Difference between revisions of "Monkey"
Studenterhue (talk | contribs) (Put an intro to the Abilities and Restrictions section explaining the list of traits applies to all monkeys, whether controlled by humans or AI, include the "monkeys are not human" and "monkey speech is chimpers" in the list) |
Studenterhue (talk | contribs) (Add section explaining Monkey AI, relocating some parts from Barrel of Monkeys sectioning) |
||
Line 23: | Line 23: | ||
==NPC Monkeys== | ==NPC Monkeys== | ||
===Monkey AI=== | |||
NPC monkeys randomly move about and occasionally say randomly generated phrases like "Need 400 credits" or "Want PDA". When monkeys are around humans, they're rather jerks. They sometimes attempt to pick something out of your pocket or randomly disarm you, shoving you to the ground or knocking something out of your hand. | |||
Monkeys are smart enough to try to unbuckle themselves and break out of handcuffs and similar, but not so much with [[Medical Objects#Blindfold|blindfolds]] or [[Clothing#Bedsheet|bedsheets]]. Not that anyone's complaining; monkeys are absolutely oblivious when blinded and won't attempt to fight back or really do anything. In addition, if put in a [[Vehicles|vehicle]], monkeys will attempt to dismount it, and if frozen in a block of ice through [[Chemicals#Cryostylane|cryostylane]], they'll attempt to break out. | |||
Monkeys will fight back if you hit them or if a [[Critter]] or [[Wraith]]-animated object attacks them. Monkeys don't monkey around when fighting. If they see a toolbox, extinguisher, or other melee weapon, they'll pick it up and try to beat/stab you with it. If they find a knife or fork, they'll chuck it at you with alarming accuracy. They won't hesitate to take a [[Murder#Guns|gun]] and shoot you with it, even if it's a [[General Objects#Russian Revolver|gun that'll make them shoot themselves]]. | |||
===Special Monkeys=== | ===Special Monkeys=== | ||
{| class="wikitable" style="width: 75%" | {| class="wikitable" style="width: 75%" | ||
Line 120: | Line 128: | ||
Traitor [[Staff Assistant]]s, [[Geneticist]]s, and [[Jobs#Gimmick jobs|Test Subjects]] can order a few special monkeys through the [[Syndicate Items#Barrel of Monkeys|barrel of monkeys]] item. They spawn inside a "mysterious barrel", and when the corresponding signaller is activated, 5-6 angry bandanna-wearing monkeys will pop out. | Traitor [[Staff Assistant]]s, [[Geneticist]]s, and [[Jobs#Gimmick jobs|Test Subjects]] can order a few special monkeys through the [[Syndicate Items#Barrel of Monkeys|barrel of monkeys]] item. They spawn inside a "mysterious barrel", and when the corresponding signaller is activated, 5-6 angry bandanna-wearing monkeys will pop out. | ||
Normal [[#Monkey AI|monkey AI]] is pretty bad enough, but these monkeys are even worse. They'll throw items more often, so you can expect plenty of utensils and air tanks achieving flight and crash-landing into you. More importantly, and far worse, unlike their non-barrel-brethren, they keep on attacking you even when you're in critical condition, and they'll try to fight everyone they see, including the one who released them, even if they're just looking at them funny. | |||
==Supplementary Videos== | ==Supplementary Videos== |
Revision as of 01:50, 25 May 2020
Monkeys are most commonly found as NPCs aboard the station, most of which reside in genetics pen and (oddly enough) vending machines in chemistry and the kitchen, but they can be controlled by players. They used to show up in the game mode bearing their namesake, where they were viral in nature and existed to infect humans. This game mode was sadly discontinued because it was shit. It is possible to become a monkey through genetic alteration, by signing up as a test subject, through the abilities of the changeling, the whims of admins, and rare allergic reactions.
Abilities and Restrictions
Regardless of whether it's controlled by a human player or a computer, every monkey has these following traits:
- Have two hands and can use the same items humans can
- Can move over tables and racks unimpeded, and hide under tables as well as beds by clicking on them with a free hand. Once enabled, your mob will appear underneath some other objects like clothing and chairs, too.
- Can use the mail system as a means of transportation.
- Monkeys tend to be hard to hit due to their smaller sprite and ability to move over or under tables.
- Can wear the same jump- and exosuits as humans, although many sprites don't fit monkeys particularly well.
- Less maximum stamina--150 rather than 200.
- Monkeys' speech comes out as "chimpers", except to Ghosts and those with Monkeyspeak.
- Usually not considered Human under AI Laws.
- Last but not least, a superb selection of fart messages. A true monkeys will only communicate through farts and rude gestures.
Being a Monkey
Being small and hairy is not all fun and games. These are some things to keep in mind:
- Monkeys can understand humans just fine, but the same can't be said for their speech. Your primary means of communication will likely be paper and PDA messages. Telepathy works as usual, and people with Monkeyspeak can decipher your chimpers, if you want them to understand you for some reason.
- Even though it is a jerk move to attack other players without an excuse, monkeys are usually considered fair game, so long as there is a decent reason, usually that you're being annoying and/or a jerk. Furthermore, changelings can turn into monkeys with one of their powers, so if there's one about, people will be doubly suspicious of you.
- Likewise, synthetics don't include monkeys in their definition of "human" in the default lawset. A malicious AI or cyborg may decide to ruin your day. Having a machine translator can have you make the AI and/or borgs act as translators, and likely make them a teeny tiny bit less hostile towards you (hopefully).
NPC Monkeys
Monkey AI
NPC monkeys randomly move about and occasionally say randomly generated phrases like "Need 400 credits" or "Want PDA". When monkeys are around humans, they're rather jerks. They sometimes attempt to pick something out of your pocket or randomly disarm you, shoving you to the ground or knocking something out of your hand.
Monkeys are smart enough to try to unbuckle themselves and break out of handcuffs and similar, but not so much with blindfolds or bedsheets. Not that anyone's complaining; monkeys are absolutely oblivious when blinded and won't attempt to fight back or really do anything. In addition, if put in a vehicle, monkeys will attempt to dismount it, and if frozen in a block of ice through cryostylane, they'll attempt to break out.
Monkeys will fight back if you hit them or if a Critter or Wraith-animated object attacks them. Monkeys don't monkey around when fighting. If they see a toolbox, extinguisher, or other melee weapon, they'll pick it up and try to beat/stab you with it. If they find a knife or fork, they'll chuck it at you with alarming accuracy. They won't hesitate to take a gun and shoot you with it, even if it's a gun that'll make them shoot themselves.
Special Monkeys
Name | Location (Cog1) | Location (Cog2) | Location (Destiny) | Location (Clarion) | Location (Oshan) | Location (Manta) |
---|---|---|---|---|---|---|
Mr. Muggles | Bar | Bar | Bar | Bar | Bar | N/A |
Mrs. Muggles | Warehouse | Central Storage | Port Crew Lounge | Outside Head Quarters | Supply Depot | N/A |
???? | Observatory | Crew Quarters | Aviary | Owlery | Observatory | N/A |
Albert | Telescience | Telescience | Telescience | Telescience | MIA | Still MIA |
Mr. Rathen | Engine | Engine | Engine | Engine | Power Room | N/A |
Krimpus | Hydroponics | N/A | Hydroponics | Hydroponics | Hydroponics | N/A |
Tanhony | Market | N/A | Pool | N/A | Courtroom | N/A |
Von Braun | Syndicate Battlecruiser | Syndicate Battlecruiser | Syndicate Battlecruiser | Syndicate Battlecruiser | Syndicate Battlecruiser | Syndicate Battlecruiser |
Monsieur Stirstir | Brig | Brig | Brig | Brig | Brig | Brig |
Barrel of Monkeys
"More fun than a ValuChimp!"
Traitor Staff Assistants, Geneticists, and Test Subjects can order a few special monkeys through the barrel of monkeys item. They spawn inside a "mysterious barrel", and when the corresponding signaller is activated, 5-6 angry bandanna-wearing monkeys will pop out.
Normal monkey AI is pretty bad enough, but these monkeys are even worse. They'll throw items more often, so you can expect plenty of utensils and air tanks achieving flight and crash-landing into you. More importantly, and far worse, unlike their non-barrel-brethren, they keep on attacking you even when you're in critical condition, and they'll try to fight everyone they see, including the one who released them, even if they're just looking at them funny.
Supplementary Videos
Gallery
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |