VIP
CIVILIAN DEPARTMENT | |
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VIP | |
VIP |
Difficulty: Easy Requirements: None Access Level: Bridge, Handling of Contraband Permit Additional Roleplay Access Level: None Supervisors: None Subordinates: None Responsibilities: Tour the ship/station Guides: None |
Have you heard? A VIP (Very Important Person) is visiting Space Station 13! It's crazy enough that people actually have to work in this hunk-a-junk, but for someone to willingly visit it is notable enough on its own. Why could they possibly be visiting SS13? Who knows!
This role is essentially a really fancy Tourist. It has a random chance of appearing in each round, it's only available to those who latejoin (joining a round after it's started) when it does appear, it doesn't get a lot of gear or access, and it's mostly for roleplaying and/or doing shenanigans than anything particularly serious. In-game, this role goes by one of the following names: Senator, President, Board Member, Mayor, Vice-President, and Governor.
What to do
Pretty much anything you want and can imagine (Rules still apply, don't do genetics on RP servers). Maybe you could declare the space diner a new corporation? Or what about becoming the center of a class-action lawsuit for money laundering? Or force diplomatically convince captain to follow every single of your orders?
Your equipment
- A stun cane, which has a small 100pu battery, and a fancy texture, but no other functional difference from the security's stun batons
- A case with an code lock
- Other fancy, but mostly useless stuff
Villainous Individual of Prominence: Antagonist VIP
Getting antagonist as a VIP is extremely rare, as VIP is a latejoin role that does not appear each round, but nonetheless, you can be quite powerful. For one, since you start with a Handling of Contraband Permit, security scanners won't report your Contraband. Also, the stun cane is a very powerful tool, and with some handcuffs that you can grab on the bridge thanks to your access, you can kill pretty much anyone. Lastly, rare are HoPs that refuse to give a VIP some additional access, and if they do, you can always put on them some pressure by threatening to use your connections to ruin them or by brandishing your stun cane.
Vermilion Instigator of Peril: Traitor VIP
Is no one listening to your demands? Maybe you simply need to say them louder. When it comes to raising your voice, look no further than the black-market megaphone, the one job-specific Syndicate item you can purchase. This sleek red and black gadget, when held, renders whatever you say appear in very big text, both in-person and over the radio, making it practically impossible for those peons to ignore you. If they still won't obey, perhaps you need to resort to force.
Jobs on Space Station 13 | ||
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Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |