Wrestler
It's time to step into the ring, Wrestler. With five simple moves and some unique perks, you'll learn what it really means to expect the unexpected in the true kingdom of madness, Space Station 13!
Abilities
The Wrestler comes in three distinct flavors:
- A Traitor, Nuclear Operative, or Spy Thief with a wrestling belt.
- A separate, somewhat rare Antagonist role that appears in both forms of Mixed and inherently possesses the same capabilities. Often also used in Admin gimmick rounds, sometimes for a station-wide tournament or alongside an amusing Critter transformation.
- A wrestling timberdoodle, sometimes shortened to just wrestledoodle, a player-controlled space timberdoodle critter that also has inherent wrestling powers, as well as the ability to peck people in the eye and a viscous eenk. It spawns exclusively from the Intruder Alert random event.
All have the same set of wrestling moves, none of which can be executed while unconscious. An asterisk (*) indicates that the move requires manual target selection if there's more than one person adjacent to you.
Icon | Name | Cooldown (default) |
While stunned / cuffed? | Description |
---|---|---|---|---|
Kick* | 30 seconds | Yes | Kick somebody away from you. Good last-ditch move to use if you're about to be arrested or already handcuffed. | |
Strike* | 25 seconds | Stunned: Yes
Cuffed: No |
Knock somebody down briefly. Generally employed as a precursor for drop. | |
Drop* | 35 seconds | No | Climb onto nearby objects (when available) and smash onto a prone opponent. Will gib corpses. | |
Throw | 30 seconds | No | Spin somebody around to throw them across the room. Requires an aggressive grab. | |
Slam | 35 seconds | No | Slam somebody into the floor. Requires an aggressive grab, though grappling the target more firmly also increases the severity of the resulting injuries. Neck grab will gib corpses. |
In addition to these fixed abilities, there's a variety of assorted actions (both minor and significant) that tie in with various game mechanics, in particular the *flip emote:
- Chair-flipping into or suplexing somebody deals extra damage, but doesn't stun you or drain any stamina.
- To chairflip: Stand on the same tile as a chair or wheelchair and click-drag yourself over it while on Grab intent to climb onto the chair. A new aiming reticle should show up. Aiming and clicking will launch you up to 3 tiles, knocking down whoever you collide with; *flipping (Hotkey: R) will launch you in the direction your character's facing, causing the same effect. More damage is dealt the farther away the target.If you miss or collide into something like a wall, you'll be briefly stunned and get hurt a little.
- You can also launch yourself from the boxing cables at the Gym and other places, just like in the TV shows. It has the same effects as the chairflip; the difference is that you set it up by click-dragging yourself onto the boxing cables at the corners of the ring. You do not have to be on Grab intent.
- To suplex: grab somebody aggressively, then flip. This stuns the other person for a while. If you have two people in aggressive grabs, you'll suplex them both.
- Both moves can be used to gib corpses, or in other words ensure your victims stay dead.
- To chairflip: Stand on the same tile as a chair or wheelchair and click-drag yourself over it while on Grab intent to climb onto the chair. A new aiming reticle should show up. Aiming and clicking will launch you up to 3 tiles, knocking down whoever you collide with; *flipping (Hotkey: R) will launch you in the direction your character's facing, causing the same effect. More damage is dealt the farther away the target.If you miss or collide into something like a wall, you'll be briefly stunned and get hurt a little.
- You can jump onto tables in the direction you're facing.
Unrelated to the emote:
- Punching somebody can send them flying a respectable distance.
- Folded chairs can be re-purposed as a formidable blunt weapon.
Tips
- You can reduce the cooldown of the moves with anything that improves your overall stamina or stamina regeneration rate, such as stimulants (coffee, sugar, meth etc) or permanent enhancements (a cyberheart in most cases).
- Of course, meth and similar drugs come with other benefits too. They will make you recover from stuns much faster, and some even boost your movement speed.
- Chain your attacks properly. Kicking or punching somebody away from you can get you out of tough situations, but is less ideal if you want to follow up with other moves. Throw and slam won't do you any good without a firm hold, and are generally difficult to pull off if the target isn't stunned. Drop only works on prone opponents and is therefore best used in combination with strike.
- Consider carrying a taser or any other type of ranged weapon as a backup. You can feasibly keep two attackers at arm's length, though larger mobs may quickly become impossible to control.
- The belt (if you need one) retains the functionality of a normal utility belt.
Conclusion
A skilled wrestler can be a force to be reckoned with, however even a novice shouldn't find it too difficult to reliably overpower and finished off lone targets. Taking on the entire station or just a small group of determined and well-equipped enemies can be hard if not impossible without proper preparation (hard drugs!) and an above-average level of robustness. Don't be afraid to break contact if you're unable to handle the heat. There's no shame in retreating if you can live to fight another day.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |