User:Studenterhue/Security Assistant
IT'S NOT FINISHED
Welcome to the force, trainee. NanoTrasen is glad to have you onboard. As Security Assistant, you are a primarily an auxiliary; your main duties are to assist Security personnel in any way you can while also learning the fundamentals of being a good Security Officer or Detective. As you are gear more towards investigation and coordination rather than combat, you are encouraged to retreat and call for backup rather than fight and make arrests.
While you are not required to play Security Assistant to be able to play Detective or Security Officer, it is highly recommended you do so. Its low responsibilities and relatively safe work environment are designed to help you acclimate to how Security works on Goonstation, without the stress and perils of the main Security Officer role. As such, it's both good for newbies looking to branch into Security and veterans looking for a laid-back Security role.
Like Security Officers, Security Assistants cannot spawn as antagonists. They cannot be converted over to the revolution, and they cannot join a Gang, though they can be mindslaved (though there isn't much reason to do so).
When I Can Play Security Assistant?
Security Assistant requires 5 rounds played. These can wholly on the RP servers, wholly on the non-RP servers, or a mix of RP and non-RP rounds, as whatever job you'd like. The important thing is that a round counts for the timelock if:
- For both RP and non-RP servers, you connected to the server and declared ready before roundstart
- For the non-RP servers, you joined the round after roundstart before the 40 minute mark while there was no shuttle on route
- For the RP servers, same as above but before the 80 minute mark.
Five rounds might not seem a lot, and that's sort of the point. The idea by then is you hopefully have a good grasp of the controls, because if you think trying to learn how to be a good Space Law enforcer is hard, imagine trying to learn it when you don't even know how to put on a pair of shoes or what a Traitor is, much less whether they get jailtime or fines for stealing shoes. Since Security Assistant is a relatively low-profile role with, this timelock is much lower than the ones for Security Officer and Ghostdrone, who have much more responsibilities and rules and are less newbie-friendly.
Basically, the requirement is there to help you, to ease you into the game before you get this role.
Your Gear
not just gear but also access -sechud -security alert
You spawn wearing the standard Security Assistant uniform: red beanie/knit hat, fingerless gloves, brown shoes (no boots for you, they're for the Security Officers and higher-ups), and, of course, the iconic "security assistant uniform" jumpsuit. Don't think too hard about how the assistant uniform resembles a Staff Assistant uniform. Instead, think about the equipment you spawned you
- A "security pouch" with six slots, occupied by:
- Two flashes.
- Two pairs of handcuffs.
- A whistle. You can click on it while it's in your active hand (Hotkey: C for Goon WASD, Z for /tg/-style WASD) to play a loud sound and a big chat message to get people's attention. For example, you can blow the whistle and say "Stop! You violated the law! I am issuing you a ticket!"
- A single donut, fresh and frosted. Delicious!
You also spawn with the Security Training trait. It doesn't make you run faster or do sick martial arts moves or identify antags, but it does let you handcuff people faster. You are not supposed to go out and make arrests by yourself, but you might need to help restrain a suspect by cuffing them. That's where the Security Training comes in handy.
Since you are in a somewhat dangerous line of work, you also have a security issue health implant. In addition to the perks of regular health implants, like being able to tell if you're irradiated, the security issue ones also send PDA alerts with the area you're in and current health to fellow Security members (in addition to Medical personnel) if you die or enter critical condition (i.e. start dying), so they can hopefully bail your striped ass out. You have a cloning data disk for similar reasons. Give this to a Medical Doctor or similar, so they can put the data into the cloner's database. That way, if you die, they can just clone you from the cloning computer, instead of having to go find your body and scan it. Not needing a body also means you can come back after being gibbed too!
Lastly, you also get a badge in your backpack, just like other Security personnel. You can click on it while it's in your active hand (Hotkey: C for Goon WASD, Z for /tg/-style WASD) to flash it to people like in the movies (as you would an ID card) and prove you're an actual member of Security.
A Day in the Life
Gear Up
how do i mine 4 sec gear
As soon as you can, find a Security Weapons Vendor.
Assist Security
- Watching the Security cameras. They don't have 100% perfect coverage of the station/ship, but they can
- Guarding prisoners in the Brig. This can either be very easy or very hard. A rather depressing amount of people quit the game and go braindead as soon as they are brigged or even as soon as they are arrested, you might as well be guarding house plants. On the other hand, some people might get rowdy and try to break out or, worse, try to rile the crew up into breaking them out or attacking Sec, so calling in backup and some flashings might be in order.
Arrests?
The Chain of Command and You
As your place in the Security hierarchy is as follows:
- Head of Security
- Captain
- Security Officer, Detective
- Security Assistant (That's you.)
The Chain of Command plays a rather minor role in Security Assistant duties. This usually pops up if you get conflicting orders. If the Captain asks you execute a perp while the Head of Security is requesting you keep them alive for a trial, the Chain of Command would tell you to follow the HoS's orders over the Captain's. More importantly though, even in your "lowly" position, you still have some leeway. The Chain of Command doesn't mean you don't have to blindly obey orders. You are allowed to question and dissent. You can ask the Captain why they believe death is the best option or suggest to the HoS a different punishment.
Moreover, the law and the Rules still triumph. If, for example, the Head of Security suddenly starts ordering everyone be perma-brigged with their headsets removed, you are allowed to refuse and try to work against them. After all, no one is above the law.
Supplementary Video
Jobs on Space Station 13 | ||
---|---|---|
Command & Security |
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director | |
Medical & Research |
Medical Doctor · Medical Trainee · Roboticist · Geneticist | |
Engineering | Engineer · Technical Trainee | |
Civilian |
Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime | |
Silicon | Artificial Intelligence · Cyborg | |
Jobs of the Day | Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer | |
Antagonist Roles | With own mode | Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard |
Others | Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Hunter · Grinch · Krampus · Gimmick antagonist roles | |
Special Roles | Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus |