Technical Trainee: Difference between revisions

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m changed link to powering the station
Can't quite assist Mechanics since they were combined with Engineers when PR #12252 was merged, but we could mention helping the CE too
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|supervisors          = [[Chief Engineer]], [[Captain]], [[Engineer]]
|supervisors          = [[Chief Engineer]], [[Captain]], [[Engineer]]
|subordinates        = None
|subordinates        = None
|responsibilities    = Assist the [[Engineer]]s and [[Mechanic]]s with their duties.
|responsibilities    = Assist the [[Engineer]]s and [[Chief Engineer]] with their duties.
|guides              = [[Power Grid]], [[Construction]], [[Guide to Wiring]], [[Gas]], [[Engineering Objects]]
|guides              = [[Power Grid]], [[Construction]], [[Guide to Wiring]], [[Gas]], [[Engineering Objects]]
}}
}}

Revision as of 04:06, 15 January 2023

ENGINEERING DEPARTMENT
Technical Assistant

Technical Assistant
Difficulty: Easy
Requirements: None
Access Level: Maintenance, Tech Storage
Additional Roleplay Access Level: None
Supervisors: Chief Engineer, Captain, Engineer
Subordinates: None
Responsibilities: Assist the Engineers and Chief Engineer with their duties.
Guides: Power Grid, Construction, Guide to Wiring, Gas, Engineering Objects

A Technical Assistant is a non-specialized Engineering-department employee who presumably failed to get their technical degree but were nonetheless tasked with assisting Engineering personnel with their work. They occupy a very low place on the official and de facto hierarchies of the station for their lack of access (same as a Staff Assistant) and a proper job. Despite being tasked with assisting technical personnel, they will have to ask the AI to enter sensitive areas such as Engineering proper. Technical Assistants, like Staff Assistants, have Tech Storage access, which has a flash in it. This means this species of Assistant can get a fairly nice weapon to begin with, presuming it's not taken yet.

A Brief History of Yellowshirts

Technical Assistants have a long, long history, dating back to the days when Exadv1, SS13's creator, was still actively developing the game and SS13 had not yet split off into multiple branches such as Goonstation, /tg/station, etc. One of the very first jobs Exadv1 added to SS13 was an assistant role for the engineering department, though it's unknown if he actually named it "Technical Assistant" or some other name. Certainly Goonstation's take on the role did (and still does).

As it is now, Goonstation Technical Assistants didn't get Engineering access, so they often had to ask the AI for help getting into the place. Technical Assistants spawned in Tech Storage, and since there was only one flash but multiple assistants, they would often fight each other over who got dibs on the flash. As you might imagine, this flash also made greytiding (or should it be yellowtiding?) Technical Assistants quite annoying to deal with.

RIP

Sadly, the shuttle containing this shift's technical and medical assistants crashed. Into the moon. Forever.

To make up for their deficit, the Staff Assistant got their objectives and access to Tech Storage.

A Shocking Renewal

On September 24th, 2021, Technical Assistants got rehired as a Latejoin job, along with the Head Surgeon, Research Assistant, and Medical Assistant.

Crew Objectives

When they are loyal crew members, Technical Assistants get optional objectives to entertain themselves while waiting for something to happen. They can expect the following objectives, which might look familiar:

Make sure that you are wearing your own butt on your head when the escape shuttle leaves.

Pretty self-explanatory, you can ask a bored Medical Doctor, Medical Specialist, Roboticist, or Medical Director to cut it off, then you can put it on your head.

Escape on the shuttle alive wearing at least one piece of mailman clothing.

Mailman clothing isn't always easy to come by, it can usually be found somewhere along Belt Hell.

Escape on the shuttle alive with a non-assistant ID registered to you.

You can get a job change from the Head of Personnel pretty easily, just make sure it's not any sort of assistant job.

Get your grubby hands on a spacesuit.

It just needs to be the suit, so you can most likely just ask the AI to let you into Engineering's space suit storage to grab one.

Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director

Security Officer · Detective · Security Assistant

Nanotrasen Security Consultant

Medical Medical Doctor · Medical Trainee · Roboticist · Geneticist
Research Scientist · Research Trainee
Engineering Engineer · Technical Trainee

Quartermaster · Miner

Civilian

Staff Assistant · Janitor · Chaplain · Mail Courier · Radio Host · Mime

Chef · Bartender · Botanist · Rancher

Clown

Gimmick jobs

Silicon Artificial Intelligence · Cyborg
Jobs of the Day Dungeoneer · Barber · Waiter · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind ( Flocktrace) · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire ( Thrall) · Wizard
Others Sleeper Agent · Werewolf · Wraith ( Poltergeist) · Wrestler · Space Phoenix · Hunter · Grinch · Krampus · Gimmick antagonist roles
Special Roles Ghostdrone · Monkey · Critter · Ghost · Cluwne · Santa Claus