Pharmacist: Difference between revisions

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Swap out link to Pharmacy the location to Pharmacy the access, which offers a broader view on what this access level unlocks
Supplementary Videos: Comment out this empty section for now, with a note with advice for suggesting a video
 
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|supervisors          = [[Medical Director]], [[Captain]]
|supervisors          = [[Medical Director]], [[Captain]]
|subordinates        = [[Medical Trainee]]
|subordinates        = [[Medical Trainee]]
|responsibilities    = Treat sick and injured crew members, bring dead ones back to life through cloning and other means
|responsibilities    = Create medicines and other useful chemicals for the benefit of the medical department.
|guides              = [[Chemicals]], [[Chemistry]], [[Doctoring]], [[Decomposition]], [[Medical Objects]], [[Virus]]
|guides              = [[Chemicals]], [[Chemistry]], [[Doctoring]], [[Medical Objects]]
}}
}}
Chemistry's slightly less anarchic little brother.
Chemistry's slightly less anarchic little brother.
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== Your Dongles ==
== Your Dongles ==
In the [[Pharmacy]], your work should start with the [[Chemistry#Chem Dispenser|chemical dispenser]], as its your main source of chemical reagents which will become with various combinations and [[Chemistry#Heating/Cooling Unit|temperature changes done with the heater/cooler]], what you need to stop [[Clown]] from dying in the [[Medbay Lobby]]. You can make your productions more easily used with a [[Chemistry#CheMaster 3000|CheMaster]] to create patches and pills, and finally you have a [[Chemistry#Reagent Extractor|reagent extractor]] for breaking down anything that doesn't dissolve in a beaker or simply the plants [[Botany]] sent you to bolster your drug supply.
In the [[Pharmacy]], your work should start with the [[Chemistry#Chem Dispenser|chemical dispenser]], as it's your main source of chemical reagents which will become, with various combinations and [[Chemistry#Heating/Cooling Unit|temperature changes done with the heater/cooler]], what you need to stop [[Clown]] from dying in the [[Medbay]] lobby. You can make your productions more easily to use with a [[Chemistry#CheMaster 3000|CheMaster]] to create patches and pills, and finally you have a [[Chemistry#Reagent Extractor|reagent extractor]] for breaking down anything that doesn't dissolve in a beaker and/or processing the plants [[Botany]] sent you to bolster your drug supply.
 
== How to Big Pharma ==
== How to Big Pharma ==
As a pharmacist your main job is the production of chemicals for the [[Medical Doctor|Medical]] [[Medical Director|Department]]. Your first priority should be the production of [[Chemicals#Charcoal|Charcoal]] or various other [[Chemicals#Medical_Chems|lifesavers of your choice]]. Medical staff has the least amount of this stuff in the [[Medical_Objects#NanoMed_Plus|Nanomed Plus]], which is the main initial reserve that your concoctions should be restocking the more used chemicals. Looking at these vendors and making what's missing is ticking the main boxes for the job, though your coworkers and other crew members will pester you for [[Chemicals#Medical_Chems|Various]] [[Chemicals#Poisons|chemicals]] [[Chemicals#Pyrotechnic_Chems|of]] [[Chemicals#Drugs|varying]] [[Chemicals#Food_and_Drink| legality]]. You also have [[Scientist|Scientists]] to count on if any decide to work in chemistry, just call out for something you need, they have better stuff then the pharmacy at making things in bulk so they're really good at making precursor chems you'll need alot of.
As a pharmacist your main job is the production of chemicals for the Medical Department. Your first priority should be the production of [[Chemicals#Charcoal|Charcoal]] or various other [[Chemicals#Medical_Chems|lifesavers of your choice]]. Medical staff has the least amount of this stuff in the [[Medical_Objects#NanoMed_Plus|Nanomed Plus]], which is the main initial reserve that your concoctions should be restocking. Looking at these vendors and making what's missing is ticking the main boxes for the job, though your coworkers and other crew members will pester you for various chemicals of varying legality. You also have [[Scientist|Scientists]] to count on if any decide to work in chemistry. Just call out for something you need. They have better stuff for bulk production, so they're really good at making precursor chems you'll need a lot of.
 
==Traitor Pharmacist: Harmacist==
==Traitor Pharmacist: Harmacist==
While you as the sole pharmacist are a lone individual easily identified, there are other jobs dedicated to making or handling thing that are poison-able with [[Chemicals]], maybe you can frame someone from [[Bartender|one]] [[Scientist|of]] [[Chef|them]]. You have the full list of explosives, poisons and hellmixes that can be made in a beaker, along with a [[Syndicate Items#Syringe Gun|Syringe gun]] or [[Syndicate Items#Sleepy Pen|other]] methods to get something lethal into your targets.
While you as the sole pharmacist are a lone individual easily identified, there are other jobs dedicated to making or handling thing that are poison-able with [[Chemicals]] (namely [[Bartender]], [[Scientist]], and [[Chef]]). Maybe you can frame one of them. You have the full list of explosives, poisons and hellmixes that can be made in a beaker, along with a [[Syndicate Items#Syringe Gun|Syringe gun]] or` [[Syndicate Items#Sleepy Pen|other]] methods to get something lethal into your targets.


==Supplementary Videos==
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==Supplementary Video==
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{{JobMenu}}
{{JobMenu}}

Latest revision as of 07:52, 20 February 2026

MEDICAL DEPARTMENT
Pharmacist

Pharmacist
Difficulty: Medium
Requirements: None
Access Level: Medbay, Morgue, Pharmacy, Maintenance
Additional Roleplay Access Level: None
Supervisors: Medical Director, Captain
Subordinates: Medical Trainee
Responsibilities: Create medicines and other useful chemicals for the benefit of the medical department.
Guides: Chemicals, Chemistry, Doctoring, Medical Objects

Chemistry's slightly less anarchic little brother.

This page is under construction.
The following information may be incomplete.
New WIP Job, therefore lacking many full areas of expertise, consult Chemistry and Medical Doctor for a rough idea of the middle ground this role is intended to take.

Your Dongles

In the Pharmacy, your work should start with the chemical dispenser, as it's your main source of chemical reagents which will become, with various combinations and temperature changes done with the heater/cooler, what you need to stop Clown from dying in the Medbay lobby. You can make your productions more easily to use with a CheMaster to create patches and pills, and finally you have a reagent extractor for breaking down anything that doesn't dissolve in a beaker and/or processing the plants Botany sent you to bolster your drug supply.

How to Big Pharma

As a pharmacist your main job is the production of chemicals for the Medical Department. Your first priority should be the production of Charcoal or various other lifesavers of your choice. Medical staff has the least amount of this stuff in the Nanomed Plus, which is the main initial reserve that your concoctions should be restocking. Looking at these vendors and making what's missing is ticking the main boxes for the job, though your coworkers and other crew members will pester you for various chemicals of varying legality. You also have Scientists to count on if any decide to work in chemistry. Just call out for something you need. They have better stuff for bulk production, so they're really good at making precursor chems you'll need a lot of.

Traitor Pharmacist: Harmacist

While you as the sole pharmacist are a lone individual easily identified, there are other jobs dedicated to making or handling thing that are poison-able with Chemicals (namely Bartender, Scientist, and Chef). Maybe you can frame one of them. You have the full list of explosives, poisons and hellmixes that can be made in a beaker, along with a Syringe gun or` other methods to get something lethal into your targets.


Jobs on Space Station 13
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Security
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