught your target or incapacitated him? Make sure he's dead and not faking! Make sure he does not get cloned, healed or revived. The easiest way is to take his corpse to the nearest airlock and fling it into the depths of space.


*Don't suicide just because you were caught by [[Security Officer|security]]. They'll probably let you go after a while unless you were on a murder spree. Also, [[Staff Assistant|someone bored]] might break you out if you make them think were imprisoned unjustly, or you could get the chance to escape on your own.


==Oh god I'm a traitor for the first time!:==
*Check out [[Being A Better Traitor]].
Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. If your objectives are annoying or pointless(like steal 15 ID cards), nobody cares if you decide to ignore them and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal all the multitools and shoot some monkeys and instead you kidnap the Captain and force the crew to answer trivia questions to save his life, you are not playing the game wrong.


==Supplementary Video==
<youtube>8SXHp42HGUA</youtube>
----
----
[[Category: Jobs]] [[Category: Tutorial]]
{{JobMenu}}

Latest revision as of 23:20, 1 July 2024

TraitorNew64.png

Oh boy, you're a Traitor! Wait, what are they?

Traitors, informally known as taters, tots, or tater tots, are thugs, thieves, saboteurs, and other criminals sent by a shadowy organization known simply as the Syndicate. Disguised as normal crewmembers, each traitor is given a special syndicate uplink hidden in their PDA which allows them to request unique and/or powerful items from the Syndicate by inputting a special code. They're otherwise normal human though, and once the heat is on, they must rely on their wits and Syndicate gear to make it through!

Traitors also get two or more Traitor Objectives, such as assassinating specific crewmembers, stealing items such as tasers or the aurora belt, and freeing Monsieur Stirstir from the Brig, among many others. While they're tracked, these objectives are more suggestions than anything else, and traitors are allowed to completely disregard their objectives to do whatever.

As a traitor, you have complete and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. Please be aware that being a traitor does not prevent you from being punished for being racist or creepy! If you're selected to be a traitor, you get a giant popup that basically says HEY BUDDY YOU ARE A TRAITOR and using the notes command brings you Syndicate objectives. If you're not sure, ask in adminhelp (Hotkey: F1) if you're a traitor!

Syndicate FAQ

Potentially useful pages: Syndicate Items, Being A Better Traitor, Traitor Objectives

Oh god I'm a traitor for the first time, help!

Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the Captain and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all!

I lost my code/objectives!

Crashed on roundstart or simply forgotten the code you need to enter into your PDA to get Syndicate Items? Use the Notes command. You can enter notes into your text parser at the very bottom of the screen or find it in your Commands tab on your right above the chat.

Who can be a traitor?

All jobs except for Captain, Head of Security, Nanotrasen Security Consultant, Security Officer, and Security Assistant are potential traitors, though antag selection happens BEFORE job selection, so you won't lose a fair chance of being a traitor. There can be multiple traitors in a single round.

Traitors are randomly selected from those who ready up before roundstart. It is also possible, under certain conditions, to become a traitor upon late-joining. Redeeming an antag token can also potentially make you a traitor. Not every game mode allows for traitors.

Can traitors work together/kill each other?

Traitors are free to team up with fellow traitors if they wish. Sometimes, it's a good idea to. Not only is being evil more fun and less stressful when you have a friend, but you can also complement each others' skills and loadouts, i.e. having a fellow traitor Medical Doctor or Quartermaster get you medicine while you get tools and weapons for a heist. At the very least, you have someone who're hopefully at least somewhat inclined to help you out of a sticky situation.

However, collaborations are quite fragile. Traitors don't know who else is a traitor by default, and it's difficult to find out who is one unless you've seen them wielding/using Syndicate Items, know their PDA has an Syndicate uplink, or have a Syndicate robot (who can identity traitors at a glance) tell you (i.e. same methods non-traitors have to use). It's perfectly within the General Game Rules (though maybe not the RP Rules for the RP servers) for traitors to murder their fellow traitors, whether for sweet traitor loot, convenience, or just entertainment.

Sleeper Agents

HardmodeTraitorNew64.png

Also known as sleepers, sleeper agents are a special type of traitor with no uplink! Unlike regular traitors, sleepers are created through a specific random event. Without an uplink, they cannot order Syndicate Items directly (although they can find them in dead drops — more on that later.) No code, no PDA, no nothing; they must do their dirty deeds without them. They can of course still try to use Syndicate gear from regular traitors, certain merchants, and/or some Adventure Zone locations.

Sleepers may not get an uplink, but they've still got some useful tools of their own. Most notably, the Listening Post is accessible to sleeper agents, who can use a hand scanner by the door to open the airlock. You can stock up on whatever goodies C.A.R.L. is selling, or just use it as a safe haven to rest and prepare your schemes.

Dead Drops

If you're lucky, you might remember the location and access code of a dead drop some time after awakening — stashes of useful supplies hidden inside of station objects. An arrow near your character will point you towards your dead drop, like the one that appears when you're using a pinpointer; once you've found the right object, you can interact with it and enter the code (which should be conveniently stored in your Notes) to open the drop and retrieve your stuff! Nobody else can access the dead drop or verify that it's there, so barring certain exceptional circumstances, it'll remain there until you're ready to retrieve it.

Dead drops contain a handful of random illicit goods (typically including Syndicate items) such as agent cards, flash/cell assemblies, omnitools, and handguns. On the Classic server, you'll find lots of weapons, like syringe guns and bear traps; on the RP servers, the pool of potential items is larger and based less around overt murder and more around sabotage and sneakiness: radio jammers, light breakers, cloaking devices, and the like.

Remembering a dead drop is tied to an entirely separate random event, so it's up to chance whether or not they'll show up in a given round. Like a surplus crate, the selection of items might be very useful, or it might be basically useless for your plans. Making do with weird items can be fun in its own right, though!

Hard-Mode Traitors

In previous versions of the game, admins could assign you "Hard-Mode Traitor" (sometimes spelled "Hardmode Traitor"), a traitor without a uplink and therefore limited access to Syndicate Items. Admins can still do this, but now the game simply sees this as a traitor that wasn't given their job equipment and abilities, rather than its own separate role.

In the past, this was also used as a generic antagonist role. For example, before they got more specific roles, the Hostile Critter event antags were assigned Hard-Mode Traitor, even though they never get uplinks for Syndicate gear. Admins sometimes used this as a general-purpose antag role for special events, sometimes with a unique objective, when other antag roles might not be appropriate. For example, for a Blade Runner-inspired event, an admin might assign a few people this role and give them an objective saying that they're secretly an android on the run from bounty hunters. Nowadays, admins can simply opt not to give someone antag equipment and abilities when doling antag roles for events.

Top Traitor Tips

  • Don't spawn your traitor gear where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.
  • Try to be at least a little subtle! Don't murder your target in a room full of people with a sword. Don't mow down random people unless you feel you can take the heat.
  • Make sure your target is dead! So you've caught your target or incapacitated him? Make sure he's dead and not faking! Make sure he does not get cloned, healed or revived. The easiest way is to take his corpse to the nearest airlock and fling it into the depths of space.
  • Don't suicide just because you were caught by security. They'll probably let you go after a while unless you were on a murder spree. Also, someone bored might break you out if you make them think were imprisoned unjustly, or you could get the chance to escape on your own.

Supplementary Video


Jobs on Space Station 13
Command &
Security
CaptainNew64.gif Captain · HeadOfSecurityV2-64x64.gif Head of Security · HeadOfPersonnelV2-64x66.png Head of Personnel · ChiefEngineer64.png Chief Engineer · ResearchDirectorV2-64x70.png Research Director · MedicalDirectorNew64.png Medical Director

TankTopSecurityOfficer.gif Security Officer · DetectiveNew64.png Detective · SecurityAssistantNew64.png Security Assistant

NanotrasenSecurityOperativeWithSuit68.gif Nanotrasen Security Consultant

Medical &
Research
MedicalDoctorNew64.gif Medical Doctor · MedicalAssistantNew.png Medical Trainee · RoboticistNew64.png Roboticist · Genetics wiki big.gif Geneticist

ScientistV3-64x64.png Scientist · ResearchAssistantNew.png Research Trainee

Engineering EngineerCoatNew64.png Engineer · TechassistantNew.png Technical Trainee

QuartermasterNew64.png Quartermaster · MinerV3-64x64.png Miner

Civilian

AssistantNew64.png Staff Assistant · JanitorNew64.png Janitor · ChaplainNew64.png Chaplain · MailmanV2-64x64.png Mail Courier · RadioHostV2-64x64.png Radio Host · MimeNew64.png Mime

Chef64new.png Chef · BartenderNew64.png Bartender · BotanistNew64.png Botanist · Rancher2.png Rancher

ClownNew64.png Clown

SousChefV2-64x64.png Gimmick jobs

Silicon AIV3-64.gif Artificial Intelligence · CyborgV3-64x64.gif Cyborg
Jobs of the Day Dungeoneer64x64.png Dungeoneer · BarberV2-64x64.png Barber · WaiterV2-64x64.png Waiter · LawyerV2-64x66.png Lawyer · TouristNew64.png Tourist · MusicianV2-64x64.png Musician · BoxerV2-64x64.png Boxer
Antagonist Roles With own mode Arcfiend64x64.PNG Arcfiend · BlobOvermind64.png Blob · AbominationAnimated64x96.gif Changeling · GangLeaderV2-64x68.png Gang Member · Featherdrone-flockmind.gif Flockmind (Featherdrone-flocktrace.gif Flocktrace) · SyndicateAssaultTrooperV3-64x64.png Nuclear Operative · SpyThiefV2-64x64.png Spy Thief · TraitorNew64.png Traitor · HeadRevolutionaryV2-64x64.png Revolutionary · VampireV2-64x64.png Vampire (VampThrallV3-64x64.png Thrall) · WizardNew64.gif Wizard
Others HardmodeTraitorNew64.png Sleeper Agent · WerewolfV2-64x68.png Werewolf · WraithV2-64x64.png Wraith (Poltergeist64.png Poltergeist) · WrestlerV2-64x64.png Wrestler · PredatorV2-64x64.png Hunter · GrinchMitch.png Grinch · KrampusSquish.gif Krampus · OmniTraitorV2-64x64.gif Gimmick antagonist roles
Special Roles Drone64x64.png Ghostdrone · MonkeyResprite64.png Monkey · SpaceMouse64.png Critter · GhostV3-64x64.png Ghost · CluwneNew64.png Cluwne · SantaClausV2-64x64.png Santa Claus