Difference between revisions of "Chemicals"

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==The Wonderful World of Chemicals==
<center> <gallery mode=nolines widths="64px" heights="64px" perrow="15">
===Preliminary information that you need to know!!===
File:LargeBeakerV3.png
File:ChemDispenser.png
File:ReagentScannerV2-32x32.png
</gallery> </center>
 
This is a list of the various '''chemicals''' in the game, including the fabled secret chemicals (but not any precursors that are secret). Here you'll find how to make and/or obtain them, what they do in certain situations, and so much more. You'll also find information on chemicals as a whole, including how they affect plants, how they affect tiles in the game world, and how they affect mobs, whether through the life loop, TOUCH/INGEST effects, or through various other mechanics.
 
If you have a sample of a chemical in-game and don't want to consult this page to figure out how to make it, putting it in the [[Chemistry#CheMaster_3000|CheMaster 3000]] can show you any non-secret recipes.
 
If you're looking for information about the machines that manipulate chemicals or want a tutorial that will gently guide you through this vital game mechanic, you ought to check out [[Chemistry]].
 
==Preliminary information that you need to know!!==
Chemicals have a variety of effects depending on where they end up. All chems deplete while they're in a mob, and some chems also do extra effects while they're inside someone. Some chems also do different things depending on how you apply them to someone, e.g. applying them via a patch vs through a pill, and certain chems can also affect plants or flooring. Some chemicals do something special upon reaching a certain temperature, usually they explode. The following sections explain these in further detail.
Chemicals have a variety of effects depending on where they end up. All chems deplete while they're in a mob, and some chems also do extra effects while they're inside someone. Some chems also do different things depending on how you apply them to someone, e.g. applying them via a patch vs through a pill, and certain chems can also affect plants or flooring. Some chemicals do something special upon reaching a certain temperature, usually they explode. The following sections explain these in further detail.


====The Life Loop====
===The Life Loop===
Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process is programmed to run in '''4 second''' intervals governed by the mob loop.  
Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process is programmed to run in '''4 second''' intervals governed by the mob loop.  


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So if a chemical does 2 toxin damage each time life is called, it'll do 4 damage every four seconds. With a depletion rate of 1, it'll deplete 2 units every four seconds, and so on and so on. These values can be and often will be different depending on server lag. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.  
So if a chemical does 2 toxin damage each time life is called, it'll do 4 damage every four seconds. With a depletion rate of 1, it'll deplete 2 units every four seconds, and so on and so on. These values can be and often will be different depending on server lag. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.  


====TOUCH & INGEST Effects====
===TOUCH & INGEST Effects===
Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.
Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.
* TOUCH means direct exposure to the body. Acids that burn your face off and topical meds are examples of this.
* TOUCH means direct exposure to the body. Acids that burn your face off and topical meds are examples of this.
** Applied by: chemical smoke, chemical foam, [[Medical Objects#Dropper|dropper]], [[Medical Objects#Medical Patch|medical patch]], [[Construction#Flamethrower|flamethrower]], [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Spray Bottle|spray bottle]], splashing chemicals from a beaker-type container, throwing a drinking glass at somebody, [[Medical_Objects#Cryo|cryo cell]], shower, bathtub, [[Critter#Antagonist-Exclusive Ghost Critters|fly vomit]]
** Applied by: chemical smoke, chemical foam, [[Medical Objects#Dropper|dropper]], [[Medical Objects#Medical Patch|medical patch]], [[Construction#Flamethrower|flamethrower]], [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Spray Bottle|spray bottle]], splashing chemicals from a beaker-type container, [[Medical Objects#Cryogenic Healing Pod|cryogenic healing pod]], shower, bathtub, [[Critter#Antagonist-Exclusive Ghost Critters|fly vomit]]
* INGEST reactions are things that happen immediately from consumption.
* INGEST reactions are things that happen immediately from consumption.
** Applied by: [[Medical_Objects#Syringe|syringe]], [[Medical_Objects#Pill|pill]], [[Medical Objects#Blood Bag|IV drip]], [[General Objects#Cigarette|cigarette]], [[Clothing#Injector Belt|injector belt]] and [[Clothing#Vapo-Matic|mask]], [[Murder#Strangulation|cloth rags]], eating or drinking something, [[Medical Objects#Ampoule|ampoule]]
** Applied by: [[Medical_Objects#Syringe|syringe]], [[Medical_Objects#Pill|pill]], [[Medical Objects#Blood Bag|IV drip]], [[General Objects#Cigarette|cigarette]], [[Clothing#Injector Belt|injector belt]] and [[Clothing#Vapo-Matic|mask]], [[Murder#Strangulation|cloth rags]], eating or drinking something, [[Medical Objects#Ampoule|ampoule]], breathing chemical smoke
* Certain methods of transference bypass both of these and go straight into the bloodstream.
* Certain methods of transference bypass both of these and go straight into the bloodstream.
** Applied by: [[Medical Objects#Hypospray|hypospray]], [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]], [[Syndicate Items#Sleepy Pen|sleepy pen]], [[Syndicate Items#Syringe Gun|syringe gun]], [[General Objects#E-Cigarette|e-cig]], [[Construction#Poisoned surgery tools|poisoned surgery tools]], [[Construction#Poisoned arrows|poisoned arrows]], [[Critter#Antagonist-Exclusive Ghost Critters|mosquito bite]]
** Applied by: [[Medical Objects#Hypospray|hypospray]], [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]], [[Syndicate Items#Sleepy Pen|sleepy pen]], [[Syndicate Items#Syringe Gun|syringe gun]], [[General Objects#E-Cigarette|e-cig]], [[Construction#Poisoned surgery tools|poisoned surgery tools]], [[Construction#Poisoned arrows|poisoned arrows]], [[Critter#Antagonist-Exclusive Ghost Critters|mosquito bite]]
====INHALE Effects====
A small number of reagents also care if you've inhaled them, due to their smell or otherwise. INHALE is specifically granted by chemical smoke,  [[General Objects#Cigarette|cigarettes]], [[Clothing#Vapo-Matic|vapor masks]] and [[Medical Objects#Ampoule|ampoules]], but is otherwise identical to INGEST.


====Miscellaneous Effects====
===Botany===
:''Further information: [[Guide to Botany#Infusions|Seed Infusions]] and [[Guide to Botany#Tray Chemistry|Tray Chemistry]]''
Some chemicals can affect plants and their seeds, such as by making it grow faster or boosting plant health. Per plant cycle effects apply when a chemical is in a [[Guide to Botany#Hydroponics Tray|hydroponics tray]]. Some chemicals also have different effects when used in a [[Guide to Botany#Infusion|botanical infusion]].
Some chemicals can affect plants and their seeds, such as by making it grow faster or boosting plant health. Per plant cycle effects apply when a chemical is in a [[Guide to Botany#Hydroponics Tray|hydroponics tray]]. Some chemicals also have different effects when used in a [[Guide to Botany#Infusion|botanical infusion]].


===Miscellaneous Effects===
If a certain amount of chems are applied onto a turf, such as a steel floor, it creates a fluid puddle. Some chemicals also have unique effects when applied on tiles. For example, [[#Carbon|carbon]] makes dirt, while [[#Salt|salt]] makes salt piles that can link up into salt lines, mystical.  
If a certain amount of chems are applied onto a turf, such as a steel floor, it creates a fluid puddle. Some chemicals also have unique effects when applied on tiles. For example, [[#Carbon|carbon]] makes dirt, while [[#Salt|salt]] makes salt piles that can link up into salt lines, mystical.  


You can become [[Doctoring#Addictions|addicted]] to certain chemicals, usually [[#Drugs|drugs]], if you have a certain amount of them in your system, based on random chance. Mechanically, every few seconds, the game looks for any addictive chems in your system, and if it does find them, it checks if there's enough of it to potentially cause an addiction and confirms that you're a human and thus actually susceptible to addictions in the first place (as opposed to a [[Cyborg]] or [[Critter]]). Then it calls a built-in BYOND function named ''prob()'', which has an X% chance to return as "true"; the value of this X is the number listed under the "Addiction probability", shortened to "Addict prob." If ''prob()'' returns "true", you become addicted!
You can become [[Doctoring#Addictions|addicted]] to certain chemicals, usually [[#Drugs|drugs]], if you have a certain amount of them in your system, based on random chance. Mechanically, every few seconds, the game looks for any addictive chems in your system, and if it does find them, it checks if there's enough of it to potentially cause an addiction and confirms that you're a human and thus actually susceptible to addictions in the first place (as opposed to a [[Cyborg]] or [[Critter]]). Then it calls a built-in BYOND function named ''prob()'', which has an X% chance to return as "true"; the value of this X is the number listed under the "Addiction probability", shortened to "Addict prob." If ''prob()'' returns "true", you become addicted!


==The Wonderful World of Chemicals==
===Base Elements===
===Base Elements===
Not everything that comes out of the chem dispenser or similarly simple sources is inert; some have their own quirks that you should watch out for.
Not everything that comes out of the chem dispenser or similarly simple sources is inert; some have their own quirks that you should watch out for.
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!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Aluminium"
|Aluminium || 0.4 || {{No}} || || || || Or aluminum for the Space Americans and Space Canadians. One of the accepted chems for [[#Foamed Metal|foamed metal]]. Can also be found in pills from "designer drug"/"cyberpunk" pill bottles, those bottles that show up as "pill bottle (???)" that appear in sketchy places.
|- id="Barium"
|- id="Barium"
|Barium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
|Barium||0.4||{{No}}||Starts reacting when mixed with water, explodes (1x1, low severity) when either barium or water (or both) runs out. Barium and water deplete at 1u per cycle, but every cycle there is a 50% chance to speed the reaction up by 1, the speed stacks. Does not scale with volume.|||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting delayed and stealthy explosive.
|- id="Bromine"
|Bromine||0.4||{{No}}|||||||||Nowhere near as reactive as in real life (but just be glad this game doesn't simulate its horrid stench.)
|- id="Carbon"
|- id="Carbon"
|Carbon||0.4||{{No}}||||5+ UNITS: Creates dirt when applied to floor tiles.||||||
|Carbon||0.4||{{No}}||||Clears space lube when applied to floor tiles. 5+ UNITS: Creates dirt when applied to floor tiles.|||||
|- id="Calcium"
|- id="Calcium"
|Calcium||0.4||{{No}}||||||||||
|Calcium||0.4||{{No}}|||||||||Unlike in real life it does not heal your bones.
|- id="Chlorine"
|- id="Chlorine"
|Chlorine||0.4||{{Yes}}||+1 {{BURN}}||||+3 POISON||||
|Chlorine||0.6||{{Yes|Yes (0.33 per 1 unit splashed)}}||+1 {{BURN}}|||||||
|- id="Chromium"
|Chromium||0.4||{{No}}|||||||||
|- id="Copper"
|Copper||0.4||{{No}}|||||||||Not to be confused with and cannot be extracted from [[Ore Processing#Copper|copper material]] extracted from wires or [[Guide to Mining#Pharosium|pharosium]], the sci-fi version of copper. In addition to the [[Chemistry#Chem Dispenser|chem dispenser]], copper can also be obtained by breaking down [[#Hemolymph|hemolymph]].
|- id="Ethanol"
|- id="Ethanol"
|Ethanol||0.05||{{No}}||15+ UNITS - Slurred speech/stuttering, 10% chance for confused movement, 20% chance for dizziness. 10% chance for hiccuping, burping, mumbling, and grumbling. <br>25+ UNITS - 0.25 [[Doctoring#Liver Damage|liver damage]]. 10% chance for more stutterin. Another separate 10% chance for hiccuping and burping. <br>45+ UNITS - 15% chance of even more stuttering. 8% chance for confused movement. Another separate 10% chance for hiccuping and burping. <br>55+ UNITS - 0.5 [[Doctoring#Liver Damage|liver damage]]. 10% chance to fart, hiccup, mumble, or grumble, 6% chance to vomit. Still more stuttering. 33% chance of blurred vision, 15% chance of confused movement, 4% of misstep, 15% of dizziness.<br> 60+ UNITS - Blurred vision, 6% chance of more drowsiness 5% chance of +1/+2 {{TOX}}, <br><BR>OVERDOSE (100) - Ethanol poisoning! Separate 15% chances of extra 1-3 damage to the liver and/or [[Doctoring#Kidney Damage|kidneys]]. 1% chance of causing heart disease. ||||||4%||Ethanol, it messes your speech and movement, and sometimes even your vision or organs at high enough doses. The [[Guide to Genetics#Alcohol Resistance|Alcohol Resistance]] gene blocks most of these effects, and you do not receive the respective organ damage if you have [[Roboticist#Cyberkidney|cyberkidneys]] or a [[Roboticist#Cyberliver|cyberliver]], which also has healing benefits related to ethanol.<br><Br> Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you.  
|Ethanol||0.05||{{No}}||15+ UNITS: Slurred speech/stuttering, 10% chance for confused movement, 20% chance for dizziness. 10% chance for hiccuping, burping, mumbling, and grumbling.<br>25+ UNITS: Another 10% chance for more stuttering and another 10% chance for hiccuping and burping. <br>45+ UNITS: 15% chance of even more stuttering. 8% chance for confused movement. Another separate 10% chance for hiccuping and burping. <br>55+ UNITS: 10% chance to fart, hiccup, mumble, or grumble, 6% chance to vomit. Still more stuttering. 33% chance of blurred vision, 15% chance of confused movement, 4% of misstep, 15% of dizziness.<br> 60+ UNITS: Blurred vision, 6% chance of more drowsiness 5% chance of +1/+2 {{TOX}}. <br><br>40-54+ UNITS: volume/2% chance of 0.25 [[Doctoring#Liver Damage|liver damage]] <br>55+ UNITS: volume/2% chance of 0.4 [[Doctoring#Liver Damage|liver damage]]<br><BR>OVERDOSE (100) - Ethanol poisoning! 10% chance of extra 1-3 damage to the liver, 15% chance of 1-3 [[Doctoring#Kidney Damage|damage to left kidney]], and 35% chance of 1-3 to right kidney. 1% chance of causing heart disease. <br><br>But also: drunken boxing. 40% chance to completely shrug off a [[Guide to Being Robust#Punch|punch]] (and only punches). Separate 40% chance to also give your punches 3-5 extra damage. |||||4%||Ethanol, it messes your speech and movement, and sometimes even your vision or organs at high enough doses. The [[Guide to Genetics#Alcohol Resistance|Alcohol Resistance]] gene blocks most of these effects, and you do not receive the respective organ damage if you have [[Roboticist#Cyberkidney|cyberkidneys]] or a [[Roboticist#Cyberliver|cyberliver]], which also has healing benefits related to ethanol.<br><Br> Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. <br><br>It's also possible to get this chemical by putting [[Guide to Botany#Clear Corn|clear corn]] into a [[Foods and Drinks#Still|still]].
|- id="Fluorine"
|- id="Fluorine"
|Fluorine||0.4||{{Yes}}||+1 {{BURN}}, +1 {{TOX}}||||+3 POISON||||
|Fluorine||0.4||{{Yes|Yes (0.33 per 1 unit splashed)}}||+0.75 {{BURN}}, +0.75 {{TOX}}|||||||
|- id="Helium"
|- id="Helium"
|Helium||0.4||{{No}}||Does what you'd expect.||||||||Harmless. Can be obtained from [[General Objects#Tank|helium tanks]].
|Helium||0.4||{{No}}||Does what you'd expect.|||||||Harmless.  
Can be obtained from [[General Objects#Tank|helium tanks]] usually found in the [[Clown#Zen_and_the_Art_of_Honking|clown hole]].
|- id="Hydrogen"
|Hydrogen||0.4||{{No}}|||||||||Nowhere near as flammable or reactive in real life. Still good in [[General Objects#Balloon|balloons]] though. Can also be found in some Discount Dan's food products (seems someone at DD didn't quite understand hydrogenation).
|- id="Iodine"
|Iodine||0.4||{{No}}|||||||||The mineral of choice in [[Foods and Drinks#Decirprevo Bottled Water|Decirprevo Bottled Water]].
|- id="Iron"
|- id="Iron"
|Iron||0.4||{{No}}||Regenerates blood half a unit a time, 10% chance of -1 {{OXY}}<br><br>OVERDOSE (20) Causes +1 {{TOX}}, 5% chance of vomiting, stun, and a further +10 {{TOX}}||||||||Basically a shittier version of [[#Filgrastim|Filgrastim]] with more side effects.
|Iron||0.4||{{No}}||Regenerates blood half a unit a time, 10% chance of -1 {{OXY}}<br><br>OVERDOSE (20) Causes +1 {{TOX}}, 5% chance of vomiting, stun, and a further +10 {{TOX}}|||||||Basically a shittier version of [[#Filgrastim|Filgrastim]] with more side effects.
|- id="Lithium"
|- id="Lithium"
|Lithium||0.4||{{No}}||Drooling and confused movement.||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|Lithium||0.4||{{No}}||Drooling and confused movement.|||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|- id="Magnesium"
|- id="Magnesium"
|Magnesium||0.4||{{No}}||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.||||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do, however, also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents. <br><br>In addition to the chem dispenser, it is also possible to get it from [[General Objects#Firework|fireworks]]. Cut it open with a [[Foods and Drinks#Knife|knife]] or similar, then use a [[Chemistry#Beaker|beaker]] or similar to scoop up the resulting magnesium pile.
|Magnesium||0.4||{{No}}||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.|||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do, however, also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents. <br><br>In addition to the chem dispenser, it is also possible to get it from [[General Objects#Firework|fireworks]]. Cut it open with a [[Foods and Drinks#Knife|knife]] or similar, then use a [[Chemistry#Beaker|beaker]] or similar to scoop up the resulting magnesium pile.
|- id="Mercury"
|- id="Mercury"
|Mercury||0.2||{{Yes|Yes (0.2 per 1 unit splashed)}}||70% chance of +1 BRAIN||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|Mercury||0.2||{{Yes|Yes (0.2 per 1 unit splashed)}}||70% chance of +1 BRAIN<br><br>5% chance to cure [[Virus#Space Plague|space plague]].|||||||Can also be extracted from [[Guide to Botany#Houttyunia Cordata|houttyunia cordata]] (aka fishmint) and [[Guide to Botany#Omega Weed|omega weed]].
|- id="Nickel"
|Nickel||0.4||{{No}}|||||||||Stands in for a catalyst in a handful of reactions. If you had one of these for every time you...
|- id="Nitrogen"
|Nitrogen||0.4||{{No}}|||||||||It's not gonna help your plants or anything.
|- id="Oxygen"
|- id="Oxygen"
|Oxygen||0.4||{{No}}||||||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your blood?
|Oxygen||0.4||{{No}}|||||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your blood?
|- id="Phosphorus"
|- id="Phosphorus"
|Phosphorus||0.4||{{No}}||||||66% chance of +1 GROWTH||||An essential ingredient for a few recipes, but not terribly exciting on its own.<br><br>In addition to [[Chemistry#Chem Dispenser|chem dispensers]] giving this element, you can also get phosphorus by clicking on a [[Chemistry#Beaker|beaker]] or similar with a unlit [[General Objects#Matchbook|match]], yielding one unit of it.
|Phosphorus||0.4||{{No}}|||||||||An essential ingredient for a few recipes, but not terribly exciting on its own.<br><br>In addition to [[Chemistry#Chem Dispenser|chem dispensers]] giving this element, you can also get phosphorus by clicking on a [[Chemistry#Beaker|beaker]] or similar with a unlit [[General Objects#Matchbook|match]], yielding one unit of it.
|- id="Plasma"
|- id="Plasma"
|Plasma||0.4||{{No}}||+1 {{TOX}}. Increases depletion rate of [[#Epinephrine|epinephrine]] by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 BURNING||+2 POISON||||When it reaches 374 K, it ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br>Basic ingredient in chems with more fanastical effects.
|Plasma||0.4||{{No}}||+1 {{TOX}}. Increases depletion rate of [[#Epinephrine|epinephrine]] by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 seconds of Burning|||||When it reaches 374 K, it ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br>Basic ingredient in chems with more fanastical effects.
|- id="Platinum"
|Platinum||0.4||{{No}}|||||||||In the far future of 2053, platinum is as readily available as hydrogen. But not THAT shiny.
|- id="Potassium"
|- id="Potassium"
|Potassium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||40% chance of +1 GROWTH, +1 HEALTH||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|Potassium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.|||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|- id="Radium"
|- id="Radium"
|Radium||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||+3 seconds of "Irradiated"||Temporarily creates an eerie green glow when applied to floor tiles.||80% chance of +3 RAD, 16% of a random mutation||||Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing {{BURN}} + {{TOX}} in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|Radium||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||+0.05 sieverts||Temporarily creates an eerie green glow when applied to floor tiles.|||||Sieverts are cumulative and deplete at a rate of 0.02 per cycle. As it ramps up, it starts doing {{TOX}} in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|- id="Silicon"
|Silicon||0.4||{{No}}|||||||||Not something you extract from your silicon friends ([[Artificial Intelligence|AI]], [[Cyborg]], and [[Ghostdrone]]).
|- id="Silver"
|- id="Silver"
|Silver||0.4||{{No}}||||||||||Dipping a pair of handcuffs in a container with at least 50 units of silver creates [[Security Objects#Silver Handcuffs|silver handcuffs]]. Dipping some [[Murder#Guns|ammo]] in a container with at least 20 units gives them a silver brand, granting them extra damage against [[Werewolf|werewolves]].
|Silver||0.4||{{No}}|||||||||You can [[Construction#Silver Handcuffs|dip a pair of handcuffs in this]] to make [[Security Objects#Silver Handcuffs|silver handcuffs]] and [[Construction#Silver Bullets|coat certain bullets in silver to make silver bullets]].
|- id="Sodium"
|Sodium||0.4||{{No}}|||||||||Surprisingly does not react at all with water.
|- id="Sugar"
|- id="Sugar"
|Sugar||0.4||{{No}}||Jitteriness, +2 Stamina Regeneration. Reduces duration of incoming Weaken, Stunned, and Paralyzed debuffs by 6%, 4% chance to produce a unit of [[#Epinephrine|epinephrine]].<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 {{TOX}}.||||||||Having a bit of sugar in you gives you a small stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
|Sugar||0.4||{{No}}||Jitteriness, +2 Stamina Regeneration. Reduces duration of incoming Knocked-down, Stunned, and Unconscious debuffs by 6%, 4% chance to produce a unit of [[#Epinephrine|epinephrine]].<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 {{TOX}}.|||||||Having a bit of sugar in you gives you a small stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
|- id="Sulfur"
|Sulfur||0.4||{{No}}|||||||||In addition to the chem dispensers, you can also get it from [[Foods and Drinks#Spooky Dan's Horrortastic Cola|Spooky Dan's Horrortastic Cola]] and pills from pill bottles marked "pill bottle (???)". Also good for concrete.
|- id="Water"
|- id="Water"
|Water||0.4||{{No}}||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||Helps plants grow more quickly.||||Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from [[Guide to Botany#Available Crops|melons]].
|Water||0.4||{{No}}||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.<br><br>10% of healing 1 [[Doctoring#Kidney Damage|kidney damage]] (for both kidneys).||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Lowers duration of the Burning status effect when splashed onto people, objects or turfs that are on fire, directly proportional to amount, e.g. 30 units = 30 seconds of Burning removed. This is not affected by chemical protection.|||||Has different behavior depending on temperature:<br>Above 200C: immediately turns into [[#Steam|steam]].<br>100C-200C: gradually boils into steam; each tick, turns 1u water into steam for every 4 degrees above 100C.<br>If boiled in an open container (includes beakers currently inside a chem dispenser), the evaporation cools down the container by 2 degrees per unit, and the steam will immediately escape.<br>Below 0C: Immediately becomes [[#Ice|ice]]<br>Helps plants grow more quickly.
|}
|}


Line 87: Line 127:
!class="unsortable" | Recipe
!class="unsortable" | Recipe
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Acetone"
|- id="Acetone"
|Acetone||(1) [[#Oil|Oil]] + (1) [[#Welding_Fuel|Welding Fuel]] + (1) Oxygen -> (3) Acetone||{{No}}||+1.5 {{TOX}}||||||Common ingredient in other recipes.
|Acetone||(1) [[#Oil|Oil]] + (3) [[#Welding_Fuel|Welding Fuel]] + (0.1) Chlorine & Time-> (2) Acetone + (2) [[#Phenol|Phenol]]||{{No}}||1u||+1.5 {{TOX}}||TOUCH - Destroy one [[General_Objects#Sticker_Box|sticker]] for every 10 units applied. Unglues people/objects stuck together with [[#Space Glue|space glue]], in any amount.||Common ingredient in other recipes. Useful for removing glue, whether from stickers or space glue.
|- id="Ammonia"
|- id="Ammonia"
|Ammonia||(1) [[#Urine|Urine]] + (1) Water @ 354 K -> (1) Ammonia {{OR}} (3) Hydrogen + (1) Nitrogen -> (3) Ammonia||{{No}}||||||+4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.||Fertilizer, and an ingredient in a lot of other chems.
|Ammonia||(1) Nitrogen + (3) Hydrogen -> (3) Ammonia{{OR}} Extract from [[Guide to Botany#Golden Pea Pod|golden pea pods]].||{{No}}||{{Instant}}||||||Fertilizer, and an ingredient in a lot of other chems.
|- id="Diethylamine"
|- id="Diethylamine"
|Diethylamine||(1) [[#Ammonia|Ammonia]] + (1) Ethanol @ 374 K -> (2) Diethylamine||{{No}}||||||66% chance of +2 GROWTH||Used for certain medical recipes and as fertilizer.
|Diethylamine||(1) [[#Ammonia|Ammonia]] + (1) Ethanol @ 374 K & Time -> (2) Diethylamine||{{No}}||1u||||||Cools down its container as it synthesises. Used for certain medical recipes and as fertilizer. Explodes at 523.15K.
|- id="Oil"
|- id="Oil"
|Oil||(1) Carbon + (1) Hydrogen + (1) [[#Welding Fuel|Welding Fuel]] -> (3) Oil||{{No}}||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH - Lubricates cyborg joints and temporarily make them move faster.||||At 474 K, ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br> Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|Oil||(1) Carbon + (1) Hydrogen + (1) [[#Welding Fuel|Welding Fuel]] & Time -> (1) Carbon + (1) Hydrogen + (1) Oil{{OR}}Extract from [[Foods and Drinks#Orange Goop|orange goop]], which comes from [[Guide to Botany#Leaker|leaker plants]].||{{No}}||0.02u and scales w/heat||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH:
*Cyborgs - Gives (volume * 0.5) seconds of the Freshly Oiled status effect, capped at 15 seconds (i.e. 30 units). Freshly Oiled is explained further [[Cyborg#Well-Oiled Machine: Oil and You|here]]. Gives message about lubricating joints ("Your joints and servos begin to run more smoothly.")
*Humans - Funny but harmless message for recipient ("You feel greasy and gross.")
||Has a few special rules with its synthesis:<br>
Mixes extremely slowly, but can be sped up by heating the mixture above 303.15K. The higher, the faster it reacts.<br>
If mixed above 303.15K, produces less oil per welding fuel unit; at worst makes 0.5u oil from 1.5u welding fuel.<br>
Once the welding fuel is exhausted, the remaining carbon and hydrogen will begin reacting.<br><br>Oil can ignite, if the mixture it's in reaches 474 K and at least 25% of the mixture consists of oil (e.g. 7 units of [[#Black Powder|black powder]] and 3 u. of oil works, but not 8 u. of black powder and 2 u. of oil.) Upon ignition, it creates a small to large fireball that scales with volume (up to 8x8), leaving behind some [[#Ash|ash]] as a byproduct.<br><Br>Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|- id="Phenol"
|- id="Phenol"
|Phenol||(1) [[#Oil|Oil]] + (1) Chlorine + (1) Water -> (3) Phenol ||{{No}}||||||||Used for certain medical recipes.
|Phenol||(1) [[#Oil|Oil]] + (3) [[#Welding_Fuel|Welding Fuel]] + (0.1) Chlorine & Time-> (2) [[#Acetone|Acetone]] + (2) Phenol||{{No}}||1u||||||Used for certain medical recipes.
|- id="Stabilizing Agent"
|- id="Stabilizing Agent"
|Stabilizing Agent<br>(Stabilizer)||(1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent||{{No}}||||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|Stabilizing Agent<br>(Stabilizer)||(1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent||{{No}}||{{Instant}}||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|}
|}


Line 113: Line 159:
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Ammonium Bicarbonate"
|- id="Ammonium Bicarbonate"
|Ammonium Bicarbonate<br>(Smelling Salts)||(1) [[#Ammonia|Ammonia]] + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate||0.4||{{No}}||30% chance of -1 RAD, 5% of +1 {{TOX}}. +5 Stamina Regeneration boost.<br><br>If below -5 to -30 health: -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}<br><br>Increases depletion rates for the following depressant/knockout drugs by 3:
|Ammonium Bicarbonate<br>(Smelling Salts)||(1) [[#Ammonia|Ammonia]] + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate||0.4||{{No}}||{{Instant}}|| 30% chance of -0.005 sieverts, 5% of +1 {{TOX}}. +2 Stamina Regeneration boost.<br><br>Removes 3 units of each of the following depressants/knockout drugs:
*[[#Neurotoxin|Neurotoxin]]
*[[#Neurotoxin|Neurotoxin]]
*[[#Neurodepressant|Neurodepressant]]
*[[#Capulettium|Capulettium]]
*[[#Capulettium|Capulettium]]
*[[#Sulfonal|Sulfonal]]
*[[#Sulfonal|Sulfonal]]
Line 126: Line 173:
*[[#Sodium Thiopental|Sodium Thiopental]]
*[[#Sodium Thiopental|Sodium Thiopental]]
*[[#Pancuronium|Pancuronium]]
*[[#Pancuronium|Pancuronium]]
||||||||Inferior to [[#Epinephrine|epinephrine]] and [[#Potassium Iodide|potassium iodide]], but offers a surprisingly significant stamina regeneration buff. Also flushes several debilitating knockout drugs.
||INHALE (>3u) -  Grants following effects:
*Removes any Drowsy and Passing out debuffs and wakes you up if you're asleep.
*Restores 20% of your maximum Stamina if you're below 0 Stamina.
*If you're Unconscious or Knocked-down, causes 10 {{BURN}}, but removes 20 seconds of Unconscious and Knocked-down. 
*Gives "Perked up" status for 6 minutes, which temporarily boosts max health by 30, decaying over 1 minute.
||||INHALE is granted by [[Medical Objects#Ampoule|ampoules]]. <br><br> Burns your sinuses out, preventing the INHALE effect until the 6 minutes have elapsed. <br><br>Perks you up immediately if you're knocked out or in shallow crit, and offers a surprisingly significant stamina regeneration buff. Also flushes several debilitating knockout drugs. It just might save you in a pinch!
|- id="Antihol"
|- id="Antihol"
|Antihol||(1) Ethanol + (1) [[#Charcoal|Charcoal]] -> (2) Antihol||0.4||{{No}}||Raises ethanol depletion rates by 8.<br><br>If below +25 health: -2 {{TOX}}||||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|Antihol||(1) Ethanol + (1) [[#Charcoal|Charcoal]] -> (2) Antihol||0.4||{{No}}||{{Instant}}||Removes 8 units of [[#Ethanol|ethanol]].<br><br>If below +25 health: -2 {{TOX}}||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|- id="Atropine"
|- id="Atropine"
|Atropine||(1) Ethanol + (1) [[#Diethylamine|Diethylamine]] + (1) [[#Acetone|Acetone]] + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (4) Atropine {{OR}} Extract from [[Guide to Botany#Black Venne|black venne]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Dizziness, confused movement, -20 Max Stamina, warms you up slightly when cold.<br><br> Attempts to cap {{OXY}} at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of sarin by 20.<br><br>If below -25 health: -1 {{TOX}}, -3 {{BRUTE}}, -3 {{BURN}}, -2 BRAIN<br><br>If above 15 health AND {{TOX}} damage > 70: +1 {{TOX}}<br><br>Reduces the chance of death when used with [[#Synaptizine|synaptizine]].<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}||||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|Atropine||(1) Ethanol + (1) [[#Diethylamine|Diethylamine]] + (1) [[#Acetone|Acetone]] + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (4) Atropine {{OR}} Extract from [[Guide to Botany#Black Venne|black venne]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||{{Instant}}||Dizziness, confused movement, -20 Max Stamina, warms you up slightly when cold.<br><br> Attempts to cap {{OXY}} at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Removes 20 units of [[#Saxitoxin|saxitoxin]].<br><br>If below -25 health: -1 {{TOX}}, -3 {{BRUTE}}, -3 {{BURN}}, -2 BRAIN<br><br>If above 15 health AND {{TOX}} damage < 70: +1 {{TOX}}<br><br>Reduces the chance of death when used with [[#Synaptizine|synaptizine]]. Boosts chance of CPR curing [[Doctoring#Cardiac arrest|cardiac arrest]] to 5%.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes [[#Saxitoxin|saxitoxin]] extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|- id="Calomel"
|- id="Calomel"
|Calomel||(1) Mercury + (1) Chlorine @ 374 K -> (1) Calomel||0.8||{{No}}||Increases all depletion rates by 5.<br><br>If above +20 health: +5 {{TOX}}||||||||Aggressive purgative. It'll do a lot of {{TOX}} damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
|Calomel||(1) Mercury + (1) Chlorine @ 374 K -> (1) Calomel||0.8||{{No}}||{{Instant}}||Removes 3 units of all chemicals in the bloodstream.<br><br>Can cause vomiting.<br><br>If above +20 health: +5 {{TOX}}||||||Aggressive purgative, often shortened to "calo". It'll do a lot of {{TOX}} damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
|- id="Charcoal"
|- id="Charcoal"
|Charcoal||(1) [[#Ash|Ash]] + (1) [[#Salt|Salt]] @ 374 K -> (2) Charcoal {{OR}} Extract from [[Guide to Botany#Venne|venne]].||0.4||{{No}}||-1.5 {{TOX}}. -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]].<br><br>50% chance of increasing the depletion rate of all other chems by 1. ||||Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)||||Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|Charcoal||(1) Carbon + (1) [[#Ash|Ash]] @ 413.15 K & Time -> (1) Charcoal {{OR}} (1) Carbon + (1) [[#Ash|Ash]] + (2) [[#Steam|Steam]] & Time -> (4) Charcoal {{OR}} Extract from [[Guide to Botany#Venne|venne]].||0.4||{{No}}||5u (10u with steam)||-1.5 {{TOX}}. -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]].<br><br>50% chance of removing 1 unit of every other chem in the bloodstream. ||||||You get better yields if you keep the steam from escaping, such as by making charcoal in a beaker with a lid or inside some other closed container.<br><br>Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|- id="Cryoxadone"
|- id="Cryoxadone"
|Cryoxadone||(1) [[#Cryostylane|Cryostylane]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Plasma + (1) [[#Acetone|Acetone]] -> (3) Cryoxadone ||0.4||{{No}}||If body temp below 210 K: -10 {{OXY}}, -3 {{TOX}}, -12 {{BRUTE}}, -12 {{BURN}}, -2 all [[Doctoring#Organ Damage & Ailments|organ damage]]. <br><br>Warms you up depending on damage healed. More specifically it's (damage healed/37) * 25, excluding organ damage, meaning the max increase is 25 degrees.||||||||Requires cooling the target before it kicks in, and recooling to offset the heating, but heals incredibly well. The cryo tanks in medbay use this.<br><br>'''Note:''' Don't cool down someone who is currently on fire, put them out first. Due to the way {{BURN}} damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
|Cryoxadone||(1) [[#Cryostylane|Cryostylane]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Plasma + (1) [[#Acetone|Acetone]] -> (3) Cryoxadone ||0.4||{{No}}||{{Instant}}||If body temp below 210 K and above 35 k: -2 {{OXY}}, -3 {{TOX}}, -2 {{BRUTE}}, -2 {{BURN}}, -2 all [[Doctoring#Organ Damage & Ailments|organ damage]]. 50% chance of -1 LOSEBREATH. While it is active, it has the same death reduction chance as combining [[#Synaptizine|Synaptizine]] and [[#Atropine|Atropine]] (this effect does not stack). <br><br>Warms you up 12.5 degrees while its active. Requires cooling the target before it kicks in, and recooling to offset the healing.||||||The cryo tanks in medbay use this, making them useful for temporarily stabalizing patients and dealing with minor injuries.
|- id="Diphenhydramine"
|- id="Diphenhydramine"
|Diphenhydramine<br>(Antihistamine)||(1) [[#Oil|Oil]] + (1) Carbon + (1) Bromine + (1) [[#Diethylamine|Diethylamine]] + (1) Ethanol -> (4) Diphenhydramine||0.4||{{No}}||Reduces jitteriness, -3 Stamina Regeneration. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness.||||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder. Mildly debilitating.   
|Diphenhydramine<br>(Antihistamine)||(1) [[#Oil|Oil]] + (1) Carbon + (1) Bromine + (1) [[#Diethylamine|Diethylamine]] + (1) Ethanol -> (4) Diphenhydramine||0.4||{{No}}||{{Instant}}||Reduces jitteriness, -3 Stamina Regeneration. Removes 3 units of [[#Histamine|histamine]] and 3 units of [[#Itching Powder|itching powder]]. 3% chance of stunning briefly and causing drowsiness.||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder. Mildly debilitating.   
|- id="Ephedrine"
|- id="Ephedrine"
|Ephedrine||(1) Sugar + (1) [[#Oil|Oil]] + (1) Hydrogen + (1) [[#Diethylamine|Diethylamine]] -> (3) Ephedrine {{OR}} Extract from [[Guide to Botany#Asomna|asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Find in [[Foods and Drinks#Grife-O|Grife-O]] soda.||0.3||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 15%, +2 Stamina Regeneration, causes jitteriness, reduces drowsiness, warms you up slightly.<br><br> Attempts to cap LOSEBREATH at 3. Heals 1 {{OXY}} if {{OXY}} damage > 75.<br><br>If above 0 health: 33% chance of -1 {{BRUTE}}, -1 {{BURN}}. 8% of -1 {{TOX}}<br>If below 0 health: -1 {{BRUTE}}, -1 {{BURN}}. 25% of -1 {{TOX}}<br><br>OVERDOSE (35) - 8% chance of +1/+2 {{TOX}}, 15% of extra +1/+2 {{TOX}}. 5% of stunning briefly and causing dizziness.||||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|Ephedrine||(1) Sugar + (1) [[#Oil|Oil]] + (1) Hydrogen + (1) [[#Diethylamine|Diethylamine]] -> (3) Ephedrine {{OR}} Extract from [[Guide to Botany#Asomna|asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Find in [[Foods and Drinks#Grife-O|Grife-O]] soda.||0.3||{{No}}||{{Instant}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%, +2 Stamina Regeneration, causes jitteriness, reduces drowsiness, warms you up slightly.<br><br> Attempts to cap LOSEBREATH at 3. Heals 1 {{OXY}} if {{OXY}} damage > 75.<br><br>If above 0 health: 33% chance of -1 {{BRUTE}}, -1 {{BURN}}. 8% of -1 {{TOX}}<br>If below 0 health: -1 {{BRUTE}}, -1 {{BURN}}. 25% of -1 {{TOX}}<br><br>OVERDOSE (35) - 8% chance of +1/+2 {{TOX}}, 15% of extra +1/+2 {{TOX}}. 5% of stunning briefly and causing dizziness.||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|- id="Epinephrine"
|- id="Epinephrine"
|Epinephrine|| (1) [[#Phenol|Phenol]] + (1) Hydrogen + (1) Oxygen + (1) Chlorine + (1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] -> (4) Epinephrine ||0.2||{{No}}||Attempts to cap LOSEBREATH at 3 and {{OXY}} at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>Increases depletion rate of histamine by 15. Warms you up by 7 Kelvin. Slows down progression of [[#Sarin|sarin]] by 20%. <br><br>Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%. +3 Stamina Regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness. <br><br>If health is between -10 to -65, heals 1 {{TOX}}, 1 {{BRUTE}}, 1 {{BURN}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}, 5% of stunning briefly and causing dizziness.||||||||Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Can function as a minor stimulant, roughly on par with [[#Coffee|coffee]].  
|Epinephrine|| (1) [[#Phenol|Phenol]] + (1) Hydrogen + (1) Oxygen + (1) Chlorine + (1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] -> (4) Epinephrine ||0.2||{{No}}||{{Instant}}||Attempts to cap LOSEBREATH at 3 and {{OXY}} at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>Removes 2 units of [[Chemicals#Histamine|histamine]] and reduces overdose severity. Warms you up by 7 Kelvin. Slows down progression of [[#Saxitoxin|saxitoxin]] by 20%. <br><br>Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 10%. +3 Stamina Regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness. Partially negates movement slowdown from damage, making you move as if you had 15 more health.<br><br>If health is between -10 to -65, heals 1 {{TOX}}, 1 {{BRUTE}}, 1 {{BURN}}.<br><br>Boosts chance of CPR curing [[Doctoring#Cardiac arrest|cardiac arrest]] to 5%<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}, 5% of stunning briefly and causing dizziness.||||||Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Counters histamine / allergic reactions, but won't resolve a severe reaction on its own. Can function as a minor stimulant, roughly on par with [[#Coffee|coffee]].  
|- id="Ether"
|- id="Diethyl Ether"
|Ether||(1) Ethanol + (1) [[#Hydrochloric Acid|Hydrochloric Acid]] + (1) Oxygen -> (1) Ether||0.4||{{No}}||-3 Stamina Regeneration, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}.||||||50%||Behaves almost exactly the same as [[#Morphine|morphine]], minus the speed bonus and with a bigger stamina penalty. But since this knockout chem has a recipe, and a fairly simple one too, it's lot easier to come by.
|Diethyl Ether||(1) Ethanol + (1) [[#Hydrochloric Acid|Hydrochloric Acid]] + (1) Oxygen @ 303 K & Time -> (1) Diethyl Ether||0.2<br><br> IF MORE THAN 10 UNITS OR CAUSING KO: 0.4||{{No}}||0.5 units, faster with heat.||-4 Stamina Regeneration, reduces jitteriness. Will double its depletion if more than 10 units, but also progress twice as fast(KOing on the 20th cycle instead of 40th for example). Will cause drowsiness after the 12th cycle and knock you out on the 40th cycle.<br><br>Removes 4 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]], removes 2 seconds of the [[Doctoring#The Health System|Recent Trauma debuff]].<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}.||||50%||Sometimes simply called "ether" (which is also its old name), it behaves like a more debilitating [[#Morphine|morphine]], minus the speed bonus and with a bigger stamina penalty and with a potentially faster KO time. Extremely flammable, will turn into a fireball at 353K or when in contact with open flames(unless inside of a mob in less than 50u).<br><br> Will offgas 1u every 6 cycles if above 283K. Producing in an open container will offgas 1u when reacting, and the reaction speed increases severely with applied heat. Reaction cannot occur if there is more ether than ethanol present.
|- id="Filgrastim"
|- id="Filgrastim"
|Filgrastim||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#E.Coli|E.Coli]] + (1) [[#Spaceacillin|Spaceacillin]] -> (2) Filgrastim ||0.2||{{No}}||+2u blood.||||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|Filgrastim||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Beff|Beff]] + (1) [[#Spaceacillin|Spaceacillin]] -> (2) Filgrastim ||0.2||{{No}}||{{Instant}}||+2u blood.||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|- id="Fish Oil"
|Fish Oil||{{N/a|align=left|N/A. Extract from [[Fishing|fish]].}}||0.4||{{No}}||{{n/a}}||+1 blood if under 500u of blood, -1 blood if over 500u of blood. 4% chance of decaying into up to 2 units of cholesterol.||||||A great supplement to keep your blood level in check.
|- id="Glaucogen"
|Glaucogen||{{N/a|align=left|N/A. Find in the blood of patients with a [[Roboticist#Cyberpancreas|cyberpancreas]].}}||0.4||{{No}}||{{n/a}}||Decays into 1.2 units of sugar.||||||Functionally identical to [[#Corn Syrup|Corn Syrup]]. A cyberpancreas will produce this automatically to maintain a low level of sugar. An emagged one gets a little [[Doctoring#Hyperglycaemic shock|carried away]].
|- id="Hairgrownium"
|- id="Hairgrownium"
|Hairgrownium|| (1) [[#Synthflesh|Synthflesh]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Carpet|Carpet]] -> (3) Hairgrownium {{OR}} Extract from [[Guide to Botany#Fuzzy Nureous|fuzzy nureous]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{Yes}}||10% chance of growing a full set of hair.||||||||Great cure for baldness.
|Hairgrownium|| (1) [[#Synthflesh|Synthflesh]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Carpet|Carpet]] -> (3) Hairgrownium {{OR}} Extract from [[Guide to Botany#Fuzzy Nureous|fuzzy nureous]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{Yes}}||{{Instant}}||10% chance of growing a full set of hair.||||||Great cure for baldness.
|- id="Haloperidol"
|- id="Haloperidol"
|Haloperidol||(1) Chlorine + (1) Fluorine + (1) Aluminium + (1) [[#Potassium Iodide|Potassium Iodide]] + (1) [[#Oil|Oil]] -> (4) Haloperidol {{OR}} Find in haloperidol bottles from restricted medical cabinets and [[Quartermaster#Restricted Medicine Shipment|Restricted Medicine Shipments]], syringes (anti-psychotic), and [[Foods and Drinks#Dr. Pubber|Dr. Pubber]] bottles. {{OR}}Extract from certain [[Foods and Drinks#Popsicle|popsicles]] and [[Guide to Botany#Omega Weed|omega weed]]{{OR}} [[Foods and Drinks#Still|Distill]] [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Randomly appears in [[General Objects#Cigarillo|Rowdy 'Rillos]] and pills from ???? bottles.||0.4||{{No}}||Reduces druggy effects and jitteriness, causes drowiness. -5 Stamina Regeneration. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]]. 10% of causing drooling.<br><br>Increases depletion rate of [[#Stimulants|Stimulants]] by 3. Increases depletion rates for the following stimulating/hallucinogenic drugs by 5:
|Haloperidol||(1) Chlorine + (1) Fluorine + (1) Aluminium + (1) [[#Potassium Iodide|Potassium Iodide]] + (1) [[#Oil|Oil]] -> (4) Haloperidol {{OR}} Find in haloperidol bottles from restricted medical cabinets and [[Quartermaster#Restricted Medicine Shipment|Restricted Medicine Shipments]], syringes (haloperidol), and [[Foods and Drinks#Dr. Pubber|Dr. Pubber]] bottles. {{OR}}Extract from certain [[Foods and Drinks#Popsicle|popsicles]] and [[Guide to Botany#Omega Weed|omega weed]]{{OR}} [[Foods and Drinks#Still|Distill]] [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Randomly appears in [[General Objects#Cigarillo|Rowdy 'Rillos]] and pills from ???? bottles.||0.4||{{No}}||{{Instant}}||Reduces druggy effects and jitteriness, causes drowsiness. -5 Stamina Regeneration. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]]. 10% of causing drooling.<br><br>Removes 15 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]]. Removes 5 units of each of the following stimulating/hallucinogenic drugs:
*[[#Bath Salts|Bath Salts]]
*[[#Bath Salts|Bath Salts]]
*[[#Cat Drugs|Cat Drugs]]
*[[#Cat Drugs|Cat Drugs]]
Line 162: Line 218:
*[[#Space Drugs|Space Drugs]]
*[[#Space Drugs|Space Drugs]]
*[[#Tetrahydrocannabinol|THC]]
*[[#Tetrahydrocannabinol|THC]]
||||||||Treat it like a general anti-psychotic. Severe stamina regen penalty, drowisness, and drug depletion rate acceleration makes useful for treating/neutralizing drugged-up maniacs. <br><br> This is the secret behind [[Security Objects#Tranquilizer Rifle|tranq rifle darts]]. [[Robots#Wardbuddy|WardBuddies]], fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this.   
*[[#Synaptizine|Synaptizine]]
||||||Abbreviated to "halo" and, less commonly, "halop". Treat it like a general anti-psychotic. Severe stamina regen penalty, drowsiness, and chem flushing makes useful for treating/neutralizing drugged-up maniacs. <br><br> This is the secret behind [[Security Objects#Tranquilizer Rifle|tranq rifle darts]]. [[Robots#Wardbuddy|WardBuddies]], fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this. One of the [[Security Objects#Lawbringer|Lawbringer's]] modes shoots darts containing this.   
|- id="Heparin"
|- id="Heparin"
|Heparin||(1) Sugar + (1) [[#Meat Slurry|Meat Slurry]] + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Heparin||0.4||{{No}}||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||||An anticoagulant.
|Heparin||(1) Sugar + (1) Blood + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Heparin||0.4||{{No}}||{{Instant}}||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||An anticoagulant.
|- id="Hunchback"
|[[Foods and Drinks#Hunchback|Hunchback]]||(1) Bourbon + (1) [[#Cola|Cola]] + (1) [[#Tomato Juice|Tomato Juice]] -> (3) Hunchback||0.4||{{No}}||Increases all depletion rates by 8.<br><br>10% chance of contracting [[Virus#Food Poisoning|food poisoning]].<br><br>If above +10 health: +2 {{TOX}}||||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
|- id="Insulin"
|- id="Insulin"
|Insulin||{{N/a|align=left|N/A. Available in syringe form in [[Medical Objects#Medical Dispenser|NanoMeds]] {{OR}} Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].}}||0.4||{{No}}||Raises sugar depletion rates by 5.||||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
|Insulin||{{N/a|align=left|N/A. Available in bottle from the [[Medical Objects#NanoMed Plus|NanoMed Plus]]. {{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]] {{OR}} Extract from [[Guide to Botany#Green Grape|green grapes]].}}||0.4||{{No}}||{{n/a}}||Removes 5 units of [[#Sugar|sugar]].||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
|- id="Lexorin"
|- id="Lexorin"
|Lexorin||{{N/a|align=left|N/A. Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].}}||0.2||{{No}}||+1 {{TOX}}, removes the need to breathe.||||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals {{TOX}} damage over time.
|Lexorin||{{N/a|align=left|N/A. Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].}}||0.2||{{No}}||{{n/a}}||+1 {{TOX}}, removes the need to breathe.||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals {{TOX}} damage over time.
|- id="Mannitol"
|- id="Mannitol"
|Mannitol||(1) Sugar + (1) Hydrogen + (1) Water -> (2) Mannitol {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||-3 BRAIN||||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|Mannitol||(1) Sugar + (1) Hydrogen + (1) Water -> (2) Mannitol {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||{{Instant}}||-3 BRAIN||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|- id="Menthol"
|- id="Menthol"
|Menthol||(1) [[#Mint|Mint]] + (1) Ethanol @ 324 K -> (2) Menthol {{OR}} Put [[Guide_to_Botany#Mint|mint]] into a [[Foods_and_Drinks#Still|still]].||0.1||{{Yes}}||Tries to return high body temps towards normal, 55% chance of -2 {{BURN}}.||||||||Use for minor burn damage.
|Menthol||(1) [[#Mint|Mint]] + (1) Ethanol @ 324 K -> (2) Menthol {{OR}} Put [[Guide_to_Botany#Mint|mint]] into a [[Foods_and_Drinks#Still|still]].||0.1||{{Yes}}||{{Instant}}||Tries to return high body temps towards normal, 55% chance of -2 {{BURN}}.||||||Use for minor burn damage.
|- id="Morphine"
|- id="Morphine"
|Morphine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Poppies|poppies]]. {{OR}} Obtain from [[Medical Objects#Medical Dispenser|NanoMed Plus vendors]], [[Foods and Drinks#Dr. Pubber|Dr. Pubber]], and [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]].}}||0.4||{{No}}||Dramatically counters movement reduction from severe injury, -3 Stamina Regeneration, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}.||||||50%||Low doses are useful for the painkiller, but high doses can knock someone out for a while. Be careful with the severe stamina regen penalty.
|Morphine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Poppies|poppies]]. {{OR}} Obtain from [[Medical Objects#NanoMed Plus|NanoMed Plus vendors]], [[Foods and Drinks#Dr. Pubber|Dr. Pubber]], and [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]].}}||0.4||{{No}}||{{n/a}}|| -2 Stamina Regeneration, reduces jitteriness. Removes 7.5 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]]. <br><br>Dramatically counters movement reduction from severe injury. Removes 5 seconds of the [[Doctoring#The Health System|Recent Trauma debuff.]]<br><br>Causes yawning and has a 10% chance causing drowsiness starting on the 16th cycle, and a 20% chance of more drowsiness starting on the 36th cycle.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Will cause constant drowsiness starting on the 16th cycle and knock out on the 36th cycle.||||50%||Low doses are useful for the painkiller effects, but high doses can knock someone out for a while. Be careful with the slight stamina regen penalty and drowsiness.
|- id="Mugwort"
|- id="Mugwort"
|Mugwort||{{N/a|align=left|N/A. [[Wizard#Mugwort|Wizard shuttle]].}}||0.4||{{No}}||If target is [[wizard]]: Removes 5 units of [[#Sarin|sarin]].||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 {{OXY}}, -1 {{TOX}}, -6 {{BRUTE}} and -6 {{BURN}}.  ||||||Can patch up minor injuries of magic users.
|Mugwort||{{N/a|align=left|N/A. [[Wizard#Mugwort|Wizard shuttle]] or  [[Foods and Drinks#Discount Dan's Quik-Noodles|Dan's Quik-Noodles - Katchup Flavor noodle cups.]] }}||0.4||{{No}}||{{n/a}}||If target is [[wizard]]: Removes 5 units of [[#Saxitoxin|saxitoxin]].||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 {{OXY}}, -1 {{TOX}}, -6 {{BRUTE}} and -6 {{BURN}}.  ||||Can patch up minor injuries of magic users.
|- id="Mutadone"
|- id="Mutadone"
|Mutadone||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Mutadone {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or  +1 ENDURANCE||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|Mutadone||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Mutadone {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||{{Instant}}||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|- id="Oculine"
|- id="Oculine"
|Oculine||(1) [[#Atropine|Atropine]] + (1) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Spaceacillin|Spaceacillin]] -> (4) Oculine {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{Yes}}||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|Oculine||(1) [[#Atropine|Atropine]] + (1) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Spaceacillin|Spaceacillin]] -> (4) Oculine {{OR}} Extract from [[Guide to Botany#Carrot|carrots]].||0.4||{{Yes}}||{{Instant}}||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|- id="Omnizine"
|- id="Omnizine"
|Omnizine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]] and [[Guide to Botany#Out of this World|glowing fruits]]. {{OR}} Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Oven-made Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.2||{{No}}||-2 {{BRUTE}}, -2 {{BURN}}, -1 {{TOX}}, -1 {{OXY}}, -1 all [[Doctoring#Organ Damage & Ailments|organ damage]]. 50% chance of -1 LOSEBREATH. Regenerates 1 unit of blood if you're under 500 units, 10% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|Omnizine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]]. {{OR}} Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.2||{{No}}||{{n/a}}||-2 {{BRUTE}}, -2 {{BURN}}, -1 {{TOX}}, -1 {{OXY}}, -1 all [[Doctoring#Organ Damage & Ailments|organ damage]]. 50% chance of -1 LOSEBREATH. Regenerates 1 unit of blood if you're under 500 units, 10% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|- id="Pentetic Acid"
|- id="Pentetic Acid"
|Pentetic Acid||(1) [[#Welding Fuel|Welding Fuel]] + (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) [[#Formaldehyde|Formaldehyde]] + (1) Sodium + (1) [[#Cyanide|Cyanide]] -> (6) Pentetic Acid||0.4||{{No}}||-7 RAD, increases all depletion rates by 4.<br><br> -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. <br><br>75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}. ||||||||Apex anti-tox/anti-rad treatment.
|Pentetic Acid||(1) [[#Photophosphide|Photophosphide]] + (3) [[#Ammonia|Ammonia]] + (1) [[#Cyanide|Cyanide]] -> (8) Pentetic Acid{{OR}}"Extract" from [[Guide to Botany#White Radweed|white radweed plants]].||0.4||{{No}}||{{Instant}}||-0.05 sieverts, removes 3 units of all chemicals in bloodstream.<br><br> -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. <br><br>75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}. ||||||Apex anti-tox/anti-rad treatment, typically referred to as "pent".  
|- id="Perfluorodecalin"
|- id="Perfluorodecalin"
|Perfluorodecalin||(1) Hydrogen + (1) Fluorine + (1) [[#Salicylic Acid|Salicylic Acid]] @ 374 K -> (2) Perfluorodecalin||0.4||{{No}}||-25 {{OXY}}, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]], 33% chance of -1 {{BRUTE}} and -1 {{BURN}}.<br><br>Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|Perfluorodecalin||(1) Hydrogen + (1) Fluorine + (1) [[#Salicylic Acid|Salicylic Acid]] @ 374 K -> (2) Perfluorodecalin||0.4||{{No}}||{{Instant}}||-25 {{OXY}}, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]], 33% chance of -1 {{BRUTE}} and -1 {{BURN}}.<br><br>Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||20%||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|- id="Potassium Iodide"
|- id="Potassium Iodide"
|Potassium Iodide||(1) Potassium + (1) Iodine -> (2) Potassium Iodide {{OR}} Extract from [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||80% chance of -1 RAD<br><br>-1 {{TOX}}. 33% chance of -1 [[Doctoring#Kidney Damage|kidney]] and [[Doctoring#Liver Damage|liver damage]].||||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|Potassium Iodide||(1) Potassium + (1) Iodine -> (2) Potassium Iodide {{OR}} Extract from [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||{{Instant}}||75% chance of -0.01 sieverts.<br>Also gives you some radiation resistance.<br><br>-1 {{TOX}}. 33% chance of -1 [[Doctoring#Kidney Damage|kidney]] and [[Doctoring#Liver Damage|liver damage]].||||||Sieverts are cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|- id="Proconvertin"
|- id="Proconvertin"
|Proconvertin||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Mannitol|Mannitol]] + (1) [[#Salt|Salt]] -> (2) Proconvertin||0.3||{{No}}||90% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
|Proconvertin||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Mannitol|Mannitol]] + (1) [[#Salt|Salt]] -> (2) Proconvertin||0.3||{{No}}||{{Instant}}||50% chance of -1 BLEEDING. -2 Stamina Regeneration <br><br> OVERDOSE (10) - Scaling chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||A coagulant that helps stop bleeding, at the cost of dinging your stamina somewhat. If you use too much, you might get a clot, depending on the dose. For reference, there's a 60% chance of a clot with 15 units.
|- id="Promethazine"
|Promethazine||(1) [[#Oil|Oil]] + (1) [[#Ammonia|Ammonia]] + (1) [[#Space Cleaner|Space cleaner]] + (1) Sulfur -> (4) Promethazine||0.4||{{No}}||{{Instant}}||Stops most vomiting. <br><br>OVERDOSE (100) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be slowness, dizziness, and blurred vision.||||||A anti-emetic agent that stops you from puking from most sources. Useful for getting over food poisonings, the effects of certain chems, and withdrawals.
|- id="Robustissin"
|- id="Robustissin"
|Robustissin||(1) [[#Menthol|Menthol]] + (1) [[#Morphine|Morphine]] + (1) Hydrogen + (1) [[#Acetone|Acetone]] -> (4) Robustissin{{OR}} [[#Diphenhydramine|Antihistamine]] + (1) [[#Oil|Oil]] + (1) [[#Salicylic Acid|Salicylic Acid]] + (1) [[#Menthol|Menthol]] -> (4) Robustissin{{OR}}Find inside [[Foods and Drinks#Fancy Cola|randomly-named space cola]].||0.4||{{No}}||Separate 25% chances of curing the 10% chance each of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].<br><br> OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting {{TOX}} damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.||||||||Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
|Robustissin||(1) [[#Menthol|Menthol]] + (1) [[#Morphine|Morphine]] + (1) Hydrogen + (1) [[#Acetone|Acetone]] -> (4) Robustissin {{OR}} (1) [[#Diphenhydramine|Antihistamine]] + (1) [[#Oil|Oil]] + (1) [[#Salicylic Acid|Salicylic Acid]] + (1) [[#Menthol|Menthol]] -> (4) Robustissin{{OR}}Find in the [[Medical Objects#NanoMed Plus|NanoMed Plus]] in bottle form or  [[Foods and Drinks#Fancy Cola|randomly-named space cola]] as an ingredient.||0.4||{{No}}||{{Instant}}||Separate 25% chances of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].<br><br> OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting {{TOX}} damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.||||||Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
|- id="Salbutamol"
|- id="Salbutamol"
|Salbutamol||(1) [[#Oil|Oil]] + (1) Lithium + (1) [[#Ammonia|Ammonia]] + (1) Aluminium + (1) Bromine -> (5) Salbutamol {{OR}} Extract from [[Guide to Botany#Shivering Contusine|shivering contusine]].||0.2||{{No}}||-6 {{OXY}}, -4 LOSEBREATH, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]].<br><br> OVERDOSE (50) - Has a chance to damage the kidneys. The severity of the damage increases considerably with the severity of the overdose.||||||||Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since {{OXY}} damage is usually what kills in-crit patients in the end.
|Salbutamol||(1) [[#Phenol|Phenol]] + (1) Sodium + (1) Carbon + (1) Oxygen -> (4) Salbutamol {{OR}} Extract from [[Guide to Botany#Shivering Contusine|shivering contusine]].||0.2||{{No}}||{{n/a}}|| -6 {{OXY}}, -4 LOSEBREATH, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]].<br><br> OVERDOSE (50) - Has a chance to damage the kidneys. The severity of the damage increases considerably with the severity of the overdose.||||||Exothermic, adds 3K per cycle. Starts mixing when exposed to physical shock, such as being on a person while they are walking, and the more shock it receives, the more product it will yield. Heating to 373.15K will have a flashbang effect and some of the reagents and product will be lost.<br><br>Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since {{OXY}} damage is usually what kills in-crit patients in the end.  
|- id="Salicylic Acid"
|- id="Salicylic Acid"
|Salicylic Acid<br>(Painkiller/<wbr>Analgesic)||(1) Sodium + (1) [[#Phenol|Phenol]] + (1) Carbon + (1) Oxygen + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (5) Salicylic Acid {{OR}} Extract from [[Guide to Botany#Contusine|contusine]].||0.1||{{No}}||Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. <br><br>55% chance of -2 {{BRUTE}}.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}.||||||||Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|Salicylic Acid<br>(Painkiller/<wbr>Analgesic)||(1) [[#Phenol|Phenol]] + (1) Sodium + (1) Carbon + (1) Oxygen @ 373.15K -> (4) Salicylic Acid {{OR}} Extract from [[Guide to Botany#Contusine|contusine]].||0.1||{{No}}||{{n/a}}|| Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. Removes 2.5 seconds of the [[Doctoring#The Health System|Recent Trauma debuff.]]<br><br>55% chance of -2 {{BRUTE}}.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}.||||||Endothermic, removes 3K per cycle. Starts reacting at 373.15K, and yields 3u extra product per cycle if the heat of the reaction is at least 3K higher than it's been before for that reaction. Exposing it to physical shock will have a flashbang effect and some of the reagents and product will be lost. <br><br> Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|- id="Saline-Glucose Solution"
|- id="Saline-Glucose Solution"
|Saline-<wbr>Glucose Solution||(1) [[#Salt|Salt]] + (1) Water + (1) Sugar -> (3) Saline-Glucose Solution||0.15||{{Yes}}||33% chance of -2 {{BRUTE}}, -2 {{BURN}}. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]]. Rolls a chance to fix [[Doctoring#Shock|shock]].||||||||Decent med for healing a respectable amount of {{BRUTE}}/{{BURN}} damage over time and for stabilizing low-crit patients.
|Saline-<wbr>Glucose Solution||(1) [[#Salt|Salt]] + (1) Water + (1) Sugar -> (3) Saline-Glucose Solution {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Meat Slurry|Meat Slurry]] + (1) [[#Spaceacillin|Spaceacillin]] + (1) [[#Copper|Copper]] + (1) [[#Denatured Enzyme|Denatured Enzyme]]||0.15||{{Yes}}||{{Instant}}||33% chance of -2 {{BRUTE}}, -2 {{BURN}}. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]]. Rolls a chance to fix [[Doctoring#Shock|shock]].||||||Decent med for healing a respectable amount of {{BRUTE}}/{{BURN}} damage over time and for stabilizing low-crit patients.  
|- id="Silver Sulfadiazine"
|- id="Silver Sulfadiazine"
|Silver Sulfadiazine|| (1) Silver + (1) Sulfur + (1) Oxygen + (1) Chlorine + (1) [[#Ammonia|Ammonia]] -> (5) Silver Sulfadiazine {{OR}} Extract from [[Guide to Botany#Commol|commol]].||3||{{No}}||-2 {{BURN}}||TOUCH - Heals 1 {{BURN}} per unit applied.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The go-to {{BURN}} medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of {{TOX}} damage, so don't do that.
|Silver Sulfadiazine|| (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) Oxygen + (1) Sulfur + (1) Silver -> (5) Silver Sulfadiazine {{OR}} (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) [[#Silver Nitrate|Silver Nitrate]] -> (?) Silver Sulfadiazine {{OR}} Extract from [[Guide to Botany#Commol|commol]].||3||{{No}}||Delayed instant, depletes at 1u per cycle, adds product when all reagents have stopped reacting and deletes leftovers||-2 {{BURN}}||TOUCH - Heals 1 {{BURN}} per unit applied. (up to 10 units per application)<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested. (up to 10 units per application)||||Each cycle spent reacting adds more product to end of reaction, with regular recipe adding 5u to the final product amount per cycle of reaction, and the [[#Silver Nitrate|Silver Nitrate]] recipe gives double the amount of final product. Adding any amount of oil to the mix multiplies the amount of final product by a 1.5 multiplier. After 50 cycles of mixing, the yield will be twice as big as it would normally be, stacks with recipe and oil multipliers. After 70 cycles, no more extra product will be added to the final amount.<br><br>The go-to {{BURN}} medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of {{TOX}} damage, so don't do that.
|- id="Simethicone"
|- id="Simethicone"
|Simethicone||(1) Oxygen + (1) Chlorine + (1) Hydrogen + (1) Silicon -> (3) Simethicone||0.4||{{No}}||Makes the victim unable to fart. Fiendish.||||||||Truly fiendish.
|Simethicone||(1) Oxygen + (1) Chlorine + (1) Hydrogen + (1) Silicon -> (3) Simethicone||0.4||{{No}}||{{Instant}}||Makes the victim unable to fart. Fiendish.||||||Truly fiendish.
|- id="Space Ipecac"
|- id="Space Ipecac"
|Space ipecac||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Ipecacuanha|ipecacuanha roots]] or the [[Guide to Botany#Bilious Ipecacuanha|bilious]] and [[Guide to Botany#Invigorating Ipecacuanha|invigorating]] variations.{{OR}} Comes in pill form from [[Medical Objects#Medical Dispenser|NanoMed Plus machines]].}}||0.8||{{No}}||25% chance to induce vomiting.<br><br>IF HEALTH > 25: +1 {{TOX}} damage. <br><br>5% chance to cause [[Virus#Food Poisoning|food poisoning]].||||||||Think the last thing you just ate was poisoned? Take this to vomit it out as a [[Foods and Drinks#Half-Digested Food Chunk|half-digested food chunk]] containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
|Space Ipecac||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Ipecacuanha|ipecacuanha roots]] or the [[Guide to Botany#Bilious Ipecacuanha|bilious]] and [[Guide to Botany#Invigorating Ipecacuanha|invigorating]] variations.{{OR}} Comes in pill form from [[Medical Objects#NanoMed Plus|NanoMed Plus machines]].}}||0.8||{{No}}||{{n/a}}||25% chance to induce vomiting.<br><br>IF HEALTH > 25: +1 {{TOX}} damage. <br><br>5% chance to cause [[Virus#Food Poisoning|food poisoning]].||||||Think the last thing you just ate was poisoned? Take this to vomit it out as a [[Foods and Drinks#Half-Digested Food Chunk|half-digested food chunk]] containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
|- id="Spaceacillin"
|- id="Spaceacillin"
|Spaceacillin||(1) [[#Space Fungus|Space Fungus]] + (1) Ethanol -> (2) Spaceacillin||0.2||{{No}}||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#MRSA|MRSA]] and [[Virus#Grave Fever|grave fever]].||||||||You probably won't use this much unless some [[Vampire]] is giving people [[Virus#Grave Fever|grave fever]]. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
|Spaceacillin||(1) [[#Space Fungus|Space Fungus]] + (1) Ethanol -> (2) Spaceacillin {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (1) [[#Spaceacillin|Spaceacillin]] + (1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Copper|Copper]] + (1) [[#Denatured Enzyme|Denatured Enzyme]]{{OR}}Find in bottle form inside [[Medical Objects#NanoMed Plus|NanoMed Plus machines]].||0.2||{{No}}||{{Instant}}||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#Food Poisoning|food poisoning]], and [[Virus#Grave Fever|grave fever]].||||||You probably won't use this much unless some [[Vampire]] is giving people [[Virus#Grave Fever|grave fever]], or you're treating someone in early stages of [[Virus#Cluwneing Around|cluwneing]] (will not work on wizard converted cluwnes). Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.  
|- id="Strange Reagent"
|- id="Strange Reagent"
|Strange Reagent||(1) [[#Omnizine|Omnizine]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Holy Water|Holy Water]] -> (2) Strange Reagent {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.2||{{No}}||10% chance of +2 {{BRUTE}} and +2 {{TOX}}||INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined {{BRUTE}}+{{BURN}}, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||||While SR can revive players, it will only heal their {{OXY}} damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|Strange Reagent||(1) [[#Omnizine|Omnizine]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Holy Water|Holy Water]] -> (2) Strange Reagent {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.2||{{No}}||{{Instant}}||10% chance of +2 {{BRUTE}} and +2 {{TOX}}||1+ UNIT - Can reanimate the dead. An electric shock (such as one from a defibrilator) is required to revive the body. If the corpse is rotten, has the [[Traits#Puritan|Puritan trait]], or has more than 150 combined {{BRUTE}}+{{BURN}}, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||While SR can revive players, it will only heal their {{OXY}} damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|- id="Styptic Powder"
|- id="Styptic Powder"
|Styptic Powder||(1) Aluminium + (1) Oxygen + (1) Hydrogen + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (4) Styptic Powder||3||{{No}}||-2 {{BRUTE}}||TOUCH - Heals 1 {{BRUTE}} per unit applied. Has a chance to reduce BLEEDING slightly.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The {{BRUTE}} damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
|Styptic Powder||(?) Aluminium + (1) Oxygen + (?) Hydrogen + (?) [[#Sulfuric Acid|Sulfuric Acid]] -> (?) Styptic Powder||3||{{No}}||Delayed instant, removes all reagents after 30 cycles and adds product||Amount of product depends on the amount of reagents added, but all of them besides [[#Sulfuric Acid|Sulfuric Acid]] are capped at 20 units. Physically shocking the beaker will add 5u to the amount of final product, but it can only be shocked once per cycle.<br><br>-2 {{BRUTE}}||TOUCH - Heals 1 {{BRUTE}} per unit applied (up to 10 units per application). Has a chance to reduce BLEEDING slightly.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested. (up to 10 units per application)||||Take your powder for a jog. The {{BRUTE}} damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses. While it looks pink, it is not [[#Strawberry Milk|Strawberry Milk]] and should be shielded from any drinking straw wielding Clowns.
|- id="Super Hairgrownium"
|- id="Super Hairgrownium"
|Super Hairgrownium|| (1) [[#Hairgrownium|Hairgrownium]] + (1) [[#Methamphetamine|Methamphetamine]] + (1) Iron -> (3) Super Hairgrownium {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{Yes}}||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||||
|Super Hairgrownium|| (1) [[#Hairgrownium|Hairgrownium]] + (1) [[#Methamphetamine|Methamphetamine]] + (1) Iron -> (3) Super Hairgrownium {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{Yes}}||{{Instant}}||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||
|- id="Synaptizine"
|- id="Synaptizine"
|Synaptizine||{{N/a|align=left|N/A. Available in syringe and bottle form from [[Medical Objects#Medical Dispenser|NanoMed dispensers]].{{OR}}Extract from [[Guide to Botany#Invigorating Ipecacuanha|invigorating ipecacuanha roots]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Oven-made Spaghetti Arrabiata|arrabbiata]].{{OR}} Eat [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], and draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV bag]].}}||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 31%, +4 Stamina Regeneration buff, reduces drowsiness. -10 BRAIN while brain damage is more than 90, otherwise 50% chance of -1 BRAIN.<br><br>Reduces the chance of death when used with [[#Atropine|atropine]].<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be dizziness, stuns, up to 2 units of [[#Rajaijah|rajaijah]], or extra +1 {{TOX}}.||||||||Similar to ephedrine in regards to stun reduction, but with less severe overdose effects and a better stamina benefit. Will prevent braindeath pretty effectively, but you'll still need Mannitol to fix your brain the rest of the way. In addition to the syringes and bottles of synaptizine in the [[Medical Objects#Medical Dispenser|NanoMed]], there's also [[Medical Objects#Emergency Auto-Injector|auto-injectors]] of it in the [[Medical Objects#Port-a-NanoMed|Port-a-NanoMed]].
|Synaptizine||{{N/a|align=left|N/A. Available in bottle form from [[Medical Objects#NanoMed Plus|NanoMed dispensers]].{{OR}}Extract from [[Guide to Botany#Robust Asomna|Robust asomna]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Spaghetti Arrabiata|arrabbiata]].{{OR}} Eat [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], and draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV bag]].}}||0.4||{{No}}||{{n/a}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 31%, +4 Stamina Regeneration buff, reduces drowsiness. -10 BRAIN while brain damage is more than 90, otherwise 50% chance of -1 BRAIN.<br><br>Reduces the chance of death when used with [[#Atropine|atropine]].<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be dizziness, stuns, up to 2 units of [[#Rajaijah|rajaijah]], or extra +1 {{TOX}}.||||||Similar to ephedrine in regards to stun reduction, but with less severe overdose effects and a better stamina benefit. Will prevent braindeath pretty effectively, but you'll still need Mannitol to fix your brain the rest of the way. In addition to the bottles of synaptizine in the [[Medical Objects#NanoMed Plus|NanoMed]], there's also [[Medical Objects#Emergency Auto-Injector|auto-injectors]] of it in the [[Medical Objects#Port-a-NanoMed|Port-a-NanoMed]].
|- id="Synthetic Pustule"
|Synthetic Pustule||(1) [[#Blood|Blood]] + (2) [[#Styptic Powder|Styptic Powder]] -> Synthetic Pustule ||N/A||{{No}}||Delayed instant, removes all reagents from the beaker and exits it.||In large pustules: Organs are converted to 80u of synthflesh, 1u of blood is converted into 2u of synthflesh at the speed of 5u per cycle.<br><br>In medium pustules: Organs are converted to 20u of synthflesh, 1u of blood is converted into 1u of synthflesh at the speed of 30u per cycle.<br><br>In small pustules: no conversion, pre-loaded with 10u of synthflesh.||PICK UP or HOLD (for large and medium pustules) - If the pustule is in an Angry state, removes an arm based on currently selected hand/hand holding the pustule. The amputation does not deal any {{BRUTE}} or bleeding.<br><br>TOUCH (for small pustules) - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied (small pustules always have 10u). Instantly heals all BLEEDING.  ||||Not really a chemical, but no one decided what exactly it is yet. Often referred to as "flesh abomination", "meat creature" or "oh what the hell is this".<br><br>The size of the pustule is based on the amount of styptic powder and blood used in the initial reaction, with the minimum of 20u styptic powder and 10u blood creating the smallest pustule. Adding [[#Carbon|carbon]] to the reaction will produce one or more small pustules, based on the amount of other ingredients. Does not mix in the bloodstream unless blood is present as a separate reagent.<br><br>If a medium or large pustule is left alone without feeding it organs or blood, it will become Angry, in which state it will pulsate irregularly and bite your arm off if you try to pick it up or hold it. To calm it down, use an organ or a beaker of blood on it, or beat it up with a heavy object e.g. fire extinguisher.<br><br>Large pustules can hold a maximum of 800u of blood or synthflesh in it, and medium ones can hold up to 100u. Small pustules can only hold 10u of synthflesh in them but can be thrown at people, acting like a 10u synthflesh patch, but gross.
|- id="Synthflesh"
|- id="Synthflesh"
|Synthflesh||(1) [[#Blood|Blood]] + (1) Carbon + (1) [[#Styptic Powder|Styptic Powder]] -> (3) Synthflesh||0.4||{{No}}||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied. Instantly heals all BLEEDING.||||||An excellent fixer of {{BRUTE}}, {{BURN}} and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
|Synthflesh||{{N/a|align=left|N/A. Use a [[#Synthetic Pustule|Synthetic Pustule]] on a beaker.}}||0.4||{{No}}||Depends on the size of [[#Synthetic Pustule|Synthetic Pustule]].||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied (up to 10 units per application). Instantly heals all BLEEDING.||||An excellent fixer of {{BRUTE}}, {{BURN}} and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with bottles full of this.
|- id="Teporone"
|- id="Teporone"
|Teporone||(1) Silicon + (1) [[#Acetone|Acetone]] + (1) Plasma -> (2) Teporone||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments.<br><br>Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 {{TOX}}.||||||20%||Not really ever used much, but spacewalking cocktails might need it.
|Teporone||(1) Silicon + (1) [[#Acetone|Acetone]] + (1) Plasma -> (2) Teporone||0.4||{{No}}||{{Instant}}||Attempts to return body temp to normal in ten degree increments.<br><br>Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 {{TOX}}.||||20%||Not really ever used much, but spacewalking cocktails might need it.
|- id="Triple Citrus"
|- id="Triple Citrus"
|[[Foods and Drinks#Triple_Citrus|Triple Citrus]]|| (1) Orange Juice + (1) Lemon juice + (1) Lime Juice -> (3) Triple Citrus ||0.4||{{No}}||||INGEST - Heals 1-2 {{TOX}} damage||||||A basic {{TOX}}-healer a [[Bartender]] or clever [[Botanist]] could easily/readily make.   
|[[Foods and Drinks#Triple_Citrus|Triple Citrus]]|| (1) Orange Juice + (1) Lemon juice + (1) Lime Juice -> (3) Triple Citrus ||0.4||{{No}}||{{Instant}}||||INGEST - Heals 1-2 {{TOX}} damage||||A basic {{TOX}}-healer a [[Bartender]] or clever [[Botanist]] could easily/readily make.   
|- id="Yobihodazine"
|- id="Yobihodazine"
|Yobihodazine||{{N/a|align=left|N/A. [[Foods and Drinks#Spaced Rum|Spaced rum]].}}||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Prevents {{OXY}} damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
|Yobihodazine||{{N/a|align=left|N/A. [[Foods and Drinks#Rum|Spaced rum]].}}||0.4||{{No}}||{{n/a}}||Attempts to return body temp to normal in fifteen degree increments. If at least 1 unit is present, clears all {{OXY}} damage (but not LOSEBREATH) and deals BRAIN equal to 1/15th of oxy damage cleared.||||20%||Another legacy spacewalking chem.
|}
|}


===Poisons and Toxic Shit===
===Poisons and Toxic Shit===
The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.
The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.
{| style="font-size: 85%;" class="wikitable sortable"
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!Reagent
Line 234: Line 294:
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Acetaldehyde"
|- id="Acetaldehyde"
|Acetaldehyde||(1) Chromium + (1) Oxygen + (1) Copper + (1) Ethanol @ 549 K -> (3) Acetaldehyde||0.4||{{Yes}}||+1 {{BURN}}|||||+4 POISON|||||Basic poison.
|Acetaldehyde||(1) Chromium + (1) Oxygen + (1) Copper + (1) Ethanol @ 549 K -> (3) Acetaldehyde||0.6||{{Yes|Yes (0.33 per 1 unit splashed)}}||{{Instant}}||+1 {{BURN}}||||Basic poison.
|- id="Aconitum"
|- id="Aconitine"
|Aconitum||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Aconite|aconite flowers]].}}||0.4||{{No}}||+2 {{TOX}}. 10% chance of stun and extra +2 {{TOX}}, 8% chance of +1 LOSEBREATH||||||||Toxic + suffocation, behaves like a weaker coniine.
|Aconitine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Aconite|aconite flowers]].}}||0.4||{{No}}||{{n/a}}||+2 {{TOX}}. 10% chance of stun and extra +2 {{TOX}}, 8% chance of +1 LOSEBREATH||||Toxic + suffocation, behaves like a weaker coniine.
|- id="Amanitin"
|- id="Amanitin"
|Amanitin||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], [[Syndicate Items#Poison Bottle|poison bottles]], [[Guide to Botany#White Mushroom|mutant mushrooms]].}}||0.4||{{No}}||Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 {{TOX}} damage.||||||||This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
|Amanitin||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], [[Syndicate Items#Poison Bottle|poison bottles]], [[Guide to Botany#White Mushroom|mutant mushrooms]].}}||0.4||{{No}}||{{n/a}}||Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 {{TOX}} damage.||||This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
|- id="Ants"
|- id="Ants"
|Ants||{{N/a|align=left|N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.}}||0.4||{{No}}||+2 {{BRUTE}}||TOUCH/INGEST -  Does 4 {{BRUTE}} damage||||||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes {{BRUTE}} damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|Ants||{{N/a|align=left|N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.}}||0.4||{{No}}||{{n/a}}||+2 {{BRUTE}}||1+ UNITS AND TOUCH/INGEST -  Does 4 {{BRUTE}} damage||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes {{BRUTE}} damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|- id="Atrazine"
|- id="Atrazine"
|Atrazine<br>(Weedkiller)||(1) Chlorine + (1) Nitrogen + (1) Hydrogen -> (3) Atrazine||0.4||{{No}}||+2 {{TOX}}||||If [[Guide to Botany#Available Crops|plant species]] is weed: +2 POISON, -3 GROWTH||||Pretty much a generic toxin. Botany has a bunch of it right away.
|Atrazine<br>(Weedkiller)||(1) Chlorine + (1) Nitrogen + (1) Hydrogen -> (3) Atrazine||0.4||{{No|No (0.3 per 1 unit splashed against [[Syndicate Items#Maneater Seed|Maneater]], though)}}||{{Instant}}||+2 {{TOX}} (+3 {{TOX}} against [[Syndicate Items#Maneater Seed|Maneater]]). Removes 1 unit of [[#Cannabidiol|CBD]] and 1 unit of [[#Tetrahydrocannabinol|THC]] if they're also in the person's bloodstream.||||A generic poison with a punny twist. Like in real life, this chem is used to kill weeds in plant trays and hurts when ingested. Unlike in real life, it also kills the [[Guide to Botany#Cannabis|weed]] byproducts inside people and works against [[Syndicate Items#Maneater Seed|walking plants]]. Botany has a bunch of it right away.
|- id="Capulettium"
|- id="Capulettium"
|Capulettium||(1) [[#Neurotoxin|Neurotoxin]] + (1) Chlorine + (1) Hydrogen -> (1) Capulettium||0.4||{{No}}||Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative).|||||||||A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
|Capulettium||(1) [[#Neurotoxin|Neurotoxin]] + (1) Chlorine + (1) Hydrogen -> (1) Capulettium{{OR}}Put [[Guide to Botany#Delicious Apple|delicious-looking apples]] into a [[Foods and Drinks#Still|still]].||0.4||{{No}}||{{Instant}}||Causes blurred vision and drowsiness. On the 19th cycle, the victim gets knocked over into a state of near paralysis. They are unable to speak louder than the slightest whisper, and cannot move, however, they are aware of their surroundings. Anyone who examines the victim will see the same description as any other dead player. This applies until the chemical depletes from their system.|||||Compared to something like [[#Ketamine|ketamine]] and similar knockout chems, it's relatively easier to obtain, and its lower depletion rate means people stay down for relatively longer, but it takes longer to knock out the victim and if someone gets close enough to them, they may be able to ask for help. Very fun to use for villain monologues. Could be used to non-lethally down an attacker, but remember that forcefully feeding/injecting people with it just for kicks is considered [[Grief]].
|- id="Capulettium Plus"
|- id="Capulettium Plus"
|Capulettium plus||(1) [[#Capuelettium|Capulettium]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Methamphetamine|Methamphetamine]] -> (3) Capulettium Plus||0.4||{{No}}||Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping.||||||||This essentially lets you play possum. You're unable to speak (excluding [[Guide_to_Genetics#Mutations|telepathy]] or [[Implants#Machine Translator|machine talk]]), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
|Capulettium plus||(1) [[#Capuelettium|Capulettium]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Methamphetamine|Methamphetamine]] -> (3) Capulettium Plus||0.4||{{No}}||{{Instant}}||Causes blurred vision and drowsiness. On the 19th cycle, victim falls to floor (they can still get back up) with a false "seizes up and falls limp..." message. Makes the victim appear dead if they're laying down or sleeping. Prevents emotes, causes speech to appear as whispers.||||This essentially lets you play possum. You can only whisper, but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, unlike [[#Capulettium|capulettium]], so you can get back up and ambush them when they least suspect it. Unlike capulettium, you simply need to lay down to appear dead, rather than being unconscious.
|- id="Coniine"
|- id="Coniine"
|Coniine||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.05||{{No}}||+2 {{TOX}}, +5 LOSEBREATH||||||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
|Coniine||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.05||{{No}}||{{n/a}}||+2 {{TOX}}, +5 LOSEBREATH||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
|- id="Curare"
|- id="Curare"
|Curare||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or [[Guide to Botany#Quivering Contusine|contusine mutation]].}}||0.1||{{Yes}}||+1 {{TOX}}, +1 {{OXY}}, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|Curare||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.2||{{Yes}}||{{n/a}}||+1 {{TOX}}, +1 {{OXY}}, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|- id="Cyanide"
|- id="Cyanide"
|Cyanide||(1) [[#Ammonia|Ammonia]] + (1) [[#Oil|Oil]] + (1) Oxygen @ 374 K -> (1) Cyanide{{OR}} [[Syndicate Items#Poison Bottle|poison bottles]] {{OR}} Extract from [[Guide to Botany#Deathweed|deathweed]].||0.1||{{Yes}}||+1.5 {{TOX}}. <br><br> 10% chance of +1 LOSEBREATH<br><br>8% chance of stun and extra +2 {{TOX}}||||||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than {{TOX}} depending on how the RNG rolls.
|Cyanide||(2) [[#Ammonia|Ammonia]] + (1) [[#Oil|Oil]] + (2) Oxygen @ 374 K -> (1) Cyanide {{OR}} Extract from [[Guide to Botany#Deathweed|deathweed]].||0.1||{{Yes}}||5u||+1.5 {{TOX}}. <br><br> 15% chance of +1 LOSEBREATH<br><br>Chance of stun that scales with how long it's been in you(up to 25%) and up to extra 1.5 {{TOX}}||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide without a lid on the beaker will create clouds of cyanide and offgas 1u when reacting. Cyanide in an open container will offgas 1u per 6 cycles. A fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than {{TOX}} depending on how the RNG rolls.
|- id="Formaldehyde"
|- id="Formaldehyde"
|Formaldehyde<br>(Embalming Fluid)||(1) Ethanol + (1) Oxygen + (1) Silver @ 424K -> (2) Formaldehyde {{OR}} Find inside embalming fluid bottles.||0.4||{{Yes}}||+1 {{TOX}}, 10% chance of decaying into 5 to 15 units of histamine||||+4 POISON||||Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way. This is the secret behind the [[Implants#Rotbusttec|Rotbusttec]] implants. <br><br> Just about every [[Morgue]] has a bottle of this, as a "embalming fluid bottle". Cargo's [[Quartermaster#Morgue Supplies|Morgue Supplies]] also has a bottle.
|Formaldehyde<br>(Embalming Fluid)||(1) Ethanol + (1) Oxygen + (1) Silver @ 424K -> (2) Formaldehyde {{OR}} Find inside embalming fluid bottles.||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||{{Instant}}||+1 {{TOX}}, 10% chance of decaying into 5 to 15 units of histamine||||Inject into a corpse to prevent [[decomposition]]. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way. Also prevents the [[Wraith|wraith]]'s absorption ability when the corpse has at least 25 units inside it. This is the secret behind the [[Implants#Rotbusttec|Rotbusttec]] implants. <br><br> Just about every [[Morgue]] has a bottle of this, as a "embalming fluid bottle". Cargo's [[Quartermaster#Morgue Supplies|Morgue Supplies]] also has a bottle.  
|- id="Glitter non-harmful"
|Glitter (not harmful)||(1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Platinum -> (4) Glitter (not harmful)||0.1||{{Yes}}||Glitter particle effect.||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter.
|- id="Glitter"
|- id="Glitter"
|Glitter (harmful)||(1) [[#Itching Powder|Itching Powder]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Silver -> (4) Glitter {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{Yes}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter. Occasional {{BRUTE}} damage from scratching, similar to itching powder.
|Glitter||(1) [[#Itching Powder|Itching Powder]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Silver -> (4) Glitter {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{Yes}}||{{Instant}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||Makes your mob glitter. Not completely harmless: it causes occasional {{BRUTE}} damage from scratching, similar to itching powder, so be careful.
|- id="Glowing Slurry"
|- id="Glowing Slurry"
|Glowing Slurry||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||+2 RAD. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||||Scrambles your genes to hell and back.
|Glowing Slurry||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||{{n/a}}||+0.02 sieverts. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||Scrambles your genes to hell and back.
|- id="Histamine"
|- id="Histamine"
|Histamine||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.}}||0.2||{{No}}||10% chance of blurred vision with message about how "your eyes itch", along with blinking or sneezing. 10% chance of +1 {{BRUTE}}  and grumbling, with messages about how someone "scratches at an itch" and. 5% of up to +2 {{BRUTE}}, described as them "getting a rash".<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates 2 + ((amount of histamine)/10) additional units of histamine, i.e. more histamine means even more units created. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness.<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed.<br><br>NOT TOUCH - Drooling, message about a "burning sensation in your throat".||||||Dose-dependent, ranges from annoying to incredibly lethal. Diphenhydamine and epinephrine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.
|Histamine||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], [[Guide to Botany#Quivering Contusine|contusine mutation]], byproduct of certain reagents.}}||0.2||{{Yes|Yes (Capped at 10 units)}}||{{n/a}}||10% chance of blurred vision with message about how "your eyes itch", along with blinking or sneezing. 10% chance of +1 {{BRUTE}}  and grumbling, with messages about how someone "scratches at an itch" and. 5% of up to +2 {{BRUTE}}, described as them "getting a rash".<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates 2 + ((amount of histamine)/10) additional units of histamine, i.e. more histamine means even more units created. This caps at having 120 units in your bloodstream at once. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness.<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed.<br><br>NOT TOUCH - Drooling, message about a "burning sensation in your throat".||Dose-dependent, ranges from annoying to incredibly lethal. Diphenhydamine and epinephrine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.  
|- id="Initrobeedril"
|Initrobeedril||[[#Initrobeedril Hint|Secret!]].||0.2||{{No}}||{{Instant}}||+1 {{TOX}}, turns the victim yellow.<br><br>1st to 4th cycles: 33% chance of 2 seconds of Stunned.<br><br>5th to 15th cycles: 33% chance of 3 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 {{OXY}}<br><br>16th to 25th cycles: 33% chance of 4 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 {{OXY}}, (separate) 10% chance for extra +5 {{OXY}}, +1 LOSEBREATH, ''and'' 5 seconds of Knocked-down.<br><br>26th cycle: Turns victim's heart into a bee, which violently ejects itself, causing a lot of bleeding. Said bee is named "[victim's name]'s heart" and matches color of victim's blood. If victim had a [[Roboticist#HeartCyber|cyberheart]], the bee resembles a [[Robots#GuardBuddy|GuardBuddy]], but bee-themed.||||Terrifyingly powerful poison, that will quickly, and obviously, turn the victim's heart into a bee, causing [[Doctoring#Cardiac abscondment|cardiac abscondment]] and ending their life shortly after. Less RNG-dependent than [[#Initropidril|initropidril]], as it's virtually guaranteed to kill them once it hits the 26th cycle, unless they get a new heart quickly [[Changeling|or they don't need it]].
|- id="Initropidril"
|- id="Initropidril"
|Initropidril||[[#Initropidril Hint|Secret!]] {{OR}} Get from [[Syndicate Items#Poison Bottle|poison bottles]].||0.4||{{No}}||+33 Stamina Regeneration. 33% chance of medium-duration stun '''OR''' up to +25 {{TOX}}. 10% of +10 {{OXY}} and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||||||RNG-based poison with a big stamina buff, can either kill you ridiculously fast or agonizingly slowly.
|Initropidril||[[#Initropidril Hint|Secret!]] {{OR}} Get from [[Syndicate Items#Poison Bottle|poison bottles]].||0.4||{{No}}||{{Instant}}||+33 Stamina Regeneration. 33% chance of medium-duration stun '''OR''' up to +25 {{TOX}}. 10% of +10 {{OXY}} and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||RNG-based poison with a big stamina buff, can either kill you ridiculously fast or agonizingly slowly.
|- id="Itching Powder"
|- id="Itching Powder"
|Itching Powder||(1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Space Fungus|Space Fungus]] -> (4) Itching Powder {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.3||{{Yes}}||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 {{BRUTE}}. 6% chance of decaying into up to 3 units of histamine.||||||||Prank chem but can be debilitating as hell in large doses. A source of histamine.
|Itching Powder||(1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Space Fungus|Space Fungus]] -> (4) Itching Powder {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.3||{{Yes}}||{{Instant}}||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 {{BRUTE}}. 6% chance of decaying into up to 3 units of histamine.||||Prank chem but can be mildly debilitating in large doses. A low source of histamine.
|- id="Ketamine"
|- id="Ketamine"
|Ketamine||{{N/a|align=left|N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.8||{{Yes}}||-20 Maximum Stamina. Causes blurred vision, KOs on 11th cycle.||||||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this knockout drug with a major stamina penalty. A typical dose from one should last 6-8 minutes.
|Ketamine||{{N/a|align=left|N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.8||{{Yes}}||{{n/a}}||-20 Maximum Stamina. Causes blurred vision, KOs on 11th cycle.||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this knockout drug with a major stamina penalty. A typical dose from one should last 6-8 minutes.
|- id="Lipolicide"
|- id="Lipolicide"
|Lipolicide|| (1) [[#Ephedrine|Ephedrine]] + (1) [[#Diethylamine|Diethylamine]] + (1) Mercury -> (2) Lipolicide||0.2||{{No}}||+1 {{TOX}} unless the victim keeps eating food.||Deals massive damage to [[blob]] lipid cells.||||||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
|Lipolicide|| (1) [[#Ephedrine|Ephedrine]] + (1) [[#Diethylamine|Diethylamine]] + (1) Mercury -> (2) Lipolicide||0.2||{{No}}||{{Instant}}||+1 {{TOX}} unless the victim keeps eating food.||Deals massive damage to [[blob]] lipid cells.||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
|- id="Miasma"
|- id="Miasma"
|Miasma||{{N/a|align=left|N/A. Pours out of corpses.}}||0.4||{{No}}||Deals 0.23 {{TOX}}.||||||Practice proper corpse disposal or medbay can get stunk up with this!
|Miasma||{{N/a|align=left|N/A. Corpses have a 90% chance of emitting a [[#Smoke Powder|smoke-powder-based cloud]] of this when decay.}}||0.4||{{No}}||{{n/a}}||Causes "Miasma" status effect. More details in [[Decomposition#Miasma|Decomposition]]||||Miasma makes you sick; it causes vomiting and {{TOX}}, with more drastic effects the more you're exposed. Practice proper corpse disposal or medbay can get stunk up with this!<br><Br>Miasma also reacts with [[#Lavender Essence|lavender]], because good air purges bad air. Whenever the two mix (whether inside someone's body, in a beaker, etc.), the lavender essence neutralizes the miasma, at a ratio of one unit of lavender essence to two units of miasma
|- id="Mimicotoxin"
|Mimicotoxin||{{N/a|align=left|N/A. Injected by mimics.}}||0.2||{{No}}||{{N/a}}||5+ UNITS: 2% chance to hallucinate an item within 5 tiles of you suddenly revealing eyes and teeth; there is a 25% chance that this is accompanied by the message "[item] suddenly opens eyes that weren't there and sprouts teeth!" Hallucination ends 10 seconds later.<br><br>15+ UNITS: Blinded for 10 seconds. This is a status effect, not a mutation, so [[#Mutadone|mutadone]] will not fix it.<br><br>30+ UNITS: Causes +1 [[Doctoring#Eye|eye damage]]. If not human(oid), causes +1 {{TOX}} instead.||||Aka, mimic toxin, a poison used by mimics. Mimicotoxin causes hallucinations in low doses, temporary blindness in medium ones, and actual eye damage in higher ones.
|- id="Neurotoxin"
|- id="Neurotoxin"
|Neurotoxin||(1) [[Chemicals#Space Drugs|Space Drugs]] @ 674 K -> (1) Neurotoxin||1||{{No}}||Causes jitteriness, dizziness, drowsiness and confused movement. +1 {{TOX}}, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 18th cycle.||||||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Powers|changelings]] and queen bees can sting you with.
|Neurotoxin||(1) [[Chemicals#Space Drugs|Space Drugs]] @ 674 K -> (1) Neurotoxin||1||{{No}}||{{Instant}}||Reduces jitteriness, causes dizziness, drowsiness and confused movement. +1 {{TOX}}, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 18th cycle.||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Neurotoxic Sting|changelings]] and queen bees can sting you with.
|- id="Neurodepressant"
|Neurodepressant||(2) [[Chemicals#Neurotoxin|Neurotoxin]] + (1) [[Chemicals#Acetone|Acetone]] + (1) [[Chemicals#Sulfuric Acid|Sulfuric Acid]] @ 724 K -> (2) Neurodepressant {{OR}} Randomly find in ??? pill bottles/[[Artifact Research#Injector|artifact injectors]].||0.2||{{No}}||{{Instant}}||Remains dormant until the 5th cycle, then starts causing drooling and missteps, after the 10th cycle, causes constant drowsiness and amped up missteps.<br><br>After the 18th cycle, causes even more missteps and messages about feeling numb and dizzy, with extra random slowness and muted effects taking place.||||The main compound behind neurotoxin's dizziness effects, it's not dangerous on it's own, but the missteps and drowsiness can be quite debilitating, and it mimicks neurotoxin's early symptoms.<br><br>Somewhat useful as a way to subdue someone or just scare the shit out of them. <br><br>Has it's effects stop if the person is paralysed by capulettium, so it will still look like they are dead.
|- id="Pancuronium"
|- id="Pancuronium"
|Pancuronium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#Medical Dispenser|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||-30 Maximum Stamina. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare that also comes with a severe stamina penalty. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|Pancuronium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#NanoMed Plus|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||{{n/a}}||-30 Maximum Stamina. Will permastun on 18th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare that also comes with a severe stamina penalty. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|- id="Polonium"
|- id="Polonium"
|Polonium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.1||{{Yes}}||+8 RAD||||80% chance of +5 RAD, 25% of a random mutation||||Lasts a long time and ramps your cumulative radiation (causes {{TOX}} and {{BURN}}) way the hell up, very deadly.
|Polonium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.1||{{Yes}}||{{n/a}}||+0.125 sieverts||||Lasts a long time and ramps your cumulative radiation (causes {{TOX}} and mutations) way the hell up, very deadly.
|- id="Rajaijah"
|- id="Rajaijah"
|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{No}}||+0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||||You may have fought against [[Monkey#Monkey AI|monkeys]] or even Syndicate NPCs randomly summoned by [[Telescience]]. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{No}}||{{Instant}}||+0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||Often simply abbreviated to "Raj" or "Raja". You may have fought against [[Monkey#Monkey AI|monkeys]] or even Syndicate NPCs randomly summoned by [[Telescience]]. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.
|- id="Royal Initrobeedril"
|- id="Royal Initrobeedril"
|Royal Initrobeedril||[[#Royal Initrobeedril Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.2||{{No}}||+1 {{TOX}}, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 {{OXY}}. Gibs the victim on 26th cycle and leaves a queen bee behind.||||||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|Royal Initrobeedril||[[#Royal Initrobeedril Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.2||{{No}}||{{Instant}}||+1 {{TOX}}, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 {{OXY}}. Gibs the victim on 26th cycle and leaves a queen bee behind.||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|- id="Sarin"
|- id="Saxitoxin"
|Sarin||[[#Sarin Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{Yes}}||+1 {{TOX}}, +1 BRAIN, +1 {{BURN}}. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 {{TOX}}<br><br>25+ UNITS: 8% chance of additional +1/+2 {{TOX}}||||||||Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. [[#Atropine|Atropine]] rapidly depletes it, [[#Epinephrine|epinephrine]] can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle. <br><br> Be sure to have your [[Medical Objects#Biosuit|biosuit hood]] when producing it, lest you huff up the cloud of sarin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?  
|Saxitoxin||[[#Saxitoxin Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{Yes}}||{{Instant}}||+1 {{TOX}}, +1 BRAIN, +1 {{BURN}}. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 {{TOX}}<br><br>25+ UNITS: 8% chance of additional +1/+2 {{TOX}}||||Formerly known as "sarin", it bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. [[#Atropine|Atropine]] rapidly depletes it, [[#Epinephrine|epinephrine]] can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle. <br><br> Be sure to have your [[Medical Objects#Biosuit|biosuit hood]] when producing it, lest you huff up the cloud of saxitoxin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?  
|- id="Sodium Thiopental"
|- id="Sodium Thiopental"
|Sodium Thiopental||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.7||{{No}}||-30 Maximum Stamina, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||||||Like an incredibly fast-acting ketamine, but with slightly slower depletion and a worse total stamina penalty; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts.
|Sodium Thiopental||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.7||{{No}}||{{n/a}}||-30 Maximum Stamina, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||Like an incredibly fast-acting ketamine, but with slightly slower depletion and a worse total stamina penalty; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts.
|- id="Space Ricin"
|Space Ricin||{{N/a|align=left|N/A. Put rice sprigs from a [[Guide to Botany#Ricin Rice|ricin rice plant]] into a [[Foods and Drinks#Still|still]].{{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]]/??? pill bottles/[[Artifact Research#Injector|artifact injectors]].}}||0.025||{{No}}||{{n/a}}||Remains dormant for the first 75 cycles, then has a 15% chance to cause food poisoning as well as a 15% chance per cycle of applying +1 {{TOX}} and +1 {{BRUTE}} to a random organ.<br><br>On the 125th cycle, has a 25% chance per cycle of applying +1 {{TOX}} and +1 {{BRUTE}} to a random organ, causes random drowsiness and blurriness.<br><br> On the 175th cycle, the damage chance ramps up to a 50% chance per cycle of applying +1 {{TOX}} and +1 {{BRUTE}} to a random organ, causes blood puking, constant drowsiness, random stuns and slowness.||||Very small lethal dose and depletion makes this a good weapon for a silent delayed murder, but it acts extremely slowly and can be easily dealt with if found out before the damage starts to rank up.<br><br>Directly damaging organs makes it so it's harder to treat and notice in time, as the victim's health counter is not affected by organ damage.<br><br>Flusher chemicals are only 15% effective at flushing it, so it might take a while to completely get rid of in large amounts.
|- id="Sparkles"
|Sparkles||(1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Platinum -> (1) Sparkles||0.1||{{Yes}}||{{Instant}}||Glitter particle effect.||5+ UNITS: Creates glitter when applied to floor tiles.||Makes your mob glitter. Sometimes called safe glitter or harmless glitter, because it's basically [[#Glitter|glitter]] without the itching effects and because in-game it appeared as just "glitter" before being renamed to "sparkles" on April 26th, 2021.  
|- id="Spiders"
|- id="Spiders"
|Spiders||Ingest [[#Ants|ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote {{OR}} see the [[#Spiders Hint|recipe hint]]. {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||50% chance of +1 {{BRUTE}}. 10% chance of +2 {{BRUTE}} '''OR''' +5 {{BRUTE}} and brief stun '''OR''' 10% of +4 {{BRUTE}} and barfing up some spiders||5+ UNITS: Creates a "spiders" decal when applied to floor tiles, similar to vomit piles. Has a flat chance to create a spider, can very rarely be aggressive if poured on an existing spider deal.<br><br>TOUCH/INGEST - You get spiders all over you! You also take +2 {{BRUTE}}.||||||Spider friends! Sometimes they're a bit grumpy, though.
|Spiders||Ingest [[#Ants|ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote {{OR}} see the [[#Spiders Hint|recipe hint]]. {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||{{Instant}}||50% chance of +1 {{BRUTE}}. 10% chance of +2 {{BRUTE}} '''OR''' +5 {{BRUTE}} and brief stun '''OR''' 10% of +4 {{BRUTE}} and barfing up some spiders||5+ UNITS: Creates a "spiders" decal when applied to floor tiles, similar to vomit piles. Has a flat chance to create a spider, can very rarely be aggressive if poured on an existing spider deal.<br><br>1+ UNITS AND TOUCH/INGEST - You get spiders all over you! You also take +2 {{BRUTE}}.||Spider friends! Sometimes they're a bit grumpy, though.
|- id="Stable Mutagen"
|- id="Stable Mutagen"
|Stable Mutagen||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Lithium + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Stable Mutagen {{OR}} (3) [[#Mutadone|Mutadone]] + (1) Lithium -> (4) Stable Mutagen||2||{{No}}||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. This includes [[Detective#Fingerprints|fingerprints]], [[Detective#Blood DNA|Blood DNA]], and [[Guide to Genetics#Possible Mutations|mutations]], both activated and unactivated, but not [[Traits]]. ||||80% chance of up to -3 GROWTH, 16% of a random mutation||||The changeling's [[Changeling#Powers|DNA sting]] works like this, for instance.
|Stable Mutagen||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Lithium + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Stable Mutagen {{OR}} (3) [[#Mutadone|Mutadone]] + (1) Lithium -> (4) Stable Mutagen||2||{{No}}||{{Instant}}||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. This includes [[Detective#Fingerprints|fingerprints]], [[Detective#Blood DNA|Blood DNA]], and [[Guide to Genetics#Possible Mutations|mutations]], both activated and unactivated, but not [[Traits]]. ||||The changeling's ''[[Changeling#DNA Sting|DNA Sting]]'' works like this, for instance.
|- id="Sulfonal"
|- id="Sulfonal"
|Sulfonal||(1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] + (1) Sulfur -> (2) Sulfonal||0.1||{{No}}||+1 {{TOX}}. -10 Maximum Stamina, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle.||||||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, and the stamina penalty is rather minor, sulfonal is still very debilitating.
|Sulfonal||(1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] + (1) Sulfur -> (2) Sulfonal||0.1||{{No}}||{{Instant}}||+1 {{TOX}}. -10 Maximum Stamina, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle. Removes 10 seconds of the [[Syndicate Items#Stimulants|Stimulants status effect]].||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, and the stamina penalty is rather minor, sulfonal is still very debilitating.
|- id="Strychnine"
|- id="Strychnine"
|Strychnine||[[#Strychnine Hint|Secret!]]||0.2||{{No}}||Gives you +75 Max Stamina. On the 25th cycle stops boosting stamina and instead gives -50 Max Stamina and -2 Stamina Regeneration. On the 36th cycle begins to inflict Losebreath and {{OXY}} damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick.||||||||A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
|Strychnine||[[#Strychnine Hint|Secret!]]||0.2||{{No}}||{{Instant}}||Gives you +75 Max Stamina. On the 25th cycle stops boosting stamina and instead gives -50 Max Stamina and -2 Stamina Regeneration. On the 36th cycle begins to inflict Losebreath and {{OXY}} damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick.||||A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
|- id="Toxic Slurry"
|- id="Toxic Slurry"
|Toxic Slurry||{{N/a|align=left|N/A. [[Guide to Botany#Slurrypod|Slurrypods]].}}||0.4||{{No}}||10% chance of up to 4 {{TOX}}, 7% of stunning briefly||||||||Mostly just annoying, but it can be deadly over time if the RNG cooperates.
|Toxic Slurry||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Slurrypod|slurrypods]].{{OR}}Put [[Guide to Botany#Slurrypod|slurrypods]] into a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||{{n/a}}||10% chance of up to 4 {{TOX}}, 7% of stunning briefly||||Mostly just annoying, but it can be deadly over time if the RNG cooperates.
|- id="Toxin"
|- id="Toxin"
|Toxin||{{N/a|align=left|N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]], mutated [[Guide to Botany#Onion|onions]].}}||0.4||{{No}}||+2 {{TOX}}||||+1 POISON||||The old generic toxin, still kicking around in few places.
|Toxin||(5) [[#Sewage|Sewage]] + (4) [[#Beff|Beff]], [[#Cholesterol|Cholesterol]] or [[#Meat_Slurry|Meat Slurry]] -> (5) [[#Sewage|Sewage]] + (1) [[#E.Coli|E.Coli]] + (2) [[#Compost|Compost]] + (1) Toxin {{OR}}Bee/wasp stings.{{OR}} Extracted from harvest from plants with [[Guide to Botany#Toxic|Toxic gene]].||0.4||{{No}}||{{n/a}}||+2 {{TOX}}||||The old generic toxin, still kicking around in few places. For example, it's one of the byproducts of creating [[#E.Coli|E.Coli]].  
|- id="Unstable Mutagen"
|- id="Unstable Mutagen"
|Unstable Mutagen||(1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen {{OR}}(1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Epinephrine|Epinephrine]] -> (2) Unstable Mutagen ||0.3||{{No}}||+2 RAD, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|Unstable Mutagen||(1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen {{OR}}(1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Epinephrine|Epinephrine]] -> (2) Unstable Mutagen ||0.3||{{No}}||{{Instant}}||+0.02 sieverts, 4% chance of a bad mutation||TOUCH - ((3 * volume) + 2)% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|- id="Uranium"
|- id="Uranium"
|Uranium||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.4||{{No}}||+2 RAD||||+2 RAD, 24% chance of a random mutation||||Some vending machine junk contains this.
|Uranium||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.4||{{No}}||{{n/a}}||+0.075 sieverts||||Some vending machine junk contains this.
|- id="Venom"
|- id="Venom"
|Venom||{{N/a|align=left|N/A. Randomly find inside in [[Syndicate Items#Poison Bottle|Syndicate poison bottles]]. {{OR}} Get bitten by certain spiders. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].}}||0.2||{{No}}||+1 {{TOX}}, +1 {{BRUTE}}. 25% chance of decaying into 5 to 10 units of histamine.<br><br>20+ UNITS: +2 {{TOX}} and up to +2 {{BRUTE}} (total, not additionally) 8% chance to vomit. <br>40+ UNITS: 4% chance of gibbing the victim outright||||||||Some of the unfriendly spider critters can inject you with this.
|Venom||{{N/a|align=left|N/A. Randomly find inside in [[Syndicate Items#Poison Bottle|Syndicate poison bottles]]. {{OR}} Get bitten by certain spiders. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].}}||0.2||{{No}}||{{n/a}}||+1 {{TOX}}, +1 {{BRUTE}}. 25% chance of decaying into 5 to 10 units of histamine.<br><br>20+ UNITS: +2 {{TOX}} and up to +2 {{BRUTE}} (total, not additionally) 8% chance to vomit. <br>40+ UNITS: 4% chance of gibbing the victim outright||||Some of the unfriendly spider critters can inject you with this.
|- id="Viper Venom"
|Viper Venom||{{N/a|align=left|N/A. Get bitten by space rattlesnakes. Extract your blood using a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]]. {{OR}} Find in ??? pill bottles/[[Artifact Research#Injector|artifact injectors]]. }}||0.3||{{No}}||{{n/a}}||+1 {{TOX}}, messages about being in pain. If above 300 units of blood then lose 5u of blood, else lose 3u of blood. <br><br>10% chance of getting a 5 second slowdown and jitteriness, 10% chance of getting a 5 second slowdown and blurry vision.||||Overall very painful and mildly debilitating hemotoxic venom that will make you bleed a lot. Disregarding a ratttlesnake's personal space will get lots of this in you.
|}
|}


Line 323: Line 392:
!Reagent
!Reagent
!class="unsortable" | Recipe
!class="unsortable" | Recipe
!<abbr title="Synthesis speed">Syn. speed</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Ideal units to infect (adjusted)">Ideal units to infect (adj.)</abbr>
!<abbr title="Ideal units to infect (adjusted)">Ideal units to infect (adj.)</abbr>
!class="unsortable" | Application effects
!class="unsortable" | Application effects
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Banana Peel"
|Banana Peel||{{N/a|align=left|N/A. Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Inflicts victim with [[Virus#Monkey Madness|Monkey Madness]].||Transforms victim into a [[monkey]].
|- id="Bee"
|- id="Bee"
|Bee||{{N/a|align=left|N/A. [[Botanist#Bee-keeping|Space bee eggs]].}}||{{No}}||1.2||Infects the host with a space bee larva, which will eventually be coughed up (causing some {{TOX}} damage) unless removed surgically.||Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
|Bee||{{N/a|align=left|N/A. [[Botanist#Bee-keeping|Space bee eggs]].}}||{{N/a}}||{{No}}||1.2||Infects the host with a space bee larva, which will eventually be coughed up (causing some {{TOX}} damage) unless removed surgically.||Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
|- id="Concentrated Initropidril"
|- id="Concentrated Initropidril"
|Concentrated initropidril||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||5.3||Causes [[Doctoring#Cardiac arrest|cardiac arrest]] when threshold to infect is reached.||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|Concentrated Initropidril||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{N/a}}||{{No}}||5.3||Causes [[Doctoring#Cardiac arrest|cardiac arrest]] when threshold to infect is reached.||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|- id="Corrupted Nanomachines"
|- id="Corrupted Nanomachines"
|Corrupted nanomachines||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{No}}||2.4||Causes [[Virus#Nano-Infection|nano-infection]] when threshold to infect is reached.||Or just corrupted nanites for the lazy. This technohorror monstrosity turns people into horrific hybrids of machines and flesh that are helpless and yearn to die. For [[Monkey|monkeys]] though, it just makes the NPC [[robots]].
|Corrupted Nanomachines||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||2.4||Causes [[Virus#Nano-Infection|nano-infection]] when threshold to infect is reached.||Or just corrupted nanites for the lazy. This technohorror monstrosity turns people into horrific hybrids of machines and flesh that are helpless and yearn to die. For [[Monkey|monkeys]] though, it just makes the NPC [[robots]].
|- id="E.Coli"
|- id="E.Coli"
|E.Coli||(1) [[#Compost|Compost]] + (1) [[#Bacterial_Medium|Bacterial Medium]] -> (1) E.Coli||{{No}}||5.3||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|E.Coli||(5) [[#Sewage|Sewage]] + (4) [[#Beff|Beff]], [[#Cholesterol|Cholesterol]] or [[#Meat_Slurry|Meat Slurry]] -> (5) [[#Sewage|Sewage]] + (1) E.Coli + (2) [[#Compost|Compost]] + (1) [[#Toxin|Toxin]] ||0.25u/tick||{{No}}||5.3||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||E.coli basically has three different recipes, where you take [[#Sewage|sewage]] and mix it with either [[#Beff|beff]], [[#Cholesterol|cholesterol]] or [[#Meat_Slurry|meat slurry]].<br><br>Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|- id="Lungrot Bloom"
|Lungrot Bloom||(1) [[#Miasma|Miasma]] + (0.1) [[#Salbutamol|Salbutamol]] -> (1) Lungrot Bloom ||0.5u/tick||{{No}}||8.4||Inflicts victim with [[Virus#Lungrot|Lungrot]]. Decays into [[#Miasma|Miasma]]||The reaction only takes place inside a mob and only up to 15u of Lungrot. It is also inhibited by [[#Robustissin|Robustissin]]. A very nasty side effect of too careless use of [[#Salbutamol|Salbutamol]] that turns the person affected into a walking [[#Miasma|Miasma]]-factory. The damage afflicted is fairly low and the biggest problem will be cleaning up all the [[#Miasma|Miasma]] in and around the person.
|- id="Feather Fluid"
|- id="Feather Fluid"
|Feather Fluid||[[#Feather Fluid Hint|Secret!]]||{{No}}||5.3|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
|Feather Fluid||[[#Feather Fluid Hint|Secret!]]||{{N/a}}||{{No}}||5.3|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
|- id="Gibbis"
|- id="Gibbis"
|Gibbis||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||3.3||Infects the victim with a non-contagious version of [[Virus#GBS|GBS]].||Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a [[Medical Objects#Cloning Scanner|backup copy]] of the victim's DNA.
|Gibbis||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{N/a}}||{{No}}||3.3||Infects the victim with a non-contagious version of [[Virus#GBS|GBS]].||Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a [[Medical Objects#Cloning Scanner|backup copy]] of the victim's DNA.
|- id="Grave Dust"
|- id="Grave Dust"
|Grave dust||{{N/a|align=left|N/A. Find inside certain ???? pill bottles.}}||{{No}}||5.3||Infects victim with [[Virus#Grave Fever|grave fever]].||Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
|Grave Dust||{{N/a|align=left|N/A. Find inside certain ???? pill bottles.}}||{{N/a}}||{{No}}||5.3||Infects victim with [[Virus#Grave Fever|grave fever]].||Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
|- id="Liquid Plasma"
|Liquid Plasma||{{N/a|align=left|N/A. Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Inflicts victim with [[Virus#Plasmatoid|Plasmatoid]].||Do not confuse with [[#Plasma|regular plasma reagent]]. Eventually renders victim more tolerant of [[Gas#Plasma|plasma gas]] but much less able to breathe [[Gas#Oxygen|oxygen]].
|- id="Liquid Spacetime"
|- id="Liquid Spacetime"
|Liquid spacetime||{{n/a|align=left|Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{No}}||4.9||Infects the victim with [[Virus#Teleportitis|teleportitis]].||Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
|Liquid Spacetime||{{n/a|align=left|Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{N/a}}||{{No}}||4.9||Infects the victim with [[Virus#Teleportitis|teleportitis]].||Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
|- id="Loose Screws"
|- id="Loose Screws"
|Loose screws||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]]. {{OR}} Eat [[Guide to Mining#Viscerite|viscerite]], extract your blood via [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]]}}||{{No}}||5.3||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.  
|Loose Screws||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]]. {{OR}} Eat [[Guide to Mining#Viscerite|viscerite]], extract your blood via [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]]}}||{{N/a}}||{{No}}||5.3||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space madness gives you hallucinations, and not the mushroom samba kind. You might see monkeys or monsters from a completely different game attack you, get fake messages in your chat about nearby people threatening or insulting you, and/or hear gunshots, explosions, and more...unusual sounds. It might not ravage your body, but it does mess with your head, if only because it can get pretty annoying.
|- id ="Mewtini"
|- id ="Mewtini"
|Mewtini||(1) [[#Cat Drugs|Cat Drugs]] + (1) [[#Mutini Hint|Mutini]] + (1) Milk + (1) [[#Catonium|Catonium]] -> (2) Mewtini||{{No}}||5.3||Infects the victim with [[Virus#Toxoplasmosis|toxoplasmosis]].||Slowly turns victim into a playable cat.  
|Mewtini||(1) [[#Cat Drugs|Cat Drugs]] + (1) [[#Mutini|Mutini]] + (1) Milk + (1) [[#Catonium|Catonium]] -> (2) Mewtini||{{N/a}}||{{No}}||5.3||Infects the victim with [[Virus#Toxoplasmosis|toxoplasmosis]].||Slowly turns victim into a playable cat.
|- id="Mucus"
|Mucus||{{N/a|align=left|N/A. Put a [[Foods and Drinks#Little Danny's Legally-Distinct Creme-Filled Snack Loaf|Little Danny's Legally-Distinct Creme-Filled Snack Loaf]] in a [[Foods and Drinks#Still|still]] and collect the results. {{OR}} One of the possible [[General Objects#Cigarillo Packet|Juicer Schweet's Rowdy 'Rillo]] adulterants. One way to extract it is to click on a beaker or similar with the [[General Objects#Cigarillo|'rillo]].}}||{{N/a}}||{{No}}||0.8||Infects victim with [[Virus#Common Cold|the common cold]].||Causes a cold. Surprisingly, you ''don't'' get mucus from anything living, but instead...something else.
|- id="Nanomachines"
|- id="Nanomachines"
|Nanomachines||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] and [[Foods and Drinks#Roburger|roburgers]].}}||{{No}}||2.4||Infects the victim with [[Virus#Robotics Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
|Nanomachines (Nanites)||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Roburger|roburgers]], [[Foods and Drinks#Cheeseborger|cheeseborgers]], and [[Foods and Drinks#Meatal|meatal]].{{OR}}One of the possible selections for [[Syndicate Items#Poison Bottle|Syndicate poison bottles]].}}||{{N/a}}||{{No}}||2.4||Infects the victim with [[Virus#Robotic Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself or turning a bunch of [[Monkey|monkeys]] into [[Robots|NPC robots]], if you need that for some reason.
|- id="Painbow Fluid"
|- id="Painbow Fluid"
|Painbow fluid ||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]]. }}|| {{No}}|| 5.3 || Infects victim with [[Virus#Cluwneing Around|Cluwneing Around Disease]], a special version of Clowning Around, if they're not a [[Clown]]. || Victim slowly falls from [[Admin|grace]] as they become an extremely clusmy [[Cluwne]], mind and body. Fortunately,a Bible applied to the face by a [[Chaplain|holy one]] can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.  
|Painbow Fluid ||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]]. }}||{{N/a}}|| {{No}}|| 5.3 || Infects victim with [[Virus#Cluwneing Around|Cluwneing Around Disease]], a special version of Clowning Around, if they're not a [[Clown]]. || Victim slowly falls from [[Admin|grace]] as they become an extremely clusmy [[Cluwne]], mind and body. Fortunately,a Bible applied to the face by a [[Chaplain|holy one]] can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.  
|- id="Prions"
|- id="Prions"
|Prions||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], brain burgers.}}||{{No}}||5.9||Infects the victim with [[Virus#Kuru|kuru]].||Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
|Prions||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Foods and Drinks#Brainburger|Brainburgers]].}}||{{N/a}}||{{No}}||5.9||Infects the victim with [[Virus#Space Kuru|space kuru]].||Space kuru is incurable and, unless they're a [[Guide to Genetics#Aquatic Genetics|squid]] (squids are immune to space kuru) will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
|- id="Pubbie Tears"
|Pubbie Tears||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Infects victim with [[Virus#Berserker|Berserker]].||While "pubbie" is a Something Awful term for someone outside of the SA community, pubbie tears makes you embody people getting mad on the internet in general. You swear and twitch a lot, which in later stages might cause you to drop whatever you're holding or hit someone nearby. This is curable.
|- id="Pure Bacon Grease"
|- id="Pure Bacon Grease"
|Pure bacon grease||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||5.3||100% chance to cause [[Doctoring#Cardiac failure|cardiac failure]].||Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
|Pure Bacon Grease||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{N/a}}||{{No}}||5.3||100% chance to cause [[Doctoring#Cardiac failure|cardiac failure]].||Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
|- id="Rainbow Fluid"
|- id="Rainbow Fluid"
|Rainbow fluid ||{{N/a|align=left|N/A. Rare random find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| {{No}}|| 5.3 || Infects victim with [[Virus#Clowning Around|Clowning Around Disease]] if they're not a [[Clown]]. || Victim slowly becomes a clumsy [[Clown]], complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at [[Clown|clowning]].  
|Rainbow Fluid ||{{N/a|align=left|N/A. Rare random find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{N/a}}|| {{No}}|| 5.3 || Infects victim with [[Virus#Clowning Around|Clowning Around Disease]] if they're not a [[Clown]]. || Victim slowly becomes a clumsy [[Clown]], complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at [[Clown|clowning]].  
|- id="Rat venom"
|- id="Rat Spit"
|Rat venom||{{N/a|align=left|N/A. Rare find in artifact beakers. }}||{{No}}||5.3||Infects the victim with [[Virus#Space Plague|Space Plague]]. || It's not the plague itself that kills; it's the chance of suddenly catching one of those [[Virus#Known virsues|nasty, incurable diseases.]] Despite what the analyzer readout says, you ''can'' cure it by getting stung by a queen space bee created by [[Foods and Drinks#Royal Jelly|royal jelly]] (a reference to an [https://www.snopes.com/fact-check/bee-venom-kills-hiv/ urban legend about bee venom curing HIV])--but at what cost?.  
|Rat Spit||{{N/a|align=left|N/A. A Plaguebringer using the [[Wraith#Defile|Defile]] ability will inject this. {{OR}} Being bit by a plague rat}} {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]]||{{N/a}}||{{No}}||5.3||Infects the victim with the [[Virus#Rat Plague|Rat Plague]]. || Weaker version of [[rat venom]] with less deadly diseases at his disposal, but don't be fooled! It can still cause some serious damage if you aren't careful. Like it's stronger variant, the plague can be cured with [[Mercury | mercury]].
|- id="Rat Venom"
|Rat Venom||{{N/a|align=left|N/A. Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].}}||{{N/a}}||{{No}}||5.3||Infects the victim with [[Virus#Space Plague|Space Plague]]. || It's not the plague itself that kills; it's the chance of suddenly catching one of those [[Virus#Known virsues|nasty, incurable diseases.]] Despite what the analyzer readout says, you ''can'' cure it by drinking [[Mercury | mercury]] (a reference to a folk cure for the Black Plague).
|- id="Rotting"
|- id="Rotting"
|Rotting||[[#Rotting Hint|Secret!]]||{{No}}||5.3|| Infects host with [[Virus#Tissue Necrosis|Tissue Necrosis]]. || Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing [[Roboticist|borging]]), unless you have a special [[Medical Objects#NecroScan Upgrade|cloning module]].
|Rotting||[[#Rotting Hint|Secret!]]||{{N/a}}||{{No}}||5.3|| Infects host with [[Virus#Tissue Necrosis|Tissue Necrosis]]. || Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing [[Roboticist|borging]]), unless you have a special [[Medical Objects#NecroScan II Cloner Upgrade Module|cloning module]].
|- id="Space Heartworms"
|- id="Space Heartworms"
|Space heartworms||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||5.3||Instantly destroys the heart. Causes [[Doctoring#Cardiac abscondment|cardiac abscondment]].||Generally lethal without an immediate heart transplant.
|Space Heartworms||{{N/a|align=left|N/A. Rare find in [[Wizard#WizardBeans|Farty Snott jelly beans]] and [[General Objects#Cigarette Packet|odd cigarette packets]]. {{OR}}Can appear through [[Artifact Research#Injector|artifact injectors]].}}||{{N/a}}||{{No}}||5.3||Instantly destroys the heart. Causes [[Doctoring#Cardiac abscondment|cardiac abscondment]].||Generally lethal without an immediate heart transplant.
|- id="Spider Eggs"
|- id="Spider Eggs"
|Spider eggs||{{N/a|align=left|N/A. Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{No}}||3.3||Infects the victim with parasites.||Each successful infection rips the host apart and spawns a couple of [[Critter|baby ice spiders]], which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations.
|Spider Eggs||{{N/a|align=left|N/A. Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{N/a}}||{{No}}||3.3||Infects the victim with [[Disease#Parasites|parasites]].||Each successful infection rips the host apart and spawns a couple of [[Critter|baby ice spiders]], which are extremely aggressive and will attack nearby humans and monkeys.
|- id="Too Much"  
|- id="Too Much"  
|Too Much||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]].}}|| {{No}}||5.3||Infects victim with [[Virus#High Fever|high fever]].|| Makes the host's body temperature very hot and eventually gives them arms that melt things and sometimes burn people. It's also possible to extract them from "sickly pears", an admin-spawn-only item.
|Too Much||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]].}}||{{N/a}}|| {{No}}||5.3||Infects victim with [[Virus#High Fever|high fever]].|| Makes the host's body temperature very hot and eventually gives them arms that melt things and sometimes burn people. It's also possible to extract them from "sickly pears", an admin-spawn-only item.
|- id="Vampire Serum"
|- id="Vampire Serum"
|Vampire serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| {{No}}||5.3 || Infects host with [[Virus#Draculaculiasis|Draculaculiasis]]. || Slowly turns host in a [[Vampire]] with the associated powers, but not the actual [[Antagonist]] status. Blehh!
|Vampire Serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{N/a}}|| {{No}}||5.3 || Infects host with [[Virus#Draculaculiasis|Draculaculiasis]]. || Slowly turns host in a [[Vampire]] with the associated powers, but not the actual [[Antagonist]] status. Blehh!
|- id="Werewolf Serum"
|- id="Werewolf Serum"
|Werewolf serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| {{No}}||data-sort-value=0|Any|| Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]] with the associated passives, but not the abilities or [[Antagonist]] status. Howl about it!
|Werewolf Serum||{{N/a|align=left|N/A. Randomly find in [[Wizard|Farty Snott's Beans]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||{{N/a}}|| {{No}}||3.8|| Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]] with the associated passives, but not the abilities or [[Antagonist]] status. Howl about it!
|}
|}


Line 380: Line 463:
!class="unsortable" | Recipe
!class="unsortable" | Recipe
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Acetic Acid"
|- id="Acetic Acid"
|Acetic Acid||(1) [[#Acetaldehyde|Acetaldehyde]] + (1) Oxygen + (4) Nitrogen -> (3) Acetic Acid||{{No}}||||TOUCH - Does +5 {{BRUTE}}.<br>50+ UNITS: 75% chance of +15 {{BURN}}, +5 {{BRUTE}} and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 {{BRUTE}}||+1 ACID||It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
|Acetic Acid||(1) [[#Acetaldehyde|Acetaldehyde]] + (1) Oxygen + (4) Nitrogen -> (3) Acetic Acid||{{No}}||{{Instant}}||||TOUCH - Does not melt items.<br><50 UNITS: Up to +5 {{BURN}}<br>50+ UNITS: 75% chance of +10 {{BURN}} and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 {{BURN}}||It's basically raw vinegar. It can even be used to make [[#Cheese|cheese]], like in real life. Otherwise, it behaves like a much weaker sulfuric acid.
|- id="Fluorosulfuric Acid"
|- id="Fluorosulfuric Acid"
|Fluorosulfuric Acid||(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid||{{No}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Up to +20 {{BURN}}, 100% chance of melting items<br>9+ UNITS: melts headgear, otherwise +75 {{BURN}} and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +75 {{BURN}}||+10 ACID, -5 GROWTH||The go-to acid if you want to melt items and faces.
|Fluorosulfuric Acid||(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid||{{No}}||{{Instant}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Always melts items.<br><10 UNITS: Up to +10 {{BURN}}, 20% chance of melting headgear,<br>10+ UNITS: always melts headgear if it is not acidproof, otherwise up to 50 {{BURN}} and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +50 {{BURN}}||Was once called Polytrinic acid, and still is internally. The go-to acid if you want to melt items and faces. Note that some items are resistant to acid and cannot be melted.
|- id="Hydrochloric Acid"
|- id="Hydrochloric Acid"
|Hydrochloric Acid||(1) Hydrogen + (1) Chlorine + (1) Water -> (3) Hydrochloric Acid||{{No}}||See notes.||||||Behaves exactly the same as sulfuric acid.
|Hydrochloric Acid||(1) Hydrogen + (1) Chlorine + (1) Water -> (3) Hydrochloric Acid||{{No}}||{{Instant}}||See notes.||||Behaves exactly the same as sulfuric acid and nitric acid, but used as a precursor for different chems.
|- id="Nitric Acid"
|Nitric Acid||(1) Water + (3) [[#Nitrogen Dioxide|Nitrogen Dioxide]] -> (2) Nitric Acid||{{No}}||{{Instant}}||See notes.||||Behaves exactly the same as sulfuric acid and hydrochloric acid, but used as a precursor for different chems.
|- id="Sulfuric Acid"
|- id="Sulfuric Acid"
|Sulfuric Acid||(1) Sulfur + (1) Hydrogen + (1) Oxygen -> (2) Sulfuric Acid||{{No}}||+1 {{BURN}}||TOUCH - Does +10 {{BURN}} and +5 {{BRUTE}}, 40% chance of melting items.<br>25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 {{BURN}}||+5 ACID, -3 GROWTH||A precursor to many other chems.
|Sulfuric Acid||(1) Sulfur + (1) Water + (1) Oxygen & Time -> (2) Sulfuric Acid{{OR}}(1) Sulfur + (1) Steam + (1) Oxygen & Time -> (2) Sulfuric Acid <font color=red>'''- (1) Sulfur - (1) Water'''</font>||{{No}}||3u||+1 {{BURN}}||TOUCH - 40% chance of melting items.<br><25 UNITS: Up to 5 {{BURN}},<br>25+ UNITS: +10 {{BURN}} and has a 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 {{BURN}}||Control the heat. If it gets so hot that the water becomes steam, additional sulfur and oxygen is removed upon synthesis, making the reaction more resource-intensive. Amount removed is half the amount of sulfuric acid made, e.g. 10 units of acid = 5 u. of water and 5 u. of sulfur removed.<br><br>Has a few special rules with its synthesis, depending on whether it's in an open vs closed container.<br>
If in open container:
*Heats up by 4 Kelvin per cycle. 
*Offgasses sulfuric acid smoke based on how hot the reaction is. Cap of 15u per cycle. No smoke if reaction is under 60 C/333.15 K.
If in closed container (includes beakers in chem dispensers):
*Heats up by 8 Kelvin per cycle. 
*Shatters (without projectile debris) if it reaches 150 C/423.15 K.
*Mix more sulfuric acid based on heat. Adds extra heat based on amount of extra heat used.<br><br>
A precursor to many other chems. Note there are some items that this acid cannot melt. The contact damage of this and similar (Nitric, Hydrochloric) is reduced by 50% for each acid after the first if used together (So using all 3 at once would do double damage instead of triple)
|- id="Aqua Tenebrae"
|Aqua Tenebrae||{{N/a|align=left|N/A. The ocean on planet Magus, where [[Nadir]] is located, is made of this.}}||{{No}}||{{N/a}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Can melt or degrade worn items<br>VIA LIQUID - <br> UNITS/6 {{BURN}} to a max of 10 (blocked by a sealed suit or protective gear)<br>30+ UNITS: Disfigures the victim's face (blocked by headgear)<br>VIA BEAKER - <br>6-29 UNITS: UNITS/6 {{BURN}},<br>30+ UNITS: UNITS - 5 {{BURN}} up to 50 with a minimum of 8, disfigures the victims face (blocked by headgear)<br><br>INGEST - UNITS/6 {{BURN}}<br><br>[[Changeling|Changelings]] do not take damage from it, but can still get disfigured.||This acid has a few unique traits that sets it apart from other acids.<br>Instead of being synthesized, it's found primarily in the ocean of [[Nadir]].<br>It behaves slightly differently depending on whether the victim touches it while its in a liquid form or the victim had it splashed on them.<br>It also doesn't deal damage to [[Changeling|Changelings]], so if they're fine with being disfigured, they're free to roam the outside of [[Nadir]] in the same way they can safely roam the outside of any other station.<br>The way it interacts with items is interesting too: It doesn't melt or degrade items when applied to them directly, but can melt and degrade items when they're being worn!
|}
|}


===Pyrotechnic Chems===
===Pyrotechnic Chems===
The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that increase a mob's BURNING var also have an effect on {{BURN}} damage  - the longer the duration and intensity of the fire, the more {{BURN}} damage you will take per cycle.
The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that cause the Burning status effect also have an effect on {{BURN}} damage  - the longer the duration and intensity of the fire, the more {{BURN}} damage you will take per cycle.


{| style="font-size: 85%;" class="wikitable sortable"
{| style="font-size: 85%;" class="wikitable sortable"
Line 402: Line 497:
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!<abbr title="Synthesis speed">Syn. speed</abbr>
!<abbr title="Ignition temperature">Ign. temp</abbr>
!<abbr title="Ignition temperature">Ign. temp</abbr>
!class="unsortable" | Ignition effect
!class="unsortable" | Ignition effect
!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Aerosol Propellant"
|- id="Aerosol Propellant"
|Aerosol Propellant||(1) Chlorine + (1) Sugar + (1) Hydrogen + (1) Platinum (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (3) Aerosol Propellant||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|Aerosol Propellant||{{N/a|align=left|N/A. [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.4||{{No}}||{{n/a}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5. Size caps at 50u.||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|- id="Argine"
|- id="Argine"
|Argine||{{N/a|align=left|N/A. [[Wizard|Magical beans]], [[Artifact Research#Watering Can|artifact beakers/watering cans]]..}}||0.4||{{No}}||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|Argine||{{N/a|align=left|N/A. [[Wizard|Magical beans]], [[Artifact Research#Watering Can|artifact beakers/watering cans]]..}}||0.4||{{No}}||{{n/a}}||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|- id="Black Powder"
|- id="Black Powder"
|Black Powder||(1) [[#Charcoal|Charcoal]] + (1) Sulfur + (1) [[#Saltpetre|Saltpetre]] -> (3) Black Powder{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.05||{{Yes}}||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
|Black Powder||(1) [[#Charcoal|Charcoal]] + (1) Sulfur + (1) [[#Saltpetre|Saltpetre]] -> (3) Black Powder{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.05||{{Yes}}||{{Instant}}||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later. Splashing 10 or more units onto someone makes them appear on [[Security Objects#Forensic Scanner|forensic scanners]] to have gunshot residue on their person.
|- id="Chlorine Azide"
|- id="Chlorine Azide"
|Chlorine Azide||[[#Chlorine Azide Hint|Secret!]]||{{n/a}}||{{n/a}}||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|Chlorine Azide||[[#Chlorine Azide Hint|Secret!]]||{{n/a}}||{{n/a}}||{{Instant}}||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|- id="Chlorine Trifluoride"
|- id="Chlorine Trifluoride"
|Chlorine Trifluoride (CLF3)||(1) Chlorine + (3) Fluorine @ 424 K -> (2) Chlorine Trifluoride||4||{{No}}||{{N/a|align=left|N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)}}||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 BURNING.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 BURNING.<br><br>INGEST - Scales with volume, up to +90 {{BURN}}.||||A very popular starting deathchem, but be careful when mixing.
|Chlorine Trifluoride (CLF3)||(1) Chlorine + (3) Fluorine @ 424 K -> (2) Chlorine Trifluoride{{OR}}"Extract" from [[Guide to Botany#Smoldering Radweed|smoldering radweed plants]].||4||{{No}}||{{Instant}}||{{N/a|align=left|N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)}}||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 seconds of Burning.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 seconds of Burning.<br><br>INGEST - Scales with volume, up to +90 {{BURN}}.||A very popular starting deathchem, but be careful when mixing.
|- id="Cryostylane"
|- id="Cryostylane"
|Cryostylane||(1) Nitrogen + (1) Plasma + (1) Water -> (3) Cryostylane {{OR}} Extract from [[Guide to Botany#Chilly Pepper|chilly peppers]].||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container.||Reduces body temperature by 10 degrees. -10 BURNING.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets BURNING to 0. Cools mob down by 2 * amount of cryostylane used. Freezes anybody in a large block of ice, see notes for more info.||||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons and can perform any actions short of speaking or breaking out. The ice cube also cools you down by 40°C every few seconds, slightly damaging it in the process.
|Cryostylane||(1) Nitrogen + (1) Plasma + (1) Water -> (3) Cryostylane {{OR}} Extract from [[Guide to Botany#Chilly Pepper|chilly peppers]].||0.4||{{No}}||{{Instant}}||Mix with oxygen/iodine||Comes into existence at 20 °C. If in a container with oxygen, cryostylane will slowly cool all other reagents and objects on its tile down towards 0K, regardless of current surface or container. If in a container with iodine, it will slowly cool all other reagents and objects in a 3x3 area.||Reduces body temperature by 10 degrees. -10 seconds of Burning.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets duration of Burning status effect to zero. Cools mob down by 2 * amount of cryostylane used. Freezes anybody in a large block of ice, see notes for more info.||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons and can perform any actions short of speaking or breaking out. The health of the ice cube is equal to the amount of cryostylane applied divided by 2, to a maximum of 10 health. The ice cube also cools you down by 20°C every few seconds, damaging it by one health each time.


You can break out if you move in random directions or if someone kicks your cube (i.e. clicks on it) enough times. Explosions, melee weapons, and bullets can also destroy the cube. Kinetic bullets do double damage against them, while energy ones do only a fourth of their damage and armor-piercing ones half.  
You can break out if you move in random directions or if someone kicks your cube (i.e. clicks on it) enough times. Explosions, melee weapons, and bullets can also destroy the cube. Kinetic bullets do double damage against them, while energy ones do only a fourth of their damage and armor-piercing ones half.  
How much health the cube has (i.e. how much effort you need to break out) depends on volume of cryostylane used, scaling to (0.75 * volume used)/5.
|- id="FOOF"
|- id="FOOF"
|FOOF (Dioxygen Difluoride)||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| 1.8 ||{{No}}||{{n/a}}||{{N/a|align=left|N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) }}|| +50 BURNING ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 BURNING <br><br> INGEST: Up to 90 {{BURN}} damage, scales with volume.|||| Horrifying and thankfully rare hellchem with a funny name.
|FOOF (Dioxygen Difluoride)||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| 1.8 ||{{No}}||{{n/a}}||{{n/a}}||{{N/a|align=left|N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) }}|| +50 seconds of Burning ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 seconds of Burning <br><br> INGEST: Up to 90 {{BURN}} damage, scales with volume.|| Horrifying and thankfully rare hellchem with a funny name.
|- id="Flash Powder"
|- id="Flash Powder"
|Flash Powder||(1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (5) Flash Powder||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|Flash Powder||(1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (5) Flash Powder||0.4||{{Yes}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|- id="Fluorosurfactant"
|- id="Fluorosurfactant"
|Fluorosurfactant||(1) Fluorine + (1) Oil + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (3) Fluorosurfactant||0.4||{{No}}||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume.||||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|Fluorosurfactant||(1) Fluorine + (1) Carbon + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (3) Fluorosurfactant||0.4||{{No}}||{{Instant}}||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume.||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|- id="Hootingium"
|- id="Hootingium"
|Hootingium<br>(Sonic Powder)||(1) Oxygen +  (1) [[#Cola|Cola]] + (1) Phosphorous (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (2) Hootingium||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|Hootingium<br>(Sonic Powder)||(1) Oxygen +  (1) [[#Cola|Cola]] + (1) Phosphorus (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (2) Hootingium||0.4||{{Yes}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|- id="Hydrogen-Carbon_Reaction"
|Hydrogen-Carbon Reaction||(1) Hydrogen + (1) Carbon -> Physical shock! ||{{n/a}}||{{n/a}}||2u (consumed)||{{n/a}}||Creates a small physical shock.|||||| Useful for creating styptic powder and salbutamol. This reaction is prevented by [[#Welding_Fuel|welding fuel]] - but since they turn welding fuel into [[#Oil|oil]] over time, they'll eventually react if left unattended.
|- id="Kerosene"
|- id="Kerosene"
|Kerosene||[[#Kerosene Hint|Secret!]]||0.4||{{No}}||874 K||Small to large fireball, scales with volume (up to 8x8).||||||||Has a secret, unlisted property.
|Kerosene||[[#Kerosene Hint|Secret!]]||0.4||{{No}}||{{Instant}}||874 K||Small to large fireball, scales with volume (up to 8x8).||||||Has a secret, unlisted property.
|- id="Liquid Dark Matter"
|- id="Liquid Dark Matter"
|Liquid Dark Matter||(1) Plasma + (1) Radium + (1) Carbon (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> 4 Liquid Dark Matter||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a [[Space Pod]]), instead of sucking things, deals {{BRUTE}} damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. |||||25% chance of being applied to floor tiles.|||||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of {{BRUTE}} damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|Liquid Dark Matter||(1) Plasma + (1) Radium + (1) Carbon (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Liquid Dark Matter||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a [[Space Pod]]), instead of sucking things, deals {{BRUTE}} damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. |||||25% chance of being applied to floor tiles.|||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of {{BRUTE}} damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|- id="Magnesium Explosion"
|- id="Magnesium Explosion"
|Magnesium Explosion||(1) Magnesium + (1) Copper + (1) Oxygen -> BOOM!||{{n/a}}||{{n/a}}||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||||The explosion is not prevented by stabilizing agent.  
|Magnesium Explosion||(1) Magnesium + (1) Copper + (1) Oxygen -> BOOM!||{{n/a}}||{{n/a}}||{{Instant}}||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||The explosion is not prevented by stabilizing agent.  
|- id="Napalm Goo"
|- id="Napalm Goo"
|Napalm Goo||(1) Sugar + (1) [[#Welding Fuel|Welding Fuel]] + (1) Ethanol -> (3) Napalm Goo||0.4||{{No}}||374 K||Small to large fireball, scales with volume (up to 8x8). Cannot melt floors.||If already on fire: +(1.5 * volume) BURNING. Can directly make BURNING more severe (independent of more time = stronger burn relationship) based on volume. Removes itself.||TOUCH - If already on fire: Does {{BURN}} damage based on severity of fire. Low severity does 7, medium ("very much on fire") does 14, and high ("extremely on fire") does 21.||+1 POISON|||Fire accelerant that's the secret behind the [[Murder#Vega Flamethrower|Vega flamethrower]]. Deadly to people on fire because it causes direct damage and makes the fire even stronger, but mostly harmless to people who aren't.
|Napalm Goo||(1) Sugar + (1) [[#Welding Fuel|Welding Fuel]] + (1) Ethanol -> (3) Napalm Goo||0.4||{{No}}||{{Instant}}||374 K||Small to large fireball, scales with volume (up to 8x8). Cannot melt floors.||If already on fire: +(1.5 * volume) seconds of Burning. Can directly make the Burning status effect more severe (independent of more time = stronger burn relationship) based on volume. Removes itself.||TOUCH - If already on fire: Does {{BURN}} damage based on severity of fire. Low severity does 7, medium ("very much on fire") does 14, and high ("extremely on fire") does 21.|||Fire accelerant that's the secret behind the [[Murder#Vega Flamethrower|Vega flamethrower]]. Deadly to people on fire because it causes direct damage and makes the fire even stronger, but mostly harmless to people who aren't.
|- id="Phlogiston"
|- id="Phlogiston"
|Phlogiston||(1) Phosphorous + (1) Plasma + (1) [[#Sulfuric Acid|Sulfuric Acid]] (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Phlogiston {{OR}} Extract from [[Guide to Botany#Burning Commol|Burning Commol]].||0.4||{{No}}||Instant (without [[#Stabilizing Agent|stabilizer]])||Small fireball (without [[#Stabilizing Agent|stabilizer]]), scales with volume (up to 8x8).||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
|Phlogiston||(1) Phosphorus + (1) Plasma + (1) [[#Sulfuric Acid|Sulfuric Acid]] (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Phlogiston {{OR}} Extract from [[Guide to Botany#Burning Commol|Burning Commol]].||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 224 K)||||If reagent temperature is above 224 K: +2 seconds of Burning, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - +33 seconds of Burning, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
If created without the [[#Stabilizing Agent|Stabilizing Agent]], will ignite into a fireball on mixing.
|- id="Phlogiston Dust"
|- id="Phlogiston Dust"
|Phlogiston Dust||(1) [[#Phlogiston|Phlogiston]] + (1) [[#Charcoal|Charcoal]] + (1) Phosphorous + (1) Sulfur -> (2) Phlogiston Dust||0.4||{{No}}||{{n/a}}||||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|Phlogiston Dust||(1) [[#Phlogiston|Phlogiston]] + (1) [[#Charcoal|Charcoal]] + (1) Phosphorus + (1) Sulfur -> (2) Phlogiston Dust||0.4||{{No}}||{{Instant}}||{{n/a}}||||If reagent temperature is above 224 K: +2 seconds of Burning, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - +15 seconds of Burning, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|- id="Photophosphide"
|Photophosphide|| (1) Plasma + (1) Phosphorus + (1) Iron + (1) [[#Diethylamine|Diethylamine]] -> (1) Photophosphide|| 0.4 ||{{No}}||{{Instant}}||Instant (stabilizer: darkness)||Explodes at any contact with light (1x1, low severity). Does not scale with volume.|| || || Leading cause of injury in helpful Scientists. The explosion itself is not too deadly, but the glass shards from your exploded beaker can be. It is recommended to keep the beaker in a dark room at all times, as not even containers (lockers, backpacks, crates etc.) can protect it from light.
|- id="Pyrosium"
|- id="Pyrosium"
|Pyrosium||(1) Plasma + (1) Radium + (1) Phosphorous -> (3) Pyrosium||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container.||||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right. Pyrosium cannot be smoked.
|Pyrosium||(1) Plasma + (1) Radium + (1) Phosphorus -> (3) Pyrosium||0.4||{{No}}||{{Instant}}||Mix with oxygen/magnesium||Comes into existence at 20 °C. If in a container with oxygen, pyrosium will slowly heat all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container. If in a container with magnesium, it will slowly heat up all other reagents and objects in a 3x3 area. The oxygen/magnesium will only be used up at the end of the interaction.||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right. Pyrosium cannot be smoked.
|- id="Silver Fulminate"
|- id="Silver Fulminate"
|Silver fulminate|| [[#Silver Fulminate Hint|Secret!]] || 0.4 ||{{No}}||Instant||Plays a pop-like gunshot sound similar to a [[Syndicate_Items#Revolver_Box|revolver]] firing, volume/loudness scales with volume.||||||||So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.  
|Silver fulminate||(1) [[#Silver Nitrate|Silver Nitrate]] + (1) [[#Nitric Acid|Nitric Acid]] + (1) Ethanol @ 353 K-> (1) Silver Fulminate|| 0.4 ||{{No}}||{{Instant}}||Instant||Plays a pop-like gunshot sound similar to a [[Syndicate_Items#Revolver_Box|revolver]] firing, heating up any mix it's present in. Volume/temperature/loudness scales with volume.||||||Will not detonate from running/walking if less than 25% concentrated. As in real life, make in small batches...or not.  
|- id="Smoke Powder"
|- id="Smoke Powder"
|Smoke Powder||(1) Potassium + (1) Sugar + (1) Phosphorus (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (3) Smoke Powder||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 300 K)||Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
|Smoke Powder||(1) Potassium + (1) Sugar + (1) Phosphorus (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (3) Smoke Powder||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 298 K)||Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents.||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
|- id="Sorium"
|- id="Sorium"
|Sorium||(1) Mercury + (1) Carbon + (1) Nitrogen + (1) Oxygen (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Sorium||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|Sorium||(1) Mercury + (1) Carbon + (1) Nitrogen + (1) Oxygen (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Sorium||0.4||{{No}}||{{Instant}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying away from the detonation point, with anything and anyone directly on the detonation point getting thrown in a random direction. Range (up to 3x3) and throw-force scale with volume.|||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, in that it knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|- id="Sea4"
|- id="Sea4"
|Sea4||[[#Sea4 Hint|Sea-cret!]]||0.05||{{No}}||474 K||Sparks and then explodes. Damage scales with volume.<br><br>< 14 UNITS: Smoke, minor damage. <br>15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings). <br>41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.<br> > 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.||||5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.<br><br>Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).||||Makes bees and booms, what more can you want? Well, on top of being an <strike>awful</strike> pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade [[#Thermite|thermite]], and you can then use an [[Science Objects#Igniter|igniter]] or pour [[#Pyrosium|pyrosium]] and oxygen on it to ignite it.
|Sea4||[[#Sea4 Hint|Sea-cret!]]||0.05||{{No}}||{{Instant}}||474 K||Sparks and then explodes. Damage scales with volume.<br><br>< 14 UNITS: Smoke, minor damage. <br>15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings). <br>41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.<br> > 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.||||5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.<br><br>Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).||Makes bees and booms, what more can you want? Well, on top of being an <strike>awful</strike> pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade [[#Thermite|thermite]], and you can then use an [[Science Objects#Igniter|igniter]] or pour [[#Pyrosium|pyrosium]] and oxygen on it to ignite it.
|- id="Thermite"
|- id="Thermite"
|Thermite||(1) Aluminium + (1) Iron + (1) Oxygen -> (3) Thermite ||0.4||{{No}}||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 BURNING||||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|Thermite||(1) Aluminium + (1) [[#Iron Oxide|Iron Oxide]] -> (3) Thermite ||0.4||{{No}}||{{Instant}}||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 seconds of Burning||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|- id="Welding Fuel"
|- id="Welding Fuel"
|Welding Fuel||{{N/a|align=left|N/A. Find in [[General Objects#Tank|large]] and [[General Objects#Fuel Tank|handheld-size]] fuel tanks found across the station.{{OR}}Extract from [[Guide to Botany#Seething Tomato|seething tomatoes]].}}||0.4||{{No}}||474 K||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 BURNING||TOUCH - If already on fire: +30 BURNING||+1 POISON||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.
|Welding Fuel||{{N/a|align=left|N/A. Find in [[General Objects#Tank|large]] and [[General Objects#Fuel Tank|handheld-size]] fuel tanks found across the station.{{OR}}Extract from [[Guide to Botany#Seething Tomato|seething tomatoes]].}}||0.6||{{No}}||{{n/a}}||474 K, 10% threshold (see notes)||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 seconds of Burning. <br><br>1% chance to cause vomiting. If health is above 20, 33% chance of 1 {{TOX}}.||TOUCH - If already on fire: +30 seconds of Burning||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes. Not safe to drink, even if the fuel can might tempt you into doing otherwise.<br><br>If used alongside other chems, at least 10% of the mixture must be made of welding fuel for the welding fuel to ignite.  
|}
|}


Line 475: Line 573:
|Aranesp||(1) [[#Atropine|Atropine]] + (1) [[#Epinephrine|Epinephrine]] + (1) [[#Insulin|Insulin]] -> (3) Aranesp{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||+15 Stamina Regeneration, +25 Maximum Stamina. 8% chance of encouraging messages about feeling buff and "made of steel".<br><br>90% chance of +1 {{TOX}}, 5% of a stun alongside +15 {{OXY}} and +1 LOSEBREATH||||||While aranesp grants a significant, almost unrivaled stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating {{OXY}} and {{TOX}} damage.
|Aranesp||(1) [[#Atropine|Atropine]] + (1) [[#Epinephrine|Epinephrine]] + (1) [[#Insulin|Insulin]] -> (3) Aranesp{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||+15 Stamina Regeneration, +25 Maximum Stamina. 8% chance of encouraging messages about feeling buff and "made of steel".<br><br>90% chance of +1 {{TOX}}, 5% of a stun alongside +15 {{OXY}} and +1 LOSEBREATH||||||While aranesp grants a significant, almost unrivaled stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating {{OXY}} and {{TOX}} damage.
|- id="Bath Salts"
|- id="Bath Salts"
|Bath Salts||(1) [[#Monosodium Glutamate|Monosodium Glutamate]] + (1) [[#????|????]] + (1) [[#Denatured Enzyme|Denatured Enzyme]] + (1) [[#Saltpetre|Saltpetre]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) Mercury + (1) [[#Mugwort|Mugwort]] @ 374 K -> (6) Bath Salts {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.6||{{No}}||+3 Stamina Regeneration, 60% chance of canceling out all stuns, i.e. Paralysis, Stunned, and Weakened. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 {{BRUTE}}, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], extra +2 {{TOX}}, +1 BRAIN, +5 {{BRUTE}}.||INGEST - Does +5 RAD, +5 {{TOX}}, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, on top of a above-average stamina buff, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|Bath Salts||(1) [[#Monosodium Glutamate|Monosodium Glutamate]] + (1) [[#????|????]] + (1) [[#Denatured Enzyme|Denatured Enzyme]] + (1) [[#Saltpetre|Saltpetre]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) Mercury + (1) [[#Ghost Chili Juice|Ghost Chili Juice]] @ 374 K -> (6) Bath Salts {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.6||{{No}}||+3 Stamina Regeneration, 60% chance of canceling out all stuns, i.e. Unconscious, Stunned, and Knocked-down. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 {{BRUTE}}, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], extra +2 {{TOX}}, +1 BRAIN, +5 {{BRUTE}}.||INGEST - Does +0.001 sieverts, +5 {{TOX}}, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavors into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, on top of a above-average stamina buff, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|- id="Caffeine"
|Caffeine||(2) [[#Espresso|Espresso]] + (0.1) [[#Acetone|Acetone]] @ 373K -> (1) Caffeine.<br> Produced by caffeinated drinks.||0 TO 3 UNITS: 0.05<br>3 TO 10 UNITS: 0.1<br>10 TO 30 UNITS: 0.2<br>30 TO 50 UNITS: 0.4<br>50+ UNITS: 0.5<br>||{{No}}||1 TO 5 UNITS: Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 3%, +1 Stamina Regeneration.<br><br>5+ UNITS: Stun duration reduction increased to 7%, +2 Stamina Regeneration. 75% of reducing blurriness, reduces drowsiness by 2 seconds, slight chance of causing jitteriness.<br><br>20+ UNITS: Stun duration reduction increased to 12%, +4 Stamina Regeneration. Reduces blurriness, reduces drowsiness by 4 seconds, messages about feeling twitchy and restless.<br><br>40+ UNITS: Stun duration reduction increased to 20%, +6 Stamina Regeneration. Reduces drowsiness by 10 seconds, causes random twitching, blinking and shivering. Causes heart failure if 150 cycles pass.<br><br>60+ UNITS: Stun duration reduction increased to 25%, +8 Stamina Regeneration. Reduces drowsiness by 15 seconds, causes intense jitteriness, messages about being able to conquer the world, causes random twitching, blinking and shivering. Causes heart failure if 30 cycles pass.||||1%||Highly dosage dependant chemical that is the backbone of most energy drinks and caffeinated beverages. Effects may be mild to incredibly powerful depending on how much is consumed, but can cause heart issues and addiction if not consumed in moderation.
|- id="Cannabidiol"
|- id="Cannabidiol"
|Cannabidiol (CBD)||{{N/a|align=left|N/A. Extract from [[Guide_to_Botany#Cannabis|cannabis]].}}||0.4||{{No}}||Yawning, sighing, feelings of peace, occasional drowsiness, 10% chance of causing confused movement and weakened status effect.||||||
|Cannabidiol (CBD)||{{N/a|align=left|N/A. Extract from [[Guide_to_Botany#Cannabis|cannabis]] or [[Foods and Drinks#Cannadanish|cannadanish pastries]]. The former only works with regular cannabis, not any of its mutations.{{OR}} Put [[Guide to Botany#Cannabis|cannabis]] in a [[Foods and Drinks#Still|still]] and collect the results. This only works with regular cannabis, not any of its mutations.}}||0.4||{{No}}||Yawning, sighing, feelings of peace, occasional drowsiness, 10% chance of causing confused movement and Knocked-down status effect. Prevents freak outs caused by the [[Trait#Nervous|Nervous trait]].||||||
|- id="Cat Drugs"
|- id="Cat Drugs"
|Cat Drugs||(1) [[#Catonium|Catonium]] + (1) [[#Psilocybin|Psilocybin]] + (1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] @ 374 K -> (3) Cat Drugs {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|Cat Drugs||(1) [[#Catonium|Catonium]] + (1) [[#Psilocybin|Psilocybin]] + (1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] @ 374 K -> (3) Cat Drugs {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]] {{OR}} Distill from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]].||0.4||{{No}}||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|- id="Crank"
|- id="Crank"
|Crank||(1) [[#Diphenhydramine|Diphenhydramine]] + (1) [[#Ammonia|Ammonia]] + (1) Lithium + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K -> (5) Crank {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 60%. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 {{TOX}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], additional body temperature increase, up to extra +5 {{TOX}}, up to +8 BRAIN, +5 {{BRUTE}}.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|Crank||(1) [[#Diphenhydramine|Diphenhydramine]] + (1) [[#Ammonia|Ammonia]] + (1) Lithium + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K -> (5) Crank {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 60%. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 {{TOX}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], additional body temperature increase, up to extra +5 {{TOX}}, up to +8 BRAIN, +5 {{BRUTE}}.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|- id="Jenkem"
|Jenkem||(1) [[#Urine|Urine]] + (1) [[#Compost|Compost]] -> (2) Jenkem||0.4||{{No}}||Causes dizziness. 10% chance of +1 {{TOX}}||||30%||Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
|- id="Krokodil"
|- id="Krokodil"
|Krokodil||(1) [[#Morphine|Morphine]] + (1) [[#Diphenhydramine|Diphenhydramine]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) Phosphorous + (1) Potassium + (1) [[#Welding Fuel|Welding Fuel]] @ 374 K -> (5) Krokodil {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 {{TOX}}, +1 BRAIN, 2% of +2 {{BRUTE}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 {{TOX}}, up to +3 BRAIN, up to +25 {{BRUTE}}. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|Krokodil||(1) [[#Morphine|Morphine]] + (1) [[#Diphenhydramine|Diphenhydramine]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) Phosphorus + (1) Potassium + (1) [[#Welding Fuel|Welding Fuel]] @ 374 K -> (5) Krokodil {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 {{TOX}}, +1 BRAIN, 2% of +2 {{BRUTE}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 {{TOX}}, up to +3 BRAIN, up to +25 {{BRUTE}}. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|- id="LSBee"
|- id="LSBee"
|LSBee||{{N/a|align=left|N/A. Get stung by a psychedelic space bee.}}||0.4||{{No}}||Messages about a buzzing sound in your ears. Hallucinate swarms of angry bees.||||||Pretty much a weaker [[#Lysergic Acid Diethylamide|LSD]] that causes bee hallucinations.
|LSBee||{{N/a|align=left|N/A. Get stung by a psychedelic space bee.}}||0.4||{{No}}||Messages about a buzzing sound in your ears. Hallucinate swarms of angry bees.||||||Pretty much a weaker [[#Lysergic Acid Diethylamide|LSD]] that causes bee hallucinations.
|- id="Lysergic Acid Diethylamide"
|- id="Lysergic Acid Diethylamide"
|Lysergic Acid Diethylamide (LSD)||(1) [[#Diethylamine|Diethylamine]] + (1) [[#Space Fungus|Space Fungus]] -> (3) LSD {{OR}} Extract from [[Guide to Botany#Rainbow Weed|rainbow weed]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|Lysergic Acid Diethylamide (LSD)||(1) [[#Diethylamine|Diethylamine]] + (1) [[#Space Fungus|Space Fungus]] <br>@ 344 K-> (3) LSD {{OR}} Extract from [[Guide to Botany#Rainbow Weed|rainbow weed]], [[Guide to Botany#Omega Weed|omega weed]], or [[Foods and Drinks#Saltwater Taffy|blue/blue-raspberry-flavored saltwater taffy]].||0.4||{{No}}||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|- id="Methamphetamine"
|- id="Methamphetamine"
|Methamphetamine||(1) [[#Ephedrine|Ephedrine]] + (1) Phosphorous + (1) Hydrogen + (1) Iodine @ 374 K -> (3) Methamphetamine {{OR}} Extract from [[Guide to Botany#Robust Asomna|Robust asomna]] or [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Obtain from [[Foods and Drinks#Robust-Eez|Robust-Eez]].||0.6||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%, +3 Stamina Regeneration, increases movement speed.<br><br> Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you. <br><br> Meth inhibits the effects of [[#Triple Meth|triple meth]], causing triple meth to cause no effect and preventing you from combining the two.
|Methamphetamine||(1) [[#Ephedrine|Ephedrine]] + (1) Phosphorus + (1) Hydrogen + (1) Iodine @ 374 K -> (3) Methamphetamine {{OR}} Extract from [[Guide to Botany#Invigorating Ipecacuanha|invigorating ipecacuanha roots]] or [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Obtain from [[Foods and Drinks#Robust-Eez|Robust-Eez]].||0.6||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 50%, +3 Stamina Regeneration, increases movement speed.<br><br> Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>Quickly purges [[#Mannitol|Mannitol]] and [[#Synaptizine|Synaptizine]] at a rate of 5 units per cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you. <br><br> Meth inhibits the effects of [[#Triple Meth|triple meth]], causing triple meth to cause no effect and preventing you from combining the two.<br><br>There is a [[#Syndicate Methamphetamine|syndicate version]] of this chem.
|- id="Nicotine"
|- id="Nicotine"
|Nicotine||{{N/a|align=left|N/A. Cigs, nicotine patches, [[Guide to Botany#Eggplant|eggplants]], and [[Guide to Botany#Tobacco|tobacco]].}}||0.4||{{No}}||+1 Stamina Regeneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 8%. 50% chance of causing jitteriness.<br><br>OVERDOSE (35) - Does +1 {{TOX}}, 8% chance of extra +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 {{TOX}} (additional), up to +20 {{OXY}}.||||70%||Slight stimulant best bundled with other minor stimulants. Slapping a whole bunch of nicotine patches on someone can kill them with escalating {{TOX}} and {{OXY}} damage.  
|Nicotine||{{N/a|align=left|N/A. Cigs, nicotine patches, [[Guide to Botany#Eggplant|eggplants]], and [[Guide to Botany#Tobacco|tobacco]].{{OR}}Put [[Guide to Botany#Tobacco|tobacco leaves]] into a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||+1 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 8%. 50% chance of causing jitteriness.<br><br>OVERDOSE (35) - Does +1 {{TOX}}, 8% chance of extra +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 {{TOX}} (additional), up to +20 {{OXY}}.||||70%||Slight stimulant best bundled with other minor stimulants. Slapping a whole bunch of nicotine patches on someone can kill them with escalating {{TOX}} and {{OXY}} damage.  
|- id="Nicotwaine"
|- id="Nicotwaine"
|Nicotwaine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Twobacco|twobacco leaves]].}}||0.4||{{No}}||+3 to Stamina Regeneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 11%, 10% chance of +2 {{TOX}}, 5% chance to remove all stuns & do +4 {{TOX}}. Jittering, shivering, and mildly ominous messages about how fast your heart is beating.<br><br>OVERDOSE (70) - Does +2 {{TOX}}. Moderate overdoses cause twitching, confused movement, body temperature rises in 30-60 degrees, and up to +5 {{TOX}}. Severe overdoses can cause stuns, paralysis, up to +20 {{OXY}}, and up to +5 {{TOX}} and is characterized by drooling, gasping, jittering, and/or messages about your hearting pounding and needing help.||||100%||Nicotine, but better -- sort of. It stun reduction is better than [[#Nicotine|nicotine]] and [[#Coffee|coffee]], but not as good as [[#Methamphetamine|meth]], though it has comparable stamina regen boost and more manageable side effects.   
|Nicotwaine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Twobacco|twobacco leaves]].{{OR}}Put [[Guide to Botany#Twobacco|twobacco leaves]] in a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||+3 to Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 11%, 10% chance of +2 {{TOX}}, 5% chance to remove all stuns & do +4 {{TOX}}. Jittering, shivering, and mildly ominous messages about how fast your heart is beating.<br><br>OVERDOSE (70) - Does +2 {{TOX}}. Moderate overdoses cause twitching, confused movement, body temperature rises in 30-60 degrees, and up to +5 {{TOX}}. Severe overdoses can cause stuns, paralysis, up to +20 {{OXY}}, and up to +5 {{TOX}} and is characterized by drooling, gasping, jittering, and/or messages about your hearting pounding and needing help.||||100%||Nicotine, but better -- sort of. It stun reduction is better than [[#Nicotine|nicotine]] and [[#Coffee|coffee]], but not as good as [[#Methamphetamine|meth]], though it has comparable stamina regen boost and more manageable side effects.   
|- id="Omegazine"
|Omegazine||{{N/a}}||0.4||{{No}}||IF 5+ UNITS: Blocks all incoming Stunned, Unconscious, and Knocked-down debuffs, cancels out all stuns, +500 Max Stamina, +500 Stamina Regeneration. Removes misstep, sleepiness, Disorient, and Slowed debuffs. Reduces misstep, dizziness, and drowsiness. -5 {{OXY}}/{{TOX}}, -10 {{BRUTE}}/{{BURN}}. <br><br>IF < 5 UNITS: +2 {{TOX}}, +1 {{BRUTE}}, 10% chance of 4 seconds of Stunned.||||||Formerly known simply as "stimulants", this divine healing and anti-stun chemical only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects. <br><br>Essentially an admin-only chemical. This is one of the handful of chems that is blacklisted from things like [[Artifact Research#Bomb|artifact chemical bombs]], [[Artifact Research#Cell|artifact cell leaks]], and other things that can pull from all the chemicals in the game.
|- id="Psilocybin"
|- id="Psilocybin"
|Psilocybin||{{N/a|align=left|N/A. [[Guide to Botany#Magic Mushroom|Mushroom]] and [[Guide to Botany#Omega Weed|cannabis mutation]].}}||0.4||{{No}}||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|Psilocybin||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Magic Mushroom|magic mushrooms]], [[Guide to Botany#Omega Weed|omega weed]], or [[Foods and Drinks#Saltwater Taffy|cherry-flavored/red saltwater taffy]].}}||0.4||{{No}}||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|- id="Solipsizine"
|Solipsizine||(1) [[#Lysergic Acid Diethylamide|LSD]] + (1) [[#Neurodepressant|Neurodepressant]] + (1) [[#Haloperidol|Haloperidol]] -> (3) Solipsizine {{OR}} Randomly find in ??? pill bottles/[[Artifact Research#Injector|artifact injectors]].||0.2||{{No}}||Foreboding feelings of being alone or everything being too silent. <br><br> After 15 cycles, causes temporary hearing damage, makes everyone else disappear. After 25 cycles, deals 1 [[Doctoring#Brain|BRAIN]] (if you're at or below 40 BRAIN), and has a chance to causing a heartbeat sound hallucination.||||8%||Strong deliriant that causes everyone else to disappear, temporarily stops you from hearing things, and makes you acutely aware of your own heartbeats. <br><br> Can cause a violent convulsion that knocks you down for a few seconds when removed if it reaches the state that makes others invisible and [[Doctoring#Brain|BRAIN]] is higher than 10.
|- id="Space Drugs"
|- id="Space Drugs"
|Space Drugs||(1) Mercury + (1) Sugar + (1) Lithium -> (3) Space Drugs  {{OR}} (1) [[#Safrole|Safrole]] + (1) [[#Salbutamol|Salbutamol]] + (1) Nitrogen + (1) Water -> (1) Space Drugs {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever [[Guide to Botany#Splicing|splice]].  
|Space Drugs||(1) Mercury + (1) Sugar + (1) Lithium -> (3) Space Drugs  {{OR}} (1) [[#Safrole|Safrole]] + (1) [[#Salbutamol|Salbutamol]] + (1) Nitrogen + (1) Water -> (1) Space Drugs {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever [[Guide to Botany#Splicing|splice]].  
|- id="Stimulants"
|- id="Syndicate Methamphetamine"
|Stimulants||{{N/a|align=left|N/A. Use a [[Syndicate Items#Stimulants|stimpack]] on yourself, then extract your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].{{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.4||{{No}}||IF 5+ UNITS: Blocks all incoming Stunned, Paralysis, and Weakened debuffs, cancels out all stuns, +500 Max Stamina, +500 Stamina Regeneration. Removes misstep, sleepiness, Disorient, and Slowed debuffs. Reduces misstep, dizziness, and drowsiness. -5 {{OXY}}/{{TOX}}, -10 {{BRUTE}}/{{BURN}}. <br><br>IF < 5 UNITS: +2 {{TOX}}, +1 {{BRUTE}}, 10% chance of 4 seconds of Stunned.||||||Superb stimulant that only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
|Syndicate Methamphetamine||{{N/a|align=left|Eat a [[Syndicate Items#Syndicate Donk Pockets|syndicate donk pocket]]}} and draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|blood bag]].||0.6||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 50%, +3 Stamina Regeneration, increases movement speed.<br><br> Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||It shows up as just "methamphetamine" on [[Chemistry#Reagent Scanner|reagent scanners]] and similar devices, but unlike regular meth, this blend does ''not'' purge [[#Synaptizine|synaptizine]] or [[#Mannitol|mannitol]], giving it better synergy when taken with those chems. It also has a different color, but otherwise, it acts just like [[#Methamphetamine|regular meth]].<br><br>Since it's meant to imitate the effects of a [[Syndicate Items#Syndicate Donk Pockets|syndie donk]], the [[Syndicate Items#Class Crate - Field Medic|Field Medic's donk-injector]] also administers this.
|- id="Tetrahydrocannabinol"
|- id="Tetrahydrocannabinol"
|Tetrahydrocannabinol (THC)||{{N/a|align=left|N/A. [[Guide to Botany#Cannabis|Cannabis]].}}||0.4||{{No}}||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. ||||||Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
|Tetrahydrocannabinol (THC)||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Cannabis|regular cannabis]], [[Guide to Botany#Lifeweed|lifeweed]], [[Guide to Botany#Deathweed|deathweed]], [[Guide to Botany#Omega Weed|omega weed]], or [[Foods and Drinks#Cannadanish|cannadanish treats]].{{OR}}Put [[Guide to Botany#Cannabis|regular cannabis]], [[Guide to Botany#Lifeweed|lifeweed]], [[Guide to Botany#Deathweed|deathweed]], or [[Guide to Botany#Omega Weed|omega weed]] leaves in a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. ||||||Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
|- id="Triple Meth"
|- id="Triple Meth"
|Triple Meth||[[#Triple Meth|Secret!]]{{OR}}Find inside [[Artifact Research#Watering Can|artifact beakers/watering cans]].{{OR}}Rarely shows up in [[General Objects#Cigarillo|Juicer 'Rillos]].||0.2||{{No}}||Reduces duration of incoming Stunned, Weakened, and Paralysis debuffs by 98%. +1000 Stamina Regeneration. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 [[Doctoring#Brain|BRAIN damage]].  50% chance of shivering, rapid blinking, and twitching<br><br>OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Weakened debuff, messages about inability to control legs||||||Hardcore stimulant that's basically [[#Methamphetamine|meth]] on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the [[Doctoring#Brain|brain damage]] can be a major issue.  <br><br> None of these effects occur if you [[#Methamphetamine|meth]] in you! In other words, you can't combine the two.
|Triple Meth||[[#Triple Meth|Secret!]]{{OR}}Find inside [[Artifact Research#Watering Can|artifact beakers/watering cans]].{{OR}}Rarely shows up in [[General Objects#Cigarillo|Juicer 'Rillos]].||0.2||{{No}}||Reduces duration of incoming Stunned, Knocked-down, and Unconscious debuffs by 98%. +1000 Stamina Regeneration. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 [[Doctoring#Brain|BRAIN damage]].  50% chance of shivering, rapid blinking, and twitching.<br><br>Removes 5 units of [[#Mannitol|mannitol]] and 5 units of [[#Synaptizine|synaptizine]].<br><br>OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Knocked-down debuff, messages about inability to control legs||||||Hardcore stimulant that's basically [[#Methamphetamine|meth]] on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the [[Doctoring#Brain|brain damage]] can be a major issue.  <br><br> None of these effects occur if you [[#Methamphetamine|meth]] in you! In other words, you can't combine the two.
|}
|}


=== Food and Drink ===
=== Food and Drink ===
{{Wip|Reason=Ethanol values need to be updated to reflect [https://github.com/goonstation/goonstation/pull/15065 PR #15065] getting merged. This PR made it so the amount of ethanol an alcoholic drink generates is modified by depletion rate and tweaked depletion rates and alcohol strengths of various drinks to account for this change. As a general rule, the ethanol values shown are likely higher than in reality.}}
All manner of chems related to foods, drinks, and things that go in them or can be created from them. While all chems can be ingested, these are specifically meant to be consumed...just not always with beneficial effects.  
All manner of chems related to foods, drinks, and things that go in them or can be created from them. While all chems can be ingested, these are specifically meant to be consumed...just not always with beneficial effects.  


Line 521: Line 624:
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="????"
|- id="????"
|????||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Out of this World|Purple goop]], [[Foods and Drinks#?????|???? (food)]], [[Foods and Drinks#Smoldering Mess|smoldering messes]], [[Foods and Drinks#Physical Manifestation of the Very Concept of Fried Foods|physical manifestations of the very concept of fried foods]], and low-quality [[Guide to Botany#Available Crops|botany]] [[Guide to Botany#Crop Mutations|crops]].}}||0.4||{{No}}||||INGEST - Food poisoning, stuns the consumer briefly.||||
|????||Side product when [[#Espresso|concentrating filter coffee]].{{OR}} Extract from [[Guide to Botany#Out of this World|Purple goop]], [[Foods and Drinks#Orange Goop|orange goop]] from [[Guide to Botany#Leaker|leaker plants]],[[Foods and Drinks#?????|???? (food)]], [[Foods and Drinks#Smoldering Mess|smoldering messes]], [[Foods and Drinks#Physical Manifestation of the Very Concept of Fried Foods|physical manifestations of the very concept of fried foods]], and low-quality [[Guide to Botany#Available Crops|botany]] [[Guide to Botany#Crop Mutations|crops]].{{OR}} Find inside [[Foods and Drinks#Rancid Space Milk|Rancid Space Milk]].{{OR}} Put a [[Foods and Drinks#Little Danny's Snack Cake|Little Danny's Snack Cake]] in a [[Foods and Drinks#Still|still]] and collect the results.||0.4||{{No}}||||INGEST - Causes [[Virus#Food Poisoning|food poisoning]], stuns and knocks the consumer down for a brief 2 seconds.||||Also called "yuck", which is also the name used in the source code. Whether you call it, it's of course a bad idea to put it in your body. While it might not ding your health, the vomiting and stuns incurred by food poisoning can still give you a bad time.
|- id="Banana Juice"
|Banana Juice||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Banana|bananas]]. Can sometimes extract from [[Foods and Drinks#Gummy Worm|gummy worms]] and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]].{{OR}}}}Brew [[Guide to Botany#Banana|bananas]] in a [[Foods and Drinks#Still|still]].||0.4||{{No}}|| || || || How tropical. This otherwise inert chemical can randomly appear in [[Foods and Drinks#Gummy Worm|gummy worms]] and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]], but [[Guide to Botany#Banana|bananas]] are probably your best bet.
|- id="Beer"
|- id="Beer"
|Beer||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|alcohol dispensers]]. {{OR}} Find in [[Foods and Drinks#Beer|beer bottles]] (duh) {{OR}} [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Wheat|wheat]].}}||0.4||{{No}}||Decays into 0.07 units of [[#Ethanol|ethanol]].||INGEST & Below 280K - Heals 5 {{TOX}} damage. At this temperature, the beer is named "Chilled Beer".|| || Name changes to "Chilled Beer" when below 280K and "Warm Beer" above when 280. Chilled Beer only heals immediately after it's ingested, not when it's in your bloodstream, so an [[Medical Objects#Blood Bag|IV drip]] (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).   
|Beer||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|alcohol dispensers]]. {{OR}} Find in [[Foods and Drinks#Beer|beer bottles]] (duh) {{OR}} [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Wheat|wheat]]. Works with regular wheat and both the [[Guide to Botany#Durum Wheat|durum wheat]] and [[Guide to Botany#Steel Wheat|steel wheat]] mutations.}}||0.4||{{No}}||Decays into 0.07 units of [[#Ethanol|ethanol]].||INGEST & Below 280K - Heals 5 {{TOX}} damage. At this temperature, the beer is named "Chilled Beer".|| || Name changes to "Chilled Beer" when below 280K and "Warm Beer" above when 280. Chilled Beer only heals immediately after it's ingested, not when it's in your bloodstream, so an [[Medical Objects#Blood Bag|IV drip]] (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).   
|- id="Beepskybräu Security Schwarzbier"
|- id="Beepskybräu Security Schwarzbier"
|Beepskybräu Security Schwarzbier||(1) [[#Beer|Beer]] + (1) [[#Nanomachines|Nanomachines]] -> (2) Beepskybräu Security Schwarzbier {{OR}}[[Foods and Drinks#Still|Distill]] from [[Foods_and_Drinks#Roboburgers|roboburgers]]{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||Decays into 0.1 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: 2 seconds of Weakened, 10 seconds of Stunned. Victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|Beepskybräu Security Schwarzbier||(1) [[#Beer|Beer]] + (1) [[#Nanomachines|Nanomachines]] -> (2) Beepskybräu Security Schwarzbier {{OR}}[[Foods and Drinks#Still|Distill]] from [[Foods_and_Drinks#Roboburgers|roboburgers]] or [[Foods and Drinks#Cheeseborger|cheeseborgers]].{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.7||{{No}}||Decays into 0.1 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: 2 seconds of Knocked-down, 10 seconds of Stunned. Victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|- id="Beff"
|- id="Beff"
|Beff||(1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Partially Hydrogenated Space-Soybean Oil|Partially Hydrogenated Space-Soybean Oil]] + (1) Plasma -> (4) Beff||0.4||{{No}}||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||
|Beff||(1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Partially Hydrogenated Space-Soybean Oil|Partially Hydrogenated Space-Soybean Oil]] + (1) Plasma -> (4) Beff||0.4||{{No}}||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||
|- id="Bilk"
|- id="Bilk"
|Bilk|| (1) [[#Milk|Milk]] + (1) [[#Beer|Beer]] -> (2) Bilk||0.075||{{No}}||Attempts to cap [[Doctoring#LOSEBREATH|LOSEBREATH]] at 10 and {{OXY}} at 85. <br><br>If total health and [[Doctoring#LOSEBREATH|LOSEBREATH]] are less than 0, -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}||||||Essentially, a weaker version of [[#Ephedrine|ephedrine]] that can act like a weak [[#Omnizine|omnizine]] if you're at low health.  
|Bilk|| (1) [[#Milk|Milk]] + (1) [[#Beer|Beer]] -> (2) Bilk||0.4||{{No}}||Attempts to cap [[Doctoring#LOSEBREATH|LOSEBREATH]] at 10 and {{OXY}} at 85. <br><br>If total health and [[Doctoring#LOSEBREATH|LOSEBREATH]] are less than 0, -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}<br><br>OVERDOSE (69) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||||Essentially, a weaker version of [[#Ephedrine|ephedrine]] that can act like a weak [[#Omnizine|omnizine]] if you're at low health.  
|- id="Bitters"
|- id="Bitters"
|Bitters||{{N/a|align=left|N/A. Dispense from an [[Foods_and_Drinks#Dispenser|alcohol dispenser]].{{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]].}}||0.4||{{No}}||||On INGEST - If consumed alone, stuns and has a 25% chance to cause vomiting.||||Used in several cocktails. Don't consume it alone!
|Bitters||{{N/a|align=left|N/A. Dispense from an [[Foods_and_Drinks#Dispenser|alcohol dispenser]].{{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]].}}||0.4||{{No}}||Decays into 0.45 units of [[#Ethanol|ethanol]]||On INGEST - If consumed alone, stuns and has a 25% chance to cause vomiting.||||Used in several cocktails. Don't consume it alone!
|- id="Bliss on the Beach"
| Bliss on the Beach || (1) Vodka + (1) Cranberry Juice + (1) Orange Juice -> (3) Bliss on the Beach {{OR}} (2) [[#Screwdriver|Screwdriver]] + (1) Cranberry Juice -> (2) Bliss on the Beach || 0.4 || {{No}} || Decays into 0.1 units of [[Chemicals#Ethanol|ethanol]]. || || ||Causes fart sound upon mixing. It was formerly known as "Sex on the Beach", a reference to the real life cocktail of the same name. It was changed because it resulted in a lot of annoying false positives.
|- id="Bloody Scary"
| Bloody Scary || (1) [[#Vodka|Vodka]] + (1) [[Changeling]] Blood -> (2) Bloody Scary || 0.4|| {{No}} || Decays into 2.3 units of [[Chemicals#Ethanol|ethanol]]|| || ||Upon mixing, plays a soundclip of something getting smacked and outputs a unique chat message about the blood trying to escape. Often used for [[Changeling#Identifying Changelings|identifying changelings]]. <br><br>If a [[changeling]] drinks [[#Vodka|vodka]], their blood does ''not'' mix with the vodka to make Bloody Scary. Only when it's outside the body do they mix. 
|- id="Blue Lagoon"
| Blue Lagoon|| (1) Vodka + (1) [[#Curacao|Curacao]] + (1) [[#Lemonade|Lemonade]] -> (3) Blue Lagoon || 0.7 || {{No}} || {{Instant}} || Decays into 0.1 units of [[#Ethanol|ethanol]] || ||
|- id="Blue Milk"
|Blue Milk||(1) [[#Milk|Milk]] + (1) [[#Blueberry Juice|Blueberry Juice]] -> (2) Blue Milk||0.4||{{No}}||If total {{TOX}} damage is less than 25: -1 {{TOX}}.<br><br>IF [[Guide to Genetics#Ossification|SKELETON]]: -1 {{BRUTE}}, -1 {{BURN}}. 15% chance of amusing misspelling of "bones".<br><br>Removes [[#Capsaicin|Capsaicin]] 5 units at a time. Removes all [[#Dragon's Breath|Dragon's Breath]] and [[#Ghost Chili Juice|Ghost Chili Juice]], completely consuming the milk.||||||Like in ''Star Wars''. Blue milk is pretty much [[#Milk|regular milk]] but in a different color.
|- id="Bo Jack Daniel's"
|- id="Bo Jack Daniel's"
|Bo Jack Daniel's||{{N/a|align=left|N/A. Find in bottles of [[Foods and Drinks#Bo Jack Daniel's|Bo Jack Daniel's]].}}||0.4||{{No}}||Decays into 5 units of [[#Ethanol|ethanol]]. <br><br> 8% chance to give you a beard if you're a male and don't already have one. Sensations of manliness. <br><br>8% chance to say a "drunktalk" line, randomly picked from a set unique to this drink. ||INGEST - Puts 0.75 * volume of Bo Jack Daniel's ingested units of [[#Ethanol|ethanol]] in you.<br><br>If volume of Bo Jack Daniel's drunk > 10 units, makes you vomit it all out and paralyzes you for 3 seconds. Does not occur if you have [[Guide to Genetics#Alcohol Resistance|alcohol resistance]]. |||| Makes you quite drunk, sometimes makes you say something rather depressing. Can absolutely devastate your [[Doctoring#Liver Damage|your liver]].
|Bo Jack Daniel's||{{N/a|align=left|N/A. Find in bottles of [[Foods and Drinks#Bo Jack Daniel's|Bo Jack Daniel's]].}}||0.4||{{No}}||Decays into 13 units of [[#Ethanol|ethanol]]. <br><br> 8% chance to give you a beard if you're a male and don't already have one. Sensations of manliness. <br><br>8% chance to say a "drunktalk" line, randomly picked from a set unique to this drink. ||INGEST - Puts 0.75 * volume of Bo Jack Daniel's ingested units of [[#Ethanol|ethanol]] in you.<br><br>If volume of Bo Jack Daniel's drunk > 10 units, makes you vomit it all out and renders you unconscious for 3 seconds. Does not occur if you have [[Guide to Genetics#Alcohol Resistance|alcohol resistance]]. |||| Makes you quite drunk, sometimes makes you say something rather depressing. Can absolutely devastate your [[Doctoring#Liver Damage|your liver]].
|- id="BOOrbon"
|- id="BOOrbon"
|BOOrbon||(1) Bourbon + (1) [[#Ectoplasm|Ectoplasm]] -> (2) BOOrbon||0.4||{{No}}||Decays into 0.6 units of [[#Ethanol|ethanol]].||||||Makes a spooky sound upon mixing.
|BOOrbon||(1) Bourbon + (1) [[#Ectoplasm|Ectoplasm]] -> (2) BOOrbon||0.4||{{No}}||Decays into 1.3 units of [[#Ethanol|ethanol]].||||||Makes a spooky sound upon mixing.
|- id="Brave Bull"
|- id="Brave Bull"
|Brave Bull||(1) Tequila + (1) [[#Coffee|Coffee]] -> (2) Brave Bull||0.4||{{No}}||Decays into 0.35 units of [[#Ethanol|ethanol]]. <Br><Br>Reduces incoming Stunned, Weakened, and Paralysis debuffs by 8%.||||||Surprisingly stimulating drink, though rather mildly so. 8% stun resistance might not sound like much, but it's higher than the ones for [[#Coffee|coffee]], [[#Sugar|sugar]], and [[#Nicotine|nicotine]], although it comes with no stamina boosts, and there definitely are better options, such as [[#Methamphetamine|meth]].  
|Brave Bull||(1) Tequila + (1) [[#Coffee|Coffee]] -> (2) Brave Bull||0.4||{{No}}||Decays into 0.35 units of [[#Ethanol|ethanol]]. <Br><Br>Reduces incoming Stunned, Knocked-down, and Unconscious debuffs by 8%.||||||Surprisingly stimulating drink, though rather mildly so. 8% stun resistance might not sound like much, but it's higher than the ones for [[#Coffee|coffee]], [[#Sugar|sugar]], and [[#Nicotine|nicotine]], although it comes with no stamina boosts, and there definitely are better options, such as [[#Methamphetamine|meth]].  
|- id="Bread"
|- id="Bread"
|Bread||{{N/a|align=left|N/A. Use a [[Foods and Drinks#Loaf of Bread|loaf or slice of bread]] (any type) on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates bread slices when applied to floor tiles.||||
|Bread||{{N/a|align=left|N/A. Use a loaf or slice of bread (any type listed [[Foods and Drinks#Breads|here]], save [[Foods and Drinks#Baguette|baguette]]) on a beaker. {{OR}}Extract from a loaf or slice of bread (any type listed [[Foods and Drinks#Breads|here]], save [[Foods and Drinks#Baguette|baguette]]) or [[Foods and Drinks#Fairy Bread|fairy bread]].}}||0.4||{{No}}||||5+ UNITS: Creates bread slices when applied to floor tiles.||||Literally liquid bread. In case you're wondering, [[Foods and Drinks#Garlic Bread|garlic bread]] and [[Foods and Drinks#Cheesy Garlic Bread|cheesy garlic bread]] ''don't'' have this.
|- id="Butter"
|- id="Butter"
|Butter||{{N/a|align=left|N/A. Extract from... well, [[Foods_and_Drinks#Butter|butter.]]}}||0.4||{{No}}||Decays into 1 unit of [[#Cholesterol|cholesterol]].||Makes floors slippery upon application.||||
|Butter||{{N/a|align=left|N/A. Extract from... well, [[Foods_and_Drinks#Butter|butter.]]}}||0.4||{{No}}||Decays into 1 unit of [[#Cholesterol|cholesterol]].||Makes floors slippery upon application.||||
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|Caledonium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Haggis|haggis]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-F|"Scottish accent" mutation]] for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Higher doses don't change the "three minutes" part but do still extend the duration of the accent, simply due to being in your system for longer.||TOUCH / INGEST - Same effect.||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for at least three minutes, so you only need a little bit at a time to get your accent back.
|Caledonium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Haggis|haggis]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-F|"Scottish accent" mutation]] for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Higher doses don't change the "three minutes" part but do still extend the duration of the accent, simply due to being in your system for longer.||TOUCH / INGEST - Same effect.||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for at least three minutes, so you only need a little bit at a time to get your accent back.
|- id="Capsaicin"
|- id="Capsaicin"
|Capsaicin||{{N/a|align=left|N/A. [[Foods and Drinks#Oven-made Spaghetti Arrabiata|Spaghetti arrabbiata]]. Extracted from [[Guide to Botany#Available Crops|any chili and omega cannabis leaves]].}}||0.4||{{No}}||Stuttering, increases body temperature slightly. 10% chance of stunning briefly.<br><br>20+ UNITS: 10% of up to +10 {{OXY}}.||TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.<br><br>INGEST -  Stuttering. 80+ UNITS: medium-duration stun||1%||[[Security Objects#Crowd Dispersal Grenade|Crowd dispersal grenades]] contain this.
|Capsaicin||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Chili|chili peppers]], [[Guide to Botany#Fiery Chili|ghostlier chili peppers]], [[Foods and Drinks#Spaghetti Arrabiata|spaghetti arrabbiata]], [[Foods and Drinks#Bowl of Mapo Tofu|bowl of mapo tofu]], [[Foods and Drinks#Bowl of Synth Mapo Tofu|bowl of synth mapo tofu]], and [[Foods and Drinks#Chili Cheese Fries|chili cheese fries]].}}||0.4||{{No}}||Stuttering, increases body temperature 0-3 degrees. 10% chance for coughing and 1 second of Stunned, on a 7 second cooldown (i.e. if you cough and get stunned, at least 7 seconds must pass before it can happen again).<br><br>20+ UNITS: 19% of up to +10 {{OXY}}, 1 second of Stunned, coughing, and body temperature increase of 5-20 degrees, all on a 7 second cooldown. More severe stuttering.||TOUCH - Causes blurred vision, confused movement, and 2 seconds of Stunned (on a 3 second cooldown), plus 50% chance of temporary blindness. Blocked by masks, hats, and glasses that cover the eyes.<br><br>INGEST -  Stuttering. 80+ UNITS: 5 seconds of Knocked-down||1%||The secret behind spicy food (and [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]]): a stun chem that screws with your vision. [[Clothing#Gas Mask|Gas masks]] and the like prevent the TOUCH effects, but don't forget you need an [[Internals|air supply]] to protect you if you're inhaling it in gas form.
|- id="Catamount"
| Catamount ||| (4) [[Chemicals#Ginger Ale|Ginger Ale]] + (1) [[Chemicals#Orange Juice|Orange Juice]] + (1) [[Chemicals#Grenadine|Grenadine]] + (2) [[Chemicals#Ice|Ice]] -> (8) Catamount || 0.4 || {{No}} || || || || A sweet and fruity nonalcoholic drink that plays a clip of a cat meowing when mixed.
|- id="Champagne"
| Champagne|| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].}} || 0.7 || {{No}} || Decays into 0.12 units of [[#Ethanol|ethanol]]. || || ||
|- id="Cheese"
|- id="Cheese"
|Cheese ||[[#Milk|Milk]] + [[#Vomit|Vomit]]. {{OR}} Extract from [[Food#Cheese Sandwich|cheese sandwiches]] made with [[Food#Loaf of Dread|spooky bread]].||0.4||{{No}}||3% chance to create 1-2 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Food#Cheese|cheese]] when applied on the floor.||||Fun to mix with [[#Smoke Powder|smoke powder]] and a great way to replenish the kitchen's cheese stocks.   
|Cheese ||(1) [[#Milk|Milk]] + (1) [[#Vomit|Vomit]] -> (1) Cheese {{OR}} (1) [[#Milk|Milk]] + (Any, not consumed) [[#Acetic Acid|Acetic Acid]] -> (1) Cheese {{OR}}Extract from [[Foods and Drinks#Cheesy Garlic Bread|cheesy garlic bread]], [[Foods and Drinks#Chili Cheese Fries|chili cheese fries]], or [[Food#Cheese Sandwich|cheese sandwiches]] made with [[Food#Loaf of Dread|spooky bread]].||0.4||{{No}}||3% chance to create 1-2 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Food#Cheese|cheese]] when applied on the floor.||||Fun to mix with [[#Smoke Powder|smoke powder]] and a great way to replenish the kitchen's cheese stocks.   
|- id="Cheese Substitute"
|- id="Cheese Substitute"
|Cheese Substitute||{{N/a|align=left|N/A. Extract from magical jelly beans and certain Discount Dan's burritos.}}||0.4||{{No}}||OVERDOSE (50) - 8% chance of 1 to 2 {{TOX}} damage.||||10%||
|Cheese Substitute||{{N/a|align=left|N/A. Extract from magical jelly beans and certain [[Foods and Drinks#Descuento Danito's Burritos|Discount Dan's burritos]].}}||0.4||{{No}}||OVERDOSE (50) - 8% chance of 1 to 2 {{TOX}} damage.||||10%||
|- id="Chicken Soup"
|- id="Chicken Soup"
|Chicken Soup||{{N/a|align=left|N/A. Find in [[Food and Drinks#Chicken Soup|chicken soup cups]] from coffee machines.}}||0.2||{{No}}||10% chance each of curing [[Virus#Common Cold|the common cold]], [[Virus#Flu|influenza]], [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]]||||||Safe remedy for minor diseases.
|Chicken Soup||{{N/a|align=left|N/A. Find in [[Food and Drinks#Chicken Soup|chicken soup cups]] from coffee machines.}}||0.2||{{No}}||10% chance each of curing [[Virus#Common Cold|the common cold]], [[Virus#Flu|influenza]], [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]]||||||Safe remedy for minor diseases.
|- id="Chocolate"
|- id="Chocolate"
|Chocolate||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ice Cream|Chocolate ice-cream]], [[Foods and Drinks#Chocolate-Chip Cookie|chocolate chip cookies]], [[Foods and Drinks#Happy Elf Hot Chocolate|chocolaty drinks]], [[Foods and Drinks#Hetz Cup|Hetz Cups]], and chocolate bars. }}||0.4||{{No}}||Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any [[#Freeze|Freeze]].||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||
|Chocolate||{{N/a|align=left|N/A. Extract from chocolate bars, [[Foods and Drinks#Ice Cream|chocolate ice-cream]], [[Foods and Drinks#Chocolate-Chip Cookie|chocolate chip cookies]], [[Foods and Drinks#Chocolate-Chip Moon Pie|chocolate-chip moon pies]], [[Foods and Drinks#Hetz Cup|Hetz Cups]], [[Foods and Drinks#Jaffa Cake|jaffa cakes]], [[Foods and Drinks#Jaffa Moon Cobbler|jaffa moon cobblers]], and [[Foods and Drinks#Whoopie Pie|whoopie pies]].{{OR}}Find inside [[Foods and Drinks#Happy Elf Hot Chocolate|Happy Elf Hot Chocolate]].}}||0.4||{{No}}||Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any [[#Freeze|Freeze]].||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||
|- id="Cholesterol"
|- id="Cholesterol"
|Cholesterol||{{N/a|align=left|N/A. Extracted from many [[Foods and Drinks#Main course|meat dishes.]]}}||0.4||{{No}}||-10 Maximum Stamina.<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 {{TOX}}, odd feelings in chest.<br>45+ UNITS: ~7% of up to +4 {{TOX}}, chest pains & aches.<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]], painful burning sensation in chest||Turns a non-special [[blob]] tile into a lipid cell||||Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
|Cholesterol||{{N/a|align=left|N/A. Extracted from many [[Foods and Drinks#Chef's Cookbook|meat dishes]], such as [[Foods and Drinks#Chili Cheese Fries|chili cheese fries]].}}||0.4||{{No}}||-10 Maximum Stamina.<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 {{TOX}}, odd feelings in chest.<br>45+ UNITS: ~7% of up to +4 {{TOX}}, chest pains & aches.<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]], painful burning sensation in chest||Turns a non-special [[blob]] tile into a lipid cell||||Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
|- id="Cinnamon"
|Cinnamon||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Cinnamon|cinnamon sticks]] and [[Foods and Drinks#Cinnamon Donut|cinnamon donuts]].}}||0.4||{{No}}||OVERDOSE (20) - +2 [[Doctoring#LOSEBREATH|LOSEBREATH]], 3 seconds of Stunned. Causes coughing (with slightly unique chat messages), creating a harmless brown cloud (it does not transfer cinnamon.) Removes 20 units of cinnamon.|| || ||Delicious, but if you eat too much, it makes you cough some of it out. The coughing part can get out of control if you go overboard.
|- id="Coffee"
|Coffee||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Robust Coffee|robust coffee]] and [[Foods and Drinks#Coffeemakers|coffeemakers]].{{OR}} Extract from [[Guide to Botany#Coffee|coffee berries]] or [[Foods and Drinks#Coffee Beans|coffee beans]].}}||0.4||{{No}}||+2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 7%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant with minor stamina regeneration buff.
|- id="Cola"
|- id="Cola"
|Cola||(1) [[#Soda Water|Soda Water]] + (1) Sugar -> (2) Cola {{OR}} Find in any kind of [[Foods and Drinks#Drinks|soda]]. {{OR}} Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].||0.4||{{No}}||Reduces drowsiness. <br><br>If current body temperature is above base body temp (37C/310K), i.e. hotter than should be, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K).|||||||Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
|Cola||(1) [[#Soda Water|Soda Water]] + (1) Sugar -> (2) Cola {{OR}} Find in any kind of [[Foods and Drinks#Drinks|soda]]. {{OR}} Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].||0.4||{{No}}||Reduces drowsiness. <br><br>If current body temperature is above base body temp (37C/310K), i.e. hotter than should be, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K).|||||||Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
|- id="Coffee"
|Coffee||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Robust Coffee|robust coffee]] and [[Foods and Drinks#Coffeemakers|coffeemakers]].}}||0.4||{{No}}||+2 Stamina Regeneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 7%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant with minor stamina regeneration buff.
|- id="Corn Starch"
|- id="Corn Starch"
|Corn Starch||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Bee Kibble|bee kibble]]. }}||0.4||{{No}}||||||||Corn-related precursor.
|Corn Starch||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Bee Kibble|bee kibble]]. }}||0.4||{{No}}||||||||Corn-related precursor.
|- id="Corn Syrup"
|- id="Corn Syrup"
|Corn Syrup||(1) [[#Corn Starch|Corn Starch]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K -> (2) Corn Syrup||0.4||{{No}}||Decays into 1.2 units of sugar.||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|Corn Syrup||(1) [[#Corn Starch|Corn Starch]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K -> (2) Corn Syrup||0.4||{{No}}||Decays into 1.2 units of sugar.||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|- id="Cosmopolitan"
| Cosmopolitan || (1) Vodka + (1) Cranberry Juice + (1) Lime Juice -> (3) Cosmopolitan {{OR}} (2) [[#Vodka Gimlet|Vodka Gimlet]] + (1) Cranberry Juice -> (3) Cosmopolitan || 0.7 || {{No}} || Decays into 0.1 units of [[#Ethanol|ethanol]]. || INGEST - Gives you a random accent [[Guide to Genetics#Mutation List|mutation]] for 30 seconds. Ingesting it again does not change the mutation, but it does reset the duration.|| || A fruity cocktail that grants a random accent when drunk. The game is smart enough to leave your [[Guide to Genetics#Stability|genetic stability]] intact after the effects wear off.
|- id="Curacao"
|- id="Curacao"
|Curacao||{{N/a|align=left|N/A. Find inside [[Foods and Drinks#Curacao Liqueur|Curacao Liqueur bottles]], natch.}}||0.4||{{No}}||Decays into 2 units of [[#Ethanol|ethanol]]. <br><br>5% chance to drunkenly say a random line unique to this drink.|||||| This surprisingly strong, distinctly blue liqueur is used in a couple of [[#Regular Drinks|tropical drinks]]. You can find a bottle of it in a unique bar in the [[Trench]] on [[Oshan]] and [[Manta]], and [[Bar#Manta|Manta's Bar]] starts with one.  
|Curacao||{{N/a|align=left|N/A. Find inside [[Foods and Drinks#Curacao Liqueur|Curacao Liqueur bottles]], natch.}}||0.4||{{No}}||Decays into 2 units of [[#Ethanol|ethanol]]. <br><br>5% chance to drunkenly say a random line unique to this drink.|||||| This surprisingly strong, distinctly blue liqueur is used in a couple of [[#Regular Drinks|tropical drinks]]. You can find a bottle of it in [[Quartermaster#Alcohol Resupply Crate|Alcohol Resupply Crates]], and if you're on [[Oshan]], you can also find it at a unique bar in the [[Trench]].
|- id="Cream"
|Cream||{{N/a|align=left|N/A. Extract from:
*[[Foods and Drinks#Bacon Moon Pie|Bacon moon pie]]
*[[Foods and Drinks#Chocolate-Chip Moon Pie|Chocolate-chip moon pie]]
*[[Foods and Drinks#Cream|Cream]] (duh!)
*[[Foods and Drinks#Cream of Mushroom|Cream of mushroom]] (including its [[Foods and Drinks#Cream of Magic Mushroom|magic mushroom]] and [[Foods and Drinks#Cream of Amanita Mushroom|amanita]] versions that go by just "cream of mushroom" in-game)
*[[Foods and Drinks#Cream Pie|Cream pies]]
*[[Foods and Drinks#Creamy Sponge Cake|Creamy sponge cake]]
*[[Foods and Drinks#Full Moon Pie|Full moon pie]]
*[[Foods and Drinks#Ice Cream|Ice cream]] (but only the kind made from custom reagents)
*[[Foods and Drinks#Iron Moon Pie|Iron moon pie]]
*[[Foods and Drinks#Jaffa Moon Cobbler|Jaffa moon cobbler]]
*[[Foods and Drinks#Oatmeal Moon Pie|Oatmeal moon pie]]
*[[Foods and Drinks#Sugar Moon Pie|Sugar moon pie]]
*[[Foods and Drinks#Whoopie Pie|Whoopie pie]].}}
||0.4||{{No}}||25% chance to decay into 1 unit of [[#Cholesterol|cholesterol]] and 1 unit of [[#Milk|milk]].||||||Dairy product found in moon pies, cream pie, ice cream, and other dishes. It's slightly bad for you. Slightly.
|- id="Death Spice"
|- id="Death Spice"
|Death Spice||{{N/a|align=left|N/A. Find inside pills from (????) pill bottles. }} ||0.4||{{No}}||0.0001% (i.e. one in a million) chance to straight up kill you.||||||Feel lucky?  
|Death Spice||{{N/a|align=left|N/A. Find inside pills from (????) pill bottles. }} ||0.4||{{No}}||0.0001% (i.e. one in a million) chance to straight up kill you.||||||Feel lucky?  
|- id="Decaf Espresso"
|- id="Decaf Espresso"
|Decaf Espresso||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Espresso Machine|espresso machine]].}}||0.4||{{No}}||+2 Stamina Regeneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 2.5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||1%||[[#Espresso|Espresso]], but with less cafffine, so it provides smaller stamina and stun resistance boosts, and it's not as addictive. This makes it not too different from [[#Coffee|coffee]].
|Decaf Espresso||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Espresso Machine|espresso machine]].}}||0.4||{{No}}||+2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 2.5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||1%||[[#Espresso|Espresso]], but with less caffeine, so it provides smaller stamina and stun resistance boosts, and it's not as addictive. This makes it not too different from [[#Coffee|coffee]].
|- id="Diesel"
| Diesel || (1) [[#Snakebite|Snakebite]]  + (1) Cranberry Juice -> (2) Diesel || 0.4 || {{No}} ||Decays into 0.25 units of [[#Ethanol|ethanol]].|| || || Not actual diesel fuel, just a cocktail named that. That said, it is usable in the [[Power Grid#Portable Combustion Generator|Portable Combustion Generator]], comparable in strength to [[#Welding Fuel|welding fuel]].
|- id="Dragon's Breath"
|- id="Dragon's Breath"
|Dragon's Breath||[[#Dragon's Breath Hint|Secret!]]||1||{{No}}||Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 BURNING||||Neutralized by [[#Milk|milk]]. You need hundreds units for the instadeath chance to be noticeable, but a [[Syndicate Items#Sleepy Pen|sleepy pen's]] worth still has [[Doctoring#Liver Failure|disastrous effects]] on the [[Doctoring#Liver Damage|liver]]. <Br><Br>A reference to a similarly fiery drink from Hero's Quest, highlighted in [https://www.youtube.com/watch?v=ySq4O4sZj1w this scene].
|Dragon's Breath||[[#Dragon's Breath Hint|Secret!]]||1||{{No}}||Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +100 seconds of Burning if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 seconds of Burning||||Neutralized by [[#Milk|milk]]. You need hundreds units for the instadeath chance to be noticeable, but a [[Syndicate Items#Sleepy Pen|sleepy pen's]] worth still has [[Doctoring#Liver Failure|disastrous effects]] on the [[Doctoring#Liver Damage|liver]]. <Br><Br>A reference to a similarly fiery drink from Hero's Quest, highlighted in [https://www.youtube.com/watch?v=ySq4O4sZj1w this scene].
|- id="Ecto Cooler"
|- id="Ecto Cooler"
|Ecto Cooler||(1) Orange Juice + (1) [[#Ectoplasm|Ectoplasm]] + (1) [[#Uranium|Uranium]] -> (3) Ecto Cooler{{OR}}Randomly find inside [[Artifact Research#Watering Can|artifact beakers/watering cans]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[Foods and Drinks#Hobo Wine|hobo wines]].||0.4||{{No}}|| Decays into 1 unit of [[#VHFCS|VHFCS]]. 10% chance to also decay into 1 unit of [[#Strange Green Goop|strange green goop]]. |||||| The [[#Strange Green Goop|strange green goop]] can let you see [[Ghost]]s. Watch out for the [[#VHFCS|VHFCS]] though, or the [[Doctoring#Pancreas Damage|pancreas damage]] might make you into one of them.
|Ecto Cooler||(1) Orange Juice + (1) [[#Ectoplasm|Ectoplasm]] + (1) [[#Uranium|Uranium]] -> (3) Ecto Cooler{{OR}}Randomly find inside [[Artifact Research#Watering Can|artifact beakers/watering cans]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[Foods and Drinks#Hobo Wine|hobo wines]].||0.4||{{No}}|| Decays into 1 unit of [[#VHFCS|VHFCS]]. 10% chance to also decay into 1 unit of [[#Strange Green Goop|strange green goop]]. |||||| The [[#Strange Green Goop|strange green goop]] can let you see [[Ghost]]s. Watch out for the [[#VHFCS|VHFCS]] though, or the [[Doctoring#Pancreas Damage|pancreas damage]] might make you into one of them.
|- id="Egg"
|- id="Egg"
|Egg||{{N/a|align=left|N/A. Use an [[Foods_and_Drinks#Egg|egg]] or space bee egg on a drinking glass.{{OR}}Find inside certain [[Foods and Drinks#Hungry Dan's TV Dinner|Hungry Dan's TV Dinners]]. Randomly find in pills from ???? pill bottles.}}||0.4||{{No}}||8% chance of farting, 3% of decaying into up to 2 units of cholesterol.|||||| Ask the [[Botanist]]s for space bee eggs, or buy them from Bombini, a bee merchant (in more ways than one) who usually resides in the Space Diner.  
|Egg||{{N/a|align=left|N/A. Use an [[Foods_and_Drinks#Egg|egg]] or space bee egg on a drinking glass.{{OR}}Find inside certain [[Foods and Drinks#Hungry Dan's TV Dinner|Hungry Dan's TV Dinners]]. Randomly find in pills from ???? pill bottles.}}||0.4||{{No}}||3% of decaying into up to 2 units of [[#Cholesterol|cholesterol]].<br><br>OVERDOSE (10) - 16% chance of farting||||||Eggs, of course, can be found in the [[Kitchen]], as well as the [[Ranch]]. Perhaps you should ask the [[Chef]] and/or [[Rancher]] for some. As for the space bee kind, ask the [[Botanist]]s for space bee eggs, or buy them from Bombini, a bee merchant (in more ways than one) who usually resides in the Space Diner.  
|- id="Egg Nog"
|- id="Egg Nog"
|Egg Nog||(1) [[#Egg|Egg]] + (1) [[#Milk|Milk]] + (1) Sugar -> (3) Egg Nog||0.4||{{No}}||Decays into 1.6u sugar||On TOUCH or INGEST: Feel filled with christmas spirit, which heals small amounts of {{OXY}}, {{TOX}}, {{BURN}}, and {{BRUTE}}, heals all organs a bit of [[Doctoring#Organ_Damage_.26_Ailments|organ damage]], reduces bleeding, and replenishes blood.||||You'll be jolly after finding out how useful of a medical chem this seasonal treat is.
|Egg Nog||(1) [[#Egg|Egg]] + (1) [[#Milk|Milk]] + (1) Sugar -> (3) Egg Nog||0.4||{{No}}||Decays into 1.6u sugar||On TOUCH or INGEST: Feel filled with christmas spirit, which heals small amounts of {{OXY}}, {{TOX}}, {{BURN}}, and {{BRUTE}}, heals all organs a bit of [[Doctoring#Organ_Damage_.26_Ailments|organ damage]], reduces bleeding, and replenishes blood.||||You'll be jolly after finding out how useful of a medical chem this seasonal treat is.
|- id="El Diablo Chili"
|- id="El Diablo Chili"
|El Diablo Chili||{{N/a|align=left|N/A. Extract from [[Foods_and_Drinks#El_Diablo|El Diablo chili]].}}||0.4||{{No}}||Causes stuttering, gasping, and choking.<br><br>Raises body temperature.<br><br>25% chance of causing the oxygen deprivation effect, restricting speech.||INGEST - Stuns and has a 20% chance to set you on fire.||||Not for the faint of heart!
|El Diablo Chili||{{N/a|align=left|N/A. Extract from [[Foods_and_Drinks#El_Diablo|El Diablo chili]] or [[Foods and Drinks#Discount Dan's Quik-Noodles|Devil Dan's Quik-Noodles - Brimstone BBQ Flavor noodle cups.]]}}||0.4||{{No}}||Causes stuttering, gasping, and choking.<br><br>Raises body temperature.<br><br>25% chance of causing the oxygen deprivation effect, restricting speech.||INGEST - Stuns and has a 20% chance to set you on fire.||||Not for the faint of heart!
|- id="Energy Drink"
|- id="Energy Drink"
|Energy drink||[[#Energy Drink Hint|Secret!]]{{OR}}Obtain from [[Foods and Drinks#Brotein Shake - Dragon Balls|Brotein Shake Dragon Balls]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||+2 Stamina Regeneration, increased movement speed, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 25%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.<br><br>Upon depleting, causes blurred vision, slowed movement, and dizziness, duration is based on how long the chem was in your system.<br><br> OVERDOSE (25) - Chance to induce [[Doctoring#Cardiac failure|heart failure]] based on how long the chem was in your system.||||8%||Imagine [[#Coffee|coffee]], but with a movement speed buff  and a meaner crash and overdose.
|Energy Drink||[[#Energy Drink Hint|Secret!]]{{OR}}Obtain from [[Foods and Drinks#Brotein Shake - Dragon Balls|Brotein Shake Dragon Balls]] and [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.5||{{No}}||+3 Stamina Regeneration, adds 1.25 <!-- caffeine added = caffeine_content variable x depletion rate, caffeine_content = 2.5, so 2.5 x 0.5 = 1.25 --> units of [[#Caffeine|caffeine]], increased movement speed, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.<br><br>Upon depleting, removes [[#Caffeine|caffeine]] and causes dizziness and slowed movement. Amount removed and duration of debuffs are based on how long the chem was in your system.<br><br> OVERDOSE (25) - Chance to add 2 units of [[#Caffeine|caffeine]] based on how long the chem was in your system.||||8%||Imagine [[#Coffee|coffee]], but with a movement speed buff  and a meaner crash and overdose. The OD adding [[#Caffeine|caffeine]] might seem like a benefit, but remember, if you have 40 or more units of caffeine, you might get a heart attack.
<!-- Wait for the hint for this to be given first, see hint entry -->
<!-- Wait for the hint for this to be given first, see hint entry -->
<!-- |- id="English Breakfast" -->
<!-- |- id="English Breakfast" -->
<!-- |English Breakfast||[[#English Breakfast Hint|Secret!]]||0.4||{{No}}||5% chance to decay into 3 to 13 units of [[#Tea|tea]], naturally. 3% to decay into 1 to 10u of beer. 3% to decay into 1 to 7u of gin. 2% chance to decay into 1-3u of [[#Gravy|gravy]]. <br><br>1% chance to give you a [[Guide to Genetics#Frontal Gyrus Alteration Type-C|Chavish accent]] for roughly a minute.|||||| Enjoy the quinessential foods of the Space English. Indirectly inspired by a silly image of the Hat Kid from ''A Hat in Time'' eating breakfast. -->  
<!-- |English Breakfast||[[#English Breakfast Hint|Secret!]]||0.4||{{No}}||5% chance to decay into 3 to 13 units of [[#Tea|tea]], naturally. 3% to decay into 1 to 10u of beer. 3% to decay into 1 to 7u of gin. 2% chance to decay into 1-3u of [[#Gravy|gravy]]. <br><br>1% chance to give you a [[Guide to Genetics#Frontal Gyrus Alteration Type-C|Chavish accent]] for roughly a minute.|||||| Enjoy the quinessential foods of the Space English. Indirectly inspired by a silly image of the Hat Kid from ''A Hat in Time'' eating breakfast. -->  
|- id="Espresso"
|- id="Espresso"
|Espresso||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Espresso Machine|espresso machine]].}}||0.4||{{No}}||+3 Stamina Regeneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||[[#Coffee|Coffee]], but better, due to the extra caffeine, though also harder to obtain.  
|Espresso||(2) [[#Coffee|Coffee]], fresh or not + (0.1) [[#Sodium Sulfate|Sodium Sulfate]] below 303K -> 1 Espresso + 0.3 of either [[#Sewage|Sewage]] or [[#????|????]]. {{OR}} Dispense from [[Foods and Drinks#Espresso Machine|espresso machine]].||0.4||{{No}}||+3 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 10%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||[[#Coffee|Coffee]], but better, due to the extra caffeine, though also harder to obtain.<br><br>The sewage/???? will not travel through a condenser.<br>Making this in a condenser makes it easier to craft pure [[#Caffeine|Caffeine]].  
|- id="Essence of Elvis"
|- id="Essence of Elvis"
|Essence of Elvis||{{N/a|align=left|N/A. Extract from foods containing Elvis bread, namely:  
|Essence of Elvis||{{N/a|align=left|N/A. Extract from foods containing Elvis bread, namely:  
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||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Higher doses do not change the "three minutes" part, but do still extend the duration of accent, simply due to being in your system for longer.||TOUCH / INGEST - Same effect.||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for at least three minutes.  
||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Higher doses do not change the "three minutes" part, but do still extend the duration of accent, simply due to being in your system for longer.||TOUCH / INGEST - Same effect.||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for at least three minutes.  
|- id="Expresso"
|- id="Expresso"
|Expresso||(1) [[#Espresso|Espresso]] + (3) [[#Neurotoxin|Neurotoxin]] -> (3) Expresso||0.4||{{No}}||+2 [[Doctoring#Brain|BRAIN]] damage. +3 Stamina Regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 25%.<br><br>Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||The dimwitted brother of espresso. Grammar is not exactly its strong suit, but inflicting [[Doctoring#Brain|brain damage]] is. Also a rather risky stun-resist drink.  
|Expresso||(1) [[#Espresso|Espresso]] + (3) [[#Methamphetamine|Methamphetamine]] -> (3) Expresso||0.4||{{No}}||If [[Doctoring#Brain|BRAIN]] < 60, +2 [[Doctoring#Brain|BRAIN]] damage. +4 Stamina Regneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 25%.<br><br>Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||The dimwitted brother of espresso. Grammar is not exactly its strong suit, but inflicting [[Doctoring#Brain|brain damage]] is. Also a rather risky stun-resist drink.  
|- id="Fleur-de-lys"
|- id="Fleur-de-lys"
|Fleur-de-lys||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pizza-Ghetti|pizza-ghetti]]}}||0.4||{{No}}||Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]]. <br><br>OVERDOSE (30) - 5% chance of 1-2 [[Doctoring#Brain|BRAIN]] damage. Message about destruction of culture. || TOUCH / INGEST - Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]].|| 10% || Essentially, so long as it's in your system, and then a few minutes after it leaves, you have a [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|French-Canadian/Quebecois accent]].  
|Fleur-de-lys||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pizza-Ghetti|pizza-ghetti]]}}||0.4||{{No}}||Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]]. <br><br>OVERDOSE (30) - 5% chance of 1-2 [[Doctoring#Brain|BRAIN]] damage. Message about destruction of culture. || TOUCH / INGEST - Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]].|| 10% || Essentially, so long as it's in your system, and then a few minutes after it leaves, you have a [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|French-Canadian/Quebecois accent]].  
|- id="Freeze"  
|- id="Freeze"  
|Freeze||[[#Freeze Hint|Secret!]]||1||{{No}}||Decays into 3 units of ethanol, lowers body temperature by 10 Kelvin. 40% chance of 2 {{BURN}} damage, 20% chance of setting Stunned to 30 seconds, 15% chance of coughing, sneezing, and/or gasping, 10% chance of "chilling" messages.<br><br>[0.2% * volume] chance of freezing up into an ice statue.||||||[[#Chocolate|Chocolate]] neutralizes freeze, removing all traces of it in the body. Like [[#Dragon's Breath|Dragon's Breath]], it's fun to put in a [[Syndicate Items#Sleepy Pen|sleepy pen]]. Try combining the two!
|Freeze||[[#Freeze Hint|Secret!]]||1||{{No}}||Decays into 4 units of ethanol, lowers body temperature by 10 Kelvin. 40% chance of 2 {{BURN}} damage, 20% chance of setting Stunned to 30 seconds, 15% chance of coughing, sneezing, and/or gasping, 10% chance of "chilling" messages.<br><br>[0.2% * volume] chance of freezing up into an ice statue.||||||[[#Chocolate|Chocolate]] neutralizes freeze, removing all traces of it in the body. Like [[#Dragon's Breath|Dragon's Breath]], it's fun to put in a [[Syndicate Items#Sleepy Pen|sleepy pen]]. Try combining the two!
|- id="Freshly Brewed Coffee"
|Freshly Brewed Coffee||{{N/a|align=left|N/A. Brew up some coffee at a [[Foods and Drinks#Coffeemakers|coffeemaker]].{{OR}}Put [[Guide to Botany#Coffee|coffee berries]], [[Guide to Botany#Latte Coffee|latte coffee berries]], or [[Guide to Botany#Mocha Coffee|mocha coffee berries]] into a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||+2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 7%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||{{Missing Value}}||Identical to [[Chemicals#Coffee|regular joe]], but with a key difference: freshly brewed coffee is better at satisfying thirst than [[#Coffee|plain coffee]], to incentivize using coffeemakers. This mostly matters on the Roleplay servers, which have mechanics for simulating hunger, thirst, and hygiene. The Classic servers (normally) don't have these systems, so this difference means nothing.
|- id="George Melonium"
|- id="George Melonium"
|George Melonium||{{N/a|align=left|N/A. [[Guide to Botany#Rainbow Melon|Rainbow melons]].}}||0.4||{{No}}||||INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of {{OXY}}/{{TOX}}/{{BRUTE}}/{{BURN}}/BRAIN or a long-duration stun.||||Surprisingly weaponizable.
|George Melonium||{{N/a|align=left|N/A. [[Guide to Botany#Rainbow Melon|Rainbow melons]].}}||0.4||{{No}}||||INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of {{OXY}}/{{TOX}}/{{BRUTE}}/{{BURN}}/BRAIN or a long-duration stun.||||Surprisingly weaponizable.
|- id="Ghost Chili Juice"
|- id="Ghost Chili Juice"
|Ghost Chili Juice||{{N/a|align=left|N/A. [[Guide to Botany#Fiery Chili|Ghostlier chili]].}}||0.4||{{No}}||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|Ghost Chili Juice||{{N/a|align=left|N/A. Put [[Guide to Botany#Fiery Chili|ghostlier chili]] into a [[Foods and Drinks#Still|still]].}}||0.4||{{No}}||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|- id="Gin and Chronic"
|- id="Gin and Chronic"
|Gin and Chronic||(1) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#THC|THC]] -> (2) Gin and Chronic||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]] <Br><Br> 10% chance of decaying into 1 to 10 units of [[#THC|THC]].||||||Duuuuuuuuuuuude.
|Gin and Chronic||(1) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#THC|THC]] -> (2) Gin and Chronic||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]] <Br><Br> 10% chance of decaying into 1 to 10 units of [[#THC|THC]].||||||Duuuuuuuuuuuude.
|- id="Gin and Sonic"
|- id="Gin and Sonic"
|Gin and Sonic||(1) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#Methamphetamine|Meth]] -> (2) Gin and Sonic||0.4||{{No}}||Reduces duration of incoming Stunned, Weakened, and Paralysis by 6%. Causes jitteriness, reduces drowsiness. <br><br>8% chance to decay into 1.2 units of [[#Methamphetamine|meth]], turn the icon for your current shoes into the one for red shoes (this does not actually change your shoes), and then either make you say something about going fast or just output it into your chat (50-50 chance of either).<br><br>Decays into 0.2 units of [[#Ethanol|ethanol]].||||||Yes, it's a reference to that platformer series (among other things) with the blue hedgehog. One of the few alcoholic drinks for stun resistance, though arguably worse than just [[#Methamphetamine|meth]] by itself.
|Gin and Sonic||(1) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#Methamphetamine|Meth]] -> (2) Gin and Sonic||0.4||{{No}}||Reduces duration of incoming Stunned, Knocked-down, and Unconscious by 6%. Causes jitteriness, reduces drowsiness. <br><br>8% chance to decay into 1.2 units of [[#Methamphetamine|meth]], turn the icon for your current shoes into the one for red shoes (this does not actually change your shoes), and then either make you say something about going fast or just output it into your chat (50-50 chance of either).<br><br>Decays into 0.2 units of [[#Ethanol|ethanol]].||||||Yes, it's a reference to that platformer series (among other things) with the blue hedgehog. One of the few alcoholic drinks with stun resistance, though arguably worse than just [[#Methamphetamine|meth]] by itself.
|- id="Ginger Ale"
|- id="Ginger Ale"
|Ginger Ale||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Delightful Dan's Ginger Ale|Delightful Dan's Ginger Ale]] from [[Foods and Drinks#GTM|GTMs]] and from [[Foods and Drinks#Fancy Cola|fancy cola]].}}||0.4||{{No}}||4% chance to burp.||||||Bubbly soda that can be used for [[#Moscow Mule|Moscow Mule]].
|Ginger Ale||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Dispenser|soda fountains]], bottles of [[Foods and Drinks#Delightful Dan's Ginger Ale|Delightful Dan's Ginger Ale]] from [[Foods and Drinks#GTM|GTMs]], and [[Foods and Drinks#Fancy Cola|fancy cola]].}}||0.4||{{No}}||4% chance to burp.||||||Bubbly soda that's used in [[#Moscow Mule|Moscow Mule]], [[#Hard Punch|Hard Punch]], and various other drinks, both alcoholic and not.
|- id="Grapefruit Juice"
|- id="Grapefruit Juice"
|Grapefruit juice||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grapefruit|grapefruits]] and [[Foods and Drinks#Fruit Wedge|grapefruit wedges]].}}||0.4||{{No}}||Removes 0.5 units of every [[#Medical Chem|medical chem]] in bloodstream.||TOUCH - Juice in your eye, ouch! 75% chance to cause blurriness, blocked by wearing any [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.||||Per life effect references [https://en.wikipedia.org/wiki/Grapefruit%E2%80%93drug_interactions grapefruit juice reducing effectiveness of some medicines in real life.]
|Grapefruit juice||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grapefruit|grapefruits]] and [[Foods and Drinks#Fruit Wedge|grapefruit wedges]].}}||0.4||{{No}}||Removes 0.5 units of every [[#Medical Chem|medical chem]] in bloodstream.||TOUCH - Juice in your eye, ouch! 75% chance to cause blurriness, blocked by wearing any [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.||||Per life effect references [https://en.wikipedia.org/wiki/Grapefruit%E2%80%93drug_interactions grapefruit juice reducing effectiveness of some medicines in real life.]
|- id="Grasshopper"
|- id="Grasshopper"
|Grasshopper||(3) [[#Crème de Menthe|Crème de Menthe]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Vanilla|Vanilla]] -> (5) Grasshopper {{OR}} (1) [[#Mint|Mint]] + (1) Vodka + (1) Sugar + (1) [[#Chocolate|Chocolate]] + (1) [[#Vanilla|Vanilla]] -> (5) Grasshopper ||0.4||{{No}}||||||||Once it runs out, turns you into a [[Guide to Genetics#Blattodean Genetics|roachperson]] for an amount of time proportionate to how long it was in your system.
|Grasshopper||(3) [[#Crème de Menthe|Crème de Menthe]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Vanilla|Vanilla]] -> (5) Grasshopper {{OR}} (1) [[#Mint|Mint]] + (1) Vodka + (1) Sugar + (1) [[#Chocolate|Chocolate]] + (1) [[#Vanilla|Vanilla]] -> (5) Grasshopper ||0.4||{{No}}||Decays into 0.2 units of [[#Ethanol|ethanol]].||||||Once it runs out, turns you into a [[Guide to Genetics#Blattodean Genetics|roachperson]] for an amount of time proportionate to how long it was in your system.
|- id="Gravy"
|- id="Gravy"
|Gravy||(1) [[#Porktonium|Porktonium]] + (1) [[#Milk|Milk]] + (1) [[#Corn Starch|Corn Starch]] @ 373K -> (3) Gravy||0.4||{{No}}||||||||The perfect companion to [[#Mashed Potatoes|mashed potatoes]].
|Gravy||(1) [[#Porktonium|Porktonium]] + (1) [[#Milk|Milk]] + (1) [[#Corn Starch|Corn Starch]] @ 373K -> (3) Gravy{{OR}}Extract from [[Foods and Drinks#Turkey Drumstick|turkey drumsticks]] and [[Foods and Drinks#Turkey Slice|turkey slices]].||0.4||{{No}}||||||||The perfect companion to [[#Mashed Potatoes|mashed potatoes]].
|- id="Grog"
|- id="Grog"
|Grog||[[#Grog Hint|Secret!]]{{OR}}Find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||Decays into 5 units of ethanol. 15% chance of +1 {{TOX}}.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH - 75% chance of +25 {{BRUTE}} and disfiguring the victim's face, 25% of +5 {{BRUTE}}. 20% chance of melting items.||||More of a gimmick chem than legitimately destructive.
|Grog||[[#Grog Hint|Secret!]]{{OR}}Find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||Decays into 13 units of ethanol. 15% chance of +1 {{TOX}}.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH<br>ON MOBS - 75% chance of disfiguring the victim's face and, if applying 5 or more units of grog, inflicting 25 {{BRUTE}}. Otherwise 25% of (volume / 2) {{BRUTE}}, with minium of 5 {{BRUTE}}.<br>ON ITEMS - 20% chance of melting the item.||||More of a gimmick chem than legitimately destructive.
|- id="Guacamole"
|- id="Guacamole"
|Guacamole||{{N/a|align=left|N/A.Extract from [[Foods_and_Drinks#Guacamole|the guacamole dish]] and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Find inside [[General Objects#Cigarette Packet|Pro Puff cigarettes.]] }}||0.4||{{No}}||||||||
|Guacamole||{{N/a|align=left|N/A.Extract from [[Foods_and_Drinks#Guacamole|the guacamole dish]] and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Find inside [[General Objects#Cigarette Packet|Pro Puff cigarettes.]] }}||0.4||{{No}}||||||||
|- id="Gunfire"
| Gunfire || (1) [[#Tea|Tea]] + (1) Rum -> (2) Gunfire ||0.4||{{No}}||Decays into 0.1 units of [[#Ethanol|ethanol]].||||||Upon mixing, plays a sound clip of [[Terminology#VOX|VOX]] (a silly robot voice from long ago) saying "shoot".
|- id="Hard Punch"
|Hard Punch||(1) [[#Apple Juice|Apple Juice]] + (1) [[#Sangria|Sangria]] + (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Ginger Ale|Ginger Ale]] + (1) [[#Pineapple Juice|Pineapple Juice]] -> (2) Hard Punch||0.4||{{No}}||Decays into 0.07 units of ethanol.||INGEST - What a kick! Has a 20% chance to knock you back, similar to the effect of a [[Security Objects#Pulse Rifle|pulse rifle.]]||||
|- id="Honey"
|- id="Honey"
|Honey||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Honey|honey globs]]. {{OR}} Eat said globs, draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||Decays into 0.4 units of sugar.||5+ UNITS: Creates honey globs when applied to floors.|||| Honey are horked up by [[Botanist#Bee-keeping|space bees]] and are often found in  few bee-themed areas.  
|Honey||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Honey|honey globs]]. {{OR}} Eat said globs, draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||Decays into 0.4 units of sugar.||5+ UNITS: Creates honey globs when applied to floors.|||| Honey are horked up by [[Botanist#Bee-keeping|space bees]] and are often found in  few bee-themed areas.  
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|Honey Tea||(1) [[#Honey|Honey]] + (1) [[#Tea|Tea]] -> (2) Honey Tea||0.4||{{No}}||Shows messages about being calmed and relaxed. <Br><Br> Seperate 5% chance to cure the [[Virus#Common_Cold|common cold]], 3% chance to cure the [[Virus#Flu|flu]], and a 3% chance to cure [[Virus#Food_Poisoning|food poisoning]].||||1%||
|Honey Tea||(1) [[#Honey|Honey]] + (1) [[#Tea|Tea]] -> (2) Honey Tea||0.4||{{No}}||Shows messages about being calmed and relaxed. <Br><Br> Seperate 5% chance to cure the [[Virus#Common_Cold|common cold]], 3% chance to cure the [[Virus#Flu|flu]], and a 3% chance to cure [[Virus#Food_Poisoning|food poisoning]].||||1%||
|- id="Honky Tonic"
|- id="Honky Tonic"
|Honky Tonic||(1) Tonic Water + (1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Space Lube|Space Lube]] -> (4) Honky Tonic||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]<br><br>10% chance to cause 2 seconds of Stunned and Weakened, make you laugh, and produce a honking noise.<br><br>4% chance to procedurely generate a silly string of word salad, in the general format of introductory phrase + adjective + noun + ending remark.|||||||Essentially, a cocktail for [[Clown]]s! Tonic water can be obtained from the [[Foods and Drinks#Dispenser|alcohol dispensers]] in the [[Bar]].
|Honky Tonic||(1) Tonic Water + (1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Banana Juice|Banana Juice]] + (1) [[#Space Lube|Space Lube]] -> (4) Honky Tonic||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]<br><br>10% chance to cause 2 seconds of Stunned and Knocked-down, make you laugh, and produce a honking noise.<br><br>4% chance to procedurely generate a silly string of word salad, in the general format of introductory phrase + adjective + noun + ending remark.|||||||Essentially, a cocktail for [[Clown]]s! Tonic water can be obtained from the [[Foods and Drinks#Dispenser|alcohol dispensers]] in the [[Bar]].
|- id="Hunchback"
|[[Foods and Drinks#Hunchback|Hunchback]]||(1) Bourbon + (1) [[#Cola|Cola]] + (1) [[#Tomato Juice|Tomato Juice]] -> (3) Hunchback||0.4||{{No}}||Removes 4.8 units of each chemical in the bloodstream. Decays into 0.2 units of [[#Ethanol|ethanol]].<br><br>10% chance of contracting [[Virus#Food Poisoning|food poisoning]].<br><br>If above +10 health: +2 {{TOX}}||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
|- id="Ketchup"
|- id="Ketchup"
|Ketchup||{{N/a|align=left|N/A. Extract from [[Foods_and_Drinks#Ketchup|ketchup packets]].}}||0.4||{{No}}||||5+ UNITS: Creates ketchup splotches when applied to floor tiles.||||
|Ketchup||{{N/a|align=left|N/A. Extract from [[Foods_and_Drinks#Ketchup|ketchup packets]].}}||0.4||{{No}}||||5+ UNITS: Creates ketchup splotches when applied to floor tiles.||||
Line 641: Line 788:
|Lemon Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lemon|lemons]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Key Lime Pie|key lime pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Frequently used in [[Foods and Drinks#Dispenser|various cocktails]] and [[Foods and Drinks#Drinks|other drinks]].
|Lemon Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lemon|lemons]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Key Lime Pie|key lime pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Frequently used in [[Foods and Drinks#Dispenser|various cocktails]] and [[Foods and Drinks#Drinks|other drinks]].
|- id="Lemonade"
|- id="Lemonade"
|Lemonade||(3) Lemon Juice + (1) Sugar -> (4) Lemonade {{OR}} Find inside [[Foods and Drinks#Drowsy Dan's Terrific Tonic|Dan's Tonic]]. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], and [[Foods and Drinks#Fancy Beer|fancy beer]].||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Just like real life, the ingredient ratio can be somewhat finicky, and it's best enjoyed with lots of sugar.  
|Lemonade||(3) Lemon Juice + (1) Sugar -> (4) Lemonade {{OR}} Find inside [[Foods and Drinks#Drowsy Dan's Terrific Tonic|Dan's Tonic]]. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], and [[Foods and Drinks#Fancy Beer|fancy beer]].{{OR}}Put [[Guide to Botany#Lemon|lemons]] into a [[Foods and Drinks#Still|still]] and collect the results.||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visibly pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Just like real life, the ingredient ratio can be somewhat finicky, and it's best enjoyed with lots of sugar.  
|- id="Lime Juice"
|- id="Lime Juice"
|Lime Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lime|limes]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Lemon Meringue Pie|lemon meringue pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Just like in real life, a common ingredient in [[Foods and Drinks#Dispenser|several mixed drinks]].  
|Lime Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lime|limes]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Lemon Meringue Pie|lemon meringue pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Just like in real life, a common ingredient in [[Foods and Drinks#Dispenser|several mixed drinks]].  
|- id="Limeade"
|- id="Limeade"
|Limeade||(3) Lime Juice + (1) Sugar -> (4) Limeade {{OR}} Extract from [[Foods and Drinks#Flockburger|flockburger]].||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Lemonade's lesser-known but nevertheless well-enjoyed sister. It enhances the flavor of [[Foods and Drinks#Flockburger|radio chicken sandwiches]]!  
|Limeade||(3) Lime Juice + (1) Sugar -> (4) Limeade {{OR}} Extract from [[Foods and Drinks#Flockburger|flockburger]].{{OR}}Put [[Guide to Botany#Lime|limes]] into a [[Foods and Drinks#Still|still]] and collect the results.||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visibly pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Lemonade's lesser-known but nevertheless well-enjoyed sister. It enhances the flavor of [[Foods and Drinks#Flockburger|radio chicken sandwiches]]!  
|- id="Ling Island Iced Tea"
|- id="Ling Island Iced Tea"
|Ling Island Iced Tea||(1) [[#Long_Island_Iced_Tea|Long Island Iced Tea]] + (1) [[#Neurotoxin|Neurotoxin]] -> (2) Ling Island Iced Tea||0.4||{{No}}||Keeps track of a alchohol counter variable that starts at 0. Each tick it's in you, that variable increases by 0.2-0.3. On the last cycle that it's in you, it hits you with a stack of alchohol counter + 2-3 [[#Ethanol|ethanol]].||||||The alcoholic version of [[#Amanitin|amanitin]] - gets you drunk all at once. If you keep drinking, you can stave off the ethanol dump!
|Ling Island Iced Tea||(1) [[#Long_Island_Iced_Tea|Long Island Iced Tea]] + (1) [[#Neurotoxin|Neurotoxin]] @ 374K -> (2) Ling Island Iced Tea||0.1||{{No}}||Keeps track of an alcohol counter variable that starts at 0. Each tick it's in you, that variable increases by 0.1-0.15. On the last cycle that it's in you, it hits you with a stack of alcohol counter + 2-3 [[#Ethanol|ethanol]].||||||The alcoholic version of [[#Amanitin|amanitin]] - gets you drunk all at once. If you keep drinking, you can stave off the ethanol dump!
|- id="Liquid code"
|Liquid code||{{N/a|align=left|N/A. Extract from [[Fishing#Code Worm|code worms]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Fr0nT4l Gyrus 4lt3r4t10n TYP3-1337|1337 5P33CH mutation]] for three minutes at any dose level. ||TOUCH/INGEST - Same effect.|| || As with reversium, while the three minutes part doesn't change with dose level, larger doses do mean the accent lasts longer than with smaller doses, due to the simple fact that the liquid code is in your bloodstream for longer.
|- id="Mashed Potatoes"
|- id="Mashed Potatoes"
|Mashed Potatoes||{{N/a|align=left|N/A.Extract from [[Foods_and_Drinks#Mashed_Potatoes|the mashed potatoes dish]].}}||0.4||{{No}}||||||||The perfect companion to [[#Gravy|gravy]].
|Mashed Potatoes||{{N/a|align=left|N/A.Extract from [[Foods_and_Drinks#Mashed_Potatoes|the mashed potatoes dish]].}}||0.4||{{No}}||||||||The perfect companion to [[#Gravy|gravy]].
|- id="Matcha"
|Matcha||{{N/a|align=left|N/A.Distills or processes from [[Guide to Botany#Tea|tea leaves]].}}||0.4||{{No}}||||||||
|- id="Matcha Tea"
|Matcha Tea||(1) [[#Matcha|Matcha]] + (1) Water -> (2) Matcha Tea||0.4||{{No}}|| Removes 3 units of [[#Cholesterol|cholesterol]] at a time.||||1%||
|- id="Mate"
|Mate||{{N/a|align=left|N/A. Found in mate gourds after adding a yerba mate packet along with [[#Water|water]].}}||0.2||{{No}}||+2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 3%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Mate is a common drink commonly found within South America, now imported to space. Functions similarly to a slightly weaker [[#Coffee|coffee]], however, lasts twice as long.
|- id="Meat Slurry"
|- id="Meat Slurry"
|Meat Slurry||(1) [[#Blood|Blood]] + (1) [[#Corn Starch|Corn Starch]] -> (2) Meat Slurry||0.4||{{No}}||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||
|Meat Slurry||(1) [[#Blood|Blood]] + (1) [[#Corn Starch|Corn Starch]] -> (2) Meat Slurry {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (1) [[#Meat Slurry|Meat Slurry]] + (1) [[#Spaceacillin|Spaceacillin]] + (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Copper|Copper]] + (1) [[#Denatured Enzyme|Denatured Enzyme]]||0.4||{{No}}||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||
|- id="Mexican Hot Chocolate"
|Mexican Hot Chocolate||(1) [[#Cinnamon|Cinnamon]] + (2) [[#Chocolate Milk|Chocolate Milk]] -> (3) Mexican Hot Chocolate {{OR}} (1) [[#Capsaicin|Capsaicin]]  + (2) [[#Chocolate Milk|Chocolate Milk]] -> (3) Mexican Hot Chocolate ||0.4||{{No}} || || || ||Spicy AND chocolately. It doesn't has the same effects as [[#Chocolate|chocolate]] though, so it's basically a flavor drink.
|- id="Milk"
|- id="Milk"
|Milk||{{N/a|align=left|N/A. Found in, well, [[Food#Milk|milk bottles]], [[Food#Quilty Farms Milk|milk jugs]], and certain Discount Dan's products.}}||0.4||{{No}}||If total {{TOX}} damage is less than 25: -1 {{TOX}}.<br><br>IF [[Guide to Genetics#Ossification|SKELETON]]: -2 {{BRUTE}}, -2 {{BURN}}, and -1 {{TOX}}. 15% chance of amusing misspelling of "bones".<br><br>Removes [[#caspicin|caspicin]] 5 units at time. Removes all [[#Dragon's Breath|Dragon's Breath]] and [[#Ghost Chili Juice|Ghost Chili Juice]], completely consuming the milk.||||||Milk is good for your bones, especially if you're a [[Guide to Genetics#Ossification|skeleton]].
|Milk||{{N/a|align=left|N/A. Found in, well, [[Food#Milk|milk bottles]], [[Food#Mootimer's Calcium Drink|milk jugs]], and certain Discount Dan's products.}}||0.4||{{No}}||If total {{TOX}} damage is less than 25: -1 {{TOX}}.<br><br>IF [[Guide to Genetics#Ossification|SKELETON]]: -1 {{BRUTE}}, -1 {{BURN}}. 15% chance of amusing misspelling of "bones".<br><br>Removes [[#Capsaicin|Capsaicin]] 5 units at a time. Removes all [[#Dragon's Breath|Dragon's Breath]] and [[#Ghost Chili Juice|Ghost Chili Juice]], completely consuming the milk.||||||Milk is good for your bones, especially if you're a [[Guide to Genetics#Ossification|skeleton]].
|- id="Mint"
|- id="Mint"
|Mint||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Mint|mint]].}}||0.4||{{No}}||Attempts to lower body temp to 0° C in 5 degree increments.||||||An essential ingredient in [[#Regular Drinks|mint-based cocktails]].
|Mint||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Mint|mint]].}}||0.4||{{No}}||Attempts to lower body temp to 0° C in 5 degree increments.||||||An essential ingredient in [[#Regular Drinks|mint-based cocktails]].
|- id="Mint Julep"
|- id="Mint Julep"
|Mint Julep||(1) [[#Mint|Mint]] + 1 Bourbon + 1 Sugar -> (3) Mint Julep||0.4||{{No}}||Decays into 0.15 units of [[#Ethanol|ethanol]]. <br><br> Attempts to cool you down to about 7 degrees Celsius/280 Kelvin in 5 degrees increments. Does nothing if you're already below that temp.||||||| Essentially, [[#Mint|mint]] as an alcoholic drink.   
|Mint Julep||(1) [[#Mint|Mint]] + (1) Bourbon + (1) Sugar -> (3) Mint Julep||0.4||{{No}}||Decays into 0.15 units of [[#Ethanol|ethanol]]. <br><br> Attempts to cool you down to about 7 degrees Celsius/280 Kelvin in 5 degrees increments. Does nothing if you're already below that temp.||||||| Essentially, [[#Mint|mint]] as an alcoholic drink.   
|- id="Mint Tea"
|- id="Mint Tea"
|Mint Tea||(1) [[#Mint|Mint]] + (1) [[#Tea|Tea]] -> (2) Mint Tea||0.4||{{No}}||Cools down body temperature to 7C/280K in 5 degree increments.|||||||
|Mint Tea||(1) [[#Mint|Mint]] + (1) [[#Tea|Tea]] -> (2) Mint Tea||0.4||{{No}}||Cools down body temperature to 7C/280K in 5 degree increments.|||||||
|- id="Monosodium Glutamate"
|- id="Monosodium Glutamate"
|Monosodium glutamate (MSG)||{{N/a|align=left|N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]}}||0.2||{{No}}||BLOOD TYPE NOT A+: 10% chance of 2-4 {{TOX}} damage, 7% chance of short- to medium-duration stun<br><br>BLOOD TYPE A+: Same as above, but much less often.||INGEST: Messages about food tasting amazing.||||The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
|Monosodium glutamate (MSG)||{{N/a|align=left|N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]}}||0.2||{{No}}||||INGEST: Messages about food tasting amazing.||||The secret of Discount Dan's: the Makes Stuff Good salt! Yummy.
|- id="Moonshine"
|- id="Moonshine"
|Moonshine||{{N/a|align=left|N/A. Find in [[Syndicate Items#Moonshine|jugs of syndie moonshine]], pills from (????) pill bottles, and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.2||{{No}}||Decays into 5 units of [[#Ethanol|ethanol]] and triples the effects of ethanol.||INGEST & IF [[Traitor]] OR [[Spy Thief]]: Gives 10 units of [[#Omnizine|omnizine]].||||Potent brew that heals [[Traitor|traitors]] and [[Spy Thief|spy thieves]]. and makes nontraitors absolutely smashed. Beware of omnizine overdose.
|Moonshine||{{N/a|align=left|N/A. Find in [[Syndicate Items#Jug of Moonshine|jugs of syndie moonshine]], pills from (????) pill bottles, and [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}||0.2||{{No}}||Decays into 26 units of [[#Ethanol|ethanol]] and multiplies the effects of [[Chemicals#Ethanol|ethanol]] by sevenfold.||INGEST & IF [[Traitor]] OR [[Spy Thief]]: Gives [[#Omnizine|omnizine]], scales with double amount ingested.||||Potent brew that heals [[Traitor|traitors]] and [[Spy Thief|spy thieves]] and makes nontraitors absolutely smashed. Beware of omnizine overdose. <br><br>Since most bottles (including the "jug of moonshine" bottle it often comes in) and glasses give 5 units when drunk, in practice moonshine gives 10 units per sip, but it may vary with other containers and methods, e.g. shotglasses, pills.
|- id="Mulled Wine"
|Mulled Wine||(1) [[#Wine|Wine]] + (1) [[#Sugar|Sugar]] + (1) [[#Cinnamon|Cinnamon]] -> (3) Mulled Wine||0.4||{{No}}||If you're below 40C/313K, raises your body temperature in 5 degree increments. Decays into 0.052 <!-- alch_strength = 0.13, ethanol created = alch_strength x depletion rate, so 0.4 x 0.013 = 0.052--> units of [[#Ethanol|ethanol]].|||||| Glögg to the Space Swedish and glögi to the Space Finns. Whatever you call it, this sweet and festive beverage is sure to warm you up.  
|- id="Mutini"
|- id="Mutini"
|Mutini||[[#Mutini Hint|Secret!]]||1||{{No}}||Each lifetick, grants a random [[Guide_to_Genetics#Mutations|genetic mutation]] - including unlisted ones normally impossible to acquire - then takes it away a few seconds later.||||||Lovely-coloured drink that can give you many different powers.
|Mutini||[[#Mutini Hint|Secret!]]||1||{{No}}||Each lifetick, grants a random [[Guide_to_Genetics#Mutations|genetic mutation]] - including unlisted ones normally impossible to acquire - then takes it away a few seconds later.||||||Lovely-colored drink that can give you many different powers.
|- id="Mustard"
|- id="Mustard"
|Mustard||{{N/a|align=left|N/A. Squirt a [[Foods_and_Drinks#Condiment_Bottles|mustard bottle]] into a container.}}||0.4||{{No}}||||||||
|Mustard||{{N/a|align=left|N/A. Squirt a [[Foods_and_Drinks#Condiment_Bottles|mustard bottle]] into a container.{{OR}} Extract from [[Guide to Botany#Mustard|mustard]].}}||0.4||{{No}}||||||||
|- id="Nicotini"
|- id="Nicotini"
|Nicotini||(1) [[#Martini|Martini]] + (1) [[#Nicotine|Nicotine]] -> (2) Nicotini||0.4||{{No}}||Decays into 0.3 units of [[#Ethanol|ethanol]]. <br><br>Decays into 1 unit of [[#Nicotine|nicotine]].||||||Get your fix of ethanol AND nicotine at the same time! Perfect for a [[Detective]].
|Nicotini||(1) [[#Martini|Martini]] + (1) [[#Nicotine|Nicotine]] -> (2) Nicotini||0.4||{{No}}||Decays into 0.3 units of [[#Ethanol|ethanol]]. <br><br>Decays into 1 unit of [[#Nicotine|nicotine]].||||||Get your fix of ethanol AND nicotine at the same time! Perfect for a [[Detective]].
|- id="Old Fashioned"
| Old Fashioned|| (1) Bourbon + (1) Bitters + (1) Water + (1) Sugar -> (4) Old Fashioned|| 0.4 || {{No}} || Decays into .5 units of [[#Ethanol|ethanol]]. || INGEST - Gives you noir vision for <code>5 x units of Old Fashioned ingested</code> seconds, making you see everything in greyscale.|| ||Old Fashioned temporarily gives you old-fashioned vision, get it? Under the hood, it gives you a "noir" status effect that has no HUD icon.<br><br>The [[Chemistry#CheMaster 3000|CheMaster 3000's]] description for this references Don Draper from ''Mad Men''. That's also why the drink goes by "madmen" in the game's source code. 
|- id="Orange Juice"
|- id="Orange Juice"
|Orange Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Orange|oranges]] and certain [[Foods and Drinks#Popsicle|popsicles]]. {{OR}} Find inside [[Foods and Drinks#Orange-Aid|Orange-Aid]], natch. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - OJ in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Luckily, this does not actually cause any [[Doctoring#Eye|eye damage]], and you can prevent it by wearing something in your [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slots. <br><br>INGEST - OJ and mouthwash don't mix, yuck. Makes you grimace if you have [[#Menthol|menthol]] in you. Purely cosmetic effect.|||| An essential ingredient in [[#Regular Drinks|many different cocktails]].  
|Orange Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Orange|oranges]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Jaffa Cake|jaffa cakes]], and [[Foods and Drinks#Jaffa Moon Cobbler|jaffa moon cobbers]].{{OR}} Find inside [[Foods and Drinks#Orange-Aid|Orange-Aid]], natch. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - OJ in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Luckily, this does not actually cause any [[Doctoring#Eye|eye damage]], and you can prevent it by wearing something in your [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slots. <br><br>INGEST - OJ and mouthwash don't mix, yuck. Makes you grimace if you have [[#Menthol|menthol]] in you. Purely cosmetic effect.|||| An essential ingredient in [[#Regular Drinks|many different cocktails]].  
|- id="Partially Hydrogenated Space-Soybean Oil"
|- id="Partially Hydrogenated Space-Soybean Oil"
|Partially Hydrogenated Space-Soybean Oil||(1) [[#Space-Soybean Oil|Space-Soybean Oil]] + (1) Hydrogen @ 524 K -> (2) Partially Hydrogenated Space-Soybean Oil {{OR}} Extract from Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]||0.2 (75+ UNITS: 0.4)||{{No}}||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 {{OXY}}, 5% of +25 {{OXY}} and a medium-duration stun||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
|Partially Hydrogenated Space-Soybean Oil||(1) [[#Space-Soybean Oil|Space-Soybean Oil]] + (1) Hydrogen @ 524 K -> (2) Partially Hydrogenated Space-Soybean Oil {{OR}} Extract from Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]||0.2 (75+ UNITS: 0.4)||{{No}}||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 {{OXY}}, 5% of +25 {{OXY}} and a medium-duration stun||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
Line 677: Line 838:
|Peach Juice||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Peach|peaches]] and [[Foods and Drinks#Peach Ring|peach rings]]. {{OR}}Find inside [[Foods and Drinks#Delightful Dan's Peachy Punch|Delightful Dan's Peachy Punch]].}}||0.4||{{No}}||6% chance to decay into 2 units of [[#VHFCS|VHFCS]]. <br><br>8% chance to decay into 2 units of apple juice.||||||Not real peach juice, but a mixture made to resemble it. Fairly bad for your [[Doctoring#Pancreas Damage|pancreas]] because of the [[#VHFCS|VHFCS]] decay product, which tends to break down into lots of [[#Sugar|sugar]], but less so than the drinks that directly contain [[#VHFCS|VHFCS]].  
|Peach Juice||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Peach|peaches]] and [[Foods and Drinks#Peach Ring|peach rings]]. {{OR}}Find inside [[Foods and Drinks#Delightful Dan's Peachy Punch|Delightful Dan's Peachy Punch]].}}||0.4||{{No}}||6% chance to decay into 2 units of [[#VHFCS|VHFCS]]. <br><br>8% chance to decay into 2 units of apple juice.||||||Not real peach juice, but a mixture made to resemble it. Fairly bad for your [[Doctoring#Pancreas Damage|pancreas]] because of the [[#VHFCS|VHFCS]] decay product, which tends to break down into lots of [[#Sugar|sugar]], but less so than the drinks that directly contain [[#VHFCS|VHFCS]].  
|- id="Peach Schnapps"
|- id="Peach Schnapps"
|Peach Schnapps||(1) Vodka + (1) [[#Peach Juice|Peach Juice]] -> (2) Peach Schnapps||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]]. <br><br>4% chance to decay into 2 units of [[#VHFCS|VHFCS]].||||||Peachy. Nothing like hurting your [[Doctoring#Pancreas Damage|pancreas]] and your [[Doctoring#Liver Damage|liver]] with the dual prong [[#Ethanol|ethanol]] & [[#VHFCS|VHFCS]] attack.  
|Peach Schnapps||(1) Vodka + (1) [[#Peach Juice|Peach Juice]] -> (2) Peach Schnapps{{OR}}Put [[Guide to Botany#Peach|peaches]] into a [[Foods and Drinks#Still|still]].||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]]. <br><br>4% chance to decay into 2 units of [[#VHFCS|VHFCS]].||||||Peachy. Nothing like hurting your [[Doctoring#Pancreas Damage|pancreas]] and your [[Doctoring#Liver Damage|liver]] with the dual prong [[#Ethanol|ethanol]] & [[#VHFCS|VHFCS]] attack. Recipe does not use [[#Schnapps|schnapps]], surprisingly.
|- id="Pepper"
|- id="Pepper"
|Pepper||{{N/a|align=left|N/A. Shake a [[Foods_and_Drinks#Shakers|pepper shaker]] into a container.}}||0.4||{{No}}||||||||
|Pepper||{{N/a|align=left|N/A. Shake a [[Foods_and_Drinks#Shakers|pepper shaker]] into a container.{{OR}}Extract from [[Guide to Botany#Pepper Corn|pepper corns]].{{OR}}Put a [[Guide to Botany#Pepper Corn|pepper corn cob]] in a [[Foods and Drinks#Still|still]].}}||0.4||{{No}}||||||||
|- id="Pepperoni"
|- id="Pepperoni"
|Pepperoni|| (1) [[#Beff|Beff]] + (1) [[#Synthflesh|Synthflesh]] + (1) [[#Saltpetre|Saltpetre]] -> (2) Pepperoni {{OR}} Extract from [[Foods and Drinks#Pepperoni Log|pepperoni logs]] and [[Foods#Pepperoni Slice|slices]]||0.4||{{No}}||||TOUCH - Funny text messages, 50% chance of +1 {{BRUTE}} (blocked by headgear).||||
|Pepperoni|| (1) [[#Beff|Beff]] + (1) [[#Synthflesh|Synthflesh]] + (1) [[#Saltpetre|Saltpetre]] -> (2) Pepperoni {{OR}} Extract from [[Foods and Drinks#Pepperoni Log|pepperoni logs]] and [[Foods#Pepperoni Slice|slices]]||0.4||{{No}}||||TOUCH - Funny text messages, 50% chance of +1 {{BRUTE}} (blocked by headgear).||||
Line 685: Line 846:
|Pickle juice||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pickle|pickles]]}}||0.4||{{No}}||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
|Pickle juice||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pickle|pickles]]}}||0.4||{{No}}||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
|- id="Pizza"
|- id="Pizza"
|Pizza||{{N/a|align=left|N/A. Find in [[Foods and Drinks#Soft Soft Pizza|Soft Soft Pizza drinks]]. {{OR}}Extract from [[Food and Drinks#Pizza-Ghetti|pizzaghetti]].}}|| 1|| {{No}} || Fills you with 0.25 units of each of the following: [[#Tomate Juice|tomato juice]], [[#Cheese|cheese]], [[#Bread|bread]], and [[#Pepperoni|pepperoni]]. <br><br> 22% to make you burp.|| 5-9 UNITS+ (number chosen is random each time): When applied on items or flooring, turns them into a pizza version that can be eaten. || || Liquid pizza. Really. 10 units of it with [[#Smoke Powder|smoke powder]]/[[#Aerosol Propellant|aersol propellant]] can yield entertaining--and delicious--results.  
|Pizza||{{N/a|align=left|N/A. Find in [[Foods and Drinks#Soft Soft Pizza|Soft Soft Pizza drinks]]. {{OR}}Extract from [[Food and Drinks#Pizza-Ghetti|pizzaghetti]].}}|| 1|| {{No}} || Fills you with 0.25 units of each of the following: [[#Tomato Juice|tomato juice]], [[#Cheese|cheese]], [[#Bread|bread]], and [[#Pepperoni|pepperoni]]. <br><br> 22% to make you burp.|| 5-9 UNITS+ (number chosen is random each time): When applied on items or flooring, turns them into a pizza version that can be eaten. || || Liquid pizza. Really. 10 units of it with [[#Smoke Powder|smoke powder]]/[[#Aerosol Propellant|aersol propellant]] can yield entertaining--and delicious--results.  
|- id="Porktonium"
|- id="Porktonium"
|Porktonium||{{N/a|align=left|N/A. Extracted from everything that contains bacon.}}||0.2||{{No}}||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
|Porktonium||{{N/a|align=left|N/A. Extracted from everything that contains bacon.}}||0.2||{{No}}||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
Line 693: Line 854:
|Prairie Fire||(1) Tequila + (1) [[#Capsaicin|Capsaicin]] -> (2) Prairie Fire||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]].<Br><Br>20% chance to decay into 10-20 units of [[#Capsaicin|capsaicin]]. <br><br>10% chance to decay into 1-5 units of [[#Histamine|histamine]].||||||Just as bad for you here as in real life.
|Prairie Fire||(1) Tequila + (1) [[#Capsaicin|Capsaicin]] -> (2) Prairie Fire||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]].<Br><Br>20% chance to decay into 10-20 units of [[#Capsaicin|capsaicin]]. <br><br>10% chance to decay into 1-5 units of [[#Histamine|histamine]].||||||Just as bad for you here as in real life.
|- id="Refried Beans"
|- id="Refried Beans"
|Refried Beans||{{N/a|align=left|N/A. Extract from certain Discount Dan's products.}}||0.4||{{No}}||||10% chance to *fart.|| ||   
|Refried Beans||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Refried Beans|refried beans]] or certain Discount Dan's products.}}||0.4||{{No}}||10% chance to *fart.|||| ||   
|- id="Romulale"
| Romulale||(1) [[#Blueberry Juice|Blueberry Juice]] + (1) [[#Blue Raspberry Juice|Blue Raspberry Juice]] + (2) [[#Beer|Beer]] -> (4) Romulale||0.4||{{No}}||Decays into 0.8 units of [[#Ethanol|ethanol]].||||||Heavily inspired by Romulan ale from ''Star Trek'':
*The "medicinal" taste refers to how one character jokingly says he uses it for "medicinal purposes"
*The description is a nod to how the drink is said to be banned in some jurisdictions.
*To represent Romulan ale on the show, the film crew mixed Glacier Gatorade, a blue, berry-flavored drink, with seltzer; hence this drink's color and its inclusion of blue fruit juices.
|- id="Royal Jelly"
|- id="Royal Jelly"
|Royal Jelly||{{N/a|align=left|N/A.Extract from [[Foods and Drinks#Royal Jelly|royal jelly globs]]. {{OR}} Eat said glob, extract your blood with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||Decays into 0.8 units of sugar.||||||Don't be greedy! There's another use for the royal jelly from Bombini. If you feed the glob to a larva rather than extract it for this, you can get a queen bee.   
|Royal Jelly||{{N/a|align=left|N/A.Extract from [[Foods and Drinks#Royal Jelly|royal jelly globs]]. {{OR}} Eat said glob, extract your blood with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||Decays into 0.8 units of sugar.||||||Don't be greedy! There's another use for the royal jelly from Bombini. If you feed the glob to a larva rather than extract it for this, you can get a queen bee.   
Line 699: Line 865:
|Safrole||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Sassafras|sassafras roots]]. }}||0.4||{{No}}|| || || || An otherwise unremarkable precursor to [[#Space Drugs|space drugs]].
|Safrole||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Sassafras|sassafras roots]]. }}||0.4||{{No}}|| || || || An otherwise unremarkable precursor to [[#Space Drugs|space drugs]].
|- id="Sangria"
|- id="Sangria"
|Sangria||(2) [[#Planter's Punch|Planter's Punch]] + (1) Tonic Water + (1) [[#Lemonade|Lemonade]] -> (4) Sangria {{OR}} (1) Wine + (1) Orange Juice + (1) [[#Lemonade|Lemonade]] + (1) Rum -> (4) Sangria ||0.4||{{No}}||Raises you to body temp 127C/400K in 5 degree increments. <Br><Br> Decays into 0.2 units of [[#Ethanol|ethanol]]. || || ||
|Sangria||(2) [[#Planter's Punch|Planter's Punch]] + (1) Tonic Water + (1) [[#Lemonade|Lemonade]] -> (4) Sangria {{OR}} (1) Wine + (1) Orange Juice + (1) [[#Lemonade|Lemonade]] + (1) Rum -> (4) Sangria ||0.7||{{No}}||Raises you to body temp 127C/400K in 5 degree increments. <Br><Br> Decays into 0.2 units of [[#Ethanol|ethanol]]. || || ||
|- id="Sarsaparilla"
|- id="Sarsaparilla"
|Sarsaparilla||{{N/a|align=left|N/A. [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Sassafras|sassafras roots]].}}||0.4||{{No}}|| Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. || || || Basically [[#Cola|cola]] that is renewable and comes without the rather minor drowsiness reduction.  
|Sarsaparilla||{{N/a|align=left|N/A. [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Sassafras|sassafras roots]].}}||0.4||{{No}}|| Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. || || || Basically [[#Cola|cola]] that is renewable and comes without the rather minor drowsiness reduction.  
|- id="Salt"
|- id="Salt"
|Salt||(1) Chlorine + (1) Sodium + (1) Water -> (2) Salt||0.4||{{No}}||OVERDOSE (100) - 70% chance of inflicting +1 [[Doctoring#Brain|BRAIN]] and creating 1 unit of [[#Diluted Fliptonium|diluted fliptonium]].||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|Salt||(1) Chlorine + (1) Sodium + (1) Water -> (2) Salt {{OR}}Extract from [[Guide to Botany#Salted Oats|salted oats]].||0.4||{{No}}||OVERDOSE (100) - 70% chance of inflicting +1 [[Doctoring#Brain|BRAIN]] and creating 1 unit of [[#Diluted Fliptonium|diluted fliptonium]].||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|- id="Schnapps"
|Schnapps||{{N/a|align=left|Put [[Guide to Botany#Blood Orange|blood oranges]], [[Guide to Botany#Bowling Melon|bowling melons]], [[Guide to Botany#Clockwork Orange|clockwork oranges]], [[Guide to Botany#Grapefruit|grapefruits]], [[Guide to Botany#Melon|melons]], [[Guide to Botany#Orange|oranges]], [[Guide to Botany#Rainbow Melon|rainbow melons]], [[Guide to Botany#Strawberry|strawberries]], or [[Food and Drinks#Synthorange|synthoranges]] in a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||Decays into 0.24 units of [[Chemicals#Ethanol|ethanol]]<!-- alch_strength = 0.6, 0.6 x 0.4 = 0.24-->||||||A rather strong alcoholic drink (it's strong as [[#Rum|rum]] and [[#Tequila|tequila]]) made by fermenting various fruits. No relation to [[#Peach Schnapps|Peach Schnapps]].  
|- id="Screwdriver"
|- id="Screwdriver"
|Screwdriver||(1) Vodka + (1) Orange juice -> (2) Screwdriver||0.4||{{No}}||Decays into 0.25 units of ethanol.||Screws/unscrews stuff when poured onto something, like the other [[Engineering Objects#Screwdriver|screwdriver]].||||
|Screwdriver||(1) Vodka + (1) Orange juice -> (2) Screwdriver||0.4||{{No}}||Decays into 0.25 units of ethanol.||Screws/unscrews stuff when poured onto something, like the other [[Engineering Objects#Screwdriver|screwdriver]].||||
|- id="Sewage"
|- id="Sewage"
|Sewage||{{N/a|align=left|N/A. Put Discount Dan's burritos in a [[Foods and Drinks#Still|still.]] {{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]].}}|| 0.4 ||{{No}}|| 7% chance of 1 {{TOX}} damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| || Of course it makes you vomit. What else were you expecting?
|Sewage||{{N/a|align=left|Put [[Foods and Drinks#Descuento Danito's Burritos|Discount Dan's burritos]], [[Foods and Drinks#Little Danny's Snack Cake|Little Danny's Snack Cakes]], or [[Foods and Drinks#Little Danny's Legally-Distinct Creme-Filled Snack Loaf|Little Danny's Legally-Distinct Creme-Filled Snack Loaf]] in a [[Foods and Drinks#Still|still]] and collect the results. {{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]].}} {{OR}} Side product when [[#Espresso|concentrating filter coffee]].|| 0.4 ||{{No}}|| 7% chance of 1 {{TOX}} damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| || Of course it makes you vomit. What else were you expecting?
|- id="Sheltergrog"
|- id="Sheltergrog"
|Sheltergrog||[[#Sheltergrog Hint|Secret!]]||0.4||{{No}}||Makes you into a shelterfrog-person as long as it's in your system.<br><br> Decays into 1.8 units of [[#Ethanol|ethanol]].|| || ||Imagine the [https://steamcommunity.com/market/listings/753/244710-%3Ashelterfrog%3A shelterfrog emote] from the game ''Shelter'', but as a humanoid! No, really. It's better seen than explained.  
|Sheltergrog||[[#Sheltergrog Hint|Secret!]]||0.4||{{No}}||Makes you into a shelterfrog-person as long as it's in your system.<br><br> Decays into 1.8 units of [[#Ethanol|ethanol]].|| || ||Imagine the [https://steamcommunity.com/market/listings/753/244710-%3Ashelterfrog%3A shelterfrog emote] from the game ''Shelter'', but as a humanoid! No, really. It's better seen than explained.  
|- id="Soy Sauce"
|Soy Sauce||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Soy Sauce|soy sauce packets]], [[Foods and Drinks#Bowl of Ramen|bowls of ramen]], and [[Foods and Drinks#Bowl of Udon|bowls of udon]].}}||0.4||{{No}}||Decays into 0.5 units of [[#Salt|salt]].||||||Soy sauce is salty!
|- id="Space-Soybean Oil"
|- id="Space-Soybean Oil"
|Space-Soybean Oil||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Soybean|soybeans]] and Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]}}||0.4||{{No}}||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|Space-Soybean Oil||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Soybean|soybeans]] and Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]}}||0.4||{{No}}||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|- id="Spacemas Spirit"
|Spacemas Spirit||(1) [[#Mulled Wine|Mulled Wine]] + (1) [[#Vodka|Vodka]] -> (2) Spacemas Spirit.||0.4||{{No}}||Decays into 0.2 <!-- alch_strength = 0.5, ethanol created = alch_strength x depletion rate, so 0.4 x 0.5 = 0.2--> units of [[#Ethanol|ethanol]]. <br><br>5% chance of increasing [[Holiday Cheer]] by 1. If you're a [[Grinch]], you get a sad chat message, e.g. "You imagine yourself dying alone." If you're not, you get a happy one, like "You feel like your heart grew a size!" (no mechanical effect) or "You are overcome with joy!"||||||Get it? Spacemas Spirit makes [[Grinch]]es sad but makes everyone else feel cheerful for drinking such a sweet and festive beverage.<br><br>You can make this when it's not December, but the mix message and [[Chemistry#CheMaster 3000|CheMaster 3000 description]] will chide you for it. ("It's not spacemas yet!")
|- id="Squeeze"
|- id="Squeeze"
|Squeeze||(3) [[#Bread|Bread]] + (2) [[#Welding Fuel|Welding Fuel]] -> (2) Squeeze||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]. <Br><Br> Deals 1 {{TOX}}||On INGEST - If consumed alone, stuns and has a 10% chance to induce vomiting.||||
|Squeeze||(3) [[#Bread|Bread]] + (2) [[#Welding Fuel|Welding Fuel]] -> (2) Squeeze||0.4||{{No}}||Decays into 3 units of [[#Ethanol|ethanol]]. <Br><Br> Deals 1 {{TOX}}||On INGEST - If consumed alone, stuns and has a 10% chance to induce vomiting.||||Basically methanol, and just like in real life, it's a bad idea to drink this.
|- id="The Satisfaction of Making Spaghetti"  
|- id="Sun Tea"
|Sun Tea||(3) [[#Tea|Tea]] + (1) [[#Sugar|Sugar]] + (1) [[#Orange Juice|Orange Juice]] -> (5) Sun Tea||0.4||{{No}}||Removes 1 unit each of [[#Toxin|Toxin]] and [[#Toxic Slurry|Toxic Slurry]].||||1%||Sun tea is basically like [[#Tea|regular tea]] but with a different name and color.
|- id="The Satisfaction of Making Spaghetti"
|The Satisfaction of Making Spaghetti||{{N/a|align=left|N/A. As a [[Guide to Genetics#Ossification|skeleton]], add [[Foods and Drinks#Ketchup|tomato sauce]] or [[Foods and Drinks#Hot Sauce|hot sauce]] to [[Foods and Drinks#Plain Spaghetti|plain spaghetti]] and extract your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||OVERDOSE (35) - 5% chance of +5 {{BRUTE}}, amusing message about bones hurting.|| || 100% || Or, just the Satisfaction. While you probably could use this as a poison, it's more of a silly little joke chem that references the ''Undertale'' meme of skeletons making spaghetti. And yes, you could get addicted to the satisfaction of making spaghetti--and it's very easy to.  
|The Satisfaction of Making Spaghetti||{{N/a|align=left|N/A. As a [[Guide to Genetics#Ossification|skeleton]], add [[Foods and Drinks#Ketchup|tomato sauce]] or [[Foods and Drinks#Hot Sauce|hot sauce]] to [[Foods and Drinks#Plain Spaghetti|plain spaghetti]] and extract your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||OVERDOSE (35) - 5% chance of +5 {{BRUTE}}, amusing message about bones hurting.|| || 100% || Or, just the Satisfaction. While you probably could use this as a poison, it's more of a silly little joke chem that references the ''Undertale'' meme of skeletons making spaghetti. And yes, you could get addicted to the satisfaction of making spaghetti--and it's very easy to.  
|- id="Strange Green Goop"
|- id="Strange Green Goop"
|Strange green goop||(1) [[#Ash|Ash]] + (1) [[#Ectoplasm|Ectoplasm]] + (1) [[#Salt|Salt]] -> (3) Strange Green Goop  {{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].{{OR}}Decays from [[#Ecto Cooler|Ecto Cooler]].|| 0.8||{{No}}||Lets you see [[Ghost|GHOSTS!]]|| || ||
|Strange Green Goop||(1) [[#Ash|Ash]] + (1) [[#Ectoplasm|Ectoplasm]] + (1) [[#Salt|Salt]] -> (3) Strange Green Goop  {{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].{{OR}}Decays from [[#Ecto Cooler|Ecto Cooler]].|| 0.8||{{No}}||Lets you see [[Ghost|GHOSTS!]]|| || ||
|- id="Suomium"
|- id="Suomium"
|Suomium||{{N/a|align=left|N/A. Sometimes administered by [[Artifact Research#Bulky Artifacts|artifact injectors]]}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|Finnish accent mutation]] for three minutes.||TOUCH/INGEST - Same effect. || ||  As long as this reagent's in you, and for a few minutes afterwards, you have a Finnish accent.   
|Suomium||{{N/a|align=left|N/A. Sometimes administered by [[Artifact Research#Injector|artifact injectors]]}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|Finnish accent mutation]] for three minutes.||TOUCH/INGEST - Same effect. || ||  As long as this reagent's in you, and for a few minutes afterwards, you have a Finnish accent.   
|- id="Swedium"
|- id="Swedium"
|Swedium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Swedish Meatballs|swedish meatballs]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level. ||TOUCH/INGEST - Same effect.|| || As with reversium, while the three minutes part doesn't change with dose level, larger doses do mean the accent lasts longer than with smaller doses, due to the simple fact that the swedium's in your bloodstream for longer.
|Swedium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Swedish Meatballs|swedish meatballs]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level. ||TOUCH/INGEST - Same effect.|| || As with reversium, while the three minutes part doesn't change with dose level, larger doses do mean the accent lasts longer than with smaller doses, due to the simple fact that the swedium's in your bloodstream for longer.
|- id="Innitium"
|Innitium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Chip Butty|chip butties]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-C|Chav accent mutation]] for three minutes at any dose level. ||TOUCH/INGEST - Same effect.|| || Functionally the same as Swedium and Reversium.
|- id="Tea"
|- id="Tea"
|Tea||{{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]]. {{OR}} Find in [[Foods and Drinks#Tea|cups of tea]] from coffee machines.}}||0.4||{{No}}||Removes 1 unit each of [[#Toxin|Toxin]] and [[#Toxic Slurry|Toxic Slurry]].||||1%||Its name changes to "iced tea" when it goes below 7C/280K and "hot tea" when above 40C/313K, and the [[Chemistry#CheMaster 3000|CheMaster]] ''Analyze'' descriptions change to reflect the temperatures, but it remains functionally the same.
|Tea||{{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]]. {{OR}} Find in [[Foods and Drinks#Tea|cups of tea]] from coffee machines.{{OR}}Put [[Guide to Botany#Asomna|asomna bark]] or [[Guide to Botany#Robust Asomna|robust asmona bark]] into a [[Foods and Drinks#Still|still]] and collect the results.}}||0.4||{{No}}||Removes 1 unit each of [[#Toxin|Toxin]] and [[#Toxic Slurry|Toxic Slurry]].||||1%||Its name changes to "iced tea" when it goes below 7C/280K and "hot tea" when above 40C/313K, and the [[Chemistry#CheMaster 3000|CheMaster]] ''Analyze'' descriptions change to reflect the temperatures, but it remains functionally the same.
|- id="Tonic Water"
|- id="Tonic Water"
|Tonic Water||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|alcohol dispenser]].}}||0.4||{{No}}||||||||Freezes when cooled (0° C), boils away when heated (100 °C).
|Tonic Water||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|alcohol dispenser]].}}||0.4||{{No}}||||||||Freezes when cooled (0° C), boils away when heated (100 °C).
|- id="Triple Triple" <! -- Let's take a moment to thank Slacker Magician and HydroFloric for this insanity. -->
|- id="Triple Triple" <! -- Let's take a moment to thank Slacker Magician and HydroFloric for this insanity. -->
|Triple Triple||(1) [[#Triple Citrus|Triple Citrus]] + (1) [[#Triple Meth|Triple Meth]] + (1) [[#Triplepiss|Triplepiss]] -> (3) Triple Triple||0.6||{{No}}||+3333 Stamina Regeneration. Blocks incoming Stunned, Weaken, and Paralysis effects. Removes all drowsiness, Disorient, Stunned, Weakened, and Paralysis effects. Inflicts jitteriness, dizziness, and massive misstep chance. Causes twitching, rapid blinking, and shivering. <br><br>+1 [[Doctoring#Brain|BRAIN]] damage.<br><br>15% chance of cause vomiting, with a 33% chance to vomit a [[Guide to Botany#Lemon|lemon]], 33% an [[Guide to Botany#Orange|orange]], 32% a [[Guide to Botany#Lime|lime]], and a 1% to vomit all three. Amusing messages about citrus obsession.<br><br>10% chance to urinate. <br><br>Unique visual effects. <br> <br> OVERDOSE (33) - +3 {{TOX}} damage. +9 [[Doctoring#Brain|BRAIN]] damage. Inflicts severe dizzyness. Causes screaming. <br><br>25% chance to vomit a [[Guide to Botany#Lemon|lemon]], [[Guide to Botany#Lime|lime]], and [[Guide to Botany#Orange|orange]].<br><br>Fruit hallucinations. ||INGEST - Heals 9 {{TOX}} damage. Sensation of feeling refreshed.||||Really better seen than explained. <br><br> No, that +3333 is not a typo. This is meant to be like [[#Triple Meth|triple meth]], but with more insane downsides and benefits.  
|Triple Triple||(1) [[#Triple Citrus|Triple Citrus]] + (1) [[#Triple Meth|Triple Meth]] + (1) [[#Triplepissed|Triplepissed]] -> (1) Triple Triple||0.6||{{No}}||+3333 Stamina Regeneration. Blocks incoming Stunned, Knocked-down, and Unconscious effects. Removes all drowsiness, Disorient, Stunned, Knocked-down, and Unconscious effects. Inflicts jitteriness, dizziness, and massive misstep chance. Causes twitching, rapid blinking, and shivering. <br><br>+1 [[Doctoring#Brain|BRAIN]] damage.<br><br>15% chance of cause vomiting, with a 33% chance to vomit a [[Guide to Botany#Lemon|lemon]], 33% an [[Guide to Botany#Orange|orange]], 33% a [[Guide to Botany#Lime|lime]], and a 1% to vomit all three. Amusing messages about citrus obsession.<br><br>Unique visual effects. <br> <br> OVERDOSE (33) - +3 {{TOX}} damage. +9 [[Doctoring#Brain|BRAIN]] damage. Inflicts severe dizzyness. Causes screaming. <br><br>25% chance to vomit a [[Guide to Botany#Lemon|lemon]], [[Guide to Botany#Lime|lime]], and [[Guide to Botany#Orange|orange]].<br><br>Fruit hallucinations. ||INGEST - Heals 9 {{TOX}} damage. Sensation of feeling refreshed.||||Really better seen than explained. <br><br> No, that +3333 is not a typo. This is meant to be like [[#Triple Meth|triple meth]], but with more insane downsides and benefits.
|- id="Turmeric Powder"
|Turmeric Powder||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Turmeric|turmeric]] {{OR}} Extract from a [[Foods and Drinks#Tandoori Chicken|recipe that includes curry powder]].}}||0.4||{{No}}||Has a 10% chance to cure [[Viruses|the flu, colds, or food poisoning]].|| TOUCH - Will stain skin yellow.||||An aromatic chemical from turmeric root used to give flavor to culinary dishes. Also good as an anti-inflammatory agent.
|- id="Vanilla"
|- id="Vanilla"
|Vanilla||{{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda dispenser]]. {{OR}} Extract from [[Foods and Drinks#Ice Cream|vanilla ice cream]] and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Discount Dan's Quik-Noodles|Discount Dan noodles]], [[Foods and Drinks#Little Danny's Legally-Distinct Creme-Filled Snack Loaf|Little Danny's Twinkies]], [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], [[Foods and Drinks#Wired Dan's Kafe Kick|Wired Dan's Kafe Kick]], [[General Objects#Cigarette|Pro Puffs]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||INGEST - 4% chance to remove all [[Guide to Genetics#Possible Mutations|genetic powers]]. <br><br> TOUCH - Same as ingest, but it's 1.32% chance. || || A common flavorant. It's completely unreliable to weaponise or use reliably, but once in a while vanilla's plainness will rub off on you.
|Vanilla||{{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda dispenser]]. {{OR}} Extract from [[Foods and Drinks#Ice Cream|vanilla ice cream]] and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Discount Dan's Quik-Noodles|Discount Dan noodles]], [[Foods and Drinks#Little Danny's Legally-Distinct Creme-Filled Snack Loaf|Little Danny's Twinkies]], [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], [[Foods and Drinks#Wired Dan's Kafe Kick|Wired Dan's Kafe Kick]], [[General Objects#Cigarette|Pro Puffs]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||INGEST - 4% chance to remove all [[Guide to Genetics#Possible Mutations|genetic powers]]. <br><br> TOUCH - Same as ingest, but it's 1.32% chance. || || A common flavorant. It's completely unreliable to weaponise or use reliably, but once in a while vanilla's plainness will rub off on you.
|- id="VHFCS"
|- id="VHFCS"
|Very-High-Fructose Corn Syrup (VHFCS)||(1) [[#Corn Syrup|Corn Syrup]] + (1) [[#Denatured Enzyme|Denatured Enzyme]] -> (1) VHFCS + (1) Denatured Enzyme {{OR}} Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]||0.4||{{No}}||Decays into 2.4 units of sugar.||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|Very-High-Fructose Corn Syrup (VHFCS)||(1) [[#Corn Syrup|Corn Syrup]] + (1) [[#Denatured Enzyme|Denatured Enzyme]] -> (1) VHFCS + (1) Denatured Enzyme {{OR}} Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]{{OR}}Extract from [[Guide to Botany#Jelly Bean|botany jelly beans]].||0.4||{{No}}||Decays into 2.4 units of sugar.||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|- id="Weird Cheese"
|- id="Weird Cheese"
|Weird Cheese||(1) [[#Milk|Milk]] + (1) [[#Green Vomit|Green Vomit]] -> (1) Weird Cheese {{OR}} Extract from [[Foods_and_Drinks#Weird Cheese|weird cheese]].||0.4||{{No}}||5% chance of adding 1-3 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Foods#Weird Cheese|weird cheese]] when applied to floor tiles.||5%||Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make [[#Smoke Powder|chemsmoke]] with.
|Weird Cheese||(1) [[#Milk|Milk]] + (1) [[#Green Vomit|Green Vomit]] -> (1) Weird Cheese {{OR}} Extract from [[Foods_and_Drinks#Weird Cheese|weird cheese]].||0.4||{{No}}||5% chance of adding 1-3 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Foods#Weird Cheese|weird cheese]] when applied to floor tiles.||5%||Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make [[#Smoke Powder|chemsmoke]] with.
|- id="Wellerman"
|Wellerman||(2) [[#Sweet Tea|Sweet Tea]] + (1) [[#Rum|Rum]] -> (3) Wellerman||0.4||{{No}}||Decays into 0.7 units of ethanol.||||||A reference to the song [https://en.wikipedia.org/wiki/Wellerman "Soon May the Wellerman Come"], which, strictly speaking, is a sea song/ballad, not a sea shanty.
|- id="Worcestershire Sauce"
|Worcestershire Sauce||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Toast Sandwich|toast sandwich]]}}||0.4||{{No}}||Grants [[Guide to Genetics#Frontal Gyrus Alteration Type-Y|Frontal Gyrus Alteration Type-Y]].|| TOUCH / INGEST - Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Y|Frontal Gyrus Alteration Type-Y]].|| 10% || So long as it's in your system, and then a few minutes after it leaves, you have a [[Guide to Genetics#Frontal Gyrus Alteration Type-Y|Space Yorkshire accent]]. Worcestershire sauce is not actually from Space Yorkshire, but it grants its accent nonetheless. 
|- id="Yoghurt"
|Yoghurt||(1) [[#Milk|Milk]] + (1) [[#????|????]] -> (2) Yoghurt{{OR}}Extract from [[Foods and Drinks#Yoghurt|yoghurt cups/pots]] and [[Food and Drinks#Frozen Yoghurt|frozen yoghurt]]. {{OR}}Find inside [[Foods and Drinks#Rancid Space Milk|Rancid Space Milk]].||0.4||{{No}}||Heals 1 [[Doctoring#Intestines Damage|intestines damage]].|| || ||Or yogurt if you speak American English. Whatever you call it, it's good for your intestines!
|}
|}


Line 751: Line 935:
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
|- id="Appletini"
| Appletini
| (1) [[#Vodka|Vodka]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Cider|Cider]] -> (3) Appletini
| {{No}}
| .3


|- id="Bee's Knees"
|- id="Bee's Knees"
| Bee's Knees
| Bee's Knees
| (1) Gin + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Honey|Honey]] -> (3) Bee's Knees
| (1) [[#Gin|Gin]] + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Honey|Honey]] -> (3) Bee's Knees
| {{No}}
| {{No}}
| 0.3
| 0.3
|- id="Blackberry Bramble"
| Blackberry Bramble
| (1) [[#Gin|Gin]] + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Blackberry Juice|Blackberry Juice]] -> (3) Blackberry Bramble
| {{No}}
| .14
|- id="Blackberry Juice"
| Blackberry Juice
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Blackberry|blackberries]].}}
| {{No}}
| {{n/a}}


|- id="Black Russian"
|- id="Black Russian"
| Black Russian
| Black Russian
| (1) Vodka + (1) [[#Coffee|Coffee]] -> (2) Black Russian
| (1) [[#Vodka|Vodka]] + (1) [[#Coffee|Coffee]] -> (2) Black Russian
| {{No}}
| {{No}}
| .15
| .20


|- id="Bloody Mary"
|- id="Bloody Mary"
| Bloody Mary
| Bloody Mary
| (1) Vodka + (1) [[#Tomato Juice|Tomato Juice]] -> (2) Bloody Mary
| (1) [[#Vodka|Vodka]] + (1) [[#Tomato Juice|Tomato Juice]] -> (2) Bloody Mary
| {{No}}
| {{No}}
| .25
| .25
|- id="Bloody Scary"
| Bloody Scary
| (1) Vodka + (1) [[Changeling]] blood -> (2) Bloody Scary
| {{No}}
| .3


|- id="Blueberry Juice"
|- id="Blueberry Juice"
Line 784: Line 980:
|- id="Blue Hawaiian"
|- id="Blue Hawaiian"
| Blue Hawaiian
| Blue Hawaiian
| (3) [[#Piña Colada|Piña Colada]] + (1) [[#Curacao|Curacao]] + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian {{OR}} (1) Rum + (1) [[#Curacao|Curacao]] + (1) Pineapple Juice + (1) Coconut Milk + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian
| (3) [[#Piña Colada|Piña Colada]] + (1) [[#Curacao|Curacao]] + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian {{OR}} (1) [[#Rum|Rum]] + (1) [[#Curacao|Curacao]] + (1) [[#Pineapple Juice|Pineapple Juice]] + (1) Coconut Milk + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian
| {{No}}
| {{No}}
| .18
| .18


|- id="Blue Lagoon"
|- id="Blue Raspberry Juice"
| Blue Lagoon
| Blue Raspberry Juice
| (1) Vodka + (1) [[#Curacao|Curacao]] + (1) [[#Lemonade|Lemonade]] -> (3) Blue Lagoon
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Blue Raspberry|blue raspberries]] or [[Foods and Drinks#Saltwater Taffy|blue-raspberry-flavored/blue saltwater taffy]].}}
| {{No}}
| {{No}}
| .1
| {{n/a}}


|- id="Bourbon"
|- id="Bourbon"
| Bourbon
| Bourbon
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].{{OR}} Put [[Guide_to_Botany#Corn|corn]] into a [[Foods_and_Drinks#Still|still]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]].{{OR}} Put [[Guide_to_Botany#Corn|corn]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.45
| 0.45
Line 804: Line 1,000:
| (1) Rum + (1) Vodka + (1) Orange Juice -> (3) Brass Monkey
| (1) Rum + (1) Vodka + (1) Orange Juice -> (3) Brass Monkey
| {{No}}
| {{No}}
| .3
| .25
 
|- id="Cafe Gele"
| Cafe Gele
| (6) [[#Freshly Brewed Coffee|Freshly Brewed Coffee]] + (1) [[#Sugar|Sugar]] + (1) [[#Vanilla|Vanilla]] -> (8) Cafe Gele
| {{No}}
| {{n/a}}


|- id="Carrot Juice"
|- id="Carrot Juice"
| Carrot Juice
| Carrot Juice
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Carrot|carrots]].}}
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Carrot|carrots]].{{OR}}Put [[Guide to Botany#Carrot|carrots]] into a [[Foods and Drinks#Still|still]] and collect the results.}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
|- id="Champagne"
| Champagne
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].}}
| {{No}}
| 0.12


|- id="Cherry Juice"
|- id="Cherry Juice"
| Cherry Juice
| Cherry Juice
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}}Extract from [[Guide to Botany#Cherry|cherries]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}}Extract from [[Guide to Botany#Cherry|cherries]] or [[Foods and Drinks#Saltwater Taffy|red/cherry-flavored saltwater taffy]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 838: Line 1,034:
|- id="Cider"
|- id="Cider"
| Cider
| Cider
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].{{OR}} Put [[Guide_to_Botany#Apple|apples]] or [[Guide_to_Botany#Pear|pears]] into a [[Foods_and_Drinks#Still|still]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].{{OR}} Put [[Guide_to_Botany#Apple|apples]], [[Guide to Botany#Delicious Apple|delicious-looking apples]], or [[Guide_to_Botany#Pear|pears]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.06
| 0.06
|- id="Cosmopolitan"
| Cosmopolitan
| (1) Vodka + (1) Cranberry Juice + (1) Lime Juice -> (3) Cosmopolitan {{OR}} (2) [[#Vodka Gimlet|Vodka Gimlet]] + (1) Cranberry Juice -> (3) Cosmopolitan
| {{No}}
| .1


|- id="Cranberry Juice"
|- id="Cranberry Juice"
Line 871: Line 1,061:
| {{No}}
| {{No}}
| .4
| .4
|- id="Diesel"
| Diesel
| (1) [[#Snakebite|Snakebite]]  + (1) Cranberry juice -> (2) Diesel
| {{No}}
| .25


|- id="Duck Fart"
|- id="Duck Fart"
Line 901: Line 1,085:
| {{No}}
| {{No}}
| .15
| .15
|- id="French Martini"
| French Martini
| (1) [[#Vodka|Vodka]] + (1) [[#Raspberry Juice|Raspberry Juice]] + (1) [[#Pineapple Juice|Pineapple Juice]] -> (3) French Martini
| {{No}}
| .14
|- id="Fruit Punch"
| Fruit Punch
| (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Lime Juice|Lime Juice]] + (1) [[#Pineapple Juice|Pineapple Juice]] + (1) [[#Ginger Ale|Ginger Ale]] -> (5) Fruit Punch
| {{No}}
| {{n/a}}


|- id="Gimlet"
|- id="Gimlet"
Line 910: Line 1,106:
|- id="Gin"
|- id="Gin"
| Gin
| Gin
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].}}
| {{No}}
| {{No}}
| 0.4
| 0.4
Line 922: Line 1,118:
|- id="Gin Fizz"
|- id="Gin Fizz"
| Gin Fizz
| Gin Fizz
| (1) Gin + (1) Lemon Juice + (1) Water -> (3) Gin Fizz
| (1) Gin + (1) Lemon Juice + (1) Tonic Water -> (3) Gin Fizz
| {{No}}
| {{No}}
| .25
| .25


|- id="Gunfire"
|- id="Grenadine"
| Gunfire
| Grenadine
| (1) [[#Tea|Tea]] + (1) Rum -> (2) Gunfire
| {{N/a|align=left|N/A. Dispense from a [[Foods_and_Drinks#Dispenser|soda fountain]].}}
| {{No}}
| {{No}}
| .1
| {{N/a}}


|- id="Half and Half"
|- id="Half and Half"
Line 949: Line 1,145:
| {{No}}
| {{No}}
| .3
| .3
|- id="Hot Toddy"
| Hot Toddy
| (1) [[#Sweet Tea|Sweet Tea]] + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Bourbon|Bourbon]] -> (3) Hot Toddy {{OR}} (2) [[#Half and Half|Half and Half]] + (1) [[#Bourbon|Bourbon]] -> (3) Hot Toddy
| {{No}}
| .4


|- id="Irish Coffee"
|- id="Irish Coffee"
Line 955: Line 1,157:
| {{No}}
| {{No}}
| .1
| .1
|- id="Jazzberry Hard Lemonade"
| Jazzberry Hard Lemonade
| (1) [[#Blue Raspberry Juice|Blue Raspberry Juice]] + (1) [[#Lemonade|Lemonade]] + (1) [[#Vodka|Vodka]]
| {{No}}
| .14


|- id="Jean Harlow"
|- id="Jean Harlow"
Line 965: Line 1,173:
| Kalimoxto
| Kalimoxto
| (1) [[#Cola|Cola]] + (1) Wine -> (2) Kalimoxto
| (1) [[#Cola|Cola]] + (1) Wine -> (2) Kalimoxto
| {{No}}
| .3
|- id="Laura Palmer"
| Laura Palmer
| (1) [[Chemicals#Coffee|Coffee]] + (1) [[#Lemonade|Lemonade]] -> (2) Laura Palmer {{OR}} (1) [[Chemicals#Freshly Brewed Coffee|Freshly Brewed Coffee]] + (1) [[#Lemonade|Lemonade]] -> (2) Laura Palmer
| {{No}}
| {{n/a}}
|- id="Lavender Latte"
| Lavender Latte
| (1) [[#Lavender Essence|Lavender Essence]] + (1) [[Chemicals#Espresso|Espresso]] + (2) [[#Milk|Milk]] -> (4) Lavender Latte
| {{No}}
| {{n/a}}
|- id="Lemon Drop"
| Lemon Drop
| (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Lemon Juice|Lemon Juice]] + (1) [[#Orange Juice|Orange Juice]] + (1) [[#Vodka|Vodka]] -> (4) Lemon Drop {{OR}} (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Lemon Juice|Lemon Juice]] + (2) [[#Screwdriver|Screwdriver]] -> (4) Lemon Drop
| {{No}}
| {{No}}
| .3
| .3
Line 970: Line 1,196:
|- id="Long Beach Iced Tea"
|- id="Long Beach Iced Tea"
| Long Beach Iced Tea
| Long Beach Iced Tea
| (1) Tequila + (1) [[#Sex on the Beach|Sex on the Beach]] + (1) Rum + (1) Gin + (1) Lemon Juice-> (5) Long Beach Iced Tea
| (1) Tequila + (1) [[#Bliss on the Beach|Bliss on the Beach]] + (1) Rum + (1) Gin + (1) Lemon Juice -> (5) Long Beach Iced Tea
| {{No}}
| {{No}}
| .4
| .4
Line 1,006: Line 1,232:
|- id="Mead"
|- id="Mead"
| Mead
| Mead
| {{N/a|align=left|N/A. Dispense from a [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].{{OR}} Put [[Foods_and_Drinks#Honey|honey]] into a [[Foods_and_Drinks#Still|still]].}}
| {{N/a|align=left|N/A. Dispense from a [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].{{OR}} Put [[Foods_and_Drinks#Honey|honey]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.3
| 0.3
Line 1,015: Line 1,241:
| {{No}}
| {{No}}
| .1
| .1
|- id="Milk Punch"
| Milk Punch
| (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Lime Juice|Lime Juice]] + (1) [[#Pineapple Juice|Pineapple Juice]] + (1) [[#Ginger Ale|Ginger Ale]] + (1) [[#Milk|Milk]] -> (6) Milk Punch {{OR}} (5) [[#Fruit Punch|Fruit Punch]] + (1) [[#Milk|Milk]] -> (6) Milk Punch
| {{No}}
| {{n/a}}


|- id="Mind Eraser"
|- id="Mind Eraser"
Line 1,044: Line 1,276:
| (1) [[#Martini|Martini]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Suicider|Suicider]] -> (3) Murdini
| (1) [[#Martini|Martini]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Suicider|Suicider]] -> (3) Murdini
| {{No}}
| {{No}}
| 1.1
| 3.5


|- id="Necroni"
|- id="Necroni"
Line 1,050: Line 1,282:
| (1) Gin + (1) Vermouth + (1) Bitters + (1) [[#Ectoplasm|Ectoplasm]] -> (4) Necroni {{OR}} (2) [[#Negroni|Negroni]] + (1) [[#Ectoplasm|Ectoplasm]] -> (3) Necroni
| (1) Gin + (1) Vermouth + (1) Bitters + (1) [[#Ectoplasm|Ectoplasm]] -> (4) Necroni {{OR}} (2) [[#Negroni|Negroni]] + (1) [[#Ectoplasm|Ectoplasm]] -> (3) Necroni
| {{No}}
| {{No}}
| .5
| 1.5


|- id="Negroni"
|- id="Negroni"
Line 1,057: Line 1,289:
| {{No}}
| {{No}}
| .6
| .6
|- id="Old Fashioned"
| Old Fashioned
| (1) Bourbon + (1) Bitters + (1) Water + (1) Sugar -> (4) Old Fashioned
| {{No}}
| .5


|- id="Paloma"
|- id="Paloma"
Line 1,069: Line 1,295:
| {{No}}
| {{No}}
| .1
| .1
|- id="Peach Bellini"
| Peach Bellini
| (2) [[#White Wine|White Wine]] + (1) [[#Peach Juice|Peach Juice]] -> (3) Peach Bellini
| {{No}}
| 0.14


|- id="Phil Collins"
|- id="Phil Collins"
Line 1,075: Line 1,307:
| {{No}}
| {{No}}
| 0.3
| 0.3
|- id="Pineapple Caipirinha"
| Pineapple Caipirinha
| (2) Vodka + (2) [[#Pineapple Juice|Pineapple Juice]] + (1) Sugar + (1) [[Foods and Drinks#Ice Dispenser|Ice]] -> (5) Pineapple Caipirinha
| {{No}}
| .25


|- id="Piña Colada"
|- id="Piña Colada"
| Piña Colada
| Piña Colada
| (1) [[#Pineapple Juice|Pineapple Juice]] + (1) Rum + (1) [[#Coconut Milk|Coconut Milk]] -> (4) Piña Colada
| (1) [[#Pineapple Juice|Pineapple Juice]] + (1) Rum + (1) [[#Coconut Milk|Coconut Milk]] -> (4) Piña Colada{{OR}}Put [[Guide to Botany#Coconut|coconuts]] or [[Guide to Botany#Pineapple|pineapples]] into a [[Foods and Drinks#Still|still]] and collect the results.
| {{No}}
| {{No}}
| .2
| .2
Line 1,087: Line 1,325:
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
|- id="Pine-Ginger"
| Pine-Ginger
| (2) [[Chemicals#Pineapple Juice|Pineapple Juice]] + (1) [[Chemicals#Ginger Ale|Ginger Ale]] + (1) [[Chemicals#Ice|Ice]] -> (4) Pine-Ginger
| {{No}}
| {{n/a}}


|- id="Pink Gin and Tonic"
|- id="Pink Gin and Tonic"
Line 1,093: Line 1,337:
| {{No}}
| {{No}}
| .3
| .3
|- id="Pisco Sour"
| Pisco Sour
| (1) [[#Egg|Egg]] + (1) [[#Simple Syrup|Simple Syrup]] + (1) [[#Bitters|Bitters]] + (1) [[#Lime Juice|Lime Juice]] + (1) [[#White Wine|White Wine]] -> (5) Pisco Sour
| {{No}}
| .4


|- id="Pink Lemonade"
|- id="Pink Lemonade"
Line 1,105: Line 1,355:
| {{No}}
| {{No}}
| .4
| .4
|- id="Pumpkin Juice"
| Pumpkin Juice
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Pumpkin|pumpkins]].{{OR}}Put [[Guide to Botany#Pumpkin|pumpkins]] into a [[Foods and Drinks#Still|still]] and collect the results.}}
| {{No}}
| {{n/a}}
|- id="Pumpkin Spice Latte"
| Pumpkin Spice Latte
| (1) [[#Pumpkin Juice|Pumpkin Juice]] + (2) [[#Milk|Milk]] + (1) [[#Espresso|Espresso]]  -> (4) Pumpkin Spice Latte{{OR}}Put [[Guide to Botany#Spiced Pumpkin|spiced pumpkins]] into a [[Foods and Drinks#Still|still]] and collect the results.
| {{No}}
| {{n/a}}


|- id="Radler"
|- id="Radler"
Line 1,111: Line 1,373:
| {{No}}
| {{No}}
| .1
| .1
|- id="Raspberry Juice"
| Raspberry Juice
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Raspberry|raspberries]].}}
| {{No}}
| {{n/a}}


|- id="Rice Wine"
|- id="Rice Wine"
Line 1,123: Line 1,391:
| {{No}}
| {{No}}
| .3
| .3
|- id="Rossini"
| Rossini
| (2) [[#White Wine|White Wine]] + (1) [[#Strawberry Juice|Strawberry Juice]] -> (3) Rossini
| {{No}}
| 0.14


|- id="Rum"
|- id="Rum"
| Rum
| Rum
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Sugar|sugarcane]] or [[Foods_and_Drinks#Sugar|sugar]] into a [[Foods_and_Drinks#Still|still]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Sugar|sugarcane]] or [[Foods_and_Drinks#Sugar|sugar]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.6
| 0.6
Line 1,135: Line 1,409:
| {{No}}
| {{No}}
| .7
| .7
|- id="Sail Boat"
| Sail Boat
| (1) [[#Lime Juice|Lime Juice]] + (4) [[#Ginger Ale|Ginger Ale]] + (1) [[#Ice|Ice]] -> (6) Sail Boat
| {{No}}
| {{n/a}}


|- id="Sea Breeze"
|- id="Sea Breeze"
Line 1,141: Line 1,421:
| {{No}}
| {{No}}
| .2
| .2
|- id="Sex on the Beach"
| Sex on the Beach
| (1) Vodka + (1) Cranberry Juice + (1) Orange Juice -> (3) Sex on the Beach {{OR}} (2) [[#Screwdriver|Screwdriver]] + (1) Cranberry Juice -> (2) Sex on the Beach
| {{No}}
| .1


|- id="Simple Syrup"
|- id="Simple Syrup"
Line 1,179: Line 1,453:


|- id="Strawberry Juice"
|- id="Strawberry Juice"
| Strawberry juice
| Strawberry Juice
| {{N/a|align=left|N/A. Extract from, naturally, [[Guide to Botany#Strawberry|strawberries]], [[Foods and Drinks#Strawberry Pie|strawberry pies]], and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]].}}
| {{N/a|align=left|N/A. Extract from, naturally, [[Guide to Botany#Strawberry|strawberries]], [[Foods and Drinks#Strawberry Pie|strawberry pies]], and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]].}}
| {{No}}
| {{No}}
Line 1,194: Line 1,468:
| (1) Cider + (1) Vodka + (1) [[#Epinephrine|Epinephrine]] + (1) [[#Welding Fuel|Welding fuel]] -> (4) Suicider {{OR}} Extract or [[Foods_and_Drinks#Still|distill]] from [[Guide to Botany#Omega Weed|omega weed]].
| (1) Cider + (1) Vodka + (1) [[#Epinephrine|Epinephrine]] + (1) [[#Welding Fuel|Welding fuel]] -> (4) Suicider {{OR}} Extract or [[Foods_and_Drinks#Still|distill]] from [[Guide to Botany#Omega Weed|omega weed]].
| {{No}}
| {{No}}
| 1
| 3


|- id="Sweet Tea"
|- id="Sweet Tea"
Line 1,210: Line 1,484:
|- id="Tequila"
|- id="Tequila"
| Tequila
| Tequila
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]].}}
| {{No}}
| {{No}}
| 0.6
| 0.6
Line 1,216: Line 1,490:
|- id="Tequila Sunrise"
|- id="Tequila Sunrise"
| Tequila Sunrise
| Tequila Sunrise
| (1) Tequila + (1) Orange Juice + (1) Sugar -> (3) Tequila Sunrise
| (1) Tequila + (1) Orange Juice + (1) [[#Grenadine|Grenadine]] -> (3) Tequila Sunrise
| {{No}}
| {{No}}
| .22
| .22
Line 1,228: Line 1,502:
|- id="Tomato Juice"
|- id="Tomato Juice"
| Tomato Juice
| Tomato Juice
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Tomato|tomatoes]]}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Tomato|tomatoes]].{{OR}} Put [[Guide to Botany#Seething Tomato|seething tomatoes]] or [[Guide to Botany#Tomato|(unmutated) tomatoes]] into a [[Foods and Drinks#Still|still]] and collect the results.}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,237: Line 1,511:
| {{No}}
| {{No}}
| .18
| .18
|- id="Vermont Breeze"
| Vermont Breeze
| (4) [[#Lemonade|Lemonade]] + (1) [[#Grenadine|Grenadine]] + (1) [[#Tonic Water|Tonic Water]] -> (6) Vermont Breeze
| {{No}}
| {{n/a}}


|- id="Vermouth"
|- id="Vermouth"
Line 1,246: Line 1,526:
|- id="Vodka"
|- id="Vodka"
| Vodka
| Vodka
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Potato|potatoes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Potato|potatoes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.5
| 0.5
Line 1,267: Line 1,547:
| {{No}}
| {{No}}
| .25
| .25
|- id="Watermelon Juice"
| Watermelon Juice
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Watermelon|watermelons]], [[Foods and Drinks#Saltwater Taffy|pink/watermelon-flavored saltwater taffy]], and random [[Foods and Drinks#Gummy Worm|gummy worms]].}}
| {{No}}
| {{n/a}}


|- id="Whiskey Sour"
|- id="Whiskey Sour"
Line 1,288: Line 1,574:
|- id="Wine"
|- id="Wine"
| Wine
| Wine
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Grape|grapes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Cap'n Bubs' Booze-O-Mat|Cap'n Bubs' Booze-O-Mat]]. {{OR}} Put [[Guide to Botany#Blackberry|blackberries]], [[Guide to Botany#Blue Raspberry|blue raspberries]], [[Guide to Botany#Blueberry|blueberries]], [[Guide to Botany#Cherry|cherries]], [[Guide_to_Botany#Grape|grapes]], [[Guide to Botany#Blooming Lasher|lashberries]], or [[Guide to Botany#Raspberry|raspberries]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.13
| 0.13
Line 1,303: Line 1,589:
!class="unsortable" | Per life cycle
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Ageinium"
|- id="Ageinium"
|Ageinium|| [[#Ageinium Hint|Secret!]] {{OR}} Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].||0.4||{{No}}||IF AGE > 140: 30% chance to increase age by one.<br><br>3% chance of mildly concerning messages about feeling older.<br><br>1.2% chance of screaming.||||||||Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, [[Syndicate Objects#Cyalume Saber|c-saber]] swinging, and [[General Objects#Toy Sword|toy sword]] swiping in...interesting ways.
|Ageinium|| [[#Ageinium Hint|Secret!]] {{OR}} Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].||0.4||{{No}}||IF AGE < 140: 30% chance to increase age by one.<br><br>3% chance of mildly concerning messages about feeling older.<br><br>1.2% chance of screaming.||||||Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, [[Syndicate Objects#Cyalume Saber|c-saber]] swinging, and [[General Objects#Toy Sword|toy sword]] swiping in...interesting ways.<br><br>You might not expect it, but it affects [[Rancher#Chickens|chickens]] too. Specifically, it makes them age twice as fast if injected into them.
|- id="Ash"
|- id="Ash"
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. {{OR}} (1) [[#Paper|Paper]] @ 424K -> (1) Ash||0.4||{{No}}||||||80% chance of +1 HEALTH '''OR''' +1 GROWTH||||Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. {{OR}} (1) [[#Paper|Paper]] @ 424K -> (1) Ash {{OR}} (2) [[#Oil|Oil]] @ 474 K (see notes) -> (1) Ash ||0.4||{{No}}||||||||Fertilizer and a basic ingredient in a couple of recipes. You can get it by either burning paper or burning oil, which requires at least 25% of the reagents to be oil for it to ignite.
|- id="Bacterial Medium"
|Bacterial Medium||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Or specifically Bacterial Growth Medium as the Path-o-Matic calls it. It's used to grow bacteria under [[Guide to Pathology|pathology]]...except pathogens are disabled, so you can't.
|- id="Biocide"
|Biocide||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Beakers of this from the Path-o-Matic call it "Biocide''s''" for some reason. It's used to make cures for fungus and parasite pathogens through the [[Guide to Pathology|pathology system]], which is currently disabled. Otherwise, it's pretty inert towards other forms of biological life.
|- id="Blood"
|- id="Blood"
|Blood||{{N/a|align=left|N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||If plant is [[Syndicate Items#Strange Seed|man-eater]]: +3 GROWTH||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
|Blood||{{N/a|align=left|N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]]. Found in [[Guide_to_Botany#Suspicious_Tomato|killer tomatoes]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
|- id="Booster Enzyme"
|- id="Booster Enzyme"
|Booster Enzyme||[[#Booster Enzyme Hint|Secret!]]{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||For each of the following reagents, creates 2 units of it, if there are less than 20 units of said reagent in your bloodstream:  
|Booster Enzyme||[[#Booster Enzyme Hint|Secret!]]{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].{{OR}}Extract from harvests from plants with the [[Guide to Botany#Enzymatic|Enzymatic gene]].||0.4||{{No}}||For each of the following reagents, creates 2 units of it, if there are less than 20 units of said reagent in your bloodstream:  
*[[#Charcoal|Charcoal]]  
*[[#Charcoal|Charcoal]]  
*[[#Epinephrine|Epinephrine]]  
*[[#Epinephrine|Epinephrine]]  
Line 1,332: Line 1,621:
*[[#Synthflesh|Synthflesh]]  
*[[#Synthflesh|Synthflesh]]  
*[[#Teporone|Teporone]]  
*[[#Teporone|Teporone]]  
||||||||Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that. <br><br> Useful for farming [[#Omnizine|omnizine]] and other somewhat rare reagents, if you extract them from the bloodstream with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]]. Could also help fuel a [[#Methamphetamine|meth]]-powered rampage or a heal-chem-mix for the dying.  
Every time it duplicates a chemical, it leaves behind 1 unit of [[#Enzymatic Leftovers|enzymatic leftovers]].
|- id="Calcium Carbonate"
||||||Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream, at the cost of clogging your bloodstream with garbage. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that.<br><br> Useful for farming [[#Omnizine|omnizine]] and other somewhat rare reagents, if you extract them from the bloodstream with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]]. Could also help fuel a [[#Methamphetamine|meth]]-powered rampage or a heal-chem-mix for the dying.<br><br> Be wary of the enzymatic leftovers; they might not harm you directly, but if you let them accumulate, you might hit the 330u reagent cap, and then you'll have very little space left for any other chemicals, e.g. more booster enzyme or chems to get rid of the enzymatic leftovers.
|Calcium Carbonate||(1) Calcium + (2) Chlorine + (2) Sodium + (1) Carbon + (3) Oxygen -> (1) Calcium Carbonate + (2) [[#Salt|Salt]]||0.4||{{No}}||Creates salt on reaction.||||||||
|- id="Capsizin"
|- id="Calcium Sulfate"
|Capsizin||(4) Capsaicin + (1) Reversium -> (5) Capsizin||0.4||{{No}}||OVERDOSE (30) - Decays harmlessly into water.||INGEST - Flips your sprite upside down.||||A punny gimmick chem that causes your sprite to 'capsize'.
|Calcium Sulfate||(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) [[#Calcium Carbonate|Calcium Carbonate]] -> (1) Calcium Sulfate||0.4||{{No}}||Creates Water on reaction.||||||||   
|- id="Carbon Tetrachloride"
|- id="Carbon Tetrachloride"
|Carbon Tetrachloride<br>(Firefighting Foam)||(1) Chlorine + (1) Sulfur + (1) Carbon -> (3) Carbon Tetrachloride||0.4||{{No}}||See [[#Pyrotechnic Chems|CLF3]].||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||||||
|Carbon Tetrachloride||(1) Chlorine + (1) Carbon + (1) Nickel -> (2) Carbon Tetrachloride + (1) Nickel||0.4||{{No}}|| ||TOUCH - When splashed onto people, objects or turfs that are on fire, reduces duration of Burning status effect by 30 seconds.<br><br>TOUCH - When splashed onto a fire elemental, causes <code>volume * 1.5</code> {{BRUTE}} (to max of 65) and knocks them down for 2 seconds.||||AKA firefighting foam (ff foam for short), because this chemical's pretty good at putting out fires. Logically, since it's good for fighting fires, it's also great for fighting fire elementals from the [[Random Events#Hostile Critter|Hostile Critter event]].<br><br>If it mixes with [[#Chlorine Trifluoride|CLF3]], it explodes!
|- id="Carpet"
|- id="Carpet"
|Carpet||(1) [[#Space Fungus|Space Fungus]] + (1) [[#Blood|Blood]] -> (2) Carpet||0.4||{{No}}||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||||
|Carpet||(1) [[#Space Fungus|Space Fungus]] + (1) [[#Blood|Blood]] -> (2) Carpet||0.4||{{No}}||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||
|- id="Catonium"
|- id="Catonium"
|Catonium||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]}}||0.4||{{No}}|||| || || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|Catonium||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]}}||0.4||{{No}}|||| || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|- id="Chalk"
|- id="Chalk"
|Chalk||(4) [[#Calcium Sulfate|Calcium Sulfate]] + (1) [[#Oil|Oil]] -> (5) Chalk||0.4||{{No}}||||5+ UNITS: Creates a stick of chalk when applied to floor tiles.||||||
|Chalk||(4) [[#Calcium Sulfate|Calcium Sulfate]] + (1) [[#Oil|Oil]] -> (5) Chalk||0.4||{{No}}||||5+ UNITS: Creates a stick of chalk when applied to floor tiles.||||
|- id="Cloaked Panellus Extract"
|- id="Cloaked Panellus Extract"
|Cloaked Panellus Extract||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Cloaked Panellus|cloaked panellus mushrooms]].}}||0.1||{{No}}||||||||||If there are 5+ units of this in a container or mob, it is impossible to assess the chemical contents of it with a [[Chemistry#Reagent Scanner|reagent scanner]] or similar. Instead, scanning outputs the message "ERR: SPECTROSCOPIC ANALYSIS OF THIS SUBSTANCE IS NOT POSSIBLE."  
|Cloaked Panellus Extract||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Cloaked Panellus|cloaked panellus mushrooms]].}}||0.1||{{No}}||||||||If there are 5+ units of this in a container or mob, it is impossible to assess the chemical contents of it with a [[Chemistry#Reagent Scanner|reagent scanner]] or similar. Instead, scanning outputs the message "ERR: SPECTROSCOPIC ANALYSIS OF THIS SUBSTANCE IS NOT POSSIBLE."  
|- id="Colorful Reagent"
|- id="Colorful Reagent"
|Colorful Reagent||(1) Plasma + (1) Radium + (1) [[#Stabilizing Agent|Stabilizing Agent]] + (1) [[#Space Drugs|Space Drugs]] + (1) [[#Cryoxadone|Cryoxadone]] + (1) [[#Triple Citrus|Triple Citrus]] -> (6) Colorful Reagent{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||||INGEST - Changes your blood to a random colour.<br><br>TOUCH - Paints almost everything it touches with a random colour.||||||Foaming or smoking this can be fun.
|Colorful Reagent||(1) Plasma + (1) Radium + (1) [[#Stabilizing Agent|Stabilizing Agent]] + (1) [[#Space Drugs|Space Drugs]] + (1) [[#Cryoxadone|Cryoxadone]] + (1) [[#Triple Citrus|Triple Citrus]] -> (6) Colorful Reagent{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||||INGEST - Changes your blood to a random color.<br><br>TOUCH - Paints almost everything it touches with a random color.||||Foaming or smoking this can be fun.
|- id="Coagulated Gnesis"
|- id="Coagulated Gnesis"
|Coagulated Gnesis||{{N/a|align=left|N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers.}}||0.05, see Notes||{{No}}||Converts your blood into more coagulated gnesis, at 2 units converted to 2 units of gnesis per second. Ominous messages about various body parts changing. Hearing [[Flockmind#Flockdrone|flockdrone]] beeping. <br><Br>100+ UNITS: Beeping and messages occur more often, and messages describe...significant changes.<br><br>300+ UNITS: Flat 1% chance of gibbing into an AI (i.e. non-controllable) [[Flockmind#Flockbits|flockbit]]. ||ON TURF: <br> 10+ UNITS: Creates either a scrap of [[Guide to Mining#Gnesis|gnesis]] or shard of [[Guide to Mining#Gnesis|transparent gnesis]] <br> 50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs. <br><br>TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since [[General Objects#Showerhead|showers]] and such still remove it.<br><Br>INGEST: Amusing message about the gnesis tasting like children's modeling clay.||||||It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with [[Medical Objects#Blood Bag|packs]] or [[#Filgrastim|filgrastim]], [[#Saline-Glucose Solution|saline]], and other blood-restoring chems. To avoid it, take lots of [[#Calomel|calomel]] to flush it out faster than it can convert it. <br><br> Converts other reagents in the container into more gnesis, at a max of 2 units of gnesis for 2 units of non-gnesis reagent,  per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 2 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.  
|Coagulated Gnesis||{{N/a|align=left|N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers.}}||0.25, see Notes||{{No}}||40+ UNITS: Converts your blood into more coagulated gnesis, at 0.7 units converted to 0.7 units of gnesis per second. Ominous messages about various body parts changing. Hearing [[Flockmind#Flockdrone|flockdrone]] beeping. <br><Br>100+ UNITS: Beeping and messages occur more often, small chance every cycle to replace one of your organs with a solid shard of gnesis.<br><br>200+ UNITS: Possibility of gibbing into an AI (i.e. non-controllable) [[Flockmind#Flockbits|flockbit]]. Precise chance is either a flat 2% or <code>(volume - 200)/5</code>, which ever is higher. ||ON TURF: <br> 10+ UNITS: Creates either a scrap of [[Guide to Mining#Gnesis|gnesis]] or shard of [[Guide to Mining#Gnesis|transparent gnesis]] <br> 50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs. <br><br>TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since [[General Objects#Showerhead|showers]] and such still remove it.<br><Br>INGEST: Amusing message about the gnesis tasting like children's modeling clay.||||It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with [[Medical Objects#Blood Bag|packs]] or [[#Filgrastim|filgrastim]], [[#Saline-Glucose Solution|saline]], and other blood-restoring chems. To avoid it, drink a [[Foods_and_Drinks#Tealquila_Sunrise|Tealquila Sunrise]], or take lots of [[#Calomel|calomel]] or other flushing chems to flush it out faster than it can convert it. <br><br> Converts other reagents in the container into more gnesis, at a max of 0.7 units of gnesis for 0.7 units of non-gnesis reagent,  per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 0.7 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.  
|- id="Compost"
|- id="Compost"
|Compost||{{N/a|align=left|N/A. Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].}}||0.4||{{No}}||||||66% chance of +1 HEALTH||||Fertilizer.
|Compost||{{N/a|align=left|N/A. Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].}}||0.4||{{No}}||||||||Fertilizer.
|- id="Copper Nitrate"
|Copper Nitrate||(1) Copper + (3) Oxygen + (1) Nitrogen -> (1) Copper Nitrate||0.4||{{No}}||||||||Precursor to other chems. Used to create [[#Nitrogen Dioxide|Nitrogen Dioxide]].
|- id="Denatured Enzyme"
|- id="Denatured Enzyme"
|Denatured Enzyme||(1) [[#Booster Enzyme|Booster Enzyme]] @ 424 K -> (1) Denatured Enzyme {{OR}} Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]] {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}|| || || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.  
|Denatured Enzyme||(1) [[#Booster Enzyme|Booster Enzyme]] @ 424 K -> (1) Denatured Enzyme {{OR}} (5) [[#Hemolymph|Hemolymph]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) [[#Acetone|Acetone]] @ 303.15 K -> (1) [[#Denatured Enzyme|Denatured Enzyme]] + (1) [[#Spaceacillin|Spaceacillin]] + (1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Copper|Copper]] {{OR}} Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]] {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}|| || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.  
|- id="Diluted Fliptonium"
|- id="Diluted Fliptonium"
|Diluted Fliptonium||(1) [[#Fliptonium|Fliptonium]] + (2) Water -> (3) Diluted Fliptonium||0.1||{{No}}||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}.||||||5%||
|Diluted Fliptonium||(1) [[#Fliptonium|Fliptonium]] + (2) Water -> (3) Diluted Fliptonium||0.1||{{No}}||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}.||||5%||
|- id="Ectoplasm"
|- id="Ectoplasm"
|Ectoplasm||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Spooky Dan's|Spooky Dan's Horrotastic Cola]]. {{OR}} Extract from [[Foods and Drinks#Ectoplasm|ectoplasm globs]]; [[Foods and Drinks#Slice of Dread|slices of dread]]; [[Foods and Drinks#Slice of Terror Toast|terror toast]]; [[Foods and Drinks#Killed Cheese Sandwich|"killed" cheese sandwiches]]; [[Foods and Drinks#Peanut Butter and Jelly Meet Breadula|spooky peanut butter sandwiches]]; [[Foods and Drinks#Killer Beenut Butter Sandwich|killer beenut butter sandwiches]]; [[Foods and Drinks#Scare Wich Project|"scare wich project" sandwiches]]; [[Foods and Drinks#Murderwich|murderwiches]]; [[Foods and Drinks#Synthmeat Steinwich|synthmeat steinwiches]]; [[Foods#Spookie|spookies]]; and [[Foods and Drinks#Full Moon Pie|full moon pies]]. }}||0.4||{{No}}||Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies.||10+ UNITS: Creates a [[Foods#Ectoplasm|surprisingly edible blob of ectoplasm]].||||||As a blob, it's surprisingly malleable when [[Ore Processing#So fucking metal!|processed]].  
|Ectoplasm||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Spooky Dan's|Spooky Dan's Horrotastic Cola]]. {{OR}} Extract from [[Foods and Drinks#Ectoplasm|ectoplasm globs]]; [[Foods and Drinks#Slice of Dread|slices of dread]]; [[Foods and Drinks#Slice of Terror Toast|terror toast]]; [[Foods and Drinks#Killed Cheese Sandwich|"killed" cheese sandwiches]]; [[Foods and Drinks#Peanut Butter and Jelly Meet Breadula|spooky peanut butter sandwiches]]; [[Foods and Drinks#Killer Beenut Butter Sandwich|killer beenut butter sandwiches]]; [[Foods and Drinks#Scare Wich Project|"scare wich project" sandwiches]]; [[Foods and Drinks#Murderwich|murderwiches]]; [[Foods and Drinks#Synthmeat Steinwich|synthmeat steinwiches]]; [[Foods#Spookie|spookies]]; and [[Foods and Drinks#Full Moon Pie|full moon pies]]. }}||0.4||{{No}}||Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies.||10+ UNITS: Creates a [[Foods#Ectoplasm|surprisingly edible blob of ectoplasm]].||||As a blob, it's surprisingly malleable when [[Ore Processing#So fucking metal!|processed]].
|- id="Enzymatic Leftovers"
|Enzymatic Leftovers||{{N/a|align=left|N/A. Have [[#Booster Enzyme|booster enzyme]] duplicate a chemical, extract it from your blood using a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]].}}||0.01||{{No}}|||||||| Enzymatic leftovers are the byproducts created when [[#Booster Enzyme|booster enzyme]] duplicates a chemical. Not harmful it of itself, but it depletes very slowly and takes up space that could be used for more useful chemicals.
|- id="Fartonium"
|- id="Fartonium"
|Fartonium|| (1) [[#Egg|Egg]] + (1) [[#Refried Beans|Refried Beans]] + (1) [[#????|????]] + (1) [[#Cheese Substitute|Cheese Substitute]] -> (2) Fartonium {{OR}} extract from [[Foods and Drinks#Buttburger|buttburgers]]{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 {{BRUTE}}||||||||Non-stop farty party.
|Fartonium|| (1) [[#Egg|Egg]] + (1) [[#Refried Beans|Refried Beans]] + (1) [[#????|????]] + (1) [[#Cheese Substitute|Cheese Substitute]] -> (2) Fartonium {{OR}} Extract from [[Foods and Drinks#Buttburger|buttburgers]]{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.4||{{No}}||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 {{BRUTE}}||||||Non-stop farty party.
|- id="Flaptonium"
|- id="Flaptonium"
|Flaptonium||(1) [[#Egg|Egg]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Chicken Soup|Chicken Soup]] + (1) [[#Strange Reagent|Strange Reagent]] + (1) [[#Blood|Blood]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}|||||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|Flaptonium||(1) [[#Egg|Egg]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Chicken Soup|Chicken Soup]] + (1) [[#Strange Reagent|Strange Reagent]] + (1) [[#Blood|Blood]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}|||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|- id="Fliptonium"
|- id="Fliptonium"
|Fliptonium||(1) [[#Gin and Sonic|Gin and Sonic]] + (1) [[#Liquid Dark Matter|Liquid Dark Matter]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Ephedrine|Ephedrine]] -> (4) Fliptonium{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.2||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 9%, +2 Stamina Regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||||10%||Increases your stamina regen and stun resistance somewhat and makes you spin, whoa.
|Fliptonium||(1) [[#Gin and Sonic|Gin and Sonic]] + (1) [[#Liquid Dark Matter|Liquid Dark Matter]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Ephedrine|Ephedrine]] -> (4) Fliptonium{{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.2||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 9%, +2 Stamina Regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||10%||Increases your stamina regen and stun resistance somewhat and makes you spin, whoa.
|- id="Foamed Metal"
|- id="Foamed Metal"
|Foamed Metal||(3) (Aluminium or Iron) + (1) [[#Fluorosurfactant|Fluorosurfactant]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> REACTION||{{n/a}}||{{n/a}}||||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|Foamed Metal||(3) (Aluminium or Iron) + (1) [[#Fluorosurfactant|Fluorosurfactant]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> REACTION||{{n/a}}||{{n/a}}||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|- id="Fog"
|- id="Fog"
|Fog||{{N/a}}||0.4||{{No}}||||||||||The secret of [[Security Objects#Fog Grenades|fog grenades]]. [[#Smoke Powder|Smoke powder]] clouds made from fog block line of sight. [[Guide to Genetics#X-Ray Vision|X-Ray Vision]] counteracts it, letting you see what's lurking inside and outside the fog, while [[Engineering Objects#Optical Meson Scanners|mesons]] only let see the walls and floors beyond.
|Fog||{{N/a}}||0.4||{{No}}||||||||The secret of [[Security Objects#Fog Grenades|fog grenades]]. [[#Smoke Powder|Smoke powder]] clouds made from fog block line of sight. [[Guide to Genetics#X-Ray Vision|X-Ray Vision]] counteracts it, letting you see what's lurking inside and outside the fog, while [[Engineering Objects#Optical Meson Scanners|mesons]] only let see the walls and floors beyond.
|- id="Fungal Medium"
|Fungal Medium||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Also known as Fungal Growth Medium. In [[Guide to Pathology|pathology]], this chem is, as the name implies, used to grow fungi for various purposes. Pathogens are currently disabled though, so you can't do that right now. Has no effect on the fungus found in [[maintenance]] or the various types grown via [[Guide to Botany|botany]].
|- id="Glowing Fliptonium"
|- id="Glowing Fliptonium"
|Glowing Fliptonium||[[#Glowing Fliptonium Hint|Secret!]] {{OR}} Rare, random find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 60%, +4 Stamina Regeneration. Makes you jittery, reduces drowsiness by 12. <br><br>Makes you spin a random direction. Starts fast and becomes slower he longer it's in you.<br><br>OVERDOSE (15) - Same as [[#Fliptonium|fliptonium]]||When applied a turf, mob, or object, makes it spin a random direction and speed. Effects do not change with dose.||||1%||Basically, [[#Fliptonium|fliptonium]] but even more powerful. Don't go too crazy or you'll ruin your eyes.  
|Glowing Fliptonium||[[#Glowing Fliptonium Hint|Secret!]] {{OR}} Rare, random find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].||0.1||{{No}}||Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 60%, +4 Stamina Regeneration. Makes you jittery, reduces drowsiness by 12. <br><br>Makes you spin a random direction. Starts fast and becomes slower the longer it's in you.<br><br>OVERDOSE (15) - Same as [[#Fliptonium|fliptonium]]||When applied a mob or object, makes it spin a random direction and speed. No effects on turfs. Effects do not change with dose.||1%||Basically, [[#Fliptonium|fliptonium]] but even more powerful. Don't go too crazy or you'll ruin your eyes. <br><br>Once upon a time (as in, before April 22nd, 2021), glowing fliptonium could spin flooringtoo. You can probably imagine how bizarre (and perhaps disorienting) this looked.   
|- id="Graphene"
|Graphene||(1) [[#Iron|Iron]] + (1) [[#Silicon Dioxide|Silicon Dioxide]] + (4) [[#Welding Fuel|Welding Fuel]]  @ 424K -> (2) Graphene + (2) Oxygen + (2) Salt||0.4||{{No}}||||||||Used in [[#Graphene Hardening Compound|Graphene Hardening Compound]].
|- id="Graphene Hardening Compound"
|Graphene Hardening Compound||(1) [[#Graphene|Graphene]] + (9) [[#Space Glue|Space Glue]] -> (10) Graphene Hardening Compound ||0.6||{{No}}||||Improves the strength of atmos pipes with regards to pressure. Provides some explosive resistance to walls and windows.||||Useful for [[scientist]]s who want to make [[Plasma Research]] explode less often and help set up [[Terminology#Pipeburn|pipeburns]].
|- id="Grass Gro"
|- id="Grass Gro"
|Grass Gro||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grass|grass leaves]].}}||0.4||{{No}}||||When applied on floor tiles, creates a tile of grass. There are many purely aesthetic variations of these tiles, and they can be removed by prying out the tile with a [[crowbar]] and placing it back on the plating.||||||Pretty. A viable alternative to [[#Carpet|carpet]].
|Grass Gro||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grass|grass leaves]].}}||0.4||{{No}}||||When applied on floor tiles, creates a tile of grass. There are many purely aesthetic variations of these tiles, and they can be removed by prying out the tile with a [[crowbar]] and placing it back on the plating.||||Pretty. A viable alternative to [[#Carpet|carpet]].
|- id="Green Vomit"
|- id="Green Vomit"
|Green vomit||{{N/a|align=left|N/A. Put [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]] in a [[Foods and Drinks#Still|still]].{{OR}} Click on a green vomit pile with a beaker or similar container.{{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].}}||0.4||{{No}}||||5+ UNITS: Creates a slippery glob of green vomit. Grody.||||||When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting [[#Toxic Slurry|toxic slurry]], and they can be found in a few disgustingly ill-kept places and occasionally around a [[Syndicate Items#Port-a-Puke|Port-a-Puke]].   
|Green vomit||{{N/a|align=left|N/A. Put [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]] in a [[Foods and Drinks#Still|still]].{{OR}} Click on a green vomit pile with a beaker or similar container.{{OR}}Find inside [[General Objects#Cigarette Packet|Pro Puffs cigarette packets]].}}||0.4||{{No}}||||5+ UNITS: Creates a slippery glob of green vomit. Grody.||||When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting [[#Toxic Slurry|toxic slurry]], and they can be found in a few disgustingly ill-kept places and occasionally around a [[Syndicate Items#Port-a-Puke|Port-a-Puke]].   
|- id="Hemolymph"
|Hemolymph||{{N/a|align=left|N/A. Draw blood from a [[Guide to Genetics#Blattodean Genetics|roachperson]] with a syringe or [[Medical Objects#Blood Bag|IV drip]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||||Essentially, blue-green bug blood, found in [[Guide to Genetics#Blattodean Genetics|roachpeople]], cockroaches, butterflies, and scorpions. Behaves much like [[#Blood|regular blood]], and while it doesn't work for recipes that require blood, it does have a unique reaction where heating it alongside [[#Acetone|acetone]] and [[#Space Cleaner|space cleaner]] makes [[#Meat Slurry|meat slurry]], [[#Spaceacillin|spaceacillin]], [[#Copper|copper]], [[#Saline-Glucose Solution|saline-glucose solution]], and [[#Denatured Enzyme|denatured enzyme]], a nod to how horseshoe crab hemolymph in real life is used to detect bacteria.
|- id="Holy Water"
|- id="Holy Water"
|Holy Water||(1) Water + (1) Wine + (1) Mercury -> (3) Holy Water {{OR}} Extract [[Guide to Botany#Garlic|garlic]]. {{OR}} Find in holy water vials from the [[Chapel|Chapel office]].||0.4||{{No}}||||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN if person does not have [[Traits#Atheist|Atheist trait]], 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 {{BURN}} and -1.25 blood per unit applied, to a max of 110.||||||Will be displayed as simply "water" in the chem dispenser and reagent scanner.reagent scanner.
|Holy Water||(1) Water + (1) Wine + (1) Mercury -> (3) Holy Water {{OR}} Extract from [[Guide to Botany#Garlic|garlic]], [[Foods and Drinks#Garlic Bread|garlic bread]], or [[Foods and Drinks#Cheesy Garlic Bread|cheesy garlic read]]. {{OR}} Find in holy water vials from the [[Chapel|Chapel office]].||0.4||{{No}}||||TOUCH - Reduces the Burning status effect when splashed onto people, objects or turfs that are on fire. -10 BRAIN if person does not have [[Traits#Atheist|Atheist trait]], 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 {{BURN}} and -1.25 blood per unit applied, to a max of 110.||||
|- id="Honkfartium"
|- id="Honkfartium"
|Honkfartium||(1) [[#Simethicone|Simethicone]] + (1) [[#Fartonium|Fartonium]]@ 374 K -> (1) Honkfartium||0.4||{{No}}||Changes your fart sounds into honking noises.||||||||Farty party clown style.
|Honkfartium||(1) [[#Simethicone|Simethicone]] + (1) [[#Fartonium|Fartonium]]@ 374 K -> (1) Honkfartium||0.4||{{No}}||Changes your fart sounds into honking noises.||||||Farty party clown style.
|- id="Ice"
|- id="Ice"
|Ice||(1) Water @ 273 K -> (1) Ice||0.4||{{No}}||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||||The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
|Ice||(1) Water @ 273 K -> (1) Ice||0.4||{{No}}||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
|- id="Iron Oxide"
|Iron Oxide||(1) Iron + (1) Oxygen + (1) [[#Acetic Acid|Acetic Acid]] + (1) [[#Salt|Salt]] @ 373 K -> (4) Iron Oxide{{OR}}Click on a rust stain with a [[Chemistry#Beaker|beaker]] or similar container.||0.4||{{No}}||||||||Artifically rusted iron. Used to make [[#Thermite|thermite]].
|- id="Invisible Organic Superlubricant"
|Invisible Organic Superlubricant||{{N/a|align=left|N/A. [[Syndicate Items#Slip and Sign|Slip and Sign]] starts with this inside its removable bucket reservior.}}|||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an invisible extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.||||The secret behind the [[Syndicate Items#Slip and Sign|Slip and Sign]]. Invislube if you will. Unlike regular superlubricant,  there is no overlay indicating the tile has been lubed when applied onto a floor. Hence, the "invisible" moniker.
|- id="Lavender Essence"
|Lavender Essence||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lavender|lavender]].}}||0.4||{{No}}||Gives you messages about "feeling calm" ||TOUCH: Grants the "fragrant" effect for (Volume*5) seconds, up to 5 minutes, creating a nice particle effect around you.||||In addition to smelling nice, it also removes [[Chemicals#Miasma|miasma]], at a 1:2 ratio of lavender essence to miasma (both chems are consumed.) This effect occurs when it's poured into a container, when drunk, etc.
|- id="Life"
|- id="Life"
|Life||(5x) [[#Synthflesh|Synthflesh]] + (2x) [[#Blood|Blood]] + (x) [[#Strange Reagent|Strange Reagent]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}||||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube - while the ratio is provided, you need to have a certain "x" multiplier to get a good result.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|Life||(5x) [[#Synthflesh|Synthflesh]] + (2x) [[#Blood|Blood]] + (x) [[#Strange Reagent|Strange Reagent]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube - while the ratio is provided, you need to have a certain "x" multiplier to get a good result.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|- id="Liquified Space Rubber"
|- id="Liquified Space Rubber"
|Liquified Space Rubber||[[#LSR Hint|Secret!]]||0.4||{{No}}||When you come in contact with a mob, both you and the mob bounce off of each other. The bouncing itself does not hurt, but you can take damage if you collide into something, moreso if it's something like a glass table.|||||||| Also known as flubber or LSR. People can be flung more than a screen length away by this chem, quite far. Being on {{Help}} intent does not prevent being bounced, but wearing [[Engineering Objects#Magnetic Boots|magboots]] does, for both sides.
|Liquified Space Rubber||[[#LSR Hint|Secret!]]||0.4||{{No}}||When you come in contact with a mob, both you and the mob bounce off of each other. The bouncing itself does not hurt, but you can take damage if you collide into something, moreso if it's something like a glass table.|||||| Also known as flubber or LSR. People can be flung more than a screen length away by this chem, quite far. Being on {{Help}} intent does not prevent being bounced, but wearing [[Engineering Objects#Magnetic Boots|magboots]] does, for both sides.
|- id="Luminol"
|- id="Luminol"
|Luminol||(1) Oxygen + (1) Hydrogen + (1) Nitrogen + (1) Carbon -> (3) Luminol||0.4||{{No}}||||5+ UNITS: Shows blood stains that might have been removed.||||||Add hydrogen and nitrogen last so you don't make [[#Ammonia|ammonia]]. Highly useful for [[Detective]]s!
|Luminol||(1) Oxygen + (1) Hydrogen + (1) Nitrogen + (1) Carbon -> (3) Luminol {{OR}} Extract from [[Guide to Botany#Light Lotus|glowing fruits]].{{OR}}Put [[Guide to Botany#Light Lotus|glowing fruits]] into a [[Foods and Drinks#Still|still]] and collect the results.||0.4||{{No}}||||5+ UNITS: Shows blood stains that might have been removed.||||Add hydrogen and nitrogen last so you don't make [[#Ammonia|ammonia]]. Highly useful for [[Detective]]s!
|- id="Magnesium-Ammonium Chloride"
|- id="Magnesium-Ammonium Chloride"
|Magnesium-Ammonium Chloride||(1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] @ 303K -> (1) Magnesium-Ammonium Chloride||0.4||{{No}}||||||||||
|Magnesium-Ammonium Chloride||(1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] @ 303K -> (1) Magnesium-Ammonium Chloride||0.4||{{No}}||||||||
|- id="Magnesium Chloride"
|- id="Magnesium Chloride"
|Magnesium Chloride||(1) Magnesium + (2) [[#Hydrochloric Acid|Hydrochloric Acid]] -> (1) Magnesium Chloride + (2) Hydrogen {{OR}} (1) Magnesium-Ammonium Chloride @ 423K -> (1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] ||0.4||{{No}}||||||||||
|Magnesium Chloride||(1) Magnesium + (2) [[#Hydrochloric Acid|Hydrochloric Acid]] -> (1) Magnesium Chloride + (2) Hydrogen {{OR}} (1) Magnesium-Ammonium Chloride @ 423K -> (1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] ||0.4||{{No}}||||||||Magnesium Chloride prevents the breakdown of Carbon and Hydrogen when making [[#Plastic|plastic]].
|- id="Mirabilis"
|Mirabilis||[[#Mirabilis Hint|Secret!]] {{OR}} Find in drugs from ??? pill bottles.||0.4||{{No}}||||||||Scanning any object containing mirabilis will transfer some of its reagents into you, the amount equal to the volume of mirabilis.
|- id="Mutation Inhibitor"
|Mutation Inhibitor||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||The Path-o-Matic calls it Inhibition Agent, which make it sound like it's similar to [[#Stabilizing Agent|stabilizing agent]], but it's not, not at all.<br><br>Despite the name, it interacts with neither [[Guide to Genetics#Mutations|genetic mutations]] nor [[Guide to Botany#Crop Mutations|plant mutations]]; you're probably looking for [[#Mutadone|mutadone]]. Instead, it's used in [[Guide to Pathology|pathology]] (which is currently disabled) to make cures for disease caused by great mutatis cells.
|- id="Nectar"
|- id="Nectar"
|Nectar||Automatically produced by some [[Guide_to_Botany#Available_Crops|plants]] in their hydroponics tray; use [[#Propellant|Propellant]] to smoke it out.||0.4||{{No}}||||||||||Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
|Nectar||{{N/a|align=left|N/a. Automatically produced by some [[Guide_to_Botany#Available_Crops|plants]] in their hydroponics tray; use [[#Propellant|Propellant]] to smoke it out.}}||0.4||{{No}}||||||||Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
|- id="Nitrogen Dioxide"
|Nitrogen Dioxide||(1) [[#Copper Nitrate|Copper Nitrate]] @ 453.15 K -> (2) Nitrogen Dioxide + (2) Oxygen {{OR}} (1) Silver + (1) [[#Nitric Acid|Nitric Acid]] -> (1) Nitrogen Dioxide + (1) Water + (1) [[#Silver Nitrate|Silver Nitrate]]||0.4||{{No}}||+1 {{TOX}}||||||Common ingredient in other recipes.
|- id="Organic Superlubricant"
|- id="Organic Superlubricant"
|Organic Superlubricant||(1) [[#Space Lube|Space Lube]] + (1) [[#Helium|Helium]] -> (1) Organic Superlubricant||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.||||||
|Organic Superlubricant||(1) [[#Space Lube|Space Lube]] + (1) [[#Helium|Helium]] -> (1) Organic Superlubricant||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.|||| [[#Space Lube|Space Lube's]] meaner counterpart. Also known as superlube or harmlube, though regular lube can do harm too.
|- id="Paper"
|- id="Paper"
|Paper||{{N/a|align=left|N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||||
|Paper||{{N/a|align=left|N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||
|- id="Parasitic Medium"
|Parasitic Medium||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||This is used to grow parasite-type pathogens under the [[Guide to Pathology|pathology system]], though since pathogens are disabled, this is not currently possible.
|- id="Plastic"
|Plastic||(10) [[#Oil|Oil]] + (10) [[#Carbon|Carbon]] + (20) [[#Hydrogen|Hydrogen]] + (40) [[#Chromium|Chromium]] -> (1) Plastic sheet||N/A||N/A||||||||Not actually a chemical, this recipe instead produces a single solid plastic sheet that can inserted into a [[Making_and_Breaking#Automated|manufacturer]] to produce anything that requires plastic or rubber. [[#Silicon Dioxide|Silicon Dioxide]] will prevent the chromium from depleting, while [[#Magnesium Chloride|Magnesium Chloride]] will speed up the reaction and prevent the carbon and hydrogen from fighting.
|- id="Potash"
|- id="Potash"
|Potash||(1) [[#Ash|Ash]] + (1) Water @ 354 K -> (1) Potash{{OR}} (1) Potassium + (1) Chlorine + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Potash||0.4||{{No}}||||||50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS||||Fertilizer.
|Potash||(1) [[#Ash|Ash]] + (1) Water @ 354 K -> (1) Potash{{OR}} (1) Potassium + (1) Chlorine + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Potash||0.4||{{No}}||||||||Fertilizer.
|- id="Pure Hugs"  
|- id="Pure Hugs"  
|Pure hugs||{{N/a|align=left|N/A. Hug a [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| 0.4 ||{{No}}|| || || || || Dawwww.  
|Pure hugs||{{N/a|align=left|N/A. Hug a [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. {{OR}} Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].}}|| 0.4 ||{{No}}|| || || || Dawwww.  
|- id="Pure Love"
|- id="Pure Love"
|Pure love|| (1) [[#Pure Hugs|Pure hugs]] + (1) [[#Chocolate|Chocolate]] -> (2) Pure Love{{OR}}Extract from [[Foods and Drinks#Heartburger|heartburgers]]. {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].|| 0.4 ||{{No}}||Sets your intent to {{Help}} intent if you were on {{Harm}} intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || || What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.   
|Pure Love|| (1) [[#Pure Hugs|Pure hugs]] + (1) [[#Chocolate|Chocolate]] -> (2) Pure Love{{OR}}Extract from [[Foods and Drinks#Heartburger|heartburgers]] or [[Foods and Drinks#Saltwater Taffy|pink/watermelon-flavored saltwater taffy]]. {{OR}}Randomly find in [[Artifact Research#Watering Can|artifact beakers/watering cans]].|| 0.4 ||{{No}}||Sets your intent to {{Help}} intent if you were on {{Harm}} intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.   
|- id="Reversium"
|- id="Reversium"
|Reversium||[[#Reversium Hint|Secret!]]||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-R|'reversed speech' mutation]] for 3 min, making you say everything backwards.||TOUCH / INGEST - Same effect.<br><br>When poured on [[Engineering Objects#Insulated Gloves|insulated gloves]], makes them into [[Clothing#Unsulated Gloves|unsulated gloves]], removing their electrical protection.||||||Harmless though somewhat annoying fun. The duration can be extended by having excess reversium in your bloodstream.
|Reversium||[[#Reversium Hint|Secret!]]||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-R|'reversed speech' mutation]] for 3 min, making you say everything backwards.||TOUCH / INGEST - Same effect.<br><br>When poured on [[Engineering Objects#Insulated Gloves|insulated gloves]], makes them into [[Clothing#Unsulated Gloves|unsulated gloves]], removing their electrical protection.||||Harmless though somewhat annoying fun. The duration can be extended by having excess reversium in your bloodstream.
|- id="Rubber"
|- id="Rubber"
|Rubber||{{N/a|align=left|N/A. Deep-fry and extract a sheet of [[Guide_to_Botany#Rubber_Tree|rubber]].}}||0.4||{{No}}||||5+ UNITS: Creates a sheet of rubber when applied to floor tiles.||||
|Rubber||{{N/a|align=left|N/A. Deep-fry and extract a sheet of [[Guide_to_Botany#Rubber_Tree|rubber]] or melt any rubber item.}}||0.4||{{No}}||||5+ UNITS IF TEMPERATURE < 180°C: Creates a sheet of rubber when applied to floor tiles.||
|- id="Sakuride"
|- id="Sakuride"
|Sakuride||(1)[[#Pure Love|Pure Love]] + (1) [[#Tea|Tea]] + (1) [[#Colorful Reagent|Colorful Reagent]] -> (3) Sakuride||0.4||{{No}}||||1+ UNITS: Creates sakura petals when applied to turf.||||||Petal overlays are a cleanable mess.
|Sakuride||(1) [[#Pure Love|Pure Love]] + (1) [[#Tea|Tea]] + (1) [[#Colorful Reagent|Colorful Reagent]] -> (3) Sakuride||0.4||{{No}}||||1+ UNITS: Creates sakura petals when applied to turf.||||Petal overlays are a cleanable mess.
|- id="Saltpetre"
|- id="Saltpetre"
|Saltpetre||(1) [[#Urine|Urine]] + (1) [[#Compost|Compost]] + (1) [[#Potash|Potash]] -> (3) Saltpetre||0.4||{{No}}||||||80% chance of +3 HEALTH '''OR''' +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE||||Fertilizer.
|Saltpetre||(1) [[#Compost|Compost]] + (1) [[#Potash|Potash]] + (1) Nitrogen -> (1) Saltpetre + (1) Water ||0.4||{{No}}||||||||Or saltpeter if you prefer American English. Either way, it's often [[Guide to Botany#Tray Chemistry|put in trays]] or [[Guide to Botany#Infusions|infused into seeds]] to improve potency. It's also usually your bottleneck when making [[#Black Powder|black powder]].
|- id="Silicate"
|- id="Silicate"
|Silicate||(1) Aluminium + (1) Silicon + (1) Oxygen -> (3) Silicate ||0.4||{{No}}||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||||A standard reinforced window has about 80 durability.
|Silicate||(1) Aluminium + (1) Silicon + (1) Oxygen -> (3) Silicate ||0.4||{{No}}||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||A standard reinforced window has about 80 durability.
|- id="Silver Nitrate"
|Silver Nitrate||(1) Silver + (2) [[#Nitric Acid|Nitric Acid]] @ 374K -> (1) Silver Nitrate + (1) Water + (1) [[#Nitrogen Dioxide|Nitrogen Dioxide]]||0.4||{{No}}||||TOUCH - On volume >= 10 lowers bleeding by 1 and deals 2 {{BURN}} per splash.||||Used to create [[#Silver Fulminate|Silver Fulminate]].
|- id="Space Cleaner"
|- id="Space Cleaner"
|Space Cleaner||(1) [[#Ammonia|Ammonia]] + (1) Ethanol + (1) Water -> (3) Space Cleaner||0.4||{{No}}||OVERDOSE (5) - 8% chance of +1/+2 {{TOX}}.||TOUCH - Removes cleanable messes and [[Detective#Forensics|forensic evidence]] when splashed onto people, objects or turfs.||||||Cleans stuff.
|Space Cleaner||(1) [[#Ammonia|Ammonia]] + (1) Ethanol + (1) Water -> (3) Space Cleaner||0.4||{{No}}||OVERDOSE (5) - 8% chance of +1/+2 {{TOX}}.||TOUCH - Removes cleanable messes and [[Detective#Forensics|forensic evidence]] when splashed onto people, objects or turfs. Clears "Dripping with Paint" status if you have it from [[Murder#40mm Paint Marker Rounds|paint marker rounds]].||||Cleans stuff.
|- id="Space Fungus"
|- id="Space Fungus"
|Space Fungus||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Space Fungus|mushrooms from botany]] {{OR}} Click on patches of fungus growing on walls with a beaker or similar container.}}||0.4||{{No}}||||INGEST - 50% chance of contracting [[Virus#Food Poisoning|food poisoning]], 10% of up to 5 units of toxin (reagent).||Up to +3 ENDURANCE||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|Space Fungus||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Space Fungus|mushrooms from botany]] {{OR}} Click on patches of fungus growing on walls with a beaker or similar container.}}||0.4||{{No}}||||INGEST - 50% chance of contracting [[Virus#Food Poisoning|food poisoning]], 10% of up to 5 units of toxin (reagent).||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|- id="Space Lube"
|- id="Space Lube"
|Space Lube||(1) Water + (1) Silicon + (1) Oxygen -> (3) Space Lube ||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects. More space lube the turf stays slippery for longer, to a maximum of 80 seconds.||||||Has a [[#Organic Superlubricant|damaging variant]].
|Space Lube||(1) Water + (1) Silicon + (1) Oxygen -> (3) Space Lube ||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects. The turf stays slippery a minute. Applying Lube to the turf again doesn't reset this timer.||||Has a [[#Organic Superlubricant|damaging variant]].  
|- id="Triplepiss"
|- id="Space Glue"
|Triplepiss||[[#Triplepiss Hint|Secret!]] {{OR}} Find in drugs from ??? pill bottles.||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||References one of the joke responses old admin Popecrunch gave when asked about the recipe for initropidril.  
|Space Glue||(1) Plasma + (0.25) [[#Phenol|Phenol]] + (1) Hydrogen + (1) Oxygen + (1) [[#Formaldehyde|Formaldehyde]] -> (4) Space Glue ||0.6||{{No}}||After 20 cycles, causes pretty lights and missteps.||When applied to floortiles, causes the tile to become sticky for up to 10 seconds depending on amount splashed, slowing down anyone who passes over it. <br><br>When splashed on a mob, it will slow them down, also for up to 10 seconds depending on amount splashed.||||It's glue. You can make the floor not be slippy anymore with it (or get high). You can remove the glue by pouring [[#Acetone|acetone]] onto any of the attached people/objects.
|- id="Urine"
|- id="Steam"
|Urine||{{N/a|align=left|N/A. Fill your stomach with water, then use the ''*piss'' emote or pee in a drinking glass or beaker. {{OR}}Click on a urine puddle with a beaker or similar.}}||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||
|Steam|| Heat [[#Water|water]] above 100C in a closed container ||0.4||{{No}}||||||||Immediately all escapes if in an open container.
|- id="Triplepissed"
|Triplepissed||[[#Triplepissed Hint|Secret!]] {{OR}} Find in drugs from ??? pill bottles.||0.4||{{No}}||||Has a 10% chance to change your intent to {{Harm}} if it's not already that. If this happens, it also makes you twitch and quiver, with a 50% chance of also making you scream.||||Previously known by the less elegant name "triplepiss", referencing one of the joke responses former admin Popecrunch gave when asked about the recipe for initropidril. It also used to act like a reskin of the now removed urine reagent.
|- id="Viral Serum"
|Viral Serum||{{N/a|align=left|N/a. Find in beakers from the [[Medical Objects#Path-o-Matic|Path-o-Matic]].}}||0.4||{{No}}||||||||Also known as antiviral agent, which should not be confused with [[#Spaceacillin|spaceacillin]]. It is used to make cures for virus-type pathogens via [[Guide to Pathology|pathology]], which is currently disabled.
|- id="Vomit"
|- id="Vomit"
|Vomit||{{N/a|align=left|N/A. Use a beaker on a puddle of vomit. {{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]]. }}||0.4||{{No}}||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.|||||| You can vomit by getting drunk and puking all over the floor or by ingesting [[#Sewage|sewage]] or [[#Space Ipecac|space ipecac]]. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|Vomit||{{N/a|align=left|N/A. Use a beaker on a puddle of vomit. {{OR}} Extract from [[Guide to Botany#Bilious Ipecacuanha|bilious ipecacunha roots]]. }}||0.4||{{No}}||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.|||| You can vomit by getting drunk and puking all over the floor or by ingesting [[#Sewage|sewage]] or [[#Space Ipecac|space ipecac]]. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|- id="Yee"
|- id="Yee"
|Yee||{{N/a|align=left|Nee/yee. Yee yee yee ''[[Artifact Research#Bulky Artifact|Yee yee]]''. <br><br>(N/A. Possible reagent for [[Artifact Research#Bulky Artifact|artifact injectors]].)}}||0.4||{{No|Nee}}|| Yee yee yee ''[[Guide to Genetics#Saurian Genetics|yee-yee]]''. Yee  ''[[Guide to Genetics#Yee|yee]]'' yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee. <br><br>(Makes you a [[Guide to Genetics#Saurian Genetics|lizard-person]]. Grants [[Guide to Genetics#Yee|yee]] accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.) |||||||| Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.<br><br>(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)
|Yee||{{N/a|align=left|Nee/yee. Yee yee yee ''[[Artifact Research#Injector|Yee yee]]''. <br><br>(N/A. Possible reagent for [[Artifact Research#Injector|artifact injectors]].)}}||0.4||{{No|Nee}}|| Yee yee yee ''[[Guide to Genetics#Saurian Genetics|yee-yee]]''. Yee  ''[[Guide to Genetics#Yee|yee]]'' yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee. <br><br>(Makes you a [[Guide to Genetics#Saurian Genetics|lizard-person]]. Grants [[Guide to Genetics#Yee|yee]] accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.) |||||| Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.<br><br>(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)
|}
 
====Cement and Concrete====
Creating cement and concrete is a suprisingly involved process involving several chems not typically seen in other processes.
 
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!<abbr title="Depletion rate">Dep. rate</abbr>
!<abbr title="Penetrates skin?">Pen. skin?</abbr>
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!<abbr title="Addiction probability (INGEST)">Addict prob.</abbr>
!class="unsortable" | Notes
|- id="Calcium Carbonate"
|Calcium Carbonate
|(1) Calcium + (2) Chlorine + (2) Sodium + (1) Carbon + (3) Oxygen -> (1) Calcium Carbonate + (2) [[#Salt|Salt]]
|0.4
|{{No}}
|
|
|
|
|- id="Calcium Oxide"
|Calcium Oxide
|(1) Calcium Carbonate @ 873.15K -> Calcium Oxide
|0.4
|{{No}}
|
|
|
| Also known as lime.
|- id="Calcium Sulfate"
|Calcium Sulfate
|(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) [[#Calcium Carbonate|Calcium Carbonate]] -> (1) Calcium Sulfate + (1) Water
|0.4
|{{No}}
|
|
|
| Also known as gypsum.
|- id="Silicon Dioxide"
|Silicon Dioxide
|(2) Sodium + (3) Silicon + (7) Oxygen + (1) Sulfuric Acid -> (3) Silicon Dioxide + (1) Water + (1) [[#Sodium Sulfate|Sodium Sulfate]]
|0.4
|{{No}}
|
|
|
|Useless on its own, but is an ingredient in [[#Graphene|Graphene]] and is used alongside water to turn cement into concrete.
|- id="Sodium Sulfate"
|Sodium Sulfate
|(2) Sodium + (3) Silicon + (7) Oxygen + (1) Sulfuric Acid -> (3) [[#Silicon Dioxide|Silicon Dioxide]] + (1) Water + (1) Sodium Sulfate
|0.4
|{{No}}
|
|
|
|A drying agent, can be used to refine Coffee into [[#Espresso|Espresso]]. Produced as a byproduct in the Silicon Dioxide recipe.
|- id="Ultrahigh Grade Supercement"
|Ultrahigh Grade Supercement
|(1) [[#Calcium Oxide|Calcium Oxide]] + (1) Magnesium + (1) [[#Thermite|Thermite]] + (1) [[#Calcium Sulfate|Calcium Sulfate]] + (4) Oxygen + (1) Sulfur -> 9 Ultrahigh Grade Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#Ultra High Grade Superconcrete|Ultra High Grade Superconcrete]]
|- id="High Grade Cement"
|High Grade Cement
|(1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Calcium Sulfate + (1) Oxygen-> 5 High Grade Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#High Grade Concrete|High Grade Concrete]]
|- id="Cement"
|Cement
|(1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Oxygen -> 4 Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#Concrete|Concrete]]
|- id="Low Grade Cement"
|Low Grade Cement
|(1) Calcium Oxide + (1) Thermite -> 2 Low Grade Cement
|0.4
|{{No}}
|
|
|
|Used to create [[#Low Grade Concrete|Low Grade Concrete]]
|- id="Ultra High Grade Superconcrete"
|Ultra High Grade Superconcrete
|(1) [[#Ultrahigh Grade Cement|Ultrahigh Grade Cement]] + (5) [[#Silicon Dioxide|Silicon Dioxide]] + (1) Water -> (7) Ultra High Grade Superconcrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 120 health.
|
|
|- id="High Grade Concrete"
|High Grade Concrete
|(1) [[#High Grade Cement|High Grade Cement]] + (5) Silicon Dioxide + (1) Water -> (7) High Grade Concrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 90 health.
|
|
|- id="Concrete"
|Concrete
|(1) [[#Cement|Cement]] + (5) Silicon Dioxide + (1) Water -> (7) Concrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 60 health.
|
|
|- id="Low Grade Concrete"
|Low Grade Concrete
|(1) [[#Low Grade Cement|Low Grade Cement]] + (5) Silicon Dioxide + (1) Water -> (7) Low Grade Concrete
|0.4
|{{No}}
|
| 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 30 health.
|
|
|}
|}


===SECRET CHEMS===
===SECRET CHEMS===
[[File:ClueScroll.png|64px]]
A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:
A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:
#The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.   
#The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.   
#The reveal must take place in private. This is more nuanced than you think.  
#The reveal must take place in private. This is more nuanced than you think.  
#*Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and [[Ghost]]s can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. It might as well not be worth it to try revealing it in-game.  
#*Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and [[Ghost]]s can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.  
#*Adminhelp, prayer, and mentorhelp are not considered appropriate channels for asking to be given secret chem recipes.  
#*Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.  
#*Obviously, public Goonstation Discord and forums are definitely not private.  
#*Obviously, public Goonstation Discord and forums are definitely not private.  
#*On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.  
#*On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.  
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Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.
Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.


Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge.
Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge. If you're stuck, you can use your [[Spacebux]] to buy a [[Spacebux#Clue Scroll|clue scroll]], which will give you a hint for one ingredient for one secret chemical. You're also allowed to ask others for hints.
{| style="font-size: 85%;" class="wikitable sortable"
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!Reagent
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|Bubsium || 4 || What does bubs like? Go bother him to find out. ||data-sort-value="3"|Easy|| Consumption of this chemical may lead to bubs-like properties. || bubs
|Bubsium || 4 || What does bubs like? Go bother him to find out. ||data-sort-value="3"|Easy|| Consumption of this chemical may lead to bubs-like properties. || bubs
|- id="Chlorine Azide Hint"
|- id="Chlorine Azide Hint"
|Chlorine Azide||6||How is chlorine azide basically made in real life? ||data-sort-value="1"|Elementary||Explodes ''the moment it's created'', stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser.|| There's a reason the code for its recipe has the comment "death 2 chemists" (in the 2016 public release, at least). You might stumble upon it accidentally when mixing lots of random basic chems together.
|Chlorine Azide||6||How is chlorine azide basically made in real life? ||data-sort-value="1"|Elementary||Explodes ''the moment it's created'', stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser.|| There's a reason the code for its recipe has the comment "death 2 chemists". You might stumble upon it accidentally when mixing lots of random basic chems together.
|- id="Crabby Party Secret Formula Hint"
|- id="Crabby Party Secret Formula Hint"
|Crabby Party Secret Formula||4||100% Sea Weed||data-sort-value="1"|Easiest||Creates a Party Crab on synthesis|| He's having a great time. are you having a great time?
|Crabby Party Secret Formula||4||100% Sea Weed||data-sort-value="1"|Easiest||Creates a Party Crab on synthesis|| He's having a great time. are you having a great time?
Line 1,484: Line 1,939:
<!-- |English Breakfast||2||WarcrimesAddHintPlease||data-sort-value="3"|Easy||Sometimes decays into gravy and a couple different alcohols. Rarely, might also make you [[Guide#Frontal Gyrus Alteration Type-C|chavish]] for a while!||Cursed breakfast, basically. There's also a "fake" recipe if you use a similar, but not quite right ingredient. -->
<!-- |English Breakfast||2||WarcrimesAddHintPlease||data-sort-value="3"|Easy||Sometimes decays into gravy and a couple different alcohols. Rarely, might also make you [[Guide#Frontal Gyrus Alteration Type-C|chavish]] for a while!||Cursed breakfast, basically. There's also a "fake" recipe if you use a similar, but not quite right ingredient. -->
|- id="Enriched MSG Hint"
|- id="Enriched MSG Hint"
|Enriched MSG||12||Think of really tasty things.||data-sort-value="7"|Difficult||Heals 1 {{OXY}}/{{TOX}}/LOSEBREATH and 3 {{BRUTE}}/{{BURN}} per cycle.||Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem in the game short of [[Syndicate Items#Stimulants|stimulants]].
|Enriched MSG||12||Think of really tasty things.||data-sort-value="7"|Difficult||Heals 1 {{OXY}}/{{TOX}}/LOSEBREATH and 3 {{BRUTE}}/{{BURN}} per cycle.||Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem.
|- id="Feather Fluid Hint"
|- id="Feather Fluid Hint"
|Feather Fluid||7||Amnesiac bird.||data-sort-value="3"|Easy||Infects you with the Avian Flu, which will eventually turn you into a bird.||Don't overthink the recipe. What do you know already?<br><br>'''Note:''' Don't use this on other people unless you're an antag or they agree!
|Feather Fluid||7||Amnesiac bird.||data-sort-value="3"|Easy||Infects you with the Avian Flu, which will eventually turn you into a bird.||Don't overthink the recipe. What do you know already?<br><br>'''Note:''' Don't use this on other people unless you're an antag or they agree!
Line 1,492: Line 1,947:
|Freeze||5||Cold chems. What makes you freeze?||data-sort-value="4"|Average||Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue.||Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you.  
|Freeze||5||Cold chems. What makes you freeze?||data-sort-value="4"|Average||Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue.||Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you.  
|- id="Glowing Fliptonium Hint"
|- id="Glowing Fliptonium Hint"
|Glowing Fliptonium||4||Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy.||data-sort-value="6.9"|Difficult (Hopefully?)||Works like regular fliptonium, with the exception that it affects mobs, objects '''and turfs''' on application, as opposed to just mobs and objects. It also gives more stun resistance/stamina buff/etc than normal fliptonium.||The recipe is intended to be difficult to ''make'', not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
|Glowing Fliptonium||4||Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy.||data-sort-value="6.9"|Difficult (Hopefully?)||Works like regular fliptonium, with the exception that it affects mobs and objects on application, as opposed to just mobs. It also gives more stun resistance/stamina buff/etc than normal fliptonium.||The recipe is intended to be difficult to ''make'', not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
|- id="Grog Hint"
|- id="Grog Hint"
|Grog||11||Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Grog was created before Kerosene was a thing.||data-sort-value="9.5"|Immensely Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Another horrifying drink from [[Bartender]] territory, it ignores biosuits and will ''always'' captainize and do some {{BRUTE}} face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the [[Guide_to_Genetics#Mutations|alcohol resistance mutation]] before chugging it.
|Grog||11||Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Grog was created before Kerosene was a thing.||data-sort-value="9.5"|Immensely Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Another horrifying drink from [[Bartender]] territory, it ignores biosuits and will ''always'' captainize and do some {{BRUTE}} face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the [[Guide_to_Genetics#Mutations|alcohol resistance mutation]] before chugging it.
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|Initrobeedril||4||The name is a strong hint in and of itself. Notably, this is ''not'' found in [[Syndicate Items#Poison Bottle|poison bottles]] like its bigger cousin.||data-sort-value="4"|Average||Turns your heart into a memorial bee and makes it fly away.||You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with [[Doctoring#Cardiac abscondment|cardiac abscondment]].<br><br>'''Note:''' And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
|Initrobeedril||4||The name is a strong hint in and of itself. Notably, this is ''not'' found in [[Syndicate Items#Poison Bottle|poison bottles]] like its bigger cousin.||data-sort-value="4"|Average||Turns your heart into a memorial bee and makes it fly away.||You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with [[Doctoring#Cardiac abscondment|cardiac abscondment]].<br><br>'''Note:''' And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
|- id="Initropidril Hint"
|- id="Initropidril Hint"
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss.||data-sort-value="8"|Heart-stopping||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepissed.||data-sort-value="8"|Heart-stopping||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|- id="Juggernaut Hint
|- id="Juggernaut Hint
|Juggernaut||5||A pain-killing and injury-treating concoction.||data-sort-value="3"|Easy||A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system. <br>OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe. ||The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
|Juggernaut||5||A pain-killing and injury-treating concoction.||data-sort-value="3"|Easy||A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system. <br>OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe. ||The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
|- id="Kerosene Hint"
|- id="Kerosene Hint"
|Kerosene||6||You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route.||data-sort-value="7"|Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
|Kerosene||6||You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route.||data-sort-value="7"|Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
|- id="Marteeny Hint"
|Marteeny||6||Think of chemicals that are associated with shrinking, stunted growth, and being small.||data-sort-value="4"|Average||Makes you a small, squeaky-voiced mini-person that can squeeze under doors. Watch out, though, you'll take double damage while shrunk!|| Great for sneaking into/out of places you don't have access to, or just being an overall smol bean.
|- id="Miasmosa Hint"
|Miasmosa||2 (?)||It's all in the name. Sorta.||data-sort-value="2"|Easy||Reverses the effects of rotting in dead bodies, or makes living people spew a cloud of miasma.|| The rotting corpse of the clown could use a stiff drink.
|- id="Mimicillium Hint"
|- id="Mimicillium Hint"
|Mimicillium||4||Glamore, Stealth, Teleportation and American Freedom. These were the ingredients used to create Senator Death Badman.||data-sort-value="6.99"|Difficult Kinda?||A compound that attracts the undying attention of Senator Death Badman, know for his random crotch shots.||Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
|Mimicillium||4||Glamore, Stealth, Teleportation and American Freedom. These were the ingredients used to create Senator Death Badman.||data-sort-value="6.99"|Difficult Kinda?||A compound that attracts the undying attention of Senator Death Badman, know for his random crotch shots.||Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
|- id="Mirabilis Hint"
|Mirabilis||4||Think about what it does, when it does it and how it does it.||data-sort-value="5"|Moderate||Scanning any object containing mirabilis will transfer some of its reagents into you, the amount equal to the volume of mirabilis.||The definition of "scanning" includes anything that could tell you what the reagent is, be careful.
|- id="Lumen Hint"
|- id="Lumen Hint"
|Lumen||5||Think about what makes big lights. Now mix them together.||data-sort-value="4"|Average||A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it.||The strength of the light scales with the amount of Lumen used.
|Lumen||5||Think about what makes big lights. Now mix them together.||data-sort-value="4"|Average||A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it.||The strength of the light scales with the amount of Lumen used.
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|- id="Mutini Hint"
|- id="Mutini Hint"
|Mutini||5||Every ingredient has its opposite. Keep in mind that and its effect, and most of it should be straight forward.||data-sort-value="3"|Easy||Gets you drunk, gives some brain damage, then cures it. More importantly, mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get!||A cocktail for the aspiring mad scientist and an excellent choice for getting your feet wet in figuring out secret chems. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension. If you find some gamebreaking error or weirdness, don't be afraid to adminhelp it and report via the Bug Report button in the top left! Bugs are bugs, warning or no.
|Mutini||5||Every ingredient has its opposite. Keep in mind that and its effect, and most of it should be straight forward.||data-sort-value="3"|Easy||Gets you drunk, gives some brain damage, then cures it. More importantly, mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get!||A cocktail for the aspiring mad scientist and an excellent choice for getting your feet wet in figuring out secret chems. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension. If you find some gamebreaking error or weirdness, don't be afraid to adminhelp it and report via the Bug Report button in the top left! Bugs are bugs, warning or no.
|- id="Nitroglycerin Hint"
|Nitroglycerin||3||Do some research on real nitroglycerin.||data-sort-value="3"|Easy||Liquid explosive with an incredibly foul temperament. The slightest jostle can set this stuff off, with its power ranging from minor to vicious depending on the reagent volume. Woe betide anyone who gets too much of it in their bloodstream, as any subsequent attack will instantly gib them in a violent blast!||Don't try to use it in smoke or foam. Bad things happen.<br><br>'''Note:''' This is the successor to Nitrogen-Triiodide, which functioned similarly by spreading contact explosive dust all over the floor and ''could'' be used in smoke and foam. It turned out to be a bit too abusable though, and was axed and later replaced with nitro.
|- id="Omega Hairgrownium Hint"
|- id="Omega Hairgrownium Hint"
|Omega Hairgrownium||5 / 5||Gives you trippy and irregular haircuts.||data-sort-value="3"|Easy||Changes your hairstyle. Has a stable and unstable variant. One picks from all possible hairstyles, while the other picks from the pool of special genetics/barber haircuts.||Pretty straightforward in effect. Don't use both variants together.
|Omega Hairgrownium||5 / 5||Gives you trippy and irregular haircuts.||data-sort-value="3"|Easy||Changes your hairstyle. Has a stable and unstable variant. One picks from all possible hairstyles, while the other picks from the pool of special genetics/barber haircuts.||Pretty straightforward in effect. Don't use both variants together.
|- id="Quark-Gluon Plasma Hint"
|- id="Quark-Gluon Plasma Hint"
|Quark-gluon Plasma||??||Ahaha, '''''no'''''. There will be no hints given for this abomination. You're on your own.||data-sort-value="9"|Very Difficult||Gibs any people it touches, destroys most items and critters it touches, deletes walls and floors on contact.||Just to prove that there's no such thing as overkill in SS13. QGP is pure liquid destruction: it comes into existence as a massive sea of foam that obliterates anything in its path - people, [[Space_Pod|Pods]], [[Critter|critters]], floors and walls, you name it.<br><br>'''Note:''' This is '''absolutely''' an antag-only chem in practical use. If you aren't an antag and aren't using QGP as an end-of-round party favor, then it has no place anywhere near the station.
|Quark-gluon Plasma||?||Very chaotic, very fun and last but not least very deadly!||data-sort-value="9"|Very Difficult||Makes you one with the world, what does that mean? Find out!||''Do not mix this near other people if you are not an antagonist.'' QGP is the crowning jewel in any aspring chemist's journey, it will kill you and takes a while to make but it can be very fun to show off with.
|- id="Rajaijah Hint"
|- id="Rajaijah Hint"
|Rajaijah<br>(Madness toxin)||8||Most of the ingredients are bad for your mind. Keep its effects in mind and most of it should be straightforwards.||data-sort-value="7"|Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the [[Syndicate Items#Poison Bottle|poison bottle]].
|Rajaijah<br>(Madness toxin)||7||Most of the ingredients are bad for your mind. Keep its effects in mind and most of it should be straightforwards.||data-sort-value="7"|Difficult||See [[#Rajaijah|Poisons and Toxic Shit]].||Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the [[Syndicate Items#Poison Bottle|poison bottle]].
|- id="Reversium Hint"
|- id="Reversium Hint"
|Reversium||4||One screws with your sprite, one screws with your DNA, one screws with your sprite ''and'' DNA, and one...is friendship?||data-sort-value="4.5"|Normal||See [[#Miscellanea|Miscellanea]]|| Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
|Reversium||4||One screws with your sprite, one screws with your DNA, one screws with your sprite ''and'' DNA, and one...is friendship?||data-sort-value="4.5"|Normal||See [[#Miscellanea|Miscellanea]]|| Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
|- id="Rotting Hint"
|- id="Rotting Hint"
|Rotting||4 ||Think of horrible food and something else unpleasant.||data-sort-value="7"|Difficult||Infects the victim with [[Virus#Tissue Necrosis|tissue necrosis.]]||Gradually turns you into a spooky skeleton, which makes you <b>unclonable</b> without a certain [[Medical Objects#NecroScan Upgrade|cloning module]]. Good for keeping people you want to keep down, down.
|Rotting||4 ||Think of horrible food and something else unpleasant.||data-sort-value="7"|Difficult||Infects the victim with [[Virus#Tissue Necrosis|tissue necrosis.]]||Gradually turns you into a spooky skeleton, which makes you <b>unclonable</b> without a certain [[Medical Objects#NecroScan II Cloner Upgrade Module|cloning module]]. Good for keeping people you want to keep down, down.
|- id="Royal Initrobeedril Hint"
|- id="Royal Initrobeedril Hint"
|Royal Initrobeedril||5||Again, the hint is in the name.||data-sort-value="7"|Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
|Royal Initrobeedril||5||Again, the hint is in the name.||data-sort-value="7"|Difficult||See [[#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
|- id="Sarin Hint"
|- id="Saxitoxin Hint"
|Sarin||8||One is a gift from Hydroponics. The other seven reflect how sarin is deployed in real life.||data-sort-value="7"|Difficult||Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against sarin when made into chemsmoke. It features an unholy BRAIN-{{TOX}}-{{BURN}} triad on top of distinct jittering and stuns.|| If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out [[Nuclear Operative#Toys for big boys|the nerve agent grenades]], this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine. <br><br> Oh, and,uh, try not to end up on some watchlist.
|Saxitoxin||8||One is a gift from Hydroponics. The other seven reflect how sarin is deployed in real life.||data-sort-value="7"|Difficult||Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against saxitoxin when made into chemsmoke. It features an unholy BRAIN-{{TOX}}-{{BURN}} triad on top of distinct jittering and stuns.||This was formerly known as "sarin", which is why the recipe references it. If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out [[Nuclear Operative#Toys for big boys|the nerve agent grenades]], this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine. <br><br> Oh, and,uh, try not to end up on some watchlist.<!-- reminder to remove/rework when saxitoxin gets a new recipe-->
|- id="Sea4 Hint"
|- id="Sea4 Hint"
|Sea4||5||One ingredient is the Sea, one gives Sea4 its blasting power, one gives it a sticky yellow color, and two like to burn.||data-sort-value="3.5"|Easy-Average||Precision blasting explosive. Explosion scales, similarly to [[#Black Powder|black powder]]; small amounts create small explosions; higher amounts make larger ones that also create sea bees, how cute! ||Get it?
|Sea4||5||One ingredient is the Sea, one gives Sea4 its blasting power, one gives it a sticky yellow color, and two like to burn.||data-sort-value="3.5"|Easy-Average||Precision blasting explosive. Explosion scales, similarly to [[#Black Powder|black powder]]; small amounts create small explosions; higher amounts make larger ones that also create sea bees, how cute! ||Get it?
|- id="Sheltergrog Hint"
|- id="Sheltergrog Hint"
|Sheltergrog||2-99|| The first two ingredients are easy. How to get the reaction to happen is the hard part. || data-sort-value = "5"| Average || It makes you a frog. Nice. || Lovingly sponsored by Zungy.
|Sheltergrog||3-99|| The first two ingredients are easy. How to get the reaction to happen is the hard part. || data-sort-value = "5"| Average || It makes you a frog. Nice. || Lovingly sponsored by frogs everywhere.
|- id="Sheltestgrog Hint"
|- id="Sheltestgrog Hint"
|Sheltestgrog||2-99|| Like sheltergrog, just be more precise. || data-sort-value = "5"| Average || It makes you a frog but more. Nice. || :shelterfrog:
|Sheltestgrog||3-99|| Like sheltergrog, just be more precise. || data-sort-value = "5"| Average || It makes you a frog but more. Nice. || :shelterfrog:
|- id="Silver Fulminate Hint"
|Silver fulminate||3||It's just like making silver fulminate in real life.||data-sort-value="3"|Easy||''Ridiculously'' sensitive gimmick chem that makes a gunshot-like pop when it's set off. It's even more sensitive than nitroglycerin; at least nitro doesn't explode under the weight of other nitro molecules. ||Not quite a secret chem in of itself, but it uses many of the same precursors to one.
|- id="Spiders Hint"
|- id="Spiders Hint"
|Spiders||2||Spiders have even more arms to hug with.||data-sort-value="2"|Easy-Peasy||Makes spiders and spider piles when poured onto a tile. Bites people when it's inside them, youch.|| Get it? Spider has [[#Spiders|one recipe]] that's not secret, and one that is, because that one is meant to be a cute joke, similar to Crabby Party Secret Formula.  
|Spiders||2||Spiders have even more arms to hug with.||data-sort-value="2"|Easy-Peasy||Makes spiders and spider piles when poured onto a tile. Bites people when it's inside them, youch.|| Get it? Spider has [[#Spiders|one recipe]] that's not secret, and one that is, because that one is meant to be a cute joke, similar to Crabby Party Secret Formula.  
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|- id="Triple Meth Hint"
|- id="Triple Meth Hint"
|Triple Meth||1||Requires methamphetamine, obviously. The challenge is figuring out what to do with it.||data-sort-value="3"|Easy||Makes you unstunnable, very robust, and very dizzy.||Taking this will cause your stamina regeneration to rise to ''obscene'' levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Does not combine with regular [[#Methamphetamine|meth]]; in fact, having meth in you makes triple meth have no effect. Addictive. Has a secret use.
|Triple Meth||1||Requires methamphetamine, obviously. The challenge is figuring out what to do with it.||data-sort-value="3"|Easy||Makes you unstunnable, very robust, and very dizzy.||Taking this will cause your stamina regeneration to rise to ''obscene'' levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Does not combine with regular [[#Methamphetamine|meth]]; in fact, having meth in you makes triple meth have no effect. Addictive. Has a secret use.
|- id="Triplepiss Hint"
|- id="Triplepissed Hint"
|Triplepiss||1 for both methods||Short way: Take a piss with something magical in you, take the resultant liquid. <br> <br> Long way: Take a piss with a ''different'' magical thing in you, take ''in'' (i.e. drink) the resultant liquid, repeat.||data-sort-value="6.1"|Piss-Hard|| Acts like standard [[#Urine|piss]].||Harder to figure out than to actually make. An ancient secret from Goonstation's earliest years, whose very existence was kept hidden. Creation methods reference a beautiful joke story Popecrunch used to tell when asked how to make initropidril.
|Triplepissed||3||Things that get you hot under the collar, a real salty piece of work.||data-sort-value="5.5"|Average-Hard||Makes you quite upset.||Just as [[#Pure Love|pure love]] is made from things that are sweet, [[#Triplepissed|triplepissed]] is made from things that are angry.
|- id="Voltagen Hint"
|- id="Voltagen Hint"
|Voltagen (Liquid Electricity)||4 (+ Stabilizer)||Think about stuff that could be used to produce power.||data-sort-value="4"|Average||Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent.||Found in [[Murder#Shock grenade|shock grenades]] and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing [[Engineering_Objects#Insulated_Gloves|insulated gloves]], so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
|Voltagen (Liquid Electricity)||4 (+ Stabilizer)||Think about stuff that could be used to produce power.||data-sort-value="4"|Average||Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent.||Found in [[Murder#Shock grenade|shock grenades]] and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing [[Engineering_Objects#Insulated_Gloves|insulated gloves]], so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
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|}
|}


==Supplementary Video==
<youtube>Q56vdUgYm4s</youtube>
<youtube>pgcC9CsK8IE</youtube>
==Gallery==
<gallery mode=nolines widths="500px" heights="500px">
File:Side-effects-cartoon-bf88f752df18e5193f6348b1b6e06f06.jpg
File:R310nvtg90k51.png
</gallery>
{{Department Guides}}
{{Department Guides}}

Revision as of 22:27, 1 May 2024

This is a list of the various chemicals in the game, including the fabled secret chemicals (but not any precursors that are secret). Here you'll find how to make and/or obtain them, what they do in certain situations, and so much more. You'll also find information on chemicals as a whole, including how they affect plants, how they affect tiles in the game world, and how they affect mobs, whether through the life loop, TOUCH/INGEST effects, or through various other mechanics.

If you have a sample of a chemical in-game and don't want to consult this page to figure out how to make it, putting it in the CheMaster 3000 can show you any non-secret recipes.

If you're looking for information about the machines that manipulate chemicals or want a tutorial that will gently guide you through this vital game mechanic, you ought to check out Chemistry.

Preliminary information that you need to know!!

Chemicals have a variety of effects depending on where they end up. All chems deplete while they're in a mob, and some chems also do extra effects while they're inside someone. Some chems also do different things depending on how you apply them to someone, e.g. applying them via a patch vs through a pill, and certain chems can also affect plants or flooring. Some chemicals do something special upon reaching a certain temperature, usually they explode. The following sections explain these in further detail.

The Life Loop

Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process is programmed to run in 4 second intervals governed by the mob loop.

Among other things, the life loop governs chems that are inside's person's bloodstream; it essentially models the body metabolizing chemicals. Chemicals usually enter the body via application methods that apply through INGEST and various methods that put chems straight into the bloodstream; the following section explains this in further detail. Every time it runs, each chemical decreases by a certain amount of units per chemical, listed under "Depletion rate", and some chemicals also do some additional effects, such as heal some damage or give a stamina boost, listed under "Per life cycle".

However, the life loop doesn't always tick every 4 seconds exactly, sometimes due to the game deliberately slowing itself down when the server is under stress, sometimes due to lag (occasionally itself due to the life loop consuming so much CPU). To compensate for these time fluctuations, the chem's on-life effects are multiplied by a number, logically called a multiplier, which changes based on how much time has actually passed. All chems are coded assuming a 2 second time frame, an artifact of the old system where the life loop ticked every 2 seconds, so the multiplier is usually around 2, but it can and does change, and a few chems' multipliers work somewhat differently.

So if a chemical does 2 toxin damage each time life is called, it'll do 4 damage every four seconds. With a depletion rate of 1, it'll deplete 2 units every four seconds, and so on and so on. These values can be and often will be different depending on server lag. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.

TOUCH & INGEST Effects

Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.

INHALE Effects

A small number of reagents also care if you've inhaled them, due to their smell or otherwise. INHALE is specifically granted by chemical smoke, cigarettes, vapor masks and ampoules, but is otherwise identical to INGEST.

Botany

Further information: Seed Infusions and Tray Chemistry

Some chemicals can affect plants and their seeds, such as by making it grow faster or boosting plant health. Per plant cycle effects apply when a chemical is in a hydroponics tray. Some chemicals also have different effects when used in a botanical infusion.

Miscellaneous Effects

If a certain amount of chems are applied onto a turf, such as a steel floor, it creates a fluid puddle. Some chemicals also have unique effects when applied on tiles. For example, carbon makes dirt, while salt makes salt piles that can link up into salt lines, mystical.

You can become addicted to certain chemicals, usually drugs, if you have a certain amount of them in your system, based on random chance. Mechanically, every few seconds, the game looks for any addictive chems in your system, and if it does find them, it checks if there's enough of it to potentially cause an addiction and confirms that you're a human and thus actually susceptible to addictions in the first place (as opposed to a Cyborg or Critter). Then it calls a built-in BYOND function named prob(), which has an X% chance to return as "true"; the value of this X is the number listed under the "Addiction probability", shortened to "Addict prob." If prob() returns "true", you become addicted!

The Wonderful World of Chemicals

Base Elements

Not everything that comes out of the chem dispenser or similarly simple sources is inert; some have their own quirks that you should watch out for.

Reagent Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Aluminium 0.4 No Or aluminum for the Space Americans and Space Canadians. One of the accepted chems for foamed metal. Can also be found in pills from "designer drug"/"cyberpunk" pill bottles, those bottles that show up as "pill bottle (???)" that appear in sketchy places.
Barium 0.4 No Starts reacting when mixed with water, explodes (1x1, low severity) when either barium or water (or both) runs out. Barium and water deplete at 1u per cycle, but every cycle there is a 50% chance to speed the reaction up by 1, the speed stacks. Does not scale with volume. Most people won't bat an eye when they see plain old water, though, so it makes for an interesting delayed and stealthy explosive.
Bromine 0.4 No Nowhere near as reactive as in real life (but just be glad this game doesn't simulate its horrid stench.)
Carbon 0.4 No Clears space lube when applied to floor tiles. 5+ UNITS: Creates dirt when applied to floor tiles.
Calcium 0.4 No Unlike in real life it does not heal your bones.
Chlorine 0.6 Yes (0.33 per 1 unit splashed) +1 BURN
Chromium 0.4 No
Copper 0.4 No Not to be confused with and cannot be extracted from copper material extracted from wires or pharosium, the sci-fi version of copper. In addition to the chem dispenser, copper can also be obtained by breaking down hemolymph.
Ethanol 0.05 No 15+ UNITS: Slurred speech/stuttering, 10% chance for confused movement, 20% chance for dizziness. 10% chance for hiccuping, burping, mumbling, and grumbling.
25+ UNITS: Another 10% chance for more stuttering and another 10% chance for hiccuping and burping.
45+ UNITS: 15% chance of even more stuttering. 8% chance for confused movement. Another separate 10% chance for hiccuping and burping.
55+ UNITS: 10% chance to fart, hiccup, mumble, or grumble, 6% chance to vomit. Still more stuttering. 33% chance of blurred vision, 15% chance of confused movement, 4% of misstep, 15% of dizziness.
60+ UNITS: Blurred vision, 6% chance of more drowsiness 5% chance of +1/+2 TOX.

40-54+ UNITS: volume/2% chance of 0.25 liver damage
55+ UNITS: volume/2% chance of 0.4 liver damage

OVERDOSE (100) - Ethanol poisoning! 10% chance of extra 1-3 damage to the liver, 15% chance of 1-3 damage to left kidney, and 35% chance of 1-3 to right kidney. 1% chance of causing heart disease.

But also: drunken boxing. 40% chance to completely shrug off a punch (and only punches). Separate 40% chance to also give your punches 3-5 extra damage.
4% Ethanol, it messes your speech and movement, and sometimes even your vision or organs at high enough doses. The Alcohol Resistance gene blocks most of these effects, and you do not receive the respective organ damage if you have cyberkidneys or a cyberliver, which also has healing benefits related to ethanol.

Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you.

It's also possible to get this chemical by putting clear corn into a still.
Fluorine 0.4 Yes (0.33 per 1 unit splashed) +0.75 BURN, +0.75 TOX
Helium 0.4 No Does what you'd expect. Harmless.

Can be obtained from helium tanks usually found in the clown hole.

Hydrogen 0.4 No Nowhere near as flammable or reactive in real life. Still good in balloons though. Can also be found in some Discount Dan's food products (seems someone at DD didn't quite understand hydrogenation).
Iodine 0.4 No The mineral of choice in Decirprevo Bottled Water.
Iron 0.4 No Regenerates blood half a unit a time, 10% chance of -1 OXY

OVERDOSE (20) Causes +1 TOX, 5% chance of vomiting, stun, and a further +10 TOX
Basically a shittier version of Filgrastim with more side effects.
Lithium 0.4 No Drooling and confused movement. Can also be extracted from omega weed.
Magnesium 0.4 No 10+ UNITS: Creates piles of magnesium when applied to floor tiles. Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do, however, also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.

In addition to the chem dispenser, it is also possible to get it from fireworks. Cut it open with a knife or similar, then use a beaker or similar to scoop up the resulting magnesium pile.
Mercury 0.2 Yes (0.2 per 1 unit splashed) 70% chance of +1 BRAIN

5% chance to cure space plague.
Can also be extracted from houttyunia cordata (aka fishmint) and omega weed.
Nickel 0.4 No Stands in for a catalyst in a handful of reactions. If you had one of these for every time you...
Nitrogen 0.4 No It's not gonna help your plants or anything.
Oxygen 0.4 No This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your blood?
Phosphorus 0.4 No An essential ingredient for a few recipes, but not terribly exciting on its own.

In addition to chem dispensers giving this element, you can also get phosphorus by clicking on a beaker or similar with a unlit match, yielding one unit of it.
Plasma 0.4 No +1 TOX. Increases depletion rate of epinephrine by 2. Cannot be applied to floor tiles.

TOUCH - If already on fire: +30 seconds of Burning
When it reaches 374 K, it ignites, creating small to large fireball that scales with volume (up to 8x8).

Basic ingredient in chems with more fanastical effects.
Platinum 0.4 No In the far future of 2053, platinum is as readily available as hydrogen. But not THAT shiny.
Potassium 0.4 No Explodes when mixed with water (1x1, low severity). Does not scale with volume. Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from bananas.
Radium 0.4 Yes (0.5 per 1 unit splashed) +0.05 sieverts Temporarily creates an eerie green glow when applied to floor tiles. Sieverts are cumulative and deplete at a rate of 0.02 per cycle. As it ramps up, it starts doing TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A sleepy pen full of radium is pretty lethal over a few minutes.
Silicon 0.4 No Not something you extract from your silicon friends (AI, Cyborg, and Ghostdrone).
Silver 0.4 No You can dip a pair of handcuffs in this to make silver handcuffs and coat certain bullets in silver to make silver bullets.
Sodium 0.4 No Surprisingly does not react at all with water.
Sugar 0.4 No Jitteriness, +2 Stamina Regeneration. Reduces duration of incoming Knocked-down, Stunned, and Unconscious debuffs by 6%, 4% chance to produce a unit of epinephrine.

OVERDOSE (200) - hyperglycaemic shock, 8% chance of +1/+2 TOX.
Having a bit of sugar in you gives you a small stun reduction and stamina buff. Can also be extracted from sugarcane.
Sulfur 0.4 No In addition to the chem dispensers, you can also get it from Spooky Dan's Horrortastic Cola and pills from pill bottles marked "pill bottle (???)". Also good for concrete.
Water 0.4 No Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.

10% of healing 1 kidney damage (for both kidneys).
3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.

TOUCH - Lowers duration of the Burning status effect when splashed onto people, objects or turfs that are on fire, directly proportional to amount, e.g. 30 units = 30 seconds of Burning removed. This is not affected by chemical protection.
Has different behavior depending on temperature:
Above 200C: immediately turns into steam.
100C-200C: gradually boils into steam; each tick, turns 1u water into steam for every 4 degrees above 100C.
If boiled in an open container (includes beakers currently inside a chem dispenser), the evaporation cools down the container by 2 degrees per unit, and the steam will immediately escape.
Below 0C: Immediately becomes ice
Helps plants grow more quickly.

Basic compounds

Basic starting recipes. Most are pointless on their own, but they're all ingredients in the vast majority of chemicals in the world of SS13, so it's good to memorize them.

Reagent Recipe Pen. skin? Syn. speed Per life cycle Immediate effect upon application Notes
Acetone (1) Oil + (3) Welding Fuel + (0.1) Chlorine & Time-> (2) Acetone + (2) Phenol No 1u +1.5 TOX TOUCH - Destroy one sticker for every 10 units applied. Unglues people/objects stuck together with space glue, in any amount. Common ingredient in other recipes. Useful for removing glue, whether from stickers or space glue.
Ammonia (1) Nitrogen + (3) Hydrogen -> (3) Ammonia

OR

Extract from golden pea pods.
No Instant Fertilizer, and an ingredient in a lot of other chems.
Diethylamine (1) Ammonia + (1) Ethanol @ 374 K & Time -> (2) Diethylamine No 1u Cools down its container as it synthesises. Used for certain medical recipes and as fertilizer. Explodes at 523.15K.
Oil (1) Carbon + (1) Hydrogen + (1) Welding Fuel & Time -> (1) Carbon + (1) Hydrogen + (1) Oil

OR

Extract from orange goop, which comes from leaker plants.
No 0.02u and scales w/heat Creates a streak of slippery oil when applied to floor tiles.

TOUCH:
  • Cyborgs - Gives (volume * 0.5) seconds of the Freshly Oiled status effect, capped at 15 seconds (i.e. 30 units). Freshly Oiled is explained further here. Gives message about lubricating joints ("Your joints and servos begin to run more smoothly.")
  • Humans - Funny but harmless message for recipient ("You feel greasy and gross.")
Has a few special rules with its synthesis:

Mixes extremely slowly, but can be sped up by heating the mixture above 303.15K. The higher, the faster it reacts.
If mixed above 303.15K, produces less oil per welding fuel unit; at worst makes 0.5u oil from 1.5u welding fuel.
Once the welding fuel is exhausted, the remaining carbon and hydrogen will begin reacting.

Oil can ignite, if the mixture it's in reaches 474 K and at least 25% of the mixture consists of oil (e.g. 7 units of black powder and 3 u. of oil works, but not 8 u. of black powder and 2 u. of oil.) Upon ignition, it creates a small to large fireball that scales with volume (up to 8x8), leaving behind some ash as a byproduct.

Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.

Phenol (1) Oil + (3) Welding Fuel + (0.1) Chlorine & Time-> (2) Acetone + (2) Phenol No 1u Used for certain medical recipes.
Stabilizing Agent
(Stabilizer)
(1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent No Instant Keeps unstable chemicals stable. This does not work on everything.

Medical Chems

A malignant scientist is expected to hurt people. A benevolent one is expected to heal people. If you're the latter, then this chart is your best friend.

Reagent Recipe Dep. rate Pen. skin? Syn. speed Per life cycle Immediate effect upon application Addict prob. Notes
Ammonium Bicarbonate
(Smelling Salts)
(1) Ammonia + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate 0.4 No Instant 30% chance of -0.005 sieverts, 5% of +1 TOX. +2 Stamina Regeneration boost.

Removes 3 units of each of the following depressants/knockout drugs:
INHALE (>3u) - Grants following effects:
  • Removes any Drowsy and Passing out debuffs and wakes you up if you're asleep.
  • Restores 20% of your maximum Stamina if you're below 0 Stamina.
  • If you're Unconscious or Knocked-down, causes 10 BURN, but removes 20 seconds of Unconscious and Knocked-down.
  • Gives "Perked up" status for 6 minutes, which temporarily boosts max health by 30, decaying over 1 minute.
INHALE is granted by ampoules.

Burns your sinuses out, preventing the INHALE effect until the 6 minutes have elapsed.

Perks you up immediately if you're knocked out or in shallow crit, and offers a surprisingly significant stamina regeneration buff. Also flushes several debilitating knockout drugs. It just might save you in a pinch!
Antihol (1) Ethanol + (1) Charcoal -> (2) Antihol 0.4 No Instant Removes 8 units of ethanol.

If below +25 health: -2 TOX
Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
Atropine (1) Ethanol + (1) Diethylamine + (1) Acetone + (1) Phenol + (1) Sulfuric Acid -> (4) Atropine

OR

Extract from black venne or omega weed.
0.2 No Instant Dizziness, confused movement, -20 Max Stamina, warms you up slightly when cold.

Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix cardiac failure. Removes 20 units of saxitoxin.

If below -25 health: -1 TOX, -3 BRUTE, -3 BURN, -2 BRAIN

If above 15 health AND TOX damage < 70: +1 TOX

Reduces the chance of death when used with synaptizine. Boosts chance of CPR curing cardiac arrest to 5%.

OVERDOSE (25) - 8% chance of +1/+2 TOX
Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes saxitoxin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
Calomel (1) Mercury + (1) Chlorine @ 374 K -> (1) Calomel 0.8 No Instant Removes 3 units of all chemicals in the bloodstream.

Can cause vomiting.

If above +20 health: +5 TOX
Aggressive purgative, often shortened to "calo". It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
Charcoal (1) Carbon + (1) Ash @ 413.15 K & Time -> (1) Charcoal

OR

(1) Carbon + (1) Ash + (2) Steam & Time -> (4) Charcoal

OR

Extract from venne.
0.4 No 5u (10u with steam) -1.5 TOX. -2 kidney, stomach, intestines, and liver damage.

50% chance of removing 1 unit of every other chem in the bloodstream.
You get better yields if you keep the steam from escaping, such as by making charcoal in a beaker with a lid or inside some other closed container.

Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
Cryoxadone (1) Cryostylane + (1) Unstable Mutagen + (1) Plasma + (1) Acetone -> (3) Cryoxadone 0.4 No Instant If body temp below 210 K and above 35 k: -2 OXY, -3 TOX, -2 BRUTE, -2 BURN, -2 all organ damage. 50% chance of -1 LOSEBREATH. While it is active, it has the same death reduction chance as combining Synaptizine and Atropine (this effect does not stack).

Warms you up 12.5 degrees while its active. Requires cooling the target before it kicks in, and recooling to offset the healing.
The cryo tanks in medbay use this, making them useful for temporarily stabalizing patients and dealing with minor injuries.
Diphenhydramine
(Antihistamine)
(1) Oil + (1) Carbon + (1) Bromine + (1) Diethylamine + (1) Ethanol -> (4) Diphenhydramine 0.4 No Instant Reduces jitteriness, -3 Stamina Regeneration. Removes 3 units of histamine and 3 units of itching powder. 3% chance of stunning briefly and causing drowsiness. 10% Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder. Mildly debilitating.
Ephedrine (1) Sugar + (1) Oil + (1) Hydrogen + (1) Diethylamine -> (3) Ephedrine

OR

Extract from asomna or omega weed.

OR

Find in Grife-O soda.
0.3 No Instant Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%, +2 Stamina Regeneration, causes jitteriness, reduces drowsiness, warms you up slightly.

Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75.

If above 0 health: 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX
If below 0 health: -1 BRUTE, -1 BURN. 25% of -1 TOX

OVERDOSE (35) - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness.
25% It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
Epinephrine (1) Phenol + (1) Hydrogen + (1) Oxygen + (1) Chlorine + (1) Acetone + (1) Diethylamine -> (4) Epinephrine 0.2 No Instant Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix cardiac failure.

Removes 2 units of histamine and reduces overdose severity. Warms you up by 7 Kelvin. Slows down progression of saxitoxin by 20%.

Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 10%. +3 Stamina Regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness. Partially negates movement slowdown from damage, making you move as if you had 15 more health.

If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN.

Boosts chance of CPR curing cardiac arrest to 5%

OVERDOSE (20) - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness.
Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Counters histamine / allergic reactions, but won't resolve a severe reaction on its own. Can function as a minor stimulant, roughly on par with coffee.
Diethyl Ether (1) Ethanol + (1) Hydrochloric Acid + (1) Oxygen @ 303 K & Time -> (1) Diethyl Ether 0.2

IF MORE THAN 10 UNITS OR CAUSING KO: 0.4
No 0.5 units, faster with heat. -4 Stamina Regeneration, reduces jitteriness. Will double its depletion if more than 10 units, but also progress twice as fast(KOing on the 20th cycle instead of 40th for example). Will cause drowsiness after the 12th cycle and knock you out on the 40th cycle.

Removes 4 seconds of the Stimulants status effect, removes 2 seconds of the Recent Trauma debuff.

OVERDOSE (40) - 8% chance of +1/+2 TOX.
50% Sometimes simply called "ether" (which is also its old name), it behaves like a more debilitating morphine, minus the speed bonus and with a bigger stamina penalty and with a potentially faster KO time. Extremely flammable, will turn into a fireball at 353K or when in contact with open flames(unless inside of a mob in less than 50u).

Will offgas 1u every 6 cycles if above 283K. Producing in an open container will offgas 1u when reacting, and the reaction speed increases severely with applied heat. Reaction cannot occur if there is more ether than ethanol present.
Filgrastim (1) Blood + (1) Stable Mutagen + (1) Beff + (1) Spaceacillin -> (2) Filgrastim 0.2 No Instant +2u blood. A granulocyte colony stimulating factor analog, which helps the body create more blood.
Fish Oil N/A. Extract from fish. 0.4 No N/A +1 blood if under 500u of blood, -1 blood if over 500u of blood. 4% chance of decaying into up to 2 units of cholesterol. A great supplement to keep your blood level in check.
Glaucogen N/A. Find in the blood of patients with a cyberpancreas. 0.4 No N/A Decays into 1.2 units of sugar. Functionally identical to Corn Syrup. A cyberpancreas will produce this automatically to maintain a low level of sugar. An emagged one gets a little carried away.
Hairgrownium (1) Synthflesh + (1) Ephedrine + (1) Carpet -> (3) Hairgrownium

OR

Extract from fuzzy nureous or omega weed.
0.4 Yes Instant 10% chance of growing a full set of hair. Great cure for baldness.
Haloperidol (1) Chlorine + (1) Fluorine + (1) Aluminium + (1) Potassium Iodide + (1) Oil -> (4) Haloperidol

OR

Find in haloperidol bottles from restricted medical cabinets and Restricted Medicine Shipments, syringes (haloperidol), and Dr. Pubber bottles.

OR

Extract from certain popsicles and omega weed

OR

Distill omega weed.

OR

Randomly appears in Rowdy 'Rillos and pills from ???? bottles.
0.4 No Instant Reduces druggy effects and jitteriness, causes drowsiness. -5 Stamina Regeneration. 20% chance of +1 BRAIN. 5% of curing space madness and berserker. 10% of causing drooling.

Removes 15 seconds of the Stimulants status effect. Removes 5 units of each of the following stimulating/hallucinogenic drugs:
Abbreviated to "halo" and, less commonly, "halop". Treat it like a general anti-psychotic. Severe stamina regen penalty, drowsiness, and chem flushing makes useful for treating/neutralizing drugged-up maniacs.

This is the secret behind tranq rifle darts. WardBuddies, fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this. One of the Lawbringer's modes shoots darts containing this.
Heparin (1) Sugar + (1) Blood + (1) Phenol + (1) Sulfuric Acid -> (2) Heparin 0.4 No Instant Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.

OVERDOSE (20) - you blood fall out
An anticoagulant.
Insulin N/A. Available in bottle from the NanoMed Plus.

OR

Find inside Pro Puffs cigarette packets

OR

Extract from green grapes.
0.4 No N/A Removes 5 units of sugar. Handles hyperglycaemic coma.
Lexorin N/A. Find inside Pro Puffs cigarette packets. 0.2 No N/A +1 TOX, removes the need to breathe. A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals TOX damage over time.
Mannitol (1) Sugar + (1) Hydrogen + (1) Water -> (2) Mannitol

OR

Extract from dawning venne.
0.4 No Instant -3 BRAIN Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
Menthol (1) Mint + (1) Ethanol @ 324 K -> (2) Menthol

OR

Put mint into a still.
0.1 Yes Instant Tries to return high body temps towards normal, 55% chance of -2 BURN. Use for minor burn damage.
Morphine N/A. Extract from poppies.

OR

Obtain from NanoMed Plus vendors, Dr. Pubber, and Medical: Medical Reservoir Crates.
0.4 No N/A -2 Stamina Regeneration, reduces jitteriness. Removes 7.5 seconds of the Stimulants status effect.

Dramatically counters movement reduction from severe injury. Removes 5 seconds of the Recent Trauma debuff.

Causes yawning and has a 10% chance causing drowsiness starting on the 16th cycle, and a 20% chance of more drowsiness starting on the 36th cycle.

OVERDOSE (15) - 8% chance of +1/+2 TOX. Will cause constant drowsiness starting on the 16th cycle and knock out on the 36th cycle.
50% Low doses are useful for the painkiller effects, but high doses can knock someone out for a while. Be careful with the slight stamina regen penalty and drowsiness.
Mugwort N/A. Wizard shuttle or Dan's Quik-Noodles - Katchup Flavor noodle cups. 0.4 No N/A If target is wizard: Removes 5 units of saxitoxin. INGEST - If target is wizard: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 OXY, -1 TOX, -6 BRUTE and -6 BURN. Can patch up minor injuries of magic users.
Mutadone (1) Unstable Mutagen + (1) Acetone + (1) Bromine -> (3) Mutadone

OR

Extract from dawning venne.
0.4 No Instant Removes one genetic bioeffect. Some mutations cannot be cured by mutadone, however. Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
Oculine (1) Atropine + (1) Saline-Glucose Solution + (1) Spaceacillin -> (4) Oculine

OR

Extract from carrots.
0.4 Yes Instant 80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness

If ear damage is less than 25: 30% chance of healing deafness
Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
Omnizine N/A. Extract from white weed.

OR

Eat some warm donk pockets and/or spaghetti arrabbiata and draw out your blood.

OR

Randomly find in artifact beakers/watering cans.
0.2 No N/A -2 BRUTE, -2 BURN, -1 TOX, -1 OXY, -1 all organ damage. 50% chance of -1 LOSEBREATH. Regenerates 1 unit of blood if you're under 500 units, 10% of -1 BLEEDING.

OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.
5% Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
Pentetic Acid (1) Photophosphide + (3) Ammonia + (1) Cyanide -> (8) Pentetic Acid

OR

"Extract" from white radweed plants.
0.4 No Instant -0.05 sieverts, removes 3 units of all chemicals in bloodstream.

-2 kidney, stomach, intestines, and liver damage.

75% chance of -4 TOX, 33% of +1 BRUTE, +1 BURN.
Apex anti-tox/anti-rad treatment, typically referred to as "pent".
Perfluorodecalin (1) Hydrogen + (1) Fluorine + (1) Salicylic Acid @ 374 K -> (2) Perfluorodecalin 0.4 No Instant -25 OXY, -2 lung & spleen damage, 33% chance of -1 BRUTE and -1 BURN.

Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.
20% Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
Potassium Iodide (1) Potassium + (1) Iodine -> (2) Potassium Iodide

OR

Extract from nureous.
0.4 No Instant 75% chance of -0.01 sieverts.
Also gives you some radiation resistance.

-1 TOX. 33% chance of -1 kidney and liver damage.
Sieverts are cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat.
Proconvertin (1) Blood + (1) Stable Mutagen + (1) Mannitol + (1) Salt -> (2) Proconvertin 0.3 No Instant 50% chance of -1 BLEEDING. -2 Stamina Regeneration

OVERDOSE (10) - Scaling chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.
A coagulant that helps stop bleeding, at the cost of dinging your stamina somewhat. If you use too much, you might get a clot, depending on the dose. For reference, there's a 60% chance of a clot with 15 units.
Promethazine (1) Oil + (1) Ammonia + (1) Space cleaner + (1) Sulfur -> (4) Promethazine 0.4 No Instant Stops most vomiting.

OVERDOSE (100) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be slowness, dizziness, and blurred vision.
A anti-emetic agent that stops you from puking from most sources. Useful for getting over food poisonings, the effects of certain chems, and withdrawals.
Robustissin (1) Menthol + (1) Morphine + (1) Hydrogen + (1) Acetone -> (4) Robustissin

OR

(1) Antihistamine + (1) Oil + (1) Salicylic Acid + (1) Menthol -> (4) Robustissin

OR

Find in the NanoMed Plus in bottle form or randomly-named space cola as an ingredient.
0.4 No Instant Separate 25% chances of curing the common cold, both regular flu and avian flu, and food poisoning.

OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting TOX damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.
Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
Salbutamol (1) Phenol + (1) Sodium + (1) Carbon + (1) Oxygen -> (4) Salbutamol

OR

Extract from shivering contusine.
0.2 No N/A -6 OXY, -4 LOSEBREATH, -2 lung & spleen damage.

OVERDOSE (50) - Has a chance to damage the kidneys. The severity of the damage increases considerably with the severity of the overdose.
Exothermic, adds 3K per cycle. Starts mixing when exposed to physical shock, such as being on a person while they are walking, and the more shock it receives, the more product it will yield. Heating to 373.15K will have a flashbang effect and some of the reagents and product will be lost.

Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end.
Salicylic Acid
(Painkiller/Analgesic)
(1) Phenol + (1) Sodium + (1) Carbon + (1) Oxygen @ 373.15K -> (4) Salicylic Acid

OR

Extract from contusine.
0.1 No N/A Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. Removes 2.5 seconds of the Recent Trauma debuff.

55% chance of -2 BRUTE.

OVERDOSE (25) - 8% chance of +1/+2 TOX.
Endothermic, removes 3K per cycle. Starts reacting at 373.15K, and yields 3u extra product per cycle if the heat of the reaction is at least 3K higher than it's been before for that reaction. Exposing it to physical shock will have a flashbang effect and some of the reagents and product will be lost.

Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
Saline-Glucose Solution (1) Salt + (1) Water + (1) Sugar -> (3) Saline-Glucose Solution

OR

(5) Hemolymph + (1) Space Cleaner + (1) Acetone @ 303.15 K -> (2) Saline-Glucose Solution + (1) Meat Slurry + (1) Spaceacillin + (1) Copper + (1) Denatured Enzyme
0.15 Yes Instant 33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of blood. Rolls a chance to fix shock. Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients.
Silver Sulfadiazine (1) Chlorine + (1) Ammonia + (1) Oxygen + (1) Sulfur + (1) Silver -> (5) Silver Sulfadiazine

OR

(1) Chlorine + (1) Ammonia + (1) Silver Nitrate -> (?) Silver Sulfadiazine

OR

Extract from commol.
3 No Delayed instant, depletes at 1u per cycle, adds product when all reagents have stopped reacting and deletes leftovers -2 BURN TOUCH - Heals 1 BURN per unit applied. (up to 10 units per application)

INGEST - Causes 0.5 TOX per unit ingested. (up to 10 units per application)
Each cycle spent reacting adds more product to end of reaction, with regular recipe adding 5u to the final product amount per cycle of reaction, and the Silver Nitrate recipe gives double the amount of final product. Adding any amount of oil to the mix multiplies the amount of final product by a 1.5 multiplier. After 50 cycles of mixing, the yield will be twice as big as it would normally be, stacks with recipe and oil multipliers. After 70 cycles, no more extra product will be added to the final amount.

The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
Simethicone (1) Oxygen + (1) Chlorine + (1) Hydrogen + (1) Silicon -> (3) Simethicone 0.4 No Instant Makes the victim unable to fart. Fiendish. Truly fiendish.
Space Ipecac N/A.Extract from ipecacuanha roots or the bilious and invigorating variations.

OR

Comes in pill form from NanoMed Plus machines.
0.8 No N/A 25% chance to induce vomiting.

IF HEALTH > 25: +1 TOX damage.

5% chance to cause food poisoning.
Think the last thing you just ate was poisoned? Take this to vomit it out as a half-digested food chunk containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
Spaceacillin (1) Space Fungus + (1) Ethanol -> (2) Spaceacillin

OR

(5) Hemolymph + (1) Space Cleaner + (1) Acetone @ 303.15 K -> (1) Spaceacillin + (1) Meat Slurry + (2) Saline-Glucose Solution + (1) Copper + (1) Denatured Enzyme

OR

Find in bottle form inside NanoMed Plus machines.
0.2 No Instant Rolls a chance to cure some specific diseases, such as food poisoning, and grave fever. You probably won't use this much unless some Vampire is giving people grave fever, or you're treating someone in early stages of cluwneing (will not work on wizard converted cluwnes). Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
Strange Reagent (1) Omnizine + (1) Unstable Mutagen + (1) Holy Water -> (2) Strange Reagent

OR

Randomly find in artifact beakers/watering cans.
0.2 No Instant 10% chance of +2 BRUTE and +2 TOX 1+ UNIT - Can reanimate the dead. An electric shock (such as one from a defibrilator) is required to revive the body. If the corpse is rotten, has the Puritan trait, or has more than 150 combined BRUTE+BURN, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.

TOUCH - Resurrects critters.
While SR can revive players, it will only heal their OXY damage upon successful revival. Actual doctoring is still necessary after they come back to life.
Styptic Powder (?) Aluminium + (1) Oxygen + (?) Hydrogen + (?) Sulfuric Acid -> (?) Styptic Powder 3 No Delayed instant, removes all reagents after 30 cycles and adds product Amount of product depends on the amount of reagents added, but all of them besides Sulfuric Acid are capped at 20 units. Physically shocking the beaker will add 5u to the amount of final product, but it can only be shocked once per cycle.

-2 BRUTE
TOUCH - Heals 1 BRUTE per unit applied (up to 10 units per application). Has a chance to reduce BLEEDING slightly.

INGEST - Causes 0.5 TOX per unit ingested. (up to 10 units per application)
Take your powder for a jog. The BRUTE damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses. While it looks pink, it is not Strawberry Milk and should be shielded from any drinking straw wielding Clowns.
Super Hairgrownium (1) Hairgrownium + (1) Methamphetamine + (1) Iron -> (3) Super Hairgrownium

OR

Randomly find in artifact beakers/watering cans.
0.4 Yes Instant Grows tremendous hair and a fake moustache that instantly regrows when removed.
Synaptizine N/A. Available in bottle form from NanoMed dispensers.

OR

Extract from Robust asomna, spaghetti w/ meatballs and arrabbiata.

OR

Eat Syndicate donk pockets, and draw out your blood with a syringe or IV bag.
0.4 No N/A Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 31%, +4 Stamina Regeneration buff, reduces drowsiness. -10 BRAIN while brain damage is more than 90, otherwise 50% chance of -1 BRAIN.

Reduces the chance of death when used with atropine.

OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be dizziness, stuns, up to 2 units of rajaijah, or extra +1 TOX.
Similar to ephedrine in regards to stun reduction, but with less severe overdose effects and a better stamina benefit. Will prevent braindeath pretty effectively, but you'll still need Mannitol to fix your brain the rest of the way. In addition to the bottles of synaptizine in the NanoMed, there's also auto-injectors of it in the Port-a-NanoMed.
Synthetic Pustule (1) Blood + (2) Styptic Powder -> Synthetic Pustule N/A No Delayed instant, removes all reagents from the beaker and exits it. In large pustules: Organs are converted to 80u of synthflesh, 1u of blood is converted into 2u of synthflesh at the speed of 5u per cycle.

In medium pustules: Organs are converted to 20u of synthflesh, 1u of blood is converted into 1u of synthflesh at the speed of 30u per cycle.

In small pustules: no conversion, pre-loaded with 10u of synthflesh.
PICK UP or HOLD (for large and medium pustules) - If the pustule is in an Angry state, removes an arm based on currently selected hand/hand holding the pustule. The amputation does not deal any BRUTE or bleeding.

TOUCH (for small pustules) - Heals 1.5 BRUTE and 1.5 BURN per unit applied (small pustules always have 10u). Instantly heals all BLEEDING.
Not really a chemical, but no one decided what exactly it is yet. Often referred to as "flesh abomination", "meat creature" or "oh what the hell is this".

The size of the pustule is based on the amount of styptic powder and blood used in the initial reaction, with the minimum of 20u styptic powder and 10u blood creating the smallest pustule. Adding carbon to the reaction will produce one or more small pustules, based on the amount of other ingredients. Does not mix in the bloodstream unless blood is present as a separate reagent.

If a medium or large pustule is left alone without feeding it organs or blood, it will become Angry, in which state it will pulsate irregularly and bite your arm off if you try to pick it up or hold it. To calm it down, use an organ or a beaker of blood on it, or beat it up with a heavy object e.g. fire extinguisher.

Large pustules can hold a maximum of 800u of blood or synthflesh in it, and medium ones can hold up to 100u. Small pustules can only hold 10u of synthflesh in them but can be thrown at people, acting like a 10u synthflesh patch, but gross.
Synthflesh N/A. Use a Synthetic Pustule on a beaker. 0.4 No Depends on the size of Synthetic Pustule. 5+ UNITS: Creates slippery gibs when applied to floor tiles.

TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied (up to 10 units per application). Instantly heals all BLEEDING.
An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with bottles full of this.
Teporone (1) Silicon + (1) Acetone + (1) Plasma -> (2) Teporone 0.4 No Instant Attempts to return body temp to normal in ten degree increments.

Causes jitteriness.

OVERDOSE (50) - 8% chance of +1/+2 TOX.
20% Not really ever used much, but spacewalking cocktails might need it.
Triple Citrus (1) Orange Juice + (1) Lemon juice + (1) Lime Juice -> (3) Triple Citrus 0.4 No Instant INGEST - Heals 1-2 TOX damage A basic TOX-healer a Bartender or clever Botanist could easily/readily make.
Yobihodazine N/A. Spaced rum. 0.4 No N/A Attempts to return body temp to normal in fifteen degree increments. If at least 1 unit is present, clears all OXY damage (but not LOSEBREATH) and deals BRAIN equal to 1/15th of oxy damage cleared. 20% Another legacy spacewalking chem.

Poisons and Toxic Shit

The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.

Reagent Recipe Dep. rate Pen. skin? Syn. speed Per life cycle Immediate effect upon application Notes
Acetaldehyde (1) Chromium + (1) Oxygen + (1) Copper + (1) Ethanol @ 549 K -> (3) Acetaldehyde 0.6 Yes (0.33 per 1 unit splashed) Instant +1 BURN Basic poison.
Aconitine N/A. Extract from aconite flowers. 0.4 No N/A +2 TOX. 10% chance of stun and extra +2 TOX, 8% chance of +1 LOSEBREATH Toxic + suffocation, behaves like a weaker coniine.
Amanitin N/A. Syndicate sauce, poison bottles, mutant mushrooms. 0.4 No N/A Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 TOX damage. This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
Ants N/A. It accumulates on floor tiles that foodstuffs have been left on, indicated with a animated sprite. 0.4 No N/A +2 BRUTE 1+ UNITS AND TOUCH/INGEST - Does 4 BRUTE damage Use a beaker on the sprite to collect ants. In the blood stream, the victim takes BRUTE damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
Atrazine
(Weedkiller)
(1) Chlorine + (1) Nitrogen + (1) Hydrogen -> (3) Atrazine 0.4 No (0.3 per 1 unit splashed against Maneater, though) Instant +2 TOX (+3 TOX against Maneater). Removes 1 unit of CBD and 1 unit of THC if they're also in the person's bloodstream. A generic poison with a punny twist. Like in real life, this chem is used to kill weeds in plant trays and hurts when ingested. Unlike in real life, it also kills the weed byproducts inside people and works against walking plants. Botany has a bunch of it right away.
Capulettium (1) Neurotoxin + (1) Chlorine + (1) Hydrogen -> (1) Capulettium

OR

Put delicious-looking apples into a still.
0.4 No Instant Causes blurred vision and drowsiness. On the 19th cycle, the victim gets knocked over into a state of near paralysis. They are unable to speak louder than the slightest whisper, and cannot move, however, they are aware of their surroundings. Anyone who examines the victim will see the same description as any other dead player. This applies until the chemical depletes from their system. Compared to something like ketamine and similar knockout chems, it's relatively easier to obtain, and its lower depletion rate means people stay down for relatively longer, but it takes longer to knock out the victim and if someone gets close enough to them, they may be able to ask for help. Very fun to use for villain monologues. Could be used to non-lethally down an attacker, but remember that forcefully feeding/injecting people with it just for kicks is considered Grief.
Capulettium plus (1) Capulettium + (1) Ephedrine + (1) Methamphetamine -> (3) Capulettium Plus 0.4 No Instant Causes blurred vision and drowsiness. On the 19th cycle, victim falls to floor (they can still get back up) with a false "seizes up and falls limp..." message. Makes the victim appear dead if they're laying down or sleeping. Prevents emotes, causes speech to appear as whispers. This essentially lets you play possum. You can only whisper, but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, unlike capulettium, so you can get back up and ambush them when they least suspect it. Unlike capulettium, you simply need to lay down to appear dead, rather than being unconscious.
Coniine N/A. Poison bottles. 0.05 No N/A +2 TOX, +5 LOSEBREATH A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
Curare N/A. Poison bottles. 0.2 Yes N/A +1 TOX, +1 OXY, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
Cyanide (2) Ammonia + (1) Oil + (2) Oxygen @ 374 K -> (1) Cyanide

OR

Extract from deathweed.
0.1 Yes 5u +1.5 TOX.

15% chance of +1 LOSEBREATH

Chance of stun that scales with how long it's been in you(up to 25%) and up to extra 1.5 TOX
A couple of common chem recipes can produce this if poorly mixed, and production of cyanide without a lid on the beaker will create clouds of cyanide and offgas 1u when reacting. Cyanide in an open container will offgas 1u per 6 cycles. A fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than TOX depending on how the RNG rolls.
Formaldehyde
(Embalming Fluid)
(1) Ethanol + (1) Oxygen + (1) Silver @ 424K -> (2) Formaldehyde

OR

Find inside embalming fluid bottles.
0.4 Yes (0.5 per 1 unit splashed) Instant +1 TOX, 10% chance of decaying into 5 to 15 units of histamine Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way. Also prevents the wraith's absorption ability when the corpse has at least 25 units inside it. This is the secret behind the Rotbusttec implants.

Just about every Morgue has a bottle of this, as a "embalming fluid bottle". Cargo's Morgue Supplies also has a bottle.
Glitter (1) Itching Powder + (1) Colorful Reagent + (1) Paper + (1) Silver -> (4) Glitter

OR

Randomly find in artifact beakers/watering cans.
0.1 Yes Instant Glitter particle effect. 10% chance of +1 BRUTE, 5% of +2 BRUTE. 1% of decaying into 1 unit of histamine 5+ UNITS: Creates glitter when applied to floor tiles. Makes your mob glitter. Not completely harmless: it causes occasional BRUTE damage from scratching, similar to itching powder, so be careful.
Glowing Slurry N/A. Extract from Omega slurrypods. 0.4 No N/A +0.02 sieverts. 15% chance of bad mutation, 3% of good mutation TOUCH - 50% of bad mutation

INGEST - 100% of bad mutation
Scrambles your genes to hell and back.
Histamine N/A. Bee/wasp stings, Omega weed, contusine mutation, byproduct of certain reagents. 0.2 Yes (Capped at 10 units) N/A 10% chance of blurred vision with message about how "your eyes itch", along with blinking or sneezing. 10% chance of +1 BRUTE and grumbling, with messages about how someone "scratches at an itch" and. 5% of up to +2 BRUTE, described as them "getting a rash".

IF HYPERALLERGIC TRAIT: Creates 2 + ((amount of histamine)/10) additional units of histamine, i.e. more histamine means even more units created. This caps at having 120 units in your bloodstream at once.

OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Large doses have rapidly fatal effects simulating anaphylaxis and ramp up BRUTE, TOX and OXY damage across the board
Causes jitteriness.

TOUCH - Transfer is capped at 10 units regardless of amount splashed.

NOT TOUCH - Drooling, message about a "burning sensation in your throat".
Dose-dependent, ranges from annoying to incredibly lethal. Diphenhydamine and epinephrine will counteract it as targeted meds, but they are often not enough for hyperallergic trait people who've passed the overdose threshold.
Initrobeedril Secret!. 0.2 No Instant +1 TOX, turns the victim yellow.

1st to 4th cycles: 33% chance of 2 seconds of Stunned.

5th to 15th cycles: 33% chance of 3 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 OXY

16th to 25th cycles: 33% chance of 4 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 OXY, (separate) 10% chance for extra +5 OXY, +1 LOSEBREATH, and 5 seconds of Knocked-down.

26th cycle: Turns victim's heart into a bee, which violently ejects itself, causing a lot of bleeding. Said bee is named "[victim's name]'s heart" and matches color of victim's blood. If victim had a cyberheart, the bee resembles a GuardBuddy, but bee-themed.
Terrifyingly powerful poison, that will quickly, and obviously, turn the victim's heart into a bee, causing cardiac abscondment and ending their life shortly after. Less RNG-dependent than initropidril, as it's virtually guaranteed to kill them once it hits the 26th cycle, unless they get a new heart quickly or they don't need it.
Initropidril Secret!

OR

Get from poison bottles.
0.4 No Instant +33 Stamina Regeneration. 33% chance of medium-duration stun OR up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH OR immediate cardiac arrest. RNG-based poison with a big stamina buff, can either kill you ridiculously fast or agonizingly slowly.
Itching Powder (1) Ammonia + (1) Welding Fuel + (1) Space Fungus -> (4) Itching Powder

OR

Extract from omega weed.
0.3 Yes Instant Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 BRUTE. 6% chance of decaying into up to 3 units of histamine. Prank chem but can be mildly debilitating in large doses. A low source of histamine.
Ketamine N/A. Sleepy pens and poison bottles. 0.8 Yes N/A -20 Maximum Stamina. Causes blurred vision, KOs on 11th cycle. Sleepy pens and Snoozebuddies come pre-loaded with this knockout drug with a major stamina penalty. A typical dose from one should last 6-8 minutes.
Lipolicide (1) Ephedrine + (1) Diethylamine + (1) Mercury -> (2) Lipolicide 0.2 No Instant +1 TOX unless the victim keeps eating food. Deals massive damage to blob lipid cells. Mostly just annoying, but easy to get from weight-loss shakes.
Miasma N/A. Corpses have a 90% chance of emitting a smoke-powder-based cloud of this when decay. 0.4 No N/A Causes "Miasma" status effect. More details in Decomposition Miasma makes you sick; it causes vomiting and TOX, with more drastic effects the more you're exposed. Practice proper corpse disposal or medbay can get stunk up with this!

Miasma also reacts with lavender, because good air purges bad air. Whenever the two mix (whether inside someone's body, in a beaker, etc.), the lavender essence neutralizes the miasma, at a ratio of one unit of lavender essence to two units of miasma
Mimicotoxin N/A. Injected by mimics. 0.2 No N/A 5+ UNITS: 2% chance to hallucinate an item within 5 tiles of you suddenly revealing eyes and teeth; there is a 25% chance that this is accompanied by the message "[item] suddenly opens eyes that weren't there and sprouts teeth!" Hallucination ends 10 seconds later.

15+ UNITS: Blinded for 10 seconds. This is a status effect, not a mutation, so mutadone will not fix it.

30+ UNITS: Causes +1 eye damage. If not human(oid), causes +1 TOX instead.
Aka, mimic toxin, a poison used by mimics. Mimicotoxin causes hallucinations in low doses, temporary blindness in medium ones, and actual eye damage in higher ones.
Neurotoxin (1) Space Drugs @ 674 K -> (1) Neurotoxin 1 No Instant Reduces jitteriness, causes dizziness, drowsiness and confused movement. +1 TOX, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).

Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 18th cycle.
One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that changelings and queen bees can sting you with.
Neurodepressant (2) Neurotoxin + (1) Acetone + (1) Sulfuric Acid @ 724 K -> (2) Neurodepressant

OR

Randomly find in ??? pill bottles/artifact injectors.
0.2 No Instant Remains dormant until the 5th cycle, then starts causing drooling and missteps, after the 10th cycle, causes constant drowsiness and amped up missteps.

After the 18th cycle, causes even more missteps and messages about feeling numb and dizzy, with extra random slowness and muted effects taking place.
The main compound behind neurotoxin's dizziness effects, it's not dangerous on it's own, but the missteps and drowsiness can be quite debilitating, and it mimicks neurotoxin's early symptoms.

Somewhat useful as a way to subdue someone or just scare the shit out of them.

Has it's effects stop if the person is paralysed by capulettium, so it will still look like they are dead.
Pancuronium N/A. Poison bottles, hacked NanoMeds, and derelict/emagged medibot injections. 0.2 No N/A -30 Maximum Stamina. Will permastun on 18th cycle.

If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH
A very nasty disabling poison for traitors to make use of, basically a much meaner curare that also comes with a severe stamina penalty. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
Polonium N/A. Poison bottles. 0.1 Yes N/A +0.125 sieverts Lasts a long time and ramps your cumulative radiation (causes TOX and mutations) way the hell up, very deadly.
Rajaijah
(Madness toxin)
Secret!

OR

Randomly find in poison bottles and artifact beakers/watering cans.
0.1 No Instant +0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages. Often simply abbreviated to "Raj" or "Raja". You may have fought against monkeys or even Syndicate NPCs randomly summoned by Telescience. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.
Royal Initrobeedril Secret!

OR

Randomly find in poison bottles.
0.2 No Instant +1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind. Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
Saxitoxin Secret!

OR

Randomly find in poison bottles.
0.1 Yes Instant +1 TOX, +1 BRAIN, +1 BURN. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.

If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 TOX

25+ UNITS: 8% chance of additional +1/+2 TOX
Formerly known as "sarin", it bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Atropine rapidly depletes it, epinephrine can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad. Nuclear operatives start with a few grenades of this on the shuttle.

Be sure to have your biosuit hood when producing it, lest you huff up the cloud of saxitoxin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?
Sodium Thiopental N/A. Poison bottles. 0.7 No N/A -30 Maximum Stamina, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle. Like an incredibly fast-acting ketamine, but with slightly slower depletion and a worse total stamina penalty; it also doesn't knock out for nearly as long once the chem wears off. The secret of Safari Kit darts.
Space Ricin N/A. Put rice sprigs from a ricin rice plant into a still.

OR

Randomly find in poison bottles/??? pill bottles/artifact injectors.
0.025 No N/A Remains dormant for the first 75 cycles, then has a 15% chance to cause food poisoning as well as a 15% chance per cycle of applying +1 TOX and +1 BRUTE to a random organ.

On the 125th cycle, has a 25% chance per cycle of applying +1 TOX and +1 BRUTE to a random organ, causes random drowsiness and blurriness.

On the 175th cycle, the damage chance ramps up to a 50% chance per cycle of applying +1 TOX and +1 BRUTE to a random organ, causes blood puking, constant drowsiness, random stuns and slowness.
Very small lethal dose and depletion makes this a good weapon for a silent delayed murder, but it acts extremely slowly and can be easily dealt with if found out before the damage starts to rank up.

Directly damaging organs makes it so it's harder to treat and notice in time, as the victim's health counter is not affected by organ damage.

Flusher chemicals are only 15% effective at flushing it, so it might take a while to completely get rid of in large amounts.
Sparkles (1) Colorful Reagent + (1) Paper + (1) Platinum -> (1) Sparkles 0.1 Yes Instant Glitter particle effect. 5+ UNITS: Creates glitter when applied to floor tiles. Makes your mob glitter. Sometimes called safe glitter or harmless glitter, because it's basically glitter without the itching effects and because in-game it appeared as just "glitter" before being renamed to "sparkles" on April 26th, 2021.
Spiders Ingest ants + unstable mutagen and use the *dance emote

OR

see the recipe hint.

OR

Randomly find in artifact beakers/watering cans.
0.4 No Instant 50% chance of +1 BRUTE. 10% chance of +2 BRUTE OR +5 BRUTE and brief stun OR 10% of +4 BRUTE and barfing up some spiders 5+ UNITS: Creates a "spiders" decal when applied to floor tiles, similar to vomit piles. Has a flat chance to create a spider, can very rarely be aggressive if poured on an existing spider deal.

1+ UNITS AND TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE.
Spider friends! Sometimes they're a bit grumpy, though.
Stable Mutagen (1) Unstable Mutagen + (1) Lithium + (1) Acetone + (1) Bromine -> (3) Stable Mutagen

OR

(3) Mutadone + (1) Lithium -> (4) Stable Mutagen
2 No Instant If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. This includes fingerprints, Blood DNA, and mutations, both activated and unactivated, but not Traits. The changeling's DNA Sting works like this, for instance.
Sulfonal (1) Acetone + (1) Diethylamine + (1) Sulfur -> (2) Sulfonal 0.1 No Instant +1 TOX. -10 Maximum Stamina, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle. Removes 10 seconds of the Stimulants status effect. Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, and the stamina penalty is rather minor, sulfonal is still very debilitating.
Strychnine Secret! 0.2 No Instant Gives you +75 Max Stamina. On the 25th cycle stops boosting stamina and instead gives -50 Max Stamina and -2 Stamina Regeneration. On the 36th cycle begins to inflict Losebreath and OXY damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick. A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
Toxic Slurry N/A. Extract from slurrypods.

OR

Put slurrypods into a still and collect the results.
0.4 No N/A 10% chance of up to 4 TOX, 7% of stunning briefly Mostly just annoying, but it can be deadly over time if the RNG cooperates.
Toxin (5) Sewage + (4) Beff, Cholesterol or Meat Slurry -> (5) Sewage + (1) E.Coli + (2) Compost + (1) Toxin

OR

Bee/wasp stings.

OR

Extracted from harvest from plants with Toxic gene.
0.4 No N/A +2 TOX The old generic toxin, still kicking around in few places. For example, it's one of the byproducts of creating E.Coli.
Unstable Mutagen (1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen

OR

(1) Neurotoxin + (1) Epinephrine -> (2) Unstable Mutagen
0.3 No Instant +0.02 sieverts, 4% chance of a bad mutation TOUCH - ((3 * volume) + 2)% chance of a bad mutation

INGEST - 100% of a bad mutation
Another solid, easy-level poison, though it's usually used as a precursor to other chems.
Uranium N/A. Randomly find in artifact beakers/watering cans. 0.4 No N/A +0.075 sieverts Some vending machine junk contains this.
Venom N/A. Randomly find inside in Syndicate poison bottles.

OR

Get bitten by certain spiders. Extract your blood using a syringe or blood bag.
0.2 No N/A +1 TOX, +1 BRUTE. 25% chance of decaying into 5 to 10 units of histamine.

20+ UNITS: +2 TOX and up to +2 BRUTE (total, not additionally) 8% chance to vomit.
40+ UNITS: 4% chance of gibbing the victim outright
Some of the unfriendly spider critters can inject you with this.
Viper Venom N/A. Get bitten by space rattlesnakes. Extract your blood using a syringe or blood bag.

OR

Find in ??? pill bottles/artifact injectors.
0.3 No N/A +1 TOX, messages about being in pain. If above 300 units of blood then lose 5u of blood, else lose 3u of blood.

10% chance of getting a 5 second slowdown and jitteriness, 10% chance of getting a 5 second slowdown and blurry vision.
Overall very painful and mildly debilitating hemotoxic venom that will make you bleed a lot. Disregarding a ratttlesnake's personal space will get lots of this in you.

Disease Reagents

Nastier stuff than most chemical poisons, these will leave a medical condition behind even after they fully deplete. They require a certain amount of units to infect someone, and the depletion rate must also be taken into account when administering a dose. To this end, all entries have been adjusted accordingly for easy reference.

Note that in reality, due to real-time reagent processing's lag compensation system, depletion rate can vary, and it can often be higher than listed. When in doubt, round the number listed under "ideal units to infect" up.

For example: nanomachines: 1.5 (threshold) + (2 [ Multiplier ] x 0.4 [typical depletion rate] ) = 2.4 (infection on the next life tick).

Reagent Recipe Syn. speed Pen. skin? Ideal units to infect (adj.) Application effects Notes
Banana Peel N/A. Can appear through artifact injectors. N/A No 5.3 Inflicts victim with Monkey Madness. Transforms victim into a monkey.
Bee N/A. Space bee eggs. N/A No 1.2 Infects the host with a space bee larva, which will eventually be coughed up (causing some TOX damage) unless removed surgically. Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
Concentrated Initropidril N/A. Poison bottles. N/A No 5.3 Causes cardiac arrest when threshold to infect is reached. Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
Corrupted Nanomachines N/A. Rare find in Farty Snott jelly beans.

OR

Can appear through artifact injectors.
N/A No 2.4 Causes nano-infection when threshold to infect is reached. Or just corrupted nanites for the lazy. This technohorror monstrosity turns people into horrific hybrids of machines and flesh that are helpless and yearn to die. For monkeys though, it just makes the NPC robots.
E.Coli (5) Sewage + (4) Beff, Cholesterol or Meat Slurry -> (5) Sewage + (1) E.Coli + (2) Compost + (1) Toxin 0.25u/tick No 5.3 100% chance to cause food poisoning. E.coli basically has three different recipes, where you take sewage and mix it with either beff, cholesterol or meat slurry.

Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
Lungrot Bloom (1) Miasma + (0.1) Salbutamol -> (1) Lungrot Bloom 0.5u/tick No 8.4 Inflicts victim with Lungrot. Decays into Miasma The reaction only takes place inside a mob and only up to 15u of Lungrot. It is also inhibited by Robustissin. A very nasty side effect of too careless use of Salbutamol that turns the person affected into a walking Miasma-factory. The damage afflicted is fairly low and the biggest problem will be cleaning up all the Miasma in and around the person.
Feather Fluid Secret! N/A No 5.3 Infects host with Avian Flu. Once stage 4 is complete, turns the infected into a space bird. Spread your wings and... this is space, how would you fly?
Gibbis N/A. Poison bottles. N/A No 3.3 Infects the victim with a non-contagious version of GBS. Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a backup copy of the victim's DNA.
Grave Dust N/A. Find inside certain ???? pill bottles. N/A No 5.3 Infects victim with grave fever. Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
Liquid Plasma N/A. Can appear through artifact injectors. N/A No 5.3 Inflicts victim with Plasmatoid. Do not confuse with regular plasma reagent. Eventually renders victim more tolerant of plasma gas but much less able to breathe oxygen.
Liquid Spacetime Rare find in artifact beakers/watering cans. N/A No 4.9 Infects the victim with teleportitis. Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
Loose Screws N/A. Rare find in artifact beakers/watering cans.

OR

Eat viscerite, extract your blood via syringe or IV
N/A No 5.3 Inflicts victim with Space Madness. Space madness gives you hallucinations, and not the mushroom samba kind. You might see monkeys or monsters from a completely different game attack you, get fake messages in your chat about nearby people threatening or insulting you, and/or hear gunshots, explosions, and more...unusual sounds. It might not ravage your body, but it does mess with your head, if only because it can get pretty annoying.
Mewtini (1) Cat Drugs + (1) Mutini + (1) Milk + (1) Catonium -> (2) Mewtini N/A No 5.3 Infects the victim with toxoplasmosis. Slowly turns victim into a playable cat.
Mucus N/A. Put a Little Danny's Legally-Distinct Creme-Filled Snack Loaf in a still and collect the results.

OR

One of the possible Juicer Schweet's Rowdy 'Rillo adulterants. One way to extract it is to click on a beaker or similar with the 'rillo.
N/A No 0.8 Infects victim with the common cold. Causes a cold. Surprisingly, you don't get mucus from anything living, but instead...something else.
Nanomachines (Nanites) N/A. Extract from roburgers, cheeseborgers, and meatal.

OR

One of the possible selections for Syndicate poison bottles.
N/A No 2.4 Infects the victim with robotics transformation. The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself or turning a bunch of monkeys into NPC robots, if you need that for some reason.
Painbow Fluid N/A. Rare find in artifact beakers/watering cans. N/A No 5.3 Infects victim with Cluwneing Around Disease, a special version of Clowning Around, if they're not a Clown. Victim slowly falls from grace as they become an extremely clusmy Cluwne, mind and body. Fortunately,a Bible applied to the face by a holy one can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.
Prions N/A. Poison bottles, Brainburgers. N/A No 5.9 Infects the victim with space kuru. Space kuru is incurable and, unless they're a squid (squids are immune to space kuru) will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
Pubbie Tears N/A. Rare find in Farty Snott jelly beans.

OR

Can appear through artifact injectors.
N/A No 5.3 Infects victim with Berserker. While "pubbie" is a Something Awful term for someone outside of the SA community, pubbie tears makes you embody people getting mad on the internet in general. You swear and twitch a lot, which in later stages might cause you to drop whatever you're holding or hit someone nearby. This is curable.
Pure Bacon Grease N/A. Poison bottles. N/A No 5.3 100% chance to cause cardiac failure. Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
Rainbow Fluid N/A. Rare random find in artifact beakers/watering cans. N/A No 5.3 Infects victim with Clowning Around Disease if they're not a Clown. Victim slowly becomes a clumsy Clown, complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at clowning.
Rat Spit N/A. A Plaguebringer using the Defile ability will inject this.

OR

Being bit by a plague rat

OR

Randomly find in poison bottles
N/A No 5.3 Infects the victim with the Rat Plague. Weaker version of rat venom with less deadly diseases at his disposal, but don't be fooled! It can still cause some serious damage if you aren't careful. Like it's stronger variant, the plague can be cured with mercury.
Rat Venom N/A. Randomly find in poison bottles. N/A No 5.3 Infects the victim with Space Plague. It's not the plague itself that kills; it's the chance of suddenly catching one of those nasty, incurable diseases. Despite what the analyzer readout says, you can cure it by drinking mercury (a reference to a folk cure for the Black Plague).
Rotting Secret! N/A No 5.3 Infects host with Tissue Necrosis. Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing borging), unless you have a special cloning module.
Space Heartworms N/A. Rare find in Farty Snott jelly beans and odd cigarette packets.

OR

Can appear through artifact injectors.
N/A No 5.3 Instantly destroys the heart. Causes cardiac abscondment. Generally lethal without an immediate heart transplant.
Spider Eggs N/A. Randomly find in poison bottles and artifact beakers/watering cans. N/A No 3.3 Infects the victim with parasites. Each successful infection rips the host apart and spawns a couple of baby ice spiders, which are extremely aggressive and will attack nearby humans and monkeys.
Too Much N/A. Randomly find in Farty Snott's Beans. N/A No 5.3 Infects victim with high fever. Makes the host's body temperature very hot and eventually gives them arms that melt things and sometimes burn people. It's also possible to extract them from "sickly pears", an admin-spawn-only item.
Vampire Serum N/A. Randomly find in Farty Snott's Beans and artifact beakers/watering cans. N/A No 5.3 Infects host with Draculaculiasis. Slowly turns host in a Vampire with the associated powers, but not the actual Antagonist status. Blehh!
Werewolf Serum N/A. Randomly find in Farty Snott's Beans and artifact beakers/watering cans. N/A No 3.8 Infects host with Lycanthropy. Slooowly turns host in a Werewolf with the associated passives, but not the abilities or Antagonist status. Howl about it!

Acids

Good old acid. Primarily used to destroy items for good.

Reagent Recipe Pen. skin? Syn. speed Per life cycle Immediate effect upon application Notes
Acetic Acid (1) Acetaldehyde + (1) Oxygen + (4) Nitrogen -> (3) Acetic Acid No Instant TOUCH - Does not melt items.
<50 UNITS: Up to +5 BURN
50+ UNITS: 75% chance of +10 BURN and disfiguring the victim's face.

INGEST - 25+ UNITS: +2 BURN
It's basically raw vinegar. It can even be used to make cheese, like in real life. Otherwise, it behaves like a much weaker sulfuric acid.
Fluorosulfuric Acid (1) Sulfuric Acid + (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid No Instant +1 TOX, +1 BURN TOUCH - Always melts items.
<10 UNITS: Up to +10 BURN, 20% chance of melting headgear,
10+ UNITS: always melts headgear if it is not acidproof, otherwise up to 50 BURN and disfigures the victim's face

INGEST - 5+ UNITS: Scales with dose, up to +50 BURN
Was once called Polytrinic acid, and still is internally. The go-to acid if you want to melt items and faces. Note that some items are resistant to acid and cannot be melted.
Hydrochloric Acid (1) Hydrogen + (1) Chlorine + (1) Water -> (3) Hydrochloric Acid No Instant See notes. Behaves exactly the same as sulfuric acid and nitric acid, but used as a precursor for different chems.
Nitric Acid (1) Water + (3) Nitrogen Dioxide -> (2) Nitric Acid No Instant See notes. Behaves exactly the same as sulfuric acid and hydrochloric acid, but used as a precursor for different chems.
Sulfuric Acid (1) Sulfur + (1) Water + (1) Oxygen & Time -> (2) Sulfuric Acid

OR

(1) Sulfur + (1) Steam + (1) Oxygen & Time -> (2) Sulfuric Acid - (1) Sulfur - (1) Water
No 3u +1 BURN TOUCH - 40% chance of melting items.
<25 UNITS: Up to 5 BURN,
25+ UNITS: +10 BURN and has a 75% chance of disfiguring the victim's face (blocked by headgear)

INGEST - 10+ UNITS: Scales with dose, up to +20 BURN
Control the heat. If it gets so hot that the water becomes steam, additional sulfur and oxygen is removed upon synthesis, making the reaction more resource-intensive. Amount removed is half the amount of sulfuric acid made, e.g. 10 units of acid = 5 u. of water and 5 u. of sulfur removed.

Has a few special rules with its synthesis, depending on whether it's in an open vs closed container.

If in open container:

  • Heats up by 4 Kelvin per cycle.
  • Offgasses sulfuric acid smoke based on how hot the reaction is. Cap of 15u per cycle. No smoke if reaction is under 60 C/333.15 K.

If in closed container (includes beakers in chem dispensers):

  • Heats up by 8 Kelvin per cycle.
  • Shatters (without projectile debris) if it reaches 150 C/423.15 K.
  • Mix more sulfuric acid based on heat. Adds extra heat based on amount of extra heat used.

A precursor to many other chems. Note there are some items that this acid cannot melt. The contact damage of this and similar (Nitric, Hydrochloric) is reduced by 50% for each acid after the first if used together (So using all 3 at once would do double damage instead of triple)

Aqua Tenebrae N/A. The ocean on planet Magus, where Nadir is located, is made of this. No N/A +1 TOX, +1 BURN TOUCH - Can melt or degrade worn items
VIA LIQUID -
UNITS/6 BURN to a max of 10 (blocked by a sealed suit or protective gear)
30+ UNITS: Disfigures the victim's face (blocked by headgear)
VIA BEAKER -
6-29 UNITS: UNITS/6 BURN,
30+ UNITS: UNITS - 5 BURN up to 50 with a minimum of 8, disfigures the victims face (blocked by headgear)

INGEST - UNITS/6 BURN

Changelings do not take damage from it, but can still get disfigured.
This acid has a few unique traits that sets it apart from other acids.
Instead of being synthesized, it's found primarily in the ocean of Nadir.
It behaves slightly differently depending on whether the victim touches it while its in a liquid form or the victim had it splashed on them.
It also doesn't deal damage to Changelings, so if they're fine with being disfigured, they're free to roam the outside of Nadir in the same way they can safely roam the outside of any other station.
The way it interacts with items is interesting too: It doesn't melt or degrade items when applied to them directly, but can melt and degrade items when they're being worn!

Pyrotechnic Chems

The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that cause the Burning status effect also have an effect on BURN damage - the longer the duration and intensity of the fire, the more BURN damage you will take per cycle.

Reagent Recipe Dep. rate Pen. skin? Syn. speed Ign. temp Ignition effect Per life cycle Immediate effect upon application Notes
Aerosol Propellant N/A. artifact beakers/watering cans. 0.4 No N/A Instant (stabilizer: 374 K) Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5. Size caps at 50u. Applies the TOUCH reaction of all the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.

Note: Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
Argine N/A. Magical beans, artifact beakers/watering cans.. 0.4 No N/A 272 K Medium-sized explosion (4x4, high severity). Does not scale with volume. Cannot be applied to floor tiles. Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
Black Powder (1) Charcoal + (1) Sulfur + (1) Saltpetre -> (3) Black Powder

OR

Randomly find in artifact beakers/watering cans.
0.05 Yes Instant 474 K Sparks, then blows up a second or two later. Damage scales with volume.

< 160 UNITS: Minor explosion (up to 2x2, low severity)
161+ UNITS: Medium-sized explosion (6x6, medium severity)
301+ UNITS: large explosion (12x12, medium severity)
5+ UNITS: Creates black powder residue when applied to floor tiles. A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later. Splashing 10 or more units onto someone makes them appear on forensic scanners to have gunshot residue on their person.
Chlorine Azide Secret! N/A N/A Instant Instant Small explosion (4x4, low severity). Does not scale with volume. Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by stabilizing agent.
Chlorine Trifluoride (CLF3) (1) Chlorine + (3) Fluorine @ 424 K -> (2) Chlorine Trifluoride

OR

"Extract" from smoldering radweed plants.
4 No Instant N/A (with ff-foam: instant) Makes a 1x1 fireball when it comes into existence.

When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.
If already on fire: +5 seconds of Burning. Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.

TOUCH / INGEST - Sets you alight, +50 seconds of Burning.

INGEST - Scales with volume, up to +90 BURN.
A very popular starting deathchem, but be careful when mixing.
Cryostylane (1) Nitrogen + (1) Plasma + (1) Water -> (3) Cryostylane

OR

Extract from chilly peppers.
0.4 No Instant Mix with oxygen/iodine Comes into existence at 20 °C. If in a container with oxygen, cryostylane will slowly cool all other reagents and objects on its tile down towards 0K, regardless of current surface or container. If in a container with iodine, it will slowly cool all other reagents and objects in a 3x3 area. Reduces body temperature by 10 degrees. -10 seconds of Burning. 3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.

TOUCH - Sets duration of Burning status effect to zero. Cools mob down by 2 * amount of cryostylane used. Freezes anybody in a large block of ice, see notes for more info.
While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons and can perform any actions short of speaking or breaking out. The health of the ice cube is equal to the amount of cryostylane applied divided by 2, to a maximum of 10 health. The ice cube also cools you down by 20°C every few seconds, damaging it by one health each time.

You can break out if you move in random directions or if someone kicks your cube (i.e. clicks on it) enough times. Explosions, melee weapons, and bullets can also destroy the cube. Kinetic bullets do double damage against them, while energy ones do only a fourth of their damage and armor-piercing ones half.

FOOF (Dioxygen Difluoride) N/A. Rare find in artifact beakers/watering cans. 1.8 No N/A N/A N/A (oxidizer, breaks down and makes certain things instantly ignite when it's out of its container) +50 seconds of Burning Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.

TOUCH/INGEST: +90 seconds of Burning

INGEST: Up to 90 BURN damage, scales with volume.
Horrifying and thankfully rare hellchem with a funny name.
Flash Powder (1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) Stabilizing Agent) -> (5) Flash Powder 0.4 Yes Instant Instant (stabilizer: 374 K) Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness. Flashbangs contain this.
Fluorosurfactant (1) Fluorine + (1) Carbon + (1) Sulfuric Acid -> (3) Fluorosurfactant 0.4 No Instant Mix with water Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume. When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.

Note: Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
Hootingium
(Sonic Powder)
(1) Oxygen + (1) Cola + (1) Phosphorus (+ (1) Stabilizing Agent) -> (2) Hootingium 0.4 Yes Instant Instant (stabilizer: 374 K) Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness. 70% chance of +1 BRAIN Flashbangs contain this. Occasionally plays HOOT! instead of BANG!
Hydrogen-Carbon Reaction (1) Hydrogen + (1) Carbon -> Physical shock! N/A N/A 2u (consumed) N/A Creates a small physical shock. Useful for creating styptic powder and salbutamol. This reaction is prevented by welding fuel - but since they turn welding fuel into oil over time, they'll eventually react if left unattended.
Kerosene Secret! 0.4 No Instant 874 K Small to large fireball, scales with volume (up to 8x8). Has a secret, unlisted property.
Liquid Dark Matter (1) Plasma + (1) Radium + (1) Carbon (+ (1) Stabilizing Agent) -> (4) Liquid Dark Matter 0.4 No Instant Instant (stabilizer: 474 K) Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a Space Pod), instead of sucking things, deals BRUTE damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. 25% chance of being applied to floor tiles. Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of BRUTE damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
Magnesium Explosion (1) Magnesium + (1) Copper + (1) Oxygen -> BOOM! N/A N/A Instant Instant Small explosion (1x1, low severity). Does not scale with volume. The explosion is not prevented by stabilizing agent.
Napalm Goo (1) Sugar + (1) Welding Fuel + (1) Ethanol -> (3) Napalm Goo 0.4 No Instant 374 K Small to large fireball, scales with volume (up to 8x8). Cannot melt floors. If already on fire: +(1.5 * volume) seconds of Burning. Can directly make the Burning status effect more severe (independent of more time = stronger burn relationship) based on volume. Removes itself. TOUCH - If already on fire: Does BURN damage based on severity of fire. Low severity does 7, medium ("very much on fire") does 14, and high ("extremely on fire") does 21. Fire accelerant that's the secret behind the Vega flamethrower. Deadly to people on fire because it causes direct damage and makes the fire even stronger, but mostly harmless to people who aren't.
Phlogiston (1) Phosphorus + (1) Plasma + (1) Sulfuric Acid (+ (1) Stabilizing Agent) -> (4) Phlogiston

OR

Extract from Burning Commol.
0.4 No Instant Instant (stabilizer: 224 K) If reagent temperature is above 224 K: +2 seconds of Burning, sets you alight. If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.

TOUCH / INGEST (224+ K) - +33 seconds of Burning, sets you alight.

INGEST - Scales with volume, up to +45 BURN.
Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.

If created without the Stabilizing Agent, will ignite into a fireball on mixing.

Phlogiston Dust (1) Phlogiston + (1) Charcoal + (1) Phosphorus + (1) Sulfur -> (2) Phlogiston Dust 0.4 No Instant N/A If reagent temperature is above 224 K: +2 seconds of Burning, sets you alight. If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.

TOUCH / INGEST (224+ K) - +15 seconds of Burning, sets you alight.

INGEST - Scales with volume, up to +45 BURN.
Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
Photophosphide (1) Plasma + (1) Phosphorus + (1) Iron + (1) Diethylamine -> (1) Photophosphide 0.4 No Instant Instant (stabilizer: darkness) Explodes at any contact with light (1x1, low severity). Does not scale with volume. Leading cause of injury in helpful Scientists. The explosion itself is not too deadly, but the glass shards from your exploded beaker can be. It is recommended to keep the beaker in a dark room at all times, as not even containers (lockers, backpacks, crates etc.) can protect it from light.
Pyrosium (1) Plasma + (1) Radium + (1) Phosphorus -> (3) Pyrosium 0.4 No Instant Mix with oxygen/magnesium Comes into existence at 20 °C. If in a container with oxygen, pyrosium will slowly heat all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container. If in a container with magnesium, it will slowly heat up all other reagents and objects in a 3x3 area. The oxygen/magnesium will only be used up at the end of the interaction. Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right. Pyrosium cannot be smoked.
Silver fulminate (1) Silver Nitrate + (1) Nitric Acid + (1) Ethanol @ 353 K-> (1) Silver Fulminate 0.4 No Instant Instant Plays a pop-like gunshot sound similar to a revolver firing, heating up any mix it's present in. Volume/temperature/loudness scales with volume. Will not detonate from running/walking if less than 25% concentrated. As in real life, make in small batches...or not.
Smoke Powder (1) Potassium + (1) Sugar + (1) Phosphorus (+ (1) Stabilizing Agent) -> (3) Smoke Powder 0.4 No Instant Instant (stabilizer: 298 K) Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents. Applies the TOUCH reaction of all the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.

Note: Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
Sorium (1) Mercury + (1) Carbon + (1) Nitrogen + (1) Oxygen (+ (1) Stabilizing Agent) -> (4) Sorium 0.4 No Instant Instant (stabilizer: 474 K) Sends everything flying away from the detonation point, with anything and anyone directly on the detonation point getting thrown in a random direction. Range (up to 3x3) and throw-force scale with volume. 25% chance of being applied to floor tiles. Pretty much the inverse of liquid dark matter, in that it knocks away anything that isn't bolted down. Ironically less deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
Sea4 Sea-cret! 0.05 No Instant 474 K Sparks and then explodes. Damage scales with volume.

< 14 UNITS: Smoke, minor damage.
15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings).
41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.
> 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.
5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.

Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).
Makes bees and booms, what more can you want? Well, on top of being an awful pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade thermite, and you can then use an igniter or pour pyrosium and oxygen on it to ignite it.
Thermite (1) Aluminium + (1) Iron Oxide -> (3) Thermite 0.4 No Instant 374 K (floor/wall only) Can burn through floor tiles as well (not guaranteed).

IF 15+ UNITS: 100% chance of burning through walls.
TOUCH - If already on fire: +100 seconds of Burning You'll generally be using an igniter or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
Welding Fuel N/A. Find in large and handheld-size fuel tanks found across the station.

OR

Extract from seething tomatoes.
0.6 No N/A 474 K, 10% threshold (see notes) Small to large fireball, scales with volume (up to 7x7).

IF 100+ UNITS: Small explosion (up to 4x4, low severity).
If already on fire: +2 seconds of Burning.

1% chance to cause vomiting. If health is above 20, 33% chance of 1 TOX.
TOUCH - If already on fire: +30 seconds of Burning Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes. Not safe to drink, even if the fuel can might tempt you into doing otherwise.

If used alongside other chems, at least 10% of the mixture must be made of welding fuel for the welding fuel to ignite.

Drugs

420 smoke weed errydayy

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Aranesp (1) Atropine + (1) Epinephrine + (1) Insulin -> (3) Aranesp

OR

Randomly find in artifact beakers/watering cans.
0.4 No +15 Stamina Regeneration, +25 Maximum Stamina. 8% chance of encouraging messages about feeling buff and "made of steel".

90% chance of +1 TOX, 5% of a stun alongside +15 OXY and +1 LOSEBREATH
While aranesp grants a significant, almost unrivaled stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating OXY and TOX damage.
Bath Salts (1) Monosodium Glutamate + (1) ???? + (1) Denatured Enzyme + (1) Saltpetre + (1) Space Cleaner + (1) Mercury + (1) Ghost Chili Juice @ 374 K -> (6) Bath Salts

OR

Extract from omega weed

OR

Randomly find in artifact beakers/watering cans.
0.6 No +3 Stamina Regeneration, 60% chance of canceling out all stuns, i.e. Unconscious, Stunned, and Knocked-down. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 BRUTE, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious berserker, extra +2 TOX, +1 BRAIN, +5 BRUTE.
INGEST - Does +0.001 sieverts, +5 TOX, +10 BRAIN 80% Dump all the Discount Dan's flavors into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, on top of a above-average stamina buff, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
Caffeine (2) Espresso + (0.1) Acetone @ 373K -> (1) Caffeine.
Produced by caffeinated drinks.
0 TO 3 UNITS: 0.05
3 TO 10 UNITS: 0.1
10 TO 30 UNITS: 0.2
30 TO 50 UNITS: 0.4
50+ UNITS: 0.5
No 1 TO 5 UNITS: Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 3%, +1 Stamina Regeneration.

5+ UNITS: Stun duration reduction increased to 7%, +2 Stamina Regeneration. 75% of reducing blurriness, reduces drowsiness by 2 seconds, slight chance of causing jitteriness.

20+ UNITS: Stun duration reduction increased to 12%, +4 Stamina Regeneration. Reduces blurriness, reduces drowsiness by 4 seconds, messages about feeling twitchy and restless.

40+ UNITS: Stun duration reduction increased to 20%, +6 Stamina Regeneration. Reduces drowsiness by 10 seconds, causes random twitching, blinking and shivering. Causes heart failure if 150 cycles pass.

60+ UNITS: Stun duration reduction increased to 25%, +8 Stamina Regeneration. Reduces drowsiness by 15 seconds, causes intense jitteriness, messages about being able to conquer the world, causes random twitching, blinking and shivering. Causes heart failure if 30 cycles pass.
1% Highly dosage dependant chemical that is the backbone of most energy drinks and caffeinated beverages. Effects may be mild to incredibly powerful depending on how much is consumed, but can cause heart issues and addiction if not consumed in moderation.
Cannabidiol (CBD) N/A. Extract from cannabis or cannadanish pastries. The former only works with regular cannabis, not any of its mutations.

OR

Put cannabis in a still and collect the results. This only works with regular cannabis, not any of its mutations.
0.4 No Yawning, sighing, feelings of peace, occasional drowsiness, 10% chance of causing confused movement and Knocked-down status effect. Prevents freak outs caused by the Nervous trait.
Cat Drugs (1) Catonium + (1) Psilocybin + (1) Ammonia + (1) Welding Fuel @ 374 K -> (3) Cat Drugs

OR

Extract from omega weed

OR

Randomly find in artifact beakers/watering cans

OR

Distill from Catnip/Nepeta cataria.
0.4 No Causes you to meow, hiss, and hallucinate. Amusing text messages. Gimmick drug, good for laughs or confusing the hell out of people.
Crank (1) Diphenhydramine + (1) Ammonia + (1) Lithium + (1) Welding Fuel + (1) Sulfuric Acid @ 374 K -> (5) Crank

OR

Extract from omega weed

OR

Randomly find in artifact beakers/watering cans.
0.4 No Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 60%. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 TOX.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious berserker, additional body temperature increase, up to extra +5 TOX, up to +8 BRAIN, +5 BRUTE.
50% Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting

Note: Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
Krokodil (1) Morphine + (1) Diphenhydramine + (1) Space Cleaner + (1) Phosphorus + (1) Potassium + (1) Welding Fuel @ 374 K -> (5) Krokodil

OR

Extract from omega weed.
0.4 No Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 TOX, +1 BRAIN, 2% of +2 BRUTE.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 TOX, up to +3 BRAIN, up to +25 BRUTE. Can even make all your skin rot off.
50% Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
LSBee N/A. Get stung by a psychedelic space bee. 0.4 No Messages about a buzzing sound in your ears. Hallucinate swarms of angry bees. Pretty much a weaker LSD that causes bee hallucinations.
Lysergic Acid Diethylamide (LSD) (1) Diethylamine + (1) Space Fungus
@ 344 K-> (3) LSD

OR

Extract from rainbow weed, omega weed, or blue/blue-raspberry-flavored saltwater taffy.
0.4 No Pretty lights and hallucinations. Imaginary monsters start chasing you around. The changeling's hallucinogenic sting injects this.
Methamphetamine (1) Ephedrine + (1) Phosphorus + (1) Hydrogen + (1) Iodine @ 374 K -> (3) Methamphetamine

OR

Extract from invigorating ipecacuanha roots or omega weed

OR

Obtain from Robust-Eez.
0.6 No Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 50%, +3 Stamina Regeneration, increases movement speed.

Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.

Quickly purges Mannitol and Synaptizine at a rate of 5 units per cycle.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.
60% Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.

Meth inhibits the effects of triple meth, causing triple meth to cause no effect and preventing you from combining the two.

There is a syndicate version of this chem.
Nicotine N/A. Cigs, nicotine patches, eggplants, and tobacco.

OR

Put tobacco leaves into a still and collect the results.
0.4 No +1 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 8%. 50% chance of causing jitteriness.

OVERDOSE (35) - Does +1 TOX, 8% chance of extra +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 TOX (additional), up to +20 OXY.
70% Slight stimulant best bundled with other minor stimulants. Slapping a whole bunch of nicotine patches on someone can kill them with escalating TOX and OXY damage.
Nicotwaine N/A. Extract from twobacco leaves.

OR

Put twobacco leaves in a still and collect the results.
0.4 No +3 to Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 11%, 10% chance of +2 TOX, 5% chance to remove all stuns & do +4 TOX. Jittering, shivering, and mildly ominous messages about how fast your heart is beating.

OVERDOSE (70) - Does +2 TOX. Moderate overdoses cause twitching, confused movement, body temperature rises in 30-60 degrees, and up to +5 TOX. Severe overdoses can cause stuns, paralysis, up to +20 OXY, and up to +5 TOX and is characterized by drooling, gasping, jittering, and/or messages about your hearting pounding and needing help.
100% Nicotine, but better -- sort of. It stun reduction is better than nicotine and coffee, but not as good as meth, though it has comparable stamina regen boost and more manageable side effects.
Omegazine N/A 0.4 No IF 5+ UNITS: Blocks all incoming Stunned, Unconscious, and Knocked-down debuffs, cancels out all stuns, +500 Max Stamina, +500 Stamina Regeneration. Removes misstep, sleepiness, Disorient, and Slowed debuffs. Reduces misstep, dizziness, and drowsiness. -5 OXY/TOX, -10 BRUTE/BURN.

IF < 5 UNITS: +2 TOX, +1 BRUTE, 10% chance of 4 seconds of Stunned.
Formerly known simply as "stimulants", this divine healing and anti-stun chemical only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.

Essentially an admin-only chemical. This is one of the handful of chems that is blacklisted from things like artifact chemical bombs, artifact cell leaks, and other things that can pull from all the chemicals in the game.
Psilocybin N/A. Extract from magic mushrooms, omega weed, or cherry-flavored/red saltwater taffy. 0.4 No Pretty lights and hallucinations, occasionally a short stun. Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
Solipsizine (1) LSD + (1) Neurodepressant + (1) Haloperidol -> (3) Solipsizine

OR

Randomly find in ??? pill bottles/artifact injectors.
0.2 No Foreboding feelings of being alone or everything being too silent.

After 15 cycles, causes temporary hearing damage, makes everyone else disappear. After 25 cycles, deals 1 BRAIN (if you're at or below 40 BRAIN), and has a chance to causing a heartbeat sound hallucination.
8% Strong deliriant that causes everyone else to disappear, temporarily stops you from hearing things, and makes you acutely aware of your own heartbeats.

Can cause a violent convulsion that knocks you down for a few seconds when removed if it reaches the state that makes others invisible and BRAIN is higher than 10.
Space Drugs (1) Mercury + (1) Sugar + (1) Lithium -> (3) Space Drugs

OR

(1) Safrole + (1) Salbutamol + (1) Nitrogen + (1) Water -> (1) Space Drugs

OR

Extract from omega weed.
0.2 No Pretty lights, confused movement. 65% Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever splice.
Syndicate Methamphetamine Eat a syndicate donk pocket and draw out your blood with a syringe or blood bag. 0.6 No Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 50%, +3 Stamina Regeneration, increases movement speed.

Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.
60% It shows up as just "methamphetamine" on reagent scanners and similar devices, but unlike regular meth, this blend does not purge synaptizine or mannitol, giving it better synergy when taken with those chems. It also has a different color, but otherwise, it acts just like regular meth.

Since it's meant to imitate the effects of a syndie donk, the Field Medic's donk-injector also administers this.
Tetrahydrocannabinol (THC) N/A. Extract from regular cannabis, lifeweed, deathweed, omega weed, or cannadanish treats.

OR

Put regular cannabis, lifeweed, deathweed, or omega weed leaves in a still and collect the results.
0.4 No Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
Triple Meth Secret!

OR

Find inside artifact beakers/watering cans.

OR

Rarely shows up in Juicer 'Rillos.
0.2 No Reduces duration of incoming Stunned, Knocked-down, and Unconscious debuffs by 98%. +1000 Stamina Regeneration. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 BRAIN damage. 50% chance of shivering, rapid blinking, and twitching.

Removes 5 units of mannitol and 5 units of synaptizine.

OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Knocked-down debuff, messages about inability to control legs
Hardcore stimulant that's basically meth on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the brain damage can be a major issue.

None of these effects occur if you meth in you! In other words, you can't combine the two.

Food and Drink

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Ethanol values need to be updated to reflect PR #15065 getting merged. This PR made it so the amount of ethanol an alcoholic drink generates is modified by depletion rate and tweaked depletion rates and alcohol strengths of various drinks to account for this change. As a general rule, the ethanol values shown are likely higher than in reality.

All manner of chems related to foods, drinks, and things that go in them or can be created from them. While all chems can be ingested, these are specifically meant to be consumed...just not always with beneficial effects.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
???? Side product when concentrating filter coffee.

OR

Extract from Purple goop, orange goop from leaker plants,???? (food), smoldering messes, physical manifestations of the very concept of fried foods, and low-quality botany crops.

OR

Find inside Rancid Space Milk.

OR

Put a Little Danny's Snack Cake in a still and collect the results.
0.4 No INGEST - Causes food poisoning, stuns and knocks the consumer down for a brief 2 seconds. Also called "yuck", which is also the name used in the source code. Whether you call it, it's of course a bad idea to put it in your body. While it might not ding your health, the vomiting and stuns incurred by food poisoning can still give you a bad time.
Banana Juice N/A. Extract from bananas. Can sometimes extract from gummy worms and Delectable Dan's Scrumptious Strudel.

OR

Brew bananas in a still.
0.4 No How tropical. This otherwise inert chemical can randomly appear in gummy worms and Discount Dan's strudel, but bananas are probably your best bet.
Beer N/A. Dispense from alcohol dispensers.

OR

Find in beer bottles (duh)

OR

Distill from wheat. Works with regular wheat and both the durum wheat and steel wheat mutations.
0.4 No Decays into 0.07 units of ethanol. INGEST & Below 280K - Heals 5 TOX damage. At this temperature, the beer is named "Chilled Beer". Name changes to "Chilled Beer" when below 280K and "Warm Beer" above when 280. Chilled Beer only heals immediately after it's ingested, not when it's in your bloodstream, so an IV drip (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).
Beepskybräu Security Schwarzbier (1) Beer + (1) Nanomachines -> (2) Beepskybräu Security Schwarzbier

OR

Distill from roboburgers or cheeseborgers.

OR

Randomly find in artifact beakers/watering cans.
0.7 No Decays into 0.1 units of ethanol.

IF IN A VEHICLE: 2 seconds of Knocked-down, 10 seconds of Stunned. Victim is ejected from vehicle. Drunk driving is a crime, you know!
The "shock" you get from attempting drunk driving with this can cure certain diseases and damage cyberhearts. The reason it doesn't burn you is because it's coming straight from your liver.
Beff (1) Meat Slurry + (2) Partially Hydrogenated Space-Soybean Oil + (1) Plasma -> (4) Beff 0.4 No 8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol
Bilk (1) Milk + (1) Beer -> (2) Bilk 0.4 No Attempts to cap LOSEBREATH at 10 and OXY at 85.

If total health and LOSEBREATH are less than 0, -1 TOX, -1 BRUTE, -1 BURN

OVERDOSE (69) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.
Essentially, a weaker version of ephedrine that can act like a weak omnizine if you're at low health.
Bitters N/A. Dispense from an alcohol dispenser.

OR

Extract from bilious ipecacunha roots.
0.4 No Decays into 0.45 units of ethanol On INGEST - If consumed alone, stuns and has a 25% chance to cause vomiting. Used in several cocktails. Don't consume it alone!
Bliss on the Beach (1) Vodka + (1) Cranberry Juice + (1) Orange Juice -> (3) Bliss on the Beach

OR

(2) Screwdriver + (1) Cranberry Juice -> (2) Bliss on the Beach
0.4 No Decays into 0.1 units of ethanol. Causes fart sound upon mixing. It was formerly known as "Sex on the Beach", a reference to the real life cocktail of the same name. It was changed because it resulted in a lot of annoying false positives.
Bloody Scary (1) Vodka + (1) Changeling Blood -> (2) Bloody Scary 0.4 No Decays into 2.3 units of ethanol Upon mixing, plays a soundclip of something getting smacked and outputs a unique chat message about the blood trying to escape. Often used for identifying changelings.

If a changeling drinks vodka, their blood does not mix with the vodka to make Bloody Scary. Only when it's outside the body do they mix.
Blue Lagoon (1) Vodka + (1) Curacao + (1) Lemonade -> (3) Blue Lagoon 0.7 No Instant Decays into 0.1 units of ethanol
Blue Milk (1) Milk + (1) Blueberry Juice -> (2) Blue Milk 0.4 No If total TOX damage is less than 25: -1 TOX.

IF SKELETON: -1 BRUTE, -1 BURN. 15% chance of amusing misspelling of "bones".

Removes Capsaicin 5 units at a time. Removes all Dragon's Breath and Ghost Chili Juice, completely consuming the milk.
Like in Star Wars. Blue milk is pretty much regular milk but in a different color.
Bo Jack Daniel's N/A. Find in bottles of Bo Jack Daniel's. 0.4 No Decays into 13 units of ethanol.

8% chance to give you a beard if you're a male and don't already have one. Sensations of manliness.

8% chance to say a "drunktalk" line, randomly picked from a set unique to this drink.
INGEST - Puts 0.75 * volume of Bo Jack Daniel's ingested units of ethanol in you.

If volume of Bo Jack Daniel's drunk > 10 units, makes you vomit it all out and renders you unconscious for 3 seconds. Does not occur if you have alcohol resistance.
Makes you quite drunk, sometimes makes you say something rather depressing. Can absolutely devastate your your liver.
BOOrbon (1) Bourbon + (1) Ectoplasm -> (2) BOOrbon 0.4 No Decays into 1.3 units of ethanol. Makes a spooky sound upon mixing.
Brave Bull (1) Tequila + (1) Coffee -> (2) Brave Bull 0.4 No Decays into 0.35 units of ethanol.

Reduces incoming Stunned, Knocked-down, and Unconscious debuffs by 8%.
Surprisingly stimulating drink, though rather mildly so. 8% stun resistance might not sound like much, but it's higher than the ones for coffee, sugar, and nicotine, although it comes with no stamina boosts, and there definitely are better options, such as meth.
Bread N/A. Use a loaf or slice of bread (any type listed here, save baguette) on a beaker.

OR

Extract from a loaf or slice of bread (any type listed here, save baguette) or fairy bread.
0.4 No 5+ UNITS: Creates bread slices when applied to floor tiles. Literally liquid bread. In case you're wondering, garlic bread and cheesy garlic bread don't have this.
Butter N/A. Extract from... well, butter. 0.4 No Decays into 1 unit of cholesterol. Makes floors slippery upon application.
Caledonium N/A. Extract from haggis. 0.4 No Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Higher doses don't change the "three minutes" part but do still extend the duration of the accent, simply due to being in your system for longer. TOUCH / INGEST - Same effect. Basically a Scots trait you can turn on and off. Even the smallest doses will give you the accent for at least three minutes, so you only need a little bit at a time to get your accent back.
Capsaicin N/A. Extract from chili peppers, ghostlier chili peppers, spaghetti arrabbiata, bowl of mapo tofu, bowl of synth mapo tofu, and chili cheese fries. 0.4 No Stuttering, increases body temperature 0-3 degrees. 10% chance for coughing and 1 second of Stunned, on a 7 second cooldown (i.e. if you cough and get stunned, at least 7 seconds must pass before it can happen again).

20+ UNITS: 19% of up to +10 OXY, 1 second of Stunned, coughing, and body temperature increase of 5-20 degrees, all on a 7 second cooldown. More severe stuttering.
TOUCH - Causes blurred vision, confused movement, and 2 seconds of Stunned (on a 3 second cooldown), plus 50% chance of temporary blindness. Blocked by masks, hats, and glasses that cover the eyes.

INGEST - Stuttering. 80+ UNITS: 5 seconds of Knocked-down
1% The secret behind spicy food (and crowd dispersal grenades): a stun chem that screws with your vision. Gas masks and the like prevent the TOUCH effects, but don't forget you need an air supply to protect you if you're inhaling it in gas form.
Catamount (4) Ginger Ale + (1) Orange Juice + (1) Grenadine + (2) Ice -> (8) Catamount 0.4 No A sweet and fruity nonalcoholic drink that plays a clip of a cat meowing when mixed.
Champagne N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat. 0.7 No Decays into 0.12 units of ethanol.
Cheese (1) Milk + (1) Vomit -> (1) Cheese

OR

(1) Milk + (Any, not consumed) Acetic Acid -> (1) Cheese

OR

Extract from cheesy garlic bread, chili cheese fries, or cheese sandwiches made with spooky bread.
0.4 No 3% chance to create 1-2 units of cholesterol. 5+ UNITS: Creates a slice of cheese when applied on the floor. Fun to mix with smoke powder and a great way to replenish the kitchen's cheese stocks.
Cheese Substitute N/A. Extract from magical jelly beans and certain Discount Dan's burritos. 0.4 No OVERDOSE (50) - 8% chance of 1 to 2 TOX damage. 10%
Chicken Soup N/A. Find in chicken soup cups from coffee machines. 0.2 No 10% chance each of curing the common cold, influenza, avian flu, and food poisoning Safe remedy for minor diseases.
Chocolate N/A. Extract from chocolate bars, chocolate ice-cream, chocolate chip cookies, chocolate-chip moon pies, Hetz Cups, jaffa cakes, jaffa moon cobblers, and whoopie pies.

OR

Find inside Happy Elf Hot Chocolate.
0.4 No Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any Freeze. 3+ UNITS: Creates a chocolate bar on the floor. Grody.
Cholesterol N/A. Extracted from many meat dishes, such as chili cheese fries. 0.4 No -10 Maximum Stamina.

OVERDOSE (25) - Scales with dose.
25+ UNITS: ~5% chance of up to +2 TOX, odd feelings in chest.
45+ UNITS: ~7% of up to +4 TOX, chest pains & aches.
125+ UNITS: ~2% of medium-duration stun and cardiac failure, painful burning sensation in chest
Turns a non-special blob tile into a lipid cell Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
Cinnamon N/A. Extract from cinnamon sticks and cinnamon donuts. 0.4 No OVERDOSE (20) - +2 LOSEBREATH, 3 seconds of Stunned. Causes coughing (with slightly unique chat messages), creating a harmless brown cloud (it does not transfer cinnamon.) Removes 20 units of cinnamon. Delicious, but if you eat too much, it makes you cough some of it out. The coughing part can get out of control if you go overboard.
Coffee N/A. Obtain from robust coffee and coffeemakers.

OR

Extract from coffee berries or coffee beans.
0.4 No +2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 7%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness. 5% Safe and easy to obtain stimulant with minor stamina regeneration buff.
Cola (1) Soda Water + (1) Sugar -> (2) Cola

OR

Find in any kind of soda.

OR

Dispense from the soda fountain.
0.4 No Reduces drowsiness.

If current body temperature is above base body temp (37C/310K), i.e. hotter than should be, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K).
Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
Corn Starch N/A. Extract from corn and bee kibble. 0.4 No Corn-related precursor.
Corn Syrup (1) Corn Starch + (1) Sulfuric Acid @ 374 K -> (2) Corn Syrup 0.4 No Decays into 1.2 units of sugar. A sufficiently high dose can easily lead to hyperglycaemic shock.
Cosmopolitan (1) Vodka + (1) Cranberry Juice + (1) Lime Juice -> (3) Cosmopolitan

OR

(2) Vodka Gimlet + (1) Cranberry Juice -> (3) Cosmopolitan
0.7 No Decays into 0.1 units of ethanol. INGEST - Gives you a random accent mutation for 30 seconds. Ingesting it again does not change the mutation, but it does reset the duration. A fruity cocktail that grants a random accent when drunk. The game is smart enough to leave your genetic stability intact after the effects wear off.
Curacao N/A. Find inside Curacao Liqueur bottles, natch. 0.4 No Decays into 2 units of ethanol.

5% chance to drunkenly say a random line unique to this drink.
This surprisingly strong, distinctly blue liqueur is used in a couple of tropical drinks. You can find a bottle of it in Alcohol Resupply Crates, and if you're on Oshan, you can also find it at a unique bar in the Trench.
Cream N/A. Extract from: 0.4 No 25% chance to decay into 1 unit of cholesterol and 1 unit of milk. Dairy product found in moon pies, cream pie, ice cream, and other dishes. It's slightly bad for you. Slightly.
Death Spice N/A. Find inside pills from (????) pill bottles. 0.4 No 0.0001% (i.e. one in a million) chance to straight up kill you. Feel lucky?
Decaf Espresso N/A. Dispense from espresso machine. 0.4 No +2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 2.5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness. 1% Espresso, but with less caffeine, so it provides smaller stamina and stun resistance boosts, and it's not as addictive. This makes it not too different from coffee.
Diesel (1) Snakebite + (1) Cranberry Juice -> (2) Diesel 0.4 No Decays into 0.25 units of ethanol. Not actual diesel fuel, just a cocktail named that. That said, it is usable in the Portable Combustion Generator, comparable in strength to welding fuel.
Dragon's Breath Secret! 1 No Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages.

Severe effects scale with volume: [0.2% * volume] chance of +100 seconds of Burning if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)
INGEST - If already on fire: 20% chance of +30 seconds of Burning Neutralized by milk. You need hundreds units for the instadeath chance to be noticeable, but a sleepy pen's worth still has disastrous effects on the liver.

A reference to a similarly fiery drink from Hero's Quest, highlighted in this scene.
Ecto Cooler (1) Orange Juice + (1) Ectoplasm + (1) Uranium -> (3) Ecto Cooler

OR

Randomly find inside artifact beakers/watering cans, fancy beer, and hobo wines.
0.4 No Decays into 1 unit of VHFCS. 10% chance to also decay into 1 unit of strange green goop. The strange green goop can let you see Ghosts. Watch out for the VHFCS though, or the pancreas damage might make you into one of them.
Egg N/A. Use an egg or space bee egg on a drinking glass.

OR

Find inside certain Hungry Dan's TV Dinners. Randomly find in pills from ???? pill bottles.
0.4 No 3% of decaying into up to 2 units of cholesterol.

OVERDOSE (10) - 16% chance of farting
Eggs, of course, can be found in the Kitchen, as well as the Ranch. Perhaps you should ask the Chef and/or Rancher for some. As for the space bee kind, ask the Botanists for space bee eggs, or buy them from Bombini, a bee merchant (in more ways than one) who usually resides in the Space Diner.
Egg Nog (1) Egg + (1) Milk + (1) Sugar -> (3) Egg Nog 0.4 No Decays into 1.6u sugar On TOUCH or INGEST: Feel filled with christmas spirit, which heals small amounts of OXY, TOX, BURN, and BRUTE, heals all organs a bit of organ damage, reduces bleeding, and replenishes blood. You'll be jolly after finding out how useful of a medical chem this seasonal treat is.
El Diablo Chili N/A. Extract from El Diablo chili or Devil Dan's Quik-Noodles - Brimstone BBQ Flavor noodle cups. 0.4 No Causes stuttering, gasping, and choking.

Raises body temperature.

25% chance of causing the oxygen deprivation effect, restricting speech.
INGEST - Stuns and has a 20% chance to set you on fire. Not for the faint of heart!
Energy Drink Secret!

OR

Obtain from Brotein Shake Dragon Balls and artifact beakers/watering cans.
0.5 No +3 Stamina Regeneration, adds 1.25 units of caffeine, increased movement speed, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.

Upon depleting, removes caffeine and causes dizziness and slowed movement. Amount removed and duration of debuffs are based on how long the chem was in your system.

OVERDOSE (25) - Chance to add 2 units of caffeine based on how long the chem was in your system.
8% Imagine coffee, but with a movement speed buff and a meaner crash and overdose. The OD adding caffeine might seem like a benefit, but remember, if you have 40 or more units of caffeine, you might get a heart attack.
Espresso (2) Coffee, fresh or not + (0.1) Sodium Sulfate below 303K -> 1 Espresso + 0.3 of either Sewage or ????.

OR

Dispense from espresso machine.
0.4 No +3 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 10%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness. 5% Coffee, but better, due to the extra caffeine, though also harder to obtain.

The sewage/???? will not travel through a condenser.
Making this in a condenser makes it easier to craft pure Caffeine.
Essence of Elvis N/A. Extract from foods containing Elvis bread, namely: 0.4 No Grants the Elvis's accent for exactly three minutes. Higher doses do not change the "three minutes" part, but do still extend the duration of accent, simply due to being in your system for longer. TOUCH / INGEST - Same effect. Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for at least three minutes.
Expresso (1) Espresso + (3) Methamphetamine -> (3) Expresso 0.4 No If BRAIN < 60, +2 BRAIN damage. +4 Stamina Regneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 25%.

Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.
5% The dimwitted brother of espresso. Grammar is not exactly its strong suit, but inflicting brain damage is. Also a rather risky stun-resist drink.
Fleur-de-lys N/A. Extract from pizza-ghetti 0.4 No Grants three minutes of Frontal Gyrus Alteration Type-Q.

OVERDOSE (30) - 5% chance of 1-2 BRAIN damage. Message about destruction of culture.
TOUCH / INGEST - Grants three minutes of Frontal Gyrus Alteration Type-Q. 10% Essentially, so long as it's in your system, and then a few minutes after it leaves, you have a French-Canadian/Quebecois accent.
Freeze Secret! 1 No Decays into 4 units of ethanol, lowers body temperature by 10 Kelvin. 40% chance of 2 BURN damage, 20% chance of setting Stunned to 30 seconds, 15% chance of coughing, sneezing, and/or gasping, 10% chance of "chilling" messages.

[0.2% * volume] chance of freezing up into an ice statue.
Chocolate neutralizes freeze, removing all traces of it in the body. Like Dragon's Breath, it's fun to put in a sleepy pen. Try combining the two!
Freshly Brewed Coffee N/A. Brew up some coffee at a coffeemaker.

OR

Put coffee berries, latte coffee berries, or mocha coffee berries into a still and collect the results.
0.4 No +2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 7%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness. [data missing] Identical to regular joe, but with a key difference: freshly brewed coffee is better at satisfying thirst than plain coffee, to incentivize using coffeemakers. This mostly matters on the Roleplay servers, which have mechanics for simulating hunger, thirst, and hygiene. The Classic servers (normally) don't have these systems, so this difference means nothing.
George Melonium N/A. Rainbow melons. 0.4 No INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of OXY/TOX/BRUTE/BURN/BRAIN or a long-duration stun. Surprisingly weaponizable.
Ghost Chili Juice N/A. Put ghostlier chili into a still. 0.4 No 50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed) Neutralized by milk. Can be effective in a sleepy pen if the RNG is on your side.
Gin and Chronic (1) Gin and Tonic + (1) THC -> (2) Gin and Chronic 0.4 No Decays into 0.25 units of ethanol

10% chance of decaying into 1 to 10 units of THC.
Duuuuuuuuuuuude.
Gin and Sonic (1) Gin and Tonic + (1) Meth -> (2) Gin and Sonic 0.4 No Reduces duration of incoming Stunned, Knocked-down, and Unconscious by 6%. Causes jitteriness, reduces drowsiness.

8% chance to decay into 1.2 units of meth, turn the icon for your current shoes into the one for red shoes (this does not actually change your shoes), and then either make you say something about going fast or just output it into your chat (50-50 chance of either).

Decays into 0.2 units of ethanol.
Yes, it's a reference to that platformer series (among other things) with the blue hedgehog. One of the few alcoholic drinks with stun resistance, though arguably worse than just meth by itself.
Ginger Ale N/A. Obtain from soda fountains, bottles of Delightful Dan's Ginger Ale from GTMs, and fancy cola. 0.4 No 4% chance to burp. Bubbly soda that's used in Moscow Mule, Hard Punch, and various other drinks, both alcoholic and not.
Grapefruit juice N/A. Extract from grapefruits and grapefruit wedges. 0.4 No Removes 0.5 units of every medical chem in bloodstream. TOUCH - Juice in your eye, ouch! 75% chance to cause blurriness, blocked by wearing any mask and/or head slot item. Per life effect references grapefruit juice reducing effectiveness of some medicines in real life.
Grasshopper (3) Crème de Menthe + (1) Chocolate + (1) Vanilla -> (5) Grasshopper

OR

(1) Mint + (1) Vodka + (1) Sugar + (1) Chocolate + (1) Vanilla -> (5) Grasshopper
0.4 No Decays into 0.2 units of ethanol. Once it runs out, turns you into a roachperson for an amount of time proportionate to how long it was in your system.
Gravy (1) Porktonium + (1) Milk + (1) Corn Starch @ 373K -> (3) Gravy

OR

Extract from turkey drumsticks and turkey slices.
0.4 No The perfect companion to mashed potatoes.
Grog Secret!

OR

Find in artifact beakers/watering cans.
0.4 No Decays into 13 units of ethanol. 15% chance of +1 TOX. Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.

TOUCH
ON MOBS - 75% chance of disfiguring the victim's face and, if applying 5 or more units of grog, inflicting 25 BRUTE. Otherwise 25% of (volume / 2) BRUTE, with minium of 5 BRUTE.
ON ITEMS - 20% chance of melting the item.
More of a gimmick chem than legitimately destructive.
Guacamole N/A.Extract from the guacamole dish and sometimes Discount Dan's strudel.

OR

Find inside Pro Puff cigarettes.
0.4 No
Gunfire (1) Tea + (1) Rum -> (2) Gunfire 0.4 No Decays into 0.1 units of ethanol. Upon mixing, plays a sound clip of VOX (a silly robot voice from long ago) saying "shoot".
Hard Punch (1) Apple Juice + (1) Sangria + (1) Simple Syrup + (1) Ginger Ale + (1) Pineapple Juice -> (2) Hard Punch 0.4 No Decays into 0.07 units of ethanol. INGEST - What a kick! Has a 20% chance to knock you back, similar to the effect of a pulse rifle.
Honey N/A. Extract from honey globs.

OR

Eat said globs, draw out your blood with a syringe or IV.
0.4 No Decays into 0.4 units of sugar. 5+ UNITS: Creates honey globs when applied to floors. Honey are horked up by space bees and are often found in few bee-themed areas.
Honey Tea (1) Honey + (1) Tea -> (2) Honey Tea 0.4 No Shows messages about being calmed and relaxed.

Seperate 5% chance to cure the common cold, 3% chance to cure the flu, and a 3% chance to cure food poisoning.
1%
Honky Tonic (1) Tonic Water + (1) Neurotoxin + (1) Banana Juice + (1) Space Lube -> (4) Honky Tonic 0.4 No Decays into 1 unit of ethanol

10% chance to cause 2 seconds of Stunned and Knocked-down, make you laugh, and produce a honking noise.

4% chance to procedurely generate a silly string of word salad, in the general format of introductory phrase + adjective + noun + ending remark.
Essentially, a cocktail for Clowns! Tonic water can be obtained from the alcohol dispensers in the Bar.
Hunchback (1) Bourbon + (1) Cola + (1) Tomato Juice -> (3) Hunchback 0.4 No Removes 4.8 units of each chemical in the bloodstream. Decays into 0.2 units of ethanol.

10% chance of contracting food poisoning.

If above +10 health: +2 TOX
Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
Ketchup N/A. Extract from ketchup packets. 0.4 No 5+ UNITS: Creates ketchup splotches when applied to floor tiles.
Lemon Juice N/A. Dispense from soda fountain.

OR

Extract from lemons, certain popsicles, key lime pie, and sometimes Discount Dan's strudel.

OR

Randomly find inside fancy colas, hobo wine, fancy beer, and Discount Dan cigarillos.
0.4 No TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any eye damage, blocked by wearing a mask and/or head slot item. Frequently used in various cocktails and other drinks.
Lemonade (3) Lemon Juice + (1) Sugar -> (4) Lemonade

OR

Find inside Dan's Tonic. Randomly find inside fancy colas, hobo wine, and fancy beer.

OR

Put lemons into a still and collect the results.
0.4 No TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any eye damage, blocked by wearing a mask and/or head slot item.

INGEST - Makes you visibly pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect.
Just like real life, the ingredient ratio can be somewhat finicky, and it's best enjoyed with lots of sugar.
Lime Juice N/A. Dispense from soda fountain.

OR

Extract from limes, certain popsicles, lemon meringue pie, and sometimes Discount Dan's strudel.

OR

Randomly find inside fancy colas, hobo wine, fancy beer, and Discount Dan cigarillos.
0.4 No TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any eye damage, blocked by wearing a mask and/or head slot item. Just like in real life, a common ingredient in several mixed drinks.
Limeade (3) Lime Juice + (1) Sugar -> (4) Limeade

OR

Extract from flockburger.

OR

Put limes into a still and collect the results.
0.4 No TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does not actually cause any eye damage, blocked by wearing a mask and/or head slot item.

INGEST - Makes you visibly pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect.
Lemonade's lesser-known but nevertheless well-enjoyed sister. It enhances the flavor of radio chicken sandwiches!
Ling Island Iced Tea (1) Long Island Iced Tea + (1) Neurotoxin @ 374K -> (2) Ling Island Iced Tea 0.1 No Keeps track of an alcohol counter variable that starts at 0. Each tick it's in you, that variable increases by 0.1-0.15. On the last cycle that it's in you, it hits you with a stack of alcohol counter + 2-3 ethanol. The alcoholic version of amanitin - gets you drunk all at once. If you keep drinking, you can stave off the ethanol dump!
Liquid code N/A. Extract from code worms. 0.4 No Grants the 1337 5P33CH mutation for three minutes at any dose level. TOUCH/INGEST - Same effect. As with reversium, while the three minutes part doesn't change with dose level, larger doses do mean the accent lasts longer than with smaller doses, due to the simple fact that the liquid code is in your bloodstream for longer.
Mashed Potatoes N/A.Extract from the mashed potatoes dish. 0.4 No The perfect companion to gravy.
Matcha N/A.Distills or processes from tea leaves. 0.4 No
Matcha Tea (1) Matcha + (1) Water -> (2) Matcha Tea 0.4 No Removes 3 units of cholesterol at a time. 1%
Mate N/A. Found in mate gourds after adding a yerba mate packet along with water. 0.2 No +2 Stamina Regeneration, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 3%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness. 5% Mate is a common drink commonly found within South America, now imported to space. Functions similarly to a slightly weaker coffee, however, lasts twice as long.
Meat Slurry (1) Blood + (1) Corn Starch -> (2) Meat Slurry

OR

(5) Hemolymph + (1) Space Cleaner + (1) Acetone @ 303.15 K -> (1) Meat Slurry + (1) Spaceacillin + (2) Saline-Glucose Solution + (1) Copper + (1) Denatured Enzyme
0.4 No 4% chance of decaying into up to 3 units of cholesterol. 5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.
Mexican Hot Chocolate (1) Cinnamon + (2) Chocolate Milk -> (3) Mexican Hot Chocolate

OR

(1) Capsaicin + (2) Chocolate Milk -> (3) Mexican Hot Chocolate
0.4 No Spicy AND chocolately. It doesn't has the same effects as chocolate though, so it's basically a flavor drink.
Milk N/A. Found in, well, milk bottles, milk jugs, and certain Discount Dan's products. 0.4 No If total TOX damage is less than 25: -1 TOX.

IF SKELETON: -1 BRUTE, -1 BURN. 15% chance of amusing misspelling of "bones".

Removes Capsaicin 5 units at a time. Removes all Dragon's Breath and Ghost Chili Juice, completely consuming the milk.
Milk is good for your bones, especially if you're a skeleton.
Mint N/A. Extract from mint. 0.4 No Attempts to lower body temp to 0° C in 5 degree increments. An essential ingredient in mint-based cocktails.
Mint Julep (1) Mint + (1) Bourbon + (1) Sugar -> (3) Mint Julep 0.4 No Decays into 0.15 units of ethanol.

Attempts to cool you down to about 7 degrees Celsius/280 Kelvin in 5 degrees increments. Does nothing if you're already below that temp.
Essentially, mint as an alcoholic drink.
Mint Tea (1) Mint + (1) Tea -> (2) Mint Tea 0.4 No Cools down body temperature to 7C/280K in 5 degree increments.
Monosodium glutamate (MSG) N/A. Extract from most Discount Dan's products 0.2 No INGEST: Messages about food tasting amazing. The secret of Discount Dan's: the Makes Stuff Good salt! Yummy.
Moonshine N/A. Find in jugs of syndie moonshine, pills from (????) pill bottles, and artifact beakers/watering cans. 0.2 No Decays into 26 units of ethanol and multiplies the effects of ethanol by sevenfold. INGEST & IF Traitor OR Spy Thief: Gives omnizine, scales with double amount ingested. Potent brew that heals traitors and spy thieves and makes nontraitors absolutely smashed. Beware of omnizine overdose.

Since most bottles (including the "jug of moonshine" bottle it often comes in) and glasses give 5 units when drunk, in practice moonshine gives 10 units per sip, but it may vary with other containers and methods, e.g. shotglasses, pills.
Mulled Wine (1) Wine + (1) Sugar + (1) Cinnamon -> (3) Mulled Wine 0.4 No If you're below 40C/313K, raises your body temperature in 5 degree increments. Decays into 0.052 units of ethanol. Glögg to the Space Swedish and glögi to the Space Finns. Whatever you call it, this sweet and festive beverage is sure to warm you up.
Mutini Secret! 1 No Each lifetick, grants a random genetic mutation - including unlisted ones normally impossible to acquire - then takes it away a few seconds later. Lovely-colored drink that can give you many different powers.
Mustard N/A. Squirt a mustard bottle into a container.

OR

Extract from mustard.
0.4 No
Nicotini (1) Martini + (1) Nicotine -> (2) Nicotini 0.4 No Decays into 0.3 units of ethanol.

Decays into 1 unit of nicotine.
Get your fix of ethanol AND nicotine at the same time! Perfect for a Detective.
Old Fashioned (1) Bourbon + (1) Bitters + (1) Water + (1) Sugar -> (4) Old Fashioned 0.4 No Decays into .5 units of ethanol. INGEST - Gives you noir vision for 5 x units of Old Fashioned ingested seconds, making you see everything in greyscale. Old Fashioned temporarily gives you old-fashioned vision, get it? Under the hood, it gives you a "noir" status effect that has no HUD icon.

The CheMaster 3000's description for this references Don Draper from Mad Men. That's also why the drink goes by "madmen" in the game's source code.
Orange Juice N/A. Dispense from soda fountain.

OR

Extract from oranges, certain popsicles, jaffa cakes, and jaffa moon cobbers.

OR

Find inside Orange-Aid, natch. Randomly find inside fancy colas, hobo wine, fancy beer, and Discount Dan cigarillos.
0.4 No TOUCH - OJ in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Luckily, this does not actually cause any eye damage, and you can prevent it by wearing something in your mask and/or head slots.

INGEST - OJ and mouthwash don't mix, yuck. Makes you grimace if you have menthol in you. Purely cosmetic effect.
An essential ingredient in many different cocktails.
Partially Hydrogenated Space-Soybean Oil (1) Space-Soybean Oil + (1) Hydrogen @ 524 K -> (2) Partially Hydrogenated Space-Soybean Oil

OR

Extract from Discount Dan's burritos, noodles, TV dinners, and snack cakes
0.2 (75+ UNITS: 0.4) No 15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.

OVERDOSE (75) - 10% chance of +5 OXY, 5% of +25 OXY and a medium-duration stun
Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
Peach Juice N/A.Extract from peaches and peach rings.

OR

Find inside Delightful Dan's Peachy Punch.
0.4 No 6% chance to decay into 2 units of VHFCS.

8% chance to decay into 2 units of apple juice.
Not real peach juice, but a mixture made to resemble it. Fairly bad for your pancreas because of the VHFCS decay product, which tends to break down into lots of sugar, but less so than the drinks that directly contain VHFCS.
Peach Schnapps (1) Vodka + (1) Peach Juice -> (2) Peach Schnapps

OR

Put peaches into a still.
0.4 No Decays into 0.25 units of ethanol.

4% chance to decay into 2 units of VHFCS.
Peachy. Nothing like hurting your pancreas and your liver with the dual prong ethanol & VHFCS attack. Recipe does not use schnapps, surprisingly.
Pepper N/A. Shake a pepper shaker into a container.

OR

Extract from pepper corns.

OR

Put a pepper corn cob in a still.
0.4 No
Pepperoni (1) Beff + (1) Synthflesh + (1) Saltpetre -> (2) Pepperoni

OR

Extract from pepperoni logs and slices
0.4 No TOUCH - Funny text messages, 50% chance of +1 BRUTE (blocked by headgear).
Pickle juice N/A. Extract from pickles 0.4 No 15% chance to decay into antihol

Separate 15% chance to decay into charcoal
A poor man's antihol, courtesy of Hydroponics and the Chef.
Pizza N/A. Find in Soft Soft Pizza drinks.

OR

Extract from pizzaghetti.
1 No Fills you with 0.25 units of each of the following: tomato juice, cheese, bread, and pepperoni.

22% to make you burp.
5-9 UNITS+ (number chosen is random each time): When applied on items or flooring, turns them into a pizza version that can be eaten. Liquid pizza. Really. 10 units of it with smoke powder/aersol propellant can yield entertaining--and delicious--results.
Porktonium N/A. Extracted from everything that contains bacon. 0.2 No OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide Porktonium depletes fairly slowly and an overdose can be very lethal.
Port (1) Wine + (1) Sugar + (1) Iron + (1) Vodka -> (2) Port 0.4 No Decays into 0.2 units of ethanol.

15% chance to teleport you.
Prairie Fire (1) Tequila + (1) Capsaicin -> (2) Prairie Fire 0.4 No Decays into 0.25 units of ethanol.

20% chance to decay into 10-20 units of capsaicin.

10% chance to decay into 1-5 units of histamine.
Just as bad for you here as in real life.
Refried Beans N/A. Extract from refried beans or certain Discount Dan's products. 0.4 No 10% chance to *fart.
Romulale (1) Blueberry Juice + (1) Blue Raspberry Juice + (2) Beer -> (4) Romulale 0.4 No Decays into 0.8 units of ethanol. Heavily inspired by Romulan ale from Star Trek:
  • The "medicinal" taste refers to how one character jokingly says he uses it for "medicinal purposes"
  • The description is a nod to how the drink is said to be banned in some jurisdictions.
  • To represent Romulan ale on the show, the film crew mixed Glacier Gatorade, a blue, berry-flavored drink, with seltzer; hence this drink's color and its inclusion of blue fruit juices.
Royal Jelly N/A.Extract from royal jelly globs.

OR

Eat said glob, extract your blood with a syringe or an IV.
0.4 No Decays into 0.8 units of sugar. Don't be greedy! There's another use for the royal jelly from Bombini. If you feed the glob to a larva rather than extract it for this, you can get a queen bee.
Safrole N/A. Extract from sassafras roots. 0.4 No An otherwise unremarkable precursor to space drugs.
Sangria (2) Planter's Punch + (1) Tonic Water + (1) Lemonade -> (4) Sangria

OR

(1) Wine + (1) Orange Juice + (1) Lemonade + (1) Rum -> (4) Sangria
0.7 No Raises you to body temp 127C/400K in 5 degree increments.

Decays into 0.2 units of ethanol.
Sarsaparilla N/A. Distill from sassafras roots. 0.4 No Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. Basically cola that is renewable and comes without the rather minor drowsiness reduction.
Salt (1) Chlorine + (1) Sodium + (1) Water -> (2) Salt

OR

Extract from salted oats.
0.4 No OVERDOSE (100) - 70% chance of inflicting +1 BRAIN and creating 1 unit of diluted fliptonium. 10+ UNITS: Creates a salt pile when applied to floor tiles. Useful as a weapon against wraiths and as an easy poison.
Schnapps Put blood oranges, bowling melons, clockwork oranges, grapefruits, melons, oranges, rainbow melons, strawberries, or synthoranges in a still and collect the results. 0.4 No Decays into 0.24 units of ethanol A rather strong alcoholic drink (it's strong as rum and tequila) made by fermenting various fruits. No relation to Peach Schnapps.
Screwdriver (1) Vodka + (1) Orange juice -> (2) Screwdriver 0.4 No Decays into 0.25 units of ethanol. Screws/unscrews stuff when poured onto something, like the other screwdriver.
Sewage Put Discount Dan's burritos, Little Danny's Snack Cakes, or Little Danny's Legally-Distinct Creme-Filled Snack Loaf in a still and collect the results.

OR

Extract from bilious ipecacunha roots.

OR

Side product when concentrating filter coffee.
0.4 No 7% chance of 1 TOX damage. TOUCH/INGEST - Makes you vomit. Blarrgh. Of course it makes you vomit. What else were you expecting?
Sheltergrog Secret! 0.4 No Makes you into a shelterfrog-person as long as it's in your system.

Decays into 1.8 units of ethanol.
Imagine the shelterfrog emote from the game Shelter, but as a humanoid! No, really. It's better seen than explained.
Soy Sauce N/A. Extract from soy sauce packets, bowls of ramen, and bowls of udon. 0.4 No Decays into 0.5 units of salt. Soy sauce is salty!
Space-Soybean Oil N/A. Extract from soybeans and Discount Dan's burritos, noodles, TV dinners, and snack cakes 0.4 No 8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol
Spacemas Spirit (1) Mulled Wine + (1) Vodka -> (2) Spacemas Spirit. 0.4 No Decays into 0.2 units of ethanol.

5% chance of increasing Holiday Cheer by 1. If you're a Grinch, you get a sad chat message, e.g. "You imagine yourself dying alone." If you're not, you get a happy one, like "You feel like your heart grew a size!" (no mechanical effect) or "You are overcome with joy!"
Get it? Spacemas Spirit makes Grinches sad but makes everyone else feel cheerful for drinking such a sweet and festive beverage.

You can make this when it's not December, but the mix message and CheMaster 3000 description will chide you for it. ("It's not spacemas yet!")
Squeeze (3) Bread + (2) Welding Fuel -> (2) Squeeze 0.4 No Decays into 3 units of ethanol.

Deals 1 TOX
On INGEST - If consumed alone, stuns and has a 10% chance to induce vomiting. Basically methanol, and just like in real life, it's a bad idea to drink this.
Sun Tea (3) Tea + (1) Sugar + (1) Orange Juice -> (5) Sun Tea 0.4 No Removes 1 unit each of Toxin and Toxic Slurry. 1% Sun tea is basically like regular tea but with a different name and color.
The Satisfaction of Making Spaghetti N/A. As a skeleton, add tomato sauce or hot sauce to plain spaghetti and extract your blood with a syringe or IV. 0.4 No OVERDOSE (35) - 5% chance of +5 BRUTE, amusing message about bones hurting. 100% Or, just the Satisfaction. While you probably could use this as a poison, it's more of a silly little joke chem that references the Undertale meme of skeletons making spaghetti. And yes, you could get addicted to the satisfaction of making spaghetti--and it's very easy to.
Strange Green Goop (1) Ash + (1) Ectoplasm + (1) Salt -> (3) Strange Green Goop

OR

Find inside Pro Puffs cigarette packets.

OR

Decays from Ecto Cooler.
0.8 No Lets you see GHOSTS!
Suomium N/A. Sometimes administered by artifact injectors 0.4 No Grants the Finnish accent mutation for three minutes. TOUCH/INGEST - Same effect. As long as this reagent's in you, and for a few minutes afterwards, you have a Finnish accent.
Swedium N/A. Extract from swedish meatballs. 0.4 No Grants the Swedish accent mutation for three minutes at any dose level. TOUCH/INGEST - Same effect. As with reversium, while the three minutes part doesn't change with dose level, larger doses do mean the accent lasts longer than with smaller doses, due to the simple fact that the swedium's in your bloodstream for longer.
Innitium N/A. Extract from chip butties. 0.4 No Grants the Chav accent mutation for three minutes at any dose level. TOUCH/INGEST - Same effect. Functionally the same as Swedium and Reversium.
Tea N/A. Dispense from the soda fountain.

OR

Find in cups of tea from coffee machines.

OR

Put asomna bark or robust asmona bark into a still and collect the results.
0.4 No Removes 1 unit each of Toxin and Toxic Slurry. 1% Its name changes to "iced tea" when it goes below 7C/280K and "hot tea" when above 40C/313K, and the CheMaster Analyze descriptions change to reflect the temperatures, but it remains functionally the same.
Tonic Water N/A. Dispense from alcohol dispenser. 0.4 No Freezes when cooled (0° C), boils away when heated (100 °C).
Triple Triple (1) Triple Citrus + (1) Triple Meth + (1) Triplepissed -> (1) Triple Triple 0.6 No +3333 Stamina Regeneration. Blocks incoming Stunned, Knocked-down, and Unconscious effects. Removes all drowsiness, Disorient, Stunned, Knocked-down, and Unconscious effects. Inflicts jitteriness, dizziness, and massive misstep chance. Causes twitching, rapid blinking, and shivering.

+1 BRAIN damage.

15% chance of cause vomiting, with a 33% chance to vomit a lemon, 33% an orange, 33% a lime, and a 1% to vomit all three. Amusing messages about citrus obsession.

Unique visual effects.

OVERDOSE (33) - +3 TOX damage. +9 BRAIN damage. Inflicts severe dizzyness. Causes screaming.

25% chance to vomit a lemon, lime, and orange.

Fruit hallucinations.
INGEST - Heals 9 TOX damage. Sensation of feeling refreshed. Really better seen than explained.

No, that +3333 is not a typo. This is meant to be like triple meth, but with more insane downsides and benefits.
Turmeric Powder N/A. Extract from turmeric

OR

Extract from a recipe that includes curry powder.
0.4 No Has a 10% chance to cure the flu, colds, or food poisoning. TOUCH - Will stain skin yellow. An aromatic chemical from turmeric root used to give flavor to culinary dishes. Also good as an anti-inflammatory agent.
Vanilla N/A. Dispense from the soda dispenser.

OR

Extract from vanilla ice cream and Discount Dan's strudel.

OR

Randomly find inside Discount Dan noodles, Little Danny's Twinkies, fancy colas, hobo wine, fancy beer, Wired Dan's Kafe Kick, Pro Puffs, and Discount Dan cigarillos.
0.4 No INGEST - 4% chance to remove all genetic powers.

TOUCH - Same as ingest, but it's 1.32% chance.
A common flavorant. It's completely unreliable to weaponise or use reliably, but once in a while vanilla's plainness will rub off on you.
Very-High-Fructose Corn Syrup (VHFCS) (1) Corn Syrup + (1) Denatured Enzyme -> (1) VHFCS + (1) Denatured Enzyme

OR

Find inside any soda that isn't Grones or Orange-Aid

OR

Extract from botany jelly beans.
0.4 No Decays into 2.4 units of sugar. A more potent form of corn syrup that can more easily induce hyperglycaemic shock.
Weird Cheese (1) Milk + (1) Green Vomit -> (1) Weird Cheese

OR

Extract from weird cheese.
0.4 No 5% chance of adding 1-3 units of cholesterol. 5+ UNITS: Creates a slice of weird cheese when applied to floor tiles. 5% Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make chemsmoke with.
Wellerman (2) Sweet Tea + (1) Rum -> (3) Wellerman 0.4 No Decays into 0.7 units of ethanol. A reference to the song "Soon May the Wellerman Come", which, strictly speaking, is a sea song/ballad, not a sea shanty.
Worcestershire Sauce N/A. Extract from toast sandwich 0.4 No Grants Frontal Gyrus Alteration Type-Y. TOUCH / INGEST - Grants three minutes of Frontal Gyrus Alteration Type-Y. 10% So long as it's in your system, and then a few minutes after it leaves, you have a Space Yorkshire accent. Worcestershire sauce is not actually from Space Yorkshire, but it grants its accent nonetheless.
Yoghurt (1) Milk + (1) ???? -> (2) Yoghurt

OR

Extract from yoghurt cups/pots and frozen yoghurt.

OR

Find inside Rancid Space Milk.
0.4 No Heals 1 intestines damage. Or yogurt if you speak American English. Whatever you call it, it's good for your intestines!

Regular Drinks

All of the following drinks have no particular special properties. They all have a depletion rate of 0.4.

Drink Recipe Pen. skin? Eth.
Apple Juice N/A. Extract from apples. No N/A
Appletini (1) Vodka + (1) Apple Juice + (1) Cider -> (3) Appletini No .3
Bee's Knees (1) Gin + (1) Lemon Juice + (1) Honey -> (3) Bee's Knees No 0.3
Blackberry Bramble (1) Gin + (1) Lemon Juice + (1) Blackberry Juice -> (3) Blackberry Bramble No .14
Blackberry Juice N/A. Extract from blackberries. No N/A
Black Russian (1) Vodka + (1) Coffee -> (2) Black Russian No .20
Bloody Mary (1) Vodka + (1) Tomato Juice -> (2) Bloody Mary No .25
Blueberry Juice N/A. Extract from blueberries. No N/A
Blue Hawaiian (3) Piña Colada + (1) Curacao + (1) Ice -> (5) Blue Hawaiian

OR

(1) Rum + (1) Curacao + (1) Pineapple Juice + (1) Coconut Milk + (1) Ice -> (5) Blue Hawaiian
No .18
Blue Raspberry Juice N/A. Extract from blue raspberries or blue-raspberry-flavored/blue saltwater taffy. No N/A
Bourbon N/A. Dispense from the alcohol dispenser.

OR

Put corn into a still.
No 0.45
Brass Monkey (1) Rum + (1) Vodka + (1) Orange Juice -> (3) Brass Monkey No .25
Cafe Gele (6) Freshly Brewed Coffee + (1) Sugar + (1) Vanilla -> (8) Cafe Gele No N/A
Carrot Juice N/A. Extract from carrots.

OR

Put carrots into a still and collect the results.
No N/A
Cherry Juice N/A. Dispense from the soda fountain.

OR

Extract from cherries or red/cherry-flavored saltwater taffy.
No N/A
Chocolate Milk (1) Milk + (1) Chocolate -> (2) Chocolate Milk No N/A
Coconut Milk N/A. Dispense from the soda fountain. No N/A
Cider N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat.

OR

Put apples, delicious-looking apples, or pears into a still.
No 0.06
Cranberry Juice N/A. Dispense from the soda fountain. No N/A
Crème de Menthe (1) Mint + (1) Vodka + (1) Sugar -> (3) Crème de Menthe No .4
Daiquiri (1) Rum + (1) Lime Juice + (1) Sugar -> (3) Daiquiri

OR

(1) Rum + (2) Limeade -> (2) Daiquiri
No .25
Derby (1) Gin + (1) Bitters + (1) Mint -> (3) Derby No .4
Duck Fart (1) Bourbon + (1) Milk + (1) Coffee -> (3) Duck Fart No 0.6
Espresso Martini (1) Vodka + (1) Chocolate + (1) Sugar + (1) Espresso -> (4) Espresso Martini No .1
Fluffy Critter (1) Rum + (1) Lime Juice + (1) Lemonade + (1) Strawberry Juice -> (4) Fluffy Critter No .2
French 75 (1) Lemonade + (1) Gin + (1) Champagne -> (3) French 75 No .15
French Martini (1) Vodka + (1) Raspberry Juice + (1) Pineapple Juice -> (3) French Martini No .14
Fruit Punch (1) Simple Syrup + (1) Apple Juice + (1) Lime Juice + (1) Pineapple Juice + (1) Ginger Ale -> (5) Fruit Punch No N/A
Gimlet (1) Gin + (1) Lime Juice -> (2) Gimlet No .25
Gin N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat. No 0.4
Gin and Tonic (1) Gin + (1) Tonic Water -> (2) Gin and Tonic No .25
Gin Fizz (1) Gin + (1) Lemon Juice + (1) Tonic Water -> (3) Gin Fizz No .25
Grenadine N/A. Dispense from a soda fountain. No N/A
Half and Half (1) Lemon Juice + (1) Sweet Tea -> (2) Half and Half

OR

(1) Lemonade + (1) Sweet Tea -> (2) Half and Half

OR

(1) Lemonade + (1) Tea -> (2) Half and Half
No N/A
Horse's Neck (1) Bourbon + (1) Bitters + (1) Ginger Ale -> (3) Horse's Neck No .5
Hot Buttered Rum (1) Rum + (1) Cider + (1) Butter -> (3) Hot Buttered Rum No .3
Hot Toddy (1) Sweet Tea + (1) Lemon Juice + (1) Bourbon -> (3) Hot Toddy

OR

(2) Half and Half + (1) Bourbon -> (3) Hot Toddy
No .4
Irish Coffee (1) Coffee + (1) Bourbon + (1) Milk + (1) Sugar -> (4) Irish Coffee No .1
Jazzberry Hard Lemonade (1) Blue Raspberry Juice + (1) Lemonade + (1) Vodka No .14
Jean Harlow (1) Rum + (1) Vermouth -> (2) Jean Harlow No .6
Kalimoxto (1) Cola + (1) Wine -> (2) Kalimoxto No .3
Laura Palmer (1) Coffee + (1) Lemonade -> (2) Laura Palmer

OR

(1) Freshly Brewed Coffee + (1) Lemonade -> (2) Laura Palmer
No N/A
Lavender Latte (1) Lavender Essence + (1) Espresso + (2) Milk -> (4) Lavender Latte No N/A
Lemon Drop (1) Simple Syrup + (1) Lemon Juice + (1) Orange Juice + (1) Vodka -> (4) Lemon Drop

OR

(1) Simple Syrup + (1) Lemon Juice + (2) Screwdriver -> (4) Lemon Drop
No .3
Long Beach Iced Tea (1) Tequila + (1) Bliss on the Beach + (1) Rum + (1) Gin + (1) Lemon Juice -> (5) Long Beach Iced Tea No .4
Long Island Iced Tea (1) Tequila + (1) Screwdriver + (1) Rum + (1) Gin + (1) Lemon Juice + (1) Cola -> (6) Long Island Iced Tea No .4
Mai Tai (1) Rum + (1) Lime Juice + (1) Orange Juice -> (4) Mai Tai No .3
Manhattan (1) Bourbon + (1) Vermouth + (1) Bitters -> (3) Manhattan No .3
Margarita (1) Tequila + (1) Orange Juice + (1) Lime Juice -> (3) Margarita No .2
Martini (1) Gin + (1) Vermouth -> (2) Martini No .3
Mead N/A. Dispense from a Cap'n Bubs' Booze-O-Mat.

OR

Put honey into a still.
No 0.3
Michelada (1) Beer + (1) Tomato Juice + (1) Capsaicin -> (3) Michelada No .1
Milk Punch (1) Simple Syrup + (1) Apple Juice + (1) Lime Juice + (1) Pineapple Juice + (1) Ginger Ale + (1) Milk -> (6) Milk Punch

OR

(5) Fruit Punch + (1) Milk -> (6) Milk Punch
No N/A
Mind Eraser (1) Vodka Tonic + (1) Coffee -> (2) Mind Eraser No .3
Mimosa (1) Orange Juice + (1) Champagne -> (1) Mimosa No .05
Mojito (3) Daiquiri + (1) Mint -> (4) Mojito

OR

(1) Mint + (1) Lime Juice + (1) Rum + (1) Sugar -> (4) Mojito
No .2
Moscow Mule (2) Vodka Gimlet + (1) Ginger Ale -> (3) Moscow Mule

OR

(1) Vodka + (1) Ginger Ale + (1) Lime Juice -> (3) Moscow Mule
No .15
Murdini (1) Martini + (1) Apple Juice + (1) Suicider -> (3) Murdini No 3.5
Necroni (1) Gin + (1) Vermouth + (1) Bitters + (1) Ectoplasm -> (4) Necroni

OR

(2) Negroni + (1) Ectoplasm -> (3) Necroni
No 1.5
Negroni (1) Gin + (1) Vermouth + (1) Bitters -> (3) Negroni

OR

(2) Martini + (1) Bitters -> (3) Negroni
No .6
Paloma (1) Tequila + (1) Grapefruit Juice + (1) Lime Juice -> (3) Paloma No .1
Peach Bellini (2) White Wine + (1) Peach Juice -> (3) Peach Bellini No 0.14
Phil Collins (1) Vodka Tonic + (1) Lemonade -> (2) Phil Collins No 0.3
Pineapple Caipirinha (2) Vodka + (2) Pineapple Juice + (1) Sugar + (1) Ice -> (5) Pineapple Caipirinha No .25
Piña Colada (1) Pineapple Juice + (1) Rum + (1) Coconut Milk -> (4) Piña Colada

OR

Put coconuts or pineapples into a still and collect the results.
No .2
Pineapple Juice N/A. Dispense from the soda fountain.

OR

Extract from pineapples
No N/A
Pine-Ginger (2) Pineapple Juice + (1) Ginger Ale + (1) Ice -> (4) Pine-Ginger No N/A
Pink Gin and Tonic (1) Gin and Tonic + (1) Bitters -> (2) Pink Gin and Tonic No .3
Pisco Sour (1) Egg + (1) Simple Syrup + (1) Bitters + (1) Lime Juice + (1) White Wine -> (5) Pisco Sour No .4
Pink Lemonade (1) Grenadine + (1) Lemonade -> (2) Pink Lemonade No N/A
Planter's Punch (1) Rum + (1) Lemonade -> (2) Planter's Punch No .4
Pumpkin Juice N/A. Extract from pumpkins.

OR

Put pumpkins into a still and collect the results.
No N/A
Pumpkin Spice Latte (1) Pumpkin Juice + (2) Milk + (1) Espresso -> (4) Pumpkin Spice Latte

OR

Put spiced pumpkins into a still and collect the results.
No N/A
Radler (1) Beer + (1) Lemonade -> (2) Radler No .1
Raspberry Juice N/A. Extract from raspberries. No N/A
Rice Wine N/A. Put rice into a still. No 0.15
Rose (1) Vermouth + (1) Cherry Juice + (1) Strawberry Juice -> (3) Rose No .3
Rossini (2) White Wine + (1) Strawberry Juice -> (3) Rossini No 0.14
Rum N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat.

OR

Put sugarcane or sugar into a still.
No 0.6
Rum and Cola (1) Rum + (1) Cola -> (2) Rum and Cola No .7
Sail Boat (1) Lime Juice + (4) Ginger Ale + (1) Ice -> (6) Sail Boat No N/A
Sea Breeze (1) Vodka + (1) Cranberry Juice + (1) Grapefruit Juice -> (3) Sea Breeze No .2
Simple Syrup (1) Sugar + (1) Water @ 353 K -> (2) Simple Syrup No N/A
Snakebite (1) Cider + (1) Beer -> (2) Snakebite No .15
Soda Water (1) Carbon + (1) Oxygen + (1) Water -> (2) Soda Water No N/A
Space-Cuba Libre (2) Rum and Cola + (1) Lime Juice -> (3) Space-Cuba Libre No .1
Spiced Rum (1) Rum + (1) Capsaicin -> (2) Spiced Rum No 0.6
Strawberry Juice N/A. Extract from, naturally, strawberries, strawberry pies, and Delectable Dan's Scrumptious Strudel. No N/A
Strawberry Milk (1) Milk + (1) Strawberry juice -> (2) Strawberry Milk No N/A
Suicider (1) Cider + (1) Vodka + (1) Epinephrine + (1) Welding fuel -> (4) Suicider

OR

Extract or distill from omega weed.
No 3
Sweet Tea (1) Sugar + (1) Tea -> (2) Sweet Tea No N/A
Three Mile Island Iced Tea (1) Vodka + (1) Gin + (1) Tequila + (1) Cola + (1) Curacao -> (5) Three Mile Island Iced Tea No .6
Tequila N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat. No 0.6
Tequila Sunrise (1) Tequila + (1) Orange Juice + (1) Grenadine -> (3) Tequila Sunrise No .22
Tequini (1) Tequila + (1) Vermouth -> (2) Tequini No .4
Tomato Juice N/A. Dispense from the soda fountain.

OR

Extract from tomatoes.

OR

Put seething tomatoes or (unmutated) tomatoes into a still and collect the results.
No N/A
Tom Collins (1) Gin + (1) Tonic Water + (1) Lemonade -> (3) Tom Collins

OR

(2) Gin and Tonic + (1) Lemonade -> (3) Tom Collins
No .18
Vermont Breeze (4) Lemonade + (1) Grenadine + (1) Tonic Water -> (6) Vermont Breeze No N/A
Vermouth N/A. Dispense from the alcohol dispenser. No 0.15
Vodka N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat.

OR

Put potatoes into a still.
No 0.5
Vodka Gimlet (1) Vodka + (1) Lime Juice -> (2) Vodka Gimlet No .25
Vodka Martini (1) Vodka + (1) Vermouth -> (2) Vodka Martini No .3
Vodka Tonic (1) Vodka + (1) Tonic Water -> (2) Vodka Tonic No .25
Watermelon Juice N/A. Extract from watermelons, pink/watermelon-flavored saltwater taffy, and random gummy worms. No N/A
Whiskey Sour (1) Bourbon + (1) Lemon Juice + (1) Sugar -> (3) Whiskey Sour

OR

(1) Bourbon + (2) Lemonade -> (2) Whiskey Sour
No .2
White Russian (1) Vodka + (1) Coffee + (1) Milk -> (3) White Russian

OR

(2) Black Russian + (1) Milk -> (3) White Russian
No .3
White Wine N/A. Put green grapes into a still. No 0.13
Wine N/A. Dispense from the alcohol dispenser or Cap'n Bubs' Booze-O-Mat.

OR

Put blackberries, blue raspberries, blueberries, cherries, grapes, lashberries, or raspberries into a still.
No 0.13

Miscellanea

A section for the stranger chems in the game that are hard to classify anywhere else.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Ageinium Secret!

OR

Find inside Pro Puffs cigarette packets.
0.4 No IF AGE < 140: 30% chance to increase age by one.

3% chance of mildly concerning messages about feeling older.

1.2% chance of screaming.
Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, c-saber swinging, and toy sword swiping in...interesting ways.

You might not expect it, but it affects chickens too. Specifically, it makes them age twice as fast if injected into them.
Ash Burn paper, collect the ash with a beaker.

OR

(1) Paper @ 424K -> (1) Ash

OR

(2) Oil @ 474 K (see notes) -> (1) Ash
0.4 No Fertilizer and a basic ingredient in a couple of recipes. You can get it by either burning paper or burning oil, which requires at least 25% of the reagents to be oil for it to ignite.
Bacterial Medium N/a. Find in beakers from the Path-o-Matic. 0.4 No Or specifically Bacterial Growth Medium as the Path-o-Matic calls it. It's used to grow bacteria under pathology...except pathogens are disabled, so you can't.
Biocide N/a. Find in beakers from the Path-o-Matic. 0.4 No Beakers of this from the Path-o-Matic call it "Biocides" for some reason. It's used to make cures for fungus and parasite pathogens through the pathology system, which is currently disabled. Otherwise, it's pretty inert towards other forms of biological life.
Blood N/A. Draw blood from somebody with a syringe or IV drip. Found in killer tomatoes. 0.4 No See stable mutagen. 5+ UNITS: Creates slippery blood stains when applied to floor tiles.

INGEST - Provides nourishment for vampires.
Changeling blood reacts to heat (324 K), which can be used to identify them.
Booster Enzyme Secret!

OR

Randomly find in artifact beakers/watering cans.

OR

Extract from harvests from plants with the Enzymatic gene.
0.4 No For each of the following reagents, creates 2 units of it, if there are less than 20 units of said reagent in your bloodstream:

Every time it duplicates a chemical, it leaves behind 1 unit of enzymatic leftovers.

Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream, at the cost of clogging your bloodstream with garbage. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that.

Useful for farming omnizine and other somewhat rare reagents, if you extract them from the bloodstream with a syringe or an IV bag. Could also help fuel a meth-powered rampage or a heal-chem-mix for the dying.

Be wary of the enzymatic leftovers; they might not harm you directly, but if you let them accumulate, you might hit the 330u reagent cap, and then you'll have very little space left for any other chemicals, e.g. more booster enzyme or chems to get rid of the enzymatic leftovers.
Capsizin (4) Capsaicin + (1) Reversium -> (5) Capsizin 0.4 No OVERDOSE (30) - Decays harmlessly into water. INGEST - Flips your sprite upside down. A punny gimmick chem that causes your sprite to 'capsize'.
Carbon Tetrachloride (1) Chlorine + (1) Carbon + (1) Nickel -> (2) Carbon Tetrachloride + (1) Nickel 0.4 No TOUCH - When splashed onto people, objects or turfs that are on fire, reduces duration of Burning status effect by 30 seconds.

TOUCH - When splashed onto a fire elemental, causes volume * 1.5 BRUTE (to max of 65) and knocks them down for 2 seconds.
AKA firefighting foam (ff foam for short), because this chemical's pretty good at putting out fires. Logically, since it's good for fighting fires, it's also great for fighting fire elementals from the Hostile Critter event.

If it mixes with CLF3, it explodes!
Carpet (1) Space Fungus + (1) Blood -> (2) Carpet 0.4 No 5+ UNITS: Creates a dirty carpet when applied to floor tiles.
Catonium N/A. Extract from Catnip/Nepeta cataria 0.4 No A cat drugs precursor that makes cats purr, roll about, and do weird cat things.
Chalk (4) Calcium Sulfate + (1) Oil -> (5) Chalk 0.4 No 5+ UNITS: Creates a stick of chalk when applied to floor tiles.
Cloaked Panellus Extract N/A. Extract from cloaked panellus mushrooms. 0.1 No If there are 5+ units of this in a container or mob, it is impossible to assess the chemical contents of it with a reagent scanner or similar. Instead, scanning outputs the message "ERR: SPECTROSCOPIC ANALYSIS OF THIS SUBSTANCE IS NOT POSSIBLE."
Colorful Reagent (1) Plasma + (1) Radium + (1) Stabilizing Agent + (1) Space Drugs + (1) Cryoxadone + (1) Triple Citrus -> (6) Colorful Reagent

OR

Randomly find in artifact beakers/watering cans.
0.4 No INGEST - Changes your blood to a random color.

TOUCH - Paints almost everything it touches with a random color.
Foaming or smoking this can be fun.
Coagulated Gnesis N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers. 0.25, see Notes No 40+ UNITS: Converts your blood into more coagulated gnesis, at 0.7 units converted to 0.7 units of gnesis per second. Ominous messages about various body parts changing. Hearing flockdrone beeping.

100+ UNITS: Beeping and messages occur more often, small chance every cycle to replace one of your organs with a solid shard of gnesis.

200+ UNITS: Possibility of gibbing into an AI (i.e. non-controllable) flockbit. Precise chance is either a flat 2% or (volume - 200)/5, which ever is higher.
ON TURF:
10+ UNITS: Creates either a scrap of gnesis or shard of transparent gnesis
50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs.

TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since showers and such still remove it.

INGEST: Amusing message about the gnesis tasting like children's modeling clay.
It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with packs or filgrastim, saline, and other blood-restoring chems. To avoid it, drink a Tealquila Sunrise, or take lots of calomel or other flushing chems to flush it out faster than it can convert it.

Converts other reagents in the container into more gnesis, at a max of 0.7 units of gnesis for 0.7 units of non-gnesis reagent, per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 0.7 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.
Compost N/A. Stuff produce into a compost tank. 0.4 No Fertilizer.
Copper Nitrate (1) Copper + (3) Oxygen + (1) Nitrogen -> (1) Copper Nitrate 0.4 No Precursor to other chems. Used to create Nitrogen Dioxide.
Denatured Enzyme (1) Booster Enzyme @ 424 K -> (1) Denatured Enzyme

OR

(5) Hemolymph + (1) Space Cleaner + (1) Acetone @ 303.15 K -> (1) Denatured Enzyme + (1) Spaceacillin + (1) Meat Slurry + (2) Saline-Glucose Solution + (1) Copper

OR

Extract from certain Discount Dan's products

OR

Randomly find in artifact beakers/watering cans.
0.4 No An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.
Diluted Fliptonium (1) Fliptonium + (2) Water -> (3) Diluted Fliptonium 0.1 No Makes you flip off nearby people.

OVERDOSE (30) - 8% chance of +1/+2 TOX.
5%
Ectoplasm N/A. Obtain from Spooky Dan's Horrotastic Cola.

OR

Extract from ectoplasm globs; slices of dread; terror toast; "killed" cheese sandwiches; spooky peanut butter sandwiches; killer beenut butter sandwiches; "scare wich project" sandwiches; murderwiches; synthmeat steinwiches; spookies; and full moon pies.
0.4 No Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies. 10+ UNITS: Creates a surprisingly edible blob of ectoplasm. As a blob, it's surprisingly malleable when processed.
Enzymatic Leftovers N/A. Have booster enzyme duplicate a chemical, extract it from your blood using a syringe or an IV bag. 0.01 No Enzymatic leftovers are the byproducts created when booster enzyme duplicates a chemical. Not harmful it of itself, but it depletes very slowly and takes up space that could be used for more useful chemicals.
Fartonium (1) Egg + (1) Refried Beans + (1) ???? + (1) Cheese Substitute -> (2) Fartonium

OR

Extract from buttburgers

OR

Randomly find in artifact beakers/watering cans.
0.4 No 66% chance of farting.

If simethicone is present: funny text messages, 5-25% chances of up to +4 BRUTE
Non-stop farty party.
Flaptonium (1) Egg + (1) Colorful Reagent + (1) Chicken Soup + (1) Strange Reagent + (1) Blood @ 374 K -> REACTION N/A N/A Makes a parrot upon synthesis, similar to life. Squawk!
Fliptonium (1) Gin and Sonic + (1) Liquid Dark Matter + (1) Chocolate + (1) Ephedrine -> (4) Fliptonium

OR

Randomly find in artifact beakers/watering cans.
0.2 No Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 9%, +2 Stamina Regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.

OVERDOSE (15) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness
10% Increases your stamina regen and stun resistance somewhat and makes you spin, whoa.
Foamed Metal (3) (Aluminium or Iron) + (1) Fluorosurfactant + (1) Sulfuric Acid -> REACTION N/A N/A Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.

A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
Fog N/A 0.4 No The secret of fog grenades. Smoke powder clouds made from fog block line of sight. X-Ray Vision counteracts it, letting you see what's lurking inside and outside the fog, while mesons only let see the walls and floors beyond.
Fungal Medium N/a. Find in beakers from the Path-o-Matic. 0.4 No Also known as Fungal Growth Medium. In pathology, this chem is, as the name implies, used to grow fungi for various purposes. Pathogens are currently disabled though, so you can't do that right now. Has no effect on the fungus found in maintenance or the various types grown via botany.
Glowing Fliptonium Secret!

OR

Rare, random find in artifact beakers/watering cans.
0.1 No Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 60%, +4 Stamina Regeneration. Makes you jittery, reduces drowsiness by 12.

Makes you spin a random direction. Starts fast and becomes slower the longer it's in you.

OVERDOSE (15) - Same as fliptonium
When applied a mob or object, makes it spin a random direction and speed. No effects on turfs. Effects do not change with dose. 1% Basically, fliptonium but even more powerful. Don't go too crazy or you'll ruin your eyes.

Once upon a time (as in, before April 22nd, 2021), glowing fliptonium could spin flooringtoo. You can probably imagine how bizarre (and perhaps disorienting) this looked.
Graphene (1) Iron + (1) Silicon Dioxide + (4) Welding Fuel @ 424K -> (2) Graphene + (2) Oxygen + (2) Salt 0.4 No Used in Graphene Hardening Compound.
Graphene Hardening Compound (1) Graphene + (9) Space Glue -> (10) Graphene Hardening Compound 0.6 No Improves the strength of atmos pipes with regards to pressure. Provides some explosive resistance to walls and windows. Useful for scientists who want to make Plasma Research explode less often and help set up pipeburns.
Grass Gro N/A. Extract from grass leaves. 0.4 No When applied on floor tiles, creates a tile of grass. There are many purely aesthetic variations of these tiles, and they can be removed by prying out the tile with a crowbar and placing it back on the plating. Pretty. A viable alternative to carpet.
Green vomit N/A. Put bilious ipecacunha roots in a still.

OR

Click on a green vomit pile with a beaker or similar container.

OR

Find inside Pro Puffs cigarette packets.
0.4 No 5+ UNITS: Creates a slippery glob of green vomit. Grody. When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting toxic slurry, and they can be found in a few disgustingly ill-kept places and occasionally around a Port-a-Puke.
Hemolymph N/A. Draw blood from a roachperson with a syringe or IV drip. 0.4 No See stable mutagen. 5+ UNITS: Creates slippery blood stains when applied to floor tiles.

INGEST - Provides nourishment for vampires.
Essentially, blue-green bug blood, found in roachpeople, cockroaches, butterflies, and scorpions. Behaves much like regular blood, and while it doesn't work for recipes that require blood, it does have a unique reaction where heating it alongside acetone and space cleaner makes meat slurry, spaceacillin, copper, saline-glucose solution, and denatured enzyme, a nod to how horseshoe crab hemolymph in real life is used to detect bacteria.
Holy Water (1) Water + (1) Wine + (1) Mercury -> (3) Holy Water

OR

Extract from garlic, garlic bread, or cheesy garlic read.

OR

Find in holy water vials from the Chapel office.
0.4 No TOUCH - Reduces the Burning status effect when splashed onto people, objects or turfs that are on fire. -10 BRAIN if person does not have Atheist trait, 1% chance of curing diseases.

TOUCH/INGEST - If target is vampire: +1.25 BURN and -1.25 blood per unit applied, to a max of 110.
Honkfartium (1) Simethicone + (1) Fartonium@ 374 K -> (1) Honkfartium 0.4 No Changes your fart sounds into honking noises. Farty party clown style.
Ice (1) Water @ 273 K -> (1) Ice 0.4 No 5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles. The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
Iron Oxide (1) Iron + (1) Oxygen + (1) Acetic Acid + (1) Salt @ 373 K -> (4) Iron Oxide

OR

Click on a rust stain with a beaker or similar container.
0.4 No Artifically rusted iron. Used to make thermite.
Invisible Organic Superlubricant N/A. Slip and Sign starts with this inside its removable bucket reservior. 0.4 No When applied to floor tiles and other turf, temporarily creates an invisible extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals BRUTE damage to people who slip. The secret behind the Slip and Sign. Invislube if you will. Unlike regular superlubricant, there is no overlay indicating the tile has been lubed when applied onto a floor. Hence, the "invisible" moniker.
Lavender Essence N/A. Extract from lavender. 0.4 No Gives you messages about "feeling calm" TOUCH: Grants the "fragrant" effect for (Volume*5) seconds, up to 5 minutes, creating a nice particle effect around you. In addition to smelling nice, it also removes miasma, at a 1:2 ratio of lavender essence to miasma (both chems are consumed.) This effect occurs when it's poured into a container, when drunk, etc.
Life (5x) Synthflesh + (2x) Blood + (x) Strange Reagent @ 374 K -> REACTION N/A N/A Creates a random NPC immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube - while the ratio is provided, you need to have a certain "x" multiplier to get a good result.

Note: Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
Liquified Space Rubber Secret! 0.4 No When you come in contact with a mob, both you and the mob bounce off of each other. The bouncing itself does not hurt, but you can take damage if you collide into something, moreso if it's something like a glass table. Also known as flubber or LSR. People can be flung more than a screen length away by this chem, quite far. Being on Help intent does not prevent being bounced, but wearing magboots does, for both sides.
Luminol (1) Oxygen + (1) Hydrogen + (1) Nitrogen + (1) Carbon -> (3) Luminol

OR

Extract from glowing fruits.

OR

Put glowing fruits into a still and collect the results.
0.4 No 5+ UNITS: Shows blood stains that might have been removed. Add hydrogen and nitrogen last so you don't make ammonia. Highly useful for Detectives!
Magnesium-Ammonium Chloride (1) Magnesium Chloride + (6) Ammonia @ 303K -> (1) Magnesium-Ammonium Chloride 0.4 No
Magnesium Chloride (1) Magnesium + (2) Hydrochloric Acid -> (1) Magnesium Chloride + (2) Hydrogen

OR

(1) Magnesium-Ammonium Chloride @ 423K -> (1) Magnesium Chloride + (6) Ammonia
0.4 No Magnesium Chloride prevents the breakdown of Carbon and Hydrogen when making plastic.
Mirabilis Secret!

OR

Find in drugs from ??? pill bottles.
0.4 No Scanning any object containing mirabilis will transfer some of its reagents into you, the amount equal to the volume of mirabilis.
Mutation Inhibitor N/a. Find in beakers from the Path-o-Matic. 0.4 No The Path-o-Matic calls it Inhibition Agent, which make it sound like it's similar to stabilizing agent, but it's not, not at all.

Despite the name, it interacts with neither genetic mutations nor plant mutations; you're probably looking for mutadone. Instead, it's used in pathology (which is currently disabled) to make cures for disease caused by great mutatis cells.
Nectar N/a. Automatically produced by some plants in their hydroponics tray; use Propellant to smoke it out. 0.4 No Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
Nitrogen Dioxide (1) Copper Nitrate @ 453.15 K -> (2) Nitrogen Dioxide + (2) Oxygen

OR

(1) Silver + (1) Nitric Acid -> (1) Nitrogen Dioxide + (1) Water + (1) Silver Nitrate
0.4 No +1 TOX Common ingredient in other recipes.
Organic Superlubricant (1) Space Lube + (1) Helium -> (1) Organic Superlubricant 0.4 No When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals BRUTE damage to people who slip. Space Lube's meaner counterpart. Also known as superlube or harmlube, though regular lube can do harm too.
Paper N/A. Use a sheet of paper on a beaker. 0.4 No 5+ UNITS: Creates ripped up paper when applied to floor tiles.
Parasitic Medium N/a. Find in beakers from the Path-o-Matic. 0.4 No This is used to grow parasite-type pathogens under the pathology system, though since pathogens are disabled, this is not currently possible.
Plastic (10) Oil + (10) Carbon + (20) Hydrogen + (40) Chromium -> (1) Plastic sheet N/A N/A Not actually a chemical, this recipe instead produces a single solid plastic sheet that can inserted into a manufacturer to produce anything that requires plastic or rubber. Silicon Dioxide will prevent the chromium from depleting, while Magnesium Chloride will speed up the reaction and prevent the carbon and hydrogen from fighting.
Potash (1) Ash + (1) Water @ 354 K -> (1) Potash

OR

(1) Potassium + (1) Chlorine + (1) Sulfuric Acid -> (2) Potash
0.4 No Fertilizer.
Pure hugs N/A. Hug a cute and adorable friend and get hugged back.

OR

Randomly find in artifact beakers/watering cans.
0.4 No Dawwww.
Pure Love (1) Pure hugs + (1) Chocolate -> (2) Pure Love

OR

Extract from heartburgers or pink/watermelon-flavored saltwater taffy.

OR

Randomly find in artifact beakers/watering cans.
0.4 No Sets your intent to Help intent if you were on Harm intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you. What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.
Reversium Secret! 0.4 No Grants the 'reversed speech' mutation for 3 min, making you say everything backwards. TOUCH / INGEST - Same effect.

When poured on insulated gloves, makes them into unsulated gloves, removing their electrical protection.
Harmless though somewhat annoying fun. The duration can be extended by having excess reversium in your bloodstream.
Rubber N/A. Deep-fry and extract a sheet of rubber or melt any rubber item. 0.4 No 5+ UNITS IF TEMPERATURE < 180°C: Creates a sheet of rubber when applied to floor tiles.
Sakuride (1) Pure Love + (1) Tea + (1) Colorful Reagent -> (3) Sakuride 0.4 No 1+ UNITS: Creates sakura petals when applied to turf. Petal overlays are a cleanable mess.
Saltpetre (1) Compost + (1) Potash + (1) Nitrogen -> (1) Saltpetre + (1) Water 0.4 No Or saltpeter if you prefer American English. Either way, it's often put in trays or infused into seeds to improve potency. It's also usually your bottleneck when making black powder.
Silicate (1) Aluminium + (1) Silicon + (1) Oxygen -> (3) Silicate 0.4 No Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong. A standard reinforced window has about 80 durability.
Silver Nitrate (1) Silver + (2) Nitric Acid @ 374K -> (1) Silver Nitrate + (1) Water + (1) Nitrogen Dioxide 0.4 No TOUCH - On volume >= 10 lowers bleeding by 1 and deals 2 BURN per splash. Used to create Silver Fulminate.
Space Cleaner (1) Ammonia + (1) Ethanol + (1) Water -> (3) Space Cleaner 0.4 No OVERDOSE (5) - 8% chance of +1/+2 TOX. TOUCH - Removes cleanable messes and forensic evidence when splashed onto people, objects or turfs. Clears "Dripping with Paint" status if you have it from paint marker rounds. Cleans stuff.
Space Fungus N/A. Extract from mushrooms from botany

OR

Click on patches of fungus growing on walls with a beaker or similar container.
0.4 No INGEST - 50% chance of contracting food poisoning, 10% of up to 5 units of toxin (reagent). Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
Space Lube (1) Water + (1) Silicon + (1) Oxygen -> (3) Space Lube 0.4 No When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects. The turf stays slippery a minute. Applying Lube to the turf again doesn't reset this timer. Has a damaging variant.
Space Glue (1) Plasma + (0.25) Phenol + (1) Hydrogen + (1) Oxygen + (1) Formaldehyde -> (4) Space Glue 0.6 No After 20 cycles, causes pretty lights and missteps. When applied to floortiles, causes the tile to become sticky for up to 10 seconds depending on amount splashed, slowing down anyone who passes over it.

When splashed on a mob, it will slow them down, also for up to 10 seconds depending on amount splashed.
It's glue. You can make the floor not be slippy anymore with it (or get high). You can remove the glue by pouring acetone onto any of the attached people/objects.
Steam Heat water above 100C in a closed container 0.4 No Immediately all escapes if in an open container.
Triplepissed Secret!

OR

Find in drugs from ??? pill bottles.
0.4 No Has a 10% chance to change your intent to Harm if it's not already that. If this happens, it also makes you twitch and quiver, with a 50% chance of also making you scream. Previously known by the less elegant name "triplepiss", referencing one of the joke responses former admin Popecrunch gave when asked about the recipe for initropidril. It also used to act like a reskin of the now removed urine reagent.
Viral Serum N/a. Find in beakers from the Path-o-Matic. 0.4 No Also known as antiviral agent, which should not be confused with spaceacillin. It is used to make cures for virus-type pathogens via pathology, which is currently disabled.
Vomit N/A. Use a beaker on a puddle of vomit.

OR

Extract from bilious ipecacunha roots.
0.4 No 5+ UNITS: Creates slippery pools of vomit when applied to floor tiles. You can vomit by getting drunk and puking all over the floor or by ingesting sewage or space ipecac. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
Yee Nee/yee. Yee yee yee Yee yee.

(N/A. Possible reagent for artifact injectors.)
0.4 Nee Yee yee yee yee-yee. Yee yee yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee.

(Makes you a lizard-person. Grants yee accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.)
Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.

(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)

Cement and Concrete

Creating cement and concrete is a suprisingly involved process involving several chems not typically seen in other processes.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Calcium Carbonate (1) Calcium + (2) Chlorine + (2) Sodium + (1) Carbon + (3) Oxygen -> (1) Calcium Carbonate + (2) Salt 0.4 No
Calcium Oxide (1) Calcium Carbonate @ 873.15K -> Calcium Oxide 0.4 No Also known as lime.
Calcium Sulfate (1) Sulfuric Acid + (1) Calcium Carbonate -> (1) Calcium Sulfate + (1) Water 0.4 No Also known as gypsum.
Silicon Dioxide (2) Sodium + (3) Silicon + (7) Oxygen + (1) Sulfuric Acid -> (3) Silicon Dioxide + (1) Water + (1) Sodium Sulfate 0.4 No Useless on its own, but is an ingredient in Graphene and is used alongside water to turn cement into concrete.
Sodium Sulfate (2) Sodium + (3) Silicon + (7) Oxygen + (1) Sulfuric Acid -> (3) Silicon Dioxide + (1) Water + (1) Sodium Sulfate 0.4 No A drying agent, can be used to refine Coffee into Espresso. Produced as a byproduct in the Silicon Dioxide recipe.
Ultrahigh Grade Supercement (1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Calcium Sulfate + (4) Oxygen + (1) Sulfur -> 9 Ultrahigh Grade Cement 0.4 No Used to create Ultra High Grade Superconcrete
High Grade Cement (1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Calcium Sulfate + (1) Oxygen-> 5 High Grade Cement 0.4 No Used to create High Grade Concrete
Cement (1) Calcium Oxide + (1) Magnesium + (1) Thermite + (1) Oxygen -> 4 Cement 0.4 No Used to create Concrete
Low Grade Cement (1) Calcium Oxide + (1) Thermite -> 2 Low Grade Cement 0.4 No Used to create Low Grade Concrete
Ultra High Grade Superconcrete (1) Ultrahigh Grade Cement + (5) Silicon Dioxide + (1) Water -> (7) Ultra High Grade Superconcrete 0.4 No 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 120 health.
High Grade Concrete (1) High Grade Cement + (5) Silicon Dioxide + (1) Water -> (7) High Grade Concrete 0.4 No 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 90 health.
Concrete (1) Cement + (5) Silicon Dioxide + (1) Water -> (7) Concrete 0.4 No 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 60 health.
Low Grade Concrete (1) Low Grade Cement + (5) Silicon Dioxide + (1) Water -> (7) Low Grade Concrete 0.4 No 5+ UNITS: When applied to a turf, dries after 15 seconds into a wall with 30 health.

SECRET CHEMS

ClueScroll.png

A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:

  1. The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.
  2. The reveal must take place in private. This is more nuanced than you think.
    • Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and Ghosts can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.
    • Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.
    • Obviously, public Goonstation Discord and forums are definitely not private.
    • On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.

To be clear, saying the names of secret chems or explaining their effects is not violating secret content policy; those are not what makes them secret.

Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.

Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge. If you're stuck, you can use your Spacebux to buy a clue scroll, which will give you a hint for one ingredient for one secret chemical. You're also allowed to ask others for hints.

Reagent Comps Hint Difficulty Effect Notes
Ageinium 5 What reminds you of old people? Moderate Gradually increases your age. At the moment this only affects various sounds you make. How far can you go?
Anima 5 What's happening to the objects? Take this into consideration. Difficult Brings inanimate objects to life to attack people, gives odd visions when injected. The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!

Note: Fiddling around with this in small doses is fine, but for the love of God, don't throw it at everywhere and everything if you aren't a round antagonist!
Bombini 4 Bombini wouldn't bee drinking one of these. A couple shots will leave your ears ringing. Easy (maybe Average) A sweet and tasty drink when enjoyed in moderation. OVERDOSE (20) Fire 8 spikes, take 10 BRUTE damage, deplete 5u. OVERDOSE (40) Fire 16 spikes, take 20 BRUTE, deplete 10u. Multiple spikes can hit a single target and each spike deals 7 BRUTE damage with a chance to slightly bleed Excessive consumption may result in a stinging sensation.
Booster Enzyme 7 Do a little research on real life enzymes. Difficult Duplicates certain beneficial chemicals in your bloodstream. Each time booster enzyme decays, it will create 2 units of any beneficial medical chem that's already in your body up to a cap of 20 - note that this does not proc overdose thresholds of 20 or higher (but it will for lower thresholds!). A neat tool for farming rarer medicinal reagents, or for making you nigh-immortal with said reagents.
Bubsium 4 What does bubs like? Go bother him to find out. Easy Consumption of this chemical may lead to bubs-like properties. bubs
Chlorine Azide 6 How is chlorine azide basically made in real life? Elementary Explodes the moment it's created, stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser. There's a reason the code for its recipe has the comment "death 2 chemists". You might stumble upon it accidentally when mixing lots of random basic chems together.
Crabby Party Secret Formula 4 100% Sea Weed Easiest Creates a Party Crab on synthesis He's having a great time. are you having a great time?
Crime 5 A bunch of things assistants might like. Average-Hard Allows you to remove things from people five times faster. Wow. Become the world's speediest shoe thief.
Deep Fried Dabs 2 It's all in the name. Easy Forces you to dab. Wow. How do you do, fellow kids?
Pure Dabs 4 Starts out extremely potent and extra greasy; needs to be cleansed before it's safe to consume. Medium Makes you a master in the art of dabbing. Not that that's anything to be proud of
Extreme Dabs 5 EXTREME!! Extreme Your dabs will rock the station. And also likely kill you. It's probably what you deserve, anyways.
Disguiseium 5 What chems make things look like other things? Average-Hard A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed. You'll never trust a reagent scanner again.
Directed Nanites 4 What would nanites need to help you rather than harm you? Easy Slowly replaces one or more organs with their cyber variants. A good chem for doctors to use!
Dragon's Breath 5 Hot chemicals. Easy See Poisons and Toxic Shit. This has a chance of rolling instant death for every cycle it's in your blood, yikes! And if the RNG spares you, you'll still be utterly wasted. This is technically a bartender concoction, but it's dangerous enough to have been thrown into this list.
Energy Drink 3 If you can figure out voltagen, the remaining two ingredients should be quite obvious. Easy Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.
On depletion - slowed movement, dizziness, blurred vision, random chance to KO.
OVERDOSE - May cause cardiac failure.
Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
Enriched MSG 12 Think of really tasty things. Difficult Heals 1 OXY/TOX/LOSEBREATH and 3 BRUTE/BURN per cycle. Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem.
Feather Fluid 7 Amnesiac bird. Easy Infects you with the Avian Flu, which will eventually turn you into a bird. Don't overthink the recipe. What do you know already?

Note: Don't use this on other people unless you're an antag or they agree!
Fermid 4 Consider the name "fermid" and what a fermid looks like. Difficult Creates a hostile fermid at the point of reaction. Fermids are the nasty critters that plagued the (now removed) mining z-level, being stubbornly durable and injecting any human they see with harmful toxins; fortunately they cannot target cyborgs. The recipe used to be laughably easy, but after seeing the harm spontaneous fermid swarms could cause, it was wisely made more difficult and thrown into secrets section.

Note: PLEASE don't spam these as a non-antag. This is why the recipe was changed in the first place.
Freeze 5 Cold chems. What makes you freeze? Average Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue. Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you.
Glowing Fliptonium 4 Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy. Difficult (Hopefully?) Works like regular fliptonium, with the exception that it affects mobs and objects on application, as opposed to just mobs. It also gives more stun resistance/stamina buff/etc than normal fliptonium. The recipe is intended to be difficult to make, not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
Grog 11 Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Grog was created before Kerosene was a thing. Immensely Difficult See Poisons and Toxic Shit. Another horrifying drink from Bartender territory, it ignores biosuits and will always captainize and do some BRUTE face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the alcohol resistance mutation before chugging it.
Hootagen 6 / 6 What are some things that are alive? What are owls known for? Where can you do more research on Owls? Average / Difficult Has a stable and unstable variant. The stable one gives you an owl suit and mask that you can't take off yourself. The unstable one... well, it's a little more violent. The unstable variant has some utility as a pseudo-deathchem. Also, owl masks don't work as internals. Use that as you will.
Initrobeedril 4 The name is a strong hint in and of itself. Notably, this is not found in poison bottles like its bigger cousin. Average Turns your heart into a memorial bee and makes it fly away. You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with cardiac abscondment.

Note: And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
Initropidril 7 The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepissed. Heart-stopping See Poisons and Toxic Shit. It can take a while to make, but it's worth the trouble since traitor poison bottles can be a crapshoot.
Juggernaut 5 A pain-killing and injury-treating concoction. Easy A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system.
OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe.
The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
Kerosene 6 You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route. Difficult Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
Marteeny 6 Think of chemicals that are associated with shrinking, stunted growth, and being small. Average Makes you a small, squeaky-voiced mini-person that can squeeze under doors. Watch out, though, you'll take double damage while shrunk! Great for sneaking into/out of places you don't have access to, or just being an overall smol bean.
Miasmosa 2 (?) It's all in the name. Sorta. Easy Reverses the effects of rotting in dead bodies, or makes living people spew a cloud of miasma. The rotting corpse of the clown could use a stiff drink.
Mimicillium 4 Glamore, Stealth, Teleportation and American Freedom. These were the ingredients used to create Senator Death Badman. Difficult Kinda? A compound that attracts the undying attention of Senator Death Badman, know for his random crotch shots. Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
Mirabilis 4 Think about what it does, when it does it and how it does it. Moderate Scanning any object containing mirabilis will transfer some of its reagents into you, the amount equal to the volume of mirabilis. The definition of "scanning" includes anything that could tell you what the reagent is, be careful.
Lumen 5 Think about what makes big lights. Now mix them together. Average A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it. The strength of the light scales with the amount of Lumen used.
Liquified Space Rubber 5 Requires some botany work. Contains several other griefy and movement-related chems. Average A powerful chem that makes you bounce off of other mobs when it is in your system. Can easily turn a room into a pinball machine. Combined with other chems like liquid dark matter, this can instantly turn a crowd into pure screaming chaos.
Medusa 6 A variety of rock-related chems are included. Hard Slowly turns the victim into stone. Be sure to artfully arrange your victims. Open a museum, charge admission.
Mutini 5 Every ingredient has its opposite. Keep in mind that and its effect, and most of it should be straight forward. Easy Gets you drunk, gives some brain damage, then cures it. More importantly, mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get! A cocktail for the aspiring mad scientist and an excellent choice for getting your feet wet in figuring out secret chems. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension. If you find some gamebreaking error or weirdness, don't be afraid to adminhelp it and report via the Bug Report button in the top left! Bugs are bugs, warning or no.
Omega Hairgrownium 5 / 5 Gives you trippy and irregular haircuts. Easy Changes your hairstyle. Has a stable and unstable variant. One picks from all possible hairstyles, while the other picks from the pool of special genetics/barber haircuts. Pretty straightforward in effect. Don't use both variants together.
Quark-gluon Plasma ? Very chaotic, very fun and last but not least very deadly! Very Difficult Makes you one with the world, what does that mean? Find out! Do not mix this near other people if you are not an antagonist. QGP is the crowning jewel in any aspring chemist's journey, it will kill you and takes a while to make but it can be very fun to show off with.
Rajaijah
(Madness toxin)
7 Most of the ingredients are bad for your mind. Keep its effects in mind and most of it should be straightforwards. Difficult See Poisons and Toxic Shit. Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the poison bottle.
Reversium 4 One screws with your sprite, one screws with your DNA, one screws with your sprite and DNA, and one...is friendship? Normal See Miscellanea Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
Rotting 4 Think of horrible food and something else unpleasant. Difficult Infects the victim with tissue necrosis. Gradually turns you into a spooky skeleton, which makes you unclonable without a certain cloning module. Good for keeping people you want to keep down, down.
Royal Initrobeedril 5 Again, the hint is in the name. Difficult See Poisons and Toxic Shit. Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
Saxitoxin 8 One is a gift from Hydroponics. The other seven reflect how sarin is deployed in real life. Difficult Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against saxitoxin when made into chemsmoke. It features an unholy BRAIN-TOX-BURN triad on top of distinct jittering and stuns. This was formerly known as "sarin", which is why the recipe references it. If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out the nerve agent grenades, this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine.

Oh, and,uh, try not to end up on some watchlist.
Sea4 5 One ingredient is the Sea, one gives Sea4 its blasting power, one gives it a sticky yellow color, and two like to burn. Easy-Average Precision blasting explosive. Explosion scales, similarly to black powder; small amounts create small explosions; higher amounts make larger ones that also create sea bees, how cute! Get it?
Sheltergrog 3-99 The first two ingredients are easy. How to get the reaction to happen is the hard part. Average It makes you a frog. Nice. Lovingly sponsored by frogs everywhere.
Sheltestgrog 3-99 Like sheltergrog, just be more precise. Average It makes you a frog but more. Nice. :shelterfrog:
Spiders 2 Spiders have even more arms to hug with. Easy-Peasy Makes spiders and spider piles when poured onto a tile. Bites people when it's inside them, youch. Get it? Spider has one recipe that's not secret, and one that is, because that one is meant to be a cute joke, similar to Crabby Party Secret Formula.
Strychnine 7 Robert Woodward could've taken some shortcuts. Moderate A rather quite unpleasant, crunchy death. Can be used as a performance enhancer!
Transparium 5 Can you see me? See through me? Easy Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream. This has an overdose threshold of 30 units. You might not wanna go over that!
Triple Meth 1 Requires methamphetamine, obviously. The challenge is figuring out what to do with it. Easy Makes you unstunnable, very robust, and very dizzy. Taking this will cause your stamina regeneration to rise to obscene levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Does not combine with regular meth; in fact, having meth in you makes triple meth have no effect. Addictive. Has a secret use.
Triplepissed 3 Things that get you hot under the collar, a real salty piece of work. Average-Hard Makes you quite upset. Just as pure love is made from things that are sweet, triplepissed is made from things that are angry.
Voltagen (Liquid Electricity) 4 (+ Stabilizer) Think about stuff that could be used to produce power. Average Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent. Found in shock grenades and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing insulated gloves, so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
Warp 5 Things that get you around quickly. Average Once injected, it saves your location. When it's out of your system, you teleport back to the start point. Great insurance policy for running into dangerous areas.

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