Difference between revisions of "Lawyer"

From Space Station 13 Wiki
Jump to navigation Jump to search
(Give some more details/jokes about what a lawyer does and how often they appear, update when slots for them appear, Generally rewrite this as if Lawyers were still around rather than retired.)
(Discuss the Lawyer's weird quasi-sec status and their antag possibilities, mention a silly title they used to have)
Line 1: Line 1:
[[Image:Lawyer64.png|right|64px]] Often seen lingering outside the [[brig]], the '''Lawyer's''' main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.  
[[Image:Lawyer64.png|right|64px]] Often seen lingering outside the [[brig]], the '''Lawyer's''' main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.  


In the past, Lawyers often ended up fighting [[Security Officer|security]] and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a [[Jobs#Gimmick Jobs|gimmick job]] available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more [[Syndicate Items#Faustian Bargain kit|demonic lawyers]] than actual, legitimate human ones.  
While lawyers get access to a [[Security (place)|few Sec areas]] and the Security-specific department frequency, they don't have access to their equipment lockers (though they can use the [[Security Objects#SecTech|SecTech]] just fine). They can join the round as a [[Antagonist#Latejoin Antagonist Selection|latejoin antag]] and unlike the similarly Sec-but-not-exactly [[Detective]], they ''can'' be [[Revolutionary#Converted Revolutionaries|converted]] [[Revolutionary#Head Revolutionaries|by revolutionaries]].
In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting [[Security Officer|security]] and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a [[Jobs#Gimmick Jobs|gimmick job]] available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more [[Syndicate Items#Faustian Bargain kit|demonic lawyers]] than actual, legitimate human ones.  


Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the [[Courtroom]]. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the [[Information Office]] is often considered an unofficial office for lawyers, both professional and amateur.  
Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the [[Courtroom]]. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the [[Information Office]] is often considered an unofficial office for lawyers, both professional and amateur.  

Revision as of 05:29, 3 November 2019

Lawyer64.png

Often seen lingering outside the brig, the Lawyer's main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.

While lawyers get access to a few Sec areas and the Security-specific department frequency, they don't have access to their equipment lockers (though they can use the SecTech just fine). They can join the round as a latejoin antag and unlike the similarly Sec-but-not-exactly Detective, they can be converted by revolutionaries.

In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting security and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a gimmick job available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more demonic lawyers than actual, legitimate human ones.

Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the Courtroom. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the Information Office is often considered an unofficial office for lawyers, both professional and amateur.

Supplementary Video


Jobs on Space Station 13
Command &
Security
CaptainNew64.gif Captain · HeadOfSecurityV2-64x64.gif Head of Security · HeadOfPersonnelV2-64x66.png Head of Personnel · ChiefEngineer64.png Chief Engineer · ResearchDirectorV2-64x70.png Research Director · MedicalDirectorNew64.png Medical Director

TankTopSecurityOfficer.gif Security Officer · DetectiveNew64.png Detective · SecurityAssistantNew64.png Security Assistant

NanotrasenSecurityOperativeWithSuit68.gif Nanotrasen Security Consultant

Medical &
Research
MedicalDoctorNew64.gif Medical Doctor · MedicalAssistantNew.png Medical Trainee · RoboticistNew64.png Roboticist · Genetics wiki big.gif Geneticist

ScientistV3-64x64.png Scientist · ResearchAssistantNew.png Research Trainee

Engineering EngineerCoatNew64.png Engineer · TechassistantNew.png Technical Trainee

QuartermasterNew64.png Quartermaster · MinerV3-64x64.png Miner

Civilian

AssistantNew64.png Staff Assistant · JanitorNew64.png Janitor · ChaplainNew64.png Chaplain · MailmanV2-64x64.png Mail Courier · RadioHostV2-64x64.png Radio Host · MimeNew64.png Mime

Chef64new.png Chef · BartenderNew64.png Bartender · BotanistNew64.png Botanist · Rancher2.png Rancher

ClownNew64.png Clown

SousChefV2-64x64.png Gimmick jobs

Silicon AIV3-64.gif Artificial Intelligence · CyborgV3-64x64.gif Cyborg
Jobs of the Day Dungeoneer64x64.png Dungeoneer · BarberV2-64x64.png Barber · WaiterV2-64x64.png Waiter · LawyerV2-64x66.png Lawyer · TouristNew64.png Tourist · MusicianV2-64x64.png Musician · BoxerV2-64x64.png Boxer
Antagonist Roles With own mode Arcfiend64x64.PNG Arcfiend · BlobOvermind64.png Blob · AbominationAnimated64x96.gif Changeling · GangLeaderV2-64x68.png Gang Member · Featherdrone-flockmind.gif Flockmind (Featherdrone-flocktrace.gif Flocktrace) · SyndicateAssaultTrooperV3-64x64.png Nuclear Operative · SpyThiefV2-64x64.png Spy Thief · TraitorNew64.png Traitor · HeadRevolutionaryV2-64x64.png Revolutionary · VampireV2-64x64.png Vampire (VampThrallV3-64x64.png Thrall) · WizardNew64.gif Wizard
Others HardmodeTraitorNew64.png Sleeper Agent · WerewolfV2-64x68.png Werewolf · WraithV2-64x64.png Wraith (Poltergeist64.png Poltergeist) · WrestlerV2-64x64.png Wrestler · PredatorV2-64x64.png Hunter · GrinchMitch.png Grinch · KrampusSquish.gif Krampus · OmniTraitorV2-64x64.gif Gimmick antagonist roles
Special Roles Drone64x64.png Ghostdrone · MonkeyResprite64.png Monkey · SpaceMouse64.png Critter · GhostV3-64x64.png Ghost · CluwneNew64.png Cluwne · SantaClausV2-64x64.png Santa Claus