Mail Courier
CIVILIAN DEPARTMENT | |
---|---|
Mailman | |
Mailman |
Difficulty: Easy Requirements: None Access Level: Bridge + cargo Additional Roleplay Access Level: None Supervisors: Captain, Head of Personnel Subordinates: None Responsibilities: Deliveries Guides: This is the guide. |
Neither storm nor shower nor fire nor vacuum of space shall sway the Mailman, also known as the Head of Deliverying or Head of Mailmanning (despite not being one of the Heads of Staff), from completing their deliveries for the crew. With relatively few responsibilities, low expectations, and a surprisingly generous amount of gear and access, it's a good job for doing gimmicks or just messing around and suitable for both newbies and old-timers.
This job gets Bridge and Cargo Bay access, so they can deliver the crates the Quartermasters order (but can't order anything themselves) and start with wrapping paper and scissors for those extra special gift deliveries. They also spawn wearing their iconic mailman hat and the syndie mailman suit, allowing them to ride mail chutes. Depending on the map, there may also be regular mailman uniform and hat, either with Routing Depot, or one piece will be in Routing Depot with the other in Disposals.
This job appears as a job of the day on Wednesday, available exclusively to people who join after the round has started. Since they're latejoin-only, this locks them out of roundstart antag selection. Other means of becoming an antag are still available, e.g. joining an Gang or getting converted by a Revolutionary.
A (Not So) Brief History of the (Other) Boys in Blue
Mailmen originally appeared on June 4th, 2010, during the early history of Devstation. Back then, all the station's mail went through chutes going to and from a central hub called the "Mailroom", and the Mailman's job was to sort the mail as it came in and distribute it to the correct destinations. The chutes were a little different back then: to use one, you'd click on it to open it, click on the chute with the item to be delivered, then click the chute, and hit "Engage". There were a couple hazards with the job: the chutes area was often low on breathable air, but luckily the Mailman often spawned with an air tank, and poo was a game mechanic at this time, so they also occasionally had people sending literal shit through the mail (and sometimes they sent it too), which would often splatter across the room.
The big issue with the job was that no one would send mail (correctly), and the Mailman would often disappear somewhere. The job was quietly discontinued from normal play months later and was not missed. Some few years later, on August 27th, 2014, the Mailman was bought back as a job of the day for Wednesdays. In the intervening years, the station's mail system was vastly automated and simplified, so when the job came back, it was sort of a curious relic of the past without much to actually do.
It was the August 29th, 2019 update that gave Mailman their Cargo Bay and Bridge access, chute-compatible suit, and gift-making supplies, shifting the role from a novelty of the past to a legitimate job about delivering the right packages to the right places. Back then, the QM console required the general Cargo Bay access level rather than the specific Quartermaster Supply Console one, which didn't exist back then, so they could also place cargo orders. When the console got its own special access level on September 28th, 2020, Mailman lost this ability since they didn't get said access level after the change. This was less a deliberate attempt to weaken the job and more an unforeseen side-effect.
Fun fact: the day after Mailman was added, Mr. Muggles was re-added (yes, he was removed before) to the game, ostensibly as an assistant to the Mailman. He technically still is, but it's like an Office Space situation where NT stopped paying him years ago but never got around to telling everyone the news.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |